@babylonjs/core 5.0.0-alpha.48 → 5.0.0-alpha.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1305) hide show
  1. package/Actions/action.js +5 -5
  2. package/Actions/action.js.map +1 -1
  3. package/Actions/actionManager.js +11 -11
  4. package/Actions/actionManager.js.map +1 -1
  5. package/Actions/condition.js +5 -5
  6. package/Actions/condition.js.map +1 -1
  7. package/Actions/directActions.js +13 -13
  8. package/Actions/directActions.js.map +1 -1
  9. package/Actions/directAudioActions.js +4 -4
  10. package/Actions/directAudioActions.js.map +1 -1
  11. package/Actions/index.js +8 -8
  12. package/Actions/interpolateValueAction.js +8 -8
  13. package/Actions/interpolateValueAction.js.map +1 -1
  14. package/Animations/animatable.js +12 -7
  15. package/Animations/animatable.js.map +1 -1
  16. package/Animations/animation.js +11 -11
  17. package/Animations/animation.js.map +1 -1
  18. package/Animations/animationGroup.js +4 -14
  19. package/Animations/animationGroup.js.map +1 -1
  20. package/Animations/animationPropertiesOverride.js +1 -1
  21. package/Animations/easing.js +1 -1
  22. package/Animations/index.js +12 -12
  23. package/Animations/pathCursor.js +1 -1
  24. package/Animations/runtimeAnimation.js +12 -7
  25. package/Animations/runtimeAnimation.js.map +1 -1
  26. package/Audio/analyser.js +2 -2
  27. package/Audio/audioEngine.js +5 -5
  28. package/Audio/audioEngine.js.map +1 -1
  29. package/Audio/audioSceneComponent.js +9 -9
  30. package/Audio/index.js +8 -8
  31. package/Audio/sound.js +7 -7
  32. package/Audio/sound.js.map +1 -1
  33. package/Audio/soundTrack.js +1 -1
  34. package/Audio/weightedsound.js +1 -1
  35. package/Behaviors/Cameras/autoRotationBehavior.js +2 -2
  36. package/Behaviors/Cameras/bouncingBehavior.js +2 -2
  37. package/Behaviors/Cameras/framingBehavior.js +5 -5
  38. package/Behaviors/Cameras/index.js +3 -3
  39. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  40. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +9 -1
  41. package/Behaviors/Meshes/baseSixDofDragBehavior.js +119 -62
  42. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  43. package/Behaviors/Meshes/followBehavior.js +3 -3
  44. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  45. package/Behaviors/Meshes/index.js +9 -9
  46. package/Behaviors/Meshes/multiPointerScaleBehavior.js +2 -2
  47. package/Behaviors/Meshes/pointerDragBehavior.js +10 -9
  48. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  49. package/Behaviors/Meshes/sixDofDragBehavior.d.ts +4 -0
  50. package/Behaviors/Meshes/sixDofDragBehavior.js +24 -13
  51. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  52. package/Behaviors/Meshes/surfaceMagnetismBehavior.js +2 -2
  53. package/Behaviors/index.js +3 -3
  54. package/Bones/bone.js +4 -4
  55. package/Bones/boneIKController.js +2 -2
  56. package/Bones/boneLookController.js +3 -3
  57. package/Bones/index.js +4 -4
  58. package/Bones/skeleton.js +9 -9
  59. package/Buffers/buffer.js +2 -5
  60. package/Buffers/buffer.js.map +1 -1
  61. package/Buffers/index.js +3 -3
  62. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +5 -5
  63. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -3
  64. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +3 -3
  65. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +4 -4
  66. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +9 -9
  67. package/Cameras/Inputs/arcRotateCameraPointersInput.js +3 -3
  68. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +3 -3
  69. package/Cameras/Inputs/flyCameraKeyboardInput.js +5 -5
  70. package/Cameras/Inputs/flyCameraMouseInput.js +6 -6
  71. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +4 -4
  72. package/Cameras/Inputs/followCameraMouseWheelInput.js +4 -4
  73. package/Cameras/Inputs/followCameraPointersInput.js +3 -3
  74. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +5 -5
  75. package/Cameras/Inputs/freeCameraGamepadInput.js +4 -4
  76. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +5 -5
  77. package/Cameras/Inputs/freeCameraMouseInput.js +5 -5
  78. package/Cameras/Inputs/freeCameraMouseWheelInput.js +5 -5
  79. package/Cameras/Inputs/freeCameraTouchInput.js +5 -5
  80. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +4 -4
  81. package/Cameras/Inputs/index.js +19 -19
  82. package/Cameras/RigModes/index.js +4 -4
  83. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
  84. package/Cameras/RigModes/stereoscopicRigMode.js +4 -4
  85. package/Cameras/RigModes/vrRigMode.js +6 -6
  86. package/Cameras/RigModes/webVRRigMode.js +2 -2
  87. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js +5 -5
  88. package/Cameras/Stereoscopic/anaglyphFreeCamera.js +5 -5
  89. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js +5 -5
  90. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js +5 -5
  91. package/Cameras/Stereoscopic/index.js +9 -9
  92. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js +5 -5
  93. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js +5 -5
  94. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js +5 -5
  95. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
  96. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +29 -16
  97. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  98. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js +5 -5
  99. package/Cameras/VR/index.js +6 -6
  100. package/Cameras/VR/vrCameraMetrics.js +1 -1
  101. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +7 -7
  102. package/Cameras/VR/vrDeviceOrientationFreeCamera.js +6 -6
  103. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js +6 -6
  104. package/Cameras/VR/vrExperienceHelper.d.ts +0 -3
  105. package/Cameras/VR/vrExperienceHelper.js +52 -39
  106. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  107. package/Cameras/VR/webVRCamera.js +13 -13
  108. package/Cameras/arcRotateCamera.d.ts +10 -0
  109. package/Cameras/arcRotateCamera.js +40 -13
  110. package/Cameras/arcRotateCamera.js.map +1 -1
  111. package/Cameras/arcRotateCameraInputsManager.js +4 -4
  112. package/Cameras/camera.js +15 -15
  113. package/Cameras/camera.js.map +1 -1
  114. package/Cameras/cameraInputsManager.js +3 -3
  115. package/Cameras/deviceOrientationCamera.js +5 -5
  116. package/Cameras/flyCamera.js +6 -6
  117. package/Cameras/flyCameraInputsManager.js +3 -3
  118. package/Cameras/followCamera.js +6 -6
  119. package/Cameras/followCameraInputsManager.js +4 -4
  120. package/Cameras/freeCamera.js +6 -6
  121. package/Cameras/freeCameraInputsManager.js +5 -5
  122. package/Cameras/gamepadCamera.js +3 -3
  123. package/Cameras/index.js +20 -20
  124. package/Cameras/targetCamera.js +5 -5
  125. package/Cameras/touchCamera.js +3 -3
  126. package/Cameras/universalCamera.js +5 -5
  127. package/Cameras/virtualJoysticksCamera.js +4 -4
  128. package/Collisions/collider.js +2 -2
  129. package/Collisions/collisionCoordinator.js +4 -4
  130. package/Collisions/index.js +5 -5
  131. package/Collisions/meshCollisionData.js +1 -1
  132. package/Collisions/pickingInfo.d.ts +12 -2
  133. package/Collisions/pickingInfo.js +13 -4
  134. package/Collisions/pickingInfo.js.map +1 -1
  135. package/Compute/computeEffect.js +8 -8
  136. package/Compute/computeEffect.js.map +1 -1
  137. package/Compute/computeShader.js +8 -8
  138. package/Compute/computeShader.js.map +1 -1
  139. package/Compute/index.js +2 -2
  140. package/Culling/Octrees/index.js +3 -3
  141. package/Culling/Octrees/octree.js +2 -2
  142. package/Culling/Octrees/octreeBlock.js +2 -2
  143. package/Culling/Octrees/octreeSceneComponent.js +6 -6
  144. package/Culling/boundingBox.js +3 -3
  145. package/Culling/boundingInfo.js +4 -4
  146. package/Culling/boundingSphere.js +2 -2
  147. package/Culling/index.js +5 -5
  148. package/Culling/ray.js +6 -6
  149. package/Debug/axesViewer.js +4 -4
  150. package/Debug/boneAxesViewer.js +3 -3
  151. package/Debug/debugLayer.js +4 -4
  152. package/Debug/directionalLightFrustumViewer.js +19 -19
  153. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  154. package/Debug/index.js +8 -8
  155. package/Debug/physicsViewer.js +15 -15
  156. package/Debug/physicsViewer.js.map +1 -1
  157. package/Debug/rayHelper.js +5 -5
  158. package/Debug/rayHelper.js.map +1 -1
  159. package/Debug/skeletonViewer.js +17 -17
  160. package/Debug/skeletonViewer.js.map +1 -1
  161. package/DeviceInput/Helpers/eventFactory.js +2 -2
  162. package/DeviceInput/Implementations/nativeDeviceInputWrapper.js +3 -3
  163. package/DeviceInput/Implementations/webDeviceInputSystem.js +5 -5
  164. package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
  165. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
  166. package/DeviceInput/deviceInputSystem.js +2 -2
  167. package/DeviceInput/index.js +8 -8
  168. package/Engines/Extensions/engine.alpha.js +1 -1
  169. package/Engines/Extensions/engine.computeShader.js +1 -1
  170. package/Engines/Extensions/engine.cubeTexture.js +7 -7
  171. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  172. package/Engines/Extensions/engine.debugging.js +1 -1
  173. package/Engines/Extensions/engine.dynamicBuffer.js +1 -1
  174. package/Engines/Extensions/engine.dynamicTexture.js +2 -2
  175. package/Engines/Extensions/engine.externalTexture.js +1 -1
  176. package/Engines/Extensions/engine.multiRender.js +3 -3
  177. package/Engines/Extensions/engine.multiview.js +8 -8
  178. package/Engines/Extensions/engine.query.js +4 -4
  179. package/Engines/Extensions/engine.rawTexture.js +4 -4
  180. package/Engines/Extensions/engine.readTexture.js +1 -1
  181. package/Engines/Extensions/engine.renderTarget.js +5 -5
  182. package/Engines/Extensions/engine.renderTargetCube.js +3 -3
  183. package/Engines/Extensions/engine.storageBuffer.js +1 -1
  184. package/Engines/Extensions/engine.textureSampler.js +1 -1
  185. package/Engines/Extensions/engine.textureSelector.js +1 -1
  186. package/Engines/Extensions/engine.transformFeedback.js +1 -1
  187. package/Engines/Extensions/engine.uniformBuffer.js +2 -2
  188. package/Engines/Extensions/engine.videoTexture.js +1 -1
  189. package/Engines/Extensions/engine.views.js +1 -1
  190. package/Engines/Extensions/engine.webVR.js +7 -7
  191. package/Engines/Extensions/engine.webVR.js.map +1 -1
  192. package/Engines/Extensions/index.js +23 -23
  193. package/Engines/Processors/Expressions/Operators/index.js +4 -4
  194. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
  195. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
  196. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
  197. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
  198. package/Engines/Processors/Expressions/index.js +2 -2
  199. package/Engines/Processors/index.js +9 -9
  200. package/Engines/Processors/shaderCodeConditionNode.js +1 -1
  201. package/Engines/Processors/shaderCodeInliner.js +13 -13
  202. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  203. package/Engines/Processors/shaderCodeNode.js +4 -4
  204. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  205. package/Engines/Processors/shaderCodeTestNode.js +1 -1
  206. package/Engines/Processors/shaderProcessor.js +12 -12
  207. package/Engines/Processors/shaderProcessor.js.map +1 -1
  208. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
  209. package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
  210. package/Engines/WebGL/webGLShaderProcessors.js +1 -1
  211. package/Engines/WebGPU/Extensions/engine.alpha.js +2 -2
  212. package/Engines/WebGPU/Extensions/engine.computeShader.js +4 -4
  213. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +2 -2
  214. package/Engines/WebGPU/Extensions/engine.debugging.js +1 -1
  215. package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js +1 -1
  216. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -1
  217. package/Engines/WebGPU/Extensions/engine.externalTexture.js +3 -3
  218. package/Engines/WebGPU/Extensions/engine.multiRender.js +3 -3
  219. package/Engines/WebGPU/Extensions/engine.query.js +1 -1
  220. package/Engines/WebGPU/Extensions/engine.rawTexture.js +3 -3
  221. package/Engines/WebGPU/Extensions/engine.readTexture.js +1 -1
  222. package/Engines/WebGPU/Extensions/engine.renderTarget.js +4 -4
  223. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +2 -2
  224. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +3 -3
  225. package/Engines/WebGPU/Extensions/engine.textureSampler.js +2 -2
  226. package/Engines/WebGPU/Extensions/engine.uniformBuffer.js +2 -2
  227. package/Engines/WebGPU/Extensions/engine.videoTexture.js +1 -1
  228. package/Engines/WebGPU/Extensions/index.js +17 -17
  229. package/Engines/WebGPU/webgpuBufferManager.js +5 -5
  230. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  231. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  232. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +3 -3
  233. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
  234. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +1 -1
  235. package/Engines/WebGPU/webgpuCacheSampler.js +2 -2
  236. package/Engines/WebGPU/webgpuClearQuad.js +4 -4
  237. package/Engines/WebGPU/webgpuComputeContext.js +3 -3
  238. package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
  239. package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
  240. package/Engines/WebGPU/webgpuHardwareTexture.js +3 -3
  241. package/Engines/WebGPU/webgpuMaterialContext.js +2 -2
  242. package/Engines/WebGPU/webgpuOcclusionQuery.js +2 -2
  243. package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
  244. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  245. package/Engines/WebGPU/webgpuShaderProcessor.js +2 -2
  246. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +5 -5
  247. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +17 -17
  248. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  249. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
  250. package/Engines/WebGPU/webgpuTextureHelper.js +5 -5
  251. package/Engines/WebGPU/webgpuTimestampQuery.js +3 -3
  252. package/Engines/WebGPU/webgpuTintWASM.js +3 -3
  253. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  254. package/Engines/engine.js +21 -20
  255. package/Engines/engine.js.map +1 -1
  256. package/Engines/engineFactory.js +3 -3
  257. package/Engines/index.js +30 -30
  258. package/Engines/nativeEngine.d.ts +4 -12
  259. package/Engines/nativeEngine.js +32 -42
  260. package/Engines/nativeEngine.js.map +1 -1
  261. package/Engines/nullEngine.d.ts +25 -0
  262. package/Engines/nullEngine.js +62 -8
  263. package/Engines/nullEngine.js.map +1 -1
  264. package/Engines/renderTargetWrapper.js +2 -2
  265. package/Engines/shaderStore.js +1 -1
  266. package/Engines/thinEngine.js +40 -37
  267. package/Engines/thinEngine.js.map +1 -1
  268. package/Engines/webgpuEngine.js +37 -37
  269. package/Engines/webgpuEngine.js.map +1 -1
  270. package/Events/index.js +4 -4
  271. package/Events/pointerEvents.js +1 -1
  272. package/Gamepads/Controllers/daydreamController.js +4 -4
  273. package/Gamepads/Controllers/gearVRController.js +5 -5
  274. package/Gamepads/Controllers/genericController.js +3 -3
  275. package/Gamepads/Controllers/index.js +8 -8
  276. package/Gamepads/Controllers/oculusTouchController.js +5 -5
  277. package/Gamepads/Controllers/poseEnabledController.js +5 -5
  278. package/Gamepads/Controllers/viveController.js +3 -3
  279. package/Gamepads/Controllers/webVRController.js +2 -2
  280. package/Gamepads/Controllers/windowsMotionController.js +9 -9
  281. package/Gamepads/dualShockGamepad.js +2 -2
  282. package/Gamepads/gamepad.js +1 -1
  283. package/Gamepads/gamepadManager.js +9 -9
  284. package/Gamepads/gamepadManager.js.map +1 -1
  285. package/Gamepads/gamepadSceneComponent.js +7 -7
  286. package/Gamepads/index.js +6 -6
  287. package/Gamepads/xboxGamepad.js +2 -2
  288. package/Gizmos/axisDragGizmo.js +36 -22
  289. package/Gizmos/axisDragGizmo.js.map +1 -1
  290. package/Gizmos/axisScaleGizmo.js +12 -12
  291. package/Gizmos/axisScaleGizmo.js.map +1 -1
  292. package/Gizmos/boundingBoxGizmo.js +31 -32
  293. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  294. package/Gizmos/cameraGizmo.js +19 -19
  295. package/Gizmos/cameraGizmo.js.map +1 -1
  296. package/Gizmos/gizmo.js +5 -5
  297. package/Gizmos/gizmoManager.js +11 -11
  298. package/Gizmos/index.js +12 -12
  299. package/Gizmos/lightGizmo.js +45 -23
  300. package/Gizmos/lightGizmo.js.map +1 -1
  301. package/Gizmos/planeDragGizmo.js +10 -10
  302. package/Gizmos/planeDragGizmo.js.map +1 -1
  303. package/Gizmos/planeRotationGizmo.js +24 -14
  304. package/Gizmos/planeRotationGizmo.js.map +1 -1
  305. package/Gizmos/positionGizmo.js +8 -8
  306. package/Gizmos/rotationGizmo.js +7 -7
  307. package/Gizmos/scaleGizmo.js +11 -11
  308. package/Gizmos/scaleGizmo.js.map +1 -1
  309. package/Helpers/environmentHelper.js +17 -15
  310. package/Helpers/environmentHelper.js.map +1 -1
  311. package/Helpers/index.js +4 -4
  312. package/Helpers/photoDome.js +2 -2
  313. package/Helpers/sceneHelpers.js +18 -18
  314. package/Helpers/sceneHelpers.js.map +1 -1
  315. package/Helpers/textureDome.js +11 -11
  316. package/Helpers/textureDome.js.map +1 -1
  317. package/Helpers/videoDome.js +3 -3
  318. package/Inputs/scene.inputManager.js +8 -8
  319. package/Inputs/scene.inputManager.js.map +1 -1
  320. package/Instrumentation/engineInstrumentation.js +1 -1
  321. package/Instrumentation/index.js +3 -3
  322. package/Instrumentation/sceneInstrumentation.js +2 -2
  323. package/Layers/effectLayer.js +17 -17
  324. package/Layers/effectLayer.js.map +1 -1
  325. package/Layers/effectLayerSceneComponent.js +4 -4
  326. package/Layers/glowLayer.js +19 -16
  327. package/Layers/glowLayer.js.map +1 -1
  328. package/Layers/highlightLayer.js +20 -20
  329. package/Layers/highlightLayer.js.map +1 -1
  330. package/Layers/index.js +6 -6
  331. package/Layers/layer.js +12 -12
  332. package/Layers/layerSceneComponent.js +1 -1
  333. package/Legacy/legacy.js +3 -3
  334. package/LensFlares/index.js +3 -3
  335. package/LensFlares/lensFlare.js +2 -2
  336. package/LensFlares/lensFlareSystem.js +14 -14
  337. package/LensFlares/lensFlareSystem.js.map +1 -1
  338. package/LensFlares/lensFlareSystemSceneComponent.js +4 -4
  339. package/Lights/Shadows/cascadedShadowGenerator.js +12 -12
  340. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  341. package/Lights/Shadows/index.js +3 -3
  342. package/Lights/Shadows/shadowGenerator.js +19 -19
  343. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  344. package/Lights/Shadows/shadowGeneratorSceneComponent.js +4 -4
  345. package/Lights/directionalLight.js +5 -5
  346. package/Lights/hemisphericLight.js +5 -5
  347. package/Lights/index.js +7 -7
  348. package/Lights/light.js +8 -8
  349. package/Lights/light.js.map +1 -1
  350. package/Lights/pointLight.js +5 -5
  351. package/Lights/shadowLight.js +4 -4
  352. package/Lights/spotLight.js +6 -6
  353. package/Loading/Plugins/babylonFileLoader.js +30 -30
  354. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  355. package/Loading/Plugins/index.js +1 -1
  356. package/Loading/index.js +4 -4
  357. package/Loading/loadingScreen.js +1 -1
  358. package/Loading/sceneLoader.js +11 -11
  359. package/Loading/sceneLoader.js.map +1 -1
  360. package/Materials/Background/backgroundMaterial.js +17 -17
  361. package/Materials/Background/backgroundMaterial.js.map +1 -1
  362. package/Materials/Background/index.js +1 -1
  363. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +6 -6
  364. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  365. package/Materials/Node/Blocks/Dual/fogBlock.js +9 -9
  366. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  367. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +10 -10
  368. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  369. package/Materials/Node/Blocks/Dual/index.js +7 -7
  370. package/Materials/Node/Blocks/Dual/lightBlock.js +17 -17
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  1086. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +1 -1
  1087. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +1 -1
  1088. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +1 -1
  1089. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
  1090. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
  1091. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +1 -1
  1092. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +1 -1
  1093. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +1 -1
  1094. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +1 -1
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  1098. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +1 -1
  1099. package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -1
  1100. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
  1101. package/Shaders/ShadersInclude/pbrDebug.js +1 -1
  1102. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
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  1104. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
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  1107. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -3
  1108. package/Shaders/ShadersInclude/pbrHelperFunctions.js +1 -1
  1109. package/Shaders/ShadersInclude/pbrIBLFunctions.js +1 -1
  1110. package/Shaders/ShadersInclude/pbrUboDeclaration.js +3 -3
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  1138. package/Shaders/anaglyph.fragment.js +1 -1
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  1143. package/Shaders/blur.fragment.js +1 -1
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  1145. package/Shaders/circleOfConfusion.fragment.js +1 -1
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  1151. package/Shaders/convolution.fragment.js +1 -1
  1152. package/Shaders/default.fragment.js +26 -26
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@@ -1,7 +1,6 @@
1
1
  import { __extends } from "tslib";
2
- import { Observable } from "../../Misc/observable";
3
- import { _DevTools } from '../../Misc/devTools';
4
- import { TextureSampler } from "./textureSampler";
2
+ import { Observable } from "../../Misc/observable.js";
3
+ import { TextureSampler } from "./textureSampler.js";
5
4
  /**
6
5
  * Defines the source of the internal texture
7
6
  */
@@ -127,6 +126,14 @@ var InternalTexture = /** @class */ (function (_super) {
127
126
  * Observable called when the texture is loaded
128
127
  */
129
128
  _this.onLoadedObservable = new Observable();
129
+ /**
130
+ * Observable called when the texture load is raising an error
131
+ */
132
+ _this.onErrorObservable = new Observable();
133
+ /**
134
+ * If this callback is defined it will be called instead of the default _rebuild function
135
+ */
136
+ _this.onRebuildCallback = null;
130
137
  /**
131
138
  * Gets the width of the texture
132
139
  */
@@ -293,13 +300,27 @@ var InternalTexture = /** @class */ (function (_super) {
293
300
  InternalTexture.prototype._rebuild = function () {
294
301
  var _this = this;
295
302
  var _a;
296
- var proxy;
297
303
  this.isReady = false;
298
304
  this._cachedCoordinatesMode = null;
299
305
  this._cachedWrapU = null;
300
306
  this._cachedWrapV = null;
301
307
  this._cachedWrapR = null;
302
308
  this._cachedAnisotropicFilteringLevel = null;
309
+ if (this.onRebuildCallback) {
310
+ var data_1 = this.onRebuildCallback(this);
311
+ var swapAndSetIsReady = function (proxyInternalTexture) {
312
+ proxyInternalTexture._swapAndDie(_this, false);
313
+ _this.isReady = data_1.isReady;
314
+ };
315
+ if (data_1.isAsync) {
316
+ data_1.proxy.then(swapAndSetIsReady);
317
+ }
318
+ else {
319
+ swapAndSetIsReady(data_1.proxy);
320
+ }
321
+ return;
322
+ }
323
+ var proxy;
303
324
  switch (this.source) {
304
325
  case InternalTextureSource.Temp:
305
326
  break;
@@ -342,11 +363,8 @@ var InternalTexture = /** @class */ (function (_super) {
342
363
  this.isReady = true;
343
364
  break;
344
365
  case InternalTextureSource.CubeRawRGBD:
345
- proxy = this._engine.createRawCubeTexture(null, this.width, this.format, this.type, this.generateMipMaps, this.invertY, this.samplingMode, this._compression);
346
- InternalTexture._UpdateRGBDAsync(proxy, this._bufferViewArrayArray, this._sphericalPolynomial, this._lodGenerationScale, this._lodGenerationOffset).then(function () {
347
- proxy._swapAndDie(_this, false);
348
- _this.isReady = true;
349
- });
366
+ // This case is being handeled by the environment texture tools and is not a part of the rebuild process.
367
+ // To use CubeRawRGBD use updateRGBDAsync on the cube texture.
350
368
  return;
351
369
  case InternalTextureSource.CubePrefiltered:
352
370
  proxy = this._engine.createPrefilteredCubeTexture(this.url, null, this._lodGenerationScale, this._lodGenerationOffset, function (proxy) {
@@ -408,16 +426,14 @@ var InternalTexture = /** @class */ (function (_super) {
408
426
  */
409
427
  InternalTexture.prototype.dispose = function () {
410
428
  this._references--;
429
+ this.onLoadedObservable.clear();
430
+ this.onErrorObservable.clear();
411
431
  if (this._references === 0) {
412
432
  this._engine._releaseTexture(this);
413
433
  this._hardwareTexture = null;
414
434
  }
415
435
  };
416
436
  /** @hidden */
417
- InternalTexture._UpdateRGBDAsync = function (internalTexture, data, sphericalPolynomial, lodScale, lodOffset) {
418
- throw _DevTools.WarnImport("environmentTextureTools");
419
- };
420
- /** @hidden */
421
437
  InternalTexture._Counter = 0;
422
438
  return InternalTexture;
423
439
  }(TextureSampler));
@@ -1 +1 @@
1
- {"version":3,"file":"internalTexture.js","sourceRoot":"","sources":["../../../../sourceES6/core/Materials/Textures/internalTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAGnD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAMlD;;GAEG;AACH,MAAM,CAAN,IAAY,qBA6DX;AA7DD,WAAY,qBAAqB;IAC7B;;OAEG;IACH,uEAAO,CAAA;IACP;;MAEE;IACF,+DAAG,CAAA;IACH;;OAEG;IACH,iEAAI,CAAA;IACJ;;OAEG;IACH,+DAAG,CAAA;IACH;;OAEG;IACH,uEAAO,CAAA;IACP;;OAEG;IACH,iFAAY,CAAA;IACZ;;OAEG;IACH,2FAAiB,CAAA;IACjB;;OAEG;IACH,iEAAI,CAAA;IACJ;;OAEG;IACH,uEAAO,CAAA;IACP;;OAEG;IACH,uFAAe,CAAA;IACf;;OAEG;IACH,oEAAK,CAAA;IACL;;OAEG;IACH,8EAAU,CAAA;IACV;;OAEG;IACH,kFAAY,CAAA;IACZ;;OAEG;IACH,gFAAW,CAAA;IACX;;OAEG;IACH,oEAAK,CAAA;AACT,CAAC,EA7DW,qBAAqB,KAArB,qBAAqB,QA6DhC;AAED;;;GAGG;AACH;IAAqC,mCAAc;IA4L/C;;;;;OAKG;IACH,yBAAY,MAAkB,EAAE,MAA6B,EAAE,eAAuB;QAAvB,gCAAA,EAAA,uBAAuB;QAAtF,YACI,iBAAO,SASV;QArMD;;WAEG;QACI,aAAO,GAAY,KAAK,CAAC;QAChC;;WAEG;QACI,YAAM,GAAY,KAAK,CAAC;QAC/B;;WAEG;QACI,UAAI,GAAY,KAAK,CAAC;QAC7B;;WAEG;QACI,eAAS,GAAY,KAAK,CAAC;QAClC;;WAEG;QACI,iBAAW,GAAY,KAAK,CAAC;QACpC;;WAEG;QACI,SAAG,GAAW,EAAE,CAAC;QAGxB;;WAEG;QACI,qBAAe,GAAY,KAAK,CAAC;QAWxC;;WAEG;QACI,aAAO,GAAW,CAAC,CAAC;QAC3B;;WAEG;QACI,UAAI,GAAW,CAAC,CAAC,CAAC;QACzB;;WAEG;QACI,YAAM,GAAW,CAAC,CAAC,CAAC;QAC3B;;WAEG;QACI,wBAAkB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAC9D;;WAEG;QACI,WAAK,GAAW,CAAC,CAAC;QACzB;;WAEG;QACI,YAAM,GAAW,CAAC,CAAC;QAC1B;;WAEG;QACI,WAAK,GAAW,CAAC,CAAC;QACzB;;WAEG;QACI,eAAS,GAAW,CAAC,CAAC;QAC7B;;WAEG;QACI,gBAAU,GAAW,CAAC,CAAC;QAC9B;;WAEG;QACI,eAAS,GAAW,CAAC,CAAC;QAC7B;;WAEG;QACI,aAAO,GAAY,KAAK,CAAC;QAEhC,UAAU;QACV,cAAc;QACP,mBAAa,GAAG,KAAK,CAAC;QAC7B,cAAc;QACP,wBAAkB,GAAG,CAAC,CAAC,CAAC;QAC/B,cAAc;QACP,aAAO,GAAG,qBAAqB,CAAC,OAAO,CAAC;QAC/C,cAAc;QACP,aAAO,GAA6F,IAAI,CAAC;QAChH,cAAc;QACP,iBAAW,GAA8B,IAAI,CAAC;QACrD,cAAc;QACP,sBAAgB,GAAgC,IAAI,CAAC;QAC5D,cAAc;QACP,2BAAqB,GAAkC,IAAI,CAAC;QACnE,cAAc;QACP,WAAK,GAAW,CAAC,CAAC;QACzB,cAAc;QACP,gBAAU,GAAW,EAAE,CAAC;QAC/B,cAAc;QACP,YAAM,GAAuB,IAAI,CAAC;QACzC,cAAc;QACP,oBAAc,GAAsB,IAAI,CAAC;QAChD,cAAc;QACP,qBAAe,GAAsC,IAAI,CAAC;QACjE,cAAc;QACP,4BAAsB,GAAqB,IAAI,CAAC;QACvD,cAAc;QACP,iBAAW,GAAY,KAAK,CAAC;QACpC,cAAc;QACP,kBAAY,GAAqB,IAAI,CAAC;QAC7C,cAAc;QACP,0BAAoB,GAAkC,IAAI,CAAC;QAClE,cAAc;QACP,iCAA2B,GAA2C,IAAI,CAAC;QAClF,cAAc;QACP,kCAA4B,GAAG,KAAK,CAAC;QAC5C,cAAc;QACP,yBAAmB,GAAW,CAAC,CAAC;QACvC,cAAc;QACP,0BAAoB,GAAW,CAAC,CAAC;QACxC,cAAc;QACP,oBAAc,GAAY,KAAK,CAAC;QAEvC,sFAAsF;QACtF,oGAAoG;QACpG,qEAAqE;QACrE,cAAc;QACP,qBAAe,GAA0B,IAAI,CAAC;QACrD,cAAc;QACP,oBAAc,GAA0B,IAAI,CAAC;QACpD,cAAc;QACP,oBAAc,GAA0B,IAAI,CAAC;QACpD,cAAc;QACP,aAAO,GAAY,KAAK,CAAC;QAEhC,cAAc;QACP,wBAAkB,GAAY,KAAK,CAAC;QAC3C,cAAc;QACP,wBAAkB,GAA0B,IAAI,CAAC;QAExD,cAAc;QACP,sBAAgB,GAAqC,IAAI,CAAC;QAEjE,cAAc;QACP,iBAAW,GAAW,CAAC,CAAC;QAE/B,cAAc;QACP,iBAAW,GAAsB,IAAI,CAAC;QAqCzC,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,KAAI,CAAC,SAAS,GAAG,eAAe,CAAC,QAAQ,EAAE,CAAC;QAE5C,IAAI,CAAC,eAAe,EAAE;YAClB,KAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,sBAAsB,EAAE,CAAC;SAC3D;;IACL,CAAC;IAnKD,sBAAW,uCAAU;QAJrB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;aACD,UAAsB,KAAc;YAChC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QACjC,CAAC;;;OAHA;IA8HD,sBAAW,qCAAQ;QADnB,iDAAiD;aACjD;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IAED;;;OAGG;IACI,mCAAS,GAAhB;QACI,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAKD,sBAAW,mCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;;;OAAA;IAoBD;;OAEG;IACI,6CAAmB,GAA1B;QACI,IAAI,CAAC,WAAW,EAAE,CAAC;IACvB,CAAC;IAED;;;;;OAKG;IACI,oCAAU,GAAjB,UAAkB,KAAU,EAAE,MAAW,EAAE,KAAc;QAAd,sBAAA,EAAA,SAAc;QACrD,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAEjE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,KAAK,GAAG,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC;IACxC,CAAC;IAED,cAAc;IACP,kCAAQ,GAAf;QAAA,iBAmFC;;QAlFG,IAAI,KAAsB,CAAC;QAC3B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACnC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC;QAE7C,QAAQ,IAAI,CAAC,MAAM,EAAE;YACjB,KAAK,qBAAqB,CAAC,IAAI;gBAC3B,MAAM;YAEV,KAAK,qBAAqB,CAAC,GAAG;gBAC1B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,MAAA,IAAI,CAAC,YAAY,mCAAI,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,YAAY,EAAE;oBAC5H,KAAK,CAAC,WAAW,CAAC,KAAI,EAAE,KAAK,CAAC,CAAC;oBAC/B,KAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACxB,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBACtH,OAAO;YAEX,KAAK,qBAAqB,CAAC,GAAG;gBAC1B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,EACtH,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,IAAI,CAAC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{ Observable } from \"../../Misc/observable\";\r\nimport { Nullable, int } from \"../../types\";\r\nimport { ICanvas, ICanvasRenderingContext } from \"../../Engines/ICanvas\";\r\nimport { _DevTools } from '../../Misc/devTools';\r\nimport { HardwareTextureWrapper } from \"./hardwareTextureWrapper\";\r\nimport { TextureSampler } from \"./textureSampler\";\r\n\r\ndeclare type ThinEngine = import(\"../../Engines/thinEngine\").ThinEngine;\r\ndeclare type BaseTexture = import(\"../../Materials/Textures/baseTexture\").BaseTexture;\r\ndeclare type SphericalPolynomial = import(\"../../Maths/sphericalPolynomial\").SphericalPolynomial;\r\n\r\n/**\r\n * Defines the source of the internal texture\r\n */\r\nexport enum InternalTextureSource {\r\n /**\r\n * The source of the texture data is unknown\r\n */\r\n Unknown,\r\n /**\r\n * Texture data comes from an URL\r\n */\r\n Url,\r\n /**\r\n * Texture data is only used for temporary storage\r\n */\r\n Temp,\r\n /**\r\n * Texture data comes from raw data (ArrayBuffer)\r\n */\r\n Raw,\r\n /**\r\n * Texture content is dynamic (video or dynamic texture)\r\n */\r\n Dynamic,\r\n /**\r\n * Texture content is generated by rendering to it\r\n */\r\n RenderTarget,\r\n /**\r\n * Texture content is part of a multi render target process\r\n */\r\n MultiRenderTarget,\r\n /**\r\n * Texture data comes from a cube data file\r\n */\r\n Cube,\r\n /**\r\n * Texture data comes from a raw cube data\r\n */\r\n CubeRaw,\r\n /**\r\n * Texture data come from a prefiltered cube data file\r\n */\r\n CubePrefiltered,\r\n /**\r\n * Texture content is raw 3D data\r\n */\r\n Raw3D,\r\n /**\r\n * Texture content is raw 2D array data\r\n */\r\n Raw2DArray,\r\n /**\r\n * Texture content is a depth/stencil texture\r\n */\r\n DepthStencil,\r\n /**\r\n * Texture data comes from a raw cube data encoded with RGBD\r\n */\r\n CubeRawRGBD,\r\n /**\r\n * Texture content is a depth texture\r\n */\r\n Depth,\r\n}\r\n\r\n/**\r\n * Class used to store data associated with WebGL texture data for the engine\r\n * This class should not be used directly\r\n */\r\nexport class InternalTexture extends TextureSampler {\r\n\r\n /** @hidden */\r\n public static _UpdateRGBDAsync = (internalTexture: InternalTexture, data: ArrayBufferView[][], sphericalPolynomial: Nullable<SphericalPolynomial>, lodScale: number, lodOffset: number): Promise<void> => {\r\n throw _DevTools.WarnImport(\"environmentTextureTools\");\r\n }\r\n\r\n /**\r\n * Defines if the texture is ready\r\n */\r\n public isReady: boolean = false;\r\n /**\r\n * Defines if the texture is a cube texture\r\n */\r\n public isCube: boolean = false;\r\n /**\r\n * Defines if the texture contains 3D data\r\n */\r\n public is3D: boolean = false;\r\n /**\r\n * Defines if the texture contains 2D array data\r\n */\r\n public is2DArray: boolean = false;\r\n /**\r\n * Defines if the texture contains multiview data\r\n */\r\n public isMultiview: boolean = false;\r\n /**\r\n * Gets the URL used to load this texture\r\n */\r\n public url: string = \"\";\r\n /** @hidden */\r\n public _originalUrl: string; // not empty only if different from url\r\n /**\r\n * Gets a boolean indicating if the texture needs mipmaps generation\r\n */\r\n public generateMipMaps: boolean = false;\r\n /**\r\n * Gets a boolean indicating if the texture uses mipmaps\r\n * TODO implements useMipMaps as a separate setting from generateMipMaps\r\n */\r\n public get useMipMaps() {\r\n return this.generateMipMaps;\r\n }\r\n public set useMipMaps(value: boolean) {\r\n this.generateMipMaps = value;\r\n }\r\n /**\r\n * Gets the number of samples used by the texture (WebGL2+ only)\r\n */\r\n public samples: number = 0;\r\n /**\r\n * Gets the type of the texture (int, float...)\r\n */\r\n public type: number = -1;\r\n /**\r\n * Gets the format of the texture (RGB, RGBA...)\r\n */\r\n public format: number = -1;\r\n /**\r\n * Observable called when the texture is loaded\r\n */\r\n public onLoadedObservable = new Observable<InternalTexture>();\r\n /**\r\n * Gets the width of the texture\r\n */\r\n public width: number = 0;\r\n /**\r\n * Gets the height of the texture\r\n */\r\n public height: number = 0;\r\n /**\r\n * Gets the depth of the texture\r\n */\r\n public depth: number = 0;\r\n /**\r\n * Gets the initial width of the texture (It could be rescaled if the current system does not support non power of two textures)\r\n */\r\n public baseWidth: number = 0;\r\n /**\r\n * Gets the initial height of the texture (It could be rescaled if the current system does not support non power of two textures)\r\n */\r\n public baseHeight: number = 0;\r\n /**\r\n * Gets the initial depth of the texture (It could be rescaled if the current system does not support non power of two textures)\r\n */\r\n public baseDepth: number = 0;\r\n /**\r\n * Gets a boolean indicating if the texture is inverted on Y axis\r\n */\r\n public invertY: boolean = false;\r\n\r\n // Private\r\n /** @hidden */\r\n public _invertVScale = false;\r\n /** @hidden */\r\n public _associatedChannel = -1;\r\n /** @hidden */\r\n public _source = InternalTextureSource.Unknown;\r\n /** @hidden */\r\n public _buffer: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap> = null;\r\n /** @hidden */\r\n public _bufferView: Nullable<ArrayBufferView> = null;\r\n /** @hidden */\r\n public _bufferViewArray: Nullable<ArrayBufferView[]> = null;\r\n /** @hidden */\r\n public _bufferViewArrayArray: Nullable<ArrayBufferView[][]> = null;\r\n /** @hidden */\r\n public _size: number = 0;\r\n /** @hidden */\r\n public _extension: string = \"\";\r\n /** @hidden */\r\n public _files: Nullable<string[]> = null;\r\n /** @hidden */\r\n public _workingCanvas: Nullable<ICanvas> = null;\r\n /** @hidden */\r\n public _workingContext: Nullable<ICanvasRenderingContext> = null;\r\n /** @hidden */\r\n public _cachedCoordinatesMode: Nullable<number> = null;\r\n /** @hidden */\r\n public _isDisabled: boolean = false;\r\n /** @hidden */\r\n public _compression: Nullable<string> = null;\r\n /** @hidden */\r\n public _sphericalPolynomial: Nullable<SphericalPolynomial> = null;\r\n /** @hidden */\r\n public _sphericalPolynomialPromise: Nullable<Promise<SphericalPolynomial>> = null;\r\n /** @hidden */\r\n public _sphericalPolynomialComputed = false;\r\n /** @hidden */\r\n public _lodGenerationScale: number = 0;\r\n /** @hidden */\r\n public _lodGenerationOffset: number = 0;\r\n /** @hidden */\r\n public _useSRGBBuffer: boolean = false;\r\n\r\n // The following three fields helps sharing generated fixed LODs for texture filtering\r\n // In environment not supporting the textureLOD extension like EDGE. They are for internal use only.\r\n // They are at the level of the gl texture to benefit from the cache.\r\n /** @hidden */\r\n public _lodTextureHigh: Nullable<BaseTexture> = null;\r\n /** @hidden */\r\n public _lodTextureMid: Nullable<BaseTexture> = null;\r\n /** @hidden */\r\n public _lodTextureLow: Nullable<BaseTexture> = null;\r\n /** @hidden */\r\n public _isRGBD: boolean = false;\r\n\r\n /** @hidden */\r\n public _linearSpecularLOD: boolean = false;\r\n /** @hidden */\r\n public _irradianceTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @hidden */\r\n public _hardwareTexture: Nullable<HardwareTextureWrapper> = null;\r\n\r\n /** @hidden */\r\n public _references: number = 1;\r\n\r\n /** @hidden */\r\n public _gammaSpace: Nullable<boolean> = null;\r\n\r\n private _engine: ThinEngine;\r\n private _uniqueId: number;\r\n\r\n /** @hidden */\r\n public static _Counter = 0;\r\n\r\n /** Gets the unique id of the internal texture */\r\n public get uniqueId() {\r\n return this._uniqueId;\r\n }\r\n\r\n /**\r\n * Gets the Engine the texture belongs to.\r\n * @returns The babylon engine\r\n */\r\n public getEngine(): ThinEngine {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Gets the data source type of the texture\r\n */\r\n public get source(): InternalTextureSource {\r\n return this._source;\r\n }\r\n\r\n /**\r\n * Creates a new InternalTexture\r\n * @param engine defines the engine to use\r\n * @param source defines the type of data that will be used\r\n * @param delayAllocation if the texture allocation should be delayed (default: false)\r\n */\r\n constructor(engine: ThinEngine, source: InternalTextureSource, delayAllocation = false) {\r\n super();\r\n\r\n this._engine = engine;\r\n this._source = source;\r\n this._uniqueId = InternalTexture._Counter++;\r\n\r\n if (!delayAllocation) {\r\n this._hardwareTexture = engine._createHardwareTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Increments the number of references (ie. the number of Texture that point to it)\r\n */\r\n public incrementReferences(): void {\r\n this._references++;\r\n }\r\n\r\n /**\r\n * Change the size of the texture (not the size of the content)\r\n * @param width defines the new width\r\n * @param height defines the new height\r\n * @param depth defines the new depth (1 by default)\r\n */\r\n public updateSize(width: int, height: int, depth: int = 1): void {\r\n this._engine.updateTextureDimensions(this, width, height, depth);\r\n\r\n this.width = width;\r\n this.height = height;\r\n this.depth = depth;\r\n\r\n this.baseWidth = width;\r\n this.baseHeight = height;\r\n this.baseDepth = depth;\r\n\r\n this._size = width * height * depth;\r\n }\r\n\r\n /** @hidden */\r\n public _rebuild(): void {\r\n var proxy: InternalTexture;\r\n this.isReady = false;\r\n this._cachedCoordinatesMode = null;\r\n this._cachedWrapU = null;\r\n this._cachedWrapV = null;\r\n this._cachedWrapR = null;\r\n this._cachedAnisotropicFilteringLevel = null;\r\n\r\n switch (this.source) {\r\n case InternalTextureSource.Temp:\r\n break;\r\n\r\n case InternalTextureSource.Url:\r\n proxy = this._engine.createTexture(this._originalUrl ?? this.url, !this.generateMipMaps, this.invertY, null, this.samplingMode, () => {\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n }, null, this._buffer, undefined, this.format, this._extension, undefined, undefined, undefined, this._useSRGBBuffer);\r\n return;\r\n\r\n case InternalTextureSource.Raw:\r\n proxy = this._engine.createRawTexture(this._bufferView, this.baseWidth, this.baseHeight, this.format, this.generateMipMaps,\r\n this.invertY, this.samplingMode, this._compression, this.type);\r\n proxy._swapAndDie(this, false);\r\n\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.Raw3D:\r\n proxy = this._engine.createRawTexture3D(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps,\r\n this.invertY, this.samplingMode, this._compression, this.type);\r\n proxy._swapAndDie(this, false);\r\n\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.Raw2DArray:\r\n proxy = this._engine.createRawTexture2DArray(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps,\r\n this.invertY, this.samplingMode, this._compression, this.type);\r\n proxy._swapAndDie(this, false);\r\n\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.Dynamic:\r\n proxy = this._engine.createDynamicTexture(this.baseWidth, this.baseHeight, this.generateMipMaps, this.samplingMode);\r\n proxy._swapAndDie(this, false);\r\n this._engine.updateDynamicTexture(this, this._engine.getRenderingCanvas()!, this.invertY, undefined, undefined, true);\r\n\r\n // The engine will make sure to update content so no need to flag it as isReady = true\r\n break;\r\n\r\n case InternalTextureSource.Cube:\r\n proxy = this._engine.createCubeTexture(this.url, null, this._files, !this.generateMipMaps, () => {\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n }, null, this.format, this._extension, false, 0, 0, null, undefined, this._useSRGBBuffer);\r\n return;\r\n\r\n case InternalTextureSource.CubeRaw:\r\n proxy = this._engine.createRawCubeTexture(this._bufferViewArray!, this.width, this.format, this.type, this.generateMipMaps, this.invertY, this.samplingMode, this._compression);\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.CubeRawRGBD:\r\n proxy = this._engine.createRawCubeTexture(null, this.width, this.format, this.type, this.generateMipMaps, this.invertY, this.samplingMode, this._compression);\r\n InternalTexture._UpdateRGBDAsync(proxy, this._bufferViewArrayArray!, this._sphericalPolynomial, this._lodGenerationScale, this._lodGenerationOffset).then(() => {\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n });\r\n return;\r\n\r\n case InternalTextureSource.CubePrefiltered:\r\n proxy = this._engine.createPrefilteredCubeTexture(this.url, null, this._lodGenerationScale, this._lodGenerationOffset, (proxy) => {\r\n if (proxy) {\r\n proxy._swapAndDie(this, false);\r\n }\r\n this.isReady = true;\r\n }, null, this.format, this._extension);\r\n proxy._sphericalPolynomial = this._sphericalPolynomial;\r\n return;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _swapAndDie(target: InternalTexture, swapAll = true): void {\r\n // TODO what about refcount on target?\r\n\r\n this._hardwareTexture?.setUsage(target._source, this.generateMipMaps, this.isCube, this.width, this.height);\r\n\r\n target._hardwareTexture = this._hardwareTexture;\r\n if (swapAll) {\r\n target._isRGBD = this._isRGBD;\r\n }\r\n\r\n if (this._lodTextureHigh) {\r\n if (target._lodTextureHigh) {\r\n target._lodTextureHigh.dispose();\r\n }\r\n target._lodTextureHigh = this._lodTextureHigh;\r\n }\r\n\r\n if (this._lodTextureMid) {\r\n if (target._lodTextureMid) {\r\n target._lodTextureMid.dispose();\r\n }\r\n target._lodTextureMid = this._lodTextureMid;\r\n }\r\n\r\n if (this._lodTextureLow) {\r\n if (target._lodTextureLow) {\r\n target._lodTextureLow.dispose();\r\n }\r\n target._lodTextureLow = this._lodTextureLow;\r\n }\r\n\r\n if (this._irradianceTexture) {\r\n if (target._irradianceTexture) {\r\n target._irradianceTexture.dispose();\r\n }\r\n target._irradianceTexture = this._irradianceTexture;\r\n }\r\n\r\n let cache = this._engine.getLoadedTexturesCache();\r\n var index = cache.indexOf(this);\r\n if (index !== -1) {\r\n cache.splice(index, 1);\r\n }\r\n\r\n var index = cache.indexOf(target);\r\n if (index === -1) {\r\n cache.push(target);\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the current allocated resources\r\n */\r\n public dispose(): void {\r\n this._references--;\r\n if (this._references === 0) {\r\n this._engine._releaseTexture(this);\r\n this._hardwareTexture = null;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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{ Observable } from \"../../Misc/observable\";\r\nimport { Nullable, int } from \"../../types\";\r\nimport { ICanvas, ICanvasRenderingContext } from \"../../Engines/ICanvas\";\r\nimport { HardwareTextureWrapper } from \"./hardwareTextureWrapper\";\r\nimport { TextureSampler } from \"./textureSampler\";\r\n\r\ndeclare type ThinEngine = import(\"../../Engines/thinEngine\").ThinEngine;\r\ndeclare type BaseTexture = import(\"../../Materials/Textures/baseTexture\").BaseTexture;\r\ndeclare type SphericalPolynomial = import(\"../../Maths/sphericalPolynomial\").SphericalPolynomial;\r\n\r\n/**\r\n * Defines the source of the internal texture\r\n */\r\nexport enum InternalTextureSource {\r\n /**\r\n * The source of the texture data is unknown\r\n */\r\n Unknown,\r\n /**\r\n * Texture data comes from an URL\r\n */\r\n Url,\r\n /**\r\n * Texture data is only used for temporary storage\r\n */\r\n Temp,\r\n /**\r\n * Texture data comes from raw data (ArrayBuffer)\r\n */\r\n Raw,\r\n /**\r\n * Texture content is dynamic (video or dynamic texture)\r\n */\r\n Dynamic,\r\n /**\r\n * Texture content is generated by rendering to it\r\n */\r\n RenderTarget,\r\n /**\r\n * Texture content is part of a multi render target process\r\n */\r\n MultiRenderTarget,\r\n /**\r\n * Texture data comes from a cube data file\r\n */\r\n Cube,\r\n /**\r\n * Texture data comes from a raw cube data\r\n */\r\n CubeRaw,\r\n /**\r\n * Texture data come from a prefiltered cube data file\r\n */\r\n CubePrefiltered,\r\n /**\r\n * Texture content is raw 3D data\r\n */\r\n Raw3D,\r\n /**\r\n * Texture content is raw 2D array data\r\n */\r\n Raw2DArray,\r\n /**\r\n * Texture content is a depth/stencil texture\r\n */\r\n DepthStencil,\r\n /**\r\n * Texture data comes from a raw cube data encoded with RGBD\r\n */\r\n CubeRawRGBD,\r\n /**\r\n * Texture content is a depth texture\r\n */\r\n Depth,\r\n}\r\n\r\n/**\r\n * Class used to store data associated with WebGL texture data for the engine\r\n * This class should not be used directly\r\n */\r\nexport class InternalTexture extends TextureSampler {\r\n\r\n /**\r\n * Defines if the texture is ready\r\n */\r\n public isReady: boolean = false;\r\n /**\r\n * Defines if the texture is a cube texture\r\n */\r\n public isCube: boolean = false;\r\n /**\r\n * Defines if the texture contains 3D data\r\n */\r\n public is3D: boolean = false;\r\n /**\r\n * Defines if the texture contains 2D array data\r\n */\r\n public is2DArray: boolean = false;\r\n /**\r\n * Defines if the texture contains multiview data\r\n */\r\n public isMultiview: boolean = false;\r\n /**\r\n * Gets the URL used to load this texture\r\n */\r\n public url: string = \"\";\r\n /** @hidden */\r\n public _originalUrl: string; // not empty only if different from url\r\n /**\r\n * Gets a boolean indicating if the texture needs mipmaps generation\r\n */\r\n public generateMipMaps: boolean = false;\r\n /**\r\n * Gets a boolean indicating if the texture uses mipmaps\r\n * TODO implements useMipMaps as a separate setting from generateMipMaps\r\n */\r\n public get useMipMaps() {\r\n return this.generateMipMaps;\r\n }\r\n public set useMipMaps(value: boolean) {\r\n this.generateMipMaps = value;\r\n }\r\n /**\r\n * Gets the number of samples used by the texture (WebGL2+ only)\r\n */\r\n public samples: number = 0;\r\n /**\r\n * Gets the type of the texture (int, float...)\r\n */\r\n public type: number = -1;\r\n /**\r\n * Gets the format of the texture (RGB, RGBA...)\r\n */\r\n public format: number = -1;\r\n /**\r\n * Observable called when the texture is loaded\r\n */\r\n public onLoadedObservable = new Observable<InternalTexture>();\r\n /**\r\n * Observable called when the texture load is raising an error\r\n */\r\n public onErrorObservable = new Observable<Partial<{ message: string, exception: any }>>();\r\n /**\r\n * If this callback is defined it will be called instead of the default _rebuild function\r\n */\r\n public onRebuildCallback: Nullable<(internalTexture: InternalTexture) => {\r\n proxy: Nullable<InternalTexture | Promise<InternalTexture>>;\r\n isReady: boolean;\r\n isAsync: boolean;\r\n }> = null;\r\n /**\r\n * Gets the width of the texture\r\n */\r\n public width: number = 0;\r\n /**\r\n * Gets the height of the texture\r\n */\r\n public height: number = 0;\r\n /**\r\n * Gets the depth of the texture\r\n */\r\n public depth: number = 0;\r\n /**\r\n * Gets the initial width of the texture (It could be rescaled if the current system does not support non power of two textures)\r\n */\r\n public baseWidth: number = 0;\r\n /**\r\n * Gets the initial height of the texture (It could be rescaled if the current system does not support non power of two textures)\r\n */\r\n public baseHeight: number = 0;\r\n /**\r\n * Gets the initial depth of the texture (It could be rescaled if the current system does not support non power of two textures)\r\n */\r\n public baseDepth: number = 0;\r\n /**\r\n * Gets a boolean indicating if the texture is inverted on Y axis\r\n */\r\n public invertY: boolean = false;\r\n\r\n // Private\r\n /** @hidden */\r\n public _invertVScale = false;\r\n /** @hidden */\r\n public _associatedChannel = -1;\r\n /** @hidden */\r\n public _source = InternalTextureSource.Unknown;\r\n /** @hidden */\r\n public _buffer: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap> = null;\r\n /** @hidden */\r\n public _bufferView: Nullable<ArrayBufferView> = null;\r\n /** @hidden */\r\n public _bufferViewArray: Nullable<ArrayBufferView[]> = null;\r\n /** @hidden */\r\n public _bufferViewArrayArray: Nullable<ArrayBufferView[][]> = null;\r\n /** @hidden */\r\n public _size: number = 0;\r\n /** @hidden */\r\n public _extension: string = \"\";\r\n /** @hidden */\r\n public _files: Nullable<string[]> = null;\r\n /** @hidden */\r\n public _workingCanvas: Nullable<ICanvas> = null;\r\n /** @hidden */\r\n public _workingContext: Nullable<ICanvasRenderingContext> = null;\r\n /** @hidden */\r\n public _cachedCoordinatesMode: Nullable<number> = null;\r\n /** @hidden */\r\n public _isDisabled: boolean = false;\r\n /** @hidden */\r\n public _compression: Nullable<string> = null;\r\n /** @hidden */\r\n public _sphericalPolynomial: Nullable<SphericalPolynomial> = null;\r\n /** @hidden */\r\n public _sphericalPolynomialPromise: Nullable<Promise<SphericalPolynomial>> = null;\r\n /** @hidden */\r\n public _sphericalPolynomialComputed = false;\r\n /** @hidden */\r\n public _lodGenerationScale: number = 0;\r\n /** @hidden */\r\n public _lodGenerationOffset: number = 0;\r\n /** @hidden */\r\n public _useSRGBBuffer: boolean = false;\r\n\r\n // The following three fields helps sharing generated fixed LODs for texture filtering\r\n // In environment not supporting the textureLOD extension like EDGE. They are for internal use only.\r\n // They are at the level of the gl texture to benefit from the cache.\r\n /** @hidden */\r\n public _lodTextureHigh: Nullable<BaseTexture> = null;\r\n /** @hidden */\r\n public _lodTextureMid: Nullable<BaseTexture> = null;\r\n /** @hidden */\r\n public _lodTextureLow: Nullable<BaseTexture> = null;\r\n /** @hidden */\r\n public _isRGBD: boolean = false;\r\n\r\n /** @hidden */\r\n public _linearSpecularLOD: boolean = false;\r\n /** @hidden */\r\n public _irradianceTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @hidden */\r\n public _hardwareTexture: Nullable<HardwareTextureWrapper> = null;\r\n\r\n /** @hidden */\r\n public _references: number = 1;\r\n\r\n /** @hidden */\r\n public _gammaSpace: Nullable<boolean> = null;\r\n\r\n private _engine: ThinEngine;\r\n private _uniqueId: number;\r\n\r\n /** @hidden */\r\n public static _Counter = 0;\r\n\r\n /** Gets the unique id of the internal texture */\r\n public get uniqueId() {\r\n return this._uniqueId;\r\n }\r\n\r\n /**\r\n * Gets the Engine the texture belongs to.\r\n * @returns The babylon engine\r\n */\r\n public getEngine(): ThinEngine {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Gets the data source type of the texture\r\n */\r\n public get source(): InternalTextureSource {\r\n return this._source;\r\n }\r\n\r\n /**\r\n * Creates a new InternalTexture\r\n * @param engine defines the engine to use\r\n * @param source defines the type of data that will be used\r\n * @param delayAllocation if the texture allocation should be delayed (default: false)\r\n */\r\n constructor(engine: ThinEngine, source: InternalTextureSource, delayAllocation = false) {\r\n super();\r\n\r\n this._engine = engine;\r\n this._source = source;\r\n this._uniqueId = InternalTexture._Counter++;\r\n\r\n if (!delayAllocation) {\r\n this._hardwareTexture = engine._createHardwareTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Increments the number of references (ie. the number of Texture that point to it)\r\n */\r\n public incrementReferences(): void {\r\n this._references++;\r\n }\r\n\r\n /**\r\n * Change the size of the texture (not the size of the content)\r\n * @param width defines the new width\r\n * @param height defines the new height\r\n * @param depth defines the new depth (1 by default)\r\n */\r\n public updateSize(width: int, height: int, depth: int = 1): void {\r\n this._engine.updateTextureDimensions(this, width, height, depth);\r\n\r\n this.width = width;\r\n this.height = height;\r\n this.depth = depth;\r\n\r\n this.baseWidth = width;\r\n this.baseHeight = height;\r\n this.baseDepth = depth;\r\n\r\n this._size = width * height * depth;\r\n }\r\n\r\n /** @hidden */\r\n public _rebuild(): void {\r\n this.isReady = false;\r\n this._cachedCoordinatesMode = null;\r\n this._cachedWrapU = null;\r\n this._cachedWrapV = null;\r\n this._cachedWrapR = null;\r\n this._cachedAnisotropicFilteringLevel = null;\r\n if (this.onRebuildCallback) {\r\n const data = this.onRebuildCallback(this);\r\n const swapAndSetIsReady = (proxyInternalTexture: InternalTexture) => {\r\n proxyInternalTexture._swapAndDie(this, false);\r\n this.isReady = data.isReady;\r\n };\r\n if (data.isAsync) {\r\n (data.proxy as Promise<InternalTexture>).then(swapAndSetIsReady);\r\n } else {\r\n swapAndSetIsReady((data.proxy as InternalTexture));\r\n }\r\n return;\r\n }\r\n\r\n let proxy: InternalTexture;\r\n switch (this.source) {\r\n case InternalTextureSource.Temp:\r\n break;\r\n\r\n case InternalTextureSource.Url:\r\n proxy = this._engine.createTexture(this._originalUrl ?? this.url, !this.generateMipMaps, this.invertY, null, this.samplingMode, () => {\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n }, null, this._buffer, undefined, this.format, this._extension, undefined, undefined, undefined, this._useSRGBBuffer);\r\n return;\r\n\r\n case InternalTextureSource.Raw:\r\n proxy = this._engine.createRawTexture(this._bufferView, this.baseWidth, this.baseHeight, this.format, this.generateMipMaps,\r\n this.invertY, this.samplingMode, this._compression, this.type);\r\n proxy._swapAndDie(this, false);\r\n\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.Raw3D:\r\n proxy = this._engine.createRawTexture3D(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps,\r\n this.invertY, this.samplingMode, this._compression, this.type);\r\n proxy._swapAndDie(this, false);\r\n\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.Raw2DArray:\r\n proxy = this._engine.createRawTexture2DArray(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps,\r\n this.invertY, this.samplingMode, this._compression, this.type);\r\n proxy._swapAndDie(this, false);\r\n\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.Dynamic:\r\n proxy = this._engine.createDynamicTexture(this.baseWidth, this.baseHeight, this.generateMipMaps, this.samplingMode);\r\n proxy._swapAndDie(this, false);\r\n this._engine.updateDynamicTexture(this, this._engine.getRenderingCanvas()!, this.invertY, undefined, undefined, true);\r\n\r\n // The engine will make sure to update content so no need to flag it as isReady = true\r\n break;\r\n\r\n case InternalTextureSource.Cube:\r\n proxy = this._engine.createCubeTexture(this.url, null, this._files, !this.generateMipMaps, () => {\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n }, null, this.format, this._extension, false, 0, 0, null, undefined, this._useSRGBBuffer);\r\n return;\r\n\r\n case InternalTextureSource.CubeRaw:\r\n proxy = this._engine.createRawCubeTexture(this._bufferViewArray!, this.width, this.format, this.type, this.generateMipMaps, this.invertY, this.samplingMode, this._compression);\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.CubeRawRGBD:\r\n // This case is being handeled by the environment texture tools and is not a part of the rebuild process.\r\n // To use CubeRawRGBD use updateRGBDAsync on the cube texture.\r\n return;\r\n\r\n case InternalTextureSource.CubePrefiltered:\r\n proxy = this._engine.createPrefilteredCubeTexture(this.url, null, this._lodGenerationScale, this._lodGenerationOffset, (proxy) => {\r\n if (proxy) {\r\n proxy._swapAndDie(this, false);\r\n }\r\n this.isReady = true;\r\n }, null, this.format, this._extension);\r\n proxy._sphericalPolynomial = this._sphericalPolynomial;\r\n return;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _swapAndDie(target: InternalTexture, swapAll = true): void {\r\n // TODO what about refcount on target?\r\n\r\n this._hardwareTexture?.setUsage(target._source, this.generateMipMaps, this.isCube, this.width, this.height);\r\n\r\n target._hardwareTexture = this._hardwareTexture;\r\n if (swapAll) {\r\n target._isRGBD = this._isRGBD;\r\n }\r\n\r\n if (this._lodTextureHigh) {\r\n if (target._lodTextureHigh) {\r\n target._lodTextureHigh.dispose();\r\n }\r\n target._lodTextureHigh = this._lodTextureHigh;\r\n }\r\n\r\n if (this._lodTextureMid) {\r\n if (target._lodTextureMid) {\r\n target._lodTextureMid.dispose();\r\n }\r\n target._lodTextureMid = this._lodTextureMid;\r\n }\r\n\r\n if (this._lodTextureLow) {\r\n if (target._lodTextureLow) {\r\n target._lodTextureLow.dispose();\r\n }\r\n target._lodTextureLow = this._lodTextureLow;\r\n }\r\n\r\n if (this._irradianceTexture) {\r\n if (target._irradianceTexture) {\r\n target._irradianceTexture.dispose();\r\n }\r\n target._irradianceTexture = this._irradianceTexture;\r\n }\r\n\r\n let cache = this._engine.getLoadedTexturesCache();\r\n var index = cache.indexOf(this);\r\n if (index !== -1) {\r\n cache.splice(index, 1);\r\n }\r\n\r\n var index = cache.indexOf(target);\r\n if (index === -1) {\r\n cache.push(target);\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the current allocated resources\r\n */\r\n public dispose(): void {\r\n this._references--;\r\n this.onLoadedObservable.clear();\r\n this.onErrorObservable.clear();\r\n if (this._references === 0) {\r\n this._engine._releaseTexture(this);\r\n this._hardwareTexture = null;\r\n }\r\n }\r\n}\r\n"]}
@@ -1,9 +1,9 @@
1
1
  import { __extends } from "tslib";
2
- import { Matrix, Vector3, Vector2 } from "../../Maths/math.vector";
3
- import { Texture } from "../../Materials/Textures/texture";
4
- import { RenderTargetTexture } from "../../Materials/Textures/renderTargetTexture";
5
- import { BlurPostProcess } from "../../PostProcesses/blurPostProcess";
6
- import { Plane } from '../../Maths/math.plane';
2
+ import { Matrix, Vector3, Vector2 } from "../../Maths/math.vector.js";
3
+ import { Texture } from "../../Materials/Textures/texture.js";
4
+ import { RenderTargetTexture } from "../../Materials/Textures/renderTargetTexture.js";
5
+ import { BlurPostProcess } from "../../PostProcesses/blurPostProcess.js";
6
+ import { Plane } from '../../Maths/math.plane.js';
7
7
  /**
8
8
  * Mirror texture can be used to simulate the view from a mirror in a scene.
9
9
  * It will dynamically be rendered every frame to adapt to the camera point of view.
@@ -1,7 +1,7 @@
1
1
  import { __extends } from "tslib";
2
- import { Texture } from "../../Materials/Textures/texture";
3
- import { RenderTargetTexture } from "../../Materials/Textures/renderTargetTexture";
4
- import "../../Engines/Extensions/engine.multiRender";
2
+ import { Texture } from "../../Materials/Textures/texture.js";
3
+ import { RenderTargetTexture } from "../../Materials/Textures/renderTargetTexture.js";
4
+ import "../../Engines/Extensions/engine.multiRender.js";
5
5
  /**
6
6
  * A multi render target, like a render target provides the ability to render to a texture.
7
7
  * Unlike the render target, it can render to several draw buffers in one draw.
@@ -1,6 +1,6 @@
1
1
  import { __extends } from "tslib";
2
- import { MultiRenderTarget } from "./multiRenderTarget";
3
- import { ImageProcessingPostProcess } from "../../PostProcesses/imageProcessingPostProcess";
2
+ import { MultiRenderTarget } from "./multiRenderTarget.js";
3
+ import { ImageProcessingPostProcess } from "../../PostProcesses/imageProcessingPostProcess.js";
4
4
  /**
5
5
  * A multi render target designed to render the prepass.
6
6
  * Prepass is a scene component used to render information in multiple textures
@@ -1,7 +1,6 @@
1
1
  import { Nullable } from "../../types";
2
2
  import { Scene } from "../../scene";
3
3
  import { SphericalPolynomial } from "../../Maths/sphericalPolynomial";
4
- import { InternalTexture } from "./internalTexture";
5
4
  import { CubeTexture } from "./cubeTexture";
6
5
  import "../../Engines/Extensions/engine.rawTexture";
7
6
  /**
@@ -45,6 +44,4 @@ export declare class RawCubeTexture extends CubeTexture {
45
44
  * @return a new cube texture
46
45
  */
47
46
  clone(): CubeTexture;
48
- /** @hidden */
49
- static _UpdateRGBDAsync(internalTexture: InternalTexture, data: ArrayBufferView[][], sphericalPolynomial: Nullable<SphericalPolynomial>, lodScale: number, lodOffset: number): Promise<void>;
50
47
  }
@@ -1,9 +1,9 @@
1
1
  import { __extends } from "tslib";
2
- import { SerializationHelper } from "../../Misc/decorators";
3
- import { EnvironmentTextureTools } from "../../Misc/environmentTextureTools";
4
- import { InternalTextureSource } from "./internalTexture";
5
- import { CubeTexture } from "./cubeTexture";
6
- import "../../Engines/Extensions/engine.rawTexture";
2
+ import { SerializationHelper } from "../../Misc/decorators.js";
3
+ import { _UpdateRGBDAsync as UpdateRGBDAsyncEnvTools } from "../../Misc/environmentTextureTools.js";
4
+ import { InternalTextureSource } from "./internalTexture.js";
5
+ import { CubeTexture } from "./cubeTexture.js";
6
+ import "../../Engines/Extensions/engine.rawTexture.js";
7
7
  /**
8
8
  * Raw cube texture where the raw buffers are passed in
9
9
  */
@@ -57,7 +57,7 @@ var RawCubeTexture = /** @class */ (function (_super) {
57
57
  if (sphericalPolynomial === void 0) { sphericalPolynomial = null; }
58
58
  if (lodScale === void 0) { lodScale = 0.8; }
59
59
  if (lodOffset === void 0) { lodOffset = 0; }
60
- return RawCubeTexture._UpdateRGBDAsync(this._texture, data, sphericalPolynomial, lodScale, lodOffset);
60
+ return UpdateRGBDAsyncEnvTools(this._texture, data, sphericalPolynomial, lodScale, lodOffset).then(function () { });
61
61
  };
62
62
  /**
63
63
  * Clones the raw cube texture.
@@ -75,17 +75,6 @@ var RawCubeTexture = /** @class */ (function (_super) {
75
75
  return texture;
76
76
  }, this);
77
77
  };
78
- /** @hidden */
79
- RawCubeTexture._UpdateRGBDAsync = function (internalTexture, data, sphericalPolynomial, lodScale, lodOffset) {
80
- internalTexture._source = InternalTextureSource.CubeRawRGBD;
81
- internalTexture._bufferViewArrayArray = data;
82
- internalTexture._lodGenerationScale = lodScale;
83
- internalTexture._lodGenerationOffset = lodOffset;
84
- internalTexture._sphericalPolynomial = sphericalPolynomial;
85
- return EnvironmentTextureTools.UploadLevelsAsync(internalTexture, data).then(function () {
86
- internalTexture.isReady = true;
87
- });
88
- };
89
78
  return RawCubeTexture;
90
79
  }(CubeTexture));
91
80
  export { RawCubeTexture };
@@ -1 +1 @@
1
- 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{ SerializationHelper } from \"../../Misc/decorators\";\r\nimport { EnvironmentTextureTools } from \"../../Misc/environmentTextureTools\";\r\nimport { Nullable } from \"../../types\";\r\nimport { Scene } from \"../../scene\";\r\nimport { SphericalPolynomial } from \"../../Maths/sphericalPolynomial\";\r\nimport { InternalTexture, InternalTextureSource } from \"./internalTexture\";\r\nimport { CubeTexture } from \"./cubeTexture\";\r\n\r\nimport \"../../Engines/Extensions/engine.rawTexture\";\r\nimport { Engine } from '../../Engines/engine';\r\n\r\n/**\r\n * Raw cube texture where the raw buffers are passed in\r\n */\r\nexport class RawCubeTexture extends CubeTexture {\r\n /**\r\n * Creates a cube texture where the raw buffers are passed in.\r\n * @param scene defines the scene the texture is attached to\r\n * @param data defines the array of data to use to create each face\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param generateMipMaps defines if the engine should generate the mip levels\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param compression defines the compression used (null by default)\r\n */\r\n constructor(scene: Scene, data: Nullable<ArrayBufferView[]>, size: number,\r\n format: number = 5, type: number = 0,\r\n generateMipMaps: boolean = false, invertY: boolean = false, samplingMode: number = 3,\r\n compression: Nullable<string> = null) {\r\n super(\"\", scene);\r\n\r\n this._texture = scene.getEngine().createRawCubeTexture(data, size, format, type, generateMipMaps, invertY, samplingMode, compression);\r\n }\r\n\r\n /**\r\n * Updates the raw cube texture.\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n * @param level defines which level of the texture to update\r\n */\r\n public update(data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression: Nullable<string> = null): void {\r\n (this._texture!.getEngine() as Engine).updateRawCubeTexture(this._texture!, data, format, type, invertY, compression);\r\n }\r\n\r\n /**\r\n * Updates a raw cube texture with RGBD encoded data.\r\n * @param data defines the array of data [mipmap][face] to use to create each face\r\n * @param sphericalPolynomial defines the spherical polynomial for irradiance\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @returns a promise that resolves when the operation is complete\r\n */\r\n public updateRGBDAsync(data: ArrayBufferView[][], sphericalPolynomial: Nullable<SphericalPolynomial> = null, lodScale: number = 0.8, lodOffset: number = 0): Promise<void> {\r\n return RawCubeTexture._UpdateRGBDAsync(this._texture!, data, sphericalPolynomial, lodScale, lodOffset);\r\n }\r\n\r\n /**\r\n * Clones the raw cube texture.\r\n * @return a new cube texture\r\n */\r\n public clone(): CubeTexture {\r\n return SerializationHelper.Clone(() => {\r\n const scene = this.getScene()!;\r\n const internalTexture = this._texture!;\r\n\r\n const texture = new RawCubeTexture(scene, internalTexture._bufferViewArray!, internalTexture.width, internalTexture.format, internalTexture.type,\r\n internalTexture.generateMipMaps, internalTexture.invertY, internalTexture.samplingMode, internalTexture._compression);\r\n\r\n if (internalTexture.source === InternalTextureSource.CubeRawRGBD) {\r\n texture.updateRGBDAsync(internalTexture._bufferViewArrayArray!, internalTexture._sphericalPolynomial, internalTexture._lodGenerationScale, internalTexture._lodGenerationOffset);\r\n }\r\n\r\n return texture;\r\n }, this);\r\n }\r\n\r\n /** @hidden */\r\n public static _UpdateRGBDAsync(internalTexture: InternalTexture, data: ArrayBufferView[][], sphericalPolynomial: Nullable<SphericalPolynomial>, lodScale: number, lodOffset: number): Promise<void> {\r\n internalTexture._source = InternalTextureSource.CubeRawRGBD;\r\n internalTexture._bufferViewArrayArray = data;\r\n internalTexture._lodGenerationScale = lodScale;\r\n internalTexture._lodGenerationOffset = lodOffset;\r\n internalTexture._sphericalPolynomial = sphericalPolynomial;\r\n\r\n return EnvironmentTextureTools.UploadLevelsAsync(internalTexture, data).then(() => {\r\n internalTexture.isReady = true;\r\n });\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"rawCubeTexture.js","sourceRoot":"","sources":["../../../../sourceES6/core/Materials/Textures/rawCubeTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,gBAAgB,IAAI,uBAAuB,EAAE,MAAM,oCAAoC,CAAC;AAIjG,OAAO,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC;AAC1D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,4CAA4C,CAAC;AAGpD;;GAEG;AACH;IAAoC,kCAAW;IAC3C;;;;;;;;;;;OAWG;IACH,wBAAY,KAAY,EAAE,IAAiC,EAAE,IAAY,EACrE,MAAkB,EAAE,IAAgB,EACpC,eAAgC,EAAE,OAAwB,EAAE,YAAwB,EACpF,WAAoC;QAFpC,uBAAA,EAAA,UAAkB;QAAE,qBAAA,EAAA,QAAgB;QACpC,gCAAA,EAAA,uBAAgC;QAAE,wBAAA,EAAA,eAAwB;QAAE,6BAAA,EAAA,gBAAwB;QACpF,4BAAA,EAAA,kBAAoC;QAHxC,YAII,kBAAM,EAAE,EAAE,KAAK,CAAC,SAGnB;QADG,KAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,WAAW,CAAC,CAAC;;IAC1I,CAAC;IAED;;;;;;;;OAQG;IACI,+BAAM,GAAb,UAAc,IAAuB,EAAE,MAAc,EAAE,IAAY,EAAE,OAAgB,EAAE,WAAoC;QAApC,4BAAA,EAAA,kBAAoC;QACtH,IAAI,CAAC,QAAS,CAAC,SAAS,EAAa,CAAC,oBAAoB,CAAC,IAAI,CAAC,QAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;IAC1H,CAAC;IAED;;;;;;;OAOG;IACI,wCAAe,GAAtB,UAAuB,IAAyB,EAAE,mBAAyD,EAAE,QAAsB,EAAE,SAAqB;QAAxG,oCAAA,EAAA,0BAAyD;QAAE,yBAAA,EAAA,cAAsB;QAAE,0BAAA,EAAA,aAAqB;QACtJ,OAAO,uBAAuB,CAAC,IAAI,CAAC,QAAS,EAAE,IAAI,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,cAAO,CAAC,CAAC,CAAC;IAClH,CAAC;IAED;;;OAGG;IACI,8BAAK,GAAZ;QAAA,iBAcC;QAbG,OAAO,mBAAmB,CAAC,KAAK,CAAC;YAC7B,IAAM,KAAK,GAAG,KAAI,CAAC,QAAQ,EAAG,CAAC;YAC/B,IAAM,eAAe,GAAG,KAAI,CAAC,QAAS,CAAC;YAEvC,IAAM,OAAO,GAAG,IAAI,cAAc,CAAC,KAAK,EAAE,eAAe,CAAC,gBAAiB,EAAE,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,eAAe,CAAC,IAAI,EAC5I,eAAe,CAAC,eAAe,EAAE,eAAe,CAAC,OAAO,EAAE,eAAe,CAAC,YAAY,EAAE,eAAe,CAAC,YAAY,CAAC,CAAC;YAE1H,IAAI,eAAe,CAAC,MAAM,KAAK,qBAAqB,CAAC,WAAW,EAAE;gBAC9D,OAAO,CAAC,eAAe,CAAC,eAAe,CAAC,qBAAsB,EAAE,eAAe,CAAC,oBAAoB,EAAE,eAAe,CAAC,mBAAmB,EAAE,eAAe,CAAC,oBAAoB,CAAC,CAAC;aACpL;YAED,OAAO,OAAO,CAAC;QACnB,CAAC,EAAE,IAAI,CAAC,CAAC;IACb,CAAC;IACL,qBAAC;AAAD,CAAC,AAlED,CAAoC,WAAW,GAkE9C","sourcesContent":["import { SerializationHelper } from \"../../Misc/decorators\";\r\nimport { _UpdateRGBDAsync as UpdateRGBDAsyncEnvTools } from \"../../Misc/environmentTextureTools\";\r\nimport { Nullable } from \"../../types\";\r\nimport { Scene } from \"../../scene\";\r\nimport { SphericalPolynomial } from \"../../Maths/sphericalPolynomial\";\r\nimport { InternalTextureSource } from \"./internalTexture\";\r\nimport { CubeTexture } from \"./cubeTexture\";\r\n\r\nimport \"../../Engines/Extensions/engine.rawTexture\";\r\nimport { Engine } from '../../Engines/engine';\r\n\r\n/**\r\n * Raw cube texture where the raw buffers are passed in\r\n */\r\nexport class RawCubeTexture extends CubeTexture {\r\n /**\r\n * Creates a cube texture where the raw buffers are passed in.\r\n * @param scene defines the scene the texture is attached to\r\n * @param data defines the array of data to use to create each face\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param generateMipMaps defines if the engine should generate the mip levels\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param compression defines the compression used (null by default)\r\n */\r\n constructor(scene: Scene, data: Nullable<ArrayBufferView[]>, size: number,\r\n format: number = 5, type: number = 0,\r\n generateMipMaps: boolean = false, invertY: boolean = false, samplingMode: number = 3,\r\n compression: Nullable<string> = null) {\r\n super(\"\", scene);\r\n\r\n this._texture = scene.getEngine().createRawCubeTexture(data, size, format, type, generateMipMaps, invertY, samplingMode, compression);\r\n }\r\n\r\n /**\r\n * Updates the raw cube texture.\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n * @param level defines which level of the texture to update\r\n */\r\n public update(data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression: Nullable<string> = null): void {\r\n (this._texture!.getEngine() as Engine).updateRawCubeTexture(this._texture!, data, format, type, invertY, compression);\r\n }\r\n\r\n /**\r\n * Updates a raw cube texture with RGBD encoded data.\r\n * @param data defines the array of data [mipmap][face] to use to create each face\r\n * @param sphericalPolynomial defines the spherical polynomial for irradiance\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @returns a promise that resolves when the operation is complete\r\n */\r\n public updateRGBDAsync(data: ArrayBufferView[][], sphericalPolynomial: Nullable<SphericalPolynomial> = null, lodScale: number = 0.8, lodOffset: number = 0): Promise<void> {\r\n return UpdateRGBDAsyncEnvTools(this._texture!, data, sphericalPolynomial, lodScale, lodOffset).then(() => {});\r\n }\r\n\r\n /**\r\n * Clones the raw cube texture.\r\n * @return a new cube texture\r\n */\r\n public clone(): CubeTexture {\r\n return SerializationHelper.Clone(() => {\r\n const scene = this.getScene()!;\r\n const internalTexture = this._texture!;\r\n\r\n const texture = new RawCubeTexture(scene, internalTexture._bufferViewArray!, internalTexture.width, internalTexture.format, internalTexture.type,\r\n internalTexture.generateMipMaps, internalTexture.invertY, internalTexture.samplingMode, internalTexture._compression);\r\n\r\n if (internalTexture.source === InternalTextureSource.CubeRawRGBD) {\r\n texture.updateRGBDAsync(internalTexture._bufferViewArrayArray!, internalTexture._sphericalPolynomial, internalTexture._lodGenerationScale, internalTexture._lodGenerationOffset);\r\n }\r\n\r\n return texture;\r\n }, this);\r\n }\r\n}\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import { __extends } from "tslib";
2
- import { Texture } from "./texture";
3
- import "../../Engines/Extensions/engine.rawTexture";
2
+ import { Texture } from "./texture.js";
3
+ import "../../Engines/Extensions/engine.rawTexture.js";
4
4
  /**
5
5
  * Raw texture can help creating a texture directly from an array of data.
6
6
  * This can be super useful if you either get the data from an uncompressed source or
@@ -1,6 +1,6 @@
1
1
  import { __extends } from "tslib";
2
- import { Texture } from "./texture";
3
- import "../../Engines/Extensions/engine.rawTexture";
2
+ import { Texture } from "./texture.js";
3
+ import "../../Engines/Extensions/engine.rawTexture.js";
4
4
  /**
5
5
  * Class used to store 2D array textures containing user data
6
6
  */
@@ -1,6 +1,6 @@
1
1
  import { __extends } from "tslib";
2
- import { Texture } from "./texture";
3
- import "../../Engines/Extensions/engine.rawTexture";
2
+ import { Texture } from "./texture.js";
3
+ import "../../Engines/Extensions/engine.rawTexture.js";
4
4
  /**
5
5
  * Class used to store 3D textures containing user data
6
6
  */
@@ -1,6 +1,6 @@
1
1
  import { __extends } from "tslib";
2
- import { Plane } from "../../Maths/math.plane";
3
- import { RenderTargetTexture } from "../../Materials/Textures/renderTargetTexture";
2
+ import { Plane } from "../../Maths/math.plane.js";
3
+ import { RenderTargetTexture } from "../../Materials/Textures/renderTargetTexture.js";
4
4
  /**
5
5
  * Creates a refraction texture used by refraction channel of the standard material.
6
6
  * It is like a mirror but to see through a material.
@@ -1,13 +1,13 @@
1
1
  import { __extends } from "tslib";
2
- import { Observable } from "../../Misc/observable";
3
- import { Tools } from "../../Misc/tools";
4
- import { Matrix, Vector3 } from "../../Maths/math.vector";
5
- import { Texture } from "../../Materials/Textures/texture";
6
- import { PostProcessManager } from "../../PostProcesses/postProcessManager";
7
- import { RenderingManager } from "../../Rendering/renderingManager";
8
- import "../../Engines/Extensions/engine.renderTarget";
9
- import "../../Engines/Extensions/engine.renderTargetCube";
10
- import { Engine } from '../../Engines/engine';
2
+ import { Observable } from "../../Misc/observable.js";
3
+ import { Tools } from "../../Misc/tools.js";
4
+ import { Matrix, Vector3 } from "../../Maths/math.vector.js";
5
+ import { Texture } from "../../Materials/Textures/texture.js";
6
+ import { PostProcessManager } from "../../PostProcesses/postProcessManager.js";
7
+ import { RenderingManager } from "../../Rendering/renderingManager.js";
8
+ import "../../Engines/Extensions/engine.renderTarget.js";
9
+ import "../../Engines/Extensions/engine.renderTargetCube.js";
10
+ import { Engine } from '../../Engines/engine.js';
11
11
  /**
12
12
  * This Helps creating a texture that will be created from a camera in your scene.
13
13
  * It is basically a dynamic texture that could be used to create special effects for instance.
@@ -1,15 +1,15 @@
1
1
  import { __decorate, __extends } from "tslib";
2
- import { serialize, SerializationHelper } from "../../Misc/decorators";
3
- import { Observable } from "../../Misc/observable";
4
- import { Matrix, TmpVectors, Vector3 } from "../../Maths/math.vector";
5
- import { BaseTexture } from "../../Materials/Textures/baseTexture";
6
- import { _TypeStore } from '../../Misc/typeStore';
7
- import { _DevTools } from '../../Misc/devTools';
8
- import { TimingTools } from '../../Misc/timingTools';
9
- import { InstantiationTools } from '../../Misc/instantiationTools';
10
- import { Plane } from '../../Maths/math.plane';
11
- import { StringTools } from '../../Misc/stringTools';
12
- import { CopyTools } from '../../Misc/copyTools';
2
+ import { serialize, SerializationHelper } from "../../Misc/decorators.js";
3
+ import { Observable } from "../../Misc/observable.js";
4
+ import { Matrix, TmpVectors, Vector3 } from "../../Maths/math.vector.js";
5
+ import { BaseTexture } from "../../Materials/Textures/baseTexture.js";
6
+ import { GetClass, RegisterClass } from '../../Misc/typeStore.js';
7
+ import { _WarnImport } from '../../Misc/devTools.js';
8
+ import { TimingTools } from '../../Misc/timingTools.js';
9
+ import { InstantiationTools } from '../../Misc/instantiationTools.js';
10
+ import { Plane } from '../../Maths/math.plane.js';
11
+ import { EncodeArrayBufferToBase64, StartsWith } from '../../Misc/stringTools.js';
12
+ import { GenerateBase64StringFromTexture, GenerateBase64StringFromTextureAsync } from '../../Misc/copyTools.js';
13
13
  /**
14
14
  * This represents a texture in babylon. It can be easily loaded from a network, base64 or html input.
15
15
  * @see https://doc.babylonjs.com/babylon101/materials#texture
@@ -243,7 +243,12 @@ var Texture = /** @class */ (function (_super) {
243
243
  TimingTools.SetImmediate(function () { return load(); });
244
244
  }
245
245
  else {
246
- _this._texture.onLoadedObservable.add(load);
246
+ var loadObserver_1 = _this._texture.onLoadedObservable.add(load);
247
+ _this._texture.onErrorObservable.add(function (e) {
248
+ var _a;
249
+ errorHandler(e.message, e.exception);
250
+ (_a = _this._texture) === null || _a === void 0 ? void 0 : _a.onLoadedObservable.remove(loadObserver_1);
251
+ });
247
252
  }
248
253
  }
249
254
  return _this;
@@ -302,7 +307,7 @@ var Texture = /** @class */ (function (_super) {
302
307
  this.releaseInternalTexture();
303
308
  this.getScene().markAllMaterialsAsDirty(1);
304
309
  }
305
- if (!this.name || StringTools.StartsWith(this.name, "data:")) {
310
+ if (!this.name || StartsWith(this.name, "data:")) {
306
311
  this.name = url;
307
312
  }
308
313
  this.url = url;
@@ -529,11 +534,11 @@ var Texture = /** @class */ (function (_super) {
529
534
  Texture.prototype.serialize = function () {
530
535
  var savedName = this.name;
531
536
  if (!Texture.SerializeBuffers) {
532
- if (StringTools.StartsWith(this.name, "data:")) {
537
+ if (StartsWith(this.name, "data:")) {
533
538
  this.name = "";
534
539
  }
535
540
  }
536
- if (StringTools.StartsWith(this.name, "data:") && this.url === this.name) {
541
+ if (StartsWith(this.name, "data:") && this.url === this.name) {
537
542
  this.url = "";
538
543
  }
539
544
  var serializationObject = _super.prototype.serialize.call(this);
@@ -545,11 +550,11 @@ var Texture = /** @class */ (function (_super) {
545
550
  serializationObject.base64String = this._buffer;
546
551
  serializationObject.name = serializationObject.name.replace("data:", "");
547
552
  }
548
- else if (this.url && StringTools.StartsWith(this.url, "data:") && this._buffer instanceof Uint8Array) {
549
- serializationObject.base64String = "data:image/png;base64," + StringTools.EncodeArrayBufferToBase64(this._buffer);
553
+ else if (this.url && StartsWith(this.url, "data:") && this._buffer instanceof Uint8Array) {
554
+ serializationObject.base64String = "data:image/png;base64," + EncodeArrayBufferToBase64(this._buffer);
550
555
  }
551
- else if (Texture.ForceSerializeBuffers) {
552
- serializationObject.base64String = !this._engine || this._engine._features.supportSyncTextureRead ? CopyTools.GenerateBase64StringFromTexture(this) : CopyTools.GenerateBase64StringFromTextureAsync(this);
556
+ else if (Texture.ForceSerializeBuffers || (this.url && StartsWith(this.url, "blob:"))) {
557
+ serializationObject.base64String = !this._engine || this._engine._features.supportSyncTextureRead ? GenerateBase64StringFromTexture(this) : GenerateBase64StringFromTextureAsync(this);
553
558
  }
554
559
  }
555
560
  serializationObject.invertY = this._invertY;
@@ -618,7 +623,7 @@ var Texture = /** @class */ (function (_super) {
618
623
  if (texture && parsedTexture.animations) {
619
624
  for (var animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {
620
625
  var parsedAnimation = parsedTexture.animations[animationIndex];
621
- var internalClass = _TypeStore.GetClass("BABYLON.Animation");
626
+ var internalClass = GetClass("BABYLON.Animation");
622
627
  if (internalClass) {
623
628
  texture.animations.push(internalClass.Parse(parsedAnimation));
624
629
  }
@@ -671,7 +676,7 @@ var Texture = /** @class */ (function (_super) {
671
676
  else {
672
677
  url = rootUrl + parsedTexture.name;
673
678
  }
674
- if (StringTools.StartsWith(parsedTexture.url, "data:") || (Texture.UseSerializedUrlIfAny && parsedTexture.url)) {
679
+ if (StartsWith(parsedTexture.url, "data:") || (Texture.UseSerializedUrlIfAny && parsedTexture.url)) {
675
680
  url = parsedTexture.url;
676
681
  }
677
682
  texture = new Texture(url, scene, !generateMipMaps, parsedTexture.invertY, parsedTexture.samplingMode, onLoaded);
@@ -745,15 +750,15 @@ var Texture = /** @class */ (function (_super) {
745
750
  Texture.OnTextureLoadErrorObservable = new Observable();
746
751
  /** @hidden */
747
752
  Texture._CubeTextureParser = function (jsonTexture, scene, rootUrl) {
748
- throw _DevTools.WarnImport("CubeTexture");
753
+ throw _WarnImport("CubeTexture");
749
754
  };
750
755
  /** @hidden */
751
756
  Texture._CreateMirror = function (name, renderTargetSize, scene, generateMipMaps) {
752
- throw _DevTools.WarnImport("MirrorTexture");
757
+ throw _WarnImport("MirrorTexture");
753
758
  };
754
759
  /** @hidden */
755
760
  Texture._CreateRenderTargetTexture = function (name, renderTargetSize, scene, generateMipMaps, creationFlags) {
756
- throw _DevTools.WarnImport("RenderTargetTexture");
761
+ throw _WarnImport("RenderTargetTexture");
757
762
  };
758
763
  /** nearest is mag = nearest and min = nearest and mip = linear */
759
764
  Texture.NEAREST_SAMPLINGMODE = 1;
@@ -858,6 +863,6 @@ var Texture = /** @class */ (function (_super) {
858
863
  }(BaseTexture));
859
864
  export { Texture };
860
865
  // References the dependencies.
861
- _TypeStore.RegisteredTypes["BABYLON.Texture"] = Texture;
866
+ RegisterClass("BABYLON.Texture", Texture);
862
867
  SerializationHelper._TextureParser = Texture.Parse;
863
868
  //# sourceMappingURL=texture.js.map