@arcgis/core 4.32.0-next.20250129 → 4.32.0-next.20250130

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (734) hide show
  1. package/applications/Components/SelectionOperation.d.ts +1 -2
  2. package/applications/Components/SketchTooltipControls.d.ts +1 -2
  3. package/applications/Components/basemapUtils.d.ts +1 -2
  4. package/applications/Components/drawUtils.d.ts +1 -2
  5. package/applications/Components/fontUtils.d.ts +1 -2
  6. package/applications/Components/getDefaultUnits.d.ts +1 -2
  7. package/applications/Components/gfxUtils.d.ts +1 -2
  8. package/applications/Components/layerOriginUtils.d.ts +4 -2
  9. package/applications/Components/layersEffectsJsonUtils.d.ts +1 -2
  10. package/applications/Components/previewSymbol2D.d.ts +1 -2
  11. package/applications/Components/reactiveUtils.d.ts +1 -2
  12. package/applications/Components/styleUtils.d.ts +1 -2
  13. package/applications/Components/svgUtils.d.ts +3 -2
  14. package/applications/Components/webStyleSymbolUtils.d.ts +1 -2
  15. package/applications/Excalibur/videoViewUtils.d.ts +1 -2
  16. package/applications/ExperienceBuilder/sketchUtils.d.ts +3 -2
  17. package/applications/KnowledgeStudio/generalSharedKgUtils.d.ts +2 -2
  18. package/applications/KnowledgeStudio/layerInternalAccessUtils.d.ts +3 -2
  19. package/applications/KnowledgeStudio/resourceSerializationUtils.d.ts +4 -2
  20. package/applications/MapViewer/mediaUtils.d.ts +2 -2
  21. package/applications/MapViewer/templateUtils.d.ts +4 -2
  22. package/applications/SceneViewer/colorUtils.d.ts +1 -2
  23. package/applications/SceneViewer/devEnvironmentUtils.d.ts +3 -2
  24. package/applications/SceneViewer/layerUtils.d.ts +2 -2
  25. package/applications/SceneViewer/sceneViewerUtils.d.ts +15 -2
  26. package/applications/SceneViewer/symbolUtils.d.ts +1 -2
  27. package/applications/Urban/meshUtils.d.ts +1 -2
  28. package/applications/WebEditor/sketchUtils.d.ts +2 -2
  29. package/arcade.d.ts +2 -2
  30. package/assets/components/assets/icon/hammerCoin16.json +1 -0
  31. package/assets/components/assets/icon/hammerCoin24.json +1 -0
  32. package/assets/components/assets/icon/hammerCoin32.json +1 -0
  33. package/assets/components/assets/icon/hammerLock16.json +1 -0
  34. package/assets/components/assets/icon/hammerLock24.json +1 -0
  35. package/assets/components/assets/icon/hammerLock32.json +1 -0
  36. package/assets/esri/core/workers/RemoteClient.js +1 -1
  37. package/assets/esri/core/workers/chunks/{474c4f4c3b8649a807d9.js → 07c5f3fc475c57f5a7a7.js} +1 -1
  38. package/assets/esri/core/workers/chunks/{41f7287832d407f13ce5.js → 09b77f82c22530b44daa.js} +1 -1
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  43. package/assets/esri/core/workers/chunks/{6eb829a7959df2269b0e.js → 24c94f97a76646d415ae.js} +1 -1
  44. package/assets/esri/core/workers/chunks/25c8cc30faade043c8dc.js.LICENSE.txt +1 -1
  45. package/assets/esri/core/workers/chunks/2ff63a71213f618377d6.js +1 -0
  46. package/assets/esri/core/workers/chunks/308ec51ff4a66f7fcb0d.js.LICENSE.txt +1 -1
  47. package/assets/esri/core/workers/chunks/380d37ceb8cf52bad190.js +1 -0
  48. package/assets/esri/core/workers/chunks/{1e17b693f2d974c3de2d.js → 3ec51b75d1a86dad6cb1.js} +1 -1
  49. package/assets/esri/core/workers/chunks/4263eee3247aaf4e64bf.js +1 -0
  50. package/assets/esri/core/workers/chunks/{b6440ddc595ba2ba8f8e.js → 448ee44c7f594e5b2551.js} +1 -1
  51. package/assets/esri/core/workers/chunks/476205ee4414ed80666a.js +1 -0
  52. package/assets/esri/core/workers/chunks/4b56c0c109e10d7409b8.js +1 -0
  53. package/assets/esri/core/workers/chunks/{1e1306527fb38c5894eb.js → 5a536de1ecae424bad05.js} +1 -1
  54. package/assets/esri/core/workers/chunks/{b65dcdf5818ee04aa7e0.js → 5adeb979f178944b9ce5.js} +1 -1
  55. package/assets/esri/core/workers/chunks/{f09c95c3d79205ee5a84.js → 5e9bf6d0db82526b8a8c.js} +5 -5
  56. package/assets/esri/core/workers/chunks/{e7913ec1b4f9da490ba3.js → 69ab4b780f7223cfd7dd.js} +1 -1
  57. package/assets/esri/core/workers/chunks/{429d19f4b59d9d265c2c.js → 6e25742ceedea7fb1b97.js} +1 -1
  58. package/assets/esri/core/workers/chunks/6e8905f20101c1f4509d.js.LICENSE.txt +1 -1
  59. package/assets/esri/core/workers/chunks/{a6e96d0d9ac3224c8f00.js → 6ef2514a6b7bbfb8e37d.js} +1 -1
  60. package/assets/esri/core/workers/chunks/72cf9192292e5c85c6df.js.LICENSE.txt +1 -1
  61. package/assets/esri/core/workers/chunks/{a591906154e12eb4fa43.js → 7810579a5a780933cdc9.js} +1 -1
  62. package/assets/esri/core/workers/chunks/{fa0d968733d581bc2e4d.js → 7d120f8b01fe719eb257.js} +1 -1
  63. package/assets/esri/core/workers/chunks/83edac97a52b26ead1ea.js +314 -0
  64. package/assets/esri/core/workers/chunks/{d81fea1d36e7c2fbdffd.js → 881ddbdeb40336208e90.js} +1 -1
  65. package/assets/esri/core/workers/chunks/{ec9d5af8887854e821c8.js → 88cbaa91c495d86f4bb0.js} +1 -1
  66. package/assets/esri/core/workers/chunks/{09a897c342a45ef9125c.js → 9011704b258ecbfb6d9b.js} +2 -2
  67. package/assets/esri/core/workers/chunks/{09a897c342a45ef9125c.js.LICENSE.txt → 9011704b258ecbfb6d9b.js.LICENSE.txt} +1 -1
  68. package/assets/esri/core/workers/chunks/97310e6eec87eeaf58f0.js +1 -0
  69. package/assets/esri/core/workers/chunks/b21b152fa15896577242.js.LICENSE.txt +1 -1
  70. package/assets/esri/core/workers/chunks/{4253b2802abb84afc428.js → b68bddd0c4ca91493543.js} +1 -1
  71. package/assets/esri/core/workers/chunks/bf9bc52a3c559108c19a.js +2 -0
  72. package/assets/esri/core/workers/chunks/{9b687465cc3863e14b29.js.LICENSE.txt → bf9bc52a3c559108c19a.js.LICENSE.txt} +1 -1
  73. package/assets/esri/core/workers/chunks/c249ad935f54d3b49ae3.js +1 -0
  74. package/assets/esri/core/workers/chunks/d1678945cf6a58f76863.js +1 -0
  75. package/assets/esri/core/workers/chunks/{9ed1691eab19dfb1cf04.js → d1718ad93e3271b0525e.js} +1 -1
  76. package/assets/esri/core/workers/chunks/d599ba865da87b487b1b.js +1 -0
  77. package/assets/esri/core/workers/chunks/dd46ec81cebe1a0a7b9c.js +1 -0
  78. package/assets/esri/core/workers/chunks/debfb75a94b66b58cbbc.js +1 -0
  79. package/assets/esri/core/workers/chunks/{c6135d2548d4a31298eb.js → e0de91eacf3a3b7eda55.js} +4 -4
  80. package/assets/esri/core/workers/chunks/e444ec05a8a1dfbd21a8.js +1 -0
  81. package/assets/esri/core/workers/chunks/{b84c28fe94b3cd7b480d.js → e4651d577d297386268e.js} +1 -1
  82. package/assets/esri/core/workers/chunks/f8367c21fa91435c7c53.js +1 -0
  83. package/assets/esri/themes/base/_Ui.scss +6 -0
  84. package/assets/esri/themes/base/_mixins.scss +0 -7
  85. package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +0 -4
  86. package/assets/esri/themes/base/widgets/_Bookmarks.scss +0 -4
  87. package/assets/esri/themes/base/widgets/_CatalogLayerList.scss +0 -4
  88. package/assets/esri/themes/base/widgets/_Features.scss +0 -4
  89. package/assets/esri/themes/base/widgets/_LayerList.scss +0 -4
  90. package/assets/esri/themes/base/widgets/_TableList.scss +0 -4
  91. package/assets/esri/themes/dark/main.css +1 -1
  92. package/assets/esri/themes/light/main.css +1 -1
  93. package/assets/esri/themes/light/view.css +1 -1
  94. package/assets/esri/widgets/Editor/t9n/Editor.json +1 -1
  95. package/assets/esri/widgets/Editor/t9n/Editor_en.json +1 -1
  96. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ar.json +1 -1
  97. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_bg.json +1 -1
  98. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_bs.json +1 -1
  99. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ca.json +1 -1
  100. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_cs.json +1 -1
  101. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_da.json +1 -1
  102. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_de.json +1 -1
  103. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_el.json +1 -1
  104. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_es.json +1 -1
  105. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_et.json +1 -1
  106. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_fi.json +1 -1
  107. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_fr.json +1 -1
  108. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_he.json +1 -1
  109. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_hr.json +1 -1
  110. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_hu.json +1 -1
  111. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_id.json +1 -1
  112. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_it.json +1 -1
  113. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ja.json +1 -1
  114. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ko.json +1 -1
  115. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_lt.json +1 -1
  116. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_lv.json +1 -1
  117. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_nl.json +1 -1
  118. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_no.json +1 -1
  119. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pl.json +1 -1
  120. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pt-BR.json +1 -1
  121. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pt-PT.json +1 -1
  122. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ro.json +1 -1
  123. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ru.json +1 -1
  124. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sk.json +1 -1
  125. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sl.json +1 -1
  126. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sr.json +1 -1
  127. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sv.json +1 -1
  128. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_th.json +1 -1
  129. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_tr.json +1 -1
  130. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_uk.json +1 -1
  131. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_vi.json +1 -1
  132. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-CN.json +1 -1
  133. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-HK.json +1 -1
  134. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-TW.json +1 -1
  135. package/chunks/AtmosphereCompositing.glsl.js +2 -2
  136. package/chunks/BlendLayers.glsl.js +1 -1
  137. package/chunks/BlendWeights.glsl.js +1 -1
  138. package/chunks/BloomBlur.glsl.js +23 -23
  139. package/chunks/BloomComposition.glsl.js +3 -3
  140. package/chunks/BloomDepthAdjust.glsl.js +2 -2
  141. package/chunks/Blur.glsl.js +1 -1
  142. package/chunks/ChapmanAtmosphere.glsl.js +2 -2
  143. package/chunks/CheckerBoard.glsl.js +2 -2
  144. package/chunks/Clouds.glsl.js +14 -14
  145. package/chunks/CloudsComposition.glsl.js +1 -1
  146. package/chunks/ColorMaterial.glsl.js +1 -1
  147. package/chunks/ComponentShader.glsl.js +4 -4
  148. package/chunks/Compositing.glsl.js +2 -2
  149. package/chunks/DefaultMaterial.glsl.js +16 -15
  150. package/chunks/EdgeDetect.glsl.js +2 -2
  151. package/chunks/EdgeShader.glsl.js +2 -2
  152. package/chunks/FocusAreaColor.glsl.js +2 -2
  153. package/chunks/FocusAreaMask.glsl.js +1 -1
  154. package/chunks/Fog.glsl.js +3 -3
  155. package/chunks/HUDCompositing.glsl.js +1 -1
  156. package/chunks/HUDMaterial.glsl.js +24 -24
  157. package/chunks/Haze.glsl.js +3 -3
  158. package/chunks/HazeCompositing.glsl.js +2 -2
  159. package/chunks/Heatmap.glsl.js +1 -1
  160. package/chunks/HeatmapDensity.glsl.js +5 -5
  161. package/chunks/HighlightApply.glsl.js +2 -2
  162. package/chunks/HighlightDownsample.glsl.js +2 -2
  163. package/chunks/HighlightToSingle.glsl.js +2 -2
  164. package/chunks/ImageMaterial.glsl.js +4 -4
  165. package/chunks/LaserlinePath.glsl.js +1 -1
  166. package/chunks/Laserlines.glsl.js +1 -1
  167. package/chunks/LineCallout.glsl.js +1 -1
  168. package/chunks/LineMarker.glsl.js +8 -8
  169. package/chunks/Magnifier.glsl.js +4 -4
  170. package/chunks/MeasurementArrow.glsl.js +2 -2
  171. package/chunks/NativeLine.glsl.js +4 -4
  172. package/chunks/NoiseTextureAtlas.glsl.js +34 -34
  173. package/chunks/OITBlend.glsl.js +3 -3
  174. package/chunks/OverlayCompositing.glsl.js +1 -1
  175. package/chunks/Path.glsl.js +9 -9
  176. package/chunks/Pattern.glsl.js +3 -3
  177. package/chunks/PointRenderer.glsl.js +1 -1
  178. package/chunks/Precipitation.glsl.js +1 -1
  179. package/chunks/RasterColorizer.glsl.js +9 -9
  180. package/chunks/RealisticTree.glsl.js +3 -3
  181. package/chunks/RibbonLine.glsl.js +32 -32
  182. package/chunks/SSAO.glsl.js +2 -2
  183. package/chunks/SSAOBlur.glsl.js +1 -1
  184. package/chunks/ShadedColorMaterial.glsl.js +3 -3
  185. package/chunks/ShadowCastAccumulate.glsl.js +2 -2
  186. package/chunks/ShadowCastVisualize.glsl.js +4 -4
  187. package/chunks/ShadowHighlight.glsl.js +2 -2
  188. package/chunks/SimpleAtmosphere.glsl.js +8 -8
  189. package/chunks/SingleHighlightApply.glsl.js +1 -1
  190. package/chunks/SingleHighlightBlur.glsl.js +6 -7
  191. package/chunks/SlicePlaneMaterial.glsl.js +2 -2
  192. package/chunks/Stars.glsl.js +2 -2
  193. package/chunks/Terrain.glsl.js +2 -2
  194. package/chunks/TextureOnly.glsl.js +2 -2
  195. package/chunks/Viewshed.glsl.js +2 -2
  196. package/chunks/WaterSurface.glsl.js +7 -7
  197. package/core/accessorSupport/decorators.d.ts +4 -2
  198. package/core/jsonMap.js +1 -1
  199. package/core/lang.d.ts +1 -2
  200. package/core/libs/gl-matrix-2/factories/vec2f64.js +1 -1
  201. package/core/promiseUtils.d.ts +5 -2
  202. package/core/quantity.d.ts +3 -2
  203. package/core/reactiveUtils.d.ts +5 -2
  204. package/core/scheduling.d.ts +2 -2
  205. package/core/sql.d.ts +1 -2
  206. package/core/units.d.ts +9 -2
  207. package/core/urlUtils.d.ts +5 -2
  208. package/core/workers.d.ts +1 -2
  209. package/editing/templateUtils.js +1 -1
  210. package/form/elements/inputs.d.ts +11 -2
  211. package/form/elements.d.ts +7 -2
  212. package/geometry/coordinateFormatter.d.ts +11 -2
  213. package/geometry/geometryEngine.d.ts +37 -2
  214. package/geometry/geometryEngineAsync.d.ts +37 -2
  215. package/geometry/operators/affineTransformOperator.d.ts +3 -2
  216. package/geometry/operators/alphaShapeOperator.d.ts +3 -2
  217. package/geometry/operators/areaOperator.d.ts +2 -2
  218. package/geometry/operators/autoCompleteOperator.d.ts +2 -2
  219. package/geometry/operators/boundaryOperator.d.ts +3 -2
  220. package/geometry/operators/bufferOperator.d.ts +3 -2
  221. package/geometry/operators/centroidOperator.d.ts +2 -2
  222. package/geometry/operators/clipOperator.d.ts +3 -2
  223. package/geometry/operators/containsOperator.d.ts +3 -2
  224. package/geometry/operators/convexHullOperator.d.ts +4 -2
  225. package/geometry/operators/crossesOperator.d.ts +3 -2
  226. package/geometry/operators/cutOperator.d.ts +2 -2
  227. package/geometry/operators/densifyOperator.d.ts +3 -2
  228. package/geometry/operators/differenceOperator.d.ts +3 -2
  229. package/geometry/operators/disjointOperator.d.ts +3 -2
  230. package/geometry/operators/distanceOperator.d.ts +2 -2
  231. package/geometry/operators/equalsOperator.d.ts +3 -2
  232. package/geometry/operators/extendOperator.d.ts +2 -2
  233. package/geometry/operators/generalizeOperator.d.ts +3 -2
  234. package/geometry/operators/geodesicBufferOperator.d.ts +5 -2
  235. package/geometry/operators/geodesicProximityOperator.d.ts +6 -2
  236. package/geometry/operators/geodeticAreaOperator.d.ts +4 -2
  237. package/geometry/operators/geodeticDensifyOperator.d.ts +5 -2
  238. package/geometry/operators/geodeticDistanceOperator.d.ts +4 -2
  239. package/geometry/operators/geodeticLengthOperator.d.ts +4 -2
  240. package/geometry/operators/graphicBufferOperator.d.ts +2 -2
  241. package/geometry/operators/integrateOperator.d.ts +2 -2
  242. package/geometry/operators/intersectionOperator.d.ts +4 -2
  243. package/geometry/operators/intersectsOperator.d.ts +3 -2
  244. package/geometry/operators/isNearOperator.d.ts +2 -2
  245. package/geometry/operators/labelPointOperator.d.ts +3 -2
  246. package/geometry/operators/lengthOperator.d.ts +2 -2
  247. package/geometry/operators/linesToPolygonsOperator.d.ts +2 -2
  248. package/geometry/operators/locateBetweenOperator.d.ts +2 -2
  249. package/geometry/operators/minimumBoundingCircleOperator.d.ts +3 -2
  250. package/geometry/operators/multiPartToSinglePartOperator.d.ts +2 -2
  251. package/geometry/operators/offsetOperator.d.ts +3 -2
  252. package/geometry/operators/overlapsOperator.d.ts +3 -2
  253. package/geometry/operators/polygonOverlayOperator.d.ts +2 -2
  254. package/geometry/operators/polygonSlicerOperator.d.ts +4 -2
  255. package/geometry/operators/projectOperator.d.ts +5 -2
  256. package/geometry/operators/proximityOperator.d.ts +4 -2
  257. package/geometry/operators/relateOperator.d.ts +4 -2
  258. package/geometry/operators/reshapeOperator.d.ts +2 -2
  259. package/geometry/operators/shapePreservingProjectOperator.d.ts +5 -2
  260. package/geometry/operators/simplifyOperator.d.ts +4 -2
  261. package/geometry/operators/support/geographicTransformationUtils.d.ts +4 -2
  262. package/geometry/operators/symmetricDifferenceOperator.d.ts +3 -2
  263. package/geometry/operators/touchesOperator.d.ts +3 -2
  264. package/geometry/operators/unionOperator.d.ts +3 -2
  265. package/geometry/operators/withinOperator.d.ts +3 -2
  266. package/geometry/projection.d.ts +5 -2
  267. package/geometry/support/geodesicUtils.d.ts +5 -2
  268. package/geometry/support/jsonUtils.d.ts +2 -2
  269. package/geometry/support/meshUtils.d.ts +6 -2
  270. package/geometry/support/normalizeUtils.d.ts +2 -2
  271. package/geometry/support/webMercatorUtils.d.ts +6 -2
  272. package/geometry.d.ts +7 -2
  273. package/interfaces.d.ts +48 -64
  274. package/intl.d.ts +16 -2
  275. package/kernel.d.ts +2 -2
  276. package/layers/LinkChartLayer.js +1 -1
  277. package/layers/catalog/catalogUtils.d.ts +2 -2
  278. package/layers/graphics/OptimizedGeometry.js +1 -1
  279. package/layers/knowledgeGraph/KnowledgeGraphSublayer.js +1 -1
  280. package/layers/knowledgeGraph/cypherUtils.d.ts +1 -2
  281. package/layers/knowledgeGraph/layerUtils.js +1 -1
  282. package/layers/knowledgeGraph/supportUtils.d.ts +4 -2
  283. package/layers/mixins/APIKeyMixin.d.ts +1 -1
  284. package/layers/mixins/ArcGISCachedService.d.ts +1 -1
  285. package/layers/mixins/ArcGISImageService.d.ts +1 -1
  286. package/layers/mixins/ArcGISMapService.d.ts +1 -1
  287. package/layers/mixins/BlendLayer.d.ts +1 -1
  288. package/layers/mixins/CustomParametersMixin.d.ts +1 -1
  289. package/layers/mixins/DisplayFilteredLayer.d.ts +1 -1
  290. package/layers/mixins/FeatureEffectLayer.d.ts +1 -1
  291. package/layers/mixins/FeatureLayerBase.d.ts +1 -1
  292. package/layers/mixins/FeatureReductionLayer.d.ts +1 -1
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  666. package/views/3d/webgl-engine/shaders/SingleHighlightApply.glsl.js +1 -1
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  668. package/views/3d/webgl-engine/shaders/SlicePlaneMaterial.glsl.js +1 -1
  669. package/views/3d/webgl-engine/shaders/SlicePlaneMaterialTechnique.js +1 -1
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  675. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/AdjustProjectedPosition.glsl.js +2 -2
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  677. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/DistanceFalloff.glsl.js +2 -2
  678. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeShader.glsl.js +1 -1
  679. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeUtil.glsl.js +1 -1
  680. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineAmplitude.glsl.js +3 -3
  681. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineOffset.glsl.js +7 -7
  682. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/UnpackAttributes.glsl.js +7 -7
  683. package/views/3d/webgl.d.ts +3 -2
  684. package/views/BreakpointsOwner.d.ts +1 -1
  685. package/views/DOMContainer.d.ts +1 -1
  686. package/views/FocusAreas.js +1 -1
  687. package/views/PopupView.d.ts +1 -1
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  705. package/widgets/smartMapping/support/utils.d.ts +3 -2
  706. package/widgets/support/UtilityNetworkAssociations/UtilityNetworkAssociationsViewModel.js +1 -1
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  727. package/views/2d/engine/webgl/shaderGraph/ShaderBuilder2D.js +0 -5
  728. package/views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js +0 -5
  729. package/views/3d/webgl-engine/core/shaderModules/Uniform.js +0 -5
  730. package/views/3d/webgl-engine/core/shaderModules/interfaces.js +0 -5
  731. package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNode.js +0 -5
  732. package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNodeColorEffects.js +0 -5
  733. package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNodeGeometryMasking.js +0 -5
  734. /package/views/{3d/webgl-engine/core/shaderTechnique → webgl}/BindType.js +0 -0
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{HighlightCellGridScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/HighlightCellGridScreenSpacePass.glsl.js";import{HighlightReadBitmap as i}from"../views/3d/webgl-engine/core/shaderLibrary/HighlightReadBitmap.glsl.js";import{FloatPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{IntegerBindUniform as t}from"../views/3d/webgl-engine/core/shaderModules/IntegerBindUniform.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as n}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";function a(){const a=new n;a.include(e);const{fragment:c}=a;return c.uniforms.add(new r("highlightTexture",(e=>e.highlightTexture)),new r("highlightOptionsTexture",(e=>e.highlightOptionsTexture)),new l("pixelRatio",(e=>e.pixelRatio)),new l("occludedIntensityFactor",(e=>e.occludedFactor)),new t("maxHighlightLevel",(e=>e.highlights.length-1))),c.constants.add("pixelSampleScale","float",1),a.include(i),c.code.add(o`const float pascal17[9] = float[9](12870.0, 11440.0, 8008.0, 4368.0, 1820.0, 560.0, 120.0, 16.0, 1.0);
5
+ import{HighlightCellGridScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/HighlightCellGridScreenSpacePass.glsl.js";import{HighlightReadBitmap as l}from"../views/3d/webgl-engine/core/shaderLibrary/HighlightReadBitmap.glsl.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerBindUniform as o}from"../views/3d/webgl-engine/core/shaderModules/IntegerBindUniform.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as r}from"../views/webgl/ShaderBuilder.js";function a(){const a=new r;a.include(e);const{fragment:c}=a;return c.uniforms.add(new n("highlightTexture",(e=>e.highlightTexture)),new n("highlightOptionsTexture",(e=>e.highlightOptionsTexture)),new i("pixelRatio",(e=>e.pixelRatio)),new i("occludedIntensityFactor",(e=>e.occludedFactor)),new o("maxHighlightLevel",(e=>e.highlights.length-1))),c.constants.add("pixelSampleScale","float",1),a.include(l),c.code.add(t`const float pascal17[9] = float[9](12870.0, 11440.0, 8008.0, 4368.0, 1820.0, 560.0, 120.0, 16.0, 1.0);
6
6
  const float denom17 = 65536.0;
7
7
  float colorWeight[16] = float[16](0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
8
8
  float colorOcclusion[16] = float[16](0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
@@ -48,7 +48,7 @@ float w0 = pascal17[d0];
48
48
  float w1 = pascal17[d0+1];
49
49
  float f = scaledDistance - d0f;
50
50
  return mix(w0, w1, f);
51
- }`),c.main.add(o`vec2 highlightTextureSize = vec2(textureSize(highlightTexture,0));
51
+ }`),c.main.add(t`vec2 highlightTextureSize = vec2(textureSize(highlightTexture,0));
52
52
  ivec2 iuv = ivec2(sUV * highlightTextureSize);
53
53
  vec2 centerTexel = texelFetch(highlightTexture, iuv, 0).rg;
54
54
  bool outlinePossible = false;
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{NoParameters as t,glsl as i}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as r}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DDrawUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Texture2DDrawUniform.js";class u extends t{}function o(){const t=new r,{outputs:u,fragment:o}=t;return t.include(e),o.uniforms.add(new l("textureInput",(e=>e.input))),o.constants.add("outlineWidth","int",Math.ceil(n)),o.constants.add("cellSize","int",c),u.add("fragGrid","vec2"),o.main.add(i`ivec2 inputTextureSize = textureSize(textureInput, 0);
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DDrawUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Texture2DDrawUniform.js";import{NoParameters as r}from"../views/webgl/NoParameters.js";import{ShaderBuilder as l}from"../views/webgl/ShaderBuilder.js";class u extends r{}function o(){const r=new l,{outputs:u,fragment:o}=r;return r.include(e),o.uniforms.add(new i("textureInput",(e=>e.input))),o.constants.add("outlineWidth","int",Math.ceil(n)),o.constants.add("cellSize","int",c),u.add("fragGrid","vec2"),o.main.add(t`ivec2 inputTextureSize = textureSize(textureInput, 0);
6
6
  ivec2 cellBottomLeftCornerInput = ivec2(floor(gl_FragCoord.xy) * vec2(cellSize));
7
7
  ivec2 coordMid = cellBottomLeftCornerInput + ivec2(cellSize >> 1);
8
8
  uvec2 centreTexel = uvec2( texelFetch(textureInput, coordMid, 0).rg * 255.0) & uvec2(0x55u);
@@ -28,4 +28,4 @@ outputValue |= texels[i];
28
28
  }
29
29
  }
30
30
  }
31
- fragGrid = vec2(outputValue) / 255.0;`),t}const c=32,n=9,a=.4,d=Object.freeze(Object.defineProperty({__proto__:null,HighlightDownsampleDrawParameters:u,blurSize:a,build:o,gridCellPixelSize:c,outlineSize:n},Symbol.toStringTag,{value:"Module"}));export{u as H,d as a,a as b,o as c,c as g,n as o};
31
+ fragGrid = vec2(outputValue) / 255.0;`),r}const c=32,n=9,a=.4,s=Object.freeze(Object.defineProperty({__proto__:null,HighlightDownsampleDrawParameters:u,blurSize:a,build:o,gridCellPixelSize:c,outlineSize:n},Symbol.toStringTag,{value:"Module"}));export{u as H,s as a,a as b,o as c,c as g,n as o};
@@ -2,9 +2,9 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{HighlightCellGridScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/HighlightCellGridScreenSpacePass.glsl.js";import{HighlightReadBitmap as i}from"../views/3d/webgl-engine/core/shaderLibrary/HighlightReadBitmap.glsl.js";import{IntegerPassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";function s(){const s=new g;s.include(e),s.include(i);const{fragment:o}=s;return s.outputs.add("fragSingleHighlight","vec2",0),o.uniforms.add(new t("highlightTexture",(e=>e.highlightTexture)),new r("highlightLevel",(e=>e.highlightLevel))),o.main.add(l`ivec2 iuv = ivec2(gl_FragCoord.xy);
5
+ import{HighlightCellGridScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/HighlightCellGridScreenSpacePass.glsl.js";import{HighlightReadBitmap as i}from"../views/3d/webgl-engine/core/shaderLibrary/HighlightReadBitmap.glsl.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as t}from"../views/webgl/ShaderBuilder.js";function s(){const s=new t;s.include(e),s.include(i);const{fragment:h}=s;return s.outputs.add("fragSingleHighlight","vec2",0),h.uniforms.add(new g("highlightTexture",(e=>e.highlightTexture)),new l("highlightLevel",(e=>e.highlightLevel))),h.main.add(r`ivec2 iuv = ivec2(gl_FragCoord.xy);
6
6
  vec2 inputTexel = texelFetch(highlightTexture, iuv, 0).rg;
7
7
  uint bits = readLevelBits(inputTexel, highlightLevel);
8
8
  bool hasHighlight = (bits & 1u) == 1u;
9
9
  bool hasOccluded = (bits & 2u) == 2u;
10
- fragSingleHighlight = vec2(hasHighlight ? 1.0 : 0.0, hasOccluded ? 1.0 : 0.0);`),s}const o=Object.freeze(Object.defineProperty({__proto__:null,build:s},Symbol.toStringTag,{value:"Module"}));export{o as H,s as b};
10
+ fragSingleHighlight = vec2(hasHighlight ? 1.0 : 0.0, hasOccluded ? 1.0 : 0.0);`),s}const h=Object.freeze(Object.defineProperty({__proto__:null,build:s},Symbol.toStringTag,{value:"Module"}));export{h as H,s as b};
@@ -2,14 +2,14 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{terrainDepthTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{FloatPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as a}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as c}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{outputColorHighlightOID as p}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";function v(v){const u=new a,{vertex:m,fragment:w}=u;return n(m,v),u.include(i,v),u.include(s,v),u.fragment.include(r,v),u.include(o,v),u.include(p,v),u.attributes.add(c.POSITION,"vec3"),u.attributes.add(c.UV0,"vec2"),v.perspectiveInterpolation&&u.attributes.add(c.PERSPECTIVEDIVIDE,"float"),u.varyings.add("vpos","vec3"),m.main.add(l`
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{terrainDepthTest as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{FloatPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as g}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{outputColorHighlightOID as p}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as v}from"../views/webgl/ShaderBuilder.js";function c(c){const u=new v,{vertex:m,fragment:w}=u;return n(m,c),u.include(i,c),u.include(t,c),u.fragment.include(r,c),u.include(o,c),u.include(p,c),u.attributes.add(g.POSITION,"vec3"),u.attributes.add(g.UV0,"vec2"),c.perspectiveInterpolation&&u.attributes.add(g.PERSPECTIVEDIVIDE,"float"),u.varyings.add("vpos","vec3"),m.main.add(l`
6
6
  vpos = position;
7
7
  forwardViewPosDepth((view * vec4(vpos, 1.0)).xyz);
8
8
  vTexCoord = uv0;
9
9
  gl_Position = transformPosition(proj, view, vpos);
10
- ${v.perspectiveInterpolation?"gl_Position *= perspectiveDivide;":""}`),w.uniforms.add(new g("tex",(e=>e.texture)),new d("opacity",(e=>e.opacity))),u.varyings.add("vTexCoord","vec2"),w.include(t),w.main.add(l`
10
+ ${c.perspectiveInterpolation?"gl_Position *= perspectiveDivide;":""}`),w.uniforms.add(new a("tex",(e=>e.texture)),new d("opacity",(e=>e.opacity))),u.varyings.add("vTexCoord","vec2"),w.include(s),w.main.add(l`
11
11
  discardBySlice(vpos);
12
12
  discardByTerrainDepth();
13
- ${v.output===e.ObjectAndLayerIdColor?"fragColor = vec4(0, 0, 0, 1);\n return;":""}
13
+ ${c.output===e.ObjectAndLayerIdColor?"fragColor = vec4(0, 0, 0, 1);\n return;":""}
14
14
  vec4 finalColor = texture(tex, vTexCoord) * opacity;
15
- outputColorHighlightOID(finalColor, vpos);`),u}const u=Object.freeze(Object.defineProperty({__proto__:null,build:v},Symbol.toStringTag,{value:"Module"}));export{u as I,v as b};
15
+ outputColorHighlightOID(finalColor, vpos);`),u}const u=Object.freeze(Object.defineProperty({__proto__:null,build:c},Symbol.toStringTag,{value:"Module"}));export{u as I,c as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{translate as e}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as t}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{set as o}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as r}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{Laserline as a}from"../views/3d/webgl-engine/core/shaderLibrary/Laserline.glsl.js";import{Float2BindUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{FloatBindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l,If as d}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4BindUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Matrix4PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as v}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as p}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function w(t){const r=new v;r.include(a,t);const{vertex:w,fragment:u}=r;w.uniforms.add(new m("modelView",((t,{camera:o})=>e(f,o.viewMatrix,t.origin))),new c("proj",(({camera:e})=>e.projectionMatrix)),new s("glowWidth",((e,{camera:t})=>e.glowWidth*t.pixelRatio)),new i("pixelToNDC",(({camera:e})=>o(g,2/e.fullViewport[2],2/e.fullViewport[3])))),r.attributes.add(p.START,"vec3"),r.attributes.add(p.END,"vec3"),t.spherical&&(r.attributes.add(p.START_UP,"vec3"),r.attributes.add(p.END_UP,"vec3")),r.attributes.add(p.EXTRUDE,"vec2"),r.varyings.add("uv","vec2"),r.varyings.add("vViewStart","vec3"),r.varyings.add("vViewEnd","vec3"),r.varyings.add("vViewSegmentNormal","vec3"),r.varyings.add("vViewStartNormal","vec3"),r.varyings.add("vViewEndNormal","vec3");const h=!t.spherical;return w.main.add(l`
5
+ import{translate as e}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as t}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{set as o}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as r}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{Laserline as a}from"../views/3d/webgl-engine/core/shaderLibrary/Laserline.glsl.js";import{Float2BindUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{FloatBindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l,If as d}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Matrix4PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{VertexAttribute as v}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as p}from"../views/webgl/ShaderBuilder.js";function w(t){const r=new p;r.include(a,t);const{vertex:w,fragment:u}=r;w.uniforms.add(new m("modelView",((t,{camera:o})=>e(f,o.viewMatrix,t.origin))),new c("proj",(({camera:e})=>e.projectionMatrix)),new s("glowWidth",((e,{camera:t})=>e.glowWidth*t.pixelRatio)),new i("pixelToNDC",(({camera:e})=>o(g,2/e.fullViewport[2],2/e.fullViewport[3])))),r.attributes.add(v.START,"vec3"),r.attributes.add(v.END,"vec3"),t.spherical&&(r.attributes.add(v.START_UP,"vec3"),r.attributes.add(v.END_UP,"vec3")),r.attributes.add(v.EXTRUDE,"vec2"),r.varyings.add("uv","vec2"),r.varyings.add("vViewStart","vec3"),r.varyings.add("vViewEnd","vec3"),r.varyings.add("vViewSegmentNormal","vec3"),r.varyings.add("vViewStartNormal","vec3"),r.varyings.add("vViewEndNormal","vec3");const h=!t.spherical;return w.main.add(l`
6
6
  vec3 pos = mix(start, end, extrude.x);
7
7
 
8
8
  vec4 viewPos = modelView * vec4(pos, 1);
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{deg2rad as e}from"../core/mathUtils.js";import{set as i}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as t}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{d as n,n as a,l as o,j as r,t as l,c as s,e as c,g as d}from"./vec32.js";import{create as f}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{t as p}from"./vec42.js";import{create as g}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{pointAt as h}from"../geometry/support/lineSegment.js";import{create as m,fromPositionAndNormal as u}from"../geometry/support/plane.js";import{a as w,c as x}from"./sphere.js";import{Laserline as v}from"../views/3d/webgl-engine/core/shaderLibrary/Laserline.glsl.js";import{ScreenSpacePass as P}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{Float2PassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3BindUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as M}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as C}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as L}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as j}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as A}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";const V=e(6);function y(e){const i=new A;i.include(P),i.include(v,e);const t=i.fragment;if(e.lineVerticalPlaneEnabled||e.heightManifoldEnabled)if(t.uniforms.add(new L("maxPixelDistance",((i,t)=>e.heightManifoldEnabled?2*t.camera.computeScreenPixelSizeAt(i.heightManifoldTarget):2*t.camera.computeScreenPixelSizeAt(i.lineVerticalPlaneSegment.origin)))),t.code.add(j`float planeDistancePixels(vec4 plane, vec3 pos) {
5
+ import{deg2rad as e}from"../core/mathUtils.js";import{set as i}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as t}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{d as n,n as a,l as o,j as r,t as l,c as s,e as c,g as d}from"./vec32.js";import{create as f}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{t as p}from"./vec42.js";import{create as g}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{pointAt as h}from"../geometry/support/lineSegment.js";import{create as m,fromPositionAndNormal as u}from"../geometry/support/plane.js";import{a as w,c as x}from"./sphere.js";import{Laserline as v}from"../views/3d/webgl-engine/core/shaderLibrary/Laserline.glsl.js";import{ScreenSpacePass as P}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{Float2PassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3BindUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as M}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as C}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as L}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as j}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{ShaderBuilder as A}from"../views/webgl/ShaderBuilder.js";const V=e(6);function y(e){const i=new A;i.include(P),i.include(v,e);const t=i.fragment;if(e.lineVerticalPlaneEnabled||e.heightManifoldEnabled)if(t.uniforms.add(new L("maxPixelDistance",((i,t)=>e.heightManifoldEnabled?2*t.camera.computeScreenPixelSizeAt(i.heightManifoldTarget):2*t.camera.computeScreenPixelSizeAt(i.lineVerticalPlaneSegment.origin)))),t.code.add(j`float planeDistancePixels(vec4 plane, vec3 pos) {
6
6
  float dist = dot(plane.xyz, pos) + plane.w;
7
7
  float width = fwidth(dist);
8
8
  dist /= min(width, maxPixelDistance);
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as r}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{RejectBySlice as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{AlignPixel as t}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as n}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{HUDVisibility as a}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDVisibility.glsl.js";import{multipassGeometryTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassGeometryTest.glsl.js";import{addScreenSizePerspectiveAlignment as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{Float2BindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float2PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4BindUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as v,If as S}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as m}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as w}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function h(i){const h=new m,{vertex:b,fragment:z}=h,{terrainDepthTest:x}=i;return b.include(t),h.include(n,i),h.vertex.include(o,i),h.attributes.add(w.UV0,"vec2"),b.uniforms.add(new p("viewport",(e=>e.camera.fullViewport)),new f("lineSize",((e,i)=>e.size>0?Math.max(1,e.size)*i.camera.pixelRatio:0)),new s("pixelToNDC",(i=>e(u,2/i.camera.fullViewport[2],2/i.camera.fullViewport[3]))),new f("borderSize",((e,i)=>e.borderColor?i.camera.pixelRatio:0)),new c("screenOffset",((i,r)=>e(u,i.horizontalScreenOffset*r.camera.pixelRatio,0)))),h.varyings.add("coverageSampling","vec4"),h.varyings.add("lineSizes","vec2"),x&&h.varyings.add("depth","float"),i.occlusionTestEnabled&&h.include(a),i.hasScreenSizePerspective&&d(b),b.main.add(v`
5
+ import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as r}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{RejectBySlice as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{AlignPixel as t}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as n}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{HUDVisibility as a}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDVisibility.glsl.js";import{multipassGeometryTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassGeometryTest.glsl.js";import{addScreenSizePerspectiveAlignment as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{Float2BindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float2PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4BindUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as v,If as S}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as w}from"../views/webgl/ShaderBuilder.js";function h(i){const h=new w,{vertex:b,fragment:z}=h,{terrainDepthTest:x}=i;return b.include(t),h.include(n,i),h.vertex.include(o,i),h.attributes.add(m.UV0,"vec2"),b.uniforms.add(new p("viewport",(e=>e.camera.fullViewport)),new f("lineSize",((e,i)=>e.size>0?Math.max(1,e.size)*i.camera.pixelRatio:0)),new s("pixelToNDC",(i=>e(u,2/i.camera.fullViewport[2],2/i.camera.fullViewport[3]))),new f("borderSize",((e,i)=>e.borderColor?i.camera.pixelRatio:0)),new c("screenOffset",((i,r)=>e(u,i.horizontalScreenOffset*r.camera.pixelRatio,0)))),h.varyings.add("coverageSampling","vec4"),h.varyings.add("lineSizes","vec2"),x&&h.varyings.add("depth","float"),i.occlusionTestEnabled&&h.include(a),i.hasScreenSizePerspective&&d(b),b.main.add(v`
6
6
  ProjectHUDAux projectAux;
7
7
  vec4 endPoint = projectPositionHUD(projectAux);
8
8
 
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{markerTextureSize as e,markerSymbolSize as r,markerTipThicknessFactor as i}from"../views/3d/support/engineContent/marker.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{MarkerSizing as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js";import{terrainDepthTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{addProjViewLocalOrigin as d,addViewNormal as p,addPixelRatio as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2BindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float4BindUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as u,If as w}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4BindUniform as y}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{ShaderBuilder as S}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as x}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{LineMarkerSpace as P,LineMarkerAnchor as z}from"../views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js";import{outputColorHighlightOID as j}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";function L(L){const M=new S,{space:k,anchor:C,hasTip:D}=L,O=k===P.World;M.include(a,L),M.include(n,L),M.include(s,L);const{vertex:$,fragment:T}=M;T.include(l),d($,L),M.attributes.add(x.POSITION,"vec3"),M.attributes.add(x.PREVPOSITION,"vec3"),M.attributes.add(x.UV0,"vec2"),M.varyings.add("vColor","vec4"),M.varyings.add("vpos","vec3"),M.varyings.add("vUV","vec2"),M.varyings.add("vSize","float"),D&&M.varyings.add("vLineWidth","float"),$.uniforms.add(new m("nearFar",(({camera:e})=>e.nearFar)),new h("viewport",(({camera:e})=>e.fullViewport))),$.code.add(u`vec4 projectAndScale(vec4 pos) {
5
+ import{markerTextureSize as e,markerSymbolSize as r,markerTipThicknessFactor as i}from"../views/3d/support/engineContent/marker.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputHighlight as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{MarkerSizing as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js";import{terrainDepthTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{addProjViewLocalOrigin as p,addViewNormal as d,addPixelRatio as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2BindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float4BindUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as u,If as w}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as y}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DPassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as b}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{LineMarkerSpace as x,LineMarkerAnchor as P}from"../views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js";import{outputColorHighlightOID as z}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as j}from"../views/webgl/ShaderBuilder.js";function L(L){const k=new j,{space:M,anchor:C,hasTip:D}=L,O=M===x.World;k.include(t,L),k.include(n,L),k.include(s,L);const{vertex:$,fragment:T}=k;T.include(l),p($,L),k.attributes.add(b.POSITION,"vec3"),k.attributes.add(b.PREVPOSITION,"vec3"),k.attributes.add(b.UV0,"vec2"),k.varyings.add("vColor","vec4"),k.varyings.add("vpos","vec3"),k.varyings.add("vUV","vec2"),k.varyings.add("vSize","float"),D&&k.varyings.add("vLineWidth","float"),$.uniforms.add(new m("nearFar",(({camera:e})=>e.nearFar)),new h("viewport",(({camera:e})=>e.fullViewport))),$.code.add(u`vec4 projectAndScale(vec4 pos) {
6
6
  vec4 posNdc = proj * pos;
7
7
  posNdc.xy *= viewport.zw / posNdc.w;
8
8
  return posNdc;
@@ -12,7 +12,7 @@ if (prev.z > -nearFar[0]) {
12
12
  float interpolation = (-vnp - pos.z) / (prev.z - pos.z);
13
13
  prev = mix(pos, prev, interpolation);
14
14
  }
15
- }`),O?(M.attributes.add(x.NORMAL,"vec3"),p($),$.constants.add("tiltThreshold","float",.7),$.code.add(u`vec3 perpendicular(vec3 v) {
15
+ }`),O?(k.attributes.add(b.NORMAL,"vec3"),d($),$.constants.add("tiltThreshold","float",.7),$.code.add(u`vec3 perpendicular(vec3 v) {
16
16
  vec3 n = (viewNormal * vec4(normal.xyz, 1.0)).xyz;
17
17
  vec3 n2 = cross(v, n);
18
18
  vec3 forward = vec3(0.0, 0.0, 1.0);
@@ -35,11 +35,11 @@ return vec2(v.y, -v.x);
35
35
  ${W} displacementDirU = perpendicular(segment);
36
36
  ${W} displacementDirV = segment;
37
37
 
38
- ${C===z.Tip?"pos -= 0.5 * displacementLen * displacementDirV;":""}
38
+ ${C===P.Tip?"pos -= 0.5 * displacementLen * displacementDirV;":""}
39
39
 
40
40
  return pos + displacementLen * (uv0.x * displacementDirU + uv0.y * displacementDirV);
41
41
  }
42
- `),k===P.Screen&&($.uniforms.add(new y("inverseProjectionMatrix",(({camera:e})=>e.inverseProjectionMatrix))),$.code.add(u`vec3 inverseProject(vec4 posScreen) {
42
+ `),M===x.Screen&&($.uniforms.add(new y("inverseProjectionMatrix",(({camera:e})=>e.inverseProjectionMatrix))),$.code.add(u`vec3 inverseProject(vec4 posScreen) {
43
43
  posScreen.xy = (posScreen.xy / viewport.zw) * posScreen.w;
44
44
  return (inverseProjectionMatrix * posScreen).xyz;
45
45
  }`),$.code.add(u`bool rayIntersectPlane(vec3 rayDir, vec3 planeOrigin, vec3 planeNormal, out vec3 intersection) {
@@ -105,7 +105,7 @@ return abs(cos) > 0.001 && t > 0.0;
105
105
  vec4 displacedPosScreen = posScreen;
106
106
 
107
107
  displacedPosScreen.xy = displace(posScreen.xy, prevScreen.xy, screenMarkerSize);
108
- ${w(k===P.Screen,u`
108
+ ${w(M===x.Screen,u`
109
109
  vec2 displacementDirU = perpendicular(normalizedSegment(posScreen.xy, prevScreen.xy));
110
110
 
111
111
  // We need three points of the ribbon line in camera space to calculate the plane it lies in
@@ -131,7 +131,7 @@ return abs(cos) > 0.001 && t > 0.0;
131
131
  vpos = pos.xyz;
132
132
 
133
133
  gl_Position = displacedPosScreen;
134
- }`),M.fragment.include(o,L),M.include(j,L),T.uniforms.add(new f("intrinsicColor",(e=>e.color)),new b("tex",(e=>e.markerTexture))),T.include(c),T.constants.add("texelSize","float",1/e),T.code.add(u`float markerAlpha(vec2 samplePos) {
134
+ }`),k.fragment.include(o,L),k.include(z,L),T.uniforms.add(new f("intrinsicColor",(e=>e.color)),new S("tex",(e=>e.markerTexture))),T.include(c),T.constants.add("texelSize","float",1/e),T.code.add(u`float markerAlpha(vec2 samplePos) {
135
135
  samplePos += vec2(0.5, -0.5) * texelSize;
136
136
  float sdf = rgbaTofloat(texture(tex, samplePos)) - 0.5;
137
137
  float distance = sdf * vSize;
@@ -151,7 +151,7 @@ return clamp(0.5 - distance, 0.0, 1.0);
151
151
  float distance = max(abs(samplePos.x) - halfMarkerSize, abs(samplePos.y) - halfTipLineWidth);
152
152
  return clamp(0.5 - distance, 0.0, 1.0);
153
153
  }
154
- `),M.include(t,L),T.main.add(u`
154
+ `),k.include(a,L),T.main.add(u`
155
155
  discardBySlice(vpos);
156
156
  discardByTerrainDepth();
157
157
 
@@ -160,4 +160,4 @@ return clamp(0.5 - distance, 0.0, 1.0);
160
160
  // Cancel out perspective correct interpolation if in screen space or draped
161
161
  vec2 samplePos = vUV ${w(!O,"* gl_FragCoord.w")};
162
162
  finalColor.a *= ${D?"max(markerAlpha(samplePos), tipAlpha(samplePos))":"markerAlpha(samplePos)"};
163
- outputColorHighlightOID(finalColor, vpos);`),M}const M=Object.freeze(Object.defineProperty({__proto__:null,build:L},Symbol.toStringTag,{value:"Module"}));export{M as L,L as b};
163
+ outputColorHighlightOID(finalColor, vpos);`),k}const k=Object.freeze(Object.defineProperty({__proto__:null,build:L},Symbol.toStringTag,{value:"Module"}));export{k as L,L as b};
@@ -2,8 +2,8 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{screenPointObjectToArray as e,createScreenPointArray as r,createRenderScreenPointArray as a}from"../core/screenUtils.js";import{s as t}from"./vec42.js";import{create as o}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{BooleanPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/BooleanPassUniform.js";import{Float4PassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{NoParameters as s,glsl as l}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as d}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/VertexAttribute.js";class f extends s{constructor(){super(...arguments),this.mask=null,this.overlay=null,this.input=null,this.size=0}}function v(){const e=new d;return e.attributes.add(u.POSITION,"vec2"),e.vertex.uniforms.add(new i("drawPosition",((e,r)=>c(e,r)))),e.varyings.add("vUV","vec2"),e.vertex.main.add(l`vUV = position;
6
- gl_Position = vec4(drawPosition.xy + vec2(position - 0.5) * drawPosition.zw, 0.0, 1.0);`),e.fragment.uniforms.add(new m("textureInput",(e=>e.input))),e.fragment.uniforms.add(new m("textureMask",(e=>e.mask))),e.fragment.uniforms.add(new m("textureOverlay",(e=>e.overlay))),e.fragment.uniforms.add(new n("maskEnabled",(e=>e.magnifier.maskEnabled))),e.fragment.uniforms.add(new n("overlayEnabled",(e=>e.magnifier.overlayEnabled))),e.fragment.code.add(l`const float barrelFactor = 1.1;
5
+ import{screenPointObjectToArray as e,createScreenPointArray as r,createRenderScreenPointArray as t}from"../core/screenUtils.js";import{s as a}from"./vec42.js";import{create as o}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{BooleanPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/BooleanPassUniform.js";import{Float4PassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{NoParameters as u}from"../views/webgl/NoParameters.js";import{ShaderBuilder as d}from"../views/webgl/ShaderBuilder.js";class f extends u{constructor(){super(...arguments),this.mask=null,this.overlay=null,this.input=null,this.size=0}}function v(){const e=new d;return e.attributes.add(m.POSITION,"vec2"),e.vertex.uniforms.add(new i("drawPosition",((e,r)=>c(e,r)))),e.varyings.add("vUV","vec2"),e.vertex.main.add(s`vUV = position;
6
+ gl_Position = vec4(drawPosition.xy + vec2(position - 0.5) * drawPosition.zw, 0.0, 1.0);`),e.fragment.uniforms.add(new l("textureInput",(e=>e.input))),e.fragment.uniforms.add(new l("textureMask",(e=>e.mask))),e.fragment.uniforms.add(new l("textureOverlay",(e=>e.overlay))),e.fragment.uniforms.add(new n("maskEnabled",(e=>e.magnifier.maskEnabled))),e.fragment.uniforms.add(new n("overlayEnabled",(e=>e.magnifier.overlayEnabled))),e.fragment.code.add(s`const float barrelFactor = 1.1;
7
7
  vec2 barrel(vec2 uv) {
8
8
  vec2 uvn = uv * 2.0 - 1.0;
9
9
  if (uvn.x == 0.0 && uvn.y == 0.0) {
@@ -12,7 +12,7 @@ return vec2(0.5, 0.5);
12
12
  float theta = atan(uvn.y, uvn.x);
13
13
  float r = pow(length(uvn), barrelFactor);
14
14
  return r * vec2(cos(theta), sin(theta)) * 0.5 + 0.5;
15
- }`),e.fragment.main.add(l`float mask = maskEnabled ? texture(textureMask, vUV).a : 1.0;
15
+ }`),e.fragment.main.add(s`float mask = maskEnabled ? texture(textureMask, vUV).a : 1.0;
16
16
  vec4 inputColor = texture(textureInput, barrel(vUV)) * mask;
17
17
  vec4 overlayColor = overlayEnabled ? texture(textureOverlay, vUV) : vec4(0);
18
- fragColor = overlayColor + (1.0 - overlayColor.a) * inputColor;`),e}function c(r,a){const o=a.camera.pixelRatio,n=r.magnifier.offset.x*o,i=r.magnifier.offset.y*o;e(r.magnifier.position,g);const s=a.camera.screenToRender(g,b),l=Math.ceil(o*r.magnifier.size),{fullWidth:d,fullHeight:m}=a.camera;return t(p,(s[0]+n)/d*2-1,(s[1]-i)/m*2-1,l/d*2,l/m*2)}const g=r(),b=a(),p=o(),w=Object.freeze(Object.defineProperty({__proto__:null,MagnifierPassParameters:f,build:v},Symbol.toStringTag,{value:"Module"}));export{f as M,w as a,v as b};
18
+ fragColor = overlayColor + (1.0 - overlayColor.a) * inputColor;`),e}function c(r,t){const o=t.camera.pixelRatio,n=r.magnifier.offset.x*o,i=r.magnifier.offset.y*o;e(r.magnifier.position,g);const s=t.camera.screenToRender(g,b),l=Math.ceil(o*r.magnifier.size),{fullWidth:m,fullHeight:u}=t.camera;return a(w,(s[0]+n)/m*2-1,(s[1]-i)/u*2-1,l/m*2,l/u*2)}const g=r(),b=t(),w=o(),p=Object.freeze(Object.defineProperty({__proto__:null,MagnifierPassParameters:f,build:v},Symbol.toStringTag,{value:"Module"}));export{f as M,p as a,v as b};
@@ -2,12 +2,12 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{alphaCutoff as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as i}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as n}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as d}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function s(s){const a=new n,{vertex:l,fragment:c}=a;r(l,s),l.uniforms.add(new o("width",(e=>e.width))),a.attributes.add(d.POSITION,"vec3"),a.attributes.add(d.NORMAL,"vec3"),a.attributes.add(d.UV0,"vec2"),a.attributes.add(d.LENGTH,"float"),a.varyings.add("vtc","vec2"),a.varyings.add("vlength","float"),a.varyings.add("vradius","float"),l.main.add(i`vec3 bitangent = normal;
5
+ import{alphaCutoff as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as i}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as n}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as d}from"../views/webgl/ShaderBuilder.js";function s(s){const a=new d,{vertex:l,fragment:c}=a;t(l,s),l.uniforms.add(new o("width",(e=>e.width))),a.attributes.add(n.POSITION,"vec3"),a.attributes.add(n.NORMAL,"vec3"),a.attributes.add(n.UV0,"vec2"),a.attributes.add(n.LENGTH,"float"),a.varyings.add("vtc","vec2"),a.varyings.add("vlength","float"),a.varyings.add("vradius","float"),l.main.add(i`vec3 bitangent = normal;
6
6
  vtc = uv0;
7
7
  vlength = length;
8
8
  vradius = 0.5 * width;
9
9
  vec4 pos = view * vec4(position + vradius * bitangent * uv0.y, 1.0);
10
- gl_Position = proj * pos;`),c.uniforms.add(new o("outlineSize",(e=>e.outlineSize)),new t("outlineColor",(e=>e.outlineColor)),new o("stripeLength",(e=>e.stripeLength)),new t("stripeEvenColor",(e=>e.stripeEvenColor)),new t("stripeOddColor",(e=>e.stripeOddColor)));const v=1/Math.sqrt(2);return c.code.add(i`
10
+ gl_Position = proj * pos;`),c.uniforms.add(new o("outlineSize",(e=>e.outlineSize)),new r("outlineColor",(e=>e.outlineColor)),new o("stripeLength",(e=>e.stripeLength)),new r("stripeEvenColor",(e=>e.stripeEvenColor)),new r("stripeOddColor",(e=>e.stripeOddColor)));const v=1/Math.sqrt(2);return c.code.add(i`
11
11
  const float INV_SQRT2 = ${i.float(v)};
12
12
 
13
13
  vec4 arrowColor(vec2 tc, float len) {
@@ -2,19 +2,19 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e,isColorOrColorEmission as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{alphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function u(u){const p=new g,{vertex:w,fragment:f}=p;return p.include(i,u),p.include(s,u),a(w,u),p.attributes.add(m.POSITION,"vec3"),p.varyings.add("vpos","vec3"),w.main.add(c`vpos = position;
5
+ import{ShaderOutput as e,isColorOrColorEmission as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{alphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as c}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as m}from"../views/webgl/ShaderBuilder.js";function u(u){const p=new m,{vertex:w,fragment:b}=p;return p.include(i,u),p.include(s,u),a(w,u),p.attributes.add(c.POSITION,"vec3"),p.varyings.add("vpos","vec3"),w.main.add(g`vpos = position;
6
6
  forwardNormalizedVertexColor();
7
- gl_Position = transformPosition(proj, view, vpos);`),p.include(t,u),p.fragment.include(o,u),f.uniforms.add(new d("alphaCoverage",((e,r)=>Math.min(1,e.width*r.camera.pixelRatio)))),u.hasVertexColors||f.uniforms.add(new n("constantColor",(e=>e.color))),f.main.add(c`
7
+ gl_Position = transformPosition(proj, view, vpos);`),p.include(t,u),p.fragment.include(o,u),b.uniforms.add(new d("alphaCoverage",((e,r)=>Math.min(1,e.width*r.camera.pixelRatio)))),u.hasVertexColors||b.uniforms.add(new n("constantColor",(e=>e.color))),b.main.add(g`
8
8
  discardBySlice(vpos);
9
9
 
10
10
  vec4 color = ${u.hasVertexColors?"vColor":"constantColor"};
11
11
 
12
12
  ${u.output===e.ObjectAndLayerIdColor?"color.a = 1.0;":""}
13
13
 
14
- if (color.a < ${c.float(l)}) {
14
+ if (color.a < ${g.float(l)}) {
15
15
  discard;
16
16
  }
17
17
 
18
- ${r(u.output)?c`fragColor = applySlice(color, vpos);`:""}
18
+ ${r(u.output)?g`fragColor = applySlice(color, vpos);`:""}
19
19
  calculateOcclusionAndOutputHighlight();
20
20
  `),p}const p=Object.freeze(Object.defineProperty({__proto__:null,build:u},Symbol.toStringTag,{value:"Module"}));export{p as N,u as b};
@@ -2,11 +2,11 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{fromValues as e}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{NoiseTextureRenderMode as o}from"../views/3d/environment/NoiseTextureAtlasConfiguration.js";import{tileRows as t,weatherTileSize as a,weatherMapSize as r,tileSize as l,atlasSize as i}from"../views/3d/environment/NoiseTextureAtlasDimensions.js";import{ScreenSpacePass as f}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{Float2PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{NoParameters as p,glsl as n}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";class s extends p{constructor(){super(...arguments),this.weatherTile=e(0,0)}}function u(e){const p=new c;if(p.include(f,!1),p.fragment.code.add(n`float remap(float x, float low1, float high1, float low2, float high2) {
5
+ import{fromValues as e}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{NoiseTextureRenderMode as o}from"../views/3d/environment/NoiseTextureAtlasConfiguration.js";import{tileRows as t,weatherTileSize as a,weatherMapSize as r,tileSize as l,atlasSize as i}from"../views/3d/environment/NoiseTextureAtlasDimensions.js";import{ScreenSpacePass as f}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{Float2PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{glsl as p}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{NoParameters as n}from"../views/webgl/NoParameters.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";class s extends n{constructor(){super(...arguments),this.weatherTile=e(0,0)}}function u(e){const n=new c;if(n.include(f,!1),n.fragment.code.add(p`float remap(float x, float low1, float high1, float low2, float high2) {
6
6
  return low2 + (x - low1) * (high2 - low2) / (high1 - low1);
7
- }`),e.mode===o.Full){const e=2,o=8;p.fragment.code.add(n`float saturate(float x) {
7
+ }`),e.mode===o.Full){const e=2,o=8;n.fragment.code.add(p`float saturate(float x) {
8
8
  return clamp(x, 0.0, 1.0);
9
- }`),p.fragment.code.add(n`vec3 modulo(vec3 m, float n) {
9
+ }`),n.fragment.code.add(p`vec3 modulo(vec3 m, float n) {
10
10
  return mod(mod(m, n) + n, n);
11
11
  }
12
12
  vec3 hash(vec3 p3, float frequency) {
@@ -14,9 +14,9 @@ p3 = modulo(p3, frequency);
14
14
  p3 = fract(p3 * vec3(0.1031, 0.1030, 0.0973));
15
15
  p3 += dot(p3, p3.yxz + 33.33);
16
16
  return -1.0 + 2.0 * fract((p3.xxy + p3.yxx) * p3.zyx);
17
- }`),p.fragment.code.add(n`vec3 fade(vec3 t) {
17
+ }`),n.fragment.code.add(p`vec3 fade(vec3 t) {
18
18
  return (t * t * t) * (t * (t * 6.0 - 15.0) + 10.0);
19
- }`),p.fragment.code.add(n`
19
+ }`),n.fragment.code.add(p`
20
20
  float gradientNoise(vec3 p, float frequency) {
21
21
  vec3 i = floor(p);
22
22
  vec3 f = fract(p);
@@ -70,26 +70,26 @@ return (t * t * t) * (t * (t * 6.0 - 15.0) + 10.0);
70
70
 
71
71
  vec3 get3Dfrom2D(vec2 uv) {
72
72
  vec2 tile = floor(uv);
73
- float z = floor(${n.float(t)} * tile.y + tile.x);
73
+ float z = floor(${p.float(t)} * tile.y + tile.x);
74
74
  return vec3(fract(uv), z);
75
75
  }
76
76
 
77
77
  float getTextureForPointPerlinWorley(vec3 p) {
78
- float perlinNoise = getPerlinNoise(p, ${n.float(o)});
78
+ float perlinNoise = getPerlinNoise(p, ${p.float(o)});
79
79
 
80
- float worley0 = worley(p, ${n.float(e)} * 2.0);
81
- float worley1 = worley(p, ${n.float(e)} * 8.0);
82
- float worley2 = worley(p, ${n.float(e)} * 14.0);
80
+ float worley0 = worley(p, ${p.float(e)} * 2.0);
81
+ float worley1 = worley(p, ${p.float(e)} * 8.0);
82
+ float worley2 = worley(p, ${p.float(e)} * 14.0);
83
83
 
84
84
  float worleyFBM = worley0 * 0.625 + worley1 * 0.25 + worley2 * 0.125;
85
85
  return remap(perlinNoise, 0.0, 1.0, worleyFBM, 1.0);
86
86
  }
87
87
 
88
88
  float getTextureForPointWorley(vec3 p) {
89
- float worley0 = worley(p, ${n.float(e)});
90
- float worley1 = worley(p, ${n.float(e)} * 2.0);
91
- float worley2 = worley(p, ${n.float(e)} * 4.0);
92
- float worley3 = worley(p, ${n.float(e)} * 8.0);
89
+ float worley0 = worley(p, ${p.float(e)});
90
+ float worley1 = worley(p, ${p.float(e)} * 2.0);
91
+ float worley2 = worley(p, ${p.float(e)} * 4.0);
92
+ float worley3 = worley(p, ${p.float(e)} * 8.0);
93
93
 
94
94
  float FBM0 = worley0 * 0.625 + worley1 * 0.25 + worley2 * 0.125;
95
95
  float FBM1 = worley1 * 0.625 + worley2 * 0.25 + worley3 * 0.125;
@@ -97,20 +97,20 @@ return (t * t * t) * (t * (t * 6.0 - 15.0) + 10.0);
97
97
 
98
98
  return FBM0 * 0.625 + FBM1 * 0.25 + FBM2 * 0.125;
99
99
  }
100
- `)}return p.fragment.uniforms.add(new d("weatherTile",(e=>e.weatherTile))).code.add(n`
100
+ `)}return n.fragment.uniforms.add(new d("weatherTile",(e=>e.weatherTile))).code.add(p`
101
101
  vec2 modulo(vec2 m, float n){
102
102
  return mod(mod(m, n) + n, n);
103
103
  }
104
104
 
105
105
  vec2 hash(vec2 p){
106
106
  // Get position of p in weather tile
107
- p = modulo(p, ${n.float(a)});
107
+ p = modulo(p, ${p.float(a)});
108
108
 
109
109
  // Get global coordinates of p
110
- p += weatherTile * ${n.float(a)};
110
+ p += weatherTile * ${p.float(a)};
111
111
 
112
112
  // Limit position to avoid numerical instability
113
- p = modulo(p, ${n.float(r)});
113
+ p = modulo(p, ${p.float(r)});
114
114
 
115
115
  vec3 p3 = fract(vec3(p.xyx) * vec3(0.1031, 0.1030, 0.0973));
116
116
  p3 += dot(p3, p3.yzx + 33.33);
@@ -147,10 +147,10 @@ return (t * t * t) * (t * (t * 6.0 - 15.0) + 10.0);
147
147
  }
148
148
  return 1.0 - clamp(d, 0.0, 1.0);
149
149
  }
150
- `),e.mode===o.Full?p.fragment.main.add(n`
150
+ `),e.mode===o.Full?n.fragment.main.add(p`
151
151
  float padWidth = 1.0;
152
- float paddedSize = ${n.float(l)} + 2.0 * padWidth;
153
- float tileCount = ${n.float(t)} * ${n.float(t)};
152
+ float paddedSize = ${p.float(l)} + 2.0 * padWidth;
153
+ float tileCount = ${p.float(t)} * ${p.float(t)};
154
154
  vec2 tile = floor((gl_FragCoord.xy - 0.5) / paddedSize);
155
155
 
156
156
  bool padCell = false;
@@ -190,52 +190,52 @@ return (t * t * t) * (t * (t * 6.0 - 15.0) + 10.0);
190
190
  vec2 pixel = gl_FragCoord.xy - padWidth - padding;
191
191
 
192
192
  if (startPadX) {
193
- pixel.x += ${n.float(l)};
193
+ pixel.x += ${p.float(l)};
194
194
  }
195
195
 
196
196
  if (startPadY) {
197
- pixel.y += ${n.float(l)};
197
+ pixel.y += ${p.float(l)};
198
198
  }
199
199
 
200
200
  if (endPadX) {
201
- pixel.x -= ${n.float(l)};
201
+ pixel.x -= ${p.float(l)};
202
202
  }
203
203
 
204
204
  if (endPadY) {
205
- pixel.y -= ${n.float(l)};
205
+ pixel.y -= ${p.float(l)};
206
206
  }
207
207
 
208
- uv = vec2(pixel.xy / ${n.float(l)});
208
+ uv = vec2(pixel.xy / ${p.float(l)});
209
209
  } else {
210
210
  vec2 pixel = gl_FragCoord.xy - padWidth - padding;
211
- uv = vec2(pixel.xy / ${n.float(l)});
211
+ uv = vec2(pixel.xy / ${p.float(l)});
212
212
  }
213
213
 
214
214
  vec3 p_ = get3Dfrom2D(uv);
215
215
  vec3 p = p_;
216
- p.z /= (${n.float(t)} * ${n.float(t)});
216
+ p.z /= (${p.float(t)} * ${p.float(t)});
217
217
 
218
218
  float worleyPerlinNoise = getTextureForPointPerlinWorley(p);
219
219
  float worleyNoise = getTextureForPointWorley(p);
220
220
 
221
221
  fragColor.r = saturate(remap(worleyPerlinNoise, worleyNoise, 1.0, 0.0, 1.0));
222
222
 
223
- p_ = mod(p_ + 1.0, ${n.float(t)} * ${n.float(t)});
223
+ p_ = mod(p_ + 1.0, ${p.float(t)} * ${p.float(t)});
224
224
  p = p_;
225
- p.z /= (${n.float(t)} * ${n.float(t)});
225
+ p.z /= (${p.float(t)} * ${p.float(t)});
226
226
 
227
227
  worleyPerlinNoise = getTextureForPointPerlinWorley(p);
228
228
  worleyNoise = getTextureForPointWorley(p);
229
229
 
230
230
  fragColor.g = saturate(remap(worleyPerlinNoise, worleyNoise, 1.0, 0.0, 1.0));
231
231
 
232
- vec2 mapUV = ${n.float(a)} * (gl_FragCoord.xy / ${n.float(i)});
232
+ vec2 mapUV = ${p.float(a)} * (gl_FragCoord.xy / ${p.float(i)});
233
233
  float map = abs(gradientNoise(mapUV));
234
234
  map = remap(map, 0.25 * (1.0 - worley(8.0 * mapUV)), 1.0, 0.0, 1.0);
235
235
  fragColor.ba = vec2(0.0, map);
236
- `):p.fragment.main.add(n`
237
- vec2 mapUV = ${n.float(a)} * (gl_FragCoord.xy / ${n.float(i)});
236
+ `):n.fragment.main.add(p`
237
+ vec2 mapUV = ${p.float(a)} * (gl_FragCoord.xy / ${p.float(i)});
238
238
  float map = abs(gradientNoise(mapUV));
239
239
  map = remap(map, 0.25 * (1.0 - worley(8.0 * mapUV)), 1.0, 0.0, 1.0);
240
240
  fragColor = vec4(map);
241
- `),p}const y=Object.freeze(Object.defineProperty({__proto__:null,NoiseTextureAtlasPassParameters:s,build:u},Symbol.toStringTag,{value:"Module"}));export{s as N,y as a,u as b};
241
+ `),n}const m=Object.freeze(Object.defineProperty({__proto__:null,NoiseTextureAtlasPassParameters:s,build:u},Symbol.toStringTag,{value:"Module"}));export{s as N,m as a,u as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{NoParameters as r,glsl as o,If as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class a extends r{}function i(r){const a=new t;a.include(e);const i=r.hasEmission,c=a.fragment;c.uniforms.add(new n("colorTexture",(e=>e.colorTexture)),new n("alphaTexture",(e=>e.alphaTexture)),new n("frontFaceTexture",(e=>e.frontFaceTexture)));let u=0;return a.outputs.add("fragColor","vec4",u++),i&&(a.outputs.add("fragEmission","vec4",u++),c.uniforms.add(new n("emissionTexture",(e=>e.emissionTexture))),c.uniforms.add(new n("emissionFrontFaceTexture",(e=>e.emissionFrontFaceTexture)))),c.main.add(o`
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{glsl as r,If as o}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as t}from"../views/webgl/NoParameters.js";import{ShaderBuilder as a}from"../views/webgl/ShaderBuilder.js";class n extends t{}function i(t){const n=new a;n.include(e);const i=t.hasEmission,c=n.fragment;return c.uniforms.add(new s("colorTexture",(e=>e.colorTexture)),new s("alphaTexture",(e=>e.alphaTexture)),new s("frontFaceTexture",(e=>e.frontFaceTexture))),n.outputs.add("fragColor","vec4",0),i&&(n.outputs.add("fragEmission","vec4",1),c.uniforms.add(new s("emissionTexture",(e=>e.emissionTexture))),c.uniforms.add(new s("emissionFrontFaceTexture",(e=>e.emissionFrontFaceTexture)))),c.main.add(r`
6
6
  float srcAlpha = texture(alphaTexture, uv).r;
7
7
  if(srcAlpha == 0.0){
8
8
  fragColor = vec4(0.0);
@@ -15,5 +15,5 @@ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/Scr
15
15
  vec4 transparentColor = vec4(mix(srcColor.rgb / srcAlpha, frontFace.rgb, frontFace.a), 1.0 - srcColor.a);
16
16
  fragColor = transparentColor;
17
17
 
18
- ${s(i,"vec4 emission = texture(emissionTexture, uv);\n vec4 emissionFrontFace = texture(emissionFrontFaceTexture, uv);\n fragEmission = vec4(mix(emission.rgb / srcAlpha, emissionFrontFace.rgb, emissionFrontFace.a), emissionFrontFace.a);")}
19
- `),a}const c=Object.freeze(Object.defineProperty({__proto__:null,OITBlendPassParameters:a,build:i},Symbol.toStringTag,{value:"Module"}));export{a as O,c as a,i as b};
18
+ ${o(i,"vec4 emission = texture(emissionTexture, uv);\n vec4 emissionFrontFace = texture(emissionFrontFaceTexture, uv);\n fragEmission = vec4(mix(emission.rgb / srcAlpha, emissionFrontFace.rgb, emissionFrontFace.a), emissionFrontFace.a);")}
19
+ `),n}const c=Object.freeze(Object.defineProperty({__proto__:null,OITBlendPassParameters:n,build:i},Symbol.toStringTag,{value:"Module"}));export{n as O,c as a,i as b};
@@ -2,5 +2,5 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{OverlayIndex as e}from"../views/3d/terrain/interfaces.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{IntegerPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{NoParameters as a,glsl as n}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as i}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class d extends a{constructor(){super(...arguments),this.overlayIndex=e.INNER,this.opacity=1}}function l(){const e=new i;return e.include(r),e.fragment.uniforms.add(new t("tex",(e=>e.texture))),e.fragment.uniforms.add(new s("overlayIdx",(e=>e.overlayIndex))),e.fragment.uniforms.add(new o("opacity",(e=>e.opacity))),e.fragment.main.add(n`vec2 overlayUV = overlayIdx == 0 ? vec2(uv.x * 0.5, uv.y) : vec2(uv.x * 0.5 + 0.5, uv.y);
5
+ import{OverlayIndex as e}from"../views/3d/terrain/interfaces.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as i}from"../views/webgl/NoParameters.js";import{ShaderBuilder as n}from"../views/webgl/ShaderBuilder.js";class d extends i{constructor(){super(...arguments),this.overlayIndex=e.INNER,this.opacity=1}}function l(){const e=new n;return e.include(r),e.fragment.uniforms.add(new t("tex",(e=>e.texture))),e.fragment.uniforms.add(new a("overlayIdx",(e=>e.overlayIndex))),e.fragment.uniforms.add(new o("opacity",(e=>e.opacity))),e.fragment.main.add(s`vec2 overlayUV = overlayIdx == 0 ? vec2(uv.x * 0.5, uv.y) : vec2(uv.x * 0.5 + 0.5, uv.y);
6
6
  fragColor = texture(tex, overlayUV) * opacity;`),e}const m=Object.freeze(Object.defineProperty({__proto__:null,OverlayCompositingPassParameters:d,build:l},Symbol.toStringTag,{value:"Module"}));export{d as O,m as a,l as b};