@arcgis/core 4.32.0-next.20250129 → 4.32.0-next.20250130

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (734) hide show
  1. package/applications/Components/SelectionOperation.d.ts +1 -2
  2. package/applications/Components/SketchTooltipControls.d.ts +1 -2
  3. package/applications/Components/basemapUtils.d.ts +1 -2
  4. package/applications/Components/drawUtils.d.ts +1 -2
  5. package/applications/Components/fontUtils.d.ts +1 -2
  6. package/applications/Components/getDefaultUnits.d.ts +1 -2
  7. package/applications/Components/gfxUtils.d.ts +1 -2
  8. package/applications/Components/layerOriginUtils.d.ts +4 -2
  9. package/applications/Components/layersEffectsJsonUtils.d.ts +1 -2
  10. package/applications/Components/previewSymbol2D.d.ts +1 -2
  11. package/applications/Components/reactiveUtils.d.ts +1 -2
  12. package/applications/Components/styleUtils.d.ts +1 -2
  13. package/applications/Components/svgUtils.d.ts +3 -2
  14. package/applications/Components/webStyleSymbolUtils.d.ts +1 -2
  15. package/applications/Excalibur/videoViewUtils.d.ts +1 -2
  16. package/applications/ExperienceBuilder/sketchUtils.d.ts +3 -2
  17. package/applications/KnowledgeStudio/generalSharedKgUtils.d.ts +2 -2
  18. package/applications/KnowledgeStudio/layerInternalAccessUtils.d.ts +3 -2
  19. package/applications/KnowledgeStudio/resourceSerializationUtils.d.ts +4 -2
  20. package/applications/MapViewer/mediaUtils.d.ts +2 -2
  21. package/applications/MapViewer/templateUtils.d.ts +4 -2
  22. package/applications/SceneViewer/colorUtils.d.ts +1 -2
  23. package/applications/SceneViewer/devEnvironmentUtils.d.ts +3 -2
  24. package/applications/SceneViewer/layerUtils.d.ts +2 -2
  25. package/applications/SceneViewer/sceneViewerUtils.d.ts +15 -2
  26. package/applications/SceneViewer/symbolUtils.d.ts +1 -2
  27. package/applications/Urban/meshUtils.d.ts +1 -2
  28. package/applications/WebEditor/sketchUtils.d.ts +2 -2
  29. package/arcade.d.ts +2 -2
  30. package/assets/components/assets/icon/hammerCoin16.json +1 -0
  31. package/assets/components/assets/icon/hammerCoin24.json +1 -0
  32. package/assets/components/assets/icon/hammerCoin32.json +1 -0
  33. package/assets/components/assets/icon/hammerLock16.json +1 -0
  34. package/assets/components/assets/icon/hammerLock24.json +1 -0
  35. package/assets/components/assets/icon/hammerLock32.json +1 -0
  36. package/assets/esri/core/workers/RemoteClient.js +1 -1
  37. package/assets/esri/core/workers/chunks/{474c4f4c3b8649a807d9.js → 07c5f3fc475c57f5a7a7.js} +1 -1
  38. package/assets/esri/core/workers/chunks/{41f7287832d407f13ce5.js → 09b77f82c22530b44daa.js} +1 -1
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  43. package/assets/esri/core/workers/chunks/{6eb829a7959df2269b0e.js → 24c94f97a76646d415ae.js} +1 -1
  44. package/assets/esri/core/workers/chunks/25c8cc30faade043c8dc.js.LICENSE.txt +1 -1
  45. package/assets/esri/core/workers/chunks/2ff63a71213f618377d6.js +1 -0
  46. package/assets/esri/core/workers/chunks/308ec51ff4a66f7fcb0d.js.LICENSE.txt +1 -1
  47. package/assets/esri/core/workers/chunks/380d37ceb8cf52bad190.js +1 -0
  48. package/assets/esri/core/workers/chunks/{1e17b693f2d974c3de2d.js → 3ec51b75d1a86dad6cb1.js} +1 -1
  49. package/assets/esri/core/workers/chunks/4263eee3247aaf4e64bf.js +1 -0
  50. package/assets/esri/core/workers/chunks/{b6440ddc595ba2ba8f8e.js → 448ee44c7f594e5b2551.js} +1 -1
  51. package/assets/esri/core/workers/chunks/476205ee4414ed80666a.js +1 -0
  52. package/assets/esri/core/workers/chunks/4b56c0c109e10d7409b8.js +1 -0
  53. package/assets/esri/core/workers/chunks/{1e1306527fb38c5894eb.js → 5a536de1ecae424bad05.js} +1 -1
  54. package/assets/esri/core/workers/chunks/{b65dcdf5818ee04aa7e0.js → 5adeb979f178944b9ce5.js} +1 -1
  55. package/assets/esri/core/workers/chunks/{f09c95c3d79205ee5a84.js → 5e9bf6d0db82526b8a8c.js} +5 -5
  56. package/assets/esri/core/workers/chunks/{e7913ec1b4f9da490ba3.js → 69ab4b780f7223cfd7dd.js} +1 -1
  57. package/assets/esri/core/workers/chunks/{429d19f4b59d9d265c2c.js → 6e25742ceedea7fb1b97.js} +1 -1
  58. package/assets/esri/core/workers/chunks/6e8905f20101c1f4509d.js.LICENSE.txt +1 -1
  59. package/assets/esri/core/workers/chunks/{a6e96d0d9ac3224c8f00.js → 6ef2514a6b7bbfb8e37d.js} +1 -1
  60. package/assets/esri/core/workers/chunks/72cf9192292e5c85c6df.js.LICENSE.txt +1 -1
  61. package/assets/esri/core/workers/chunks/{a591906154e12eb4fa43.js → 7810579a5a780933cdc9.js} +1 -1
  62. package/assets/esri/core/workers/chunks/{fa0d968733d581bc2e4d.js → 7d120f8b01fe719eb257.js} +1 -1
  63. package/assets/esri/core/workers/chunks/83edac97a52b26ead1ea.js +314 -0
  64. package/assets/esri/core/workers/chunks/{d81fea1d36e7c2fbdffd.js → 881ddbdeb40336208e90.js} +1 -1
  65. package/assets/esri/core/workers/chunks/{ec9d5af8887854e821c8.js → 88cbaa91c495d86f4bb0.js} +1 -1
  66. package/assets/esri/core/workers/chunks/{09a897c342a45ef9125c.js → 9011704b258ecbfb6d9b.js} +2 -2
  67. package/assets/esri/core/workers/chunks/{09a897c342a45ef9125c.js.LICENSE.txt → 9011704b258ecbfb6d9b.js.LICENSE.txt} +1 -1
  68. package/assets/esri/core/workers/chunks/97310e6eec87eeaf58f0.js +1 -0
  69. package/assets/esri/core/workers/chunks/b21b152fa15896577242.js.LICENSE.txt +1 -1
  70. package/assets/esri/core/workers/chunks/{4253b2802abb84afc428.js → b68bddd0c4ca91493543.js} +1 -1
  71. package/assets/esri/core/workers/chunks/bf9bc52a3c559108c19a.js +2 -0
  72. package/assets/esri/core/workers/chunks/{9b687465cc3863e14b29.js.LICENSE.txt → bf9bc52a3c559108c19a.js.LICENSE.txt} +1 -1
  73. package/assets/esri/core/workers/chunks/c249ad935f54d3b49ae3.js +1 -0
  74. package/assets/esri/core/workers/chunks/d1678945cf6a58f76863.js +1 -0
  75. package/assets/esri/core/workers/chunks/{9ed1691eab19dfb1cf04.js → d1718ad93e3271b0525e.js} +1 -1
  76. package/assets/esri/core/workers/chunks/d599ba865da87b487b1b.js +1 -0
  77. package/assets/esri/core/workers/chunks/dd46ec81cebe1a0a7b9c.js +1 -0
  78. package/assets/esri/core/workers/chunks/debfb75a94b66b58cbbc.js +1 -0
  79. package/assets/esri/core/workers/chunks/{c6135d2548d4a31298eb.js → e0de91eacf3a3b7eda55.js} +4 -4
  80. package/assets/esri/core/workers/chunks/e444ec05a8a1dfbd21a8.js +1 -0
  81. package/assets/esri/core/workers/chunks/{b84c28fe94b3cd7b480d.js → e4651d577d297386268e.js} +1 -1
  82. package/assets/esri/core/workers/chunks/f8367c21fa91435c7c53.js +1 -0
  83. package/assets/esri/themes/base/_Ui.scss +6 -0
  84. package/assets/esri/themes/base/_mixins.scss +0 -7
  85. package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +0 -4
  86. package/assets/esri/themes/base/widgets/_Bookmarks.scss +0 -4
  87. package/assets/esri/themes/base/widgets/_CatalogLayerList.scss +0 -4
  88. package/assets/esri/themes/base/widgets/_Features.scss +0 -4
  89. package/assets/esri/themes/base/widgets/_LayerList.scss +0 -4
  90. package/assets/esri/themes/base/widgets/_TableList.scss +0 -4
  91. package/assets/esri/themes/dark/main.css +1 -1
  92. package/assets/esri/themes/light/main.css +1 -1
  93. package/assets/esri/themes/light/view.css +1 -1
  94. package/assets/esri/widgets/Editor/t9n/Editor.json +1 -1
  95. package/assets/esri/widgets/Editor/t9n/Editor_en.json +1 -1
  96. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ar.json +1 -1
  97. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_bg.json +1 -1
  98. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_bs.json +1 -1
  99. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ca.json +1 -1
  100. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_cs.json +1 -1
  101. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_da.json +1 -1
  102. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_de.json +1 -1
  103. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_el.json +1 -1
  104. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_es.json +1 -1
  105. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_et.json +1 -1
  106. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_fi.json +1 -1
  107. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_fr.json +1 -1
  108. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_he.json +1 -1
  109. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_hr.json +1 -1
  110. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_hu.json +1 -1
  111. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_id.json +1 -1
  112. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_it.json +1 -1
  113. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ja.json +1 -1
  114. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ko.json +1 -1
  115. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_lt.json +1 -1
  116. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_lv.json +1 -1
  117. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_nl.json +1 -1
  118. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_no.json +1 -1
  119. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pl.json +1 -1
  120. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pt-BR.json +1 -1
  121. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_pt-PT.json +1 -1
  122. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ro.json +1 -1
  123. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_ru.json +1 -1
  124. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sk.json +1 -1
  125. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sl.json +1 -1
  126. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sr.json +1 -1
  127. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_sv.json +1 -1
  128. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_th.json +1 -1
  129. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_tr.json +1 -1
  130. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_uk.json +1 -1
  131. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_vi.json +1 -1
  132. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-CN.json +1 -1
  133. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-HK.json +1 -1
  134. package/assets/esri/widgets/FeatureForm/t9n/FeatureForm_zh-TW.json +1 -1
  135. package/chunks/AtmosphereCompositing.glsl.js +2 -2
  136. package/chunks/BlendLayers.glsl.js +1 -1
  137. package/chunks/BlendWeights.glsl.js +1 -1
  138. package/chunks/BloomBlur.glsl.js +23 -23
  139. package/chunks/BloomComposition.glsl.js +3 -3
  140. package/chunks/BloomDepthAdjust.glsl.js +2 -2
  141. package/chunks/Blur.glsl.js +1 -1
  142. package/chunks/ChapmanAtmosphere.glsl.js +2 -2
  143. package/chunks/CheckerBoard.glsl.js +2 -2
  144. package/chunks/Clouds.glsl.js +14 -14
  145. package/chunks/CloudsComposition.glsl.js +1 -1
  146. package/chunks/ColorMaterial.glsl.js +1 -1
  147. package/chunks/ComponentShader.glsl.js +4 -4
  148. package/chunks/Compositing.glsl.js +2 -2
  149. package/chunks/DefaultMaterial.glsl.js +16 -15
  150. package/chunks/EdgeDetect.glsl.js +2 -2
  151. package/chunks/EdgeShader.glsl.js +2 -2
  152. package/chunks/FocusAreaColor.glsl.js +2 -2
  153. package/chunks/FocusAreaMask.glsl.js +1 -1
  154. package/chunks/Fog.glsl.js +3 -3
  155. package/chunks/HUDCompositing.glsl.js +1 -1
  156. package/chunks/HUDMaterial.glsl.js +24 -24
  157. package/chunks/Haze.glsl.js +3 -3
  158. package/chunks/HazeCompositing.glsl.js +2 -2
  159. package/chunks/Heatmap.glsl.js +1 -1
  160. package/chunks/HeatmapDensity.glsl.js +5 -5
  161. package/chunks/HighlightApply.glsl.js +2 -2
  162. package/chunks/HighlightDownsample.glsl.js +2 -2
  163. package/chunks/HighlightToSingle.glsl.js +2 -2
  164. package/chunks/ImageMaterial.glsl.js +4 -4
  165. package/chunks/LaserlinePath.glsl.js +1 -1
  166. package/chunks/Laserlines.glsl.js +1 -1
  167. package/chunks/LineCallout.glsl.js +1 -1
  168. package/chunks/LineMarker.glsl.js +8 -8
  169. package/chunks/Magnifier.glsl.js +4 -4
  170. package/chunks/MeasurementArrow.glsl.js +2 -2
  171. package/chunks/NativeLine.glsl.js +4 -4
  172. package/chunks/NoiseTextureAtlas.glsl.js +34 -34
  173. package/chunks/OITBlend.glsl.js +3 -3
  174. package/chunks/OverlayCompositing.glsl.js +1 -1
  175. package/chunks/Path.glsl.js +9 -9
  176. package/chunks/Pattern.glsl.js +3 -3
  177. package/chunks/PointRenderer.glsl.js +1 -1
  178. package/chunks/Precipitation.glsl.js +1 -1
  179. package/chunks/RasterColorizer.glsl.js +9 -9
  180. package/chunks/RealisticTree.glsl.js +3 -3
  181. package/chunks/RibbonLine.glsl.js +32 -32
  182. package/chunks/SSAO.glsl.js +2 -2
  183. package/chunks/SSAOBlur.glsl.js +1 -1
  184. package/chunks/ShadedColorMaterial.glsl.js +3 -3
  185. package/chunks/ShadowCastAccumulate.glsl.js +2 -2
  186. package/chunks/ShadowCastVisualize.glsl.js +4 -4
  187. package/chunks/ShadowHighlight.glsl.js +2 -2
  188. package/chunks/SimpleAtmosphere.glsl.js +8 -8
  189. package/chunks/SingleHighlightApply.glsl.js +1 -1
  190. package/chunks/SingleHighlightBlur.glsl.js +6 -7
  191. package/chunks/SlicePlaneMaterial.glsl.js +2 -2
  192. package/chunks/Stars.glsl.js +2 -2
  193. package/chunks/Terrain.glsl.js +2 -2
  194. package/chunks/TextureOnly.glsl.js +2 -2
  195. package/chunks/Viewshed.glsl.js +2 -2
  196. package/chunks/WaterSurface.glsl.js +7 -7
  197. package/core/accessorSupport/decorators.d.ts +4 -2
  198. package/core/jsonMap.js +1 -1
  199. package/core/lang.d.ts +1 -2
  200. package/core/libs/gl-matrix-2/factories/vec2f64.js +1 -1
  201. package/core/promiseUtils.d.ts +5 -2
  202. package/core/quantity.d.ts +3 -2
  203. package/core/reactiveUtils.d.ts +5 -2
  204. package/core/scheduling.d.ts +2 -2
  205. package/core/sql.d.ts +1 -2
  206. package/core/units.d.ts +9 -2
  207. package/core/urlUtils.d.ts +5 -2
  208. package/core/workers.d.ts +1 -2
  209. package/editing/templateUtils.js +1 -1
  210. package/form/elements/inputs.d.ts +11 -2
  211. package/form/elements.d.ts +7 -2
  212. package/geometry/coordinateFormatter.d.ts +11 -2
  213. package/geometry/geometryEngine.d.ts +37 -2
  214. package/geometry/geometryEngineAsync.d.ts +37 -2
  215. package/geometry/operators/affineTransformOperator.d.ts +3 -2
  216. package/geometry/operators/alphaShapeOperator.d.ts +3 -2
  217. package/geometry/operators/areaOperator.d.ts +2 -2
  218. package/geometry/operators/autoCompleteOperator.d.ts +2 -2
  219. package/geometry/operators/boundaryOperator.d.ts +3 -2
  220. package/geometry/operators/bufferOperator.d.ts +3 -2
  221. package/geometry/operators/centroidOperator.d.ts +2 -2
  222. package/geometry/operators/clipOperator.d.ts +3 -2
  223. package/geometry/operators/containsOperator.d.ts +3 -2
  224. package/geometry/operators/convexHullOperator.d.ts +4 -2
  225. package/geometry/operators/crossesOperator.d.ts +3 -2
  226. package/geometry/operators/cutOperator.d.ts +2 -2
  227. package/geometry/operators/densifyOperator.d.ts +3 -2
  228. package/geometry/operators/differenceOperator.d.ts +3 -2
  229. package/geometry/operators/disjointOperator.d.ts +3 -2
  230. package/geometry/operators/distanceOperator.d.ts +2 -2
  231. package/geometry/operators/equalsOperator.d.ts +3 -2
  232. package/geometry/operators/extendOperator.d.ts +2 -2
  233. package/geometry/operators/generalizeOperator.d.ts +3 -2
  234. package/geometry/operators/geodesicBufferOperator.d.ts +5 -2
  235. package/geometry/operators/geodesicProximityOperator.d.ts +6 -2
  236. package/geometry/operators/geodeticAreaOperator.d.ts +4 -2
  237. package/geometry/operators/geodeticDensifyOperator.d.ts +5 -2
  238. package/geometry/operators/geodeticDistanceOperator.d.ts +4 -2
  239. package/geometry/operators/geodeticLengthOperator.d.ts +4 -2
  240. package/geometry/operators/graphicBufferOperator.d.ts +2 -2
  241. package/geometry/operators/integrateOperator.d.ts +2 -2
  242. package/geometry/operators/intersectionOperator.d.ts +4 -2
  243. package/geometry/operators/intersectsOperator.d.ts +3 -2
  244. package/geometry/operators/isNearOperator.d.ts +2 -2
  245. package/geometry/operators/labelPointOperator.d.ts +3 -2
  246. package/geometry/operators/lengthOperator.d.ts +2 -2
  247. package/geometry/operators/linesToPolygonsOperator.d.ts +2 -2
  248. package/geometry/operators/locateBetweenOperator.d.ts +2 -2
  249. package/geometry/operators/minimumBoundingCircleOperator.d.ts +3 -2
  250. package/geometry/operators/multiPartToSinglePartOperator.d.ts +2 -2
  251. package/geometry/operators/offsetOperator.d.ts +3 -2
  252. package/geometry/operators/overlapsOperator.d.ts +3 -2
  253. package/geometry/operators/polygonOverlayOperator.d.ts +2 -2
  254. package/geometry/operators/polygonSlicerOperator.d.ts +4 -2
  255. package/geometry/operators/projectOperator.d.ts +5 -2
  256. package/geometry/operators/proximityOperator.d.ts +4 -2
  257. package/geometry/operators/relateOperator.d.ts +4 -2
  258. package/geometry/operators/reshapeOperator.d.ts +2 -2
  259. package/geometry/operators/shapePreservingProjectOperator.d.ts +5 -2
  260. package/geometry/operators/simplifyOperator.d.ts +4 -2
  261. package/geometry/operators/support/geographicTransformationUtils.d.ts +4 -2
  262. package/geometry/operators/symmetricDifferenceOperator.d.ts +3 -2
  263. package/geometry/operators/touchesOperator.d.ts +3 -2
  264. package/geometry/operators/unionOperator.d.ts +3 -2
  265. package/geometry/operators/withinOperator.d.ts +3 -2
  266. package/geometry/projection.d.ts +5 -2
  267. package/geometry/support/geodesicUtils.d.ts +5 -2
  268. package/geometry/support/jsonUtils.d.ts +2 -2
  269. package/geometry/support/meshUtils.d.ts +6 -2
  270. package/geometry/support/normalizeUtils.d.ts +2 -2
  271. package/geometry/support/webMercatorUtils.d.ts +6 -2
  272. package/geometry.d.ts +7 -2
  273. package/interfaces.d.ts +48 -64
  274. package/intl.d.ts +16 -2
  275. package/kernel.d.ts +2 -2
  276. package/layers/LinkChartLayer.js +1 -1
  277. package/layers/catalog/catalogUtils.d.ts +2 -2
  278. package/layers/graphics/OptimizedGeometry.js +1 -1
  279. package/layers/knowledgeGraph/KnowledgeGraphSublayer.js +1 -1
  280. package/layers/knowledgeGraph/cypherUtils.d.ts +1 -2
  281. package/layers/knowledgeGraph/layerUtils.js +1 -1
  282. package/layers/knowledgeGraph/supportUtils.d.ts +4 -2
  283. package/layers/mixins/APIKeyMixin.d.ts +1 -1
  284. package/layers/mixins/ArcGISCachedService.d.ts +1 -1
  285. package/layers/mixins/ArcGISImageService.d.ts +1 -1
  286. package/layers/mixins/ArcGISMapService.d.ts +1 -1
  287. package/layers/mixins/BlendLayer.d.ts +1 -1
  288. package/layers/mixins/CustomParametersMixin.d.ts +1 -1
  289. package/layers/mixins/DisplayFilteredLayer.d.ts +1 -1
  290. package/layers/mixins/FeatureEffectLayer.d.ts +1 -1
  291. package/layers/mixins/FeatureLayerBase.d.ts +1 -1
  292. package/layers/mixins/FeatureReductionLayer.d.ts +1 -1
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  644. package/views/3d/webgl-engine/shaders/ImageMaterialTechnique.js +1 -1
  645. package/views/3d/webgl-engine/shaders/LaserlinePath.glsl.js +1 -1
  646. package/views/3d/webgl-engine/shaders/Laserlines.glsl.js +1 -1
  647. package/views/3d/webgl-engine/shaders/LineCallout.glsl.js +1 -1
  648. package/views/3d/webgl-engine/shaders/LineMarker.glsl.js +1 -1
  649. package/views/3d/webgl-engine/shaders/Magnifier.glsl.js +1 -1
  650. package/views/3d/webgl-engine/shaders/MeasurementArrow.glsl.js +1 -1
  651. package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
  652. package/views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js +7 -7
  653. package/views/3d/webgl-engine/shaders/OverlayCompositing.glsl.js +1 -1
  654. package/views/3d/webgl-engine/shaders/Path.glsl.js +1 -1
  655. package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
  656. package/views/3d/webgl-engine/shaders/PointRenderer.glsl.js +1 -1
  657. package/views/3d/webgl-engine/shaders/RealisticTree.glsl.js +1 -1
  658. package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
  659. package/views/3d/webgl-engine/shaders/SSAO.glsl.js +1 -1
  660. package/views/3d/webgl-engine/shaders/SSAOBlur.glsl.js +1 -1
  661. package/views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js +1 -1
  662. package/views/3d/webgl-engine/shaders/ShadedColorMaterial.glsl.js +1 -1
  663. package/views/3d/webgl-engine/shaders/ShadowCastAccumulate.glsl.js +1 -1
  664. package/views/3d/webgl-engine/shaders/ShadowCastVisualize.glsl.js +1 -1
  665. package/views/3d/webgl-engine/shaders/ShadowHighlight.glsl.js +1 -1
  666. package/views/3d/webgl-engine/shaders/SingleHighlightApply.glsl.js +1 -1
  667. package/views/3d/webgl-engine/shaders/SingleHighlightBlur.glsl.js +1 -1
  668. package/views/3d/webgl-engine/shaders/SlicePlaneMaterial.glsl.js +1 -1
  669. package/views/3d/webgl-engine/shaders/SlicePlaneMaterialTechnique.js +1 -1
  670. package/views/3d/webgl-engine/shaders/SphereIntersect.glsl.js +2 -2
  671. package/views/3d/webgl-engine/shaders/Terrain.glsl.js +1 -1
  672. package/views/3d/webgl-engine/shaders/ToneMapping.glsl.js +1 -1
  673. package/views/3d/webgl-engine/shaders/Viewshed.glsl.js +1 -1
  674. package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
  675. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/AdjustProjectedPosition.glsl.js +2 -2
  676. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/DiscardNonSilhouetteEdges.glsl.js +4 -4
  677. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/DistanceFalloff.glsl.js +2 -2
  678. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeShader.glsl.js +1 -1
  679. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeUtil.glsl.js +1 -1
  680. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineAmplitude.glsl.js +3 -3
  681. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineOffset.glsl.js +7 -7
  682. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/UnpackAttributes.glsl.js +7 -7
  683. package/views/3d/webgl.d.ts +3 -2
  684. package/views/BreakpointsOwner.d.ts +1 -1
  685. package/views/DOMContainer.d.ts +1 -1
  686. package/views/FocusAreas.js +1 -1
  687. package/views/PopupView.d.ts +1 -1
  688. package/views/support/colorUtils.d.ts +2 -2
  689. package/views/webgl/NoParameters.js +5 -0
  690. package/views/webgl/ShaderBuilder.js +5 -0
  691. package/views/webgl/Texture.js +1 -1
  692. package/views/webgl/Uniform.js +5 -0
  693. package/views/webgl/testAppleAmdDrawArrays.js +1 -1
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  705. package/widgets/smartMapping/support/utils.d.ts +3 -2
  706. package/widgets/support/UtilityNetworkAssociations/UtilityNetworkAssociationsViewModel.js +1 -1
  707. package/widgets/support/widget.d.ts +8 -2
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  727. package/views/2d/engine/webgl/shaderGraph/ShaderBuilder2D.js +0 -5
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  729. package/views/3d/webgl-engine/core/shaderModules/Uniform.js +0 -5
  730. package/views/3d/webgl-engine/core/shaderModules/interfaces.js +0 -5
  731. package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNode.js +0 -5
  732. package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNodeColorEffects.js +0 -5
  733. package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNodeGeometryMasking.js +0 -5
  734. /package/views/{3d/webgl-engine/core/shaderTechnique → webgl}/BindType.js +0 -0
@@ -2,13 +2,13 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{neverReached as o}from"../../../../../../../core/compilerUtils.js";import{packFloatRGBA as e}from"../../../../../../../core/floatRGBA.js";import{DecodeSymbolColor as r}from"./DecodeSymbolColor.glsl.js";import{ShaderOutput as t}from"../../../../core/shaderLibrary/ShaderOutput.js";import{RgbaFloatEncoding as n}from"../../../../core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float4DrawUniform as a}from"../../../../core/shaderModules/Float4DrawUniform.js";import{IntegerDrawUniform as d}from"../../../../core/shaderModules/IntegerDrawUniform.js";import{glsl as l}from"../../../../core/shaderModules/interfaces.js";import{Texture2DDrawUniform as c}from"../../../../core/shaderModules/Texture2DDrawUniform.js";import{olidEnabled as i}from"../../../../effects/geometry/olidUtils.js";import{VertexAttribute as s}from"../../../../lib/VertexAttribute.js";var x;!function(o){o[o.Uniform=0]="Uniform",o[o.Varying=1]="Varying",o[o.COUNT=2]="COUNT"}(x||(x={}));const C=429496.7296;function m(o,r){e(o/C*.5+.5,r)}function f(e,r){switch(r.componentData){case x.Varying:return u(e,r);case x.Uniform:return v(e,r);case x.COUNT:return;default:o(r.componentData)}}function u(o,e){const{vertex:a,fragment:d}=o;a.include(n),a.uniforms.add(new c("componentColorTex",(o=>o.componentParameters.texture.texture))),o.attributes.add(s.COMPONENTINDEX,"float"),o.varyings.add("vExternalColorMixMode","mediump float"),o.varyings.add("vExternalColor","vec4");const x=e.output===t.ObjectAndLayerIdColor;x&&o.varyings.add("vObjectAndLayerIdColor","vec4"),o.include(r),a.constants.add("stride","float",i()?3:2),a.code.add(l`vec2 getComponentTextureCoordinates(float componentIndex, float typeOffset) {
5
+ import{neverReached as o}from"../../../../../../../core/compilerUtils.js";import{packFloatRGBA as e}from"../../../../../../../core/floatRGBA.js";import{DecodeSymbolColor as r}from"./DecodeSymbolColor.glsl.js";import{ShaderOutput as t}from"../../../../core/shaderLibrary/ShaderOutput.js";import{RgbaFloatEncoding as n}from"../../../../core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float4DrawUniform as a}from"../../../../core/shaderModules/Float4DrawUniform.js";import{glsl as d}from"../../../../core/shaderModules/glsl.js";import{IntegerDrawUniform as l}from"../../../../core/shaderModules/IntegerDrawUniform.js";import{Texture2DDrawUniform as c}from"../../../../core/shaderModules/Texture2DDrawUniform.js";import{olidEnabled as i}from"../../../../effects/geometry/olidUtils.js";import{VertexAttribute as s}from"../../../../lib/VertexAttribute.js";var x;!function(o){o[o.Uniform=0]="Uniform",o[o.Varying=1]="Varying",o[o.COUNT=2]="COUNT"}(x||(x={}));const C=429496.7296;function m(o,r){e(o/C*.5+.5,r)}function f(e,r){switch(r.componentData){case x.Varying:return u(e,r);case x.Uniform:return v(e,r);case x.COUNT:return;default:o(r.componentData)}}function u(o,e){const{vertex:a,fragment:l}=o;a.include(n),a.uniforms.add(new c("componentColorTex",(o=>o.componentParameters.texture.texture))),o.attributes.add(s.COMPONENTINDEX,"float"),o.varyings.add("vExternalColorMixMode","mediump float"),o.varyings.add("vExternalColor","vec4");const x=e.output===t.ObjectAndLayerIdColor;x&&o.varyings.add("vObjectAndLayerIdColor","vec4"),o.include(r),a.constants.add("stride","float",i()?3:2),a.code.add(d`vec2 getComponentTextureCoordinates(float componentIndex, float typeOffset) {
6
6
  float index = componentIndex * stride + typeOffset;
7
7
  float texSize = float(textureSize(componentColorTex, 0).x);
8
8
  float coordX = mod(index, texSize);
9
9
  float coordY = floor(index / texSize);
10
10
  return vec2(coordX, coordY) + 0.5;
11
- }`),a.code.add(l`
11
+ }`),a.code.add(d`
12
12
  vec4 _readComponentColor() {
13
13
  vec2 textureCoordinates = getComponentTextureCoordinates(componentIndex, 0.0);
14
14
  return texelFetch(componentColorTex, ivec2(textureCoordinates), 0);
@@ -17,14 +17,14 @@ return vec2(coordX, coordY) + 0.5;
17
17
  float readElevationOffset() {
18
18
  vec2 textureCoordinates = getComponentTextureCoordinates(componentIndex, 1.0);
19
19
  vec4 encodedElevation = texelFetch(componentColorTex, ivec2(textureCoordinates), 0);
20
- return uninterpolatedRGBAToFloat(encodedElevation) * ${l.float(C)};
20
+ return uninterpolatedRGBAToFloat(encodedElevation) * ${d.float(C)};
21
21
  }
22
22
 
23
- ${x?l`
23
+ ${x?d`
24
24
  void forwardObjectAndLayerIdColor() {
25
25
  vec2 textureCoordinates = getComponentTextureCoordinates(componentIndex, 2.0);
26
26
  vObjectAndLayerIdColor = texelFetch(componentColorTex, ivec2(textureCoordinates), 0);
27
- }`:l`void forwardObjectAndLayerIdColor() {}`}
27
+ }`:d`void forwardObjectAndLayerIdColor() {}`}
28
28
 
29
29
  vec4 forwardExternalColor(out bool castShadows) {
30
30
  vec4 componentColor = _readComponentColor() * 255.0;
@@ -39,16 +39,16 @@ return vec2(coordX, coordY) + 0.5;
39
39
 
40
40
  return vExternalColor;
41
41
  }
42
- `),d.code.add(l`
42
+ `),l.code.add(d`
43
43
  void readExternalColor(out vec4 externalColor, out int externalColorMixMode) {
44
44
  externalColor = vExternalColor;
45
45
  externalColorMixMode = int(vExternalColorMixMode);
46
46
  }
47
47
 
48
48
  void outputObjectAndLayerIdColor() {
49
- ${x?l`fragColor = vObjectAndLayerIdColor;`:""}
49
+ ${x?d`fragColor = vObjectAndLayerIdColor;`:""}
50
50
  }
51
- `)}function v(o,e){const{vertex:r,fragment:n}=o;r.uniforms.add(new a("externalColor",(o=>o.componentParameters.externalColor))),n.uniforms.add(new d("externalColorMixMode",(o=>o.componentParameters.externalColorMixMode))),o.varyings.add("vExternalColor","vec4"),r.code.add(l`float readElevationOffset() {
51
+ `)}function v(o,e){const{vertex:r,fragment:n}=o;r.uniforms.add(new a("externalColor",(o=>o.componentParameters.externalColor))),n.uniforms.add(new l("externalColorMixMode",(o=>o.componentParameters.externalColorMixMode))),o.varyings.add("vExternalColor","vec4"),r.code.add(d`float readElevationOffset() {
52
52
  return 0.0;
53
53
  }
54
54
  void forwardObjectAndLayerIdColor() {}
@@ -56,13 +56,13 @@ vec4 forwardExternalColor(out bool castShadows) {
56
56
  vExternalColor = externalColor;
57
57
  castShadows = true;
58
58
  return externalColor;
59
- }`);const c=e.output===t.ObjectAndLayerIdColor;n.code.add(l`
59
+ }`);const c=e.output===t.ObjectAndLayerIdColor;n.code.add(d`
60
60
  void readExternalColor(out vec4 color, out int colorMixMode) {
61
61
  color = vExternalColor;
62
62
  colorMixMode = externalColorMixMode;
63
63
  }
64
64
 
65
65
  void outputObjectAndLayerIdColor() {
66
- ${c?l`fragColor = vec4(0, 0, 0, 0);`:""}
66
+ ${c?d`fragColor = vec4(0, 0, 0, 0);`:""}
67
67
  }
68
68
  `)}export{f as ComponentData,x as ComponentDataType,m as encodeElevationOffset,C as maxElevationOffset};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import"../../../../../../../geometry/support/Ellipsoid.js";import"../../../../../terrain/OverlayContent.js";import"../ComponentTechniqueConfiguration.js";import"./ComponentData.glsl.js";import"./VertexDiscardMode.js";import"../../../../core/shaderLibrary/ForwardLinearDepth.glsl.js";import"../../../../core/shaderLibrary/ShaderOutput.js";import"../../../../core/shaderLibrary/Slice.glsl.js";import"../../../../core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import"../../../../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../../../../core/shaderLibrary/attributes/VertexNormal.glsl.js";import"../../../../core/shaderLibrary/attributes/VertexPosition.glsl.js";import"../../../../core/shaderLibrary/output/OutputDepth.glsl.js";import"../../../../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../../../../core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import"../../../../core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import"../../../../core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import"../../../../core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import"../../../../core/shaderLibrary/shading/MainLighting.glsl.js";import"../../../../core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import"../../../../core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import"../../../../core/shaderLibrary/shading/ReadShadowMap.glsl.js";import"../../../../core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import"../../../../core/shaderLibrary/terrain/Overlay.glsl.js";import"../../../../core/shaderLibrary/util/AlphaCutoff.js";import"../../../../core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import"../../../../core/shaderLibrary/util/EllipsoidMode.js";import"../../../../core/shaderModules/interfaces.js";import"../../../../core/shaderModules/ShaderBuilder.js";import"../../../../core/shaderModules/Texture2DBindUniform.js";import"../../../../core/shaderModules/Texture2DPassUniform.js";import"../../../../shaders/OutputColorHighlightOID.glsl.js";export{b as build}from"../../../../../../../chunks/ComponentShader.glsl.js";
5
+ import"../../../../../../../geometry/support/Ellipsoid.js";import"../../../../../terrain/OverlayContent.js";import"../ComponentTechniqueConfiguration.js";import"./ComponentData.glsl.js";import"./VertexDiscardMode.js";import"../../../../core/shaderLibrary/ForwardLinearDepth.glsl.js";import"../../../../core/shaderLibrary/ShaderOutput.js";import"../../../../core/shaderLibrary/Slice.glsl.js";import"../../../../core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import"../../../../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../../../../core/shaderLibrary/attributes/VertexNormal.glsl.js";import"../../../../core/shaderLibrary/attributes/VertexPosition.glsl.js";import"../../../../core/shaderLibrary/output/OutputDepth.glsl.js";import"../../../../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../../../../core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import"../../../../core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import"../../../../core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import"../../../../core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import"../../../../core/shaderLibrary/shading/MainLighting.glsl.js";import"../../../../core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import"../../../../core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import"../../../../core/shaderLibrary/shading/ReadShadowMap.glsl.js";import"../../../../core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import"../../../../core/shaderLibrary/terrain/Overlay.glsl.js";import"../../../../core/shaderLibrary/util/AlphaCutoff.js";import"../../../../core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import"../../../../core/shaderLibrary/util/EllipsoidMode.js";import"../../../../core/shaderModules/glsl.js";import"../../../../core/shaderModules/Texture2DBindUniform.js";import"../../../../core/shaderModules/Texture2DPassUniform.js";import"../../../../shaders/OutputColorHighlightOID.glsl.js";import"../../../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../../../chunks/ComponentShader.glsl.js";
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ColorMixModeEnum as o}from"../../../../../layers/support/symbolColorUtils.js";import{glsl as l}from"../../../../core/shaderModules/interfaces.js";function e(e){e.vertex.code.add(l`
5
+ import{ColorMixModeEnum as o}from"../../../../../layers/support/symbolColorUtils.js";import{glsl as l}from"../../../../core/shaderModules/glsl.js";function a(a){a.vertex.code.add(l`
6
6
  vec4 decodeSymbolColor(vec4 symbolColor, out int colorMixMode) {
7
7
  float symbolAlpha = 0.0;
8
8
 
@@ -26,4 +26,4 @@ import{ColorMixModeEnum as o}from"../../../../../layers/support/symbolColorUtils
26
26
 
27
27
  return vec4(symbolColor.r, symbolColor.g, symbolColor.b, symbolAlpha);
28
28
  }
29
- `)}export{e as DecodeSymbolColor};
29
+ `)}export{a as DecodeSymbolColor};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{newLayout as r}from"../../../support/buffer/InterleavedLayout.js";import{TextureCoordinateType as e}from"../../core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{NoParameters as t}from"../../core/shaderModules/interfaces.js";import{VertexAttribute as o}from"../../lib/VertexAttribute.js";class s extends t{constructor(r,e,t,o,s){super(),this.colors=r,this.textureCoordinates=e,this.hasNormals=t,this.shadeNormals=o,this.applySSAO=s}}function a({hasNormals:t,textureCoordinates:s,colors:a}){const i=r().vec3f(o.POSITION);return t&&i.vec2i16(o.NORMALCOMPRESSED,{glNormalized:!0}),s===e.Default?i.vec2f(o.UV0):s===e.Atlas&&(i.vec2f(o.UV0),i.vec4u16(o.UVREGION,{glNormalized:!0})),a&&i.vec4u8(o.COLOR,{glNormalized:!0}),i}export{s as GeometryParameters,a as createVertexBufferLayout};
5
+ import{newLayout as r}from"../../../support/buffer/InterleavedLayout.js";import{TextureCoordinateType as t}from"../../core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexAttribute as e}from"../../lib/VertexAttribute.js";import{NoParameters as o}from"../../../../webgl/NoParameters.js";class s extends o{constructor(r,t,e,o,s){super(),this.colors=r,this.textureCoordinates=t,this.hasNormals=e,this.shadeNormals=o,this.applySSAO=s}}function a({hasNormals:o,textureCoordinates:s,colors:a}){const i=r().vec3f(e.POSITION);return o&&i.vec2i16(e.NORMALCOMPRESSED,{glNormalized:!0}),s===t.Default?i.vec2f(e.UV0):s===t.Atlas&&(i.vec2f(e.UV0),i.vec4u16(e.UVREGION,{glNormalized:!0})),a&&i.vec4u8(e.COLOR,{glNormalized:!0}),i}export{s as GeometryParameters,a as createVertexBufferLayout};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{NoParameters as t}from"../shaderModules/interfaces.js";class e extends t{constructor(){super(...arguments),this._dirty=!0}_setDirty(){this._dirty=!0}_setClean(){if(this._dirty=!1,null!=this._parameterBlocks)for(const t of this._parameterBlocks)this[t]._setClean()}get dirty(){return this._dirty||this._checkParameterBlocksDirty()}_checkParameterBlocksDirty(){if(null==this._parameterBlocks)return!1;for(const t of this._parameterBlocks)if(this[t].dirty)return!0;return!1}}class r{constructor(){this._dirty=!0}_setDirty(){this._dirty=!0}_setClean(){this._dirty=!1}get dirty(){return this._dirty}}function s(t={}){return(e,r)=>{const s=e._parameterCount??0;if(e._parameterCount=s+1,t.vectorOps){const i=t.vectorOps;Object.defineProperty(e,r,{get(){return this[s]},set(t){const e=this[s];if(null==e)this[s]=[...t];else{if(i.equals(e,t))return;i.copy(e,t)}this._setDirty()}})}else Object.defineProperty(e,r,{get(){return this[s]},set(e){this[s]!==e&&(t.dispose&&this[s]&&this[s].dispose(),this[s]=e,this._setDirty())}})}}function i(){return(t,e)=>{const r=t._parameterCount??0;t._parameterCount=r+1,t._parameterBlocks=t._parameterBlocks||[],t._parameterBlocks.push(r),Object.defineProperty(t,e,{get(){return this[r]},set(t){this[r]!==t&&(this[r]=t,this._setDirty())}})}}export{e as MaterialBase,r as MaterialParameterBlock,s as parameter,i as parameterBlock};
5
+ import{NoParameters as t}from"../../../../webgl/NoParameters.js";class e extends t{constructor(){super(...arguments),this._dirty=!0}_setDirty(){this._dirty=!0}_setClean(){if(this._dirty=!1,null!=this._parameterBlocks)for(const t of this._parameterBlocks)this[t]._setClean()}get dirty(){return this._dirty||this._checkParameterBlocksDirty()}_checkParameterBlocksDirty(){if(null==this._parameterBlocks)return!1;for(const t of this._parameterBlocks)if(this[t].dirty)return!0;return!1}}class r{constructor(){this._dirty=!0}_setDirty(){this._dirty=!0}_setClean(){this._dirty=!1}get dirty(){return this._dirty}}function s(t={}){return(e,r)=>{const s=e._parameterCount??0;if(e._parameterCount=s+1,t.vectorOps){const i=t.vectorOps;Object.defineProperty(e,r,{get(){return this[s]},set(t){const e=this[s];if(null==e)this[s]=[...t];else{if(i.equals(e,t))return;i.copy(e,t)}this._setDirty()}})}else Object.defineProperty(e,r,{get(){return this[s]},set(e){this[s]!==e&&(t.dispose&&this[s]&&this[s].dispose(),this[s]=e,this._setDirty())}})}}function i(){return(t,e)=>{const r=t._parameterCount??0;t._parameterCount=r+1,t._parameterBlocks=t._parameterBlocks||[],t._parameterBlocks.push(r),Object.defineProperty(t,e,{get(){return this[r]},set(t){this[r]!==t&&(this[r]=t,this._setDirty())}})}}export{e as MaterialBase,r as MaterialParameterBlock,s as parameter,i as parameterBlock};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"./ShaderOutput.js";import{VertexPosition as r}from"./attributes/VertexPosition.glsl.js";import{Float2BindUniform as a}from"../shaderModules/Float2BindUniform.js";import{glsl as o}from"../shaderModules/interfaces.js";function i(e){e.varyings.add("linearDepth","float")}function t(e){e.vertex.uniforms.add(new a("nearFar",(e=>e.camera.nearFar)))}function d(e){e.vertex.code.add(o`float calculateLinearDepth(vec2 nearFar,float z) {
5
+ import{ShaderOutput as e}from"./ShaderOutput.js";import{VertexPosition as r}from"./attributes/VertexPosition.glsl.js";import{Float2BindUniform as a}from"../shaderModules/Float2BindUniform.js";import{glsl as o}from"../shaderModules/glsl.js";function i(e){e.varyings.add("linearDepth","float")}function t(e){e.vertex.uniforms.add(new a("nearFar",(e=>e.camera.nearFar)))}function d(e){e.vertex.code.add(o`float calculateLinearDepth(vec2 nearFar,float z) {
6
6
  return (-z - nearFar[0]) / (nearFar[1] - nearFar[0]);
7
7
  }`)}function n(a,n){const{vertex:s}=a;switch(n.output){case e.Color:case e.ColorEmission:if(n.receiveShadows)return i(a),void s.code.add(o`void forwardLinearDepth() { linearDepth = gl_Position.w; }`);break;case e.Shadow:case e.ShadowHighlight:case e.ShadowExcludeHighlight:case e.ViewshedShadow:return a.include(r,n),i(a),t(a),d(a),void s.code.add(o`void forwardLinearDepth() {
8
8
  linearDepth = calculateLinearDepth(nearFar, vPosition_view.z);
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{set as e}from"../../../../../core/libs/gl-matrix-2/math/vec2.js";import{create as l}from"../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{Integer2PassUniform as i}from"../shaderModules/Integer2PassUniform.js";import{IntegerPassUniform as t}from"../shaderModules/IntegerPassUniform.js";import{glsl as o}from"../shaderModules/interfaces.js";import{Texture2DPassUniform as n}from"../shaderModules/Texture2DPassUniform.js";import{g as c}from"../../../../../chunks/HighlightDownsample.glsl.js";function s(l){const{vertex:s}=l;s.uniforms.add(new n("coverageTexture",(e=>e.coverageTexture)),new i("highlightRenderCellCount",(l=>e(r,l.horizontalCellCount,l.verticalCellCount))),new i("highlightTextureResolution",(({highlightTexture:l})=>e(r,l.descriptor.width,l.descriptor.height))),new t("highlightLevel",(e=>e.highlightLevel))).constants.add("cellSize","int",c),l.varyings.add("sUV","vec2"),l.varyings.add("vOutlinePossible","float"),s.code.add(o`const ivec2 cellVertices[4] = ivec2[4](ivec2(0,0), ivec2(1,0), ivec2(0,1), ivec2(1,1));`),s.main.add(o`int cellIndex = gl_InstanceID;
5
+ import{set as e}from"../../../../../core/libs/gl-matrix-2/math/vec2.js";import{create as l}from"../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{glsl as i}from"../shaderModules/glsl.js";import{Integer2PassUniform as t}from"../shaderModules/Integer2PassUniform.js";import{IntegerPassUniform as o}from"../shaderModules/IntegerPassUniform.js";import{Texture2DPassUniform as n}from"../shaderModules/Texture2DPassUniform.js";import{g as c}from"../../../../../chunks/HighlightDownsample.glsl.js";function s(l){const{vertex:s}=l;s.uniforms.add(new n("coverageTexture",(e=>e.coverageTexture)),new t("highlightRenderCellCount",(l=>e(r,l.horizontalCellCount,l.verticalCellCount))),new t("highlightTextureResolution",(({highlightTexture:l})=>e(r,l.descriptor.width,l.descriptor.height))),new o("highlightLevel",(e=>e.highlightLevel))).constants.add("cellSize","int",c),l.varyings.add("sUV","vec2"),l.varyings.add("vOutlinePossible","float"),s.code.add(i`const ivec2 cellVertices[4] = ivec2[4](ivec2(0,0), ivec2(1,0), ivec2(0,1), ivec2(1,1));`).main.add(i`int cellIndex = gl_InstanceID;
6
6
  int cellX = cellIndex % highlightRenderCellCount[0];
7
7
  int cellY = (cellIndex - cellX) / highlightRenderCellCount[0];
8
8
  ivec2 cellPos = ivec2(cellX, cellY);
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../shaderModules/interfaces.js";function t(t){const{fragment:i}=t;i.code.add(e`uint readChannelBits(uint channel, int highlightLevel) {
5
+ import{glsl as e}from"../shaderModules/glsl.js";function l(l){const{fragment:t}=l;t.code.add(e`uint readChannelBits(uint channel, int highlightLevel) {
6
6
  int llc = (highlightLevel & 3) << 1;
7
7
  return (channel >> llc) & 3u;
8
8
  }
@@ -12,4 +12,4 @@ return uint(texel[lic] * 255.0);
12
12
  }
13
13
  uint readLevelBits(vec2 texel, int highlightLevel) {
14
14
  return readChannelBits(readChannel(texel, highlightLevel), highlightLevel);
15
- }`)}export{t as HighlightReadBitmap};
15
+ }`)}export{l as HighlightReadBitmap};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ReadDepth as o}from"./output/ReadDepth.glsl.js";import{CameraSpace as e}from"./util/CameraSpace.glsl.js";import{Float3PassUniform as l}from"../shaderModules/Float3PassUniform.js";import{FloatPassUniform as t}from"../shaderModules/FloatPassUniform.js";import{glsl as r}from"../shaderModules/interfaces.js";import{Texture2DBindUniform as a}from"../shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as n}from"../shaderModules/Texture2DPassUniform.js";function i(i,p){const d=i.fragment;d.include(o),i.include(e),d.uniforms.add(new t("globalAlpha",(o=>o.globalAlpha)),new l("glowColor",(o=>o.glowColor)),new t("glowWidth",((o,e)=>o.glowWidth*e.camera.pixelRatio)),new t("glowFalloff",(o=>o.glowFalloff)),new l("innerColor",(o=>o.innerColor)),new t("innerWidth",((o,e)=>o.innerWidth*e.camera.pixelRatio)),new a("depthMap",(o=>o.depth?.attachment)),new n("normalMap",(o=>o.normals))),d.code.add(r`vec4 blendPremultiplied(vec4 source, vec4 dest) {
5
+ import{ReadDepth as e}from"./output/ReadDepth.glsl.js";import{CameraSpace as o}from"./util/CameraSpace.glsl.js";import{Float3PassUniform as l}from"../shaderModules/Float3PassUniform.js";import{FloatPassUniform as t}from"../shaderModules/FloatPassUniform.js";import{glsl as r}from"../shaderModules/glsl.js";import{Texture2DBindUniform as a}from"../shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as n}from"../shaderModules/Texture2DPassUniform.js";function i(i,p){const d=i.fragment;d.include(e),i.include(o),d.uniforms.add(new t("globalAlpha",(e=>e.globalAlpha)),new l("glowColor",(e=>e.glowColor)),new t("glowWidth",((e,o)=>e.glowWidth*o.camera.pixelRatio)),new t("glowFalloff",(e=>e.glowFalloff)),new l("innerColor",(e=>e.innerColor)),new t("innerWidth",((e,o)=>e.innerWidth*o.camera.pixelRatio)),new a("depthMap",(e=>e.depth?.attachment)),new n("normalMap",(e=>e.normals))),d.code.add(r`vec4 blendPremultiplied(vec4 source, vec4 dest) {
6
6
  float oneMinusSourceAlpha = 1.0 - source.a;
7
7
  return vec4(
8
8
  source.rgb + dest.rgb * oneMinusSourceAlpha,
@@ -41,13 +41,13 @@ angleCutoffAdjust = 0.0;
41
41
  float ddepth = fwidth(linearDepth);
42
42
  depthDiscontinuityAlpha = 1.0 - smoothstep(0.0, 0.01, -ddepth / linearDepth);
43
43
  return true;
44
- }`),p.contrastControlEnabled?(d.uniforms.add(new n("frameColor",((o,e)=>o.colors)),new t("globalAlphaContrastBoost",(o=>null!=o.globalAlphaContrastBoost?o.globalAlphaContrastBoost:1))),d.code.add(r`float rgbToLuminance(vec3 color) {
44
+ }`),p.contrastControlEnabled?d.uniforms.add(new n("frameColor",((e,o)=>e.colors)),new t("globalAlphaContrastBoost",(e=>e.globalAlphaContrastBoost))).code.add(r`float rgbToLuminance(vec3 color) {
45
45
  return dot(vec3(0.2126, 0.7152, 0.0722), color);
46
46
  }
47
47
  vec4 laserlineOutput(vec4 color) {
48
48
  float backgroundLuminance = rgbToLuminance(texture(frameColor, uv).rgb);
49
49
  float alpha = clamp(globalAlpha * max(backgroundLuminance * globalAlphaContrastBoost, 1.0), 0.0, 1.0);
50
50
  return color * alpha;
51
- }`)):d.code.add(r`vec4 laserlineOutput(vec4 color) {
51
+ }`):d.code.add(r`vec4 laserlineOutput(vec4 color) {
52
52
  return color * globalAlpha;
53
53
  }`)}export{i as Laserline};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ReadDepth as e}from"./output/ReadDepth.glsl.js";import{CameraSpace as o}from"./util/CameraSpace.glsl.js";import{glsl as t}from"../shaderModules/interfaces.js";function i(i){const r=i.fragment;i.include(o),r.include(e),r.code.add(t`vec3 normalFromDepth(sampler2D depthMap, vec3 pixelPos, vec2 fragCoord, vec2 uv) {
5
+ import{ReadDepth as e}from"./output/ReadDepth.glsl.js";import{CameraSpace as o}from"./util/CameraSpace.glsl.js";import{glsl as t}from"../shaderModules/glsl.js";function i(i){const r=i.fragment;i.include(o),r.include(e),r.code.add(t`vec3 normalFromDepth(sampler2D depthMap, vec3 pixelPos, vec2 fragCoord, vec2 uv) {
6
6
  ivec2 iuv = ivec2(uv * vec2(textureSize(depthMap, 0)));
7
7
  float leftPixelDepth = linearizeDepth(texelFetch(depthMap, iuv + ivec2(-1, 0), 0).r);
8
8
  float rightPixelDepth = linearizeDepth(texelFetch(depthMap, iuv + ivec2(1, 0), 0).r);
@@ -2,11 +2,11 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as o}from"../shaderModules/interfaces.js";function e(e){e.vertex.code.add(o`vec4 offsetBackfacingClipPosition(vec4 posClip, vec3 posWorld, vec3 normalWorld, vec3 camPosWorld) {
5
+ import{glsl as o}from"../shaderModules/glsl.js";function c(c){c.vertex.code.add(o`vec4 offsetBackfacingClipPosition(vec4 posClip, vec3 posWorld, vec3 normalWorld, vec3 camPosWorld) {
6
6
  vec3 camToVert = posWorld - camPosWorld;
7
7
  bool isBackface = dot(camToVert, normalWorld) > 0.0;
8
8
  if (isBackface) {
9
9
  posClip.z += 0.0000003 * posClip.w;
10
10
  }
11
11
  return posClip;
12
- }`)}export{e as Offset};
12
+ }`)}export{c as Offset};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{addCameraPosition as e}from"./util/View.glsl.js";import{FloatBindUniform as r}from"../shaderModules/FloatBindUniform.js";import{FloatPassUniform as i}from"../shaderModules/FloatPassUniform.js";import{glsl as o}from"../shaderModules/interfaces.js";function n(n,c){if(!c.screenSizeEnabled)return;const t=n.vertex;e(t,c),t.uniforms.add(new r("perScreenPixelRatio",(e=>e.camera.perScreenPixelRatio)),new i("screenSizeScale",(e=>e.screenSizeScale))).code.add(o`float computeRenderPixelSizeAt( vec3 pWorld ){
5
+ import{addCameraPosition as e}from"./util/View.glsl.js";import{FloatBindUniform as r}from"../shaderModules/FloatBindUniform.js";import{FloatPassUniform as i}from"../shaderModules/FloatPassUniform.js";import{glsl as o}from"../shaderModules/glsl.js";function n(n,c){if(!c.screenSizeEnabled)return;const t=n.vertex;e(t,c),t.uniforms.add(new r("perScreenPixelRatio",(e=>e.camera.perScreenPixelRatio)),new i("screenSizeScale",(e=>e.screenSizeScale))).code.add(o`float computeRenderPixelSizeAt( vec3 pWorld ){
6
6
  vec3 viewForward = - vec3(view[0][2], view[1][2], view[2][2]);
7
7
  float viewDirectionDistance = abs(dot(viewForward, pWorld - cameraPosition));
8
8
  return viewDirectionDistance * perScreenPixelRatio;
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as t}from"../shaderModules/interfaces.js";import{VertexAttribute as e}from"../../lib/VertexAttribute.js";function i(i,o=!0){i.attributes.add(e.POSITION,"vec2"),o&&i.varyings.add("uv","vec2"),i.vertex.main.add(t`
5
+ import{glsl as t}from"../shaderModules/glsl.js";import{VertexAttribute as i}from"../../lib/VertexAttribute.js";function e(e,o=!0){e.attributes.add(i.POSITION,"vec2"),o&&e.varyings.add("uv","vec2"),e.vertex.main.add(t`
6
6
  gl_Position = vec4(position, 0.0, 1.0);
7
7
  ${o?t`uv = position * 0.5 + vec2(0.5);`:""}
8
- `)}export{i as ScreenSpacePass};
8
+ `)}export{e as ScreenSpacePass};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{translate as e}from"../../../../../core/libs/gl-matrix-2/math/mat4.js";import{create as s}from"../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{t as i,g as a,d as l,i as c}from"../../../../../chunks/vec32.js";import{ZEROS as n,create as o}from"../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{Float3DrawUniform as r}from"../shaderModules/Float3DrawUniform.js";import{Float3PassUniform as t}from"../shaderModules/Float3PassUniform.js";import{glsl as f,NoParameters as d}from"../shaderModules/interfaces.js";class u extends d{constructor(e){super(),this.slicePlaneLocalOrigin=e}}function P(e,s){B(e,s,new t("slicePlaneOrigin",((e,i)=>g(s,e,i))),new t("slicePlaneBasis1",((e,i)=>y(s,e,i,i.slicePlane?.basis1))),new t("slicePlaneBasis2",((e,i)=>y(s,e,i,i.slicePlane?.basis2))))}function p(e,s){B(e,s,new r("slicePlaneOrigin",((e,i)=>g(s,e,i))),new r("slicePlaneBasis1",((e,i)=>y(s,e,i,i.slicePlane?.basis1))),new r("slicePlaneBasis2",((e,i)=>y(s,e,i,i.slicePlane?.basis2))))}function m(e,s){b(e,s,new r("slicePlaneOrigin",((e,i)=>g(s,e,i))),new r("slicePlaneBasis1",((e,i)=>y(s,e,i,i.slicePlane?.basis1))),new r("slicePlaneBasis2",((e,i)=>y(s,e,i,i.slicePlane?.basis2))))}const v=f`struct SliceFactors {
5
+ import{translate as e}from"../../../../../core/libs/gl-matrix-2/math/mat4.js";import{create as s}from"../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{t as i,g as a,d as l,i as c}from"../../../../../chunks/vec32.js";import{ZEROS as n,create as o}from"../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{Float3DrawUniform as r}from"../shaderModules/Float3DrawUniform.js";import{Float3PassUniform as t}from"../shaderModules/Float3PassUniform.js";import{glsl as f}from"../shaderModules/glsl.js";import{NoParameters as d}from"../../../../webgl/NoParameters.js";class u extends d{constructor(e){super(),this.slicePlaneLocalOrigin=e}}function P(e,s){B(e,s,new t("slicePlaneOrigin",((e,i)=>h(s,e,i))),new t("slicePlaneBasis1",((e,i)=>y(s,e,i,i.slicePlane?.basis1))),new t("slicePlaneBasis2",((e,i)=>y(s,e,i,i.slicePlane?.basis2))))}function p(e,s){B(e,s,new r("slicePlaneOrigin",((e,i)=>h(s,e,i))),new r("slicePlaneBasis1",((e,i)=>y(s,e,i,i.slicePlane?.basis1))),new r("slicePlaneBasis2",((e,i)=>y(s,e,i,i.slicePlane?.basis2))))}function m(e,s){v(e,s,new r("slicePlaneOrigin",((e,i)=>h(s,e,i))),new r("slicePlaneBasis1",((e,i)=>y(s,e,i,i.slicePlane?.basis1))),new r("slicePlaneBasis2",((e,i)=>y(s,e,i,i.slicePlane?.basis2))))}const b=f`struct SliceFactors {
6
6
  float front;
7
7
  float side0;
8
8
  float side1;
@@ -40,5 +40,5 @@ return sliceEnabled() && sliceByFactors(calculateSliceFactors(pos));
40
40
  }
41
41
  bool rejectBySlice(vec3 pos) {
42
42
  return sliceByPlane(pos);
43
- }`;function b(e,s,...i){s.hasSlicePlane?(e.uniforms.add(...i),e.code.add(v)):e.code.add("bool rejectBySlice(vec3 pos) { return false; }")}function B(e,s,...i){b(e,s,...i),s.hasSlicePlane?e.code.add("\n void discardBySlice(vec3 pos) {\n if (sliceByPlane(pos)) {\n discard;\n }\n }\n\n vec4 applySliceOutline(vec4 color, vec3 pos) {\n SliceFactors factors = calculateSliceFactors(pos);\n\n factors.front /= 2.0 * fwidth(factors.front);\n factors.side0 /= 2.0 * fwidth(factors.side0);\n factors.side1 /= 2.0 * fwidth(factors.side1);\n factors.side2 /= 2.0 * fwidth(factors.side2);\n factors.side3 /= 2.0 * fwidth(factors.side3);\n\n // return after calling fwidth, to avoid aliasing caused by discontinuities in the input to fwidth\n if (sliceByFactors(factors)) {\n return color;\n }\n\n float outlineFactor = (1.0 - step(0.5, factors.front))\n * (1.0 - step(0.5, factors.side0))\n * (1.0 - step(0.5, factors.side1))\n * (1.0 - step(0.5, factors.side2))\n * (1.0 - step(0.5, factors.side3));\n\n return mix(color, vec4(vec3(0.0), color.a), outlineFactor * 0.3);\n }\n\n vec4 applySlice(vec4 color, vec3 pos) {\n return sliceEnabled() ? applySliceOutline(color, pos) : color;\n }\n "):e.code.add(f`void discardBySlice(vec3 pos) { }
44
- vec4 applySlice(vec4 color, vec3 pos) { return color; }`)}function w(e,s,i){return e.instancedDoublePrecision?c(F,i.camera.viewInverseTransposeMatrix[3],i.camera.viewInverseTransposeMatrix[7],i.camera.viewInverseTransposeMatrix[11]):s.slicePlaneLocalOrigin}function S(e,s){return null!=e?l(x,s.origin,e):s.origin}function h(s,i,a){return s.hasSliceTranslatedView?null!=i?e(O,a.camera.viewMatrix,i):a.camera.viewMatrix:null}function g(e,s,a){if(null==a.slicePlane)return n;const l=w(e,s,a),c=S(l,a.slicePlane),o=h(e,l,a);return null!=o?i(x,c,o):c}function y(e,s,c,o){if(null==o||null==c.slicePlane)return n;const r=w(e,s,c),t=S(r,c.slicePlane),f=h(e,r,c);return null!=f?(a(j,o,t),i(x,t,f),i(j,j,f),l(j,j,x)):o}const F=o(),x=o(),j=o(),O=s();export{m as RejectBySlice,p as SliceDraw,P as SlicePass,u as SlicePlaneParameters};
43
+ }`;function v(e,s,...i){s.hasSlicePlane?(e.uniforms.add(...i),e.code.add(b)):e.code.add("bool rejectBySlice(vec3 pos) { return false; }")}function B(e,s,...i){v(e,s,...i),s.hasSlicePlane?e.code.add("\n void discardBySlice(vec3 pos) {\n if (sliceByPlane(pos)) {\n discard;\n }\n }\n\n vec4 applySliceOutline(vec4 color, vec3 pos) {\n SliceFactors factors = calculateSliceFactors(pos);\n\n factors.front /= 2.0 * fwidth(factors.front);\n factors.side0 /= 2.0 * fwidth(factors.side0);\n factors.side1 /= 2.0 * fwidth(factors.side1);\n factors.side2 /= 2.0 * fwidth(factors.side2);\n factors.side3 /= 2.0 * fwidth(factors.side3);\n\n // return after calling fwidth, to avoid aliasing caused by discontinuities in the input to fwidth\n if (sliceByFactors(factors)) {\n return color;\n }\n\n float outlineFactor = (1.0 - step(0.5, factors.front))\n * (1.0 - step(0.5, factors.side0))\n * (1.0 - step(0.5, factors.side1))\n * (1.0 - step(0.5, factors.side2))\n * (1.0 - step(0.5, factors.side3));\n\n return mix(color, vec4(vec3(0.0), color.a), outlineFactor * 0.3);\n }\n\n vec4 applySlice(vec4 color, vec3 pos) {\n return sliceEnabled() ? applySliceOutline(color, pos) : color;\n }\n "):e.code.add(f`void discardBySlice(vec3 pos) { }
44
+ vec4 applySlice(vec4 color, vec3 pos) { return color; }`)}function w(e,s,i){return e.instancedDoublePrecision?c(F,i.camera.viewInverseTransposeMatrix[3],i.camera.viewInverseTransposeMatrix[7],i.camera.viewInverseTransposeMatrix[11]):s.slicePlaneLocalOrigin}function S(e,s){return null!=e?l(x,s.origin,e):s.origin}function g(s,i,a){return s.hasSliceTranslatedView?null!=i?e(O,a.camera.viewMatrix,i):a.camera.viewMatrix:null}function h(e,s,a){if(null==a.slicePlane)return n;const l=w(e,s,a),c=S(l,a.slicePlane),o=g(e,l,a);return null!=o?i(x,c,o):c}function y(e,s,c,o){if(null==o||null==c.slicePlane)return n;const r=w(e,s,c),t=S(r,c.slicePlane),f=g(e,r,c);return null!=f?(a(j,o,t),i(x,t,f),i(j,j,f),l(j,j,x)):o}const F=o(),x=o(),j=o(),O=s();export{m as RejectBySlice,p as SliceDraw,P as SlicePass,u as SlicePlaneParameters};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{addCalculateLinearDepth as e}from"./ForwardLinearDepth.glsl.js";import{glsl as r}from"../shaderModules/interfaces.js";function o(o){e(o),o.vertex.code.add(r`vec4 transformPositionWithDepth(mat4 proj, mat4 view, vec3 pos, vec2 nearFar, out float depth) {
5
+ import{addCalculateLinearDepth as e}from"./ForwardLinearDepth.glsl.js";import{glsl as r}from"../shaderModules/glsl.js";function o(o){e(o),o.vertex.code.add(r`vec4 transformPositionWithDepth(mat4 proj, mat4 view, vec3 pos, vec2 nearFar, out float depth) {
6
6
  vec4 eye = view * vec4(pos, 1.0);
7
7
  depth = calculateLinearDepth(nearFar,eye.z);
8
8
  return proj * eye;
@@ -2,28 +2,28 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{normalFromMat4 as e}from"../../../../../../core/libs/gl-matrix-2/math/mat3.js";import{create as r}from"../../../../../../core/libs/gl-matrix-2/factories/mat3f64.js";import{IDENTITY as o}from"../../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{i as a}from"../../../../../../chunks/vec32.js";import{create as n}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{ShaderOutput as i}from"../ShaderOutput.js";import{DoublePrecision as t}from"../util/DoublePrecision.glsl.js";import{addViewNormal as s}from"../util/View.glsl.js";import{Float3BindUniform as l}from"../../shaderModules/Float3BindUniform.js";import{NoParameters as m,glsl as c}from"../../shaderModules/interfaces.js";import{Matrix3PassUniform as d}from"../../shaderModules/Matrix3PassUniform.js";import{Matrix4PassUniform as u}from"../../shaderModules/Matrix4PassUniform.js";import{VertexAttribute as v}from"../../../lib/VertexAttribute.js";import{encodeDoubleHi as g,encodeDoubleLo as p}from"../../../../../webgl/doublePrecisionUtils.js";class x extends m{constructor(){super(...arguments),this.modelTransformation=null}}const f=r();function M(r,n){const m=n.hasModelTransformation,x=n.instancedDoublePrecision;m&&(r.vertex.uniforms.add(new u("model",(e=>e.modelTransformation??o))),r.vertex.uniforms.add(new d("normalLocalOriginFromModel",(r=>(e(f,r.modelTransformation??o),f))))),n.instanced&&x&&(r.attributes.add(v.INSTANCEMODELORIGINHI,"vec3"),r.attributes.add(v.INSTANCEMODELORIGINLO,"vec3"),r.attributes.add(v.INSTANCEMODEL,"mat3"),r.attributes.add(v.INSTANCEMODELNORMAL,"mat3"));const M=r.vertex;x&&(M.include(t,n),M.uniforms.add(new l("viewOriginHi",(e=>g(a(O,e.camera.viewInverseTransposeMatrix[3],e.camera.viewInverseTransposeMatrix[7],e.camera.viewInverseTransposeMatrix[11]),O))),new l("viewOriginLo",(e=>p(a(O,e.camera.viewInverseTransposeMatrix[3],e.camera.viewInverseTransposeMatrix[7],e.camera.viewInverseTransposeMatrix[11]),O))))),M.code.add(c`
5
+ import{normalFromMat4 as e}from"../../../../../../core/libs/gl-matrix-2/math/mat3.js";import{create as r}from"../../../../../../core/libs/gl-matrix-2/factories/mat3f64.js";import{IDENTITY as o}from"../../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{i as a}from"../../../../../../chunks/vec32.js";import{create as n}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{ShaderOutput as i}from"../ShaderOutput.js";import{DoublePrecision as t}from"../util/DoublePrecision.glsl.js";import{addViewNormal as s}from"../util/View.glsl.js";import{Float3BindUniform as l}from"../../shaderModules/Float3BindUniform.js";import{glsl as m}from"../../shaderModules/glsl.js";import{Matrix3PassUniform as c}from"../../shaderModules/Matrix3PassUniform.js";import{Matrix4PassUniform as d}from"../../shaderModules/Matrix4PassUniform.js";import{VertexAttribute as u}from"../../../lib/VertexAttribute.js";import{encodeDoubleHi as v,encodeDoubleLo as g}from"../../../../../webgl/doublePrecisionUtils.js";import{NoParameters as p}from"../../../../../webgl/NoParameters.js";class x extends p{constructor(){super(...arguments),this.modelTransformation=null}}const f=r();function M(r,n){const p=n.hasModelTransformation,x=n.instancedDoublePrecision;p&&(r.vertex.uniforms.add(new d("model",(e=>e.modelTransformation??o))),r.vertex.uniforms.add(new c("normalLocalOriginFromModel",(r=>(e(f,r.modelTransformation??o),f))))),n.instanced&&x&&(r.attributes.add(u.INSTANCEMODELORIGINHI,"vec3"),r.attributes.add(u.INSTANCEMODELORIGINLO,"vec3"),r.attributes.add(u.INSTANCEMODEL,"mat3"),r.attributes.add(u.INSTANCEMODELNORMAL,"mat3"));const M=r.vertex;x&&(M.include(t,n),M.uniforms.add(new l("viewOriginHi",(e=>v(a(O,e.camera.viewInverseTransposeMatrix[3],e.camera.viewInverseTransposeMatrix[7],e.camera.viewInverseTransposeMatrix[11]),O))),new l("viewOriginLo",(e=>g(a(O,e.camera.viewInverseTransposeMatrix[3],e.camera.viewInverseTransposeMatrix[7],e.camera.viewInverseTransposeMatrix[11]),O))))),M.code.add(m`
6
6
  vec3 getVertexInLocalOriginSpace() {
7
- return ${m?x?"(model * vec4(instanceModel * localPosition().xyz, 1.0)).xyz":"(model * localPosition()).xyz":x?"instanceModel * localPosition().xyz":"localPosition().xyz"};
7
+ return ${p?x?"(model * vec4(instanceModel * localPosition().xyz, 1.0)).xyz":"(model * localPosition()).xyz":x?"instanceModel * localPosition().xyz":"localPosition().xyz"};
8
8
  }
9
9
 
10
10
  vec3 subtractOrigin(vec3 _pos) {
11
- ${x?c`
11
+ ${x?m`
12
12
  // Negated inputs are intentionally the first two arguments. The other way around the obfuscation in dpAdd() stopped
13
13
  // working for macOS 14+ and iOS 17+.
14
14
  // Issue: https://devtopia.esri.com/WebGIS/arcgis-js-api/issues/56280
15
15
  vec3 originDelta = dpAdd(-instanceModelOriginHi, -instanceModelOriginLo, viewOriginHi, viewOriginLo);
16
16
  return _pos - originDelta;`:"return vpos;"}
17
17
  }
18
- `),M.code.add(c`
18
+ `),M.code.add(m`
19
19
  vec3 dpNormal(vec4 _normal) {
20
- return normalize(${m?x?"normalLocalOriginFromModel * (instanceModelNormal * _normal.xyz)":"normalLocalOriginFromModel * _normal.xyz":x?"instanceModelNormal * _normal.xyz":"_normal.xyz"});
20
+ return normalize(${p?x?"normalLocalOriginFromModel * (instanceModelNormal * _normal.xyz)":"normalLocalOriginFromModel * _normal.xyz":x?"instanceModelNormal * _normal.xyz":"_normal.xyz"});
21
21
  }
22
- `),n.output===i.Normal&&(s(M),M.code.add(c`
22
+ `),n.output===i.Normal&&(s(M),M.code.add(m`
23
23
  vec3 dpNormalView(vec4 _normal) {
24
- return normalize((viewNormal * ${m?x?"vec4(normalLocalOriginFromModel * (instanceModelNormal * _normal.xyz), 1.0)":"vec4(normalLocalOriginFromModel * _normal.xyz, 1.0)":x?"vec4(instanceModelNormal * _normal.xyz, 1.0)":"_normal"}).xyz);
24
+ return normalize((viewNormal * ${p?x?"vec4(normalLocalOriginFromModel * (instanceModelNormal * _normal.xyz), 1.0)":"vec4(normalLocalOriginFromModel * _normal.xyz, 1.0)":x?"vec4(instanceModelNormal * _normal.xyz, 1.0)":"_normal"}).xyz);
25
25
  }
26
- `)),n.hasVertexTangents&&M.code.add(c`
26
+ `)),n.hasVertexTangents&&M.code.add(m`
27
27
  vec4 dpTransformVertexTangent(vec4 _tangent) {
28
- ${m?x?"return vec4(normalLocalOriginFromModel * (instanceModelNormal * _tangent.xyz), _tangent.w);":"return vec4(normalLocalOriginFromModel * _tangent.xyz, _tangent.w);":x?"return vec4(instanceModelNormal * _tangent.xyz, _tangent.w);":"return _tangent;"}
28
+ ${p?x?"return vec4(normalLocalOriginFromModel * (instanceModelNormal * _tangent.xyz), _tangent.w);":"return vec4(normalLocalOriginFromModel * _tangent.xyz, _tangent.w);":x?"return vec4(instanceModelNormal * _tangent.xyz, _tangent.w);":"return _tangent;"}
29
29
  }`)}const O=n();export{x as InstancedDoublePassParameters,M as InstancedDoublePrecision};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{neverReached as e}from"../../../../../../core/compilerUtils.js";import{glsl as r}from"../../shaderModules/interfaces.js";import{VertexAttribute as o}from"../../../lib/VertexAttribute.js";function t(t,i){switch(i.normalType){case a.Compressed:t.attributes.add(o.NORMALCOMPRESSED,"vec2"),t.vertex.code.add(r`vec3 decompressNormal(vec2 normal) {
5
+ import{neverReached as e}from"../../../../../../core/compilerUtils.js";import{glsl as r}from"../../shaderModules/glsl.js";import{VertexAttribute as o}from"../../../lib/VertexAttribute.js";function t(t,i){switch(i.normalType){case a.Compressed:t.attributes.add(o.NORMALCOMPRESSED,"vec2"),t.vertex.code.add(r`vec3 decompressNormal(vec2 normal) {
6
6
  float z = 1.0 - abs(normal.x) - abs(normal.y);
7
7
  return vec3(normal + sign(normal) * min(z, 0.0), z);
8
8
  }
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as o}from"../ShaderOutput.js";import{glsl as r}from"../../shaderModules/interfaces.js";import{VertexAttribute as d}from"../../../lib/VertexAttribute.js";function e(e,t){if(t.output!==o.ObjectAndLayerIdColor)return e.vertex.code.add(r`void forwardObjectAndLayerIdColor() {}`),void e.fragment.code.add(r`void outputObjectAndLayerIdColor() {}`);const a=t.objectAndLayerIdColorInstanced;e.varyings.add("objectAndLayerIdColorVarying","vec4"),e.attributes.add(a?d.INSTANCEOBJECTANDLAYERIDCOLOR:d.OBJECTANDLAYERIDCOLOR,"vec4"),e.vertex.code.add(r`
5
+ import{ShaderOutput as o}from"../ShaderOutput.js";import{glsl as r}from"../../shaderModules/glsl.js";import{VertexAttribute as d}from"../../../lib/VertexAttribute.js";function e(e,t){if(t.output!==o.ObjectAndLayerIdColor)return e.vertex.code.add(r`void forwardObjectAndLayerIdColor() {}`),void e.fragment.code.add(r`void outputObjectAndLayerIdColor() {}`);const a=t.objectAndLayerIdColorInstanced;e.varyings.add("objectAndLayerIdColorVarying","vec4"),e.attributes.add(a?d.INSTANCEOBJECTANDLAYERIDCOLOR:d.OBJECTANDLAYERIDCOLOR,"vec4"),e.vertex.code.add(r`
6
6
  void forwardObjectAndLayerIdColor() {
7
7
  objectAndLayerIdColorVarying = ${a?"instanceObjectAndLayerIdColor":"objectAndLayerIdColor"} * 0.003921568627451;
8
8
  }`),e.fragment.code.add(r`void outputObjectAndLayerIdColor() {
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{fromValues as e}from"../../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{PositionAttribute as o}from"./PositionAttribute.glsl.js";import{Float2PassUniform as i}from"../../shaderModules/Float2PassUniform.js";import{Float3PassUniform as r}from"../../shaderModules/Float3PassUniform.js";import{Float4sPassUniform as t}from"../../shaderModules/Float4sPassUniform.js";import{FloatsPassUniform as a}from"../../shaderModules/FloatsPassUniform.js";import{glsl as l}from"../../shaderModules/interfaces.js";import{VertexAttribute as v}from"../../../lib/VertexAttribute.js";import{vvColorNumber as s,VisualVariablePassParameters as c}from"../../../materials/VisualVariablePassParameters.js";const p=8;function f(e,c){const f=v.FEATUREVALUE;e.attributes.add(f,"vec4");const n=e.vertex;n.code.add(l`
5
+ import{fromValues as e}from"../../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{PositionAttribute as o}from"./PositionAttribute.glsl.js";import{Float2PassUniform as i}from"../../shaderModules/Float2PassUniform.js";import{Float3PassUniform as r}from"../../shaderModules/Float3PassUniform.js";import{Float4sPassUniform as t}from"../../shaderModules/Float4sPassUniform.js";import{FloatsPassUniform as a}from"../../shaderModules/FloatsPassUniform.js";import{glsl as l}from"../../shaderModules/glsl.js";import{VertexAttribute as v}from"../../../lib/VertexAttribute.js";import{vvColorNumber as s,VisualVariablePassParameters as c}from"../../../materials/VisualVariablePassParameters.js";const p=8;function f(e,c){const f=v.FEATUREVALUE;e.attributes.add(f,"vec4");const n=e.vertex;n.code.add(l`
6
6
  bool isCapVertex() {
7
7
  return ${f}.w == 1.0;
8
8
  }
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as t}from"../../../lib/VertexAttribute.js";function o(o){o.attributes.add(t.POSITION,"vec3"),o.vertex.code.add(e`vec3 positionModel() { return position; }`)}export{o as PositionAttribute};
5
+ import{glsl as t}from"../../shaderModules/glsl.js";import{VertexAttribute as e}from"../../../lib/VertexAttribute.js";function o(o){o.attributes.add(e.POSITION,"vec3"),o.vertex.code.add(t`vec3 positionModel() { return position; }`)}export{o as PositionAttribute};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{VisualVariables as t}from"../shading/VisualVariables.glsl.js";import{Float3PassUniform as i}from"../../shaderModules/Float3PassUniform.js";import{FloatPassUniform as e}from"../../shaderModules/FloatPassUniform.js";import{FloatsPassUniform as a}from"../../shaderModules/FloatsPassUniform.js";import{glsl as r}from"../../shaderModules/interfaces.js";import{VertexAttribute as v}from"../../../lib/VertexAttribute.js";const o=8;function c(c,s){const l=c.vertex;l.uniforms.add(new e("intrinsicWidth",(t=>t.width))),s.vvSize?(c.attributes.add(v.SIZEFEATUREATTRIBUTE,"float"),l.uniforms.add(new i("vvSizeMinSize",(t=>t.vvSize.minSize)),new i("vvSizeMaxSize",(t=>t.vvSize.maxSize)),new i("vvSizeOffset",(t=>t.vvSize.offset)),new i("vvSizeFactor",(t=>t.vvSize.factor))),l.code.add(r`float getSize() {
5
+ import{VisualVariables as t}from"../shading/VisualVariables.glsl.js";import{Float3PassUniform as i}from"../../shaderModules/Float3PassUniform.js";import{FloatPassUniform as e}from"../../shaderModules/FloatPassUniform.js";import{FloatsPassUniform as a}from"../../shaderModules/FloatsPassUniform.js";import{glsl as r}from"../../shaderModules/glsl.js";import{VertexAttribute as v}from"../../../lib/VertexAttribute.js";const o=8;function c(c,s){const l=c.vertex;l.uniforms.add(new e("intrinsicWidth",(t=>t.width))),s.vvSize?(c.attributes.add(v.SIZEFEATUREATTRIBUTE,"float"),l.uniforms.add(new i("vvSizeMinSize",(t=>t.vvSize.minSize)),new i("vvSizeMaxSize",(t=>t.vvSize.maxSize)),new i("vvSizeOffset",(t=>t.vvSize.offset)),new i("vvSizeFactor",(t=>t.vvSize.factor))),l.code.add(r`float getSize() {
6
6
  return intrinsicWidth * clamp(vvSizeOffset + sizeFeatureAttribute * vvSizeFactor, vvSizeMinSize, vvSizeMaxSize).x;
7
7
  }`)):(c.attributes.add(v.SIZE,"float"),l.code.add(r`float getSize(){
8
8
  return intrinsicWidth * size;
@@ -2,11 +2,11 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{DecodeSymbolColor as o}from"../../../collections/Component/Material/shader/DecodeSymbolColor.glsl.js";import{IntegerPassUniform as r}from"../../shaderModules/IntegerPassUniform.js";import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as l}from"../../../lib/VertexAttribute.js";import{colorMixModes as d}from"../../../materials/internal/MaterialUtil.js";function i(i,t){t.hasSymbolColors?(i.include(o),i.attributes.add(l.SYMBOLCOLOR,"vec4"),i.varyings.add("colorMixMode","mediump float"),i.vertex.code.add(e`int symbolColorMixMode;
5
+ import{DecodeSymbolColor as o}from"../../../collections/Component/Material/shader/DecodeSymbolColor.glsl.js";import{glsl as r}from"../../shaderModules/glsl.js";import{IntegerPassUniform as e}from"../../shaderModules/IntegerPassUniform.js";import{VertexAttribute as l}from"../../../lib/VertexAttribute.js";import{colorMixModes as d}from"../../../materials/internal/MaterialUtil.js";function i(i,t){t.hasSymbolColors?(i.include(o),i.attributes.add(l.SYMBOLCOLOR,"vec4"),i.varyings.add("colorMixMode","mediump float"),i.vertex.code.add(r`int symbolColorMixMode;
6
6
  vec4 getSymbolColor() {
7
7
  return decodeSymbolColor(symbolColor, symbolColorMixMode) * 0.003921568627451;
8
8
  }
9
9
  void forwardColorMixMode() {
10
10
  colorMixMode = float(symbolColorMixMode) + 0.5;
11
- }`)):(i.fragment.uniforms.add(new r("colorMixMode",(o=>d[o.colorMixMode]))),i.vertex.code.add(e`vec4 getSymbolColor() { return vec4(1.0); }
11
+ }`)):(i.fragment.uniforms.add(new e("colorMixMode",(o=>d[o.colorMixMode]))),i.vertex.code.add(r`vec4 getSymbolColor() { return vec4(1.0); }
12
12
  void forwardColorMixMode() {}`))}export{i as SymbolColor};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{neverReached as e}from"../../../../../../core/compilerUtils.js";import{glsl as r}from"../../shaderModules/interfaces.js";import{VertexAttribute as t}from"../../../lib/VertexAttribute.js";var d;function o(o,v){switch(v.textureCoordinateType){case d.Default:return o.attributes.add(t.UV0,"vec2"),o.varyings.add("vuv0","vec2"),void o.vertex.code.add(r`void forwardTextureCoordinates() {
5
+ import{neverReached as e}from"../../../../../../core/compilerUtils.js";import{glsl as r}from"../../shaderModules/glsl.js";import{VertexAttribute as t}from"../../../lib/VertexAttribute.js";var d;function o(o,v){switch(v.textureCoordinateType){case d.Default:return o.attributes.add(t.UV0,"vec2"),o.varyings.add("vuv0","vec2"),void o.vertex.code.add(r`void forwardTextureCoordinates() {
6
6
  vuv0 = uv0;
7
7
  }`);case d.Compressed:return o.attributes.add(t.UV0,"vec2"),o.varyings.add("vuv0","vec2"),void o.vertex.code.add(r`vec2 getUV0() {
8
8
  return uv0 / 16384.0;
@@ -2,5 +2,5 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as o}from"../../shaderModules/interfaces.js";import{VertexAttribute as r}from"../../../lib/VertexAttribute.js";function e(e,d){d.hasVertexColors?(e.attributes.add(r.COLOR,"vec4"),e.varyings.add("vColor","vec4"),e.vertex.code.add(o`void forwardVertexColor() { vColor = color; }`),e.vertex.code.add(o`void forwardNormalizedVertexColor() { vColor = color * 0.003921568627451; }`)):e.vertex.code.add(o`void forwardVertexColor() {}
5
+ import{glsl as o}from"../../shaderModules/glsl.js";import{VertexAttribute as r}from"../../../lib/VertexAttribute.js";function e(e,d){d.hasVertexColors?(e.attributes.add(r.COLOR,"vec4"),e.varyings.add("vColor","vec4"),e.vertex.code.add(o`void forwardVertexColor() { vColor = color; }`),e.vertex.code.add(o`void forwardNormalizedVertexColor() { vColor = color * 0.003921568627451; }`)):e.vertex.code.add(o`void forwardVertexColor() {}
6
6
  void forwardNormalizedVertexColor() {}`)}export{e as VertexColor};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{neverReached as r}from"../../../../../../core/compilerUtils.js";import{create as o}from"../../../../../../core/libs/gl-matrix-2/factories/mat3f64.js";import{create as a}from"../../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{NormalType as e,NormalAttribute as l}from"./NormalAttribute.glsl.js";import{VertexPositionPassParameters as m,VertexPositionDrawParameters as s}from"./VertexPosition.glsl.js";import{glsl as t}from"../../shaderModules/interfaces.js";import{Matrix3DrawUniform as i}from"../../shaderModules/Matrix3DrawUniform.js";import{Matrix3PassUniform as d}from"../../shaderModules/Matrix3PassUniform.js";function c(o,a){switch(a.normalType){case e.Attribute:case e.Compressed:o.include(l,a),o.varyings.add("vNormalWorld","vec3"),o.varyings.add("vNormalView","vec3"),o.vertex.uniforms.add(new i("transformNormalGlobalFromModel",(r=>r.transformNormalGlobalFromModel)),new d("transformNormalViewFromGlobal",(r=>r.transformNormalViewFromGlobal))),o.vertex.code.add(t`void forwardNormal() {
5
+ import{neverReached as r}from"../../../../../../core/compilerUtils.js";import{create as o}from"../../../../../../core/libs/gl-matrix-2/factories/mat3f64.js";import{create as a}from"../../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{NormalType as e,NormalAttribute as l}from"./NormalAttribute.glsl.js";import{VertexPositionPassParameters as m,VertexPositionDrawParameters as s}from"./VertexPosition.glsl.js";import{glsl as t}from"../../shaderModules/glsl.js";import{Matrix3DrawUniform as i}from"../../shaderModules/Matrix3DrawUniform.js";import{Matrix3PassUniform as d}from"../../shaderModules/Matrix3PassUniform.js";function c(o,a){switch(a.normalType){case e.Attribute:case e.Compressed:o.include(l,a),o.varyings.add("vNormalWorld","vec3"),o.varyings.add("vNormalView","vec3"),o.vertex.uniforms.add(new i("transformNormalGlobalFromModel",(r=>r.transformNormalGlobalFromModel)),new d("transformNormalViewFromGlobal",(r=>r.transformNormalViewFromGlobal))),o.vertex.code.add(t`void forwardNormal() {
6
6
  vNormalWorld = transformNormalGlobalFromModel * normalModel();
7
7
  vNormalView = transformNormalViewFromGlobal * vNormalWorld;
8
8
  }`);break;case e.ScreenDerivative:o.vertex.code.add(t`void forwardNormal() {}`);break;default:r(a.normalType);case e.COUNT:}}class f extends m{constructor(){super(...arguments),this.transformNormalViewFromGlobal=o()}}class n extends s{constructor(){super(...arguments),this.transformNormalGlobalFromModel=o(),this.toMapSpace=a()}}export{c as VertexNormal,n as VertexNormalDrawParameters,f as VertexNormalPassParameters};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{create as r}from"../../../../../../core/libs/gl-matrix-2/factories/mat3f64.js";import{create as o}from"../../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{create as e}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{PositionAttribute as t}from"./PositionAttribute.glsl.js";import{DoublePrecision as i}from"../util/DoublePrecision.glsl.js";import{Float3DrawUniform as a}from"../../shaderModules/Float3DrawUniform.js";import{Float3PassUniform as m}from"../../shaderModules/Float3PassUniform.js";import{glsl as s,NoParameters as d}from"../../shaderModules/interfaces.js";import{Matrix3DrawUniform as l}from"../../shaderModules/Matrix3DrawUniform.js";import{Matrix3PassUniform as n}from"../../shaderModules/Matrix3PassUniform.js";import{Matrix4PassUniform as f}from"../../shaderModules/Matrix4PassUniform.js";function v(r,o){r.include(t);const e=r.vertex;e.include(i,o),r.varyings.add("vPositionWorldCameraRelative","vec3"),r.varyings.add("vPosition_view","vec3"),e.uniforms.add(new m("transformWorldFromViewTH",(r=>r.transformWorldFromViewTH)),new m("transformWorldFromViewTL",(r=>r.transformWorldFromViewTL)),new n("transformViewFromCameraRelativeRS",(r=>r.transformViewFromCameraRelativeRS)),new f("transformProjFromView",(r=>r.transformProjFromView)),new l("transformWorldFromModelRS",(r=>r.transformWorldFromModelRS)),new a("transformWorldFromModelTH",(r=>r.transformWorldFromModelTH)),new a("transformWorldFromModelTL",(r=>r.transformWorldFromModelTL))),e.code.add(s`vec3 positionWorldCameraRelative() {
5
+ import{create as r}from"../../../../../../core/libs/gl-matrix-2/factories/mat3f64.js";import{create as o}from"../../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{create as e}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{PositionAttribute as t}from"./PositionAttribute.glsl.js";import{DoublePrecision as a}from"../util/DoublePrecision.glsl.js";import{Float3DrawUniform as i}from"../../shaderModules/Float3DrawUniform.js";import{Float3PassUniform as m}from"../../shaderModules/Float3PassUniform.js";import{glsl as s}from"../../shaderModules/glsl.js";import{Matrix3DrawUniform as l}from"../../shaderModules/Matrix3DrawUniform.js";import{Matrix3PassUniform as d}from"../../shaderModules/Matrix3PassUniform.js";import{Matrix4PassUniform as n}from"../../shaderModules/Matrix4PassUniform.js";import{NoParameters as f}from"../../../../../webgl/NoParameters.js";function v(r,o){r.include(t);const e=r.vertex;e.include(a,o),r.varyings.add("vPositionWorldCameraRelative","vec3"),r.varyings.add("vPosition_view","vec3"),e.uniforms.add(new m("transformWorldFromViewTH",(r=>r.transformWorldFromViewTH)),new m("transformWorldFromViewTL",(r=>r.transformWorldFromViewTL)),new d("transformViewFromCameraRelativeRS",(r=>r.transformViewFromCameraRelativeRS)),new n("transformProjFromView",(r=>r.transformProjFromView)),new l("transformWorldFromModelRS",(r=>r.transformWorldFromModelRS)),new i("transformWorldFromModelTH",(r=>r.transformWorldFromModelTH)),new i("transformWorldFromModelTL",(r=>r.transformWorldFromModelTL))),e.code.add(s`vec3 positionWorldCameraRelative() {
6
6
  vec3 rotatedModelPosition = transformWorldFromModelRS * positionModel();
7
7
  vec3 transform_CameraRelativeFromModel = dpAdd(
8
8
  transformWorldFromModelTL,
@@ -25,4 +25,4 @@ return transform_CameraRelativeFromModel + rotatedModelPosition;
25
25
  return transformWorldFromViewTL + vPositionWorldCameraRelative;
26
26
  }`),r.fragment.code.add(s`vec3 positionWorld() {
27
27
  return transformWorldFromViewTL + vPositionWorldCameraRelative;
28
- }`)}class F extends d{constructor(){super(...arguments),this.transformWorldFromViewTH=e(),this.transformWorldFromViewTL=e(),this.transformViewFromCameraRelativeRS=r(),this.transformProjFromView=o()}}class W extends d{constructor(){super(...arguments),this.transformWorldFromModelRS=r(),this.transformWorldFromModelTH=e(),this.transformWorldFromModelTL=e()}}export{v as VertexPosition,W as VertexPositionDrawParameters,F as VertexPositionPassParameters};
28
+ }`)}class F extends f{constructor(){super(...arguments),this.transformWorldFromViewTH=e(),this.transformWorldFromViewTL=e(),this.transformViewFromCameraRelativeRS=r(),this.transformProjFromView=o()}}class w extends f{constructor(){super(...arguments),this.transformWorldFromModelRS=r(),this.transformWorldFromModelTH=e(),this.transformWorldFromModelTL=e()}}export{v as VertexPosition,w as VertexPositionDrawParameters,F as VertexPositionPassParameters};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as n}from"../../shaderModules/interfaces.js";function e(e,t){e.varyings.add("tbnTangent","vec3"),e.varyings.add("tbnBiTangent","vec3"),t.spherical?e.vertex.code.add(n`void forwardVertexTangent(vec3 n) {
5
+ import{glsl as n}from"../../shaderModules/glsl.js";function e(e,t){e.varyings.add("tbnTangent","vec3"),e.varyings.add("tbnBiTangent","vec3"),t.spherical?e.vertex.code.add(n`void forwardVertexTangent(vec3 n) {
6
6
  tbnTangent = normalize(cross(vec3(0.0, 0.0, 1.0), n));
7
7
  tbnBiTangent = normalize(cross(n, tbnTangent));
8
8
  }`):e.vertex.code.add(n`void forwardVertexTangent(vec3 n) {
@@ -2,8 +2,8 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{TextureCoordinateType as e,TextureCoordinateAttribute as t}from"./TextureCoordinateAttribute.glsl.js";import{TextureAtlasLookup as o}from"../util/TextureAtlasLookup.glsl.js";import{glsl as r}from"../../shaderModules/interfaces.js";function u(u,n){const{textureCoordinateType:s}=n;if(s===e.None||s===e.COUNT)return;u.include(t,n);const i=s===e.Atlas;i&&u.include(o),u.fragment.code.add(r`
5
+ import{TextureCoordinateType as e,TextureCoordinateAttribute as t}from"./TextureCoordinateAttribute.glsl.js";import{TextureAtlasLookup as o}from"../util/TextureAtlasLookup.glsl.js";import{glsl as r}from"../../shaderModules/glsl.js";function u(u,l){const{textureCoordinateType:s}=l;if(s===e.None||s===e.COUNT)return;u.include(t,l);const n=s===e.Atlas;n&&u.include(o),u.fragment.code.add(r`
6
6
  vec4 textureLookup(sampler2D tex, vec2 uv) {
7
- return ${i?"textureAtlasLookup(tex, uv, vuvRegion)":"texture(tex, uv)"};
7
+ return ${n?"textureAtlasLookup(tex, uv, vuvRegion)":"texture(tex, uv)"};
8
8
  }
9
9
  `)}export{u as VertexTextureCoordinates};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{s as e}from"../../../../../../chunks/vec42.js";import{create as r}from"../../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{ScreenSizePerspective as t,addScreenSizePerspectiveAlignment as l}from"../util/ScreenSizePerspective.glsl.js";import{addCameraPosition as o}from"../util/View.glsl.js";import{Float4PassUniform as c}from"../../shaderModules/Float4PassUniform.js";import{glsl as i}from"../../shaderModules/interfaces.js";function a(e,r){const c=e.vertex;r.hasVerticalOffset?(f(c),r.hasScreenSizePerspective&&(e.include(t),l(c),o(e.vertex,r)),c.code.add(i`
5
+ import{s as e}from"../../../../../../chunks/vec42.js";import{create as r}from"../../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{ScreenSizePerspective as l,addScreenSizePerspectiveAlignment as t}from"../util/ScreenSizePerspective.glsl.js";import{addCameraPosition as o}from"../util/View.glsl.js";import{Float4PassUniform as c}from"../../shaderModules/Float4PassUniform.js";import{glsl as i}from"../../shaderModules/glsl.js";function s(e,r){const c=e.vertex;r.hasVerticalOffset?(f(c),r.hasScreenSizePerspective&&(e.include(l),t(c),o(e.vertex,r)),c.code.add(i`
6
6
  vec3 calculateVerticalOffset(vec3 worldPos, vec3 localOrigin) {
7
7
  float viewDistance = length((view * vec4(worldPos, 1.0)).xyz);
8
8
  ${r.spherical?i`vec3 worldNormal = normalize(worldPos + localOrigin);`:i`vec3 worldNormal = vec3(0.0, 0.0, 1.0);`}
@@ -18,4 +18,4 @@ import{s as e}from"../../../../../../chunks/vec42.js";import{create as r}from"..
18
18
  vec3 addVerticalOffset(vec3 worldPos, vec3 localOrigin) {
19
19
  return worldPos + calculateVerticalOffset(worldPos, localOrigin);
20
20
  }
21
- `)):c.code.add(i`vec3 addVerticalOffset(vec3 worldPos, vec3 localOrigin) { return worldPos; }`)}const s=r();function f(r){r.uniforms.add(new c("verticalOffset",((r,t)=>{const{minWorldLength:l,maxWorldLength:o,screenLength:c}=r.verticalOffset,i=Math.tan(.5*t.camera.fovY)/(.5*t.camera.fullViewport[3]),a=t.camera.pixelRatio||1;return e(s,c*a,i,l,o)})))}export{a as VerticalOffset,f as addVerticalOffset};
21
+ `)):c.code.add(i`vec3 addVerticalOffset(vec3 worldPos, vec3 localOrigin) { return worldPos; }`)}const a=r();function f(r){r.uniforms.add(new c("verticalOffset",((r,l)=>{const{minWorldLength:t,maxWorldLength:o,screenLength:c}=r.verticalOffset,i=Math.tan(.5*l.camera.fovY)/(.5*l.camera.fullViewport[3]),s=l.camera.pixelRatio||1;return e(a,c*s,i,t,o)})))}export{s as VerticalOffset,f as addVerticalOffset};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{addNearFar as e}from"../ForwardLinearDepth.glsl.js";import{ShaderOutput as r}from"../ShaderOutput.js";import{SliceDraw as o}from"../Slice.glsl.js";import{Transform as t}from"../Transform.glsl.js";import{NormalAttribute as i,NormalType as a}from"../attributes/NormalAttribute.glsl.js";import{ObjectAndLayerIdColor as s}from"../attributes/ObjectAndLayerIdColor.glsl.js";import{TextureCoordinateAttribute as l}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormal as d}from"../attributes/VertexNormal.glsl.js";import{OutputDepth as n}from"../output/OutputDepth.glsl.js";import{OutputHighlight as c}from"../output/OutputHighlight.glsl.js";import{VisualVariables as u}from"../shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as p}from"../util/DiscardOrAdjustAlpha.glsl.js";import{addProjViewLocalOrigin as m}from"../util/View.glsl.js";import{glsl as v,If as g}from"../../shaderModules/interfaces.js";import{Texture2DPassUniform as f}from"../../shaderModules/Texture2DPassUniform.js";import{AlphaDiscardMode as x}from"../../../lib/basicInterfaces.js";function h(h,O){const{vertex:j,fragment:w}=h,b=O.hasColorTexture&&O.alphaDiscardMode!==x.Opaque,{output:C,normalType:V,hasColorTextureTransform:A}=O;switch(C){case r.Depth:m(j,O),h.include(t,O),h.fragment.include(o,O),h.include(l,O),b&&w.uniforms.add(new f("tex",(e=>e.texture))),j.main.add(v`vpos = getVertexInLocalOriginSpace();
5
+ import{addNearFar as e}from"../ForwardLinearDepth.glsl.js";import{ShaderOutput as r}from"../ShaderOutput.js";import{SliceDraw as o}from"../Slice.glsl.js";import{Transform as t}from"../Transform.glsl.js";import{NormalAttribute as i,NormalType as a}from"../attributes/NormalAttribute.glsl.js";import{ObjectAndLayerIdColor as s}from"../attributes/ObjectAndLayerIdColor.glsl.js";import{TextureCoordinateAttribute as l}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormal as d}from"../attributes/VertexNormal.glsl.js";import{OutputDepth as n}from"../output/OutputDepth.glsl.js";import{OutputHighlight as c}from"../output/OutputHighlight.glsl.js";import{VisualVariables as u}from"../shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as p}from"../util/DiscardOrAdjustAlpha.glsl.js";import{addProjViewLocalOrigin as m}from"../util/View.glsl.js";import{glsl as v,If as g}from"../../shaderModules/glsl.js";import{Texture2DPassUniform as f}from"../../shaderModules/Texture2DPassUniform.js";import{AlphaDiscardMode as x}from"../../../lib/basicInterfaces.js";function h(h,O){const{vertex:j,fragment:w}=h,b=O.hasColorTexture&&O.alphaDiscardMode!==x.Opaque,{output:C,normalType:V,hasColorTextureTransform:A}=O;switch(C){case r.Depth:m(j,O),h.include(t,O),h.fragment.include(o,O),h.include(l,O),b&&w.uniforms.add(new f("tex",(e=>e.texture))),j.main.add(v`vpos = getVertexInLocalOriginSpace();
6
6
  vpos = subtractOrigin(vpos);
7
7
  vpos = addVerticalOffset(vpos, localOrigin);
8
8
  gl_Position = transformPosition(proj, view, vpos);
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{BooleanBindUniform as e}from"../../shaderModules/BooleanBindUniform.js";import{glsl as i}from"../../shaderModules/interfaces.js";function o(o){o.uniforms.add(new e("alignPixelEnabled",(e=>e.alignPixelEnabled))),o.code.add(i`vec4 alignToPixelCenter(vec4 clipCoord, vec2 widthHeight) {
5
+ import{BooleanBindUniform as e}from"../../shaderModules/BooleanBindUniform.js";import{glsl as i}from"../../shaderModules/glsl.js";function l(l){l.uniforms.add(new e("alignPixelEnabled",(e=>e.alignPixelEnabled))),l.code.add(i`vec4 alignToPixelCenter(vec4 clipCoord, vec2 widthHeight) {
6
6
  if (!alignPixelEnabled)
7
7
  return clipCoord;
8
8
  vec2 xy = vec2(0.500123) + 0.5 * clipCoord.xy / clipCoord.w;
@@ -10,7 +10,7 @@ vec2 pixelSz = vec2(1.0) / widthHeight;
10
10
  vec2 ij = (floor(xy * widthHeight) + vec2(0.5)) * pixelSz;
11
11
  vec2 result = (ij * 2.0 - vec2(1.0)) * clipCoord.w;
12
12
  return vec4(result, clipCoord.zw);
13
- }`),o.code.add(i`vec4 alignToPixelOrigin(vec4 clipCoord, vec2 widthHeight) {
13
+ }`),l.code.add(i`vec4 alignToPixelOrigin(vec4 clipCoord, vec2 widthHeight) {
14
14
  if (!alignPixelEnabled)
15
15
  return clipCoord;
16
16
  vec2 xy = vec2(0.5) + 0.5 * clipCoord.xy / clipCoord.w;
@@ -18,4 +18,4 @@ vec2 pixelSz = vec2(1.0) / widthHeight;
18
18
  vec2 ij = floor((xy + 0.5 * pixelSz) * widthHeight) * pixelSz;
19
19
  vec2 result = (ij * 2.0 - vec2(1.0)) * clipCoord.w;
20
20
  return vec4(result, clipCoord.zw);
21
- }`)}export{o as AlignPixel};
21
+ }`)}export{l as AlignPixel};