@aura3d/engine 2.0.0 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (911) hide show
  1. package/README.md +31 -12
  2. package/dist/animation/threejs-compatibility/AnimationAction.d.ts +1 -1
  3. package/dist/animation/threejs-compatibility/AnimationDiagnostics.d.ts +3 -3
  4. package/dist/animation/threejs-compatibility/AnimationMixer.d.ts +2 -2
  5. package/dist/animation/threejs-compatibility/SkinnedMesh.d.ts +1 -1
  6. package/dist/animation/threejs-compatibility/index.d.ts +11 -11
  7. package/dist/apps/index.d.ts +3 -3
  8. package/dist/assets/AssetCache.d.ts +1 -1
  9. package/dist/assets/AssetCompatibility.d.ts +2 -2
  10. package/dist/assets/AssetInspection.d.ts +4 -4
  11. package/dist/assets/AssetLoader.d.ts +1 -1
  12. package/dist/assets/AssetManager.d.ts +5 -5
  13. package/dist/assets/AssetRegistry.d.ts +1 -1
  14. package/dist/assets/AssetRenderDefaults.d.ts +1 -1
  15. package/dist/assets/AudioLoader.d.ts +2 -2
  16. package/dist/assets/CarConceptMaterialStability.d.ts +2 -2
  17. package/dist/assets/GLTFAnimationRuntime.d.ts +3 -3
  18. package/dist/assets/GLTFAutoFit.d.ts +1 -1
  19. package/dist/assets/GLTFCompressionDecoders.d.ts +1 -1
  20. package/dist/assets/GLTFLoader.d.ts +5 -5
  21. package/dist/assets/GLTFRenderResources.d.ts +3 -3
  22. package/dist/assets/HDRLoader.d.ts +1 -1
  23. package/dist/assets/ImageLoader.d.ts +2 -2
  24. package/dist/assets/KTX2BasisTextureTranscoder.d.ts +1 -1
  25. package/dist/assets/LoadContext.d.ts +2 -2
  26. package/dist/assets/MaterialLoader.d.ts +3 -3
  27. package/dist/assets/MeshOptimization.d.ts +1 -1
  28. package/dist/assets/OBJLoader.d.ts +3 -3
  29. package/dist/assets/SceneLoader.d.ts +4 -4
  30. package/dist/assets/ShaderLoader.d.ts +2 -2
  31. package/dist/assets/TextureLoader.d.ts +3 -3
  32. package/dist/assets/TexturePipeline.d.ts +1 -1
  33. package/dist/assets/WorkerAssetJobs.d.ts +1 -1
  34. package/dist/assets/advanced-gallery/index.d.ts +2 -2
  35. package/dist/assets/asset-corpus/GLTFSceneLoader.d.ts +2 -2
  36. package/dist/assets/asset-corpus/ProductionAssetPipeline.d.ts +2 -2
  37. package/dist/assets/asset-corpus/ProductionGLTFRenderPipeline.d.ts +3 -3
  38. package/dist/assets/asset-corpus/index.d.ts +9 -9
  39. package/dist/assets/browser-index.d.ts +45 -45
  40. package/dist/assets/createRenderableScene.d.ts +4 -4
  41. package/dist/assets/index.d.ts +76 -76
  42. package/dist/assets/loadRenderableAsset.d.ts +3 -3
  43. package/dist/assets/loaders/CubeTextureLoader.d.ts +1 -1
  44. package/dist/assets/loaders/HDRLoader.d.ts +1 -1
  45. package/dist/assets/loaders/KTX2Loader.d.ts +1 -1
  46. package/dist/assets/loaders/MTLLoader.d.ts +1 -1
  47. package/dist/assets/loaders/OBJLoader.d.ts +1 -1
  48. package/dist/assets/loaders/TextureLoader.d.ts +1 -1
  49. package/dist/assets/loaders/ThreeCompatGLTFLoader.d.ts +1 -1
  50. package/dist/assets/loaders/index.d.ts +13 -13
  51. package/dist/assets/threejs-compatibility/ThreeCompatAssetRegistry.d.ts +1 -1
  52. package/dist/assets/threejs-example-parity/index.d.ts +1 -1
  53. package/dist/audio/AudioBus.d.ts +1 -1
  54. package/dist/audio/AudioFileManager.d.ts +2 -2
  55. package/dist/audio/AudioMixer.d.ts +2 -2
  56. package/dist/audio/AudioSource.d.ts +2 -2
  57. package/dist/audio/AudioSystem.d.ts +2 -2
  58. package/dist/audio/AudioTimelineTrack.d.ts +2 -2
  59. package/dist/audio/AudioWaveform.d.ts +1 -1
  60. package/dist/audio/SceneAudioBridge.d.ts +3 -3
  61. package/dist/audio/SpatialAudio.d.ts +2 -2
  62. package/dist/audio/effects/Filter.d.ts +2 -2
  63. package/dist/audio/effects/Reverb.d.ts +2 -2
  64. package/dist/audio/index.d.ts +25 -25
  65. package/dist/aura3d-cli/animation-asset-profiles.d.ts +1 -1
  66. package/dist/aura3d-cli/game-asset-profiles.d.ts +1 -1
  67. package/dist/aura3d-cli/game-asset-validator.d.ts +2 -2
  68. package/dist/aura3d-cli/pull-bridge/adapters.d.ts +1 -1
  69. package/dist/aura3d-cli/pull-bridge/profiles.d.ts +1 -1
  70. package/dist/aura3d-cli/pull-bridge/provenance.d.ts +1 -1
  71. package/dist/aura3d-cli/pull-bridge/pullable.d.ts +1 -1
  72. package/dist/aura3d-cli/pull-bridge/scoring.d.ts +1 -1
  73. package/dist/aura3d-cli/pull-bridge/search.d.ts +1 -1
  74. package/dist/aura3d-cli/pull-bridge/types.d.ts +1 -1
  75. package/dist/aura3d-cli/pull-bridge.d.ts +1 -1
  76. package/dist/controls/ControlState.d.ts +1 -1
  77. package/dist/controls/DragControls.d.ts +2 -2
  78. package/dist/controls/FirstPersonControls.d.ts +2 -2
  79. package/dist/controls/FlyControls.d.ts +3 -3
  80. package/dist/controls/InteractionControls.d.ts +5 -5
  81. package/dist/controls/MapControls.d.ts +3 -3
  82. package/dist/controls/OrbitControls.d.ts +3 -3
  83. package/dist/controls/Picking.d.ts +1 -1
  84. package/dist/controls/PickingAnnotations.d.ts +2 -2
  85. package/dist/controls/PointerLockControls.d.ts +3 -3
  86. package/dist/controls/SelectionManager.d.ts +1 -1
  87. package/dist/controls/TrackballControls.d.ts +1 -1
  88. package/dist/controls/TransformControls.d.ts +1 -1
  89. package/dist/controls/index.d.ts +25 -25
  90. package/dist/debug/AnimationInspector.d.ts +1 -1
  91. package/dist/debug/DrawCallTracker.d.ts +1 -1
  92. package/dist/debug/MaterialDiagnostics.d.ts +1 -1
  93. package/dist/debug/PhysicsDebugAdapter.d.ts +1 -1
  94. package/dist/debug/ShaderDiagnostics.d.ts +1 -1
  95. package/dist/ecs/components/TransformComponent.d.ts +1 -1
  96. package/dist/editor/index.d.ts +1 -1
  97. package/dist/editor-runtime/AnimationSceneEditor.d.ts +5 -5
  98. package/dist/editor-runtime/AssetDropZone.d.ts +2 -2
  99. package/dist/editor-runtime/CameraPathEditor.d.ts +3 -3
  100. package/dist/editor-runtime/CommandHistory.d.ts +1 -1
  101. package/dist/editor-runtime/CurveEditor.d.ts +3 -3
  102. package/dist/editor-runtime/EditorRuntime.d.ts +14 -14
  103. package/dist/editor-runtime/EditorStateModel.d.ts +1 -1
  104. package/dist/editor-runtime/EventTrackEditor.d.ts +1 -1
  105. package/dist/editor-runtime/Gizmo.d.ts +3 -3
  106. package/dist/editor-runtime/HierarchyModel.d.ts +1 -1
  107. package/dist/editor-runtime/InspectorModel.d.ts +1 -1
  108. package/dist/editor-runtime/InteractiveTransformGizmo.d.ts +2 -2
  109. package/dist/editor-runtime/KeyframeEditor.d.ts +2 -2
  110. package/dist/editor-runtime/NonlinearAnimationEditor.d.ts +3 -3
  111. package/dist/editor-runtime/PickingService.d.ts +2 -2
  112. package/dist/editor-runtime/ProjectSerializer.d.ts +2 -2
  113. package/dist/editor-runtime/PropertyPanel.d.ts +2 -2
  114. package/dist/editor-runtime/RotateGizmo.d.ts +1 -1
  115. package/dist/editor-runtime/ScaleGizmo.d.ts +1 -1
  116. package/dist/editor-runtime/SceneOutliner.d.ts +3 -3
  117. package/dist/editor-runtime/TimelineEditorController.d.ts +4 -4
  118. package/dist/editor-runtime/TimelineRuntimeBridge.d.ts +2 -2
  119. package/dist/editor-runtime/TimelineTrackTypes.d.ts +1 -1
  120. package/dist/editor-runtime/TimelineUI.d.ts +1 -1
  121. package/dist/editor-runtime/TranslateGizmo.d.ts +1 -1
  122. package/dist/editor-runtime/VisualReviewDashboard.d.ts +1 -1
  123. package/dist/editor-runtime/commands/CreateNodeCommand.d.ts +1 -1
  124. package/dist/editor-runtime/commands/DeleteNodeCommand.d.ts +2 -2
  125. package/dist/editor-runtime/commands/ReparentNodeCommand.d.ts +1 -1
  126. package/dist/editor-runtime/commands/SetPropertyCommand.d.ts +1 -1
  127. package/dist/editor-runtime/commands/TransformCommand.d.ts +1 -1
  128. package/dist/editor-runtime/index.d.ts +79 -79
  129. package/dist/engine/A3DApp.d.ts +2 -2
  130. package/dist/engine/A3DQualityPresets.d.ts +2 -2
  131. package/dist/engine/advanced-runtime/A3DRenderer.d.ts +2 -2
  132. package/dist/engine/advanced-runtime/A3DScene.d.ts +2 -2
  133. package/dist/engine/advanced-runtime/index.d.ts +4 -4
  134. package/dist/engine/agent-api/AnimationController.d.ts +3 -3
  135. package/dist/engine/agent-api/AuraAppHandle.d.ts +2 -2
  136. package/dist/engine/agent-api/GameAppRuntime.d.ts +4 -4
  137. package/dist/engine/agent-api/GameEvidence.d.ts +1 -1
  138. package/dist/engine/agent-api/GameGenreKits.d.ts +10 -0
  139. package/dist/engine/agent-api/GameGenreKits.d.ts.map +1 -1
  140. package/dist/engine/agent-api/GameGenreKits.js +24 -0
  141. package/dist/engine/agent-api/GameGenreKits.js.map +1 -1
  142. package/dist/engine/agent-api/GameRuntime.d.ts +12 -1
  143. package/dist/engine/agent-api/GameRuntime.d.ts.map +1 -1
  144. package/dist/engine/agent-api/GameRuntime.js +19 -1
  145. package/dist/engine/agent-api/GameRuntime.js.map +1 -1
  146. package/dist/engine/agent-api/GameSceneBridge.d.ts +1 -1
  147. package/dist/engine/agent-api/GameSceneGeometryBindings.d.ts +3 -3
  148. package/dist/engine/agent-api/GameSceneGeometryMath.d.ts +1 -1
  149. package/dist/engine/agent-api/PhysicsRuntime.d.ts +1 -1
  150. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts +1 -1
  151. package/dist/engine/agent-api/game-kits/fighting.d.ts +2 -2
  152. package/dist/engine/agent-api/game-kits/index.d.ts +10 -10
  153. package/dist/engine/agent-api/index.d.ts +84 -74
  154. package/dist/engine/agent-api/index.d.ts.map +1 -1
  155. package/dist/engine/agent-api/index.js +17 -3
  156. package/dist/engine/agent-api/index.js.map +1 -1
  157. package/dist/engine/agent-api/lean-game.d.ts +1 -1
  158. package/dist/engine/agent-api/lean-product.d.ts +1 -1
  159. package/dist/engine/agent-api/lean.d.ts +1 -1
  160. package/dist/engine/agent-api/product-viewer-runtime.d.ts.map +1 -1
  161. package/dist/engine/animation-studio/animation-episode-validator.d.ts +1 -1
  162. package/dist/engine/animation-studio/director-heuristics.d.ts +1 -1
  163. package/dist/engine/animation-studio/episode-document.d.ts +1 -1
  164. package/dist/engine/animation-studio/index.d.ts +4 -4
  165. package/dist/engine/animation-studio/scene-tools.d.ts +2 -2
  166. package/dist/engine/ecs/ECSRenderSource.d.ts +2 -2
  167. package/dist/engine/game/GameAudio.d.ts +1 -1
  168. package/dist/engine/index.d.ts +14 -14
  169. package/dist/engine/production-runtime/GameRenderPreset.d.ts +1 -1
  170. package/dist/engine/production-runtime/TypedGLBActor.d.ts +3 -3
  171. package/dist/engine/production-runtime/index.d.ts +8 -8
  172. package/dist/engine/threejs-example-parity/index.d.ts +1 -1
  173. package/dist/environments/EnvironmentPreview.d.ts +1 -1
  174. package/dist/environments/EnvironmentRegistry.d.ts +3 -3
  175. package/dist/environments/HDRIEnvironment.d.ts +1 -1
  176. package/dist/environments/production-runtime/index.d.ts +2 -2
  177. package/dist/input/ActionMap.d.ts +1 -1
  178. package/dist/input/GamepadDevice.d.ts +1 -1
  179. package/dist/input/GamepadInput.d.ts +2 -2
  180. package/dist/input/GestureControls.d.ts +2 -2
  181. package/dist/input/GestureRecognizer.d.ts +1 -1
  182. package/dist/input/InputSystem.d.ts +5 -5
  183. package/dist/input/InteractionSystem.d.ts +3 -3
  184. package/dist/input/PickingRay.d.ts +2 -2
  185. package/dist/input/PointerDevice.d.ts +1 -1
  186. package/dist/input/controls/CameraRig.d.ts +1 -1
  187. package/dist/input/controls/EditorFlyControls.d.ts +2 -2
  188. package/dist/input/controls/FirstPersonControls.d.ts +2 -2
  189. package/dist/input/controls/OrbitControls.d.ts +2 -2
  190. package/dist/input/controls/PointerLockControls.d.ts +3 -3
  191. package/dist/input/controls/SceneCameraAdapter.d.ts +2 -2
  192. package/dist/input/controls/ThirdPersonFollowControls.d.ts +1 -1
  193. package/dist/input/index.d.ts +39 -39
  194. package/dist/lean/base.d.ts +1 -1
  195. package/dist/materials/MaterialPresets.d.ts +2 -2
  196. package/dist/materials/MaterialPreviewScene.d.ts +1 -1
  197. package/dist/materials/PBRMaterialLibrary.d.ts +1 -1
  198. package/dist/materials/browser-index.d.ts +6 -6
  199. package/dist/product-studio/ProductAsset.d.ts +1 -1
  200. package/dist/product-studio/ProductAssetLoader.d.ts +1 -1
  201. package/dist/product-studio/ProductCamera.d.ts +1 -1
  202. package/dist/product-studio/ProductDiagnostics.d.ts +2 -2
  203. package/dist/product-studio/ProductExport.d.ts +1 -1
  204. package/dist/product-studio/ProductFloor.d.ts +2 -2
  205. package/dist/product-studio/ProductLighting.d.ts +1 -1
  206. package/dist/product-studio/ProductMaterials.d.ts +2 -2
  207. package/dist/product-studio/ProductRenderScene.d.ts +1 -1
  208. package/dist/product-studio/ProductStudio.d.ts +1 -1
  209. package/dist/product-studio/ProductTypes.d.ts +2 -2
  210. package/dist/product-studio/index.d.ts +12 -12
  211. package/dist/react/index.d.ts +1 -1
  212. package/dist/rendering/ArchitecturalMaterialCatalog.d.ts +3 -3
  213. package/dist/rendering/CameraFraming.d.ts +1 -1
  214. package/dist/rendering/CanonicalProductScene.d.ts +1 -1
  215. package/dist/rendering/CascadedShadowMaps.d.ts +8 -8
  216. package/dist/rendering/ClusteredForwardLighting.d.ts +2 -2
  217. package/dist/rendering/DecalGeometry.d.ts +2 -2
  218. package/dist/rendering/DepthPass.d.ts +4 -4
  219. package/dist/rendering/EnvironmentBackgroundPass.d.ts +4 -4
  220. package/dist/rendering/EnvironmentBackgroundResources.d.ts +2 -2
  221. package/dist/rendering/EnvironmentLighting.d.ts +1 -1
  222. package/dist/rendering/EnvironmentMapResources.d.ts +2 -2
  223. package/dist/rendering/EnvironmentPipeline.d.ts +2 -2
  224. package/dist/rendering/EnvironmentPlatform.d.ts +3 -3
  225. package/dist/rendering/EnvironmentPreset.d.ts +1 -1
  226. package/dist/rendering/Exposure.d.ts +1 -1
  227. package/dist/rendering/ExternalParityRenderPreset.d.ts +3 -3
  228. package/dist/rendering/ForwardPass.d.ts +9 -9
  229. package/dist/rendering/Geometry.d.ts +3 -3
  230. package/dist/rendering/GeometryPrimitives.d.ts +2 -2
  231. package/dist/rendering/HDRRenderPipeline.d.ts +4 -4
  232. package/dist/rendering/IBL.d.ts +4 -4
  233. package/dist/rendering/IndexBuffer.d.ts +1 -1
  234. package/dist/rendering/InstancedPBRMaterial.d.ts +2 -2
  235. package/dist/rendering/InstancedUnlitMaterial.d.ts +1 -1
  236. package/dist/rendering/Instancing.d.ts +1 -1
  237. package/dist/rendering/LightCollector.d.ts +1 -1
  238. package/dist/rendering/LightUniforms.d.ts +2 -2
  239. package/dist/rendering/LightingDebug.d.ts +2 -2
  240. package/dist/rendering/LightingDefaults.d.ts +2 -2
  241. package/dist/rendering/LightingRig.d.ts +1 -1
  242. package/dist/rendering/LineGeometry.d.ts +2 -2
  243. package/dist/rendering/Material.d.ts +1 -1
  244. package/dist/rendering/MaterialBinding.d.ts +3 -3
  245. package/dist/rendering/MaterialInstance.d.ts +2 -2
  246. package/dist/rendering/MaterialPresets.d.ts +2 -2
  247. package/dist/rendering/MeshConsolidation.d.ts +3 -3
  248. package/dist/rendering/MorphTarget.d.ts +1 -1
  249. package/dist/rendering/MorphTargetPlan.d.ts +1 -1
  250. package/dist/rendering/MorphUnlitMaterial.d.ts +1 -1
  251. package/dist/rendering/NormalMappedPBRMaterial.d.ts +4 -4
  252. package/dist/rendering/PBRLightingDefaults.d.ts +1 -1
  253. package/dist/rendering/PBRMaterial.d.ts +2 -2
  254. package/dist/rendering/PMREM.d.ts +2 -2
  255. package/dist/rendering/PortableShaderMaterial.d.ts +3 -3
  256. package/dist/rendering/PostProcessPass.d.ts +2 -2
  257. package/dist/rendering/ProceduralTexture.d.ts +1 -1
  258. package/dist/rendering/ProductTurntable.d.ts +3 -3
  259. package/dist/rendering/Raycaster.d.ts +1 -1
  260. package/dist/rendering/ReflectionProbe.d.ts +4 -4
  261. package/dist/rendering/ReflectionSurfaces.d.ts +2 -2
  262. package/dist/rendering/RenderBackend.d.ts +3 -3
  263. package/dist/rendering/RenderDevice.d.ts +6 -6
  264. package/dist/rendering/RenderGraph.d.ts +1 -1
  265. package/dist/rendering/RenderPass.d.ts +1 -1
  266. package/dist/rendering/RenderPipeline.d.ts +3 -3
  267. package/dist/rendering/RenderQueue.d.ts +2 -2
  268. package/dist/rendering/RenderState.d.ts +2 -2
  269. package/dist/rendering/Renderer.d.ts +16 -16
  270. package/dist/rendering/RendererFeatureGates.d.ts +1 -1
  271. package/dist/rendering/RendererPostprocessPlan.d.ts +1 -1
  272. package/dist/rendering/RendererVisualPipelineReport.d.ts +4 -4
  273. package/dist/rendering/ResourceLifecycle.d.ts +1 -1
  274. package/dist/rendering/SceneOptimization.d.ts +3 -3
  275. package/dist/rendering/ScreenSpaceLineMaterial.d.ts +1 -1
  276. package/dist/rendering/ShaderChunks.d.ts.map +1 -1
  277. package/dist/rendering/ShaderChunks.js +11 -5
  278. package/dist/rendering/ShaderChunks.js.map +1 -1
  279. package/dist/rendering/ShaderLibrary.d.ts +2 -2
  280. package/dist/rendering/ShaderLibrary.d.ts.map +1 -1
  281. package/dist/rendering/ShaderLibrary.js +17 -58
  282. package/dist/rendering/ShaderLibrary.js.map +1 -1
  283. package/dist/rendering/ShaderLibraryCore.d.ts +3 -3
  284. package/dist/rendering/ShaderLibraryCore.d.ts.map +1 -1
  285. package/dist/rendering/ShaderLibraryCore.js +3 -11
  286. package/dist/rendering/ShaderLibraryCore.js.map +1 -1
  287. package/dist/rendering/ShaderModule.d.ts +3 -3
  288. package/dist/rendering/ShaderReflection.d.ts +1 -1
  289. package/dist/rendering/ShadowMap.d.ts +1 -1
  290. package/dist/rendering/ShadowPass.d.ts +6 -6
  291. package/dist/rendering/ShadowProjection.d.ts +1 -1
  292. package/dist/rendering/SkinnedLitMaterial.d.ts +3 -3
  293. package/dist/rendering/SkinnedUnlitMaterial.d.ts +1 -1
  294. package/dist/rendering/SkinningBounds.d.ts +2 -2
  295. package/dist/rendering/SpecularPrefilter.d.ts +1 -1
  296. package/dist/rendering/SpriteGeometry.d.ts +1 -1
  297. package/dist/rendering/StereoCameraRig.d.ts +2 -2
  298. package/dist/rendering/StereoEffects.d.ts +1 -1
  299. package/dist/rendering/TerrainHeightfield.d.ts +1 -1
  300. package/dist/rendering/TextureBinding.d.ts +2 -2
  301. package/dist/rendering/TexturedPBRMaterial.d.ts +4 -4
  302. package/dist/rendering/TexturedUnlitMaterial.d.ts +3 -3
  303. package/dist/rendering/ToneMapping.d.ts +1 -1
  304. package/dist/rendering/UniformBinder.d.ts +1 -1
  305. package/dist/rendering/UnlitMaterial.d.ts +1 -1
  306. package/dist/rendering/VegetationScatter.d.ts +1 -1
  307. package/dist/rendering/VertexBuffer.d.ts +2 -2
  308. package/dist/rendering/WebGL2Device.d.ts +1 -1
  309. package/dist/rendering/WebGPUDevice.d.ts +2 -2
  310. package/dist/rendering/WebGPURenderToTextureProof.d.ts +1 -1
  311. package/dist/rendering/advanced-runtime/AdvancedRenderer.d.ts +4 -4
  312. package/dist/rendering/advanced-runtime/index.d.ts +9 -9
  313. package/dist/rendering/cinematic/BloomPass.d.ts +1 -1
  314. package/dist/rendering/cinematic/CinematicDepthComposition.d.ts +1 -1
  315. package/dist/rendering/cinematic/CinematicLightingRig.d.ts +2 -2
  316. package/dist/rendering/cinematic/CinematicMaterialPresets.d.ts +2 -2
  317. package/dist/rendering/cinematic/CinematicPostProcess.d.ts +6 -6
  318. package/dist/rendering/cinematic/DepthHazePass.d.ts +1 -1
  319. package/dist/rendering/cinematic/EmissivePracticalLightSystem.d.ts +2 -2
  320. package/dist/rendering/cinematic/FilmGrainPass.d.ts +1 -1
  321. package/dist/rendering/cinematic/FogVolumeSystem.d.ts +1 -1
  322. package/dist/rendering/cinematic/GlowCardSystem.d.ts +2 -2
  323. package/dist/rendering/cinematic/RainParticleSystem.d.ts +2 -2
  324. package/dist/rendering/cinematic/VignettePass.d.ts +1 -1
  325. package/dist/rendering/cinematic/WetReflectionApproximation.d.ts +1 -1
  326. package/dist/rendering/cinematic/index.d.ts +14 -14
  327. package/dist/rendering/index.d.ts +230 -230
  328. package/dist/rendering/materials/PhysicalMaterial.d.ts +1 -1
  329. package/dist/rendering/performance/BVH.d.ts +2 -2
  330. package/dist/rendering/performance/Batcher.d.ts +2 -2
  331. package/dist/rendering/performance/FrustumCuller.d.ts +1 -1
  332. package/dist/rendering/performance/Octree.d.ts +1 -1
  333. package/dist/rendering/postprocess/BloomPass.d.ts +1 -1
  334. package/dist/rendering/postprocess/CinematicDiagnostics.d.ts +1 -1
  335. package/dist/rendering/postprocess/ColorGradingPass.d.ts +1 -1
  336. package/dist/rendering/postprocess/DepthOfFieldPass.d.ts +1 -1
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@@ -1,4 +1,4 @@
1
- import type { ProductAsset, ProductRenderScene, ProductRenderSceneOptions } from "./ProductTypes";
1
+ import type { ProductAsset, ProductRenderScene, ProductRenderSceneOptions } from "./ProductTypes.js";
2
2
  export declare function createProductRenderScene(asset: ProductAsset, options?: ProductRenderSceneOptions): ProductRenderScene;
3
3
  export declare function updateProductRenderScene(scene: ProductRenderScene, options?: ProductRenderSceneOptions): ProductRenderScene;
4
4
  //# sourceMappingURL=ProductRenderScene.d.ts.map
@@ -1,3 +1,3 @@
1
- import type { ProductStudio, ProductStudioOptions } from "./ProductTypes";
1
+ import type { ProductStudio, ProductStudioOptions } from "./ProductTypes.js";
2
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  export declare function createProductStudio(options?: ProductStudioOptions): Promise<ProductStudio>;
3
3
  //# sourceMappingURL=ProductStudio.d.ts.map
@@ -1,5 +1,5 @@
1
- import type { GLTFAsset, GLTFRenderResources } from "@aura3d/assets";
2
- import type { CameraLike, CollectedLight, EnvironmentLightingOptions, PerspectiveCameraFrame, RenderDeviceDiagnostics, RenderItem, Renderer, RendererOptions, RendererPostProcessOptions, RendererShadowOptions, RenderSource } from "@aura3d/rendering";
1
+ import type { GLTFAsset, GLTFRenderResources } from "../assets/index.js";
2
+ import type { CameraLike, CollectedLight, EnvironmentLightingOptions, PerspectiveCameraFrame, RenderDeviceDiagnostics, RenderItem, Renderer, RendererOptions, RendererPostProcessOptions, RendererShadowOptions, RenderSource } from "../rendering/index.js";
3
3
  export type ProductAssetId = "camera-kit" | "speaker" | "watch" | (string & {});
4
4
  export type ProductLightingPreset = "catalog-softbox" | "inspection-bay" | "hero-contrast";
5
5
  export type ProductCameraPreset = "front-three-quarter" | "side-profile" | "top-detail" | "macro-detail";
@@ -1,13 +1,13 @@
1
- export { loadProductAsset } from "./ProductAssetLoader";
2
- export { createProductCameraFrame, validateProductCameraFrame } from "./ProductCamera";
3
- export { createProductDiagnostics } from "./ProductDiagnostics";
4
- export { exportProductRender, exportProductSceneManifest } from "./ProductExport";
5
- export { createProductFloor } from "./ProductFloor";
6
- export { createProductLightingPreset } from "./ProductLighting";
7
- export { applyProductMaterialMode, createProductMaterialMode } from "./ProductMaterials";
8
- export { createProductRenderScene, updateProductRenderScene } from "./ProductRenderScene";
9
- export { createProductShowcaseLayout } from "./ProductShowcaseLayout";
10
- export { createProductStudio } from "./ProductStudio";
11
- export type * from "./ProductTypes";
12
- export type * from "./ProductShowcaseLayout";
1
+ export { loadProductAsset } from "./ProductAssetLoader.js";
2
+ export { createProductCameraFrame, validateProductCameraFrame } from "./ProductCamera.js";
3
+ export { createProductDiagnostics } from "./ProductDiagnostics.js";
4
+ export { exportProductRender, exportProductSceneManifest } from "./ProductExport.js";
5
+ export { createProductFloor } from "./ProductFloor.js";
6
+ export { createProductLightingPreset } from "./ProductLighting.js";
7
+ export { applyProductMaterialMode, createProductMaterialMode } from "./ProductMaterials.js";
8
+ export { createProductRenderScene, updateProductRenderScene } from "./ProductRenderScene.js";
9
+ export { createProductShowcaseLayout } from "./ProductShowcaseLayout.js";
10
+ export { createProductStudio } from "./ProductStudio.js";
11
+ export type * from "./ProductTypes.js";
12
+ export type * from "./ProductShowcaseLayout.js";
13
13
  //# sourceMappingURL=index.d.ts.map
@@ -1,5 +1,5 @@
1
1
  import { type CSSProperties, type ReactElement, type ReactNode } from "react";
2
- import { type AuraApp, type AuraAssetRef, type AuraCameraSpec, type AuraColor, type AuraCreateAppOptions, type AuraEffectNode, type AuraLightNode, type AuraMaterialSpec, type AuraModelOptions, type AuraSceneBuilder, type AuraTimelineSpec } from "@aura3d/engine";
2
+ import { type AuraApp, type AuraAssetRef, type AuraCameraSpec, type AuraColor, type AuraCreateAppOptions, type AuraEffectNode, type AuraLightNode, type AuraMaterialSpec, type AuraModelOptions, type AuraSceneBuilder, type AuraTimelineSpec } from "../engine/index.js";
3
3
  export interface AuraCanvasProps {
4
4
  readonly children?: ReactNode;
5
5
  readonly diagnostics?: AuraCreateAppOptions["diagnostics"];
@@ -1,6 +1,6 @@
1
- import { PBRMaterial } from "./PBRMaterial";
2
- import { TexturedPBRMaterial } from "./TexturedPBRMaterial";
3
- import { type ProceduralTextureFixtureKind } from "./ProceduralTexture";
1
+ import { PBRMaterial } from "./PBRMaterial.js";
2
+ import { TexturedPBRMaterial } from "./TexturedPBRMaterial.js";
3
+ import { type ProceduralTextureFixtureKind } from "./ProceduralTexture.js";
4
4
  export type ArchitecturalMaterialCategory = "wood" | "stone" | "metal" | "fabric" | "glass" | "ceramic";
5
5
  export interface ArchitecturalMaterialDescriptor {
6
6
  readonly id: string;
@@ -1,4 +1,4 @@
1
- import { type Mat4, type Vec3 } from "@aura3d/scene";
1
+ import { type Mat4, type Vec3 } from "../scene/index.js";
2
2
  export interface CameraFrameBounds {
3
3
  readonly min: readonly [number, number, number];
4
4
  readonly max: readonly [number, number, number];
@@ -1,4 +1,4 @@
1
- import { type ProductTurntableRenderKit, type ProductTurntableRenderKitOptions } from "./ProductTurntable";
1
+ import { type ProductTurntableRenderKit, type ProductTurntableRenderKitOptions } from "./ProductTurntable.js";
2
2
  export interface CanonicalProductSceneFixture {
3
3
  readonly id: "engine-readiness-canonical-product-scene";
4
4
  readonly sourceFixture: "createProductTurntableRenderKit";
@@ -1,11 +1,11 @@
1
- import { DirectionalLight, Light } from "@aura3d/scene";
2
- import { type Bounds3 } from "./Geometry";
3
- import { type ForwardShadowMapOptions, type RenderItem } from "./ForwardPass";
4
- import { type RenderDeviceDiagnostics } from "./RenderDevice";
5
- import { type RenderPassContext } from "./RenderPass";
6
- import { ShadowMap } from "./ShadowMap";
7
- import { type ShadowPassReason } from "./ShadowPass";
8
- import { type ShaderLibrary } from "./ShaderLibraryCore";
1
+ import { DirectionalLight, Light } from "../scene/index.js";
2
+ import { type Bounds3 } from "./Geometry.js";
3
+ import { type ForwardShadowMapOptions, type RenderItem } from "./ForwardPass.js";
4
+ import { type RenderDeviceDiagnostics } from "./RenderDevice.js";
5
+ import { type RenderPassContext } from "./RenderPass.js";
6
+ import { ShadowMap } from "./ShadowMap.js";
7
+ import { type ShadowPassReason } from "./ShadowPass.js";
8
+ import { type ShaderLibrary } from "./ShaderLibraryCore.js";
9
9
  export interface CascadeSplitOptions {
10
10
  readonly cascadeCount: number;
11
11
  readonly near: number;
@@ -1,5 +1,5 @@
1
- import { type CollectedLight } from "./LightCollector";
2
- import { TextureBinding } from "./TextureBinding";
1
+ import { type CollectedLight } from "./LightCollector.js";
2
+ import { TextureBinding } from "./TextureBinding.js";
3
3
  export declare const CLUSTER_TILE_SIZE = 64;
4
4
  export declare const MAX_LIGHTS_PER_CLUSTER = 64;
5
5
  export interface ClusteredForwardLightingDiagnostics {
@@ -1,3 +1,3 @@
1
- export { createProjectedDecalGeometry as createDecalGeometry, createProjectedDecalGeometry, createRaycastProjectedDecalGeometry, raycastProjectedDecalMesh } from "./production-runtime/geometry/ProjectedDecalGeometry";
2
- export type { ProjectedDecalBasis as DecalBasis, ProjectedDecalBox as DecalBox, ProjectedDecalGeometryResult as DecalGeometryResult, ProjectedDecalRay as DecalRay, ProjectedDecalRaycastHit as DecalRaycastHit, ProjectedDecalRaycastOptions as DecalRaycastOptions, ProjectedDecalRaycastResult as DecalRaycastResult, ProjectedDecalShape as DecalShape, ProjectedDecalTriangleMesh as DecalTriangleMesh, ProjectedDecalBasis, ProjectedDecalBox, ProjectedDecalGeometryResult, ProjectedDecalRay, ProjectedDecalRaycastHit, ProjectedDecalRaycastOptions, ProjectedDecalRaycastResult, ProjectedDecalShape, ProjectedDecalTriangleMesh } from "./production-runtime/geometry/ProjectedDecalGeometry";
1
+ export { createProjectedDecalGeometry as createDecalGeometry, createProjectedDecalGeometry, createRaycastProjectedDecalGeometry, raycastProjectedDecalMesh } from "./production-runtime/geometry/ProjectedDecalGeometry.js";
2
+ export type { ProjectedDecalBasis as DecalBasis, ProjectedDecalBox as DecalBox, ProjectedDecalGeometryResult as DecalGeometryResult, ProjectedDecalRay as DecalRay, ProjectedDecalRaycastHit as DecalRaycastHit, ProjectedDecalRaycastOptions as DecalRaycastOptions, ProjectedDecalRaycastResult as DecalRaycastResult, ProjectedDecalShape as DecalShape, ProjectedDecalTriangleMesh as DecalTriangleMesh, ProjectedDecalBasis, ProjectedDecalBox, ProjectedDecalGeometryResult, ProjectedDecalRay, ProjectedDecalRaycastHit, ProjectedDecalRaycastOptions, ProjectedDecalRaycastResult, ProjectedDecalShape, ProjectedDecalTriangleMesh } from "./production-runtime/geometry/ProjectedDecalGeometry.js";
3
3
  //# sourceMappingURL=DecalGeometry.d.ts.map
@@ -1,7 +1,7 @@
1
- import { Material } from "./Material";
2
- import { BaseRenderPass, type RenderPassContext } from "./RenderPass";
3
- import { type ShaderLibrary } from "./ShaderLibraryCore";
4
- import { type RenderItem } from "./ForwardPass";
1
+ import { Material } from "./Material.js";
2
+ import { BaseRenderPass, type RenderPassContext } from "./RenderPass.js";
3
+ import { type ShaderLibrary } from "./ShaderLibraryCore.js";
4
+ import { type RenderItem } from "./ForwardPass.js";
5
5
  export interface DepthPassOptions {
6
6
  readonly casters: readonly RenderItem[];
7
7
  readonly shaderLibrary?: ShaderLibrary;
@@ -1,7 +1,7 @@
1
- import { type UniformValue } from "./RenderDevice";
2
- import { BaseRenderPass, type RenderPassContext } from "./RenderPass";
3
- import { type ShaderLibrary } from "./ShaderLibraryCore";
4
- import { TextureBinding } from "./TextureBinding";
1
+ import { type UniformValue } from "./RenderDevice.js";
2
+ import { BaseRenderPass, type RenderPassContext } from "./RenderPass.js";
3
+ import { type ShaderLibrary } from "./ShaderLibraryCore.js";
4
+ import { TextureBinding } from "./TextureBinding.js";
5
5
  export type EnvironmentBackgroundProjection = "equirect" | "cubemap";
6
6
  export type EnvironmentBackgroundEncoding = "linear" | "srgb" | "rgbe";
7
7
  export interface EnvironmentBackgroundOptions {
@@ -1,5 +1,5 @@
1
- import { type EnvironmentBackgroundEncoding, type EnvironmentBackgroundOptions } from "./EnvironmentBackgroundPass";
2
- import { type TextureColorSpace, type TextureCubeFace, type TextureFormat, type TexturePixelData } from "./Texture";
1
+ import { type EnvironmentBackgroundEncoding, type EnvironmentBackgroundOptions } from "./EnvironmentBackgroundPass.js";
2
+ import { type TextureColorSpace, type TextureCubeFace, type TextureFormat, type TexturePixelData } from "./Texture.js";
3
3
  export type EnvironmentBackgroundPixelFormat = Extract<TextureFormat, "rgba8" | "rgba16f" | "rgba32f">;
4
4
  export interface EnvironmentBackgroundResourceOptions {
5
5
  readonly encoding?: EnvironmentBackgroundEncoding;
@@ -1,4 +1,4 @@
1
- import type { EnvironmentLightingOptions } from "./ForwardPass";
1
+ import type { EnvironmentLightingOptions } from "./ForwardPass.js";
2
2
  export interface EnvironmentLightingCompositionOptions {
3
3
  readonly environmentMapIntensity?: number;
4
4
  readonly environmentMapSpecularIntensity?: number;
@@ -1,4 +1,4 @@
1
- import { type TextureMipLevelDescriptor } from "./Texture";
1
+ import { type TextureMipLevelDescriptor } from "./Texture.js";
2
2
  export type EnvironmentColorSpace = "linear" | "srgb";
3
3
  export type EnvironmentInputEncoding = "rgba8-linear" | "rgba8-srgb" | "rgbe";
4
4
  export type EnvironmentTextureEncoding = "rgba8-linear" | "rgba8-srgb" | "rgbe";
@@ -110,7 +110,7 @@ export declare function generateSpecularPrefilterMipLevels(source: Rgba8Environm
110
110
  * must use this rather than deriving roughness from a mip index they did not
111
111
  * generate.
112
112
  */
113
- export { specularPrefilterLevelRoughness } from "./SpecularPrefilter";
113
+ export { specularPrefilterLevelRoughness } from "./SpecularPrefilter.js";
114
114
  export declare function generateRgbeEnvironmentMipLevels(source: LinearHdrEnvironmentMapSource, options?: EnvironmentMipGenerationOptions): readonly TextureMipLevelDescriptor[];
115
115
  /**
116
116
  * Real GGX specular prefilter for HDR environments, encoded as RGBE per level.
@@ -1,5 +1,5 @@
1
- import { type ExternalParityEnvironmentPreset } from "./ExternalParityRenderPreset";
2
- import { type ExternalParityIblResourceSet } from "./IBL";
1
+ import { type ExternalParityEnvironmentPreset } from "./ExternalParityRenderPreset.js";
2
+ import { type ExternalParityIblResourceSet } from "./IBL.js";
3
3
  export type ExternalParityEnvironmentTarget = "studio-softbox-hdr" | "gallery-neutral-hdr" | "outdoor-overcast-hdr" | "warehouse-industrial-hdr" | "night-neon-hdr";
4
4
  export interface ExternalParityEnvironmentPipelineOptions {
5
5
  readonly target: ExternalParityEnvironmentTarget;
@@ -1,6 +1,6 @@
1
- import { type Bounds3 } from "./Geometry";
2
- import { type EnvironmentLightingOptions, type RenderItem } from "./ForwardPass";
3
- import { type ExternalParityContactShadowPlan } from "./shadows/ContactShadows";
1
+ import { type Bounds3 } from "./Geometry.js";
2
+ import { type EnvironmentLightingOptions, type RenderItem } from "./ForwardPass.js";
3
+ import { type ExternalParityContactShadowPlan } from "./shadows/ContactShadows.js";
4
4
  export type EnvironmentCapabilityId = "cubemap-renderer" | "equirectangular-projection" | "pmrem-generator" | "transmission-refraction" | "atmospheric-scattering" | "analytical-studio-box" | "linear-fog" | "exponential-fog" | "rgbe-hdr-parser" | "exr-parser" | "cube-camera-reflections" | "dynamic-ocean-plane" | "procedural-sky-dome" | "volumetric-weather-enclosure" | "infinite-ground-grid" | "indoor-studio-stage" | "outdoor-nature-backdrop" | "urban-city-shell" | "industrial-warehouse-void" | "deep-space-box" | "clean-void-backdrop" | "terrain-heightfield";
5
5
  export type EnvironmentCapabilityStatus = "implemented" | "partial" | "helper" | "missing" | "unsupported";
6
6
  export interface EnvironmentCapability {
@@ -1,4 +1,4 @@
1
- import { type EnvironmentCapabilityId, type EnvironmentPreset as EnvironmentPlatformPreset, type EnvironmentPresetBackground, type EnvironmentPresetGround, type EnvironmentPresetLighting, type EnvironmentPresetOptions, type EnvironmentPresetType } from "./EnvironmentPlatform";
1
+ import { type EnvironmentCapabilityId, type EnvironmentPreset as EnvironmentPlatformPreset, type EnvironmentPresetBackground, type EnvironmentPresetGround, type EnvironmentPresetLighting, type EnvironmentPresetOptions, type EnvironmentPresetType } from "./EnvironmentPlatform.js";
2
2
  export type NamedEnvironmentPresetId = "studio" | "outdoor" | "city" | "warehouse" | "deep-space" | "ocean" | "clean-void";
3
3
  export interface NamedEnvironmentPresetDescriptor {
4
4
  readonly id: NamedEnvironmentPresetId;
@@ -1,4 +1,4 @@
1
- import { type AutoExposureOptions, type AutoExposureResult, type ExposureHistogram, type PostProcessColorSpace } from "./PostProcessPass";
1
+ import { type AutoExposureOptions, type AutoExposureResult, type ExposureHistogram, type PostProcessColorSpace } from "./PostProcessPass.js";
2
2
  export interface ExternalParityExposurePolicy {
3
3
  readonly targetLuminance: number;
4
4
  readonly minExposure: number;
@@ -1,6 +1,6 @@
1
- import { type EnvironmentMapResourceSet } from "./EnvironmentMapResources";
2
- import { type PostProcessColorSpace, type ToneMappingOperator } from "./PostProcessPass";
3
- import type { EnvironmentLightingOptions } from "./ForwardPass";
1
+ import { type EnvironmentMapResourceSet } from "./EnvironmentMapResources.js";
2
+ import { type PostProcessColorSpace, type ToneMappingOperator } from "./PostProcessPass.js";
3
+ import type { EnvironmentLightingOptions } from "./ForwardPass.js";
4
4
  export type ExternalParityRenderPresetFeature = "color-management" | "tone-mapping" | "exposure" | "pbr" | "bounded-pbr" | "environment-reflections" | "directional-shadows" | "contact-shadows" | "postprocess-bloom" | "postprocess-fxaa" | "depth-textures" | "lod" | "gpu-timing" | "hdr";
5
5
  export interface ExternalParityRenderPresetFeatureStatus {
6
6
  readonly feature: ExternalParityRenderPresetFeature;
@@ -1,12 +1,12 @@
1
- import { Geometry } from "./Geometry";
2
- import { type CollectedLight } from "./LightCollector";
3
- import { Material } from "./Material";
4
- import { MaterialInstance } from "./MaterialInstance";
5
- import { type MorphTargetDelta } from "./MorphTarget";
6
- import { BaseRenderPass, type RenderPassContext } from "./RenderPass";
7
- import { type ShaderLibrary } from "./ShaderLibraryCore";
8
- import { type ShadowFilterKernel } from "./ShadowMap";
9
- import { TextureBinding } from "./TextureBinding";
1
+ import { Geometry } from "./Geometry.js";
2
+ import { type CollectedLight } from "./LightCollector.js";
3
+ import { Material } from "./Material.js";
4
+ import { MaterialInstance } from "./MaterialInstance.js";
5
+ import { type MorphTargetDelta } from "./MorphTarget.js";
6
+ import { BaseRenderPass, type RenderPassContext } from "./RenderPass.js";
7
+ import { type ShaderLibrary } from "./ShaderLibraryCore.js";
8
+ import { type ShadowFilterKernel } from "./ShadowMap.js";
9
+ import { TextureBinding } from "./TextureBinding.js";
10
10
  export interface RenderItem {
11
11
  readonly geometry: Geometry;
12
12
  readonly material?: RenderMaterial;
@@ -1,6 +1,6 @@
1
- import { IndexBuffer } from "./IndexBuffer";
2
- import { type PrimitiveTopology } from "./RenderDevice";
3
- import { VertexBuffer } from "./VertexBuffer";
1
+ import { IndexBuffer } from "./IndexBuffer.js";
2
+ import { type PrimitiveTopology } from "./RenderDevice.js";
3
+ import { VertexBuffer } from "./VertexBuffer.js";
4
4
  export interface Bounds3 {
5
5
  readonly min: readonly [number, number, number];
6
6
  readonly max: readonly [number, number, number];
@@ -1,3 +1,3 @@
1
- export { Geometry } from "./Geometry";
2
- export type { CapsuleGeometryOptions, CylinderGeometryOptions, UVSphereGeometryOptions, WideLineSegment } from "./Geometry";
1
+ export { Geometry } from "./Geometry.js";
2
+ export type { CapsuleGeometryOptions, CylinderGeometryOptions, UVSphereGeometryOptions, WideLineSegment } from "./Geometry.js";
3
3
  //# sourceMappingURL=GeometryPrimitives.d.ts.map
@@ -1,7 +1,7 @@
1
- import { type RenderDevice, type RenderTarget } from "./RenderDevice";
2
- import { ToneMappingPass, type BloomOptions } from "./PostProcessPass";
3
- import { type A3DColorManagementPolicy } from "./ColorManagement";
4
- import { type ExternalParityToneMappingIntent, type ExternalParityToneMappingPolicy } from "./ToneMapping";
1
+ import { type RenderDevice, type RenderTarget } from "./RenderDevice.js";
2
+ import { ToneMappingPass, type BloomOptions } from "./PostProcessPass.js";
3
+ import { type A3DColorManagementPolicy } from "./ColorManagement.js";
4
+ import { type ExternalParityToneMappingIntent, type ExternalParityToneMappingPolicy } from "./ToneMapping.js";
5
5
  export type ExternalParityHdrRenderTargetFormat = "rgba16f" | "rgba32f" | "rgba8";
6
6
  export type ExternalParityHdrPipelineMode = "hdr" | "ldr-fallback";
7
7
  export interface ExternalParityHdrPipelineDescriptor {
@@ -1,7 +1,7 @@
1
- import { type EnvironmentMapResourceSet, type LinearHdrEnvironmentMapSource } from "./EnvironmentMapResources";
2
- import { type ExternalParityEnvironmentPreset } from "./ExternalParityRenderPreset";
3
- import { type ExternalParityBrdfLut } from "./BRDFLut";
4
- import { type ExternalParityPmrem } from "./PMREM";
1
+ import { type EnvironmentMapResourceSet, type LinearHdrEnvironmentMapSource } from "./EnvironmentMapResources.js";
2
+ import { type ExternalParityEnvironmentPreset } from "./ExternalParityRenderPreset.js";
3
+ import { type ExternalParityBrdfLut } from "./BRDFLut.js";
4
+ import { type ExternalParityPmrem } from "./PMREM.js";
5
5
  export interface ExternalParityIblOptions {
6
6
  readonly preset: ExternalParityEnvironmentPreset;
7
7
  readonly width?: number;
@@ -1,4 +1,4 @@
1
- import { type IndexType, type RenderBuffer, type RenderDevice } from "./RenderDevice";
1
+ import { type IndexType, type RenderBuffer, type RenderDevice } from "./RenderDevice.js";
2
2
  export declare class IndexBuffer {
3
3
  readonly type: IndexType;
4
4
  readonly data: Uint16Array | Uint32Array;
@@ -1,5 +1,5 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { TextureBinding } from "./TextureBinding";
1
+ import { Material, type RenderState } from "./Material.js";
2
+ import { TextureBinding } from "./TextureBinding.js";
3
3
  export declare const MAX_INSTANCED_PBR_INSTANCES = 64;
4
4
  export interface InstancedPBRMaterialOptions {
5
5
  readonly name?: string;
@@ -1,4 +1,4 @@
1
- import { Material, type RenderState } from "./Material";
1
+ import { Material, type RenderState } from "./Material.js";
2
2
  export declare const MAX_INSTANCED_UNLIT_INSTANCES = 64;
3
3
  export interface InstancedUnlitMaterialOptions {
4
4
  readonly name?: string;
@@ -1,4 +1,4 @@
1
- import type { InstanceVertexAttribute, RenderBuffer } from "./RenderDevice";
1
+ import type { InstanceVertexAttribute, RenderBuffer } from "./RenderDevice.js";
2
2
  export interface InstanceAttributePlan {
3
3
  readonly attributes: readonly InstanceVertexAttribute[];
4
4
  readonly instanceCount: number;
@@ -1,4 +1,4 @@
1
- import { Light, Scene } from "@aura3d/scene";
1
+ import { Light, Scene } from "../scene/index.js";
2
2
  export type CollectedLightKind = "directional" | "point" | "spot" | "rect-area";
3
3
  export interface CollectedLight {
4
4
  readonly kind: CollectedLightKind;
@@ -1,5 +1,5 @@
1
- import { type CollectedLight } from "./LightCollector";
2
- import { UniformLayout } from "./UniformLayout";
1
+ import { type CollectedLight } from "./LightCollector.js";
2
+ import { UniformLayout } from "./UniformLayout.js";
3
3
  export declare const MAX_DIRECT_LIGHTS = 16;
4
4
  export type DirectLightSelectionStrategy = "intensity-times-relative-luminance";
5
5
  export type DirectLightSelectionOrder = "input" | "contribution-descending";
@@ -1,5 +1,5 @@
1
- import { type CollectedLight } from "./LightCollector";
2
- import { type CascadeSplit } from "./CascadedShadowMaps";
1
+ import { type CollectedLight } from "./LightCollector.js";
2
+ import { type CascadeSplit } from "./CascadedShadowMaps.js";
3
3
  export interface DebugLine {
4
4
  readonly from: readonly [number, number, number];
5
5
  readonly to: readonly [number, number, number];
@@ -1,5 +1,5 @@
1
- import type { EnvironmentLightingOptions } from "./ForwardPass";
2
- import type { RendererPostProcessOptions, RendererShadowOptions } from "./Renderer";
1
+ import type { EnvironmentLightingOptions } from "./ForwardPass.js";
2
+ import type { RendererPostProcessOptions, RendererShadowOptions } from "./Renderer.js";
3
3
  export type LightingDefaultPreset = "studioProduct" | "outdoorDay" | "interiorGallery" | "gameNight";
4
4
  export interface LightingDefault {
5
5
  readonly id: LightingDefaultPreset;
@@ -1,4 +1,4 @@
1
- import type { CollectedLight, CollectedLightKind } from "./LightCollector";
1
+ import type { CollectedLight, CollectedLightKind } from "./LightCollector.js";
2
2
  export type LightingRigPreset = "key-fill-rim" | "studio-softbox" | "sun" | "industrial" | "urban-neon" | "product-detail" | "product-shot";
3
3
  export type LightingRigUnsupportedFeature = "rectangular-area-light" | "ies-photometric-profile" | "contact-shadow-map" | "cascaded-shadow-map" | "global-illumination";
4
4
  export interface LightingRigLightDescriptor {
@@ -1,3 +1,3 @@
1
- export { Geometry } from "./Geometry";
2
- export type { WideLineSegment } from "./Geometry";
1
+ export { Geometry } from "./Geometry.js";
2
+ export type { WideLineSegment } from "./Geometry.js";
3
3
  //# sourceMappingURL=LineGeometry.d.ts.map
@@ -1,4 +1,4 @@
1
- import { type UniformValue } from "./RenderDevice";
1
+ import { type UniformValue } from "./RenderDevice.js";
2
2
  export type CullMode = "none" | "back" | "front";
3
3
  export type DepthCompare = "always" | "less-equal";
4
4
  export type ColorWriteMask = readonly [boolean, boolean, boolean, boolean];
@@ -1,6 +1,6 @@
1
- import { Material } from "./Material";
2
- import { MaterialInstance } from "./MaterialInstance";
3
- import { type RenderShaderProgram, type UniformValue } from "./RenderDevice";
1
+ import { Material } from "./Material.js";
2
+ import { MaterialInstance } from "./MaterialInstance.js";
3
+ import { type RenderShaderProgram, type UniformValue } from "./RenderDevice.js";
4
4
  export interface MaterialBindingResult {
5
5
  readonly shader: RenderShaderProgram;
6
6
  readonly uniforms: ReadonlyMap<string, UniformValue>;
@@ -1,5 +1,5 @@
1
- import { Material } from "./Material";
2
- import { type UniformValue } from "./RenderDevice";
1
+ import { Material } from "./Material.js";
2
+ import { type UniformValue } from "./RenderDevice.js";
3
3
  export declare class MaterialInstance {
4
4
  readonly baseMaterial: Material;
5
5
  private readonly overrides;
@@ -1,5 +1,5 @@
1
- import { Material } from "./Material";
2
- import { PBRMaterial, type PBRMaterialOptions } from "./PBRMaterial";
1
+ import { Material } from "./Material.js";
2
+ import { PBRMaterial, type PBRMaterialOptions } from "./PBRMaterial.js";
3
3
  export type MaterialPresetKind = "unlit" | "pbr" | string;
4
4
  export type PhysicalMaterialPresetName = "gold" | "silver" | "copper" | "iron" | "aluminum" | "plastic" | "rubber" | "wood" | "concrete" | "fabric" | "glass" | "water" | "skin" | "eye" | "hair" | "terrain" | "toon";
5
5
  export type MaterialPresetOptions = Readonly<Record<string, unknown>>;
@@ -1,6 +1,6 @@
1
- import { Geometry } from "./Geometry";
2
- import type { RenderItem, RenderMaterial } from "./ForwardPass";
3
- import { type Mat4 } from "@aura3d/scene";
1
+ import { Geometry } from "./Geometry.js";
2
+ import type { RenderItem, RenderMaterial } from "./ForwardPass.js";
3
+ import { type Mat4 } from "../scene/index.js";
4
4
  /**
5
5
  * Merges distinct static geometries that share a material into single vertex/index buffers.
6
6
  *
@@ -1,4 +1,4 @@
1
- import { Geometry, type Bounds3 } from "./Geometry";
1
+ import { Geometry, type Bounds3 } from "./Geometry.js";
2
2
  export interface MorphTargetDelta {
3
3
  readonly name?: string;
4
4
  readonly positions?: readonly (readonly [number, number, number])[];
@@ -1,4 +1,4 @@
1
- import type { MorphTargetDelta } from "./MorphTarget";
1
+ import type { MorphTargetDelta } from "./MorphTarget.js";
2
2
  /** Fixed uniform-array fast-path capacities (must match the morph-unlit shader's array sizes). */
3
3
  export declare const MORPH_UNIFORM_MAX_TARGETS = 4;
4
4
  export declare const MORPH_UNIFORM_MAX_VERTICES = 64;
@@ -1,4 +1,4 @@
1
- import { Material } from "./Material";
1
+ import { Material } from "./Material.js";
2
2
  export interface MorphUnlitMaterialOptions {
3
3
  readonly name?: string;
4
4
  readonly color?: readonly [number, number, number, number];
@@ -1,7 +1,7 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { Sampler } from "./Sampler";
3
- import { Texture } from "./Texture";
4
- import { TextureBinding } from "./TextureBinding";
1
+ import { Material, type RenderState } from "./Material.js";
2
+ import { Sampler } from "./Sampler.js";
3
+ import { Texture } from "./Texture.js";
4
+ import { TextureBinding } from "./TextureBinding.js";
5
5
  export interface NormalMappedPBRMaterialOptions {
6
6
  readonly name?: string;
7
7
  readonly baseColor?: readonly [number, number, number, number];
@@ -1,4 +1,4 @@
1
- import type { PBRProceduralEnvironmentMapOptions } from "./PBRMaterial";
1
+ import type { PBRProceduralEnvironmentMapOptions } from "./PBRMaterial.js";
2
2
  export declare const DEFAULT_PBR_ENVIRONMENT_INTENSITY = 0.18;
3
3
  export declare const DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP: PBRProceduralEnvironmentMapOptions;
4
4
  //# sourceMappingURL=PBRLightingDefaults.d.ts.map
@@ -1,5 +1,5 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { TextureBinding } from "./TextureBinding";
1
+ import { Material, type RenderState } from "./Material.js";
2
+ import { TextureBinding } from "./TextureBinding.js";
3
3
  export declare const DEFAULT_PBR_SHADER_NAME = "aura3d/pbr-direct";
4
4
  export declare const DEFAULT_PBR_SHADER_MARKER = "@aura3d-shader:pbr-direct";
5
5
  export interface PBRMaterialOptions {
@@ -1,5 +1,5 @@
1
- import { type Rgba8EnvironmentMapSource } from "./EnvironmentMapResources";
2
- import type { TextureMipLevelDescriptor } from "./Texture";
1
+ import { type Rgba8EnvironmentMapSource } from "./EnvironmentMapResources.js";
2
+ import type { TextureMipLevelDescriptor } from "./Texture.js";
3
3
  export interface ExternalParityPmremLevel {
4
4
  readonly level: number;
5
5
  readonly width: number;
@@ -1,6 +1,6 @@
1
- import { Material, type MaterialUniformDescriptor, type RenderState } from "./Material";
2
- import type { RenderDevice, RenderShaderProgram, UniformValue } from "./RenderDevice";
3
- import { ShaderLibrary } from "./ShaderLibraryCore";
1
+ import { Material, type MaterialUniformDescriptor, type RenderState } from "./Material.js";
2
+ import type { RenderDevice, RenderShaderProgram, UniformValue } from "./RenderDevice.js";
3
+ import { ShaderLibrary } from "./ShaderLibraryCore.js";
4
4
  export interface PortableShaderStagePair {
5
5
  readonly vertex: string;
6
6
  readonly fragment: string;
@@ -1,5 +1,5 @@
1
- import { BaseRenderPass, type RenderPassContext } from "./RenderPass";
2
- import { type RenderDevice, type RenderTarget } from "./RenderDevice";
1
+ import { BaseRenderPass, type RenderPassContext } from "./RenderPass.js";
2
+ import { type RenderDevice, type RenderTarget } from "./RenderDevice.js";
3
3
  export type ToneMappingOperator = "linear" | "reinhard" | "aces" | "filmic" | "uncharted2" | "agx" | "neutral";
4
4
  export type PostProcessColorSpace = "linear" | "srgb";
5
5
  export type DepthTextureFormat = "depth24";
@@ -1,4 +1,4 @@
1
- import { Texture, type TextureColorSpace } from "./Texture";
1
+ import { Texture, type TextureColorSpace } from "./Texture.js";
2
2
  export type ProceduralTextureFixtureKind = "metallic-paint" | "metallic-roughness-map" | "racing-stripes" | "racing-number-decal" | "carbon-fiber" | "tire-tread" | "concrete-asphalt" | "sci-fi-panel" | "wood-plank" | "marble" | "starfield-nebula" | "normal-from-height";
3
3
  export interface ProceduralTextureFixtureOptions {
4
4
  readonly width?: number;
@@ -1,6 +1,6 @@
1
- import { Geometry, type Bounds3 } from "./Geometry";
2
- import type { RenderItem, RenderMaterial } from "./ForwardPass";
3
- import type { RendererPostProcessOptions, RenderSource } from "./Renderer";
1
+ import { Geometry, type Bounds3 } from "./Geometry.js";
2
+ import type { RenderItem, RenderMaterial } from "./ForwardPass.js";
3
+ import type { RendererPostProcessOptions, RenderSource } from "./Renderer.js";
4
4
  export type ProductTurntableDirection = "cw" | "ccw";
5
5
  export type ProductTurntableLightingPreset = "studio" | "soft" | "inspection" | "dramatic" | "neutral";
6
6
  export type ProductTurntableCaptureFormat = "png" | "jpeg" | "webp";
@@ -1,4 +1,4 @@
1
- import { Box3, Ray } from "@aura3d/math";
1
+ import { Box3, Ray } from "../math/index.js";
2
2
  export interface RaycastTarget<T = unknown> {
3
3
  readonly id: string;
4
4
  readonly bounds: Box3;
@@ -1,7 +1,7 @@
1
- import type { EnvironmentLightingOptions } from "./ForwardPass";
2
- import type { RenderDevice, RenderTarget } from "./RenderDevice";
3
- import { Texture, type TextureCubeFace } from "./Texture";
4
- import { TextureBinding } from "./TextureBinding";
1
+ import type { EnvironmentLightingOptions } from "./ForwardPass.js";
2
+ import type { RenderDevice, RenderTarget } from "./RenderDevice.js";
3
+ import { Texture, type TextureCubeFace } from "./Texture.js";
4
+ import { TextureBinding } from "./TextureBinding.js";
5
5
  export interface ReflectionProbe {
6
6
  readonly id: string;
7
7
  readonly position: readonly [number, number, number];
@@ -1,5 +1,5 @@
1
- import type { RenderItem } from "./ForwardPass";
2
- import { type CubeCameraReflectionCapture, type ReflectionProbe } from "./ReflectionProbe";
1
+ import type { RenderItem } from "./ForwardPass.js";
2
+ import { type CubeCameraReflectionCapture, type ReflectionProbe } from "./ReflectionProbe.js";
3
3
  export type ReflectionSurfaceKind = "planar-reflector" | "reflective-floor" | "refractor-glass" | "water-refraction" | "cube-probe" | "screen-space-reflection";
4
4
  export type ReflectionSurfaceSupportStatus = "implemented" | "helper" | "unsupported";
5
5
  export interface ReflectionSurfaceOptions {
@@ -1,6 +1,6 @@
1
- import { type RenderBackendKind, type RenderDevice } from "./RenderDevice";
2
- import { type WebGL2ErrorCheckMode } from "./WebGL2Device";
3
- import type { WebGPULike } from "./WebGPUDevice";
1
+ import { type RenderBackendKind, type RenderDevice } from "./RenderDevice.js";
2
+ import { type WebGL2ErrorCheckMode } from "./WebGL2Device.js";
3
+ import type { WebGPULike } from "./WebGPUDevice.js";
4
4
  export interface RenderBackendOptions {
5
5
  readonly backend?: RenderBackendKind;
6
6
  readonly canvas?: HTMLCanvasElement | OffscreenCanvas;
@@ -1,9 +1,9 @@
1
- import { type VertexFormat } from "./VertexFormat";
2
- import { type TextureBinding } from "./TextureBinding";
3
- import { Texture, type TextureFormat } from "./Texture";
4
- import { type ShaderReflection } from "./ShaderReflection";
5
- import type { RendererPostprocessPlanDiagnostics } from "./RendererPostprocessPlan";
6
- export type { ShaderAttributeReflection, ShaderReflection, ShaderUniformReflection } from "./ShaderReflection";
1
+ import { type VertexFormat } from "./VertexFormat.js";
2
+ import { type TextureBinding } from "./TextureBinding.js";
3
+ import { Texture, type TextureFormat } from "./Texture.js";
4
+ import { type ShaderReflection } from "./ShaderReflection.js";
5
+ import type { RendererPostprocessPlanDiagnostics } from "./RendererPostprocessPlan.js";
6
+ export type { ShaderAttributeReflection, ShaderReflection, ShaderUniformReflection } from "./ShaderReflection.js";
7
7
  export type RenderBackendKind = "mock" | "webgl2" | "webgpu";
8
8
  export type BufferUsage = "vertex" | "index" | "uniform" | "readback";
9
9
  export type IndexType = "uint16" | "uint32";