@babylonjs/core 5.0.0-alpha.48 → 5.0.0-alpha.51
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/action.js +5 -5
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.js +11 -11
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.js +5 -5
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.js +13 -13
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.js +4 -4
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/index.js +8 -8
- package/Actions/interpolateValueAction.js +8 -8
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.js +12 -7
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.js +11 -11
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.js +4 -14
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animationPropertiesOverride.js +1 -1
- package/Animations/easing.js +1 -1
- package/Animations/index.js +12 -12
- package/Animations/pathCursor.js +1 -1
- package/Animations/runtimeAnimation.js +12 -7
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/analyser.js +2 -2
- package/Audio/audioEngine.js +5 -5
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.js +9 -9
- package/Audio/index.js +8 -8
- package/Audio/sound.js +7 -7
- package/Audio/sound.js.map +1 -1
- package/Audio/soundTrack.js +1 -1
- package/Audio/weightedsound.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +2 -2
- package/Behaviors/Cameras/bouncingBehavior.js +2 -2
- package/Behaviors/Cameras/framingBehavior.js +5 -5
- package/Behaviors/Cameras/index.js +3 -3
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +9 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +119 -62
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +3 -3
- package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
- package/Behaviors/Meshes/index.js +9 -9
- package/Behaviors/Meshes/multiPointerScaleBehavior.js +2 -2
- package/Behaviors/Meshes/pointerDragBehavior.js +10 -9
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.d.ts +4 -0
- package/Behaviors/Meshes/sixDofDragBehavior.js +24 -13
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js +2 -2
- package/Behaviors/index.js +3 -3
- package/Bones/bone.js +4 -4
- package/Bones/boneIKController.js +2 -2
- package/Bones/boneLookController.js +3 -3
- package/Bones/index.js +4 -4
- package/Bones/skeleton.js +9 -9
- package/Buffers/buffer.js +2 -5
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/index.js +3 -3
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +5 -5
- package/Cameras/Inputs/BaseCameraPointersInput.js +3 -3
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js +3 -3
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +4 -4
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +9 -9
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +3 -3
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +3 -3
- package/Cameras/Inputs/flyCameraKeyboardInput.js +5 -5
- package/Cameras/Inputs/flyCameraMouseInput.js +6 -6
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +4 -4
- package/Cameras/Inputs/followCameraMouseWheelInput.js +4 -4
- package/Cameras/Inputs/followCameraPointersInput.js +3 -3
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +5 -5
- package/Cameras/Inputs/freeCameraGamepadInput.js +4 -4
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +5 -5
- package/Cameras/Inputs/freeCameraMouseInput.js +5 -5
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +5 -5
- package/Cameras/Inputs/freeCameraTouchInput.js +5 -5
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +4 -4
- package/Cameras/Inputs/index.js +19 -19
- package/Cameras/RigModes/index.js +4 -4
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
- package/Cameras/RigModes/stereoscopicRigMode.js +4 -4
- package/Cameras/RigModes/vrRigMode.js +6 -6
- package/Cameras/RigModes/webVRRigMode.js +2 -2
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js +5 -5
- package/Cameras/Stereoscopic/anaglyphFreeCamera.js +5 -5
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.js +5 -5
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.js +5 -5
- package/Cameras/Stereoscopic/index.js +9 -9
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js +5 -5
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.js +5 -5
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js +5 -5
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +29 -16
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js +5 -5
- package/Cameras/VR/index.js +6 -6
- package/Cameras/VR/vrCameraMetrics.js +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +7 -7
- package/Cameras/VR/vrDeviceOrientationFreeCamera.js +6 -6
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.js +6 -6
- package/Cameras/VR/vrExperienceHelper.d.ts +0 -3
- package/Cameras/VR/vrExperienceHelper.js +52 -39
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.js +13 -13
- package/Cameras/arcRotateCamera.d.ts +10 -0
- package/Cameras/arcRotateCamera.js +40 -13
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/arcRotateCameraInputsManager.js +4 -4
- package/Cameras/camera.js +15 -15
- package/Cameras/camera.js.map +1 -1
- package/Cameras/cameraInputsManager.js +3 -3
- package/Cameras/deviceOrientationCamera.js +5 -5
- package/Cameras/flyCamera.js +6 -6
- package/Cameras/flyCameraInputsManager.js +3 -3
- package/Cameras/followCamera.js +6 -6
- package/Cameras/followCameraInputsManager.js +4 -4
- package/Cameras/freeCamera.js +6 -6
- package/Cameras/freeCameraInputsManager.js +5 -5
- package/Cameras/gamepadCamera.js +3 -3
- package/Cameras/index.js +20 -20
- package/Cameras/targetCamera.js +5 -5
- package/Cameras/touchCamera.js +3 -3
- package/Cameras/universalCamera.js +5 -5
- package/Cameras/virtualJoysticksCamera.js +4 -4
- package/Collisions/collider.js +2 -2
- package/Collisions/collisionCoordinator.js +4 -4
- package/Collisions/index.js +5 -5
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/pickingInfo.d.ts +12 -2
- package/Collisions/pickingInfo.js +13 -4
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/computeEffect.js +8 -8
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.js +8 -8
- package/Compute/computeShader.js.map +1 -1
- package/Compute/index.js +2 -2
- package/Culling/Octrees/index.js +3 -3
- package/Culling/Octrees/octree.js +2 -2
- package/Culling/Octrees/octreeBlock.js +2 -2
- package/Culling/Octrees/octreeSceneComponent.js +6 -6
- package/Culling/boundingBox.js +3 -3
- package/Culling/boundingInfo.js +4 -4
- package/Culling/boundingSphere.js +2 -2
- package/Culling/index.js +5 -5
- package/Culling/ray.js +6 -6
- package/Debug/axesViewer.js +4 -4
- package/Debug/boneAxesViewer.js +3 -3
- package/Debug/debugLayer.js +4 -4
- package/Debug/directionalLightFrustumViewer.js +19 -19
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/index.js +8 -8
- package/Debug/physicsViewer.js +15 -15
- package/Debug/physicsViewer.js.map +1 -1
- package/Debug/rayHelper.js +5 -5
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.js +17 -17
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/Helpers/eventFactory.js +2 -2
- package/DeviceInput/Implementations/nativeDeviceInputWrapper.js +3 -3
- package/DeviceInput/Implementations/webDeviceInputSystem.js +5 -5
- package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
- package/DeviceInput/deviceInputSystem.js +2 -2
- package/DeviceInput/index.js +8 -8
- package/Engines/Extensions/engine.alpha.js +1 -1
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +7 -7
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.js +1 -1
- package/Engines/Extensions/engine.dynamicBuffer.js +1 -1
- package/Engines/Extensions/engine.dynamicTexture.js +2 -2
- package/Engines/Extensions/engine.externalTexture.js +1 -1
- package/Engines/Extensions/engine.multiRender.js +3 -3
- package/Engines/Extensions/engine.multiview.js +8 -8
- package/Engines/Extensions/engine.query.js +4 -4
- package/Engines/Extensions/engine.rawTexture.js +4 -4
- package/Engines/Extensions/engine.readTexture.js +1 -1
- package/Engines/Extensions/engine.renderTarget.js +5 -5
- package/Engines/Extensions/engine.renderTargetCube.js +3 -3
- package/Engines/Extensions/engine.storageBuffer.js +1 -1
- package/Engines/Extensions/engine.textureSampler.js +1 -1
- package/Engines/Extensions/engine.textureSelector.js +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +1 -1
- package/Engines/Extensions/engine.uniformBuffer.js +2 -2
- package/Engines/Extensions/engine.videoTexture.js +1 -1
- package/Engines/Extensions/engine.views.js +1 -1
- package/Engines/Extensions/engine.webVR.js +7 -7
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/Extensions/index.js +23 -23
- package/Engines/Processors/Expressions/Operators/index.js +4 -4
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
- package/Engines/Processors/Expressions/index.js +2 -2
- package/Engines/Processors/index.js +9 -9
- package/Engines/Processors/shaderCodeConditionNode.js +1 -1
- package/Engines/Processors/shaderCodeInliner.js +13 -13
- package/Engines/Processors/shaderCodeInliner.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.js +4 -4
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.js +1 -1
- package/Engines/Processors/shaderProcessor.js +12 -12
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -1
- package/Engines/WebGPU/Extensions/engine.alpha.js +2 -2
- package/Engines/WebGPU/Extensions/engine.computeShader.js +4 -4
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +2 -2
- package/Engines/WebGPU/Extensions/engine.debugging.js +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -1
- package/Engines/WebGPU/Extensions/engine.externalTexture.js +3 -3
- package/Engines/WebGPU/Extensions/engine.multiRender.js +3 -3
- package/Engines/WebGPU/Extensions/engine.query.js +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +3 -3
- package/Engines/WebGPU/Extensions/engine.readTexture.js +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +4 -4
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +2 -2
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js +3 -3
- package/Engines/WebGPU/Extensions/engine.textureSampler.js +2 -2
- package/Engines/WebGPU/Extensions/engine.uniformBuffer.js +2 -2
- package/Engines/WebGPU/Extensions/engine.videoTexture.js +1 -1
- package/Engines/WebGPU/Extensions/index.js +17 -17
- package/Engines/WebGPU/webgpuBufferManager.js +5 -5
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +3 -3
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +2 -2
- package/Engines/WebGPU/webgpuClearQuad.js +4 -4
- package/Engines/WebGPU/webgpuComputeContext.js +3 -3
- package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.js +2 -2
- package/Engines/WebGPU/webgpuOcclusionQuery.js +2 -2
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +2 -2
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +5 -5
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +17 -17
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +5 -5
- package/Engines/WebGPU/webgpuTimestampQuery.js +3 -3
- package/Engines/WebGPU/webgpuTintWASM.js +3 -3
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/engine.js +21 -20
- package/Engines/engine.js.map +1 -1
- package/Engines/engineFactory.js +3 -3
- package/Engines/index.js +30 -30
- package/Engines/nativeEngine.d.ts +4 -12
- package/Engines/nativeEngine.js +32 -42
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +25 -0
- package/Engines/nullEngine.js +62 -8
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +2 -2
- package/Engines/shaderStore.js +1 -1
- package/Engines/thinEngine.js +40 -37
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +37 -37
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/index.js +4 -4
- package/Events/pointerEvents.js +1 -1
- package/Gamepads/Controllers/daydreamController.js +4 -4
- package/Gamepads/Controllers/gearVRController.js +5 -5
- package/Gamepads/Controllers/genericController.js +3 -3
- package/Gamepads/Controllers/index.js +8 -8
- package/Gamepads/Controllers/oculusTouchController.js +5 -5
- package/Gamepads/Controllers/poseEnabledController.js +5 -5
- package/Gamepads/Controllers/viveController.js +3 -3
- package/Gamepads/Controllers/webVRController.js +2 -2
- package/Gamepads/Controllers/windowsMotionController.js +9 -9
- package/Gamepads/dualShockGamepad.js +2 -2
- package/Gamepads/gamepad.js +1 -1
- package/Gamepads/gamepadManager.js +9 -9
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gamepads/gamepadSceneComponent.js +7 -7
- package/Gamepads/index.js +6 -6
- package/Gamepads/xboxGamepad.js +2 -2
- package/Gizmos/axisDragGizmo.js +36 -22
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +12 -12
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +31 -32
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.js +19 -19
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +5 -5
- package/Gizmos/gizmoManager.js +11 -11
- package/Gizmos/index.js +12 -12
- package/Gizmos/lightGizmo.js +45 -23
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.js +10 -10
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +24 -14
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.js +8 -8
- package/Gizmos/rotationGizmo.js +7 -7
- package/Gizmos/scaleGizmo.js +11 -11
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Helpers/environmentHelper.js +17 -15
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/index.js +4 -4
- package/Helpers/photoDome.js +2 -2
- package/Helpers/sceneHelpers.js +18 -18
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Helpers/textureDome.js +11 -11
- package/Helpers/textureDome.js.map +1 -1
- package/Helpers/videoDome.js +3 -3
- package/Inputs/scene.inputManager.js +8 -8
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/engineInstrumentation.js +1 -1
- package/Instrumentation/index.js +3 -3
- package/Instrumentation/sceneInstrumentation.js +2 -2
- package/Layers/effectLayer.js +17 -17
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/effectLayerSceneComponent.js +4 -4
- package/Layers/glowLayer.js +19 -16
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +20 -20
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/index.js +6 -6
- package/Layers/layer.js +12 -12
- package/Layers/layerSceneComponent.js +1 -1
- package/Legacy/legacy.js +3 -3
- package/LensFlares/index.js +3 -3
- package/LensFlares/lensFlare.js +2 -2
- package/LensFlares/lensFlareSystem.js +14 -14
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/LensFlares/lensFlareSystemSceneComponent.js +4 -4
- package/Lights/Shadows/cascadedShadowGenerator.js +12 -12
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/index.js +3 -3
- package/Lights/Shadows/shadowGenerator.js +19 -19
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGeneratorSceneComponent.js +4 -4
- package/Lights/directionalLight.js +5 -5
- package/Lights/hemisphericLight.js +5 -5
- package/Lights/index.js +7 -7
- package/Lights/light.js +8 -8
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.js +5 -5
- package/Lights/shadowLight.js +4 -4
- package/Lights/spotLight.js +6 -6
- package/Loading/Plugins/babylonFileLoader.js +30 -30
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/Plugins/index.js +1 -1
- package/Loading/index.js +4 -4
- package/Loading/loadingScreen.js +1 -1
- package/Loading/sceneLoader.js +11 -11
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +17 -17
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Background/index.js +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +9 -9
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +10 -10
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/index.js +7 -7
- package/Materials/Node/Blocks/Dual/lightBlock.js +17 -17
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +10 -10
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +7 -7
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +14 -14
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +6 -6
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +9 -9
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/index.js +8 -8
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +10 -10
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/index.js +2 -2
- package/Materials/Node/Blocks/Input/inputBlock.js +12 -12
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +7 -7
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
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- package/Shaders/rgbdEncode.fragment.js +2 -2
- package/Shaders/screenSpaceCurvature.fragment.js +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +1 -1
- package/Shaders/shadowMap.fragment.js +5 -5
- package/Shaders/shadowMap.vertex.js +16 -16
- package/Shaders/sharpen.fragment.js +1 -1
- package/Shaders/spriteMap.fragment.js +1 -1
- package/Shaders/spriteMap.vertex.js +1 -1
- package/Shaders/sprites.fragment.js +4 -4
- package/Shaders/sprites.vertex.js +2 -2
- package/Shaders/ssao.fragment.js +1 -1
- package/Shaders/ssao2.fragment.js +1 -1
- package/Shaders/ssaoCombine.fragment.js +1 -1
- package/Shaders/standard.fragment.js +2 -2
- package/Shaders/stereoscopicInterlace.fragment.js +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +5 -5
- package/Shaders/tonemap.fragment.js +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +9 -9
- package/Shaders/vrDistortionCorrection.fragment.js +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/Sprites/index.js +6 -6
- package/Sprites/sprite.js +4 -4
- package/Sprites/spriteManager.js +11 -11
- package/Sprites/spriteMap.js +11 -11
- package/Sprites/spriteMap.js.map +1 -1
- package/Sprites/spritePackedManager.js +2 -2
- package/Sprites/spriteRenderer.js +6 -6
- package/Sprites/spriteSceneComponent.js +6 -6
- package/States/index.js +4 -4
- package/XR/features/WebXRAnchorSystem.js +5 -5
- package/XR/features/WebXRBackgroundRemover.js +3 -3
- package/XR/features/WebXRControllerMovement.js +5 -5
- package/XR/features/WebXRControllerPhysics.js +8 -8
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js +19 -15
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.js +24 -24
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRDOMOverlay.js +3 -3
- package/XR/features/WebXREyeTracking.js +5 -5
- package/XR/features/WebXRFeaturePointSystem.js +4 -4
- package/XR/features/WebXRHandTracking.js +15 -15
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRHitTest.js +5 -5
- package/XR/features/WebXRHitTestLegacy.js +5 -5
- package/XR/features/WebXRImageTracking.js +5 -5
- package/XR/features/WebXRLightEstimation.js +12 -12
- package/XR/features/WebXRMeshDetector.js +4 -4
- package/XR/features/WebXRNearInteraction.js +14 -12
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/features/WebXRPlaneDetector.js +4 -4
- package/XR/features/WebXRWalkingLocomotion.js +5 -5
- package/XR/features/index.js +19 -19
- package/XR/index.js +12 -12
- package/XR/motionController/index.js +9 -9
- package/XR/motionController/webXRAbstractMotionController.js +6 -6
- package/XR/motionController/webXRControllerComponent.js +1 -1
- package/XR/motionController/webXRGenericHandController.js +2 -2
- package/XR/motionController/webXRGenericMotionController.js +3 -3
- package/XR/motionController/webXRHTCViveMotionController.js +4 -4
- package/XR/motionController/webXRMicrosoftMixedRealityController.js +6 -6
- package/XR/motionController/webXRMotionControllerManager.js +3 -3
- package/XR/motionController/webXROculusTouchMotionController.js +4 -4
- package/XR/motionController/webXRProfiledMotionController.js +10 -10
- package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
- package/XR/webXRCamera.js +7 -7
- package/XR/webXRDefaultExperience.js +7 -7
- package/XR/webXREnterExitUI.js +3 -3
- package/XR/webXRExperienceHelper.js +8 -8
- package/XR/webXRFeaturesManager.js +1 -1
- package/XR/webXRInput.js +3 -3
- package/XR/webXRInputSource.js +5 -5
- package/XR/webXRManagedOutputCanvas.js +2 -2
- package/XR/webXRSessionManager.js +5 -5
- package/assetContainer.js +4 -4
- package/index.d.ts +1 -0
- package/index.js +44 -43
- package/index.js.map +1 -1
- package/license.md +12 -13
- package/node.js +6 -6
- package/node.js.map +1 -1
- package/package.json +10 -1
- package/readme.md +12 -13
- package/scene.d.ts +5 -147
- package/scene.js +46 -229
- package/scene.js.map +1 -1
- package/scene.lts.d.ts +165 -0
- package/scene.lts.js +68 -0
- package/scene.lts.js.map +1 -0
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import { Mesh } from "../mesh";
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import { VertexData } from "../mesh.vertexData";
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import { Mesh } from "../mesh.js";
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import { VertexData } from "../mesh.vertexData.js";
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/**
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* Creates the VertexData of the Disc or regular Polygon
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* @param options an object used to set the following optional parameters for the disc, required but can be empty
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* * radius the radius of the disc, optional default 0.5
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* * tessellation the number of polygon sides, optional, default 64
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* * arc a number from 0 to 1, to create an unclosed polygon based on the fraction of the circumference given by the arc value, optional, default 1
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* * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
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* * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
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* * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
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* @returns the VertexData of the box
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*/
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function CreateDiscVertexData(options) {
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vertexData.normals = normals;
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vertexData.uvs = uvs;
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return vertexData;
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}
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/**
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* Creates a plane polygonal mesh. By default, this is a disc
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* * The parameter `radius` sets the radius size (float) of the polygon (default 0.5)
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* * The parameter `tessellation` sets the number of polygon sides (positive integer, default 64). So a tessellation valued to 3 will build a triangle, to 4 a square, etc
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* * You can create an unclosed polygon with the parameter `arc` (positive float, default 1), valued between 0 and 1, what is the ratio of the circumference : 2 x PI x ratio
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* * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
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* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation
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* * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created
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* @param name defines the name of the mesh
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* @param options defines the options used to create the mesh
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*/
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export function CreateDisc(name, options, scene) {
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if (scene === void 0) { scene = null; }
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var disc = new Mesh(name, scene);
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options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);
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disc._originalBuilderSideOrientation = options.sideOrientation;
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var vertexData = CreateDiscVertexData(options);
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vertexData.applyToMesh(disc, options.updatable);
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}
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/**
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* Class containing static functions to help procedurally build meshes
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*/
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export var DiscBuilder = {
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CreateDisc: CreateDisc
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};
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VertexData.CreateDisc = CreateDiscVertexData;
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Mesh.CreateDisc = function (name, radius, tessellation, scene, updatable, sideOrientation) {
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}
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/**
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* * The parameter `tessellation` sets the number of polygon sides (positive integer, default 64). So a tessellation valued to 3 will build a triangle, to 4 a square, etc
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* * You can create an unclosed polygon with the parameter `arc` (positive float, default 1), valued between 0 and 1, what is the ratio of the circumference : 2 x PI x ratio
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* * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
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* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation
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* * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created
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*/
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DiscBuilder.CreateDisc = function (name, options, scene) {
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var vertexData = VertexData.CreateDisc(options);
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{ Nullable } from \"../../types\";\r\nimport { Scene } from \"../../scene\";\r\nimport { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Mesh, _CreationDataStorage } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\n\r\n/**\r\n * Creates the VertexData of the Disc or regular Polygon\r\n * @param options an object used to set the following optional parameters for the disc, required but can be empty\r\n * * radius the radius of the disc, optional default 0.5\r\n * * tessellation the number of polygon sides, optional, default 64\r\n * * arc a number from 0 to 1, to create an unclosed polygon based on the fraction of the circumference given by the arc value, optional, default 1\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @returns the VertexData of the box\r\n */\r\nfunction CreateDiscVertexData(options: { radius?: number, tessellation?: number, arc?: number, sideOrientation?: number, frontUVs?: Vector4, backUVs?: Vector4 }): VertexData {\r\n var positions = new Array<number>();\r\n var indices = new Array<number>();\r\n var normals = new Array<number>();\r\n var uvs = new Array<number>();\r\n\r\n var radius = options.radius || 0.5;\r\n var tessellation = options.tessellation || 64;\r\n var arc: number = options.arc && (options.arc <= 0 || options.arc > 1) ? 1.0 : options.arc || 1.0;\r\n var sideOrientation = (options.sideOrientation === 0) ? 0 : options.sideOrientation || VertexData.DEFAULTSIDE;\r\n\r\n // positions and uvs\r\n positions.push(0, 0, 0); // disc center first\r\n uvs.push(0.5, 0.5);\r\n\r\n var theta = Math.PI * 2 * arc;\r\n var step = arc === 1 ? theta / tessellation : theta / (tessellation - 1);\r\n var a = 0;\r\n for (var t = 0; t < tessellation; t++) {\r\n var x = Math.cos(a);\r\n var y = Math.sin(a);\r\n var u = (x + 1) / 2;\r\n var v = (1 - y) / 2;\r\n positions.push(radius * x, radius * y, 0);\r\n uvs.push(u, v);\r\n a += step;\r\n }\r\n if (arc === 1) {\r\n positions.push(positions[3], positions[4], positions[5]); // close the circle\r\n uvs.push(uvs[2], uvs[3]);\r\n }\r\n\r\n //indices\r\n var vertexNb = positions.length / 3;\r\n for (var i = 1; i < vertexNb - 1; i++) {\r\n indices.push(i + 1, 0, i);\r\n }\r\n\r\n // result\r\n VertexData.ComputeNormals(positions, indices, normals);\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n var vertexData = new VertexData();\r\n\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a plane polygonal mesh. By default, this is a disc\r\n * * The parameter `radius` sets the radius size (float) of the polygon (default 0.5)\r\n * * The parameter `tessellation` sets the number of polygon sides (positive integer, default 64). So a tessellation valued to 3 will build a triangle, to 4 a square, etc\r\n * * You can create an unclosed polygon with the parameter `arc` (positive float, default 1), valued between 0 and 1, what is the ratio of the circumference : 2 x PI x ratio\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param scene defines the hosting scene\r\n * @returns the plane polygonal mesh\r\n * @see https://doc.babylonjs.com/how_to/set_shapes#disc-or-regular-polygon\r\n */\r\nexport function CreateDisc(name: string, options: { radius?: number, tessellation?: number, arc?: number, updatable?: boolean, sideOrientation?: number, frontUVs?: Vector4, backUVs?: Vector4 }, scene: Nullable<Scene> = null): Mesh {\r\n var disc = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n disc._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n var vertexData = CreateDiscVertexData(options);\r\n\r\n vertexData.applyToMesh(disc, options.updatable);\r\n\r\n return disc;\r\n}\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated please use CreateDisc directly\r\n */\r\nexport const DiscBuilder = {\r\n CreateDisc\r\n};\r\n\r\nVertexData.CreateDisc = CreateDiscVertexData;\r\n\r\nMesh.CreateDisc = (name: string, radius: number, tessellation: number, scene: Nullable<Scene> = null, updatable?: boolean, sideOrientation?: number): Mesh => {\r\n const options = {\r\n radius,\r\n tessellation,\r\n sideOrientation,\r\n updatable\r\n };\r\n\r\n return CreateDisc(name, options, scene);\r\n};"]}
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{"version":3,"file":"geodesicBuilder.js","sourceRoot":"","sources":["../../../../sourceES6/core/Meshes/Builders/geodesicBuilder.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,
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{"version":3,"file":"geodesicBuilder.js","sourceRoot":"","sources":["../../../../sourceES6/core/Meshes/Builders/geodesicBuilder.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,mBAAmB,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpE;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,UAAU,cAAc,CAAC,IAAY,EAAE,OAAmP,EAAE,KAA6B;IAA7B,sBAAA,EAAA,YAA6B;IAC3T,IAAI,CAAC,GAAW,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC;IAC/B,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE;QACrB,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACpB,MAAM,CAAC,IAAI,CAAC,qCAAqC,CAAC,CAAC;KACtD;IACD,IAAI,CAAC,GAAW,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC;IAC/B,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE;QACrB,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACpB,MAAM,CAAC,IAAI,CAAC,qCAAqC,CAAC,CAAC;KACtD;IACD,IAAI,CAAC,GAAG,CAAC,EAAE;QACP,IAAM,IAAI,GAAG,CAAC,CAAC;QACf,CAAC,GAAG,CAAC,CAAC;QACN,CAAC,GAAG,IAAI,CAAC;QACT,MAAM,CAAC,IAAI,CAAC,iCAAiC,CAAC,CAAC;KAClD;IACD,IAAM,OAAO,GAAwB,IAAI,mBAAmB,EAAE,CAAC;IAC/D,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpB,IAAM,YAAY,GAAG,YAAY,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAE7D,IAAM,UAAU,GAAW;QACvB,MAAM,EAAE,YAAY;QACpB,IAAI,EAAE,OAAO,CAAC,IAAI;QAClB,KAAK,EAAE,OAAO,CAAC,KAAK;QACpB,KAAK,EAAE,OAAO,CAAC,KAAK;QACpB,KAAK,EAAE,OAAO,CAAC,KAAK;QACpB,MAAM,EAAE,OAAO,CAAC,MAAM;QACtB,UAAU,EAAE,OAAO,CAAC,UAAU;QAC9B,IAAI,EAAE,OAAO,CAAC,IAAI;QAClB,SAAS,EAAE,OAAO,CAAC,SAAS;QAC5B,eAAe,EAAE,OAAO,CAAC,eAAe;QACxC,QAAQ,EAAE,OAAO,CAAC,QAAQ;QAC1B,OAAO,EAAE,OAAO,CAAC,OAAO;KAC3B,CAAC;IACF,IAAM,QAAQ,GAAG,gBAAgB,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;IAE3D,OAAO,QAAQ,CAAC;AACpB,CAAC","sourcesContent":["import { Scene } from \"../../scene\";\r\nimport { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Color4 } from '../../Maths/math.color';\r\nimport { Mesh } from \"../../Meshes/mesh\";\r\nimport { CreatePolyhedron } from \"./polyhedronBuilder\";\r\nimport { Nullable } from '../../types';\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { _PrimaryIsoTriangle, GeodesicData } from \"../geodesicMesh\";\r\n\r\n/**\r\n * Creates the Mesh for a Geodesic Polyhedron\r\n * @see https://en.wikipedia.org/wiki/Geodesic_polyhedron\r\n * @param name defines the name of the mesh\r\n * @param options an object used to set the following optional parameters for the polyhedron, required but can be empty\r\n * * m number of horizontal steps along an isogrid\r\n * * n number of angled steps along an isogrid\r\n * * size the size of the Geodesic, optional default 1\r\n * * sizeX allows stretching in the x direction, optional, default size\r\n * * sizeY allows stretching in the y direction, optional, default size\r\n * * sizeZ allows stretching in the z direction, optional, default size\r\n * * faceUV an array of Vector4 elements used to set different images to the top, rings and bottom respectively\r\n * * faceColors an array of Color3 elements used to set different colors to the top, rings and bottom respectively\r\n * * flat when true creates a flat shaded mesh, optional, default true\r\n * * subdivisions increasing the subdivisions increases the number of faces, optional, default 4\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param scene defines the hosting scene\r\n * @returns Geodesic mesh\r\n */\r\nexport function CreateGeodesic(name: string, options: { m?: number, n?: number, size?: number, sizeX?: number, sizeY?: number, sizeZ?: number, faceUV?: Vector4[], faceColors?: Color4[], flat?: boolean, updatable?: boolean, sideOrientation?: number, frontUVs?: Vector4, backUVs?: Vector4 }, scene: Nullable<Scene> = null): Mesh {\r\n let m: number = options.m || 1;\r\n if (m !== Math.floor(m)) {\r\n m === Math.floor(m);\r\n Logger.Warn(\"m not an integer only floor(m) used\");\r\n }\r\n let n: number = options.n || 0;\r\n if (n !== Math.floor(n)) {\r\n n === Math.floor(n);\r\n Logger.Warn(\"n not an integer only floor(n) used\");\r\n }\r\n if (n > m) {\r\n const temp = n;\r\n n = m;\r\n m = temp;\r\n Logger.Warn(\"n > m therefore m and n swapped\");\r\n }\r\n const primTri: _PrimaryIsoTriangle = new _PrimaryIsoTriangle();\r\n primTri.build(m, n);\r\n const geodesicData = GeodesicData.BuildGeodesicData(primTri);\r\n\r\n const geoOptions: object = {\r\n custom: geodesicData,\r\n size: options.size,\r\n sizeX: options.sizeX,\r\n sizeY: options.sizeY,\r\n sizeZ: options.sizeZ,\r\n faceUV: options.faceUV,\r\n faceColors: options.faceColors,\r\n flat: options.flat,\r\n updatable: options.updatable,\r\n sideOrientation: options.sideOrientation,\r\n frontUVs: options.frontUVs,\r\n backUVs: options.backUVs\r\n };\r\n const geodesic = CreatePolyhedron(name, geoOptions, scene);\r\n\r\n return geodesic;\r\n}"]}
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import { Scene } from "../../scene";
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import { Mesh } from "../../Meshes/mesh";
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import { VertexData } from "../mesh.vertexData";
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import { PolyhedronData } from "../geodesicMesh";
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/**
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* Creates the Mesh for a Goldberg Polyhedron
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* @param name defines the name of the mesh
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* @param options an object used to set the following optional parameters for the polyhedron, required but can be empty
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* * m number of horizontal steps along an isogrid
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* * n number of angled steps along an isogrid
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* * size the size of the Goldberg, optional default 1
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* * sizeX allows stretching in the x direction, optional, default size
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* * sizeY allows stretching in the y direction, optional, default size
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* * sizeZ allows stretching in the z direction, optional, default size
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* * faceUV an array of Vector4 elements used to set different images to the top, rings and bottom respectively
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* * faceColors an array of Color3 elements used to set different colors to the top, rings and bottom respectively
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* * subdivisions increasing the subdivisions increases the number of faces, optional, default 4
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* * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
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* * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
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* * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
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* @param goldBergData polyhedronData defining the Goldberg polyhedron
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* @returns GoldbergSphere mesh
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export declare function CreateGoldbergVertexData(options: {
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size?: number;
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sizeX?: number;
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sizeY?: number;
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sizeZ?: number;
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sideOrientation?: number;
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}, goldbergData: PolyhedronData): VertexData;
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/**
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* Creates the Mesh for a Goldberg Polyhedron which is made from 12 pentagonal and the rest hexagonal faces
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* @see https://en.wikipedia.org/wiki/Goldberg_polyhedron
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* @param name defines the name of the mesh
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* @param options an object used to set the following optional parameters for the polyhedron, required but can be empty
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* * m number of horizontal steps along an isogrid
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* * n number of angled steps along an isogrid
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* * size the size of the Goldberg, optional default 1
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* * sizeX allows stretching in the x direction, optional, default size
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* * sizeY allows stretching in the y direction, optional, default size
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* * sizeZ allows stretching in the z direction, optional, default size
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* * updatable defines if the mesh must be flagged as updatable
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* * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
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* @param scene defines the hosting scene
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*/
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export declare function CreateGoldberg(name: string, options: {
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m?: number;
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n?: number;
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size?: number;
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sizeX?: number;
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sizeY?: number;
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sizeZ?: number;
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updatable?: boolean;
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sideOrientation?: number;
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}, scene?: Nullable<Scene>): Mesh;
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* Function to use when extending the mesh class to a Goldberg class
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export declare const ExtendMeshToGoldberg: (mesh: Mesh) => Mesh;
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