@aura3d/engine 2.0.0 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (911) hide show
  1. package/README.md +31 -12
  2. package/dist/animation/threejs-compatibility/AnimationAction.d.ts +1 -1
  3. package/dist/animation/threejs-compatibility/AnimationDiagnostics.d.ts +3 -3
  4. package/dist/animation/threejs-compatibility/AnimationMixer.d.ts +2 -2
  5. package/dist/animation/threejs-compatibility/SkinnedMesh.d.ts +1 -1
  6. package/dist/animation/threejs-compatibility/index.d.ts +11 -11
  7. package/dist/apps/index.d.ts +3 -3
  8. package/dist/assets/AssetCache.d.ts +1 -1
  9. package/dist/assets/AssetCompatibility.d.ts +2 -2
  10. package/dist/assets/AssetInspection.d.ts +4 -4
  11. package/dist/assets/AssetLoader.d.ts +1 -1
  12. package/dist/assets/AssetManager.d.ts +5 -5
  13. package/dist/assets/AssetRegistry.d.ts +1 -1
  14. package/dist/assets/AssetRenderDefaults.d.ts +1 -1
  15. package/dist/assets/AudioLoader.d.ts +2 -2
  16. package/dist/assets/CarConceptMaterialStability.d.ts +2 -2
  17. package/dist/assets/GLTFAnimationRuntime.d.ts +3 -3
  18. package/dist/assets/GLTFAutoFit.d.ts +1 -1
  19. package/dist/assets/GLTFCompressionDecoders.d.ts +1 -1
  20. package/dist/assets/GLTFLoader.d.ts +5 -5
  21. package/dist/assets/GLTFRenderResources.d.ts +3 -3
  22. package/dist/assets/HDRLoader.d.ts +1 -1
  23. package/dist/assets/ImageLoader.d.ts +2 -2
  24. package/dist/assets/KTX2BasisTextureTranscoder.d.ts +1 -1
  25. package/dist/assets/LoadContext.d.ts +2 -2
  26. package/dist/assets/MaterialLoader.d.ts +3 -3
  27. package/dist/assets/MeshOptimization.d.ts +1 -1
  28. package/dist/assets/OBJLoader.d.ts +3 -3
  29. package/dist/assets/SceneLoader.d.ts +4 -4
  30. package/dist/assets/ShaderLoader.d.ts +2 -2
  31. package/dist/assets/TextureLoader.d.ts +3 -3
  32. package/dist/assets/TexturePipeline.d.ts +1 -1
  33. package/dist/assets/WorkerAssetJobs.d.ts +1 -1
  34. package/dist/assets/advanced-gallery/index.d.ts +2 -2
  35. package/dist/assets/asset-corpus/GLTFSceneLoader.d.ts +2 -2
  36. package/dist/assets/asset-corpus/ProductionAssetPipeline.d.ts +2 -2
  37. package/dist/assets/asset-corpus/ProductionGLTFRenderPipeline.d.ts +3 -3
  38. package/dist/assets/asset-corpus/index.d.ts +9 -9
  39. package/dist/assets/browser-index.d.ts +45 -45
  40. package/dist/assets/createRenderableScene.d.ts +4 -4
  41. package/dist/assets/index.d.ts +76 -76
  42. package/dist/assets/loadRenderableAsset.d.ts +3 -3
  43. package/dist/assets/loaders/CubeTextureLoader.d.ts +1 -1
  44. package/dist/assets/loaders/HDRLoader.d.ts +1 -1
  45. package/dist/assets/loaders/KTX2Loader.d.ts +1 -1
  46. package/dist/assets/loaders/MTLLoader.d.ts +1 -1
  47. package/dist/assets/loaders/OBJLoader.d.ts +1 -1
  48. package/dist/assets/loaders/TextureLoader.d.ts +1 -1
  49. package/dist/assets/loaders/ThreeCompatGLTFLoader.d.ts +1 -1
  50. package/dist/assets/loaders/index.d.ts +13 -13
  51. package/dist/assets/threejs-compatibility/ThreeCompatAssetRegistry.d.ts +1 -1
  52. package/dist/assets/threejs-example-parity/index.d.ts +1 -1
  53. package/dist/audio/AudioBus.d.ts +1 -1
  54. package/dist/audio/AudioFileManager.d.ts +2 -2
  55. package/dist/audio/AudioMixer.d.ts +2 -2
  56. package/dist/audio/AudioSource.d.ts +2 -2
  57. package/dist/audio/AudioSystem.d.ts +2 -2
  58. package/dist/audio/AudioTimelineTrack.d.ts +2 -2
  59. package/dist/audio/AudioWaveform.d.ts +1 -1
  60. package/dist/audio/SceneAudioBridge.d.ts +3 -3
  61. package/dist/audio/SpatialAudio.d.ts +2 -2
  62. package/dist/audio/effects/Filter.d.ts +2 -2
  63. package/dist/audio/effects/Reverb.d.ts +2 -2
  64. package/dist/audio/index.d.ts +25 -25
  65. package/dist/aura3d-cli/animation-asset-profiles.d.ts +1 -1
  66. package/dist/aura3d-cli/game-asset-profiles.d.ts +1 -1
  67. package/dist/aura3d-cli/game-asset-validator.d.ts +2 -2
  68. package/dist/aura3d-cli/pull-bridge/adapters.d.ts +1 -1
  69. package/dist/aura3d-cli/pull-bridge/profiles.d.ts +1 -1
  70. package/dist/aura3d-cli/pull-bridge/provenance.d.ts +1 -1
  71. package/dist/aura3d-cli/pull-bridge/pullable.d.ts +1 -1
  72. package/dist/aura3d-cli/pull-bridge/scoring.d.ts +1 -1
  73. package/dist/aura3d-cli/pull-bridge/search.d.ts +1 -1
  74. package/dist/aura3d-cli/pull-bridge/types.d.ts +1 -1
  75. package/dist/aura3d-cli/pull-bridge.d.ts +1 -1
  76. package/dist/controls/ControlState.d.ts +1 -1
  77. package/dist/controls/DragControls.d.ts +2 -2
  78. package/dist/controls/FirstPersonControls.d.ts +2 -2
  79. package/dist/controls/FlyControls.d.ts +3 -3
  80. package/dist/controls/InteractionControls.d.ts +5 -5
  81. package/dist/controls/MapControls.d.ts +3 -3
  82. package/dist/controls/OrbitControls.d.ts +3 -3
  83. package/dist/controls/Picking.d.ts +1 -1
  84. package/dist/controls/PickingAnnotations.d.ts +2 -2
  85. package/dist/controls/PointerLockControls.d.ts +3 -3
  86. package/dist/controls/SelectionManager.d.ts +1 -1
  87. package/dist/controls/TrackballControls.d.ts +1 -1
  88. package/dist/controls/TransformControls.d.ts +1 -1
  89. package/dist/controls/index.d.ts +25 -25
  90. package/dist/debug/AnimationInspector.d.ts +1 -1
  91. package/dist/debug/DrawCallTracker.d.ts +1 -1
  92. package/dist/debug/MaterialDiagnostics.d.ts +1 -1
  93. package/dist/debug/PhysicsDebugAdapter.d.ts +1 -1
  94. package/dist/debug/ShaderDiagnostics.d.ts +1 -1
  95. package/dist/ecs/components/TransformComponent.d.ts +1 -1
  96. package/dist/editor/index.d.ts +1 -1
  97. package/dist/editor-runtime/AnimationSceneEditor.d.ts +5 -5
  98. package/dist/editor-runtime/AssetDropZone.d.ts +2 -2
  99. package/dist/editor-runtime/CameraPathEditor.d.ts +3 -3
  100. package/dist/editor-runtime/CommandHistory.d.ts +1 -1
  101. package/dist/editor-runtime/CurveEditor.d.ts +3 -3
  102. package/dist/editor-runtime/EditorRuntime.d.ts +14 -14
  103. package/dist/editor-runtime/EditorStateModel.d.ts +1 -1
  104. package/dist/editor-runtime/EventTrackEditor.d.ts +1 -1
  105. package/dist/editor-runtime/Gizmo.d.ts +3 -3
  106. package/dist/editor-runtime/HierarchyModel.d.ts +1 -1
  107. package/dist/editor-runtime/InspectorModel.d.ts +1 -1
  108. package/dist/editor-runtime/InteractiveTransformGizmo.d.ts +2 -2
  109. package/dist/editor-runtime/KeyframeEditor.d.ts +2 -2
  110. package/dist/editor-runtime/NonlinearAnimationEditor.d.ts +3 -3
  111. package/dist/editor-runtime/PickingService.d.ts +2 -2
  112. package/dist/editor-runtime/ProjectSerializer.d.ts +2 -2
  113. package/dist/editor-runtime/PropertyPanel.d.ts +2 -2
  114. package/dist/editor-runtime/RotateGizmo.d.ts +1 -1
  115. package/dist/editor-runtime/ScaleGizmo.d.ts +1 -1
  116. package/dist/editor-runtime/SceneOutliner.d.ts +3 -3
  117. package/dist/editor-runtime/TimelineEditorController.d.ts +4 -4
  118. package/dist/editor-runtime/TimelineRuntimeBridge.d.ts +2 -2
  119. package/dist/editor-runtime/TimelineTrackTypes.d.ts +1 -1
  120. package/dist/editor-runtime/TimelineUI.d.ts +1 -1
  121. package/dist/editor-runtime/TranslateGizmo.d.ts +1 -1
  122. package/dist/editor-runtime/VisualReviewDashboard.d.ts +1 -1
  123. package/dist/editor-runtime/commands/CreateNodeCommand.d.ts +1 -1
  124. package/dist/editor-runtime/commands/DeleteNodeCommand.d.ts +2 -2
  125. package/dist/editor-runtime/commands/ReparentNodeCommand.d.ts +1 -1
  126. package/dist/editor-runtime/commands/SetPropertyCommand.d.ts +1 -1
  127. package/dist/editor-runtime/commands/TransformCommand.d.ts +1 -1
  128. package/dist/editor-runtime/index.d.ts +79 -79
  129. package/dist/engine/A3DApp.d.ts +2 -2
  130. package/dist/engine/A3DQualityPresets.d.ts +2 -2
  131. package/dist/engine/advanced-runtime/A3DRenderer.d.ts +2 -2
  132. package/dist/engine/advanced-runtime/A3DScene.d.ts +2 -2
  133. package/dist/engine/advanced-runtime/index.d.ts +4 -4
  134. package/dist/engine/agent-api/AnimationController.d.ts +3 -3
  135. package/dist/engine/agent-api/AuraAppHandle.d.ts +2 -2
  136. package/dist/engine/agent-api/GameAppRuntime.d.ts +4 -4
  137. package/dist/engine/agent-api/GameEvidence.d.ts +1 -1
  138. package/dist/engine/agent-api/GameGenreKits.d.ts +10 -0
  139. package/dist/engine/agent-api/GameGenreKits.d.ts.map +1 -1
  140. package/dist/engine/agent-api/GameGenreKits.js +24 -0
  141. package/dist/engine/agent-api/GameGenreKits.js.map +1 -1
  142. package/dist/engine/agent-api/GameRuntime.d.ts +12 -1
  143. package/dist/engine/agent-api/GameRuntime.d.ts.map +1 -1
  144. package/dist/engine/agent-api/GameRuntime.js +19 -1
  145. package/dist/engine/agent-api/GameRuntime.js.map +1 -1
  146. package/dist/engine/agent-api/GameSceneBridge.d.ts +1 -1
  147. package/dist/engine/agent-api/GameSceneGeometryBindings.d.ts +3 -3
  148. package/dist/engine/agent-api/GameSceneGeometryMath.d.ts +1 -1
  149. package/dist/engine/agent-api/PhysicsRuntime.d.ts +1 -1
  150. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts +1 -1
  151. package/dist/engine/agent-api/game-kits/fighting.d.ts +2 -2
  152. package/dist/engine/agent-api/game-kits/index.d.ts +10 -10
  153. package/dist/engine/agent-api/index.d.ts +84 -74
  154. package/dist/engine/agent-api/index.d.ts.map +1 -1
  155. package/dist/engine/agent-api/index.js +17 -3
  156. package/dist/engine/agent-api/index.js.map +1 -1
  157. package/dist/engine/agent-api/lean-game.d.ts +1 -1
  158. package/dist/engine/agent-api/lean-product.d.ts +1 -1
  159. package/dist/engine/agent-api/lean.d.ts +1 -1
  160. package/dist/engine/agent-api/product-viewer-runtime.d.ts.map +1 -1
  161. package/dist/engine/animation-studio/animation-episode-validator.d.ts +1 -1
  162. package/dist/engine/animation-studio/director-heuristics.d.ts +1 -1
  163. package/dist/engine/animation-studio/episode-document.d.ts +1 -1
  164. package/dist/engine/animation-studio/index.d.ts +4 -4
  165. package/dist/engine/animation-studio/scene-tools.d.ts +2 -2
  166. package/dist/engine/ecs/ECSRenderSource.d.ts +2 -2
  167. package/dist/engine/game/GameAudio.d.ts +1 -1
  168. package/dist/engine/index.d.ts +14 -14
  169. package/dist/engine/production-runtime/GameRenderPreset.d.ts +1 -1
  170. package/dist/engine/production-runtime/TypedGLBActor.d.ts +3 -3
  171. package/dist/engine/production-runtime/index.d.ts +8 -8
  172. package/dist/engine/threejs-example-parity/index.d.ts +1 -1
  173. package/dist/environments/EnvironmentPreview.d.ts +1 -1
  174. package/dist/environments/EnvironmentRegistry.d.ts +3 -3
  175. package/dist/environments/HDRIEnvironment.d.ts +1 -1
  176. package/dist/environments/production-runtime/index.d.ts +2 -2
  177. package/dist/input/ActionMap.d.ts +1 -1
  178. package/dist/input/GamepadDevice.d.ts +1 -1
  179. package/dist/input/GamepadInput.d.ts +2 -2
  180. package/dist/input/GestureControls.d.ts +2 -2
  181. package/dist/input/GestureRecognizer.d.ts +1 -1
  182. package/dist/input/InputSystem.d.ts +5 -5
  183. package/dist/input/InteractionSystem.d.ts +3 -3
  184. package/dist/input/PickingRay.d.ts +2 -2
  185. package/dist/input/PointerDevice.d.ts +1 -1
  186. package/dist/input/controls/CameraRig.d.ts +1 -1
  187. package/dist/input/controls/EditorFlyControls.d.ts +2 -2
  188. package/dist/input/controls/FirstPersonControls.d.ts +2 -2
  189. package/dist/input/controls/OrbitControls.d.ts +2 -2
  190. package/dist/input/controls/PointerLockControls.d.ts +3 -3
  191. package/dist/input/controls/SceneCameraAdapter.d.ts +2 -2
  192. package/dist/input/controls/ThirdPersonFollowControls.d.ts +1 -1
  193. package/dist/input/index.d.ts +39 -39
  194. package/dist/lean/base.d.ts +1 -1
  195. package/dist/materials/MaterialPresets.d.ts +2 -2
  196. package/dist/materials/MaterialPreviewScene.d.ts +1 -1
  197. package/dist/materials/PBRMaterialLibrary.d.ts +1 -1
  198. package/dist/materials/browser-index.d.ts +6 -6
  199. package/dist/product-studio/ProductAsset.d.ts +1 -1
  200. package/dist/product-studio/ProductAssetLoader.d.ts +1 -1
  201. package/dist/product-studio/ProductCamera.d.ts +1 -1
  202. package/dist/product-studio/ProductDiagnostics.d.ts +2 -2
  203. package/dist/product-studio/ProductExport.d.ts +1 -1
  204. package/dist/product-studio/ProductFloor.d.ts +2 -2
  205. package/dist/product-studio/ProductLighting.d.ts +1 -1
  206. package/dist/product-studio/ProductMaterials.d.ts +2 -2
  207. package/dist/product-studio/ProductRenderScene.d.ts +1 -1
  208. package/dist/product-studio/ProductStudio.d.ts +1 -1
  209. package/dist/product-studio/ProductTypes.d.ts +2 -2
  210. package/dist/product-studio/index.d.ts +12 -12
  211. package/dist/react/index.d.ts +1 -1
  212. package/dist/rendering/ArchitecturalMaterialCatalog.d.ts +3 -3
  213. package/dist/rendering/CameraFraming.d.ts +1 -1
  214. package/dist/rendering/CanonicalProductScene.d.ts +1 -1
  215. package/dist/rendering/CascadedShadowMaps.d.ts +8 -8
  216. package/dist/rendering/ClusteredForwardLighting.d.ts +2 -2
  217. package/dist/rendering/DecalGeometry.d.ts +2 -2
  218. package/dist/rendering/DepthPass.d.ts +4 -4
  219. package/dist/rendering/EnvironmentBackgroundPass.d.ts +4 -4
  220. package/dist/rendering/EnvironmentBackgroundResources.d.ts +2 -2
  221. package/dist/rendering/EnvironmentLighting.d.ts +1 -1
  222. package/dist/rendering/EnvironmentMapResources.d.ts +2 -2
  223. package/dist/rendering/EnvironmentPipeline.d.ts +2 -2
  224. package/dist/rendering/EnvironmentPlatform.d.ts +3 -3
  225. package/dist/rendering/EnvironmentPreset.d.ts +1 -1
  226. package/dist/rendering/Exposure.d.ts +1 -1
  227. package/dist/rendering/ExternalParityRenderPreset.d.ts +3 -3
  228. package/dist/rendering/ForwardPass.d.ts +9 -9
  229. package/dist/rendering/Geometry.d.ts +3 -3
  230. package/dist/rendering/GeometryPrimitives.d.ts +2 -2
  231. package/dist/rendering/HDRRenderPipeline.d.ts +4 -4
  232. package/dist/rendering/IBL.d.ts +4 -4
  233. package/dist/rendering/IndexBuffer.d.ts +1 -1
  234. package/dist/rendering/InstancedPBRMaterial.d.ts +2 -2
  235. package/dist/rendering/InstancedUnlitMaterial.d.ts +1 -1
  236. package/dist/rendering/Instancing.d.ts +1 -1
  237. package/dist/rendering/LightCollector.d.ts +1 -1
  238. package/dist/rendering/LightUniforms.d.ts +2 -2
  239. package/dist/rendering/LightingDebug.d.ts +2 -2
  240. package/dist/rendering/LightingDefaults.d.ts +2 -2
  241. package/dist/rendering/LightingRig.d.ts +1 -1
  242. package/dist/rendering/LineGeometry.d.ts +2 -2
  243. package/dist/rendering/Material.d.ts +1 -1
  244. package/dist/rendering/MaterialBinding.d.ts +3 -3
  245. package/dist/rendering/MaterialInstance.d.ts +2 -2
  246. package/dist/rendering/MaterialPresets.d.ts +2 -2
  247. package/dist/rendering/MeshConsolidation.d.ts +3 -3
  248. package/dist/rendering/MorphTarget.d.ts +1 -1
  249. package/dist/rendering/MorphTargetPlan.d.ts +1 -1
  250. package/dist/rendering/MorphUnlitMaterial.d.ts +1 -1
  251. package/dist/rendering/NormalMappedPBRMaterial.d.ts +4 -4
  252. package/dist/rendering/PBRLightingDefaults.d.ts +1 -1
  253. package/dist/rendering/PBRMaterial.d.ts +2 -2
  254. package/dist/rendering/PMREM.d.ts +2 -2
  255. package/dist/rendering/PortableShaderMaterial.d.ts +3 -3
  256. package/dist/rendering/PostProcessPass.d.ts +2 -2
  257. package/dist/rendering/ProceduralTexture.d.ts +1 -1
  258. package/dist/rendering/ProductTurntable.d.ts +3 -3
  259. package/dist/rendering/Raycaster.d.ts +1 -1
  260. package/dist/rendering/ReflectionProbe.d.ts +4 -4
  261. package/dist/rendering/ReflectionSurfaces.d.ts +2 -2
  262. package/dist/rendering/RenderBackend.d.ts +3 -3
  263. package/dist/rendering/RenderDevice.d.ts +6 -6
  264. package/dist/rendering/RenderGraph.d.ts +1 -1
  265. package/dist/rendering/RenderPass.d.ts +1 -1
  266. package/dist/rendering/RenderPipeline.d.ts +3 -3
  267. package/dist/rendering/RenderQueue.d.ts +2 -2
  268. package/dist/rendering/RenderState.d.ts +2 -2
  269. package/dist/rendering/Renderer.d.ts +16 -16
  270. package/dist/rendering/RendererFeatureGates.d.ts +1 -1
  271. package/dist/rendering/RendererPostprocessPlan.d.ts +1 -1
  272. package/dist/rendering/RendererVisualPipelineReport.d.ts +4 -4
  273. package/dist/rendering/ResourceLifecycle.d.ts +1 -1
  274. package/dist/rendering/SceneOptimization.d.ts +3 -3
  275. package/dist/rendering/ScreenSpaceLineMaterial.d.ts +1 -1
  276. package/dist/rendering/ShaderChunks.d.ts.map +1 -1
  277. package/dist/rendering/ShaderChunks.js +11 -5
  278. package/dist/rendering/ShaderChunks.js.map +1 -1
  279. package/dist/rendering/ShaderLibrary.d.ts +2 -2
  280. package/dist/rendering/ShaderLibrary.d.ts.map +1 -1
  281. package/dist/rendering/ShaderLibrary.js +17 -58
  282. package/dist/rendering/ShaderLibrary.js.map +1 -1
  283. package/dist/rendering/ShaderLibraryCore.d.ts +3 -3
  284. package/dist/rendering/ShaderLibraryCore.d.ts.map +1 -1
  285. package/dist/rendering/ShaderLibraryCore.js +3 -11
  286. package/dist/rendering/ShaderLibraryCore.js.map +1 -1
  287. package/dist/rendering/ShaderModule.d.ts +3 -3
  288. package/dist/rendering/ShaderReflection.d.ts +1 -1
  289. package/dist/rendering/ShadowMap.d.ts +1 -1
  290. package/dist/rendering/ShadowPass.d.ts +6 -6
  291. package/dist/rendering/ShadowProjection.d.ts +1 -1
  292. package/dist/rendering/SkinnedLitMaterial.d.ts +3 -3
  293. package/dist/rendering/SkinnedUnlitMaterial.d.ts +1 -1
  294. package/dist/rendering/SkinningBounds.d.ts +2 -2
  295. package/dist/rendering/SpecularPrefilter.d.ts +1 -1
  296. package/dist/rendering/SpriteGeometry.d.ts +1 -1
  297. package/dist/rendering/StereoCameraRig.d.ts +2 -2
  298. package/dist/rendering/StereoEffects.d.ts +1 -1
  299. package/dist/rendering/TerrainHeightfield.d.ts +1 -1
  300. package/dist/rendering/TextureBinding.d.ts +2 -2
  301. package/dist/rendering/TexturedPBRMaterial.d.ts +4 -4
  302. package/dist/rendering/TexturedUnlitMaterial.d.ts +3 -3
  303. package/dist/rendering/ToneMapping.d.ts +1 -1
  304. package/dist/rendering/UniformBinder.d.ts +1 -1
  305. package/dist/rendering/UnlitMaterial.d.ts +1 -1
  306. package/dist/rendering/VegetationScatter.d.ts +1 -1
  307. package/dist/rendering/VertexBuffer.d.ts +2 -2
  308. package/dist/rendering/WebGL2Device.d.ts +1 -1
  309. package/dist/rendering/WebGPUDevice.d.ts +2 -2
  310. package/dist/rendering/WebGPURenderToTextureProof.d.ts +1 -1
  311. package/dist/rendering/advanced-runtime/AdvancedRenderer.d.ts +4 -4
  312. package/dist/rendering/advanced-runtime/index.d.ts +9 -9
  313. package/dist/rendering/cinematic/BloomPass.d.ts +1 -1
  314. package/dist/rendering/cinematic/CinematicDepthComposition.d.ts +1 -1
  315. package/dist/rendering/cinematic/CinematicLightingRig.d.ts +2 -2
  316. package/dist/rendering/cinematic/CinematicMaterialPresets.d.ts +2 -2
  317. package/dist/rendering/cinematic/CinematicPostProcess.d.ts +6 -6
  318. package/dist/rendering/cinematic/DepthHazePass.d.ts +1 -1
  319. package/dist/rendering/cinematic/EmissivePracticalLightSystem.d.ts +2 -2
  320. package/dist/rendering/cinematic/FilmGrainPass.d.ts +1 -1
  321. package/dist/rendering/cinematic/FogVolumeSystem.d.ts +1 -1
  322. package/dist/rendering/cinematic/GlowCardSystem.d.ts +2 -2
  323. package/dist/rendering/cinematic/RainParticleSystem.d.ts +2 -2
  324. package/dist/rendering/cinematic/VignettePass.d.ts +1 -1
  325. package/dist/rendering/cinematic/WetReflectionApproximation.d.ts +1 -1
  326. package/dist/rendering/cinematic/index.d.ts +14 -14
  327. package/dist/rendering/index.d.ts +230 -230
  328. package/dist/rendering/materials/PhysicalMaterial.d.ts +1 -1
  329. package/dist/rendering/performance/BVH.d.ts +2 -2
  330. package/dist/rendering/performance/Batcher.d.ts +2 -2
  331. package/dist/rendering/performance/FrustumCuller.d.ts +1 -1
  332. package/dist/rendering/performance/Octree.d.ts +1 -1
  333. package/dist/rendering/postprocess/BloomPass.d.ts +1 -1
  334. package/dist/rendering/postprocess/CinematicDiagnostics.d.ts +1 -1
  335. package/dist/rendering/postprocess/ColorGradingPass.d.ts +1 -1
  336. package/dist/rendering/postprocess/DepthOfFieldPass.d.ts +1 -1
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@@ -1,6 +1,6 @@
1
- import type { GameAssetBoundPlatformerLevel, GameAssetBoundRacingRoute, GameKitRect, GameKitVec2, GamePlatformerPlayableSurfaceMap, GamePlatformerPlayerState, GameRacingSnapshot, GameRacingTrackTopology } from "./GameGenreKits";
2
- import { type MeshSurfaceQuery } from "@aura3d/physics/solverless";
3
- import { type VehicleSurface } from "./VehicleChassis";
1
+ import type { GameAssetBoundPlatformerLevel, GameAssetBoundRacingRoute, GameKitRect, GameKitVec2, GamePlatformerPlayableSurfaceMap, GamePlatformerPlayerState, GameRacingSnapshot, GameRacingTrackTopology } from "./GameGenreKits.js";
2
+ import { type MeshSurfaceQuery } from "../../physics/solverless.js";
3
+ import { type VehicleSurface } from "./VehicleChassis.js";
4
4
  type Vec3 = readonly [number, number, number];
5
5
  type Euler3 = readonly [number, number, number];
6
6
  export interface GameRacingCameraSelectionEvidence {
@@ -1,4 +1,4 @@
1
- import type { GameGeometryModelBounds, GameKitRect, GameKitVec2, GamePlatformerPlayableSurfaceMap } from "./GameGenreKits";
1
+ import type { GameGeometryModelBounds, GameKitRect, GameKitVec2, GamePlatformerPlayableSurfaceMap } from "./GameGenreKits.js";
2
2
  export interface SceneGeometryTransform {
3
3
  readonly scale: number;
4
4
  readonly offsetX: number;
@@ -26,7 +26,7 @@
26
26
  * genuinely supports — an unsupported shape throws with an actionable message rather
27
27
  * than silently doing nothing.
28
28
  */
29
- import type { CollisionEvent, PhysicsWorld, RaycastHit, RigidBody } from "@aura3d/physics";
29
+ import type { CollisionEvent, PhysicsWorld, RaycastHit, RigidBody } from "../../physics/index.js";
30
30
  export type PhysicsVec3 = readonly [number, number, number];
31
31
  /** A live handle onto one simulated body. */
32
32
  export interface AuraBodyHandle {
@@ -1,4 +1,4 @@
1
- import type { AnimationPose } from "@aura3d/animation";
1
+ import type { AnimationPose } from "../../animation/index.js";
2
2
  export type RuntimeNodeVec3 = readonly [number, number, number];
3
3
  export type RuntimeNodeMorphTargetWeights = Readonly<Record<string, number>>;
4
4
  export interface AuraRuntimeNodeBounds {
@@ -1,5 +1,5 @@
1
- import { createCombatWorld, createGameCameraDirector, createGameEffects, type GameCombatMove, type GameCombatWorld, type GameInputController, type GameKinematicBody } from "../GameRuntime";
2
- import type { AuraRuntimeNodeSpec, AuraSceneNode } from "../index";
1
+ import { createCombatWorld, createGameCameraDirector, createGameEffects, type GameCombatMove, type GameCombatWorld, type GameInputController, type GameKinematicBody } from "../GameRuntime.js";
2
+ import type { AuraRuntimeNodeSpec, AuraSceneNode } from "../index.js";
3
3
  export interface FightingControls {
4
4
  readonly actions: Record<string, readonly string[]>;
5
5
  readonly axes: Record<string, {
@@ -1,15 +1,15 @@
1
- export * from "./fighting";
1
+ export * from "./fighting.js";
2
2
  export declare const gameKits: {
3
3
  readonly fighting: {
4
- readonly controls: typeof import("./fighting").defaultFightingControls;
5
- readonly moves: typeof import("./fighting").defaultFightingMoves;
6
- readonly runtimeNode: typeof import("./fighting").fighterRuntimeNode;
7
- readonly stagePreset: typeof import("./fighting").fightingStagePreset;
8
- readonly stagePresets: Record<import("./fighting").FightingStagePresetName, import("./fighting").FightingStageOptions>;
9
- readonly stage: typeof import("./fighting").createFightingStage;
10
- readonly validateStage: typeof import("./fighting").validateFightingStage;
11
- readonly stageNodes: typeof import("./fighting").fightingStageNodes;
12
- readonly createKit: typeof import("./fighting").createFightingGameKit;
4
+ readonly controls: typeof import("./fighting.js").defaultFightingControls;
5
+ readonly moves: typeof import("./fighting.js").defaultFightingMoves;
6
+ readonly runtimeNode: typeof import("./fighting.js").fighterRuntimeNode;
7
+ readonly stagePreset: typeof import("./fighting.js").fightingStagePreset;
8
+ readonly stagePresets: Record<import("./fighting.js").FightingStagePresetName, import("./fighting.js").FightingStageOptions>;
9
+ readonly stage: typeof import("./fighting.js").createFightingStage;
10
+ readonly validateStage: typeof import("./fighting.js").validateFightingStage;
11
+ readonly stageNodes: typeof import("./fighting.js").fightingStageNodes;
12
+ readonly createKit: typeof import("./fighting.js").createFightingGameKit;
13
13
  };
14
14
  };
15
15
  //# sourceMappingURL=index.d.ts.map
@@ -1,4 +1,4 @@
1
- import type { Collider, ColliderDescriptor, CollisionEvent, Constraint, ConstraintDescriptor, Contact, DebugLine, PhysicsBackendSelection, PhysicsShape, PhysicsSnapshot, PhysicsWorldDescriptor, RaycastHit, RaycastOptions, RigidBody, RigidBodyDescriptor, RigidBodyType, ScenePhysicsNode, SphereCastHit } from "@aura3d/physics";
1
+ import type { Collider, ColliderDescriptor, CollisionEvent, Constraint, ConstraintDescriptor, Contact, DebugLine, PhysicsBackendSelection, PhysicsShape, PhysicsSnapshot, PhysicsWorldDescriptor, RaycastHit, RaycastOptions, RigidBody, RigidBodyDescriptor, RigidBodyType, ScenePhysicsNode, SphereCastHit } from "../../physics/index.js";
2
2
  import { type ProjectedLabel } from "./WorldLabelRenderer.js";
3
3
  import { defineAuraCustomGeometry, type AuraCustomGeometrySpec, type AuraText3DGeometry, type AuraText3DOptions } from "./RootGeometry.js";
4
4
  export * from "./RootGeometry.js";
@@ -13,7 +13,7 @@ export * from "./PhysicsRuntime.js";
13
13
  * hand-roll an analytic approximation — which is exactly what every racing route did, and
14
14
  * why wheels sank through visible road.
15
15
  */
16
- export { buildMeshBVH, createMeshSurfaceQuery, raycastMesh, type MeshBVH, type MeshRayHit, type MeshSurfaceQuery, type MeshSurfaceQueryOptions, type SurfaceSample } from "@aura3d/physics/solverless";
16
+ export { buildMeshBVH, createMeshSurfaceQuery, raycastMesh, type MeshBVH, type MeshRayHit, type MeshSurfaceQuery, type MeshSurfaceQueryOptions, type SurfaceSample } from "../../physics/solverless.js";
17
17
  import { type AuraCollisionLayers, type AuraPhysicsRuntime } from "./PhysicsRuntime.js";
18
18
  export * from "./FocusSelection.js";
19
19
  export * from "./WorldLabelRenderer.js";
@@ -29,7 +29,7 @@ export * from "./MediaRecorderFrameEncoder.js";
29
29
  export * from "./WebCodecsFrameEncoder.js";
30
30
  export { GameInspector, createGameInspector } from "./GameInspector.js";
31
31
  export type { GameInspectorRuntimeInput, GameInspectorSnapshot } from "./GameInspector.js";
32
- import { createGameInspector } from "./GameInspector";
32
+ import { createGameInspector } from "./GameInspector.js";
33
33
  export { createGameAudio } from "../game/GameAudio.js";
34
34
  export type { GameAudio, GameAudioBusDefinition, GameAudioBusId, GameAudioContextLike, GameAudioCueDefinition, GameAudioCueEvent, GameAudioEvidence, GameAudioOptions } from "../game/GameAudio.js";
35
35
  export * from "./RenderProgressTracker.js";
@@ -62,49 +62,49 @@ export * from "./EpisodeTemplates.js";
62
62
  export * from "./AnimationMotionQuality.js";
63
63
  export * from "./AnimationRouteProof.js";
64
64
  export * from "./AnimationEpisodePackage.js";
65
- import type { GLTFSceneAnimationRuntime, GLTFSceneAnimationRuntimeOptions } from "@aura3d/assets/browser";
66
- import type { AnimationPose } from "@aura3d/animation";
67
- import type { GameHudBindingKind, GameRuntimeSubsystemOwnership } from "./GameRuntime";
68
- import { createFrameLoop } from "./FrameLoop";
69
- import { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameEventLog, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudCheckpointBinding, createGameHudDebugToggleBinding, createGameHudEventLogBinding, createGameHudHealthBinding, createGameHudLivesBinding, createGameHudMeterBinding, createGameHudObjectiveBinding, createGameHudRoundBinding, createGameHudScoreBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameHudValueBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameCollisionWorld, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, exportGameInputReplay, createGameFighting2DRules, createGameInput, createGameInputReplay, createGameInputReplayDriver, importGameInputReplay, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameInputReplayEventsAt, runGameSimulation, type GameInputOptions } from "./GameRuntime";
70
- import { collectGameRuntimeEvidence as collectGameRuntimeEvidenceV105, type GameRuntimeEvidence, type GameRuntimeEvidenceOptions, type GameRuntimeSourceEvidence } from "./GameEvidence";
71
- import { type AuraRuntimeNodeAnimationPoseBindingMetadata, type AuraRuntimeNodeAnimationBindingMetadata, type AuraRuntimeNodeBounds, type AuraRuntimeNodeEffectAttachment, type RuntimeNodeBoundsInput, type RuntimeNodeMorphTargetWeights } from "./RuntimeNodeHandle";
72
- import { createRuntimeNodeSpec } from "./GameSceneBridge";
73
- import { createFightingGameKit } from "./game-kits/fighting";
74
- import { createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGamePlatformerSurfaceQuery, createGameRacingKit, createGameRacingSurfaceQuery, type GameAssetBoundPlatformerLevel, type GameAssetBoundRacingRoute, type GameKitRect, type GameKitVec2, type GamePlatformerCheckpoint } from "./GameGenreKits";
75
- import { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding, type GamePlatformerPresentationCameraOptions, type GamePlatformerSceneBinding, type GameRacingCameraRigOptions, type GameScenePresentationCameraSpec, type GameRacingSceneBinding } from "./GameSceneGeometryBindings";
76
- import { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry, type PublicGameGeometryCertification, type PublicPlatformerGeometryContract, type PublicRacingGeometryContract } from "./PublicGameGeometry";
77
- export { GAME_FALLING_BLOCK_PIECES, createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGamePlatformerSurfaceQuery, createGameRacingKit, createGameRacingSurfaceQuery } from "./GameGenreKits";
78
- export { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding } from "./GameSceneGeometryBindings";
79
- export { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry } from "./PublicGameGeometry";
80
- export type { GameAssetBoundPlatformerLevel, GameAssetBoundPlatformerLevelBinding, GameAssetBoundPlatformerLevelOptions, GameAssetBoundRacingRoute, GameAssetBoundRacingRouteBinding, GameAssetBoundRacingRouteOptions, GameFallingBlockAction, GameFallingBlockActivePiece, GameFallingBlockBoard, GameFallingBlockCell, GameFallingBlockPiece, GameFallingBlockRotation, GameFallingBlocksEvent, GameFallingBlocksKit, GameFallingBlocksOptions, GameFallingBlocksSnapshot, GameKitRect, GameKitVec2, GameLocomotionClipMap, GameLocomotionEventInput, GameLocomotionInput, GameLocomotionKit, GameLocomotionOptions, GameLocomotionSnapshot, GameLocomotionState, GamePlatformerCheckpoint, GamePlatformerCollectible, GamePlatformerEvent, GamePlatformerEventType, GamePlatformerHazard, GamePlatformerInput, GamePlatformerKit, GamePlatformerLevel, GamePlatformerGroundContact, GamePlatformerSurfaceQuery, GamePlatformerMovingPlatform, GamePlatformerPlayerState, GamePlatformerSnapshot, GamePlatformerWorldAssetBinding, GameRacingCameraSnapshot, GameRacingEvent, GameRacingEventType, GameRacingInput, GameRacingKit, GameRacingSpeedModel, GameRacingSurfaceContact, GameRacingSurfaceQuery, GameRacingOptions, GameRacingRoute, GameRacingSnapshot } from "./GameGenreKits";
81
- export type { PublicGameAssetCertification, PublicGameBounds2, PublicGameGeometryCategory, PublicGameGeometryCertification, PublicGameGeometrySource, PublicGameRetainedProof, PublicPlatformerCheckpoint, PublicPlatformerGeometryContract, PublicPlatformerHazard, PublicPlatformerSurface, PublicRacingGeometryCheckpoint, PublicRacingGeometryContract, PublicRacingGeometryPoint } from "./PublicGameGeometry";
82
- export type { GamePlatformerSceneBinding, GamePlatformerSceneBindingOptions, GamePlatformerPresentationCameraOptions, GameRacingSceneBinding, GameRacingSceneBindingOptions, GameRacingPresentationCameraOptions, GameRacingCameraRigOptions, GameRacingCameraSelectionEvidence, GameRacingSceneSpeedModel, GameRacingScenePose, GameScenePresentationCameraSpec, GameSceneTransform } from "./GameSceneGeometryBindings";
83
- import { createPromptAnimationEpisodePlan, createPromptAnimationStoryBible, definePromptAnimationStoryboard } from "./PromptAnimationContract";
84
- import { applyShotPlaybackFrame, createShotPlaybackPlan, createShotTimeline, installShotPlayback, sampleShotPlaybackPlan } from "./ShotTimeline";
85
- import { captionCueAtTime, createCaptionTimingProof, deriveCaptionTrackFromDialogue } from "./DialoguePerformance";
86
- import { createAuraVoiceVisemeTrack, createGlbBlendshapeVisemeCue, createPrimitiveMouthVisemeCues, sampleVisemeTrack } from "./VisemeController";
87
- import { createAuraVoiceBridgePackage, createAuraVoiceDubRerenderProof, createAuraVoiceRerenderPlan, sampleAuraVoiceBridgeAtTime } from "./AuraVoiceBridge";
88
- import { createAnimationDirectorPlan } from "./AnimationDirector";
89
- import { createAnimationPerformance } from "./AnimationPerformance";
90
- import { createAnimationRenderOutputPackageMetadata, createAnimationRenderQueue } from "./AnimationRenderQueue";
91
- import { collectPromptAnimationEvidence } from "./PromptAnimationEvidence";
92
- import { createAnimationMotionQualityReport, validateAnimationMotionQuality } from "./AnimationMotionQuality";
93
- import { createAnimationRouteProof, validateAnimationRouteProof } from "./AnimationRouteProof";
94
- import { createAnimationEpisodePackageManifest, validateAnimationEpisodePackage } from "./AnimationEpisodePackage";
95
- import { type GameAppRuntime, type GameAppRuntimeOptions } from "./GameAppRuntime";
96
- export { Engine } from "@aura3d/core";
97
- export { analyzeRgbaFrameMotionRegions, createAnimationMaterialStyle, createAnimationRenderPreset, createAnimationVisualQualityReport } from "@aura3d/rendering";
98
- export type { AnimationFrameVisualInput, AnimationFrameVisualQuality, AnimationMaterialStyle, AnimationMaterialStyleOptions, AnimationRenderPresetEvidence, AnimationRenderPresetOptions, AnimationVisualQualityOptions, AnimationVisualQualityReport, FrameMotionRegion, FrameMotionRegionMetrics } from "@aura3d/rendering";
99
- export { asAuraAppHandle, isAuraAppHandle, type AuraAppFrame, type AuraAppFrameCallback, type AuraAppHandle, type AuraAppNodeRegistryLike, type AuraAppRuntimeState, type AuraAppScreenshot } from "./AuraAppHandle";
100
- export { createGameAppRuntime, type GameAppRuntime, type GameAppRuntimeEvidence, type GameAppRuntimeLoopOptions, type GameAppRuntimeOptions, type GameAppRuntimeResize, type GameAppRuntimeStatus } from "./GameAppRuntime";
101
- export { FrameLoop, createFrameLoop, type FrameLoopCallback, type FrameLoopFrame, type FrameLoopOptions, type FrameLoopSnapshot, type FrameLoopSource } from "./FrameLoop";
102
- export { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudDebugToggleBinding, createGameHudHealthBinding, createGameHudMeterBinding, createGameHudRoundBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, createGameInput, createGameInputReplay, createGameInputReplayDriver, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameColliders, gameInputReplayEventsAt, createGameLoopPlan, runGameSimulation, type GameAccessibilityFocusOptions, type GameAccessibilityLabelOptions, type GameAccessibilityPauseControlsOptions, type GameAccessibilityPreferenceOptions, type GameAccessibilityRuntimeSettings, type GameAccessibilityRuntimeSettingsOptions, type GameAccessibilitySource, type GameAccessibilitySourceKind, type GameAabb, type GameBounds3, type GameCameraDirector, type GameCameraDirectorOptions, type GameCameraSnapshot, type GameCameraTarget, type GameCollisionAddBodyOptions, type GameCollisionBodyHandle, type GameCollisionBodyOptions, type GameCollisionBodySnapshot, type GameCollisionBox, type GameCollisionContact, type GameCollisionEvent, type GameCollisionParticipant, type GameCollisionQueryFilter, type GameCollisionSweepHit, type GameCollisionSweepOptions, type GameCollisionWorld, type GameCollisionWorldSnapshot, type GameCombatActorOptions, type GameCombatActorSnapshot, type GameCombatActiveAttackSnapshot, type GameCombatEvent, type GameCombatEventRuntimeBridgeOptions, type GameCombatEventRuntimeBridgeResult, type GameCombatEventType, type GameCombatMove, type GameCombatWorld, type GameCombatWorldSnapshot, type GameBoxCollider, type GameBoxColliderOptions, type GameCapsuleCollider, type GameCapsuleColliderOptions, type GameCollider, type GameColliderAxis, type GameColliderBase, type GameColliderDimension, type GameColliderFactoryOptions, type GameColliderKind, type GameColliderPlane, type GameDebugGeometryNode, type GameDebugGeometryOptions, type GameDebugGeometryPrimitive, type GameDebugOverlayData, type GameDebugOverlayMetric, type GameDebugOverlayOptions, type GameDebugOverlaySection, type GameDebugSceneNode, type GameDebugSceneNodeOptions, type GameDebugScenePrimitive, type GameEffectInstance, type GameEffectAttachment, type GameEffectKind, type GameEffectOptions, type GameEffectsController, type GameEffectsSnapshot, type GameEventInput, type GameEventLog, type GameEventLogOptions, type GameEventLogSnapshot, type GameEventRecord, type GameEventSeverity, type GameHudActorBindingOptions, type GameHudBinding, type GameHudBindingKind, type GameHudComboBindingOptions, type GameHudDebugToggleBindingOptions, type GameHudEventLogBindingOptions, type GameHudObjectiveBindingOptions, type GameHudResolvedValue, type GameHudRoundBindingOptions, type GameHudScoreBindingOptions, type GameHudSourceKind, type GameHudSnapshot, type GameHudSnapshotItem, type GameHudSnapshotOptions, type GameHudTimerBindingOptions, type GameHudValueBindingOptions, type GameHudValueFormat, type GameInputActionState, type GameInputAxisSettings, type GameInputAxisBinding, type GameInputController, type GameInputOptions, type GameInputReplayDriver, type GameInputReplayDriverSnapshot, type GameInputReplayEvent, type GameInputReplayOptions, type GameInputReplayPlan, type GameInputSnapshot, type GameJumpAssistController, type GameJumpAssistOptions, type GameJumpAssistSnapshot, type GameJumpAssistUpdate, type GameKinematicBody, type GameKinematicBodyOptions, type GameKinematicBodySnapshot, type GameLoopPlan, type GamePointerSnapshot, type GameRectCollider, type GameRectColliderOptions, type GameRuntimeSubsystemId, type GameRuntimeSubsystemOwnership, type GameSimulation, type GameSimulationFrame, type GameSimulationOptions, type GameSimulationResult, type GameSimulationStepContext, type GameSimulationStepResult, type GameSphereCollider, type GameSphereColliderOptions, type GameSubsystemOwner, type GameTouchControlAnchor, type GameTouchControlKind, type GameTouchControlLayout, type GameTouchControlLayoutOptions, type GameTouchControlRegion, type GameTouchControlRequest, type GameVec3, type GamepadSnapshot } from "./GameRuntime";
103
- export { collectGameSceneRuntimeNodes, createGameSceneBridge, createRuntimeNodeSpec, type GameSceneBridge, type GameSceneBridgeApp, type GameSceneBridgeBodyLike, type GameSceneBridgeEvidence, type GameSceneBridgeNodeHandle, type GameSceneRuntimeNode } from "./GameSceneBridge";
104
- export { calculateRuntimeNodeBounds, createRuntimeNodeEffectAttachment, runtimeNodeHasTag, type AuraRuntimeNodeAnimationPoseBindingMetadata, type AuraRuntimeNodeAnimationBindingMetadata, type AuraRuntimeNodeBounds, type AuraRuntimeNodeEffectAttachment, type AuraRuntimeNodeEffectKind, type RuntimeNodeAnimationSpecLike, type RuntimeNodeBoundsInput, type RuntimeNodeHandleLike, type RuntimeNodeMorphTargetWeights, type RuntimeNodeVec3 } from "./RuntimeNodeHandle";
105
- export { createFightingGameKit, fighting, fighterRuntimeNode, type FightingActorState, type FightingControls, type FightingGameKit, type FightingGameKitOptions, type FightingGameSnapshot, type FightingStageOptions } from "./game-kits/fighting";
106
- export { gameKits } from "./game-kits";
107
- export type { GameRuntimeEvidence, GameRuntimeEvidenceApp, GameRuntimeEvidenceOptions, GameRuntimeSourceEvidence } from "./GameEvidence";
65
+ import type { GLTFSceneAnimationRuntime, GLTFSceneAnimationRuntimeOptions } from "../../assets/browser-index.js";
66
+ import type { AnimationPose } from "../../animation/index.js";
67
+ import type { GameHudBindingKind, GameRuntimeSubsystemOwnership } from "./GameRuntime.js";
68
+ import { createFrameLoop } from "./FrameLoop.js";
69
+ import { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameEventLog, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudCheckpointBinding, createGameHudDebugToggleBinding, createGameHudEventLogBinding, createGameHudHealthBinding, createGameHudLivesBinding, createGameHudMeterBinding, createGameHudObjectiveBinding, createGameHudRoundBinding, createGameHudScoreBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameHudValueBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameCollisionWorld, createGamePlanarCollisionWorld, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, exportGameInputReplay, createGameFighting2DRules, createGameInput, createGameInputReplay, createGameInputReplayDriver, importGameInputReplay, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameInputReplayEventsAt, runGameSimulation, type GameInputOptions } from "./GameRuntime.js";
70
+ import { collectGameRuntimeEvidence as collectGameRuntimeEvidenceV105, type GameRuntimeEvidence, type GameRuntimeEvidenceOptions, type GameRuntimeSourceEvidence } from "./GameEvidence.js";
71
+ import { type AuraRuntimeNodeAnimationPoseBindingMetadata, type AuraRuntimeNodeAnimationBindingMetadata, type AuraRuntimeNodeBounds, type AuraRuntimeNodeEffectAttachment, type RuntimeNodeBoundsInput, type RuntimeNodeMorphTargetWeights } from "./RuntimeNodeHandle.js";
72
+ import { createRuntimeNodeSpec } from "./GameSceneBridge.js";
73
+ import { createFightingGameKit } from "./game-kits/fighting.js";
74
+ import { createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGamePlatformerSurfaceQuery, createGameRacingKit, createGameRacingSurfaceQuery, type GameAssetBoundPlatformerLevel, type GameAssetBoundRacingRoute, type GameKitRect, type GameKitVec2, type GamePlatformerCheckpoint } from "./GameGenreKits.js";
75
+ import { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding, type GamePlatformerPresentationCameraOptions, type GamePlatformerSceneBinding, type GameRacingCameraRigOptions, type GameScenePresentationCameraSpec, type GameRacingSceneBinding } from "./GameSceneGeometryBindings.js";
76
+ import { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry, type PublicGameGeometryCertification, type PublicPlatformerGeometryContract, type PublicRacingGeometryContract } from "./PublicGameGeometry.js";
77
+ export { GAME_FALLING_BLOCK_PIECES, createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGamePlatformerSurfaceQuery, createGameRacingKit, createGameRacingSurfaceQuery } from "./GameGenreKits.js";
78
+ export { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding } from "./GameSceneGeometryBindings.js";
79
+ export { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry } from "./PublicGameGeometry.js";
80
+ export type { GameAssetBoundPlatformerLevel, GameAssetBoundPlatformerLevelBinding, GameAssetBoundPlatformerLevelOptions, GameAssetBoundRacingRoute, GameAssetBoundRacingRouteBinding, GameAssetBoundRacingRouteOptions, GameFallingBlockAction, GameFallingBlockActivePiece, GameFallingBlockBoard, GameFallingBlockCell, GameFallingBlockPiece, GameFallingBlockRotation, GameFallingBlocksEvent, GameFallingBlocksKit, GameFallingBlocksOptions, GameFallingBlocksSnapshot, GameKitRect, GameKitVec2, GameLocomotionClipMap, GameLocomotionEventInput, GameLocomotionInput, GameLocomotionKit, GameLocomotionOptions, GameLocomotionSnapshot, GameLocomotionState, GamePlatformerCheckpoint, GamePlatformerCollectible, GamePlatformerEvent, GamePlatformerEventType, GamePlatformerHazard, GamePlatformerInput, GamePlatformerKit, GamePlatformerLevel, GamePlatformerGroundContact, GamePlatformerSurfaceQuery, GamePlatformerMovingPlatform, GamePlatformerPlayerState, GamePlatformerSnapshot, GamePlatformerWorldAssetBinding, GameRacingCameraSnapshot, GameRacingEvent, GameRacingEventType, GameRacingInput, GameRacingKit, GameRacingSpeedModel, GameRacingSurfaceContact, GameRacingSurfaceQuery, GameRacingOptions, GameRacingRoute, GameRacingSnapshot } from "./GameGenreKits.js";
81
+ export type { PublicGameAssetCertification, PublicGameBounds2, PublicGameGeometryCategory, PublicGameGeometryCertification, PublicGameGeometrySource, PublicGameRetainedProof, PublicPlatformerCheckpoint, PublicPlatformerGeometryContract, PublicPlatformerHazard, PublicPlatformerSurface, PublicRacingGeometryCheckpoint, PublicRacingGeometryContract, PublicRacingGeometryPoint } from "./PublicGameGeometry.js";
82
+ export type { GamePlatformerSceneBinding, GamePlatformerSceneBindingOptions, GamePlatformerPresentationCameraOptions, GameRacingSceneBinding, GameRacingSceneBindingOptions, GameRacingPresentationCameraOptions, GameRacingCameraRigOptions, GameRacingCameraSelectionEvidence, GameRacingSceneSpeedModel, GameRacingScenePose, GameScenePresentationCameraSpec, GameSceneTransform } from "./GameSceneGeometryBindings.js";
83
+ import { createPromptAnimationEpisodePlan, createPromptAnimationStoryBible, definePromptAnimationStoryboard } from "./PromptAnimationContract.js";
84
+ import { applyShotPlaybackFrame, createShotPlaybackPlan, createShotTimeline, installShotPlayback, sampleShotPlaybackPlan } from "./ShotTimeline.js";
85
+ import { captionCueAtTime, createCaptionTimingProof, deriveCaptionTrackFromDialogue } from "./DialoguePerformance.js";
86
+ import { createAuraVoiceVisemeTrack, createGlbBlendshapeVisemeCue, createPrimitiveMouthVisemeCues, sampleVisemeTrack } from "./VisemeController.js";
87
+ import { createAuraVoiceBridgePackage, createAuraVoiceDubRerenderProof, createAuraVoiceRerenderPlan, sampleAuraVoiceBridgeAtTime } from "./AuraVoiceBridge.js";
88
+ import { createAnimationDirectorPlan } from "./AnimationDirector.js";
89
+ import { createAnimationPerformance } from "./AnimationPerformance.js";
90
+ import { createAnimationRenderOutputPackageMetadata, createAnimationRenderQueue } from "./AnimationRenderQueue.js";
91
+ import { collectPromptAnimationEvidence } from "./PromptAnimationEvidence.js";
92
+ import { createAnimationMotionQualityReport, validateAnimationMotionQuality } from "./AnimationMotionQuality.js";
93
+ import { createAnimationRouteProof, validateAnimationRouteProof } from "./AnimationRouteProof.js";
94
+ import { createAnimationEpisodePackageManifest, validateAnimationEpisodePackage } from "./AnimationEpisodePackage.js";
95
+ import { type GameAppRuntime, type GameAppRuntimeOptions } from "./GameAppRuntime.js";
96
+ export { Engine } from "../../core/index.js";
97
+ export { analyzeRgbaFrameMotionRegions, createAnimationMaterialStyle, createAnimationRenderPreset, createAnimationVisualQualityReport } from "../../rendering/index.js";
98
+ export type { AnimationFrameVisualInput, AnimationFrameVisualQuality, AnimationMaterialStyle, AnimationMaterialStyleOptions, AnimationRenderPresetEvidence, AnimationRenderPresetOptions, AnimationVisualQualityOptions, AnimationVisualQualityReport, FrameMotionRegion, FrameMotionRegionMetrics } from "../../rendering/index.js";
99
+ export { asAuraAppHandle, isAuraAppHandle, type AuraAppFrame, type AuraAppFrameCallback, type AuraAppHandle, type AuraAppNodeRegistryLike, type AuraAppRuntimeState, type AuraAppScreenshot } from "./AuraAppHandle.js";
100
+ export { createGameAppRuntime, type GameAppRuntime, type GameAppRuntimeEvidence, type GameAppRuntimeLoopOptions, type GameAppRuntimeOptions, type GameAppRuntimeResize, type GameAppRuntimeStatus } from "./GameAppRuntime.js";
101
+ export { FrameLoop, createFrameLoop, type FrameLoopCallback, type FrameLoopFrame, type FrameLoopOptions, type FrameLoopSnapshot, type FrameLoopSource } from "./FrameLoop.js";
102
+ export { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudDebugToggleBinding, createGameHudHealthBinding, createGameHudMeterBinding, createGameHudRoundBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, createGameInput, createGameInputReplay, createGameInputReplayDriver, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameColliders, gameInputReplayEventsAt, createGameLoopPlan, runGameSimulation, type GameAccessibilityFocusOptions, type GameAccessibilityLabelOptions, type GameAccessibilityPauseControlsOptions, type GameAccessibilityPreferenceOptions, type GameAccessibilityRuntimeSettings, type GameAccessibilityRuntimeSettingsOptions, type GameAccessibilitySource, type GameAccessibilitySourceKind, type GameAabb, type GameBounds3, type GameCameraDirector, type GameCameraDirectorOptions, type GameCameraSnapshot, type GameCameraTarget, type GameCollisionAddBodyOptions, type GameCollisionBodyHandle, type GameCollisionBodyOptions, type GameCollisionBodySnapshot, type GameCollisionBox, type GameCollisionContact, type GameCollisionEvent, type GameCollisionParticipant, type GameCollisionQueryFilter, type GameCollisionSweepHit, type GameCollisionSweepOptions, type GameCollisionWorld, type GameCollisionWorldSnapshot, type GameCombatActorOptions, type GameCombatActorSnapshot, type GameCombatActiveAttackSnapshot, type GameCombatEvent, type GameCombatEventRuntimeBridgeOptions, type GameCombatEventRuntimeBridgeResult, type GameCombatEventType, type GameCombatMove, type GameCombatWorld, type GameCombatWorldSnapshot, type GameBoxCollider, type GameBoxColliderOptions, type GameCapsuleCollider, type GameCapsuleColliderOptions, type GameCollider, type GameColliderAxis, type GameColliderBase, type GameColliderDimension, type GameColliderFactoryOptions, type GameColliderKind, type GameColliderPlane, type GameDebugGeometryNode, type GameDebugGeometryOptions, type GameDebugGeometryPrimitive, type GameDebugOverlayData, type GameDebugOverlayMetric, type GameDebugOverlayOptions, type GameDebugOverlaySection, type GameDebugSceneNode, type GameDebugSceneNodeOptions, type GameDebugScenePrimitive, type GameEffectInstance, type GameEffectAttachment, type GameEffectKind, type GameEffectOptions, type GameEffectsController, type GameEffectsSnapshot, type GameEventInput, type GameEventLog, type GameEventLogOptions, type GameEventLogSnapshot, type GameEventRecord, type GameEventSeverity, type GameHudActorBindingOptions, type GameHudBinding, type GameHudBindingKind, type GameHudComboBindingOptions, type GameHudDebugToggleBindingOptions, type GameHudEventLogBindingOptions, type GameHudObjectiveBindingOptions, type GameHudResolvedValue, type GameHudRoundBindingOptions, type GameHudScoreBindingOptions, type GameHudSourceKind, type GameHudSnapshot, type GameHudSnapshotItem, type GameHudSnapshotOptions, type GameHudTimerBindingOptions, type GameHudValueBindingOptions, type GameHudValueFormat, type GameInputActionState, type GameInputAxisSettings, type GameInputAxisBinding, type GameInputController, type GameInputOptions, type GameInputReplayDriver, type GameInputReplayDriverSnapshot, type GameInputReplayEvent, type GameInputReplayOptions, type GameInputReplayPlan, type GameInputSnapshot, type GameJumpAssistController, type GameJumpAssistOptions, type GameJumpAssistSnapshot, type GameJumpAssistUpdate, type GameKinematicBody, type GameKinematicBodyOptions, type GameKinematicBodySnapshot, type GameLoopPlan, type GamePointerSnapshot, type GameRectCollider, type GameRectColliderOptions, type GameRuntimeSubsystemId, type GameRuntimeSubsystemOwnership, type GameSimulation, type GameSimulationFrame, type GameSimulationOptions, type GameSimulationResult, type GameSimulationStepContext, type GameSimulationStepResult, type GameSphereCollider, type GameSphereColliderOptions, type GameSubsystemOwner, type GameTouchControlAnchor, type GameTouchControlKind, type GameTouchControlLayout, type GameTouchControlLayoutOptions, type GameTouchControlRegion, type GameTouchControlRequest, type GameVec3, type GamepadSnapshot } from "./GameRuntime.js";
103
+ export { collectGameSceneRuntimeNodes, createGameSceneBridge, createRuntimeNodeSpec, type GameSceneBridge, type GameSceneBridgeApp, type GameSceneBridgeBodyLike, type GameSceneBridgeEvidence, type GameSceneBridgeNodeHandle, type GameSceneRuntimeNode } from "./GameSceneBridge.js";
104
+ export { calculateRuntimeNodeBounds, createRuntimeNodeEffectAttachment, runtimeNodeHasTag, type AuraRuntimeNodeAnimationPoseBindingMetadata, type AuraRuntimeNodeAnimationBindingMetadata, type AuraRuntimeNodeBounds, type AuraRuntimeNodeEffectAttachment, type AuraRuntimeNodeEffectKind, type RuntimeNodeAnimationSpecLike, type RuntimeNodeBoundsInput, type RuntimeNodeHandleLike, type RuntimeNodeMorphTargetWeights, type RuntimeNodeVec3 } from "./RuntimeNodeHandle.js";
105
+ export { createFightingGameKit, fighting, fighterRuntimeNode, type FightingActorState, type FightingControls, type FightingGameKit, type FightingGameKitOptions, type FightingGameSnapshot, type FightingStageOptions } from "./game-kits/fighting.js";
106
+ export { gameKits } from "./game-kits/index.js";
107
+ export type { GameRuntimeEvidence, GameRuntimeEvidenceApp, GameRuntimeEvidenceOptions, GameRuntimeSourceEvidence } from "./GameEvidence.js";
108
108
  export * from "./GameAssetValidation.js";
109
109
  export * from "./CharacterAssembly.js";
110
110
  export * from "./AssetEvidence.js";
@@ -1524,14 +1524,14 @@ export declare const games: {
1524
1524
  readonly createMiniGolfState: () => AuraMiniGolfStateController;
1525
1525
  readonly miniGolfPointerShot: typeof miniGolfPointerShotFromDrag;
1526
1526
  readonly fighting: {
1527
- readonly controls: typeof import("./game-kits").defaultFightingControls;
1528
- readonly moves: typeof import("./game-kits").defaultFightingMoves;
1529
- readonly runtimeNode: typeof import("./game-kits").fighterRuntimeNode;
1530
- readonly stagePreset: typeof import("./game-kits").fightingStagePreset;
1531
- readonly stagePresets: Record<import("./game-kits").FightingStagePresetName, import("./game-kits").FightingStageOptions>;
1532
- readonly stage: typeof import("./game-kits").createFightingStage;
1533
- readonly validateStage: typeof import("./game-kits").validateFightingStage;
1534
- readonly stageNodes: typeof import("./game-kits").fightingStageNodes;
1527
+ readonly controls: typeof import("./game-kits/index.js").defaultFightingControls;
1528
+ readonly moves: typeof import("./game-kits/index.js").defaultFightingMoves;
1529
+ readonly runtimeNode: typeof import("./game-kits/index.js").fighterRuntimeNode;
1530
+ readonly stagePreset: typeof import("./game-kits/index.js").fightingStagePreset;
1531
+ readonly stagePresets: Record<import("./game-kits/index.js").FightingStagePresetName, import("./game-kits/index.js").FightingStageOptions>;
1532
+ readonly stage: typeof import("./game-kits/index.js").createFightingStage;
1533
+ readonly validateStage: typeof import("./game-kits/index.js").validateFightingStage;
1534
+ readonly stageNodes: typeof import("./game-kits/index.js").fightingStageNodes;
1535
1535
  readonly createKit: typeof createFightingGameKit;
1536
1536
  };
1537
1537
  readonly createFightingGameKit: typeof createFightingGameKit;
@@ -1886,6 +1886,7 @@ export declare const game: {
1886
1886
  readonly touchControls: typeof createGameTouchControlLayout;
1887
1887
  readonly kinematicBody: typeof createGameKinematicBody;
1888
1888
  readonly collisionWorld: typeof createGameCollisionWorld;
1889
+ readonly planarCollisionWorld: typeof createGamePlanarCollisionWorld;
1889
1890
  readonly jumpAssist: typeof createGameJumpAssist;
1890
1891
  readonly collider: {
1891
1892
  readonly box: typeof createGameBoxCollider;
@@ -1901,40 +1902,40 @@ export declare const game: {
1901
1902
  };
1902
1903
  };
1903
1904
  readonly hitbox: {
1904
- readonly rect: typeof import("./GameRuntime").createGameHitboxRect;
1905
- readonly box: typeof import("./GameRuntime").createGameHitboxRect;
1905
+ readonly rect: typeof import("./GameRuntime.js").createGameHitboxRect;
1906
+ readonly box: typeof import("./GameRuntime.js").createGameHitboxRect;
1906
1907
  };
1907
1908
  readonly hurtbox: {
1908
- readonly rect: typeof import("./GameRuntime").createGameHurtboxRect;
1909
- readonly box: typeof import("./GameRuntime").createGameHurtboxRect;
1909
+ readonly rect: typeof import("./GameRuntime.js").createGameHurtboxRect;
1910
+ readonly box: typeof import("./GameRuntime.js").createGameHurtboxRect;
1910
1911
  };
1911
1912
  readonly guardbox: {
1912
- readonly rect: typeof import("./GameRuntime").createGameGuardboxRect;
1913
- readonly box: typeof import("./GameRuntime").createGameGuardboxRect;
1913
+ readonly rect: typeof import("./GameRuntime.js").createGameGuardboxRect;
1914
+ readonly box: typeof import("./GameRuntime.js").createGameGuardboxRect;
1914
1915
  };
1915
1916
  readonly pushbox: {
1916
- readonly rect: typeof import("./GameRuntime").createGamePushboxRect;
1917
- readonly box: typeof import("./GameRuntime").createGamePushboxRect;
1917
+ readonly rect: typeof import("./GameRuntime.js").createGamePushboxRect;
1918
+ readonly box: typeof import("./GameRuntime.js").createGamePushboxRect;
1918
1919
  };
1919
1920
  readonly trigger: {
1920
- readonly box: (options?: import("./GameRuntime").GameBoxColliderOptions) => import("./GameRuntime").GameBoxCollider;
1921
- readonly sphere: (options?: import("./GameRuntime").GameSphereColliderOptions) => import("./GameRuntime").GameSphereCollider;
1922
- readonly capsule: (options?: import("./GameRuntime").GameCapsuleColliderOptions) => import("./GameRuntime").GameCapsuleCollider;
1923
- readonly rect: (options?: import("./GameRuntime").GameRectColliderOptions) => import("./GameRuntime").GameRectCollider;
1921
+ readonly box: (options?: import("./GameRuntime.js").GameBoxColliderOptions) => import("./GameRuntime.js").GameBoxCollider;
1922
+ readonly sphere: (options?: import("./GameRuntime.js").GameSphereColliderOptions) => import("./GameRuntime.js").GameSphereCollider;
1923
+ readonly capsule: (options?: import("./GameRuntime.js").GameCapsuleColliderOptions) => import("./GameRuntime.js").GameCapsuleCollider;
1924
+ readonly rect: (options?: import("./GameRuntime.js").GameRectColliderOptions) => import("./GameRuntime.js").GameRectCollider;
1924
1925
  };
1925
1926
  readonly combatWorld: typeof createCombatWorld;
1926
1927
  readonly combatEvents: typeof applyGameCombatEventsToRuntime;
1927
1928
  readonly cameraDirector: typeof createGameCameraDirector;
1928
1929
  readonly effects: typeof createGameEffects;
1929
1930
  readonly effectPresets: {
1930
- readonly hitSpark: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1931
- readonly blockSpark: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1932
- readonly groundDust: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1933
- readonly dashTrail: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1934
- readonly slashTrail: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1935
- readonly shockwave: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1936
- readonly auraBurst: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1937
- readonly superBurst: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1931
+ readonly hitSpark: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1932
+ readonly blockSpark: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1933
+ readonly groundDust: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1934
+ readonly dashTrail: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1935
+ readonly slashTrail: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1936
+ readonly shockwave: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1937
+ readonly auraBurst: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1938
+ readonly superBurst: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1938
1939
  };
1939
1940
  readonly debug: {
1940
1941
  readonly colliders: typeof createGameColliderDebugGeometry;
@@ -2650,6 +2651,15 @@ export interface AuraApp {
2650
2651
  onDeviceRestored(listener: () => void): () => void;
2651
2652
  /** True while the WebGL context is lost, so a caller can check state rather than only react to events. */
2652
2653
  deviceLost(): boolean;
2654
+ /**
2655
+ * Advance deterministic application state without presenting a rendered frame.
2656
+ *
2657
+ * This runs the same `onFrame` callbacks and app-owned physics step as {@link step},
2658
+ * but deliberately skips renderer submission. Use it for fixed-step simulation,
2659
+ * replay, and evidence runs that only need pixels at named milestones; call
2660
+ * `step(0)` when a milestone should be presented.
2661
+ */
2662
+ advance(dt?: number): void;
2653
2663
  step(dt?: number): void;
2654
2664
  diagnostics(): AuraDiagnostics;
2655
2665
  evidence(options?: GameRuntimeEvidenceOptions): ReturnType<typeof collectGameRuntimeEvidenceV105>;