@babylonjs/core 6.8.0 → 6.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/Actions/abstractActionManager.js.map +1 -1
  2. package/Actions/action.d.ts +4 -5
  3. package/Actions/action.js.map +1 -1
  4. package/Actions/condition.d.ts +1 -2
  5. package/Actions/condition.js.map +1 -1
  6. package/Actions/directActions.d.ts +1 -2
  7. package/Actions/directActions.js.map +1 -1
  8. package/Animations/animatable.interface.d.ts +1 -2
  9. package/Animations/animatable.interface.js.map +1 -1
  10. package/Animations/animation.d.ts +3 -4
  11. package/Animations/animation.js.map +1 -1
  12. package/Animations/animationGroup.d.ts +5 -0
  13. package/Animations/animationGroup.js +12 -0
  14. package/Animations/animationGroup.js.map +1 -1
  15. package/Animations/easing.js.map +1 -1
  16. package/Animations/runtimeAnimation.d.ts +1 -2
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Audio/audioSceneComponent.js.map +1 -1
  19. package/Audio/sound.js.map +1 -1
  20. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  21. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  22. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  23. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  24. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  25. package/Bones/bone.d.ts +3 -3
  26. package/Bones/bone.js.map +1 -1
  27. package/Bones/boneIKController.js.map +1 -1
  28. package/Bones/boneLookController.js.map +1 -1
  29. package/Buffers/dataBuffer.js.map +1 -1
  30. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  31. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  32. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  33. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  34. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  35. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  36. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  37. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  38. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  39. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  40. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  41. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  42. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  43. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  44. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  45. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  46. package/Cameras/arcRotateCamera.d.ts +1 -2
  47. package/Cameras/arcRotateCamera.js.map +1 -1
  48. package/Cameras/camera.d.ts +6 -7
  49. package/Cameras/camera.js.map +1 -1
  50. package/Cameras/flyCamera.js.map +1 -1
  51. package/Cameras/followCamera.js.map +1 -1
  52. package/Cameras/freeCamera.js.map +1 -1
  53. package/Cameras/targetCamera.js.map +1 -1
  54. package/Collisions/collider.js.map +1 -1
  55. package/Collisions/meshCollisionData.d.ts +1 -2
  56. package/Collisions/meshCollisionData.js.map +1 -1
  57. package/Collisions/pickingInfo.d.ts +1 -2
  58. package/Collisions/pickingInfo.js.map +1 -1
  59. package/Compute/computeEffect.d.ts +1 -2
  60. package/Compute/computeEffect.js.map +1 -1
  61. package/Compute/computeShader.js +1 -5
  62. package/Compute/computeShader.js.map +1 -1
  63. package/Culling/Octrees/octree.js.map +1 -1
  64. package/Culling/Octrees/octreeSceneComponent.d.ts +1 -2
  65. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  66. package/Culling/boundingBox.d.ts +1 -2
  67. package/Culling/boundingBox.js.map +1 -1
  68. package/Culling/boundingInfo.d.ts +1 -2
  69. package/Culling/boundingInfo.js.map +1 -1
  70. package/Culling/boundingSphere.js.map +1 -1
  71. package/Culling/ray.js.map +1 -1
  72. package/Debug/debugLayer.js +1 -9
  73. package/Debug/debugLayer.js.map +1 -1
  74. package/Debug/skeletonViewer.js.map +1 -1
  75. package/Engines/Extensions/engine.cubeTexture.js +1 -6
  76. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  77. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  78. package/Engines/Extensions/engine.renderTarget.js +1 -6
  79. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  80. package/Engines/Extensions/engine.renderTargetCube.js +1 -9
  81. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  82. package/Engines/Extensions/engine.storageBuffer.d.ts +1 -2
  83. package/Engines/Extensions/engine.storageBuffer.js.map +1 -1
  84. package/Engines/Extensions/engine.textureSampler.d.ts +1 -2
  85. package/Engines/Extensions/engine.textureSampler.js.map +1 -1
  86. package/Engines/Extensions/engine.webVR.js +1 -5
  87. package/Engines/Extensions/engine.webVR.js.map +1 -1
  88. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +3 -0
  89. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
  90. package/Engines/Processors/iShaderProcessor.d.ts +1 -2
  91. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  92. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  93. package/Engines/Processors/shaderProcessor.d.ts +5 -6
  94. package/Engines/Processors/shaderProcessor.js +10 -3
  95. package/Engines/Processors/shaderProcessor.js.map +1 -1
  96. package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -2
  97. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  98. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +1 -7
  99. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  100. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  101. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  102. package/Engines/WebGPU/Extensions/engine.renderTarget.js +1 -8
  103. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  104. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +1 -10
  105. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  106. package/Engines/WebGPU/Extensions/engine.storageBuffer.d.ts +1 -2
  107. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  108. package/Engines/WebGPU/Extensions/engine.textureSampler.d.ts +1 -2
  109. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  110. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  111. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  112. package/Engines/WebGPU/webgpuCacheSampler.js +1 -6
  113. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  114. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +1 -2
  115. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  116. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  117. package/Engines/WebGPU/webgpuTintWASM.js +1 -4
  118. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  119. package/Engines/engine.d.ts +3 -3
  120. package/Engines/engine.js.map +1 -1
  121. package/Engines/engineStore.d.ts +4 -5
  122. package/Engines/engineStore.js.map +1 -1
  123. package/Engines/nativeEngine.js.map +1 -1
  124. package/Engines/nullEngine.js +1 -9
  125. package/Engines/nullEngine.js.map +1 -1
  126. package/Engines/thinEngine.js +3 -2
  127. package/Engines/thinEngine.js.map +1 -1
  128. package/Engines/webgpuEngine.d.ts +1 -2
  129. package/Engines/webgpuEngine.js +3 -14
  130. package/Engines/webgpuEngine.js.map +1 -1
  131. package/Events/pointerEvents.d.ts +1 -2
  132. package/Events/pointerEvents.js.map +1 -1
  133. package/Gamepads/Controllers/gearVRController.js.map +1 -1
  134. package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
  135. package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
  136. package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
  137. package/Gamepads/gamepad.js.map +1 -1
  138. package/Gizmos/cameraGizmo.js.map +1 -1
  139. package/Gizmos/gizmo.js.map +1 -1
  140. package/Gizmos/lightGizmo.js.map +1 -1
  141. package/Gizmos/planeRotationGizmo.js.map +1 -1
  142. package/Helpers/environmentHelper.js +2 -8
  143. package/Helpers/environmentHelper.js.map +1 -1
  144. package/Helpers/textureDome.js.map +1 -1
  145. package/Inputs/scene.inputManager.d.ts +1 -2
  146. package/Inputs/scene.inputManager.js +4 -1
  147. package/Inputs/scene.inputManager.js.map +1 -1
  148. package/Layers/effectLayer.js +1 -8
  149. package/Layers/effectLayer.js.map +1 -1
  150. package/Layers/glowLayer.js +1 -12
  151. package/Layers/glowLayer.js.map +1 -1
  152. package/Layers/highlightLayer.js +1 -11
  153. package/Layers/highlightLayer.js.map +1 -1
  154. package/Legacy/legacy.js +1 -1
  155. package/Legacy/legacy.js.map +1 -1
  156. package/LensFlares/lensFlareSystem.js.map +1 -1
  157. package/Lights/Shadows/shadowGenerator.js +1 -4
  158. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  159. package/Lights/directionalLight.js.map +1 -1
  160. package/Lights/hemisphericLight.js.map +1 -1
  161. package/Lights/light.js.map +1 -1
  162. package/Lights/spotLight.js.map +1 -1
  163. package/Loading/loadingScreen.js.map +1 -1
  164. package/Materials/Background/backgroundMaterial.js.map +1 -1
  165. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
  166. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  168. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +2 -3
  170. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +3 -4
  172. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  174. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  176. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  178. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  179. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  180. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  181. package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -2
  182. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  183. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  184. package/Materials/Node/Blocks/addBlock.js +2 -0
  185. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  186. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  187. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/customBlock.d.ts +1 -0
  189. package/Materials/Node/Blocks/customBlock.js +18 -2
  190. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  191. package/Materials/Node/Blocks/divideBlock.js +2 -0
  192. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  193. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/multiplyBlock.js +2 -0
  195. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  197. package/Materials/Node/Blocks/subtractBlock.js +2 -0
  198. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  199. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  200. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  201. package/Materials/Node/nodeMaterial.js +2 -8
  202. package/Materials/Node/nodeMaterial.js.map +1 -1
  203. package/Materials/Node/nodeMaterialDecorator.d.ts +2 -3
  204. package/Materials/Node/nodeMaterialDecorator.js.map +1 -1
  205. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +3 -4
  206. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  207. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  208. package/Materials/PBR/pbrBaseMaterial.js +1 -5
  209. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  210. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  211. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +3 -4
  212. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  213. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +3 -4
  214. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  215. package/Materials/PBR/pbrMaterial.d.ts +2 -1
  216. package/Materials/PBR/pbrMaterial.js +6 -13
  217. package/Materials/PBR/pbrMaterial.js.map +1 -1
  218. package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
  219. package/Materials/PBR/pbrSheenConfiguration.d.ts +3 -4
  220. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  221. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  222. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +3 -4
  223. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  224. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  225. package/Materials/Textures/baseTexture.d.ts +2 -1
  226. package/Materials/Textures/baseTexture.js.map +1 -1
  227. package/Materials/Textures/cubeTexture.js.map +1 -1
  228. package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
  229. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  230. package/Materials/Textures/htmlElementTexture.d.ts +2 -3
  231. package/Materials/Textures/htmlElementTexture.js +1 -4
  232. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  233. package/Materials/Textures/internalTexture.d.ts +3 -4
  234. package/Materials/Textures/internalTexture.js.map +1 -1
  235. package/Materials/Textures/rawTexture.d.ts +1 -2
  236. package/Materials/Textures/rawTexture.js.map +1 -1
  237. package/Materials/Textures/rawTexture2DArray.d.ts +1 -2
  238. package/Materials/Textures/rawTexture2DArray.js.map +1 -1
  239. package/Materials/Textures/renderTargetTexture.d.ts +1 -2
  240. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  241. package/Materials/Textures/texture.d.ts +4 -5
  242. package/Materials/Textures/texture.js.map +1 -1
  243. package/Materials/Textures/videoTexture.js +9 -22
  244. package/Materials/Textures/videoTexture.js.map +1 -1
  245. package/Materials/colorCurves.js.map +1 -1
  246. package/Materials/drawWrapper.d.ts +3 -4
  247. package/Materials/drawWrapper.js.map +1 -1
  248. package/Materials/effect.d.ts +5 -6
  249. package/Materials/effect.js.map +1 -1
  250. package/Materials/effectFallbacks.d.ts +2 -3
  251. package/Materials/effectFallbacks.js.map +1 -1
  252. package/Materials/greasedLinePluginMaterial.d.ts +307 -0
  253. package/Materials/greasedLinePluginMaterial.js +553 -0
  254. package/Materials/greasedLinePluginMaterial.js.map +1 -0
  255. package/Materials/iEffectFallbacks.d.ts +1 -2
  256. package/Materials/iEffectFallbacks.js.map +1 -1
  257. package/Materials/imageProcessingConfiguration.d.ts +2 -3
  258. package/Materials/imageProcessingConfiguration.js.map +1 -1
  259. package/Materials/index.d.ts +1 -0
  260. package/Materials/index.js +1 -0
  261. package/Materials/index.js.map +1 -1
  262. package/Materials/material.d.ts +6 -4
  263. package/Materials/material.decalMapConfiguration.js.map +1 -1
  264. package/Materials/material.detailMapConfiguration.d.ts +4 -5
  265. package/Materials/material.detailMapConfiguration.js.map +1 -1
  266. package/Materials/material.js +40 -5
  267. package/Materials/material.js.map +1 -1
  268. package/Materials/materialPluginBase.d.ts +13 -14
  269. package/Materials/materialPluginBase.js +2 -2
  270. package/Materials/materialPluginBase.js.map +1 -1
  271. package/Materials/materialPluginEvent.d.ts +8 -9
  272. package/Materials/materialPluginEvent.js.map +1 -1
  273. package/Materials/materialPluginFactoryExport.d.ts +1 -2
  274. package/Materials/materialPluginFactoryExport.js.map +1 -1
  275. package/Materials/materialPluginManager.d.ts +6 -6
  276. package/Materials/materialPluginManager.js +3 -1
  277. package/Materials/materialPluginManager.js.map +1 -1
  278. package/Materials/materialStencilState.d.ts +1 -2
  279. package/Materials/materialStencilState.js.map +1 -1
  280. package/Materials/shaderMaterial.d.ts +4 -5
  281. package/Materials/shaderMaterial.js +6 -19
  282. package/Materials/shaderMaterial.js.map +1 -1
  283. package/Materials/standardMaterial.d.ts +2 -1
  284. package/Materials/standardMaterial.js +4 -1
  285. package/Materials/standardMaterial.js.map +1 -1
  286. package/Materials/uniformBuffer.js.map +1 -1
  287. package/Maths/math.vector.d.ts +2 -1
  288. package/Maths/math.vector.js +3 -2
  289. package/Maths/math.vector.js.map +1 -1
  290. package/Meshes/Builders/decalBuilder.js +4 -4
  291. package/Meshes/Builders/decalBuilder.js.map +1 -1
  292. package/Meshes/Builders/greasedLineBuilder.d.ts +105 -0
  293. package/Meshes/Builders/greasedLineBuilder.js +330 -0
  294. package/Meshes/Builders/greasedLineBuilder.js.map +1 -0
  295. package/Meshes/Builders/index.d.ts +1 -0
  296. package/Meshes/Builders/index.js +1 -0
  297. package/Meshes/Builders/index.js.map +1 -1
  298. package/Meshes/Builders/linesBuilder.d.ts +1 -2
  299. package/Meshes/Builders/linesBuilder.js.map +1 -1
  300. package/Meshes/Builders/textBuilder.d.ts +34 -0
  301. package/Meshes/Builders/textBuilder.js +10 -2
  302. package/Meshes/Builders/textBuilder.js.map +1 -1
  303. package/Meshes/abstractMesh.d.ts +6 -6
  304. package/Meshes/abstractMesh.js +3 -2
  305. package/Meshes/abstractMesh.js.map +1 -1
  306. package/Meshes/geometry.d.ts +1 -2
  307. package/Meshes/geometry.js.map +1 -1
  308. package/Meshes/greasedLineMesh.d.ts +189 -0
  309. package/Meshes/greasedLineMesh.js +437 -0
  310. package/Meshes/greasedLineMesh.js.map +1 -0
  311. package/Meshes/index.d.ts +1 -0
  312. package/Meshes/index.js +1 -0
  313. package/Meshes/index.js.map +1 -1
  314. package/Meshes/mesh.d.ts +10 -6
  315. package/Meshes/mesh.js +20 -10
  316. package/Meshes/mesh.js.map +1 -1
  317. package/Meshes/mesh.vertexData.d.ts +2 -3
  318. package/Meshes/mesh.vertexData.js.map +1 -1
  319. package/Meshes/meshUVSpaceRenderer.js +1 -8
  320. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  321. package/Meshes/subMesh.d.ts +7 -8
  322. package/Meshes/subMesh.js.map +1 -1
  323. package/Meshes/transformNode.js.map +1 -1
  324. package/Misc/basis.js.map +1 -1
  325. package/Misc/copyTools.d.ts +1 -2
  326. package/Misc/copyTools.js.map +1 -1
  327. package/Misc/decorators.d.ts +5 -6
  328. package/Misc/decorators.js.map +1 -1
  329. package/Misc/deepCopier.js +7 -1
  330. package/Misc/deepCopier.js.map +1 -1
  331. package/Misc/dumpTools.d.ts +4 -3
  332. package/Misc/dumpTools.js +5 -4
  333. package/Misc/dumpTools.js.map +1 -1
  334. package/Misc/environmentTextureTools.js +1 -1
  335. package/Misc/environmentTextureTools.js.map +1 -1
  336. package/Misc/fileTools.js +10 -10
  337. package/Misc/fileTools.js.map +1 -1
  338. package/Misc/greasedLineTools.d.ts +153 -0
  339. package/Misc/greasedLineTools.js +299 -0
  340. package/Misc/greasedLineTools.js.map +1 -0
  341. package/Misc/index.d.ts +1 -0
  342. package/Misc/index.js +1 -0
  343. package/Misc/index.js.map +1 -1
  344. package/Misc/khronosTextureContainer.js.map +1 -1
  345. package/Misc/rgbdTextureTools.d.ts +3 -4
  346. package/Misc/rgbdTextureTools.js.map +1 -1
  347. package/Misc/sceneOptimizer.js.map +1 -1
  348. package/Misc/screenshotTools.d.ts +16 -7
  349. package/Misc/screenshotTools.js +23 -13
  350. package/Misc/screenshotTools.js.map +1 -1
  351. package/Misc/smartArray.js.map +1 -1
  352. package/Misc/tools.d.ts +21 -9
  353. package/Misc/tools.js +21 -9
  354. package/Misc/tools.js.map +1 -1
  355. package/Misc/videoRecorder.js +1 -4
  356. package/Misc/videoRecorder.js.map +1 -1
  357. package/Misc/virtualJoystick.js +1 -4
  358. package/Misc/virtualJoystick.js.map +1 -1
  359. package/Misc/webRequest.js.map +1 -1
  360. package/Morph/morphTarget.d.ts +2 -1
  361. package/Morph/morphTarget.js.map +1 -1
  362. package/Morph/morphTargetManager.js.map +1 -1
  363. package/Offline/database.js.map +1 -1
  364. package/Particles/EmitterTypes/IParticleEmitterType.d.ts +1 -2
  365. package/Particles/EmitterTypes/IParticleEmitterType.js.map +1 -1
  366. package/Particles/IParticleSystem.d.ts +2 -3
  367. package/Particles/IParticleSystem.js.map +1 -1
  368. package/Particles/baseParticleSystem.js.map +1 -1
  369. package/Particles/gpuParticleSystem.d.ts +1 -2
  370. package/Particles/gpuParticleSystem.js +2 -6
  371. package/Particles/gpuParticleSystem.js.map +1 -1
  372. package/Particles/particle.js.map +1 -1
  373. package/Particles/particleSystem.d.ts +1 -2
  374. package/Particles/particleSystem.js +1 -1
  375. package/Particles/particleSystem.js.map +1 -1
  376. package/Particles/particleSystemSet.js.map +1 -1
  377. package/Particles/subEmitter.d.ts +2 -3
  378. package/Particles/subEmitter.js.map +1 -1
  379. package/Particles/webgl2ParticleSystem.js.map +1 -1
  380. package/Physics/physicsHelper.js +4 -4
  381. package/Physics/physicsHelper.js.map +1 -1
  382. package/Physics/physicsRaycastResult.d.ts +3 -1
  383. package/Physics/physicsRaycastResult.js +10 -1
  384. package/Physics/physicsRaycastResult.js.map +1 -1
  385. package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
  386. package/Physics/v1/physicsImpostor.js.map +1 -1
  387. package/Physics/v2/IPhysicsEnginePlugin.d.ts +10 -0
  388. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  389. package/Physics/v2/Plugins/havokPlugin.d.ts +3 -2
  390. package/Physics/v2/Plugins/havokPlugin.js +9 -6
  391. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  392. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -2
  393. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  394. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
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  396. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  397. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.d.ts +1 -2
  398. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  399. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +1 -2
  400. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  401. package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -2
  402. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  403. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  404. package/PostProcesses/blurPostProcess.d.ts +1 -2
  405. package/PostProcesses/blurPostProcess.js.map +1 -1
  406. package/PostProcesses/chromaticAberrationPostProcess.d.ts +1 -2
  407. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  408. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  409. package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -2
  410. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  411. package/PostProcesses/convolutionPostProcess.d.ts +1 -2
  412. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  413. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  414. package/PostProcesses/displayPassPostProcess.d.ts +1 -2
  415. package/PostProcesses/displayPassPostProcess.js.map +1 -1
  416. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  417. package/PostProcesses/filterPostProcess.d.ts +1 -2
  418. package/PostProcesses/filterPostProcess.js.map +1 -1
  419. package/PostProcesses/fxaaPostProcess.d.ts +1 -2
  420. package/PostProcesses/fxaaPostProcess.js.map +1 -1
  421. package/PostProcesses/grainPostProcess.d.ts +1 -2
  422. package/PostProcesses/grainPostProcess.js.map +1 -1
  423. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  424. package/PostProcesses/motionBlurPostProcess.d.ts +2 -3
  425. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  426. package/PostProcesses/passPostProcess.d.ts +1 -2
  427. package/PostProcesses/passPostProcess.js.map +1 -1
  428. package/PostProcesses/postProcess.d.ts +6 -6
  429. package/PostProcesses/postProcess.js.map +1 -1
  430. package/PostProcesses/postProcessManager.d.ts +1 -2
  431. package/PostProcesses/postProcessManager.js.map +1 -1
  432. package/PostProcesses/refractionPostProcess.d.ts +1 -2
  433. package/PostProcesses/refractionPostProcess.js.map +1 -1
  434. package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +2 -3
  435. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  436. package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +2 -3
  437. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  438. package/PostProcesses/sharpenPostProcess.d.ts +2 -3
  439. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  440. package/PostProcesses/tonemapPostProcess.d.ts +1 -2
  441. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  442. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +1 -2
  443. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  444. package/Probes/reflectionProbe.js.map +1 -1
  445. package/Rendering/depthPeelingRenderer.js.map +1 -1
  446. package/Rendering/depthRenderer.d.ts +2 -3
  447. package/Rendering/depthRenderer.js.map +1 -1
  448. package/Rendering/geometryBufferRenderer.js +2 -2
  449. package/Rendering/geometryBufferRenderer.js.map +1 -1
  450. package/Rendering/outlineRenderer.js.map +1 -1
  451. package/Rendering/prePassRenderer.js.map +1 -1
  452. package/Rendering/renderingGroup.js.map +1 -1
  453. package/Rendering/renderingManager.d.ts +5 -6
  454. package/Rendering/renderingManager.js.map +1 -1
  455. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  456. package/Rendering/utilityLayerRenderer.js.map +1 -1
  457. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +4 -2
  458. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  459. package/Shaders/ShadersInclude/pbrDebug.js +3 -1
  460. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  461. package/Sprites/sprite.d.ts +1 -2
  462. package/Sprites/sprite.js.map +1 -1
  463. package/Sprites/spriteManager.d.ts +1 -2
  464. package/Sprites/spriteManager.js.map +1 -1
  465. package/Sprites/spriteRenderer.d.ts +2 -3
  466. package/Sprites/spriteRenderer.js.map +1 -1
  467. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  468. package/XR/features/WebXRBackgroundRemover.js.map +1 -1
  469. package/XR/features/WebXRControllerMovement.js.map +1 -1
  470. package/XR/features/WebXRControllerPhysics.js +4 -13
  471. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  472. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  473. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  474. package/XR/features/WebXRDOMOverlay.js.map +1 -1
  475. package/XR/features/WebXRDepthSensing.js.map +1 -1
  476. package/XR/features/WebXREyeTracking.js.map +1 -1
  477. package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
  478. package/XR/features/WebXRHandTracking.js +2 -8
  479. package/XR/features/WebXRHandTracking.js.map +1 -1
  480. package/XR/features/WebXRHitTest.js.map +1 -1
  481. package/XR/features/WebXRHitTestLegacy.js.map +1 -1
  482. package/XR/features/WebXRImageTracking.js.map +1 -1
  483. package/XR/features/WebXRLayers.js +2 -2
  484. package/XR/features/WebXRLayers.js.map +1 -1
  485. package/XR/features/WebXRLightEstimation.js.map +1 -1
  486. package/XR/features/WebXRMeshDetector.js.map +1 -1
  487. package/XR/features/WebXRNearInteraction.js.map +1 -1
  488. package/XR/features/WebXRPlaneDetector.js.map +1 -1
  489. package/XR/features/WebXRSpaceWarp.js.map +1 -1
  490. package/XR/motionController/webXRAbstractMotionController.js +1 -4
  491. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  492. package/XR/motionController/webXRControllerComponent.js.map +1 -1
  493. package/XR/motionController/webXRGenericMotionController.js.map +1 -1
  494. package/XR/motionController/webXRHTCViveMotionController.js.map +1 -1
  495. package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
  496. package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
  497. package/XR/webXRCamera.js.map +1 -1
  498. package/XR/webXRDefaultExperience.js +6 -28
  499. package/XR/webXRDefaultExperience.js.map +1 -1
  500. package/XR/webXRExperienceHelper.js +1 -0
  501. package/XR/webXRExperienceHelper.js.map +1 -1
  502. package/XR/webXRFeaturesManager.js +1 -4
  503. package/XR/webXRFeaturesManager.js.map +1 -1
  504. package/XR/webXRInput.js +1 -6
  505. package/XR/webXRInput.js.map +1 -1
  506. package/abstractScene.d.ts +3 -3
  507. package/abstractScene.js.map +1 -1
  508. package/assetContainer.js +1 -4
  509. package/assetContainer.js.map +1 -1
  510. package/node.d.ts +6 -7
  511. package/node.js.map +1 -1
  512. package/package.json +2 -4
  513. package/scene.d.ts +49 -50
  514. package/scene.js +4 -10
  515. package/scene.js.map +1 -1
  516. package/sceneComponent.d.ts +6 -7
  517. package/sceneComponent.js.map +1 -1
@@ -1,5 +1,5 @@
1
- declare type Scene = import("../../scene").Scene;
2
- declare type NodeMaterialBlock = import("./nodeMaterialBlock").NodeMaterialBlock;
1
+ import type { Scene } from "../../scene";
2
+ import type { NodeMaterialBlock } from "./nodeMaterialBlock";
3
3
  /**
4
4
  * Enum defining the type of properties that can be edited in the property pages in the NME
5
5
  */
@@ -71,4 +71,3 @@ export interface IPropertyDescriptionForEdition {
71
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  * @param options
72
72
  */
73
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  export declare function editableInPropertyPage(displayName: string, propertyType?: PropertyTypeForEdition, groupName?: string, options?: IEditablePropertyOption): (target: any, propertyKey: string) => void;
74
- export {};
@@ -1 +1 @@
1
- {"version":3,"file":"nodeMaterialDecorator.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Materials/Node/nodeMaterialDecorator.ts"],"names":[],"mappings":"AAGA;;GAEG;AACH,MAAM,CAAN,IAAY,sBAWX;AAXD,WAAY,sBAAsB;IAC9B,4BAA4B;IAC5B,yEAAO,CAAA;IACP,0BAA0B;IAC1B,qEAAK,CAAA;IACL,wBAAwB;IACxB,iEAAG,CAAA;IACH,4BAA4B;IAC5B,yEAAO,CAAA;IACP,mCAAmC;IACnC,mEAAI,CAAA;AACR,CAAC,EAXW,sBAAsB,KAAtB,sBAAsB,QAWjC;AAqDD;;;;;;GAMG;AACH,MAAM,UAAU,sBAAsB,CAClC,WAAmB,EACnB,eAAuC,sBAAsB,CAAC,OAAO,EACrE,YAAoB,YAAY,EAChC,OAAiC;IAEjC,OAAO,CAAC,MAAW,EAAE,WAAmB,EAAE,EAAE;QACxC,IAAI,SAAS,GAAqC,MAAM,CAAC,UAAU,CAAC;QACpE,IAAI,CAAC,SAAS,EAAE;YACZ,SAAS,GAAG,EAAE,CAAC;YACf,MAAM,CAAC,UAAU,GAAG,SAAS,CAAC;SACjC;QACD,SAAS,CAAC,IAAI,CAAC;YACX,YAAY,EAAE,WAAW;YACzB,WAAW,EAAE,WAAW;YACxB,IAAI,EAAE,YAAY;YAClB,SAAS,EAAE,SAAS;YACpB,OAAO,EAAE,OAAO,aAAP,OAAO,cAAP,OAAO,GAAI,EAAE;SACzB,CAAC,CAAC;IACP,CAAC,CAAC;AACN,CAAC","sourcesContent":["declare type Scene = import(\"../../scene\").Scene;\r\ndeclare type NodeMaterialBlock = import(\"./nodeMaterialBlock\").NodeMaterialBlock;\r\n\r\n/**\r\n * Enum defining the type of properties that can be edited in the property pages in the NME\r\n */\r\nexport enum PropertyTypeForEdition {\r\n /** property is a boolean */\r\n Boolean,\r\n /** property is a float */\r\n Float,\r\n /** property is a int */\r\n Int,\r\n /** property is a Vector2 */\r\n Vector2,\r\n /** property is a list of values */\r\n List,\r\n}\r\n\r\n/**\r\n * Interface that defines an option in a variable of type list\r\n */\r\nexport interface IEditablePropertyListOption {\r\n /** label of the option */\r\n label: string;\r\n /** value of the option */\r\n value: number;\r\n}\r\n\r\n/**\r\n * Interface that defines the options available for an editable property\r\n */\r\nexport interface IEditablePropertyOption {\r\n /** min value */\r\n min?: number;\r\n /** max value */\r\n max?: number;\r\n /** notifiers: indicates which actions to take when the property is changed */\r\n notifiers?: {\r\n /** the material should be rebuilt */\r\n rebuild?: boolean;\r\n /** the preview should be updated */\r\n update?: boolean;\r\n /** the onPreviewCommandActivated observer of the preview manager should be triggered */\r\n activatePreviewCommand?: boolean;\r\n /** a callback to trigger */\r\n callback?: (scene: Scene, block: NodeMaterialBlock) => boolean | undefined | void;\r\n /** a callback to validate the property. Returns true if the property is ok, else false. If false, the rebuild/update/callback events won't be called */\r\n onValidation?: (block: NodeMaterialBlock, propertyName: string) => boolean;\r\n };\r\n /** list of the options for a variable of type list */\r\n options?: IEditablePropertyListOption[];\r\n}\r\n\r\n/**\r\n * Interface that describes an editable property\r\n */\r\nexport interface IPropertyDescriptionForEdition {\r\n /** name of the property */\r\n propertyName: string;\r\n /** display name of the property */\r\n displayName: string;\r\n /** type of the property */\r\n type: PropertyTypeForEdition;\r\n /** group of the property - all properties with the same group value will be displayed in a specific section */\r\n groupName: string;\r\n /** options for the property */\r\n options: IEditablePropertyOption;\r\n}\r\n\r\n/**\r\n * Decorator that flags a property in a node material block as being editable\r\n * @param displayName\r\n * @param propertyType\r\n * @param groupName\r\n * @param options\r\n */\r\nexport function editableInPropertyPage(\r\n displayName: string,\r\n propertyType: PropertyTypeForEdition = PropertyTypeForEdition.Boolean,\r\n groupName: string = \"PROPERTIES\",\r\n options?: IEditablePropertyOption\r\n) {\r\n return (target: any, propertyKey: string) => {\r\n let propStore: IPropertyDescriptionForEdition[] = target._propStore;\r\n if (!propStore) {\r\n propStore = [];\r\n target._propStore = propStore;\r\n }\r\n propStore.push({\r\n propertyName: propertyKey,\r\n displayName: displayName,\r\n type: propertyType,\r\n groupName: groupName,\r\n options: options ?? {},\r\n });\r\n };\r\n}\r\n"]}
1
+ {"version":3,"file":"nodeMaterialDecorator.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Materials/Node/nodeMaterialDecorator.ts"],"names":[],"mappings":"AAGA;;GAEG;AACH,MAAM,CAAN,IAAY,sBAWX;AAXD,WAAY,sBAAsB;IAC9B,4BAA4B;IAC5B,yEAAO,CAAA;IACP,0BAA0B;IAC1B,qEAAK,CAAA;IACL,wBAAwB;IACxB,iEAAG,CAAA;IACH,4BAA4B;IAC5B,yEAAO,CAAA;IACP,mCAAmC;IACnC,mEAAI,CAAA;AACR,CAAC,EAXW,sBAAsB,KAAtB,sBAAsB,QAWjC;AAqDD;;;;;;GAMG;AACH,MAAM,UAAU,sBAAsB,CAClC,WAAmB,EACnB,eAAuC,sBAAsB,CAAC,OAAO,EACrE,YAAoB,YAAY,EAChC,OAAiC;IAEjC,OAAO,CAAC,MAAW,EAAE,WAAmB,EAAE,EAAE;QACxC,IAAI,SAAS,GAAqC,MAAM,CAAC,UAAU,CAAC;QACpE,IAAI,CAAC,SAAS,EAAE;YACZ,SAAS,GAAG,EAAE,CAAC;YACf,MAAM,CAAC,UAAU,GAAG,SAAS,CAAC;SACjC;QACD,SAAS,CAAC,IAAI,CAAC;YACX,YAAY,EAAE,WAAW;YACzB,WAAW,EAAE,WAAW;YACxB,IAAI,EAAE,YAAY;YAClB,SAAS,EAAE,SAAS;YACpB,OAAO,EAAE,OAAO,aAAP,OAAO,cAAP,OAAO,GAAI,EAAE;SACzB,CAAC,CAAC;IACP,CAAC,CAAC;AACN,CAAC","sourcesContent":["import type { Scene } from \"../../scene\";\r\nimport type { NodeMaterialBlock } from \"./nodeMaterialBlock\";\r\n\r\n/**\r\n * Enum defining the type of properties that can be edited in the property pages in the NME\r\n */\r\nexport enum PropertyTypeForEdition {\r\n /** property is a boolean */\r\n Boolean,\r\n /** property is a float */\r\n Float,\r\n /** property is a int */\r\n Int,\r\n /** property is a Vector2 */\r\n Vector2,\r\n /** property is a list of values */\r\n List,\r\n}\r\n\r\n/**\r\n * Interface that defines an option in a variable of type list\r\n */\r\nexport interface IEditablePropertyListOption {\r\n /** label of the option */\r\n label: string;\r\n /** value of the option */\r\n value: number;\r\n}\r\n\r\n/**\r\n * Interface that defines the options available for an editable property\r\n */\r\nexport interface IEditablePropertyOption {\r\n /** min value */\r\n min?: number;\r\n /** max value */\r\n max?: number;\r\n /** notifiers: indicates which actions to take when the property is changed */\r\n notifiers?: {\r\n /** the material should be rebuilt */\r\n rebuild?: boolean;\r\n /** the preview should be updated */\r\n update?: boolean;\r\n /** the onPreviewCommandActivated observer of the preview manager should be triggered */\r\n activatePreviewCommand?: boolean;\r\n /** a callback to trigger */\r\n callback?: (scene: Scene, block: NodeMaterialBlock) => boolean | undefined | void;\r\n /** a callback to validate the property. Returns true if the property is ok, else false. If false, the rebuild/update/callback events won't be called */\r\n onValidation?: (block: NodeMaterialBlock, propertyName: string) => boolean;\r\n };\r\n /** list of the options for a variable of type list */\r\n options?: IEditablePropertyListOption[];\r\n}\r\n\r\n/**\r\n * Interface that describes an editable property\r\n */\r\nexport interface IPropertyDescriptionForEdition {\r\n /** name of the property */\r\n propertyName: string;\r\n /** display name of the property */\r\n displayName: string;\r\n /** type of the property */\r\n type: PropertyTypeForEdition;\r\n /** group of the property - all properties with the same group value will be displayed in a specific section */\r\n groupName: string;\r\n /** options for the property */\r\n options: IEditablePropertyOption;\r\n}\r\n\r\n/**\r\n * Decorator that flags a property in a node material block as being editable\r\n * @param displayName\r\n * @param propertyType\r\n * @param groupName\r\n * @param options\r\n */\r\nexport function editableInPropertyPage(\r\n displayName: string,\r\n propertyType: PropertyTypeForEdition = PropertyTypeForEdition.Boolean,\r\n groupName: string = \"PROPERTIES\",\r\n options?: IEditablePropertyOption\r\n) {\r\n return (target: any, propertyKey: string) => {\r\n let propStore: IPropertyDescriptionForEdition[] = target._propStore;\r\n if (!propStore) {\r\n propStore = [];\r\n target._propStore = propStore;\r\n }\r\n propStore.push({\r\n propertyName: propertyKey,\r\n displayName: displayName,\r\n type: propertyType,\r\n groupName: groupName,\r\n options: options ?? {},\r\n });\r\n };\r\n}\r\n"]}
@@ -6,9 +6,9 @@ import type { IAnimatable } from "../../Animations/animatable.interface";
6
6
  import type { EffectFallbacks } from "../effectFallbacks";
7
7
  import { MaterialPluginBase } from "../materialPluginBase";
8
8
  import { MaterialDefines } from "../materialDefines";
9
- declare type Scene = import("../../scene").Scene;
10
- declare type AbstractMesh = import("../../Meshes/abstractMesh").AbstractMesh;
11
- declare type PBRBaseMaterial = import("./pbrBaseMaterial").PBRBaseMaterial;
9
+ import type { Scene } from "../../scene";
10
+ import type { AbstractMesh } from "../../Meshes/abstractMesh";
11
+ import type { PBRBaseMaterial } from "./pbrBaseMaterial";
12
12
  /**
13
13
  * @internal
14
14
  */
@@ -94,4 +94,3 @@ export declare class PBRAnisotropicConfiguration extends MaterialPluginBase {
94
94
  */
95
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  parse(source: any, scene: Scene, rootUrl: string): void;
96
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  }
97
- export {};
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { serialize, expandToProperty, serializeAsVector2, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { Vector2 } from \"../../Maths/math.vector\";\r\nimport { MaterialFlags } from \"../../Materials/materialFlags\";\r\nimport { MaterialHelper } from \"../../Materials/materialHelper\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\ndeclare type Scene = import(\"../../scene\").Scene;\r\ndeclare type AbstractMesh = import(\"../../Meshes/abstractMesh\").AbstractMesh;\r\ndeclare type PBRBaseMaterial = import(\"./pbrBaseMaterial\").PBRBaseMaterial;\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialAnisotropicDefines extends MaterialDefines {\r\n public ANISOTROPIC = false;\r\n public ANISOTROPIC_TEXTURE = false;\r\n public ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n public ANISOTROPIC_LEGACY = false;\r\n public MAINUV1 = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the anisotropic component of the PBR material\r\n */\r\nexport class PBRAnisotropicConfiguration extends MaterialPluginBase {\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the anisotropy is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the anisotropy strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines if the effect is along the tangents, bitangents or in between.\r\n * By default, the effect is \"stretching\" the highlights along the tangents.\r\n */\r\n @serializeAsVector2()\r\n public direction = new Vector2(1, 0);\r\n\r\n /**\r\n * Sets the anisotropy direction as an angle.\r\n */\r\n public set angle(value: number) {\r\n this.direction.x = Math.cos(value);\r\n this.direction.y = Math.sin(value);\r\n }\r\n\r\n /**\r\n * Gets the anisotropy angle value in radians.\r\n * @returns the anisotropy angle value in radians.\r\n */\r\n public get angle(): number {\r\n return Math.atan2(this.direction.y, this.direction.x);\r\n }\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the anisotropy values in a texture.\r\n * rg is direction (like normal from -1 to 1)\r\n * b is a intensity\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _legacy = false;\r\n /**\r\n * Defines if the anisotropy is in legacy mode for backwards compatibility before 6.4.0.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public legacy: boolean = false;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRAnisotropic\", 110, new MaterialAnisotropicDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialAnisotropicDefines, scene: Scene): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefinesBeforeAttributes(defines: MaterialAnisotropicDefines, scene: Scene, mesh: AbstractMesh): void {\r\n if (this._isEnabled) {\r\n defines.ANISOTROPIC = this._isEnabled;\r\n if (this._isEnabled && !mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {\r\n defines._needUVs = true;\r\n defines.MAINUV1 = true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n MaterialHelper.PrepareDefinesForMergedUV(this._texture, defines, \"ANISOTROPIC_TEXTURE\");\r\n } else {\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n }\r\n }\r\n }\r\n\r\n if (defines._areMiscDirty) {\r\n defines.ANISOTROPIC_LEGACY = this._legacy;\r\n }\r\n } else {\r\n defines.ANISOTROPIC = false;\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n defines.ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n defines.ANISOTROPIC_LEGACY = false;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vAnisotropyInfos\", this._texture.coordinatesIndex, this._texture.level);\r\n MaterialHelper.BindTextureMatrix(this._texture, uniformBuffer, \"anisotropy\");\r\n }\r\n\r\n // Anisotropy\r\n uniformBuffer.updateFloat3(\"vAnisotropy\", this.direction.x, this.direction.y, this.intensity);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.setTexture(\"anisotropySampler\", this._texture);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n }\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRAnisotropicConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialAnisotropicDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.ANISOTROPIC) {\r\n fallbacks.addFallback(currentRank++, \"ANISOTROPIC\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"anisotropySampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vAnisotropy\", size: 3, type: \"vec3\" },\r\n { name: \"vAnisotropyInfos\", size: 2, type: \"vec2\" },\r\n { name: \"anisotropyMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n\r\n /**\r\n * Parses a anisotropy Configuration from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public parse(source: any, scene: Scene, rootUrl: string): void {\r\n super.parse(source, scene, rootUrl);\r\n\r\n // Backward compatibility\r\n if (source.legacy === undefined) {\r\n this.legacy = true;\r\n }\r\n }\r\n}\r\n"]}
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { serialize, expandToProperty, serializeAsVector2, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { Vector2 } from \"../../Maths/math.vector\";\r\nimport { MaterialFlags } from \"../../Materials/materialFlags\";\r\nimport { MaterialHelper } from \"../../Materials/materialHelper\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Scene } from \"../../scene\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialAnisotropicDefines extends MaterialDefines {\r\n public ANISOTROPIC = false;\r\n public ANISOTROPIC_TEXTURE = false;\r\n public ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n public ANISOTROPIC_LEGACY = false;\r\n public MAINUV1 = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the anisotropic component of the PBR material\r\n */\r\nexport class PBRAnisotropicConfiguration extends MaterialPluginBase {\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the anisotropy is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the anisotropy strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines if the effect is along the tangents, bitangents or in between.\r\n * By default, the effect is \"stretching\" the highlights along the tangents.\r\n */\r\n @serializeAsVector2()\r\n public direction = new Vector2(1, 0);\r\n\r\n /**\r\n * Sets the anisotropy direction as an angle.\r\n */\r\n public set angle(value: number) {\r\n this.direction.x = Math.cos(value);\r\n this.direction.y = Math.sin(value);\r\n }\r\n\r\n /**\r\n * Gets the anisotropy angle value in radians.\r\n * @returns the anisotropy angle value in radians.\r\n */\r\n public get angle(): number {\r\n return Math.atan2(this.direction.y, this.direction.x);\r\n }\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the anisotropy values in a texture.\r\n * rg is direction (like normal from -1 to 1)\r\n * b is a intensity\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _legacy = false;\r\n /**\r\n * Defines if the anisotropy is in legacy mode for backwards compatibility before 6.4.0.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public legacy: boolean = false;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRAnisotropic\", 110, new MaterialAnisotropicDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialAnisotropicDefines, scene: Scene): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefinesBeforeAttributes(defines: MaterialAnisotropicDefines, scene: Scene, mesh: AbstractMesh): void {\r\n if (this._isEnabled) {\r\n defines.ANISOTROPIC = this._isEnabled;\r\n if (this._isEnabled && !mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {\r\n defines._needUVs = true;\r\n defines.MAINUV1 = true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n MaterialHelper.PrepareDefinesForMergedUV(this._texture, defines, \"ANISOTROPIC_TEXTURE\");\r\n } else {\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n }\r\n }\r\n }\r\n\r\n if (defines._areMiscDirty) {\r\n defines.ANISOTROPIC_LEGACY = this._legacy;\r\n }\r\n } else {\r\n defines.ANISOTROPIC = false;\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n defines.ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n defines.ANISOTROPIC_LEGACY = false;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vAnisotropyInfos\", this._texture.coordinatesIndex, this._texture.level);\r\n MaterialHelper.BindTextureMatrix(this._texture, uniformBuffer, \"anisotropy\");\r\n }\r\n\r\n // Anisotropy\r\n uniformBuffer.updateFloat3(\"vAnisotropy\", this.direction.x, this.direction.y, this.intensity);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.setTexture(\"anisotropySampler\", this._texture);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n }\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRAnisotropicConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialAnisotropicDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.ANISOTROPIC) {\r\n fallbacks.addFallback(currentRank++, \"ANISOTROPIC\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"anisotropySampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vAnisotropy\", size: 3, type: \"vec3\" },\r\n { name: \"vAnisotropyInfos\", size: 2, type: \"vec2\" },\r\n { name: \"anisotropyMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n\r\n /**\r\n * Parses a anisotropy Configuration from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public parse(source: any, scene: Scene, rootUrl: string): void {\r\n super.parse(source, scene, rootUrl);\r\n\r\n // Backward compatibility\r\n if (source.legacy === undefined) {\r\n this.legacy = true;\r\n }\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
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maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n */\r\n public static DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION = true;\r\n\r\n private _useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n\r\n private _useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses height smith correlated visibility term.\r\n * If you intent to not use our default BRDF, you need to load a separate BRDF Texture for the PBR\r\n * You can either load https://assets.babylonjs.com/environments/uncorrelatedBRDF.png\r\n * or https://assets.babylonjs.com/environments/uncorrelatedBRDF.dds to have more precision\r\n * Not relying on height correlated will also disable energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n\r\n private _useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n * The harmonics despite a tiny bigger cost has been proven to provide closer results\r\n * to the ground truth.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n\r\n private _useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation, when the specular workflow is active.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n * In the deactivated case, the material author has to ensure energy conservation, for a physically plausible rendering.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRBRDF\", 90, new MaterialBRDFDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n this._enable(true);\r\n }\r\n\r\n public prepareDefines(defines: MaterialBRDFDefines): void {\r\n defines.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated;\r\n defines.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated;\r\n defines.SPHERICAL_HARMONICS = this._useSphericalHarmonics;\r\n defines.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = this._useSpecularGlossinessInputEnergyConservation;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRBRDFConfiguration\";\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"pbrBRDFConfiguration.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Materials/PBR/pbrBRDFConfiguration.ts"],"names":[],"mappings":";AAAA,yDAAyD;AACzD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAG3D;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,eAAe;IAAxD;;QACI,6BAAwB,GAAG,KAAK,CAAC;QACjC,gCAA2B,GAAG,KAAK,CAAC;QACpC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,4CAAuC,GAAG,KAAK,CAAC;IACpD,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,kBAAkB;IA0ExD,gBAAgB;IACT,4BAA4B;QAC/B,IAAI,CAAC,oCAAoC,EAAE,CAAC;IAChD,CAAC;IAED,YAAY,QAAyB,EAAE,eAAe,GAAG,IAAI;QACzD,KAAK,CAAC,QAAQ,EAAE,SAAS,EAAE,EAAE,EAAE,IAAI,mBAAmB,EAAE,EAAE,eAAe,CAAC,CAAC;QArDvE,2BAAsB,GAAG,oBAAoB,CAAC,+BAA+B,CAAC;QACtF;;WAEG;QAGI,0BAAqB,GAAG,oBAAoB,CAAC,+BAA+B,CAAC;QAE5E,wCAAmC,GAAG,oBAAoB,CAAC,8CAA8C,CAAC;QAClH;;;;;;;WAOG;QAGI,uCAAkC,GAAG,oBAAoB,CAAC,8CAA8C,CAAC;QAExG,2BAAsB,GAAG,oBAAoB,CAAC,+BAA+B,CAAC;QACtF;;;;;;WAMG;QAGI,0BAAqB,GAAG,oBAAoB,CAAC,+BAA+B,CAAC;QAE5E,kDAA6C,GAAG,oBAAoB,CAAC,yDAAyD,CAAC;QACvI;;;;;WAKG;QAGI,iDAA4C,GAAG,oBAAoB,CAAC,yDAAyD,CAAC;QAajI,IAAI,CAAC,oCAAoC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC;QACvG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACvB,CAAC;IAEM,cAAc,CAAC,OAA4B;QAC9C,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC,mCAAmC,CAAC;QAC5E,OAAO,CAAC,2BAA2B,GAAG,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,mCAAmC,CAAC;QAC9G,OAAO,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC1D,OAAO,CAAC,uCAAuC,GAAG,IAAI,CAAC,6CAA6C,CAAC;IACzG,CAAC;IAEM,YAAY;QACf,OAAO,sBAAsB,CAAC;IAClC,CAAC;;AA9FD;;;GAGG;AACW,oDAA+B,GAAG,IAAI,AAAP,CAAQ;AAErD;;;GAGG;AACW,mEAA8C,GAAG,IAAI,AAAP,CAAQ;AAEpE;;;;GAIG;AACW,oDAA+B,GAAG,IAAI,AAAP,CAAQ;AAErD;;;;GAIG;AACW,8EAAyD,GAAG,IAAI,AAAP,CAAQ;AAQxE;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;mEACmC;AAa7E;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;gFAC+D;AAYzG;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;mEACmC;AAW7E;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;0FACoF","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { serialize, expandToProperty } from \"../../Misc/decorators\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialBRDFDefines extends MaterialDefines {\r\n BRDF_V_HEIGHT_CORRELATED = false;\r\n MS_BRDF_ENERGY_CONSERVATION = false;\r\n SPHERICAL_HARMONICS = false;\r\n SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the BRDF component of the PBR material\r\n */\r\nexport class PBRBRDFConfiguration extends MaterialPluginBase {\r\n /**\r\n * Default value used for the energy conservation.\r\n * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.\r\n */\r\n public static DEFAULT_USE_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Default value used for the Smith Visibility Height Correlated mode.\r\n * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.\r\n */\r\n public static DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED = true;\r\n\r\n /**\r\n * Default value used for the IBL diffuse part.\r\n * This can help switching back to the polynomials mode globally which is a tiny bit\r\n * less GPU intensive at the drawback of a lower quality.\r\n */\r\n public static DEFAULT_USE_SPHERICAL_HARMONICS = true;\r\n\r\n /**\r\n * Default value used for activating energy conservation for the specular workflow.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n */\r\n public static DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION = true;\r\n\r\n private _useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n\r\n private _useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses height smith correlated visibility term.\r\n * If you intent to not use our default BRDF, you need to load a separate BRDF Texture for the PBR\r\n * You can either load https://assets.babylonjs.com/environments/uncorrelatedBRDF.png\r\n * or https://assets.babylonjs.com/environments/uncorrelatedBRDF.dds to have more precision\r\n * Not relying on height correlated will also disable energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n\r\n private _useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n * The harmonics despite a tiny bigger cost has been proven to provide closer results\r\n * to the ground truth.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n\r\n private _useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation, when the specular workflow is active.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n * In the deactivated case, the material author has to ensure energy conservation, for a physically plausible rendering.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRBRDF\", 90, new MaterialBRDFDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n this._enable(true);\r\n }\r\n\r\n public prepareDefines(defines: MaterialBRDFDefines): void {\r\n defines.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated;\r\n defines.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated;\r\n defines.SPHERICAL_HARMONICS = this._useSphericalHarmonics;\r\n defines.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = this._useSpecularGlossinessInputEnergyConservation;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRBRDFConfiguration\";\r\n }\r\n}\r\n"]}
@@ -1517,11 +1517,7 @@ export class PBRBaseMaterial extends PushMaterial {
1517
1517
  * @param options
1518
1518
  */
1519
1519
  forceCompilation(mesh, onCompiled, options) {
1520
- const localOptions = {
1521
- clipPlane: false,
1522
- useInstances: false,
1523
- ...options,
1524
- };
1520
+ const localOptions = Object.assign({ clipPlane: false, useInstances: false }, options);
1525
1521
  if (!this._uniformBufferLayoutBuilt) {
1526
1522
  this.buildUniformLayout();
1527
1523
  }