@antv/l7-layers 2.9.32-alpha.2 → 2.9.32-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +224 -0
  30. package/es/core/BaseLayer.js +1415 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +221 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +21 -0
  61. package/es/heatmap/index.js +141 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +463 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +19 -0
  86. package/es/image/index.js +104 -0
  87. package/es/image/models/dataImage.d.ts +22 -0
  88. package/es/image/models/dataImage.js +200 -0
  89. package/es/image/models/image.d.ts +19 -0
  90. package/es/image/models/image.js +164 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +19 -0
  94. package/es/image/models/tileDataImage.js +174 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +43 -0
  101. package/es/line/index.js +140 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +27 -0
  160. package/es/mask/index.js +153 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +5 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +19 -0
  167. package/es/plugins/DataMappingPlugin.js +420 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +340 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  187. package/es/plugins/ShaderUniformPlugin.js +107 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +40 -0
  193. package/es/point/index.js +229 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +27 -0
  250. package/es/polygon/index.js +146 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +202 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +179 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +19 -0
  282. package/es/raster/index.js +103 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +8 -0
  285. package/es/raster/models/raster.d.ts +21 -0
  286. package/es/raster/models/raster.js +168 -0
  287. package/es/raster/models/rasterTile.d.ts +18 -0
  288. package/es/raster/models/rasterTile.js +140 -0
  289. package/es/raster/raster.d.ts +30 -0
  290. package/es/raster/raster.js +174 -0
  291. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  292. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  293. package/es/raster/shaders/raster_frag.glsl +9 -0
  294. package/es/raster/shaders/raster_vert.glsl +44 -0
  295. package/es/shader/minify_frag.glsl +7 -0
  296. package/es/shader/minify_picking_frag.glsl +10 -0
  297. package/es/tile/interface.d.ts +29 -0
  298. package/es/tile/interface.js +1 -0
  299. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  300. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  301. package/es/tile/manager/baseTileManager.d.ts +27 -0
  302. package/es/tile/manager/baseTileManager.js +107 -0
  303. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  304. package/es/tile/manager/tileConfigManager.js +121 -0
  305. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  306. package/es/tile/manager/tileLayerManager.js +255 -0
  307. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  308. package/es/tile/manager/tilePickerManager.js +194 -0
  309. package/es/tile/models/tileModel.d.ts +10 -0
  310. package/es/tile/models/tileModel.js +81 -0
  311. package/es/tile/tileFactory/base.d.ts +44 -0
  312. package/es/tile/tileFactory/base.js +472 -0
  313. package/es/tile/tileFactory/index.d.ts +5 -0
  314. package/es/tile/tileFactory/index.js +34 -0
  315. package/es/tile/tileFactory/line.d.ts +12 -0
  316. package/es/tile/tileFactory/line.js +62 -0
  317. package/es/tile/tileFactory/point.d.ts +12 -0
  318. package/es/tile/tileFactory/point.js +63 -0
  319. package/es/tile/tileFactory/polygon.d.ts +12 -0
  320. package/es/tile/tileFactory/polygon.js +62 -0
  321. package/es/tile/tileFactory/raster.d.ts +12 -0
  322. package/es/tile/tileFactory/raster.js +58 -0
  323. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  324. package/es/tile/tileFactory/rasterData.js +81 -0
  325. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  326. package/es/tile/tileFactory/rasterDataLayer.js +85 -0
  327. package/es/tile/tileFactory/test.d.ts +12 -0
  328. package/es/tile/tileFactory/test.js +105 -0
  329. package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
  330. package/es/tile/tileFactory/vectorLayer.js +260 -0
  331. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  332. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  333. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  334. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  335. package/es/tile/tileTest.d.ts +15 -0
  336. package/es/tile/tileTest.js +62 -0
  337. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  338. package/es/tile/tmsMapTileLayer.js +97 -0
  339. package/es/tile/tmsTileLayer.d.ts +7 -0
  340. package/es/tile/tmsTileLayer.js +101 -0
  341. package/es/tile/utils.d.ts +19 -0
  342. package/es/tile/utils.js +209 -0
  343. package/es/utils/blend.d.ts +2 -0
  344. package/es/utils/blend.js +54 -0
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+ "use strict";
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.TextTriangulation = TextTriangulation;
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+
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+ var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
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+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
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+ var _l7Core = require("@antv/l7-core");
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+ var _l7Utils = require("@antv/l7-utils");
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+ var _lodash = require("lodash");
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+ var _collisionIndex = _interopRequireDefault(require("../../utils/collision-index"));
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+ var _symbolLayout = require("../../utils/symbol-layout");
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+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
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+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
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+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+ /* babel-plugin-inline-import '../shaders/text_frag.glsl' */
54
+ var textFrag = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 48.0\nuniform sampler2D u_sdf_map;\nuniform float u_gamma_scale : 0.5;\n// uniform float u_font_size : 24.0;\nuniform float u_opacity : 1.0;\nuniform vec4 u_stroke_color : [0, 0, 0, 1];\nuniform float u_stroke_width : 2.0;\nuniform float u_halo_blur : 0.5;\nuniform float u_DevicePixelRatio;\n\nvarying vec4 v_color;\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying float v_fontScale;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nvoid main() {\n // get style data mapping\n float opacity = styleMappingMat[0][0];\n float strokeWidth = styleMappingMat[0][2];\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n // get sdf from atlas\n float dist = texture2D(u_sdf_map, v_uv).a;\n\n // float fontScale = u_font_size / FONT_SIZE;\n\n // lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;\n lowp float buff = (6.0 - strokeWidth / v_fontScale) / SDF_PX;\n highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;\n\n highp float gamma_scaled = gamma * v_gamma_scale;\n\n highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);\n // gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), vec4(u_stroke_color.rgb, u_stroke_color.a * u_opacity), smoothstep(0., 0.5, 1. - dist));\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), vec4(textrueStroke.rgb, textrueStroke.a * opacity), smoothstep(0., 0.5, 1. - dist));\n gl_FragColor.a= gl_FragColor.a * alpha;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
55
+
56
+ /* babel-plugin-inline-import '../shaders/text_vert.glsl' */
57
+ var textVert = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 24.0\nattribute vec3 a_Position;\nattribute vec2 a_tex;\nattribute vec2 a_textOffsets;\nattribute vec4 a_Color;\nattribute float a_Size;\nattribute float a_Rotate;\n\nuniform vec2 u_sdf_map_size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_raisingHeight: 0.0;\n\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying vec4 v_color;\nvarying float v_fontScale;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform float u_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n \n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n v_uv = a_tex / u_sdf_map_size;\n\n // \u6587\u672C\u7F29\u653E\u6BD4\u4F8B\n float fontScale = a_Size / FONT_SIZE;\n v_fontScale = fontScale;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n highp float angle_sin = sin(a_Rotate);\n highp float angle_cos = cos(a_Rotate);\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n \n // gl_Position = vec4(projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n\n float raiseHeight = u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n vec4 projected_position;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n projected_position = u_Mvp * (vec4(a_Position.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));\n } else { // else\n projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));\n }\n\n gl_Position = vec4(\n projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n v_gamma_scale = gl_Position.w;\n setPickingColor(a_PickingColor);\n\n}\n";
58
+
59
+ function TextTriangulation(feature) {
60
+ // @ts-ignore
61
+ var that = this;
62
+ var id = feature.id;
63
+ var vertices = [];
64
+ var indices = [];
65
+
66
+ if (!that.glyphInfoMap || !that.glyphInfoMap[id]) {
67
+ return {
68
+ vertices: [],
69
+ // [ x, y, z, tex.x,tex.y, offset.x. offset.y]
70
+ indices: [],
71
+ size: 7
72
+ };
73
+ }
74
+
75
+ var centroid = that.glyphInfoMap[id].centroid; // 计算中心点
76
+
77
+ var coord = centroid.length === 2 ? [centroid[0], centroid[1], 0] : centroid;
78
+ that.glyphInfoMap[id].glyphQuads.forEach(function (quad, index) {
79
+ vertices.push.apply(vertices, (0, _toConsumableArray2.default)(coord).concat([quad.tex.x, quad.tex.y + quad.tex.height, quad.tl.x, quad.tl.y], (0, _toConsumableArray2.default)(coord), [quad.tex.x + quad.tex.width, quad.tex.y + quad.tex.height, quad.tr.x, quad.tr.y], (0, _toConsumableArray2.default)(coord), [quad.tex.x + quad.tex.width, quad.tex.y, quad.br.x, quad.br.y], (0, _toConsumableArray2.default)(coord), [quad.tex.x, quad.tex.y, quad.bl.x, quad.bl.y]));
80
+ indices.push(0 + index * 4, 1 + index * 4, 2 + index * 4, 2 + index * 4, 3 + index * 4, 0 + index * 4);
81
+ });
82
+ return {
83
+ vertices: vertices,
84
+ // [ x, y, z, tex.x,tex.y, offset.x. offset.y]
85
+ indices: indices,
86
+ size: 7
87
+ };
88
+ }
89
+
90
+ var TextModel = /*#__PURE__*/function (_BaseModel) {
91
+ (0, _inherits2.default)(TextModel, _BaseModel);
92
+
93
+ var _super = _createSuper(TextModel);
94
+
95
+ function TextModel() {
96
+ var _this;
97
+
98
+ (0, _classCallCheck2.default)(this, TextModel);
99
+
100
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
101
+ args[_key] = arguments[_key];
102
+ }
103
+
104
+ _this = _super.call.apply(_super, [this].concat(args));
105
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "glyphInfoMap", {});
106
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "currentZoom", -1);
107
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "textureHeight", 0);
108
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "textCount", 0);
109
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "preTextStyle", {});
110
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "buildModels", /*#__PURE__*/function () {
111
+ var _ref = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee(callbackModel) {
112
+ var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside;
113
+
114
+ return _regenerator.default.wrap(function _callee$(_context) {
115
+ while (1) {
116
+ switch (_context.prev = _context.next) {
117
+ case 0:
118
+ _ref2 = _this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
119
+
120
+ _this.mapping();
121
+
122
+ _this.layer.buildLayerModel({
123
+ moduleName: 'pointText',
124
+ vertexShader: textVert,
125
+ fragmentShader: textFrag,
126
+ triangulation: TextTriangulation.bind((0, _assertThisInitialized2.default)(_this)),
127
+ depth: {
128
+ enable: false
129
+ },
130
+ blend: _this.getBlend(),
131
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
132
+ }).then(function (model) {
133
+ callbackModel([model]);
134
+ }).catch(function (err) {
135
+ console.warn(err);
136
+ callbackModel([]);
137
+ });
138
+
139
+ case 3:
140
+ case "end":
141
+ return _context.stop();
142
+ }
143
+ }
144
+ }, _callee);
145
+ }));
146
+
147
+ return function (_x) {
148
+ return _ref.apply(this, arguments);
149
+ };
150
+ }());
151
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "mapping", function () {
152
+ _this.initGlyph();
153
+
154
+ _this.updateTexture();
155
+
156
+ _this.filterGlyphs();
157
+
158
+ _this.reBuildModel();
159
+ });
160
+ return _this;
161
+ }
162
+
163
+ (0, _createClass2.default)(TextModel, [{
164
+ key: "getUninforms",
165
+ value: function getUninforms() {
166
+ var _ref3 = this.layer.getLayerConfig(),
167
+ _ref3$opacity = _ref3.opacity,
168
+ opacity = _ref3$opacity === void 0 ? 1.0 : _ref3$opacity,
169
+ _ref3$stroke = _ref3.stroke,
170
+ stroke = _ref3$stroke === void 0 ? '#fff' : _ref3$stroke,
171
+ _ref3$strokeWidth = _ref3.strokeWidth,
172
+ strokeWidth = _ref3$strokeWidth === void 0 ? 0 : _ref3$strokeWidth,
173
+ _ref3$textAnchor = _ref3.textAnchor,
174
+ textAnchor = _ref3$textAnchor === void 0 ? 'center' : _ref3$textAnchor,
175
+ _ref3$textAllowOverla = _ref3.textAllowOverlap,
176
+ textAllowOverlap = _ref3$textAllowOverla === void 0 ? false : _ref3$textAllowOverla,
177
+ _ref3$halo = _ref3.halo,
178
+ halo = _ref3$halo === void 0 ? 0.5 : _ref3$halo,
179
+ _ref3$gamma = _ref3.gamma,
180
+ gamma = _ref3$gamma === void 0 ? 2.0 : _ref3$gamma,
181
+ _ref3$raisingHeight = _ref3.raisingHeight,
182
+ raisingHeight = _ref3$raisingHeight === void 0 ? 0 : _ref3$raisingHeight;
183
+
184
+ var _this$fontService = this.fontService,
185
+ canvas = _this$fontService.canvas,
186
+ mapping = _this$fontService.mapping;
187
+
188
+ if (Object.keys(mapping).length !== this.textCount) {
189
+ this.updateTexture();
190
+ this.textCount = Object.keys(mapping).length;
191
+ }
192
+
193
+ this.preTextStyle = {
194
+ textAnchor: textAnchor,
195
+ textAllowOverlap: textAllowOverlap
196
+ };
197
+
198
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
199
+ opacity: opacity,
200
+ strokeWidth: strokeWidth,
201
+ stroke: stroke
202
+ })) {
203
+ this.judgeStyleAttributes({
204
+ opacity: opacity,
205
+ strokeWidth: strokeWidth,
206
+ stroke: stroke
207
+ });
208
+ var encodeData = this.layer.getEncodedData();
209
+
210
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
211
+ data = _this$calDataFrame.data,
212
+ width = _this$calDataFrame.width,
213
+ height = _this$calDataFrame.height;
214
+
215
+ this.rowCount = height; // 当前数据纹理有多少行
216
+
217
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
218
+ flipY: true,
219
+ data: data,
220
+ format: _l7Core.gl.LUMINANCE,
221
+ type: _l7Core.gl.FLOAT,
222
+ width: width,
223
+ height: height
224
+ }) : this.createTexture2D({
225
+ flipY: true,
226
+ data: [1],
227
+ format: _l7Core.gl.LUMINANCE,
228
+ type: _l7Core.gl.FLOAT,
229
+ width: 1,
230
+ height: 1
231
+ });
232
+ }
233
+
234
+ return {
235
+ u_dataTexture: this.dataTexture,
236
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
237
+ u_cellTypeLayout: this.getCellTypeLayout(),
238
+ u_raisingHeight: Number(raisingHeight),
239
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
240
+ u_stroke_width: (0, _lodash.isNumber)(strokeWidth) ? strokeWidth : 1.0,
241
+ u_stroke_color: this.getStrokeColor(stroke),
242
+ u_sdf_map: this.texture,
243
+ u_halo_blur: halo,
244
+ u_gamma_scale: gamma,
245
+ u_sdf_map_size: [canvas.width, canvas.height]
246
+ };
247
+ }
248
+ }, {
249
+ key: "initModels",
250
+ value: function initModels(callbackModel) {
251
+ this.layer.on('remapping', this.mapping);
252
+ this.extent = this.textExtent();
253
+
254
+ var _ref4 = this.layer.getLayerConfig(),
255
+ _ref4$textAnchor = _ref4.textAnchor,
256
+ textAnchor = _ref4$textAnchor === void 0 ? 'center' : _ref4$textAnchor,
257
+ _ref4$textAllowOverla = _ref4.textAllowOverlap,
258
+ textAllowOverlap = _ref4$textAllowOverla === void 0 ? true : _ref4$textAllowOverla;
259
+
260
+ this.preTextStyle = {
261
+ textAnchor: textAnchor,
262
+ textAllowOverlap: textAllowOverlap
263
+ };
264
+ this.buildModels(callbackModel);
265
+ }
266
+ }, {
267
+ key: "needUpdate",
268
+ value: function needUpdate() {
269
+ var _ref5 = this.layer.getLayerConfig(),
270
+ _ref5$textAllowOverla = _ref5.textAllowOverlap,
271
+ textAllowOverlap = _ref5$textAllowOverla === void 0 ? false : _ref5$textAllowOverla; // textAllowOverlap 发生改变
272
+
273
+
274
+ var zoom = this.mapService.getZoom();
275
+ var extent = this.mapService.getBounds();
276
+ var flag = (0, _l7Utils.boundsContains)(this.extent, extent); // 文本不能压盖则进行过滤
277
+
278
+ if (!textAllowOverlap && (Math.abs(this.currentZoom - zoom) > 1 || !flag) || textAllowOverlap !== this.preTextStyle.textAllowOverlap) {
279
+ this.reBuildModel();
280
+ return true;
281
+ }
282
+
283
+ return false;
284
+ }
285
+ }, {
286
+ key: "clearModels",
287
+ value: function clearModels() {
288
+ var _this$texture, _this$dataTexture;
289
+
290
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
291
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
292
+ this.layer.off('remapping', this.mapping);
293
+ }
294
+ }, {
295
+ key: "registerBuiltinAttributes",
296
+ value: function registerBuiltinAttributes() {
297
+ this.styleAttributeService.registerStyleAttribute({
298
+ name: 'rotate',
299
+ type: _l7Core.AttributeType.Attribute,
300
+ descriptor: {
301
+ name: 'a_Rotate',
302
+ buffer: {
303
+ usage: _l7Core.gl.DYNAMIC_DRAW,
304
+ data: [],
305
+ type: _l7Core.gl.FLOAT
306
+ },
307
+ size: 1,
308
+ update: function update(feature) {
309
+ var _feature$rotate = feature.rotate,
310
+ rotate = _feature$rotate === void 0 ? 0 : _feature$rotate;
311
+ return Array.isArray(rotate) ? [rotate[0]] : [rotate];
312
+ }
313
+ }
314
+ });
315
+ this.styleAttributeService.registerStyleAttribute({
316
+ name: 'textOffsets',
317
+ type: _l7Core.AttributeType.Attribute,
318
+ descriptor: {
319
+ name: 'a_textOffsets',
320
+ buffer: {
321
+ // give the WebGL driver a hint that this buffer may change
322
+ usage: _l7Core.gl.STATIC_DRAW,
323
+ data: [],
324
+ type: _l7Core.gl.FLOAT
325
+ },
326
+ size: 2,
327
+ update: function update(feature, featureIdx, vertex) {
328
+ return [vertex[5], vertex[6]];
329
+ }
330
+ }
331
+ }); // point layer size;
332
+
333
+ this.styleAttributeService.registerStyleAttribute({
334
+ name: 'size',
335
+ type: _l7Core.AttributeType.Attribute,
336
+ descriptor: {
337
+ name: 'a_Size',
338
+ buffer: {
339
+ // give the WebGL driver a hint that this buffer may change
340
+ usage: _l7Core.gl.DYNAMIC_DRAW,
341
+ data: [],
342
+ type: _l7Core.gl.FLOAT
343
+ },
344
+ size: 1,
345
+ update: function update(feature) {
346
+ var _feature$size = feature.size,
347
+ size = _feature$size === void 0 ? 12 : _feature$size;
348
+ return Array.isArray(size) ? [size[0]] : [size];
349
+ }
350
+ }
351
+ });
352
+ this.styleAttributeService.registerStyleAttribute({
353
+ name: 'textUv',
354
+ type: _l7Core.AttributeType.Attribute,
355
+ descriptor: {
356
+ name: 'a_tex',
357
+ buffer: {
358
+ usage: _l7Core.gl.DYNAMIC_DRAW,
359
+ data: [],
360
+ type: _l7Core.gl.FLOAT
361
+ },
362
+ size: 2,
363
+ update: function update(feature, featureIdx, vertex) {
364
+ return [vertex[3], vertex[4]];
365
+ }
366
+ }
367
+ });
368
+ }
369
+ }, {
370
+ key: "textExtent",
371
+ value: function textExtent() {
372
+ var bounds = this.mapService.getBounds();
373
+ return (0, _l7Utils.padBounds)(bounds, 0.5);
374
+ }
375
+ /**
376
+ * 生成文字纹理(生成文字纹理字典)
377
+ */
378
+
379
+ }, {
380
+ key: "initTextFont",
381
+ value: function initTextFont() {
382
+ var _ref6 = this.layer.getLayerConfig(),
383
+ _ref6$fontWeight = _ref6.fontWeight,
384
+ fontWeight = _ref6$fontWeight === void 0 ? '400' : _ref6$fontWeight,
385
+ _ref6$fontFamily = _ref6.fontFamily,
386
+ fontFamily = _ref6$fontFamily === void 0 ? 'sans-serif' : _ref6$fontFamily;
387
+
388
+ var data = this.layer.getEncodedData();
389
+ var characterSet = [];
390
+ data.forEach(function (item) {
391
+ var _item$shape = item.shape,
392
+ shape = _item$shape === void 0 ? '' : _item$shape;
393
+ shape = shape.toString();
394
+
395
+ var _iterator = _createForOfIteratorHelper(shape),
396
+ _step;
397
+
398
+ try {
399
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
400
+ var char = _step.value;
401
+
402
+ // 去重
403
+ if (characterSet.indexOf(char) === -1) {
404
+ characterSet.push(char);
405
+ }
406
+ }
407
+ } catch (err) {
408
+ _iterator.e(err);
409
+ } finally {
410
+ _iterator.f();
411
+ }
412
+ });
413
+ this.fontService.setFontOptions({
414
+ characterSet: characterSet,
415
+ fontWeight: fontWeight,
416
+ fontFamily: fontFamily,
417
+ iconfont: false
418
+ });
419
+ }
420
+ /**
421
+ * 生成 iconfont 纹理字典
422
+ */
423
+
424
+ }, {
425
+ key: "initIconFontTex",
426
+ value: function initIconFontTex() {
427
+ var _ref7 = this.layer.getLayerConfig(),
428
+ _ref7$fontWeight = _ref7.fontWeight,
429
+ fontWeight = _ref7$fontWeight === void 0 ? '400' : _ref7$fontWeight,
430
+ _ref7$fontFamily = _ref7.fontFamily,
431
+ fontFamily = _ref7$fontFamily === void 0 ? 'sans-serif' : _ref7$fontFamily;
432
+
433
+ var data = this.layer.getEncodedData();
434
+ var characterSet = [];
435
+ data.forEach(function (item) {
436
+ var _item$shape2 = item.shape,
437
+ shape = _item$shape2 === void 0 ? '' : _item$shape2;
438
+ shape = "".concat(shape);
439
+
440
+ if (characterSet.indexOf(shape) === -1) {
441
+ characterSet.push(shape);
442
+ }
443
+ });
444
+ this.fontService.setFontOptions({
445
+ characterSet: characterSet,
446
+ fontWeight: fontWeight,
447
+ fontFamily: fontFamily,
448
+ iconfont: true
449
+ });
450
+ }
451
+ /**
452
+ * 生成文字布局(对照文字纹理字典提取对应文字的位置很好信息)
453
+ */
454
+
455
+ }, {
456
+ key: "generateGlyphLayout",
457
+ value: function generateGlyphLayout(iconfont) {
458
+ var _this2 = this;
459
+
460
+ // 更新文字布局
461
+ var mapping = this.fontService.mapping;
462
+
463
+ var _ref8 = this.layer.getLayerConfig(),
464
+ _ref8$spacing = _ref8.spacing,
465
+ spacing = _ref8$spacing === void 0 ? 2 : _ref8$spacing,
466
+ _ref8$textAnchor = _ref8.textAnchor,
467
+ textAnchor = _ref8$textAnchor === void 0 ? 'center' : _ref8$textAnchor;
468
+
469
+ var data = this.layer.getEncodedData();
470
+ this.glyphInfo = data.map(function (feature) {
471
+ var _feature$shape = feature.shape,
472
+ shape = _feature$shape === void 0 ? '' : _feature$shape,
473
+ id = feature.id,
474
+ _feature$size2 = feature.size,
475
+ size = _feature$size2 === void 0 ? 1 : _feature$size2,
476
+ _feature$textOffset = feature.textOffset,
477
+ textOffset = _feature$textOffset === void 0 ? [0, 0] : _feature$textOffset;
478
+ var shaping = (0, _symbolLayout.shapeText)(shape.toString(), mapping, // @ts-ignore
479
+ size, textAnchor, 'left', spacing, textOffset, iconfont);
480
+ var glyphQuads = (0, _symbolLayout.getGlyphQuads)(shaping, textOffset, false);
481
+ feature.shaping = shaping;
482
+ feature.glyphQuads = glyphQuads; // feature.centroid = calculteCentroid(coordinates);
483
+
484
+ feature.centroid = (0, _l7Utils.calculateCentroid)(feature.coordinates); // 此时地图高德2.0 originCentroid == centroid
485
+
486
+ feature.originCentroid = feature.version === 'GAODE2.x' ? (0, _l7Utils.calculateCentroid)(feature.originCoordinates) : feature.originCentroid = feature.centroid;
487
+ _this2.glyphInfoMap[id] = {
488
+ shaping: shaping,
489
+ glyphQuads: glyphQuads,
490
+ centroid: (0, _l7Utils.calculateCentroid)(feature.coordinates)
491
+ };
492
+ return feature;
493
+ });
494
+ }
495
+ /**
496
+ * 文字避让 depend on originCentorid
497
+ */
498
+
499
+ }, {
500
+ key: "filterGlyphs",
501
+ value: function filterGlyphs() {
502
+ var _this3 = this;
503
+
504
+ var _ref9 = this.layer.getLayerConfig(),
505
+ _ref9$padding = _ref9.padding,
506
+ padding = _ref9$padding === void 0 ? [4, 4] : _ref9$padding,
507
+ _ref9$textAllowOverla = _ref9.textAllowOverlap,
508
+ textAllowOverlap = _ref9$textAllowOverla === void 0 ? false : _ref9$textAllowOverla;
509
+
510
+ if (textAllowOverlap) {
511
+ // 如果允许文本覆盖
512
+ // this.layer.setEncodedData(this.glyphInfo);
513
+ return;
514
+ }
515
+
516
+ this.glyphInfoMap = {};
517
+ this.currentZoom = this.mapService.getZoom();
518
+ this.extent = this.textExtent();
519
+
520
+ var _this$rendererService = this.rendererService.getViewportSize(),
521
+ width = _this$rendererService.width,
522
+ height = _this$rendererService.height;
523
+
524
+ var collisionIndex = new _collisionIndex.default(width, height);
525
+ var filterData = this.glyphInfo.filter(function (feature) {
526
+ var shaping = feature.shaping,
527
+ _feature$id = feature.id,
528
+ id = _feature$id === void 0 ? 0 : _feature$id; // const centroid = feature.centroid as [number, number];
529
+ // const centroid = feature.originCentroid as [number, number];
530
+
531
+ var centroid = feature.version === 'GAODE2.x' ? feature.originCentroid : feature.centroid;
532
+ var size = feature.size;
533
+ var fontScale = size / 24;
534
+
535
+ var pixels = _this3.mapService.lngLatToContainer(centroid);
536
+
537
+ var _collisionIndex$place = collisionIndex.placeCollisionBox({
538
+ x1: shaping.left * fontScale - padding[0],
539
+ x2: shaping.right * fontScale + padding[0],
540
+ y1: shaping.top * fontScale - padding[1],
541
+ y2: shaping.bottom * fontScale + padding[1],
542
+ anchorPointX: pixels.x,
543
+ anchorPointY: pixels.y
544
+ }),
545
+ box = _collisionIndex$place.box;
546
+
547
+ if (box && box.length) {
548
+ collisionIndex.insertCollisionBox(box, id);
549
+ return true;
550
+ } else {
551
+ return false;
552
+ }
553
+ });
554
+ filterData.forEach(function (item) {
555
+ // @ts-ignore
556
+ _this3.glyphInfoMap[item.id] = item;
557
+ }); // this.layer.setEncodedData(filterData);
558
+ }
559
+ /**
560
+ * 初始化文字布局
561
+ */
562
+
563
+ }, {
564
+ key: "initGlyph",
565
+ value: function initGlyph() {
566
+ var _this$layer$getLayerC = this.layer.getLayerConfig(),
567
+ _this$layer$getLayerC2 = _this$layer$getLayerC.iconfont,
568
+ iconfont = _this$layer$getLayerC2 === void 0 ? false : _this$layer$getLayerC2; // 1.生成文字纹理(或是生成 iconfont)
569
+
570
+
571
+ iconfont ? this.initIconFontTex() : this.initTextFont(); // this.initTextFont();
572
+ // 2.生成文字布局
573
+
574
+ this.generateGlyphLayout(iconfont);
575
+ }
576
+ /**
577
+ * 更新文字纹理
578
+ */
579
+
580
+ }, {
581
+ key: "updateTexture",
582
+ value: function updateTexture() {
583
+ var createTexture2D = this.rendererService.createTexture2D;
584
+ var canvas = this.fontService.canvas;
585
+ this.textureHeight = canvas.height;
586
+
587
+ if (this.texture) {
588
+ this.texture.destroy();
589
+ }
590
+
591
+ this.texture = createTexture2D({
592
+ data: canvas,
593
+ mag: _l7Core.gl.LINEAR,
594
+ min: _l7Core.gl.LINEAR,
595
+ width: canvas.width,
596
+ height: canvas.height
597
+ });
598
+ }
599
+ }, {
600
+ key: "reBuildModel",
601
+ value: function reBuildModel() {
602
+ var _this4 = this;
603
+
604
+ var _ref10 = this.layer.getLayerConfig(),
605
+ _ref10$mask = _ref10.mask,
606
+ mask = _ref10$mask === void 0 ? false : _ref10$mask,
607
+ _ref10$maskInside = _ref10.maskInside,
608
+ maskInside = _ref10$maskInside === void 0 ? true : _ref10$maskInside;
609
+
610
+ this.filterGlyphs();
611
+ this.layer.buildLayerModel({
612
+ moduleName: 'pointText',
613
+ vertexShader: textVert,
614
+ fragmentShader: textFrag,
615
+ triangulation: TextTriangulation.bind(this),
616
+ depth: {
617
+ enable: false
618
+ },
619
+ blend: this.getBlend(),
620
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
621
+ }).then(function (model) {
622
+ _this4.layer.models = [model];
623
+
624
+ _this4.layerService.throttleRenderLayers();
625
+ }).catch(function (err) {
626
+ console.warn(err);
627
+ _this4.layer.models = [];
628
+ });
629
+ }
630
+ }]);
631
+ return TextModel;
632
+ }(_BaseModel2.default);
633
+
634
+ exports.default = TextModel;