@arcgis/core 4.32.0-next.20250129 → 4.32.0-next.20250130
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/applications/Components/SelectionOperation.d.ts +1 -2
- package/applications/Components/SketchTooltipControls.d.ts +1 -2
- package/applications/Components/basemapUtils.d.ts +1 -2
- package/applications/Components/drawUtils.d.ts +1 -2
- package/applications/Components/fontUtils.d.ts +1 -2
- package/applications/Components/getDefaultUnits.d.ts +1 -2
- package/applications/Components/gfxUtils.d.ts +1 -2
- package/applications/Components/layerOriginUtils.d.ts +4 -2
- package/applications/Components/layersEffectsJsonUtils.d.ts +1 -2
- package/applications/Components/previewSymbol2D.d.ts +1 -2
- package/applications/Components/reactiveUtils.d.ts +1 -2
- package/applications/Components/styleUtils.d.ts +1 -2
- package/applications/Components/svgUtils.d.ts +3 -2
- package/applications/Components/webStyleSymbolUtils.d.ts +1 -2
- package/applications/Excalibur/videoViewUtils.d.ts +1 -2
- package/applications/ExperienceBuilder/sketchUtils.d.ts +3 -2
- package/applications/KnowledgeStudio/generalSharedKgUtils.d.ts +2 -2
- package/applications/KnowledgeStudio/layerInternalAccessUtils.d.ts +3 -2
- package/applications/KnowledgeStudio/resourceSerializationUtils.d.ts +4 -2
- package/applications/MapViewer/mediaUtils.d.ts +2 -2
- package/applications/MapViewer/templateUtils.d.ts +4 -2
- package/applications/SceneViewer/colorUtils.d.ts +1 -2
- package/applications/SceneViewer/devEnvironmentUtils.d.ts +3 -2
- package/applications/SceneViewer/layerUtils.d.ts +2 -2
- package/applications/SceneViewer/sceneViewerUtils.d.ts +15 -2
- package/applications/SceneViewer/symbolUtils.d.ts +1 -2
- package/applications/Urban/meshUtils.d.ts +1 -2
- package/applications/WebEditor/sketchUtils.d.ts +2 -2
- package/arcade.d.ts +2 -2
- package/assets/components/assets/icon/hammerCoin16.json +1 -0
- package/assets/components/assets/icon/hammerCoin24.json +1 -0
- package/assets/components/assets/icon/hammerCoin32.json +1 -0
- package/assets/components/assets/icon/hammerLock16.json +1 -0
- package/assets/components/assets/icon/hammerLock24.json +1 -0
- package/assets/components/assets/icon/hammerLock32.json +1 -0
- package/assets/esri/core/workers/RemoteClient.js +1 -1
- package/assets/esri/core/workers/chunks/{474c4f4c3b8649a807d9.js → 07c5f3fc475c57f5a7a7.js} +1 -1
- package/assets/esri/core/workers/chunks/{41f7287832d407f13ce5.js → 09b77f82c22530b44daa.js} +1 -1
- package/assets/esri/core/workers/chunks/0ebdf0d1fd2034b24519.js +972 -0
- package/assets/esri/core/workers/chunks/149bad940feb0764b350.js +1 -0
- package/assets/esri/core/workers/chunks/1891c9aa162c5df1d27c.js +1 -0
- package/assets/esri/core/workers/chunks/22e11a8abc70b6571a2b.js +1 -0
- package/assets/esri/core/workers/chunks/{6eb829a7959df2269b0e.js → 24c94f97a76646d415ae.js} +1 -1
- package/assets/esri/core/workers/chunks/25c8cc30faade043c8dc.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/2ff63a71213f618377d6.js +1 -0
- package/assets/esri/core/workers/chunks/308ec51ff4a66f7fcb0d.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/380d37ceb8cf52bad190.js +1 -0
- package/assets/esri/core/workers/chunks/{1e17b693f2d974c3de2d.js → 3ec51b75d1a86dad6cb1.js} +1 -1
- package/assets/esri/core/workers/chunks/4263eee3247aaf4e64bf.js +1 -0
- package/assets/esri/core/workers/chunks/{b6440ddc595ba2ba8f8e.js → 448ee44c7f594e5b2551.js} +1 -1
- package/assets/esri/core/workers/chunks/476205ee4414ed80666a.js +1 -0
- package/assets/esri/core/workers/chunks/4b56c0c109e10d7409b8.js +1 -0
- package/assets/esri/core/workers/chunks/{1e1306527fb38c5894eb.js → 5a536de1ecae424bad05.js} +1 -1
- package/assets/esri/core/workers/chunks/{b65dcdf5818ee04aa7e0.js → 5adeb979f178944b9ce5.js} +1 -1
- package/assets/esri/core/workers/chunks/{f09c95c3d79205ee5a84.js → 5e9bf6d0db82526b8a8c.js} +5 -5
- package/assets/esri/core/workers/chunks/{e7913ec1b4f9da490ba3.js → 69ab4b780f7223cfd7dd.js} +1 -1
- package/assets/esri/core/workers/chunks/{429d19f4b59d9d265c2c.js → 6e25742ceedea7fb1b97.js} +1 -1
- package/assets/esri/core/workers/chunks/6e8905f20101c1f4509d.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/{a6e96d0d9ac3224c8f00.js → 6ef2514a6b7bbfb8e37d.js} +1 -1
- package/assets/esri/core/workers/chunks/72cf9192292e5c85c6df.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/{a591906154e12eb4fa43.js → 7810579a5a780933cdc9.js} +1 -1
- package/assets/esri/core/workers/chunks/{fa0d968733d581bc2e4d.js → 7d120f8b01fe719eb257.js} +1 -1
- package/assets/esri/core/workers/chunks/83edac97a52b26ead1ea.js +314 -0
- package/assets/esri/core/workers/chunks/{d81fea1d36e7c2fbdffd.js → 881ddbdeb40336208e90.js} +1 -1
- package/assets/esri/core/workers/chunks/{ec9d5af8887854e821c8.js → 88cbaa91c495d86f4bb0.js} +1 -1
- package/assets/esri/core/workers/chunks/{09a897c342a45ef9125c.js → 9011704b258ecbfb6d9b.js} +2 -2
- package/assets/esri/core/workers/chunks/{09a897c342a45ef9125c.js.LICENSE.txt → 9011704b258ecbfb6d9b.js.LICENSE.txt} +1 -1
- package/assets/esri/core/workers/chunks/97310e6eec87eeaf58f0.js +1 -0
- package/assets/esri/core/workers/chunks/b21b152fa15896577242.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/{4253b2802abb84afc428.js → b68bddd0c4ca91493543.js} +1 -1
- package/assets/esri/core/workers/chunks/bf9bc52a3c559108c19a.js +2 -0
- package/assets/esri/core/workers/chunks/{9b687465cc3863e14b29.js.LICENSE.txt → bf9bc52a3c559108c19a.js.LICENSE.txt} +1 -1
- package/assets/esri/core/workers/chunks/c249ad935f54d3b49ae3.js +1 -0
- package/assets/esri/core/workers/chunks/d1678945cf6a58f76863.js +1 -0
- package/assets/esri/core/workers/chunks/{9ed1691eab19dfb1cf04.js → d1718ad93e3271b0525e.js} +1 -1
- package/assets/esri/core/workers/chunks/d599ba865da87b487b1b.js +1 -0
- package/assets/esri/core/workers/chunks/dd46ec81cebe1a0a7b9c.js +1 -0
- package/assets/esri/core/workers/chunks/debfb75a94b66b58cbbc.js +1 -0
- package/assets/esri/core/workers/chunks/{c6135d2548d4a31298eb.js → e0de91eacf3a3b7eda55.js} +4 -4
- package/assets/esri/core/workers/chunks/e444ec05a8a1dfbd21a8.js +1 -0
- package/assets/esri/core/workers/chunks/{b84c28fe94b3cd7b480d.js → e4651d577d297386268e.js} +1 -1
- package/assets/esri/core/workers/chunks/f8367c21fa91435c7c53.js +1 -0
- package/assets/esri/themes/base/_Ui.scss +6 -0
- package/assets/esri/themes/base/_mixins.scss +0 -7
- package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +0 -4
- package/assets/esri/themes/base/widgets/_Bookmarks.scss +0 -4
- package/assets/esri/themes/base/widgets/_CatalogLayerList.scss +0 -4
- package/assets/esri/themes/base/widgets/_Features.scss +0 -4
- package/assets/esri/themes/base/widgets/_LayerList.scss +0 -4
- package/assets/esri/themes/base/widgets/_TableList.scss +0 -4
- package/assets/esri/themes/dark/main.css +1 -1
- package/assets/esri/themes/light/main.css +1 -1
- package/assets/esri/themes/light/view.css +1 -1
- package/assets/esri/widgets/Editor/t9n/Editor.json +1 -1
- package/assets/esri/widgets/Editor/t9n/Editor_en.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ar.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_bg.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_bs.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ca.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_cs.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_da.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_de.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_el.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_es.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_et.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_fi.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_fr.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_he.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_hr.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_hu.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_id.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_it.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ja.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ko.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_lt.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_lv.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_nl.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_no.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pl.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pt-BR.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pt-PT.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ro.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ru.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sk.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sl.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sr.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sv.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_th.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_tr.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_uk.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_vi.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-CN.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-HK.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-TW.json +1 -1
- package/chunks/AtmosphereCompositing.glsl.js +2 -2
- package/chunks/BlendLayers.glsl.js +1 -1
- package/chunks/BlendWeights.glsl.js +1 -1
- package/chunks/BloomBlur.glsl.js +23 -23
- package/chunks/BloomComposition.glsl.js +3 -3
- package/chunks/BloomDepthAdjust.glsl.js +2 -2
- package/chunks/Blur.glsl.js +1 -1
- package/chunks/ChapmanAtmosphere.glsl.js +2 -2
- package/chunks/CheckerBoard.glsl.js +2 -2
- package/chunks/Clouds.glsl.js +14 -14
- package/chunks/CloudsComposition.glsl.js +1 -1
- package/chunks/ColorMaterial.glsl.js +1 -1
- package/chunks/ComponentShader.glsl.js +4 -4
- package/chunks/Compositing.glsl.js +2 -2
- package/chunks/DefaultMaterial.glsl.js +16 -15
- package/chunks/EdgeDetect.glsl.js +2 -2
- package/chunks/EdgeShader.glsl.js +2 -2
- package/chunks/FocusAreaColor.glsl.js +2 -2
- package/chunks/FocusAreaMask.glsl.js +1 -1
- package/chunks/Fog.glsl.js +3 -3
- package/chunks/HUDCompositing.glsl.js +1 -1
- package/chunks/HUDMaterial.glsl.js +24 -24
- package/chunks/Haze.glsl.js +3 -3
- package/chunks/HazeCompositing.glsl.js +2 -2
- package/chunks/Heatmap.glsl.js +1 -1
- package/chunks/HeatmapDensity.glsl.js +5 -5
- package/chunks/HighlightApply.glsl.js +2 -2
- package/chunks/HighlightDownsample.glsl.js +2 -2
- package/chunks/HighlightToSingle.glsl.js +2 -2
- package/chunks/ImageMaterial.glsl.js +4 -4
- package/chunks/LaserlinePath.glsl.js +1 -1
- package/chunks/Laserlines.glsl.js +1 -1
- package/chunks/LineCallout.glsl.js +1 -1
- package/chunks/LineMarker.glsl.js +8 -8
- package/chunks/Magnifier.glsl.js +4 -4
- package/chunks/MeasurementArrow.glsl.js +2 -2
- package/chunks/NativeLine.glsl.js +4 -4
- package/chunks/NoiseTextureAtlas.glsl.js +34 -34
- package/chunks/OITBlend.glsl.js +3 -3
- package/chunks/OverlayCompositing.glsl.js +1 -1
- package/chunks/Path.glsl.js +9 -9
- package/chunks/Pattern.glsl.js +3 -3
- package/chunks/PointRenderer.glsl.js +1 -1
- package/chunks/Precipitation.glsl.js +1 -1
- package/chunks/RasterColorizer.glsl.js +9 -9
- package/chunks/RealisticTree.glsl.js +3 -3
- package/chunks/RibbonLine.glsl.js +32 -32
- package/chunks/SSAO.glsl.js +2 -2
- package/chunks/SSAOBlur.glsl.js +1 -1
- package/chunks/ShadedColorMaterial.glsl.js +3 -3
- package/chunks/ShadowCastAccumulate.glsl.js +2 -2
- package/chunks/ShadowCastVisualize.glsl.js +4 -4
- package/chunks/ShadowHighlight.glsl.js +2 -2
- package/chunks/SimpleAtmosphere.glsl.js +8 -8
- package/chunks/SingleHighlightApply.glsl.js +1 -1
- package/chunks/SingleHighlightBlur.glsl.js +6 -7
- package/chunks/SlicePlaneMaterial.glsl.js +2 -2
- package/chunks/Stars.glsl.js +2 -2
- package/chunks/Terrain.glsl.js +2 -2
- package/chunks/TextureOnly.glsl.js +2 -2
- package/chunks/Viewshed.glsl.js +2 -2
- package/chunks/WaterSurface.glsl.js +7 -7
- package/core/accessorSupport/decorators.d.ts +4 -2
- package/core/jsonMap.js +1 -1
- package/core/lang.d.ts +1 -2
- package/core/libs/gl-matrix-2/factories/vec2f64.js +1 -1
- package/core/promiseUtils.d.ts +5 -2
- package/core/quantity.d.ts +3 -2
- package/core/reactiveUtils.d.ts +5 -2
- package/core/scheduling.d.ts +2 -2
- package/core/sql.d.ts +1 -2
- package/core/units.d.ts +9 -2
- package/core/urlUtils.d.ts +5 -2
- package/core/workers.d.ts +1 -2
- package/editing/templateUtils.js +1 -1
- package/form/elements/inputs.d.ts +11 -2
- package/form/elements.d.ts +7 -2
- package/geometry/coordinateFormatter.d.ts +11 -2
- package/geometry/geometryEngine.d.ts +37 -2
- package/geometry/geometryEngineAsync.d.ts +37 -2
- package/geometry/operators/affineTransformOperator.d.ts +3 -2
- package/geometry/operators/alphaShapeOperator.d.ts +3 -2
- package/geometry/operators/areaOperator.d.ts +2 -2
- package/geometry/operators/autoCompleteOperator.d.ts +2 -2
- package/geometry/operators/boundaryOperator.d.ts +3 -2
- package/geometry/operators/bufferOperator.d.ts +3 -2
- package/geometry/operators/centroidOperator.d.ts +2 -2
- package/geometry/operators/clipOperator.d.ts +3 -2
- package/geometry/operators/containsOperator.d.ts +3 -2
- package/geometry/operators/convexHullOperator.d.ts +4 -2
- package/geometry/operators/crossesOperator.d.ts +3 -2
- package/geometry/operators/cutOperator.d.ts +2 -2
- package/geometry/operators/densifyOperator.d.ts +3 -2
- package/geometry/operators/differenceOperator.d.ts +3 -2
- package/geometry/operators/disjointOperator.d.ts +3 -2
- package/geometry/operators/distanceOperator.d.ts +2 -2
- package/geometry/operators/equalsOperator.d.ts +3 -2
- package/geometry/operators/extendOperator.d.ts +2 -2
- package/geometry/operators/generalizeOperator.d.ts +3 -2
- package/geometry/operators/geodesicBufferOperator.d.ts +5 -2
- package/geometry/operators/geodesicProximityOperator.d.ts +6 -2
- package/geometry/operators/geodeticAreaOperator.d.ts +4 -2
- package/geometry/operators/geodeticDensifyOperator.d.ts +5 -2
- package/geometry/operators/geodeticDistanceOperator.d.ts +4 -2
- package/geometry/operators/geodeticLengthOperator.d.ts +4 -2
- package/geometry/operators/graphicBufferOperator.d.ts +2 -2
- package/geometry/operators/integrateOperator.d.ts +2 -2
- package/geometry/operators/intersectionOperator.d.ts +4 -2
- package/geometry/operators/intersectsOperator.d.ts +3 -2
- package/geometry/operators/isNearOperator.d.ts +2 -2
- package/geometry/operators/labelPointOperator.d.ts +3 -2
- package/geometry/operators/lengthOperator.d.ts +2 -2
- package/geometry/operators/linesToPolygonsOperator.d.ts +2 -2
- package/geometry/operators/locateBetweenOperator.d.ts +2 -2
- package/geometry/operators/minimumBoundingCircleOperator.d.ts +3 -2
- package/geometry/operators/multiPartToSinglePartOperator.d.ts +2 -2
- package/geometry/operators/offsetOperator.d.ts +3 -2
- package/geometry/operators/overlapsOperator.d.ts +3 -2
- package/geometry/operators/polygonOverlayOperator.d.ts +2 -2
- package/geometry/operators/polygonSlicerOperator.d.ts +4 -2
- package/geometry/operators/projectOperator.d.ts +5 -2
- package/geometry/operators/proximityOperator.d.ts +4 -2
- package/geometry/operators/relateOperator.d.ts +4 -2
- package/geometry/operators/reshapeOperator.d.ts +2 -2
- package/geometry/operators/shapePreservingProjectOperator.d.ts +5 -2
- package/geometry/operators/simplifyOperator.d.ts +4 -2
- package/geometry/operators/support/geographicTransformationUtils.d.ts +4 -2
- package/geometry/operators/symmetricDifferenceOperator.d.ts +3 -2
- package/geometry/operators/touchesOperator.d.ts +3 -2
- package/geometry/operators/unionOperator.d.ts +3 -2
- package/geometry/operators/withinOperator.d.ts +3 -2
- package/geometry/projection.d.ts +5 -2
- package/geometry/support/geodesicUtils.d.ts +5 -2
- package/geometry/support/jsonUtils.d.ts +2 -2
- package/geometry/support/meshUtils.d.ts +6 -2
- package/geometry/support/normalizeUtils.d.ts +2 -2
- package/geometry/support/webMercatorUtils.d.ts +6 -2
- package/geometry.d.ts +7 -2
- package/interfaces.d.ts +48 -64
- package/intl.d.ts +16 -2
- package/kernel.d.ts +2 -2
- package/layers/LinkChartLayer.js +1 -1
- package/layers/catalog/catalogUtils.d.ts +2 -2
- package/layers/graphics/OptimizedGeometry.js +1 -1
- package/layers/knowledgeGraph/KnowledgeGraphSublayer.js +1 -1
- package/layers/knowledgeGraph/cypherUtils.d.ts +1 -2
- package/layers/knowledgeGraph/layerUtils.js +1 -1
- package/layers/knowledgeGraph/supportUtils.d.ts +4 -2
- package/layers/mixins/APIKeyMixin.d.ts +1 -1
- package/layers/mixins/ArcGISCachedService.d.ts +1 -1
- package/layers/mixins/ArcGISImageService.d.ts +1 -1
- package/layers/mixins/ArcGISMapService.d.ts +1 -1
- package/layers/mixins/BlendLayer.d.ts +1 -1
- package/layers/mixins/CustomParametersMixin.d.ts +1 -1
- package/layers/mixins/DisplayFilteredLayer.d.ts +1 -1
- package/layers/mixins/FeatureEffectLayer.d.ts +1 -1
- package/layers/mixins/FeatureLayerBase.d.ts +1 -1
- package/layers/mixins/FeatureReductionLayer.d.ts +1 -1
- package/layers/mixins/ImageryTileMixin.d.ts +1 -1
- package/layers/mixins/OperationalLayer.d.ts +1 -1
- package/layers/mixins/OrderedLayer.d.ts +1 -1
- package/layers/mixins/PortalLayer.d.ts +1 -1
- package/layers/mixins/PublishableLayer.d.ts +1 -1
- package/layers/mixins/RasterPresetRendererMixin.d.ts +1 -1
- package/layers/mixins/RefreshableLayer.d.ts +1 -1
- package/layers/mixins/ScaleRangeLayer.d.ts +1 -1
- package/layers/mixins/SceneService.d.ts +1 -1
- package/layers/mixins/SublayersOwner.d.ts +1 -1
- package/layers/mixins/TemporalLayer.d.ts +1 -1
- package/layers/mixins/TemporalSceneLayer.d.ts +1 -1
- package/layers/ogc/wcsUtils.d.ts +1 -2
- package/layers/ogc/wfsUtils.d.ts +2 -2
- package/layers/orientedImagery/transformations/imageToWorld.d.ts +1 -2
- package/layers/orientedImagery/transformations/worldToImage.d.ts +1 -2
- package/layers/support/Sublayer.js +1 -1
- package/layers/support/arcadeUtils.d.ts +1 -2
- package/layers/support/csvUtils.d.ts +1 -2
- package/layers/support/fieldUtils.d.ts +8 -2
- package/layers/support/rasterFunctionConstants.d.ts +15 -2
- package/layers/support/rasterFunctionUtils.d.ts +105 -2
- package/libs/linkchartlayout/LinkChartLayout.js +1 -1
- package/package.json +2 -2
- package/pointCloudRenderers.d.ts +5 -2
- package/popup/content.d.ts +9 -2
- package/rasterRenderers.d.ts +7 -2
- package/renderers/mixins/VisualVariablesMixin.d.ts +1 -1
- package/renderers/support/jsonUtils.d.ts +1 -2
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- package/views/3d/webgl-engine/effects/ssao/SSAO.js +1 -1
- package/views/3d/webgl-engine/effects/ssao/SSAOParameters.js +1 -1
- package/views/3d/webgl-engine/effects/stars/Stars.glsl.js +1 -1
- package/views/3d/webgl-engine/effects/stars/Stars.js +1 -1
- package/views/3d/webgl-engine/effects/stars/StarsTechnique.js +1 -1
- package/views/3d/webgl-engine/effects/transparency/OITBlend.glsl.js +1 -1
- package/views/3d/webgl-engine/lib/GLTextureMaterial.js +1 -1
- package/views/3d/webgl-engine/lib/Material.js +1 -1
- package/views/3d/webgl-engine/lib/Program.js +1 -1
- package/views/3d/webgl-engine/lib/Renderer.js +1 -1
- package/views/3d/webgl-engine/lib/TextureCompressionWorker.js +1 -1
- package/views/3d/webgl-engine/lib/TextureCompressionWorkerHandle.js +1 -1
- package/views/3d/webgl-engine/materials/DefaultTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/internal/WaterTextureRepository.js +1 -1
- package/views/3d/webgl-engine/parts/RenderView.js +1 -1
- package/views/3d/webgl-engine/shaders/AtmosphereCompositing.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/BlendWeights.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Blur.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/CheckerBoard.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ColorMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Compositing.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/EdgeDetect.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/FocusAreaColor.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/FocusAreaMask.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HUDCompositing.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Heatmap.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HeatmapDensity.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HeatmapTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightApply.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightDownsample.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightToSingle.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ImageMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ImageMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LaserlinePath.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Laserlines.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/LineCallout.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/LineMarker.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Magnifier.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/MeasurementArrow.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js +7 -7
- package/views/3d/webgl-engine/shaders/OverlayCompositing.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Path.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/PointRenderer.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/RealisticTree.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/SSAO.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/SSAOBlur.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadedColorMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowCastAccumulate.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowCastVisualize.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowHighlight.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/SingleHighlightApply.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/SingleHighlightBlur.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/SlicePlaneMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/SlicePlaneMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/SphereIntersect.glsl.js +2 -2
- package/views/3d/webgl-engine/shaders/Terrain.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ToneMapping.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Viewshed.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/AdjustProjectedPosition.glsl.js +2 -2
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/DiscardNonSilhouetteEdges.glsl.js +4 -4
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/DistanceFalloff.glsl.js +2 -2
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeShader.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeUtil.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineAmplitude.glsl.js +3 -3
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineOffset.glsl.js +7 -7
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/UnpackAttributes.glsl.js +7 -7
- package/views/3d/webgl.d.ts +3 -2
- package/views/BreakpointsOwner.d.ts +1 -1
- package/views/DOMContainer.d.ts +1 -1
- package/views/FocusAreas.js +1 -1
- package/views/PopupView.d.ts +1 -1
- package/views/support/colorUtils.d.ts +2 -2
- package/views/webgl/NoParameters.js +5 -0
- package/views/webgl/ShaderBuilder.js +5 -0
- package/views/webgl/Texture.js +1 -1
- package/views/webgl/Uniform.js +5 -0
- package/views/webgl/testAppleAmdDrawArrays.js +1 -1
- package/widgets/Attachments/AttachmentsViewModel.js +1 -1
- package/widgets/Editor/EditorViewModel.js +1 -1
- package/widgets/Editor/UpdateWorkflow.js +1 -1
- package/widgets/Editor/UpdateWorkflowData.js +1 -1
- package/widgets/Editor/components/UpdateFeaturePanelContent.js +1 -1
- package/widgets/Editor.js +1 -1
- package/widgets/FeatureForm/FeatureFormUtilityNetworkAssociations/FeatureFormUtilityNetworkAssociationList.js +1 -1
- package/widgets/FeatureForm/UtilityNetworkAssociationInput.js +1 -1
- package/widgets/FeatureTable/support/FeatureStore.js +1 -1
- package/widgets/Print.js +1 -1
- package/widgets/ShadowCast/ShadowCastViewModel.js +1 -1
- package/widgets/smartMapping/support/utils.d.ts +3 -2
- package/widgets/support/UtilityNetworkAssociations/UtilityNetworkAssociationsViewModel.js +1 -1
- package/widgets/support/widget.d.ts +8 -2
- package/assets/esri/core/workers/chunks/1557446aa4525705a5b2.js +0 -1
- package/assets/esri/core/workers/chunks/2cf8677005dd2127f5eb.js +0 -1
- package/assets/esri/core/workers/chunks/31b9faaa539fdc639a0a.js +0 -1
- package/assets/esri/core/workers/chunks/349f31a1fb489fbfe60d.js +0 -1
- package/assets/esri/core/workers/chunks/34b31091e172e910d750.js +0 -1
- package/assets/esri/core/workers/chunks/4020c753fcbbb9f1c731.js +0 -1
- package/assets/esri/core/workers/chunks/48a1b63291c62bc78a41.js +0 -1
- package/assets/esri/core/workers/chunks/48e6f5571042aaffe543.js +0 -314
- package/assets/esri/core/workers/chunks/5bb175106aee21025bc2.js +0 -1
- package/assets/esri/core/workers/chunks/5c57aa9fdc4e1bab61ac.js +0 -1
- package/assets/esri/core/workers/chunks/7719fe672ea74cdc87be.js +0 -1
- package/assets/esri/core/workers/chunks/7ae1f26ded268099f429.js +0 -1
- package/assets/esri/core/workers/chunks/99c0b133c97abf4c2eec.js +0 -1
- package/assets/esri/core/workers/chunks/9a30ad773c22bde61c64.js +0 -1
- package/assets/esri/core/workers/chunks/9b687465cc3863e14b29.js +0 -2
- package/assets/esri/core/workers/chunks/b5ee6c203f536bdb6708.js +0 -1
- package/assets/esri/core/workers/chunks/c12bdf6fd7f631e3f79e.js +0 -971
- package/assets/esri/core/workers/chunks/c58f559eb68035ebe3da.js +0 -1
- package/assets/esri/core/workers/chunks/d2403fc8f4c723301144.js +0 -1
- package/views/2d/engine/webgl/shaderGraph/ShaderBuilder2D.js +0 -5
- package/views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js +0 -5
- package/views/3d/webgl-engine/core/shaderModules/Uniform.js +0 -5
- package/views/3d/webgl-engine/core/shaderModules/interfaces.js +0 -5
- package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNode.js +0 -5
- package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNodeColorEffects.js +0 -5
- package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNodeGeometryMasking.js +0 -5
- /package/views/{3d/webgl-engine/core/shaderTechnique → webgl}/BindType.js +0 -0
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import{addVerticalOffset as e}from"../attributes/VerticalOffset.glsl.js";import{ScreenSizePerspective as t,addScreenSizePerspectiveAlignment as o}from"../util/ScreenSizePerspective.glsl.js";import{addProjViewLocalOrigin as a,addCameraPosition as s,addViewNormal as i,addPixelRatio as r}from"../util/View.glsl.js";import{Float4BindUniform as n}from"../../shaderModules/Float4BindUniform.js";import{FloatBindUniform as
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import{addVerticalOffset as e}from"../attributes/VerticalOffset.glsl.js";import{ScreenSizePerspective as t,addScreenSizePerspectiveAlignment as o}from"../util/ScreenSizePerspective.glsl.js";import{addProjViewLocalOrigin as a,addCameraPosition as s,addViewNormal as i,addPixelRatio as r}from"../util/View.glsl.js";import{Float4BindUniform as n}from"../../shaderModules/Float4BindUniform.js";import{FloatBindUniform as l}from"../../shaderModules/FloatBindUniform.js";import{FloatPassUniform as f}from"../../shaderModules/FloatPassUniform.js";import{glsl as c}from"../../shaderModules/glsl.js";import{VertexAttribute as p}from"../../../lib/VertexAttribute.js";const d=.5;function u(u,v){u.include(t),u.attributes.add(p.POSITION,"vec3"),u.attributes.add(p.NORMAL,"vec3"),u.attributes.add(p.CENTEROFFSETANDDISTANCE,"vec4");const m=u.vertex;a(m,v),s(m,v),m.uniforms.add(new n("viewport",(e=>e.camera.fullViewport)),new f("polygonOffset",(e=>e.shaderPolygonOffset)),new l("cameraGroundRelative",(e=>e.camera.aboveGround?1:-1))),v.hasVerticalOffset&&e(m),m.constants.add("smallOffsetAngle","float",.984807753012208),m.code.add(c`struct ProjectHUDAux {
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import{AlignPixel as e}from"./AlignPixel.glsl.js";import{terrainDepthTest as o}from"../shading/TerrainDepthTest.glsl.js";import{glsl as r}from"../../shaderModules/
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import{AlignPixel as e}from"./AlignPixel.glsl.js";import{terrainDepthTest as o}from"../shading/TerrainDepthTest.glsl.js";import{glsl as r}from"../../shaderModules/glsl.js";function i(i,t){const{vertex:s,fragment:p}=i;i.include(o,t),s.include(e),s.main.add(r`vec4 posProjCenter;
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import{AlignPixel as e}from"./AlignPixel.glsl.js";import{HUDRenderStyle as r}from"./HUDRenderStyle.js";import{Float4BindUniform as o}from"../../shaderModules/Float4BindUniform.js";import{FloatBindUniform as i}from"../../shaderModules/FloatBindUniform.js";import{glsl as l}from"../../shaderModules/
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import{AlignPixel as e}from"./AlignPixel.glsl.js";import{HUDRenderStyle as r}from"./HUDRenderStyle.js";import{Float4BindUniform as o}from"../../shaderModules/Float4BindUniform.js";import{FloatBindUniform as i}from"../../shaderModules/FloatBindUniform.js";import{glsl as l}from"../../shaderModules/glsl.js";import{Texture2DBindUniform as t}from"../../shaderModules/Texture2DBindUniform.js";function n(n){n.vertex.uniforms.add(new i("renderTransparentlyOccludedHUD",(e=>e.hudRenderStyle===r.Occluded?1:e.hudRenderStyle===r.NotOccluded?0:.75)),new o("viewport",(e=>e.camera.fullViewport)),new t("hudVisibilityTexture",(e=>e.hudVisibility?.getTexture()))),n.vertex.include(e),n.vertex.code.add(l`bool testHUDVisibility(vec4 posProj) {
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import{isColorOrColorEmission as e}from"../ShaderOutput.js";import{VertexTextureCoordinates as s}from"../attributes/VertexTextureCoordinates.glsl.js";import{Float3DrawUniform as i}from"../../shaderModules/Float3DrawUniform.js";import{Float3PassUniform as
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import{isColorOrColorEmission as e}from"../ShaderOutput.js";import{VertexTextureCoordinates as s}from"../attributes/VertexTextureCoordinates.glsl.js";import{Float3DrawUniform as i}from"../../shaderModules/Float3DrawUniform.js";import{Float3PassUniform as o}from"../../shaderModules/Float3PassUniform.js";import{glsl as r,If as t}from"../../shaderModules/glsl.js";import{Texture2DDrawUniform as m}from"../../shaderModules/Texture2DDrawUniform.js";import{Texture2DPassUniform as n}from"../../shaderModules/Texture2DPassUniform.js";import{GLEmissiveTexturePassParameters as a}from"../../../lib/GLTextureMaterial.js";import{BindType as u}from"../../../../../webgl/BindType.js";var d;!function(e){e[e.None=0]="None",e[e.Value=1]="Value",e[e.Texture=2]="Texture",e[e.COUNT=3]="COUNT"}(d||(d={}));class f extends a{}function l(a,f){if(!e(f.output))return;const{emissionSource:l,hasEmissiveTextureTransform:c,bindType:x}=f,p=l===d.Texture;p&&(a.include(s,f),a.fragment.uniforms.add(x===u.Pass?new n("texEmission",(e=>e.textureEmissive)):new m("texEmission",(e=>e.textureEmissive))));const v=l===d.Value||p;v&&a.fragment.uniforms.add(x===u.Pass?new o("emissionFactor",(e=>e.emissiveFactor)):new i("emissionFactor",(e=>e.emissiveFactor))),a.fragment.code.add(r`
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import{ShaderOutput as t}from"../ShaderOutput.js";import{Rgba4FloatEncoding as a}from"../util/RgbaFloat16Encoding.glsl.js";import{glsl as o}from"../../shaderModules/
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import{ShaderOutput as t}from"../ShaderOutput.js";import{Rgba4FloatEncoding as a}from"../util/RgbaFloat16Encoding.glsl.js";import{glsl as o}from"../../shaderModules/glsl.js";function e(e,l){switch(l.output){case t.Shadow:case t.ShadowHighlight:case t.ShadowExcludeHighlight:case t.ViewshedShadow:e.fragment.include(a),e.fragment.code.add(o`float _calculateFragDepth(const in float depth) {
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import{HighlightReadBitmap as i}from"../HighlightReadBitmap.glsl.js";import{ShaderOutput as t}from"../ShaderOutput.js";import{
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import{HighlightReadBitmap as i}from"../HighlightReadBitmap.glsl.js";import{ShaderOutput as t}from"../ShaderOutput.js";import{glsl as e}from"../../shaderModules/glsl.js";import{Integer2BindUniform as l}from"../../shaderModules/Integer2BindUniform.js";import{IntegerBindUniform as h}from"../../shaderModules/IntegerBindUniform.js";import{Texture2DBindUniform as g}from"../../shaderModules/Texture2DBindUniform.js";function d(d,u){const{fragment:o}=d;u.output===t.Highlight?(o.uniforms.add(new g("depthTexture",(i=>i.mainDepth)),new g("highlightTexture",(i=>i.highlightMixTexture)),new h("highlightLevel",(i=>i.highlightLevel??0)),new l("highlightMixOrigin",(i=>i.highlightMixOrigin))),d.outputs.add("fragHighlight","vec2",0),d.include(i),o.code.add(e`vec2 getAccumulatedHighlight() {
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import{set as e}from"../../../../../../core/libs/gl-matrix-2/math/vec2.js";import{create as t}from"../../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{Float2BindUniform as r}from"../../shaderModules/Float2BindUniform.js";import{glsl as o}from"../../shaderModules/
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import{set as e}from"../../../../../../core/libs/gl-matrix-2/math/vec2.js";import{create as t}from"../../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{Float2BindUniform as r}from"../../shaderModules/Float2BindUniform.js";import{glsl as o}from"../../shaderModules/glsl.js";function d(e){e.uniforms.add(new r("zProjectionMap",(e=>a(e.camera)))),e.code.add(o`float linearizeDepth(float depth) {
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}`)}function
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}`)}function a(t){const r=t.projectionMatrix;return e(c,r[14],r[10])}const c=t();export{d as ReadDepth};
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{FloatPassUniform as o}from"../../shaderModules/FloatPassUniform.js";import{glsl as e}from"../../shaderModules/
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import{FloatPassUniform as o}from"../../shaderModules/FloatPassUniform.js";import{glsl as e}from"../../shaderModules/glsl.js";import{Texture2DPassUniform as r}from"../../shaderModules/Texture2DPassUniform.js";function l(l){l.fragment.uniforms.add(new r("u_colormap",(o=>o.u_colormap)),new o("u_colormapOffset",(o=>o.colormap.u_colormapOffset)),new o("u_colormapMaxIndex",(o=>o.colormap.u_colormapMaxIndex)),new o("u_opacity",(o=>o.common.u_opacity))),l.fragment.code.add(e`vec4 colormap(vec4 currentPixel, bool isFloat) {
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vec4 result;
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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*/
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import{Projection as o}from"./Projection.glsl.js";import{TileCompositePassParameters as e}from"../terrain/TileComposite.glsl.js";import{BooleanPassUniform as r}from"../../shaderModules/BooleanPassUniform.js";import{Float2PassUniform as c}from"../../shaderModules/Float2PassUniform.js";import{glsl as t}from"../../shaderModules/
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import{Projection as o}from"./Projection.glsl.js";import{TileCompositePassParameters as e}from"../terrain/TileComposite.glsl.js";import{BooleanPassUniform as r}from"../../shaderModules/BooleanPassUniform.js";import{Float2PassUniform as c}from"../../shaderModules/Float2PassUniform.js";import{glsl as t}from"../../shaderModules/glsl.js";import{Texture2DPassUniform as l}from"../../shaderModules/Texture2DPassUniform.js";class a extends e{constructor(o,e,r){super(),this.common=o,this.u_image=e,this.u_transformGrid=r}}function i(e,a){e.include(o),e.fragment.uniforms.add(new l("u_image",(o=>o.u_image)),new r("u_flipY",(o=>o.common.u_flipY)),new r("u_applyTransform",(o=>o.common.u_applyTransform)));const{requireBilinearWithNN:i}=a;i&&e.fragment.uniforms.add(new c("u_srcImageSize",(o=>o.common.u_srcImageSize))),e.fragment.code.add(t`vec2 getPixelLocation(vec2 coords) {
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@@ -37,4 +37,4 @@ vec4 getPixel(vec2 pixelLocation) {
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}`)}export{i as Common,
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}`)}export{i as Common,a as CommonPassParameters};
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{Float2PassUniform as o}from"../../shaderModules/Float2PassUniform.js";import{glsl as r}from"../../shaderModules/
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import{Float2PassUniform as o}from"../../shaderModules/Float2PassUniform.js";import{glsl as r}from"../../shaderModules/glsl.js";import{Texture2DPassUniform as e}from"../../shaderModules/Texture2DPassUniform.js";function t(t){t.fragment.uniforms.add(new e("u_transformGrid",(o=>o.u_transformGrid)),new o("u_transformSpacing",(o=>o.common.u_transformSpacing)),new o("u_targetImageSize",(o=>o.common.u_targetImageSize))),t.fragment.code.add(r`vec2 projectPixelLocation(vec2 coords) {
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vec2 oneTransformPixel = vec2(4.0, 1.0);
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vec2 index_transform = floor(index_image / u_transformSpacing) * oneTransformPixel;
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import"../../../../../2d/engine/imagery/enums.js";import"./Colormap.glsl.js";import"./Common.glsl.js";import"../terrain/TileBackground.glsl.js";import"../terrain/TileComposite.glsl.js";import"../util/ColorConversion.glsl.js";import"../../shaderModules/BooleanPassUniform.js";import"../../shaderModules/Float2PassUniform.js";import"../../shaderModules/FloatPassUniform.js";import"../../shaderModules/FloatsPassUniform.js";import"../../shaderModules/
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import"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import"../../../../../2d/engine/imagery/enums.js";import"./Colormap.glsl.js";import"./Common.glsl.js";import"../terrain/TileBackground.glsl.js";import"../terrain/TileComposite.glsl.js";import"../util/ColorConversion.glsl.js";import"../../shaderModules/BooleanPassUniform.js";import"../../shaderModules/Float2PassUniform.js";import"../../shaderModules/FloatPassUniform.js";import"../../shaderModules/FloatsPassUniform.js";import"../../shaderModules/glsl.js";import"../../shaderModules/IntegerPassUniform.js";import"../../shaderModules/Texture2DPassUniform.js";import"../../../../../webgl/ShaderBuilder.js";export{b as ColorizerHillshadeUniforms,a as ColorizerStretchUniforms,C as ColorizerUniforms,c as build}from"../../../../../../chunks/RasterColorizer.glsl.js";
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{glsl as e}from"../../shaderModules/
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import{glsl as e}from"../../shaderModules/glsl.js";function t(t){const a=t.fragment.code;a.add(e`vec3 evaluateDiffuseIlluminationHemisphere(vec3 ambientGround, vec3 ambientSky, float NdotNG)
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{
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return ((1.0 - NdotNG) * ambientGround + (1.0 + NdotNG) * ambientSky) * 0.5;
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}`),a.add(e`float integratedRadiance(float cosTheta2, float roughness)
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{neverReached as e}from"../../../../../../core/compilerUtils.js";import{NormalType as a}from"../attributes/NormalAttribute.glsl.js";import{VertexNormal as r}from"../attributes/VertexNormal.glsl.js";import{VertexPosition as o}from"../attributes/VertexPosition.glsl.js";import{NormalsDoubleSidedMode as i}from"./Normals.glsl.js";import{glsl as d}from"../../shaderModules/
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import{neverReached as e}from"../../../../../../core/compilerUtils.js";import{NormalType as a}from"../attributes/NormalAttribute.glsl.js";import{VertexNormal as r}from"../attributes/VertexNormal.glsl.js";import{VertexPosition as o}from"../attributes/VertexPosition.glsl.js";import{NormalsDoubleSidedMode as i}from"./Normals.glsl.js";import{glsl as d}from"../../shaderModules/glsl.js";function l(l,m){const t=l.fragment;switch(m.doubleSidedMode){case i.None:t.code.add(d`vec3 _adjustDoublesided(vec3 normal) {
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return normal;
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}`);break;case i.View:l.include(o,m),t.code.add(d`vec3 _adjustDoublesided(vec3 normal) {
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return dot(normal, vPositionWorldCameraRelative) > 0.0 ? -normal : normal;
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{VertexColor as o}from"../attributes/VertexColor.glsl.js";import{MixExternalColor as r}from"../util/MixExternalColor.glsl.js";import{Float4DrawUniform as e}from"../../shaderModules/Float4DrawUniform.js";import{FloatDrawUniform as a}from"../../shaderModules/FloatDrawUniform.js";import{glsl as t}from"../../shaderModules/
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import{VertexColor as o}from"../attributes/VertexColor.glsl.js";import{MixExternalColor as r}from"../util/MixExternalColor.glsl.js";import{Float4DrawUniform as e}from"../../shaderModules/Float4DrawUniform.js";import{FloatDrawUniform as a}from"../../shaderModules/FloatDrawUniform.js";import{glsl as t}from"../../shaderModules/glsl.js";function l(l,s){l.include(o,s),l.fragment.include(r);const i=l.fragment;i.uniforms.add(new e("baseColor",(o=>o.baseColor))),i.uniforms.add(new a("objectOpacity",(o=>o.objectOpacity))),s.hasVertexColors?i.code.add(t`vec3 _baseColor() {
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return baseColor.rgb * vColor.rgb;
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float _baseOpacity() {
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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-
import{IDENTITY as e}from"../../../../../../core/libs/gl-matrix-2/factories/mat3f64.js";import{ONES as t}from"../../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{TextureCoordinateType as r}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexTextureCoordinates as a}from"../attributes/VertexTextureCoordinates.glsl.js";import{NormalsDoubleSidedMode as n}from"./Normals.glsl.js";import{Float2PassUniform as o}from"../../shaderModules/Float2PassUniform.js";import{glsl as s}from"../../shaderModules/
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+
import{IDENTITY as e}from"../../../../../../core/libs/gl-matrix-2/factories/mat3f64.js";import{ONES as t}from"../../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{TextureCoordinateType as r}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexTextureCoordinates as a}from"../attributes/VertexTextureCoordinates.glsl.js";import{NormalsDoubleSidedMode as n}from"./Normals.glsl.js";import{Float2PassUniform as o}from"../../shaderModules/Float2PassUniform.js";import{glsl as s}from"../../shaderModules/glsl.js";import{Matrix3PassUniform as m}from"../../shaderModules/Matrix3PassUniform.js";import{Texture2DDrawUniform as d}from"../../shaderModules/Texture2DDrawUniform.js";import{Texture2DPassUniform as l}from"../../shaderModules/Texture2DPassUniform.js";import{VertexAttribute as i}from"../../../lib/VertexAttribute.js";import{BindType as c}from"../../../../../webgl/BindType.js";function T(T,u){const x=T.fragment;u.hasVertexTangents?(T.attributes.add(i.TANGENT,"vec4"),T.varyings.add("vTangent","vec4"),u.doubleSidedMode===n.WindingOrder?x.code.add(s`mat3 computeTangentSpace(vec3 normal) {
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float tangentHeadedness = gl_FrontFacing ? vTangent.w : -vTangent.w;
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vec3 tangent = normalize(gl_FrontFacing ? vTangent.xyz : -vTangent.xyz);
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vec3 bitangent = cross(normal, tangent) * tangentHeadedness;
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@@ -23,7 +23,7 @@ T = T - normal * dot(normal, T);
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T *= inversesqrt(max(dot(T,T), 1.e-10));
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vec3 B = sign(det) * cross(normal, T);
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return mat3(T, B, normal);
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}`),u.textureCoordinateType!==r.None&&(T.include(a,u),x.uniforms.add(u.bindType===
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}`),u.textureCoordinateType!==r.None&&(T.include(a,u),x.uniforms.add(u.bindType===c.Pass?new l("normalTexture",(e=>e.textureNormal)):new d("normalTexture",(e=>e.textureNormal))),u.hasNormalTextureTransform&&(x.uniforms.add(new o("scale",(e=>e.scale??t))),x.uniforms.add(new m("normalTextureTransformMatrix",(t=>t.normalTextureTransformMatrix??e)))),x.code.add(s`vec3 computeTextureNormal(mat3 tangentSpace, vec2 uv) {
|
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vec3 rawNormal = textureLookup(normalTexture, uv).rgb * 2.0 - 1.0;`),u.hasNormalTextureTransform&&x.code.add(s`mat3 normalTextureRotation = mat3(normalTextureTransformMatrix[0][0]/scale[0], normalTextureTransformMatrix[0][1]/scale[1], 0.0,
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normalTextureTransformMatrix[1][0]/scale[0], normalTextureTransformMatrix[1][1]/scale[1], 0.0,
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0.0, 0.0, 0.0 );
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@@ -2,10 +2,10 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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-
import{i}from"../../../../../../chunks/vec32.js";import{create as n}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{s as t}from"../../../../../../chunks/vec42.js";import{create as e}from"../../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{PBRMode as h}from"./PhysicallyBasedRenderingParameters.glsl.js";import{Float3BindUniform as s}from"../../shaderModules/Float3BindUniform.js";import{Float4BindUniform as g}from"../../shaderModules/Float4BindUniform.js";import{glsl as r}from"../../shaderModules/
|
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+
import{i}from"../../../../../../chunks/vec32.js";import{create as n}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{s as t}from"../../../../../../chunks/vec42.js";import{create as e}from"../../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{PBRMode as h}from"./PhysicallyBasedRenderingParameters.glsl.js";import{Float3BindUniform as s}from"../../shaderModules/Float3BindUniform.js";import{Float4BindUniform as g}from"../../shaderModules/Float4BindUniform.js";import{glsl as r}from"../../shaderModules/glsl.js";function m(n,e){const m=n.fragment,o=void 0!==e.lightingSphericalHarmonicsOrder?e.lightingSphericalHarmonicsOrder:2;0===o?(m.uniforms.add(new s("lightingAmbientSH0",(({lighting:n})=>i(l,n.sh.r[0],n.sh.g[0],n.sh.b[0])))),m.code.add(r`vec3 calculateAmbientIrradiance(vec3 normal, float ambientOcclusion) {
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vec3 ambientLight = 0.282095 * lightingAmbientSH0;
|
|
7
7
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return ambientLight * (1.0 - ambientOcclusion);
|
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|
-
}`)):1===o?(m.uniforms.add(new g("lightingAmbientSH_R",(({lighting:i})=>t(
|
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|
+
}`)):1===o?(m.uniforms.add(new g("lightingAmbientSH_R",(({lighting:i})=>t(a,i.sh.r[0],i.sh.r[1],i.sh.r[2],i.sh.r[3]))),new g("lightingAmbientSH_G",(({lighting:i})=>t(a,i.sh.g[0],i.sh.g[1],i.sh.g[2],i.sh.g[3]))),new g("lightingAmbientSH_B",(({lighting:i})=>t(a,i.sh.b[0],i.sh.b[1],i.sh.b[2],i.sh.b[3])))),m.code.add(r`vec3 calculateAmbientIrradiance(vec3 normal, float ambientOcclusion) {
|
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9
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vec4 sh0 = vec4(
|
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10
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0.282095,
|
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11
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0.488603 * normal.x,
|
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@@ -18,7 +18,7 @@ dot(lightingAmbientSH_G, sh0),
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18
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dot(lightingAmbientSH_B, sh0)
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);
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return ambientLight * (1.0 - ambientOcclusion);
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}`)):2===o&&(m.uniforms.add(new s("lightingAmbientSH0",(({lighting:n})=>i(
|
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+
}`)):2===o&&(m.uniforms.add(new s("lightingAmbientSH0",(({lighting:n})=>i(l,n.sh.r[0],n.sh.g[0],n.sh.b[0]))),new g("lightingAmbientSH_R1",(({lighting:i})=>t(a,i.sh.r[1],i.sh.r[2],i.sh.r[3],i.sh.r[4]))),new g("lightingAmbientSH_G1",(({lighting:i})=>t(a,i.sh.g[1],i.sh.g[2],i.sh.g[3],i.sh.g[4]))),new g("lightingAmbientSH_B1",(({lighting:i})=>t(a,i.sh.b[1],i.sh.b[2],i.sh.b[3],i.sh.b[4]))),new g("lightingAmbientSH_R2",(({lighting:i})=>t(a,i.sh.r[5],i.sh.r[6],i.sh.r[7],i.sh.r[8]))),new g("lightingAmbientSH_G2",(({lighting:i})=>t(a,i.sh.g[5],i.sh.g[6],i.sh.g[7],i.sh.g[8]))),new g("lightingAmbientSH_B2",(({lighting:i})=>t(a,i.sh.b[5],i.sh.b[6],i.sh.b[7],i.sh.b[8])))),m.code.add(r`vec3 calculateAmbientIrradiance(vec3 normal, float ambientOcclusion) {
|
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vec3 ambientLight = 0.282095 * lightingAmbientSH0;
|
|
23
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|
vec4 sh1 = vec4(
|
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24
24
|
0.488603 * normal.x,
|
|
@@ -48,4 +48,4 @@ vec3 calculateAmbientRadiance(float ambientOcclusion)
|
|
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48
48
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{
|
|
49
49
|
vec3 ambientLight = 1.2 * (0.282095 * lightingAmbientSH0) - 0.2;
|
|
50
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|
return ambientLight *= (1.0 - ambientOcclusion) * skyTransmittance;
|
|
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|
-
}`))}const
|
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|
+
}`))}const l=n(),a=e();export{m as EvaluateAmbientLighting};
|
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@@ -2,7 +2,7 @@
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2
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|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
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|
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import{glsl as e}from"../../shaderModules/
|
|
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|
+
import{glsl as e}from"../../shaderModules/glsl.js";import{Texture2DBindUniform as s}from"../../shaderModules/Texture2DBindUniform.js";import{blurSizePixels as r}from"../../../effects/ssao/SSAO.js";function t(t,o){const n=t.fragment;o.receiveAmbientOcclusion?(n.uniforms.add(new s("ssaoTex",(e=>e.ssao?.getTexture()))),n.constants.add("blurSizePixelsInverse","float",1/r),n.code.add(e`float evaluateAmbientOcclusionInverse() {
|
|
6
6
|
vec2 ssaoTextureSizeInverse = 1.0 / vec2(textureSize(ssaoTex, 0));
|
|
7
7
|
return texture(ssaoTex, gl_FragCoord.xy * blurSizePixelsInverse * ssaoTextureSizeInverse).r;
|
|
8
8
|
}
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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*/
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import{colorGamma as i}from"../../../../../../colorUtils.js";import{neverReached as n}from"../../../../../../core/compilerUtils.js";import{EvaluateAmbientLighting as e}from"./EvaluateAmbientLighting.glsl.js";import{EvaluateAmbientOcclusion as o}from"./EvaluateAmbientOcclusion.glsl.js";import{addMainLightDirection as t,addMainLightIntensity as a,applyShading as r}from"./MainLighting.glsl.js";import{PhysicallyBasedRendering as l}from"./PhysicallyBasedRendering.glsl.js";import{PBRMode as c}from"./PhysicallyBasedRenderingParameters.glsl.js";import{PiUtils as d}from"./PiUtils.glsl.js";import{BooleanBindUniform as s}from"../../shaderModules/BooleanBindUniform.js";import{FloatBindUniform as m}from"../../shaderModules/FloatBindUniform.js";import{glsl as g}from"../../shaderModules/
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import{colorGamma as i}from"../../../../../../colorUtils.js";import{neverReached as n}from"../../../../../../core/compilerUtils.js";import{EvaluateAmbientLighting as e}from"./EvaluateAmbientLighting.glsl.js";import{EvaluateAmbientOcclusion as o}from"./EvaluateAmbientOcclusion.glsl.js";import{addMainLightDirection as t,addMainLightIntensity as a,applyShading as r}from"./MainLighting.glsl.js";import{PhysicallyBasedRendering as l}from"./PhysicallyBasedRendering.glsl.js";import{PBRMode as c}from"./PhysicallyBasedRenderingParameters.glsl.js";import{PiUtils as d}from"./PiUtils.glsl.js";import{BooleanBindUniform as s}from"../../shaderModules/BooleanBindUniform.js";import{FloatBindUniform as m}from"../../shaderModules/FloatBindUniform.js";import{glsl as g}from"../../shaderModules/glsl.js";import{ambientBoost as h}from"../../../lighting/SceneLighting.js";function u(i){i.constants.add("ambientBoostFactor","float",h)}function p(i){i.uniforms.add(new m("lightingGlobalFactor",(i=>i.lighting.globalFactor)))}function v(h,v){const f=h.fragment;switch(h.include(o,v),v.pbrMode!==c.Disabled&&h.include(l,v),h.include(e,v),h.include(d),f.code.add(g`
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const float GAMMA_SRGB = ${g.float(i)};
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const float INV_GAMMA_SRGB = 0.4761904;
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${v.pbrMode===c.Disabled?"":"const vec3 GROUND_REFLECTANCE = vec3(0.2);"}
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{glsl as t}from"../../shaderModules/
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import{glsl as t}from"../../shaderModules/glsl.js";function o(o){o.fragment.code.add(t`float normals2FoamIntensity(vec3 n, float waveStrength){
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float normalizationFactor = max(0.015, waveStrength);
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return max((n.x + n.y)*0.3303545/normalizationFactor + 0.3303545, 0.0);
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}`)}function n(o){o.fragment.code.add(t`vec3 foamIntensity2FoamColor(float foamIntensityExternal, float foamPixelIntensity, vec3 skyZenitColor, float dayMod){
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@@ -2,9 +2,9 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{colorGamma as o}from"../../../../../../colorUtils.js";import{glsl as
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const float GAMMA = ${
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const float INV_GAMMA = ${
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import{colorGamma as o}from"../../../../../../colorUtils.js";import{glsl as r}from"../../shaderModules/glsl.js";function e(e){e.fragment.code.add(r`
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const float GAMMA = ${r.float(o)};
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const float INV_GAMMA = ${r.float(1/o)};
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vec4 delinearizeGamma(vec4 color) {
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return vec4(pow(color.rgb, vec3(INV_GAMMA)), color.a);
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@@ -13,4 +13,4 @@ import{colorGamma as o}from"../../../../../../colorUtils.js";import{glsl as e}fr
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vec3 linearizeGamma(vec3 color) {
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return pow(color, vec3(GAMMA));
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}
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`)}export{
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`)}export{e as Gamma};
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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*/
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import{RgbaFloatEncoding as e}from"../util/RgbaFloatEncoding.glsl.js";import{addCameraPosition as t,addPixelRatio as o}from"../util/View.glsl.js";import{Float4PassUniform as r}from"../../shaderModules/Float4PassUniform.js";import{FloatBindUniform as i}from"../../shaderModules/FloatBindUniform.js";import{FloatPassUniform as l}from"../../shaderModules/FloatPassUniform.js";import{glsl as a,If as p}from"../../shaderModules/
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import{RgbaFloatEncoding as e}from"../util/RgbaFloatEncoding.glsl.js";import{addCameraPosition as t,addPixelRatio as o}from"../util/View.glsl.js";import{Float4PassUniform as r}from"../../shaderModules/Float4PassUniform.js";import{FloatBindUniform as i}from"../../shaderModules/FloatBindUniform.js";import{FloatPassUniform as l}from"../../shaderModules/FloatPassUniform.js";import{glsl as a,If as p}from"../../shaderModules/glsl.js";import{Texture2DPassUniform as s}from"../../shaderModules/Texture2DPassUniform.js";import{computeLongestPattern as n,computeTextureSize as d}from"../../../materials/stippleTextureRepository.js";import{ensureColor4 as c}from"../../../shaders/ensureColor4.js";function f(n,d){if(!d.stippleEnabled)return void n.fragment.code.add(a`float getStippleAlpha() { return 1.0; }
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void discardByStippleAlpha(float stippleAlpha, float threshold) {}
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vec4 blendStipple(vec4 color, float stippleAlpha) { return color; }`);const f=!(d.draped&&d.stipplePreferContinuous),{vertex:g,fragment:h}=n;h.include(e),d.draped||(t(g,d),g.uniforms.add(new i("worldToScreenPerDistanceRatio",(({camera:e})=>1/e.perScreenPixelRatio))).code.add(a`float computeWorldToScreenRatio(vec3 segmentCenter) {
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float segmentDistanceToCamera = length(segmentCenter - cameraPosition);
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{Float3BindUniform as i}from"../../shaderModules/Float3BindUniform.js";import{glsl as n}from"../../shaderModules/
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import{Float3BindUniform as i}from"../../shaderModules/Float3BindUniform.js";import{glsl as n}from"../../shaderModules/glsl.js";function t(n){n.uniforms.add(new i("mainLightDirection",(i=>i.lighting.mainLight.direction)))}function o(n){n.uniforms.add(new i("mainLightIntensity",(i=>i.lighting.mainLight.intensity)))}function a(i){t(i.fragment),o(i.fragment),i.fragment.code.add(n`vec3 applyShading(vec3 shadingNormalWorld, float shadow) {
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float dotVal = clamp(dot(shadingNormalWorld, mainLightDirection), 0.0, 1.0);
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return mainLightIntensity * ((1.0 - shadow) * dotVal);
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}`)}export{t as addMainLightDirection,
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}`)}export{t as addMainLightDirection,o as addMainLightIntensity,a as applyShading};
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{markerSizePerLineWidth as e}from"../../../../support/engineContent/marker.js";import{addPixelRatio as r}from"../util/View.glsl.js";import{FloatBindUniform as o}from"../../shaderModules/FloatBindUniform.js";import{glsl as t}from"../../shaderModules/
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+
import{markerSizePerLineWidth as e}from"../../../../support/engineContent/marker.js";import{addPixelRatio as r}from"../util/View.glsl.js";import{FloatBindUniform as o}from"../../shaderModules/FloatBindUniform.js";import{glsl as t}from"../../shaderModules/glsl.js";import{LineMarkerSpace as a}from"../../../shaders/LineMarkerTechniqueConfiguration.js";function n(n,i){const d=n.vertex;r(d),null==d.uniforms.get("markerScale")&&d.constants.add("markerScale","float",1),d.constants.add("markerSizePerLineWidth","float",e).code.add(t`float getLineWidth() {
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return max(getSize(), 1.0) * pixelRatio;
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}
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float getScreenMarkerSize() {
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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-
import{ReadDepth as e}from"../output/ReadDepth.glsl.js";import{glsl as t}from"../../shaderModules/
|
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+
import{ReadDepth as e}from"../output/ReadDepth.glsl.js";import{glsl as t}from"../../shaderModules/glsl.js";import{Texture2DBindUniform as o}from"../../shaderModules/Texture2DBindUniform.js";function r(r){r.include(e),r.uniforms.add(new o("geometryDepthTexture",(e=>e.geometryDepth?.attachment))),r.code.add(t`bool geometryDepthTest(vec2 pos, float elementDepth) {
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float geometryDepth = linearDepthFromTexture(geometryDepthTexture, pos);
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return (elementDepth < (geometryDepth - 1.0));
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}`)}export{r as multipassGeometryTest};
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{glsl as e}from"../../shaderModules/
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+
import{glsl as e}from"../../shaderModules/glsl.js";function r(r,c){c.spherical?r.vertex.code.add(e`vec3 getLocalUp(in vec3 pos, in vec3 origin) {
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return normalize(pos + origin);
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}`):r.vertex.code.add(e`vec3 getLocalUp(in vec3 pos, in vec3 origin) {
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return vec3(0.0, 0.0, 1.0);
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@@ -2,7 +2,7 @@
|
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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3
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
|
|
4
4
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*/
|
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|
-
import{neverReached as a}from"../../../../../../core/compilerUtils.js";import{glsl as r}from"../../shaderModules/
|
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+
import{neverReached as a}from"../../../../../../core/compilerUtils.js";import{glsl as r}from"../../shaderModules/glsl.js";function e(e,o){const n=e.fragment;switch(n.code.add(r`struct ShadingNormalParameters {
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6
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vec3 normalView;
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7
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vec3 viewDirection;
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} shadingParams;`),o.doubleSidedMode){case i.None:n.code.add(r`vec3 shadingNormal(ShadingNormalParameters params) {
|
|
@@ -2,7 +2,7 @@
|
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|
2
2
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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3
3
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
|
|
4
4
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*/
|
|
5
|
-
import{AnalyticalSkyModel as e}from"./AnalyticalSkyModel.glsl.js";import{PBRMode as o}from"./PhysicallyBasedRenderingParameters.glsl.js";import{PiUtils as t}from"./PiUtils.glsl.js";import{glsl as a}from"../../shaderModules/
|
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5
|
+
import{AnalyticalSkyModel as e}from"./AnalyticalSkyModel.glsl.js";import{PBRMode as o}from"./PhysicallyBasedRenderingParameters.glsl.js";import{PiUtils as t}from"./PiUtils.glsl.js";import{glsl as a}from"../../shaderModules/glsl.js";function n(n,r){const l=n.fragment.code;n.include(t),r.pbrMode!==o.Normal&&r.pbrMode!==o.Schematic&&r.pbrMode!==o.Simplified&&r.pbrMode!==o.TerrainWithWater||(l.add(a`float normalDistribution(float NdotH, float roughness)
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{
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7
|
float a = NdotH * roughness;
|
|
8
8
|
float b = roughness / (1.0 - NdotH * NdotH + a * a);
|
package/views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js
CHANGED
|
@@ -2,29 +2,29 @@
|
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2
2
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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3
|
See https://js.arcgis.com/4.32/esri/copyright.txt for details.
|
|
4
4
|
*/
|
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5
|
-
import{VertexTextureCoordinates as e}from"../attributes/VertexTextureCoordinates.glsl.js";import{Float3DrawUniform as r}from"../../shaderModules/Float3DrawUniform.js";import{Float3PassUniform as o}from"../../shaderModules/Float3PassUniform.js";import{glsl as s,If as t}from"../../shaderModules/
|
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5
|
+
import{VertexTextureCoordinates as e}from"../attributes/VertexTextureCoordinates.glsl.js";import{Float3DrawUniform as r}from"../../shaderModules/Float3DrawUniform.js";import{Float3PassUniform as o}from"../../shaderModules/Float3PassUniform.js";import{glsl as s,If as t}from"../../shaderModules/glsl.js";import{Texture2DDrawUniform as a}from"../../shaderModules/Texture2DDrawUniform.js";import{Texture2DPassUniform as i}from"../../shaderModules/Texture2DPassUniform.js";import{GLTextureMaterialBindParameters as c}from"../../../lib/GLTextureMaterial.js";import{schematicMRRFactors as l}from"../../../materials/pbrUtils.js";import{BindType as u}from"../../../../../webgl/BindType.js";var n;!function(e){e[e.Disabled=0]="Disabled",e[e.Normal=1]="Normal",e[e.Schematic=2]="Schematic",e[e.Water=3]="Water",e[e.WaterOnIntegratedMesh=4]="WaterOnIntegratedMesh",e[e.Simplified=5]="Simplified",e[e.TerrainWithWater=6]="TerrainWithWater",e[e.COUNT=7]="COUNT"}(n||(n={}));class d extends c{constructor(){super(...arguments),this.mrrFactors=l}}function m(c,l){const d=l.pbrMode,m=c.fragment;if(d!==n.Schematic&&d!==n.Disabled&&d!==n.Normal)return void m.code.add(s`void applyPBRFactors() {}`);if(d===n.Disabled)return void m.code.add(s`void applyPBRFactors() {}
|
|
6
6
|
float getBakedOcclusion() { return 1.0; }`);if(d===n.Schematic)return void m.code.add(s`vec3 mrr = vec3(0.0, 0.6, 0.2);
|
|
7
7
|
float occlusion = 1.0;
|
|
8
8
|
void applyPBRFactors() {}
|
|
9
|
-
float getBakedOcclusion() { return 1.0; }`);const{hasMetallicRoughnessTexture:p,hasMetallicRoughnessTextureTransform:
|
|
10
|
-
float occlusion;`),p&&m.uniforms.add(
|
|
9
|
+
float getBakedOcclusion() { return 1.0; }`);const{hasMetallicRoughnessTexture:p,hasMetallicRoughnessTextureTransform:f,hasOcclusionTexture:h,hasOcclusionTextureTransform:g,bindType:v}=l;(p||h)&&c.include(e,l),m.code.add(s`vec3 mrr;
|
|
10
|
+
float occlusion;`),p&&m.uniforms.add(v===u.Pass?new i("texMetallicRoughness",(e=>e.textureMetallicRoughness)):new a("texMetallicRoughness",(e=>e.textureMetallicRoughness))),h&&m.uniforms.add(v===u.Pass?new i("texOcclusion",(e=>e.textureOcclusion)):new a("texOcclusion",(e=>e.textureOcclusion))),m.uniforms.add(v===u.Pass?new o("mrrFactors",(e=>e.mrrFactors)):new r("mrrFactors",(e=>e.mrrFactors))),m.code.add(s`
|
|
11
11
|
${t(p,s`void applyMetallicRoughness(vec2 uv) {
|
|
12
12
|
vec3 metallicRoughness = textureLookup(texMetallicRoughness, uv).rgb;
|
|
13
13
|
mrr[0] *= metallicRoughness.b;
|
|
14
14
|
mrr[1] *= metallicRoughness.g;
|
|
15
15
|
}`)}
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|
-
${t(
|
|
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|
+
${t(h,"void applyOcclusion(vec2 uv) { occlusion *= textureLookup(texOcclusion, uv).r; }")}
|
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18
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19
19
|
float getBakedOcclusion() {
|
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|
-
return ${
|
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|
+
return ${h?"occlusion":"1.0"};
|
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21
|
}
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22
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23
|
void applyPBRFactors() {
|
|
24
24
|
mrr = mrrFactors;
|
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25
25
|
occlusion = 1.0;
|
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26
26
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27
|
-
${t(p,`applyMetallicRoughness(${
|
|
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|
-
${t(
|
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|
+
${t(p,`applyMetallicRoughness(${f?"metallicRoughnessUV":"vuv0"});`)}
|
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|
+
${t(h,`applyOcclusion(${g?"occlusionUV":"vuv0"});`)}
|
|
29
29
|
}
|
|
30
30
|
`)}export{n as PBRMode,d as PBRRenderingParameters,m as PhysicallyBasedRenderingParameters};
|
|
@@ -2,8 +2,8 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.32/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{isColorOrColorEmission as e}from"../ShaderOutput.js";import{VertexTextureCoordinates as r}from"../attributes/VertexTextureCoordinates.glsl.js";import{glsl as o}from"../../shaderModules/
|
|
5
|
+
import{isColorOrColorEmission as e}from"../ShaderOutput.js";import{VertexTextureCoordinates as r}from"../attributes/VertexTextureCoordinates.glsl.js";import{glsl as o}from"../../shaderModules/glsl.js";import{Texture2DDrawUniform as t}from"../../shaderModules/Texture2DDrawUniform.js";import{AlphaDiscardMode as s}from"../../../lib/basicInterfaces.js";function u(u,a){const d=a.hasColorTexture&&(e(a.output)||a.alphaDiscardMode!==s.Opaque);d&&(u.include(r,a),u.fragment.uniforms.add(new t("baseColorTexture",(e=>e.texture)))),u.fragment.code.add(o`
|
|
6
6
|
vec4 readBaseColorTexture() {
|
|
7
7
|
return ${d?"textureLookup(baseColorTexture, vuv0)":"vec4(1.0)"};
|
|
8
8
|
}
|
|
9
|
-
`)}export{
|
|
9
|
+
`)}export{u as ReadBaseColorTexture};
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.32/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{IDENTITY as e}from"../../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{create as
|
|
5
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+
import{IDENTITY as e}from"../../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{create as s}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{Rgba4FloatEncoding as a}from"../util/RgbaFloat16Encoding.glsl.js";import{Float4BindUniform as t}from"../../shaderModules/Float4BindUniform.js";import{glsl as o}from"../../shaderModules/glsl.js";import{IntegerBindUniform as i}from"../../shaderModules/IntegerBindUniform.js";import{Matrix4sDrawUniform as r}from"../../shaderModules/Matrix4sDrawUniform.js";import{Matrix4sPassUniform as d}from"../../shaderModules/Matrix4sPassUniform.js";import{Texture2DBindUniform as c}from"../../shaderModules/Texture2DBindUniform.js";import{NoParameters as p}from"../../../../../webgl/NoParameters.js";class n extends p{constructor(){super(...arguments),this.origin=s()}}class l extends n{}class v extends p{constructor(){super(...arguments),this.modelTransformation=e}}class h extends v{constructor(){super(...arguments),this.origin=s()}}function m(e,s){s.receiveShadows&&(e.fragment.uniforms.add(new d("shadowMapMatrix",((e,s)=>s.shadowMap.getShadowMapMatrices(e.origin)),4)),f(e))}function x(e,s){s.receiveShadows&&(e.fragment.uniforms.add(new r("shadowMapMatrix",((e,s)=>s.shadowMap.getShadowMapMatrices(e.origin)),4)),f(e))}function f(e){const s=e.fragment;s.include(a),s.uniforms.add(new c("shadowMap",(e=>e.shadowMap.depthTexture)),new i("numCascades",(e=>e.shadowMap.numCascades)),new t("cascadeDistances",(e=>e.shadowMap.cascadeDistances))).code.add(o`int chooseCascade(float depth, out mat4 mat) {
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vec4 distance = cascadeDistances;
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int i = depth < distance[1] ? 0 : depth < distance[2] ? 1 : depth < distance[3] ? 2 : 3;
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mat = i == 0 ? shadowMapMatrix[0] : i == 1 ? shadowMapMatrix[1] : i == 2 ? shadowMapMatrix[2] : shadowMapMatrix[3];
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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-
import{ReadDepth as e}from"../output/ReadDepth.glsl.js";import{Float2BindUniform as t}from"../../shaderModules/Float2BindUniform.js";import{FloatBindUniform as o}from"../../shaderModules/FloatBindUniform.js";import{glsl as r}from"../../shaderModules/
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import{ReadDepth as e}from"../output/ReadDepth.glsl.js";import{Float2BindUniform as t}from"../../shaderModules/Float2BindUniform.js";import{FloatBindUniform as o}from"../../shaderModules/FloatBindUniform.js";import{glsl as r}from"../../shaderModules/glsl.js";import{Matrix4BindUniform as i}from"../../shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as a}from"../../shaderModules/Texture2DBindUniform.js";function d(d,n){if(!n.screenSpaceReflections)return;const c=d.fragment;c.include(e),c.uniforms.add(new t("nearFar",(e=>e.camera.nearFar)),new a("depthMap",(e=>e.depth?.attachment)),new i("proj",(e=>e.camera.projectionMatrix)),new o("invResolutionHeight",(e=>1/e.camera.height)),new i("reprojectionMatrix",(e=>e.ssr.reprojectionMatrix))).code.add(r`
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vec2 reprojectionCoordinate(vec3 projectionCoordinate)
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{
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vec4 zw = proj * vec4(0.0, 0.0, -projectionCoordinate.z, 1.0);
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@@ -2,9 +2,9 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{ReadDepth as e}from"../output/ReadDepth.glsl.js";import{If as r,glsl as t}from"../../shaderModules/
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+
import{ReadDepth as e}from"../output/ReadDepth.glsl.js";import{If as r,glsl as t}from"../../shaderModules/glsl.js";import{Texture2DBindUniform as o}from"../../shaderModules/Texture2DBindUniform.js";function d(d,{occlusionPass:i,terrainDepthTest:a,cullAboveTerrain:s}){const n=d.vertex,p=d.fragment;if(!a)return n.code.add("void forwardViewPosDepth(vec3 pos) {}"),void p.code.add(`${i?"bool":"void"} discardByTerrainDepth() { ${r(i,"return false;")}}`);d.varyings.add("viewPosDepth","float"),n.code.add("void forwardViewPosDepth(vec3 pos) {\n viewPosDepth = pos.z;\n }"),p.include(e),p.uniforms.add(new o("terrainDepthTexture",(e=>e.terrainDepth?.attachment))).code.add(t`
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${i?"bool":"void"} discardByTerrainDepth() {
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float depth = texelFetch(terrainDepthTexture, ivec2(gl_FragCoord.xy), 0).r;
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float linearDepth = linearizeDepth(depth);
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${i?"return viewPosDepth < linearDepth && depth < 1.0;":`if(viewPosDepth ${
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${i?"return viewPosDepth < linearDepth && depth < 1.0;":`if(viewPosDepth ${s?">":"<="} linearDepth) discard;`}
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}`)}export{d as terrainDepthTest};
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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*/
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import{IDENTITY as r}from"../../../../../../core/libs/gl-matrix-2/factories/mat3f64.js";import{TextureCoordinateType as e}from"../attributes/TextureCoordinateAttribute.glsl.js";import{glsl as o}from"../../shaderModules/
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import{IDENTITY as r}from"../../../../../../core/libs/gl-matrix-2/factories/mat3f64.js";import{TextureCoordinateType as e}from"../attributes/TextureCoordinateAttribute.glsl.js";import{glsl as o}from"../../shaderModules/glsl.js";import{Matrix3PassUniform as a}from"../../shaderModules/Matrix3PassUniform.js";function s(e,s){s.hasColorTextureTransform?(e.varyings.add("colorUV","vec2"),e.vertex.uniforms.add(new a("colorTextureTransformMatrix",(e=>e.colorTextureTransformMatrix??r))).code.add(o`void forwardColorUV(){
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colorUV = (colorTextureTransformMatrix * vec3(vuv0, 1.0)).xy;
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}`)):e.vertex.code.add(o`void forwardColorUV(){}`)}function i(s,i){i.hasNormalTextureTransform&&i.textureCoordinateType!==e.None?(s.varyings.add("normalUV","vec2"),s.vertex.uniforms.add(new a("normalTextureTransformMatrix",(e=>e.normalTextureTransformMatrix??r))).code.add(o`void forwardNormalUV(){
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normalUV = (normalTextureTransformMatrix * vec3(vuv0, 1.0)).xy;
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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-
import{Float3PassUniform as e}from"../../shaderModules/Float3PassUniform.js";import{Float4sPassUniform as o}from"../../shaderModules/Float4sPassUniform.js";import{FloatsPassUniform as r}from"../../shaderModules/FloatsPassUniform.js";import{glsl as v}from"../../shaderModules/
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+
import{Float3PassUniform as e}from"../../shaderModules/Float3PassUniform.js";import{Float4sPassUniform as o}from"../../shaderModules/Float4sPassUniform.js";import{FloatsPassUniform as r}from"../../shaderModules/FloatsPassUniform.js";import{glsl as v}from"../../shaderModules/glsl.js";import{Matrix3PassUniform as t}from"../../shaderModules/Matrix3PassUniform.js";import{VertexAttribute as a}from"../../../lib/VertexAttribute.js";import{vvColorNumber as i}from"../../../materials/VisualVariablePassParameters.js";function l(l,n){const{vertex:s,attributes:u}=l;n.hasVvInstancing&&(n.vvSize||n.vvColor)&&u.add(a.INSTANCEFEATUREATTRIBUTE,"vec4"),n.vvSize?(s.uniforms.add(new e("vvSizeMinSize",(e=>e.vvSize.minSize))),s.uniforms.add(new e("vvSizeMaxSize",(e=>e.vvSize.maxSize))),s.uniforms.add(new e("vvSizeOffset",(e=>e.vvSize.offset))),s.uniforms.add(new e("vvSizeFactor",(e=>e.vvSize.factor))),s.uniforms.add(new t("vvSymbolRotationMatrix",(e=>e.vvSymbolRotationMatrix))),s.uniforms.add(new e("vvSymbolAnchor",(e=>e.vvSymbolAnchor))),s.code.add(v`vec3 vvScale(vec4 _featureAttribute) {
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return clamp(vvSizeOffset + _featureAttribute.x * vvSizeFactor, vvSizeMinSize, vvSizeMaxSize);
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}
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vec4 vvTransformPosition(vec3 position, vec4 _featureAttribute) {
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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-
import{FoamColor as e}from"./FoamRendering.glsl.js";import{Gamma as o}from"./Gamma.glsl.js";import{PhysicallyBasedRenderingWater as t}from"./PhysicallyBasedRendering.glsl.js";import{distanceFadeStart as r,distanceFadeEnd as i}from"./ScreenSpaceConstants.js";import{ScreenSpaceReflections as n}from"./ScreenSpaceReflections.glsl.js";import{CloudsParallaxShading as a}from"../util/CloudsParallaxShading.glsl.js";import{FloatBindUniform as l}from"../../shaderModules/FloatBindUniform.js";import{glsl as d}from"../../shaderModules/
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+
import{FoamColor as e}from"./FoamRendering.glsl.js";import{Gamma as o}from"./Gamma.glsl.js";import{PhysicallyBasedRenderingWater as t}from"./PhysicallyBasedRendering.glsl.js";import{distanceFadeStart as r,distanceFadeEnd as i}from"./ScreenSpaceConstants.js";import{ScreenSpaceReflections as n}from"./ScreenSpaceReflections.glsl.js";import{CloudsParallaxShading as a}from"../util/CloudsParallaxShading.glsl.js";import{FloatBindUniform as l}from"../../shaderModules/FloatBindUniform.js";import{glsl as d}from"../../shaderModules/glsl.js";import{Matrix4BindUniform as c}from"../../shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as s}from"../../shaderModules/Texture2DBindUniform.js";import{ToneMapping as f}from"../../../shaders/ToneMapping.glsl.js";function m(m,v){m.include(t,v),m.include(o),m.include(e),v.cloudReflections&&m.include(a),m.include(n,v);const u=m.fragment;u.include(f),u.constants.add("fresnelSky","vec3",[.02,1,15]),u.constants.add("fresnelMaterial","vec2",[.02,.1]),u.constants.add("roughness","float",.015),u.constants.add("foamIntensityExternal","float",1.7),u.constants.add("ssrIntensity","float",.65),u.constants.add("ssrHeightFadeStart","float",r),u.constants.add("ssrHeightFadeEnd","float",i),u.constants.add("waterDiffusion","float",.92),u.constants.add("waterSeaColorMod","float",.8),u.constants.add("correctionViewingPowerFactor","float",.4),u.constants.add("skyZenitColor","vec3",[.52,.68,.9]),u.constants.add("skyColor","vec3",[.67,.79,.9]),u.constants.add("cloudFresnelModifier","vec2",[1.2,.01]),u.code.add(d`PBRShadingWater shadingInfo;
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vec3 getSkyGradientColor(in float cosTheta, in vec3 horizon, in vec3 zenit) {
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float exponent = pow((1.0 - cosTheta), fresnelSky[2]);
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return mix(zenit, horizon, exponent);
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