@asciiz/atoolkit 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/ReadMe.md +198 -0
- package/dist/acircuit/chip.d.ts +46 -0
- package/dist/acircuit/chip.d.ts.map +1 -0
- package/dist/acircuit/chip.js +104 -0
- package/dist/acircuit/chip.js.map +1 -0
- package/dist/acircuit/circuit.d.ts +86 -0
- package/dist/acircuit/circuit.d.ts.map +1 -0
- package/dist/acircuit/circuit.js +606 -0
- package/dist/acircuit/circuit.js.map +1 -0
- package/dist/acircuit/composite.d.ts +32 -0
- package/dist/acircuit/composite.d.ts.map +1 -0
- package/dist/acircuit/composite.js +88 -0
- package/dist/acircuit/composite.js.map +1 -0
- package/dist/acircuit/index.d.ts +7 -0
- package/dist/acircuit/index.d.ts.map +1 -0
- package/dist/acircuit/index.js +6 -0
- package/dist/acircuit/index.js.map +1 -0
- package/dist/acircuit/socket.d.ts +20 -0
- package/dist/acircuit/socket.d.ts.map +1 -0
- package/dist/acircuit/socket.js +23 -0
- package/dist/acircuit/socket.js.map +1 -0
- package/dist/acircuit/types.d.ts +94 -0
- package/dist/acircuit/types.d.ts.map +1 -0
- package/dist/acircuit/types.js +2 -0
- package/dist/acircuit/types.js.map +1 -0
- package/dist/acircuit/wire.d.ts +26 -0
- package/dist/acircuit/wire.d.ts.map +1 -0
- package/dist/acircuit/wire.js +23 -0
- package/dist/acircuit/wire.js.map +1 -0
- package/dist/adiag/bus.d.ts +65 -0
- package/dist/adiag/bus.d.ts.map +1 -0
- package/dist/adiag/bus.js +225 -0
- package/dist/adiag/bus.js.map +1 -0
- package/dist/adiag/index.d.ts +3 -0
- package/dist/adiag/index.d.ts.map +1 -0
- package/dist/adiag/index.js +2 -0
- package/dist/adiag/index.js.map +1 -0
- package/dist/aecs/ComponentSet.d.ts +33 -0
- package/dist/aecs/ComponentSet.d.ts.map +1 -0
- package/dist/aecs/ComponentSet.js +127 -0
- package/dist/aecs/ComponentSet.js.map +1 -0
- package/dist/aecs/Entity.d.ts +43 -0
- package/dist/aecs/Entity.d.ts.map +1 -0
- package/dist/aecs/Entity.js +82 -0
- package/dist/aecs/Entity.js.map +1 -0
- package/dist/aecs/FloatSet.d.ts +34 -0
- package/dist/aecs/FloatSet.d.ts.map +1 -0
- package/dist/aecs/FloatSet.js +147 -0
- package/dist/aecs/FloatSet.js.map +1 -0
- package/dist/aecs/Query.d.ts +90 -0
- package/dist/aecs/Query.d.ts.map +1 -0
- package/dist/aecs/Query.js +304 -0
- package/dist/aecs/Query.js.map +1 -0
- package/dist/aecs/index.d.ts +6 -0
- package/dist/aecs/index.d.ts.map +1 -0
- package/dist/aecs/index.js +6 -0
- package/dist/aecs/index.js.map +1 -0
- package/dist/aecs/join.d.ts +2 -0
- package/dist/aecs/join.d.ts.map +1 -0
- package/dist/aecs/join.js +2 -0
- package/dist/aecs/join.js.map +1 -0
- package/dist/alm/constants.d.ts +11 -0
- package/dist/alm/constants.d.ts.map +1 -0
- package/dist/alm/constants.js +17 -0
- package/dist/alm/constants.js.map +1 -0
- package/dist/alm/index.d.ts +9 -0
- package/dist/alm/index.d.ts.map +1 -0
- package/dist/alm/index.js +12 -0
- package/dist/alm/index.js.map +1 -0
- package/dist/alm/mat3.d.ts +63 -0
- package/dist/alm/mat3.d.ts.map +1 -0
- package/dist/alm/mat3.js +393 -0
- package/dist/alm/mat3.js.map +1 -0
- package/dist/alm/mat4.d.ts +157 -0
- package/dist/alm/mat4.d.ts.map +1 -0
- package/dist/alm/mat4.js +1448 -0
- package/dist/alm/mat4.js.map +1 -0
- package/dist/alm/quat.d.ts +89 -0
- package/dist/alm/quat.d.ts.map +1 -0
- package/dist/alm/quat.js +543 -0
- package/dist/alm/quat.js.map +1 -0
- package/dist/alm/spatial.d.ts +102 -0
- package/dist/alm/spatial.d.ts.map +1 -0
- package/dist/alm/spatial.js +389 -0
- package/dist/alm/spatial.js.map +1 -0
- package/dist/alm/vec2.d.ts +97 -0
- package/dist/alm/vec2.d.ts.map +1 -0
- package/dist/alm/vec2.js +369 -0
- package/dist/alm/vec2.js.map +1 -0
- package/dist/alm/vec3.d.ts +117 -0
- package/dist/alm/vec3.d.ts.map +1 -0
- package/dist/alm/vec3.js +547 -0
- package/dist/alm/vec3.js.map +1 -0
- package/dist/alm/vec4.d.ts +95 -0
- package/dist/alm/vec4.d.ts.map +1 -0
- package/dist/alm/vec4.js +452 -0
- package/dist/alm/vec4.js.map +1 -0
- package/dist/atempo/cadence.d.ts +58 -0
- package/dist/atempo/cadence.d.ts.map +1 -0
- package/dist/atempo/cadence.js +110 -0
- package/dist/atempo/cadence.js.map +1 -0
- package/dist/atempo/clip.d.ts +37 -0
- package/dist/atempo/clip.d.ts.map +1 -0
- package/dist/atempo/clip.js +92 -0
- package/dist/atempo/clip.js.map +1 -0
- package/dist/atempo/curve.d.ts +6 -0
- package/dist/atempo/curve.d.ts.map +1 -0
- package/dist/atempo/curve.js +2 -0
- package/dist/atempo/curve.js.map +1 -0
- package/dist/atempo/curves/bezier.d.ts +7 -0
- package/dist/atempo/curves/bezier.d.ts.map +1 -0
- package/dist/atempo/curves/bezier.js +46 -0
- package/dist/atempo/curves/bezier.js.map +1 -0
- package/dist/atempo/curves/bounce.d.ts +6 -0
- package/dist/atempo/curves/bounce.d.ts.map +1 -0
- package/dist/atempo/curves/bounce.js +22 -0
- package/dist/atempo/curves/bounce.js.map +1 -0
- package/dist/atempo/curves/cubic.d.ts +14 -0
- package/dist/atempo/curves/cubic.d.ts.map +1 -0
- package/dist/atempo/curves/cubic.js +22 -0
- package/dist/atempo/curves/cubic.js.map +1 -0
- package/dist/atempo/curves/elastic.d.ts +6 -0
- package/dist/atempo/curves/elastic.d.ts.map +1 -0
- package/dist/atempo/curves/elastic.js +12 -0
- package/dist/atempo/curves/elastic.js.map +1 -0
- package/dist/atempo/curves/expo.d.ts +14 -0
- package/dist/atempo/curves/expo.d.ts.map +1 -0
- package/dist/atempo/curves/expo.js +26 -0
- package/dist/atempo/curves/expo.js.map +1 -0
- package/dist/atempo/curves/holdSnap.d.ts +6 -0
- package/dist/atempo/curves/holdSnap.d.ts.map +1 -0
- package/dist/atempo/curves/holdSnap.js +15 -0
- package/dist/atempo/curves/holdSnap.js.map +1 -0
- package/dist/atempo/curves/index.d.ts +14 -0
- package/dist/atempo/curves/index.d.ts.map +1 -0
- package/dist/atempo/curves/index.js +14 -0
- package/dist/atempo/curves/index.js.map +1 -0
- package/dist/atempo/curves/linear.d.ts +6 -0
- package/dist/atempo/curves/linear.d.ts.map +1 -0
- package/dist/atempo/curves/linear.js +5 -0
- package/dist/atempo/curves/linear.js.map +1 -0
- package/dist/atempo/curves/overshoot.d.ts +6 -0
- package/dist/atempo/curves/overshoot.d.ts.map +1 -0
- package/dist/atempo/curves/overshoot.js +16 -0
- package/dist/atempo/curves/overshoot.js.map +1 -0
- package/dist/atempo/curves/quad.d.ts +14 -0
- package/dist/atempo/curves/quad.d.ts.map +1 -0
- package/dist/atempo/curves/quad.js +22 -0
- package/dist/atempo/curves/quad.js.map +1 -0
- package/dist/atempo/curves/step.d.ts +6 -0
- package/dist/atempo/curves/step.d.ts.map +1 -0
- package/dist/atempo/curves/step.js +11 -0
- package/dist/atempo/curves/step.js.map +1 -0
- package/dist/atempo/index.d.ts +17 -0
- package/dist/atempo/index.d.ts.map +1 -0
- package/dist/atempo/index.js +18 -0
- package/dist/atempo/index.js.map +1 -0
- package/dist/atempo/phase.d.ts +66 -0
- package/dist/atempo/phase.d.ts.map +1 -0
- package/dist/atempo/phase.js +121 -0
- package/dist/atempo/phase.js.map +1 -0
- package/dist/atempo/spring.d.ts +20 -0
- package/dist/atempo/spring.d.ts.map +1 -0
- package/dist/atempo/spring.js +71 -0
- package/dist/atempo/spring.js.map +1 -0
- package/dist/atempo/track.d.ts +69 -0
- package/dist/atempo/track.d.ts.map +1 -0
- package/dist/atempo/track.js +184 -0
- package/dist/atempo/track.js.map +1 -0
- package/dist/atempo/tracks/color.d.ts +20 -0
- package/dist/atempo/tracks/color.d.ts.map +1 -0
- package/dist/atempo/tracks/color.js +52 -0
- package/dist/atempo/tracks/color.js.map +1 -0
- package/dist/atempo/tracks/float.d.ts +9 -0
- package/dist/atempo/tracks/float.d.ts.map +1 -0
- package/dist/atempo/tracks/float.js +13 -0
- package/dist/atempo/tracks/float.js.map +1 -0
- package/dist/atempo/tracks/index.d.ts +8 -0
- package/dist/atempo/tracks/index.d.ts.map +1 -0
- package/dist/atempo/tracks/index.js +8 -0
- package/dist/atempo/tracks/index.js.map +1 -0
- package/dist/atempo/tracks/quat.d.ts +16 -0
- package/dist/atempo/tracks/quat.d.ts.map +1 -0
- package/dist/atempo/tracks/quat.js +72 -0
- package/dist/atempo/tracks/quat.js.map +1 -0
- package/dist/atempo/tracks/vec.d.ts +11 -0
- package/dist/atempo/tracks/vec.d.ts.map +1 -0
- package/dist/atempo/tracks/vec.js +27 -0
- package/dist/atempo/tracks/vec.js.map +1 -0
- package/dist/awasm/abi/index.d.ts +4 -0
- package/dist/awasm/abi/index.d.ts.map +1 -0
- package/dist/awasm/abi/index.js +4 -0
- package/dist/awasm/abi/index.js.map +1 -0
- package/dist/awasm/abi/layout.d.ts +40 -0
- package/dist/awasm/abi/layout.d.ts.map +1 -0
- package/dist/awasm/abi/layout.js +100 -0
- package/dist/awasm/abi/layout.js.map +1 -0
- package/dist/awasm/abi/slice.d.ts +28 -0
- package/dist/awasm/abi/slice.d.ts.map +1 -0
- package/dist/awasm/abi/slice.js +68 -0
- package/dist/awasm/abi/slice.js.map +1 -0
- package/dist/awasm/abi/string-buffer.d.ts +23 -0
- package/dist/awasm/abi/string-buffer.d.ts.map +1 -0
- package/dist/awasm/abi/string-buffer.js +52 -0
- package/dist/awasm/abi/string-buffer.js.map +1 -0
- package/dist/awasm/index.d.ts +5 -0
- package/dist/awasm/index.d.ts.map +1 -0
- package/dist/awasm/index.js +8 -0
- package/dist/awasm/index.js.map +1 -0
- package/dist/awasm/memory/block-pool.d.ts +31 -0
- package/dist/awasm/memory/block-pool.d.ts.map +1 -0
- package/dist/awasm/memory/block-pool.js +98 -0
- package/dist/awasm/memory/block-pool.js.map +1 -0
- package/dist/awasm/memory/index.d.ts +5 -0
- package/dist/awasm/memory/index.d.ts.map +1 -0
- package/dist/awasm/memory/index.js +5 -0
- package/dist/awasm/memory/index.js.map +1 -0
- package/dist/awasm/memory/linear-arena.d.ts +36 -0
- package/dist/awasm/memory/linear-arena.d.ts.map +1 -0
- package/dist/awasm/memory/linear-arena.js +94 -0
- package/dist/awasm/memory/linear-arena.js.map +1 -0
- package/dist/awasm/memory/memory-view.d.ts +51 -0
- package/dist/awasm/memory/memory-view.d.ts.map +1 -0
- package/dist/awasm/memory/memory-view.js +110 -0
- package/dist/awasm/memory/memory-view.js.map +1 -0
- package/dist/awasm/memory/wasm-memory.d.ts +40 -0
- package/dist/awasm/memory/wasm-memory.d.ts.map +1 -0
- package/dist/awasm/memory/wasm-memory.js +88 -0
- package/dist/awasm/memory/wasm-memory.js.map +1 -0
- package/dist/awasm/runtime/host-bridge.d.ts +30 -0
- package/dist/awasm/runtime/host-bridge.d.ts.map +1 -0
- package/dist/awasm/runtime/host-bridge.js +57 -0
- package/dist/awasm/runtime/host-bridge.js.map +1 -0
- package/dist/awasm/runtime/index.d.ts +5 -0
- package/dist/awasm/runtime/index.d.ts.map +1 -0
- package/dist/awasm/runtime/index.js +5 -0
- package/dist/awasm/runtime/index.js.map +1 -0
- package/dist/awasm/runtime/module-inspector.d.ts +32 -0
- package/dist/awasm/runtime/module-inspector.d.ts.map +1 -0
- package/dist/awasm/runtime/module-inspector.js +43 -0
- package/dist/awasm/runtime/module-inspector.js.map +1 -0
- package/dist/awasm/runtime/module-loader.d.ts +17 -0
- package/dist/awasm/runtime/module-loader.d.ts.map +1 -0
- package/dist/awasm/runtime/module-loader.js +99 -0
- package/dist/awasm/runtime/module-loader.js.map +1 -0
- package/dist/awasm/runtime/wasm-instance.d.ts +25 -0
- package/dist/awasm/runtime/wasm-instance.d.ts.map +1 -0
- package/dist/awasm/runtime/wasm-instance.js +60 -0
- package/dist/awasm/runtime/wasm-instance.js.map +1 -0
- package/dist/awasm/thread/atomic-queue.d.ts +33 -0
- package/dist/awasm/thread/atomic-queue.d.ts.map +1 -0
- package/dist/awasm/thread/atomic-queue.js +78 -0
- package/dist/awasm/thread/atomic-queue.js.map +1 -0
- package/dist/awasm/thread/index.d.ts +4 -0
- package/dist/awasm/thread/index.d.ts.map +1 -0
- package/dist/awasm/thread/index.js +4 -0
- package/dist/awasm/thread/index.js.map +1 -0
- package/dist/awasm/thread/shared-memory.d.ts +38 -0
- package/dist/awasm/thread/shared-memory.d.ts.map +1 -0
- package/dist/awasm/thread/shared-memory.js +74 -0
- package/dist/awasm/thread/shared-memory.js.map +1 -0
- package/dist/awasm/thread/worker-pool.d.ts +43 -0
- package/dist/awasm/thread/worker-pool.d.ts.map +1 -0
- package/dist/awasm/thread/worker-pool.js +118 -0
- package/dist/awasm/thread/worker-pool.js.map +1 -0
- package/dist/awgpu/binding.d.ts +108 -0
- package/dist/awgpu/binding.d.ts.map +1 -0
- package/dist/awgpu/binding.js +251 -0
- package/dist/awgpu/binding.js.map +1 -0
- package/dist/awgpu/device.d.ts +68 -0
- package/dist/awgpu/device.d.ts.map +1 -0
- package/dist/awgpu/device.js +150 -0
- package/dist/awgpu/device.js.map +1 -0
- package/dist/awgpu/graph.d.ts +77 -0
- package/dist/awgpu/graph.d.ts.map +1 -0
- package/dist/awgpu/graph.js +288 -0
- package/dist/awgpu/graph.js.map +1 -0
- package/dist/awgpu/index.d.ts +10 -0
- package/dist/awgpu/index.d.ts.map +1 -0
- package/dist/awgpu/index.js +19 -0
- package/dist/awgpu/index.js.map +1 -0
- package/dist/awgpu/memory.d.ts +231 -0
- package/dist/awgpu/memory.d.ts.map +1 -0
- package/dist/awgpu/memory.js +547 -0
- package/dist/awgpu/memory.js.map +1 -0
- package/dist/awgpu/pipeline.d.ts +114 -0
- package/dist/awgpu/pipeline.d.ts.map +1 -0
- package/dist/awgpu/pipeline.js +335 -0
- package/dist/awgpu/pipeline.js.map +1 -0
- package/dist/awgpu/sequence.d.ts +83 -0
- package/dist/awgpu/sequence.d.ts.map +1 -0
- package/dist/awgpu/sequence.js +273 -0
- package/dist/awgpu/sequence.js.map +1 -0
- package/dist/awgpu/state.d.ts +27 -0
- package/dist/awgpu/state.d.ts.map +1 -0
- package/dist/awgpu/state.js +43 -0
- package/dist/awgpu/state.js.map +1 -0
- package/dist/awgpu/stream.d.ts +57 -0
- package/dist/awgpu/stream.d.ts.map +1 -0
- package/dist/awgpu/stream.js +139 -0
- package/dist/awgpu/stream.js.map +1 -0
- package/dist/awgpu/target.d.ts +98 -0
- package/dist/awgpu/target.d.ts.map +1 -0
- package/dist/awgpu/target.js +357 -0
- package/dist/awgpu/target.js.map +1 -0
- package/dist/awgpu_old/buffer.d.ts +78 -0
- package/dist/awgpu_old/buffer.d.ts.map +1 -0
- package/dist/awgpu_old/buffer.js +220 -0
- package/dist/awgpu_old/buffer.js.map +1 -0
- package/dist/awgpu_old/device.d.ts +69 -0
- package/dist/awgpu_old/device.d.ts.map +1 -0
- package/dist/awgpu_old/device.js +121 -0
- package/dist/awgpu_old/device.js.map +1 -0
- package/dist/awgpu_old/frame.d.ts +17 -0
- package/dist/awgpu_old/frame.d.ts.map +1 -0
- package/dist/awgpu_old/frame.js +29 -0
- package/dist/awgpu_old/frame.js.map +1 -0
- package/dist/awgpu_old/index.d.ts +8 -0
- package/dist/awgpu_old/index.d.ts.map +1 -0
- package/dist/awgpu_old/index.js +18 -0
- package/dist/awgpu_old/index.js.map +1 -0
- package/dist/awgpu_old/layout.d.ts +70 -0
- package/dist/awgpu_old/layout.d.ts.map +1 -0
- package/dist/awgpu_old/layout.js +137 -0
- package/dist/awgpu_old/layout.js.map +1 -0
- package/dist/awgpu_old/pass.d.ts +97 -0
- package/dist/awgpu_old/pass.d.ts.map +1 -0
- package/dist/awgpu_old/pass.js +302 -0
- package/dist/awgpu_old/pass.js.map +1 -0
- package/dist/awgpu_old/pipeline.d.ts +73 -0
- package/dist/awgpu_old/pipeline.d.ts.map +1 -0
- package/dist/awgpu_old/pipeline.js +226 -0
- package/dist/awgpu_old/pipeline.js.map +1 -0
- package/dist/awgpu_old/target.d.ts +186 -0
- package/dist/awgpu_old/target.d.ts.map +1 -0
- package/dist/awgpu_old/target.js +428 -0
- package/dist/awgpu_old/target.js.map +1 -0
- package/dist/index.d.ts +10 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +10 -0
- package/dist/index.js.map +1 -0
- package/package.json +106 -0
package/dist/alm/mat4.js
ADDED
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import { EPSILON } from "./constants.js";
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import { Vec2 } from "./vec2.js";
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import { Vec3 } from "./vec3.js";
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import { Vec4 } from "./vec4.js";
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import { Quat } from "./quat.js";
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/**
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* 4x4 Matrix stored as column-major Float32Array[16].
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*
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* Index mapping:
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* 0 4 8 12
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* 1 5 9 13
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* 2 6 10 14
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* 3 7 11 15
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*/
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export class _Mat4 extends Float32Array {
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static get [Symbol.species]() {
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return Float32Array;
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}
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static IDENTITY = new _Mat4([
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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]);
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constructor(a, b) {
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if (a instanceof ArrayBuffer || (typeof SharedArrayBuffer !== "undefined" && a instanceof SharedArrayBuffer)) {
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super(a, b ?? 0, 16);
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}
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else {
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super(16);
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if (a && "length" in a) {
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const len = Math.min(a.length, 16);
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for (let i = 0; i < len; i++) {
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this[i] = a[i];
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}
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}
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else {
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this[0] = 1;
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this[5] = 1;
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this[10] = 1;
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this[15] = 1;
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|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
static create() {
|
|
46
|
+
return new _Mat4();
|
|
47
|
+
}
|
|
48
|
+
static identity(out) {
|
|
49
|
+
out ??= new _Mat4();
|
|
50
|
+
out[0] = 1;
|
|
51
|
+
out[1] = 0;
|
|
52
|
+
out[2] = 0;
|
|
53
|
+
out[3] = 0;
|
|
54
|
+
out[4] = 0;
|
|
55
|
+
out[5] = 1;
|
|
56
|
+
out[6] = 0;
|
|
57
|
+
out[7] = 0;
|
|
58
|
+
out[8] = 0;
|
|
59
|
+
out[9] = 0;
|
|
60
|
+
out[10] = 1;
|
|
61
|
+
out[11] = 0;
|
|
62
|
+
out[12] = 0;
|
|
63
|
+
out[13] = 0;
|
|
64
|
+
out[14] = 0;
|
|
65
|
+
out[15] = 1;
|
|
66
|
+
return out;
|
|
67
|
+
}
|
|
68
|
+
static makeIdentity(out) {
|
|
69
|
+
return _Mat4.identity(out);
|
|
70
|
+
}
|
|
71
|
+
static view(buffer, byteOffset = 0) {
|
|
72
|
+
return new _Mat4(buffer, byteOffset);
|
|
73
|
+
}
|
|
74
|
+
static fromArray(array, offset = 0, out) {
|
|
75
|
+
out ??= new _Mat4();
|
|
76
|
+
for (let i = 0; i < 16; i++) {
|
|
77
|
+
out[i] = array[offset + i];
|
|
78
|
+
}
|
|
79
|
+
return out;
|
|
80
|
+
}
|
|
81
|
+
identity() {
|
|
82
|
+
this[0] = 1;
|
|
83
|
+
this[1] = 0;
|
|
84
|
+
this[2] = 0;
|
|
85
|
+
this[3] = 0;
|
|
86
|
+
this[4] = 0;
|
|
87
|
+
this[5] = 1;
|
|
88
|
+
this[6] = 0;
|
|
89
|
+
this[7] = 0;
|
|
90
|
+
this[8] = 0;
|
|
91
|
+
this[9] = 0;
|
|
92
|
+
this[10] = 1;
|
|
93
|
+
this[11] = 0;
|
|
94
|
+
this[12] = 0;
|
|
95
|
+
this[13] = 0;
|
|
96
|
+
this[14] = 0;
|
|
97
|
+
this[15] = 1;
|
|
98
|
+
return this;
|
|
99
|
+
}
|
|
100
|
+
copy(src) {
|
|
101
|
+
for (let i = 0; i < 16; i++) {
|
|
102
|
+
this[i] = src[i];
|
|
103
|
+
}
|
|
104
|
+
return this;
|
|
105
|
+
}
|
|
106
|
+
clone() {
|
|
107
|
+
return new _Mat4(this);
|
|
108
|
+
}
|
|
109
|
+
mul(b, out = this) {
|
|
110
|
+
const a00 = this[0], a01 = this[1], a02 = this[2], a03 = this[3];
|
|
111
|
+
const a10 = this[4], a11 = this[5], a12 = this[6], a13 = this[7];
|
|
112
|
+
const a20 = this[8], a21 = this[9], a22 = this[10], a23 = this[11];
|
|
113
|
+
const a30 = this[12], a31 = this[13], a32 = this[14], a33 = this[15];
|
|
114
|
+
let b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
|
|
115
|
+
out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
116
|
+
out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
117
|
+
out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
118
|
+
out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
119
|
+
b0 = b[4];
|
|
120
|
+
b1 = b[5];
|
|
121
|
+
b2 = b[6];
|
|
122
|
+
b3 = b[7];
|
|
123
|
+
out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
124
|
+
out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
125
|
+
out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
126
|
+
out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
127
|
+
b0 = b[8];
|
|
128
|
+
b1 = b[9];
|
|
129
|
+
b2 = b[10];
|
|
130
|
+
b3 = b[11];
|
|
131
|
+
out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
132
|
+
out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
133
|
+
out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
134
|
+
out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
135
|
+
b0 = b[12];
|
|
136
|
+
b1 = b[13];
|
|
137
|
+
b2 = b[14];
|
|
138
|
+
b3 = b[15];
|
|
139
|
+
out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
140
|
+
out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
141
|
+
out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
142
|
+
out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
143
|
+
return out;
|
|
144
|
+
}
|
|
145
|
+
multiply(b, out = this) {
|
|
146
|
+
return this.mul(b, out);
|
|
147
|
+
}
|
|
148
|
+
premul(a, out = this) {
|
|
149
|
+
return _Mat4.mul(a, this, out);
|
|
150
|
+
}
|
|
151
|
+
transpose(out = this) {
|
|
152
|
+
if (out === this) {
|
|
153
|
+
let t;
|
|
154
|
+
t = this[1];
|
|
155
|
+
this[1] = this[4];
|
|
156
|
+
this[4] = t;
|
|
157
|
+
t = this[2];
|
|
158
|
+
this[2] = this[8];
|
|
159
|
+
this[8] = t;
|
|
160
|
+
t = this[3];
|
|
161
|
+
this[3] = this[12];
|
|
162
|
+
this[12] = t;
|
|
163
|
+
t = this[6];
|
|
164
|
+
this[6] = this[9];
|
|
165
|
+
this[9] = t;
|
|
166
|
+
t = this[7];
|
|
167
|
+
this[7] = this[13];
|
|
168
|
+
this[13] = t;
|
|
169
|
+
t = this[11];
|
|
170
|
+
this[11] = this[14];
|
|
171
|
+
this[14] = t;
|
|
172
|
+
return this;
|
|
173
|
+
}
|
|
174
|
+
out[0] = this[0];
|
|
175
|
+
out[1] = this[4];
|
|
176
|
+
out[2] = this[8];
|
|
177
|
+
out[3] = this[12];
|
|
178
|
+
out[4] = this[1];
|
|
179
|
+
out[5] = this[5];
|
|
180
|
+
out[6] = this[9];
|
|
181
|
+
out[7] = this[13];
|
|
182
|
+
out[8] = this[2];
|
|
183
|
+
out[9] = this[6];
|
|
184
|
+
out[10] = this[10];
|
|
185
|
+
out[11] = this[14];
|
|
186
|
+
out[12] = this[3];
|
|
187
|
+
out[13] = this[7];
|
|
188
|
+
out[14] = this[11];
|
|
189
|
+
out[15] = this[15];
|
|
190
|
+
return out;
|
|
191
|
+
}
|
|
192
|
+
invert(out = this) {
|
|
193
|
+
const a00 = this[0], a01 = this[1], a02 = this[2], a03 = this[3];
|
|
194
|
+
const a10 = this[4], a11 = this[5], a12 = this[6], a13 = this[7];
|
|
195
|
+
const a20 = this[8], a21 = this[9], a22 = this[10], a23 = this[11];
|
|
196
|
+
const a30 = this[12], a31 = this[13], a32 = this[14], a33 = this[15];
|
|
197
|
+
const b00 = a00 * a11 - a01 * a10;
|
|
198
|
+
const b01 = a00 * a12 - a02 * a10;
|
|
199
|
+
const b02 = a00 * a13 - a03 * a10;
|
|
200
|
+
const b03 = a01 * a12 - a02 * a11;
|
|
201
|
+
const b04 = a01 * a13 - a03 * a11;
|
|
202
|
+
const b05 = a02 * a13 - a03 * a12;
|
|
203
|
+
const b06 = a20 * a31 - a21 * a30;
|
|
204
|
+
const b07 = a20 * a32 - a22 * a30;
|
|
205
|
+
const b08 = a20 * a33 - a23 * a30;
|
|
206
|
+
const b09 = a21 * a32 - a22 * a31;
|
|
207
|
+
const b10 = a21 * a33 - a23 * a31;
|
|
208
|
+
const b11 = a22 * a33 - a23 * a32;
|
|
209
|
+
let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
|
|
210
|
+
if (Math.abs(det) <= EPSILON)
|
|
211
|
+
return null;
|
|
212
|
+
det = 1.0 / det;
|
|
213
|
+
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
|
|
214
|
+
out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
|
|
215
|
+
out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
|
|
216
|
+
out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
|
|
217
|
+
out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
|
|
218
|
+
out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
|
|
219
|
+
out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
|
|
220
|
+
out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
|
|
221
|
+
out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
|
|
222
|
+
out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
|
|
223
|
+
out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
|
|
224
|
+
out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
|
|
225
|
+
out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
|
|
226
|
+
out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
|
|
227
|
+
out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
|
|
228
|
+
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
|
|
229
|
+
return out;
|
|
230
|
+
}
|
|
231
|
+
/**
|
|
232
|
+
* Fast specialized inverse for affine/rigid transformation matrices (Rotation + Translation).
|
|
233
|
+
* ~8x faster than full general matrix inversion.
|
|
234
|
+
*/
|
|
235
|
+
invertRigid(out = this) {
|
|
236
|
+
const r00 = this[0], r01 = this[4], r02 = this[8];
|
|
237
|
+
const r10 = this[1], r11 = this[5], r12 = this[9];
|
|
238
|
+
const r20 = this[2], r21 = this[6], r22 = this[10];
|
|
239
|
+
const tx = this[12], ty = this[13], tz = this[14];
|
|
240
|
+
out[0] = r00;
|
|
241
|
+
out[1] = r01;
|
|
242
|
+
out[2] = r02;
|
|
243
|
+
out[3] = 0;
|
|
244
|
+
out[4] = r10;
|
|
245
|
+
out[5] = r11;
|
|
246
|
+
out[6] = r12;
|
|
247
|
+
out[7] = 0;
|
|
248
|
+
out[8] = r20;
|
|
249
|
+
out[9] = r21;
|
|
250
|
+
out[10] = r22;
|
|
251
|
+
out[11] = 0;
|
|
252
|
+
out[12] = -(r00 * tx + r10 * ty + r20 * tz);
|
|
253
|
+
out[13] = -(r01 * tx + r11 * ty + r21 * tz);
|
|
254
|
+
out[14] = -(r02 * tx + r12 * ty + r22 * tz);
|
|
255
|
+
out[15] = 1;
|
|
256
|
+
return out;
|
|
257
|
+
}
|
|
258
|
+
/**
|
|
259
|
+
* Computes 3x3 normal matrix (transpose of inverse of model matrix) embedded into a Mat4.
|
|
260
|
+
* Essential for 3D lighting with non-uniform scale.
|
|
261
|
+
*/
|
|
262
|
+
normalMatrix(out = this) {
|
|
263
|
+
const a00 = this[0], a01 = this[1], a02 = this[2];
|
|
264
|
+
const a10 = this[4], a11 = this[5], a12 = this[6];
|
|
265
|
+
const a20 = this[8], a21 = this[9], a22 = this[10];
|
|
266
|
+
const b01 = a22 * a11 - a12 * a21;
|
|
267
|
+
const b11 = -a22 * a10 + a12 * a20;
|
|
268
|
+
const b21 = a21 * a10 - a11 * a20;
|
|
269
|
+
let d = a00 * b01 + a01 * b11 + a02 * b21;
|
|
270
|
+
if (Math.abs(d) <= EPSILON)
|
|
271
|
+
return null;
|
|
272
|
+
d = 1.0 / d;
|
|
273
|
+
out[0] = b01 * d;
|
|
274
|
+
out[1] = (-a22 * a01 + a02 * a21) * d;
|
|
275
|
+
out[2] = (a12 * a01 - a02 * a11) * d;
|
|
276
|
+
out[3] = 0;
|
|
277
|
+
out[4] = b11 * d;
|
|
278
|
+
out[5] = (a22 * a00 - a02 * a20) * d;
|
|
279
|
+
out[6] = (-a12 * a00 + a02 * a10) * d;
|
|
280
|
+
out[7] = 0;
|
|
281
|
+
out[8] = b21 * d;
|
|
282
|
+
out[9] = (-a21 * a00 + a01 * a20) * d;
|
|
283
|
+
out[10] = (a11 * a00 - a01 * a10) * d;
|
|
284
|
+
out[11] = 0;
|
|
285
|
+
out[12] = 0;
|
|
286
|
+
out[13] = 0;
|
|
287
|
+
out[14] = 0;
|
|
288
|
+
out[15] = 1;
|
|
289
|
+
return out;
|
|
290
|
+
}
|
|
291
|
+
/**
|
|
292
|
+
* Computes determinant of this 4x4 matrix.
|
|
293
|
+
*/
|
|
294
|
+
determinant() {
|
|
295
|
+
return _Mat4.determinant(this);
|
|
296
|
+
}
|
|
297
|
+
/**
|
|
298
|
+
* Decomposes matrix into translation, rotation quaternion, and scale.
|
|
299
|
+
*/
|
|
300
|
+
decompose(outTranslation, outRotation, outScale) {
|
|
301
|
+
return _Mat4.decompose(this, outTranslation, outRotation, outScale);
|
|
302
|
+
}
|
|
303
|
+
translate(v, out = this) {
|
|
304
|
+
const x = v[0], y = v[1], z = v[2];
|
|
305
|
+
if (out !== this) {
|
|
306
|
+
out[0] = this[0];
|
|
307
|
+
out[1] = this[1];
|
|
308
|
+
out[2] = this[2];
|
|
309
|
+
out[3] = this[3];
|
|
310
|
+
out[4] = this[4];
|
|
311
|
+
out[5] = this[5];
|
|
312
|
+
out[6] = this[6];
|
|
313
|
+
out[7] = this[7];
|
|
314
|
+
out[8] = this[8];
|
|
315
|
+
out[9] = this[9];
|
|
316
|
+
out[10] = this[10];
|
|
317
|
+
out[11] = this[11];
|
|
318
|
+
}
|
|
319
|
+
out[12] = this[0] * x + this[4] * y + this[8] * z + this[12];
|
|
320
|
+
out[13] = this[1] * x + this[5] * y + this[9] * z + this[13];
|
|
321
|
+
out[14] = this[2] * x + this[6] * y + this[10] * z + this[14];
|
|
322
|
+
out[15] = this[3] * x + this[7] * y + this[11] * z + this[15];
|
|
323
|
+
return out;
|
|
324
|
+
}
|
|
325
|
+
rotateX(rad, out = this) {
|
|
326
|
+
const s = Math.sin(rad), c = Math.cos(rad);
|
|
327
|
+
const a10 = this[4], a11 = this[5], a12 = this[6], a13 = this[7];
|
|
328
|
+
const a20 = this[8], a21 = this[9], a22 = this[10], a23 = this[11];
|
|
329
|
+
if (this !== out) {
|
|
330
|
+
out[0] = this[0];
|
|
331
|
+
out[1] = this[1];
|
|
332
|
+
out[2] = this[2];
|
|
333
|
+
out[3] = this[3];
|
|
334
|
+
out[12] = this[12];
|
|
335
|
+
out[13] = this[13];
|
|
336
|
+
out[14] = this[14];
|
|
337
|
+
out[15] = this[15];
|
|
338
|
+
}
|
|
339
|
+
out[4] = a10 * c + a20 * s;
|
|
340
|
+
out[5] = a11 * c + a21 * s;
|
|
341
|
+
out[6] = a12 * c + a22 * s;
|
|
342
|
+
out[7] = a13 * c + a23 * s;
|
|
343
|
+
out[8] = a20 * c - a10 * s;
|
|
344
|
+
out[9] = a21 * c - a11 * s;
|
|
345
|
+
out[10] = a22 * c - a12 * s;
|
|
346
|
+
out[11] = a23 * c - a13 * s;
|
|
347
|
+
return out;
|
|
348
|
+
}
|
|
349
|
+
rotateY(rad, out = this) {
|
|
350
|
+
const s = Math.sin(rad), c = Math.cos(rad);
|
|
351
|
+
const a00 = this[0], a01 = this[1], a02 = this[2], a03 = this[3];
|
|
352
|
+
const a20 = this[8], a21 = this[9], a22 = this[10], a23 = this[11];
|
|
353
|
+
if (this !== out) {
|
|
354
|
+
out[4] = this[4];
|
|
355
|
+
out[5] = this[5];
|
|
356
|
+
out[6] = this[6];
|
|
357
|
+
out[7] = this[7];
|
|
358
|
+
out[12] = this[12];
|
|
359
|
+
out[13] = this[13];
|
|
360
|
+
out[14] = this[14];
|
|
361
|
+
out[15] = this[15];
|
|
362
|
+
}
|
|
363
|
+
out[0] = a00 * c - a20 * s;
|
|
364
|
+
out[1] = a01 * c - a21 * s;
|
|
365
|
+
out[2] = a02 * c - a22 * s;
|
|
366
|
+
out[3] = a03 * c - a23 * s;
|
|
367
|
+
out[8] = a00 * s + a20 * c;
|
|
368
|
+
out[9] = a01 * s + a21 * c;
|
|
369
|
+
out[10] = a02 * s + a22 * c;
|
|
370
|
+
out[11] = a03 * s + a23 * c;
|
|
371
|
+
return out;
|
|
372
|
+
}
|
|
373
|
+
rotateZ(rad, out = this) {
|
|
374
|
+
const s = Math.sin(rad), c = Math.cos(rad);
|
|
375
|
+
const a00 = this[0], a01 = this[1], a02 = this[2], a03 = this[3];
|
|
376
|
+
const a10 = this[4], a11 = this[5], a12 = this[6], a13 = this[7];
|
|
377
|
+
if (this !== out) {
|
|
378
|
+
out[8] = this[8];
|
|
379
|
+
out[9] = this[9];
|
|
380
|
+
out[10] = this[10];
|
|
381
|
+
out[11] = this[11];
|
|
382
|
+
out[12] = this[12];
|
|
383
|
+
out[13] = this[13];
|
|
384
|
+
out[14] = this[14];
|
|
385
|
+
out[15] = this[15];
|
|
386
|
+
}
|
|
387
|
+
out[0] = a00 * c + a10 * s;
|
|
388
|
+
out[1] = a01 * c + a11 * s;
|
|
389
|
+
out[2] = a02 * c + a12 * s;
|
|
390
|
+
out[3] = a03 * c + a13 * s;
|
|
391
|
+
out[4] = a10 * c - a00 * s;
|
|
392
|
+
out[5] = a11 * c - a01 * s;
|
|
393
|
+
out[6] = a12 * c - a02 * s;
|
|
394
|
+
out[7] = a13 * c - a03 * s;
|
|
395
|
+
return out;
|
|
396
|
+
}
|
|
397
|
+
rotate(axis, rad, out = this) {
|
|
398
|
+
let x = axis[0], y = axis[1], z = axis[2];
|
|
399
|
+
let len = Math.hypot(x, y, z);
|
|
400
|
+
if (len < EPSILON) {
|
|
401
|
+
if (out !== this)
|
|
402
|
+
out.set(this);
|
|
403
|
+
return out;
|
|
404
|
+
}
|
|
405
|
+
len = 1.0 / len;
|
|
406
|
+
x *= len;
|
|
407
|
+
y *= len;
|
|
408
|
+
z *= len;
|
|
409
|
+
const s = Math.sin(rad), c = Math.cos(rad), t = 1.0 - c;
|
|
410
|
+
const b00 = x * x * t + c, b01 = y * x * t + z * s, b02 = z * x * t - y * s;
|
|
411
|
+
const b10 = x * y * t - z * s, b11 = y * y * t + c, b12 = z * y * t + x * s;
|
|
412
|
+
const b20 = x * z * t + y * s, b21 = y * z * t - x * s, b22 = z * z * t + c;
|
|
413
|
+
const a00 = this[0], a01 = this[1], a02 = this[2], a03 = this[3];
|
|
414
|
+
const a10 = this[4], a11 = this[5], a12 = this[6], a13 = this[7];
|
|
415
|
+
const a20 = this[8], a21 = this[9], a22 = this[10], a23 = this[11];
|
|
416
|
+
out[0] = a00 * b00 + a10 * b01 + a20 * b02;
|
|
417
|
+
out[1] = a01 * b00 + a11 * b01 + a21 * b02;
|
|
418
|
+
out[2] = a02 * b00 + a12 * b01 + a22 * b02;
|
|
419
|
+
out[3] = a03 * b00 + a13 * b01 + a23 * b02;
|
|
420
|
+
out[4] = a00 * b10 + a10 * b11 + a20 * b12;
|
|
421
|
+
out[5] = a01 * b10 + a11 * b11 + a21 * b12;
|
|
422
|
+
out[6] = a02 * b10 + a12 * b11 + a22 * b12;
|
|
423
|
+
out[7] = a03 * b10 + a13 * b11 + a23 * b12;
|
|
424
|
+
out[8] = a00 * b20 + a10 * b21 + a20 * b22;
|
|
425
|
+
out[9] = a01 * b20 + a11 * b21 + a21 * b22;
|
|
426
|
+
out[10] = a02 * b20 + a12 * b21 + a22 * b22;
|
|
427
|
+
out[11] = a03 * b20 + a13 * b21 + a23 * b22;
|
|
428
|
+
if (this !== out) {
|
|
429
|
+
out[12] = this[12];
|
|
430
|
+
out[13] = this[13];
|
|
431
|
+
out[14] = this[14];
|
|
432
|
+
out[15] = this[15];
|
|
433
|
+
}
|
|
434
|
+
return out;
|
|
435
|
+
}
|
|
436
|
+
rotateQ(q, out = this) {
|
|
437
|
+
const rot = _Mat4.fromQuat(q);
|
|
438
|
+
return this.mul(rot, out);
|
|
439
|
+
}
|
|
440
|
+
scale(v, out = this) {
|
|
441
|
+
const x = v[0], y = v[1], z = v[2];
|
|
442
|
+
out[0] = this[0] * x;
|
|
443
|
+
out[1] = this[1] * x;
|
|
444
|
+
out[2] = this[2] * x;
|
|
445
|
+
out[3] = this[3] * x;
|
|
446
|
+
out[4] = this[4] * y;
|
|
447
|
+
out[5] = this[5] * y;
|
|
448
|
+
out[6] = this[6] * y;
|
|
449
|
+
out[7] = this[7] * y;
|
|
450
|
+
out[8] = this[8] * z;
|
|
451
|
+
out[9] = this[9] * z;
|
|
452
|
+
out[10] = this[10] * z;
|
|
453
|
+
out[11] = this[11] * z;
|
|
454
|
+
if (this !== out) {
|
|
455
|
+
out[12] = this[12];
|
|
456
|
+
out[13] = this[13];
|
|
457
|
+
out[14] = this[14];
|
|
458
|
+
out[15] = this[15];
|
|
459
|
+
}
|
|
460
|
+
return out;
|
|
461
|
+
}
|
|
462
|
+
getTranslation(out) {
|
|
463
|
+
out ??= new Vec3();
|
|
464
|
+
out[0] = this[12];
|
|
465
|
+
out[1] = this[13];
|
|
466
|
+
out[2] = this[14];
|
|
467
|
+
return out;
|
|
468
|
+
}
|
|
469
|
+
getScaling(out) {
|
|
470
|
+
out ??= new Vec3();
|
|
471
|
+
out[0] = Math.hypot(this[0], this[1], this[2]);
|
|
472
|
+
out[1] = Math.hypot(this[4], this[5], this[6]);
|
|
473
|
+
out[2] = Math.hypot(this[8], this[9], this[10]);
|
|
474
|
+
return out;
|
|
475
|
+
}
|
|
476
|
+
getRotation(out) {
|
|
477
|
+
out ??= new Quat();
|
|
478
|
+
const scaling = this.getScaling();
|
|
479
|
+
const isx = scaling[0] > EPSILON ? 1.0 / scaling[0] : 0;
|
|
480
|
+
const isy = scaling[1] > EPSILON ? 1.0 / scaling[1] : 0;
|
|
481
|
+
const isz = scaling[2] > EPSILON ? 1.0 / scaling[2] : 0;
|
|
482
|
+
const m00 = this[0] * isx, m01 = this[1] * isx, m02 = this[2] * isx;
|
|
483
|
+
const m10 = this[4] * isy, m11 = this[5] * isy, m12 = this[6] * isy;
|
|
484
|
+
const m20 = this[8] * isz, m21 = this[9] * isz, m22 = this[10] * isz;
|
|
485
|
+
const trace = m00 + m11 + m22;
|
|
486
|
+
if (trace > 0) {
|
|
487
|
+
const s = 0.5 / Math.sqrt(trace + 1.0);
|
|
488
|
+
out[3] = 0.25 / s;
|
|
489
|
+
out[0] = (m21 - m12) * s;
|
|
490
|
+
out[1] = (m02 - m20) * s;
|
|
491
|
+
out[2] = (m10 - m01) * s;
|
|
492
|
+
}
|
|
493
|
+
else if (m00 > m11 && m00 > m22) {
|
|
494
|
+
const s = 2.0 * Math.sqrt(1.0 + m00 - m11 - m22);
|
|
495
|
+
out[3] = (m21 - m12) / s;
|
|
496
|
+
out[0] = 0.25 * s;
|
|
497
|
+
out[1] = (m01 + m10) / s;
|
|
498
|
+
out[2] = (m02 + m20) / s;
|
|
499
|
+
}
|
|
500
|
+
else if (m11 > m22) {
|
|
501
|
+
const s = 2.0 * Math.sqrt(1.0 + m11 - m00 - m22);
|
|
502
|
+
out[3] = (m02 - m20) / s;
|
|
503
|
+
out[0] = (m01 + m10) / s;
|
|
504
|
+
out[1] = 0.25 * s;
|
|
505
|
+
out[2] = (m12 + m21) / s;
|
|
506
|
+
}
|
|
507
|
+
else {
|
|
508
|
+
const s = 2.0 * Math.sqrt(1.0 + m22 - m00 - m11);
|
|
509
|
+
out[3] = (m10 - m01) / s;
|
|
510
|
+
out[0] = (m02 + m20) / s;
|
|
511
|
+
out[1] = (m12 + m21) / s;
|
|
512
|
+
out[2] = 0.25 * s;
|
|
513
|
+
}
|
|
514
|
+
return out;
|
|
515
|
+
}
|
|
516
|
+
transformVec2(v, out) {
|
|
517
|
+
out ??= new Vec2();
|
|
518
|
+
const x = v[0], y = v[1];
|
|
519
|
+
out[0] = this[0] * x + this[4] * y + this[12];
|
|
520
|
+
out[1] = this[1] * x + this[5] * y + this[13];
|
|
521
|
+
return out;
|
|
522
|
+
}
|
|
523
|
+
transformVec3(v, out) {
|
|
524
|
+
out ??= new Vec3();
|
|
525
|
+
const x = v[0], y = v[1], z = v[2];
|
|
526
|
+
let w = this[3] * x + this[7] * y + this[11] * z + this[15];
|
|
527
|
+
w = w !== 0 ? 1.0 / w : 1.0;
|
|
528
|
+
out[0] = (this[0] * x + this[4] * y + this[8] * z + this[12]) * w;
|
|
529
|
+
out[1] = (this[1] * x + this[5] * y + this[9] * z + this[13]) * w;
|
|
530
|
+
out[2] = (this[2] * x + this[6] * y + this[10] * z + this[14]) * w;
|
|
531
|
+
return out;
|
|
532
|
+
}
|
|
533
|
+
transformDirection(v, out) {
|
|
534
|
+
out ??= new Vec3();
|
|
535
|
+
const x = v[0], y = v[1], z = v[2];
|
|
536
|
+
out[0] = this[0] * x + this[4] * y + this[8] * z;
|
|
537
|
+
out[1] = this[1] * x + this[5] * y + this[9] * z;
|
|
538
|
+
out[2] = this[2] * x + this[6] * y + this[10] * z;
|
|
539
|
+
return out;
|
|
540
|
+
}
|
|
541
|
+
transformVec4(v, out) {
|
|
542
|
+
out ??= new Vec4();
|
|
543
|
+
const x = v[0], y = v[1], z = v[2], w = v[3];
|
|
544
|
+
out[0] = this[0] * x + this[4] * y + this[8] * z + this[12] * w;
|
|
545
|
+
out[1] = this[1] * x + this[5] * y + this[9] * z + this[13] * w;
|
|
546
|
+
out[2] = this[2] * x + this[6] * y + this[10] * z + this[14] * w;
|
|
547
|
+
out[3] = this[3] * x + this[7] * y + this[11] * z + this[15] * w;
|
|
548
|
+
return out;
|
|
549
|
+
}
|
|
550
|
+
equals(b, epsilon = EPSILON) {
|
|
551
|
+
for (let i = 0; i < 16; i++) {
|
|
552
|
+
if (Math.abs(this[i] - b[i]) > epsilon)
|
|
553
|
+
return false;
|
|
554
|
+
}
|
|
555
|
+
return true;
|
|
556
|
+
}
|
|
557
|
+
exactEquals(b) {
|
|
558
|
+
for (let i = 0; i < 16; i++) {
|
|
559
|
+
if (this[i] !== b[i])
|
|
560
|
+
return false;
|
|
561
|
+
}
|
|
562
|
+
return true;
|
|
563
|
+
}
|
|
564
|
+
// Static factories and constructors
|
|
565
|
+
static fromTranslation(v, out) {
|
|
566
|
+
out ??= new _Mat4();
|
|
567
|
+
out[0] = 1;
|
|
568
|
+
out[1] = 0;
|
|
569
|
+
out[2] = 0;
|
|
570
|
+
out[3] = 0;
|
|
571
|
+
out[4] = 0;
|
|
572
|
+
out[5] = 1;
|
|
573
|
+
out[6] = 0;
|
|
574
|
+
out[7] = 0;
|
|
575
|
+
out[8] = 0;
|
|
576
|
+
out[9] = 0;
|
|
577
|
+
out[10] = 1;
|
|
578
|
+
out[11] = 0;
|
|
579
|
+
out[12] = v[0];
|
|
580
|
+
out[13] = v[1];
|
|
581
|
+
out[14] = v[2];
|
|
582
|
+
out[15] = 1;
|
|
583
|
+
return out;
|
|
584
|
+
}
|
|
585
|
+
static fromScaling(v, out) {
|
|
586
|
+
out ??= new _Mat4();
|
|
587
|
+
out[0] = v[0];
|
|
588
|
+
out[1] = 0;
|
|
589
|
+
out[2] = 0;
|
|
590
|
+
out[3] = 0;
|
|
591
|
+
out[4] = 0;
|
|
592
|
+
out[5] = v[1];
|
|
593
|
+
out[6] = 0;
|
|
594
|
+
out[7] = 0;
|
|
595
|
+
out[8] = 0;
|
|
596
|
+
out[9] = 0;
|
|
597
|
+
out[10] = v[2];
|
|
598
|
+
out[11] = 0;
|
|
599
|
+
out[12] = 0;
|
|
600
|
+
out[13] = 0;
|
|
601
|
+
out[14] = 0;
|
|
602
|
+
out[15] = 1;
|
|
603
|
+
return out;
|
|
604
|
+
}
|
|
605
|
+
static fromRotationX(rad, out) {
|
|
606
|
+
out ??= new _Mat4();
|
|
607
|
+
out[0] = 1;
|
|
608
|
+
out[1] = 0;
|
|
609
|
+
out[2] = 0;
|
|
610
|
+
out[3] = 0;
|
|
611
|
+
out[4] = 0;
|
|
612
|
+
out[7] = 0;
|
|
613
|
+
out[8] = 0;
|
|
614
|
+
out[11] = 0;
|
|
615
|
+
out[12] = 0;
|
|
616
|
+
out[13] = 0;
|
|
617
|
+
out[14] = 0;
|
|
618
|
+
out[15] = 1;
|
|
619
|
+
const c = Math.cos(rad), s = Math.sin(rad);
|
|
620
|
+
out[5] = c;
|
|
621
|
+
out[6] = s;
|
|
622
|
+
out[9] = -s;
|
|
623
|
+
out[10] = c;
|
|
624
|
+
return out;
|
|
625
|
+
}
|
|
626
|
+
static fromRotationY(rad, out) {
|
|
627
|
+
out ??= new _Mat4();
|
|
628
|
+
out[1] = 0;
|
|
629
|
+
out[3] = 0;
|
|
630
|
+
out[4] = 0;
|
|
631
|
+
out[5] = 1;
|
|
632
|
+
out[6] = 0;
|
|
633
|
+
out[7] = 0;
|
|
634
|
+
out[9] = 0;
|
|
635
|
+
out[11] = 0;
|
|
636
|
+
out[12] = 0;
|
|
637
|
+
out[13] = 0;
|
|
638
|
+
out[14] = 0;
|
|
639
|
+
out[15] = 1;
|
|
640
|
+
const c = Math.cos(rad), s = Math.sin(rad);
|
|
641
|
+
out[0] = c;
|
|
642
|
+
out[2] = -s;
|
|
643
|
+
out[8] = s;
|
|
644
|
+
out[10] = c;
|
|
645
|
+
return out;
|
|
646
|
+
}
|
|
647
|
+
static fromRotationZ(rad, out) {
|
|
648
|
+
out ??= new _Mat4();
|
|
649
|
+
out[2] = 0;
|
|
650
|
+
out[3] = 0;
|
|
651
|
+
out[6] = 0;
|
|
652
|
+
out[7] = 0;
|
|
653
|
+
out[8] = 0;
|
|
654
|
+
out[9] = 0;
|
|
655
|
+
out[10] = 1;
|
|
656
|
+
out[11] = 0;
|
|
657
|
+
out[12] = 0;
|
|
658
|
+
out[13] = 0;
|
|
659
|
+
out[14] = 0;
|
|
660
|
+
out[15] = 1;
|
|
661
|
+
const c = Math.cos(rad), s = Math.sin(rad);
|
|
662
|
+
out[0] = c;
|
|
663
|
+
out[1] = s;
|
|
664
|
+
out[4] = -s;
|
|
665
|
+
out[5] = c;
|
|
666
|
+
return out;
|
|
667
|
+
}
|
|
668
|
+
static fromQuat(q, out) {
|
|
669
|
+
out ??= new _Mat4();
|
|
670
|
+
const x = q[0], y = q[1], z = q[2], w = q[3];
|
|
671
|
+
const x2 = x + x, y2 = y + y, z2 = z + z;
|
|
672
|
+
const xx = x * x2, yx = y * x2, yy = y * y2;
|
|
673
|
+
const zx = z * x2, zy = z * y2, zz = z * z2;
|
|
674
|
+
const wx = w * x2, wy = w * y2, wz = w * z2;
|
|
675
|
+
out[0] = 1 - yy - zz;
|
|
676
|
+
out[1] = yx + wz;
|
|
677
|
+
out[2] = zx - wy;
|
|
678
|
+
out[3] = 0;
|
|
679
|
+
out[4] = yx - wz;
|
|
680
|
+
out[5] = 1 - xx - zz;
|
|
681
|
+
out[6] = zy + wx;
|
|
682
|
+
out[7] = 0;
|
|
683
|
+
out[8] = zx + wy;
|
|
684
|
+
out[9] = zy - wx;
|
|
685
|
+
out[10] = 1 - xx - yy;
|
|
686
|
+
out[11] = 0;
|
|
687
|
+
out[12] = 0;
|
|
688
|
+
out[13] = 0;
|
|
689
|
+
out[14] = 0;
|
|
690
|
+
out[15] = 1;
|
|
691
|
+
return out;
|
|
692
|
+
}
|
|
693
|
+
static fromTRS(pos, rotQ, scale, out) {
|
|
694
|
+
out ??= new _Mat4();
|
|
695
|
+
const x = rotQ[0], y = rotQ[1], z = rotQ[2], w = rotQ[3];
|
|
696
|
+
const x2 = x + x, y2 = y + y, z2 = z + z;
|
|
697
|
+
const xx = x * x2, xy = x * y2, xz = x * z2;
|
|
698
|
+
const yy = y * y2, yz = y * z2, zz = z * z2;
|
|
699
|
+
const wx = w * x2, wy = w * y2, wz = w * z2;
|
|
700
|
+
const sx = scale[0], sy = scale[1], sz = scale[2];
|
|
701
|
+
out[0] = (1 - (yy + zz)) * sx;
|
|
702
|
+
out[1] = (xy + wz) * sx;
|
|
703
|
+
out[2] = (xz - wy) * sx;
|
|
704
|
+
out[3] = 0;
|
|
705
|
+
out[4] = (xy - wz) * sy;
|
|
706
|
+
out[5] = (1 - (xx + zz)) * sy;
|
|
707
|
+
out[6] = (yz + wx) * sy;
|
|
708
|
+
out[7] = 0;
|
|
709
|
+
out[8] = (xz + wy) * sz;
|
|
710
|
+
out[9] = (yz - wx) * sz;
|
|
711
|
+
out[10] = (1 - (xx + yy)) * sz;
|
|
712
|
+
out[11] = 0;
|
|
713
|
+
out[12] = pos[0];
|
|
714
|
+
out[13] = pos[1];
|
|
715
|
+
out[14] = pos[2];
|
|
716
|
+
out[15] = 1;
|
|
717
|
+
return out;
|
|
718
|
+
}
|
|
719
|
+
/**
|
|
720
|
+
* Computes determinant of a 4x4 matrix.
|
|
721
|
+
*/
|
|
722
|
+
static determinant(a) {
|
|
723
|
+
const a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
|
|
724
|
+
const a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
|
|
725
|
+
const a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
|
|
726
|
+
const a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
|
|
727
|
+
const b00 = a00 * a11 - a01 * a10;
|
|
728
|
+
const b01 = a00 * a12 - a02 * a10;
|
|
729
|
+
const b02 = a00 * a13 - a03 * a10;
|
|
730
|
+
const b03 = a01 * a12 - a02 * a11;
|
|
731
|
+
const b04 = a01 * a13 - a03 * a11;
|
|
732
|
+
const b05 = a02 * a13 - a03 * a12;
|
|
733
|
+
const b06 = a20 * a31 - a21 * a30;
|
|
734
|
+
const b07 = a20 * a32 - a22 * a30;
|
|
735
|
+
const b08 = a20 * a33 - a23 * a30;
|
|
736
|
+
const b09 = a21 * a32 - a22 * a31;
|
|
737
|
+
const b10 = a21 * a33 - a23 * a31;
|
|
738
|
+
const b11 = a22 * a33 - a23 * a32;
|
|
739
|
+
return b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
|
|
740
|
+
}
|
|
741
|
+
/**
|
|
742
|
+
* Decomposes a 4x4 affine transformation matrix into translation, rotation quaternion, and scale.
|
|
743
|
+
*/
|
|
744
|
+
static decompose(m, outTranslation, outRotation, outScale) {
|
|
745
|
+
const trans = outTranslation ?? new Vec3();
|
|
746
|
+
trans[0] = m[12];
|
|
747
|
+
trans[1] = m[13];
|
|
748
|
+
trans[2] = m[14];
|
|
749
|
+
let sx = Math.hypot(m[0], m[1], m[2]);
|
|
750
|
+
let sy = Math.hypot(m[4], m[5], m[6]);
|
|
751
|
+
let sz = Math.hypot(m[8], m[9], m[10]);
|
|
752
|
+
// Check for reflection via 3x3 determinant
|
|
753
|
+
const det3 = m[0] * (m[5] * m[10] - m[6] * m[9]) -
|
|
754
|
+
m[4] * (m[1] * m[10] - m[2] * m[9]) +
|
|
755
|
+
m[8] * (m[1] * m[6] - m[2] * m[5]);
|
|
756
|
+
if (det3 < 0) {
|
|
757
|
+
sx = -sx;
|
|
758
|
+
}
|
|
759
|
+
const scale = outScale ?? new Vec3();
|
|
760
|
+
scale[0] = sx;
|
|
761
|
+
scale[1] = sy;
|
|
762
|
+
scale[2] = sz;
|
|
763
|
+
const rot = outRotation ?? new Quat();
|
|
764
|
+
const invSx = Math.abs(sx) > EPSILON ? 1.0 / sx : 0;
|
|
765
|
+
const invSy = Math.abs(sy) > EPSILON ? 1.0 / sy : 0;
|
|
766
|
+
const invSz = Math.abs(sz) > EPSILON ? 1.0 / sz : 0;
|
|
767
|
+
const m00 = m[0] * invSx, m10 = m[1] * invSx, m20 = m[2] * invSx;
|
|
768
|
+
const m01 = m[4] * invSy, m11 = m[5] * invSy, m21 = m[6] * invSy;
|
|
769
|
+
const m02 = m[8] * invSz, m12 = m[9] * invSz, m22 = m[10] * invSz;
|
|
770
|
+
const trace = m00 + m11 + m22;
|
|
771
|
+
if (trace > 0) {
|
|
772
|
+
const s = 0.5 / Math.sqrt(trace + 1.0);
|
|
773
|
+
rot[3] = 0.25 / s;
|
|
774
|
+
rot[0] = (m21 - m12) * s;
|
|
775
|
+
rot[1] = (m02 - m20) * s;
|
|
776
|
+
rot[2] = (m10 - m01) * s;
|
|
777
|
+
}
|
|
778
|
+
else if (m00 > m11 && m00 > m22) {
|
|
779
|
+
const s = 2.0 * Math.sqrt(1.0 + m00 - m11 - m22);
|
|
780
|
+
rot[3] = (m21 - m12) / s;
|
|
781
|
+
rot[0] = 0.25 * s;
|
|
782
|
+
rot[1] = (m01 + m10) / s;
|
|
783
|
+
rot[2] = (m02 + m20) / s;
|
|
784
|
+
}
|
|
785
|
+
else if (m11 > m22) {
|
|
786
|
+
const s = 2.0 * Math.sqrt(1.0 + m11 - m00 - m22);
|
|
787
|
+
rot[3] = (m02 - m20) / s;
|
|
788
|
+
rot[0] = (m01 + m10) / s;
|
|
789
|
+
rot[1] = 0.25 * s;
|
|
790
|
+
rot[2] = (m12 + m21) / s;
|
|
791
|
+
}
|
|
792
|
+
else {
|
|
793
|
+
const s = 2.0 * Math.sqrt(1.0 + m22 - m00 - m11);
|
|
794
|
+
rot[3] = (m10 - m01) / s;
|
|
795
|
+
rot[0] = (m02 + m20) / s;
|
|
796
|
+
rot[1] = (m12 + m21) / s;
|
|
797
|
+
rot[2] = 0.25 * s;
|
|
798
|
+
}
|
|
799
|
+
return { translation: trans, rotation: rot, scale };
|
|
800
|
+
}
|
|
801
|
+
/**
|
|
802
|
+
* WebGPU / Direct3D / Metal zero-to-one [0, 1] clip space perspective projection.
|
|
803
|
+
* Essential for WebGPU pipelines to avoid near-plane clipping and maximize depth precision.
|
|
804
|
+
*/
|
|
805
|
+
static perspectiveZO(fovy, aspect, near, far, out) {
|
|
806
|
+
out ??= new _Mat4();
|
|
807
|
+
const f = 1.0 / Math.tan(fovy * 0.5);
|
|
808
|
+
out[0] = f / aspect;
|
|
809
|
+
out[1] = 0;
|
|
810
|
+
out[2] = 0;
|
|
811
|
+
out[3] = 0;
|
|
812
|
+
out[4] = 0;
|
|
813
|
+
out[5] = f;
|
|
814
|
+
out[6] = 0;
|
|
815
|
+
out[7] = 0;
|
|
816
|
+
out[8] = 0;
|
|
817
|
+
out[9] = 0;
|
|
818
|
+
if (Number.isFinite(far)) {
|
|
819
|
+
const nf = 1.0 / (near - far);
|
|
820
|
+
out[10] = far * nf;
|
|
821
|
+
out[14] = far * near * nf;
|
|
822
|
+
}
|
|
823
|
+
else {
|
|
824
|
+
out[10] = -1.0;
|
|
825
|
+
out[14] = -near;
|
|
826
|
+
}
|
|
827
|
+
out[11] = -1.0;
|
|
828
|
+
out[12] = 0;
|
|
829
|
+
out[13] = 0;
|
|
830
|
+
out[15] = 0;
|
|
831
|
+
return out;
|
|
832
|
+
}
|
|
833
|
+
/**
|
|
834
|
+
* OpenGL / WebGL [-1, 1] clip space perspective projection.
|
|
835
|
+
*/
|
|
836
|
+
static perspectiveNO(fovy, aspect, near, far, out) {
|
|
837
|
+
out ??= new _Mat4();
|
|
838
|
+
const f = 1.0 / Math.tan(fovy * 0.5), nf = 1.0 / (near - far);
|
|
839
|
+
out[0] = f / aspect;
|
|
840
|
+
out[1] = 0;
|
|
841
|
+
out[2] = 0;
|
|
842
|
+
out[3] = 0;
|
|
843
|
+
out[4] = 0;
|
|
844
|
+
out[5] = f;
|
|
845
|
+
out[6] = 0;
|
|
846
|
+
out[7] = 0;
|
|
847
|
+
out[8] = 0;
|
|
848
|
+
out[9] = 0;
|
|
849
|
+
out[10] = (far + near) * nf;
|
|
850
|
+
out[11] = -1.0;
|
|
851
|
+
out[12] = 0;
|
|
852
|
+
out[13] = 0;
|
|
853
|
+
out[14] = 2.0 * far * near * nf;
|
|
854
|
+
out[15] = 0;
|
|
855
|
+
return out;
|
|
856
|
+
}
|
|
857
|
+
/** Standard perspective (alias for WebGPU/Metal [0, 1] projection). */
|
|
858
|
+
static perspective = _Mat4.perspectiveZO;
|
|
859
|
+
/**
|
|
860
|
+
* WebGPU / Metal / DX [0, 1] depth orthographic projection.
|
|
861
|
+
*/
|
|
862
|
+
static orthoZO(left, right, bottom, top, near, far, out) {
|
|
863
|
+
out ??= new _Mat4();
|
|
864
|
+
const lr = 1.0 / (left - right);
|
|
865
|
+
const bt = 1.0 / (bottom - top);
|
|
866
|
+
const nf = 1.0 / (near - far);
|
|
867
|
+
out[0] = -2.0 * lr;
|
|
868
|
+
out[1] = 0;
|
|
869
|
+
out[2] = 0;
|
|
870
|
+
out[3] = 0;
|
|
871
|
+
out[4] = 0;
|
|
872
|
+
out[5] = -2.0 * bt;
|
|
873
|
+
out[6] = 0;
|
|
874
|
+
out[7] = 0;
|
|
875
|
+
out[8] = 0;
|
|
876
|
+
out[9] = 0;
|
|
877
|
+
out[10] = nf;
|
|
878
|
+
out[11] = 0;
|
|
879
|
+
out[12] = (left + right) * lr;
|
|
880
|
+
out[13] = (top + bottom) * bt;
|
|
881
|
+
out[14] = near * nf;
|
|
882
|
+
out[15] = 1.0;
|
|
883
|
+
return out;
|
|
884
|
+
}
|
|
885
|
+
/**
|
|
886
|
+
* WebGL [-1, 1] depth orthographic projection.
|
|
887
|
+
*/
|
|
888
|
+
static orthoNO(left, right, bottom, top, near, far, out) {
|
|
889
|
+
out ??= new _Mat4();
|
|
890
|
+
const lr = 1.0 / (left - right), bt = 1.0 / (bottom - top), nf = 1.0 / (near - far);
|
|
891
|
+
out[0] = -2.0 * lr;
|
|
892
|
+
out[1] = 0;
|
|
893
|
+
out[2] = 0;
|
|
894
|
+
out[3] = 0;
|
|
895
|
+
out[4] = 0;
|
|
896
|
+
out[5] = -2.0 * bt;
|
|
897
|
+
out[6] = 0;
|
|
898
|
+
out[7] = 0;
|
|
899
|
+
out[8] = 0;
|
|
900
|
+
out[9] = 0;
|
|
901
|
+
out[10] = 2.0 * nf;
|
|
902
|
+
out[11] = 0;
|
|
903
|
+
out[12] = (left + right) * lr;
|
|
904
|
+
out[13] = (top + bottom) * bt;
|
|
905
|
+
out[14] = (far + near) * nf;
|
|
906
|
+
out[15] = 1.0;
|
|
907
|
+
return out;
|
|
908
|
+
}
|
|
909
|
+
static ortho = _Mat4.orthoZO;
|
|
910
|
+
/**
|
|
911
|
+
* Generates a lookAt view matrix looking from eye towards target.
|
|
912
|
+
*/
|
|
913
|
+
static lookAt(eye, target, up, out) {
|
|
914
|
+
out ??= new _Mat4();
|
|
915
|
+
const eyex = eye[0], eyey = eye[1], eyez = eye[2];
|
|
916
|
+
const upx = up[0], upy = up[1], upz = up[2];
|
|
917
|
+
const targetx = target[0], targety = target[1], targetz = target[2];
|
|
918
|
+
let z0 = eyex - targetx;
|
|
919
|
+
let z1 = eyey - targety;
|
|
920
|
+
let z2 = eyez - targetz;
|
|
921
|
+
let len = Math.hypot(z0, z1, z2);
|
|
922
|
+
if (len < EPSILON) {
|
|
923
|
+
out.identity();
|
|
924
|
+
return out;
|
|
925
|
+
}
|
|
926
|
+
len = 1.0 / len;
|
|
927
|
+
z0 *= len;
|
|
928
|
+
z1 *= len;
|
|
929
|
+
z2 *= len;
|
|
930
|
+
let x0 = upy * z2 - upz * z1;
|
|
931
|
+
let x1 = upz * z0 - upx * z2;
|
|
932
|
+
let x2 = upx * z1 - upy * z0;
|
|
933
|
+
len = Math.hypot(x0, x1, x2);
|
|
934
|
+
if (len < EPSILON) {
|
|
935
|
+
x0 = 0;
|
|
936
|
+
x1 = 0;
|
|
937
|
+
x2 = 0;
|
|
938
|
+
}
|
|
939
|
+
else {
|
|
940
|
+
len = 1.0 / len;
|
|
941
|
+
x0 *= len;
|
|
942
|
+
x1 *= len;
|
|
943
|
+
x2 *= len;
|
|
944
|
+
}
|
|
945
|
+
let y0 = z1 * x2 - z2 * x1;
|
|
946
|
+
let y1 = z2 * x0 - z0 * x2;
|
|
947
|
+
let y2 = z0 * x1 - z1 * x0;
|
|
948
|
+
len = Math.hypot(y0, y1, y2);
|
|
949
|
+
if (len < EPSILON) {
|
|
950
|
+
y0 = 0;
|
|
951
|
+
y1 = 0;
|
|
952
|
+
y2 = 0;
|
|
953
|
+
}
|
|
954
|
+
else {
|
|
955
|
+
len = 1.0 / len;
|
|
956
|
+
y0 *= len;
|
|
957
|
+
y1 *= len;
|
|
958
|
+
y2 *= len;
|
|
959
|
+
}
|
|
960
|
+
out[0] = x0;
|
|
961
|
+
out[1] = y0;
|
|
962
|
+
out[2] = z0;
|
|
963
|
+
out[3] = 0;
|
|
964
|
+
out[4] = x1;
|
|
965
|
+
out[5] = y1;
|
|
966
|
+
out[6] = z1;
|
|
967
|
+
out[7] = 0;
|
|
968
|
+
out[8] = x2;
|
|
969
|
+
out[9] = y2;
|
|
970
|
+
out[10] = z2;
|
|
971
|
+
out[11] = 0;
|
|
972
|
+
out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);
|
|
973
|
+
out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);
|
|
974
|
+
out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);
|
|
975
|
+
out[15] = 1.0;
|
|
976
|
+
return out;
|
|
977
|
+
}
|
|
978
|
+
/**
|
|
979
|
+
* Generates a matrix that points eye towards target.
|
|
980
|
+
*/
|
|
981
|
+
static targetTo(eye, target, up, out) {
|
|
982
|
+
out ??= new _Mat4();
|
|
983
|
+
const eyex = eye[0], eyey = eye[1], eyez = eye[2];
|
|
984
|
+
const upx = up[0], upy = up[1], upz = up[2];
|
|
985
|
+
const targetx = target[0], targety = target[1], targetz = target[2];
|
|
986
|
+
let z0 = targetx - eyex;
|
|
987
|
+
let z1 = targety - eyey;
|
|
988
|
+
let z2 = targetz - eyez;
|
|
989
|
+
let len = Math.hypot(z0, z1, z2);
|
|
990
|
+
if (len < EPSILON) {
|
|
991
|
+
out.identity();
|
|
992
|
+
return out;
|
|
993
|
+
}
|
|
994
|
+
len = 1.0 / len;
|
|
995
|
+
z0 *= len;
|
|
996
|
+
z1 *= len;
|
|
997
|
+
z2 *= len;
|
|
998
|
+
let x0 = upy * z2 - upz * z1;
|
|
999
|
+
let x1 = upz * z0 - upx * z2;
|
|
1000
|
+
let x2 = upx * z1 - upy * z0;
|
|
1001
|
+
len = Math.hypot(x0, x1, x2);
|
|
1002
|
+
if (len < EPSILON) {
|
|
1003
|
+
x0 = 0;
|
|
1004
|
+
x1 = 0;
|
|
1005
|
+
x2 = 0;
|
|
1006
|
+
}
|
|
1007
|
+
else {
|
|
1008
|
+
len = 1.0 / len;
|
|
1009
|
+
x0 *= len;
|
|
1010
|
+
x1 *= len;
|
|
1011
|
+
x2 *= len;
|
|
1012
|
+
}
|
|
1013
|
+
let y0 = z1 * x2 - z2 * x1;
|
|
1014
|
+
let y1 = z2 * x0 - z0 * x2;
|
|
1015
|
+
let y2 = z0 * x1 - z1 * x0;
|
|
1016
|
+
len = Math.hypot(y0, y1, y2);
|
|
1017
|
+
if (len < EPSILON) {
|
|
1018
|
+
y0 = 0;
|
|
1019
|
+
y1 = 0;
|
|
1020
|
+
y2 = 0;
|
|
1021
|
+
}
|
|
1022
|
+
else {
|
|
1023
|
+
len = 1.0 / len;
|
|
1024
|
+
y0 *= len;
|
|
1025
|
+
y1 *= len;
|
|
1026
|
+
y2 *= len;
|
|
1027
|
+
}
|
|
1028
|
+
out[0] = x0;
|
|
1029
|
+
out[1] = x1;
|
|
1030
|
+
out[2] = x2;
|
|
1031
|
+
out[3] = 0;
|
|
1032
|
+
out[4] = y0;
|
|
1033
|
+
out[5] = y1;
|
|
1034
|
+
out[6] = y2;
|
|
1035
|
+
out[7] = 0;
|
|
1036
|
+
out[8] = z0;
|
|
1037
|
+
out[9] = z1;
|
|
1038
|
+
out[10] = z2;
|
|
1039
|
+
out[11] = 0;
|
|
1040
|
+
out[12] = eyex;
|
|
1041
|
+
out[13] = eyey;
|
|
1042
|
+
out[14] = eyez;
|
|
1043
|
+
out[15] = 1.0;
|
|
1044
|
+
return out;
|
|
1045
|
+
}
|
|
1046
|
+
// Static procedural operations
|
|
1047
|
+
static copy(a, out) {
|
|
1048
|
+
out ??= new _Mat4();
|
|
1049
|
+
for (let i = 0; i < 16; i++) {
|
|
1050
|
+
out[i] = a[i];
|
|
1051
|
+
}
|
|
1052
|
+
return out;
|
|
1053
|
+
}
|
|
1054
|
+
static clone(a) {
|
|
1055
|
+
return new _Mat4(a);
|
|
1056
|
+
}
|
|
1057
|
+
static mul(a, b, out) {
|
|
1058
|
+
out ??= new _Mat4();
|
|
1059
|
+
const a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
|
|
1060
|
+
const a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
|
|
1061
|
+
const a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
|
|
1062
|
+
const a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
|
|
1063
|
+
let b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
|
|
1064
|
+
out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
1065
|
+
out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
1066
|
+
out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
1067
|
+
out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
1068
|
+
b0 = b[4];
|
|
1069
|
+
b1 = b[5];
|
|
1070
|
+
b2 = b[6];
|
|
1071
|
+
b3 = b[7];
|
|
1072
|
+
out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
1073
|
+
out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
1074
|
+
out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
1075
|
+
out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
1076
|
+
b0 = b[8];
|
|
1077
|
+
b1 = b[9];
|
|
1078
|
+
b2 = b[10];
|
|
1079
|
+
b3 = b[11];
|
|
1080
|
+
out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
1081
|
+
out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
1082
|
+
out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
1083
|
+
out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
1084
|
+
b0 = b[12];
|
|
1085
|
+
b1 = b[13];
|
|
1086
|
+
b2 = b[14];
|
|
1087
|
+
b3 = b[15];
|
|
1088
|
+
out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
1089
|
+
out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
1090
|
+
out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
1091
|
+
out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
1092
|
+
return out;
|
|
1093
|
+
}
|
|
1094
|
+
static transpose(a, out) {
|
|
1095
|
+
out ??= new _Mat4();
|
|
1096
|
+
if (out === a) {
|
|
1097
|
+
let t;
|
|
1098
|
+
t = a[1];
|
|
1099
|
+
out[1] = a[4];
|
|
1100
|
+
out[4] = t;
|
|
1101
|
+
t = a[2];
|
|
1102
|
+
out[2] = a[8];
|
|
1103
|
+
out[8] = t;
|
|
1104
|
+
t = a[3];
|
|
1105
|
+
out[3] = a[12];
|
|
1106
|
+
out[12] = t;
|
|
1107
|
+
t = a[6];
|
|
1108
|
+
out[6] = a[9];
|
|
1109
|
+
out[9] = t;
|
|
1110
|
+
t = a[7];
|
|
1111
|
+
out[7] = a[13];
|
|
1112
|
+
out[13] = t;
|
|
1113
|
+
t = a[11];
|
|
1114
|
+
out[11] = a[14];
|
|
1115
|
+
out[14] = t;
|
|
1116
|
+
return out;
|
|
1117
|
+
}
|
|
1118
|
+
out[0] = a[0];
|
|
1119
|
+
out[1] = a[4];
|
|
1120
|
+
out[2] = a[8];
|
|
1121
|
+
out[3] = a[12];
|
|
1122
|
+
out[4] = a[1];
|
|
1123
|
+
out[5] = a[5];
|
|
1124
|
+
out[6] = a[9];
|
|
1125
|
+
out[7] = a[13];
|
|
1126
|
+
out[8] = a[2];
|
|
1127
|
+
out[9] = a[6];
|
|
1128
|
+
out[10] = a[10];
|
|
1129
|
+
out[11] = a[14];
|
|
1130
|
+
out[12] = a[3];
|
|
1131
|
+
out[13] = a[7];
|
|
1132
|
+
out[14] = a[11];
|
|
1133
|
+
out[15] = a[15];
|
|
1134
|
+
return out;
|
|
1135
|
+
}
|
|
1136
|
+
static invert(a, out) {
|
|
1137
|
+
out ??= new _Mat4();
|
|
1138
|
+
const a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
|
|
1139
|
+
const a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
|
|
1140
|
+
const a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
|
|
1141
|
+
const a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
|
|
1142
|
+
const b00 = a00 * a11 - a01 * a10;
|
|
1143
|
+
const b01 = a00 * a12 - a02 * a10;
|
|
1144
|
+
const b02 = a00 * a13 - a03 * a10;
|
|
1145
|
+
const b03 = a01 * a12 - a02 * a11;
|
|
1146
|
+
const b04 = a01 * a13 - a03 * a11;
|
|
1147
|
+
const b05 = a02 * a13 - a03 * a12;
|
|
1148
|
+
const b06 = a20 * a31 - a21 * a30;
|
|
1149
|
+
const b07 = a20 * a32 - a22 * a30;
|
|
1150
|
+
const b08 = a20 * a33 - a23 * a30;
|
|
1151
|
+
const b09 = a21 * a32 - a22 * a31;
|
|
1152
|
+
const b10 = a21 * a33 - a23 * a31;
|
|
1153
|
+
const b11 = a22 * a33 - a23 * a32;
|
|
1154
|
+
let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
|
|
1155
|
+
if (Math.abs(det) <= EPSILON)
|
|
1156
|
+
return null;
|
|
1157
|
+
det = 1.0 / det;
|
|
1158
|
+
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
|
|
1159
|
+
out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
|
|
1160
|
+
out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
|
|
1161
|
+
out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
|
|
1162
|
+
out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
|
|
1163
|
+
out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
|
|
1164
|
+
out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
|
|
1165
|
+
out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
|
|
1166
|
+
out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
|
|
1167
|
+
out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
|
|
1168
|
+
out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
|
|
1169
|
+
out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
|
|
1170
|
+
out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
|
|
1171
|
+
out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
|
|
1172
|
+
out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
|
|
1173
|
+
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
|
|
1174
|
+
return out;
|
|
1175
|
+
}
|
|
1176
|
+
static invertRigid(a, out) {
|
|
1177
|
+
out ??= new _Mat4();
|
|
1178
|
+
const r00 = a[0], r01 = a[4], r02 = a[8];
|
|
1179
|
+
const r10 = a[1], r11 = a[5], r12 = a[9];
|
|
1180
|
+
const r20 = a[2], r21 = a[6], r22 = a[10];
|
|
1181
|
+
const tx = a[12], ty = a[13], tz = a[14];
|
|
1182
|
+
out[0] = r00;
|
|
1183
|
+
out[1] = r01;
|
|
1184
|
+
out[2] = r02;
|
|
1185
|
+
out[3] = 0;
|
|
1186
|
+
out[4] = r10;
|
|
1187
|
+
out[5] = r11;
|
|
1188
|
+
out[6] = r12;
|
|
1189
|
+
out[7] = 0;
|
|
1190
|
+
out[8] = r20;
|
|
1191
|
+
out[9] = r21;
|
|
1192
|
+
out[10] = r22;
|
|
1193
|
+
out[11] = 0;
|
|
1194
|
+
out[12] = -(r00 * tx + r10 * ty + r20 * tz);
|
|
1195
|
+
out[13] = -(r01 * tx + r11 * ty + r21 * tz);
|
|
1196
|
+
out[14] = -(r02 * tx + r12 * ty + r22 * tz);
|
|
1197
|
+
out[15] = 1;
|
|
1198
|
+
return out;
|
|
1199
|
+
}
|
|
1200
|
+
static normalMatrix(m, out) {
|
|
1201
|
+
out ??= new _Mat4();
|
|
1202
|
+
const a00 = m[0], a01 = m[1], a02 = m[2];
|
|
1203
|
+
const a10 = m[4], a11 = m[5], a12 = m[6];
|
|
1204
|
+
const a20 = m[8], a21 = m[9], a22 = m[10];
|
|
1205
|
+
const b01 = a22 * a11 - a12 * a21;
|
|
1206
|
+
const b11 = -a22 * a10 + a12 * a20;
|
|
1207
|
+
const b21 = a21 * a10 - a11 * a20;
|
|
1208
|
+
let det = a00 * b01 + a01 * b11 + a02 * b21;
|
|
1209
|
+
if (Math.abs(det) <= EPSILON)
|
|
1210
|
+
return null;
|
|
1211
|
+
det = 1.0 / det;
|
|
1212
|
+
out[0] = b01 * det;
|
|
1213
|
+
out[1] = (-a22 * a01 + a02 * a21) * det;
|
|
1214
|
+
out[2] = (a12 * a01 - a02 * a11) * det;
|
|
1215
|
+
out[3] = 0;
|
|
1216
|
+
out[4] = b11 * det;
|
|
1217
|
+
out[5] = (a22 * a00 - a02 * a20) * det;
|
|
1218
|
+
out[6] = (-a12 * a00 + a02 * a10) * det;
|
|
1219
|
+
out[7] = 0;
|
|
1220
|
+
out[8] = b21 * det;
|
|
1221
|
+
out[9] = (-a21 * a00 + a01 * a20) * det;
|
|
1222
|
+
out[10] = (a11 * a00 - a01 * a10) * det;
|
|
1223
|
+
out[11] = 0;
|
|
1224
|
+
out[12] = 0;
|
|
1225
|
+
out[13] = 0;
|
|
1226
|
+
out[14] = 0;
|
|
1227
|
+
out[15] = 1;
|
|
1228
|
+
return out;
|
|
1229
|
+
}
|
|
1230
|
+
static translate(m, v, out) {
|
|
1231
|
+
out ??= new _Mat4();
|
|
1232
|
+
const x = v[0], y = v[1], z = v[2];
|
|
1233
|
+
if (out !== m) {
|
|
1234
|
+
out[0] = m[0];
|
|
1235
|
+
out[1] = m[1];
|
|
1236
|
+
out[2] = m[2];
|
|
1237
|
+
out[3] = m[3];
|
|
1238
|
+
out[4] = m[4];
|
|
1239
|
+
out[5] = m[5];
|
|
1240
|
+
out[6] = m[6];
|
|
1241
|
+
out[7] = m[7];
|
|
1242
|
+
out[8] = m[8];
|
|
1243
|
+
out[9] = m[9];
|
|
1244
|
+
out[10] = m[10];
|
|
1245
|
+
out[11] = m[11];
|
|
1246
|
+
}
|
|
1247
|
+
out[12] = m[0] * x + m[4] * y + m[8] * z + m[12];
|
|
1248
|
+
out[13] = m[1] * x + m[5] * y + m[9] * z + m[13];
|
|
1249
|
+
out[14] = m[2] * x + m[6] * y + m[10] * z + m[14];
|
|
1250
|
+
out[15] = m[3] * x + m[7] * y + m[11] * z + m[15];
|
|
1251
|
+
return out;
|
|
1252
|
+
}
|
|
1253
|
+
static rotateX(m, rad, out) {
|
|
1254
|
+
out ??= new _Mat4();
|
|
1255
|
+
const s = Math.sin(rad), c = Math.cos(rad);
|
|
1256
|
+
const a10 = m[4], a11 = m[5], a12 = m[6], a13 = m[7];
|
|
1257
|
+
const a20 = m[8], a21 = m[9], a22 = m[10], a23 = m[11];
|
|
1258
|
+
if (m !== out) {
|
|
1259
|
+
out[0] = m[0];
|
|
1260
|
+
out[1] = m[1];
|
|
1261
|
+
out[2] = m[2];
|
|
1262
|
+
out[3] = m[3];
|
|
1263
|
+
out[12] = m[12];
|
|
1264
|
+
out[13] = m[13];
|
|
1265
|
+
out[14] = m[14];
|
|
1266
|
+
out[15] = m[15];
|
|
1267
|
+
}
|
|
1268
|
+
out[4] = a10 * c + a20 * s;
|
|
1269
|
+
out[5] = a11 * c + a21 * s;
|
|
1270
|
+
out[6] = a12 * c + a22 * s;
|
|
1271
|
+
out[7] = a13 * c + a23 * s;
|
|
1272
|
+
out[8] = a20 * c - a10 * s;
|
|
1273
|
+
out[9] = a21 * c - a11 * s;
|
|
1274
|
+
out[10] = a22 * c - a12 * s;
|
|
1275
|
+
out[11] = a23 * c - a13 * s;
|
|
1276
|
+
return out;
|
|
1277
|
+
}
|
|
1278
|
+
static rotateY(m, rad, out) {
|
|
1279
|
+
out ??= new _Mat4();
|
|
1280
|
+
const s = Math.sin(rad), c = Math.cos(rad);
|
|
1281
|
+
const a00 = m[0], a01 = m[1], a02 = m[2], a03 = m[3];
|
|
1282
|
+
const a20 = m[8], a21 = m[9], a22 = m[10], a23 = m[11];
|
|
1283
|
+
if (m !== out) {
|
|
1284
|
+
out[4] = m[4];
|
|
1285
|
+
out[5] = m[5];
|
|
1286
|
+
out[6] = m[6];
|
|
1287
|
+
out[7] = m[7];
|
|
1288
|
+
out[12] = m[12];
|
|
1289
|
+
out[13] = m[13];
|
|
1290
|
+
out[14] = m[14];
|
|
1291
|
+
out[15] = m[15];
|
|
1292
|
+
}
|
|
1293
|
+
out[0] = a00 * c - a20 * s;
|
|
1294
|
+
out[1] = a01 * c - a21 * s;
|
|
1295
|
+
out[2] = a02 * c - a22 * s;
|
|
1296
|
+
out[3] = a03 * c - a23 * s;
|
|
1297
|
+
out[8] = a00 * s + a20 * c;
|
|
1298
|
+
out[9] = a01 * s + a21 * c;
|
|
1299
|
+
out[10] = a02 * s + a22 * c;
|
|
1300
|
+
out[11] = a03 * s + a23 * c;
|
|
1301
|
+
return out;
|
|
1302
|
+
}
|
|
1303
|
+
static rotateZ(m, rad, out) {
|
|
1304
|
+
out ??= new _Mat4();
|
|
1305
|
+
const s = Math.sin(rad), c = Math.cos(rad);
|
|
1306
|
+
const a00 = m[0], a01 = m[1], a02 = m[2], a03 = m[3];
|
|
1307
|
+
const a10 = m[4], a11 = m[5], a12 = m[6], a13 = m[7];
|
|
1308
|
+
if (m !== out) {
|
|
1309
|
+
out[8] = m[8];
|
|
1310
|
+
out[9] = m[9];
|
|
1311
|
+
out[10] = m[10];
|
|
1312
|
+
out[11] = m[11];
|
|
1313
|
+
out[12] = m[12];
|
|
1314
|
+
out[13] = m[13];
|
|
1315
|
+
out[14] = m[14];
|
|
1316
|
+
out[15] = m[15];
|
|
1317
|
+
}
|
|
1318
|
+
out[0] = a00 * c + a10 * s;
|
|
1319
|
+
out[1] = a01 * c + a11 * s;
|
|
1320
|
+
out[2] = a02 * c + a12 * s;
|
|
1321
|
+
out[3] = a03 * c + a13 * s;
|
|
1322
|
+
out[4] = a10 * c - a00 * s;
|
|
1323
|
+
out[5] = a11 * c - a01 * s;
|
|
1324
|
+
out[6] = a12 * c - a02 * s;
|
|
1325
|
+
out[7] = a13 * c - a03 * s;
|
|
1326
|
+
return out;
|
|
1327
|
+
}
|
|
1328
|
+
static rotate(m, axis, rad, out) {
|
|
1329
|
+
let x = axis[0], y = axis[1], z = axis[2];
|
|
1330
|
+
let len = Math.hypot(x, y, z);
|
|
1331
|
+
if (len < EPSILON) {
|
|
1332
|
+
if (out && out !== m) {
|
|
1333
|
+
for (let i = 0; i < 16; i++)
|
|
1334
|
+
out[i] = m[i];
|
|
1335
|
+
}
|
|
1336
|
+
return out ?? new _Mat4(m);
|
|
1337
|
+
}
|
|
1338
|
+
len = 1.0 / len;
|
|
1339
|
+
x *= len;
|
|
1340
|
+
y *= len;
|
|
1341
|
+
z *= len;
|
|
1342
|
+
const s = Math.sin(rad), c = Math.cos(rad), t = 1.0 - c;
|
|
1343
|
+
const b00 = x * x * t + c, b01 = y * x * t + z * s, b02 = z * x * t - y * s;
|
|
1344
|
+
const b10 = x * y * t - z * s, b11 = y * y * t + c, b12 = z * y * t + x * s;
|
|
1345
|
+
const b20 = x * z * t + y * s, b21 = y * z * t - x * s, b22 = z * z * t + c;
|
|
1346
|
+
out ??= new _Mat4();
|
|
1347
|
+
const a00 = m[0], a01 = m[1], a02 = m[2], a03 = m[3];
|
|
1348
|
+
const a10 = m[4], a11 = m[5], a12 = m[6], a13 = m[7];
|
|
1349
|
+
const a20 = m[8], a21 = m[9], a22 = m[10], a23 = m[11];
|
|
1350
|
+
out[0] = a00 * b00 + a10 * b01 + a20 * b02;
|
|
1351
|
+
out[1] = a01 * b00 + a11 * b01 + a21 * b02;
|
|
1352
|
+
out[2] = a02 * b00 + a12 * b01 + a22 * b02;
|
|
1353
|
+
out[3] = a03 * b00 + a13 * b01 + a23 * b02;
|
|
1354
|
+
out[4] = a00 * b10 + a10 * b11 + a20 * b12;
|
|
1355
|
+
out[5] = a01 * b10 + a11 * b11 + a21 * b12;
|
|
1356
|
+
out[6] = a02 * b10 + a12 * b11 + a22 * b12;
|
|
1357
|
+
out[7] = a03 * b10 + a13 * b11 + a23 * b12;
|
|
1358
|
+
out[8] = a00 * b20 + a10 * b21 + a20 * b22;
|
|
1359
|
+
out[9] = a01 * b20 + a11 * b21 + a21 * b22;
|
|
1360
|
+
out[10] = a02 * b20 + a12 * b21 + a22 * b22;
|
|
1361
|
+
out[11] = a03 * b20 + a13 * b21 + a23 * b22;
|
|
1362
|
+
if (m !== out) {
|
|
1363
|
+
out[12] = m[12];
|
|
1364
|
+
out[13] = m[13];
|
|
1365
|
+
out[14] = m[14];
|
|
1366
|
+
out[15] = m[15];
|
|
1367
|
+
}
|
|
1368
|
+
return out;
|
|
1369
|
+
}
|
|
1370
|
+
static rotateQ(m, q, out) {
|
|
1371
|
+
return _Mat4.mul(m, _Mat4.fromQuat(q), out);
|
|
1372
|
+
}
|
|
1373
|
+
static scale(m, v, out) {
|
|
1374
|
+
out ??= new _Mat4();
|
|
1375
|
+
const x = v[0], y = v[1], z = v[2];
|
|
1376
|
+
out[0] = m[0] * x;
|
|
1377
|
+
out[1] = m[1] * x;
|
|
1378
|
+
out[2] = m[2] * x;
|
|
1379
|
+
out[3] = m[3] * x;
|
|
1380
|
+
out[4] = m[4] * y;
|
|
1381
|
+
out[5] = m[5] * y;
|
|
1382
|
+
out[6] = m[6] * y;
|
|
1383
|
+
out[7] = m[7] * y;
|
|
1384
|
+
out[8] = m[8] * z;
|
|
1385
|
+
out[9] = m[9] * z;
|
|
1386
|
+
out[10] = m[10] * z;
|
|
1387
|
+
out[11] = m[11] * z;
|
|
1388
|
+
if (m !== out) {
|
|
1389
|
+
out[12] = m[12];
|
|
1390
|
+
out[13] = m[13];
|
|
1391
|
+
out[14] = m[14];
|
|
1392
|
+
out[15] = m[15];
|
|
1393
|
+
}
|
|
1394
|
+
return out;
|
|
1395
|
+
}
|
|
1396
|
+
static transformV2(m, v, out) {
|
|
1397
|
+
out ??= new Vec2();
|
|
1398
|
+
const x = v[0], y = v[1];
|
|
1399
|
+
out[0] = m[0] * x + m[4] * y + m[12];
|
|
1400
|
+
out[1] = m[1] * x + m[5] * y + m[13];
|
|
1401
|
+
return out;
|
|
1402
|
+
}
|
|
1403
|
+
static transformV3(m, v, out) {
|
|
1404
|
+
return Vec3.transformMat4(v, m, out);
|
|
1405
|
+
}
|
|
1406
|
+
static transformV4(m, v, out) {
|
|
1407
|
+
out ??= new Vec4();
|
|
1408
|
+
const x = v[0], y = v[1], z = v[2], w = v[3];
|
|
1409
|
+
out[0] = m[0] * x + m[4] * y + m[8] * z + m[12] * w;
|
|
1410
|
+
out[1] = m[1] * x + m[5] * y + m[9] * z + m[13] * w;
|
|
1411
|
+
out[2] = m[2] * x + m[6] * y + m[10] * z + m[14] * w;
|
|
1412
|
+
out[3] = m[3] * x + m[7] * y + m[11] * z + m[15] * w;
|
|
1413
|
+
return out;
|
|
1414
|
+
}
|
|
1415
|
+
static equals(a, b, epsilon = EPSILON) {
|
|
1416
|
+
for (let i = 0; i < 16; i++) {
|
|
1417
|
+
if (Math.abs(a[i] - b[i]) > epsilon)
|
|
1418
|
+
return false;
|
|
1419
|
+
}
|
|
1420
|
+
return true;
|
|
1421
|
+
}
|
|
1422
|
+
static exactEquals(a, b) {
|
|
1423
|
+
for (let i = 0; i < 16; i++) {
|
|
1424
|
+
if (a[i] !== b[i])
|
|
1425
|
+
return false;
|
|
1426
|
+
}
|
|
1427
|
+
return true;
|
|
1428
|
+
}
|
|
1429
|
+
/**
|
|
1430
|
+
* Batch transform an array of 3D positions with perspective divide.
|
|
1431
|
+
*/
|
|
1432
|
+
static transformPositions(m, src, dst, count, srcStride = 3, dstStride = 3) {
|
|
1433
|
+
Vec3.transformPositions(m, src, dst, count, srcStride, dstStride);
|
|
1434
|
+
}
|
|
1435
|
+
/**
|
|
1436
|
+
* Batch transform an array of 3D direction vectors (ignoring translation).
|
|
1437
|
+
*/
|
|
1438
|
+
static transformVectors(m, src, dst, count, srcStride = 3, dstStride = 3) {
|
|
1439
|
+
Vec3.transformDirections(m, src, dst, count, srcStride, dstStride);
|
|
1440
|
+
}
|
|
1441
|
+
}
|
|
1442
|
+
const _Mat4Wrapper = function (a, b) {
|
|
1443
|
+
return new _Mat4(a, b);
|
|
1444
|
+
};
|
|
1445
|
+
Object.setPrototypeOf(_Mat4Wrapper, _Mat4);
|
|
1446
|
+
_Mat4Wrapper.prototype = _Mat4.prototype;
|
|
1447
|
+
export const Mat4 = _Mat4Wrapper;
|
|
1448
|
+
//# sourceMappingURL=mat4.js.map
|