@babylonjs/core 5.0.0-alpha.48 → 5.0.0-alpha.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1305) hide show
  1. package/Actions/action.js +5 -5
  2. package/Actions/action.js.map +1 -1
  3. package/Actions/actionManager.js +11 -11
  4. package/Actions/actionManager.js.map +1 -1
  5. package/Actions/condition.js +5 -5
  6. package/Actions/condition.js.map +1 -1
  7. package/Actions/directActions.js +13 -13
  8. package/Actions/directActions.js.map +1 -1
  9. package/Actions/directAudioActions.js +4 -4
  10. package/Actions/directAudioActions.js.map +1 -1
  11. package/Actions/index.js +8 -8
  12. package/Actions/interpolateValueAction.js +8 -8
  13. package/Actions/interpolateValueAction.js.map +1 -1
  14. package/Animations/animatable.js +12 -7
  15. package/Animations/animatable.js.map +1 -1
  16. package/Animations/animation.js +11 -11
  17. package/Animations/animation.js.map +1 -1
  18. package/Animations/animationGroup.js +4 -14
  19. package/Animations/animationGroup.js.map +1 -1
  20. package/Animations/animationPropertiesOverride.js +1 -1
  21. package/Animations/easing.js +1 -1
  22. package/Animations/index.js +12 -12
  23. package/Animations/pathCursor.js +1 -1
  24. package/Animations/runtimeAnimation.js +12 -7
  25. package/Animations/runtimeAnimation.js.map +1 -1
  26. package/Audio/analyser.js +2 -2
  27. package/Audio/audioEngine.js +5 -5
  28. package/Audio/audioEngine.js.map +1 -1
  29. package/Audio/audioSceneComponent.js +9 -9
  30. package/Audio/index.js +8 -8
  31. package/Audio/sound.js +7 -7
  32. package/Audio/sound.js.map +1 -1
  33. package/Audio/soundTrack.js +1 -1
  34. package/Audio/weightedsound.js +1 -1
  35. package/Behaviors/Cameras/autoRotationBehavior.js +2 -2
  36. package/Behaviors/Cameras/bouncingBehavior.js +2 -2
  37. package/Behaviors/Cameras/framingBehavior.js +5 -5
  38. package/Behaviors/Cameras/index.js +3 -3
  39. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  40. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +9 -1
  41. package/Behaviors/Meshes/baseSixDofDragBehavior.js +119 -62
  42. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  43. package/Behaviors/Meshes/followBehavior.js +3 -3
  44. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  45. package/Behaviors/Meshes/index.js +9 -9
  46. package/Behaviors/Meshes/multiPointerScaleBehavior.js +2 -2
  47. package/Behaviors/Meshes/pointerDragBehavior.js +10 -9
  48. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  49. package/Behaviors/Meshes/sixDofDragBehavior.d.ts +4 -0
  50. package/Behaviors/Meshes/sixDofDragBehavior.js +24 -13
  51. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  52. package/Behaviors/Meshes/surfaceMagnetismBehavior.js +2 -2
  53. package/Behaviors/index.js +3 -3
  54. package/Bones/bone.js +4 -4
  55. package/Bones/boneIKController.js +2 -2
  56. package/Bones/boneLookController.js +3 -3
  57. package/Bones/index.js +4 -4
  58. package/Bones/skeleton.js +9 -9
  59. package/Buffers/buffer.js +2 -5
  60. package/Buffers/buffer.js.map +1 -1
  61. package/Buffers/index.js +3 -3
  62. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +5 -5
  63. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -3
  64. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +3 -3
  65. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +4 -4
  66. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +9 -9
  67. package/Cameras/Inputs/arcRotateCameraPointersInput.js +3 -3
  68. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +3 -3
  69. package/Cameras/Inputs/flyCameraKeyboardInput.js +5 -5
  70. package/Cameras/Inputs/flyCameraMouseInput.js +6 -6
  71. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +4 -4
  72. package/Cameras/Inputs/followCameraMouseWheelInput.js +4 -4
  73. package/Cameras/Inputs/followCameraPointersInput.js +3 -3
  74. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +5 -5
  75. package/Cameras/Inputs/freeCameraGamepadInput.js +4 -4
  76. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +5 -5
  77. package/Cameras/Inputs/freeCameraMouseInput.js +5 -5
  78. package/Cameras/Inputs/freeCameraMouseWheelInput.js +5 -5
  79. package/Cameras/Inputs/freeCameraTouchInput.js +5 -5
  80. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +4 -4
  81. package/Cameras/Inputs/index.js +19 -19
  82. package/Cameras/RigModes/index.js +4 -4
  83. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
  84. package/Cameras/RigModes/stereoscopicRigMode.js +4 -4
  85. package/Cameras/RigModes/vrRigMode.js +6 -6
  86. package/Cameras/RigModes/webVRRigMode.js +2 -2
  87. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js +5 -5
  88. package/Cameras/Stereoscopic/anaglyphFreeCamera.js +5 -5
  89. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js +5 -5
  90. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js +5 -5
  91. package/Cameras/Stereoscopic/index.js +9 -9
  92. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js +5 -5
  93. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js +5 -5
  94. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js +5 -5
  95. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
  96. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +29 -16
  97. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  98. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js +5 -5
  99. package/Cameras/VR/index.js +6 -6
  100. package/Cameras/VR/vrCameraMetrics.js +1 -1
  101. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +7 -7
  102. package/Cameras/VR/vrDeviceOrientationFreeCamera.js +6 -6
  103. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js +6 -6
  104. package/Cameras/VR/vrExperienceHelper.d.ts +0 -3
  105. package/Cameras/VR/vrExperienceHelper.js +52 -39
  106. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  107. package/Cameras/VR/webVRCamera.js +13 -13
  108. package/Cameras/arcRotateCamera.d.ts +10 -0
  109. package/Cameras/arcRotateCamera.js +40 -13
  110. package/Cameras/arcRotateCamera.js.map +1 -1
  111. package/Cameras/arcRotateCameraInputsManager.js +4 -4
  112. package/Cameras/camera.js +15 -15
  113. package/Cameras/camera.js.map +1 -1
  114. package/Cameras/cameraInputsManager.js +3 -3
  115. package/Cameras/deviceOrientationCamera.js +5 -5
  116. package/Cameras/flyCamera.js +6 -6
  117. package/Cameras/flyCameraInputsManager.js +3 -3
  118. package/Cameras/followCamera.js +6 -6
  119. package/Cameras/followCameraInputsManager.js +4 -4
  120. package/Cameras/freeCamera.js +6 -6
  121. package/Cameras/freeCameraInputsManager.js +5 -5
  122. package/Cameras/gamepadCamera.js +3 -3
  123. package/Cameras/index.js +20 -20
  124. package/Cameras/targetCamera.js +5 -5
  125. package/Cameras/touchCamera.js +3 -3
  126. package/Cameras/universalCamera.js +5 -5
  127. package/Cameras/virtualJoysticksCamera.js +4 -4
  128. package/Collisions/collider.js +2 -2
  129. package/Collisions/collisionCoordinator.js +4 -4
  130. package/Collisions/index.js +5 -5
  131. package/Collisions/meshCollisionData.js +1 -1
  132. package/Collisions/pickingInfo.d.ts +12 -2
  133. package/Collisions/pickingInfo.js +13 -4
  134. package/Collisions/pickingInfo.js.map +1 -1
  135. package/Compute/computeEffect.js +8 -8
  136. package/Compute/computeEffect.js.map +1 -1
  137. package/Compute/computeShader.js +8 -8
  138. package/Compute/computeShader.js.map +1 -1
  139. package/Compute/index.js +2 -2
  140. package/Culling/Octrees/index.js +3 -3
  141. package/Culling/Octrees/octree.js +2 -2
  142. package/Culling/Octrees/octreeBlock.js +2 -2
  143. package/Culling/Octrees/octreeSceneComponent.js +6 -6
  144. package/Culling/boundingBox.js +3 -3
  145. package/Culling/boundingInfo.js +4 -4
  146. package/Culling/boundingSphere.js +2 -2
  147. package/Culling/index.js +5 -5
  148. package/Culling/ray.js +6 -6
  149. package/Debug/axesViewer.js +4 -4
  150. package/Debug/boneAxesViewer.js +3 -3
  151. package/Debug/debugLayer.js +4 -4
  152. package/Debug/directionalLightFrustumViewer.js +19 -19
  153. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  154. package/Debug/index.js +8 -8
  155. package/Debug/physicsViewer.js +15 -15
  156. package/Debug/physicsViewer.js.map +1 -1
  157. package/Debug/rayHelper.js +5 -5
  158. package/Debug/rayHelper.js.map +1 -1
  159. package/Debug/skeletonViewer.js +17 -17
  160. package/Debug/skeletonViewer.js.map +1 -1
  161. package/DeviceInput/Helpers/eventFactory.js +2 -2
  162. package/DeviceInput/Implementations/nativeDeviceInputWrapper.js +3 -3
  163. package/DeviceInput/Implementations/webDeviceInputSystem.js +5 -5
  164. package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
  165. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
  166. package/DeviceInput/deviceInputSystem.js +2 -2
  167. package/DeviceInput/index.js +8 -8
  168. package/Engines/Extensions/engine.alpha.js +1 -1
  169. package/Engines/Extensions/engine.computeShader.js +1 -1
  170. package/Engines/Extensions/engine.cubeTexture.js +7 -7
  171. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  172. package/Engines/Extensions/engine.debugging.js +1 -1
  173. package/Engines/Extensions/engine.dynamicBuffer.js +1 -1
  174. package/Engines/Extensions/engine.dynamicTexture.js +2 -2
  175. package/Engines/Extensions/engine.externalTexture.js +1 -1
  176. package/Engines/Extensions/engine.multiRender.js +3 -3
  177. package/Engines/Extensions/engine.multiview.js +8 -8
  178. package/Engines/Extensions/engine.query.js +4 -4
  179. package/Engines/Extensions/engine.rawTexture.js +4 -4
  180. package/Engines/Extensions/engine.readTexture.js +1 -1
  181. package/Engines/Extensions/engine.renderTarget.js +5 -5
  182. package/Engines/Extensions/engine.renderTargetCube.js +3 -3
  183. package/Engines/Extensions/engine.storageBuffer.js +1 -1
  184. package/Engines/Extensions/engine.textureSampler.js +1 -1
  185. package/Engines/Extensions/engine.textureSelector.js +1 -1
  186. package/Engines/Extensions/engine.transformFeedback.js +1 -1
  187. package/Engines/Extensions/engine.uniformBuffer.js +2 -2
  188. package/Engines/Extensions/engine.videoTexture.js +1 -1
  189. package/Engines/Extensions/engine.views.js +1 -1
  190. package/Engines/Extensions/engine.webVR.js +7 -7
  191. package/Engines/Extensions/engine.webVR.js.map +1 -1
  192. package/Engines/Extensions/index.js +23 -23
  193. package/Engines/Processors/Expressions/Operators/index.js +4 -4
  194. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
  195. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
  196. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
  197. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
  198. package/Engines/Processors/Expressions/index.js +2 -2
  199. package/Engines/Processors/index.js +9 -9
  200. package/Engines/Processors/shaderCodeConditionNode.js +1 -1
  201. package/Engines/Processors/shaderCodeInliner.js +13 -13
  202. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  203. package/Engines/Processors/shaderCodeNode.js +4 -4
  204. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  205. package/Engines/Processors/shaderCodeTestNode.js +1 -1
  206. package/Engines/Processors/shaderProcessor.js +12 -12
  207. package/Engines/Processors/shaderProcessor.js.map +1 -1
  208. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
  209. package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
  210. package/Engines/WebGL/webGLShaderProcessors.js +1 -1
  211. package/Engines/WebGPU/Extensions/engine.alpha.js +2 -2
  212. package/Engines/WebGPU/Extensions/engine.computeShader.js +4 -4
  213. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +2 -2
  214. package/Engines/WebGPU/Extensions/engine.debugging.js +1 -1
  215. package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js +1 -1
  216. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -1
  217. package/Engines/WebGPU/Extensions/engine.externalTexture.js +3 -3
  218. package/Engines/WebGPU/Extensions/engine.multiRender.js +3 -3
  219. package/Engines/WebGPU/Extensions/engine.query.js +1 -1
  220. package/Engines/WebGPU/Extensions/engine.rawTexture.js +3 -3
  221. package/Engines/WebGPU/Extensions/engine.readTexture.js +1 -1
  222. package/Engines/WebGPU/Extensions/engine.renderTarget.js +4 -4
  223. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +2 -2
  224. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +3 -3
  225. package/Engines/WebGPU/Extensions/engine.textureSampler.js +2 -2
  226. package/Engines/WebGPU/Extensions/engine.uniformBuffer.js +2 -2
  227. package/Engines/WebGPU/Extensions/engine.videoTexture.js +1 -1
  228. package/Engines/WebGPU/Extensions/index.js +17 -17
  229. package/Engines/WebGPU/webgpuBufferManager.js +5 -5
  230. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  231. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  232. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +3 -3
  233. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
  234. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +1 -1
  235. package/Engines/WebGPU/webgpuCacheSampler.js +2 -2
  236. package/Engines/WebGPU/webgpuClearQuad.js +4 -4
  237. package/Engines/WebGPU/webgpuComputeContext.js +3 -3
  238. package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
  239. package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
  240. package/Engines/WebGPU/webgpuHardwareTexture.js +3 -3
  241. package/Engines/WebGPU/webgpuMaterialContext.js +2 -2
  242. package/Engines/WebGPU/webgpuOcclusionQuery.js +2 -2
  243. package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
  244. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  245. package/Engines/WebGPU/webgpuShaderProcessor.js +2 -2
  246. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +5 -5
  247. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +17 -17
  248. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  249. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
  250. package/Engines/WebGPU/webgpuTextureHelper.js +5 -5
  251. package/Engines/WebGPU/webgpuTimestampQuery.js +3 -3
  252. package/Engines/WebGPU/webgpuTintWASM.js +3 -3
  253. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  254. package/Engines/engine.js +21 -20
  255. package/Engines/engine.js.map +1 -1
  256. package/Engines/engineFactory.js +3 -3
  257. package/Engines/index.js +30 -30
  258. package/Engines/nativeEngine.d.ts +4 -12
  259. package/Engines/nativeEngine.js +32 -42
  260. package/Engines/nativeEngine.js.map +1 -1
  261. package/Engines/nullEngine.d.ts +25 -0
  262. package/Engines/nullEngine.js +62 -8
  263. package/Engines/nullEngine.js.map +1 -1
  264. package/Engines/renderTargetWrapper.js +2 -2
  265. package/Engines/shaderStore.js +1 -1
  266. package/Engines/thinEngine.js +40 -37
  267. package/Engines/thinEngine.js.map +1 -1
  268. package/Engines/webgpuEngine.js +37 -37
  269. package/Engines/webgpuEngine.js.map +1 -1
  270. package/Events/index.js +4 -4
  271. package/Events/pointerEvents.js +1 -1
  272. package/Gamepads/Controllers/daydreamController.js +4 -4
  273. package/Gamepads/Controllers/gearVRController.js +5 -5
  274. package/Gamepads/Controllers/genericController.js +3 -3
  275. package/Gamepads/Controllers/index.js +8 -8
  276. package/Gamepads/Controllers/oculusTouchController.js +5 -5
  277. package/Gamepads/Controllers/poseEnabledController.js +5 -5
  278. package/Gamepads/Controllers/viveController.js +3 -3
  279. package/Gamepads/Controllers/webVRController.js +2 -2
  280. package/Gamepads/Controllers/windowsMotionController.js +9 -9
  281. package/Gamepads/dualShockGamepad.js +2 -2
  282. package/Gamepads/gamepad.js +1 -1
  283. package/Gamepads/gamepadManager.js +9 -9
  284. package/Gamepads/gamepadManager.js.map +1 -1
  285. package/Gamepads/gamepadSceneComponent.js +7 -7
  286. package/Gamepads/index.js +6 -6
  287. package/Gamepads/xboxGamepad.js +2 -2
  288. package/Gizmos/axisDragGizmo.js +36 -22
  289. package/Gizmos/axisDragGizmo.js.map +1 -1
  290. package/Gizmos/axisScaleGizmo.js +12 -12
  291. package/Gizmos/axisScaleGizmo.js.map +1 -1
  292. package/Gizmos/boundingBoxGizmo.js +31 -32
  293. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  294. package/Gizmos/cameraGizmo.js +19 -19
  295. package/Gizmos/cameraGizmo.js.map +1 -1
  296. package/Gizmos/gizmo.js +5 -5
  297. package/Gizmos/gizmoManager.js +11 -11
  298. package/Gizmos/index.js +12 -12
  299. package/Gizmos/lightGizmo.js +45 -23
  300. package/Gizmos/lightGizmo.js.map +1 -1
  301. package/Gizmos/planeDragGizmo.js +10 -10
  302. package/Gizmos/planeDragGizmo.js.map +1 -1
  303. package/Gizmos/planeRotationGizmo.js +24 -14
  304. package/Gizmos/planeRotationGizmo.js.map +1 -1
  305. package/Gizmos/positionGizmo.js +8 -8
  306. package/Gizmos/rotationGizmo.js +7 -7
  307. package/Gizmos/scaleGizmo.js +11 -11
  308. package/Gizmos/scaleGizmo.js.map +1 -1
  309. package/Helpers/environmentHelper.js +17 -15
  310. package/Helpers/environmentHelper.js.map +1 -1
  311. package/Helpers/index.js +4 -4
  312. package/Helpers/photoDome.js +2 -2
  313. package/Helpers/sceneHelpers.js +18 -18
  314. package/Helpers/sceneHelpers.js.map +1 -1
  315. package/Helpers/textureDome.js +11 -11
  316. package/Helpers/textureDome.js.map +1 -1
  317. package/Helpers/videoDome.js +3 -3
  318. package/Inputs/scene.inputManager.js +8 -8
  319. package/Inputs/scene.inputManager.js.map +1 -1
  320. package/Instrumentation/engineInstrumentation.js +1 -1
  321. package/Instrumentation/index.js +3 -3
  322. package/Instrumentation/sceneInstrumentation.js +2 -2
  323. package/Layers/effectLayer.js +17 -17
  324. package/Layers/effectLayer.js.map +1 -1
  325. package/Layers/effectLayerSceneComponent.js +4 -4
  326. package/Layers/glowLayer.js +19 -16
  327. package/Layers/glowLayer.js.map +1 -1
  328. package/Layers/highlightLayer.js +20 -20
  329. package/Layers/highlightLayer.js.map +1 -1
  330. package/Layers/index.js +6 -6
  331. package/Layers/layer.js +12 -12
  332. package/Layers/layerSceneComponent.js +1 -1
  333. package/Legacy/legacy.js +3 -3
  334. package/LensFlares/index.js +3 -3
  335. package/LensFlares/lensFlare.js +2 -2
  336. package/LensFlares/lensFlareSystem.js +14 -14
  337. package/LensFlares/lensFlareSystem.js.map +1 -1
  338. package/LensFlares/lensFlareSystemSceneComponent.js +4 -4
  339. package/Lights/Shadows/cascadedShadowGenerator.js +12 -12
  340. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  341. package/Lights/Shadows/index.js +3 -3
  342. package/Lights/Shadows/shadowGenerator.js +19 -19
  343. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  344. package/Lights/Shadows/shadowGeneratorSceneComponent.js +4 -4
  345. package/Lights/directionalLight.js +5 -5
  346. package/Lights/hemisphericLight.js +5 -5
  347. package/Lights/index.js +7 -7
  348. package/Lights/light.js +8 -8
  349. package/Lights/light.js.map +1 -1
  350. package/Lights/pointLight.js +5 -5
  351. package/Lights/shadowLight.js +4 -4
  352. package/Lights/spotLight.js +6 -6
  353. package/Loading/Plugins/babylonFileLoader.js +30 -30
  354. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  355. package/Loading/Plugins/index.js +1 -1
  356. package/Loading/index.js +4 -4
  357. package/Loading/loadingScreen.js +1 -1
  358. package/Loading/sceneLoader.js +11 -11
  359. package/Loading/sceneLoader.js.map +1 -1
  360. package/Materials/Background/backgroundMaterial.js +17 -17
  361. package/Materials/Background/backgroundMaterial.js.map +1 -1
  362. package/Materials/Background/index.js +1 -1
  363. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +6 -6
  364. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  365. package/Materials/Node/Blocks/Dual/fogBlock.js +9 -9
  366. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  367. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +10 -10
  368. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  369. package/Materials/Node/Blocks/Dual/index.js +7 -7
  370. package/Materials/Node/Blocks/Dual/lightBlock.js +17 -17
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1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../sourceES6/core/Misc/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,SAAS,CAAC;AACxB,cAAc,OAAO,CAAC;AACtB,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC;AAC3B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,0BAA0B,CAAC;AACzC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,WAAW,CAAC;AAC1B,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,oBAAoB,CAAC;AACnC,cAAc,QAAQ,CAAC;AACvB,cAAc,gBAAgB,CAAC;AAC/B,cAAc,OAAO,CAAC;AACtB,cAAc,SAAS,CAAC;AACxB,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,iCAAiC,CAAC;AAChD,cAAc,iBAAiB,CAAC;AAChC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,0BAA0B,CAAC;AACzC,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wBAAwB,CAAC;AACvC,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC","sourcesContent":["export * from \"./andOrNotEvaluator\";\r\nexport * from \"./assetsManager\";\r\nexport * from \"./basis\";\r\nexport * from \"./dds\";\r\nexport * from \"./decorators\";\r\nexport * from \"./deferred\";\r\nexport * from \"./environmentTextureTools\";\r\nexport * from \"./meshExploder\";\r\nexport * from \"./filesInput\";\r\nexport * from \"./HighDynamicRange/index\";\r\nexport * from \"./khronosTextureContainer\";\r\nexport * from \"./observable\";\r\nexport * from \"./observableCoroutine\";\r\nexport * from \"./performanceMonitor\";\r\nexport * from \"./promise\";\r\nexport * from \"./sceneOptimizer\";\r\nexport * from \"./sceneSerializer\";\r\nexport * from \"./smartArray\";\r\nexport * from \"./stringDictionary\";\r\nexport * from \"./tags\";\r\nexport * from \"./textureTools\";\r\nexport * from \"./tga\";\r\nexport * from \"./tools\";\r\nexport * from \"./videoRecorder\";\r\nexport * from \"./virtualJoystick\";\r\nexport * from \"./workerPool\";\r\nexport * from \"./logger\";\r\nexport * from \"./typeStore\";\r\nexport * from \"./filesInputStore\";\r\nexport * from \"./deepCopier\";\r\nexport * from \"./pivotTools\";\r\nexport * from \"./precisionDate\";\r\nexport * from \"./screenshotTools\";\r\nexport * from \"./typeStore\";\r\nexport * from \"./webRequest\";\r\nexport * from \"./iInspectable\";\r\nexport * from \"./brdfTextureTools\";\r\nexport * from \"./rgbdTextureTools\";\r\nexport * from \"./gradients\";\r\nexport * from \"./perfCounter\";\r\nexport * from \"./fileRequest\";\r\nexport * from \"./customAnimationFrameRequester\";\r\nexport * from \"./retryStrategy\";\r\nexport * from \"./interfaces/screenshotSize\";\r\nexport * from \"./interfaces/iPerfViewer\";\r\nexport * from \"./fileTools\";\r\nexport * from \"./fileTools.lts\";\r\nexport * from \"./stringTools\";\r\nexport * from \"./dataReader\";\r\nexport * from \"./minMaxReducer\";\r\nexport * from \"./depthReducer\";\r\nexport * from \"./dataStorage\";\r\nexport * from \"./sceneRecorder\";\r\nexport * from \"./khronosTextureContainer2\";\r\nexport * from \"./trajectoryClassifier\";\r\nexport * from './timer';\r\nexport * from \"./copyTools\";\r\nexport * from \"./reflector\";\r\nexport * from \"./domManagement\";\r\nexport * from \"./computePressure\";\r\nexport * from \"./PerformanceViewer/index\";"]}
@@ -1,5 +1,5 @@
1
- import { Logger } from './logger';
2
- import { _TypeStore } from './typeStore';
1
+ import { Logger } from './logger.js';
2
+ import { GetClass } from './typeStore.js';
3
3
  /**
4
4
  * Class used to enable instantiation of objects by class name
5
5
  */
@@ -15,7 +15,7 @@ var InstantiationTools = /** @class */ (function () {
15
15
  if (this.RegisteredExternalClasses && this.RegisteredExternalClasses[className]) {
16
16
  return this.RegisteredExternalClasses[className];
17
17
  }
18
- var internalClass = _TypeStore.GetClass(className);
18
+ var internalClass = GetClass(className);
19
19
  if (internalClass) {
20
20
  return internalClass;
21
21
  }
@@ -1 +1 @@
1
- {"version":3,"file":"instantiationTools.js","sourceRoot":"","sources":["../../../sourceES6/core/Misc/instantiationTools.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AAEzC;;GAEG;AACH;IAAA;IAqCA,CAAC;IA9BG;;;;OAIG;IACW,8BAAW,GAAzB,UAA0B,SAAiB;QACvC,IAAI,IAAI,CAAC,yBAAyB,IAAI,IAAI,CAAC,yBAAyB,CAAC,SAAS,CAAC,EAAE;YAC7E,OAAO,IAAI,CAAC,yBAAyB,CAAC,SAAS,CAAC,CAAC;SACpD;QAED,IAAM,aAAa,GAAG,UAAU,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;QACrD,IAAI,aAAa,EAAE;YACf,OAAO,aAAa,CAAC;SACxB;QAED,MAAM,CAAC,IAAI,CAAC,SAAS,GAAG,4CAA4C,CAAC,CAAC;QAEtE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAE/B,IAAI,EAAE,GAAQ,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC;QAC/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;YAC5C,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;SACnB;QAED,IAAI,OAAO,EAAE,KAAK,UAAU,EAAE;YAC1B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAnCD;;;OAGG;IACW,4CAAyB,GAA8B,EAAE,CAAC;IAgC5E,yBAAC;CAAA,AArCD,IAqCC;SArCY,kBAAkB","sourcesContent":["import { Logger } from './logger';\r\nimport { _TypeStore } from './typeStore';\r\n\r\n/**\r\n * Class used to enable instantiation of objects by class name\r\n */\r\nexport class InstantiationTools {\r\n /**\r\n * Use this object to register external classes like custom textures or material\r\n * to allow the loaders to instantiate them\r\n */\r\n public static RegisteredExternalClasses: { [key: string]: Object } = {};\r\n\r\n /**\r\n * Tries to instantiate a new object from a given class name\r\n * @param className defines the class name to instantiate\r\n * @returns the new object or null if the system was not able to do the instantiation\r\n */\r\n public static Instantiate(className: string): any {\r\n if (this.RegisteredExternalClasses && this.RegisteredExternalClasses[className]) {\r\n return this.RegisteredExternalClasses[className];\r\n }\r\n\r\n const internalClass = _TypeStore.GetClass(className);\r\n if (internalClass) {\r\n return internalClass;\r\n }\r\n\r\n Logger.Warn(className + \" not found, you may have missed an import.\");\r\n\r\n var arr = className.split(\".\");\r\n\r\n var fn: any = (window || this);\r\n for (var i = 0, len = arr.length; i < len; i++) {\r\n fn = fn[arr[i]];\r\n }\r\n\r\n if (typeof fn !== \"function\") {\r\n return null;\r\n }\r\n\r\n return fn;\r\n }\r\n}"]}
1
+ {"version":3,"file":"instantiationTools.js","sourceRoot":"","sources":["../../../sourceES6/core/Misc/instantiationTools.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAEvC;;GAEG;AACH;IAAA;IAqCA,CAAC;IA9BG;;;;OAIG;IACW,8BAAW,GAAzB,UAA0B,SAAiB;QACvC,IAAI,IAAI,CAAC,yBAAyB,IAAI,IAAI,CAAC,yBAAyB,CAAC,SAAS,CAAC,EAAE;YAC7E,OAAO,IAAI,CAAC,yBAAyB,CAAC,SAAS,CAAC,CAAC;SACpD;QAED,IAAM,aAAa,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,aAAa,EAAE;YACf,OAAO,aAAa,CAAC;SACxB;QAED,MAAM,CAAC,IAAI,CAAC,SAAS,GAAG,4CAA4C,CAAC,CAAC;QAEtE,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAE/B,IAAI,EAAE,GAAQ,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC;QAC/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;YAC5C,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;SACnB;QAED,IAAI,OAAO,EAAE,KAAK,UAAU,EAAE;YAC1B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAnCD;;;OAGG;IACW,4CAAyB,GAA8B,EAAE,CAAC;IAgC5E,yBAAC;CAAA,AArCD,IAqCC;SArCY,kBAAkB","sourcesContent":["import { Logger } from './logger';\r\nimport { GetClass } from './typeStore';\r\n\r\n/**\r\n * Class used to enable instantiation of objects by class name\r\n */\r\nexport class InstantiationTools {\r\n /**\r\n * Use this object to register external classes like custom textures or material\r\n * to allow the loaders to instantiate them\r\n */\r\n public static RegisteredExternalClasses: { [key: string]: Object } = {};\r\n\r\n /**\r\n * Tries to instantiate a new object from a given class name\r\n * @param className defines the class name to instantiate\r\n * @returns the new object or null if the system was not able to do the instantiation\r\n */\r\n public static Instantiate(className: string): any {\r\n if (this.RegisteredExternalClasses && this.RegisteredExternalClasses[className]) {\r\n return this.RegisteredExternalClasses[className];\r\n }\r\n\r\n const internalClass = GetClass(className);\r\n if (internalClass) {\r\n return internalClass;\r\n }\r\n\r\n Logger.Warn(className + \" not found, you may have missed an import.\");\r\n\r\n var arr = className.split(\".\");\r\n\r\n var fn: any = (window || this);\r\n for (var i = 0, len = arr.length; i < len; i++) {\r\n fn = fn[arr[i]];\r\n }\r\n\r\n if (typeof fn !== \"function\") {\r\n return null;\r\n }\r\n\r\n return fn;\r\n }\r\n}"]}
@@ -1,4 +1,4 @@
1
- import { Logger } from "../Misc/logger";
1
+ import { Logger } from "../Misc/logger.js";
2
2
  /**
3
3
  * for description see https://www.khronos.org/opengles/sdk/tools/KTX/
4
4
  * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
@@ -1,5 +1,5 @@
1
- import { WorkerPool } from './workerPool';
2
- import { Tools } from "./tools";
1
+ import { WorkerPool } from './workerPool.js';
2
+ import { Tools } from "./tools.js";
3
3
  /**
4
4
  * Class for loading KTX2 files
5
5
  */
@@ -1,4 +1,4 @@
1
- import { Vector3 } from "../Maths/math.vector";
1
+ import { Vector3 } from "../Maths/math.vector.js";
2
2
  /**
3
3
  * Class used to explode meshes (ie. to have a center and move them away from that center to better see the overall organization)
4
4
  */
@@ -1,7 +1,7 @@
1
- import { PostProcess } from "../PostProcesses/postProcess";
2
- import { PostProcessManager } from "../PostProcesses/postProcessManager";
3
- import { Observable } from "./observable";
4
- import "../Shaders/minmaxRedux.fragment";
1
+ import { PostProcess } from "../PostProcesses/postProcess.js";
2
+ import { PostProcessManager } from "../PostProcesses/postProcessManager.js";
3
+ import { Observable } from "./observable.js";
4
+ import "../Shaders/minmaxRedux.fragment.js";
5
5
  /**
6
6
  * This class computes a min/max reduction from a texture: it means it computes the minimum
7
7
  * and maximum values from all values of the texture.
@@ -120,6 +120,13 @@ export declare class Observable<T> {
120
120
  private _observers;
121
121
  private _eventState;
122
122
  private _onObserverAdded;
123
+ /**
124
+ * Create an observable from a Promise.
125
+ * @param promise a promise to observe for fulfillment.
126
+ * @param onErrorObservable an observable to notify if a promise was rejected.
127
+ * @returns the new Observable
128
+ */
129
+ static FromPromise<T, E = Error>(promise: Promise<T>, onErrorObservable?: Observable<E>): Observable<T>;
123
130
  /**
124
131
  * Gets the list of observers
125
132
  */
@@ -133,6 +133,28 @@ var Observable = /** @class */ (function () {
133
133
  this._onObserverAdded = onObserverAdded;
134
134
  }
135
135
  }
136
+ /**
137
+ * Create an observable from a Promise.
138
+ * @param promise a promise to observe for fulfillment.
139
+ * @param onErrorObservable an observable to notify if a promise was rejected.
140
+ * @returns the new Observable
141
+ */
142
+ Observable.FromPromise = function (promise, onErrorObservable) {
143
+ var observable = new Observable();
144
+ promise
145
+ .then(function (ret) {
146
+ observable.notifyObservers(ret);
147
+ })
148
+ .catch(function (err) {
149
+ if (onErrorObservable) {
150
+ onErrorObservable.notifyObservers(err);
151
+ }
152
+ else {
153
+ throw err;
154
+ }
155
+ });
156
+ return observable;
157
+ };
136
158
  Object.defineProperty(Observable.prototype, "observers", {
137
159
  /**
138
160
  * Gets the list of observers
@@ -1 +1 @@
1
- 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{ Nullable } from \"../types\";\r\n\r\n/**\r\n * A class serves as a medium between the observable and its observers\r\n */\r\nexport class EventState {\r\n\r\n /**\r\n * Create a new EventState\r\n * @param mask defines the mask associated with this state\r\n * @param skipNextObservers defines a flag which will instruct the observable to skip following observers when set to true\r\n * @param target defines the original target of the state\r\n * @param currentTarget defines the current target of the state\r\n */\r\n constructor(mask: number, skipNextObservers = false, target?: any, currentTarget?: any) {\r\n this.initialize(mask, skipNextObservers, target, currentTarget);\r\n }\r\n\r\n /**\r\n * Initialize the current event state\r\n * @param mask defines the mask associated with this state\r\n * @param skipNextObservers defines a flag which will instruct the observable to skip following observers when set to true\r\n * @param target defines the original target of the state\r\n * @param currentTarget defines the current target of the state\r\n * @returns the current event state\r\n */\r\n public initialize(mask: number, skipNextObservers = false, target?: any, currentTarget?: any): EventState {\r\n this.mask = mask;\r\n this.skipNextObservers = skipNextObservers;\r\n this.target = target;\r\n this.currentTarget = currentTarget;\r\n return this;\r\n }\r\n\r\n /**\r\n * An Observer can set this property to true to prevent subsequent observers of being notified\r\n */\r\n public skipNextObservers: boolean;\r\n\r\n /**\r\n * Get the mask value that were used to trigger the event corresponding to this EventState object\r\n */\r\n public mask: number;\r\n\r\n /**\r\n * The object that originally notified the event\r\n */\r\n public target?: any;\r\n\r\n /**\r\n * The current object in the bubbling phase\r\n */\r\n public currentTarget?: any;\r\n\r\n /**\r\n * This will be populated with the return value of the last function that was executed.\r\n * If it is the first function in the callback chain it will be the event data.\r\n */\r\n public lastReturnValue?: any;\r\n\r\n /**\r\n * User defined information that will be sent to observers\r\n */\r\n public userInfo?: any;\r\n}\r\n\r\n/**\r\n * Represent an Observer registered to a given Observable object.\r\n */\r\nexport class Observer<T> {\r\n /** @hidden */\r\n public _willBeUnregistered = false;\r\n /**\r\n * Gets or sets a property defining that the observer as to be unregistered after the next notification\r\n */\r\n public unregisterOnNextCall = false;\r\n\r\n /**\r\n * Creates a new observer\r\n * @param callback defines the callback to call when the observer is notified\r\n * @param mask defines the mask of the observer (used to filter notifications)\r\n * @param scope defines the current scope used to restore the JS context\r\n */\r\n constructor(\r\n /**\r\n * Defines the callback to call when the observer is notified\r\n */\r\n public callback: (eventData: T, eventState: EventState) => void,\r\n /**\r\n * Defines the mask of the observer (used to filter notifications)\r\n */\r\n public mask: number,\r\n /**\r\n * Defines the current scope used to restore the JS context\r\n */\r\n public scope: any = null) {\r\n }\r\n}\r\n\r\n/**\r\n * Represent a list of observers registered to multiple Observables object.\r\n */\r\nexport class MultiObserver<T> {\r\n private _observers: Nullable<Observer<T>[]>;\r\n private _observables: Nullable<Observable<T>[]>;\r\n\r\n /**\r\n * Release associated resources\r\n */\r\n public dispose(): void {\r\n if (this._observers && this._observables) {\r\n for (var index = 0; index < this._observers.length; index++) {\r\n this._observables[index].remove(this._observers[index]);\r\n }\r\n }\r\n\r\n this._observers = null;\r\n this._observables = null;\r\n }\r\n\r\n /**\r\n * Raise a callback when one of the observable will notify\r\n * @param observables defines a list of observables to watch\r\n * @param callback defines the callback to call on notification\r\n * @param mask defines the mask used to filter notifications\r\n * @param scope defines the current scope used to restore the JS context\r\n * @returns the new MultiObserver\r\n */\r\n public static Watch<T>(observables: Observable<T>[], callback: (eventData: T, eventState: EventState) => void, mask: number = -1, scope: any = null): MultiObserver<T> {\r\n let result = new MultiObserver<T>();\r\n\r\n result._observers = new Array<Observer<T>>();\r\n result._observables = observables;\r\n\r\n for (var observable of observables) {\r\n let observer = observable.add(callback, mask, false, scope);\r\n if (observer) {\r\n result._observers.push(observer);\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n}\r\n\r\n/**\r\n * The Observable class is a simple implementation of the Observable pattern.\r\n *\r\n * There's one slight particularity though: a given Observable can notify its observer using a particular mask value, only the Observers registered with this mask value will be notified.\r\n * This enable a more fine grained execution without having to rely on multiple different Observable objects.\r\n * For instance you may have a given Observable that have four different types of notifications: Move (mask = 0x01), Stop (mask = 0x02), Turn Right (mask = 0X04), Turn Left (mask = 0X08).\r\n * A given observer can register itself with only Move and Stop (mask = 0x03), then it will only be notified when one of these two occurs and will never be for Turn Left/Right.\r\n */\r\nexport class Observable<T> {\r\n private _observers = new Array<Observer<T>>();\r\n\r\n private _eventState: EventState;\r\n\r\n private _onObserverAdded: Nullable<(observer: Observer<T>) => void>;\r\n\r\n /**\r\n * Gets the list of observers\r\n */\r\n public get observers(): Array<Observer<T>> {\r\n return this._observers;\r\n }\r\n\r\n /**\r\n * Creates a new observable\r\n * @param onObserverAdded defines a callback to call when a new observer is added\r\n */\r\n constructor(onObserverAdded?: (observer: Observer<T>) => void) {\r\n this._eventState = new EventState(0);\r\n\r\n if (onObserverAdded) {\r\n this._onObserverAdded = onObserverAdded;\r\n }\r\n }\r\n\r\n /**\r\n * Create a new Observer with the specified callback\r\n * @param callback the callback that will be executed for that Observer\r\n * @param mask the mask used to filter observers\r\n * @param insertFirst if true the callback will be inserted at the first position, hence executed before the others ones. If false (default behavior) the callback will be inserted at the last position, executed after all the others already present.\r\n * @param scope optional scope for the callback to be called from\r\n * @param unregisterOnFirstCall defines if the observer as to be unregistered after the next notification\r\n * @returns the new observer created for the callback\r\n */\r\n public add(callback: (eventData: T, eventState: EventState) => void, mask: number = -1, insertFirst = false, scope: any = null, unregisterOnFirstCall = false): Nullable<Observer<T>> {\r\n if (!callback) {\r\n return null;\r\n }\r\n\r\n var observer = new Observer(callback, mask, scope);\r\n observer.unregisterOnNextCall = unregisterOnFirstCall;\r\n\r\n if (insertFirst) {\r\n this._observers.unshift(observer);\r\n } else {\r\n this._observers.push(observer);\r\n }\r\n\r\n if (this._onObserverAdded) {\r\n this._onObserverAdded(observer);\r\n }\r\n\r\n return observer;\r\n }\r\n\r\n /**\r\n * Create a new Observer with the specified callback and unregisters after the next notification\r\n * @param callback the callback that will be executed for that Observer\r\n * @returns the new observer created for the callback\r\n */\r\n public addOnce(callback: (eventData: T, eventState: EventState) => void): Nullable<Observer<T>> {\r\n return this.add(callback, undefined, undefined, undefined, true);\r\n }\r\n\r\n /**\r\n * Remove an Observer from the Observable object\r\n * @param observer the instance of the Observer to remove\r\n * @returns false if it doesn't belong to this Observable\r\n */\r\n public remove(observer: Nullable<Observer<T>>): boolean {\r\n if (!observer) {\r\n return false;\r\n }\r\n\r\n var index = this._observers.indexOf(observer);\r\n\r\n if (index !== -1) {\r\n this._deferUnregister(observer);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Remove a callback from the Observable object\r\n * @param callback the callback to remove\r\n * @param scope optional scope. If used only the callbacks with this scope will be removed\r\n * @returns false if it doesn't belong to this Observable\r\n */\r\n public removeCallback(callback: (eventData: T, eventState: EventState) => void, scope?: any): boolean {\r\n\r\n for (var index = 0; index < this._observers.length; index++) {\r\n const observer = this._observers[index];\r\n if (observer._willBeUnregistered) {\r\n continue;\r\n }\r\n if (observer.callback === callback && (!scope || scope === observer.scope)) {\r\n this._deferUnregister(observer);\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private _deferUnregister(observer: Observer<T>): void {\r\n observer.unregisterOnNextCall = false;\r\n observer._willBeUnregistered = true;\r\n setTimeout(() => {\r\n this._remove(observer);\r\n }, 0);\r\n }\r\n\r\n // This should only be called when not iterating over _observers to avoid callback skipping.\r\n // Removes an observer from the _observer Array.\r\n private _remove(observer: Nullable<Observer<T>>): boolean {\r\n if (!observer) {\r\n return false;\r\n }\r\n\r\n var index = this._observers.indexOf(observer);\r\n\r\n if (index !== -1) {\r\n this._observers.splice(index, 1);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Moves the observable to the top of the observer list making it get called first when notified\r\n * @param observer the observer to move\r\n */\r\n public makeObserverTopPriority(observer: Observer<T>) {\r\n this._remove(observer);\r\n this._observers.unshift(observer);\r\n }\r\n\r\n /**\r\n * Moves the observable to the bottom of the observer list making it get called last when notified\r\n * @param observer the observer to move\r\n */\r\n public makeObserverBottomPriority(observer: Observer<T>) {\r\n this._remove(observer);\r\n this._observers.push(observer);\r\n }\r\n\r\n /**\r\n * Notify all Observers by calling their respective callback with the given data\r\n * Will return true if all observers were executed, false if an observer set skipNextObservers to true, then prevent the subsequent ones to execute\r\n * @param eventData defines the data to send to all observers\r\n * @param mask defines the mask of the current notification (observers with incompatible mask (ie mask & observer.mask === 0) will not be notified)\r\n * @param target defines the original target of the state\r\n * @param currentTarget defines the current target of the state\r\n * @param userInfo defines any user info to send to observers\r\n * @returns false if the complete observer chain was not processed (because one observer set the skipNextObservers to true)\r\n */\r\n public notifyObservers(eventData: T, mask: number = -1, target?: any, currentTarget?: any, userInfo?: any): boolean {\r\n if (!this._observers.length) {\r\n return true;\r\n }\r\n\r\n let state = this._eventState;\r\n state.mask = mask;\r\n state.target = target;\r\n state.currentTarget = currentTarget;\r\n state.skipNextObservers = false;\r\n state.lastReturnValue = eventData;\r\n state.userInfo = userInfo;\r\n\r\n for (var obs of this._observers) {\r\n if (obs._willBeUnregistered) {\r\n continue;\r\n }\r\n\r\n if (obs.mask & mask) {\r\n if (obs.scope) {\r\n state.lastReturnValue = obs.callback.apply(obs.scope, [eventData, state]);\r\n } else {\r\n state.lastReturnValue = obs.callback(eventData, state);\r\n }\r\n\r\n if (obs.unregisterOnNextCall) {\r\n this._deferUnregister(obs);\r\n }\r\n }\r\n if (state.skipNextObservers) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Calling this will execute each callback, expecting it to be a promise or return a value.\r\n * If at any point in the chain one function fails, the promise will fail and the execution will not continue.\r\n * This is useful when a chain of events (sometimes async events) is needed to initialize a certain object\r\n * and it is crucial that all callbacks will be executed.\r\n * The order of the callbacks is kept, callbacks are not executed parallel.\r\n *\r\n * @param eventData The data to be sent to each callback\r\n * @param mask is used to filter observers defaults to -1\r\n * @param target defines the callback target (see EventState)\r\n * @param currentTarget defines he current object in the bubbling phase\r\n * @param userInfo defines any user info to send to observers\r\n * @returns {Promise<T>} will return a Promise than resolves when all callbacks executed successfully.\r\n */\r\n public notifyObserversWithPromise(eventData: T, mask: number = -1, target?: any, currentTarget?: any, userInfo?: any): Promise<T> {\r\n\r\n // create an empty promise\r\n let p: Promise<any> = Promise.resolve(eventData);\r\n\r\n // no observers? return this promise.\r\n if (!this._observers.length) {\r\n return p;\r\n }\r\n\r\n let state = this._eventState;\r\n state.mask = mask;\r\n state.target = target;\r\n state.currentTarget = currentTarget;\r\n state.skipNextObservers = false;\r\n state.userInfo = userInfo;\r\n\r\n // execute one callback after another (not using Promise.all, the order is important)\r\n this._observers.forEach((obs) => {\r\n if (state.skipNextObservers) {\r\n return;\r\n }\r\n if (obs._willBeUnregistered) {\r\n return;\r\n }\r\n if (obs.mask & mask) {\r\n if (obs.scope) {\r\n p = p.then((lastReturnedValue) => {\r\n state.lastReturnValue = lastReturnedValue;\r\n return obs.callback.apply(obs.scope, [eventData, state]);\r\n });\r\n } else {\r\n p = p.then((lastReturnedValue) => {\r\n state.lastReturnValue = lastReturnedValue;\r\n return obs.callback(eventData, state);\r\n });\r\n }\r\n if (obs.unregisterOnNextCall) {\r\n this._deferUnregister(obs);\r\n }\r\n }\r\n });\r\n\r\n // return the eventData\r\n return p.then(() => { return eventData; });\r\n }\r\n\r\n /**\r\n * Notify a specific observer\r\n * @param observer defines the observer to notify\r\n * @param eventData defines the data to be sent to each callback\r\n * @param mask is used to filter observers defaults to -1\r\n */\r\n public notifyObserver(observer: Observer<T>, eventData: T, mask: number = -1): void {\r\n if (observer._willBeUnregistered) {\r\n return;\r\n }\r\n\r\n let state = this._eventState;\r\n state.mask = mask;\r\n state.skipNextObservers = false;\r\n\r\n observer.callback(eventData, state);\r\n\r\n if (observer.unregisterOnNextCall) {\r\n this._deferUnregister(observer);\r\n }\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the observable has at least one observer\r\n * @returns true is the Observable has at least one Observer registered\r\n */\r\n public hasObservers(): boolean {\r\n return this._observers.length > 0;\r\n }\r\n\r\n /**\r\n * Clear the list of observers\r\n */\r\n public clear(): void {\r\n this._observers = new Array<Observer<T>>();\r\n this._onObserverAdded = null;\r\n }\r\n\r\n /**\r\n * Clone the current observable\r\n * @returns a new observable\r\n */\r\n public clone(): Observable<T> {\r\n var result = new Observable<T>();\r\n\r\n result._observers = this._observers.slice(0);\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Does this observable handles observer registered with a given mask\r\n * @param mask defines the mask to be tested\r\n * @return whether or not one observer registered with the given mask is handled\r\n **/\r\n public hasSpecificMask(mask: number = -1): boolean {\r\n for (var obs of this._observers) {\r\n if (obs.mask & mask || obs.mask === mask) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n}\r\n"]}
1
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{ Nullable } from \"../types\";\r\n\r\n/**\r\n * A class serves as a medium between the observable and its observers\r\n */\r\nexport class EventState {\r\n\r\n /**\r\n * Create a new EventState\r\n * @param mask defines the mask associated with this state\r\n * @param skipNextObservers defines a flag which will instruct the observable to skip following observers when set to true\r\n * @param target defines the original target of the state\r\n * @param currentTarget defines the current target of the state\r\n */\r\n constructor(mask: number, skipNextObservers = false, target?: any, currentTarget?: any) {\r\n this.initialize(mask, skipNextObservers, target, currentTarget);\r\n }\r\n\r\n /**\r\n * Initialize the current event state\r\n * @param mask defines the mask associated with this state\r\n * @param skipNextObservers defines a flag which will instruct the observable to skip following observers when set to true\r\n * @param target defines the original target of the state\r\n * @param currentTarget defines the current target of the state\r\n * @returns the current event state\r\n */\r\n public initialize(mask: number, skipNextObservers = false, target?: any, currentTarget?: any): EventState {\r\n this.mask = mask;\r\n this.skipNextObservers = skipNextObservers;\r\n this.target = target;\r\n this.currentTarget = currentTarget;\r\n return this;\r\n }\r\n\r\n /**\r\n * An Observer can set this property to true to prevent subsequent observers of being notified\r\n */\r\n public skipNextObservers: boolean;\r\n\r\n /**\r\n * Get the mask value that were used to trigger the event corresponding to this EventState object\r\n */\r\n public mask: number;\r\n\r\n /**\r\n * The object that originally notified the event\r\n */\r\n public target?: any;\r\n\r\n /**\r\n * The current object in the bubbling phase\r\n */\r\n public currentTarget?: any;\r\n\r\n /**\r\n * This will be populated with the return value of the last function that was executed.\r\n * If it is the first function in the callback chain it will be the event data.\r\n */\r\n public lastReturnValue?: any;\r\n\r\n /**\r\n * User defined information that will be sent to observers\r\n */\r\n public userInfo?: any;\r\n}\r\n\r\n/**\r\n * Represent an Observer registered to a given Observable object.\r\n */\r\nexport class Observer<T> {\r\n /** @hidden */\r\n public _willBeUnregistered = false;\r\n /**\r\n * Gets or sets a property defining that the observer as to be unregistered after the next notification\r\n */\r\n public unregisterOnNextCall = false;\r\n\r\n /**\r\n * Creates a new observer\r\n * @param callback defines the callback to call when the observer is notified\r\n * @param mask defines the mask of the observer (used to filter notifications)\r\n * @param scope defines the current scope used to restore the JS context\r\n */\r\n constructor(\r\n /**\r\n * Defines the callback to call when the observer is notified\r\n */\r\n public callback: (eventData: T, eventState: EventState) => void,\r\n /**\r\n * Defines the mask of the observer (used to filter notifications)\r\n */\r\n public mask: number,\r\n /**\r\n * Defines the current scope used to restore the JS context\r\n */\r\n public scope: any = null) {\r\n }\r\n}\r\n\r\n/**\r\n * Represent a list of observers registered to multiple Observables object.\r\n */\r\nexport class MultiObserver<T> {\r\n private _observers: Nullable<Observer<T>[]>;\r\n private _observables: Nullable<Observable<T>[]>;\r\n\r\n /**\r\n * Release associated resources\r\n */\r\n public dispose(): void {\r\n if (this._observers && this._observables) {\r\n for (var index = 0; index < this._observers.length; index++) {\r\n this._observables[index].remove(this._observers[index]);\r\n }\r\n }\r\n\r\n this._observers = null;\r\n this._observables = null;\r\n }\r\n\r\n /**\r\n * Raise a callback when one of the observable will notify\r\n * @param observables defines a list of observables to watch\r\n * @param callback defines the callback to call on notification\r\n * @param mask defines the mask used to filter notifications\r\n * @param scope defines the current scope used to restore the JS context\r\n * @returns the new MultiObserver\r\n */\r\n public static Watch<T>(observables: Observable<T>[], callback: (eventData: T, eventState: EventState) => void, mask: number = -1, scope: any = null): MultiObserver<T> {\r\n let result = new MultiObserver<T>();\r\n\r\n result._observers = new Array<Observer<T>>();\r\n result._observables = observables;\r\n\r\n for (var observable of observables) {\r\n let observer = observable.add(callback, mask, false, scope);\r\n if (observer) {\r\n result._observers.push(observer);\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n}\r\n\r\n/**\r\n * The Observable class is a simple implementation of the Observable pattern.\r\n *\r\n * There's one slight particularity though: a given Observable can notify its observer using a particular mask value, only the Observers registered with this mask value will be notified.\r\n * This enable a more fine grained execution without having to rely on multiple different Observable objects.\r\n * For instance you may have a given Observable that have four different types of notifications: Move (mask = 0x01), Stop (mask = 0x02), Turn Right (mask = 0X04), Turn Left (mask = 0X08).\r\n * A given observer can register itself with only Move and Stop (mask = 0x03), then it will only be notified when one of these two occurs and will never be for Turn Left/Right.\r\n */\r\nexport class Observable<T> {\r\n private _observers = new Array<Observer<T>>();\r\n\r\n private _eventState: EventState;\r\n\r\n private _onObserverAdded: Nullable<(observer: Observer<T>) => void>;\r\n\r\n /**\r\n * Create an observable from a Promise.\r\n * @param promise a promise to observe for fulfillment.\r\n * @param onErrorObservable an observable to notify if a promise was rejected.\r\n * @returns the new Observable\r\n */\r\n public static FromPromise<T, E = Error>(promise: Promise<T>, onErrorObservable?: Observable<E>): Observable<T> {\r\n let observable = new Observable<T>();\r\n\r\n promise\r\n .then((ret: T) => {\r\n observable.notifyObservers(ret);\r\n })\r\n .catch((err) => {\r\n if (onErrorObservable) {\r\n onErrorObservable.notifyObservers(err as E);\r\n } else {\r\n throw err;\r\n }\r\n });\r\n\r\n return observable;\r\n }\r\n\r\n /**\r\n * Gets the list of observers\r\n */\r\n public get observers(): Array<Observer<T>> {\r\n return this._observers;\r\n }\r\n\r\n /**\r\n * Creates a new observable\r\n * @param onObserverAdded defines a callback to call when a new observer is added\r\n */\r\n constructor(onObserverAdded?: (observer: Observer<T>) => void) {\r\n this._eventState = new EventState(0);\r\n\r\n if (onObserverAdded) {\r\n this._onObserverAdded = onObserverAdded;\r\n }\r\n }\r\n\r\n /**\r\n * Create a new Observer with the specified callback\r\n * @param callback the callback that will be executed for that Observer\r\n * @param mask the mask used to filter observers\r\n * @param insertFirst if true the callback will be inserted at the first position, hence executed before the others ones. If false (default behavior) the callback will be inserted at the last position, executed after all the others already present.\r\n * @param scope optional scope for the callback to be called from\r\n * @param unregisterOnFirstCall defines if the observer as to be unregistered after the next notification\r\n * @returns the new observer created for the callback\r\n */\r\n public add(callback: (eventData: T, eventState: EventState) => void, mask: number = -1, insertFirst = false, scope: any = null, unregisterOnFirstCall = false): Nullable<Observer<T>> {\r\n if (!callback) {\r\n return null;\r\n }\r\n\r\n var observer = new Observer(callback, mask, scope);\r\n observer.unregisterOnNextCall = unregisterOnFirstCall;\r\n\r\n if (insertFirst) {\r\n this._observers.unshift(observer);\r\n } else {\r\n this._observers.push(observer);\r\n }\r\n\r\n if (this._onObserverAdded) {\r\n this._onObserverAdded(observer);\r\n }\r\n\r\n return observer;\r\n }\r\n\r\n /**\r\n * Create a new Observer with the specified callback and unregisters after the next notification\r\n * @param callback the callback that will be executed for that Observer\r\n * @returns the new observer created for the callback\r\n */\r\n public addOnce(callback: (eventData: T, eventState: EventState) => void): Nullable<Observer<T>> {\r\n return this.add(callback, undefined, undefined, undefined, true);\r\n }\r\n\r\n /**\r\n * Remove an Observer from the Observable object\r\n * @param observer the instance of the Observer to remove\r\n * @returns false if it doesn't belong to this Observable\r\n */\r\n public remove(observer: Nullable<Observer<T>>): boolean {\r\n if (!observer) {\r\n return false;\r\n }\r\n\r\n var index = this._observers.indexOf(observer);\r\n\r\n if (index !== -1) {\r\n this._deferUnregister(observer);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Remove a callback from the Observable object\r\n * @param callback the callback to remove\r\n * @param scope optional scope. If used only the callbacks with this scope will be removed\r\n * @returns false if it doesn't belong to this Observable\r\n */\r\n public removeCallback(callback: (eventData: T, eventState: EventState) => void, scope?: any): boolean {\r\n\r\n for (var index = 0; index < this._observers.length; index++) {\r\n const observer = this._observers[index];\r\n if (observer._willBeUnregistered) {\r\n continue;\r\n }\r\n if (observer.callback === callback && (!scope || scope === observer.scope)) {\r\n this._deferUnregister(observer);\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private _deferUnregister(observer: Observer<T>): void {\r\n observer.unregisterOnNextCall = false;\r\n observer._willBeUnregistered = true;\r\n setTimeout(() => {\r\n this._remove(observer);\r\n }, 0);\r\n }\r\n\r\n // This should only be called when not iterating over _observers to avoid callback skipping.\r\n // Removes an observer from the _observer Array.\r\n private _remove(observer: Nullable<Observer<T>>): boolean {\r\n if (!observer) {\r\n return false;\r\n }\r\n\r\n var index = this._observers.indexOf(observer);\r\n\r\n if (index !== -1) {\r\n this._observers.splice(index, 1);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Moves the observable to the top of the observer list making it get called first when notified\r\n * @param observer the observer to move\r\n */\r\n public makeObserverTopPriority(observer: Observer<T>) {\r\n this._remove(observer);\r\n this._observers.unshift(observer);\r\n }\r\n\r\n /**\r\n * Moves the observable to the bottom of the observer list making it get called last when notified\r\n * @param observer the observer to move\r\n */\r\n public makeObserverBottomPriority(observer: Observer<T>) {\r\n this._remove(observer);\r\n this._observers.push(observer);\r\n }\r\n\r\n /**\r\n * Notify all Observers by calling their respective callback with the given data\r\n * Will return true if all observers were executed, false if an observer set skipNextObservers to true, then prevent the subsequent ones to execute\r\n * @param eventData defines the data to send to all observers\r\n * @param mask defines the mask of the current notification (observers with incompatible mask (ie mask & observer.mask === 0) will not be notified)\r\n * @param target defines the original target of the state\r\n * @param currentTarget defines the current target of the state\r\n * @param userInfo defines any user info to send to observers\r\n * @returns false if the complete observer chain was not processed (because one observer set the skipNextObservers to true)\r\n */\r\n public notifyObservers(eventData: T, mask: number = -1, target?: any, currentTarget?: any, userInfo?: any): boolean {\r\n if (!this._observers.length) {\r\n return true;\r\n }\r\n\r\n let state = this._eventState;\r\n state.mask = mask;\r\n state.target = target;\r\n state.currentTarget = currentTarget;\r\n state.skipNextObservers = false;\r\n state.lastReturnValue = eventData;\r\n state.userInfo = userInfo;\r\n\r\n for (var obs of this._observers) {\r\n if (obs._willBeUnregistered) {\r\n continue;\r\n }\r\n\r\n if (obs.mask & mask) {\r\n if (obs.scope) {\r\n state.lastReturnValue = obs.callback.apply(obs.scope, [eventData, state]);\r\n } else {\r\n state.lastReturnValue = obs.callback(eventData, state);\r\n }\r\n\r\n if (obs.unregisterOnNextCall) {\r\n this._deferUnregister(obs);\r\n }\r\n }\r\n if (state.skipNextObservers) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Calling this will execute each callback, expecting it to be a promise or return a value.\r\n * If at any point in the chain one function fails, the promise will fail and the execution will not continue.\r\n * This is useful when a chain of events (sometimes async events) is needed to initialize a certain object\r\n * and it is crucial that all callbacks will be executed.\r\n * The order of the callbacks is kept, callbacks are not executed parallel.\r\n *\r\n * @param eventData The data to be sent to each callback\r\n * @param mask is used to filter observers defaults to -1\r\n * @param target defines the callback target (see EventState)\r\n * @param currentTarget defines he current object in the bubbling phase\r\n * @param userInfo defines any user info to send to observers\r\n * @returns {Promise<T>} will return a Promise than resolves when all callbacks executed successfully.\r\n */\r\n public notifyObserversWithPromise(eventData: T, mask: number = -1, target?: any, currentTarget?: any, userInfo?: any): Promise<T> {\r\n\r\n // create an empty promise\r\n let p: Promise<any> = Promise.resolve(eventData);\r\n\r\n // no observers? return this promise.\r\n if (!this._observers.length) {\r\n return p;\r\n }\r\n\r\n let state = this._eventState;\r\n state.mask = mask;\r\n state.target = target;\r\n state.currentTarget = currentTarget;\r\n state.skipNextObservers = false;\r\n state.userInfo = userInfo;\r\n\r\n // execute one callback after another (not using Promise.all, the order is important)\r\n this._observers.forEach((obs) => {\r\n if (state.skipNextObservers) {\r\n return;\r\n }\r\n if (obs._willBeUnregistered) {\r\n return;\r\n }\r\n if (obs.mask & mask) {\r\n if (obs.scope) {\r\n p = p.then((lastReturnedValue) => {\r\n state.lastReturnValue = lastReturnedValue;\r\n return obs.callback.apply(obs.scope, [eventData, state]);\r\n });\r\n } else {\r\n p = p.then((lastReturnedValue) => {\r\n state.lastReturnValue = lastReturnedValue;\r\n return obs.callback(eventData, state);\r\n });\r\n }\r\n if (obs.unregisterOnNextCall) {\r\n this._deferUnregister(obs);\r\n }\r\n }\r\n });\r\n\r\n // return the eventData\r\n return p.then(() => { return eventData; });\r\n }\r\n\r\n /**\r\n * Notify a specific observer\r\n * @param observer defines the observer to notify\r\n * @param eventData defines the data to be sent to each callback\r\n * @param mask is used to filter observers defaults to -1\r\n */\r\n public notifyObserver(observer: Observer<T>, eventData: T, mask: number = -1): void {\r\n if (observer._willBeUnregistered) {\r\n return;\r\n }\r\n\r\n let state = this._eventState;\r\n state.mask = mask;\r\n state.skipNextObservers = false;\r\n\r\n observer.callback(eventData, state);\r\n\r\n if (observer.unregisterOnNextCall) {\r\n this._deferUnregister(observer);\r\n }\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the observable has at least one observer\r\n * @returns true is the Observable has at least one Observer registered\r\n */\r\n public hasObservers(): boolean {\r\n return this._observers.length > 0;\r\n }\r\n\r\n /**\r\n * Clear the list of observers\r\n */\r\n public clear(): void {\r\n this._observers = new Array<Observer<T>>();\r\n this._onObserverAdded = null;\r\n }\r\n\r\n /**\r\n * Clone the current observable\r\n * @returns a new observable\r\n */\r\n public clone(): Observable<T> {\r\n var result = new Observable<T>();\r\n\r\n result._observers = this._observers.slice(0);\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Does this observable handles observer registered with a given mask\r\n * @param mask defines the mask to be tested\r\n * @return whether or not one observer registered with the given mask is handled\r\n **/\r\n public hasSpecificMask(mask: number = -1): boolean {\r\n for (var obs of this._observers) {\r\n if (obs.mask & mask || obs.mask === mask) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n}\r\n"]}
@@ -1,4 +1,4 @@
1
- import { Observable } from "./observable";
1
+ import { Observable } from "./observable.js";
2
2
  Observable.prototype.runCoroutineAsync = function (coroutineIterator) {
3
3
  var _this = this;
4
4
  if (!this.coroutineIterators) {
@@ -1,4 +1,4 @@
1
- import { PrecisionDate } from './precisionDate';
1
+ import { PrecisionDate } from './precisionDate.js';
2
2
  /**
3
3
  * This class is used to track a performance counter which is number based.
4
4
  * The user has access to many properties which give statistics of different nature.
@@ -1,4 +1,4 @@
1
- import { PrecisionDate } from "./precisionDate";
1
+ import { PrecisionDate } from "./precisionDate.js";
2
2
  /**
3
3
  * Performance monitor tracks rolling average frame-time and frame-time variance over a user defined sliding-window
4
4
  */
@@ -1,4 +1,4 @@
1
- import { Vector3, Matrix } from '../Maths/math.vector';
1
+ import { Vector3, Matrix } from '../Maths/math.vector.js';
2
2
  /**
3
3
  * Class containing a set of static utilities functions for managing Pivots
4
4
  * @hidden
@@ -1,4 +1,4 @@
1
- import { DomManagement } from './domManagement';
1
+ import { DomManagement } from './domManagement.js';
2
2
  /**
3
3
  * Class containing a set of static utilities functions for precision date
4
4
  */
package/Misc/reflector.js CHANGED
@@ -1,6 +1,6 @@
1
- import { Logger } from "./logger";
2
- import { SceneSerializer } from "./sceneSerializer";
3
- import { StringTools } from "./stringTools";
1
+ import { Logger } from "./logger.js";
2
+ import { SceneSerializer } from "./sceneSerializer.js";
3
+ import { StartsWith } from "./stringTools.js";
4
4
  /**
5
5
  * Class used to connect with the reflector zone of the sandbox via the reflector bridge
6
6
  * @since 5.0.0
@@ -19,7 +19,7 @@ var Reflector = /** @class */ (function () {
19
19
  this._webSocket = new WebSocket("ws://" + hostname + ":" + port);
20
20
  this._webSocket.onmessage = function (event) {
21
21
  var message = event.data;
22
- if (StringTools.StartsWith(message, Reflector.SERVER_PREFIX)) {
22
+ if (StartsWith(message, Reflector.SERVER_PREFIX)) {
23
23
  var serverMessage = message.substr(Reflector.SERVER_PREFIX.length);
24
24
  Logger.Log("[Reflector] Received server message: " + serverMessage.substr(0, 64));
25
25
  _this._handleServerMessage(serverMessage);
@@ -1 +1 @@
1
- {"version":3,"file":"reflector.js","sourceRoot":"","sources":["../../../sourceES6/core/Misc/reflector.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;;GAGG;AACH;IAMI;;;;;OAKG;IACH,mBAAmB,KAAY,EAAE,QAAgB,EAAE,IAAY;QAA/D,iBAsBC;QArBG,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,MAAM,CAAC,GAAG,CAAC,oCAAkC,QAAQ,SAAI,IAAM,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,GAAG,IAAI,SAAS,CAAC,UAAQ,QAAQ,SAAI,IAAM,CAAC,CAAC;QAE5D,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,UAAC,KAAK;YAC9B,IAAM,OAAO,GAAW,KAAK,CAAC,IAAI,CAAC;YACnC,IAAI,WAAW,CAAC,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC,aAAa,CAAC,EAAE;gBAC1D,IAAM,aAAa,GAAG,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBACrE,MAAM,CAAC,GAAG,CAAC,0CAAwC,aAAa,CAAC,MAAM,CAAC,CAAC,EAAE,EAAE,CAAG,CAAC,CAAC;gBAClF,KAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;gBACzC,OAAO;aACV;iBAAM;gBACH,MAAM,CAAC,GAAG,CAAC,0CAAwC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,EAAE,CAAG,CAAC,CAAC;gBAC5E,KAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;aACtC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,UAAU,CAAC,OAAO,GAAG,UAAC,KAAK;YAC5B,MAAM,CAAC,GAAG,CAAC,8BAA4B,KAAK,CAAC,IAAI,SAAI,KAAK,CAAC,MAAQ,CAAC,CAAC;QACzE,CAAC,CAAC;IACN,CAAC;IAED;;OAEG;IACI,yBAAK,GAAZ;QACI,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;IAC5B,CAAC;IAEO,wCAAoB,GAA5B,UAA6B,OAAe;QAA5C,iBASC;QARG,QAAQ,OAAO,EAAE;YACb,KAAK,WAAW,CAAC,CAAC;gBACd,eAAe,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,UAAC,UAAU;oBACxD,KAAI,CAAC,UAAU,CAAC,IAAI,CAAC,UAAQ,IAAI,CAAC,SAAS,CAAC,UAAU,CAAG,CAAC,CAAC;gBAC/D,CAAC,CAAC,CAAC;gBACH,MAAM;aACT;SACJ;IACL,CAAC;IAEO,wCAAoB,GAA5B,UAA6B,OAAe;QACxC,aAAa;IACjB,CAAC;IAvDuB,uBAAa,GAAG,IAAI,CAAC;IAwDjD,gBAAC;CAAA,AAzDD,IAyDC;SAzDY,SAAS","sourcesContent":["import { Scene } from \"../scene\";\r\nimport { Logger } from \"./logger\";\r\nimport { SceneSerializer } from \"./sceneSerializer\";\r\nimport { StringTools } from \"./stringTools\";\r\n\r\n/**\r\n * Class used to connect with the reflector zone of the sandbox via the reflector bridge\r\n * @since 5.0.0\r\n */\r\nexport class Reflector {\r\n private static readonly SERVER_PREFIX = \"$$\";\r\n\r\n private _scene: Scene;\r\n private _webSocket: WebSocket;\r\n\r\n /**\r\n * Constructs a reflector object.\r\n * @param scene The scene to use\r\n * @param hostname The hostname of the reflector bridge\r\n * @param port The port of the reflector bridge\r\n */\r\n public constructor(scene: Scene, hostname: string, port: number) {\r\n this._scene = scene;\r\n\r\n Logger.Log(`[Reflector] Connecting to ws://${hostname}:${port}`);\r\n this._webSocket = new WebSocket(`ws://${hostname}:${port}`);\r\n\r\n this._webSocket.onmessage = (event) => {\r\n const message: string = event.data;\r\n if (StringTools.StartsWith(message, Reflector.SERVER_PREFIX)) {\r\n const serverMessage = message.substr(Reflector.SERVER_PREFIX.length);\r\n Logger.Log(`[Reflector] Received server message: ${serverMessage.substr(0, 64)}`);\r\n this._handleServerMessage(serverMessage);\r\n return;\r\n } else {\r\n Logger.Log(`[Reflector] Received client message: ${message.substr(0, 64)}`);\r\n this._handleClientMessage(message);\r\n }\r\n };\r\n\r\n this._webSocket.onclose = (event) => {\r\n Logger.Log(`[Reflector] Disconnected ${event.code} ${event.reason}`);\r\n };\r\n }\r\n\r\n /**\r\n * Closes the reflector connection\r\n */\r\n public close(): void {\r\n this._webSocket.close();\r\n }\r\n\r\n private _handleServerMessage(message: string): void {\r\n switch (message) {\r\n case \"connected\": {\r\n SceneSerializer.SerializeAsync(this._scene).then((serialized) => {\r\n this._webSocket.send(`load|${JSON.stringify(serialized)}`);\r\n });\r\n break;\r\n }\r\n }\r\n }\r\n\r\n private _handleClientMessage(message: string): void {\r\n // do nothing\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"reflector.js","sourceRoot":"","sources":["../../../sourceES6/core/Misc/reflector.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C;;;GAGG;AACH;IAMI;;;;;OAKG;IACH,mBAAmB,KAAY,EAAE,QAAgB,EAAE,IAAY;QAA/D,iBAsBC;QArBG,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,MAAM,CAAC,GAAG,CAAC,oCAAkC,QAAQ,SAAI,IAAM,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,GAAG,IAAI,SAAS,CAAC,UAAQ,QAAQ,SAAI,IAAM,CAAC,CAAC;QAE5D,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,UAAC,KAAK;YAC9B,IAAM,OAAO,GAAW,KAAK,CAAC,IAAI,CAAC;YACnC,IAAI,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC,aAAa,CAAC,EAAE;gBAC9C,IAAM,aAAa,GAAG,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBACrE,MAAM,CAAC,GAAG,CAAC,0CAAwC,aAAa,CAAC,MAAM,CAAC,CAAC,EAAE,EAAE,CAAG,CAAC,CAAC;gBAClF,KAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;gBACzC,OAAO;aACV;iBAAM;gBACH,MAAM,CAAC,GAAG,CAAC,0CAAwC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,EAAE,CAAG,CAAC,CAAC;gBAC5E,KAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;aACtC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,UAAU,CAAC,OAAO,GAAG,UAAC,KAAK;YAC5B,MAAM,CAAC,GAAG,CAAC,8BAA4B,KAAK,CAAC,IAAI,SAAI,KAAK,CAAC,MAAQ,CAAC,CAAC;QACzE,CAAC,CAAC;IACN,CAAC;IAED;;OAEG;IACI,yBAAK,GAAZ;QACI,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;IAC5B,CAAC;IAEO,wCAAoB,GAA5B,UAA6B,OAAe;QAA5C,iBASC;QARG,QAAQ,OAAO,EAAE;YACb,KAAK,WAAW,CAAC,CAAC;gBACd,eAAe,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,UAAC,UAAU;oBACxD,KAAI,CAAC,UAAU,CAAC,IAAI,CAAC,UAAQ,IAAI,CAAC,SAAS,CAAC,UAAU,CAAG,CAAC,CAAC;gBAC/D,CAAC,CAAC,CAAC;gBACH,MAAM;aACT;SACJ;IACL,CAAC;IAEO,wCAAoB,GAA5B,UAA6B,OAAe;QACxC,aAAa;IACjB,CAAC;IAvDuB,uBAAa,GAAG,IAAI,CAAC;IAwDjD,gBAAC;CAAA,AAzDD,IAyDC;SAzDY,SAAS","sourcesContent":["import { Scene } from \"../scene\";\r\nimport { Logger } from \"./logger\";\r\nimport { SceneSerializer } from \"./sceneSerializer\";\r\nimport { StartsWith } from \"./stringTools\";\r\n\r\n/**\r\n * Class used to connect with the reflector zone of the sandbox via the reflector bridge\r\n * @since 5.0.0\r\n */\r\nexport class Reflector {\r\n private static readonly SERVER_PREFIX = \"$$\";\r\n\r\n private _scene: Scene;\r\n private _webSocket: WebSocket;\r\n\r\n /**\r\n * Constructs a reflector object.\r\n * @param scene The scene to use\r\n * @param hostname The hostname of the reflector bridge\r\n * @param port The port of the reflector bridge\r\n */\r\n public constructor(scene: Scene, hostname: string, port: number) {\r\n this._scene = scene;\r\n\r\n Logger.Log(`[Reflector] Connecting to ws://${hostname}:${port}`);\r\n this._webSocket = new WebSocket(`ws://${hostname}:${port}`);\r\n\r\n this._webSocket.onmessage = (event) => {\r\n const message: string = event.data;\r\n if (StartsWith(message, Reflector.SERVER_PREFIX)) {\r\n const serverMessage = message.substr(Reflector.SERVER_PREFIX.length);\r\n Logger.Log(`[Reflector] Received server message: ${serverMessage.substr(0, 64)}`);\r\n this._handleServerMessage(serverMessage);\r\n return;\r\n } else {\r\n Logger.Log(`[Reflector] Received client message: ${message.substr(0, 64)}`);\r\n this._handleClientMessage(message);\r\n }\r\n };\r\n\r\n this._webSocket.onclose = (event) => {\r\n Logger.Log(`[Reflector] Disconnected ${event.code} ${event.reason}`);\r\n };\r\n }\r\n\r\n /**\r\n * Closes the reflector connection\r\n */\r\n public close(): void {\r\n this._webSocket.close();\r\n }\r\n\r\n private _handleServerMessage(message: string): void {\r\n switch (message) {\r\n case \"connected\": {\r\n SceneSerializer.SerializeAsync(this._scene).then((serialized) => {\r\n this._webSocket.send(`load|${JSON.stringify(serialized)}`);\r\n });\r\n break;\r\n }\r\n }\r\n }\r\n\r\n private _handleClientMessage(message: string): void {\r\n // do nothing\r\n }\r\n}\r\n"]}
@@ -1,7 +1,7 @@
1
- import { PostProcess } from "../PostProcesses/postProcess";
2
- import "../Shaders/rgbdDecode.fragment";
3
- import "../Engines/Extensions/engine.renderTarget";
4
- import { TextureTools } from './textureTools';
1
+ import { PostProcess } from "../PostProcesses/postProcess.js";
2
+ import "../Shaders/rgbdDecode.fragment.js";
3
+ import "../Engines/Extensions/engine.renderTarget.js";
4
+ import { ApplyPostProcess } from './textureTools.js';
5
5
  /**
6
6
  * Class used to host RGBD texture specific utilities
7
7
  */
@@ -88,7 +88,7 @@ var RGBDTextureTools = /** @class */ (function () {
88
88
  */
89
89
  RGBDTextureTools.EncodeTextureToRGBD = function (internalTexture, scene, outputTextureType) {
90
90
  if (outputTextureType === void 0) { outputTextureType = 0; }
91
- return TextureTools.ApplyPostProcess("rgbdEncode", internalTexture, scene, outputTextureType, 1, 5);
91
+ return ApplyPostProcess("rgbdEncode", internalTexture, scene, outputTextureType, 1, 5);
92
92
  };
93
93
  return RGBDTextureTools;
94
94
  }());
@@ -1 +1 @@
1
- {"version":3,"file":"rgbdTextureTools.js","sourceRoot":"","sources":["../../../sourceES6/core/Misc/rgbdTextureTools.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,gCAAgC,CAAC;AAGxC,OAAO,2CAA2C,CAAC;AACnD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAM9C;;GAEG;AACH;IAAA;IA4FA,CAAC;IA3FG;;;OAGG;IACW,kCAAiB,GAA/B,UAAgC,OAAgB;QAC5C,IAAM,eAAe,GAAG,OAAO,CAAC,QAAQ,CAAC;QACzC,IAAI,CAAC,eAAe,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACrC,OAAO;SACV;QAED,yBAAyB;QACzB,IAAM,MAAM,GAAG,eAAe,CAAC,SAAS,EAAY,CAAC;QACrD,IAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;QAC9B,IAAM,OAAO,GAAG,eAAe,CAAC,OAAO,CAAC;QACxC,IAAI,aAAa,GAAG,KAAK,CAAC;QAE1B,wDAAwD;QACxD,IAAI,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,+BAA+B,EAAE;YACrE,aAAa,GAAG,IAAI,CAAC;YACrB,eAAe,CAAC,IAAI,GAAG,CAAC,CAAC;SAC5B;QACD,wDAAwD;aACnD,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,2BAA2B,EAAE;YAClE,aAAa,GAAG,IAAI,CAAC;YACrB,eAAe,CAAC,IAAI,GAAG,CAAC,CAAC;SAC5B;QAED,IAAI,aAAa,EAAE;YACf,4BAA4B;YAC5B,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;YAChC,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;YAChC,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;SACnC;QAED,IAAM,iBAAiB,GAAG;YACtB,iCAAiC;YACjC,IAAI,aAAa,EAAE;gBACf,oCAAoC;gBACpC,IAAM,iBAAe,GAAG,IAAI,WAAW,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,eAAe,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;gBAEpK,mCAAmC;gBACnC,IAAM,iBAAe,GAAG,MAAM,CAAC,yBAAyB,CAAC,eAAe,CAAC,KAAK,EAAE;oBAC5E,mBAAmB,EAAE,KAAK;oBAC1B,eAAe,EAAE,KAAK;oBACtB,qBAAqB,EAAE,KAAK;oBAC5B,YAAY,EAAE,eAAe,CAAC,YAAY;oBAC1C,IAAI,EAAE,eAAe,CAAC,IAAI;oBAC1B,MAAM,EAAE,CAAC;iBACZ,CAAC,CAAC;gBAEH,iBAAe,CAAC,SAAS,EAAE,CAAC,mBAAmB,CAAC;oBAC5C,iBAAiB;oBACjB,iBAAe,CAAC,OAAO,GAAG,UAAC,MAAM;wBAC7B,MAAM,CAAC,YAAY,CAAC,gBAAgB,EAAE,eAAe,CAAC,CAAC;wBACvD,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACpC,CAAC,CAAC;oBACF,OAAO,CAAC,QAAQ,EAAG,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC,iBAAgB,CAAC,EAAE,iBAAe,EAAE,IAAI,CAAC,CAAC;oBAE/F,UAAU;oBACV,MAAM,CAAC,yBAAyB,EAAE,CAAC;oBACnC,MAAM,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;oBACxC,IAAI,iBAAe,EAAE;wBACjB,iBAAe,CAAC,OAAO,EAAE,CAAC;qBAC7B;oBAED,gBAAgB;oBAChB,iBAAe,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;oBAE7C,8BAA8B;oBAC9B,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;gBACnC,CAAC,CAAC,CAAC;aACN;QACL,CAAC,CAAC;QAEF,IAAI,OAAO,EAAE;YACT,iBAAiB,EAAE,CAAC;SACvB;aAAM;YACH,OAAO,CAAC,gBAAgB,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;SACvD;IACL,CAAC;IAED;;;;;;OAMG;IACW,oCAAmB,GAAjC,UAAkC,eAAgC,EAAE,KAAY,EAAE,iBAAqB;QAArB,kCAAA,EAAA,qBAAqB;QACnG,OAAO,YAAY,CAAC,gBAAgB,CAAC,YAAY,EAAE,eAAe,EAAE,KAAK,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACxG,CAAC;IACL,uBAAC;AAAD,CAAC,AA5FD,IA4FC","sourcesContent":["\r\nimport { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport \"../Shaders/rgbdDecode.fragment\";\r\nimport { Engine } from '../Engines/engine';\r\n\r\nimport \"../Engines/Extensions/engine.renderTarget\";\r\nimport { TextureTools } from './textureTools';\r\n\r\ndeclare type Texture = import(\"../Materials/Textures/texture\").Texture;\r\ndeclare type InternalTexture = import(\"../Materials/Textures/internalTexture\").InternalTexture;\r\ndeclare type Scene = import(\"../scene\").Scene;\r\n\r\n/**\r\n * Class used to host RGBD texture specific utilities\r\n */\r\nexport class RGBDTextureTools {\r\n /**\r\n * Expand the RGBD Texture from RGBD to Half Float if possible.\r\n * @param texture the texture to expand.\r\n */\r\n public static ExpandRGBDTexture(texture: Texture) {\r\n const internalTexture = texture._texture;\r\n if (!internalTexture || !texture.isRGBD) {\r\n return;\r\n }\r\n\r\n // Gets everything ready.\r\n const engine = internalTexture.getEngine() as Engine;\r\n const caps = engine.getCaps();\r\n const isReady = internalTexture.isReady;\r\n let expandTexture = false;\r\n\r\n // If half float available we can uncompress the texture\r\n if (caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering) {\r\n expandTexture = true;\r\n internalTexture.type = 2;\r\n }\r\n // If full float available we can uncompress the texture\r\n else if (caps.textureFloatRender && caps.textureFloatLinearFiltering) {\r\n expandTexture = true;\r\n internalTexture.type = 1;\r\n }\r\n\r\n if (expandTexture) {\r\n // Do not use during decode.\r\n internalTexture.isReady = false;\r\n internalTexture._isRGBD = false;\r\n internalTexture.invertY = false;\r\n }\r\n\r\n const expandRGBDTexture = () => {\r\n // Expand the texture if possible\r\n if (expandTexture) {\r\n // Simply run through the decode PP.\r\n const rgbdPostProcess = new PostProcess(\"rgbdDecode\", \"rgbdDecode\", null, null, 1, null, 3, engine, false, undefined, internalTexture.type, undefined, null, false);\r\n\r\n // Hold the output of the decoding.\r\n const expandedTexture = engine.createRenderTargetTexture(internalTexture.width, {\r\n generateDepthBuffer: false,\r\n generateMipMaps: false,\r\n generateStencilBuffer: false,\r\n samplingMode: internalTexture.samplingMode,\r\n type: internalTexture.type,\r\n format: 5\r\n });\r\n\r\n rgbdPostProcess.getEffect().executeWhenCompiled(() => {\r\n // PP Render Pass\r\n rgbdPostProcess.onApply = (effect) => {\r\n effect._bindTexture(\"textureSampler\", internalTexture);\r\n effect.setFloat2(\"scale\", 1, 1);\r\n };\r\n texture.getScene()!.postProcessManager.directRender([rgbdPostProcess!], expandedTexture, true);\r\n\r\n // Cleanup\r\n engine.restoreDefaultFramebuffer();\r\n engine._releaseTexture(internalTexture);\r\n if (rgbdPostProcess) {\r\n rgbdPostProcess.dispose();\r\n }\r\n\r\n // Internal Swap\r\n expandedTexture._swapAndDie(internalTexture);\r\n\r\n // Ready to get rolling again.\r\n internalTexture.isReady = true;\r\n });\r\n }\r\n };\r\n\r\n if (isReady) {\r\n expandRGBDTexture();\r\n } else {\r\n texture.onLoadObservable.addOnce(expandRGBDTexture);\r\n }\r\n }\r\n\r\n /**\r\n * Encode the texture to RGBD if possible.\r\n * @param internalTexture the texture to encode\r\n * @param scene the scene hosting the texture\r\n * @param outputTextureType type of the texture in which the encoding is performed\r\n * @return a promise with the internalTexture having its texture replaced by the result of the processing\r\n */\r\n public static EncodeTextureToRGBD(internalTexture: InternalTexture, scene: Scene, outputTextureType = 0): Promise<InternalTexture> {\r\n return TextureTools.ApplyPostProcess(\"rgbdEncode\", internalTexture, scene, outputTextureType, 1, 5);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"rgbdTextureTools.js","sourceRoot":"","sources":["../../../sourceES6/core/Misc/rgbdTextureTools.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,gCAAgC,CAAC;AAGxC,OAAO,2CAA2C,CAAC;AACnD,OAAO,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AAMlD;;GAEG;AACH;IAAA;IA4FA,CAAC;IA3FG;;;OAGG;IACW,kCAAiB,GAA/B,UAAgC,OAAgB;QAC5C,IAAM,eAAe,GAAG,OAAO,CAAC,QAAQ,CAAC;QACzC,IAAI,CAAC,eAAe,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACrC,OAAO;SACV;QAED,yBAAyB;QACzB,IAAM,MAAM,GAAG,eAAe,CAAC,SAAS,EAAY,CAAC;QACrD,IAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;QAC9B,IAAM,OAAO,GAAG,eAAe,CAAC,OAAO,CAAC;QACxC,IAAI,aAAa,GAAG,KAAK,CAAC;QAE1B,wDAAwD;QACxD,IAAI,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,+BAA+B,EAAE;YACrE,aAAa,GAAG,IAAI,CAAC;YACrB,eAAe,CAAC,IAAI,GAAG,CAAC,CAAC;SAC5B;QACD,wDAAwD;aACnD,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,2BAA2B,EAAE;YAClE,aAAa,GAAG,IAAI,CAAC;YACrB,eAAe,CAAC,IAAI,GAAG,CAAC,CAAC;SAC5B;QAED,IAAI,aAAa,EAAE;YACf,4BAA4B;YAC5B,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;YAChC,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;YAChC,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;SACnC;QAED,IAAM,iBAAiB,GAAG;YACtB,iCAAiC;YACjC,IAAI,aAAa,EAAE;gBACf,oCAAoC;gBACpC,IAAM,iBAAe,GAAG,IAAI,WAAW,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,eAAe,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;gBAEpK,mCAAmC;gBACnC,IAAM,iBAAe,GAAG,MAAM,CAAC,yBAAyB,CAAC,eAAe,CAAC,KAAK,EAAE;oBAC5E,mBAAmB,EAAE,KAAK;oBAC1B,eAAe,EAAE,KAAK;oBACtB,qBAAqB,EAAE,KAAK;oBAC5B,YAAY,EAAE,eAAe,CAAC,YAAY;oBAC1C,IAAI,EAAE,eAAe,CAAC,IAAI;oBAC1B,MAAM,EAAE,CAAC;iBACZ,CAAC,CAAC;gBAEH,iBAAe,CAAC,SAAS,EAAE,CAAC,mBAAmB,CAAC;oBAC5C,iBAAiB;oBACjB,iBAAe,CAAC,OAAO,GAAG,UAAC,MAAM;wBAC7B,MAAM,CAAC,YAAY,CAAC,gBAAgB,EAAE,eAAe,CAAC,CAAC;wBACvD,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACpC,CAAC,CAAC;oBACF,OAAO,CAAC,QAAQ,EAAG,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC,iBAAgB,CAAC,EAAE,iBAAe,EAAE,IAAI,CAAC,CAAC;oBAE/F,UAAU;oBACV,MAAM,CAAC,yBAAyB,EAAE,CAAC;oBACnC,MAAM,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;oBACxC,IAAI,iBAAe,EAAE;wBACjB,iBAAe,CAAC,OAAO,EAAE,CAAC;qBAC7B;oBAED,gBAAgB;oBAChB,iBAAe,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;oBAE7C,8BAA8B;oBAC9B,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;gBACnC,CAAC,CAAC,CAAC;aACN;QACL,CAAC,CAAC;QAEF,IAAI,OAAO,EAAE;YACT,iBAAiB,EAAE,CAAC;SACvB;aAAM;YACH,OAAO,CAAC,gBAAgB,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;SACvD;IACL,CAAC;IAED;;;;;;OAMG;IACW,oCAAmB,GAAjC,UAAkC,eAAgC,EAAE,KAAY,EAAE,iBAAqB;QAArB,kCAAA,EAAA,qBAAqB;QACnG,OAAO,gBAAgB,CAAC,YAAY,EAAE,eAAe,EAAE,KAAK,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3F,CAAC;IACL,uBAAC;AAAD,CAAC,AA5FD,IA4FC","sourcesContent":["\r\nimport { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport \"../Shaders/rgbdDecode.fragment\";\r\nimport { Engine } from '../Engines/engine';\r\n\r\nimport \"../Engines/Extensions/engine.renderTarget\";\r\nimport { ApplyPostProcess } from './textureTools';\r\n\r\ndeclare type Texture = import(\"../Materials/Textures/texture\").Texture;\r\ndeclare type InternalTexture = import(\"../Materials/Textures/internalTexture\").InternalTexture;\r\ndeclare type Scene = import(\"../scene\").Scene;\r\n\r\n/**\r\n * Class used to host RGBD texture specific utilities\r\n */\r\nexport class RGBDTextureTools {\r\n /**\r\n * Expand the RGBD Texture from RGBD to Half Float if possible.\r\n * @param texture the texture to expand.\r\n */\r\n public static ExpandRGBDTexture(texture: Texture) {\r\n const internalTexture = texture._texture;\r\n if (!internalTexture || !texture.isRGBD) {\r\n return;\r\n }\r\n\r\n // Gets everything ready.\r\n const engine = internalTexture.getEngine() as Engine;\r\n const caps = engine.getCaps();\r\n const isReady = internalTexture.isReady;\r\n let expandTexture = false;\r\n\r\n // If half float available we can uncompress the texture\r\n if (caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering) {\r\n expandTexture = true;\r\n internalTexture.type = 2;\r\n }\r\n // If full float available we can uncompress the texture\r\n else if (caps.textureFloatRender && caps.textureFloatLinearFiltering) {\r\n expandTexture = true;\r\n internalTexture.type = 1;\r\n }\r\n\r\n if (expandTexture) {\r\n // Do not use during decode.\r\n internalTexture.isReady = false;\r\n internalTexture._isRGBD = false;\r\n internalTexture.invertY = false;\r\n }\r\n\r\n const expandRGBDTexture = () => {\r\n // Expand the texture if possible\r\n if (expandTexture) {\r\n // Simply run through the decode PP.\r\n const rgbdPostProcess = new PostProcess(\"rgbdDecode\", \"rgbdDecode\", null, null, 1, null, 3, engine, false, undefined, internalTexture.type, undefined, null, false);\r\n\r\n // Hold the output of the decoding.\r\n const expandedTexture = engine.createRenderTargetTexture(internalTexture.width, {\r\n generateDepthBuffer: false,\r\n generateMipMaps: false,\r\n generateStencilBuffer: false,\r\n samplingMode: internalTexture.samplingMode,\r\n type: internalTexture.type,\r\n format: 5\r\n });\r\n\r\n rgbdPostProcess.getEffect().executeWhenCompiled(() => {\r\n // PP Render Pass\r\n rgbdPostProcess.onApply = (effect) => {\r\n effect._bindTexture(\"textureSampler\", internalTexture);\r\n effect.setFloat2(\"scale\", 1, 1);\r\n };\r\n texture.getScene()!.postProcessManager.directRender([rgbdPostProcess!], expandedTexture, true);\r\n\r\n // Cleanup\r\n engine.restoreDefaultFramebuffer();\r\n engine._releaseTexture(internalTexture);\r\n if (rgbdPostProcess) {\r\n rgbdPostProcess.dispose();\r\n }\r\n\r\n // Internal Swap\r\n expandedTexture._swapAndDie(internalTexture);\r\n\r\n // Ready to get rolling again.\r\n internalTexture.isReady = true;\r\n });\r\n }\r\n };\r\n\r\n if (isReady) {\r\n expandRGBDTexture();\r\n } else {\r\n texture.onLoadObservable.addOnce(expandRGBDTexture);\r\n }\r\n }\r\n\r\n /**\r\n * Encode the texture to RGBD if possible.\r\n * @param internalTexture the texture to encode\r\n * @param scene the scene hosting the texture\r\n * @param outputTextureType type of the texture in which the encoding is performed\r\n * @return a promise with the internalTexture having its texture replaced by the result of the processing\r\n */\r\n public static EncodeTextureToRGBD(internalTexture: InternalTexture, scene: Scene, outputTextureType = 0): Promise<InternalTexture> {\r\n return ApplyPostProcess(\"rgbdEncode\", internalTexture, scene, outputTextureType, 1, 5);\r\n }\r\n}\r\n"]}
@@ -1,7 +1,7 @@
1
1
  import { __extends } from "tslib";
2
- import { EngineStore } from "../Engines/engineStore";
3
- import { Mesh } from "../Meshes/mesh";
4
- import { Observable } from "./observable";
2
+ import { EngineStore } from "../Engines/engineStore.js";
3
+ import { Mesh } from "../Meshes/mesh.js";
4
+ import { Observable } from "./observable.js";
5
5
  /**
6
6
  * Defines the root class used to create scene optimization to use with SceneOptimizer
7
7
  * @description More details at https://doc.babylonjs.com/how_to/how_to_use_sceneoptimizer
@@ -1,17 +1,17 @@
1
- import { SceneSerializer } from './sceneSerializer';
2
- import { Mesh } from '../Meshes/mesh';
3
- import { Light } from '../Lights/light';
4
- import { Camera } from '../Cameras/camera';
5
- import { Skeleton } from '../Bones/skeleton';
6
- import { Material } from '../Materials/material';
7
- import { MultiMaterial } from '../Materials/multiMaterial';
8
- import { TransformNode } from '../Meshes/transformNode';
9
- import { ParticleSystem } from '../Particles/particleSystem';
10
- import { MorphTargetManager } from '../Morph/morphTargetManager';
11
- import { ShadowGenerator } from '../Lights/Shadows/shadowGenerator';
12
- import { PostProcess } from '../PostProcesses/postProcess';
13
- import { Texture } from "../Materials/Textures/texture";
14
- import { SerializationHelper } from './decorators';
1
+ import { SceneSerializer } from './sceneSerializer.js';
2
+ import { Mesh } from '../Meshes/mesh.js';
3
+ import { Light } from '../Lights/light.js';
4
+ import { Camera } from '../Cameras/camera.js';
5
+ import { Skeleton } from '../Bones/skeleton.js';
6
+ import { Material } from '../Materials/material.js';
7
+ import { MultiMaterial } from '../Materials/multiMaterial.js';
8
+ import { TransformNode } from '../Meshes/transformNode.js';
9
+ import { ParticleSystem } from '../Particles/particleSystem.js';
10
+ import { MorphTargetManager } from '../Morph/morphTargetManager.js';
11
+ import { ShadowGenerator } from '../Lights/Shadows/shadowGenerator.js';
12
+ import { PostProcess } from '../PostProcesses/postProcess.js';
13
+ import { Texture } from "../Materials/Textures/texture.js";
14
+ import { SerializationHelper } from './decorators.js';
15
15
  /**
16
16
  * Class used to record delta files between 2 scene states
17
17
  */
@@ -1,7 +1,7 @@
1
- import { Mesh } from "../Meshes/mesh";
2
- import { MultiMaterial } from "../Materials/multiMaterial";
3
- import { SerializationHelper } from "./decorators";
4
- import { Texture } from "../Materials/Textures/texture";
1
+ import { Mesh } from "../Meshes/mesh.js";
2
+ import { MultiMaterial } from "../Materials/multiMaterial.js";
3
+ import { SerializationHelper } from "./decorators.js";
4
+ import { Texture } from "../Materials/Textures/texture.js";
5
5
  var serializedGeometries = [];
6
6
  var serializeGeometry = function (geometry, serializationGeometries) {
7
7
  if (serializedGeometries[geometry.id]) {