@aura3d/engine 2.0.0 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +31 -12
- package/dist/animation/threejs-compatibility/AnimationAction.d.ts +1 -1
- package/dist/animation/threejs-compatibility/AnimationDiagnostics.d.ts +3 -3
- package/dist/animation/threejs-compatibility/AnimationMixer.d.ts +2 -2
- package/dist/animation/threejs-compatibility/SkinnedMesh.d.ts +1 -1
- package/dist/animation/threejs-compatibility/index.d.ts +11 -11
- package/dist/apps/index.d.ts +3 -3
- package/dist/assets/AssetCache.d.ts +1 -1
- package/dist/assets/AssetCompatibility.d.ts +2 -2
- package/dist/assets/AssetInspection.d.ts +4 -4
- package/dist/assets/AssetLoader.d.ts +1 -1
- package/dist/assets/AssetManager.d.ts +5 -5
- package/dist/assets/AssetRegistry.d.ts +1 -1
- package/dist/assets/AssetRenderDefaults.d.ts +1 -1
- package/dist/assets/AudioLoader.d.ts +2 -2
- package/dist/assets/CarConceptMaterialStability.d.ts +2 -2
- package/dist/assets/GLTFAnimationRuntime.d.ts +3 -3
- package/dist/assets/GLTFAutoFit.d.ts +1 -1
- package/dist/assets/GLTFCompressionDecoders.d.ts +1 -1
- package/dist/assets/GLTFLoader.d.ts +5 -5
- package/dist/assets/GLTFRenderResources.d.ts +3 -3
- package/dist/assets/HDRLoader.d.ts +1 -1
- package/dist/assets/ImageLoader.d.ts +2 -2
- package/dist/assets/KTX2BasisTextureTranscoder.d.ts +1 -1
- package/dist/assets/LoadContext.d.ts +2 -2
- package/dist/assets/MaterialLoader.d.ts +3 -3
- package/dist/assets/MeshOptimization.d.ts +1 -1
- package/dist/assets/OBJLoader.d.ts +3 -3
- package/dist/assets/SceneLoader.d.ts +4 -4
- package/dist/assets/ShaderLoader.d.ts +2 -2
- package/dist/assets/TextureLoader.d.ts +3 -3
- package/dist/assets/TexturePipeline.d.ts +1 -1
- package/dist/assets/WorkerAssetJobs.d.ts +1 -1
- package/dist/assets/advanced-gallery/index.d.ts +2 -2
- package/dist/assets/asset-corpus/GLTFSceneLoader.d.ts +2 -2
- package/dist/assets/asset-corpus/ProductionAssetPipeline.d.ts +2 -2
- package/dist/assets/asset-corpus/ProductionGLTFRenderPipeline.d.ts +3 -3
- package/dist/assets/asset-corpus/index.d.ts +9 -9
- package/dist/assets/browser-index.d.ts +45 -45
- package/dist/assets/createRenderableScene.d.ts +4 -4
- package/dist/assets/index.d.ts +76 -76
- package/dist/assets/loadRenderableAsset.d.ts +3 -3
- package/dist/assets/loaders/CubeTextureLoader.d.ts +1 -1
- package/dist/assets/loaders/HDRLoader.d.ts +1 -1
- package/dist/assets/loaders/KTX2Loader.d.ts +1 -1
- package/dist/assets/loaders/MTLLoader.d.ts +1 -1
- package/dist/assets/loaders/OBJLoader.d.ts +1 -1
- package/dist/assets/loaders/TextureLoader.d.ts +1 -1
- package/dist/assets/loaders/ThreeCompatGLTFLoader.d.ts +1 -1
- package/dist/assets/loaders/index.d.ts +13 -13
- package/dist/assets/threejs-compatibility/ThreeCompatAssetRegistry.d.ts +1 -1
- package/dist/assets/threejs-example-parity/index.d.ts +1 -1
- package/dist/audio/AudioBus.d.ts +1 -1
- package/dist/audio/AudioFileManager.d.ts +2 -2
- package/dist/audio/AudioMixer.d.ts +2 -2
- package/dist/audio/AudioSource.d.ts +2 -2
- package/dist/audio/AudioSystem.d.ts +2 -2
- package/dist/audio/AudioTimelineTrack.d.ts +2 -2
- package/dist/audio/AudioWaveform.d.ts +1 -1
- package/dist/audio/SceneAudioBridge.d.ts +3 -3
- package/dist/audio/SpatialAudio.d.ts +2 -2
- package/dist/audio/effects/Filter.d.ts +2 -2
- package/dist/audio/effects/Reverb.d.ts +2 -2
- package/dist/audio/index.d.ts +25 -25
- package/dist/aura3d-cli/animation-asset-profiles.d.ts +1 -1
- package/dist/aura3d-cli/game-asset-profiles.d.ts +1 -1
- package/dist/aura3d-cli/game-asset-validator.d.ts +2 -2
- package/dist/aura3d-cli/pull-bridge/adapters.d.ts +1 -1
- package/dist/aura3d-cli/pull-bridge/profiles.d.ts +1 -1
- package/dist/aura3d-cli/pull-bridge/provenance.d.ts +1 -1
- package/dist/aura3d-cli/pull-bridge/pullable.d.ts +1 -1
- package/dist/aura3d-cli/pull-bridge/scoring.d.ts +1 -1
- package/dist/aura3d-cli/pull-bridge/search.d.ts +1 -1
- package/dist/aura3d-cli/pull-bridge/types.d.ts +1 -1
- package/dist/aura3d-cli/pull-bridge.d.ts +1 -1
- package/dist/controls/ControlState.d.ts +1 -1
- package/dist/controls/DragControls.d.ts +2 -2
- package/dist/controls/FirstPersonControls.d.ts +2 -2
- package/dist/controls/FlyControls.d.ts +3 -3
- package/dist/controls/InteractionControls.d.ts +5 -5
- package/dist/controls/MapControls.d.ts +3 -3
- package/dist/controls/OrbitControls.d.ts +3 -3
- package/dist/controls/Picking.d.ts +1 -1
- package/dist/controls/PickingAnnotations.d.ts +2 -2
- package/dist/controls/PointerLockControls.d.ts +3 -3
- package/dist/controls/SelectionManager.d.ts +1 -1
- package/dist/controls/TrackballControls.d.ts +1 -1
- package/dist/controls/TransformControls.d.ts +1 -1
- package/dist/controls/index.d.ts +25 -25
- package/dist/debug/AnimationInspector.d.ts +1 -1
- package/dist/debug/DrawCallTracker.d.ts +1 -1
- package/dist/debug/MaterialDiagnostics.d.ts +1 -1
- package/dist/debug/PhysicsDebugAdapter.d.ts +1 -1
- package/dist/debug/ShaderDiagnostics.d.ts +1 -1
- package/dist/ecs/components/TransformComponent.d.ts +1 -1
- package/dist/editor/index.d.ts +1 -1
- package/dist/editor-runtime/AnimationSceneEditor.d.ts +5 -5
- package/dist/editor-runtime/AssetDropZone.d.ts +2 -2
- package/dist/editor-runtime/CameraPathEditor.d.ts +3 -3
- package/dist/editor-runtime/CommandHistory.d.ts +1 -1
- package/dist/editor-runtime/CurveEditor.d.ts +3 -3
- package/dist/editor-runtime/EditorRuntime.d.ts +14 -14
- package/dist/editor-runtime/EditorStateModel.d.ts +1 -1
- package/dist/editor-runtime/EventTrackEditor.d.ts +1 -1
- package/dist/editor-runtime/Gizmo.d.ts +3 -3
- package/dist/editor-runtime/HierarchyModel.d.ts +1 -1
- package/dist/editor-runtime/InspectorModel.d.ts +1 -1
- package/dist/editor-runtime/InteractiveTransformGizmo.d.ts +2 -2
- package/dist/editor-runtime/KeyframeEditor.d.ts +2 -2
- package/dist/editor-runtime/NonlinearAnimationEditor.d.ts +3 -3
- package/dist/editor-runtime/PickingService.d.ts +2 -2
- package/dist/editor-runtime/ProjectSerializer.d.ts +2 -2
- package/dist/editor-runtime/PropertyPanel.d.ts +2 -2
- package/dist/editor-runtime/RotateGizmo.d.ts +1 -1
- package/dist/editor-runtime/ScaleGizmo.d.ts +1 -1
- package/dist/editor-runtime/SceneOutliner.d.ts +3 -3
- package/dist/editor-runtime/TimelineEditorController.d.ts +4 -4
- package/dist/editor-runtime/TimelineRuntimeBridge.d.ts +2 -2
- package/dist/editor-runtime/TimelineTrackTypes.d.ts +1 -1
- package/dist/editor-runtime/TimelineUI.d.ts +1 -1
- package/dist/editor-runtime/TranslateGizmo.d.ts +1 -1
- package/dist/editor-runtime/VisualReviewDashboard.d.ts +1 -1
- package/dist/editor-runtime/commands/CreateNodeCommand.d.ts +1 -1
- package/dist/editor-runtime/commands/DeleteNodeCommand.d.ts +2 -2
- package/dist/editor-runtime/commands/ReparentNodeCommand.d.ts +1 -1
- package/dist/editor-runtime/commands/SetPropertyCommand.d.ts +1 -1
- package/dist/editor-runtime/commands/TransformCommand.d.ts +1 -1
- package/dist/editor-runtime/index.d.ts +79 -79
- package/dist/engine/A3DApp.d.ts +2 -2
- package/dist/engine/A3DQualityPresets.d.ts +2 -2
- package/dist/engine/advanced-runtime/A3DRenderer.d.ts +2 -2
- package/dist/engine/advanced-runtime/A3DScene.d.ts +2 -2
- package/dist/engine/advanced-runtime/index.d.ts +4 -4
- package/dist/engine/agent-api/AnimationController.d.ts +3 -3
- package/dist/engine/agent-api/AuraAppHandle.d.ts +2 -2
- package/dist/engine/agent-api/GameAppRuntime.d.ts +4 -4
- package/dist/engine/agent-api/GameEvidence.d.ts +1 -1
- package/dist/engine/agent-api/GameGenreKits.d.ts +10 -0
- package/dist/engine/agent-api/GameGenreKits.d.ts.map +1 -1
- package/dist/engine/agent-api/GameGenreKits.js +24 -0
- package/dist/engine/agent-api/GameGenreKits.js.map +1 -1
- package/dist/engine/agent-api/GameRuntime.d.ts +12 -1
- package/dist/engine/agent-api/GameRuntime.d.ts.map +1 -1
- package/dist/engine/agent-api/GameRuntime.js +19 -1
- package/dist/engine/agent-api/GameRuntime.js.map +1 -1
- package/dist/engine/agent-api/GameSceneBridge.d.ts +1 -1
- package/dist/engine/agent-api/GameSceneGeometryBindings.d.ts +3 -3
- package/dist/engine/agent-api/GameSceneGeometryMath.d.ts +1 -1
- package/dist/engine/agent-api/PhysicsRuntime.d.ts +1 -1
- package/dist/engine/agent-api/RuntimeNodeHandle.d.ts +1 -1
- package/dist/engine/agent-api/game-kits/fighting.d.ts +2 -2
- package/dist/engine/agent-api/game-kits/index.d.ts +10 -10
- package/dist/engine/agent-api/index.d.ts +84 -74
- package/dist/engine/agent-api/index.d.ts.map +1 -1
- package/dist/engine/agent-api/index.js +17 -3
- package/dist/engine/agent-api/index.js.map +1 -1
- package/dist/engine/agent-api/lean-game.d.ts +1 -1
- package/dist/engine/agent-api/lean-product.d.ts +1 -1
- package/dist/engine/agent-api/lean.d.ts +1 -1
- package/dist/engine/agent-api/product-viewer-runtime.d.ts.map +1 -1
- package/dist/engine/animation-studio/animation-episode-validator.d.ts +1 -1
- package/dist/engine/animation-studio/director-heuristics.d.ts +1 -1
- package/dist/engine/animation-studio/episode-document.d.ts +1 -1
- package/dist/engine/animation-studio/index.d.ts +4 -4
- package/dist/engine/animation-studio/scene-tools.d.ts +2 -2
- package/dist/engine/ecs/ECSRenderSource.d.ts +2 -2
- package/dist/engine/game/GameAudio.d.ts +1 -1
- package/dist/engine/index.d.ts +14 -14
- package/dist/engine/production-runtime/GameRenderPreset.d.ts +1 -1
- package/dist/engine/production-runtime/TypedGLBActor.d.ts +3 -3
- package/dist/engine/production-runtime/index.d.ts +8 -8
- package/dist/engine/threejs-example-parity/index.d.ts +1 -1
- package/dist/environments/EnvironmentPreview.d.ts +1 -1
- package/dist/environments/EnvironmentRegistry.d.ts +3 -3
- package/dist/environments/HDRIEnvironment.d.ts +1 -1
- package/dist/environments/production-runtime/index.d.ts +2 -2
- package/dist/input/ActionMap.d.ts +1 -1
- package/dist/input/GamepadDevice.d.ts +1 -1
- package/dist/input/GamepadInput.d.ts +2 -2
- package/dist/input/GestureControls.d.ts +2 -2
- package/dist/input/GestureRecognizer.d.ts +1 -1
- package/dist/input/InputSystem.d.ts +5 -5
- package/dist/input/InteractionSystem.d.ts +3 -3
- package/dist/input/PickingRay.d.ts +2 -2
- package/dist/input/PointerDevice.d.ts +1 -1
- package/dist/input/controls/CameraRig.d.ts +1 -1
- package/dist/input/controls/EditorFlyControls.d.ts +2 -2
- package/dist/input/controls/FirstPersonControls.d.ts +2 -2
- package/dist/input/controls/OrbitControls.d.ts +2 -2
- package/dist/input/controls/PointerLockControls.d.ts +3 -3
- package/dist/input/controls/SceneCameraAdapter.d.ts +2 -2
- package/dist/input/controls/ThirdPersonFollowControls.d.ts +1 -1
- package/dist/input/index.d.ts +39 -39
- package/dist/lean/base.d.ts +1 -1
- package/dist/materials/MaterialPresets.d.ts +2 -2
- package/dist/materials/MaterialPreviewScene.d.ts +1 -1
- package/dist/materials/PBRMaterialLibrary.d.ts +1 -1
- package/dist/materials/browser-index.d.ts +6 -6
- package/dist/product-studio/ProductAsset.d.ts +1 -1
- package/dist/product-studio/ProductAssetLoader.d.ts +1 -1
- package/dist/product-studio/ProductCamera.d.ts +1 -1
- package/dist/product-studio/ProductDiagnostics.d.ts +2 -2
- package/dist/product-studio/ProductExport.d.ts +1 -1
- package/dist/product-studio/ProductFloor.d.ts +2 -2
- package/dist/product-studio/ProductLighting.d.ts +1 -1
- package/dist/product-studio/ProductMaterials.d.ts +2 -2
- package/dist/product-studio/ProductRenderScene.d.ts +1 -1
- package/dist/product-studio/ProductStudio.d.ts +1 -1
- package/dist/product-studio/ProductTypes.d.ts +2 -2
- package/dist/product-studio/index.d.ts +12 -12
- package/dist/react/index.d.ts +1 -1
- package/dist/rendering/ArchitecturalMaterialCatalog.d.ts +3 -3
- package/dist/rendering/CameraFraming.d.ts +1 -1
- package/dist/rendering/CanonicalProductScene.d.ts +1 -1
- package/dist/rendering/CascadedShadowMaps.d.ts +8 -8
- package/dist/rendering/ClusteredForwardLighting.d.ts +2 -2
- package/dist/rendering/DecalGeometry.d.ts +2 -2
- package/dist/rendering/DepthPass.d.ts +4 -4
- package/dist/rendering/EnvironmentBackgroundPass.d.ts +4 -4
- package/dist/rendering/EnvironmentBackgroundResources.d.ts +2 -2
- package/dist/rendering/EnvironmentLighting.d.ts +1 -1
- package/dist/rendering/EnvironmentMapResources.d.ts +2 -2
- package/dist/rendering/EnvironmentPipeline.d.ts +2 -2
- package/dist/rendering/EnvironmentPlatform.d.ts +3 -3
- package/dist/rendering/EnvironmentPreset.d.ts +1 -1
- package/dist/rendering/Exposure.d.ts +1 -1
- package/dist/rendering/ExternalParityRenderPreset.d.ts +3 -3
- package/dist/rendering/ForwardPass.d.ts +9 -9
- package/dist/rendering/Geometry.d.ts +3 -3
- package/dist/rendering/GeometryPrimitives.d.ts +2 -2
- package/dist/rendering/HDRRenderPipeline.d.ts +4 -4
- package/dist/rendering/IBL.d.ts +4 -4
- package/dist/rendering/IndexBuffer.d.ts +1 -1
- package/dist/rendering/InstancedPBRMaterial.d.ts +2 -2
- package/dist/rendering/InstancedUnlitMaterial.d.ts +1 -1
- package/dist/rendering/Instancing.d.ts +1 -1
- package/dist/rendering/LightCollector.d.ts +1 -1
- package/dist/rendering/LightUniforms.d.ts +2 -2
- package/dist/rendering/LightingDebug.d.ts +2 -2
- package/dist/rendering/LightingDefaults.d.ts +2 -2
- package/dist/rendering/LightingRig.d.ts +1 -1
- package/dist/rendering/LineGeometry.d.ts +2 -2
- package/dist/rendering/Material.d.ts +1 -1
- package/dist/rendering/MaterialBinding.d.ts +3 -3
- package/dist/rendering/MaterialInstance.d.ts +2 -2
- package/dist/rendering/MaterialPresets.d.ts +2 -2
- package/dist/rendering/MeshConsolidation.d.ts +3 -3
- package/dist/rendering/MorphTarget.d.ts +1 -1
- package/dist/rendering/MorphTargetPlan.d.ts +1 -1
- package/dist/rendering/MorphUnlitMaterial.d.ts +1 -1
- package/dist/rendering/NormalMappedPBRMaterial.d.ts +4 -4
- package/dist/rendering/PBRLightingDefaults.d.ts +1 -1
- package/dist/rendering/PBRMaterial.d.ts +2 -2
- package/dist/rendering/PMREM.d.ts +2 -2
- package/dist/rendering/PortableShaderMaterial.d.ts +3 -3
- package/dist/rendering/PostProcessPass.d.ts +2 -2
- package/dist/rendering/ProceduralTexture.d.ts +1 -1
- package/dist/rendering/ProductTurntable.d.ts +3 -3
- package/dist/rendering/Raycaster.d.ts +1 -1
- package/dist/rendering/ReflectionProbe.d.ts +4 -4
- package/dist/rendering/ReflectionSurfaces.d.ts +2 -2
- package/dist/rendering/RenderBackend.d.ts +3 -3
- package/dist/rendering/RenderDevice.d.ts +6 -6
- package/dist/rendering/RenderGraph.d.ts +1 -1
- package/dist/rendering/RenderPass.d.ts +1 -1
- package/dist/rendering/RenderPipeline.d.ts +3 -3
- package/dist/rendering/RenderQueue.d.ts +2 -2
- package/dist/rendering/RenderState.d.ts +2 -2
- package/dist/rendering/Renderer.d.ts +16 -16
- package/dist/rendering/RendererFeatureGates.d.ts +1 -1
- package/dist/rendering/RendererPostprocessPlan.d.ts +1 -1
- package/dist/rendering/RendererVisualPipelineReport.d.ts +4 -4
- package/dist/rendering/ResourceLifecycle.d.ts +1 -1
- package/dist/rendering/SceneOptimization.d.ts +3 -3
- package/dist/rendering/ScreenSpaceLineMaterial.d.ts +1 -1
- package/dist/rendering/ShaderChunks.d.ts.map +1 -1
- package/dist/rendering/ShaderChunks.js +11 -5
- package/dist/rendering/ShaderChunks.js.map +1 -1
- package/dist/rendering/ShaderLibrary.d.ts +2 -2
- package/dist/rendering/ShaderLibrary.d.ts.map +1 -1
- package/dist/rendering/ShaderLibrary.js +17 -58
- package/dist/rendering/ShaderLibrary.js.map +1 -1
- package/dist/rendering/ShaderLibraryCore.d.ts +3 -3
- package/dist/rendering/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/rendering/ShaderLibraryCore.js +3 -11
- package/dist/rendering/ShaderLibraryCore.js.map +1 -1
- package/dist/rendering/ShaderModule.d.ts +3 -3
- package/dist/rendering/ShaderReflection.d.ts +1 -1
- package/dist/rendering/ShadowMap.d.ts +1 -1
- package/dist/rendering/ShadowPass.d.ts +6 -6
- package/dist/rendering/ShadowProjection.d.ts +1 -1
- package/dist/rendering/SkinnedLitMaterial.d.ts +3 -3
- package/dist/rendering/SkinnedUnlitMaterial.d.ts +1 -1
- package/dist/rendering/SkinningBounds.d.ts +2 -2
- package/dist/rendering/SpecularPrefilter.d.ts +1 -1
- package/dist/rendering/SpriteGeometry.d.ts +1 -1
- package/dist/rendering/StereoCameraRig.d.ts +2 -2
- package/dist/rendering/StereoEffects.d.ts +1 -1
- package/dist/rendering/TerrainHeightfield.d.ts +1 -1
- package/dist/rendering/TextureBinding.d.ts +2 -2
- package/dist/rendering/TexturedPBRMaterial.d.ts +4 -4
- package/dist/rendering/TexturedUnlitMaterial.d.ts +3 -3
- package/dist/rendering/ToneMapping.d.ts +1 -1
- package/dist/rendering/UniformBinder.d.ts +1 -1
- package/dist/rendering/UnlitMaterial.d.ts +1 -1
- package/dist/rendering/VegetationScatter.d.ts +1 -1
- package/dist/rendering/VertexBuffer.d.ts +2 -2
- package/dist/rendering/WebGL2Device.d.ts +1 -1
- package/dist/rendering/WebGPUDevice.d.ts +2 -2
- package/dist/rendering/WebGPURenderToTextureProof.d.ts +1 -1
- package/dist/rendering/advanced-runtime/AdvancedRenderer.d.ts +4 -4
- package/dist/rendering/advanced-runtime/index.d.ts +9 -9
- package/dist/rendering/cinematic/BloomPass.d.ts +1 -1
- package/dist/rendering/cinematic/CinematicDepthComposition.d.ts +1 -1
- package/dist/rendering/cinematic/CinematicLightingRig.d.ts +2 -2
- package/dist/rendering/cinematic/CinematicMaterialPresets.d.ts +2 -2
- package/dist/rendering/cinematic/CinematicPostProcess.d.ts +6 -6
- package/dist/rendering/cinematic/DepthHazePass.d.ts +1 -1
- package/dist/rendering/cinematic/EmissivePracticalLightSystem.d.ts +2 -2
- package/dist/rendering/cinematic/FilmGrainPass.d.ts +1 -1
- package/dist/rendering/cinematic/FogVolumeSystem.d.ts +1 -1
- package/dist/rendering/cinematic/GlowCardSystem.d.ts +2 -2
- package/dist/rendering/cinematic/RainParticleSystem.d.ts +2 -2
- package/dist/rendering/cinematic/VignettePass.d.ts +1 -1
- package/dist/rendering/cinematic/WetReflectionApproximation.d.ts +1 -1
- package/dist/rendering/cinematic/index.d.ts +14 -14
- package/dist/rendering/index.d.ts +230 -230
- package/dist/rendering/materials/PhysicalMaterial.d.ts +1 -1
- package/dist/rendering/performance/BVH.d.ts +2 -2
- package/dist/rendering/performance/Batcher.d.ts +2 -2
- package/dist/rendering/performance/FrustumCuller.d.ts +1 -1
- package/dist/rendering/performance/Octree.d.ts +1 -1
- package/dist/rendering/postprocess/BloomPass.d.ts +1 -1
- package/dist/rendering/postprocess/CinematicDiagnostics.d.ts +1 -1
- package/dist/rendering/postprocess/ColorGradingPass.d.ts +1 -1
- package/dist/rendering/postprocess/DepthOfFieldPass.d.ts +1 -1
- package/dist/rendering/postprocess/EffectComposer.d.ts +3 -3
- package/dist/rendering/postprocess/SSAOPass.d.ts +1 -1
- package/dist/rendering/postprocess/index.d.ts +10 -10
- package/dist/rendering/production-runtime/AnimationControlsPipeline.d.ts +1 -1
- package/dist/rendering/production-runtime/PBRHDRPipeline.d.ts +4 -4
- package/dist/rendering/production-runtime/ProductionEffectsPipeline.d.ts +2 -2
- package/dist/rendering/production-runtime/ProductionRendererTypes.d.ts +2 -2
- package/dist/rendering/production-runtime/ProductionRuntimeRenderer.d.ts +3 -3
- package/dist/rendering/production-runtime/ProductionWebGL2Renderer.d.ts +4 -4
- package/dist/rendering/production-runtime/ProductionWebGPURenderer.d.ts +4 -4
- package/dist/rendering/production-runtime/TransmissionBackdropCapture.d.ts +3 -3
- package/dist/rendering/production-runtime/backends/RendererBackend.d.ts +1 -1
- package/dist/rendering/production-runtime/backends/WebGL2RendererBackend.d.ts +3 -3
- package/dist/rendering/production-runtime/backends/WebGPURendererBackend.d.ts +1 -1
- package/dist/rendering/production-runtime/backends/webgl2/WebGL2StateCache.d.ts +1 -1
- package/dist/rendering/production-runtime/diagnostics/FrameCapture.d.ts +1 -1
- package/dist/rendering/production-runtime/environment/HDRLoader.d.ts +2 -2
- package/dist/rendering/production-runtime/environment/PMREMGenerator.d.ts +1 -1
- package/dist/rendering/production-runtime/framegraph/FrameGraph.d.ts +1 -1
- package/dist/rendering/production-runtime/geometry/ProjectedDecalGeometry.d.ts +1 -1
- package/dist/rendering/production-runtime/index.d.ts +74 -74
- package/dist/rendering/production-runtime/lights/LightManager.d.ts +1 -1
- package/dist/rendering/production-runtime/lights/ShadowMapRenderer.d.ts +1 -1
- package/dist/rendering/production-runtime/materials/GLTFMaterialAdapter.d.ts +1 -1
- package/dist/rendering/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts +2 -2
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- package/dist/rendering/threejs-compatibility/TransparencySystem.js.map +0 -1
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- package/dist/rendering/threejs-compatibility/performance/FrustumCulling.js +0 -5
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- package/dist/rendering/threejs-compatibility/performance/OcclusionCulling.js +0 -5
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- package/dist/rendering/threejs-compatibility/performance/RaycastAcceleration.js +0 -11
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- package/dist/rendering/threejs-compatibility/performance/RendererProfiler.d.ts +0 -11
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- package/dist/rendering/threejs-compatibility/performance/RendererProfiler.js +0 -10
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- package/dist/rendering/threejs-compatibility/performance/TextureStreaming.d.ts +0 -7
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- package/dist/rendering/threejs-compatibility/performance/TextureStreaming.js +0 -10
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- package/dist/rendering/threejs-compatibility/postprocess/BloomPass.js +0 -14
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- package/dist/rendering/threejs-compatibility/postprocess/ColorGradingPass.js +0 -16
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- package/dist/rendering/threejs-compatibility/postprocess/DepthOfFieldPass.d.ts +0 -9
- package/dist/rendering/threejs-compatibility/postprocess/DepthOfFieldPass.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/DepthOfFieldPass.js +0 -19
- package/dist/rendering/threejs-compatibility/postprocess/DepthOfFieldPass.js.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/EffectComposer.d.ts +0 -7
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- package/dist/rendering/threejs-compatibility/postprocess/EffectComposer.js +0 -11
- package/dist/rendering/threejs-compatibility/postprocess/EffectComposer.js.map +0 -1
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- package/dist/rendering/threejs-compatibility/postprocess/FXAAPass.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/FXAAPass.js +0 -10
- package/dist/rendering/threejs-compatibility/postprocess/FXAAPass.js.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/MotionBlurPass.d.ts +0 -9
- package/dist/rendering/threejs-compatibility/postprocess/MotionBlurPass.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/MotionBlurPass.js +0 -18
- package/dist/rendering/threejs-compatibility/postprocess/MotionBlurPass.js.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/OutlinePass.d.ts +0 -9
- package/dist/rendering/threejs-compatibility/postprocess/OutlinePass.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/OutlinePass.js +0 -19
- package/dist/rendering/threejs-compatibility/postprocess/OutlinePass.js.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/PostProcessTypes.d.ts +0 -42
- package/dist/rendering/threejs-compatibility/postprocess/PostProcessTypes.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/PostProcessTypes.js +0 -123
- package/dist/rendering/threejs-compatibility/postprocess/PostProcessTypes.js.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/RenderPass.d.ts +0 -7
- package/dist/rendering/threejs-compatibility/postprocess/RenderPass.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/RenderPass.js +0 -8
- package/dist/rendering/threejs-compatibility/postprocess/RenderPass.js.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/SMAAPass.d.ts +0 -7
- package/dist/rendering/threejs-compatibility/postprocess/SMAAPass.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/SMAAPass.js +0 -10
- package/dist/rendering/threejs-compatibility/postprocess/SMAAPass.js.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/SSAOPass.d.ts +0 -9
- package/dist/rendering/threejs-compatibility/postprocess/SSAOPass.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/SSAOPass.js +0 -19
- package/dist/rendering/threejs-compatibility/postprocess/SSAOPass.js.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/ShaderPass.d.ts +0 -9
- package/dist/rendering/threejs-compatibility/postprocess/ShaderPass.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/ShaderPass.js +0 -11
- package/dist/rendering/threejs-compatibility/postprocess/ShaderPass.js.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/TAAPass.d.ts +0 -7
- package/dist/rendering/threejs-compatibility/postprocess/TAAPass.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/TAAPass.js +0 -10
- package/dist/rendering/threejs-compatibility/postprocess/TAAPass.js.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/VignettePass.d.ts +0 -9
- package/dist/rendering/threejs-compatibility/postprocess/VignettePass.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/VignettePass.js +0 -14
- package/dist/rendering/threejs-compatibility/postprocess/VignettePass.js.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/index.d.ts +0 -16
- package/dist/rendering/threejs-compatibility/postprocess/index.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/postprocess/index.js +0 -15
- package/dist/rendering/threejs-compatibility/postprocess/index.js.map +0 -1
- package/dist/rendering/threejs-compatibility/shaders/NodeMaterial.d.ts +0 -14
- package/dist/rendering/threejs-compatibility/shaders/NodeMaterial.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/shaders/NodeMaterial.js +0 -15
- package/dist/rendering/threejs-compatibility/shaders/NodeMaterial.js.map +0 -1
- package/dist/rendering/threejs-compatibility/shaders/RawShaderMaterial.d.ts +0 -6
- package/dist/rendering/threejs-compatibility/shaders/RawShaderMaterial.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/shaders/RawShaderMaterial.js +0 -6
- package/dist/rendering/threejs-compatibility/shaders/RawShaderMaterial.js.map +0 -1
- package/dist/rendering/threejs-compatibility/shaders/ShaderDiagnostics.d.ts +0 -7
- package/dist/rendering/threejs-compatibility/shaders/ShaderDiagnostics.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/shaders/ShaderDiagnostics.js +0 -12
- package/dist/rendering/threejs-compatibility/shaders/ShaderDiagnostics.js.map +0 -1
- package/dist/rendering/threejs-compatibility/shaders/ShaderMaterial.d.ts +0 -12
- package/dist/rendering/threejs-compatibility/shaders/ShaderMaterial.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/shaders/ShaderMaterial.js +0 -20
- package/dist/rendering/threejs-compatibility/shaders/ShaderMaterial.js.map +0 -1
- package/dist/rendering/threejs-compatibility/shaders/ThreeCompatShaderChunks.d.ts +0 -7
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- package/dist/rendering/threejs-compatibility/shaders/ThreeCompatShaderChunks.js.map +0 -1
- package/dist/rendering/threejs-compatibility/shaders/Uniforms.d.ts +0 -8
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- package/dist/rendering/threejs-compatibility/shaders/Uniforms.js +0 -14
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- package/dist/rendering/threejs-compatibility/shaders/index.d.ts +0 -10
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- package/dist/rendering/threejs-compatibility/shaders/index.js.map +0 -1
- package/dist/rendering/threejs-compatibility/vfx/GPUPointCloud.d.ts +0 -7
- package/dist/rendering/threejs-compatibility/vfx/GPUPointCloud.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/vfx/GPUPointCloud.js +0 -12
- package/dist/rendering/threejs-compatibility/vfx/GPUPointCloud.js.map +0 -1
- package/dist/rendering/threejs-compatibility/vfx/LineRenderer.d.ts +0 -10
- package/dist/rendering/threejs-compatibility/vfx/LineRenderer.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/vfx/LineRenderer.js +0 -7
- package/dist/rendering/threejs-compatibility/vfx/LineRenderer.js.map +0 -1
- package/dist/rendering/threejs-compatibility/vfx/ParticleSystem.d.ts +0 -12
- package/dist/rendering/threejs-compatibility/vfx/ParticleSystem.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/vfx/ParticleSystem.js +0 -15
- package/dist/rendering/threejs-compatibility/vfx/ParticleSystem.js.map +0 -1
- package/dist/rendering/threejs-compatibility/vfx/SpriteSystem.d.ts +0 -11
- package/dist/rendering/threejs-compatibility/vfx/SpriteSystem.d.ts.map +0 -1
- package/dist/rendering/threejs-compatibility/vfx/SpriteSystem.js +0 -7
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- package/dist/rendering/threejs-compatibility/vfx/TrailRenderer.d.ts +0 -5
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- package/dist/rendering/threejs-compatibility/vfx/TrailRenderer.js +0 -9
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- package/dist/scripting/AdaptiveDifficultyFixtures.d.ts +0 -58
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import type { GameAssetBoundPlatformerLevel, GameAssetBoundRacingRoute, GameKitRect, GameKitVec2, GamePlatformerPlayableSurfaceMap, GamePlatformerPlayerState, GameRacingSnapshot, GameRacingTrackTopology } from "./GameGenreKits.js";
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import type { Collider, ColliderDescriptor, CollisionEvent, Constraint, ConstraintDescriptor, Contact, DebugLine, PhysicsBackendSelection, PhysicsShape, PhysicsSnapshot, PhysicsWorldDescriptor, RaycastHit, RaycastOptions, RigidBody, RigidBodyDescriptor, RigidBodyType, ScenePhysicsNode, SphereCastHit } from "
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import type { Collider, ColliderDescriptor, CollisionEvent, Constraint, ConstraintDescriptor, Contact, DebugLine, PhysicsBackendSelection, PhysicsShape, PhysicsSnapshot, PhysicsWorldDescriptor, RaycastHit, RaycastOptions, RigidBody, RigidBodyDescriptor, RigidBodyType, ScenePhysicsNode, SphereCastHit } from "../../physics/index.js";
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* hand-roll an analytic approximation — which is exactly what every racing route did, and
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export { buildMeshBVH, createMeshSurfaceQuery, raycastMesh, type MeshBVH, type MeshRayHit, type MeshSurfaceQuery, type MeshSurfaceQueryOptions, type SurfaceSample } from "../../physics/solverless.js";
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import { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameEventLog, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudCheckpointBinding, createGameHudDebugToggleBinding, createGameHudEventLogBinding, createGameHudHealthBinding, createGameHudLivesBinding, createGameHudMeterBinding, createGameHudObjectiveBinding, createGameHudRoundBinding, createGameHudScoreBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameHudValueBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameCollisionWorld, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, exportGameInputReplay, createGameFighting2DRules, createGameInput, createGameInputReplay, createGameInputReplayDriver, importGameInputReplay, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameInputReplayEventsAt, runGameSimulation, type GameInputOptions } from "./GameRuntime";
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import { createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGamePlatformerSurfaceQuery, createGameRacingKit, createGameRacingSurfaceQuery, type GameAssetBoundPlatformerLevel, type GameAssetBoundRacingRoute, type GameKitRect, type GameKitVec2, type GamePlatformerCheckpoint } from "./GameGenreKits";
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import { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding, type GamePlatformerPresentationCameraOptions, type GamePlatformerSceneBinding, type GameRacingCameraRigOptions, type GameScenePresentationCameraSpec, type GameRacingSceneBinding } from "./GameSceneGeometryBindings";
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import { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry, type PublicGameGeometryCertification, type PublicPlatformerGeometryContract, type PublicRacingGeometryContract } from "./PublicGameGeometry";
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export { GAME_FALLING_BLOCK_PIECES, createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGamePlatformerSurfaceQuery, createGameRacingKit, createGameRacingSurfaceQuery } from "./GameGenreKits";
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export type { GameAssetBoundPlatformerLevel, GameAssetBoundPlatformerLevelBinding, GameAssetBoundPlatformerLevelOptions, GameAssetBoundRacingRoute, GameAssetBoundRacingRouteBinding, GameAssetBoundRacingRouteOptions, GameFallingBlockAction, GameFallingBlockActivePiece, GameFallingBlockBoard, GameFallingBlockCell, GameFallingBlockPiece, GameFallingBlockRotation, GameFallingBlocksEvent, GameFallingBlocksKit, GameFallingBlocksOptions, GameFallingBlocksSnapshot, GameKitRect, GameKitVec2, GameLocomotionClipMap, GameLocomotionEventInput, GameLocomotionInput, GameLocomotionKit, GameLocomotionOptions, GameLocomotionSnapshot, GameLocomotionState, GamePlatformerCheckpoint, GamePlatformerCollectible, GamePlatformerEvent, GamePlatformerEventType, GamePlatformerHazard, GamePlatformerInput, GamePlatformerKit, GamePlatformerLevel, GamePlatformerGroundContact, GamePlatformerSurfaceQuery, GamePlatformerMovingPlatform, GamePlatformerPlayerState, GamePlatformerSnapshot, GamePlatformerWorldAssetBinding, GameRacingCameraSnapshot, GameRacingEvent, GameRacingEventType, GameRacingInput, GameRacingKit, GameRacingSpeedModel, GameRacingSurfaceContact, GameRacingSurfaceQuery, GameRacingOptions, GameRacingRoute, GameRacingSnapshot } from "./GameGenreKits";
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export type { PublicGameAssetCertification, PublicGameBounds2, PublicGameGeometryCategory, PublicGameGeometryCertification, PublicGameGeometrySource, PublicGameRetainedProof, PublicPlatformerCheckpoint, PublicPlatformerGeometryContract, PublicPlatformerHazard, PublicPlatformerSurface, PublicRacingGeometryCheckpoint, PublicRacingGeometryContract, PublicRacingGeometryPoint } from "./PublicGameGeometry";
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export type { GamePlatformerSceneBinding, GamePlatformerSceneBindingOptions, GamePlatformerPresentationCameraOptions, GameRacingSceneBinding, GameRacingSceneBindingOptions, GameRacingPresentationCameraOptions, GameRacingCameraRigOptions, GameRacingCameraSelectionEvidence, GameRacingSceneSpeedModel, GameRacingScenePose, GameScenePresentationCameraSpec, GameSceneTransform } from "./GameSceneGeometryBindings";
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import { createPromptAnimationEpisodePlan, createPromptAnimationStoryBible, definePromptAnimationStoryboard } from "./PromptAnimationContract";
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export { analyzeRgbaFrameMotionRegions, createAnimationMaterialStyle, createAnimationRenderPreset, createAnimationVisualQualityReport } from "
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export type { AnimationFrameVisualInput, AnimationFrameVisualQuality, AnimationMaterialStyle, AnimationMaterialStyleOptions, AnimationRenderPresetEvidence, AnimationRenderPresetOptions, AnimationVisualQualityOptions, AnimationVisualQualityReport, FrameMotionRegion, FrameMotionRegionMetrics } from "
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export { asAuraAppHandle, isAuraAppHandle, type AuraAppFrame, type AuraAppFrameCallback, type AuraAppHandle, type AuraAppNodeRegistryLike, type AuraAppRuntimeState, type AuraAppScreenshot } from "./AuraAppHandle";
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export { createGameAppRuntime, type GameAppRuntime, type GameAppRuntimeEvidence, type GameAppRuntimeLoopOptions, type GameAppRuntimeOptions, type GameAppRuntimeResize, type GameAppRuntimeStatus } from "./GameAppRuntime";
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export { FrameLoop, createFrameLoop, type FrameLoopCallback, type FrameLoopFrame, type FrameLoopOptions, type FrameLoopSnapshot, type FrameLoopSource } from "./FrameLoop";
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export { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudDebugToggleBinding, createGameHudHealthBinding, createGameHudMeterBinding, createGameHudRoundBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, createGameInput, createGameInputReplay, createGameInputReplayDriver, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameColliders, gameInputReplayEventsAt, createGameLoopPlan, runGameSimulation, type GameAccessibilityFocusOptions, type GameAccessibilityLabelOptions, type GameAccessibilityPauseControlsOptions, type GameAccessibilityPreferenceOptions, type GameAccessibilityRuntimeSettings, type GameAccessibilityRuntimeSettingsOptions, type GameAccessibilitySource, type GameAccessibilitySourceKind, type GameAabb, type GameBounds3, type GameCameraDirector, type GameCameraDirectorOptions, type GameCameraSnapshot, type GameCameraTarget, type GameCollisionAddBodyOptions, type GameCollisionBodyHandle, type GameCollisionBodyOptions, type GameCollisionBodySnapshot, type GameCollisionBox, type GameCollisionContact, type GameCollisionEvent, type GameCollisionParticipant, type GameCollisionQueryFilter, type GameCollisionSweepHit, type GameCollisionSweepOptions, type GameCollisionWorld, type GameCollisionWorldSnapshot, type GameCombatActorOptions, type GameCombatActorSnapshot, type GameCombatActiveAttackSnapshot, type GameCombatEvent, type GameCombatEventRuntimeBridgeOptions, type GameCombatEventRuntimeBridgeResult, type GameCombatEventType, type GameCombatMove, type GameCombatWorld, type GameCombatWorldSnapshot, type GameBoxCollider, type GameBoxColliderOptions, type GameCapsuleCollider, type GameCapsuleColliderOptions, type GameCollider, type GameColliderAxis, type GameColliderBase, type GameColliderDimension, type GameColliderFactoryOptions, type GameColliderKind, type GameColliderPlane, type GameDebugGeometryNode, type GameDebugGeometryOptions, type GameDebugGeometryPrimitive, type GameDebugOverlayData, type GameDebugOverlayMetric, type GameDebugOverlayOptions, type GameDebugOverlaySection, type GameDebugSceneNode, type GameDebugSceneNodeOptions, type GameDebugScenePrimitive, type GameEffectInstance, type GameEffectAttachment, type GameEffectKind, type GameEffectOptions, type GameEffectsController, type GameEffectsSnapshot, type GameEventInput, type GameEventLog, type GameEventLogOptions, type GameEventLogSnapshot, type GameEventRecord, type GameEventSeverity, type GameHudActorBindingOptions, type GameHudBinding, type GameHudBindingKind, type GameHudComboBindingOptions, type GameHudDebugToggleBindingOptions, type GameHudEventLogBindingOptions, type GameHudObjectiveBindingOptions, type GameHudResolvedValue, type GameHudRoundBindingOptions, type GameHudScoreBindingOptions, type GameHudSourceKind, type GameHudSnapshot, type GameHudSnapshotItem, type GameHudSnapshotOptions, type GameHudTimerBindingOptions, type GameHudValueBindingOptions, type GameHudValueFormat, type GameInputActionState, type GameInputAxisSettings, type GameInputAxisBinding, type GameInputController, type GameInputOptions, type GameInputReplayDriver, type GameInputReplayDriverSnapshot, type GameInputReplayEvent, type GameInputReplayOptions, type GameInputReplayPlan, type GameInputSnapshot, type GameJumpAssistController, type GameJumpAssistOptions, type GameJumpAssistSnapshot, type GameJumpAssistUpdate, type GameKinematicBody, type GameKinematicBodyOptions, type GameKinematicBodySnapshot, type GameLoopPlan, type GamePointerSnapshot, type GameRectCollider, type GameRectColliderOptions, type GameRuntimeSubsystemId, type GameRuntimeSubsystemOwnership, type GameSimulation, type GameSimulationFrame, type GameSimulationOptions, type GameSimulationResult, type GameSimulationStepContext, type GameSimulationStepResult, type GameSphereCollider, type GameSphereColliderOptions, type GameSubsystemOwner, type GameTouchControlAnchor, type GameTouchControlKind, type GameTouchControlLayout, type GameTouchControlLayoutOptions, type GameTouchControlRegion, type GameTouchControlRequest, type GameVec3, type GamepadSnapshot } from "./GameRuntime";
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export { collectGameSceneRuntimeNodes, createGameSceneBridge, createRuntimeNodeSpec, type GameSceneBridge, type GameSceneBridgeApp, type GameSceneBridgeBodyLike, type GameSceneBridgeEvidence, type GameSceneBridgeNodeHandle, type GameSceneRuntimeNode } from "./GameSceneBridge";
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export { calculateRuntimeNodeBounds, createRuntimeNodeEffectAttachment, runtimeNodeHasTag, type AuraRuntimeNodeAnimationPoseBindingMetadata, type AuraRuntimeNodeAnimationBindingMetadata, type AuraRuntimeNodeBounds, type AuraRuntimeNodeEffectAttachment, type AuraRuntimeNodeEffectKind, type RuntimeNodeAnimationSpecLike, type RuntimeNodeBoundsInput, type RuntimeNodeHandleLike, type RuntimeNodeMorphTargetWeights, type RuntimeNodeVec3 } from "./RuntimeNodeHandle";
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export { createFightingGameKit, fighting, fighterRuntimeNode, type FightingActorState, type FightingControls, type FightingGameKit, type FightingGameKitOptions, type FightingGameSnapshot, type FightingStageOptions } from "./game-kits/fighting";
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export { gameKits } from "./game-kits";
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export type { GameRuntimeEvidence, GameRuntimeEvidenceApp, GameRuntimeEvidenceOptions, GameRuntimeSourceEvidence } from "./GameEvidence";
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import type { GLTFSceneAnimationRuntime, GLTFSceneAnimationRuntimeOptions } from "../../assets/browser-index.js";
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import type { AnimationPose } from "../../animation/index.js";
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import type { GameHudBindingKind, GameRuntimeSubsystemOwnership } from "./GameRuntime.js";
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import { createFrameLoop } from "./FrameLoop.js";
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import { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameEventLog, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudCheckpointBinding, createGameHudDebugToggleBinding, createGameHudEventLogBinding, createGameHudHealthBinding, createGameHudLivesBinding, createGameHudMeterBinding, createGameHudObjectiveBinding, createGameHudRoundBinding, createGameHudScoreBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameHudValueBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameCollisionWorld, createGamePlanarCollisionWorld, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, exportGameInputReplay, createGameFighting2DRules, createGameInput, createGameInputReplay, createGameInputReplayDriver, importGameInputReplay, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameInputReplayEventsAt, runGameSimulation, type GameInputOptions } from "./GameRuntime.js";
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import { collectGameRuntimeEvidence as collectGameRuntimeEvidenceV105, type GameRuntimeEvidence, type GameRuntimeEvidenceOptions, type GameRuntimeSourceEvidence } from "./GameEvidence.js";
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import { type AuraRuntimeNodeAnimationPoseBindingMetadata, type AuraRuntimeNodeAnimationBindingMetadata, type AuraRuntimeNodeBounds, type AuraRuntimeNodeEffectAttachment, type RuntimeNodeBoundsInput, type RuntimeNodeMorphTargetWeights } from "./RuntimeNodeHandle.js";
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import { createRuntimeNodeSpec } from "./GameSceneBridge.js";
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import { createFightingGameKit } from "./game-kits/fighting.js";
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import { createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGamePlatformerSurfaceQuery, createGameRacingKit, createGameRacingSurfaceQuery, type GameAssetBoundPlatformerLevel, type GameAssetBoundRacingRoute, type GameKitRect, type GameKitVec2, type GamePlatformerCheckpoint } from "./GameGenreKits.js";
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import { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding, type GamePlatformerPresentationCameraOptions, type GamePlatformerSceneBinding, type GameRacingCameraRigOptions, type GameScenePresentationCameraSpec, type GameRacingSceneBinding } from "./GameSceneGeometryBindings.js";
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import { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry, type PublicGameGeometryCertification, type PublicPlatformerGeometryContract, type PublicRacingGeometryContract } from "./PublicGameGeometry.js";
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export { GAME_FALLING_BLOCK_PIECES, createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGamePlatformerSurfaceQuery, createGameRacingKit, createGameRacingSurfaceQuery } from "./GameGenreKits.js";
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export { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding } from "./GameSceneGeometryBindings.js";
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export { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry } from "./PublicGameGeometry.js";
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export type { GameAssetBoundPlatformerLevel, GameAssetBoundPlatformerLevelBinding, GameAssetBoundPlatformerLevelOptions, GameAssetBoundRacingRoute, GameAssetBoundRacingRouteBinding, GameAssetBoundRacingRouteOptions, GameFallingBlockAction, GameFallingBlockActivePiece, GameFallingBlockBoard, GameFallingBlockCell, GameFallingBlockPiece, GameFallingBlockRotation, GameFallingBlocksEvent, GameFallingBlocksKit, GameFallingBlocksOptions, GameFallingBlocksSnapshot, GameKitRect, GameKitVec2, GameLocomotionClipMap, GameLocomotionEventInput, GameLocomotionInput, GameLocomotionKit, GameLocomotionOptions, GameLocomotionSnapshot, GameLocomotionState, GamePlatformerCheckpoint, GamePlatformerCollectible, GamePlatformerEvent, GamePlatformerEventType, GamePlatformerHazard, GamePlatformerInput, GamePlatformerKit, GamePlatformerLevel, GamePlatformerGroundContact, GamePlatformerSurfaceQuery, GamePlatformerMovingPlatform, GamePlatformerPlayerState, GamePlatformerSnapshot, GamePlatformerWorldAssetBinding, GameRacingCameraSnapshot, GameRacingEvent, GameRacingEventType, GameRacingInput, GameRacingKit, GameRacingSpeedModel, GameRacingSurfaceContact, GameRacingSurfaceQuery, GameRacingOptions, GameRacingRoute, GameRacingSnapshot } from "./GameGenreKits.js";
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export type { PublicGameAssetCertification, PublicGameBounds2, PublicGameGeometryCategory, PublicGameGeometryCertification, PublicGameGeometrySource, PublicGameRetainedProof, PublicPlatformerCheckpoint, PublicPlatformerGeometryContract, PublicPlatformerHazard, PublicPlatformerSurface, PublicRacingGeometryCheckpoint, PublicRacingGeometryContract, PublicRacingGeometryPoint } from "./PublicGameGeometry.js";
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export type { GamePlatformerSceneBinding, GamePlatformerSceneBindingOptions, GamePlatformerPresentationCameraOptions, GameRacingSceneBinding, GameRacingSceneBindingOptions, GameRacingPresentationCameraOptions, GameRacingCameraRigOptions, GameRacingCameraSelectionEvidence, GameRacingSceneSpeedModel, GameRacingScenePose, GameScenePresentationCameraSpec, GameSceneTransform } from "./GameSceneGeometryBindings.js";
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import { createPromptAnimationEpisodePlan, createPromptAnimationStoryBible, definePromptAnimationStoryboard } from "./PromptAnimationContract.js";
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import { applyShotPlaybackFrame, createShotPlaybackPlan, createShotTimeline, installShotPlayback, sampleShotPlaybackPlan } from "./ShotTimeline.js";
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import { captionCueAtTime, createCaptionTimingProof, deriveCaptionTrackFromDialogue } from "./DialoguePerformance.js";
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import { createAuraVoiceVisemeTrack, createGlbBlendshapeVisemeCue, createPrimitiveMouthVisemeCues, sampleVisemeTrack } from "./VisemeController.js";
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import { createAuraVoiceBridgePackage, createAuraVoiceDubRerenderProof, createAuraVoiceRerenderPlan, sampleAuraVoiceBridgeAtTime } from "./AuraVoiceBridge.js";
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import { createAnimationDirectorPlan } from "./AnimationDirector.js";
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import { createAnimationPerformance } from "./AnimationPerformance.js";
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import { createAnimationRenderOutputPackageMetadata, createAnimationRenderQueue } from "./AnimationRenderQueue.js";
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import { collectPromptAnimationEvidence } from "./PromptAnimationEvidence.js";
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import { createAnimationMotionQualityReport, validateAnimationMotionQuality } from "./AnimationMotionQuality.js";
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import { createAnimationRouteProof, validateAnimationRouteProof } from "./AnimationRouteProof.js";
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import { createAnimationEpisodePackageManifest, validateAnimationEpisodePackage } from "./AnimationEpisodePackage.js";
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import { type GameAppRuntime, type GameAppRuntimeOptions } from "./GameAppRuntime.js";
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export { Engine } from "../../core/index.js";
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export { analyzeRgbaFrameMotionRegions, createAnimationMaterialStyle, createAnimationRenderPreset, createAnimationVisualQualityReport } from "../../rendering/index.js";
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export type { AnimationFrameVisualInput, AnimationFrameVisualQuality, AnimationMaterialStyle, AnimationMaterialStyleOptions, AnimationRenderPresetEvidence, AnimationRenderPresetOptions, AnimationVisualQualityOptions, AnimationVisualQualityReport, FrameMotionRegion, FrameMotionRegionMetrics } from "../../rendering/index.js";
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export { asAuraAppHandle, isAuraAppHandle, type AuraAppFrame, type AuraAppFrameCallback, type AuraAppHandle, type AuraAppNodeRegistryLike, type AuraAppRuntimeState, type AuraAppScreenshot } from "./AuraAppHandle.js";
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export { createGameAppRuntime, type GameAppRuntime, type GameAppRuntimeEvidence, type GameAppRuntimeLoopOptions, type GameAppRuntimeOptions, type GameAppRuntimeResize, type GameAppRuntimeStatus } from "./GameAppRuntime.js";
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export { FrameLoop, createFrameLoop, type FrameLoopCallback, type FrameLoopFrame, type FrameLoopOptions, type FrameLoopSnapshot, type FrameLoopSource } from "./FrameLoop.js";
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export { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudDebugToggleBinding, createGameHudHealthBinding, createGameHudMeterBinding, createGameHudRoundBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, createGameInput, createGameInputReplay, createGameInputReplayDriver, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameColliders, gameInputReplayEventsAt, createGameLoopPlan, runGameSimulation, type GameAccessibilityFocusOptions, type GameAccessibilityLabelOptions, type GameAccessibilityPauseControlsOptions, type GameAccessibilityPreferenceOptions, type GameAccessibilityRuntimeSettings, type GameAccessibilityRuntimeSettingsOptions, type GameAccessibilitySource, type GameAccessibilitySourceKind, type GameAabb, type GameBounds3, type GameCameraDirector, type GameCameraDirectorOptions, type GameCameraSnapshot, type GameCameraTarget, type GameCollisionAddBodyOptions, type GameCollisionBodyHandle, type GameCollisionBodyOptions, type GameCollisionBodySnapshot, type GameCollisionBox, type GameCollisionContact, type GameCollisionEvent, type GameCollisionParticipant, type GameCollisionQueryFilter, type GameCollisionSweepHit, type GameCollisionSweepOptions, type GameCollisionWorld, type GameCollisionWorldSnapshot, type GameCombatActorOptions, type GameCombatActorSnapshot, type GameCombatActiveAttackSnapshot, type GameCombatEvent, type GameCombatEventRuntimeBridgeOptions, type GameCombatEventRuntimeBridgeResult, type GameCombatEventType, type GameCombatMove, type GameCombatWorld, type GameCombatWorldSnapshot, type GameBoxCollider, type GameBoxColliderOptions, type GameCapsuleCollider, type GameCapsuleColliderOptions, type GameCollider, type GameColliderAxis, type GameColliderBase, type GameColliderDimension, type GameColliderFactoryOptions, type GameColliderKind, type GameColliderPlane, type GameDebugGeometryNode, type GameDebugGeometryOptions, type GameDebugGeometryPrimitive, type GameDebugOverlayData, type GameDebugOverlayMetric, type GameDebugOverlayOptions, type GameDebugOverlaySection, type GameDebugSceneNode, type GameDebugSceneNodeOptions, type GameDebugScenePrimitive, type GameEffectInstance, type GameEffectAttachment, type GameEffectKind, type GameEffectOptions, type GameEffectsController, type GameEffectsSnapshot, type GameEventInput, type GameEventLog, type GameEventLogOptions, type GameEventLogSnapshot, type GameEventRecord, type GameEventSeverity, type GameHudActorBindingOptions, type GameHudBinding, type GameHudBindingKind, type GameHudComboBindingOptions, type GameHudDebugToggleBindingOptions, type GameHudEventLogBindingOptions, type GameHudObjectiveBindingOptions, type GameHudResolvedValue, type GameHudRoundBindingOptions, type GameHudScoreBindingOptions, type GameHudSourceKind, type GameHudSnapshot, type GameHudSnapshotItem, type GameHudSnapshotOptions, type GameHudTimerBindingOptions, type GameHudValueBindingOptions, type GameHudValueFormat, type GameInputActionState, type GameInputAxisSettings, type GameInputAxisBinding, type GameInputController, type GameInputOptions, type GameInputReplayDriver, type GameInputReplayDriverSnapshot, type GameInputReplayEvent, type GameInputReplayOptions, type GameInputReplayPlan, type GameInputSnapshot, type GameJumpAssistController, type GameJumpAssistOptions, type GameJumpAssistSnapshot, type GameJumpAssistUpdate, type GameKinematicBody, type GameKinematicBodyOptions, type GameKinematicBodySnapshot, type GameLoopPlan, type GamePointerSnapshot, type GameRectCollider, type GameRectColliderOptions, type GameRuntimeSubsystemId, type GameRuntimeSubsystemOwnership, type GameSimulation, type GameSimulationFrame, type GameSimulationOptions, type GameSimulationResult, type GameSimulationStepContext, type GameSimulationStepResult, type GameSphereCollider, type GameSphereColliderOptions, type GameSubsystemOwner, type GameTouchControlAnchor, type GameTouchControlKind, type GameTouchControlLayout, type GameTouchControlLayoutOptions, type GameTouchControlRegion, type GameTouchControlRequest, type GameVec3, type GamepadSnapshot } from "./GameRuntime.js";
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export { collectGameSceneRuntimeNodes, createGameSceneBridge, createRuntimeNodeSpec, type GameSceneBridge, type GameSceneBridgeApp, type GameSceneBridgeBodyLike, type GameSceneBridgeEvidence, type GameSceneBridgeNodeHandle, type GameSceneRuntimeNode } from "./GameSceneBridge.js";
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export { calculateRuntimeNodeBounds, createRuntimeNodeEffectAttachment, runtimeNodeHasTag, type AuraRuntimeNodeAnimationPoseBindingMetadata, type AuraRuntimeNodeAnimationBindingMetadata, type AuraRuntimeNodeBounds, type AuraRuntimeNodeEffectAttachment, type AuraRuntimeNodeEffectKind, type RuntimeNodeAnimationSpecLike, type RuntimeNodeBoundsInput, type RuntimeNodeHandleLike, type RuntimeNodeMorphTargetWeights, type RuntimeNodeVec3 } from "./RuntimeNodeHandle.js";
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export { createFightingGameKit, fighting, fighterRuntimeNode, type FightingActorState, type FightingControls, type FightingGameKit, type FightingGameKitOptions, type FightingGameSnapshot, type FightingStageOptions } from "./game-kits/fighting.js";
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export { gameKits } from "./game-kits/index.js";
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export type { GameRuntimeEvidence, GameRuntimeEvidenceApp, GameRuntimeEvidenceOptions, GameRuntimeSourceEvidence } from "./GameEvidence.js";
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export * from "./GameAssetValidation.js";
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export * from "./CharacterAssembly.js";
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export * from "./AssetEvidence.js";
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@@ -1524,14 +1524,14 @@ export declare const games: {
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readonly createMiniGolfState: () => AuraMiniGolfStateController;
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readonly miniGolfPointerShot: typeof miniGolfPointerShotFromDrag;
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readonly fighting: {
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readonly controls: typeof import("./game-kits").defaultFightingControls;
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readonly moves: typeof import("./game-kits").defaultFightingMoves;
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readonly runtimeNode: typeof import("./game-kits").fighterRuntimeNode;
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readonly stagePreset: typeof import("./game-kits").fightingStagePreset;
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readonly stagePresets: Record<import("./game-kits").FightingStagePresetName, import("./game-kits").FightingStageOptions>;
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readonly stage: typeof import("./game-kits").createFightingStage;
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readonly validateStage: typeof import("./game-kits").validateFightingStage;
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readonly stageNodes: typeof import("./game-kits").fightingStageNodes;
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readonly controls: typeof import("./game-kits/index.js").defaultFightingControls;
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readonly moves: typeof import("./game-kits/index.js").defaultFightingMoves;
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readonly runtimeNode: typeof import("./game-kits/index.js").fighterRuntimeNode;
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readonly stagePreset: typeof import("./game-kits/index.js").fightingStagePreset;
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readonly stagePresets: Record<import("./game-kits/index.js").FightingStagePresetName, import("./game-kits/index.js").FightingStageOptions>;
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readonly stage: typeof import("./game-kits/index.js").createFightingStage;
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readonly validateStage: typeof import("./game-kits/index.js").validateFightingStage;
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readonly stageNodes: typeof import("./game-kits/index.js").fightingStageNodes;
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readonly createKit: typeof createFightingGameKit;
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};
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readonly createFightingGameKit: typeof createFightingGameKit;
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@@ -1886,6 +1886,7 @@ export declare const game: {
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readonly touchControls: typeof createGameTouchControlLayout;
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readonly kinematicBody: typeof createGameKinematicBody;
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readonly collisionWorld: typeof createGameCollisionWorld;
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readonly planarCollisionWorld: typeof createGamePlanarCollisionWorld;
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readonly jumpAssist: typeof createGameJumpAssist;
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readonly collider: {
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readonly box: typeof createGameBoxCollider;
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@@ -1901,40 +1902,40 @@ export declare const game: {
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};
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};
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readonly hitbox: {
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readonly rect: typeof import("./GameRuntime").createGameHitboxRect;
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readonly box: typeof import("./GameRuntime").createGameHitboxRect;
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readonly rect: typeof import("./GameRuntime.js").createGameHitboxRect;
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readonly box: typeof import("./GameRuntime.js").createGameHitboxRect;
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};
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readonly hurtbox: {
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readonly rect: typeof import("./GameRuntime").createGameHurtboxRect;
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readonly box: typeof import("./GameRuntime").createGameHurtboxRect;
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readonly rect: typeof import("./GameRuntime.js").createGameHurtboxRect;
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readonly box: typeof import("./GameRuntime.js").createGameHurtboxRect;
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};
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readonly guardbox: {
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readonly rect: typeof import("./GameRuntime").createGameGuardboxRect;
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readonly box: typeof import("./GameRuntime").createGameGuardboxRect;
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readonly rect: typeof import("./GameRuntime.js").createGameGuardboxRect;
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readonly box: typeof import("./GameRuntime.js").createGameGuardboxRect;
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};
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readonly pushbox: {
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readonly rect: typeof import("./GameRuntime").createGamePushboxRect;
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readonly box: typeof import("./GameRuntime").createGamePushboxRect;
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readonly rect: typeof import("./GameRuntime.js").createGamePushboxRect;
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readonly box: typeof import("./GameRuntime.js").createGamePushboxRect;
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};
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readonly trigger: {
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readonly box: (options?: import("./GameRuntime").GameBoxColliderOptions) => import("./GameRuntime").GameBoxCollider;
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readonly sphere: (options?: import("./GameRuntime").GameSphereColliderOptions) => import("./GameRuntime").GameSphereCollider;
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readonly capsule: (options?: import("./GameRuntime").GameCapsuleColliderOptions) => import("./GameRuntime").GameCapsuleCollider;
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readonly rect: (options?: import("./GameRuntime").GameRectColliderOptions) => import("./GameRuntime").GameRectCollider;
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readonly box: (options?: import("./GameRuntime.js").GameBoxColliderOptions) => import("./GameRuntime.js").GameBoxCollider;
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readonly sphere: (options?: import("./GameRuntime.js").GameSphereColliderOptions) => import("./GameRuntime.js").GameSphereCollider;
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readonly capsule: (options?: import("./GameRuntime.js").GameCapsuleColliderOptions) => import("./GameRuntime.js").GameCapsuleCollider;
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readonly rect: (options?: import("./GameRuntime.js").GameRectColliderOptions) => import("./GameRuntime.js").GameRectCollider;
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};
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readonly combatWorld: typeof createCombatWorld;
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readonly combatEvents: typeof applyGameCombatEventsToRuntime;
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readonly cameraDirector: typeof createGameCameraDirector;
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readonly effects: typeof createGameEffects;
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readonly effectPresets: {
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readonly hitSpark: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
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readonly blockSpark: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
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readonly groundDust: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
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readonly dashTrail: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
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readonly slashTrail: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
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readonly shockwave: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
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readonly auraBurst: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
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|
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readonly superBurst: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
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+
readonly hitSpark: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
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+
readonly blockSpark: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
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1933
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+
readonly groundDust: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
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+
readonly dashTrail: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
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+
readonly slashTrail: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
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+
readonly shockwave: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
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+
readonly auraBurst: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
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+
readonly superBurst: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
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|
};
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|
readonly debug: {
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|
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readonly colliders: typeof createGameColliderDebugGeometry;
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|
@@ -2650,6 +2651,15 @@ export interface AuraApp {
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2651
|
onDeviceRestored(listener: () => void): () => void;
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2651
2652
|
/** True while the WebGL context is lost, so a caller can check state rather than only react to events. */
|
|
2652
2653
|
deviceLost(): boolean;
|
|
2654
|
+
/**
|
|
2655
|
+
* Advance deterministic application state without presenting a rendered frame.
|
|
2656
|
+
*
|
|
2657
|
+
* This runs the same `onFrame` callbacks and app-owned physics step as {@link step},
|
|
2658
|
+
* but deliberately skips renderer submission. Use it for fixed-step simulation,
|
|
2659
|
+
* replay, and evidence runs that only need pixels at named milestones; call
|
|
2660
|
+
* `step(0)` when a milestone should be presented.
|
|
2661
|
+
*/
|
|
2662
|
+
advance(dt?: number): void;
|
|
2653
2663
|
step(dt?: number): void;
|
|
2654
2664
|
diagnostics(): AuraDiagnostics;
|
|
2655
2665
|
evidence(options?: GameRuntimeEvidenceOptions): ReturnType<typeof collectGameRuntimeEvidenceV105>;
|