@babylonjs/core 5.0.0-alpha.48 → 5.0.0-alpha.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1305) hide show
  1. package/Actions/action.js +5 -5
  2. package/Actions/action.js.map +1 -1
  3. package/Actions/actionManager.js +11 -11
  4. package/Actions/actionManager.js.map +1 -1
  5. package/Actions/condition.js +5 -5
  6. package/Actions/condition.js.map +1 -1
  7. package/Actions/directActions.js +13 -13
  8. package/Actions/directActions.js.map +1 -1
  9. package/Actions/directAudioActions.js +4 -4
  10. package/Actions/directAudioActions.js.map +1 -1
  11. package/Actions/index.js +8 -8
  12. package/Actions/interpolateValueAction.js +8 -8
  13. package/Actions/interpolateValueAction.js.map +1 -1
  14. package/Animations/animatable.js +12 -7
  15. package/Animations/animatable.js.map +1 -1
  16. package/Animations/animation.js +11 -11
  17. package/Animations/animation.js.map +1 -1
  18. package/Animations/animationGroup.js +4 -14
  19. package/Animations/animationGroup.js.map +1 -1
  20. package/Animations/animationPropertiesOverride.js +1 -1
  21. package/Animations/easing.js +1 -1
  22. package/Animations/index.js +12 -12
  23. package/Animations/pathCursor.js +1 -1
  24. package/Animations/runtimeAnimation.js +12 -7
  25. package/Animations/runtimeAnimation.js.map +1 -1
  26. package/Audio/analyser.js +2 -2
  27. package/Audio/audioEngine.js +5 -5
  28. package/Audio/audioEngine.js.map +1 -1
  29. package/Audio/audioSceneComponent.js +9 -9
  30. package/Audio/index.js +8 -8
  31. package/Audio/sound.js +7 -7
  32. package/Audio/sound.js.map +1 -1
  33. package/Audio/soundTrack.js +1 -1
  34. package/Audio/weightedsound.js +1 -1
  35. package/Behaviors/Cameras/autoRotationBehavior.js +2 -2
  36. package/Behaviors/Cameras/bouncingBehavior.js +2 -2
  37. package/Behaviors/Cameras/framingBehavior.js +5 -5
  38. package/Behaviors/Cameras/index.js +3 -3
  39. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  40. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +9 -1
  41. package/Behaviors/Meshes/baseSixDofDragBehavior.js +119 -62
  42. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  43. package/Behaviors/Meshes/followBehavior.js +3 -3
  44. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  45. package/Behaviors/Meshes/index.js +9 -9
  46. package/Behaviors/Meshes/multiPointerScaleBehavior.js +2 -2
  47. package/Behaviors/Meshes/pointerDragBehavior.js +10 -9
  48. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  49. package/Behaviors/Meshes/sixDofDragBehavior.d.ts +4 -0
  50. package/Behaviors/Meshes/sixDofDragBehavior.js +24 -13
  51. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  52. package/Behaviors/Meshes/surfaceMagnetismBehavior.js +2 -2
  53. package/Behaviors/index.js +3 -3
  54. package/Bones/bone.js +4 -4
  55. package/Bones/boneIKController.js +2 -2
  56. package/Bones/boneLookController.js +3 -3
  57. package/Bones/index.js +4 -4
  58. package/Bones/skeleton.js +9 -9
  59. package/Buffers/buffer.js +2 -5
  60. package/Buffers/buffer.js.map +1 -1
  61. package/Buffers/index.js +3 -3
  62. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +5 -5
  63. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -3
  64. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +3 -3
  65. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +4 -4
  66. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +9 -9
  67. package/Cameras/Inputs/arcRotateCameraPointersInput.js +3 -3
  68. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +3 -3
  69. package/Cameras/Inputs/flyCameraKeyboardInput.js +5 -5
  70. package/Cameras/Inputs/flyCameraMouseInput.js +6 -6
  71. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +4 -4
  72. package/Cameras/Inputs/followCameraMouseWheelInput.js +4 -4
  73. package/Cameras/Inputs/followCameraPointersInput.js +3 -3
  74. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +5 -5
  75. package/Cameras/Inputs/freeCameraGamepadInput.js +4 -4
  76. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +5 -5
  77. package/Cameras/Inputs/freeCameraMouseInput.js +5 -5
  78. package/Cameras/Inputs/freeCameraMouseWheelInput.js +5 -5
  79. package/Cameras/Inputs/freeCameraTouchInput.js +5 -5
  80. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +4 -4
  81. package/Cameras/Inputs/index.js +19 -19
  82. package/Cameras/RigModes/index.js +4 -4
  83. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
  84. package/Cameras/RigModes/stereoscopicRigMode.js +4 -4
  85. package/Cameras/RigModes/vrRigMode.js +6 -6
  86. package/Cameras/RigModes/webVRRigMode.js +2 -2
  87. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js +5 -5
  88. package/Cameras/Stereoscopic/anaglyphFreeCamera.js +5 -5
  89. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js +5 -5
  90. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js +5 -5
  91. package/Cameras/Stereoscopic/index.js +9 -9
  92. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js +5 -5
  93. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js +5 -5
  94. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js +5 -5
  95. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
  96. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +29 -16
  97. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  98. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js +5 -5
  99. package/Cameras/VR/index.js +6 -6
  100. package/Cameras/VR/vrCameraMetrics.js +1 -1
  101. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +7 -7
  102. package/Cameras/VR/vrDeviceOrientationFreeCamera.js +6 -6
  103. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js +6 -6
  104. package/Cameras/VR/vrExperienceHelper.d.ts +0 -3
  105. package/Cameras/VR/vrExperienceHelper.js +52 -39
  106. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  107. package/Cameras/VR/webVRCamera.js +13 -13
  108. package/Cameras/arcRotateCamera.d.ts +10 -0
  109. package/Cameras/arcRotateCamera.js +40 -13
  110. package/Cameras/arcRotateCamera.js.map +1 -1
  111. package/Cameras/arcRotateCameraInputsManager.js +4 -4
  112. package/Cameras/camera.js +15 -15
  113. package/Cameras/camera.js.map +1 -1
  114. package/Cameras/cameraInputsManager.js +3 -3
  115. package/Cameras/deviceOrientationCamera.js +5 -5
  116. package/Cameras/flyCamera.js +6 -6
  117. package/Cameras/flyCameraInputsManager.js +3 -3
  118. package/Cameras/followCamera.js +6 -6
  119. package/Cameras/followCameraInputsManager.js +4 -4
  120. package/Cameras/freeCamera.js +6 -6
  121. package/Cameras/freeCameraInputsManager.js +5 -5
  122. package/Cameras/gamepadCamera.js +3 -3
  123. package/Cameras/index.js +20 -20
  124. package/Cameras/targetCamera.js +5 -5
  125. package/Cameras/touchCamera.js +3 -3
  126. package/Cameras/universalCamera.js +5 -5
  127. package/Cameras/virtualJoysticksCamera.js +4 -4
  128. package/Collisions/collider.js +2 -2
  129. package/Collisions/collisionCoordinator.js +4 -4
  130. package/Collisions/index.js +5 -5
  131. package/Collisions/meshCollisionData.js +1 -1
  132. package/Collisions/pickingInfo.d.ts +12 -2
  133. package/Collisions/pickingInfo.js +13 -4
  134. package/Collisions/pickingInfo.js.map +1 -1
  135. package/Compute/computeEffect.js +8 -8
  136. package/Compute/computeEffect.js.map +1 -1
  137. package/Compute/computeShader.js +8 -8
  138. package/Compute/computeShader.js.map +1 -1
  139. package/Compute/index.js +2 -2
  140. package/Culling/Octrees/index.js +3 -3
  141. package/Culling/Octrees/octree.js +2 -2
  142. package/Culling/Octrees/octreeBlock.js +2 -2
  143. package/Culling/Octrees/octreeSceneComponent.js +6 -6
  144. package/Culling/boundingBox.js +3 -3
  145. package/Culling/boundingInfo.js +4 -4
  146. package/Culling/boundingSphere.js +2 -2
  147. package/Culling/index.js +5 -5
  148. package/Culling/ray.js +6 -6
  149. package/Debug/axesViewer.js +4 -4
  150. package/Debug/boneAxesViewer.js +3 -3
  151. package/Debug/debugLayer.js +4 -4
  152. package/Debug/directionalLightFrustumViewer.js +19 -19
  153. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  154. package/Debug/index.js +8 -8
  155. package/Debug/physicsViewer.js +15 -15
  156. package/Debug/physicsViewer.js.map +1 -1
  157. package/Debug/rayHelper.js +5 -5
  158. package/Debug/rayHelper.js.map +1 -1
  159. package/Debug/skeletonViewer.js +17 -17
  160. package/Debug/skeletonViewer.js.map +1 -1
  161. package/DeviceInput/Helpers/eventFactory.js +2 -2
  162. package/DeviceInput/Implementations/nativeDeviceInputWrapper.js +3 -3
  163. package/DeviceInput/Implementations/webDeviceInputSystem.js +5 -5
  164. package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
  165. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
  166. package/DeviceInput/deviceInputSystem.js +2 -2
  167. package/DeviceInput/index.js +8 -8
  168. package/Engines/Extensions/engine.alpha.js +1 -1
  169. package/Engines/Extensions/engine.computeShader.js +1 -1
  170. package/Engines/Extensions/engine.cubeTexture.js +7 -7
  171. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  172. package/Engines/Extensions/engine.debugging.js +1 -1
  173. package/Engines/Extensions/engine.dynamicBuffer.js +1 -1
  174. package/Engines/Extensions/engine.dynamicTexture.js +2 -2
  175. package/Engines/Extensions/engine.externalTexture.js +1 -1
  176. package/Engines/Extensions/engine.multiRender.js +3 -3
  177. package/Engines/Extensions/engine.multiview.js +8 -8
  178. package/Engines/Extensions/engine.query.js +4 -4
  179. package/Engines/Extensions/engine.rawTexture.js +4 -4
  180. package/Engines/Extensions/engine.readTexture.js +1 -1
  181. package/Engines/Extensions/engine.renderTarget.js +5 -5
  182. package/Engines/Extensions/engine.renderTargetCube.js +3 -3
  183. package/Engines/Extensions/engine.storageBuffer.js +1 -1
  184. package/Engines/Extensions/engine.textureSampler.js +1 -1
  185. package/Engines/Extensions/engine.textureSelector.js +1 -1
  186. package/Engines/Extensions/engine.transformFeedback.js +1 -1
  187. package/Engines/Extensions/engine.uniformBuffer.js +2 -2
  188. package/Engines/Extensions/engine.videoTexture.js +1 -1
  189. package/Engines/Extensions/engine.views.js +1 -1
  190. package/Engines/Extensions/engine.webVR.js +7 -7
  191. package/Engines/Extensions/engine.webVR.js.map +1 -1
  192. package/Engines/Extensions/index.js +23 -23
  193. package/Engines/Processors/Expressions/Operators/index.js +4 -4
  194. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
  195. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
  196. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
  197. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
  198. package/Engines/Processors/Expressions/index.js +2 -2
  199. package/Engines/Processors/index.js +9 -9
  200. package/Engines/Processors/shaderCodeConditionNode.js +1 -1
  201. package/Engines/Processors/shaderCodeInliner.js +13 -13
  202. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  203. package/Engines/Processors/shaderCodeNode.js +4 -4
  204. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  205. package/Engines/Processors/shaderCodeTestNode.js +1 -1
  206. package/Engines/Processors/shaderProcessor.js +12 -12
  207. package/Engines/Processors/shaderProcessor.js.map +1 -1
  208. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
  209. package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
  210. package/Engines/WebGL/webGLShaderProcessors.js +1 -1
  211. package/Engines/WebGPU/Extensions/engine.alpha.js +2 -2
  212. package/Engines/WebGPU/Extensions/engine.computeShader.js +4 -4
  213. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +2 -2
  214. package/Engines/WebGPU/Extensions/engine.debugging.js +1 -1
  215. package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js +1 -1
  216. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -1
  217. package/Engines/WebGPU/Extensions/engine.externalTexture.js +3 -3
  218. package/Engines/WebGPU/Extensions/engine.multiRender.js +3 -3
  219. package/Engines/WebGPU/Extensions/engine.query.js +1 -1
  220. package/Engines/WebGPU/Extensions/engine.rawTexture.js +3 -3
  221. package/Engines/WebGPU/Extensions/engine.readTexture.js +1 -1
  222. package/Engines/WebGPU/Extensions/engine.renderTarget.js +4 -4
  223. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +2 -2
  224. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +3 -3
  225. package/Engines/WebGPU/Extensions/engine.textureSampler.js +2 -2
  226. package/Engines/WebGPU/Extensions/engine.uniformBuffer.js +2 -2
  227. package/Engines/WebGPU/Extensions/engine.videoTexture.js +1 -1
  228. package/Engines/WebGPU/Extensions/index.js +17 -17
  229. package/Engines/WebGPU/webgpuBufferManager.js +5 -5
  230. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  231. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  232. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +3 -3
  233. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
  234. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +1 -1
  235. package/Engines/WebGPU/webgpuCacheSampler.js +2 -2
  236. package/Engines/WebGPU/webgpuClearQuad.js +4 -4
  237. package/Engines/WebGPU/webgpuComputeContext.js +3 -3
  238. package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
  239. package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
  240. package/Engines/WebGPU/webgpuHardwareTexture.js +3 -3
  241. package/Engines/WebGPU/webgpuMaterialContext.js +2 -2
  242. package/Engines/WebGPU/webgpuOcclusionQuery.js +2 -2
  243. package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
  244. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  245. package/Engines/WebGPU/webgpuShaderProcessor.js +2 -2
  246. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +5 -5
  247. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +17 -17
  248. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  249. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
  250. package/Engines/WebGPU/webgpuTextureHelper.js +5 -5
  251. package/Engines/WebGPU/webgpuTimestampQuery.js +3 -3
  252. package/Engines/WebGPU/webgpuTintWASM.js +3 -3
  253. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  254. package/Engines/engine.js +21 -20
  255. package/Engines/engine.js.map +1 -1
  256. package/Engines/engineFactory.js +3 -3
  257. package/Engines/index.js +30 -30
  258. package/Engines/nativeEngine.d.ts +4 -12
  259. package/Engines/nativeEngine.js +32 -42
  260. package/Engines/nativeEngine.js.map +1 -1
  261. package/Engines/nullEngine.d.ts +25 -0
  262. package/Engines/nullEngine.js +62 -8
  263. package/Engines/nullEngine.js.map +1 -1
  264. package/Engines/renderTargetWrapper.js +2 -2
  265. package/Engines/shaderStore.js +1 -1
  266. package/Engines/thinEngine.js +40 -37
  267. package/Engines/thinEngine.js.map +1 -1
  268. package/Engines/webgpuEngine.js +37 -37
  269. package/Engines/webgpuEngine.js.map +1 -1
  270. package/Events/index.js +4 -4
  271. package/Events/pointerEvents.js +1 -1
  272. package/Gamepads/Controllers/daydreamController.js +4 -4
  273. package/Gamepads/Controllers/gearVRController.js +5 -5
  274. package/Gamepads/Controllers/genericController.js +3 -3
  275. package/Gamepads/Controllers/index.js +8 -8
  276. package/Gamepads/Controllers/oculusTouchController.js +5 -5
  277. package/Gamepads/Controllers/poseEnabledController.js +5 -5
  278. package/Gamepads/Controllers/viveController.js +3 -3
  279. package/Gamepads/Controllers/webVRController.js +2 -2
  280. package/Gamepads/Controllers/windowsMotionController.js +9 -9
  281. package/Gamepads/dualShockGamepad.js +2 -2
  282. package/Gamepads/gamepad.js +1 -1
  283. package/Gamepads/gamepadManager.js +9 -9
  284. package/Gamepads/gamepadManager.js.map +1 -1
  285. package/Gamepads/gamepadSceneComponent.js +7 -7
  286. package/Gamepads/index.js +6 -6
  287. package/Gamepads/xboxGamepad.js +2 -2
  288. package/Gizmos/axisDragGizmo.js +36 -22
  289. package/Gizmos/axisDragGizmo.js.map +1 -1
  290. package/Gizmos/axisScaleGizmo.js +12 -12
  291. package/Gizmos/axisScaleGizmo.js.map +1 -1
  292. package/Gizmos/boundingBoxGizmo.js +31 -32
  293. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  294. package/Gizmos/cameraGizmo.js +19 -19
  295. package/Gizmos/cameraGizmo.js.map +1 -1
  296. package/Gizmos/gizmo.js +5 -5
  297. package/Gizmos/gizmoManager.js +11 -11
  298. package/Gizmos/index.js +12 -12
  299. package/Gizmos/lightGizmo.js +45 -23
  300. package/Gizmos/lightGizmo.js.map +1 -1
  301. package/Gizmos/planeDragGizmo.js +10 -10
  302. package/Gizmos/planeDragGizmo.js.map +1 -1
  303. package/Gizmos/planeRotationGizmo.js +24 -14
  304. package/Gizmos/planeRotationGizmo.js.map +1 -1
  305. package/Gizmos/positionGizmo.js +8 -8
  306. package/Gizmos/rotationGizmo.js +7 -7
  307. package/Gizmos/scaleGizmo.js +11 -11
  308. package/Gizmos/scaleGizmo.js.map +1 -1
  309. package/Helpers/environmentHelper.js +17 -15
  310. package/Helpers/environmentHelper.js.map +1 -1
  311. package/Helpers/index.js +4 -4
  312. package/Helpers/photoDome.js +2 -2
  313. package/Helpers/sceneHelpers.js +18 -18
  314. package/Helpers/sceneHelpers.js.map +1 -1
  315. package/Helpers/textureDome.js +11 -11
  316. package/Helpers/textureDome.js.map +1 -1
  317. package/Helpers/videoDome.js +3 -3
  318. package/Inputs/scene.inputManager.js +8 -8
  319. package/Inputs/scene.inputManager.js.map +1 -1
  320. package/Instrumentation/engineInstrumentation.js +1 -1
  321. package/Instrumentation/index.js +3 -3
  322. package/Instrumentation/sceneInstrumentation.js +2 -2
  323. package/Layers/effectLayer.js +17 -17
  324. package/Layers/effectLayer.js.map +1 -1
  325. package/Layers/effectLayerSceneComponent.js +4 -4
  326. package/Layers/glowLayer.js +19 -16
  327. package/Layers/glowLayer.js.map +1 -1
  328. package/Layers/highlightLayer.js +20 -20
  329. package/Layers/highlightLayer.js.map +1 -1
  330. package/Layers/index.js +6 -6
  331. package/Layers/layer.js +12 -12
  332. package/Layers/layerSceneComponent.js +1 -1
  333. package/Legacy/legacy.js +3 -3
  334. package/LensFlares/index.js +3 -3
  335. package/LensFlares/lensFlare.js +2 -2
  336. package/LensFlares/lensFlareSystem.js +14 -14
  337. package/LensFlares/lensFlareSystem.js.map +1 -1
  338. package/LensFlares/lensFlareSystemSceneComponent.js +4 -4
  339. package/Lights/Shadows/cascadedShadowGenerator.js +12 -12
  340. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  341. package/Lights/Shadows/index.js +3 -3
  342. package/Lights/Shadows/shadowGenerator.js +19 -19
  343. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  344. package/Lights/Shadows/shadowGeneratorSceneComponent.js +4 -4
  345. package/Lights/directionalLight.js +5 -5
  346. package/Lights/hemisphericLight.js +5 -5
  347. package/Lights/index.js +7 -7
  348. package/Lights/light.js +8 -8
  349. package/Lights/light.js.map +1 -1
  350. package/Lights/pointLight.js +5 -5
  351. package/Lights/shadowLight.js +4 -4
  352. package/Lights/spotLight.js +6 -6
  353. package/Loading/Plugins/babylonFileLoader.js +30 -30
  354. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  355. package/Loading/Plugins/index.js +1 -1
  356. package/Loading/index.js +4 -4
  357. package/Loading/loadingScreen.js +1 -1
  358. package/Loading/sceneLoader.js +11 -11
  359. package/Loading/sceneLoader.js.map +1 -1
  360. package/Materials/Background/backgroundMaterial.js +17 -17
  361. package/Materials/Background/backgroundMaterial.js.map +1 -1
  362. package/Materials/Background/index.js +1 -1
  363. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +6 -6
  364. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  365. package/Materials/Node/Blocks/Dual/fogBlock.js +9 -9
  366. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  367. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +10 -10
  368. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  369. package/Materials/Node/Blocks/Dual/index.js +7 -7
  370. package/Materials/Node/Blocks/Dual/lightBlock.js +17 -17
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@@ -1,7 +1,7 @@
1
- import { SphericalPolynomial } from "../../../Maths/sphericalPolynomial";
2
- import { Engine } from "../../../Engines/engine";
3
- import { DDSTools } from "../../../Misc/dds";
4
- import { StringTools } from '../../../Misc/stringTools';
1
+ import { SphericalPolynomial } from "../../../Maths/sphericalPolynomial.js";
2
+ import { Engine } from "../../../Engines/engine.js";
3
+ import { DDSTools } from "../../../Misc/dds.js";
4
+ import { EndsWith } from '../../../Misc/stringTools.js';
5
5
  /**
6
6
  * Implementation of the DDS Texture Loader.
7
7
  * @hidden
@@ -19,7 +19,7 @@ var _DDSTextureLoader = /** @class */ (function () {
19
19
  * @returns true if the loader can load the specified file
20
20
  */
21
21
  _DDSTextureLoader.prototype.canLoad = function (extension) {
22
- return StringTools.EndsWith(extension, ".dds");
22
+ return EndsWith(extension, ".dds");
23
23
  };
24
24
  /**
25
25
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
@@ -1 +1 @@
1
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It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(imgs: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>): void {\r\n var engine = texture.getEngine() as Engine;\r\n var info: DDSInfo | undefined;\r\n var loadMipmap: boolean = false;\r\n if (Array.isArray(imgs)) {\r\n for (let index = 0; index < imgs.length; index++) {\r\n let data = imgs[index];\r\n info = DDSTools.GetDDSInfo(data);\r\n\r\n texture.width = info.width;\r\n texture.height = info.height;\r\n\r\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\r\n\r\n engine._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6, -1, index);\r\n\r\n if (!info.isFourCC && info.mipmapCount === 1) {\r\n engine.generateMipMapsForCubemap(texture);\r\n }\r\n }\r\n }\r\n else {\r\n var data = imgs;\r\n info = DDSTools.GetDDSInfo(data);\r\n\r\n texture.width = info.width;\r\n texture.height = info.height;\r\n\r\n if (createPolynomials) {\r\n info.sphericalPolynomial = new SphericalPolynomial();\r\n }\r\n\r\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\r\n engine._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6);\r\n\r\n if (!info.isFourCC && info.mipmapCount === 1) {\r\n // Do not unbind as we still need to set the parameters.\r\n engine.generateMipMapsForCubemap(texture, false);\r\n }\r\n }\r\n engine._setCubeMapTextureParams(texture, loadMipmap);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad({ isDDS: true, width: texture.width, info, data: imgs, texture });\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(data: ArrayBufferView, texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void): void {\r\n var info = DDSTools.GetDDSInfo(data);\r\n\r\n var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps && ((info.width >> (info.mipmapCount - 1)) === 1);\r\n callback(info.width, info.height, loadMipmap, info.isFourCC, () => {\r\n DDSTools.UploadDDSLevels(texture.getEngine(), texture, data, info, loadMipmap, 1);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _DDSTextureLoader());\r\n"]}
1
+ {"version":3,"file":"ddsTextureLoader.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Textures/Loaders/ddsTextureLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AACzE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAGjD,OAAO,EAAE,QAAQ,EAAW,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AACrD;;;GAGG;AACH;IAAA;QACI;;WAEG;QACa,oBAAe,GAAG,IAAI,CAAC;IAwF3C,CAAC;IAtFG;;;;OAIG;IACI,mCAAO,GAAd,UAAe,SAAiB;QAC5B,OAAO,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAED;;;;;;;OAOG;IACI,wCAAY,GAAnB,UAAoB,IAAyC,EAAE,OAAwB,EAAE,iBAA0B,EAAE,MAAsC,EAAE,OAA8D;QACvN,IAAI,MAAM,GAAG,OAAO,CAAC,SAAS,EAAY,CAAC;QAC3C,IAAI,IAAyB,CAAC;QAC9B,IAAI,UAAU,GAAY,KAAK,CAAC;QAChC,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAC9C,IAAI,MAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;gBACvB,IAAI,GAAG,QAAQ,CAAC,UAAU,CAAC,MAAI,CAAC,CAAC;gBAEjC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;gBAC3B,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;gBAE7B,UAAU,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,eAAe,CAAC;gBAEjG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAEvC,QAAQ,CAAC,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,MAAI,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;gBAEhF,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;oBAC1C,MAAM,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC;iBAC7C;aACJ;SACJ;aACI;YACD,IAAI,IAAI,GAAG,IAAI,CAAC;YAChB,IAAI,GAAG,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAEjC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;YAC3B,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAE7B,IAAI,iBAAiB,EAAE;gBACnB,IAAI,CAAC,mBAAmB,GAAG,IAAI,mBAAmB,EAAE,CAAC;aACxD;YAED,UAAU,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,eAAe,CAAC;YACjG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAEvC,QAAQ,CAAC,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC;YAErE,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;gBAC1C,wDAAwD;gBACxD,MAAM,CAAC,yBAAyB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;aACpD;SACJ;QACD,MAAM,CAAC,wBAAwB,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;QACrD,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,IAAI,MAAA,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,SAAA,EAAE,CAAC,CAAC;SAC5E;IACL,CAAC;IAED;;;;;OAKG;IACI,oCAAQ,GAAf,UAAgB,IAAqB,EAAE,OAAwB,EAC3D,QAA+G;QAC/G,IAAI,IAAI,GAAG,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAErC,IAAI,UAAU,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,eAAe,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACvJ,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE;YACzD,QAAQ,CAAC,eAAe,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC;QACtF,CAAC,CAAC,CAAC;IACP,CAAC;IACL,wBAAC;AAAD,CAAC,AA5FD,IA4FC;;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { Nullable } from \"../../../types\";\r\nimport { SphericalPolynomial } from \"../../../Maths/sphericalPolynomial\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { DDSTools, DDSInfo } from \"../../../Misc/dds\";\r\nimport { EndsWith } from '../../../Misc/stringTools';\r\n/**\r\n * Implementation of the DDS Texture Loader.\r\n * @hidden\r\n */\r\nexport class _DDSTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = true;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return EndsWith(extension, \".dds\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(imgs: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>): void {\r\n var engine = texture.getEngine() as Engine;\r\n var info: DDSInfo | undefined;\r\n var loadMipmap: boolean = false;\r\n if (Array.isArray(imgs)) {\r\n for (let index = 0; index < imgs.length; index++) {\r\n let data = imgs[index];\r\n info = DDSTools.GetDDSInfo(data);\r\n\r\n texture.width = info.width;\r\n texture.height = info.height;\r\n\r\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\r\n\r\n engine._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6, -1, index);\r\n\r\n if (!info.isFourCC && info.mipmapCount === 1) {\r\n engine.generateMipMapsForCubemap(texture);\r\n }\r\n }\r\n }\r\n else {\r\n var data = imgs;\r\n info = DDSTools.GetDDSInfo(data);\r\n\r\n texture.width = info.width;\r\n texture.height = info.height;\r\n\r\n if (createPolynomials) {\r\n info.sphericalPolynomial = new SphericalPolynomial();\r\n }\r\n\r\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\r\n engine._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6);\r\n\r\n if (!info.isFourCC && info.mipmapCount === 1) {\r\n // Do not unbind as we still need to set the parameters.\r\n engine.generateMipMapsForCubemap(texture, false);\r\n }\r\n }\r\n engine._setCubeMapTextureParams(texture, loadMipmap);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad({ isDDS: true, width: texture.width, info, data: imgs, texture });\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(data: ArrayBufferView, texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void): void {\r\n var info = DDSTools.GetDDSInfo(data);\r\n\r\n var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps && ((info.width >> (info.mipmapCount - 1)) === 1);\r\n callback(info.width, info.height, loadMipmap, info.isFourCC, () => {\r\n DDSTools.UploadDDSLevels(texture.getEngine(), texture, data, info, loadMipmap, 1);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _DDSTextureLoader());\r\n"]}
@@ -1,6 +1,6 @@
1
- import { EnvironmentTextureTools } from "../../../Misc/environmentTextureTools";
2
- import { Engine } from "../../../Engines/engine";
3
- import { StringTools } from '../../../Misc/stringTools';
1
+ import { GetEnvInfo, UploadEnvLevelsAsync, UploadEnvSpherical } from "../../../Misc/environmentTextureTools.js";
2
+ import { Engine } from "../../../Engines/engine.js";
3
+ import { EndsWith } from '../../../Misc/stringTools.js';
4
4
  /**
5
5
  * Implementation of the ENV Texture Loader.
6
6
  * @hidden
@@ -18,7 +18,7 @@ var _ENVTextureLoader = /** @class */ (function () {
18
18
  * @returns true if the loader can load the specified file
19
19
  */
20
20
  _ENVTextureLoader.prototype.canLoad = function (extension) {
21
- return StringTools.EndsWith(extension, ".env");
21
+ return EndsWith(extension, ".env");
22
22
  };
23
23
  /**
24
24
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
@@ -32,13 +32,13 @@ var _ENVTextureLoader = /** @class */ (function () {
32
32
  if (Array.isArray(data)) {
33
33
  return;
34
34
  }
35
- var info = EnvironmentTextureTools.GetEnvInfo(data);
35
+ var info = GetEnvInfo(data);
36
36
  if (info) {
37
37
  texture.width = info.width;
38
38
  texture.height = info.width;
39
39
  try {
40
- EnvironmentTextureTools.UploadEnvSpherical(texture, info);
41
- EnvironmentTextureTools.UploadEnvLevelsAsync(texture, data, info).then(function () {
40
+ UploadEnvSpherical(texture, info);
41
+ UploadEnvLevelsAsync(texture, data, info).then(function () {
42
42
  texture.isReady = true;
43
43
  texture.onLoadedObservable.notifyObservers(texture);
44
44
  texture.onLoadedObservable.clear();
@@ -1 +1 @@
1
- {"version":3,"file":"envTextureLoader.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Textures/Loaders/envTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAEhF,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAGjD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD;;;GAGG;AACH;IAAA;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IA4D5C,CAAC;IA1DG;;;;OAIG;IACI,mCAAO,GAAd,UAAe,SAAiB;QAC5B,OAAO,WAAW,CAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;IACnD,CAAC;IAED;;;;;;;OAOG;IACI,wCAAY,GAAnB,UAAoB,IAAyC,EAAE,OAAwB,EAAE,iBAA0B,EAAE,MAAsC,EAAE,OAA8D;QACvN,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrB,OAAO;SACV;QAED,IAAI,IAAI,GAAG,uBAAuB,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,IAAI,EAAE;YACN,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;YAC3B,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;YAE5B,IAAI;gBACA,uBAAuB,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;gBAC1D,uBAAuB,CAAC,oBAAoB,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC;oBACnE,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;oBACvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;oBACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;oBACnC,IAAI,MAAM,EAAE;wBACR,MAAM,EAAE,CAAC;qBACZ;gBACL,CAAC,EAAE,UAAC,MAAM;oBACN,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAG,mCAAmC,EAAE,MAAM,CAAC,CAAC;gBAC3D,CAAC,CAAC,CAAC;aACN;YAAC,OAAO,CAAC,EAAE;gBACR,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAG,iCAAiC,EAAE,CAAC,CAAC,CAAC;aACnD;SACJ;aACI,IAAI,OAAO,EAAE;YACd,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,CAAC;SACvD;IACL,CAAC;IAED;;;;;OAKG;IACI,oCAAQ,GAAf,UAAgB,IAAqB,EAAE,OAAwB,EAC3D,QAA+G;QAC/G,MAAM,2BAA2B,CAAC;IACtC,CAAC;IACL,wBAAC;AAAD,CAAC,AAhED,IAgEC;;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { EnvironmentTextureTools } from \"../../../Misc/environmentTextureTools\";\r\nimport { Nullable } from \"../../../types\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { StringTools } from '../../../Misc/stringTools';\r\n\r\n/**\r\n * Implementation of the ENV Texture Loader.\r\n * @hidden\r\n */\r\nexport class _ENVTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return StringTools.EndsWith(extension, \".env\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(data: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>): void {\r\n if (Array.isArray(data)) {\r\n return;\r\n }\r\n\r\n var info = EnvironmentTextureTools.GetEnvInfo(data);\r\n if (info) {\r\n texture.width = info.width;\r\n texture.height = info.width;\r\n\r\n try {\r\n EnvironmentTextureTools.UploadEnvSpherical(texture, info);\r\n EnvironmentTextureTools.UploadEnvLevelsAsync(texture, data, info).then(() => {\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n }, (reason) => {\r\n onError?.(\"Can not upload environment levels\", reason);\r\n });\r\n } catch (e) {\r\n onError?.(\"Can not upload environment file\", e);\r\n }\r\n }\r\n else if (onError) {\r\n onError(\"Can not parse the environment file\", null);\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(data: ArrayBufferView, texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void): void {\r\n throw \".env not supported in 2d.\";\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _ENVTextureLoader());\r\n"]}
1
+ {"version":3,"file":"envTextureLoader.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Textures/Loaders/envTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,MAAM,uCAAuC,CAAC;AAE7G,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAGjD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAErD;;;GAGG;AACH;IAAA;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IA4D5C,CAAC;IA1DG;;;;OAIG;IACI,mCAAO,GAAd,UAAe,SAAiB;QAC5B,OAAO,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAED;;;;;;;OAOG;IACI,wCAAY,GAAnB,UAAoB,IAAyC,EAAE,OAAwB,EAAE,iBAA0B,EAAE,MAAsC,EAAE,OAA8D;QACvN,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrB,OAAO;SACV;QAED,IAAI,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;QAC5B,IAAI,IAAI,EAAE;YACN,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;YAC3B,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;YAE5B,IAAI;gBACA,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;gBAClC,oBAAoB,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC;oBAC3C,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;oBACvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;oBACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;oBACnC,IAAI,MAAM,EAAE;wBACR,MAAM,EAAE,CAAC;qBACZ;gBACL,CAAC,EAAE,UAAC,MAAM;oBACN,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAG,mCAAmC,EAAE,MAAM,CAAC,CAAC;gBAC3D,CAAC,CAAC,CAAC;aACN;YAAC,OAAO,CAAC,EAAE;gBACR,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAG,iCAAiC,EAAE,CAAC,CAAC,CAAC;aACnD;SACJ;aACI,IAAI,OAAO,EAAE;YACd,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,CAAC;SACvD;IACL,CAAC;IAED;;;;;OAKG;IACI,oCAAQ,GAAf,UAAgB,IAAqB,EAAE,OAAwB,EAC3D,QAA+G;QAC/G,MAAM,2BAA2B,CAAC;IACtC,CAAC;IACL,wBAAC;AAAD,CAAC,AAhED,IAgEC;;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { GetEnvInfo, UploadEnvLevelsAsync, UploadEnvSpherical } from \"../../../Misc/environmentTextureTools\";\r\nimport { Nullable } from \"../../../types\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { EndsWith } from '../../../Misc/stringTools';\r\n\r\n/**\r\n * Implementation of the ENV Texture Loader.\r\n * @hidden\r\n */\r\nexport class _ENVTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return EndsWith(extension, \".env\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(data: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>): void {\r\n if (Array.isArray(data)) {\r\n return;\r\n }\r\n\r\n var info = GetEnvInfo(data);\r\n if (info) {\r\n texture.width = info.width;\r\n texture.height = info.width;\r\n\r\n try {\r\n UploadEnvSpherical(texture, info);\r\n UploadEnvLevelsAsync(texture, data, info).then(() => {\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n }, (reason) => {\r\n onError?.(\"Can not upload environment levels\", reason);\r\n });\r\n } catch (e) {\r\n onError?.(\"Can not upload environment file\", e);\r\n }\r\n }\r\n else if (onError) {\r\n onError(\"Can not parse the environment file\", null);\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(data: ArrayBufferView, texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void): void {\r\n throw \".env not supported in 2d.\";\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _ENVTextureLoader());\r\n"]}
@@ -1,6 +1,6 @@
1
- import { HDRTools } from "../../../Misc/HighDynamicRange/hdr";
2
- import { Engine } from "../../../Engines/engine";
3
- import { StringTools } from '../../../Misc/stringTools';
1
+ import { HDRTools } from "../../../Misc/HighDynamicRange/hdr.js";
2
+ import { Engine } from "../../../Engines/engine.js";
3
+ import { EndsWith } from '../../../Misc/stringTools.js';
4
4
  /**
5
5
  * Implementation of the HDR Texture Loader.
6
6
  * @hidden
@@ -18,7 +18,7 @@ var _HDRTextureLoader = /** @class */ (function () {
18
18
  * @returns true if the loader can load the specified file
19
19
  */
20
20
  _HDRTextureLoader.prototype.canLoad = function (extension) {
21
- return StringTools.EndsWith(extension, ".hdr");
21
+ return EndsWith(extension, ".hdr");
22
22
  };
23
23
  /**
24
24
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
@@ -1 +1 @@
1
- {"version":3,"file":"hdrTextureLoader.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Textures/Loaders/hdrTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,oCAAoC,CAAC;AAE9D,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAGjD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAGxD;;;GAGG;AACH;IAAA;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAoD5C,CAAC;IAlDG;;;;OAIG;IACI,mCAAO,GAAd,UAAe,SAAiB;QAC5B,OAAO,WAAW,CAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;IACnD,CAAC;IAED;;;;;;;OAOG;IACI,wCAAY,GAAnB,UAAoB,IAAyC,EAAE,OAAwB,EAAE,iBAA0B,EAAE,MAAsC,EAAE,OAA8D;QACvN,MAAM,6BAA6B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,oCAAQ,GAAf,UAAgB,IAAqB,EAAE,OAAwB,EAC3D,QAA+G;QAC/G,IAAM,UAAU,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACjF,IAAM,OAAO,GAAG,QAAQ,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;QACrD,IAAM,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QAEtE,IAAM,MAAM,GAAG,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9C,IAAM,gBAAgB,GAAG,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;YAChC,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACjD,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzD,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzD,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACnC;QAED,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,KAAK,EAAE;YACpE,IAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC;YACnC,OAAO,CAAC,IAAI,GAAG,CAAC,CAAC;YACjB,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;YACnB,OAAO,CAAC,WAAW,GAAG,KAAK,CAAC;YAC5B,MAAM,CAAC,4BAA4B,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACP,CAAC;IACL,wBAAC;AAAD,CAAC,AAxDD,IAwDC;;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { HDRTools } from \"../../../Misc/HighDynamicRange/hdr\";\r\nimport { Nullable } from \"../../../types\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { StringTools } from '../../../Misc/stringTools';\r\n\r\n\r\n/**\r\n * Implementation of the HDR Texture Loader.\r\n * @hidden\r\n */\r\nexport class _HDRTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return StringTools.EndsWith(extension, \".hdr\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(data: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>): void {\r\n throw \".env not supported in Cube.\";\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(data: ArrayBufferView, texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void): void {\r\n const uint8array = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);\r\n const hdrInfo = HDRTools.RGBE_ReadHeader(uint8array);\r\n const pixelsDataRGB32 = HDRTools.RGBE_ReadPixels(uint8array, hdrInfo);\r\n\r\n const pixels = hdrInfo.width * hdrInfo.height;\r\n const pixelsDataRGBA32 = new Float32Array(pixels * 4);\r\n for (let i = 0; i < pixels; i += 1) {\r\n pixelsDataRGBA32[i * 4] = pixelsDataRGB32[i * 3];\r\n pixelsDataRGBA32[i * 4 + 1] = pixelsDataRGB32[i * 3 + 1];\r\n pixelsDataRGBA32[i * 4 + 2] = pixelsDataRGB32[i * 3 + 2];\r\n pixelsDataRGBA32[i * 4 + 3] = 1;\r\n }\r\n\r\n callback(hdrInfo.width, hdrInfo.height, texture.generateMipMaps, false, () => {\r\n const engine = texture.getEngine();\r\n texture.type = 1;\r\n texture.format = 5;\r\n texture._gammaSpace = false;\r\n engine._uploadDataToTextureDirectly(texture, pixelsDataRGBA32);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _HDRTextureLoader());\r\n"]}
1
+ {"version":3,"file":"hdrTextureLoader.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Textures/Loaders/hdrTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,oCAAoC,CAAC;AAE9D,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAGjD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAGrD;;;GAGG;AACH;IAAA;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAoD5C,CAAC;IAlDG;;;;OAIG;IACI,mCAAO,GAAd,UAAe,SAAiB;QAC5B,OAAO,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAED;;;;;;;OAOG;IACI,wCAAY,GAAnB,UAAoB,IAAyC,EAAE,OAAwB,EAAE,iBAA0B,EAAE,MAAsC,EAAE,OAA8D;QACvN,MAAM,6BAA6B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,oCAAQ,GAAf,UAAgB,IAAqB,EAAE,OAAwB,EAC3D,QAA+G;QAC/G,IAAM,UAAU,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACjF,IAAM,OAAO,GAAG,QAAQ,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;QACrD,IAAM,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QAEtE,IAAM,MAAM,GAAG,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9C,IAAM,gBAAgB,GAAG,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;YAChC,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACjD,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzD,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzD,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACnC;QAED,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,KAAK,EAAE;YACpE,IAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC;YACnC,OAAO,CAAC,IAAI,GAAG,CAAC,CAAC;YACjB,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;YACnB,OAAO,CAAC,WAAW,GAAG,KAAK,CAAC;YAC5B,MAAM,CAAC,4BAA4B,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACP,CAAC;IACL,wBAAC;AAAD,CAAC,AAxDD,IAwDC;;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { HDRTools } from \"../../../Misc/HighDynamicRange/hdr\";\r\nimport { Nullable } from \"../../../types\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { EndsWith } from '../../../Misc/stringTools';\r\n\r\n\r\n/**\r\n * Implementation of the HDR Texture Loader.\r\n * @hidden\r\n */\r\nexport class _HDRTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return EndsWith(extension, \".hdr\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(data: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>): void {\r\n throw \".env not supported in Cube.\";\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(data: ArrayBufferView, texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void): void {\r\n const uint8array = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);\r\n const hdrInfo = HDRTools.RGBE_ReadHeader(uint8array);\r\n const pixelsDataRGB32 = HDRTools.RGBE_ReadPixels(uint8array, hdrInfo);\r\n\r\n const pixels = hdrInfo.width * hdrInfo.height;\r\n const pixelsDataRGBA32 = new Float32Array(pixels * 4);\r\n for (let i = 0; i < pixels; i += 1) {\r\n pixelsDataRGBA32[i * 4] = pixelsDataRGB32[i * 3];\r\n pixelsDataRGBA32[i * 4 + 1] = pixelsDataRGB32[i * 3 + 1];\r\n pixelsDataRGBA32[i * 4 + 2] = pixelsDataRGB32[i * 3 + 2];\r\n pixelsDataRGBA32[i * 4 + 3] = 1;\r\n }\r\n\r\n callback(hdrInfo.width, hdrInfo.height, texture.generateMipMaps, false, () => {\r\n const engine = texture.getEngine();\r\n texture.type = 1;\r\n texture.format = 5;\r\n texture._gammaSpace = false;\r\n engine._uploadDataToTextureDirectly(texture, pixelsDataRGBA32);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _HDRTextureLoader());\r\n"]}
@@ -1,7 +1,7 @@
1
- export * from "./ddsTextureLoader";
2
- export * from "./envTextureLoader";
3
- export * from "./ktxTextureLoader";
4
- export * from "./tgaTextureLoader";
5
- export * from "./hdrTextureLoader";
6
- export * from "./basisTextureLoader";
1
+ export * from "./ddsTextureLoader.js";
2
+ export * from "./envTextureLoader.js";
3
+ export * from "./ktxTextureLoader.js";
4
+ export * from "./tgaTextureLoader.js";
5
+ export * from "./hdrTextureLoader.js";
6
+ export * from "./basisTextureLoader.js";
7
7
  //# sourceMappingURL=index.js.map
@@ -1,8 +1,8 @@
1
- import { KhronosTextureContainer } from "../../../Misc/khronosTextureContainer";
2
- import { KhronosTextureContainer2 } from "../../../Misc/khronosTextureContainer2";
3
- import { Engine } from "../../../Engines/engine";
4
- import { StringTools } from '../../../Misc/stringTools';
5
- import { Logger } from '../../../Misc/logger';
1
+ import { KhronosTextureContainer } from "../../../Misc/khronosTextureContainer.js";
2
+ import { KhronosTextureContainer2 } from "../../../Misc/khronosTextureContainer2.js";
3
+ import { Engine } from "../../../Engines/engine.js";
4
+ import { EndsWith } from '../../../Misc/stringTools.js';
5
+ import { Logger } from '../../../Misc/logger.js';
6
6
  /**
7
7
  * Implementation of the KTX Texture Loader.
8
8
  * @hidden
@@ -22,7 +22,7 @@ var _KTXTextureLoader = /** @class */ (function () {
22
22
  */
23
23
  _KTXTextureLoader.prototype.canLoad = function (extension, mimeType) {
24
24
  // The ".ktx2" file extension is still up for debate: https://github.com/KhronosGroup/KTX-Specification/issues/18
25
- return StringTools.EndsWith(extension, ".ktx") || StringTools.EndsWith(extension, ".ktx2") || mimeType === "image/ktx" || mimeType === "image/ktx2";
25
+ return EndsWith(extension, ".ktx") || EndsWith(extension, ".ktx2") || mimeType === "image/ktx" || mimeType === "image/ktx2";
26
26
  };
27
27
  /**
28
28
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
@@ -1 +1 @@
1
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It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(data: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>): void {\r\n if (Array.isArray(data)) {\r\n return;\r\n }\r\n\r\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\r\n texture._invertVScale = !texture.invertY;\r\n var engine = texture.getEngine() as Engine;\r\n var ktx = new KhronosTextureContainer(data, 6);\r\n\r\n var loadMipmap = ktx.numberOfMipmapLevels > 1 && texture.generateMipMaps;\r\n\r\n engine._unpackFlipY(true);\r\n\r\n ktx.uploadLevels(texture, texture.generateMipMaps);\r\n\r\n texture.width = ktx.pixelWidth;\r\n texture.height = ktx.pixelHeight;\r\n\r\n engine._setCubeMapTextureParams(texture, loadMipmap);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(data: ArrayBufferView, texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void, loadFailed: boolean) => void, options?: any): void {\r\n if (KhronosTextureContainer.IsValid(data)) {\r\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\r\n texture._invertVScale = !texture.invertY;\r\n const ktx = new KhronosTextureContainer(data, 1);\r\n callback(ktx.pixelWidth, ktx.pixelHeight, texture.generateMipMaps, true, () => {\r\n ktx.uploadLevels(texture, texture.generateMipMaps);\r\n }, ktx.isInvalid);\r\n }\r\n else if (KhronosTextureContainer2.IsValid(data)) {\r\n const ktx2 = new KhronosTextureContainer2(texture.getEngine());\r\n ktx2.uploadAsync(data, texture, options).then(() => {\r\n callback(texture.width, texture.height, texture.generateMipMaps, true, () => { }, false);\r\n }, (error) => {\r\n Logger.Warn(`Failed to load KTX2 texture data: ${error.message}`);\r\n callback(0, 0, false, false, () => { }, true);\r\n });\r\n }\r\n else {\r\n Logger.Error(\"texture missing KTX identifier\");\r\n callback(0, 0, false, false, () => { }, true);\r\n }\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.unshift(new _KTXTextureLoader());\r\n"]}
1
+ {"version":3,"file":"ktxTextureLoader.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Textures/Loaders/ktxTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAChF,OAAO,EAAE,wBAAwB,EAAE,MAAM,wCAAwC,CAAC;AAElF,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAGjD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C;;;GAGG;AACH;IAAA;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAgF5C,CAAC;IA9EG;;;;;OAKG;IACI,mCAAO,GAAd,UAAe,SAAiB,EAAE,QAAiB;QAC/C,iHAAiH;QACjH,OAAO,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,IAAI,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC,IAAI,QAAQ,KAAK,WAAW,IAAI,QAAQ,KAAK,YAAY,CAAC;IAChI,CAAC;IAED;;;;;;;OAOG;IACI,wCAAY,GAAnB,UAAoB,IAAyC,EAAE,OAAwB,EAAE,iBAA0B,EAAE,MAAsC,EAAE,OAA8D;QACvN,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrB,OAAO;SACV;QAED,kGAAkG;QAClG,OAAO,CAAC,aAAa,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC;QACzC,IAAI,MAAM,GAAG,OAAO,CAAC,SAAS,EAAY,CAAC;QAC3C,IAAI,GAAG,GAAG,IAAI,uBAAuB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAE/C,IAAI,UAAU,GAAG,GAAG,CAAC,oBAAoB,GAAG,CAAC,IAAI,OAAO,CAAC,eAAe,CAAC;QAEzE,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAE1B,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;QAEnD,OAAO,CAAC,KAAK,GAAG,GAAG,CAAC,UAAU,CAAC;QAC/B,OAAO,CAAC,MAAM,GAAG,GAAG,CAAC,WAAW,CAAC;QAEjC,MAAM,CAAC,wBAAwB,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;QACrD,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC;IAED;;;;;OAKG;IACI,oCAAQ,GAAf,UAAgB,IAAqB,EAAE,OAAwB,EAC3D,QAAoI,EAAE,OAAa;QACnJ,IAAI,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACvC,kGAAkG;YAClG,OAAO,CAAC,aAAa,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC;YACzC,IAAM,KAAG,GAAG,IAAI,uBAAuB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACjD,QAAQ,CAAC,KAAG,CAAC,UAAU,EAAE,KAAG,CAAC,WAAW,EAAE,OAAO,CAAC,eAAe,EAAE,IAAI,EAAE;gBACrE,KAAG,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;YACvD,CAAC,EAAE,KAAG,CAAC,SAAS,CAAC,CAAC;SACrB;aACI,IAAI,wBAAwB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YAC7C,IAAM,IAAI,GAAG,IAAI,wBAAwB,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;YAC/D,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC;gBAC1C,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,IAAI,EAAE,cAAQ,CAAC,EAAE,KAAK,CAAC,CAAC;YAC7F,CAAC,EAAE,UAAC,KAAK;gBACL,MAAM,CAAC,IAAI,CAAC,uCAAqC,KAAK,CAAC,OAAS,CAAC,CAAC;gBAClE,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,cAAQ,CAAC,EAAE,IAAI,CAAC,CAAC;YAClD,CAAC,CAAC,CAAC;SACN;aACI;YACD,MAAM,CAAC,KAAK,CAAC,gCAAgC,CAAC,CAAC;YAC/C,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,cAAQ,CAAC,EAAE,IAAI,CAAC,CAAC;SACjD;IACL,CAAC;IACL,wBAAC;AAAD,CAAC,AApFD,IAoFC;;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { KhronosTextureContainer } from \"../../../Misc/khronosTextureContainer\";\r\nimport { KhronosTextureContainer2 } from \"../../../Misc/khronosTextureContainer2\";\r\nimport { Nullable } from \"../../../types\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { EndsWith } from '../../../Misc/stringTools';\r\nimport { Logger } from '../../../Misc/logger';\r\n\r\n/**\r\n * Implementation of the KTX Texture Loader.\r\n * @hidden\r\n */\r\nexport class _KTXTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @param mimeType defines the optional mime type of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string, mimeType?: string): boolean {\r\n // The \".ktx2\" file extension is still up for debate: https://github.com/KhronosGroup/KTX-Specification/issues/18\r\n return EndsWith(extension, \".ktx\") || EndsWith(extension, \".ktx2\") || mimeType === \"image/ktx\" || mimeType === \"image/ktx2\";\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(data: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>): void {\r\n if (Array.isArray(data)) {\r\n return;\r\n }\r\n\r\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\r\n texture._invertVScale = !texture.invertY;\r\n var engine = texture.getEngine() as Engine;\r\n var ktx = new KhronosTextureContainer(data, 6);\r\n\r\n var loadMipmap = ktx.numberOfMipmapLevels > 1 && texture.generateMipMaps;\r\n\r\n engine._unpackFlipY(true);\r\n\r\n ktx.uploadLevels(texture, texture.generateMipMaps);\r\n\r\n texture.width = ktx.pixelWidth;\r\n texture.height = ktx.pixelHeight;\r\n\r\n engine._setCubeMapTextureParams(texture, loadMipmap);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(data: ArrayBufferView, texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void, loadFailed: boolean) => void, options?: any): void {\r\n if (KhronosTextureContainer.IsValid(data)) {\r\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\r\n texture._invertVScale = !texture.invertY;\r\n const ktx = new KhronosTextureContainer(data, 1);\r\n callback(ktx.pixelWidth, ktx.pixelHeight, texture.generateMipMaps, true, () => {\r\n ktx.uploadLevels(texture, texture.generateMipMaps);\r\n }, ktx.isInvalid);\r\n }\r\n else if (KhronosTextureContainer2.IsValid(data)) {\r\n const ktx2 = new KhronosTextureContainer2(texture.getEngine());\r\n ktx2.uploadAsync(data, texture, options).then(() => {\r\n callback(texture.width, texture.height, texture.generateMipMaps, true, () => { }, false);\r\n }, (error) => {\r\n Logger.Warn(`Failed to load KTX2 texture data: ${error.message}`);\r\n callback(0, 0, false, false, () => { }, true);\r\n });\r\n }\r\n else {\r\n Logger.Error(\"texture missing KTX identifier\");\r\n callback(0, 0, false, false, () => { }, true);\r\n }\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.unshift(new _KTXTextureLoader());\r\n"]}
@@ -1,6 +1,6 @@
1
- import { TGATools } from "../../../Misc/tga";
2
- import { Engine } from "../../../Engines/engine";
3
- import { StringTools } from '../../../Misc/stringTools';
1
+ import { GetTGAHeader, UploadContent } from "../../../Misc/tga.js";
2
+ import { Engine } from "../../../Engines/engine.js";
3
+ import { EndsWith } from '../../../Misc/stringTools.js';
4
4
  /**
5
5
  * Implementation of the TGA Texture Loader.
6
6
  * @hidden
@@ -18,7 +18,7 @@ var _TGATextureLoader = /** @class */ (function () {
18
18
  * @returns true if the loader can load the specified file
19
19
  */
20
20
  _TGATextureLoader.prototype.canLoad = function (extension) {
21
- return StringTools.EndsWith(extension, ".tga");
21
+ return EndsWith(extension, ".tga");
22
22
  };
23
23
  /**
24
24
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
@@ -39,9 +39,9 @@ var _TGATextureLoader = /** @class */ (function () {
39
39
  */
40
40
  _TGATextureLoader.prototype.loadData = function (data, texture, callback) {
41
41
  var bytes = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);
42
- var header = TGATools.GetTGAHeader(bytes);
42
+ var header = GetTGAHeader(bytes);
43
43
  callback(header.width, header.height, texture.generateMipMaps, false, function () {
44
- TGATools.UploadContent(texture, bytes);
44
+ UploadContent(texture, bytes);
45
45
  });
46
46
  };
47
47
  return _TGATextureLoader;
@@ -1 +1 @@
1
- {"version":3,"file":"tgaTextureLoader.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Textures/Loaders/tgaTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAE7C,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAGjD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD;;;GAGG;AACH;IAAA;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAsC5C,CAAC;IApCG;;;;OAIG;IACI,mCAAO,GAAd,UAAe,SAAiB;QAC5B,OAAO,WAAW,CAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;IACnD,CAAC;IAED;;;;;;;OAOG;IACI,wCAAY,GAAnB,UAAoB,IAAyC,EAAE,OAAwB,EAAE,iBAA0B,EAAE,MAAsC,EAAE,OAA8D;QACvN,MAAM,6BAA6B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,oCAAQ,GAAf,UAAgB,IAAqB,EAAE,OAAwB,EAC3D,QAA+G;QAC/G,IAAI,KAAK,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAE1E,IAAI,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAC1C,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,KAAK,EAAE;YAClE,QAAQ,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;IACP,CAAC;IACL,wBAAC;AAAD,CAAC,AA1CD,IA0CC;;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { TGATools } from \"../../../Misc/tga\";\r\nimport { Nullable } from \"../../../types\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { StringTools } from '../../../Misc/stringTools';\r\n\r\n/**\r\n * Implementation of the TGA Texture Loader.\r\n * @hidden\r\n */\r\nexport class _TGATextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return StringTools.EndsWith(extension, \".tga\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(data: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>): void {\r\n throw \".env not supported in Cube.\";\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(data: ArrayBufferView, texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void): void {\r\n var bytes = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);\r\n\r\n var header = TGATools.GetTGAHeader(bytes);\r\n callback(header.width, header.height, texture.generateMipMaps, false, () => {\r\n TGATools.UploadContent(texture, bytes);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _TGATextureLoader());\r\n"]}
1
+ {"version":3,"file":"tgaTextureLoader.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Textures/Loaders/tgaTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAEhE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAGjD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAErD;;;GAGG;AACH;IAAA;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAsC5C,CAAC;IApCG;;;;OAIG;IACI,mCAAO,GAAd,UAAe,SAAiB;QAC5B,OAAO,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAED;;;;;;;OAOG;IACI,wCAAY,GAAnB,UAAoB,IAAyC,EAAE,OAAwB,EAAE,iBAA0B,EAAE,MAAsC,EAAE,OAA8D;QACvN,MAAM,6BAA6B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,oCAAQ,GAAf,UAAgB,IAAqB,EAAE,OAAwB,EAC3D,QAA+G;QAC/G,IAAI,KAAK,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAE1E,IAAI,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;QACjC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,KAAK,EAAE;YAClE,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;IACP,CAAC;IACL,wBAAC;AAAD,CAAC,AA1CD,IA0CC;;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { GetTGAHeader, UploadContent } from \"../../../Misc/tga\";\r\nimport { Nullable } from \"../../../types\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { EndsWith } from '../../../Misc/stringTools';\r\n\r\n/**\r\n * Implementation of the TGA Texture Loader.\r\n * @hidden\r\n */\r\nexport class _TGATextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return EndsWith(extension, \".tga\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(data: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>): void {\r\n throw \".env not supported in Cube.\";\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(data: ArrayBufferView, texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void): void {\r\n var bytes = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);\r\n\r\n var header = GetTGAHeader(bytes);\r\n callback(header.width, header.height, texture.generateMipMaps, false, () => {\r\n UploadContent(texture, bytes);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _TGATextureLoader());\r\n"]}
@@ -1,5 +1,5 @@
1
1
  import { __extends } from "tslib";
2
- import { RenderTargetTexture } from '../Textures/renderTargetTexture';
2
+ import { RenderTargetTexture } from '../Textures/renderTargetTexture.js';
3
3
  /**
4
4
  * Renders to multiple views with a single draw call
5
5
  * @see https://www.khronos.org/registry/webgl/extensions/OVR_multiview2/
@@ -1,3 +1,3 @@
1
- export * from "./packer";
2
- export * from "./frame";
1
+ export * from "./packer.js";
2
+ export * from "./frame.js";
3
3
  //# sourceMappingURL=index.js.map
@@ -1,12 +1,12 @@
1
- import { Engine } from "../../../Engines/engine";
2
- import { VertexBuffer } from "../../../Buffers/buffer";
3
- import { Texture } from "../texture";
4
- import { DynamicTexture } from "../dynamicTexture";
5
- import { Vector2 } from "../../../Maths/math.vector";
6
- import { Color3, Color4 } from "../../../Maths/math.color";
7
- import { TexturePackerFrame } from "./frame";
8
- import { Logger } from "../../../Misc/logger";
9
- import { Tools } from '../../../Misc/tools';
1
+ import { Engine } from "../../../Engines/engine.js";
2
+ import { VertexBuffer } from "../../../Buffers/buffer.js";
3
+ import { Texture } from "../texture.js";
4
+ import { DynamicTexture } from "../dynamicTexture.js";
5
+ import { Vector2 } from "../../../Maths/math.vector.js";
6
+ import { Color3, Color4 } from "../../../Maths/math.color.js";
7
+ import { TexturePackerFrame } from "./frame.js";
8
+ import { Logger } from "../../../Misc/logger.js";
9
+ import { Tools } from '../../../Misc/tools.js';
10
10
  /**
11
11
  * This is a support class that generates a series of packed texture sets.
12
12
  * @see https://doc.babylonjs.com/babylon101/materials
@@ -1,10 +1,10 @@
1
1
  import { __extends } from "tslib";
2
- import { Logger } from "../../../Misc/logger";
3
- import { Vector3, Vector2 } from "../../../Maths/math.vector";
4
- import { Color4, Color3 } from '../../../Maths/math.color';
5
- import { Texture } from "../../../Materials/Textures/texture";
6
- import { ProceduralTexture } from "./proceduralTexture";
7
- import { WebRequest } from '../../../Misc/webRequest';
2
+ import { Logger } from "../../../Misc/logger.js";
3
+ import { Vector3, Vector2 } from "../../../Maths/math.vector.js";
4
+ import { Color4, Color3 } from '../../../Maths/math.color.js';
5
+ import { Texture } from "../../../Materials/Textures/texture.js";
6
+ import { ProceduralTexture } from "./proceduralTexture.js";
7
+ import { WebRequest } from '../../../Misc/webRequest.js';
8
8
  /**
9
9
  * Procedural texturing is a way to programmatically create a texture. There are 2 types of procedural textures: code-only, and code that references some classic 2D images, sometimes called 'refMaps' or 'sampler' images.
10
10
  * Custom Procedural textures are the easiest way to create your own procedural in your application.
@@ -1,5 +1,5 @@
1
- export * from "./customProceduralTexture";
2
- export * from "./noiseProceduralTexture";
3
- export * from "./proceduralTexture";
4
- export * from "./proceduralTextureSceneComponent";
1
+ export * from "./customProceduralTexture.js";
2
+ export * from "./noiseProceduralTexture.js";
3
+ export * from "./proceduralTexture.js";
4
+ export * from "./proceduralTextureSceneComponent.js";
5
5
  //# sourceMappingURL=index.js.map
@@ -1,8 +1,8 @@
1
1
  import { __extends } from "tslib";
2
- import { EngineStore } from "../../../Engines/engineStore";
3
- import { ProceduralTexture } from "./proceduralTexture";
4
- import { _TypeStore } from '../../../Misc/typeStore';
5
- import "../../../Shaders/noise.fragment";
2
+ import { EngineStore } from "../../../Engines/engineStore.js";
3
+ import { ProceduralTexture } from "./proceduralTexture.js";
4
+ import { RegisterClass } from '../../../Misc/typeStore.js';
5
+ import "../../../Shaders/noise.fragment.js";
6
6
  /**
7
7
  * Class used to generate noise procedural textures
8
8
  */
@@ -108,5 +108,5 @@ var NoiseProceduralTexture = /** @class */ (function (_super) {
108
108
  return NoiseProceduralTexture;
109
109
  }(ProceduralTexture));
110
110
  export { NoiseProceduralTexture };
111
- _TypeStore.RegisteredTypes["BABYLON.NoiseProceduralTexture"] = NoiseProceduralTexture;
111
+ RegisterClass("BABYLON.NoiseProceduralTexture", NoiseProceduralTexture);
112
112
  //# sourceMappingURL=noiseProceduralTexture.js.map
@@ -1 +1 @@
1
- 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{ Nullable } from \"../../../types\";\r\nimport { Scene } from \"../../../scene\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { Texture } from \"../../../Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"./proceduralTexture\";\r\nimport { _TypeStore } from '../../../Misc/typeStore';\r\n\r\nimport \"../../../Shaders/noise.fragment\";\r\n\r\n/**\r\n * Class used to generate noise procedural textures\r\n */\r\nexport class NoiseProceduralTexture extends ProceduralTexture {\r\n\r\n /** Gets or sets the start time (default is 0) */\r\n public time: number = 0.0;\r\n\r\n /** Gets or sets a value between 0 and 1 indicating the overall brightness of the texture (default is 0.2) */\r\n public brightness = 0.2;\r\n\r\n /** Defines the number of octaves to process */\r\n public octaves = 3;\r\n\r\n /** Defines the level of persistence (0.8 by default) */\r\n public persistence = 0.8;\r\n\r\n /** Gets or sets animation speed factor (default is 1) */\r\n public animationSpeedFactor = 1;\r\n\r\n /**\r\n * Creates a new NoiseProceduralTexture\r\n * @param name defines the name fo the texture\r\n * @param size defines the size of the texture (default is 256)\r\n * @param scene defines the hosting scene\r\n * @param fallbackTexture defines the texture to use if the NoiseProceduralTexture can't be created\r\n * @param generateMipMaps defines if mipmaps must be generated (true by default)\r\n */\r\n constructor(name: string, size: number = 256, scene: Nullable<Scene> = EngineStore.LastCreatedScene, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"noise\", scene, fallbackTexture, generateMipMaps);\r\n this.autoClear = false;\r\n this._updateShaderUniforms();\r\n }\r\n\r\n private _updateShaderUniforms() {\r\n let scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n this.time += scene.getAnimationRatio() * this.animationSpeedFactor * 0.01;\r\n\r\n this.setFloat(\"brightness\", this.brightness);\r\n this.setFloat(\"persistence\", this.persistence);\r\n this.setFloat(\"timeScale\", this.time);\r\n }\r\n\r\n protected _getDefines(): string {\r\n return \"#define OCTAVES \" + (this.octaves | 0);\r\n }\r\n\r\n /** Generate the current state of the procedural texture */\r\n public render(useCameraPostProcess?: boolean) {\r\n this._updateShaderUniforms();\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n /**\r\n * Serializes this noise procedural texture\r\n * @returns a serialized noise procedural texture object\r\n */\r\n public serialize(): any {\r\n var serializationObject: any = {};\r\n serializationObject.customType = \"BABYLON.NoiseProceduralTexture\";\r\n\r\n serializationObject.brightness = this.brightness;\r\n serializationObject.octaves = this.octaves;\r\n serializationObject.persistence = this.persistence;\r\n serializationObject.animationSpeedFactor = this.animationSpeedFactor;\r\n serializationObject.size = this.getSize().width;\r\n serializationObject.generateMipMaps = this._generateMipMaps;\r\n serializationObject.time = this.time;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Clone the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): NoiseProceduralTexture {\r\n var textureSize = this.getSize();\r\n var newTexture = new NoiseProceduralTexture(this.name, textureSize.width, this.getScene(), this._fallbackTexture ? this._fallbackTexture : undefined, this._generateMipMaps);\r\n\r\n // Base texture\r\n newTexture.hasAlpha = this.hasAlpha;\r\n newTexture.level = this.level;\r\n\r\n // RenderTarget Texture\r\n newTexture.coordinatesMode = this.coordinatesMode;\r\n\r\n // Noise Specifics\r\n newTexture.brightness = this.brightness;\r\n newTexture.octaves = this.octaves;\r\n newTexture.persistence = this.persistence;\r\n newTexture.animationSpeedFactor = this.animationSpeedFactor;\r\n newTexture.time = this.time;\r\n\r\n return newTexture;\r\n }\r\n\r\n /**\r\n * Creates a NoiseProceduralTexture from parsed noise procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing noise procedural texture information\r\n * @returns a parsed NoiseProceduralTexture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene): NoiseProceduralTexture {\r\n var texture = new NoiseProceduralTexture(parsedTexture.name, parsedTexture.size, scene, undefined, parsedTexture.generateMipMaps);\r\n\r\n texture.brightness = parsedTexture.brightness;\r\n texture.octaves = parsedTexture.octaves;\r\n texture.persistence = parsedTexture.persistence;\r\n texture.animationSpeedFactor = parsedTexture.animationSpeedFactor;\r\n texture.time = parsedTexture.time ?? 0;\r\n\r\n return texture;\r\n }\r\n}\r\n\r\n_TypeStore.RegisteredTypes[\"BABYLON.NoiseProceduralTexture\"] = NoiseProceduralTexture;\r\n"]}
1
+ 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{ Nullable } from \"../../../types\";\r\nimport { Scene } from \"../../../scene\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { Texture } from \"../../../Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"./proceduralTexture\";\r\nimport { RegisterClass } from '../../../Misc/typeStore';\r\n\r\nimport \"../../../Shaders/noise.fragment\";\r\n\r\n/**\r\n * Class used to generate noise procedural textures\r\n */\r\nexport class NoiseProceduralTexture extends ProceduralTexture {\r\n\r\n /** Gets or sets the start time (default is 0) */\r\n public time: number = 0.0;\r\n\r\n /** Gets or sets a value between 0 and 1 indicating the overall brightness of the texture (default is 0.2) */\r\n public brightness = 0.2;\r\n\r\n /** Defines the number of octaves to process */\r\n public octaves = 3;\r\n\r\n /** Defines the level of persistence (0.8 by default) */\r\n public persistence = 0.8;\r\n\r\n /** Gets or sets animation speed factor (default is 1) */\r\n public animationSpeedFactor = 1;\r\n\r\n /**\r\n * Creates a new NoiseProceduralTexture\r\n * @param name defines the name fo the texture\r\n * @param size defines the size of the texture (default is 256)\r\n * @param scene defines the hosting scene\r\n * @param fallbackTexture defines the texture to use if the NoiseProceduralTexture can't be created\r\n * @param generateMipMaps defines if mipmaps must be generated (true by default)\r\n */\r\n constructor(name: string, size: number = 256, scene: Nullable<Scene> = EngineStore.LastCreatedScene, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"noise\", scene, fallbackTexture, generateMipMaps);\r\n this.autoClear = false;\r\n this._updateShaderUniforms();\r\n }\r\n\r\n private _updateShaderUniforms() {\r\n let scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n this.time += scene.getAnimationRatio() * this.animationSpeedFactor * 0.01;\r\n\r\n this.setFloat(\"brightness\", this.brightness);\r\n this.setFloat(\"persistence\", this.persistence);\r\n this.setFloat(\"timeScale\", this.time);\r\n }\r\n\r\n protected _getDefines(): string {\r\n return \"#define OCTAVES \" + (this.octaves | 0);\r\n }\r\n\r\n /** Generate the current state of the procedural texture */\r\n public render(useCameraPostProcess?: boolean) {\r\n this._updateShaderUniforms();\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n /**\r\n * Serializes this noise procedural texture\r\n * @returns a serialized noise procedural texture object\r\n */\r\n public serialize(): any {\r\n var serializationObject: any = {};\r\n serializationObject.customType = \"BABYLON.NoiseProceduralTexture\";\r\n\r\n serializationObject.brightness = this.brightness;\r\n serializationObject.octaves = this.octaves;\r\n serializationObject.persistence = this.persistence;\r\n serializationObject.animationSpeedFactor = this.animationSpeedFactor;\r\n serializationObject.size = this.getSize().width;\r\n serializationObject.generateMipMaps = this._generateMipMaps;\r\n serializationObject.time = this.time;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Clone the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): NoiseProceduralTexture {\r\n var textureSize = this.getSize();\r\n var newTexture = new NoiseProceduralTexture(this.name, textureSize.width, this.getScene(), this._fallbackTexture ? this._fallbackTexture : undefined, this._generateMipMaps);\r\n\r\n // Base texture\r\n newTexture.hasAlpha = this.hasAlpha;\r\n newTexture.level = this.level;\r\n\r\n // RenderTarget Texture\r\n newTexture.coordinatesMode = this.coordinatesMode;\r\n\r\n // Noise Specifics\r\n newTexture.brightness = this.brightness;\r\n newTexture.octaves = this.octaves;\r\n newTexture.persistence = this.persistence;\r\n newTexture.animationSpeedFactor = this.animationSpeedFactor;\r\n newTexture.time = this.time;\r\n\r\n return newTexture;\r\n }\r\n\r\n /**\r\n * Creates a NoiseProceduralTexture from parsed noise procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing noise procedural texture information\r\n * @returns a parsed NoiseProceduralTexture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene): NoiseProceduralTexture {\r\n var texture = new NoiseProceduralTexture(parsedTexture.name, parsedTexture.size, scene, undefined, parsedTexture.generateMipMaps);\r\n\r\n texture.brightness = parsedTexture.brightness;\r\n texture.octaves = parsedTexture.octaves;\r\n texture.persistence = parsedTexture.persistence;\r\n texture.animationSpeedFactor = parsedTexture.animationSpeedFactor;\r\n texture.time = parsedTexture.time ?? 0;\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NoiseProceduralTexture\", NoiseProceduralTexture);\r\n"]}
@@ -1,18 +1,18 @@
1
1
  import { __decorate, __extends } from "tslib";
2
- import { serialize } from "../../../Misc/decorators";
3
- import { Observable } from "../../../Misc/observable";
4
- import { VertexBuffer } from "../../../Buffers/buffer";
5
- import { SceneComponentConstants } from "../../../sceneComponent";
6
- import { Material } from "../../../Materials/material";
7
- import { Texture } from "../../../Materials/Textures/texture";
8
- import { RenderTargetTexture } from "../../../Materials/Textures/renderTargetTexture";
9
- import { ProceduralTextureSceneComponent } from "./proceduralTextureSceneComponent";
10
- import "../../../Engines/Extensions/engine.renderTarget";
11
- import "../../../Engines/Extensions/engine.renderTargetCube";
12
- import "../../../Shaders/procedural.vertex";
13
- import { _TypeStore } from '../../../Misc/typeStore';
14
- import { EngineStore } from '../../../Engines/engineStore';
15
- import { DrawWrapper } from "../../drawWrapper";
2
+ import { serialize } from "../../../Misc/decorators.js";
3
+ import { Observable } from "../../../Misc/observable.js";
4
+ import { VertexBuffer } from "../../../Buffers/buffer.js";
5
+ import { SceneComponentConstants } from "../../../sceneComponent.js";
6
+ import { Material } from "../../../Materials/material.js";
7
+ import { Texture } from "../../../Materials/Textures/texture.js";
8
+ import { RenderTargetTexture } from "../../../Materials/Textures/renderTargetTexture.js";
9
+ import { ProceduralTextureSceneComponent } from "./proceduralTextureSceneComponent.js";
10
+ import "../../../Engines/Extensions/engine.renderTarget.js";
11
+ import "../../../Engines/Extensions/engine.renderTargetCube.js";
12
+ import "../../../Shaders/procedural.vertex.js";
13
+ import { RegisterClass } from '../../../Misc/typeStore.js';
14
+ import { EngineStore } from '../../../Engines/engineStore.js';
15
+ import { DrawWrapper } from "../../drawWrapper.js";
16
16
  /**
17
17
  * Procedural texturing is a way to programmatically create a texture. There are 2 types of procedural textures: code-only, and code that references some classic 2D images, sometimes calmpler' images.
18
18
  * This is the base class of any Procedural texture and contains most of the shareable code.
@@ -558,5 +558,5 @@ var ProceduralTexture = /** @class */ (function (_super) {
558
558
  return ProceduralTexture;
559
559
  }(Texture));
560
560
  export { ProceduralTexture };
561
- _TypeStore.RegisteredTypes["BABYLON.ProceduralTexture"] = ProceduralTexture;
561
+ RegisterClass("BABYLON.ProceduralTexture", ProceduralTexture);
562
562
  //# sourceMappingURL=proceduralTexture.js.map