@aura3d/engine 2.0.0 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (911) hide show
  1. package/README.md +31 -12
  2. package/dist/animation/threejs-compatibility/AnimationAction.d.ts +1 -1
  3. package/dist/animation/threejs-compatibility/AnimationDiagnostics.d.ts +3 -3
  4. package/dist/animation/threejs-compatibility/AnimationMixer.d.ts +2 -2
  5. package/dist/animation/threejs-compatibility/SkinnedMesh.d.ts +1 -1
  6. package/dist/animation/threejs-compatibility/index.d.ts +11 -11
  7. package/dist/apps/index.d.ts +3 -3
  8. package/dist/assets/AssetCache.d.ts +1 -1
  9. package/dist/assets/AssetCompatibility.d.ts +2 -2
  10. package/dist/assets/AssetInspection.d.ts +4 -4
  11. package/dist/assets/AssetLoader.d.ts +1 -1
  12. package/dist/assets/AssetManager.d.ts +5 -5
  13. package/dist/assets/AssetRegistry.d.ts +1 -1
  14. package/dist/assets/AssetRenderDefaults.d.ts +1 -1
  15. package/dist/assets/AudioLoader.d.ts +2 -2
  16. package/dist/assets/CarConceptMaterialStability.d.ts +2 -2
  17. package/dist/assets/GLTFAnimationRuntime.d.ts +3 -3
  18. package/dist/assets/GLTFAutoFit.d.ts +1 -1
  19. package/dist/assets/GLTFCompressionDecoders.d.ts +1 -1
  20. package/dist/assets/GLTFLoader.d.ts +5 -5
  21. package/dist/assets/GLTFRenderResources.d.ts +3 -3
  22. package/dist/assets/HDRLoader.d.ts +1 -1
  23. package/dist/assets/ImageLoader.d.ts +2 -2
  24. package/dist/assets/KTX2BasisTextureTranscoder.d.ts +1 -1
  25. package/dist/assets/LoadContext.d.ts +2 -2
  26. package/dist/assets/MaterialLoader.d.ts +3 -3
  27. package/dist/assets/MeshOptimization.d.ts +1 -1
  28. package/dist/assets/OBJLoader.d.ts +3 -3
  29. package/dist/assets/SceneLoader.d.ts +4 -4
  30. package/dist/assets/ShaderLoader.d.ts +2 -2
  31. package/dist/assets/TextureLoader.d.ts +3 -3
  32. package/dist/assets/TexturePipeline.d.ts +1 -1
  33. package/dist/assets/WorkerAssetJobs.d.ts +1 -1
  34. package/dist/assets/advanced-gallery/index.d.ts +2 -2
  35. package/dist/assets/asset-corpus/GLTFSceneLoader.d.ts +2 -2
  36. package/dist/assets/asset-corpus/ProductionAssetPipeline.d.ts +2 -2
  37. package/dist/assets/asset-corpus/ProductionGLTFRenderPipeline.d.ts +3 -3
  38. package/dist/assets/asset-corpus/index.d.ts +9 -9
  39. package/dist/assets/browser-index.d.ts +45 -45
  40. package/dist/assets/createRenderableScene.d.ts +4 -4
  41. package/dist/assets/index.d.ts +76 -76
  42. package/dist/assets/loadRenderableAsset.d.ts +3 -3
  43. package/dist/assets/loaders/CubeTextureLoader.d.ts +1 -1
  44. package/dist/assets/loaders/HDRLoader.d.ts +1 -1
  45. package/dist/assets/loaders/KTX2Loader.d.ts +1 -1
  46. package/dist/assets/loaders/MTLLoader.d.ts +1 -1
  47. package/dist/assets/loaders/OBJLoader.d.ts +1 -1
  48. package/dist/assets/loaders/TextureLoader.d.ts +1 -1
  49. package/dist/assets/loaders/ThreeCompatGLTFLoader.d.ts +1 -1
  50. package/dist/assets/loaders/index.d.ts +13 -13
  51. package/dist/assets/threejs-compatibility/ThreeCompatAssetRegistry.d.ts +1 -1
  52. package/dist/assets/threejs-example-parity/index.d.ts +1 -1
  53. package/dist/audio/AudioBus.d.ts +1 -1
  54. package/dist/audio/AudioFileManager.d.ts +2 -2
  55. package/dist/audio/AudioMixer.d.ts +2 -2
  56. package/dist/audio/AudioSource.d.ts +2 -2
  57. package/dist/audio/AudioSystem.d.ts +2 -2
  58. package/dist/audio/AudioTimelineTrack.d.ts +2 -2
  59. package/dist/audio/AudioWaveform.d.ts +1 -1
  60. package/dist/audio/SceneAudioBridge.d.ts +3 -3
  61. package/dist/audio/SpatialAudio.d.ts +2 -2
  62. package/dist/audio/effects/Filter.d.ts +2 -2
  63. package/dist/audio/effects/Reverb.d.ts +2 -2
  64. package/dist/audio/index.d.ts +25 -25
  65. package/dist/aura3d-cli/animation-asset-profiles.d.ts +1 -1
  66. package/dist/aura3d-cli/game-asset-profiles.d.ts +1 -1
  67. package/dist/aura3d-cli/game-asset-validator.d.ts +2 -2
  68. package/dist/aura3d-cli/pull-bridge/adapters.d.ts +1 -1
  69. package/dist/aura3d-cli/pull-bridge/profiles.d.ts +1 -1
  70. package/dist/aura3d-cli/pull-bridge/provenance.d.ts +1 -1
  71. package/dist/aura3d-cli/pull-bridge/pullable.d.ts +1 -1
  72. package/dist/aura3d-cli/pull-bridge/scoring.d.ts +1 -1
  73. package/dist/aura3d-cli/pull-bridge/search.d.ts +1 -1
  74. package/dist/aura3d-cli/pull-bridge/types.d.ts +1 -1
  75. package/dist/aura3d-cli/pull-bridge.d.ts +1 -1
  76. package/dist/controls/ControlState.d.ts +1 -1
  77. package/dist/controls/DragControls.d.ts +2 -2
  78. package/dist/controls/FirstPersonControls.d.ts +2 -2
  79. package/dist/controls/FlyControls.d.ts +3 -3
  80. package/dist/controls/InteractionControls.d.ts +5 -5
  81. package/dist/controls/MapControls.d.ts +3 -3
  82. package/dist/controls/OrbitControls.d.ts +3 -3
  83. package/dist/controls/Picking.d.ts +1 -1
  84. package/dist/controls/PickingAnnotations.d.ts +2 -2
  85. package/dist/controls/PointerLockControls.d.ts +3 -3
  86. package/dist/controls/SelectionManager.d.ts +1 -1
  87. package/dist/controls/TrackballControls.d.ts +1 -1
  88. package/dist/controls/TransformControls.d.ts +1 -1
  89. package/dist/controls/index.d.ts +25 -25
  90. package/dist/debug/AnimationInspector.d.ts +1 -1
  91. package/dist/debug/DrawCallTracker.d.ts +1 -1
  92. package/dist/debug/MaterialDiagnostics.d.ts +1 -1
  93. package/dist/debug/PhysicsDebugAdapter.d.ts +1 -1
  94. package/dist/debug/ShaderDiagnostics.d.ts +1 -1
  95. package/dist/ecs/components/TransformComponent.d.ts +1 -1
  96. package/dist/editor/index.d.ts +1 -1
  97. package/dist/editor-runtime/AnimationSceneEditor.d.ts +5 -5
  98. package/dist/editor-runtime/AssetDropZone.d.ts +2 -2
  99. package/dist/editor-runtime/CameraPathEditor.d.ts +3 -3
  100. package/dist/editor-runtime/CommandHistory.d.ts +1 -1
  101. package/dist/editor-runtime/CurveEditor.d.ts +3 -3
  102. package/dist/editor-runtime/EditorRuntime.d.ts +14 -14
  103. package/dist/editor-runtime/EditorStateModel.d.ts +1 -1
  104. package/dist/editor-runtime/EventTrackEditor.d.ts +1 -1
  105. package/dist/editor-runtime/Gizmo.d.ts +3 -3
  106. package/dist/editor-runtime/HierarchyModel.d.ts +1 -1
  107. package/dist/editor-runtime/InspectorModel.d.ts +1 -1
  108. package/dist/editor-runtime/InteractiveTransformGizmo.d.ts +2 -2
  109. package/dist/editor-runtime/KeyframeEditor.d.ts +2 -2
  110. package/dist/editor-runtime/NonlinearAnimationEditor.d.ts +3 -3
  111. package/dist/editor-runtime/PickingService.d.ts +2 -2
  112. package/dist/editor-runtime/ProjectSerializer.d.ts +2 -2
  113. package/dist/editor-runtime/PropertyPanel.d.ts +2 -2
  114. package/dist/editor-runtime/RotateGizmo.d.ts +1 -1
  115. package/dist/editor-runtime/ScaleGizmo.d.ts +1 -1
  116. package/dist/editor-runtime/SceneOutliner.d.ts +3 -3
  117. package/dist/editor-runtime/TimelineEditorController.d.ts +4 -4
  118. package/dist/editor-runtime/TimelineRuntimeBridge.d.ts +2 -2
  119. package/dist/editor-runtime/TimelineTrackTypes.d.ts +1 -1
  120. package/dist/editor-runtime/TimelineUI.d.ts +1 -1
  121. package/dist/editor-runtime/TranslateGizmo.d.ts +1 -1
  122. package/dist/editor-runtime/VisualReviewDashboard.d.ts +1 -1
  123. package/dist/editor-runtime/commands/CreateNodeCommand.d.ts +1 -1
  124. package/dist/editor-runtime/commands/DeleteNodeCommand.d.ts +2 -2
  125. package/dist/editor-runtime/commands/ReparentNodeCommand.d.ts +1 -1
  126. package/dist/editor-runtime/commands/SetPropertyCommand.d.ts +1 -1
  127. package/dist/editor-runtime/commands/TransformCommand.d.ts +1 -1
  128. package/dist/editor-runtime/index.d.ts +79 -79
  129. package/dist/engine/A3DApp.d.ts +2 -2
  130. package/dist/engine/A3DQualityPresets.d.ts +2 -2
  131. package/dist/engine/advanced-runtime/A3DRenderer.d.ts +2 -2
  132. package/dist/engine/advanced-runtime/A3DScene.d.ts +2 -2
  133. package/dist/engine/advanced-runtime/index.d.ts +4 -4
  134. package/dist/engine/agent-api/AnimationController.d.ts +3 -3
  135. package/dist/engine/agent-api/AuraAppHandle.d.ts +2 -2
  136. package/dist/engine/agent-api/GameAppRuntime.d.ts +4 -4
  137. package/dist/engine/agent-api/GameEvidence.d.ts +1 -1
  138. package/dist/engine/agent-api/GameGenreKits.d.ts +10 -0
  139. package/dist/engine/agent-api/GameGenreKits.d.ts.map +1 -1
  140. package/dist/engine/agent-api/GameGenreKits.js +24 -0
  141. package/dist/engine/agent-api/GameGenreKits.js.map +1 -1
  142. package/dist/engine/agent-api/GameRuntime.d.ts +12 -1
  143. package/dist/engine/agent-api/GameRuntime.d.ts.map +1 -1
  144. package/dist/engine/agent-api/GameRuntime.js +19 -1
  145. package/dist/engine/agent-api/GameRuntime.js.map +1 -1
  146. package/dist/engine/agent-api/GameSceneBridge.d.ts +1 -1
  147. package/dist/engine/agent-api/GameSceneGeometryBindings.d.ts +3 -3
  148. package/dist/engine/agent-api/GameSceneGeometryMath.d.ts +1 -1
  149. package/dist/engine/agent-api/PhysicsRuntime.d.ts +1 -1
  150. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts +1 -1
  151. package/dist/engine/agent-api/game-kits/fighting.d.ts +2 -2
  152. package/dist/engine/agent-api/game-kits/index.d.ts +10 -10
  153. package/dist/engine/agent-api/index.d.ts +84 -74
  154. package/dist/engine/agent-api/index.d.ts.map +1 -1
  155. package/dist/engine/agent-api/index.js +17 -3
  156. package/dist/engine/agent-api/index.js.map +1 -1
  157. package/dist/engine/agent-api/lean-game.d.ts +1 -1
  158. package/dist/engine/agent-api/lean-product.d.ts +1 -1
  159. package/dist/engine/agent-api/lean.d.ts +1 -1
  160. package/dist/engine/agent-api/product-viewer-runtime.d.ts.map +1 -1
  161. package/dist/engine/animation-studio/animation-episode-validator.d.ts +1 -1
  162. package/dist/engine/animation-studio/director-heuristics.d.ts +1 -1
  163. package/dist/engine/animation-studio/episode-document.d.ts +1 -1
  164. package/dist/engine/animation-studio/index.d.ts +4 -4
  165. package/dist/engine/animation-studio/scene-tools.d.ts +2 -2
  166. package/dist/engine/ecs/ECSRenderSource.d.ts +2 -2
  167. package/dist/engine/game/GameAudio.d.ts +1 -1
  168. package/dist/engine/index.d.ts +14 -14
  169. package/dist/engine/production-runtime/GameRenderPreset.d.ts +1 -1
  170. package/dist/engine/production-runtime/TypedGLBActor.d.ts +3 -3
  171. package/dist/engine/production-runtime/index.d.ts +8 -8
  172. package/dist/engine/threejs-example-parity/index.d.ts +1 -1
  173. package/dist/environments/EnvironmentPreview.d.ts +1 -1
  174. package/dist/environments/EnvironmentRegistry.d.ts +3 -3
  175. package/dist/environments/HDRIEnvironment.d.ts +1 -1
  176. package/dist/environments/production-runtime/index.d.ts +2 -2
  177. package/dist/input/ActionMap.d.ts +1 -1
  178. package/dist/input/GamepadDevice.d.ts +1 -1
  179. package/dist/input/GamepadInput.d.ts +2 -2
  180. package/dist/input/GestureControls.d.ts +2 -2
  181. package/dist/input/GestureRecognizer.d.ts +1 -1
  182. package/dist/input/InputSystem.d.ts +5 -5
  183. package/dist/input/InteractionSystem.d.ts +3 -3
  184. package/dist/input/PickingRay.d.ts +2 -2
  185. package/dist/input/PointerDevice.d.ts +1 -1
  186. package/dist/input/controls/CameraRig.d.ts +1 -1
  187. package/dist/input/controls/EditorFlyControls.d.ts +2 -2
  188. package/dist/input/controls/FirstPersonControls.d.ts +2 -2
  189. package/dist/input/controls/OrbitControls.d.ts +2 -2
  190. package/dist/input/controls/PointerLockControls.d.ts +3 -3
  191. package/dist/input/controls/SceneCameraAdapter.d.ts +2 -2
  192. package/dist/input/controls/ThirdPersonFollowControls.d.ts +1 -1
  193. package/dist/input/index.d.ts +39 -39
  194. package/dist/lean/base.d.ts +1 -1
  195. package/dist/materials/MaterialPresets.d.ts +2 -2
  196. package/dist/materials/MaterialPreviewScene.d.ts +1 -1
  197. package/dist/materials/PBRMaterialLibrary.d.ts +1 -1
  198. package/dist/materials/browser-index.d.ts +6 -6
  199. package/dist/product-studio/ProductAsset.d.ts +1 -1
  200. package/dist/product-studio/ProductAssetLoader.d.ts +1 -1
  201. package/dist/product-studio/ProductCamera.d.ts +1 -1
  202. package/dist/product-studio/ProductDiagnostics.d.ts +2 -2
  203. package/dist/product-studio/ProductExport.d.ts +1 -1
  204. package/dist/product-studio/ProductFloor.d.ts +2 -2
  205. package/dist/product-studio/ProductLighting.d.ts +1 -1
  206. package/dist/product-studio/ProductMaterials.d.ts +2 -2
  207. package/dist/product-studio/ProductRenderScene.d.ts +1 -1
  208. package/dist/product-studio/ProductStudio.d.ts +1 -1
  209. package/dist/product-studio/ProductTypes.d.ts +2 -2
  210. package/dist/product-studio/index.d.ts +12 -12
  211. package/dist/react/index.d.ts +1 -1
  212. package/dist/rendering/ArchitecturalMaterialCatalog.d.ts +3 -3
  213. package/dist/rendering/CameraFraming.d.ts +1 -1
  214. package/dist/rendering/CanonicalProductScene.d.ts +1 -1
  215. package/dist/rendering/CascadedShadowMaps.d.ts +8 -8
  216. package/dist/rendering/ClusteredForwardLighting.d.ts +2 -2
  217. package/dist/rendering/DecalGeometry.d.ts +2 -2
  218. package/dist/rendering/DepthPass.d.ts +4 -4
  219. package/dist/rendering/EnvironmentBackgroundPass.d.ts +4 -4
  220. package/dist/rendering/EnvironmentBackgroundResources.d.ts +2 -2
  221. package/dist/rendering/EnvironmentLighting.d.ts +1 -1
  222. package/dist/rendering/EnvironmentMapResources.d.ts +2 -2
  223. package/dist/rendering/EnvironmentPipeline.d.ts +2 -2
  224. package/dist/rendering/EnvironmentPlatform.d.ts +3 -3
  225. package/dist/rendering/EnvironmentPreset.d.ts +1 -1
  226. package/dist/rendering/Exposure.d.ts +1 -1
  227. package/dist/rendering/ExternalParityRenderPreset.d.ts +3 -3
  228. package/dist/rendering/ForwardPass.d.ts +9 -9
  229. package/dist/rendering/Geometry.d.ts +3 -3
  230. package/dist/rendering/GeometryPrimitives.d.ts +2 -2
  231. package/dist/rendering/HDRRenderPipeline.d.ts +4 -4
  232. package/dist/rendering/IBL.d.ts +4 -4
  233. package/dist/rendering/IndexBuffer.d.ts +1 -1
  234. package/dist/rendering/InstancedPBRMaterial.d.ts +2 -2
  235. package/dist/rendering/InstancedUnlitMaterial.d.ts +1 -1
  236. package/dist/rendering/Instancing.d.ts +1 -1
  237. package/dist/rendering/LightCollector.d.ts +1 -1
  238. package/dist/rendering/LightUniforms.d.ts +2 -2
  239. package/dist/rendering/LightingDebug.d.ts +2 -2
  240. package/dist/rendering/LightingDefaults.d.ts +2 -2
  241. package/dist/rendering/LightingRig.d.ts +1 -1
  242. package/dist/rendering/LineGeometry.d.ts +2 -2
  243. package/dist/rendering/Material.d.ts +1 -1
  244. package/dist/rendering/MaterialBinding.d.ts +3 -3
  245. package/dist/rendering/MaterialInstance.d.ts +2 -2
  246. package/dist/rendering/MaterialPresets.d.ts +2 -2
  247. package/dist/rendering/MeshConsolidation.d.ts +3 -3
  248. package/dist/rendering/MorphTarget.d.ts +1 -1
  249. package/dist/rendering/MorphTargetPlan.d.ts +1 -1
  250. package/dist/rendering/MorphUnlitMaterial.d.ts +1 -1
  251. package/dist/rendering/NormalMappedPBRMaterial.d.ts +4 -4
  252. package/dist/rendering/PBRLightingDefaults.d.ts +1 -1
  253. package/dist/rendering/PBRMaterial.d.ts +2 -2
  254. package/dist/rendering/PMREM.d.ts +2 -2
  255. package/dist/rendering/PortableShaderMaterial.d.ts +3 -3
  256. package/dist/rendering/PostProcessPass.d.ts +2 -2
  257. package/dist/rendering/ProceduralTexture.d.ts +1 -1
  258. package/dist/rendering/ProductTurntable.d.ts +3 -3
  259. package/dist/rendering/Raycaster.d.ts +1 -1
  260. package/dist/rendering/ReflectionProbe.d.ts +4 -4
  261. package/dist/rendering/ReflectionSurfaces.d.ts +2 -2
  262. package/dist/rendering/RenderBackend.d.ts +3 -3
  263. package/dist/rendering/RenderDevice.d.ts +6 -6
  264. package/dist/rendering/RenderGraph.d.ts +1 -1
  265. package/dist/rendering/RenderPass.d.ts +1 -1
  266. package/dist/rendering/RenderPipeline.d.ts +3 -3
  267. package/dist/rendering/RenderQueue.d.ts +2 -2
  268. package/dist/rendering/RenderState.d.ts +2 -2
  269. package/dist/rendering/Renderer.d.ts +16 -16
  270. package/dist/rendering/RendererFeatureGates.d.ts +1 -1
  271. package/dist/rendering/RendererPostprocessPlan.d.ts +1 -1
  272. package/dist/rendering/RendererVisualPipelineReport.d.ts +4 -4
  273. package/dist/rendering/ResourceLifecycle.d.ts +1 -1
  274. package/dist/rendering/SceneOptimization.d.ts +3 -3
  275. package/dist/rendering/ScreenSpaceLineMaterial.d.ts +1 -1
  276. package/dist/rendering/ShaderChunks.d.ts.map +1 -1
  277. package/dist/rendering/ShaderChunks.js +11 -5
  278. package/dist/rendering/ShaderChunks.js.map +1 -1
  279. package/dist/rendering/ShaderLibrary.d.ts +2 -2
  280. package/dist/rendering/ShaderLibrary.d.ts.map +1 -1
  281. package/dist/rendering/ShaderLibrary.js +17 -58
  282. package/dist/rendering/ShaderLibrary.js.map +1 -1
  283. package/dist/rendering/ShaderLibraryCore.d.ts +3 -3
  284. package/dist/rendering/ShaderLibraryCore.d.ts.map +1 -1
  285. package/dist/rendering/ShaderLibraryCore.js +3 -11
  286. package/dist/rendering/ShaderLibraryCore.js.map +1 -1
  287. package/dist/rendering/ShaderModule.d.ts +3 -3
  288. package/dist/rendering/ShaderReflection.d.ts +1 -1
  289. package/dist/rendering/ShadowMap.d.ts +1 -1
  290. package/dist/rendering/ShadowPass.d.ts +6 -6
  291. package/dist/rendering/ShadowProjection.d.ts +1 -1
  292. package/dist/rendering/SkinnedLitMaterial.d.ts +3 -3
  293. package/dist/rendering/SkinnedUnlitMaterial.d.ts +1 -1
  294. package/dist/rendering/SkinningBounds.d.ts +2 -2
  295. package/dist/rendering/SpecularPrefilter.d.ts +1 -1
  296. package/dist/rendering/SpriteGeometry.d.ts +1 -1
  297. package/dist/rendering/StereoCameraRig.d.ts +2 -2
  298. package/dist/rendering/StereoEffects.d.ts +1 -1
  299. package/dist/rendering/TerrainHeightfield.d.ts +1 -1
  300. package/dist/rendering/TextureBinding.d.ts +2 -2
  301. package/dist/rendering/TexturedPBRMaterial.d.ts +4 -4
  302. package/dist/rendering/TexturedUnlitMaterial.d.ts +3 -3
  303. package/dist/rendering/ToneMapping.d.ts +1 -1
  304. package/dist/rendering/UniformBinder.d.ts +1 -1
  305. package/dist/rendering/UnlitMaterial.d.ts +1 -1
  306. package/dist/rendering/VegetationScatter.d.ts +1 -1
  307. package/dist/rendering/VertexBuffer.d.ts +2 -2
  308. package/dist/rendering/WebGL2Device.d.ts +1 -1
  309. package/dist/rendering/WebGPUDevice.d.ts +2 -2
  310. package/dist/rendering/WebGPURenderToTextureProof.d.ts +1 -1
  311. package/dist/rendering/advanced-runtime/AdvancedRenderer.d.ts +4 -4
  312. package/dist/rendering/advanced-runtime/index.d.ts +9 -9
  313. package/dist/rendering/cinematic/BloomPass.d.ts +1 -1
  314. package/dist/rendering/cinematic/CinematicDepthComposition.d.ts +1 -1
  315. package/dist/rendering/cinematic/CinematicLightingRig.d.ts +2 -2
  316. package/dist/rendering/cinematic/CinematicMaterialPresets.d.ts +2 -2
  317. package/dist/rendering/cinematic/CinematicPostProcess.d.ts +6 -6
  318. package/dist/rendering/cinematic/DepthHazePass.d.ts +1 -1
  319. package/dist/rendering/cinematic/EmissivePracticalLightSystem.d.ts +2 -2
  320. package/dist/rendering/cinematic/FilmGrainPass.d.ts +1 -1
  321. package/dist/rendering/cinematic/FogVolumeSystem.d.ts +1 -1
  322. package/dist/rendering/cinematic/GlowCardSystem.d.ts +2 -2
  323. package/dist/rendering/cinematic/RainParticleSystem.d.ts +2 -2
  324. package/dist/rendering/cinematic/VignettePass.d.ts +1 -1
  325. package/dist/rendering/cinematic/WetReflectionApproximation.d.ts +1 -1
  326. package/dist/rendering/cinematic/index.d.ts +14 -14
  327. package/dist/rendering/index.d.ts +230 -230
  328. package/dist/rendering/materials/PhysicalMaterial.d.ts +1 -1
  329. package/dist/rendering/performance/BVH.d.ts +2 -2
  330. package/dist/rendering/performance/Batcher.d.ts +2 -2
  331. package/dist/rendering/performance/FrustumCuller.d.ts +1 -1
  332. package/dist/rendering/performance/Octree.d.ts +1 -1
  333. package/dist/rendering/postprocess/BloomPass.d.ts +1 -1
  334. package/dist/rendering/postprocess/CinematicDiagnostics.d.ts +1 -1
  335. package/dist/rendering/postprocess/ColorGradingPass.d.ts +1 -1
  336. package/dist/rendering/postprocess/DepthOfFieldPass.d.ts +1 -1
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@@ -1,4 +1,4 @@
1
- import { type BloomOptions, type BloomResult, type HdrBloomResult } from "../PostProcessPass";
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+ import { type BloomOptions, type BloomResult, type HdrBloomResult } from "../PostProcessPass.js";
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  export interface ExternalParityBloomEvidence {
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  readonly mode: "ldr" | "hdr";
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  readonly brightPixelCount: number;
@@ -1,4 +1,4 @@
1
- import type { RenderDevice, RenderDeviceCapability } from "../RenderDevice";
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+ import type { RenderDevice, RenderDeviceCapability } from "../RenderDevice.js";
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  export type CinematicCapabilityStatus = "implemented" | "conditional" | "unsupported";
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  export type CinematicCapabilityArea = "postprocess" | "camera" | "timeline";
4
4
  export type CinematicPostProcessEffectId = "bloom" | "fxaa" | "depth-of-field" | "motion-blur" | "ambient-occlusion" | "outline" | "lut" | "film-grain" | "render-layers-aov";
@@ -1,4 +1,4 @@
1
- import { type ColorGradeOptions, type ColorGradeResult } from "../PostProcessPass";
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+ import { type ColorGradeOptions, type ColorGradeResult } from "../PostProcessPass.js";
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  export type ExternalParityColorGradePreset = "catalog-hero" | "material-neutral" | "interior-balanced";
3
3
  export declare function runExternalParityColorGrade(pixels: Uint8Array, width: number, height: number, preset: ExternalParityColorGradePreset, overrides?: ColorGradeOptions): ColorGradeResult;
4
4
  //# sourceMappingURL=ColorGradingPass.d.ts.map
@@ -1,3 +1,3 @@
1
- import { type DepthOfFieldOptions, type DepthOfFieldResult } from "../PostProcessPass";
1
+ import { type DepthOfFieldOptions, type DepthOfFieldResult } from "../PostProcessPass.js";
2
2
  export declare function runExternalParityDepthOfField(pixels: Uint8Array, width: number, height: number, options?: Omit<DepthOfFieldOptions, "depth"> & Pick<Partial<DepthOfFieldOptions>, "depth">): DepthOfFieldResult;
3
3
  //# sourceMappingURL=DepthOfFieldPass.d.ts.map
@@ -1,6 +1,6 @@
1
- import { type BloomOptions, type ChromaticAberrationOptions, type ColorGradeOptions, type DepthOfFieldOptions, type FXAAOptions, type FilmGrainOptions, type MotionBlurOptions, type OutlineOptions, type SSAOOptions, type SSROptions, type TAAOptions, type ToneMappingOptions, type ToneMappingPresetName } from "../PostProcessPass";
2
- import { type RenderDevice, type RenderTarget } from "../RenderDevice";
3
- import { type TextureFormat } from "../Texture";
1
+ import { type BloomOptions, type ChromaticAberrationOptions, type ColorGradeOptions, type DepthOfFieldOptions, type FXAAOptions, type FilmGrainOptions, type MotionBlurOptions, type OutlineOptions, type SSAOOptions, type SSROptions, type TAAOptions, type ToneMappingOptions, type ToneMappingPresetName } from "../PostProcessPass.js";
2
+ import { type RenderDevice, type RenderTarget } from "../RenderDevice.js";
3
+ import { type TextureFormat } from "../Texture.js";
4
4
  export type PostProcessComposerPass = {
5
5
  readonly name: "bloom";
6
6
  readonly options?: BloomOptions;
@@ -1,4 +1,4 @@
1
- import { type DepthTextureBinding, type SSAOOptions, type SSAOResult } from "../PostProcessPass";
1
+ import { type DepthTextureBinding, type SSAOOptions, type SSAOResult } from "../PostProcessPass.js";
2
2
  export declare function createExternalParityDepthBinding(width: number, height: number, data?: Float32Array): DepthTextureBinding;
3
3
  export declare function runExternalParitySSAO(pixels: Uint8Array, width: number, height: number, options?: Omit<SSAOOptions, "depth"> & {
4
4
  readonly depth?: DepthTextureBinding;
@@ -1,11 +1,11 @@
1
- export { PostProcessComposer, createPostProcessCapabilityReport } from "./EffectComposer";
2
- export type { PostProcessCapabilityReport, PostProcessComposerDiagnostics, PostProcessComposerOptions, PostProcessComposerPass, PostProcessComposerRenderOptions, PostProcessUnsupportedEffect } from "./EffectComposer";
3
- export { CINEMATIC_POSTPROCESS_EFFECT_IDS, analyzeCinematicPostprocessClarity, createCinematicDiagnosticsReport } from "./CinematicDiagnostics";
4
- export type { CinematicCapabilityArea, CinematicCapabilityEntry, CinematicCapabilityStatus, CinematicDiagnosticId, CinematicDiagnosticsBackendInfo, CinematicDiagnosticsReport, CinematicPostprocessClarityFinding, CinematicPostprocessClarityFindingId, CinematicPostprocessClarityInput, CinematicPostprocessClarityReport, CinematicPostprocessClaritySeverity, CinematicPostprocessClarityStatus, CinematicPostprocessFrameMetrics, CinematicPostprocessPipelineDescriptor, CinematicPostProcessEffectId } from "./CinematicDiagnostics";
5
- export { createExternalParityBloomEvidence, runExternalParityBloom } from "./BloomPass";
6
- export type { ExternalParityBloomEvidence } from "./BloomPass";
7
- export { runExternalParityColorGrade } from "./ColorGradingPass";
8
- export type { ExternalParityColorGradePreset } from "./ColorGradingPass";
9
- export { runExternalParityDepthOfField } from "./DepthOfFieldPass";
10
- export { createExternalParityDepthBinding, runExternalParitySSAO } from "./SSAOPass";
1
+ export { PostProcessComposer, createPostProcessCapabilityReport } from "./EffectComposer.js";
2
+ export type { PostProcessCapabilityReport, PostProcessComposerDiagnostics, PostProcessComposerOptions, PostProcessComposerPass, PostProcessComposerRenderOptions, PostProcessUnsupportedEffect } from "./EffectComposer.js";
3
+ export { CINEMATIC_POSTPROCESS_EFFECT_IDS, analyzeCinematicPostprocessClarity, createCinematicDiagnosticsReport } from "./CinematicDiagnostics.js";
4
+ export type { CinematicCapabilityArea, CinematicCapabilityEntry, CinematicCapabilityStatus, CinematicDiagnosticId, CinematicDiagnosticsBackendInfo, CinematicDiagnosticsReport, CinematicPostprocessClarityFinding, CinematicPostprocessClarityFindingId, CinematicPostprocessClarityInput, CinematicPostprocessClarityReport, CinematicPostprocessClaritySeverity, CinematicPostprocessClarityStatus, CinematicPostprocessFrameMetrics, CinematicPostprocessPipelineDescriptor, CinematicPostProcessEffectId } from "./CinematicDiagnostics.js";
5
+ export { createExternalParityBloomEvidence, runExternalParityBloom } from "./BloomPass.js";
6
+ export type { ExternalParityBloomEvidence } from "./BloomPass.js";
7
+ export { runExternalParityColorGrade } from "./ColorGradingPass.js";
8
+ export type { ExternalParityColorGradePreset } from "./ColorGradingPass.js";
9
+ export { runExternalParityDepthOfField } from "./DepthOfFieldPass.js";
10
+ export { createExternalParityDepthBinding, runExternalParitySSAO } from "./SSAOPass.js";
11
11
  //# sourceMappingURL=index.d.ts.map
@@ -1,4 +1,4 @@
1
- import { type CameraFrameBounds, type PerspectiveCameraFrame } from "../CameraFraming";
1
+ import { type CameraFrameBounds, type PerspectiveCameraFrame } from "../CameraFraming.js";
2
2
  export interface ProductionAnimationMetadataInput {
3
3
  readonly assetId: string;
4
4
  readonly animationCount: number;
@@ -1,7 +1,7 @@
1
- import { generateRgba16fSpecularPrefilterMipLevels, type EnvironmentMapResourceSet, type LinearHdrEnvironmentMapSource } from "../EnvironmentMapResources";
2
- import type { EnvironmentLightingOptions } from "../ForwardPass";
3
- import { Texture } from "../Texture";
4
- import { type CubemapPMREMResources, type CubemapPMREMShaderContract } from "./environment/PMREMGenerator";
1
+ import { generateRgba16fSpecularPrefilterMipLevels, type EnvironmentMapResourceSet, type LinearHdrEnvironmentMapSource } from "../EnvironmentMapResources.js";
2
+ import type { EnvironmentLightingOptions } from "../ForwardPass.js";
3
+ import { Texture } from "../Texture.js";
4
+ import { type CubemapPMREMResources, type CubemapPMREMShaderContract } from "./environment/PMREMGenerator.js";
5
5
  export type ProductionToneMappingOperator = "aces" | "filmic" | "linear" | "reinhard";
6
6
  export interface ProductionToneMappingPolicy {
7
7
  readonly operator: ProductionToneMappingOperator;
@@ -1,5 +1,5 @@
1
- import type { RenderSource, RendererPostProcessOptions, RendererShadowOptions } from "../Renderer";
2
- import type { ProductionRenderProof } from "./ProductionRendererTypes";
1
+ import type { RenderSource, RendererPostProcessOptions, RendererShadowOptions } from "../Renderer.js";
2
+ import type { ProductionRenderProof } from "./ProductionRendererTypes.js";
3
3
  export interface ProductionEffectsOptions {
4
4
  readonly shadow?: RendererShadowOptions | boolean;
5
5
  readonly postprocess?: RendererPostProcessOptions | boolean;
@@ -1,5 +1,5 @@
1
- import type { CameraLike, RenderSource } from "../Renderer";
2
- import type { RenderDeviceDiagnostics } from "../RenderDevice";
1
+ import type { CameraLike, RenderSource } from "../Renderer.js";
2
+ import type { RenderDeviceDiagnostics } from "../RenderDevice.js";
3
3
  export type ProductionRendererBackend = "webgl2" | "webgpu";
4
4
  export type ProductionRendererFeatureState = "supported" | "partial" | "blocked";
5
5
  export interface ProductionRendererFeature {
@@ -1,6 +1,6 @@
1
- import { type ProductionWebGL2RendererOptions } from './ProductionWebGL2Renderer';
2
- import type { RenderDeviceDiagnostics } from "../RenderDevice";
3
- import type { ProductionRendererBackend, ProductionRenderProof, ProductionRendererFeature, ProductionRendererInput, CurrentRoutesProductionRenderer, RuntimeParityFrameRenderResult } from './ProductionRendererTypes';
1
+ import { type ProductionWebGL2RendererOptions } from './ProductionWebGL2Renderer.js';
2
+ import type { RenderDeviceDiagnostics } from "../RenderDevice.js";
3
+ import type { ProductionRendererBackend, ProductionRenderProof, ProductionRendererFeature, ProductionRendererInput, CurrentRoutesProductionRenderer, RuntimeParityFrameRenderResult } from './ProductionRendererTypes.js';
4
4
  export interface ProductionRuntimeRendererOptions extends ProductionWebGL2RendererOptions {
5
5
  readonly backend?: ProductionRuntimeRendererBackendPreference;
6
6
  }
@@ -1,6 +1,6 @@
1
- import { type RendererOptions } from "../Renderer";
2
- import type { RenderDeviceDiagnostics } from "../RenderDevice";
3
- import { type ProductionPixelMetrics, type ProductionRenderProof, type ProductionRendererFeature, type ProductionRendererInput, type CurrentRoutesProductionRenderer, type RuntimeParityFrameRenderResult } from "./ProductionRendererTypes";
1
+ import { type RendererOptions } from "../Renderer.js";
2
+ import type { RenderDeviceDiagnostics } from "../RenderDevice.js";
3
+ import { type ProductionPixelMetrics, type ProductionRenderProof, type ProductionRendererFeature, type ProductionRendererInput, type CurrentRoutesProductionRenderer, type RuntimeParityFrameRenderResult } from "./ProductionRendererTypes.js";
4
4
  export interface ProductionWebGL2RendererOptions extends Omit<RendererOptions, "backend"> {
5
5
  readonly canvas: HTMLCanvasElement | OffscreenCanvas;
6
6
  readonly width: number;
@@ -47,7 +47,7 @@ export declare function summarizeProductionWebGL2Proof(proof: ProductionRenderPr
47
47
  };
48
48
  export declare function summarizeProductionProductionProof(proof: ProductionRenderProof): {
49
49
  pass: boolean;
50
- backend: import("./ProductionRendererTypes").ProductionRendererBackend;
50
+ backend: import("./ProductionRendererTypes.js").ProductionRendererBackend;
51
51
  missing: ("pixel-readback" | "real-webgl2-context" | "no-canvas2d-proof" | "no-mock-device" | "imported-gltf-render-source" | "pbr-materials" | "texture-upload-diagnostics" | "render-target-diagnostics" | "draw-call-diagnostics" | "hdr-ibl-ready" | "real-webgpu-context" | "native-webgpu-render-pipeline" | "native-webgpu-sampled-textures" | "native-webgpu-texture-readback" | "native-webgpu-pbr-submissions")[];
52
52
  drawCalls: number;
53
53
  liveTextures: number;
@@ -1,7 +1,7 @@
1
- import { type RendererOptions } from "../Renderer";
2
- import type { RenderDeviceDiagnostics } from "../RenderDevice";
3
- import { type ProductionWebGL2RendererOptions } from "./ProductionWebGL2Renderer";
4
- import type { ProductionPixelMetrics, ProductionProductionRenderer, ProductionRenderProof, ProductionRendererFeature, ProductionRendererInput, RuntimeParityFrameRenderResult } from "./ProductionRendererTypes";
1
+ import { type RendererOptions } from "../Renderer.js";
2
+ import type { RenderDeviceDiagnostics } from "../RenderDevice.js";
3
+ import { type ProductionWebGL2RendererOptions } from "./ProductionWebGL2Renderer.js";
4
+ import type { ProductionPixelMetrics, ProductionProductionRenderer, ProductionRenderProof, ProductionRendererFeature, ProductionRendererInput, RuntimeParityFrameRenderResult } from "./ProductionRendererTypes.js";
5
5
  export type ProductionWebGPUStatus = "available" | "unavailable" | "blocked";
6
6
  export interface ProductionWebGPURendererOptions extends Omit<RendererOptions, "backend"> {
7
7
  readonly canvas?: HTMLCanvasElement | OffscreenCanvas;
@@ -1,6 +1,6 @@
1
- import type { RenderSource } from "../Renderer";
2
- import { Texture } from "../Texture";
3
- import type { ProductionRendererInput, RuntimeParityTransmissionBackdropCaptureOptions } from "./ProductionRendererTypes";
1
+ import type { RenderSource } from "../Renderer.js";
2
+ import { Texture } from "../Texture.js";
3
+ import type { ProductionRendererInput, RuntimeParityTransmissionBackdropCaptureOptions } from "./ProductionRendererTypes.js";
4
4
  export declare function normalizeTransmissionBackdropCapture(options: ProductionRendererInput["transmissionBackdropCapture"]): Required<RuntimeParityTransmissionBackdropCaptureOptions> | null;
5
5
  export declare function bindTransmissionBackdropCapture(source: RenderSource, texture: Texture, options: Required<RuntimeParityTransmissionBackdropCaptureOptions>): number;
6
6
  export interface TransmissionBackdropSource {
@@ -1,4 +1,4 @@
1
- import type { ProductionRenderProof, ProductionRendererBackend, ProductionRendererFeature, ProductionRendererInput } from '../ProductionRendererTypes';
1
+ import type { ProductionRenderProof, ProductionRendererBackend, ProductionRendererFeature, ProductionRendererInput } from '../ProductionRendererTypes.js';
2
2
  export interface RendererBackendDiagnostics {
3
3
  readonly backend: ProductionRendererBackend;
4
4
  readonly contextType: string;
@@ -1,6 +1,6 @@
1
- import { type ProductionWebGL2RendererOptions } from '../ProductionWebGL2Renderer';
2
- import type { ProductionRenderProof, ProductionRendererFeature, ProductionRendererInput } from "../ProductionRendererTypes";
3
- import type { RendererBackend, RendererBackendDiagnostics } from './RendererBackend';
1
+ import { type ProductionWebGL2RendererOptions } from '../ProductionWebGL2Renderer.js';
2
+ import type { ProductionRenderProof, ProductionRendererFeature, ProductionRendererInput } from "../ProductionRendererTypes.js";
3
+ import type { RendererBackend, RendererBackendDiagnostics } from './RendererBackend.js';
4
4
  export declare class WebGL2RendererBackend implements RendererBackend {
5
5
  private readonly renderer;
6
6
  readonly backend: "webgl2";
@@ -1,4 +1,4 @@
1
- import { type ProductionWebGPULike, type ProductionWebGPUReport } from '../ProductionWebGPURenderer';
1
+ import { type ProductionWebGPULike, type ProductionWebGPUReport } from '../ProductionWebGPURenderer.js';
2
2
  export interface WebGPURendererBackendOptions {
3
3
  readonly navigatorGpu?: ProductionWebGPULike | null;
4
4
  readonly userAgent?: string;
@@ -1,2 +1,2 @@
1
- export * from "../../../WebGL2StateCache";
1
+ export * from "../../../WebGL2StateCache.js";
2
2
  //# sourceMappingURL=WebGL2StateCache.d.ts.map
@@ -1,4 +1,4 @@
1
- import type { ProductionPixelMetrics } from '../ProductionRendererTypes';
1
+ import type { ProductionPixelMetrics } from '../ProductionRendererTypes.js';
2
2
  export interface FrameCapture {
3
3
  readonly path: string;
4
4
  readonly backend: string;
@@ -1,5 +1,5 @@
1
- import type { EnvironmentLightingOptions } from "../../ForwardPass";
2
- import { parseProductionRadianceHDR, type ProductionEnvironmentLightingResources, type ProductionPbrHdrPipeline, type ProductionPbrHdrPipelineOptions, type ProductionRadianceHDR } from "../PBRHDRPipeline";
1
+ import type { EnvironmentLightingOptions } from "../../ForwardPass.js";
2
+ import { parseProductionRadianceHDR, type ProductionEnvironmentLightingResources, type ProductionPbrHdrPipeline, type ProductionPbrHdrPipelineOptions, type ProductionRadianceHDR } from "../PBRHDRPipeline.js";
3
3
  export interface ProductionHdrEnvironmentLoaderOptions extends Omit<ProductionPbrHdrPipelineOptions, "id" | "label"> {
4
4
  readonly id?: string;
5
5
  readonly label?: string;
@@ -1,4 +1,4 @@
1
- import type { LinearHdrEnvironmentMapSource } from "../../EnvironmentMapResources";
1
+ import type { LinearHdrEnvironmentMapSource } from "../../EnvironmentMapResources.js";
2
2
  export type PMREMCubeFace = "px" | "nx" | "py" | "ny" | "pz" | "nz";
3
3
  export interface PMREMLevel {
4
4
  readonly mip: number;
@@ -1,4 +1,4 @@
1
- import type { RenderPass } from './RenderPass';
1
+ import type { RenderPass } from './RenderPass.js';
2
2
  export declare class FrameGraph {
3
3
  private readonly passes;
4
4
  addPass(pass: RenderPass): this;
@@ -1,4 +1,4 @@
1
- import { Geometry } from "../../Geometry";
1
+ import { Geometry } from "../../Geometry.js";
2
2
  export interface ProjectedDecalTriangleMesh {
3
3
  readonly positions: readonly (readonly [number, number, number])[];
4
4
  readonly normals?: readonly (readonly [number, number, number])[];
@@ -1,75 +1,75 @@
1
- export { ProductionWebGL2Renderer, analyzePixels, summarizeProductionProductionProof, summarizeProductionWebGL2Proof } from "./ProductionWebGL2Renderer";
2
- export { bindTransmissionBackdropCapture, createSceneColorMipLevels, createTransmissionBackdropSource, normalizeTransmissionBackdropCapture } from "./TransmissionBackdropCapture";
3
- export type { TransmissionBackdropSource } from "./TransmissionBackdropCapture";
4
- export type { ProductionWebGL2RendererOptions } from "./ProductionWebGL2Renderer";
5
- export { createProductionEnvironmentLightingResources, createProductionPbrHdrPipelineFromRadiance, createProductionToneMappingPolicy, parseProductionRadianceHDR } from "./PBRHDRPipeline";
6
- export { createProductionEffectsRenderSource, summarizeProductionEffectsProof } from "./ProductionEffectsPipeline";
7
- export { ProductionWebGPURenderer, createProductionWebGPUReport, createProductionWebGPUReadinessReport } from "./ProductionWebGPURenderer";
8
- export { createProductionOrbitControlPreset, summarizeProductionAnimationWorkflow } from "./AnimationControlsPipeline";
9
- export type { ProductionEnvironmentLightingResources, ProductionPbrHdrPipeline, ProductionPbrHdrPipelineOptions, ProductionRadianceHDR, ProductionToneMappingOperator, ProductionToneMappingPolicy } from "./PBRHDRPipeline";
10
- export type { ProductionEffectsOptions, ProductionEffectsSummary } from "./ProductionEffectsPipeline";
11
- export type { ProductionWebGPUAdapterLike, ProductionWebGPULike, ProductionWebGPUReport, ProductionWebGPUStatus, ProductionWebGPUReadinessItem, ProductionWebGPUReadinessReport, ProductionWebGPURendererOptions } from "./ProductionWebGPURenderer";
12
- export type { ProductionAnimationMetadataInput, ProductionAnimationWorkflowSummary, ProductionOrbitControlPreset } from "./AnimationControlsPipeline";
13
- export { PRODUCTION_WEBGL2_REQUIRED_FEATURES, RUNTIME_PARITY_WEBGPU_REQUIRED_FEATURES } from "./ProductionRendererTypes";
14
- export type { ProductionImportedAssetRenderMetadata, ProductionPixelMetrics, ProductionProductionRenderer, ProductionRenderProof, ProductionRendererBackend, ProductionRendererFeature, ProductionRendererFeatureState, ProductionRendererInput, RuntimeParityFrameRenderResult, RuntimeParityTransmissionBackdropCaptureOptions, RuntimeParityTransmissionBackdropCaptureProof } from "./ProductionRendererTypes";
15
- export * from "./ProductionRuntimeRenderer";
16
- export * from "./backends/RendererBackend";
17
- export * from "./backends/WebGL2RendererBackend";
18
- export * from "./backends/WebGPURendererBackend";
19
- export * from "./framegraph/FrameGraph";
20
- export * from "./framegraph/RenderPass";
21
- export * from "./resources/GPUBuffer";
22
- export * from "./resources/GPUTexture";
23
- export * from "./resources/RenderTarget";
24
- export * from "./resources/ResourceCache";
25
- export * from "./scene/RenderableScene";
26
- export * from "./scene/RenderableMesh";
27
- export * from "./scene/RenderablePrimitive";
28
- export * from "./scene/Camera";
29
- export * from "./scene/Lights";
30
- export * from "./materials/PBRMaterial";
31
- export * from "./materials/PBRShaderFeatures";
32
- export * from "./materials/MaterialCompiler";
33
- export * from "./materials/MaterialTextureBindings";
34
- export * from "./materials/GLTFMaterialAdapter";
35
- export * from "./materials/GLTFPBRMaterialAdapter";
36
- export * from "./shaders/ShaderProgramLibrary";
37
- export * from "./environment/HDRLoader";
38
- export * from "./environment/PMREMGenerator";
39
- export * from "./environment/EnvironmentMap";
40
- export * from "./geometry/ProjectedDecalGeometry";
41
- export * from "./passes/DepthPrepass";
42
- export * from "./passes/ShadowPass";
43
- export * from "./passes/ContactShadowPass";
44
- export * from "./passes/OpaquePass";
45
- export * from "./passes/TransparentPass";
46
- export * from "./passes/SkyboxPass";
47
- export * from "./passes/ToneMappingPass";
48
- export * from "./postprocess/ProductionEffectComposer";
49
- export * from "./postprocess/ProductionPostProcessTypes";
50
- export * from "./postprocess/BloomPass";
51
- export * from "./postprocess/SSAOPass";
52
- export * from "./postprocess/DOFPass";
53
- export * from "./postprocess/FXAAPass";
54
- export * from "./postprocess/ColorGradingPass";
55
- export * from "./animation/SkinningRenderer";
56
- export * from "./animation/MorphTargetRenderer";
57
- export * from "./diagnostics/FrameCapture";
58
- export * from "./diagnostics/RendererStats";
59
- export * from "./diagnostics/GPUCapabilities";
60
- export * from "./lights/LightManager";
61
- export * from "./lights/ShadowMapRenderer";
62
- export * from "./color/ColorManagement";
63
- export * from "./color/ToneMapping";
64
- export * from "./backends/webgl2/WebGL2Shader";
65
- export * from "./backends/webgl2/WebGL2Buffer";
66
- export * from "./backends/webgl2/WebGL2Texture";
67
- export * from "./backends/webgl2/WebGL2RenderTarget";
68
- export * from "./backends/webgl2/WebGL2StateCache";
69
- export * from "./backends/webgl2/WebGL2Capabilities";
70
- export * from "./backends/webgpu/WebGPUShader";
71
- export * from "./backends/webgpu/WebGPUBuffer";
72
- export * from "./backends/webgpu/WebGPUTexture";
73
- export * from "./backends/webgpu/WebGPURenderTarget";
74
- export * from "./backends/webgpu/WebGPUCapabilities";
1
+ export { ProductionWebGL2Renderer, analyzePixels, summarizeProductionProductionProof, summarizeProductionWebGL2Proof } from "./ProductionWebGL2Renderer.js";
2
+ export { bindTransmissionBackdropCapture, createSceneColorMipLevels, createTransmissionBackdropSource, normalizeTransmissionBackdropCapture } from "./TransmissionBackdropCapture.js";
3
+ export type { TransmissionBackdropSource } from "./TransmissionBackdropCapture.js";
4
+ export type { ProductionWebGL2RendererOptions } from "./ProductionWebGL2Renderer.js";
5
+ export { createProductionEnvironmentLightingResources, createProductionPbrHdrPipelineFromRadiance, createProductionToneMappingPolicy, parseProductionRadianceHDR } from "./PBRHDRPipeline.js";
6
+ export { createProductionEffectsRenderSource, summarizeProductionEffectsProof } from "./ProductionEffectsPipeline.js";
7
+ export { ProductionWebGPURenderer, createProductionWebGPUReport, createProductionWebGPUReadinessReport } from "./ProductionWebGPURenderer.js";
8
+ export { createProductionOrbitControlPreset, summarizeProductionAnimationWorkflow } from "./AnimationControlsPipeline.js";
9
+ export type { ProductionEnvironmentLightingResources, ProductionPbrHdrPipeline, ProductionPbrHdrPipelineOptions, ProductionRadianceHDR, ProductionToneMappingOperator, ProductionToneMappingPolicy } from "./PBRHDRPipeline.js";
10
+ export type { ProductionEffectsOptions, ProductionEffectsSummary } from "./ProductionEffectsPipeline.js";
11
+ export type { ProductionWebGPUAdapterLike, ProductionWebGPULike, ProductionWebGPUReport, ProductionWebGPUStatus, ProductionWebGPUReadinessItem, ProductionWebGPUReadinessReport, ProductionWebGPURendererOptions } from "./ProductionWebGPURenderer.js";
12
+ export type { ProductionAnimationMetadataInput, ProductionAnimationWorkflowSummary, ProductionOrbitControlPreset } from "./AnimationControlsPipeline.js";
13
+ export { PRODUCTION_WEBGL2_REQUIRED_FEATURES, RUNTIME_PARITY_WEBGPU_REQUIRED_FEATURES } from "./ProductionRendererTypes.js";
14
+ export type { ProductionImportedAssetRenderMetadata, ProductionPixelMetrics, ProductionProductionRenderer, ProductionRenderProof, ProductionRendererBackend, ProductionRendererFeature, ProductionRendererFeatureState, ProductionRendererInput, RuntimeParityFrameRenderResult, RuntimeParityTransmissionBackdropCaptureOptions, RuntimeParityTransmissionBackdropCaptureProof } from "./ProductionRendererTypes.js";
15
+ export * from "./ProductionRuntimeRenderer.js";
16
+ export * from "./backends/RendererBackend.js";
17
+ export * from "./backends/WebGL2RendererBackend.js";
18
+ export * from "./backends/WebGPURendererBackend.js";
19
+ export * from "./framegraph/FrameGraph.js";
20
+ export * from "./framegraph/RenderPass.js";
21
+ export * from "./resources/GPUBuffer.js";
22
+ export * from "./resources/GPUTexture.js";
23
+ export * from "./resources/RenderTarget.js";
24
+ export * from "./resources/ResourceCache.js";
25
+ export * from "./scene/RenderableScene.js";
26
+ export * from "./scene/RenderableMesh.js";
27
+ export * from "./scene/RenderablePrimitive.js";
28
+ export * from "./scene/Camera.js";
29
+ export * from "./scene/Lights.js";
30
+ export * from "./materials/PBRMaterial.js";
31
+ export * from "./materials/PBRShaderFeatures.js";
32
+ export * from "./materials/MaterialCompiler.js";
33
+ export * from "./materials/MaterialTextureBindings.js";
34
+ export * from "./materials/GLTFMaterialAdapter.js";
35
+ export * from "./materials/GLTFPBRMaterialAdapter.js";
36
+ export * from "./shaders/ShaderProgramLibrary.js";
37
+ export * from "./environment/HDRLoader.js";
38
+ export * from "./environment/PMREMGenerator.js";
39
+ export * from "./environment/EnvironmentMap.js";
40
+ export * from "./geometry/ProjectedDecalGeometry.js";
41
+ export * from "./passes/DepthPrepass.js";
42
+ export * from "./passes/ShadowPass.js";
43
+ export * from "./passes/ContactShadowPass.js";
44
+ export * from "./passes/OpaquePass.js";
45
+ export * from "./passes/TransparentPass.js";
46
+ export * from "./passes/SkyboxPass.js";
47
+ export * from "./passes/ToneMappingPass.js";
48
+ export * from "./postprocess/ProductionEffectComposer.js";
49
+ export * from "./postprocess/ProductionPostProcessTypes.js";
50
+ export * from "./postprocess/BloomPass.js";
51
+ export * from "./postprocess/SSAOPass.js";
52
+ export * from "./postprocess/DOFPass.js";
53
+ export * from "./postprocess/FXAAPass.js";
54
+ export * from "./postprocess/ColorGradingPass.js";
55
+ export * from "./animation/SkinningRenderer.js";
56
+ export * from "./animation/MorphTargetRenderer.js";
57
+ export * from "./diagnostics/FrameCapture.js";
58
+ export * from "./diagnostics/RendererStats.js";
59
+ export * from "./diagnostics/GPUCapabilities.js";
60
+ export * from "./lights/LightManager.js";
61
+ export * from "./lights/ShadowMapRenderer.js";
62
+ export * from "./color/ColorManagement.js";
63
+ export * from "./color/ToneMapping.js";
64
+ export * from "./backends/webgl2/WebGL2Shader.js";
65
+ export * from "./backends/webgl2/WebGL2Buffer.js";
66
+ export * from "./backends/webgl2/WebGL2Texture.js";
67
+ export * from "./backends/webgl2/WebGL2RenderTarget.js";
68
+ export * from "./backends/webgl2/WebGL2StateCache.js";
69
+ export * from "./backends/webgl2/WebGL2Capabilities.js";
70
+ export * from "./backends/webgpu/WebGPUShader.js";
71
+ export * from "./backends/webgpu/WebGPUBuffer.js";
72
+ export * from "./backends/webgpu/WebGPUTexture.js";
73
+ export * from "./backends/webgpu/WebGPURenderTarget.js";
74
+ export * from "./backends/webgpu/WebGPUCapabilities.js";
75
75
  //# sourceMappingURL=index.d.ts.map
@@ -1,4 +1,4 @@
1
- import type { Light } from '../scene/Lights';
1
+ import type { Light } from '../scene/Lights.js';
2
2
  export declare class LightManager {
3
3
  private readonly lights;
4
4
  add(light: Light): void;
@@ -1,4 +1,4 @@
1
- import type { Light } from '../scene/Lights';
1
+ import type { Light } from '../scene/Lights.js';
2
2
  export interface ShadowMapPlan {
3
3
  readonly lightId: string;
4
4
  readonly resolution: number;
@@ -1,4 +1,4 @@
1
- import type { PBRMaterial } from './PBRMaterial';
1
+ import type { PBRMaterial } from './PBRMaterial.js';
2
2
  export interface GLTFMaterialLike {
3
3
  readonly name?: string;
4
4
  readonly alphaMode?: 'OPAQUE' | 'MASK' | 'BLEND';
@@ -1,3 +1,3 @@
1
- export { adaptGLTFMaterial as adaptGLTFPBRMaterial } from './GLTFMaterialAdapter';
2
- export type { GLTFMaterialLike } from './GLTFMaterialAdapter';
1
+ export { adaptGLTFMaterial as adaptGLTFPBRMaterial } from './GLTFMaterialAdapter.js';
2
+ export type { GLTFMaterialLike } from './GLTFMaterialAdapter.js';
3
3
  //# sourceMappingURL=GLTFPBRMaterialAdapter.d.ts.map
@@ -1,5 +1,5 @@
1
- import type { PBRMaterial } from './PBRMaterial';
2
- import type { PBRShaderFeatures } from './PBRShaderFeatures';
1
+ import type { PBRMaterial } from './PBRMaterial.js';
2
+ import type { PBRShaderFeatures } from './PBRShaderFeatures.js';
3
3
  export interface CompiledMaterialProgram {
4
4
  readonly key: string;
5
5
  readonly defines: readonly string[];
@@ -1,4 +1,4 @@
1
- import type { PBRMaterial } from './PBRMaterial';
1
+ import type { PBRMaterial } from './PBRMaterial.js';
2
2
  export interface MaterialTextureBinding {
3
3
  readonly slot: keyof PBRMaterial['textures'];
4
4
  readonly textureId: string;
@@ -1,4 +1,4 @@
1
- import type { RenderItem } from "../../ForwardPass";
1
+ import type { RenderItem } from "../../ForwardPass.js";
2
2
  export interface ContactShadowBounds {
3
3
  readonly min: readonly [number, number, number];
4
4
  readonly max: readonly [number, number, number];
@@ -1,4 +1,4 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
1
+ import type { RenderPass } from '../framegraph/RenderPass.js';
2
2
  export declare class DepthPrepass implements RenderPass {
3
3
  readonly id = "DepthPrepass";
4
4
  readonly kind: "depth";
@@ -1,4 +1,4 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
1
+ import type { RenderPass } from '../framegraph/RenderPass.js';
2
2
  export declare class OpaquePass implements RenderPass {
3
3
  readonly id = "OpaquePass";
4
4
  readonly kind: "opaque";
@@ -1,4 +1,4 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
1
+ import type { RenderPass } from '../framegraph/RenderPass.js';
2
2
  export declare class ShadowPass implements RenderPass {
3
3
  readonly id = "ShadowPass";
4
4
  readonly kind: "shadow";
@@ -1,4 +1,4 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
1
+ import type { RenderPass } from '../framegraph/RenderPass.js';
2
2
  export declare class SkyboxPass implements RenderPass {
3
3
  readonly id = "SkyboxPass";
4
4
  readonly kind: "skybox";
@@ -1,4 +1,4 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
1
+ import type { RenderPass } from '../framegraph/RenderPass.js';
2
2
  export declare class ToneMappingPass implements RenderPass {
3
3
  readonly id = "ToneMappingPass";
4
4
  readonly kind: "postprocess";
@@ -1,4 +1,4 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
1
+ import type { RenderPass } from '../framegraph/RenderPass.js';
2
2
  export declare class TransparentPass implements RenderPass {
3
3
  readonly id = "TransparentPass";
4
4
  readonly kind: "transparent";
@@ -1,5 +1,5 @@
1
- import { type BloomOptions, type BloomResult } from "../../PostProcessPass";
2
- import { type ProductionPostProcessInput, type ProductionPostProcessOutput, type ProductionPostProcessPass } from "./ProductionPostProcessTypes";
1
+ import { type BloomOptions, type BloomResult } from "../../PostProcessPass.js";
2
+ import { type ProductionPostProcessInput, type ProductionPostProcessOutput, type ProductionPostProcessPass } from "./ProductionPostProcessTypes.js";
3
3
  export interface BloomPassOptions extends BloomOptions {
4
4
  readonly enabled?: boolean;
5
5
  }
@@ -1,5 +1,5 @@
1
- import { type ColorGradeOptions, type ColorGradeResult } from "../../PostProcessPass";
2
- import { type ProductionPostProcessInput, type ProductionPostProcessOutput, type ProductionPostProcessPass } from "./ProductionPostProcessTypes";
1
+ import { type ColorGradeOptions, type ColorGradeResult } from "../../PostProcessPass.js";
2
+ import { type ProductionPostProcessInput, type ProductionPostProcessOutput, type ProductionPostProcessPass } from "./ProductionPostProcessTypes.js";
3
3
  export interface ColorGradingPassOptions extends ColorGradeOptions {
4
4
  readonly enabled?: boolean;
5
5
  readonly intensity?: number;
@@ -1,5 +1,5 @@
1
- import { type DepthOfFieldOptions, type DepthOfFieldResult } from "../../PostProcessPass";
2
- import { type ProductionPostProcessInput, type ProductionPostProcessOutput, type ProductionPostProcessPass } from "./ProductionPostProcessTypes";
1
+ import { type DepthOfFieldOptions, type DepthOfFieldResult } from "../../PostProcessPass.js";
2
+ import { type ProductionPostProcessInput, type ProductionPostProcessOutput, type ProductionPostProcessPass } from "./ProductionPostProcessTypes.js";
3
3
  export interface DOFPassOptions extends DepthOfFieldOptions {
4
4
  readonly enabled?: boolean;
5
5
  readonly intensity?: number;
@@ -1,5 +1,5 @@
1
- import { type FXAAOptions, type FXAAResult } from "../../PostProcessPass";
2
- import { type ProductionPostProcessInput, type ProductionPostProcessOutput, type ProductionPostProcessPass } from "./ProductionPostProcessTypes";
1
+ import { type FXAAOptions, type FXAAResult } from "../../PostProcessPass.js";
2
+ import { type ProductionPostProcessInput, type ProductionPostProcessOutput, type ProductionPostProcessPass } from "./ProductionPostProcessTypes.js";
3
3
  export interface FXAAPassOptions extends FXAAOptions {
4
4
  readonly enabled?: boolean;
5
5
  readonly intensity?: number;
@@ -1,4 +1,4 @@
1
- import { type ProductionPostProcessInput, type ProductionPostProcessOutput, type ProductionPostProcessPass } from "./ProductionPostProcessTypes";
1
+ import { type ProductionPostProcessInput, type ProductionPostProcessOutput, type ProductionPostProcessPass } from "./ProductionPostProcessTypes.js";
2
2
  export interface ProductionEffectComposerOptions {
3
3
  readonly enabled?: boolean;
4
4
  readonly intensity?: number;
@@ -1,4 +1,4 @@
1
- import type { DepthTextureBinding, PostProcessColorSpace, ToneMappingOperator } from "../../PostProcessPass";
1
+ import type { DepthTextureBinding, PostProcessColorSpace, ToneMappingOperator } from "../../PostProcessPass.js";
2
2
  export interface ProductionPostProcessInput {
3
3
  readonly width: number;
4
4
  readonly height: number;
@@ -1,5 +1,5 @@
1
- import { type SSAOOptions, type SSAOResult } from "../../PostProcessPass";
2
- import { type ProductionPostProcessInput, type ProductionPostProcessOutput, type ProductionPostProcessPass } from "./ProductionPostProcessTypes";
1
+ import { type SSAOOptions, type SSAOResult } from "../../PostProcessPass.js";
2
+ import { type ProductionPostProcessInput, type ProductionPostProcessOutput, type ProductionPostProcessPass } from "./ProductionPostProcessTypes.js";
3
3
  export interface SSAOPassOptions extends SSAOOptions {
4
4
  readonly enabled?: boolean;
5
5
  }
@@ -1,4 +1,4 @@
1
- import type { GPUTexture } from './GPUTexture';
1
+ import type { GPUTexture } from './GPUTexture.js';
2
2
  export interface RenderTargetDescriptor {
3
3
  readonly label: string;
4
4
  readonly color: GPUTexture;
@@ -1,4 +1,4 @@
1
- import type { RenderablePrimitive } from './RenderablePrimitive';
1
+ import type { RenderablePrimitive } from './RenderablePrimitive.js';
2
2
  export interface RenderableMesh {
3
3
  readonly id: string;
4
4
  readonly name: string;
@@ -1,6 +1,6 @@
1
- import type { Camera } from './Camera';
2
- import type { Light } from './Lights';
3
- import type { RenderableMesh } from './RenderableMesh';
1
+ import type { Camera } from './Camera.js';
2
+ import type { Light } from './Lights.js';
3
+ import type { RenderableMesh } from './RenderableMesh.js';
4
4
  export interface RenderableScene {
5
5
  readonly id: string;
6
6
  readonly meshes: readonly RenderableMesh[];
@@ -1,4 +1,4 @@
1
- import { type ShadowAtlasLayout, type ShadowFilterKernel } from "../ShadowMap";
1
+ import { type ShadowAtlasLayout, type ShadowFilterKernel } from "../ShadowMap.js";
2
2
  export interface ExternalParityCascadeDescriptor {
3
3
  readonly index: number;
4
4
  readonly near: number;