@arcgis/core 4.32.0-next.20250129 → 4.32.0-next.20250130
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/applications/Components/SelectionOperation.d.ts +1 -2
- package/applications/Components/SketchTooltipControls.d.ts +1 -2
- package/applications/Components/basemapUtils.d.ts +1 -2
- package/applications/Components/drawUtils.d.ts +1 -2
- package/applications/Components/fontUtils.d.ts +1 -2
- package/applications/Components/getDefaultUnits.d.ts +1 -2
- package/applications/Components/gfxUtils.d.ts +1 -2
- package/applications/Components/layerOriginUtils.d.ts +4 -2
- package/applications/Components/layersEffectsJsonUtils.d.ts +1 -2
- package/applications/Components/previewSymbol2D.d.ts +1 -2
- package/applications/Components/reactiveUtils.d.ts +1 -2
- package/applications/Components/styleUtils.d.ts +1 -2
- package/applications/Components/svgUtils.d.ts +3 -2
- package/applications/Components/webStyleSymbolUtils.d.ts +1 -2
- package/applications/Excalibur/videoViewUtils.d.ts +1 -2
- package/applications/ExperienceBuilder/sketchUtils.d.ts +3 -2
- package/applications/KnowledgeStudio/generalSharedKgUtils.d.ts +2 -2
- package/applications/KnowledgeStudio/layerInternalAccessUtils.d.ts +3 -2
- package/applications/KnowledgeStudio/resourceSerializationUtils.d.ts +4 -2
- package/applications/MapViewer/mediaUtils.d.ts +2 -2
- package/applications/MapViewer/templateUtils.d.ts +4 -2
- package/applications/SceneViewer/colorUtils.d.ts +1 -2
- package/applications/SceneViewer/devEnvironmentUtils.d.ts +3 -2
- package/applications/SceneViewer/layerUtils.d.ts +2 -2
- package/applications/SceneViewer/sceneViewerUtils.d.ts +15 -2
- package/applications/SceneViewer/symbolUtils.d.ts +1 -2
- package/applications/Urban/meshUtils.d.ts +1 -2
- package/applications/WebEditor/sketchUtils.d.ts +2 -2
- package/arcade.d.ts +2 -2
- package/assets/components/assets/icon/hammerCoin16.json +1 -0
- package/assets/components/assets/icon/hammerCoin24.json +1 -0
- package/assets/components/assets/icon/hammerCoin32.json +1 -0
- package/assets/components/assets/icon/hammerLock16.json +1 -0
- package/assets/components/assets/icon/hammerLock24.json +1 -0
- package/assets/components/assets/icon/hammerLock32.json +1 -0
- package/assets/esri/core/workers/RemoteClient.js +1 -1
- package/assets/esri/core/workers/chunks/{474c4f4c3b8649a807d9.js → 07c5f3fc475c57f5a7a7.js} +1 -1
- package/assets/esri/core/workers/chunks/{41f7287832d407f13ce5.js → 09b77f82c22530b44daa.js} +1 -1
- package/assets/esri/core/workers/chunks/0ebdf0d1fd2034b24519.js +972 -0
- package/assets/esri/core/workers/chunks/149bad940feb0764b350.js +1 -0
- package/assets/esri/core/workers/chunks/1891c9aa162c5df1d27c.js +1 -0
- package/assets/esri/core/workers/chunks/22e11a8abc70b6571a2b.js +1 -0
- package/assets/esri/core/workers/chunks/{6eb829a7959df2269b0e.js → 24c94f97a76646d415ae.js} +1 -1
- package/assets/esri/core/workers/chunks/25c8cc30faade043c8dc.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/2ff63a71213f618377d6.js +1 -0
- package/assets/esri/core/workers/chunks/308ec51ff4a66f7fcb0d.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/380d37ceb8cf52bad190.js +1 -0
- package/assets/esri/core/workers/chunks/{1e17b693f2d974c3de2d.js → 3ec51b75d1a86dad6cb1.js} +1 -1
- package/assets/esri/core/workers/chunks/4263eee3247aaf4e64bf.js +1 -0
- package/assets/esri/core/workers/chunks/{b6440ddc595ba2ba8f8e.js → 448ee44c7f594e5b2551.js} +1 -1
- package/assets/esri/core/workers/chunks/476205ee4414ed80666a.js +1 -0
- package/assets/esri/core/workers/chunks/4b56c0c109e10d7409b8.js +1 -0
- package/assets/esri/core/workers/chunks/{1e1306527fb38c5894eb.js → 5a536de1ecae424bad05.js} +1 -1
- package/assets/esri/core/workers/chunks/{b65dcdf5818ee04aa7e0.js → 5adeb979f178944b9ce5.js} +1 -1
- package/assets/esri/core/workers/chunks/{f09c95c3d79205ee5a84.js → 5e9bf6d0db82526b8a8c.js} +5 -5
- package/assets/esri/core/workers/chunks/{e7913ec1b4f9da490ba3.js → 69ab4b780f7223cfd7dd.js} +1 -1
- package/assets/esri/core/workers/chunks/{429d19f4b59d9d265c2c.js → 6e25742ceedea7fb1b97.js} +1 -1
- package/assets/esri/core/workers/chunks/6e8905f20101c1f4509d.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/{a6e96d0d9ac3224c8f00.js → 6ef2514a6b7bbfb8e37d.js} +1 -1
- package/assets/esri/core/workers/chunks/72cf9192292e5c85c6df.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/{a591906154e12eb4fa43.js → 7810579a5a780933cdc9.js} +1 -1
- package/assets/esri/core/workers/chunks/{fa0d968733d581bc2e4d.js → 7d120f8b01fe719eb257.js} +1 -1
- package/assets/esri/core/workers/chunks/83edac97a52b26ead1ea.js +314 -0
- package/assets/esri/core/workers/chunks/{d81fea1d36e7c2fbdffd.js → 881ddbdeb40336208e90.js} +1 -1
- package/assets/esri/core/workers/chunks/{ec9d5af8887854e821c8.js → 88cbaa91c495d86f4bb0.js} +1 -1
- package/assets/esri/core/workers/chunks/{09a897c342a45ef9125c.js → 9011704b258ecbfb6d9b.js} +2 -2
- package/assets/esri/core/workers/chunks/{09a897c342a45ef9125c.js.LICENSE.txt → 9011704b258ecbfb6d9b.js.LICENSE.txt} +1 -1
- package/assets/esri/core/workers/chunks/97310e6eec87eeaf58f0.js +1 -0
- package/assets/esri/core/workers/chunks/b21b152fa15896577242.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/{4253b2802abb84afc428.js → b68bddd0c4ca91493543.js} +1 -1
- package/assets/esri/core/workers/chunks/bf9bc52a3c559108c19a.js +2 -0
- package/assets/esri/core/workers/chunks/{9b687465cc3863e14b29.js.LICENSE.txt → bf9bc52a3c559108c19a.js.LICENSE.txt} +1 -1
- package/assets/esri/core/workers/chunks/c249ad935f54d3b49ae3.js +1 -0
- package/assets/esri/core/workers/chunks/d1678945cf6a58f76863.js +1 -0
- package/assets/esri/core/workers/chunks/{9ed1691eab19dfb1cf04.js → d1718ad93e3271b0525e.js} +1 -1
- package/assets/esri/core/workers/chunks/d599ba865da87b487b1b.js +1 -0
- package/assets/esri/core/workers/chunks/dd46ec81cebe1a0a7b9c.js +1 -0
- package/assets/esri/core/workers/chunks/debfb75a94b66b58cbbc.js +1 -0
- package/assets/esri/core/workers/chunks/{c6135d2548d4a31298eb.js → e0de91eacf3a3b7eda55.js} +4 -4
- package/assets/esri/core/workers/chunks/e444ec05a8a1dfbd21a8.js +1 -0
- package/assets/esri/core/workers/chunks/{b84c28fe94b3cd7b480d.js → e4651d577d297386268e.js} +1 -1
- package/assets/esri/core/workers/chunks/f8367c21fa91435c7c53.js +1 -0
- package/assets/esri/themes/base/_Ui.scss +6 -0
- package/assets/esri/themes/base/_mixins.scss +0 -7
- package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +0 -4
- package/assets/esri/themes/base/widgets/_Bookmarks.scss +0 -4
- package/assets/esri/themes/base/widgets/_CatalogLayerList.scss +0 -4
- package/assets/esri/themes/base/widgets/_Features.scss +0 -4
- package/assets/esri/themes/base/widgets/_LayerList.scss +0 -4
- package/assets/esri/themes/base/widgets/_TableList.scss +0 -4
- package/assets/esri/themes/dark/main.css +1 -1
- package/assets/esri/themes/light/main.css +1 -1
- package/assets/esri/themes/light/view.css +1 -1
- package/assets/esri/widgets/Editor/t9n/Editor.json +1 -1
- package/assets/esri/widgets/Editor/t9n/Editor_en.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ar.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_bg.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_bs.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ca.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_cs.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_da.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_de.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_el.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_es.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_et.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_fi.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_fr.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_he.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_hr.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_hu.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_id.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_it.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ja.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ko.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_lt.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_lv.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_nl.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_no.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pl.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pt-BR.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pt-PT.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ro.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ru.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sk.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sl.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sr.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sv.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_th.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_tr.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_uk.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_vi.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-CN.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-HK.json +1 -1
- package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-TW.json +1 -1
- package/chunks/AtmosphereCompositing.glsl.js +2 -2
- package/chunks/BlendLayers.glsl.js +1 -1
- package/chunks/BlendWeights.glsl.js +1 -1
- package/chunks/BloomBlur.glsl.js +23 -23
- package/chunks/BloomComposition.glsl.js +3 -3
- package/chunks/BloomDepthAdjust.glsl.js +2 -2
- package/chunks/Blur.glsl.js +1 -1
- package/chunks/ChapmanAtmosphere.glsl.js +2 -2
- package/chunks/CheckerBoard.glsl.js +2 -2
- package/chunks/Clouds.glsl.js +14 -14
- package/chunks/CloudsComposition.glsl.js +1 -1
- package/chunks/ColorMaterial.glsl.js +1 -1
- package/chunks/ComponentShader.glsl.js +4 -4
- package/chunks/Compositing.glsl.js +2 -2
- package/chunks/DefaultMaterial.glsl.js +16 -15
- package/chunks/EdgeDetect.glsl.js +2 -2
- package/chunks/EdgeShader.glsl.js +2 -2
- package/chunks/FocusAreaColor.glsl.js +2 -2
- package/chunks/FocusAreaMask.glsl.js +1 -1
- package/chunks/Fog.glsl.js +3 -3
- package/chunks/HUDCompositing.glsl.js +1 -1
- package/chunks/HUDMaterial.glsl.js +24 -24
- package/chunks/Haze.glsl.js +3 -3
- package/chunks/HazeCompositing.glsl.js +2 -2
- package/chunks/Heatmap.glsl.js +1 -1
- package/chunks/HeatmapDensity.glsl.js +5 -5
- package/chunks/HighlightApply.glsl.js +2 -2
- package/chunks/HighlightDownsample.glsl.js +2 -2
- package/chunks/HighlightToSingle.glsl.js +2 -2
- package/chunks/ImageMaterial.glsl.js +4 -4
- package/chunks/LaserlinePath.glsl.js +1 -1
- package/chunks/Laserlines.glsl.js +1 -1
- package/chunks/LineCallout.glsl.js +1 -1
- package/chunks/LineMarker.glsl.js +8 -8
- package/chunks/Magnifier.glsl.js +4 -4
- package/chunks/MeasurementArrow.glsl.js +2 -2
- package/chunks/NativeLine.glsl.js +4 -4
- package/chunks/NoiseTextureAtlas.glsl.js +34 -34
- package/chunks/OITBlend.glsl.js +3 -3
- package/chunks/OverlayCompositing.glsl.js +1 -1
- package/chunks/Path.glsl.js +9 -9
- package/chunks/Pattern.glsl.js +3 -3
- package/chunks/PointRenderer.glsl.js +1 -1
- package/chunks/Precipitation.glsl.js +1 -1
- package/chunks/RasterColorizer.glsl.js +9 -9
- package/chunks/RealisticTree.glsl.js +3 -3
- package/chunks/RibbonLine.glsl.js +32 -32
- package/chunks/SSAO.glsl.js +2 -2
- package/chunks/SSAOBlur.glsl.js +1 -1
- package/chunks/ShadedColorMaterial.glsl.js +3 -3
- package/chunks/ShadowCastAccumulate.glsl.js +2 -2
- package/chunks/ShadowCastVisualize.glsl.js +4 -4
- package/chunks/ShadowHighlight.glsl.js +2 -2
- package/chunks/SimpleAtmosphere.glsl.js +8 -8
- package/chunks/SingleHighlightApply.glsl.js +1 -1
- package/chunks/SingleHighlightBlur.glsl.js +6 -7
- package/chunks/SlicePlaneMaterial.glsl.js +2 -2
- package/chunks/Stars.glsl.js +2 -2
- package/chunks/Terrain.glsl.js +2 -2
- package/chunks/TextureOnly.glsl.js +2 -2
- package/chunks/Viewshed.glsl.js +2 -2
- package/chunks/WaterSurface.glsl.js +7 -7
- package/core/accessorSupport/decorators.d.ts +4 -2
- package/core/jsonMap.js +1 -1
- package/core/lang.d.ts +1 -2
- package/core/libs/gl-matrix-2/factories/vec2f64.js +1 -1
- package/core/promiseUtils.d.ts +5 -2
- package/core/quantity.d.ts +3 -2
- package/core/reactiveUtils.d.ts +5 -2
- package/core/scheduling.d.ts +2 -2
- package/core/sql.d.ts +1 -2
- package/core/units.d.ts +9 -2
- package/core/urlUtils.d.ts +5 -2
- package/core/workers.d.ts +1 -2
- package/editing/templateUtils.js +1 -1
- package/form/elements/inputs.d.ts +11 -2
- package/form/elements.d.ts +7 -2
- package/geometry/coordinateFormatter.d.ts +11 -2
- package/geometry/geometryEngine.d.ts +37 -2
- package/geometry/geometryEngineAsync.d.ts +37 -2
- package/geometry/operators/affineTransformOperator.d.ts +3 -2
- package/geometry/operators/alphaShapeOperator.d.ts +3 -2
- package/geometry/operators/areaOperator.d.ts +2 -2
- package/geometry/operators/autoCompleteOperator.d.ts +2 -2
- package/geometry/operators/boundaryOperator.d.ts +3 -2
- package/geometry/operators/bufferOperator.d.ts +3 -2
- package/geometry/operators/centroidOperator.d.ts +2 -2
- package/geometry/operators/clipOperator.d.ts +3 -2
- package/geometry/operators/containsOperator.d.ts +3 -2
- package/geometry/operators/convexHullOperator.d.ts +4 -2
- package/geometry/operators/crossesOperator.d.ts +3 -2
- package/geometry/operators/cutOperator.d.ts +2 -2
- package/geometry/operators/densifyOperator.d.ts +3 -2
- package/geometry/operators/differenceOperator.d.ts +3 -2
- package/geometry/operators/disjointOperator.d.ts +3 -2
- package/geometry/operators/distanceOperator.d.ts +2 -2
- package/geometry/operators/equalsOperator.d.ts +3 -2
- package/geometry/operators/extendOperator.d.ts +2 -2
- package/geometry/operators/generalizeOperator.d.ts +3 -2
- package/geometry/operators/geodesicBufferOperator.d.ts +5 -2
- package/geometry/operators/geodesicProximityOperator.d.ts +6 -2
- package/geometry/operators/geodeticAreaOperator.d.ts +4 -2
- package/geometry/operators/geodeticDensifyOperator.d.ts +5 -2
- package/geometry/operators/geodeticDistanceOperator.d.ts +4 -2
- package/geometry/operators/geodeticLengthOperator.d.ts +4 -2
- package/geometry/operators/graphicBufferOperator.d.ts +2 -2
- package/geometry/operators/integrateOperator.d.ts +2 -2
- package/geometry/operators/intersectionOperator.d.ts +4 -2
- package/geometry/operators/intersectsOperator.d.ts +3 -2
- package/geometry/operators/isNearOperator.d.ts +2 -2
- package/geometry/operators/labelPointOperator.d.ts +3 -2
- package/geometry/operators/lengthOperator.d.ts +2 -2
- package/geometry/operators/linesToPolygonsOperator.d.ts +2 -2
- package/geometry/operators/locateBetweenOperator.d.ts +2 -2
- package/geometry/operators/minimumBoundingCircleOperator.d.ts +3 -2
- package/geometry/operators/multiPartToSinglePartOperator.d.ts +2 -2
- package/geometry/operators/offsetOperator.d.ts +3 -2
- package/geometry/operators/overlapsOperator.d.ts +3 -2
- package/geometry/operators/polygonOverlayOperator.d.ts +2 -2
- package/geometry/operators/polygonSlicerOperator.d.ts +4 -2
- package/geometry/operators/projectOperator.d.ts +5 -2
- package/geometry/operators/proximityOperator.d.ts +4 -2
- package/geometry/operators/relateOperator.d.ts +4 -2
- package/geometry/operators/reshapeOperator.d.ts +2 -2
- package/geometry/operators/shapePreservingProjectOperator.d.ts +5 -2
- package/geometry/operators/simplifyOperator.d.ts +4 -2
- package/geometry/operators/support/geographicTransformationUtils.d.ts +4 -2
- package/geometry/operators/symmetricDifferenceOperator.d.ts +3 -2
- package/geometry/operators/touchesOperator.d.ts +3 -2
- package/geometry/operators/unionOperator.d.ts +3 -2
- package/geometry/operators/withinOperator.d.ts +3 -2
- package/geometry/projection.d.ts +5 -2
- package/geometry/support/geodesicUtils.d.ts +5 -2
- package/geometry/support/jsonUtils.d.ts +2 -2
- package/geometry/support/meshUtils.d.ts +6 -2
- package/geometry/support/normalizeUtils.d.ts +2 -2
- package/geometry/support/webMercatorUtils.d.ts +6 -2
- package/geometry.d.ts +7 -2
- package/interfaces.d.ts +48 -64
- package/intl.d.ts +16 -2
- package/kernel.d.ts +2 -2
- package/layers/LinkChartLayer.js +1 -1
- package/layers/catalog/catalogUtils.d.ts +2 -2
- package/layers/graphics/OptimizedGeometry.js +1 -1
- package/layers/knowledgeGraph/KnowledgeGraphSublayer.js +1 -1
- package/layers/knowledgeGraph/cypherUtils.d.ts +1 -2
- package/layers/knowledgeGraph/layerUtils.js +1 -1
- package/layers/knowledgeGraph/supportUtils.d.ts +4 -2
- package/layers/mixins/APIKeyMixin.d.ts +1 -1
- package/layers/mixins/ArcGISCachedService.d.ts +1 -1
- package/layers/mixins/ArcGISImageService.d.ts +1 -1
- package/layers/mixins/ArcGISMapService.d.ts +1 -1
- package/layers/mixins/BlendLayer.d.ts +1 -1
- package/layers/mixins/CustomParametersMixin.d.ts +1 -1
- package/layers/mixins/DisplayFilteredLayer.d.ts +1 -1
- package/layers/mixins/FeatureEffectLayer.d.ts +1 -1
- package/layers/mixins/FeatureLayerBase.d.ts +1 -1
- package/layers/mixins/FeatureReductionLayer.d.ts +1 -1
- package/layers/mixins/ImageryTileMixin.d.ts +1 -1
- package/layers/mixins/OperationalLayer.d.ts +1 -1
- package/layers/mixins/OrderedLayer.d.ts +1 -1
- package/layers/mixins/PortalLayer.d.ts +1 -1
- package/layers/mixins/PublishableLayer.d.ts +1 -1
- package/layers/mixins/RasterPresetRendererMixin.d.ts +1 -1
- package/layers/mixins/RefreshableLayer.d.ts +1 -1
- package/layers/mixins/ScaleRangeLayer.d.ts +1 -1
- package/layers/mixins/SceneService.d.ts +1 -1
- package/layers/mixins/SublayersOwner.d.ts +1 -1
- package/layers/mixins/TemporalLayer.d.ts +1 -1
- package/layers/mixins/TemporalSceneLayer.d.ts +1 -1
- package/layers/ogc/wcsUtils.d.ts +1 -2
- package/layers/ogc/wfsUtils.d.ts +2 -2
- package/layers/orientedImagery/transformations/imageToWorld.d.ts +1 -2
- package/layers/orientedImagery/transformations/worldToImage.d.ts +1 -2
- package/layers/support/Sublayer.js +1 -1
- package/layers/support/arcadeUtils.d.ts +1 -2
- package/layers/support/csvUtils.d.ts +1 -2
- package/layers/support/fieldUtils.d.ts +8 -2
- package/layers/support/rasterFunctionConstants.d.ts +15 -2
- package/layers/support/rasterFunctionUtils.d.ts +105 -2
- package/libs/linkchartlayout/LinkChartLayout.js +1 -1
- package/package.json +2 -2
- package/pointCloudRenderers.d.ts +5 -2
- package/popup/content.d.ts +9 -2
- package/rasterRenderers.d.ts +7 -2
- package/renderers/mixins/VisualVariablesMixin.d.ts +1 -1
- package/renderers/support/jsonUtils.d.ts +1 -2
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- package/views/3d/webgl-engine/effects/ssao/SSAO.js +1 -1
- package/views/3d/webgl-engine/effects/ssao/SSAOParameters.js +1 -1
- package/views/3d/webgl-engine/effects/stars/Stars.glsl.js +1 -1
- package/views/3d/webgl-engine/effects/stars/Stars.js +1 -1
- package/views/3d/webgl-engine/effects/stars/StarsTechnique.js +1 -1
- package/views/3d/webgl-engine/effects/transparency/OITBlend.glsl.js +1 -1
- package/views/3d/webgl-engine/lib/GLTextureMaterial.js +1 -1
- package/views/3d/webgl-engine/lib/Material.js +1 -1
- package/views/3d/webgl-engine/lib/Program.js +1 -1
- package/views/3d/webgl-engine/lib/Renderer.js +1 -1
- package/views/3d/webgl-engine/lib/TextureCompressionWorker.js +1 -1
- package/views/3d/webgl-engine/lib/TextureCompressionWorkerHandle.js +1 -1
- package/views/3d/webgl-engine/materials/DefaultTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/internal/WaterTextureRepository.js +1 -1
- package/views/3d/webgl-engine/parts/RenderView.js +1 -1
- package/views/3d/webgl-engine/shaders/AtmosphereCompositing.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/BlendWeights.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Blur.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/CheckerBoard.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ColorMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Compositing.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/EdgeDetect.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/FocusAreaColor.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/FocusAreaMask.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HUDCompositing.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Heatmap.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HeatmapDensity.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HeatmapTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightApply.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightDownsample.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightToSingle.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ImageMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ImageMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LaserlinePath.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Laserlines.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/LineCallout.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/LineMarker.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Magnifier.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/MeasurementArrow.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js +7 -7
- package/views/3d/webgl-engine/shaders/OverlayCompositing.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Path.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/PointRenderer.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/RealisticTree.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/SSAO.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/SSAOBlur.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadedColorMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowCastAccumulate.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowCastVisualize.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowHighlight.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/SingleHighlightApply.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/SingleHighlightBlur.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/SlicePlaneMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/SlicePlaneMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/SphereIntersect.glsl.js +2 -2
- package/views/3d/webgl-engine/shaders/Terrain.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ToneMapping.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Viewshed.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/AdjustProjectedPosition.glsl.js +2 -2
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/DiscardNonSilhouetteEdges.glsl.js +4 -4
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/DistanceFalloff.glsl.js +2 -2
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeShader.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeUtil.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineAmplitude.glsl.js +3 -3
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineOffset.glsl.js +7 -7
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/UnpackAttributes.glsl.js +7 -7
- package/views/3d/webgl.d.ts +3 -2
- package/views/BreakpointsOwner.d.ts +1 -1
- package/views/DOMContainer.d.ts +1 -1
- package/views/FocusAreas.js +1 -1
- package/views/PopupView.d.ts +1 -1
- package/views/support/colorUtils.d.ts +2 -2
- package/views/webgl/NoParameters.js +5 -0
- package/views/webgl/ShaderBuilder.js +5 -0
- package/views/webgl/Texture.js +1 -1
- package/views/webgl/Uniform.js +5 -0
- package/views/webgl/testAppleAmdDrawArrays.js +1 -1
- package/widgets/Attachments/AttachmentsViewModel.js +1 -1
- package/widgets/Editor/EditorViewModel.js +1 -1
- package/widgets/Editor/UpdateWorkflow.js +1 -1
- package/widgets/Editor/UpdateWorkflowData.js +1 -1
- package/widgets/Editor/components/UpdateFeaturePanelContent.js +1 -1
- package/widgets/Editor.js +1 -1
- package/widgets/FeatureForm/FeatureFormUtilityNetworkAssociations/FeatureFormUtilityNetworkAssociationList.js +1 -1
- package/widgets/FeatureForm/UtilityNetworkAssociationInput.js +1 -1
- package/widgets/FeatureTable/support/FeatureStore.js +1 -1
- package/widgets/Print.js +1 -1
- package/widgets/ShadowCast/ShadowCastViewModel.js +1 -1
- package/widgets/smartMapping/support/utils.d.ts +3 -2
- package/widgets/support/UtilityNetworkAssociations/UtilityNetworkAssociationsViewModel.js +1 -1
- package/widgets/support/widget.d.ts +8 -2
- package/assets/esri/core/workers/chunks/1557446aa4525705a5b2.js +0 -1
- package/assets/esri/core/workers/chunks/2cf8677005dd2127f5eb.js +0 -1
- package/assets/esri/core/workers/chunks/31b9faaa539fdc639a0a.js +0 -1
- package/assets/esri/core/workers/chunks/349f31a1fb489fbfe60d.js +0 -1
- package/assets/esri/core/workers/chunks/34b31091e172e910d750.js +0 -1
- package/assets/esri/core/workers/chunks/4020c753fcbbb9f1c731.js +0 -1
- package/assets/esri/core/workers/chunks/48a1b63291c62bc78a41.js +0 -1
- package/assets/esri/core/workers/chunks/48e6f5571042aaffe543.js +0 -314
- package/assets/esri/core/workers/chunks/5bb175106aee21025bc2.js +0 -1
- package/assets/esri/core/workers/chunks/5c57aa9fdc4e1bab61ac.js +0 -1
- package/assets/esri/core/workers/chunks/7719fe672ea74cdc87be.js +0 -1
- package/assets/esri/core/workers/chunks/7ae1f26ded268099f429.js +0 -1
- package/assets/esri/core/workers/chunks/99c0b133c97abf4c2eec.js +0 -1
- package/assets/esri/core/workers/chunks/9a30ad773c22bde61c64.js +0 -1
- package/assets/esri/core/workers/chunks/9b687465cc3863e14b29.js +0 -2
- package/assets/esri/core/workers/chunks/b5ee6c203f536bdb6708.js +0 -1
- package/assets/esri/core/workers/chunks/c12bdf6fd7f631e3f79e.js +0 -971
- package/assets/esri/core/workers/chunks/c58f559eb68035ebe3da.js +0 -1
- package/assets/esri/core/workers/chunks/d2403fc8f4c723301144.js +0 -1
- package/views/2d/engine/webgl/shaderGraph/ShaderBuilder2D.js +0 -5
- package/views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js +0 -5
- package/views/3d/webgl-engine/core/shaderModules/Uniform.js +0 -5
- package/views/3d/webgl-engine/core/shaderModules/interfaces.js +0 -5
- package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNode.js +0 -5
- package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNodeColorEffects.js +0 -5
- package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNodeGeometryMasking.js +0 -5
- /package/views/{3d/webgl-engine/core/shaderTechnique → webgl}/BindType.js +0 -0
package/chunks/Path.glsl.js
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{ForwardLinearDepth as e,addNearFar as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{isColorOrColorEmission as a,ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as n}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{PathVertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as g,addAmbientBoostFactor as m,addLightingGlobalFactor as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRenderingParameters as b,PBRMode as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapDraw as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as j}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as L,addViewNormal as P,addCameraPosition as S}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as O}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as C}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as A,If as D}from"../views/3d/webgl-engine/core/shaderModules/
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import{ForwardLinearDepth as e,addNearFar as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{isColorOrColorEmission as a,ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as n}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{PathVertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as g,addAmbientBoostFactor as m,addLightingGlobalFactor as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRenderingParameters as b,PBRMode as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapDraw as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as j}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as L,addViewNormal as P,addCameraPosition as S}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as O}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as C}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as A,If as D}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOID as I}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as B}from"../views/webgl/ShaderBuilder.js";function F(F){const V=new B,{vertex:_,fragment:x}=V;L(_,F),V.varyings.add("vpos","vec3"),V.include(s,F);const{output:z,spherical:M,pbrMode:H,receiveShadows:N}=F,k=a(z);switch((k||z===o.ObjectAndLayerIdColor)&&(V.include(n,F),V.include(f,F),V.include(e,F),V.include(l,F),V.include(y,F),V.varyings.add("vnormal","vec3"),V.varyings.add("vcolor","vec4"),_.main.add(A`
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vpos = calculateVPos();
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vnormal = normalize(localNormal());
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forwardViewPosDepth((view * vec4(vpos, 1.0)).xyz);
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@@ -12,7 +12,7 @@ import{ForwardLinearDepth as e,addNearFar as i}from"../views/3d/webgl-engine/cor
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${k?"forwardLinearDepth();":""}
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forwardObjectAndLayerIdColor();
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vcolor = getColor();`)),
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vcolor = getColor();`)),z){case o.ColorEmission:case o.Color:V.include(b,F),V.include(g,F),V.include(c,F),V.include(f,F),V.include(p,F),V.fragment.include(r,F),V.include(I,F),S(x,F),m(x),v(x),x.uniforms.add(_.uniforms.get("localOrigin"),new O("ambient",(e=>e.ambient)),new O("diffuse",(e=>e.diffuse)),new O("specular",(e=>e.specular)),new C("opacity",(e=>e.opacity))),x.include(j),h(x),x.main.add(A`
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discardBySlice(vpos);
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@@ -22,11 +22,11 @@ import{ForwardLinearDepth as e,addNearFar as i}from"../views/3d/webgl-engine/cor
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float ssao = evaluateAmbientOcclusionInverse();
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vec3 posWorld = vpos + localOrigin;
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vec3 normalGround = ${
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vec3 normalGround = ${M?"normalize(posWorld);":"vec3(0.0, 0.0, 1.0);"}
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float additionalAmbientScale = additionalDirectedAmbientLight(posWorld);
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float shadow = ${N?"max(lightingGlobalFactor * (1.0 - additionalAmbientScale), readShadowMap(vpos, linearDepth));":
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float shadow = ${N?"max(lightingGlobalFactor * (1.0 - additionalAmbientScale), readShadowMap(vpos, linearDepth));":M?"lightingGlobalFactor * (1.0 - additionalAmbientScale);":"0.0;"}
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vec3 albedo = vcolor.rgb * max(ambient, diffuse); // combine the old material parameters into a single one
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vec3 shadedColor = ${H===w.Schematic?"evaluateSceneLightingPBR(normal, albedo, shadow, 1.0 - ssao, additionalLight, shadingParams.viewDirection, normalGround, mrr, emission, additionalAmbientIrradiance);":"evaluateSceneLighting(normal, albedo, shadow, 1.0 - ssao, additionalLight);"}
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vec4 finalColor = vec4(shadedColor, combinedOpacity);
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outputColorHighlightOID(finalColor, vpos);`);break;case o.Depth:V.include(n,F),_.main.add(A`vpos = calculateVPos();
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gl_Position = transformPosition(proj, view, vpos);`),V.fragment.include(r,F),
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gl_Position = transformPositionWithDepth(proj, view, vpos, nearFar, depth);`),V.fragment.include(r,F),V.include(d,F),
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outputDepth(depth);`);break;case o.ObjectAndLayerIdColor:V.fragment.include(r,F),
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gl_Position = transformPosition(proj, view, vpos);`),V.fragment.include(r,F),x.main.add(A`discardBySlice(vpos);`);break;case o.Shadow:case o.ShadowHighlight:case o.ShadowExcludeHighlight:case o.ViewshedShadow:V.include(n,F),i(V),V.varyings.add("depth","float"),_.main.add(A`vpos = calculateVPos();
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gl_Position = transformPositionWithDepth(proj, view, vpos, nearFar, depth);`),V.fragment.include(r,F),V.include(d,F),x.main.add(A`discardBySlice(vpos);
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outputDepth(depth);`);break;case o.ObjectAndLayerIdColor:V.fragment.include(r,F),x.main.add(A`discardBySlice(vpos);
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outputObjectAndLayerIdColor();`);break;case o.Normal:V.include(n,F),V.include(u,F),P(_),V.varyings.add("vnormal","vec3"),_.main.add(A`vpos = calculateVPos();
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vnormal = normalize((viewNormal * vec4(localNormal(), 1.0)).xyz);
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gl_Position = transformPosition(proj, view, vpos);`),V.fragment.include(r,F),
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gl_Position = transformPosition(proj, view, vpos);`),V.fragment.include(r,F),x.main.add(A`discardBySlice(vpos);
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vec3 normal = normalize(vnormal);
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if (gl_FrontFacing == false) normal = -normal;
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fragColor = vec4(vec3(0.5) + 0.5 * normal, 1.0);`);break;case o.Highlight:V.include(n,F),V.include(u,F),V.varyings.add("vnormal","vec3"),_.main.add(A`vpos = calculateVPos();
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gl_Position = transformPosition(proj, view, vpos);`),V.fragment.include(r,F),V.include(t,F),
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gl_Position = transformPosition(proj, view, vpos);`),V.fragment.include(r,F),V.include(t,F),x.main.add(A`discardBySlice(vpos);
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calculateOcclusionAndOutputHighlight();`)}return V}const V=Object.freeze(Object.defineProperty({__proto__:null,build:F},Symbol.toStringTag,{value:"Module"}));export{V as P,F as b};
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{terrainDepthTest as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as
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+
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{terrainDepthTest as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as c,addCameraPosition as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as p}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{Style as m}from"../views/3d/webgl-engine/materials/PatternStyle.js";import{outputColorHighlightOID as f}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as u}from"../views/webgl/ShaderBuilder.js";const w=.70710678118,b=w,h=.08715574274,y=10,S=1;function j(j){const C=new u,{vertex:T,fragment:P,attributes:R,varyings:V}=C,D=j.output===e.Highlight;c(T,j),C.include(r,j),C.include(a,j),C.include(l,j),C.include(t,j),C.fragment.include(o,j),C.include(f,j),C.include(i,j),j.draped?T.uniforms.add(new v("worldToScreenRatio",(e=>1/e.screenToPCSRatio))):R.add(p.BOUNDINGRECT,"mat3"),R.add(p.POSITION,"vec3"),R.add(p.UVMAPSPACE,"vec4"),j.vvColor&&R.add(p.COLORFEATUREATTRIBUTE,"float"),V.add("vColor","vec4"),V.add("vpos","vec3"),V.add("vuv","vec2"),T.uniforms.add(new s("uColor",(e=>e.color)));const O=j.style===m.ForwardDiagonal||j.style===m.BackwardDiagonal||j.style===m.DiagonalCross;return O&&T.code.add(g`
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const mat2 rotate45 = mat2(${g.float(w)}, ${g.float(-.70710678118)},
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${g.float(b)}, ${g.float(w)});
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`),j.draped||(d(T,j),T.uniforms.add(new v("worldToScreenPerDistanceRatio",(e=>1/e.camera.perScreenPixelRatio))),T.code.add(g`vec3 projectPointToLineSegment(vec3 center, vec3 halfVector, vec3 point) {
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@@ -69,7 +69,7 @@ return rayOrigin + t * rayDir;
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forwardObjectAndLayerIdColor();
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${j.hasVertexColors?"vColor *= uColor;":j.vvColor?"vColor = uColor * interpolateVVColor(colorFeatureAttribute);":"vColor = uColor;"}
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gl_Position = transformPosition(proj, view, vpos);
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`),P.include(
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`),P.include(n),j.draped&&P.uniforms.add(new v("texelSize",(e=>1/e.camera.pixelRatio))),D||(P.code.add(g`
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const float lineWidth = ${g.float(S)};
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const float spacing = ${g.float(y)};
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const float spacingINV = ${g.float(1/y)};
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@@ -115,4 +115,4 @@ return accumulator;
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vec4 color = vColor;
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${D?"":g`color.a *= ${x(j)};`}
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outputColorHighlightOID(color, vpos);
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`),C}function x(e){function o(o){return e.draped?g`coverage(vuv.${o}, texelSize)`:g`sampleAA(vuv.${o})`}switch(e.style){case
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`),C}function x(e){function o(o){return e.draped?g`coverage(vuv.${o}, texelSize)`:g`sampleAA(vuv.${o})`}switch(e.style){case m.ForwardDiagonal:case m.Horizontal:return o("y");case m.BackwardDiagonal:case m.Vertical:return o("x");case m.DiagonalCross:case m.Cross:return g`1.0 - (1.0 - ${o("x")}) * (1.0 - ${o("y")})`;default:return"0.0"}}const C=Object.freeze(Object.defineProperty({__proto__:null,build:j},Symbol.toStringTag,{value:"Module"}));export{C as P,j as b};
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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-
import{numberMaxFloat32 as e}from"../core/mathUtils.js";import{multiply as i,fromTranslation as o}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as r}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{set as t}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as a}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{i as s}from"./vec32.js";import{create as n}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{create as c,positiveInfinity as l}from"../geometry/support/aaBoundingBox.js";import{isColorOrColorEmission as p}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePlaneParameters as
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+
import{numberMaxFloat32 as e}from"../core/mathUtils.js";import{multiply as i,fromTranslation as o}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as r}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{set as t}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as a}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{i as s}from"./vec32.js";import{create as n}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{create as c,positiveInfinity as l}from"../geometry/support/aaBoundingBox.js";import{isColorOrColorEmission as p}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePlaneParameters as m,RejectBySlice as d}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{RgbaFloatEncoding as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2DrawUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{Float2PassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3DrawUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float3DrawUniform.js";import{glsl as w}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Matrix4DrawUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{VertexAttribute as z}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{NoParameters as b}from"../views/webgl/NoParameters.js";import{ShaderBuilder as M}from"../views/webgl/ShaderBuilder.js";class j extends b{constructor(){super(...arguments),this.clipBox=c(l),this.useFixedSizes=!1,this.useRealWorldSymbolSizes=!1,this.scaleFactor=1,this.minSizePx=0,this.size=0,this.sizePx=0}get fixedSize(){return this.drawScreenSpace?this.sizePx:this.size}get screenMinSize(){return this.useFixedSizes?0:this.minSizePx}get drawScreenSpace(){return this.useFixedSizes&&!this.useRealWorldSymbolSizes}}class P extends m{constructor(e,i,o){super(e),this.origin=e,this.isLeaf=i,this.splatSize=o}}function y(r){const a=new M,n=p(r.output),{vertex:c,fragment:l}=a;return a.vertex.include(d,r),a.attributes.add(z.POSITION,"vec3"),a.attributes.add(z.COLOR,"vec3"),c.uniforms.add(new h("modelView",((e,r)=>i(R,r.camera.viewMatrix,o(R,e.origin)))),new v("proj",(e=>e.camera.projectionMatrix)),new u("screenMinMaxSize",((e,i,o)=>t(F,o.useFixedSizes?0:o.minSizePx*i.camera.pixelRatio,O(e.isLeaf)*i.camera.pixelRatio))),r.useFixedSizes?new x("pointScale",((e,i)=>t(F,e.fixedSize*i.camera.pixelRatio,i.camera.fullHeight))):new u("pointScale",((e,i,o)=>t(F,e.splatSize*o.scaleFactor*i.camera.pixelRatio,i.camera.fullHeight/i.camera.pixelRatio)))),r.clippingEnabled?c.uniforms.add(new S("clipMin",((e,i,o)=>s(B,o.clipBox[0]-e.origin[0],o.clipBox[1]-e.origin[1],o.clipBox[2]-e.origin[2]))),new S("clipMax",((e,i,o)=>s(B,o.clipBox[3]-e.origin[0],o.clipBox[4]-e.origin[1],o.clipBox[5]-e.origin[2])))):(c.constants.add("clipMin","vec3",[-e,-e,-e]),c.constants.add("clipMax","vec3",[e,e,e])),n&&a.varyings.add("vColor","vec3"),c.main.add(w`
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// Move clipped points outside of clipspace
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if (position.x < clipMin.x || position.y < clipMin.y || position.z < clipMin.z ||
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position.x > clipMax.x || position.y > clipMax.y || position.z > clipMax.z) {
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@@ -2,7 +2,7 @@
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2
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{K as e,i as t,a as o,h as i,n as a,f as r,m as n}from"./vec32.js";import{create as s,fromValues as d}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{PrecipitationType as c}from"../views/3d/environment/PrecipitationTechniqueConfiguration.js";import{Float3BindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as v}from"../views/3d/webgl-engine/core/shaderModules/
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+
import{K as e,i as t,a as o,h as i,n as a,f as r,m as n}from"./vec32.js";import{create as s,fromValues as d}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{PrecipitationType as c}from"../views/3d/environment/PrecipitationTechniqueConfiguration.js";import{Float3BindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as v}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as h}from"../views/webgl/ShaderBuilder.js";function g(e){const t=new h;return t.attributes.add(u.POSITION,"vec3"),t.attributes.add(u.INSTANCEFEATUREATTRIBUTE,"float"),t.vertex.uniforms.add(new m("cameraPosition",(e=>e.camera.eye)),new l("offset",((e,t)=>w(e,t))),new p("width",(e=>e.width)),new p("time",(e=>e.time)),new f("proj",(e=>e.camera.projectionMatrix)),new f("view",(e=>e.camera.viewMatrix))),t.varyings.add("vUv","vec2"),t.vertex.code.add(v`vec3 hash31(float p){
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vec3 p3 = fract(vec3(p) * vec3(0.1031, 0.1030, 0.0973));
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p3 += dot(p3, p3.yzx + 33.33);
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return fract((p3.xxy + p3.yzz) * p3.zyx);
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@@ -2,15 +2,15 @@
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2
2
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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3
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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import{ZEROS as e}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{RasterColorizerType as a,RasterColorizerStretchType as o}from"../views/2d/engine/imagery/enums.js";import{Colormap as l}from"../views/3d/webgl-engine/core/shaderLibrary/raster/Colormap.glsl.js";import{CommonPassParameters as r,Common as i}from"../views/3d/webgl-engine/core/shaderLibrary/raster/Common.glsl.js";import{TileBackground as t}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TileBackground.glsl.js";import{TileComposite as u}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TileComposite.glsl.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{BooleanPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/BooleanPassUniform.js";import{Float2PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{
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+
import{ZEROS as e}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{RasterColorizerType as a,RasterColorizerStretchType as o}from"../views/2d/engine/imagery/enums.js";import{Colormap as l}from"../views/3d/webgl-engine/core/shaderLibrary/raster/Colormap.glsl.js";import{CommonPassParameters as r,Common as i}from"../views/3d/webgl-engine/core/shaderLibrary/raster/Common.glsl.js";import{TileBackground as t}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TileBackground.glsl.js";import{TileComposite as u}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TileComposite.glsl.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{BooleanPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/BooleanPassUniform.js";import{Float2PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as x}from"../views/webgl/ShaderBuilder.js";class v extends r{constructor(a,o,l,r,i,t){super(a,r,i),this.colormap=o,this.symbolizer=l,this.u_colormap=t,this.backgroundColor=e,this.fboTexture=null,this.baseOpacity=1}}class _ extends v{}class y extends v{}function h(e){const o=new x;return o.include(u),o.include(i,e),o.include(l,e),o.include(t,e),o.fragment.code.add(d`vec4 applyBackgroundBlend(vec4 layerColor) {
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return blendLayers(vuv, layerColor, u_opacity);
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}`),e.colorizerType===a.Stretch?C(o,e):e.colorizerType===a.Lut?b(o):e.colorizerType===a.Hillshade&&w(o,e),o}function b(e){e.fragment.main.add(
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}`),e.colorizerType===a.Stretch?C(o,e):e.colorizerType===a.Lut?b(o):e.colorizerType===a.Hillshade&&w(o,e),o}function b(e){e.fragment.main.add(d`vec2 pixelLocation = getPixelLocation(uv);
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fragColor = applyBackgroundBlend(colormap(currentPixel, true));`)}function C(e,a){e.fragment.uniforms.add(new
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fragColor = applyBackgroundBlend(colormap(currentPixel, true));`)}function C(e,a){e.fragment.uniforms.add(new g("u_bandCount",(e=>e.symbolizer.u_bandCount)),new f("u_minCutOff",(e=>e.symbolizer.u_minCutOff),3),new f("u_maxCutOff",(e=>e.symbolizer.u_maxCutOff),3),new f("u_factor",(e=>e.symbolizer.u_factor),3),new m("u_minOutput",(e=>e.symbolizer.u_minOutput)),new m("u_maxOutput",(e=>e.symbolizer.u_maxOutput)),new s("u_useGamma",(e=>e.symbolizer.u_useGamma)),new f("u_gamma",(e=>e.symbolizer.u_gamma),3),new f("u_gammaCorrection",(e=>e.symbolizer.u_gammaCorrection),3),new m("u_opacity",(e=>e.common.u_opacity))),e.fragment.code.add(d`float stretchOneValue(float val, float minCutOff, float maxCutOff, float minOutput, float maxOutput, float factor, bool useGamma, float gamma, float gammaCorrection) {
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@@ -29,7 +29,7 @@ stretchedVal = (tempf * outRange * pow(relativeVal, 1.0 / gamma) + minOutput) /
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}`);const l=a.applyColormap?
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}`);const l=a.applyColormap?d`fragColor = applyBackgroundBlend(colormap(vec4(grayVal, grayVal, grayVal, currentPixel.a), !u_useGamma));`:d`fragColor = applyBackgroundBlend(vec4(grayVal, grayVal, grayVal, currentPixel.a));`;e.fragment.main.add(d`
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vec2 pixelLocation = getPixelLocation(uv);
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fragColor = applyBackgroundBlend(vec4(0.0, 0.0, 0.0, 0.0));
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}
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${a.stretchType===o.Noop?
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${a.stretchType===o.Noop?d`fragColor = applyBackgroundBlend(currentPixel);`:d`
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return;
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@@ -50,20 +50,20 @@ return stretchedVal;
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float greenVal = stretchOneValue(currentPixel.g, u_minCutOff[1], u_maxCutOff[1], u_minOutput, u_maxOutput, u_factor[1], u_useGamma, u_gamma[1], u_gammaCorrection[1]);
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float blueVal = stretchOneValue(currentPixel.b, u_minCutOff[2], u_maxCutOff[2], u_minOutput, u_maxOutput, u_factor[2], u_useGamma, u_gamma[2], u_gammaCorrection[2]);
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fragColor = applyBackgroundBlend(vec4(redVal, greenVal, blueVal, currentPixel.a));
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}`}`)}function w(e,a){const o=e.fragment;o.uniforms.add(new
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}`}`)}function w(e,a){const o=e.fragment;o.uniforms.add(new p("u_image",(e=>e.u_image)),new g("u_hillshadeType",(e=>e.symbolizer.u_hillshadeType)),new f("u_sinZcosAs",(e=>e.symbolizer.u_sinZcosAs),6),new f("u_sinZsinAs",(e=>e.symbolizer.u_sinZsinAs),6),new f("u_cosZs",(e=>e.symbolizer.u_cosZs),6),new f("u_weights",(e=>e.symbolizer.u_weights),6),new c("u_factor",(e=>e.symbolizer.u_factor)),new m("u_minValue",(e=>e.symbolizer.u_minValue)),new m("u_maxValue",(e=>e.symbolizer.u_maxValue)),new c("u_srcImageSize",(e=>e.common.u_srcImageSize))),o.include(n),o.code.add(d`vec4 overlay(float val, float minValue, float maxValue, float hillshade, float alpha) {
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val = clamp((val - minValue) / (maxValue - minValue), 0.0, 1.0);
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vec4 color = colormap(vec4(val, val, val, 1.0), false);
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vec3 hsv = rgb2hsv(color.rgb);
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hsv.z = hillshade;
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return vec4(hsv2rgb(hsv), 1.0) * alpha * color.a;
|
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}`),o.code.add(
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}`),o.code.add(d`float getNeighborHoodAlpha(float a, float b, float c, float d, float e, float f, float g, float h, float i){
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if (a == 0.0 || a == 0.0 || a==0.0 || a == 0.0 || a == 0.0 || a==0.0 || a == 0.0 || a == 0.0 || a==0.0) {
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} else {
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}
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-
}`);const l=a.applyColormap?
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fragColor = applyBackgroundBlend(vec4(hillshade, hillshade, hillshade, alpha));`;o.main.add(
|
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+
}`);const l=a.applyColormap?d`fragColor = applyBackgroundBlend(overlay(ve.r, u_minValue, u_maxValue, hillshade, alpha));`:d`hillshade *= alpha;
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+
fragColor = applyBackgroundBlend(vec4(hillshade, hillshade, hillshade, alpha));`;o.main.add(d`
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vec2 pixelLocation = getPixelLocation(uv);
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if (isOutside(pixelLocation)) {
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fragColor = applyBackgroundBlend(vec4(0.0, 0.0, 0.0, 0.0));
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@@ -2,7 +2,7 @@
|
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2
2
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
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3
3
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
|
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4
4
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*/
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-
import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as r}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColorOrColorEmission as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as m}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as b,addAmbientBoostFactor as w,addLightingGlobalFactor as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightDirection as h,addMainLightIntensity as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{PhysicallyBasedRendering as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PBRMode as x,PhysicallyBasedRenderingParameters as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as L,ReadShadowMapDraw as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{alphaCutoff as
|
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+
import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as r}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColorOrColorEmission as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as m}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as b,addAmbientBoostFactor as w,addLightingGlobalFactor as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightDirection as h,addMainLightIntensity as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{PhysicallyBasedRendering as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PBRMode as x,PhysicallyBasedRenderingParameters as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as L,ReadShadowMapDraw as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{alphaCutoff as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as M}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{MixExternalColor as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as S,addCameraPosition as E}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as $}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as N,If as V}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as I}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as T}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{outputColorHighlightOID as B}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as _}from"../views/webgl/ShaderBuilder.js";function R(R){const z=new _,{vertex:k,fragment:G,varyings:U}=z,{output:W,offsetBackfaces:H,instancedColor:q,pbrMode:J,snowCover:K,spherical:Q}=R,X=J===x.Normal||J===x.Schematic;if(S(k,R),z.include(s),U.add("vpos","vec3"),z.include(O,R),z.include(l,R),z.include(g,R),z.include(j,R),i(W)&&(E(z.vertex,R),z.include(t,R),z.include(a,R),H&&z.include(r),q&&z.attributes.add(T.INSTANCECOLOR,"vec4"),U.add("vNormalWorld","vec3"),U.add("localvpos","vec3"),z.include(d,R),z.include(e,R),z.include(n,R),z.include(c,R),k.uniforms.add(new F("externalColor",(e=>e.externalColor))),U.add("vcolorExt","vec4"),k.main.add(N`
|
|
6
6
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forwardNormalizedVertexColor();
|
|
7
7
|
vcolorExt = externalColor;
|
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8
8
|
${V(q,"vcolorExt *= instanceColor * 0.003921568627451;")}
|
|
@@ -10,7 +10,7 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
|
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10
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vcolorExt *= getSymbolColor();
|
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11
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forwardColorMixMode();
|
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13
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-
if (vcolorExt.a < ${N.float(
|
|
13
|
+
if (vcolorExt.a < ${N.float(P)}) {
|
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14
14
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gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
|
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15
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} else {
|
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vpos = getVertexInLocalOriginSpace();
|
|
@@ -23,7 +23,7 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
|
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23
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}
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24
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forwardViewPosDepth((view * vec4(vpos, 1.0)).xyz);
|
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25
25
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forwardLinearDepth();
|
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26
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-
forwardTextureCoordinates();`)),i(W)){const{hasColorTexture:e,hasColorTextureTransform:r,receiveShadows:i}=R;z.include(b,R),z.include(v,R),z.include(
|
|
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|
+
forwardTextureCoordinates();`)),i(W)){const{hasColorTexture:e,hasColorTextureTransform:r,receiveShadows:i}=R;z.include(b,R),z.include(v,R),z.include(M,R),z.include(R.instancedDoublePrecision?L:C,R),z.fragment.include(o,R),z.include(B,R),E(z.fragment,R),h(G),w(G),f(G),G.uniforms.add(k.uniforms.get("localOrigin"),k.uniforms.get("view"),new D("ambient",(e=>e.ambient)),new D("diffuse",(e=>e.diffuse)),new $("opacity",(e=>e.opacity)),new $("layerOpacity",(e=>e.layerOpacity))),e&&G.uniforms.add(new I("tex",(e=>e.texture))),z.include(y,R),z.include(p,R),G.include(A),u(G),G.main.add(N`
|
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discardBySlice(vpos);
|
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discardByTerrainDepth();
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vec4 texColor = ${e?`texture(tex, ${r?"colorUV":"vuv0"})`:" vec4(1.0)"};
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.32/esri/copyright.txt for details.
|
|
4
4
|
*/
|
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5
|
-
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{RibbonVertexPosition as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{LineStipple as r,computePixelSize as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{MarkerSizing as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js";import{PiUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{terrainDepthTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{alphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as c,addPixelRatio as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2BindUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float4BindUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as h}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as
|
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5
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+
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{RibbonVertexPosition as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{LineStipple as r,computePixelSize as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{MarkerSizing as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js";import{PiUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{terrainDepthTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{alphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as c,addPixelRatio as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2BindUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float4BindUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as h}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as u}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{VertexAttribute as x}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{LineMarkerSpace as L}from"../views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js";import{outputColorHighlightOID as w}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{CapType as b}from"../views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js";import{ShaderBuilder as y}from"../views/webgl/ShaderBuilder.js";const j=1;function C(C){const F=new y,{attributes:P,varyings:R,vertex:z,fragment:A}=F,{applyMarkerOffset:T,draped:V,output:O,capType:W,stippleEnabled:E,falloffEnabled:I,roundJoins:N,wireframe:M,innerColorEnabled:_}=C;F.include(s),F.include(n,C),F.include(r,C),F.include(t,C),F.include(l,C);const k=T&&!V;k&&(z.uniforms.add(new S("markerScale",(e=>e.markerScale))),F.include(a,{space:L.World})),c(z,C),z.uniforms.add(new D("inverseProjectionMatrix",(e=>e.camera.inverseProjectionMatrix)),new v("nearFar",(e=>e.camera.nearFar)),new S("miterLimit",(e=>"miter"!==e.join?0:e.miterLimit)),new g("viewport",(e=>e.camera.fullViewport))),z.constants.add("LARGE_HALF_FLOAT","float",65500),P.add(x.POSITION,"vec3"),P.add(x.PREVPOSITION,"vec3"),P.add(x.NEXTPOSITION,"vec3"),P.add(x.SUBDIVISIONFACTOR,"float"),P.add(x.UV0,"vec2"),R.add("vColor","vec4"),R.add("vpos","vec3"),R.add("vLineDistance","float"),R.add("vLineWidth","float");const B=E;B&&R.add("vLineSizeInv","float");const U=W===b.ROUND,$=E&&U,H=I||$;H&&R.add("vLineDistanceNorm","float"),U&&(R.add("vSegmentSDF","float"),R.add("vReverseSegmentSDF","float")),z.code.add(u`vec2 perpendicular(vec2 v) {
|
|
6
6
|
return vec2(v.y, -v.x);
|
|
7
7
|
}
|
|
8
8
|
float interp(float ncp, vec4 a, vec4 b) {
|
|
@@ -13,11 +13,11 @@ float s = sin(a);
|
|
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13
13
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float c = cos(a);
|
|
14
14
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mat2 m = mat2(c, -s, s, c);
|
|
15
15
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return m * v;
|
|
16
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-
}`),z.code.add(
|
|
16
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+
}`),z.code.add(u`vec4 projectAndScale(vec4 pos) {
|
|
17
17
|
vec4 posNdc = proj * pos;
|
|
18
18
|
posNdc.xy *= viewport.zw / posNdc.w;
|
|
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19
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return posNdc;
|
|
20
|
-
}`),z.code.add(
|
|
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+
}`),z.code.add(u`void clipAndTransform(inout vec4 pos, inout vec4 prev, inout vec4 next, in bool isStartVertex) {
|
|
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21
|
float vnp = nearFar[0] * 0.99;
|
|
22
22
|
if(pos.z > -nearFar[0]) {
|
|
23
23
|
if (!isStartVertex) {
|
|
@@ -47,7 +47,7 @@ forwardViewPosDepth(pos.xyz);
|
|
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47
47
|
pos = projectAndScale(pos);
|
|
48
48
|
next = projectAndScale(next);
|
|
49
49
|
prev = projectAndScale(prev);
|
|
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-
}`),m(z),z.constants.add("aaWidth","float",E?0:1).main.add(
|
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|
+
}`),m(z),z.constants.add("aaWidth","float",E?0:1).main.add(u`
|
|
51
51
|
// unpack values from uv0.y
|
|
52
52
|
bool isStartVertex = abs(abs(uv0.y)-3.0) == 1.0;
|
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53
53
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|
|
@@ -72,25 +72,25 @@ prev = projectAndScale(prev);
|
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72
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float lineWidth = lineSize * pixelRatio;
|
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74
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vLineWidth = lineWidth;
|
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75
|
-
${B?
|
|
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+
${B?u`vLineSizeInv = 1.0 / lineSize;`:""}
|
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vec4 pos = view * vec4(position, 1.0);
|
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78
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vec4 prev = view * vec4(prevPosition, 1.0);
|
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79
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vec4 next = view * vec4(nextPosition, 1.0);
|
|
80
|
-
`),k&&z.main.add(
|
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+
`),k&&z.main.add(u`vec4 other = isStartVertex ? next : prev;
|
|
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81
|
bool markersHidden = areWorldMarkersHidden(pos, other);
|
|
82
82
|
if(!isJoin && !markersHidden) {
|
|
83
83
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pos.xyz += normalize(other.xyz - pos.xyz) * getWorldMarkerSize(pos) * 0.5;
|
|
84
|
-
}`),z.main.add(
|
|
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|
+
}`),z.main.add(u`clipAndTransform(pos, prev, next, isStartVertex);
|
|
85
85
|
vec2 left = (pos.xy - prev.xy);
|
|
86
86
|
vec2 right = (next.xy - pos.xy);
|
|
87
87
|
float leftLen = length(left);
|
|
88
|
-
float rightLen = length(right);`);(E||U)&&z.main.add(
|
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|
+
float rightLen = length(right);`);(E||U)&&z.main.add(u`
|
|
89
89
|
float isEndVertex = float(!isStartVertex);
|
|
90
90
|
vec2 segmentOrigin = mix(pos.xy, prev.xy, isEndVertex);
|
|
91
91
|
vec2 segment = mix(right, left, isEndVertex);
|
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|
-
${U?
|
|
93
|
-
`),z.main.add(
|
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92
|
+
${U?u`vec2 segmentEnd = mix(next.xy, pos.xy, isEndVertex);`:""}
|
|
93
|
+
`),z.main.add(u`left = (leftLen > 0.001) ? left/leftLen : vec2(0.0, 0.0);
|
|
94
94
|
right = (rightLen > 0.001) ? right/rightLen : vec2(0.0, 0.0);
|
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95
95
|
vec2 capDisplacementDir = vec2(0, 0);
|
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96
|
vec2 joinDisplacementDir = vec2(0, 0);
|
|
@@ -106,18 +106,18 @@ if (!isOutside) {
|
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106
106
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displacementLen = min(displacementLen, min(leftLen, rightLen)/abs(nDotSeg));
|
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}
|
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}
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|
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if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),N?z.main.add(
|
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+
if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),N?z.main.add(u`
|
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|
vec2 startDir = leftLen < 0.001 ? right : left;
|
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111
|
startDir = perpendicular(startDir);
|
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112
|
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113
|
vec2 endDir = rightLen < 0.001 ? left : right;
|
|
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114
|
endDir = perpendicular(endDir);
|
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-
float factor = ${E?
|
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+
float factor = ${E?u`min(1.0, subdivisionFactor * ${u.float((j+2)/(j+1))})`:u`subdivisionFactor`};
|
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float rotationAngle = acos(clamp(dot(startDir, endDir), -1.0, 1.0));
|
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119
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joinDisplacementDir = rotate(startDir, -sign(uv0.y) * factor * rotationAngle);
|
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-
`):z.main.add(
|
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+
`):z.main.add(u`if (leftLen < 0.001) {
|
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121
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joinDisplacementDir = right;
|
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122
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}
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123
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else if (rightLen < 0.001) {
|
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@@ -126,7 +126,7 @@ joinDisplacementDir = left;
|
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126
126
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else {
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|
joinDisplacementDir = (isStartVertex || subdivisionFactor > 0.0) ? right : left;
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128
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}
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-
joinDisplacementDir = perpendicular(joinDisplacementDir);`);const J=W!==
|
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+
joinDisplacementDir = perpendicular(joinDisplacementDir);`);const J=W!==b.BUTT;return z.main.add(u`
|
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130
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displacementLen = lineWidth;
|
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}
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132
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} else {
|
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@@ -134,27 +134,27 @@ joinDisplacementDir = perpendicular(joinDisplacementDir);`);const J=W!==y.BUTT;r
|
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joinDisplacementDir = isStartVertex ? right : left;
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joinDisplacementDir = perpendicular(joinDisplacementDir);
|
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-
${J?
|
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+
${J?u`capDisplacementDir = isStartVertex ? -right : left;`:""}
|
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138
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}
|
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|
-
`),z.main.add(
|
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+
`),z.main.add(u`
|
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|
// Displacement (in pixels) caused by join/or cap
|
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|
vec2 dpos = joinDisplacementDir * sign(uv0.y) * displacementLen + capDisplacementDir * displacementLen;
|
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|
float lineDistNorm = sign(uv0.y) * pos.w;
|
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144
|
vLineDistance = lineWidth * lineDistNorm;
|
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-
${H?
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+
${H?u`vLineDistanceNorm = lineDistNorm;`:""}
|
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147
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pos.xy += dpos;
|
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-
`),U&&z.main.add(
|
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+
`),U&&z.main.add(u`vec2 segmentDir = normalize(segment);
|
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149
|
vSegmentSDF = (isJoin && isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentOrigin, segmentDir) * pos.w) ;
|
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-
vReverseSegmentSDF = (isJoin && !isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentEnd, -segmentDir) * pos.w);`),E&&(V?z.uniforms.add(new h("worldToScreenRatio",(e=>1/e.screenToPCSRatio))):z.main.add(
|
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-
float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),z.main.add(
|
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+
vReverseSegmentSDF = (isJoin && !isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentEnd, -segmentDir) * pos.w);`),E&&(V?z.uniforms.add(new h("worldToScreenRatio",(e=>1/e.screenToPCSRatio))):z.main.add(u`vec3 segmentCenter = mix((nextPosition + position) * 0.5, (position + prevPosition) * 0.5, isEndVertex);
|
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+
float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),z.main.add(u`float segmentLengthScreenDouble = length(segment);
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float segmentLengthScreen = segmentLengthScreenDouble * 0.5;
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float discreteWorldToScreenRatio = discretizeWorldToScreenRatio(worldToScreenRatio);
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float segmentLengthRender = length(mix(nextPosition - position, position - prevPosition, isEndVertex));
|
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-
vStipplePatternStretch = worldToScreenRatio / discreteWorldToScreenRatio;`),V?z.main.add(
|
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-
float startPseudoScreen = uv0.x * discreteWorldToScreenRatio - mix(0.0, segmentLengthPseudoScreen, isEndVertex);`):z.main.add(
|
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-
float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),z.uniforms.add(new
|
|
155
|
+
vStipplePatternStretch = worldToScreenRatio / discreteWorldToScreenRatio;`),V?z.main.add(u`float segmentLengthPseudoScreen = segmentLengthScreen / pixelRatio * discreteWorldToScreenRatio / worldToScreenRatio;
|
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156
|
+
float startPseudoScreen = uv0.x * discreteWorldToScreenRatio - mix(0.0, segmentLengthPseudoScreen, isEndVertex);`):z.main.add(u`float startPseudoScreen = mix(uv0.x, uv0.x - segmentLengthRender, isEndVertex) * discreteWorldToScreenRatio;
|
|
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|
+
float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),z.uniforms.add(new S("stipplePatternPixelSize",(e=>o(e)))),z.main.add(u`float patternLength = lineSize * stipplePatternPixelSize;
|
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158
|
vStippleDistanceLimits = computeStippleDistanceLimits(startPseudoScreen, segmentLengthPseudoScreen, segmentLengthScreen, patternLength);
|
|
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159
|
vStippleDistance = mix(vStippleDistanceLimits.x, vStippleDistanceLimits.y, isEndVertex);
|
|
160
160
|
if (segmentLengthScreenDouble >= 0.001) {
|
|
@@ -168,7 +168,7 @@ vStippleDistanceLimits = isJoin ?
|
|
|
168
168
|
vStippleDistanceLimits :
|
|
169
169
|
isStartVertex ?
|
|
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170
|
vec2(-1e34, vStippleDistanceLimits.y) :
|
|
171
|
-
vec2(vStippleDistanceLimits.x, 1e34);`)),z.main.add(
|
|
171
|
+
vec2(vStippleDistanceLimits.x, 1e34);`)),z.main.add(u`
|
|
172
172
|
// Convert back into NDC
|
|
173
173
|
pos.xy = (pos.xy / viewport.zw) * pos.w;
|
|
174
174
|
|
|
@@ -181,8 +181,8 @@ vec2(vStippleDistanceLimits.x, 1e34);`)),z.main.add(S`
|
|
|
181
181
|
vpos = (inverseProjectionMatrix * pos).xyz;
|
|
182
182
|
gl_Position = pos;
|
|
183
183
|
forwardObjectAndLayerIdColor();
|
|
184
|
-
}`),F.fragment.include(i,C),F.include(
|
|
185
|
-
discardByTerrainDepth();`),M?A.main.add(
|
|
184
|
+
}`),F.fragment.include(i,C),F.include(w,C),A.include(p),A.main.add(u`discardBySlice(vpos);
|
|
185
|
+
discardByTerrainDepth();`),M?A.main.add(u`vec4 finalColor = vec4(1.0, 0.0, 1.0, 1.0);`):(U&&A.main.add(u`
|
|
186
186
|
float sdf = min(vSegmentSDF, vReverseSegmentSDF);
|
|
187
187
|
vec2 fragmentPosition = vec2(
|
|
188
188
|
min(sdf, 0.0),
|
|
@@ -193,10 +193,10 @@ discardByTerrainDepth();`),M?A.main.add(S`vec4 finalColor = vec4(1.0, 0.0, 1.0,
|
|
|
193
193
|
float fragmentCapSDF = (fragmentRadius - vLineWidth) * 0.5; // Divide by 2 to transform from double pixel scale
|
|
194
194
|
float capCoverage = clamp(0.5 - fragmentCapSDF, 0.0, 1.0);
|
|
195
195
|
|
|
196
|
-
if (capCoverage < ${
|
|
196
|
+
if (capCoverage < ${u.float(d)}) {
|
|
197
197
|
discard;
|
|
198
198
|
}
|
|
199
|
-
`),$?A.main.add(
|
|
199
|
+
`),$?A.main.add(u`
|
|
200
200
|
vec2 stipplePosition = vec2(
|
|
201
201
|
min(getStippleSDF() * 2.0 - 1.0, 0.0),
|
|
202
202
|
vLineDistanceNorm * gl_FragCoord.w
|
|
@@ -204,11 +204,11 @@ discardByTerrainDepth();`),M?A.main.add(S`vec4 finalColor = vec4(1.0, 0.0, 1.0,
|
|
|
204
204
|
float stippleRadius = length(stipplePosition * vLineWidth);
|
|
205
205
|
float stippleCapSDF = (stippleRadius - vLineWidth) * 0.5; // Divide by 2 to transform from double pixel scale
|
|
206
206
|
float stippleCoverage = clamp(0.5 - stippleCapSDF, 0.0, 1.0);
|
|
207
|
-
float stippleAlpha = step(${
|
|
208
|
-
`):A.main.add(
|
|
207
|
+
float stippleAlpha = step(${u.float(d)}, stippleCoverage);
|
|
208
|
+
`):A.main.add(u`float stippleAlpha = getStippleAlpha();`),O!==e.ObjectAndLayerIdColor&&A.main.add(u`discardByStippleAlpha(stippleAlpha, ${u.float(d)});`),A.uniforms.add(new f("intrinsicColor",(e=>e.color))),A.main.add(u`vec4 color = intrinsicColor * vColor;`),_&&(A.uniforms.add(new f("innerColor",(e=>e.innerColor??e.color)),new S("innerWidth",((e,i)=>e.innerWidth*i.camera.pixelRatio))),A.main.add(u`float distToInner = abs(vLineDistance * gl_FragCoord.w) - innerWidth;
|
|
209
209
|
float innerAA = clamp(0.5 - distToInner, 0.0, 1.0);
|
|
210
210
|
float innerAlpha = innerColor.a + color.a * (1.0 - innerColor.a);
|
|
211
|
-
color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`)),A.main.add(
|
|
211
|
+
color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`)),A.main.add(u`vec4 finalColor = blendStipple(color, stippleAlpha);`),I&&(A.uniforms.add(new S("falloff",(e=>e.falloff))),A.main.add(u`finalColor.a *= pow(max(0.0, 1.0 - abs(vLineDistanceNorm * gl_FragCoord.w)), falloff);`)),E||A.main.add(u`float featherStartDistance = max(vLineWidth - 2.0, 0.0);
|
|
212
212
|
float value = abs(vLineDistance) * gl_FragCoord.w;
|
|
213
213
|
float feather = (value - featherStartDistance) / (vLineWidth - featherStartDistance);
|
|
214
|
-
finalColor.a *= 1.0 - clamp(feather, 0.0, 1.0);`)),A.main.add(
|
|
214
|
+
finalColor.a *= 1.0 - clamp(feather, 0.0, 1.0);`)),A.main.add(u`outputColorHighlightOID(finalColor, vpos);`),F}const F=Object.freeze(Object.defineProperty({__proto__:null,build:C,ribbonlineNumRoundJoinSubdivisions:j},Symbol.toStringTag,{value:"Module"}));export{F as R,C as b,j as r};
|
package/chunks/SSAO.glsl.js
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.32/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as r}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ScreenSpacePass as t}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{CameraSpace as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{Float2BindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float2PassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatBindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/
|
|
5
|
+
import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as r}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ScreenSpacePass as t}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{CameraSpace as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{Float2BindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float2PassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatBindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as f}from"../views/webgl/ShaderBuilder.js";const d=16;function m(){const r=new f,m=r.fragment;return r.include(t),r.include(a),m.include(o),m.uniforms.add(new s("radius",(e=>v(e.camera)))).code.add(l`vec3 sphere[16] = vec3[16](
|
|
6
6
|
vec3(0.186937, 0.0, 0.0),
|
|
7
7
|
vec3(0.700542, 0.0, 0.0),
|
|
8
8
|
vec3(-0.864858, -0.481795, -0.111713),
|
|
@@ -28,7 +28,7 @@ vec3 v = Q - C;
|
|
|
28
28
|
float vv = dot(v, v);
|
|
29
29
|
float vn = dot(normalize(v), n_C);
|
|
30
30
|
return fallOffFunction(vv, vn, 0.1);
|
|
31
|
-
}`),m.uniforms.add(new
|
|
31
|
+
}`),m.uniforms.add(new u("normalMap",(e=>e.normalTexture)),new u("depthMap",(e=>e.depthTexture)),new c("projScale",(e=>e.projScale)),new u("rnm",(e=>e.noiseTexture)),new i("rnmScale",((r,t)=>e(p,t.camera.fullWidth/r.noiseTexture.descriptor.width,t.camera.fullHeight/r.noiseTexture.descriptor.height))),new c("intensity",(e=>e.intensity)),new n("screenSize",(r=>e(p,r.camera.fullWidth,r.camera.fullHeight)))),r.outputs.add("fragOcclusion","float"),m.main.add(l`
|
|
32
32
|
float depth = depthFromTexture(depthMap, uv);
|
|
33
33
|
|
|
34
34
|
// Early out if depth is out of range, such as in the sky
|
package/chunks/SSAOBlur.glsl.js
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.32/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Float2DrawUniform as
|
|
5
|
+
import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Float2DrawUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as a}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DDrawUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Texture2DDrawUniform.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as s}from"../views/webgl/ShaderBuilder.js";const d=4;function i(){const i=new s,f=i.fragment;i.include(e);const u=(d+1)/2,c=1/(2*u*u);return f.include(r),f.uniforms.add(new n("depthMap",(e=>e.depthTexture)),new l("tex",(e=>e.colorTexture)),new t("blurSize",(e=>e.blurSize)),new o("projScale",((e,r)=>{const t=r.camera.distance;return t>5e4?Math.max(0,e.projScale-(t-5e4)):e.projScale}))),f.code.add(a`
|
|
6
6
|
void blurFunction(vec2 uv, float r, float center_d, float sharpness, inout float wTotal, inout float bTotal) {
|
|
7
7
|
float c = texture(tex, uv).r;
|
|
8
8
|
float d = linearDepthFromTexture(depthMap, uv);
|
|
@@ -2,16 +2,16 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.32/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{create as e}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{ScreenSizeScaling as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{terrainDepthTest as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l,addViewNormal as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/
|
|
5
|
+
import{create as e}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{ScreenSizeScaling as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{terrainDepthTest as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l,addViewNormal as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as g}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{outputColorHighlightOID as m}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as v}from"../views/webgl/ShaderBuilder.js";function w(e){const w=new v;w.include(o,e),w.include(r,e),w.fragment.include(i,e),w.include(m,e),w.include(n,e);const{vertex:b,fragment:u}=w;return u.include(s),l(b,e),u.uniforms.add(new t("uColor",(e=>e.color))),w.attributes.add(g.POSITION,"vec3"),w.varyings.add("vWorldPosition","vec3"),e.screenSizeEnabled&&w.attributes.add(g.OFFSET,"vec3"),e.shadingEnabled&&(a(b),w.attributes.add(g.NORMAL,"vec3"),w.varyings.add("vViewNormal","vec3"),u.uniforms.add(new d("shadingDirection",(e=>e.shadingDirection))),u.uniforms.add(new t("shadedColor",(e=>f(e.shadingTint,e.color))))),b.main.add(c`
|
|
6
6
|
vWorldPosition = ${e.screenSizeEnabled?c`screenSizeScaling(offset, position)`:c`position`};
|
|
7
7
|
${e.shadingEnabled?c`vec3 worldNormal = normal;
|
|
8
8
|
vViewNormal = (viewNormal * vec4(worldNormal, 1)).xyz;`:""}
|
|
9
9
|
forwardViewPosDepth((view * vec4(vWorldPosition, 1.0)).xyz);
|
|
10
10
|
gl_Position = transformPosition(proj, view, vWorldPosition);
|
|
11
|
-
`),
|
|
11
|
+
`),u.main.add(c`
|
|
12
12
|
discardBySlice(vWorldPosition);
|
|
13
13
|
discardByTerrainDepth();
|
|
14
14
|
${e.shadingEnabled?c`vec3 viewNormalNorm = normalize(vViewNormal);
|
|
15
15
|
float shadingFactor = 1.0 - clamp(-dot(viewNormalNorm, shadingDirection), 0.0, 1.0);
|
|
16
16
|
vec4 finalColor = mix(uColor, shadedColor, shadingFactor);`:c`vec4 finalColor = uColor;`}
|
|
17
|
-
outputColorHighlightOID(finalColor, vWorldPosition);`),w}function f(e,r){const i=1-e[3],o=e[3]+r[3]*i;return 0===o?(
|
|
17
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outputColorHighlightOID(finalColor, vWorldPosition);`),w}function f(e,r){const i=1-e[3],o=e[3]+r[3]*i;return 0===o?(b[3]=o,b):(b[0]=(e[0]*e[3]+r[0]*r[3]*i)/o,b[1]=(e[1]*e[3]+r[1]*r[3]*i)/o,b[2]=(e[2]*e[3]+r[2]*r[3]*i)/o,b[3]=r[3],b)}const b=e(),u=Object.freeze(Object.defineProperty({__proto__:null,build:w},Symbol.toStringTag,{value:"Module"}));export{u as S,w as b};
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.32/esri/copyright.txt for details.
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*/
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-
import{invert as e,translate as
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import{invert as e,translate as a}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as r}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{ScreenSpacePass as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{ReadShadowMapPass as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{CameraSpace as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{RgbaFloatEncoding as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{ReadShadowMapConfiguration as c}from"../views/3d/webgl-engine/shaders/ReadShadowMapConfiguration.js";import{ShaderBuilder as h}from"../views/webgl/ShaderBuilder.js";const m=255,w=1/m;function u(){const r=new h,c=r.fragment;return c.include(d),c.include(i),r.include(s),r.include(o),r.include(t,v),c.uniforms.add(new p("shadowMap",(e=>e.shadowMap.depthTexture)),new p("depthMap",(e=>e.depth?.attachment)),new n("inverseViewMatrix",(r=>e(g,a(g,r.camera.viewMatrix,r.camera.center))))),c.constants.add("sampleValue","float",w),r.outputs.add("sampleCount","float"),c.main.add(l`sampleCount = 0.0;
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float depth = depthFromTexture(depthMap, uv);
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if (depth >= 1.0 || depth <= 0.0) {
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return;
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@@ -26,4 +26,4 @@ float depthShadow = readShadowMapDepth(uvShadow, shadowMap);
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bool shadow = depthShadow < lvpos.z;
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if (shadow) {
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sampleCount = sampleValue;
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-
}`),
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}`),r}const g=r(),v=new c,f=Object.freeze(Object.defineProperty({__proto__:null,ShadowCastMaxSamples:m,build:u},Symbol.toStringTag,{value:"Module"}));export{m as S,f as a,u as b};
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