@arcgis/core 4.32.0-next.20250129 → 4.32.0-next.20250130

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (734) hide show
  1. package/applications/Components/SelectionOperation.d.ts +1 -2
  2. package/applications/Components/SketchTooltipControls.d.ts +1 -2
  3. package/applications/Components/basemapUtils.d.ts +1 -2
  4. package/applications/Components/drawUtils.d.ts +1 -2
  5. package/applications/Components/fontUtils.d.ts +1 -2
  6. package/applications/Components/getDefaultUnits.d.ts +1 -2
  7. package/applications/Components/gfxUtils.d.ts +1 -2
  8. package/applications/Components/layerOriginUtils.d.ts +4 -2
  9. package/applications/Components/layersEffectsJsonUtils.d.ts +1 -2
  10. package/applications/Components/previewSymbol2D.d.ts +1 -2
  11. package/applications/Components/reactiveUtils.d.ts +1 -2
  12. package/applications/Components/styleUtils.d.ts +1 -2
  13. package/applications/Components/svgUtils.d.ts +3 -2
  14. package/applications/Components/webStyleSymbolUtils.d.ts +1 -2
  15. package/applications/Excalibur/videoViewUtils.d.ts +1 -2
  16. package/applications/ExperienceBuilder/sketchUtils.d.ts +3 -2
  17. package/applications/KnowledgeStudio/generalSharedKgUtils.d.ts +2 -2
  18. package/applications/KnowledgeStudio/layerInternalAccessUtils.d.ts +3 -2
  19. package/applications/KnowledgeStudio/resourceSerializationUtils.d.ts +4 -2
  20. package/applications/MapViewer/mediaUtils.d.ts +2 -2
  21. package/applications/MapViewer/templateUtils.d.ts +4 -2
  22. package/applications/SceneViewer/colorUtils.d.ts +1 -2
  23. package/applications/SceneViewer/devEnvironmentUtils.d.ts +3 -2
  24. package/applications/SceneViewer/layerUtils.d.ts +2 -2
  25. package/applications/SceneViewer/sceneViewerUtils.d.ts +15 -2
  26. package/applications/SceneViewer/symbolUtils.d.ts +1 -2
  27. package/applications/Urban/meshUtils.d.ts +1 -2
  28. package/applications/WebEditor/sketchUtils.d.ts +2 -2
  29. package/arcade.d.ts +2 -2
  30. package/assets/components/assets/icon/hammerCoin16.json +1 -0
  31. package/assets/components/assets/icon/hammerCoin24.json +1 -0
  32. package/assets/components/assets/icon/hammerCoin32.json +1 -0
  33. package/assets/components/assets/icon/hammerLock16.json +1 -0
  34. package/assets/components/assets/icon/hammerLock24.json +1 -0
  35. package/assets/components/assets/icon/hammerLock32.json +1 -0
  36. package/assets/esri/core/workers/RemoteClient.js +1 -1
  37. package/assets/esri/core/workers/chunks/{474c4f4c3b8649a807d9.js → 07c5f3fc475c57f5a7a7.js} +1 -1
  38. package/assets/esri/core/workers/chunks/{41f7287832d407f13ce5.js → 09b77f82c22530b44daa.js} +1 -1
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  43. package/assets/esri/core/workers/chunks/{6eb829a7959df2269b0e.js → 24c94f97a76646d415ae.js} +1 -1
  44. package/assets/esri/core/workers/chunks/25c8cc30faade043c8dc.js.LICENSE.txt +1 -1
  45. package/assets/esri/core/workers/chunks/2ff63a71213f618377d6.js +1 -0
  46. package/assets/esri/core/workers/chunks/308ec51ff4a66f7fcb0d.js.LICENSE.txt +1 -1
  47. package/assets/esri/core/workers/chunks/380d37ceb8cf52bad190.js +1 -0
  48. package/assets/esri/core/workers/chunks/{1e17b693f2d974c3de2d.js → 3ec51b75d1a86dad6cb1.js} +1 -1
  49. package/assets/esri/core/workers/chunks/4263eee3247aaf4e64bf.js +1 -0
  50. package/assets/esri/core/workers/chunks/{b6440ddc595ba2ba8f8e.js → 448ee44c7f594e5b2551.js} +1 -1
  51. package/assets/esri/core/workers/chunks/476205ee4414ed80666a.js +1 -0
  52. package/assets/esri/core/workers/chunks/4b56c0c109e10d7409b8.js +1 -0
  53. package/assets/esri/core/workers/chunks/{1e1306527fb38c5894eb.js → 5a536de1ecae424bad05.js} +1 -1
  54. package/assets/esri/core/workers/chunks/{b65dcdf5818ee04aa7e0.js → 5adeb979f178944b9ce5.js} +1 -1
  55. package/assets/esri/core/workers/chunks/{f09c95c3d79205ee5a84.js → 5e9bf6d0db82526b8a8c.js} +5 -5
  56. package/assets/esri/core/workers/chunks/{e7913ec1b4f9da490ba3.js → 69ab4b780f7223cfd7dd.js} +1 -1
  57. package/assets/esri/core/workers/chunks/{429d19f4b59d9d265c2c.js → 6e25742ceedea7fb1b97.js} +1 -1
  58. package/assets/esri/core/workers/chunks/6e8905f20101c1f4509d.js.LICENSE.txt +1 -1
  59. package/assets/esri/core/workers/chunks/{a6e96d0d9ac3224c8f00.js → 6ef2514a6b7bbfb8e37d.js} +1 -1
  60. package/assets/esri/core/workers/chunks/72cf9192292e5c85c6df.js.LICENSE.txt +1 -1
  61. package/assets/esri/core/workers/chunks/{a591906154e12eb4fa43.js → 7810579a5a780933cdc9.js} +1 -1
  62. package/assets/esri/core/workers/chunks/{fa0d968733d581bc2e4d.js → 7d120f8b01fe719eb257.js} +1 -1
  63. package/assets/esri/core/workers/chunks/83edac97a52b26ead1ea.js +314 -0
  64. package/assets/esri/core/workers/chunks/{d81fea1d36e7c2fbdffd.js → 881ddbdeb40336208e90.js} +1 -1
  65. package/assets/esri/core/workers/chunks/{ec9d5af8887854e821c8.js → 88cbaa91c495d86f4bb0.js} +1 -1
  66. package/assets/esri/core/workers/chunks/{09a897c342a45ef9125c.js → 9011704b258ecbfb6d9b.js} +2 -2
  67. package/assets/esri/core/workers/chunks/{09a897c342a45ef9125c.js.LICENSE.txt → 9011704b258ecbfb6d9b.js.LICENSE.txt} +1 -1
  68. package/assets/esri/core/workers/chunks/97310e6eec87eeaf58f0.js +1 -0
  69. package/assets/esri/core/workers/chunks/b21b152fa15896577242.js.LICENSE.txt +1 -1
  70. package/assets/esri/core/workers/chunks/{4253b2802abb84afc428.js → b68bddd0c4ca91493543.js} +1 -1
  71. package/assets/esri/core/workers/chunks/bf9bc52a3c559108c19a.js +2 -0
  72. package/assets/esri/core/workers/chunks/{9b687465cc3863e14b29.js.LICENSE.txt → bf9bc52a3c559108c19a.js.LICENSE.txt} +1 -1
  73. package/assets/esri/core/workers/chunks/c249ad935f54d3b49ae3.js +1 -0
  74. package/assets/esri/core/workers/chunks/d1678945cf6a58f76863.js +1 -0
  75. package/assets/esri/core/workers/chunks/{9ed1691eab19dfb1cf04.js → d1718ad93e3271b0525e.js} +1 -1
  76. package/assets/esri/core/workers/chunks/d599ba865da87b487b1b.js +1 -0
  77. package/assets/esri/core/workers/chunks/dd46ec81cebe1a0a7b9c.js +1 -0
  78. package/assets/esri/core/workers/chunks/debfb75a94b66b58cbbc.js +1 -0
  79. package/assets/esri/core/workers/chunks/{c6135d2548d4a31298eb.js → e0de91eacf3a3b7eda55.js} +4 -4
  80. package/assets/esri/core/workers/chunks/e444ec05a8a1dfbd21a8.js +1 -0
  81. package/assets/esri/core/workers/chunks/{b84c28fe94b3cd7b480d.js → e4651d577d297386268e.js} +1 -1
  82. package/assets/esri/core/workers/chunks/f8367c21fa91435c7c53.js +1 -0
  83. package/assets/esri/themes/base/_Ui.scss +6 -0
  84. package/assets/esri/themes/base/_mixins.scss +0 -7
  85. package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +0 -4
  86. package/assets/esri/themes/base/widgets/_Bookmarks.scss +0 -4
  87. package/assets/esri/themes/base/widgets/_CatalogLayerList.scss +0 -4
  88. package/assets/esri/themes/base/widgets/_Features.scss +0 -4
  89. package/assets/esri/themes/base/widgets/_LayerList.scss +0 -4
  90. package/assets/esri/themes/base/widgets/_TableList.scss +0 -4
  91. package/assets/esri/themes/dark/main.css +1 -1
  92. package/assets/esri/themes/light/main.css +1 -1
  93. package/assets/esri/themes/light/view.css +1 -1
  94. package/assets/esri/widgets/Editor/t9n/Editor.json +1 -1
  95. package/assets/esri/widgets/Editor/t9n/Editor_en.json +1 -1
  96. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ar.json +1 -1
  97. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_bg.json +1 -1
  98. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_bs.json +1 -1
  99. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ca.json +1 -1
  100. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_cs.json +1 -1
  101. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_da.json +1 -1
  102. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_de.json +1 -1
  103. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_el.json +1 -1
  104. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_es.json +1 -1
  105. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_et.json +1 -1
  106. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_fi.json +1 -1
  107. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_fr.json +1 -1
  108. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_he.json +1 -1
  109. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_hr.json +1 -1
  110. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_hu.json +1 -1
  111. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_id.json +1 -1
  112. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_it.json +1 -1
  113. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ja.json +1 -1
  114. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ko.json +1 -1
  115. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_lt.json +1 -1
  116. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_lv.json +1 -1
  117. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_nl.json +1 -1
  118. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_no.json +1 -1
  119. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pl.json +1 -1
  120. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pt-BR.json +1 -1
  121. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pt-PT.json +1 -1
  122. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ro.json +1 -1
  123. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ru.json +1 -1
  124. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sk.json +1 -1
  125. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sl.json +1 -1
  126. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sr.json +1 -1
  127. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sv.json +1 -1
  128. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_th.json +1 -1
  129. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_tr.json +1 -1
  130. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_uk.json +1 -1
  131. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_vi.json +1 -1
  132. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-CN.json +1 -1
  133. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-HK.json +1 -1
  134. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-TW.json +1 -1
  135. package/chunks/AtmosphereCompositing.glsl.js +2 -2
  136. package/chunks/BlendLayers.glsl.js +1 -1
  137. package/chunks/BlendWeights.glsl.js +1 -1
  138. package/chunks/BloomBlur.glsl.js +23 -23
  139. package/chunks/BloomComposition.glsl.js +3 -3
  140. package/chunks/BloomDepthAdjust.glsl.js +2 -2
  141. package/chunks/Blur.glsl.js +1 -1
  142. package/chunks/ChapmanAtmosphere.glsl.js +2 -2
  143. package/chunks/CheckerBoard.glsl.js +2 -2
  144. package/chunks/Clouds.glsl.js +14 -14
  145. package/chunks/CloudsComposition.glsl.js +1 -1
  146. package/chunks/ColorMaterial.glsl.js +1 -1
  147. package/chunks/ComponentShader.glsl.js +4 -4
  148. package/chunks/Compositing.glsl.js +2 -2
  149. package/chunks/DefaultMaterial.glsl.js +16 -15
  150. package/chunks/EdgeDetect.glsl.js +2 -2
  151. package/chunks/EdgeShader.glsl.js +2 -2
  152. package/chunks/FocusAreaColor.glsl.js +2 -2
  153. package/chunks/FocusAreaMask.glsl.js +1 -1
  154. package/chunks/Fog.glsl.js +3 -3
  155. package/chunks/HUDCompositing.glsl.js +1 -1
  156. package/chunks/HUDMaterial.glsl.js +24 -24
  157. package/chunks/Haze.glsl.js +3 -3
  158. package/chunks/HazeCompositing.glsl.js +2 -2
  159. package/chunks/Heatmap.glsl.js +1 -1
  160. package/chunks/HeatmapDensity.glsl.js +5 -5
  161. package/chunks/HighlightApply.glsl.js +2 -2
  162. package/chunks/HighlightDownsample.glsl.js +2 -2
  163. package/chunks/HighlightToSingle.glsl.js +2 -2
  164. package/chunks/ImageMaterial.glsl.js +4 -4
  165. package/chunks/LaserlinePath.glsl.js +1 -1
  166. package/chunks/Laserlines.glsl.js +1 -1
  167. package/chunks/LineCallout.glsl.js +1 -1
  168. package/chunks/LineMarker.glsl.js +8 -8
  169. package/chunks/Magnifier.glsl.js +4 -4
  170. package/chunks/MeasurementArrow.glsl.js +2 -2
  171. package/chunks/NativeLine.glsl.js +4 -4
  172. package/chunks/NoiseTextureAtlas.glsl.js +34 -34
  173. package/chunks/OITBlend.glsl.js +3 -3
  174. package/chunks/OverlayCompositing.glsl.js +1 -1
  175. package/chunks/Path.glsl.js +9 -9
  176. package/chunks/Pattern.glsl.js +3 -3
  177. package/chunks/PointRenderer.glsl.js +1 -1
  178. package/chunks/Precipitation.glsl.js +1 -1
  179. package/chunks/RasterColorizer.glsl.js +9 -9
  180. package/chunks/RealisticTree.glsl.js +3 -3
  181. package/chunks/RibbonLine.glsl.js +32 -32
  182. package/chunks/SSAO.glsl.js +2 -2
  183. package/chunks/SSAOBlur.glsl.js +1 -1
  184. package/chunks/ShadedColorMaterial.glsl.js +3 -3
  185. package/chunks/ShadowCastAccumulate.glsl.js +2 -2
  186. package/chunks/ShadowCastVisualize.glsl.js +4 -4
  187. package/chunks/ShadowHighlight.glsl.js +2 -2
  188. package/chunks/SimpleAtmosphere.glsl.js +8 -8
  189. package/chunks/SingleHighlightApply.glsl.js +1 -1
  190. package/chunks/SingleHighlightBlur.glsl.js +6 -7
  191. package/chunks/SlicePlaneMaterial.glsl.js +2 -2
  192. package/chunks/Stars.glsl.js +2 -2
  193. package/chunks/Terrain.glsl.js +2 -2
  194. package/chunks/TextureOnly.glsl.js +2 -2
  195. package/chunks/Viewshed.glsl.js +2 -2
  196. package/chunks/WaterSurface.glsl.js +7 -7
  197. package/core/accessorSupport/decorators.d.ts +4 -2
  198. package/core/jsonMap.js +1 -1
  199. package/core/lang.d.ts +1 -2
  200. package/core/libs/gl-matrix-2/factories/vec2f64.js +1 -1
  201. package/core/promiseUtils.d.ts +5 -2
  202. package/core/quantity.d.ts +3 -2
  203. package/core/reactiveUtils.d.ts +5 -2
  204. package/core/scheduling.d.ts +2 -2
  205. package/core/sql.d.ts +1 -2
  206. package/core/units.d.ts +9 -2
  207. package/core/urlUtils.d.ts +5 -2
  208. package/core/workers.d.ts +1 -2
  209. package/editing/templateUtils.js +1 -1
  210. package/form/elements/inputs.d.ts +11 -2
  211. package/form/elements.d.ts +7 -2
  212. package/geometry/coordinateFormatter.d.ts +11 -2
  213. package/geometry/geometryEngine.d.ts +37 -2
  214. package/geometry/geometryEngineAsync.d.ts +37 -2
  215. package/geometry/operators/affineTransformOperator.d.ts +3 -2
  216. package/geometry/operators/alphaShapeOperator.d.ts +3 -2
  217. package/geometry/operators/areaOperator.d.ts +2 -2
  218. package/geometry/operators/autoCompleteOperator.d.ts +2 -2
  219. package/geometry/operators/boundaryOperator.d.ts +3 -2
  220. package/geometry/operators/bufferOperator.d.ts +3 -2
  221. package/geometry/operators/centroidOperator.d.ts +2 -2
  222. package/geometry/operators/clipOperator.d.ts +3 -2
  223. package/geometry/operators/containsOperator.d.ts +3 -2
  224. package/geometry/operators/convexHullOperator.d.ts +4 -2
  225. package/geometry/operators/crossesOperator.d.ts +3 -2
  226. package/geometry/operators/cutOperator.d.ts +2 -2
  227. package/geometry/operators/densifyOperator.d.ts +3 -2
  228. package/geometry/operators/differenceOperator.d.ts +3 -2
  229. package/geometry/operators/disjointOperator.d.ts +3 -2
  230. package/geometry/operators/distanceOperator.d.ts +2 -2
  231. package/geometry/operators/equalsOperator.d.ts +3 -2
  232. package/geometry/operators/extendOperator.d.ts +2 -2
  233. package/geometry/operators/generalizeOperator.d.ts +3 -2
  234. package/geometry/operators/geodesicBufferOperator.d.ts +5 -2
  235. package/geometry/operators/geodesicProximityOperator.d.ts +6 -2
  236. package/geometry/operators/geodeticAreaOperator.d.ts +4 -2
  237. package/geometry/operators/geodeticDensifyOperator.d.ts +5 -2
  238. package/geometry/operators/geodeticDistanceOperator.d.ts +4 -2
  239. package/geometry/operators/geodeticLengthOperator.d.ts +4 -2
  240. package/geometry/operators/graphicBufferOperator.d.ts +2 -2
  241. package/geometry/operators/integrateOperator.d.ts +2 -2
  242. package/geometry/operators/intersectionOperator.d.ts +4 -2
  243. package/geometry/operators/intersectsOperator.d.ts +3 -2
  244. package/geometry/operators/isNearOperator.d.ts +2 -2
  245. package/geometry/operators/labelPointOperator.d.ts +3 -2
  246. package/geometry/operators/lengthOperator.d.ts +2 -2
  247. package/geometry/operators/linesToPolygonsOperator.d.ts +2 -2
  248. package/geometry/operators/locateBetweenOperator.d.ts +2 -2
  249. package/geometry/operators/minimumBoundingCircleOperator.d.ts +3 -2
  250. package/geometry/operators/multiPartToSinglePartOperator.d.ts +2 -2
  251. package/geometry/operators/offsetOperator.d.ts +3 -2
  252. package/geometry/operators/overlapsOperator.d.ts +3 -2
  253. package/geometry/operators/polygonOverlayOperator.d.ts +2 -2
  254. package/geometry/operators/polygonSlicerOperator.d.ts +4 -2
  255. package/geometry/operators/projectOperator.d.ts +5 -2
  256. package/geometry/operators/proximityOperator.d.ts +4 -2
  257. package/geometry/operators/relateOperator.d.ts +4 -2
  258. package/geometry/operators/reshapeOperator.d.ts +2 -2
  259. package/geometry/operators/shapePreservingProjectOperator.d.ts +5 -2
  260. package/geometry/operators/simplifyOperator.d.ts +4 -2
  261. package/geometry/operators/support/geographicTransformationUtils.d.ts +4 -2
  262. package/geometry/operators/symmetricDifferenceOperator.d.ts +3 -2
  263. package/geometry/operators/touchesOperator.d.ts +3 -2
  264. package/geometry/operators/unionOperator.d.ts +3 -2
  265. package/geometry/operators/withinOperator.d.ts +3 -2
  266. package/geometry/projection.d.ts +5 -2
  267. package/geometry/support/geodesicUtils.d.ts +5 -2
  268. package/geometry/support/jsonUtils.d.ts +2 -2
  269. package/geometry/support/meshUtils.d.ts +6 -2
  270. package/geometry/support/normalizeUtils.d.ts +2 -2
  271. package/geometry/support/webMercatorUtils.d.ts +6 -2
  272. package/geometry.d.ts +7 -2
  273. package/interfaces.d.ts +48 -64
  274. package/intl.d.ts +16 -2
  275. package/kernel.d.ts +2 -2
  276. package/layers/LinkChartLayer.js +1 -1
  277. package/layers/catalog/catalogUtils.d.ts +2 -2
  278. package/layers/graphics/OptimizedGeometry.js +1 -1
  279. package/layers/knowledgeGraph/KnowledgeGraphSublayer.js +1 -1
  280. package/layers/knowledgeGraph/cypherUtils.d.ts +1 -2
  281. package/layers/knowledgeGraph/layerUtils.js +1 -1
  282. package/layers/knowledgeGraph/supportUtils.d.ts +4 -2
  283. package/layers/mixins/APIKeyMixin.d.ts +1 -1
  284. package/layers/mixins/ArcGISCachedService.d.ts +1 -1
  285. package/layers/mixins/ArcGISImageService.d.ts +1 -1
  286. package/layers/mixins/ArcGISMapService.d.ts +1 -1
  287. package/layers/mixins/BlendLayer.d.ts +1 -1
  288. package/layers/mixins/CustomParametersMixin.d.ts +1 -1
  289. package/layers/mixins/DisplayFilteredLayer.d.ts +1 -1
  290. package/layers/mixins/FeatureEffectLayer.d.ts +1 -1
  291. package/layers/mixins/FeatureLayerBase.d.ts +1 -1
  292. package/layers/mixins/FeatureReductionLayer.d.ts +1 -1
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  734. /package/views/{3d/webgl-engine/core/shaderTechnique → webgl}/BindType.js +0 -0
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  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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- import{EvaluateAmbientLighting as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientLighting.glsl.js";import{Gamma as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{PBRMode as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{PiUtils as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{CloudsParallaxShading as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js";import{ColorConversion as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float3BindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{FloatBindUniform as a}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{ScreenSpacePassAtmosphere as t}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";function m(){const m=new c,{fragment:u}=m;return m.include(t,{needUVs:!1,needEyeDirection:!1}),u.include(l),u.include(n),m.include(e,{pbrMode:i.Disabled,lightingSphericalHarmonicsOrder:2}),m.include(o),m.include(r),m.include(s),u.uniforms.add(new d("cameraPosition",(e=>e.camera.eye)),new a("cloudsOpacity",(e=>e.clouds.opacity))).main.add(g`vec4 cloudsColor = renderClouds(normalize(worldRay), cameraPosition);
5
+ import{EvaluateAmbientLighting as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientLighting.glsl.js";import{Gamma as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{PBRMode as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{PiUtils as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{CloudsParallaxShading as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js";import{ColorConversion as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float3BindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{FloatBindUniform as a}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{ScreenSpacePassAtmosphere as c}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{ShaderBuilder as t}from"../views/webgl/ShaderBuilder.js";function m(){const m=new t,{fragment:u}=m;return m.include(c,{needUVs:!1,needEyeDirection:!1}),u.include(l),u.include(n),m.include(e,{pbrMode:i.Disabled,lightingSphericalHarmonicsOrder:2}),m.include(o),m.include(r),m.include(s),u.uniforms.add(new d("cameraPosition",(e=>e.camera.eye)),new a("cloudsOpacity",(e=>e.clouds.opacity))).main.add(g`vec4 cloudsColor = renderClouds(normalize(worldRay), cameraPosition);
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  fragColor = vec4(cloudsOpacity * cloudsColor.rgb, cloudsColor.a);`),m}const u=Object.freeze(Object.defineProperty({__proto__:null,build:m},Symbol.toStringTag,{value:"Module"}));export{u as C,m as b};
@@ -2,7 +2,7 @@
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  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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- import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{terrainDepthTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as a}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as v}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{outputColorHighlightOID as c}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";function m(m){const b=new g,{vertex:w,fragment:u,attributes:p,varyings:f}=b;return d(w,m),b.include(r,m),b.include(i,m),b.include(s,m),b.include(o,m),b.fragment.include(e,m),b.include(c,m),b.include(l,m),p.add(v.POSITION,"vec3"),m.vvColor&&p.add(v.COLORFEATUREATTRIBUTE,"float"),f.add("vColor","vec4"),f.add("vpos","vec3"),w.uniforms.add(new n("eColor",(e=>e.color))),w.main.add(a`
5
+ import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{terrainDepthTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as a}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as g}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{outputColorHighlightOID as v}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";function m(m){const b=new c,{vertex:w,fragment:u,attributes:p,varyings:f}=b;return d(w,m),b.include(r,m),b.include(i,m),b.include(s,m),b.include(o,m),b.fragment.include(e,m),b.include(v,m),b.include(l,m),p.add(g.POSITION,"vec3"),m.vvColor&&p.add(g.COLORFEATUREATTRIBUTE,"float"),f.add("vColor","vec4"),f.add("vpos","vec3"),w.uniforms.add(new n("eColor",(e=>e.color))),w.main.add(a`
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  vpos = position;
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  forwardNormalizedVertexColor();
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@@ -2,7 +2,7 @@
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  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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  */
5
- import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";import{OverlayContent as a}from"../views/3d/terrain/OverlayContent.js";import{IntegratedMeshMode as i}from"../views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js";import{ComponentData as l,ComponentDataType as t}from"../views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js";import{VertexDiscardMode as n}from"../views/3d/webgl-engine/collections/Component/Material/shader/VertexDiscardMode.js";import{ForwardLinearDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as s,isColorOrColorEmission as g}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePass as m}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as h}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as w}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{computeFragmentNormals as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import{ComputeMaterialColor as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTexture as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateSceneLighting as y,addLightingGlobalFactor as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{PBRMode as j,PhysicallyBasedRenderingParameters as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMapPass as S}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as N}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{OverlayIM as T,getIMColorTexture as $}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{alphaCutoff as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaDraw as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{EllipsoidMode as W}from"../views/3d/webgl-engine/core/shaderLibrary/util/EllipsoidMode.js";import{If as P,glsl as B}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as R}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DBindUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as E}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{outputColorHighlightOID as H}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";function I(I){const V=new R;V.include(u,I),V.include(h,I),V.include(v,I),V.include(c,I),V.include(d,I),V.include(l,I),V.include(D,I),V.fragment.include(m,I),V.include(M,I),V.include(N,I);const{vertex:F,fragment:_}=V,{output:G,pbrMode:k,hasNormalTexture:q,snowCover:U,receiveShadows:J,spherical:K,ellipsoidMode:Q}=I,X=k===j.Normal||k===j.Schematic;X&&(V.include(O,I),q&&V.include(f,I));const Y=G===s.Shadow||G===s.ShadowHighlight||G===s.ShadowExcludeHighlight,Z=Y&&I.componentData===t.Varying,ee=I.integratedMeshMode===i.ColorOverlay||I.integratedMeshMode===i.ColorOverlayWithWater;if(ee){V.include(y,I),V.include(T,I);const a=Q===W.Earth,i=Q===W.Earth,l=a?e.radius:i?o.radius:r.radius;F.code.add(`\n ${P(K,`const float invRadius = ${B.float(1/l)};`)}\n vec2 projectOverlay(vec3 pos) { return pos.xy ${P(K,"/ (1.0 + invRadius * pos.z);")}; }`)}const oe=ee&&g(G)&&k===j.WaterOnIntegratedMesh;oe&&(V.varyings.add("tbnTangent","vec3"),V.varyings.add("tbnBiTangent","vec3"),V.varyings.add("groundNormal","vec3"));const re=I.vertexDiscardMode===n.None,ae=I.vertexDiscardMode===n.Opaque,ie=1-1/255;if(F.main.add(B`
5
+ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";import{OverlayContent as a}from"../views/3d/terrain/OverlayContent.js";import{IntegratedMeshMode as i}from"../views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js";import{ComponentData as l,ComponentDataType as t}from"../views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js";import{VertexDiscardMode as n}from"../views/3d/webgl-engine/collections/Component/Material/shader/VertexDiscardMode.js";import{ForwardLinearDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as s,isColorOrColorEmission as g}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePass as m}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as h}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as w}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{computeFragmentNormals as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import{ComputeMaterialColor as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTexture as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateSceneLighting as y,addLightingGlobalFactor as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{PBRMode as j,PhysicallyBasedRenderingParameters as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as S}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMapPass as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as N}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{OverlayIM as T,getIMColorTexture as $}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{alphaCutoff as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaDraw as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{EllipsoidMode as W}from"../views/3d/webgl-engine/core/shaderLibrary/util/EllipsoidMode.js";import{If as P,glsl as B}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{outputColorHighlightOID as E}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as H}from"../views/webgl/ShaderBuilder.js";function I(I){const V=new H;V.include(u,I),V.include(h,I),V.include(v,I),V.include(c,I),V.include(d,I),V.include(l,I),V.include(D,I),V.fragment.include(m,I),V.include(S,I),V.include(N,I);const{vertex:F,fragment:_}=V,{output:G,pbrMode:k,hasNormalTexture:q,snowCover:U,receiveShadows:J,spherical:K,ellipsoidMode:Q}=I,X=k===j.Normal||k===j.Schematic;X&&(V.include(O,I),q&&V.include(f,I));const Y=G===s.Shadow||G===s.ShadowHighlight||G===s.ShadowExcludeHighlight,Z=Y&&I.componentData===t.Varying,ee=I.integratedMeshMode===i.ColorOverlay||I.integratedMeshMode===i.ColorOverlayWithWater;if(ee){V.include(y,I),V.include(T,I);const a=Q===W.Earth,i=Q===W.Earth,l=a?e.radius:i?o.radius:r.radius;F.code.add(`\n ${P(K,`const float invRadius = ${B.float(1/l)};`)}\n vec2 projectOverlay(vec3 pos) { return pos.xy ${P(K,"/ (1.0 + invRadius * pos.z);")}; }`)}const oe=ee&&g(G)&&k===j.WaterOnIntegratedMesh;oe&&(V.varyings.add("tbnTangent","vec3"),V.varyings.add("tbnBiTangent","vec3"),V.varyings.add("groundNormal","vec3"));const re=I.vertexDiscardMode===n.None,ae=I.vertexDiscardMode===n.Opaque,ie=1-1/255;if(F.main.add(B`
6
6
  bool castShadows;
7
7
  vec4 externalColor = forwardExternalColor(castShadows);
8
8
  ${P(Z,"if(!castShadows) { gl_Position = vec4(vec3(1e38), 1.0); return; }")}
@@ -32,10 +32,10 @@ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";imp
32
32
  tbnTangent = vec3(1.0, 0.0, 0.0);
33
33
  tbnBiTangent = vec3(0.0, 1.0, 0.0);`)}
34
34
  ${P(ee,"setOverlayVTC(projectOverlay(position));")}
35
- `),g(G))return V.include(C,I),V.include(b,I),V.include(y,I),V.include(H,I),J&&V.include(S,I),_.code.add(B`
35
+ `),g(G))return V.include(C,I),V.include(b,I),V.include(y,I),V.include(E,I),J&&V.include(M,I),_.code.add(B`
36
36
  float evaluateShadow() {
37
37
  return ${J?"readShadowMap(vPositionWorldCameraRelative, linearDepth)":"0.0"};
38
- }`),ee&&_.uniforms.add(new E("ovColorTex",((e,o)=>$(e,o)))),_.main.add(B`
38
+ }`),ee&&_.uniforms.add(new z("ovColorTex",((e,o)=>$(e,o)))),_.main.add(B`
39
39
  discardBySlice(vPositionWorldCameraRelative);
40
40
  discardByTerrainDepth();
41
41
 
@@ -71,7 +71,7 @@ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";imp
71
71
  ${P(K,"float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());")}
72
72
  ${K?B`float shadow = max(lightingGlobalFactor * (1.0 - additionalAmbientScale), evaluateShadow());`:"float shadow = evaluateShadow();"}
73
73
  vec4 shadedColor = vec4(evaluateSceneLightingPBR(shadingNormal, materialColor.rgb, shadow, ssao, additionalLight, viewDir, normalGround, mrr, emission, additionalIrradiance), materialColor.a);
74
- `)):(K&&x(_),oe&&_.uniforms.add(new z("ovNormalTex",(e=>e.overlay?.getTexture(a.WaterNormal)))),_.main.add(B`
74
+ `)):(K&&x(_),oe&&_.uniforms.add(new R("ovNormalTex",(e=>e.overlay?.getTexture(a.WaterNormal)))),_.main.add(B`
75
75
  ${P(K,"float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());")}
76
76
  float shadow = ${J?K?"max(lightingGlobalFactor * (1.0 - additionalAmbientScale), evaluateShadow())":"evaluateShadow()":K?"lightingGlobalFactor * (1.0 - additionalAmbientScale)":"0.0"};
77
77
 
@@ -2,8 +2,8 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{RgbaFloatEncoding as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2BindUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{NoParameters as n,glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as s}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{BlitMode as l}from"../views/3d/webgl-engine/shaders/CompositingTechniqueConfiguration.js";class m extends n{constructor(){super(...arguments),this.opacity=1}}function g(n){const m=new s;m.include(e),m.fragment.uniforms.add(new d("tex",(e=>e.texture))),n.hasOpacityFactor&&m.fragment.uniforms.add(new i("opacity",(e=>e.opacity)));const g=n.blitMode===l.Depth;return g&&(m.fragment.uniforms.add(new o("nearFar",(e=>e.camera.nearFar))),m.fragment.include(r),m.fragment.include(a)),m.fragment.main.add(t`
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{RgbaFloatEncoding as o}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2BindUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{BlitMode as s}from"../views/3d/webgl-engine/shaders/CompositingTechniqueConfiguration.js";import{NoParameters as l}from"../views/webgl/NoParameters.js";import{ShaderBuilder as d}from"../views/webgl/ShaderBuilder.js";class m extends l{constructor(){super(...arguments),this.opacity=1}}function g(l){const m=new d;m.include(e),m.fragment.uniforms.add(new n("tex",(e=>e.texture))),l.hasOpacityFactor&&m.fragment.uniforms.add(new i("opacity",(e=>e.opacity)));const g=l.blitMode===s.Depth;return g&&(m.fragment.uniforms.add(new a("nearFar",(e=>e.camera.nearFar))),m.fragment.include(r),m.fragment.include(o)),m.fragment.main.add(t`
6
6
  ${g?t`
7
7
  float normalizedLinearDepth = (-linearDepthFromTexture(tex, uv) - nearFar[0]) / (nearFar[1] - nearFar[0]);
8
8
  fragColor = float2rgba(normalizedLinearDepth);`:t`
9
- fragColor = texture(tex, uv) ${n.hasOpacityFactor?"* opacity":""};`}`),m}const c=Object.freeze(Object.defineProperty({__proto__:null,CompositingPassParameters:m,build:g},Symbol.toStringTag,{value:"Module"}));export{m as C,c as a,g as b};
9
+ fragColor = texture(tex, uv) ${l.hasOpacityFactor?"* opacity":""};`}`),m}const c=Object.freeze(Object.defineProperty({__proto__:null,CompositingPassParameters:m,build:g},Symbol.toStringTag,{value:"Module"}));export{m as C,c as a,g as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as r}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColorOrColorEmission as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as s,NormalType as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as u}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ComputeNormalTexture as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as h,addAmbientBoostFactor as p,addLightingGlobalFactor as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as C,PBRMode as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as P,ReadShadowMapDraw as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as N}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{colorTextureUV as S,normalTextureUV as T,emissiveTextureUV as A,occlusionTextureUV as V,metallicRoughnessTextureUV as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as $}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{alphaCutoff as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as E}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{MixExternalColor as U}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as B,addCameraPosition as I}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as R}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as z,If as G}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as W}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as k}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as H}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{outputColorHighlightOID as q}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";function J(J){const K=new W,{vertex:Q,fragment:X,varyings:Y}=K,{output:Z,normalType:ee,offsetBackfaces:re,instancedColor:oe,spherical:ie,receiveShadows:ae,snowCover:le,pbrMode:se,textureAlphaPremultiplied:ne,instancedDoublePrecision:te,hasVertexColors:de,hasVertexTangents:ce,hasColorTexture:me,hasNormalTexture:ge,hasNormalTextureTransform:ve,hasColorTextureTransform:ue}=J;if(B(Q,J),K.include(t),Y.add("vpos","vec3"),K.include($,J),K.include(l,J),K.include(v,J),K.include(S,J),!o(Z))return K.include(u,J),K;K.include(T,J),K.include(A,J),K.include(V,J),K.include(M,J),I(Q,J),K.include(s,J),K.include(a,J);const be=ee===n.Attribute||ee===n.Compressed;return be&&re&&K.include(r),K.include(b,J),K.include(g,J),oe&&K.attributes.add(H.INSTANCECOLOR,"vec4"),Y.add("vPositionLocal","vec3"),K.include(c,J),K.include(e,J),K.include(d,J),K.include(m,J),Q.uniforms.add(new _("externalColor",(e=>e.externalColor))),Y.add("vcolorExt","vec4"),K.include(N,J),Q.main.add(z`
5
+ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as r}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColorOrColorEmission as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as s,NormalType as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as b}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ComputeNormalTexture as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as h,addAmbientBoostFactor as p,addLightingGlobalFactor as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as C,PBRMode as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as P,ReadShadowMapDraw as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as N}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{colorTextureUV as S,normalTextureUV as T,emissiveTextureUV as A,occlusionTextureUV as V,metallicRoughnessTextureUV as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as $}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{alphaCutoff as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as E}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{MixExternalColor as U}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as B,addCameraPosition as I}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as R}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as z,If as G}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as W}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as k}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{outputColorHighlightOID as H}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as q}from"../views/webgl/ShaderBuilder.js";function J(J){const K=new q,{vertex:Q,fragment:X,varyings:Y}=K,{output:Z,normalType:ee,offsetBackfaces:re,instancedColor:oe,spherical:ie,receiveShadows:ae,snowCover:le,pbrMode:se,textureAlphaPremultiplied:ne,instancedDoublePrecision:te,hasVertexColors:de,hasVertexTangents:ce,hasColorTexture:me,hasNormalTexture:ge,hasNormalTextureTransform:ve,hasColorTextureTransform:be}=J;if(B(Q,J),K.include(t),Y.add("vpos","vec3"),K.include($,J),K.include(l,J),K.include(v,J),K.include(S,J),!o(Z))return K.include(b,J),K;K.include(T,J),K.include(A,J),K.include(V,J),K.include(M,J),I(Q,J),K.include(s,J),K.include(a,J);const ue=ee===n.Attribute||ee===n.Compressed;return ue&&re&&K.include(r),K.include(u,J),K.include(g,J),oe&&K.attributes.add(k.INSTANCECOLOR,"vec4"),Y.add("vPositionLocal","vec3"),K.include(c,J),K.include(e,J),K.include(d,J),K.include(m,J),Q.uniforms.add(new _("externalColor",(e=>e.externalColor))),Y.add("vcolorExt","vec4"),K.include(N,J),Q.main.add(z`
6
6
  forwardNormalizedVertexColor();
7
7
  vcolorExt = externalColor;
8
8
  ${G(oe,"vcolorExt *= instanceColor * 0.003921568627451;")}
@@ -10,18 +10,15 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
10
10
  vcolorExt *= getSymbolColor();
11
11
  forwardColorMixMode();
12
12
 
13
- if (vcolorExt.a < ${z.float(D)}) {
14
- gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
15
- } else {
16
- vpos = getVertexInLocalOriginSpace();
17
- vPositionLocal = vpos - view[3].xyz;
18
- vpos = subtractOrigin(vpos);
19
- ${G(be,"vNormalWorld = dpNormal(vvLocalNormal(normalModel()));")}
20
- vpos = addVerticalOffset(vpos, localOrigin);
21
- ${G(ce,"vTangent = dpTransformVertexTangent(tangent);")}
22
- gl_Position = transformPosition(proj, view, vpos);
23
- ${G(be&&re,"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, cameraPosition);")}
24
- }
13
+ vpos = getVertexInLocalOriginSpace();
14
+ vPositionLocal = vpos - view[3].xyz;
15
+ vpos = subtractOrigin(vpos);
16
+ ${G(ue,"vNormalWorld = dpNormal(vvLocalNormal(normalModel()));")}
17
+ vpos = addVerticalOffset(vpos, localOrigin);
18
+ ${G(ce,"vTangent = dpTransformVertexTangent(tangent);")}
19
+ gl_Position = transformPosition(proj, view, vpos);
20
+ ${G(ue&&re,"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, cameraPosition);")}
21
+
25
22
  forwardViewPosDepth((view * vec4(vpos, 1.0)).xyz);
26
23
  forwardLinearDepth();
27
24
  forwardTextureCoordinates();
@@ -30,11 +27,15 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
30
27
  forwardEmissiveUV();
31
28
  forwardOcclusionUV();
32
29
  forwardMetallicRoughnessUV();
33
- `),K.include(h,J),K.include(w,J),K.include(E,J),K.include(te?P:O,J),K.fragment.include(i,J),K.include(q,J),I(X,J),X.uniforms.add(Q.uniforms.get("localOrigin"),new F("ambient",(e=>e.ambient)),new F("diffuse",(e=>e.diffuse)),new R("opacity",(e=>e.opacity)),new R("layerOpacity",(e=>e.layerOpacity))),me&&X.uniforms.add(new k("tex",(e=>e.texture))),K.include(C,J),K.include(L,J),X.include(U),K.include(y,J),p(X),f(X),x(X),X.main.add(z`
30
+
31
+ if (vcolorExt.a < ${z.float(D)}) {
32
+ gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
33
+ }
34
+ `),K.include(h,J),K.include(w,J),K.include(E,J),K.include(te?P:O,J),K.fragment.include(i,J),K.include(H,J),I(X,J),X.uniforms.add(Q.uniforms.get("localOrigin"),new F("ambient",(e=>e.ambient)),new F("diffuse",(e=>e.diffuse)),new R("opacity",(e=>e.opacity)),new R("layerOpacity",(e=>e.layerOpacity))),me&&X.uniforms.add(new W("tex",(e=>e.texture))),K.include(C,J),K.include(L,J),X.include(U),K.include(y,J),p(X),f(X),x(X),X.main.add(z`
34
35
  discardBySlice(vpos);
35
36
  discardByTerrainDepth();
36
37
  ${me?z`
37
- vec4 texColor = texture(tex, ${ue?"colorUV":"vuv0"});
38
+ vec4 texColor = texture(tex, ${be?"colorUV":"vuv0"});
38
39
  ${G(ne,"texColor.rgb /= texColor.a;")}
39
40
  discardOrAdjustAlpha(texColor);`:z`vec4 texColor = vec4(1.0);`}
40
41
  shadingParams.viewDirection = normalize(vpos - cameraPosition);
@@ -2,10 +2,10 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as o}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";const r=.05,l=2;function s(){const s=new o;return s.include(e),s.outputs.add("fragEdges","vec2"),s.fragment.code.add(t`float absMax3(vec3 v) {
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as a}from"../views/webgl/ShaderBuilder.js";const r=.05,l=2;function s(){const s=new a;return s.include(e),s.outputs.add("fragEdges","vec2"),s.fragment.code.add(t`float absMax3(vec3 v) {
6
6
  vec3 t = abs(v);
7
7
  return max(max(t.r, t.g), t.b);
8
- }`),s.fragment.uniforms.add(new a("colorTexture",(e=>e.color))).main.add(t`
8
+ }`),s.fragment.uniforms.add(new o("colorTexture",(e=>e.color))).main.add(t`
9
9
  vec2 resolution = 1.0 / vec2(textureSize(colorTexture, 0));
10
10
  vec4 offsets[3];
11
11
  offsets[0] = vec4(uv.x - resolution.x, uv.y, uv.x, uv.y + resolution.y);
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{terrainDepthTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{Float2BindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float4BindUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{FloatBindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as l,If as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as a}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Uniform as c}from"../views/3d/webgl-engine/core/shaderModules/Uniform.js";import{VertexAttribute as p}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{AdjustProjectedPosition as P}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/AdjustProjectedPosition.glsl.js";import{DiscardNonSilhouetteEdges as u}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/DiscardNonSilhouetteEdges.glsl.js";import{DistanceFalloff as f}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/DistanceFalloff.glsl.js";import{EdgeUtil as g,EdgeType as m}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeUtil.glsl.js";import{LineAmplitude as v}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/LineAmplitude.glsl.js";import{LineOffset as x}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/LineOffset.glsl.js";import{UnpackAttributes as w}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/UnpackAttributes.glsl.js";function h(i){const c=new a,{vertex:h,fragment:b}=c;i.legacy&&h.uniforms.add(new A("model"),new A("localView")),c.include(P,i),c.include(g,i),c.include(v,i),c.include(w,i),c.include(x,i),c.fragment.include(o,i),c.include(u,i),c.include(s,i),c.include(f,i),c.varyings.add("vColor","vec4"),c.varyings.add("vRadius","float"),c.varyings.add("vPosition","vec3"),c.varyings.add("vWorldPosition","vec3"),c.varyings.add("vLineLengthPixels","float"),c.varyings.add("vSizeFalloffFactor","float"),h.uniforms.add(new n("pixelToNDC",(({camera:i})=>e(L,2/i.fullViewport[2],2/i.fullViewport[3]))),new t("viewport",(e=>e.camera.fullViewport)),new d("pixelRatio",(e=>e.camera.pixelRatio))),c.attributes.add(p.POSITION0,"vec3"),c.attributes.add(p.POSITION1,"vec3"),c.attributes.add(p.VARIANTOFFSET,"float"),c.attributes.add(p.VARIANTSTROKE,"float"),c.attributes.add(p.VARIANTEXTENSION,"float");const V=i.type===m.Sketch,j=i.type===m.Mixed,S=1/255,C=1;return h.code.add(l`
5
+ import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{terrainDepthTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{Float2BindUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float4BindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{FloatBindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as l,If as r}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as a}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{AdjustProjectedPosition as c}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/AdjustProjectedPosition.glsl.js";import{DiscardNonSilhouetteEdges as p}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/DiscardNonSilhouetteEdges.glsl.js";import{DistanceFalloff as P}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/DistanceFalloff.glsl.js";import{EdgeUtil as u,EdgeType as f}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeUtil.glsl.js";import{LineAmplitude as g}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/LineAmplitude.glsl.js";import{LineOffset as m}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/LineOffset.glsl.js";import{UnpackAttributes as v}from"../views/3d/webgl-engine/shaders/sources/edgeRenderer/UnpackAttributes.glsl.js";import{ShaderBuilder as x}from"../views/webgl/ShaderBuilder.js";import{Uniform as w}from"../views/webgl/Uniform.js";function h(i){const w=new x,{vertex:h,fragment:b}=w;i.legacy&&h.uniforms.add(new A("model"),new A("localView")),w.include(c,i),w.include(u,i),w.include(g,i),w.include(v,i),w.include(m,i),w.fragment.include(o,i),w.include(p,i),w.include(s,i),w.include(P,i),w.varyings.add("vColor","vec4"),w.varyings.add("vRadius","float"),w.varyings.add("vPosition","vec3"),w.varyings.add("vWorldPosition","vec3"),w.varyings.add("vLineLengthPixels","float"),w.varyings.add("vSizeFalloffFactor","float"),h.uniforms.add(new t("pixelToNDC",(({camera:i})=>e(L,2/i.fullViewport[2],2/i.fullViewport[3]))),new n("viewport",(e=>e.camera.fullViewport)),new d("pixelRatio",(e=>e.camera.pixelRatio))),w.attributes.add(a.POSITION0,"vec3"),w.attributes.add(a.POSITION1,"vec3"),w.attributes.add(a.VARIANTOFFSET,"float"),w.attributes.add(a.VARIANTSTROKE,"float"),w.attributes.add(a.VARIANTEXTENSION,"float");const V=i.type===f.Sketch,j=i.type===f.Mixed,S=1/255,C=1;return h.code.add(l`
6
6
  void calculateGeometricOutputs(vec3 viewPosV0, vec3 viewPosV1, vec3 worldPosV0, vec3 worldPosV1, vec3 worldNormal, UnpackedAttributes unpackedAttributes) {
7
7
  vec2 sideness = unpackedAttributes.sideness;
8
8
  vec2 sidenessNorm = unpackedAttributes.sidenessNorm;
@@ -119,4 +119,4 @@ float radius = vRadius * calculateLinePressure();
119
119
  float distance = lineWithCapsDistance(radius, vPosition.xy, vLineLengthPixels);
120
120
  float coverage = clamp(0.5 - distance, 0.0, 1.0);
121
121
  discardBySlice(vWorldPosition);
122
- fragColor = vec4(vColor.rgb, vColor.a * coverage);`),c}const L=i();class A extends c{constructor(e){super(e,"mat4")}}const b=Object.freeze(Object.defineProperty({__proto__:null,build:h},Symbol.toStringTag,{value:"Module"}));export{b as E,h as b};
122
+ fragColor = vec4(vColor.rgb, vColor.a * coverage);`),w}const L=i();class A extends w{constructor(e){super(e,"mat4")}}const b=Object.freeze(Object.defineProperty({__proto__:null,build:h},Symbol.toStringTag,{value:"Module"}));export{b as E,h as b};
@@ -2,11 +2,11 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{IntegerPassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{NoParameters as o,glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as a}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class t extends o{}function l(){const o=new a;return o.include(e),o.outputs.add("fragColor","vec4",0),o.fragment.uniforms.add(new c("colorTexture",(e=>e.color)),new c("focusArea",(e=>e.focusArea)),new r("focusAreaEffectMode",(e=>e.effect??1))).main.add(s`float mask = texture( focusArea, uv, 0.0 ).r;
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as a}from"../views/webgl/NoParameters.js";import{ShaderBuilder as l}from"../views/webgl/ShaderBuilder.js";class t extends a{}function c(){const a=new l;return a.include(e),a.outputs.add("fragColor","vec4",0),a.fragment.uniforms.add(new s("colorTexture",(e=>e.color)),new s("focusArea",(e=>e.focusArea)),new o("focusAreaEffectMode",(e=>e.effect??1))).main.add(r`float mask = texture( focusArea, uv, 0.0 ).r;
6
6
  vec4 color = texture( colorTexture, uv, 0.0 );
7
7
  vec4 colorDeSaturate = vec4(color.r * 0.25 + color.g * 0.5 + color.b * 0.25);
8
8
  if (focusAreaEffectMode == 1) {
9
9
  fragColor = mask > 0.0 ? color : 0.55 * colorDeSaturate + 0.45;
10
10
  } else {
11
11
  fragColor = mask > 0.0 ? color : 0.33 * mix(color, colorDeSaturate, 0.);
12
- }`),o}const n=Object.freeze(Object.defineProperty({__proto__:null,FocusAreaColorPassParameters:t,build:l},Symbol.toStringTag,{value:"Module"}));export{t as F,n as a,l as b};
12
+ }`),a}const u=Object.freeze(Object.defineProperty({__proto__:null,FocusAreaColorPassParameters:t,build:c},Symbol.toStringTag,{value:"Module"}));export{t as F,u as a,c as b};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{translate as e}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as r}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{ZEROS as o}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{NoParameters as i,glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4BindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Matrix4PassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as n}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";class d extends i{constructor(){super(...arguments),this.origin=o}}function c(){const r=new n;return r.attributes.add(m.POSITION,"vec3"),r.outputs.add("fragColor","vec4",0),r.vertex.uniforms.add(new s("proj",(e=>e.camera.projectionMatrix)),new a("view",((r,o)=>e(l,o.camera.viewMatrix,r.origin)))).main.add(t`gl_Position = proj * view * vec4(position, 1.0);`),r.fragment.main.add(t`fragColor = vec4(1., 0., 0., 1.);`),r}const l=r(),f=Object.freeze(Object.defineProperty({__proto__:null,FocusAreaMaskPassParameters:d,build:c},Symbol.toStringTag,{value:"Module"}));export{d as F,f as a,c as b};
5
+ import{translate as e}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as r}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{ZEROS as o}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{glsl as i}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Matrix4DrawUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{VertexAttribute as a}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{NoParameters as m}from"../views/webgl/NoParameters.js";import{ShaderBuilder as n}from"../views/webgl/ShaderBuilder.js";class l extends m{constructor(){super(...arguments),this.origin=o}}function d(){const r=new n;return r.attributes.add(a.POSITION,"vec3"),r.outputs.add("fragColor","vec4",0),r.vertex.uniforms.add(new t("proj",(e=>e.camera.projectionMatrix)),new s("view",((r,o)=>e(c,o.camera.viewMatrix,r.origin)))).main.add(i`gl_Position = proj * view * vec4(position, 1.0);`),r.fragment.main.add(i`fragColor = vec4(1., 0., 0., 1.);`),r}const c=r(),f=Object.freeze(Object.defineProperty({__proto__:null,FocusAreaMaskDrawParameters:l,build:d},Symbol.toStringTag,{value:"Module"}));export{l as F,f as a,d as b};
@@ -2,12 +2,12 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{create as e}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{ReadDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{Float3BindUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{NoParameters as i,glsl as n}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as m}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DBindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{ScreenSpacePassAtmosphere as l}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{SphereIntersect as g}from"../views/3d/webgl-engine/shaders/SphereIntersect.glsl.js";import{ToneMapping as c}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";class p extends i{constructor(){super(...arguments),this.color=e(),this.strength=4e-6,this.atmosphereC=1,this.amount=0}}function f(){const e=new m;e.include(l,{needUVs:!0,needEyeDirection:!0});const i=e.fragment;return i.uniforms.add(new s("atmosphereC",(e=>e.atmosphereC)),new a("cameraPosition",(e=>e.camera.eye)),new d("depthTexture",(e=>e.mainDepth)),new s("fogStrength",(e=>e.strength)),new s("fogAmount",(e=>e.amount)),new t("fogColor",(e=>e.color))),e.include(o),i.include(g),i.include(c),i.include(r),i.code.add(n`float getFogAmount(float dist, vec3 rayDir) {
5
+ import{create as e}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{ReadDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{Float3BindUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as i}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{ScreenSpacePassAtmosphere as m}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{SphereIntersect as l}from"../views/3d/webgl-engine/shaders/SphereIntersect.glsl.js";import{ToneMapping as d}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{NoParameters as g}from"../views/webgl/NoParameters.js";import{ShaderBuilder as p}from"../views/webgl/ShaderBuilder.js";class c extends g{constructor(){super(...arguments),this.color=e(),this.strength=4e-6,this.atmosphereC=1,this.amount=0}}function f(){const e=new p;e.include(m,{needUVs:!0,needEyeDirection:!0});const g=e.fragment;return g.uniforms.add(new s("atmosphereC",(e=>e.atmosphereC)),new a("cameraPosition",(e=>e.camera.eye)),new n("depthTexture",(e=>e.mainDepth)),new s("fogStrength",(e=>e.strength)),new s("fogAmount",(e=>e.amount)),new t("fogColor",(e=>e.color))),e.include(o),g.include(l),g.include(d),g.include(r),g.code.add(i`float getFogAmount(float dist, vec3 rayDir) {
6
6
  if(dist == -1.0){
7
7
  dist = 0.055 * sphereIntersect(cameraPosition, rayDir, atmosphereC).y;
8
8
  }
9
9
  return fogAmount * (1.0 - exp(-dist * fogStrength));
10
- }`),i.main.add(n`vec3 rayDir = normalize(worldRay);
10
+ }`),g.main.add(i`vec3 rayDir = normalize(worldRay);
11
11
  float terrainDepth = -1.0;
12
12
  float depthSample = depthFromTexture(depthTexture, uv);
13
13
  if(depthSample < 1.0 && depthSample > 0.0){
@@ -18,4 +18,4 @@ terrainDepth = max(0.0, length(cameraSpaceRay));
18
18
  }
19
19
  float fogAmount = getFogAmount(terrainDepth, rayDir);
20
20
  vec4 fog = vec4(fogColor, 1.0) * fogAmount;
21
- fragColor = delinearizeGamma(vec4(tonemapACES(fog.rgb), fog.a));`),e}const h=Object.freeze(Object.defineProperty({__proto__:null,FogPassParameters:p,build:f},Symbol.toStringTag,{value:"Module"}));export{p as F,h as a,f as b};
21
+ fragColor = delinearizeGamma(vec4(tonemapACES(fog.rgb), fog.a));`),e}const h=Object.freeze(Object.defineProperty({__proto__:null,FogPassParameters:c,build:f},Symbol.toStringTag,{value:"Module"}));export{c as F,h as a,f as b};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{NoParameters as r,glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as o}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class t extends r{}function a(){const r=new o;return r.include(e),r.fragment.uniforms.add(new n("tex",(e=>e.texture))),r.fragment.main.add(s`fragColor = vec4(1.0 - texture(tex, uv).a);`),r}const i=Object.freeze(Object.defineProperty({__proto__:null,HUDCompositingPassParameters:t,build:a},Symbol.toStringTag,{value:"Module"}));export{t as H,i as a,a as b};
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as o}from"../views/webgl/NoParameters.js";import{ShaderBuilder as t}from"../views/webgl/ShaderBuilder.js";class a extends o{}function i(){const o=new t;return o.include(e),o.fragment.uniforms.add(new s("tex",(e=>e.texture))),o.fragment.main.add(r`fragColor = vec4(1.0 - texture(tex, uv).a);`),o}const n=Object.freeze(Object.defineProperty({__proto__:null,HUDCompositingPassParameters:a,build:i},Symbol.toStringTag,{value:"Module"}));export{a as H,n as a,i as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{set as e,copy as o}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as r}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as i,fromValues as l}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{earth as t}from"../geometry/support/Ellipsoid.js";import{ShaderOutput as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{RejectBySlice as s}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{AlignPixel as d}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as c}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{HUDOcclusionPass as u}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js";import{HUDVisibility as f}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDVisibility.glsl.js";import{OutputHighlight as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{VisualVariables as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{alphaCutoff as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as b}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{ScreenSizePerspective as h,addScreenSizePerspective as w,addScreenSizePerspectiveAlignment as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{addPixelRatio as C}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4BindUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4DrawUniform as j}from"../views/3d/webgl-engine/core/shaderModules/Float4DrawUniform.js";import{Float4PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as y}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as A}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as O,If as $}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as F}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DBindUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as T}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{OITPass as L}from"../views/3d/webgl-engine/lib/OITPass.js";import{VertexAttribute as B}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function E(o){const r=new F,E=o.signedDistanceFieldEnabled;r.include(c,o),r.vertex.include(s,o);const{occlusionPass:R,output:V,oitPass:_}=o;if(R)return r.include(u,o),r;const{vertex:I,fragment:q}=r;r.include(h),r.include(g,o),r.include(n,o),r.include(f),q.include(b),q.include(v),r.varyings.add("vcolor","vec4"),r.varyings.add("vtc","vec2"),r.varyings.add("vsize","vec2");const k=V===a.Highlight,G=k&&o.occlusionTestEnabled;G&&r.varyings.add("voccluded","float"),I.uniforms.add(new z("viewport",(e=>e.camera.fullViewport)),new P("screenOffset",((o,r)=>e(H,2*o.screenOffset[0]*r.camera.pixelRatio,2*o.screenOffset[1]*r.camera.pixelRatio))),new P("anchorPosition",(e=>U(e))),new S("materialColor",(e=>e.color)),new A("materialRotation",(e=>e.rotation))),C(I),E&&(I.uniforms.add(new S("outlineColor",(e=>e.outlineColor))),q.uniforms.add(new S("outlineColor",(e=>M(e)?e.outlineColor:i)),new A("outlineSize",(e=>M(e)?e.outlineSize:0)))),o.horizonCullingEnabled&&I.uniforms.add(new j("pointDistanceSphere",((e,o)=>{const r=o.camera.eye,i=e.origin;return l(i[0]-r[0],i[1]-r[1],i[2]-r[2],t.radius)}))),o.pixelSnappingEnabled&&I.include(d),o.hasScreenSizePerspective&&(w(I),x(I)),o.debugDrawLabelBorder&&r.varyings.add("debugBorderCoords","vec4"),r.attributes.add(B.UV0,"vec2"),r.attributes.add(B.COLOR,"vec4"),r.attributes.add(B.SIZE,"vec2"),r.attributes.add(B.ROTATION,"float"),r.attributes.add(B.FEATUREATTRIBUTE,"vec4"),I.code.add(o.horizonCullingEnabled?O`bool behindHorizon(vec3 posModel) {
5
+ import{set as e,copy as o}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as r,fromValues as l}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{earth as t}from"../geometry/support/Ellipsoid.js";import{ShaderOutput as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{RejectBySlice as s}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{AlignPixel as d}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as c}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{HUDOcclusionPass as u}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js";import{HUDVisibility as p}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDVisibility.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{VisualVariables as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{alphaCutoff as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as b}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{ScreenSizePerspective as h,addScreenSizePerspective as w,addScreenSizePerspectiveAlignment as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{addPixelRatio as C}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4BindUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4DrawUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float4DrawUniform.js";import{Float4PassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as y}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as A}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as O,If as F}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as $}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{OITPass as T}from"../views/3d/webgl-engine/lib/OITPass.js";import{VertexAttribute as L}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as B}from"../views/webgl/ShaderBuilder.js";const E={occludedFadeFactor:1};function M(o){const i=new B,E=o.signedDistanceFieldEnabled;i.include(c,o),i.vertex.include(s,o);const{occlusionPass:M,output:R,oitPass:_}=o;if(M)return i.include(u,o),i;const{vertex:I,fragment:q}=i;i.include(h),i.include(g,o),i.include(n,o),i.include(p),q.include(b),q.include(v),i.varyings.add("vcolor","vec4"),i.varyings.add("vtc","vec2"),i.varyings.add("vsize","vec2");const k=R===a.Highlight,G=k&&o.occlusionTestEnabled;G&&i.varyings.add("voccluded","float"),I.uniforms.add(new z("viewport",(e=>e.camera.fullViewport)),new P("screenOffset",((o,i)=>e(V,2*o.screenOffset[0]*i.camera.pixelRatio,2*o.screenOffset[1]*i.camera.pixelRatio))),new P("anchorPosition",(e=>H(e))),new j("materialColor",(e=>e.color)),new A("materialRotation",(e=>e.rotation))),C(I),E&&(I.uniforms.add(new j("outlineColor",(e=>e.outlineColor))),q.uniforms.add(new j("outlineColor",(e=>U(e)?e.outlineColor:r)),new A("outlineSize",(e=>U(e)?e.outlineSize:0)))),o.horizonCullingEnabled&&I.uniforms.add(new S("pointDistanceSphere",((e,o)=>{const i=o.camera.eye,r=e.origin;return l(r[0]-i[0],r[1]-i[1],r[2]-i[2],t.radius)}))),o.pixelSnappingEnabled&&I.include(d),o.hasScreenSizePerspective&&(w(I),x(I)),o.debugDrawLabelBorder&&i.varyings.add("debugBorderCoords","vec4"),i.attributes.add(L.UV0,"vec2"),i.attributes.add(L.COLOR,"vec4"),i.attributes.add(L.SIZE,"vec2"),i.attributes.add(L.ROTATION,"float"),i.attributes.add(L.FEATUREATTRIBUTE,"vec4"),I.code.add(o.horizonCullingEnabled?O`bool behindHorizon(vec3 posModel) {
6
6
  vec3 camToEarthCenter = pointDistanceSphere.xyz - localOrigin;
7
7
  vec3 camToPos = pointDistanceSphere.xyz + posModel;
8
8
  float earthRadius = pointDistanceSphere.w;
@@ -28,30 +28,30 @@ return b > 0.0 && b < a && b * b > a * c;
28
28
  }
29
29
 
30
30
  vec2 inputSize;
31
- ${$(o.hasScreenSizePerspective,O`
31
+ ${F(o.hasScreenSizePerspective,O`
32
32
  inputSize = screenSizePerspectiveScaleVec2(size, projectAux.absCosAngle, projectAux.distanceToCamera, screenSizePerspective);
33
33
  vec2 screenOffsetScaled = screenSizePerspectiveScaleVec2(screenOffset, projectAux.absCosAngle, projectAux.distanceToCamera, screenSizePerspectiveAlignment);`,O`
34
34
  inputSize = size;
35
35
  vec2 screenOffsetScaled = screenOffset;`)}
36
- ${$(o.vvSize,O`inputSize *= vvScale(featureAttribute).xx;`)}
36
+ ${F(o.vvSize,O`inputSize *= vvScale(featureAttribute).xx;`)}
37
37
 
38
38
  vec2 combinedSize = inputSize * pixelRatio;
39
39
  vec4 quadOffset = vec4(0.0);
40
40
 
41
- ${$(o.occlusionTestEnabled,O`
41
+ ${F(o.occlusionTestEnabled,O`
42
42
  bool visible = testHUDVisibility(posProj);
43
43
  if (!visible) {
44
44
  vtc = vec2(0.0);
45
- ${$(o.debugDrawLabelBorder,"debugBorderCoords = vec4(0.5, 0.5, 1.5 / combinedSize);")}
45
+ ${F(o.debugDrawLabelBorder,"debugBorderCoords = vec4(0.5, 0.5, 1.5 / combinedSize);")}
46
46
  return;
47
47
  }`)}
48
- ${$(G,O`voccluded = visible ? 0.0 : 1.0;`)}
48
+ ${F(G,O`voccluded = visible ? 0.0 : 1.0;`)}
49
49
  `);const N=O`
50
50
  vec2 uv01 = floor(uv0);
51
51
  vec2 uv = uv0 - uv01;
52
52
  quadOffset.xy = (uv01 - anchorPosition) * 2.0 * combinedSize;
53
53
 
54
- ${$(o.hasRotation,O`
54
+ ${F(o.hasRotation,O`
55
55
  float angle = radians(materialRotation + rotation);
56
56
  float cosAngle = cos(angle);
57
57
  float sinAngle = sin(angle);
@@ -68,10 +68,10 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
68
68
  ${N}
69
69
  ${o.vvColor?"vcolor = interpolateVVColor(featureAttribute.y) * materialColor;":"vcolor = color / 255.0 * materialColor;"}
70
70
 
71
- ${$(V===a.ObjectAndLayerIdColor,O`vcolor.a = 1.0;`)}
71
+ ${F(R===a.ObjectAndLayerIdColor,O`vcolor.a = 1.0;`)}
72
72
 
73
73
  bool alphaDiscard = vcolor.a < ${O.float(m)};
74
- ${$(E,`alphaDiscard = alphaDiscard && outlineColor.a < ${O.float(m)};`)}
74
+ ${F(E,`alphaDiscard = alphaDiscard && outlineColor.a < ${O.float(m)};`)}
75
75
  if (alphaDiscard) {
76
76
  // "early discard" if both symbol color (= fill) and outline color (if applicable) are transparent
77
77
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
@@ -83,12 +83,12 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
83
83
 
84
84
  vtc = uv;
85
85
 
86
- ${$(o.debugDrawLabelBorder,O`debugBorderCoords = vec4(uv01, 1.5 / combinedSize);`)}
86
+ ${F(o.debugDrawLabelBorder,O`debugBorderCoords = vec4(uv01, 1.5 / combinedSize);`)}
87
87
  vsize = inputSize;
88
- `),q.uniforms.add(new T("tex",(e=>e.texture))),o.occludedFragmentFade&&(q.uniforms.add(new D("depthMap",(e=>e.mainDepth))),q.uniforms.add(new y("occludedOpacity",(e=>e.hudOccludedFragmentOpacity))));const J=o.debugDrawLabelBorder?O`(isBorder > 0.0 ? 0.0 : ${O.float(m)})`:O.float(m),K=O`
89
- ${$(o.debugDrawLabelBorder,O`float isBorder = float(any(lessThan(debugBorderCoords.xy, debugBorderCoords.zw)) || any(greaterThan(debugBorderCoords.xy, 1.0 - debugBorderCoords.zw)));`)}
88
+ `),q.uniforms.add(new D("tex",(e=>e.texture))),o.occludedFragmentFade&&(q.uniforms.add(new $("depthMap",(e=>e.mainDepth))),q.uniforms.add(new y("occludedOpacity",(e=>e.hudOccludedFragmentOpacity))));const J=o.debugDrawLabelBorder?O`(isBorder > 0.0 ? 0.0 : ${O.float(m)})`:O.float(m),K=O`
89
+ ${F(o.debugDrawLabelBorder,O`float isBorder = float(any(lessThan(debugBorderCoords.xy, debugBorderCoords.zw)) || any(greaterThan(debugBorderCoords.xy, 1.0 - debugBorderCoords.zw)));`)}
90
90
 
91
- ${$(o.sampleSignedDistanceFieldTexelCenter,O`
91
+ ${F(o.sampleSignedDistanceFieldTexelCenter,O`
92
92
  float txSize = float(textureSize(tex, 0).x);
93
93
  float texelSize = 1.0 / txSize;
94
94
 
@@ -129,13 +129,13 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
129
129
  vec3 compositeColor = vec3(outlinePixelColor) * outlinePixelColor.a +
130
130
  vec3(fillPixelColor) * fillPixelColor.a * (1.0 - outlinePixelColor.a);
131
131
 
132
- ${$(!k,O`fragColor = vec4(compositeColor, compositeAlpha);`)}
132
+ ${F(!k,O`fragColor = vec4(compositeColor, compositeAlpha);`)}
133
133
  } else {
134
134
  if (fillAlphaFactor < ${J}) {
135
135
  discard;
136
136
  }
137
137
 
138
- ${$(!k,O`fragColor = premultiplyAlpha(fillPixelColor);`)}
138
+ ${F(!k,O`fragColor = premultiplyAlpha(fillPixelColor);`)}
139
139
  }
140
140
 
141
141
  // visualize SDF:
@@ -145,23 +145,23 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
145
145
  if (texColor.a < ${J}) {
146
146
  discard;
147
147
  }
148
- ${$(!k,O`fragColor = texColor * premultiplyAlpha(vcolor);`)}
148
+ ${F(!k,O`fragColor = texColor * premultiplyAlpha(vcolor);`)}
149
149
  `}
150
150
 
151
- ${$(o.occludedFragmentFade&&!k,O`
151
+ ${F(o.occludedFragmentFade&&!k,O`
152
152
  float zSample = texelFetch(depthMap, ivec2(gl_FragCoord.xy), 0).x;
153
153
  if (zSample < gl_FragCoord.z) {
154
154
  fragColor *= occludedOpacity;
155
155
  }
156
156
  `)}
157
157
 
158
- ${$(!k&&o.debugDrawLabelBorder,O`fragColor = mix(fragColor, vec4(1.0, 0.0, 1.0, 1.0), isBorder * 0.5);`)}
159
- `;switch(V){case a.Color:case a.ColorEmission:r.outputs.add("fragColor","vec4",0),V===a.ColorEmission&&r.outputs.add("fragEmission","vec4",1),_===L.ColorAlpha&&r.outputs.add("fragAlpha","float",V===a.ColorEmission?2:1),q.main.add(O`
158
+ ${F(!k&&o.debugDrawLabelBorder,O`fragColor = mix(fragColor, vec4(1.0, 0.0, 1.0, 1.0), isBorder * 0.5);`)}
159
+ `;switch(R){case a.Color:case a.ColorEmission:i.outputs.add("fragColor","vec4",0),R===a.ColorEmission&&i.outputs.add("fragEmission","vec4",1),_===T.ColorAlpha&&i.outputs.add("fragAlpha","float",R===a.ColorEmission?2:1),q.main.add(O`
160
160
  ${K}
161
- ${$(_===L.FrontFace,O`fragColor.rgb /= fragColor.a;`)}
162
- ${$(V===a.ColorEmission,O`fragEmission = vec4(0.0);`)}
163
- ${$(_===L.ColorAlpha,O`fragAlpha = fragColor.a;`)}`);break;case a.ObjectAndLayerIdColor:q.main.add(O`
161
+ ${F(_===T.FrontFace,O`fragColor.rgb /= fragColor.a;`)}
162
+ ${F(R===a.ColorEmission,O`fragEmission = vec4(0.0);`)}
163
+ ${F(_===T.ColorAlpha,O`fragAlpha = fragColor.a;`)}`);break;case a.ObjectAndLayerIdColor:q.main.add(O`
164
164
  ${K}
165
- outputObjectAndLayerIdColor();`);break;case a.Highlight:r.include(p,o),q.main.add(O`
165
+ outputObjectAndLayerIdColor();`);break;case a.Highlight:i.include(f,o),q.main.add(O`
166
166
  ${K}
167
- outputHighlight(${$(G,O`voccluded == 1.0`,O`false`)});`)}return r}function M(e){return e.outlineColor[3]>0&&e.outlineSize>0}function U(e,r=H){return e.textureIsSignedDistanceField?R(e.anchorPosition,e.distanceFieldBoundingBox,r):o(r,e.anchorPosition),r}function R(o,r,i){null!=r?e(i,o[0]*(r[2]-r[0])+r[0],o[1]*(r[3]-r[1])+r[1]):e(i,0,0)}const H=r(),V=Object.freeze(Object.defineProperty({__proto__:null,build:E,calculateAnchorPosForRendering:U},Symbol.toStringTag,{value:"Module"}));export{V as H,E as b,U as c};
167
+ outputHighlight(${F(G,O`voccluded == 1.0`,O`false`)});`)}return i}function U(e){return e.outlineColor[3]>0&&e.outlineSize>0}function H(e){return e.textureIsSignedDistanceField?R(e.anchorPosition,e.distanceFieldBoundingBox,V):o(V,e.anchorPosition),V}function R(o,i,r){e(r,o[0]*(i[2]-i[0])+i[0],o[1]*(i[3]-i[1])+i[1])}const V=i(),_=Object.freeze(Object.defineProperty({__proto__:null,build:M,calculateAnchorPosition:H,shaderSettings:E},Symbol.toStringTag,{value:"Module"}));export{_ as H,M as b,H as c,E as s};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ChapmanRaymarching as e}from"../views/3d/environment/ChapmanRaymarching.glsl.js";import{ReadDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{addMainLightDirection as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as n,If as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as d}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DBindUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{ScreenSpacePassAtmosphere as s}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{SphereIntersect as p}from"../views/3d/webgl-engine/shaders/SphereIntersect.glsl.js";import{ToneMapping as c}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";function h(h){const m=new d;m.include(s);const{reduced:g}=h,{fragment:u}=m;return u.uniforms.add(new l("depthTexture",(e=>e.mainDepth)),new i("hazeStrength",(e=>e.hazeStrength))),a(u),m.include(t),u.include(r),u.include(p),u.include(c),u.include(e,!0),g&&u.code.add(n`float getDepth(vec2 uv){
5
+ import{ChapmanRaymarching as e}from"../views/3d/environment/ChapmanRaymarching.glsl.js";import{ReadDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{addMainLightDirection as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as n,If as o}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{ScreenSpacePassAtmosphere as d}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{SphereIntersect as s}from"../views/3d/webgl-engine/shaders/SphereIntersect.glsl.js";import{ToneMapping as p}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";function h(h){const m=new c,{fragment:g}=m;m.include(d),a(g),m.include(t),g.include(r),g.include(s),g.include(p),g.include(e,!0),g.uniforms.add(new l("depthTexture",(e=>e.mainDepth)),new i("hazeStrength",(e=>e.hazeStrength)));const{reduced:u}=h;return u&&g.code.add(n`float getDepth(vec2 uv){
6
6
  return linearDepthFromTexture(depthTexture, uv);
7
7
  }
8
8
  float textureBilinear(vec2 uv) {
@@ -16,7 +16,7 @@ float d1 = getDepth(snapUV + vec2(texelSize.x, 0.0));
16
16
  float d2 = getDepth(snapUV + vec2(0.0, texelSize.y));
17
17
  float d3 = getDepth(snapUV + texelSize);
18
18
  return mix(mix(d0, d1, f.x), mix(d2, d3, f.x), f.y);
19
- }`),u.main.add(n`
19
+ }`),g.main.add(n`
20
20
  vec3 rayDir = normalize(worldRay);
21
21
  float terrainDepth = -1.0;
22
22
 
@@ -25,7 +25,7 @@ return mix(mix(d0, d1, f.x), mix(d2, d3, f.x), f.y);
25
25
  vec3 cameraSpaceRay = normalize(eyeDir);
26
26
  cameraSpaceRay /= cameraSpaceRay.z;
27
27
 
28
- cameraSpaceRay *= ${o(g,"-textureBilinear(uv)","-linearDepthFromTexture(depthTexture, uv)")};
28
+ cameraSpaceRay *= ${o(u,"-textureBilinear(uv)","-linearDepthFromTexture(depthTexture, uv)")};
29
29
  terrainDepth = max(0.0, length(cameraSpaceRay));
30
30
  } else {
31
31
  discard;
@@ -2,9 +2,9 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{NoParameters as r,glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DBindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class a extends r{}function i(){const r=new t;return r.include(e),r.fragment.uniforms.add(new n("colorTexture",(e=>e.color)),new s("depthTexture",(e=>e.mainDepth))),r.fragment.main.add(o`float depthSample = texture(depthTexture, uv).r;
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as s}from"../views/webgl/NoParameters.js";import{ShaderBuilder as a}from"../views/webgl/ShaderBuilder.js";class i extends s{}function n(){const s=new a;return s.include(e),s.fragment.uniforms.add(new t("colorTexture",(e=>e.color)),new o("depthTexture",(e=>e.mainDepth))),s.fragment.main.add(r`float depthSample = texture(depthTexture, uv).r;
6
6
  if (depthSample == 1.0 ) {
7
7
  fragColor = vec4(0);
8
8
  return;
9
9
  }
10
- fragColor = texture(colorTexture, uv);`),r}const d=Object.freeze(Object.defineProperty({__proto__:null,HazeCompositingPassParameters:a,build:i},Symbol.toStringTag,{value:"Module"}));export{a as H,d as a,i as b};
10
+ fragColor = texture(colorTexture, uv);`),s}const l=Object.freeze(Object.defineProperty({__proto__:null,HazeCompositingPassParameters:i,build:n},Symbol.toStringTag,{value:"Module"}));export{i as H,l as a,n as b};
@@ -2,6 +2,6 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as r}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";function t(t){const o=new r;return o.include(e),o.fragment.uniforms.add(new n("densityMap",(e=>e.densityMap)),new n("tex",(e=>e.colorRamp)),new i("densityNormalizer",(e=>1/(e.maxDensity-e.minDensity))),new i("minDensity",(e=>e.minDensity)),new i("densityMultiplier",(e=>3/(e.searchRadius*e.searchRadius*Math.PI)*(t.usesHalfFloat?4:1)))).main.add(s`float density = texture(densityMap, uv).r * densityMultiplier;
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as n}from"../views/webgl/ShaderBuilder.js";function t(t){const o=new n;return o.include(e),o.fragment.uniforms.add(new r("densityMap",(e=>e.densityMap)),new r("tex",(e=>e.colorRamp)),new i("densityNormalizer",(e=>1/(e.maxDensity-e.minDensity))),new i("minDensity",(e=>e.minDensity)),new i("densityMultiplier",(e=>3/(e.searchRadius*e.searchRadius*Math.PI)*(t.usesHalfFloat?4:1)))).main.add(s`float density = texture(densityMap, uv).r * densityMultiplier;
6
6
  float densityRatio = (density - minDensity) * densityNormalizer;
7
7
  fragColor = texture(tex, vec2(clamp(densityRatio, 0.0, 1.0), 0.5));`),o}const o=Object.freeze(Object.defineProperty({__proto__:null,build:t},Symbol.toStringTag,{value:"Module"}));export{o as H,t as b};
@@ -2,22 +2,22 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{addProjViewLocalOrigin as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as i}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as a}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function t(t){const s=new i,{vertex:d,fragment:u,attributes:n,varyings:l}=s;e(d,t);const{isAttributeDriven:c,usesHalfFloat:f}=t;return n.add(a.POSITION,"vec3"),n.add(a.UV0,"vec2"),c&&(n.add(a.FEATUREATTRIBUTE,"float"),l.add("attributeValue","float")),f&&u.constants.add("compressionFactor","float",.25),l.add("unitCirclePos","vec2"),d.uniforms.add(new o("radius",(({resolutionForScale:e,searchRadius:o},{camera:r,screenToWorldRatio:i,overlayStretch:a})=>2*o*(0===e?1:e/i)*r.pixelRatio/r.fullViewport[2]/a))),d.main.add(r`
5
+ import{addProjViewLocalOrigin as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as i}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as r}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as a}from"../views/webgl/ShaderBuilder.js";function t(t){const s=new a,{vertex:d,fragment:u,attributes:l,varyings:n}=s;e(d,t);const{isAttributeDriven:c,usesHalfFloat:f}=t;return l.add(r.POSITION,"vec3"),l.add(r.UV0,"vec2"),c&&(l.add(r.FEATUREATTRIBUTE,"float"),n.add("attributeValue","float")),f&&u.constants.add("compressionFactor","float",.25),n.add("unitCirclePos","vec2"),d.uniforms.add(new o("radius",(({resolutionForScale:e,searchRadius:o},{camera:i,screenToWorldRatio:r,overlayStretch:a})=>2*o*(0===e?1:e/r)*i.pixelRatio/i.fullViewport[2]/a))),d.main.add(i`
6
6
  unitCirclePos = uv0;
7
7
 
8
- vec4 posProj = proj * (view * vec4(${a.POSITION}, 1.0));
8
+ vec4 posProj = proj * (view * vec4(${r.POSITION}, 1.0));
9
9
  vec4 quadOffset = vec4(unitCirclePos * radius, 0.0, 0.0);
10
10
 
11
- ${c?r`attributeValue = ${a.FEATUREATTRIBUTE};`:""}
11
+ ${c?i`attributeValue = ${r.FEATUREATTRIBUTE};`:""}
12
12
  gl_Position = posProj + quadOffset;
13
- `),u.main.add(r`
13
+ `),u.main.add(i`
14
14
  float radiusRatioSquared = dot(unitCirclePos, unitCirclePos);
15
15
  if (radiusRatioSquared > 1.0) {
16
16
  fragColor = vec4(0.0);
17
17
  }
18
18
  else {
19
19
  float oneMinusRadiusRatioSquared = 1.0 - radiusRatioSquared;
20
- float density = oneMinusRadiusRatioSquared * oneMinusRadiusRatioSquared ${c?r` * attributeValue`:""} ${f?r` * compressionFactor`:""};
20
+ float density = oneMinusRadiusRatioSquared * oneMinusRadiusRatioSquared ${c?i` * attributeValue`:""} ${f?i` * compressionFactor`:""};
21
21
  fragColor = vec4(density);
22
22
  }
23
23
  `),s}const s=Object.freeze(Object.defineProperty({__proto__:null,build:t},Symbol.toStringTag,{value:"Module"}));export{s as H,t as b};