@babylonjs/core 5.0.0-alpha.48 → 5.0.0-alpha.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1305) hide show
  1. package/Actions/action.js +5 -5
  2. package/Actions/action.js.map +1 -1
  3. package/Actions/actionManager.js +11 -11
  4. package/Actions/actionManager.js.map +1 -1
  5. package/Actions/condition.js +5 -5
  6. package/Actions/condition.js.map +1 -1
  7. package/Actions/directActions.js +13 -13
  8. package/Actions/directActions.js.map +1 -1
  9. package/Actions/directAudioActions.js +4 -4
  10. package/Actions/directAudioActions.js.map +1 -1
  11. package/Actions/index.js +8 -8
  12. package/Actions/interpolateValueAction.js +8 -8
  13. package/Actions/interpolateValueAction.js.map +1 -1
  14. package/Animations/animatable.js +12 -7
  15. package/Animations/animatable.js.map +1 -1
  16. package/Animations/animation.js +11 -11
  17. package/Animations/animation.js.map +1 -1
  18. package/Animations/animationGroup.js +4 -14
  19. package/Animations/animationGroup.js.map +1 -1
  20. package/Animations/animationPropertiesOverride.js +1 -1
  21. package/Animations/easing.js +1 -1
  22. package/Animations/index.js +12 -12
  23. package/Animations/pathCursor.js +1 -1
  24. package/Animations/runtimeAnimation.js +12 -7
  25. package/Animations/runtimeAnimation.js.map +1 -1
  26. package/Audio/analyser.js +2 -2
  27. package/Audio/audioEngine.js +5 -5
  28. package/Audio/audioEngine.js.map +1 -1
  29. package/Audio/audioSceneComponent.js +9 -9
  30. package/Audio/index.js +8 -8
  31. package/Audio/sound.js +7 -7
  32. package/Audio/sound.js.map +1 -1
  33. package/Audio/soundTrack.js +1 -1
  34. package/Audio/weightedsound.js +1 -1
  35. package/Behaviors/Cameras/autoRotationBehavior.js +2 -2
  36. package/Behaviors/Cameras/bouncingBehavior.js +2 -2
  37. package/Behaviors/Cameras/framingBehavior.js +5 -5
  38. package/Behaviors/Cameras/index.js +3 -3
  39. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  40. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +9 -1
  41. package/Behaviors/Meshes/baseSixDofDragBehavior.js +119 -62
  42. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  43. package/Behaviors/Meshes/followBehavior.js +3 -3
  44. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  45. package/Behaviors/Meshes/index.js +9 -9
  46. package/Behaviors/Meshes/multiPointerScaleBehavior.js +2 -2
  47. package/Behaviors/Meshes/pointerDragBehavior.js +10 -9
  48. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  49. package/Behaviors/Meshes/sixDofDragBehavior.d.ts +4 -0
  50. package/Behaviors/Meshes/sixDofDragBehavior.js +24 -13
  51. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  52. package/Behaviors/Meshes/surfaceMagnetismBehavior.js +2 -2
  53. package/Behaviors/index.js +3 -3
  54. package/Bones/bone.js +4 -4
  55. package/Bones/boneIKController.js +2 -2
  56. package/Bones/boneLookController.js +3 -3
  57. package/Bones/index.js +4 -4
  58. package/Bones/skeleton.js +9 -9
  59. package/Buffers/buffer.js +2 -5
  60. package/Buffers/buffer.js.map +1 -1
  61. package/Buffers/index.js +3 -3
  62. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +5 -5
  63. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -3
  64. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +3 -3
  65. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +4 -4
  66. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +9 -9
  67. package/Cameras/Inputs/arcRotateCameraPointersInput.js +3 -3
  68. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +3 -3
  69. package/Cameras/Inputs/flyCameraKeyboardInput.js +5 -5
  70. package/Cameras/Inputs/flyCameraMouseInput.js +6 -6
  71. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +4 -4
  72. package/Cameras/Inputs/followCameraMouseWheelInput.js +4 -4
  73. package/Cameras/Inputs/followCameraPointersInput.js +3 -3
  74. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +5 -5
  75. package/Cameras/Inputs/freeCameraGamepadInput.js +4 -4
  76. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +5 -5
  77. package/Cameras/Inputs/freeCameraMouseInput.js +5 -5
  78. package/Cameras/Inputs/freeCameraMouseWheelInput.js +5 -5
  79. package/Cameras/Inputs/freeCameraTouchInput.js +5 -5
  80. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +4 -4
  81. package/Cameras/Inputs/index.js +19 -19
  82. package/Cameras/RigModes/index.js +4 -4
  83. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
  84. package/Cameras/RigModes/stereoscopicRigMode.js +4 -4
  85. package/Cameras/RigModes/vrRigMode.js +6 -6
  86. package/Cameras/RigModes/webVRRigMode.js +2 -2
  87. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js +5 -5
  88. package/Cameras/Stereoscopic/anaglyphFreeCamera.js +5 -5
  89. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js +5 -5
  90. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js +5 -5
  91. package/Cameras/Stereoscopic/index.js +9 -9
  92. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js +5 -5
  93. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js +5 -5
  94. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js +5 -5
  95. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
  96. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +29 -16
  97. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  98. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js +5 -5
  99. package/Cameras/VR/index.js +6 -6
  100. package/Cameras/VR/vrCameraMetrics.js +1 -1
  101. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +7 -7
  102. package/Cameras/VR/vrDeviceOrientationFreeCamera.js +6 -6
  103. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js +6 -6
  104. package/Cameras/VR/vrExperienceHelper.d.ts +0 -3
  105. package/Cameras/VR/vrExperienceHelper.js +52 -39
  106. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  107. package/Cameras/VR/webVRCamera.js +13 -13
  108. package/Cameras/arcRotateCamera.d.ts +10 -0
  109. package/Cameras/arcRotateCamera.js +40 -13
  110. package/Cameras/arcRotateCamera.js.map +1 -1
  111. package/Cameras/arcRotateCameraInputsManager.js +4 -4
  112. package/Cameras/camera.js +15 -15
  113. package/Cameras/camera.js.map +1 -1
  114. package/Cameras/cameraInputsManager.js +3 -3
  115. package/Cameras/deviceOrientationCamera.js +5 -5
  116. package/Cameras/flyCamera.js +6 -6
  117. package/Cameras/flyCameraInputsManager.js +3 -3
  118. package/Cameras/followCamera.js +6 -6
  119. package/Cameras/followCameraInputsManager.js +4 -4
  120. package/Cameras/freeCamera.js +6 -6
  121. package/Cameras/freeCameraInputsManager.js +5 -5
  122. package/Cameras/gamepadCamera.js +3 -3
  123. package/Cameras/index.js +20 -20
  124. package/Cameras/targetCamera.js +5 -5
  125. package/Cameras/touchCamera.js +3 -3
  126. package/Cameras/universalCamera.js +5 -5
  127. package/Cameras/virtualJoysticksCamera.js +4 -4
  128. package/Collisions/collider.js +2 -2
  129. package/Collisions/collisionCoordinator.js +4 -4
  130. package/Collisions/index.js +5 -5
  131. package/Collisions/meshCollisionData.js +1 -1
  132. package/Collisions/pickingInfo.d.ts +12 -2
  133. package/Collisions/pickingInfo.js +13 -4
  134. package/Collisions/pickingInfo.js.map +1 -1
  135. package/Compute/computeEffect.js +8 -8
  136. package/Compute/computeEffect.js.map +1 -1
  137. package/Compute/computeShader.js +8 -8
  138. package/Compute/computeShader.js.map +1 -1
  139. package/Compute/index.js +2 -2
  140. package/Culling/Octrees/index.js +3 -3
  141. package/Culling/Octrees/octree.js +2 -2
  142. package/Culling/Octrees/octreeBlock.js +2 -2
  143. package/Culling/Octrees/octreeSceneComponent.js +6 -6
  144. package/Culling/boundingBox.js +3 -3
  145. package/Culling/boundingInfo.js +4 -4
  146. package/Culling/boundingSphere.js +2 -2
  147. package/Culling/index.js +5 -5
  148. package/Culling/ray.js +6 -6
  149. package/Debug/axesViewer.js +4 -4
  150. package/Debug/boneAxesViewer.js +3 -3
  151. package/Debug/debugLayer.js +4 -4
  152. package/Debug/directionalLightFrustumViewer.js +19 -19
  153. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  154. package/Debug/index.js +8 -8
  155. package/Debug/physicsViewer.js +15 -15
  156. package/Debug/physicsViewer.js.map +1 -1
  157. package/Debug/rayHelper.js +5 -5
  158. package/Debug/rayHelper.js.map +1 -1
  159. package/Debug/skeletonViewer.js +17 -17
  160. package/Debug/skeletonViewer.js.map +1 -1
  161. package/DeviceInput/Helpers/eventFactory.js +2 -2
  162. package/DeviceInput/Implementations/nativeDeviceInputWrapper.js +3 -3
  163. package/DeviceInput/Implementations/webDeviceInputSystem.js +5 -5
  164. package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
  165. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
  166. package/DeviceInput/deviceInputSystem.js +2 -2
  167. package/DeviceInput/index.js +8 -8
  168. package/Engines/Extensions/engine.alpha.js +1 -1
  169. package/Engines/Extensions/engine.computeShader.js +1 -1
  170. package/Engines/Extensions/engine.cubeTexture.js +7 -7
  171. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  172. package/Engines/Extensions/engine.debugging.js +1 -1
  173. package/Engines/Extensions/engine.dynamicBuffer.js +1 -1
  174. package/Engines/Extensions/engine.dynamicTexture.js +2 -2
  175. package/Engines/Extensions/engine.externalTexture.js +1 -1
  176. package/Engines/Extensions/engine.multiRender.js +3 -3
  177. package/Engines/Extensions/engine.multiview.js +8 -8
  178. package/Engines/Extensions/engine.query.js +4 -4
  179. package/Engines/Extensions/engine.rawTexture.js +4 -4
  180. package/Engines/Extensions/engine.readTexture.js +1 -1
  181. package/Engines/Extensions/engine.renderTarget.js +5 -5
  182. package/Engines/Extensions/engine.renderTargetCube.js +3 -3
  183. package/Engines/Extensions/engine.storageBuffer.js +1 -1
  184. package/Engines/Extensions/engine.textureSampler.js +1 -1
  185. package/Engines/Extensions/engine.textureSelector.js +1 -1
  186. package/Engines/Extensions/engine.transformFeedback.js +1 -1
  187. package/Engines/Extensions/engine.uniformBuffer.js +2 -2
  188. package/Engines/Extensions/engine.videoTexture.js +1 -1
  189. package/Engines/Extensions/engine.views.js +1 -1
  190. package/Engines/Extensions/engine.webVR.js +7 -7
  191. package/Engines/Extensions/engine.webVR.js.map +1 -1
  192. package/Engines/Extensions/index.js +23 -23
  193. package/Engines/Processors/Expressions/Operators/index.js +4 -4
  194. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
  195. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
  196. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
  197. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
  198. package/Engines/Processors/Expressions/index.js +2 -2
  199. package/Engines/Processors/index.js +9 -9
  200. package/Engines/Processors/shaderCodeConditionNode.js +1 -1
  201. package/Engines/Processors/shaderCodeInliner.js +13 -13
  202. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  203. package/Engines/Processors/shaderCodeNode.js +4 -4
  204. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  205. package/Engines/Processors/shaderCodeTestNode.js +1 -1
  206. package/Engines/Processors/shaderProcessor.js +12 -12
  207. package/Engines/Processors/shaderProcessor.js.map +1 -1
  208. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
  209. package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
  210. package/Engines/WebGL/webGLShaderProcessors.js +1 -1
  211. package/Engines/WebGPU/Extensions/engine.alpha.js +2 -2
  212. package/Engines/WebGPU/Extensions/engine.computeShader.js +4 -4
  213. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +2 -2
  214. package/Engines/WebGPU/Extensions/engine.debugging.js +1 -1
  215. package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js +1 -1
  216. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -1
  217. package/Engines/WebGPU/Extensions/engine.externalTexture.js +3 -3
  218. package/Engines/WebGPU/Extensions/engine.multiRender.js +3 -3
  219. package/Engines/WebGPU/Extensions/engine.query.js +1 -1
  220. package/Engines/WebGPU/Extensions/engine.rawTexture.js +3 -3
  221. package/Engines/WebGPU/Extensions/engine.readTexture.js +1 -1
  222. package/Engines/WebGPU/Extensions/engine.renderTarget.js +4 -4
  223. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +2 -2
  224. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +3 -3
  225. package/Engines/WebGPU/Extensions/engine.textureSampler.js +2 -2
  226. package/Engines/WebGPU/Extensions/engine.uniformBuffer.js +2 -2
  227. package/Engines/WebGPU/Extensions/engine.videoTexture.js +1 -1
  228. package/Engines/WebGPU/Extensions/index.js +17 -17
  229. package/Engines/WebGPU/webgpuBufferManager.js +5 -5
  230. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  231. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  232. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +3 -3
  233. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
  234. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +1 -1
  235. package/Engines/WebGPU/webgpuCacheSampler.js +2 -2
  236. package/Engines/WebGPU/webgpuClearQuad.js +4 -4
  237. package/Engines/WebGPU/webgpuComputeContext.js +3 -3
  238. package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
  239. package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
  240. package/Engines/WebGPU/webgpuHardwareTexture.js +3 -3
  241. package/Engines/WebGPU/webgpuMaterialContext.js +2 -2
  242. package/Engines/WebGPU/webgpuOcclusionQuery.js +2 -2
  243. package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
  244. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  245. package/Engines/WebGPU/webgpuShaderProcessor.js +2 -2
  246. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +5 -5
  247. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +17 -17
  248. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  249. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
  250. package/Engines/WebGPU/webgpuTextureHelper.js +5 -5
  251. package/Engines/WebGPU/webgpuTimestampQuery.js +3 -3
  252. package/Engines/WebGPU/webgpuTintWASM.js +3 -3
  253. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  254. package/Engines/engine.js +21 -20
  255. package/Engines/engine.js.map +1 -1
  256. package/Engines/engineFactory.js +3 -3
  257. package/Engines/index.js +30 -30
  258. package/Engines/nativeEngine.d.ts +4 -12
  259. package/Engines/nativeEngine.js +32 -42
  260. package/Engines/nativeEngine.js.map +1 -1
  261. package/Engines/nullEngine.d.ts +25 -0
  262. package/Engines/nullEngine.js +62 -8
  263. package/Engines/nullEngine.js.map +1 -1
  264. package/Engines/renderTargetWrapper.js +2 -2
  265. package/Engines/shaderStore.js +1 -1
  266. package/Engines/thinEngine.js +40 -37
  267. package/Engines/thinEngine.js.map +1 -1
  268. package/Engines/webgpuEngine.js +37 -37
  269. package/Engines/webgpuEngine.js.map +1 -1
  270. package/Events/index.js +4 -4
  271. package/Events/pointerEvents.js +1 -1
  272. package/Gamepads/Controllers/daydreamController.js +4 -4
  273. package/Gamepads/Controllers/gearVRController.js +5 -5
  274. package/Gamepads/Controllers/genericController.js +3 -3
  275. package/Gamepads/Controllers/index.js +8 -8
  276. package/Gamepads/Controllers/oculusTouchController.js +5 -5
  277. package/Gamepads/Controllers/poseEnabledController.js +5 -5
  278. package/Gamepads/Controllers/viveController.js +3 -3
  279. package/Gamepads/Controllers/webVRController.js +2 -2
  280. package/Gamepads/Controllers/windowsMotionController.js +9 -9
  281. package/Gamepads/dualShockGamepad.js +2 -2
  282. package/Gamepads/gamepad.js +1 -1
  283. package/Gamepads/gamepadManager.js +9 -9
  284. package/Gamepads/gamepadManager.js.map +1 -1
  285. package/Gamepads/gamepadSceneComponent.js +7 -7
  286. package/Gamepads/index.js +6 -6
  287. package/Gamepads/xboxGamepad.js +2 -2
  288. package/Gizmos/axisDragGizmo.js +36 -22
  289. package/Gizmos/axisDragGizmo.js.map +1 -1
  290. package/Gizmos/axisScaleGizmo.js +12 -12
  291. package/Gizmos/axisScaleGizmo.js.map +1 -1
  292. package/Gizmos/boundingBoxGizmo.js +31 -32
  293. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  294. package/Gizmos/cameraGizmo.js +19 -19
  295. package/Gizmos/cameraGizmo.js.map +1 -1
  296. package/Gizmos/gizmo.js +5 -5
  297. package/Gizmos/gizmoManager.js +11 -11
  298. package/Gizmos/index.js +12 -12
  299. package/Gizmos/lightGizmo.js +45 -23
  300. package/Gizmos/lightGizmo.js.map +1 -1
  301. package/Gizmos/planeDragGizmo.js +10 -10
  302. package/Gizmos/planeDragGizmo.js.map +1 -1
  303. package/Gizmos/planeRotationGizmo.js +24 -14
  304. package/Gizmos/planeRotationGizmo.js.map +1 -1
  305. package/Gizmos/positionGizmo.js +8 -8
  306. package/Gizmos/rotationGizmo.js +7 -7
  307. package/Gizmos/scaleGizmo.js +11 -11
  308. package/Gizmos/scaleGizmo.js.map +1 -1
  309. package/Helpers/environmentHelper.js +17 -15
  310. package/Helpers/environmentHelper.js.map +1 -1
  311. package/Helpers/index.js +4 -4
  312. package/Helpers/photoDome.js +2 -2
  313. package/Helpers/sceneHelpers.js +18 -18
  314. package/Helpers/sceneHelpers.js.map +1 -1
  315. package/Helpers/textureDome.js +11 -11
  316. package/Helpers/textureDome.js.map +1 -1
  317. package/Helpers/videoDome.js +3 -3
  318. package/Inputs/scene.inputManager.js +8 -8
  319. package/Inputs/scene.inputManager.js.map +1 -1
  320. package/Instrumentation/engineInstrumentation.js +1 -1
  321. package/Instrumentation/index.js +3 -3
  322. package/Instrumentation/sceneInstrumentation.js +2 -2
  323. package/Layers/effectLayer.js +17 -17
  324. package/Layers/effectLayer.js.map +1 -1
  325. package/Layers/effectLayerSceneComponent.js +4 -4
  326. package/Layers/glowLayer.js +19 -16
  327. package/Layers/glowLayer.js.map +1 -1
  328. package/Layers/highlightLayer.js +20 -20
  329. package/Layers/highlightLayer.js.map +1 -1
  330. package/Layers/index.js +6 -6
  331. package/Layers/layer.js +12 -12
  332. package/Layers/layerSceneComponent.js +1 -1
  333. package/Legacy/legacy.js +3 -3
  334. package/LensFlares/index.js +3 -3
  335. package/LensFlares/lensFlare.js +2 -2
  336. package/LensFlares/lensFlareSystem.js +14 -14
  337. package/LensFlares/lensFlareSystem.js.map +1 -1
  338. package/LensFlares/lensFlareSystemSceneComponent.js +4 -4
  339. package/Lights/Shadows/cascadedShadowGenerator.js +12 -12
  340. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  341. package/Lights/Shadows/index.js +3 -3
  342. package/Lights/Shadows/shadowGenerator.js +19 -19
  343. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  344. package/Lights/Shadows/shadowGeneratorSceneComponent.js +4 -4
  345. package/Lights/directionalLight.js +5 -5
  346. package/Lights/hemisphericLight.js +5 -5
  347. package/Lights/index.js +7 -7
  348. package/Lights/light.js +8 -8
  349. package/Lights/light.js.map +1 -1
  350. package/Lights/pointLight.js +5 -5
  351. package/Lights/shadowLight.js +4 -4
  352. package/Lights/spotLight.js +6 -6
  353. package/Loading/Plugins/babylonFileLoader.js +30 -30
  354. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  355. package/Loading/Plugins/index.js +1 -1
  356. package/Loading/index.js +4 -4
  357. package/Loading/loadingScreen.js +1 -1
  358. package/Loading/sceneLoader.js +11 -11
  359. package/Loading/sceneLoader.js.map +1 -1
  360. package/Materials/Background/backgroundMaterial.js +17 -17
  361. package/Materials/Background/backgroundMaterial.js.map +1 -1
  362. package/Materials/Background/index.js +1 -1
  363. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +6 -6
  364. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  365. package/Materials/Node/Blocks/Dual/fogBlock.js +9 -9
  366. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  367. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +10 -10
  368. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  369. package/Materials/Node/Blocks/Dual/index.js +7 -7
  370. package/Materials/Node/Blocks/Dual/lightBlock.js +17 -17
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  1086. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +1 -1
  1087. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +1 -1
  1088. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +1 -1
  1089. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
  1090. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
  1091. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +1 -1
  1092. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +1 -1
  1093. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +1 -1
  1094. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +1 -1
  1095. package/Shaders/ShadersInclude/pbrBlockReflectance.js +1 -1
  1096. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +1 -1
  1097. package/Shaders/ShadersInclude/pbrBlockReflection.js +1 -1
  1098. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +1 -1
  1099. package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -1
  1100. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
  1101. package/Shaders/ShadersInclude/pbrDebug.js +1 -1
  1102. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
  1103. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  1104. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
  1105. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
  1106. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +2 -2
  1107. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -3
  1108. package/Shaders/ShadersInclude/pbrHelperFunctions.js +1 -1
  1109. package/Shaders/ShadersInclude/pbrIBLFunctions.js +1 -1
  1110. package/Shaders/ShadersInclude/pbrUboDeclaration.js +3 -3
  1111. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
  1112. package/Shaders/ShadersInclude/pointCloudVertex.js +1 -1
  1113. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +1 -1
  1114. package/Shaders/ShadersInclude/prePassDeclaration.js +1 -1
  1115. package/Shaders/ShadersInclude/prePassVertex.js +1 -1
  1116. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +1 -1
  1117. package/Shaders/ShadersInclude/reflectionFunction.js +1 -1
  1118. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +1 -1
  1119. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +1 -1
  1120. package/Shaders/ShadersInclude/samplerVertexDeclaration.js +1 -1
  1121. package/Shaders/ShadersInclude/samplerVertexImplementation.js +1 -1
  1122. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
  1123. package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
  1124. package/Shaders/ShadersInclude/sceneVertexDeclaration.js +1 -1
  1125. package/Shaders/ShadersInclude/shadowMapFragment.js +1 -1
  1126. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +3 -3
  1127. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +1 -1
  1128. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +3 -3
  1129. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js +3 -3
  1130. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +1 -1
  1131. package/Shaders/ShadersInclude/shadowMapVertexMetric.js +1 -1
  1132. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +1 -1
  1133. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  1134. package/Shaders/ShadersInclude/shadowsVertex.js +1 -1
  1135. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +1 -1
  1136. package/Shaders/ShadersInclude/uvAttributeDeclaration.js +1 -1
  1137. package/Shaders/ShadersInclude/uvVariableDeclaration.js +1 -1
  1138. package/Shaders/anaglyph.fragment.js +1 -1
  1139. package/Shaders/background.fragment.js +16 -16
  1140. package/Shaders/background.vertex.js +15 -15
  1141. package/Shaders/blackAndWhite.fragment.js +1 -1
  1142. package/Shaders/bloomMerge.fragment.js +1 -1
  1143. package/Shaders/blur.fragment.js +1 -1
  1144. package/Shaders/chromaticAberration.fragment.js +1 -1
  1145. package/Shaders/circleOfConfusion.fragment.js +1 -1
  1146. package/Shaders/clearQuad.fragment.js +1 -1
  1147. package/Shaders/clearQuad.vertex.js +1 -1
  1148. package/Shaders/color.fragment.js +3 -3
  1149. package/Shaders/color.vertex.js +7 -7
  1150. package/Shaders/colorCorrection.fragment.js +1 -1
  1151. package/Shaders/convolution.fragment.js +1 -1
  1152. package/Shaders/default.fragment.js +26 -26
  1153. package/Shaders/default.vertex.js +31 -31
  1154. package/Shaders/depth.fragment.js +2 -2
  1155. package/Shaders/depth.vertex.js +9 -9
  1156. package/Shaders/depthBoxBlur.fragment.js +1 -1
  1157. package/Shaders/depthOfField.fragment.js +1 -1
  1158. package/Shaders/depthOfFieldMerge.fragment.js +1 -1
  1159. package/Shaders/displayPass.fragment.js +1 -1
  1160. package/Shaders/extractHighlights.fragment.js +2 -2
  1161. package/Shaders/filter.fragment.js +1 -1
  1162. package/Shaders/fxaa.fragment.js +1 -1
  1163. package/Shaders/fxaa.vertex.js +1 -1
  1164. package/Shaders/geometry.fragment.js +5 -5
  1165. package/Shaders/geometry.vertex.js +12 -12
  1166. package/Shaders/glowBlurPostProcess.fragment.js +1 -1
  1167. package/Shaders/glowMapGeneration.fragment.js +2 -2
  1168. package/Shaders/glowMapGeneration.vertex.js +9 -9
  1169. package/Shaders/glowMapMerge.fragment.js +1 -1
  1170. package/Shaders/glowMapMerge.vertex.js +1 -1
  1171. package/Shaders/gpuRenderParticles.fragment.js +6 -6
  1172. package/Shaders/gpuRenderParticles.vertex.js +3 -3
  1173. package/Shaders/gpuUpdateParticles.fragment.js +1 -1
  1174. package/Shaders/gpuUpdateParticles.vertex.js +1 -1
  1175. package/Shaders/grain.fragment.js +2 -2
  1176. package/Shaders/hdrFiltering.fragment.js +5 -5
  1177. package/Shaders/hdrFiltering.vertex.js +1 -1
  1178. package/Shaders/highlights.fragment.js +1 -1
  1179. package/Shaders/imageProcessing.fragment.js +4 -4
  1180. package/Shaders/kernelBlur.fragment.js +5 -5
  1181. package/Shaders/kernelBlur.vertex.js +3 -3
  1182. package/Shaders/layer.fragment.js +2 -2
  1183. package/Shaders/layer.vertex.js +1 -1
  1184. package/Shaders/lensFlare.fragment.js +1 -1
  1185. package/Shaders/lensFlare.vertex.js +1 -1
  1186. package/Shaders/lensHighlights.fragment.js +1 -1
  1187. package/Shaders/line.fragment.js +3 -3
  1188. package/Shaders/line.vertex.js +5 -5
  1189. package/Shaders/minmaxRedux.fragment.js +1 -1
  1190. package/Shaders/motionBlur.fragment.js +1 -1
  1191. package/Shaders/noise.fragment.js +1 -1
  1192. package/Shaders/outline.fragment.js +3 -3
  1193. package/Shaders/outline.vertex.js +11 -11
  1194. package/Shaders/particles.fragment.js +6 -6
  1195. package/Shaders/particles.vertex.js +3 -3
  1196. package/Shaders/pass.fragment.js +1 -1
  1197. package/Shaders/passCube.fragment.js +1 -1
  1198. package/Shaders/pbr.fragment.js +55 -55
  1199. package/Shaders/pbr.vertex.js +31 -31
  1200. package/Shaders/postprocess.vertex.js +1 -1
  1201. package/Shaders/procedural.vertex.js +1 -1
  1202. package/Shaders/refraction.fragment.js +1 -1
  1203. package/Shaders/rgbdDecode.fragment.js +2 -2
  1204. package/Shaders/rgbdEncode.fragment.js +2 -2
  1205. package/Shaders/screenSpaceCurvature.fragment.js +1 -1
  1206. package/Shaders/screenSpaceReflection.fragment.js +1 -1
  1207. package/Shaders/shadowMap.fragment.js +5 -5
  1208. package/Shaders/shadowMap.vertex.js +16 -16
  1209. package/Shaders/sharpen.fragment.js +1 -1
  1210. package/Shaders/spriteMap.fragment.js +1 -1
  1211. package/Shaders/spriteMap.vertex.js +1 -1
  1212. package/Shaders/sprites.fragment.js +4 -4
  1213. package/Shaders/sprites.vertex.js +2 -2
  1214. package/Shaders/ssao.fragment.js +1 -1
  1215. package/Shaders/ssao2.fragment.js +1 -1
  1216. package/Shaders/ssaoCombine.fragment.js +1 -1
  1217. package/Shaders/standard.fragment.js +2 -2
  1218. package/Shaders/stereoscopicInterlace.fragment.js +1 -1
  1219. package/Shaders/subSurfaceScattering.fragment.js +5 -5
  1220. package/Shaders/tonemap.fragment.js +1 -1
  1221. package/Shaders/volumetricLightScattering.fragment.js +1 -1
  1222. package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
  1223. package/Shaders/volumetricLightScatteringPass.vertex.js +9 -9
  1224. package/Shaders/vrDistortionCorrection.fragment.js +1 -1
  1225. package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
  1226. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
  1227. package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
  1228. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
  1229. package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
  1230. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
  1231. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
  1232. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  1233. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  1234. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  1235. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
  1236. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  1237. package/Sprites/index.js +6 -6
  1238. package/Sprites/sprite.js +4 -4
  1239. package/Sprites/spriteManager.js +11 -11
  1240. package/Sprites/spriteMap.js +11 -11
  1241. package/Sprites/spriteMap.js.map +1 -1
  1242. package/Sprites/spritePackedManager.js +2 -2
  1243. package/Sprites/spriteRenderer.js +6 -6
  1244. package/Sprites/spriteSceneComponent.js +6 -6
  1245. package/States/index.js +4 -4
  1246. package/XR/features/WebXRAnchorSystem.js +5 -5
  1247. package/XR/features/WebXRBackgroundRemover.js +3 -3
  1248. package/XR/features/WebXRControllerMovement.js +5 -5
  1249. package/XR/features/WebXRControllerPhysics.js +8 -8
  1250. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  1251. package/XR/features/WebXRControllerPointerSelection.js +19 -15
  1252. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  1253. package/XR/features/WebXRControllerTeleportation.js +24 -24
  1254. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  1255. package/XR/features/WebXRDOMOverlay.js +3 -3
  1256. package/XR/features/WebXREyeTracking.js +5 -5
  1257. package/XR/features/WebXRFeaturePointSystem.js +4 -4
  1258. package/XR/features/WebXRHandTracking.js +15 -15
  1259. package/XR/features/WebXRHandTracking.js.map +1 -1
  1260. package/XR/features/WebXRHitTest.js +5 -5
  1261. package/XR/features/WebXRHitTestLegacy.js +5 -5
  1262. package/XR/features/WebXRImageTracking.js +5 -5
  1263. package/XR/features/WebXRLightEstimation.js +12 -12
  1264. package/XR/features/WebXRMeshDetector.js +4 -4
  1265. package/XR/features/WebXRNearInteraction.js +14 -12
  1266. package/XR/features/WebXRNearInteraction.js.map +1 -1
  1267. package/XR/features/WebXRPlaneDetector.js +4 -4
  1268. package/XR/features/WebXRWalkingLocomotion.js +5 -5
  1269. package/XR/features/index.js +19 -19
  1270. package/XR/index.js +12 -12
  1271. package/XR/motionController/index.js +9 -9
  1272. package/XR/motionController/webXRAbstractMotionController.js +6 -6
  1273. package/XR/motionController/webXRControllerComponent.js +1 -1
  1274. package/XR/motionController/webXRGenericHandController.js +2 -2
  1275. package/XR/motionController/webXRGenericMotionController.js +3 -3
  1276. package/XR/motionController/webXRHTCViveMotionController.js +4 -4
  1277. package/XR/motionController/webXRMicrosoftMixedRealityController.js +6 -6
  1278. package/XR/motionController/webXRMotionControllerManager.js +3 -3
  1279. package/XR/motionController/webXROculusTouchMotionController.js +4 -4
  1280. package/XR/motionController/webXRProfiledMotionController.js +10 -10
  1281. package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
  1282. package/XR/webXRCamera.js +7 -7
  1283. package/XR/webXRDefaultExperience.js +7 -7
  1284. package/XR/webXREnterExitUI.js +3 -3
  1285. package/XR/webXRExperienceHelper.js +8 -8
  1286. package/XR/webXRFeaturesManager.js +1 -1
  1287. package/XR/webXRInput.js +3 -3
  1288. package/XR/webXRInputSource.js +5 -5
  1289. package/XR/webXRManagedOutputCanvas.js +2 -2
  1290. package/XR/webXRSessionManager.js +5 -5
  1291. package/assetContainer.js +4 -4
  1292. package/index.d.ts +1 -0
  1293. package/index.js +44 -43
  1294. package/index.js.map +1 -1
  1295. package/license.md +12 -13
  1296. package/node.js +6 -6
  1297. package/node.js.map +1 -1
  1298. package/package.json +10 -1
  1299. package/readme.md +12 -13
  1300. package/scene.d.ts +5 -147
  1301. package/scene.js +46 -229
  1302. package/scene.js.map +1 -1
  1303. package/scene.lts.d.ts +165 -0
  1304. package/scene.lts.js +68 -0
  1305. package/scene.lts.js.map +1 -0
package/Meshes/index.js CHANGED
@@ -1,25 +1,26 @@
1
- export * from "./abstractMesh";
2
- export * from "./Compression/index";
3
- export * from "./csg";
4
- export * from "./geometry";
5
- export * from "./groundMesh";
6
- export * from "./trailMesh";
7
- export * from "./instancedMesh";
8
- export * from "./linesMesh";
9
- export * from "./mesh";
10
- export * from "./mesh.vertexData";
11
- export * from "./meshBuilder";
12
- export * from "./meshSimplification";
13
- export * from "./meshSimplificationSceneComponent";
14
- export * from "./polygonMesh";
15
- export * from "./geodesicMesh";
16
- export * from "./subMesh";
17
- export * from "./subMesh.project";
18
- export * from "./meshLODLevel";
19
- export * from "./transformNode";
20
- export * from "./Builders/index";
21
- export * from "./WebGL/webGLDataBuffer";
22
- export * from "./WebGPU/webgpuDataBuffer";
23
- import "./thinInstanceMesh";
24
- export * from "./thinInstanceMesh";
1
+ export * from "./abstractMesh.js";
2
+ export * from "./Compression/index.js";
3
+ export * from "./csg.js";
4
+ export * from "./geometry.js";
5
+ export * from "./groundMesh.js";
6
+ export * from "./trailMesh.js";
7
+ export * from "./instancedMesh.js";
8
+ export * from "./linesMesh.js";
9
+ export * from "./mesh.js";
10
+ export * from "./mesh.lts.js";
11
+ export * from "./mesh.vertexData.js";
12
+ export * from "./meshBuilder.js";
13
+ export * from "./meshSimplification.js";
14
+ export * from "./meshSimplificationSceneComponent.js";
15
+ export * from "./polygonMesh.js";
16
+ export * from "./geodesicMesh.js";
17
+ export * from "./subMesh.js";
18
+ export * from "./subMesh.project.js";
19
+ export * from "./meshLODLevel.js";
20
+ export * from "./transformNode.js";
21
+ export * from "./Builders/index.js";
22
+ export * from "./WebGL/webGLDataBuffer.js";
23
+ export * from "./WebGPU/webgpuDataBuffer.js";
24
+ import "./thinInstanceMesh.js";
25
+ export * from "./thinInstanceMesh.js";
25
26
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../sourceES6/core/Meshes/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,OAAO,CAAC;AACtB,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,WAAW,CAAC;AAC1B,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,OAAO,oBAAoB,CAAC;AAC5B,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./abstractMesh\";\r\nexport * from \"./Compression/index\";\r\nexport * from \"./csg\";\r\nexport * from \"./geometry\";\r\nexport * from \"./groundMesh\";\r\nexport * from \"./trailMesh\";\r\nexport * from \"./instancedMesh\";\r\nexport * from \"./linesMesh\";\r\nexport * from \"./mesh\";\r\nexport * from \"./mesh.vertexData\";\r\nexport * from \"./meshBuilder\";\r\nexport * from \"./meshSimplification\";\r\nexport * from \"./meshSimplificationSceneComponent\";\r\nexport * from \"./polygonMesh\";\r\nexport * from \"./geodesicMesh\";\r\nexport * from \"./subMesh\";\r\nexport * from \"./subMesh.project\";\r\nexport * from \"./meshLODLevel\";\r\nexport * from \"./transformNode\";\r\nexport * from \"./Builders/index\";\r\nexport * from \"./WebGL/webGLDataBuffer\";\r\nexport * from \"./WebGPU/webgpuDataBuffer\";\r\nimport \"./thinInstanceMesh\";\r\nexport * from \"./thinInstanceMesh\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../sourceES6/core/Meshes/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,OAAO,CAAC;AACtB,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,WAAW,CAAC;AAC1B,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,OAAO,oBAAoB,CAAC;AAC5B,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./abstractMesh\";\r\nexport * from \"./Compression/index\";\r\nexport * from \"./csg\";\r\nexport * from \"./geometry\";\r\nexport * from \"./groundMesh\";\r\nexport * from \"./trailMesh\";\r\nexport * from \"./instancedMesh\";\r\nexport * from \"./linesMesh\";\r\nexport * from \"./mesh\";\r\nexport * from \"./mesh.lts\";\r\nexport * from \"./mesh.vertexData\";\r\nexport * from \"./meshBuilder\";\r\nexport * from \"./meshSimplification\";\r\nexport * from \"./meshSimplificationSceneComponent\";\r\nexport * from \"./polygonMesh\";\r\nexport * from \"./geodesicMesh\";\r\nexport * from \"./subMesh\";\r\nexport * from \"./subMesh.project\";\r\nexport * from \"./meshLODLevel\";\r\nexport * from \"./transformNode\";\r\nexport * from \"./Builders/index\";\r\nexport * from \"./WebGL/webGLDataBuffer\";\r\nexport * from \"./WebGPU/webgpuDataBuffer\";\r\nimport \"./thinInstanceMesh\";\r\nexport * from \"./thinInstanceMesh\";\r\n"]}
@@ -1,12 +1,12 @@
1
1
  import { __extends } from "tslib";
2
- import { Matrix, TmpVectors } from "../Maths/math.vector";
3
- import { Logger } from "../Misc/logger";
4
- import { AbstractMesh } from "../Meshes/abstractMesh";
5
- import { Mesh } from "../Meshes/mesh";
6
- import { DeepCopier } from "../Misc/deepCopier";
7
- import { TransformNode } from './transformNode';
8
- import { VertexBuffer } from '../Buffers/buffer';
9
- import { Tools } from '../Misc/tools';
2
+ import { Matrix, TmpVectors } from "../Maths/math.vector.js";
3
+ import { Logger } from "../Misc/logger.js";
4
+ import { AbstractMesh } from "../Meshes/abstractMesh.js";
5
+ import { Mesh } from "../Meshes/mesh.js";
6
+ import { DeepCopier } from "../Misc/deepCopier.js";
7
+ import { TransformNode } from './transformNode.js';
8
+ import { VertexBuffer } from '../Buffers/buffer.js';
9
+ import { Tools } from '../Misc/tools.js';
10
10
  Mesh._instancedMeshFactory = function (name, mesh) {
11
11
  var instance = new InstancedMesh(name, mesh);
12
12
  if (mesh.instancedBuffers) {
@@ -1,13 +1,13 @@
1
1
  import { __extends } from "tslib";
2
- import { Color3, Color4 } from "../Maths/math.color";
3
- import { VertexBuffer } from "../Buffers/buffer";
4
- import { Mesh } from "../Meshes/mesh";
5
- import { InstancedMesh } from "../Meshes/instancedMesh";
6
- import { Material } from "../Materials/material";
7
- import { ShaderMaterial } from "../Materials/shaderMaterial";
8
- import { MaterialHelper } from '../Materials/materialHelper';
9
- import "../Shaders/color.fragment";
10
- import "../Shaders/color.vertex";
2
+ import { Color3, Color4 } from "../Maths/math.color.js";
3
+ import { VertexBuffer } from "../Buffers/buffer.js";
4
+ import { Mesh } from "../Meshes/mesh.js";
5
+ import { InstancedMesh } from "../Meshes/instancedMesh.js";
6
+ import { Material } from "../Materials/material.js";
7
+ import { ShaderMaterial } from "../Materials/shaderMaterial.js";
8
+ import { MaterialHelper } from '../Materials/materialHelper.js';
9
+ import "../Shaders/color.fragment.js";
10
+ import "../Shaders/color.vertex.js";
11
11
  Mesh._LinesMeshParser = function (parsedMesh, scene) {
12
12
  return LinesMesh.Parse(parsedMesh, scene);
13
13
  };
package/Meshes/mesh.d.ts CHANGED
@@ -3,8 +3,7 @@ import { IAnimatable } from "../Animations/animatable.interface";
3
3
  import { Nullable, FloatArray, IndicesArray } from "../types";
4
4
  import { Camera } from "../Cameras/camera";
5
5
  import { Scene } from "../scene";
6
- import { Matrix, Vector3, Vector2, Vector4 } from "../Maths/math.vector";
7
- import { Color4 } from "../Maths/math.color";
6
+ import { Matrix, Vector3, Vector2 } from "../Maths/math.vector";
8
7
  import { Engine } from "../Engines/engine";
9
8
  import { Node } from "../node";
10
9
  import { VertexBuffer } from "../Buffers/buffer";
@@ -21,10 +20,7 @@ import { MeshLODLevel } from "./meshLODLevel";
21
20
  import { Path3D } from "../Maths/math.path";
22
21
  import { Plane } from "../Maths/math.plane";
23
22
  import { TransformNode } from "./transformNode";
24
- import { ICreateCapsuleOptions } from "./Builders/capsuleBuilder";
25
- declare type LinesMesh = import("./linesMesh").LinesMesh;
26
23
  declare type InstancedMesh = import("./instancedMesh").InstancedMesh;
27
- declare type GroundMesh = import("./groundMesh").GroundMesh;
28
24
  declare type IPhysicsEnabledObject = import("../Physics/physicsImpostor").IPhysicsEnabledObject;
29
25
  declare type PhysicsImpostor = import("../Physics/physicsImpostor").PhysicsImpostor;
30
26
  /**
@@ -742,13 +738,6 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
742
738
  * @returns true if the mesh is in the frustum planes
743
739
  */
744
740
  isInFrustum(frustumPlanes: Plane[]): boolean;
745
- /**
746
- * Sets the mesh material by the material or multiMaterial `id` property
747
- * @param id is a string identifying the material or the multiMaterial
748
- * @returns the current mesh
749
- * @deprecated Please use setMaterialById instead
750
- */
751
- setMaterialByID(id: string): Mesh;
752
741
  /**
753
742
  * Sets the mesh material by the material or multiMaterial `id` property
754
743
  * @param id is a string identifying the material or the multiMaterial
@@ -914,377 +903,6 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
914
903
  * @returns a new Mesh
915
904
  */
916
905
  static Parse(parsedMesh: any, scene: Scene, rootUrl: string): Mesh;
917
- /**
918
- * Creates a ribbon mesh. Please consider using the same method from the MeshBuilder class instead
919
- * @see https://doc.babylonjs.com/how_to/parametric_shapes
920
- * @param name defines the name of the mesh to create
921
- * @param pathArray is a required array of paths, what are each an array of successive Vector3. The pathArray parameter depicts the ribbon geometry.
922
- * @param closeArray creates a seam between the first and the last paths of the path array (default is false)
923
- * @param closePath creates a seam between the first and the last points of each path of the path array
924
- * @param offset is taken in account only if the `pathArray` is containing a single path
925
- * @param scene defines the hosting scene
926
- * @param updatable defines if the mesh must be flagged as updatable
927
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
928
- * @param instance defines an instance of an existing Ribbon object to be updated with the passed `pathArray` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#ribbon)
929
- * @returns a new Mesh
930
- */
931
- static CreateRibbon(name: string, pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, scene?: Scene, updatable?: boolean, sideOrientation?: number, instance?: Mesh): Mesh;
932
- /**
933
- * Creates a plane polygonal mesh. By default, this is a disc. Please consider using the same method from the MeshBuilder class instead
934
- * @param name defines the name of the mesh to create
935
- * @param radius sets the radius size (float) of the polygon (default 0.5)
936
- * @param tessellation sets the number of polygon sides (positive integer, default 64). So a tessellation valued to 3 will build a triangle, to 4 a square, etc
937
- * @param scene defines the hosting scene
938
- * @param updatable defines if the mesh must be flagged as updatable
939
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
940
- * @returns a new Mesh
941
- */
942
- static CreateDisc(name: string, radius: number, tessellation: number, scene?: Nullable<Scene>, updatable?: boolean, sideOrientation?: number): Mesh;
943
- /**
944
- * Creates a box mesh. Please consider using the same method from the MeshBuilder class instead
945
- * @param name defines the name of the mesh to create
946
- * @param size sets the size (float) of each box side (default 1)
947
- * @param scene defines the hosting scene
948
- * @param updatable defines if the mesh must be flagged as updatable
949
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
950
- * @returns a new Mesh
951
- */
952
- static CreateBox(name: string, size: number, scene?: Nullable<Scene>, updatable?: boolean, sideOrientation?: number): Mesh;
953
- /**
954
- * Creates a sphere mesh. Please consider using the same method from the MeshBuilder class instead
955
- * @param name defines the name of the mesh to create
956
- * @param segments sets the sphere number of horizontal stripes (positive integer, default 32)
957
- * @param diameter sets the diameter size (float) of the sphere (default 1)
958
- * @param scene defines the hosting scene
959
- * @param updatable defines if the mesh must be flagged as updatable
960
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
961
- * @returns a new Mesh
962
- */
963
- static CreateSphere(name: string, segments: number, diameter: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
964
- /**
965
- * Creates a hemisphere mesh. Please consider using the same method from the MeshBuilder class instead
966
- * @param name defines the name of the mesh to create
967
- * @param segments sets the sphere number of horizontal stripes (positive integer, default 32)
968
- * @param diameter sets the diameter size (float) of the sphere (default 1)
969
- * @param scene defines the hosting scene
970
- * @returns a new Mesh
971
- */
972
- static CreateHemisphere(name: string, segments: number, diameter: number, scene?: Scene): Mesh;
973
- /**
974
- * Creates a cylinder or a cone mesh. Please consider using the same method from the MeshBuilder class instead
975
- * @param name defines the name of the mesh to create
976
- * @param height sets the height size (float) of the cylinder/cone (float, default 2)
977
- * @param diameterTop set the top cap diameter (floats, default 1)
978
- * @param diameterBottom set the bottom cap diameter (floats, default 1). This value can't be zero
979
- * @param tessellation sets the number of cylinder sides (positive integer, default 24). Set it to 3 to get a prism for instance
980
- * @param subdivisions sets the number of rings along the cylinder height (positive integer, default 1)
981
- * @param scene defines the hosting scene
982
- * @param updatable defines if the mesh must be flagged as updatable
983
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
984
- * @returns a new Mesh
985
- */
986
- static CreateCylinder(name: string, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: any, scene?: Scene, updatable?: any, sideOrientation?: number): Mesh;
987
- /**
988
- * Creates a torus mesh. Please consider using the same method from the MeshBuilder class instead
989
- * @param name defines the name of the mesh to create
990
- * @param diameter sets the diameter size (float) of the torus (default 1)
991
- * @param thickness sets the diameter size of the tube of the torus (float, default 0.5)
992
- * @param tessellation sets the number of torus sides (positive integer, default 16)
993
- * @param scene defines the hosting scene
994
- * @param updatable defines if the mesh must be flagged as updatable
995
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
996
- * @returns a new Mesh
997
- */
998
- static CreateTorus(name: string, diameter: number, thickness: number, tessellation: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
999
- /**
1000
- * Creates a torus knot mesh. Please consider using the same method from the MeshBuilder class instead
1001
- * @param name defines the name of the mesh to create
1002
- * @param radius sets the global radius size (float) of the torus knot (default 2)
1003
- * @param tube sets the diameter size of the tube of the torus (float, default 0.5)
1004
- * @param radialSegments sets the number of sides on each tube segments (positive integer, default 32)
1005
- * @param tubularSegments sets the number of tubes to decompose the knot into (positive integer, default 32)
1006
- * @param p the number of windings on X axis (positive integers, default 2)
1007
- * @param q the number of windings on Y axis (positive integers, default 3)
1008
- * @param scene defines the hosting scene
1009
- * @param updatable defines if the mesh must be flagged as updatable
1010
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1011
- * @returns a new Mesh
1012
- */
1013
- static CreateTorusKnot(name: string, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
1014
- /**
1015
- * Creates a line mesh. Please consider using the same method from the MeshBuilder class instead.
1016
- * @param name defines the name of the mesh to create
1017
- * @param points is an array successive Vector3
1018
- * @param scene defines the hosting scene
1019
- * @param updatable defines if the mesh must be flagged as updatable
1020
- * @param instance is an instance of an existing LineMesh object to be updated with the passed `points` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#lines-and-dashedlines).
1021
- * @returns a new Mesh
1022
- */
1023
- static CreateLines(name: string, points: Vector3[], scene?: Nullable<Scene>, updatable?: boolean, instance?: Nullable<LinesMesh>): LinesMesh;
1024
- /**
1025
- * Creates a dashed line mesh. Please consider using the same method from the MeshBuilder class instead
1026
- * @param name defines the name of the mesh to create
1027
- * @param points is an array successive Vector3
1028
- * @param dashSize is the size of the dashes relatively the dash number (positive float, default 3)
1029
- * @param gapSize is the size of the gap between two successive dashes relatively the dash number (positive float, default 1)
1030
- * @param dashNb is the intended total number of dashes (positive integer, default 200)
1031
- * @param scene defines the hosting scene
1032
- * @param updatable defines if the mesh must be flagged as updatable
1033
- * @param instance is an instance of an existing LineMesh object to be updated with the passed `points` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#lines-and-dashedlines)
1034
- * @returns a new Mesh
1035
- */
1036
- static CreateDashedLines(name: string, points: Vector3[], dashSize: number, gapSize: number, dashNb: number, scene?: Nullable<Scene>, updatable?: boolean, instance?: LinesMesh): LinesMesh;
1037
- /**
1038
- * Creates a polygon mesh.Please consider using the same method from the MeshBuilder class instead
1039
- * The polygon's shape will depend on the input parameters and is constructed parallel to a ground mesh.
1040
- * The parameter `shape` is a required array of successive Vector3 representing the corners of the polygon in th XoZ plane, that is y = 0 for all vectors.
1041
- * You can set the mesh side orientation with the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
1042
- * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
1043
- * Remember you can only change the shape positions, not their number when updating a polygon.
1044
- * @see https://doc.babylonjs.com/how_to/parametric_shapes#non-regular-polygon
1045
- * @param name defines the name of the mesh to create
1046
- * @param shape is a required array of successive Vector3 representing the corners of the polygon in th XoZ plane, that is y = 0 for all vectors
1047
- * @param scene defines the hosting scene
1048
- * @param holes is a required array of arrays of successive Vector3 used to defines holes in the polygon
1049
- * @param updatable defines if the mesh must be flagged as updatable
1050
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1051
- * @param earcutInjection can be used to inject your own earcut reference
1052
- * @returns a new Mesh
1053
- */
1054
- static CreatePolygon(name: string, shape: Vector3[], scene: Scene, holes?: Vector3[][], updatable?: boolean, sideOrientation?: number, earcutInjection?: any): Mesh;
1055
- /**
1056
- * Creates an extruded polygon mesh, with depth in the Y direction. Please consider using the same method from the MeshBuilder class instead.
1057
- * @see https://doc.babylonjs.com/how_to/parametric_shapes#extruded-non-regular-polygon
1058
- * @param name defines the name of the mesh to create
1059
- * @param shape is a required array of successive Vector3 representing the corners of the polygon in th XoZ plane, that is y = 0 for all vectors
1060
- * @param depth defines the height of extrusion
1061
- * @param scene defines the hosting scene
1062
- * @param holes is a required array of arrays of successive Vector3 used to defines holes in the polygon
1063
- * @param updatable defines if the mesh must be flagged as updatable
1064
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1065
- * @param earcutInjection can be used to inject your own earcut reference
1066
- * @returns a new Mesh
1067
- */
1068
- static ExtrudePolygon(name: string, shape: Vector3[], depth: number, scene: Scene, holes?: Vector3[][], updatable?: boolean, sideOrientation?: number, earcutInjection?: any): Mesh;
1069
- /**
1070
- * Creates an extruded shape mesh.
1071
- * The extrusion is a parametric shape. It has no predefined shape. Its final shape will depend on the input parameters. Please consider using the same method from the MeshBuilder class instead
1072
- * @see https://doc.babylonjs.com/how_to/parametric_shapes
1073
- * @see https://doc.babylonjs.com/how_to/parametric_shapes#extruded-shapes
1074
- * @param name defines the name of the mesh to create
1075
- * @param shape is a required array of successive Vector3. This array depicts the shape to be extruded in its local space : the shape must be designed in the xOy plane and will be extruded along the Z axis
1076
- * @param path is a required array of successive Vector3. This is the axis curve the shape is extruded along
1077
- * @param scale is the value to scale the shape
1078
- * @param rotation is the angle value to rotate the shape each step (each path point), from the former step (so rotation added each step) along the curve
1079
- * @param cap sets the way the extruded shape is capped. Possible values : Mesh.NO_CAP (default), Mesh.CAP_START, Mesh.CAP_END, Mesh.CAP_ALL
1080
- * @param scene defines the hosting scene
1081
- * @param updatable defines if the mesh must be flagged as updatable
1082
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1083
- * @param instance is an instance of an existing ExtrudedShape object to be updated with the passed `shape`, `path`, `scale` or `rotation` parameters (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#extruded-shape)
1084
- * @returns a new Mesh
1085
- */
1086
- static ExtrudeShape(name: string, shape: Vector3[], path: Vector3[], scale: number, rotation: number, cap: number, scene?: Nullable<Scene>, updatable?: boolean, sideOrientation?: number, instance?: Mesh): Mesh;
1087
- /**
1088
- * Creates an custom extruded shape mesh.
1089
- * The custom extrusion is a parametric shape.
1090
- * It has no predefined shape. Its final shape will depend on the input parameters.
1091
- * Please consider using the same method from the MeshBuilder class instead
1092
- * @see https://doc.babylonjs.com/how_to/parametric_shapes#extruded-shapes
1093
- * @param name defines the name of the mesh to create
1094
- * @param shape is a required array of successive Vector3. This array depicts the shape to be extruded in its local space : the shape must be designed in the xOy plane and will be extruded along the Z axis
1095
- * @param path is a required array of successive Vector3. This is the axis curve the shape is extruded along
1096
- * @param scaleFunction is a custom Javascript function called on each path point
1097
- * @param rotationFunction is a custom Javascript function called on each path point
1098
- * @param ribbonCloseArray forces the extrusion underlying ribbon to close all the paths in its `pathArray`
1099
- * @param ribbonClosePath forces the extrusion underlying ribbon to close its `pathArray`
1100
- * @param cap sets the way the extruded shape is capped. Possible values : Mesh.NO_CAP (default), Mesh.CAP_START, Mesh.CAP_END, Mesh.CAP_ALL
1101
- * @param scene defines the hosting scene
1102
- * @param updatable defines if the mesh must be flagged as updatable
1103
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1104
- * @param instance is an instance of an existing ExtrudedShape object to be updated with the passed `shape`, `path`, `scale` or `rotation` parameters (https://doc.babylonjs.com/how_to/how_to_dynamically_morph_a_mesh#extruded-shape)
1105
- * @returns a new Mesh
1106
- */
1107
- static ExtrudeShapeCustom(name: string, shape: Vector3[], path: Vector3[], scaleFunction: Nullable<{
1108
- (i: number, distance: number): number;
1109
- }>, rotationFunction: Nullable<{
1110
- (i: number, distance: number): number;
1111
- }>, ribbonCloseArray: boolean, ribbonClosePath: boolean, cap: number, scene: Scene, updatable?: boolean, sideOrientation?: number, instance?: Mesh): Mesh;
1112
- /**
1113
- * Creates lathe mesh.
1114
- * The lathe is a shape with a symmetry axis : a 2D model shape is rotated around this axis to design the lathe.
1115
- * Please consider using the same method from the MeshBuilder class instead
1116
- * @param name defines the name of the mesh to create
1117
- * @param shape is a required array of successive Vector3. This array depicts the shape to be rotated in its local space : the shape must be designed in the xOy plane and will be rotated around the Y axis. It's usually a 2D shape, so the Vector3 z coordinates are often set to zero
1118
- * @param radius is the radius value of the lathe
1119
- * @param tessellation is the side number of the lathe.
1120
- * @param scene defines the hosting scene
1121
- * @param updatable defines if the mesh must be flagged as updatable
1122
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1123
- * @returns a new Mesh
1124
- */
1125
- static CreateLathe(name: string, shape: Vector3[], radius: number, tessellation: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
1126
- /**
1127
- * Creates a plane mesh. Please consider using the same method from the MeshBuilder class instead
1128
- * @param name defines the name of the mesh to create
1129
- * @param size sets the size (float) of both sides of the plane at once (default 1)
1130
- * @param scene defines the hosting scene
1131
- * @param updatable defines if the mesh must be flagged as updatable
1132
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1133
- * @returns a new Mesh
1134
- */
1135
- static CreatePlane(name: string, size: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
1136
- /**
1137
- * Creates a ground mesh.
1138
- * Please consider using the same method from the MeshBuilder class instead
1139
- * @param name defines the name of the mesh to create
1140
- * @param width set the width of the ground
1141
- * @param height set the height of the ground
1142
- * @param subdivisions sets the number of subdivisions per side
1143
- * @param scene defines the hosting scene
1144
- * @param updatable defines if the mesh must be flagged as updatable
1145
- * @returns a new Mesh
1146
- */
1147
- static CreateGround(name: string, width: number, height: number, subdivisions: number, scene?: Scene, updatable?: boolean): Mesh;
1148
- /**
1149
- * Creates a tiled ground mesh.
1150
- * Please consider using the same method from the MeshBuilder class instead
1151
- * @param name defines the name of the mesh to create
1152
- * @param xmin set the ground minimum X coordinate
1153
- * @param zmin set the ground minimum Y coordinate
1154
- * @param xmax set the ground maximum X coordinate
1155
- * @param zmax set the ground maximum Z coordinate
1156
- * @param subdivisions is an object `{w: positive integer, h: positive integer}` (default `{w: 6, h: 6}`). `w` and `h` are the numbers of subdivisions on the ground width and height. Each subdivision is called a tile
1157
- * @param precision is an object `{w: positive integer, h: positive integer}` (default `{w: 2, h: 2}`). `w` and `h` are the numbers of subdivisions on the ground width and height of each tile
1158
- * @param scene defines the hosting scene
1159
- * @param updatable defines if the mesh must be flagged as updatable
1160
- * @returns a new Mesh
1161
- */
1162
- static CreateTiledGround(name: string, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: {
1163
- w: number;
1164
- h: number;
1165
- }, precision: {
1166
- w: number;
1167
- h: number;
1168
- }, scene: Scene, updatable?: boolean): Mesh;
1169
- /**
1170
- * Creates a ground mesh from a height map.
1171
- * Please consider using the same method from the MeshBuilder class instead
1172
- * @see https://doc.babylonjs.com/babylon101/height_map
1173
- * @param name defines the name of the mesh to create
1174
- * @param url sets the URL of the height map image resource
1175
- * @param width set the ground width size
1176
- * @param height set the ground height size
1177
- * @param subdivisions sets the number of subdivision per side
1178
- * @param minHeight is the minimum altitude on the ground
1179
- * @param maxHeight is the maximum altitude on the ground
1180
- * @param scene defines the hosting scene
1181
- * @param updatable defines if the mesh must be flagged as updatable
1182
- * @param onReady is a callback function that will be called once the mesh is built (the height map download can last some time)
1183
- * @param alphaFilter will filter any data where the alpha channel is below this value, defaults 0 (all data visible)
1184
- * @returns a new Mesh
1185
- */
1186
- static CreateGroundFromHeightMap(name: string, url: string, width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, scene: Scene, updatable?: boolean, onReady?: (mesh: GroundMesh) => void, alphaFilter?: number): GroundMesh;
1187
- /**
1188
- * Creates a tube mesh.
1189
- * The tube is a parametric shape.
1190
- * It has no predefined shape. Its final shape will depend on the input parameters.
1191
- * Please consider using the same method from the MeshBuilder class instead
1192
- * @see https://doc.babylonjs.com/how_to/parametric_shapes
1193
- * @param name defines the name of the mesh to create
1194
- * @param path is a required array of successive Vector3. It is the curve used as the axis of the tube
1195
- * @param radius sets the tube radius size
1196
- * @param tessellation is the number of sides on the tubular surface
1197
- * @param radiusFunction is a custom function. If it is not null, it overrides the parameter `radius`. This function is called on each point of the tube path and is passed the index `i` of the i-th point and the distance of this point from the first point of the path
1198
- * @param cap sets the way the extruded shape is capped. Possible values : Mesh.NO_CAP (default), Mesh.CAP_START, Mesh.CAP_END, Mesh.CAP_ALL
1199
- * @param scene defines the hosting scene
1200
- * @param updatable defines if the mesh must be flagged as updatable
1201
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1202
- * @param instance is an instance of an existing Tube object to be updated with the passed `pathArray` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#tube)
1203
- * @returns a new Mesh
1204
- */
1205
- static CreateTube(name: string, path: Vector3[], radius: number, tessellation: number, radiusFunction: {
1206
- (i: number, distance: number): number;
1207
- }, cap: number, scene: Scene, updatable?: boolean, sideOrientation?: number, instance?: Mesh): Mesh;
1208
- /**
1209
- * Creates a polyhedron mesh.
1210
- * Please consider using the same method from the MeshBuilder class instead.
1211
- * * The parameter `type` (positive integer, max 14, default 0) sets the polyhedron type to build among the 15 embedded types. Please refer to the type sheet in the tutorial to choose the wanted type
1212
- * * The parameter `size` (positive float, default 1) sets the polygon size
1213
- * * You can overwrite the `size` on each dimension bu using the parameters `sizeX`, `sizeY` or `sizeZ` (positive floats, default to `size` value)
1214
- * * You can build other polyhedron types than the 15 embbeded ones by setting the parameter `custom` (`polyhedronObject`, default null). If you set the parameter `custom`, this overwrittes the parameter `type`
1215
- * * A `polyhedronObject` is a formatted javascript object. You'll find a full file with pre-set polyhedra here : https://github.com/BabylonJS/Extensions/tree/master/Polyhedron
1216
- * * You can set the color and the UV of each side of the polyhedron with the parameters `faceColors` (Color4, default `(1, 1, 1, 1)`) and faceUV (Vector4, default `(0, 0, 1, 1)`)
1217
- * * To understand how to set `faceUV` or `faceColors`, please read this by considering the right number of faces of your polyhedron, instead of only 6 for the box : https://doc.babylonjs.com/how_to/createbox_per_face_textures_and_colors
1218
- * * The parameter `flat` (boolean, default true). If set to false, it gives the polyhedron a single global face, so less vertices and shared normals. In this case, `faceColors` and `faceUV` are ignored
1219
- * * You can also set the mesh side orientation with the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
1220
- * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation
1221
- * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created
1222
- * @param name defines the name of the mesh to create
1223
- * @param options defines the options used to create the mesh
1224
- * @param scene defines the hosting scene
1225
- * @returns a new Mesh
1226
- */
1227
- static CreatePolyhedron(name: string, options: {
1228
- type?: number;
1229
- size?: number;
1230
- sizeX?: number;
1231
- sizeY?: number;
1232
- sizeZ?: number;
1233
- custom?: any;
1234
- faceUV?: Vector4[];
1235
- faceColors?: Color4[];
1236
- updatable?: boolean;
1237
- sideOrientation?: number;
1238
- }, scene: Scene): Mesh;
1239
- /**
1240
- * Extends a mesh to a Goldberg mesh
1241
- * @param mesh the mesh to convert
1242
- * Warning the mesh to convert MUST be an import of a peviously exported Goldberg mesh
1243
- */
1244
- static ExtendToGoldberg(mesh: Mesh): void;
1245
- /**
1246
- * Creates a sphere based upon an icosahedron with 20 triangular faces which can be subdivided
1247
- * * The parameter `radius` sets the radius size (float) of the icosphere (default 1)
1248
- * * You can set some different icosphere dimensions, for instance to build an ellipsoid, by using the parameters `radiusX`, `radiusY` and `radiusZ` (all by default have the same value than `radius`)
1249
- * * The parameter `subdivisions` sets the number of subdivisions (positive integer, default 4). The more subdivisions, the more faces on the icosphere whatever its size
1250
- * * The parameter `flat` (boolean, default true) gives each side its own normals. Set it to false to get a smooth continuous light reflection on the surface
1251
- * * You can also set the mesh side orientation with the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
1252
- * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation
1253
- * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created
1254
- * @param name defines the name of the mesh
1255
- * @param options defines the options used to create the mesh
1256
- * @param scene defines the hosting scene
1257
- * @returns a new Mesh
1258
- * @see https://doc.babylonjs.com/how_to/polyhedra_shapes#icosphere
1259
- */
1260
- static CreateIcoSphere(name: string, options: {
1261
- radius?: number;
1262
- flat?: boolean;
1263
- subdivisions?: number;
1264
- sideOrientation?: number;
1265
- updatable?: boolean;
1266
- }, scene: Scene): Mesh;
1267
- /**
1268
- * Creates a decal mesh.
1269
- * Please consider using the same method from the MeshBuilder class instead.
1270
- * A decal is a mesh usually applied as a model onto the surface of another mesh
1271
- * @param name defines the name of the mesh
1272
- * @param sourceMesh defines the mesh receiving the decal
1273
- * @param position sets the position of the decal in world coordinates
1274
- * @param normal sets the normal of the mesh where the decal is applied onto in world coordinates
1275
- * @param size sets the decal scaling
1276
- * @param angle sets the angle to rotate the decal
1277
- * @returns a new Mesh
1278
- */
1279
- static CreateDecal(name: string, sourceMesh: AbstractMesh, position: Vector3, normal: Vector3, size: Vector3, angle: number): Mesh;
1280
- /** Creates a Capsule Mesh
1281
- * @param name defines the name of the mesh.
1282
- * @param options the constructors options used to shape the mesh.
1283
- * @param scene defines the scene the mesh is scoped to.
1284
- * @returns the capsule mesh
1285
- * @see https://doc.babylonjs.com/how_to/capsule_shape
1286
- */
1287
- static CreateCapsule(name: string, options: ICreateCapsuleOptions, scene: Scene): Mesh;
1288
906
  /**
1289
907
  * Prepare internal position array for software CPU skinning
1290
908
  * @returns original positions used for CPU skinning. Useful for integrating Morphing with skeletons in same mesh
@@ -1335,4 +953,5 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
1335
953
  /** @hidden */
1336
954
  removeInstance(instance: InstancedMesh): void;
1337
955
  }
956
+ import "./mesh.lts";
1338
957
  export {};