@antv/l7-layers 2.9.32-alpha.2 → 2.9.32-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +224 -0
  30. package/es/core/BaseLayer.js +1415 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +221 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +21 -0
  61. package/es/heatmap/index.js +141 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +463 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +19 -0
  86. package/es/image/index.js +104 -0
  87. package/es/image/models/dataImage.d.ts +22 -0
  88. package/es/image/models/dataImage.js +200 -0
  89. package/es/image/models/image.d.ts +19 -0
  90. package/es/image/models/image.js +164 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +19 -0
  94. package/es/image/models/tileDataImage.js +174 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +43 -0
  101. package/es/line/index.js +140 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +27 -0
  160. package/es/mask/index.js +153 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +5 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +19 -0
  167. package/es/plugins/DataMappingPlugin.js +420 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +340 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  187. package/es/plugins/ShaderUniformPlugin.js +107 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +40 -0
  193. package/es/point/index.js +229 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +27 -0
  250. package/es/polygon/index.js +146 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +202 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +179 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +19 -0
  282. package/es/raster/index.js +103 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +8 -0
  285. package/es/raster/models/raster.d.ts +21 -0
  286. package/es/raster/models/raster.js +168 -0
  287. package/es/raster/models/rasterTile.d.ts +18 -0
  288. package/es/raster/models/rasterTile.js +140 -0
  289. package/es/raster/raster.d.ts +30 -0
  290. package/es/raster/raster.js +174 -0
  291. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  292. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  293. package/es/raster/shaders/raster_frag.glsl +9 -0
  294. package/es/raster/shaders/raster_vert.glsl +44 -0
  295. package/es/shader/minify_frag.glsl +7 -0
  296. package/es/shader/minify_picking_frag.glsl +10 -0
  297. package/es/tile/interface.d.ts +29 -0
  298. package/es/tile/interface.js +1 -0
  299. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  300. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  301. package/es/tile/manager/baseTileManager.d.ts +27 -0
  302. package/es/tile/manager/baseTileManager.js +107 -0
  303. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  304. package/es/tile/manager/tileConfigManager.js +121 -0
  305. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  306. package/es/tile/manager/tileLayerManager.js +255 -0
  307. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  308. package/es/tile/manager/tilePickerManager.js +194 -0
  309. package/es/tile/models/tileModel.d.ts +10 -0
  310. package/es/tile/models/tileModel.js +81 -0
  311. package/es/tile/tileFactory/base.d.ts +44 -0
  312. package/es/tile/tileFactory/base.js +472 -0
  313. package/es/tile/tileFactory/index.d.ts +5 -0
  314. package/es/tile/tileFactory/index.js +34 -0
  315. package/es/tile/tileFactory/line.d.ts +12 -0
  316. package/es/tile/tileFactory/line.js +62 -0
  317. package/es/tile/tileFactory/point.d.ts +12 -0
  318. package/es/tile/tileFactory/point.js +63 -0
  319. package/es/tile/tileFactory/polygon.d.ts +12 -0
  320. package/es/tile/tileFactory/polygon.js +62 -0
  321. package/es/tile/tileFactory/raster.d.ts +12 -0
  322. package/es/tile/tileFactory/raster.js +58 -0
  323. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  324. package/es/tile/tileFactory/rasterData.js +81 -0
  325. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  326. package/es/tile/tileFactory/rasterDataLayer.js +85 -0
  327. package/es/tile/tileFactory/test.d.ts +12 -0
  328. package/es/tile/tileFactory/test.js +105 -0
  329. package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
  330. package/es/tile/tileFactory/vectorLayer.js +260 -0
  331. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  332. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  333. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  334. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  335. package/es/tile/tileTest.d.ts +15 -0
  336. package/es/tile/tileTest.js +62 -0
  337. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  338. package/es/tile/tmsMapTileLayer.js +97 -0
  339. package/es/tile/tmsTileLayer.d.ts +7 -0
  340. package/es/tile/tmsTileLayer.js +101 -0
  341. package/es/tile/utils.d.ts +19 -0
  342. package/es/tile/utils.js +209 -0
  343. package/es/utils/blend.d.ts +2 -0
  344. package/es/utils/blend.js +54 -0
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  625. package/package.json +6 -6
@@ -0,0 +1,19 @@
1
+ import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
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+ import BaseModel from '../../core/BaseModel';
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+ export default class ImageModel extends BaseModel {
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+ protected texture: ITexture2D;
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+ getUninforms(): IModelUniform;
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+ initModels(callbackModel: (models: IModel[]) => void): void;
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+ clearModels(): void;
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+ buildModels(callbackModel: (models: IModel[]) => void): void;
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+ protected getConfigSchema(): {
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+ properties: {
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+ opacity: {
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+ type: string;
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+ minimum: number;
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+ maximum: number;
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+ };
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+ };
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+ };
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+ protected registerBuiltinAttributes(): void;
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+ }
@@ -0,0 +1,164 @@
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+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
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+ import _inherits from "@babel/runtime/helpers/inherits";
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+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
+
11
+ import { AttributeType, gl } from '@antv/l7-core';
12
+ import { getMask, isMini } from '@antv/l7-utils';
13
+ import BaseModel from "../../core/BaseModel";
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+ import { RasterImageTriangulation } from "../../core/triangulation";
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+
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+ /* babel-plugin-inline-import '../shaders/image_frag.glsl' */
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+ var ImageFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n gl_FragColor = color;\n gl_FragColor.a *= u_opacity;\n}\n";
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+
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+ /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
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+ var ImageVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
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+
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+ var ImageModel = /*#__PURE__*/function (_BaseModel) {
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+ _inherits(ImageModel, _BaseModel);
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+
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+ var _super = _createSuper(ImageModel);
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+
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+ function ImageModel() {
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+ _classCallCheck(this, ImageModel);
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+
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+ return _super.apply(this, arguments);
31
+ }
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+
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+ _createClass(ImageModel, [{
34
+ key: "getUninforms",
35
+ value: function getUninforms() {
36
+ var _ref = this.layer.getLayerConfig(),
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+ opacity = _ref.opacity;
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+
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+ return {
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+ u_opacity: opacity || 1,
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+ u_texture: this.texture
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+ };
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+ }
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+ }, {
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+ key: "initModels",
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+ value: function initModels(callbackModel) {
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+ var _this = this;
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+
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+ var _ref2 = this.layer.getLayerConfig(),
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+ _ref2$mask = _ref2.mask,
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+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
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+ _ref2$maskInside = _ref2.maskInside,
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+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
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+
55
+ var source = this.layer.getSource();
56
+ var createTexture2D = this.rendererService.createTexture2D;
57
+ this.texture = createTexture2D({
58
+ height: 0,
59
+ width: 0
60
+ });
61
+
62
+ if (isMini) {
63
+ // @ts-ignore
64
+ var canvas = this.layerService.sceneService.getSceneConfig().canvas;
65
+ var img = canvas.createImage();
66
+ img.crossOrigin = 'anonymous';
67
+ img.src = source.data.originData;
68
+
69
+ img.onload = function () {
70
+ _this.texture = createTexture2D({
71
+ data: img,
72
+ width: img.width,
73
+ height: img.height
74
+ });
75
+
76
+ _this.layerService.reRender();
77
+ };
78
+ } else {
79
+ source.data.images.then(function (imageData) {
80
+ _this.texture = createTexture2D({
81
+ data: imageData[0],
82
+ width: imageData[0].width,
83
+ height: imageData[0].height,
84
+ mag: gl.LINEAR,
85
+ min: gl.LINEAR
86
+ });
87
+
88
+ _this.layerService.reRender();
89
+ });
90
+ }
91
+
92
+ this.layer.buildLayerModel({
93
+ moduleName: 'rasterImage',
94
+ vertexShader: ImageVert,
95
+ fragmentShader: ImageFrag,
96
+ triangulation: RasterImageTriangulation,
97
+ primitive: gl.TRIANGLES,
98
+ blend: {
99
+ // Tip: 优化显示效果
100
+ enable: true
101
+ },
102
+ depth: {
103
+ enable: false
104
+ },
105
+ stencil: getMask(mask, maskInside),
106
+ pick: false
107
+ }).then(function (model) {
108
+ callbackModel([model]);
109
+ }).catch(function (err) {
110
+ console.warn(err);
111
+ callbackModel([]);
112
+ });
113
+ }
114
+ }, {
115
+ key: "clearModels",
116
+ value: function clearModels() {
117
+ var _this$texture;
118
+
119
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
120
+ }
121
+ }, {
122
+ key: "buildModels",
123
+ value: function buildModels(callbackModel) {
124
+ this.initModels(callbackModel);
125
+ }
126
+ }, {
127
+ key: "getConfigSchema",
128
+ value: function getConfigSchema() {
129
+ return {
130
+ properties: {
131
+ opacity: {
132
+ type: 'number',
133
+ minimum: 0,
134
+ maximum: 1
135
+ }
136
+ }
137
+ };
138
+ }
139
+ }, {
140
+ key: "registerBuiltinAttributes",
141
+ value: function registerBuiltinAttributes() {
142
+ this.styleAttributeService.registerStyleAttribute({
143
+ name: 'uv',
144
+ type: AttributeType.Attribute,
145
+ descriptor: {
146
+ name: 'a_Uv',
147
+ buffer: {
148
+ usage: gl.DYNAMIC_DRAW,
149
+ data: [],
150
+ type: gl.FLOAT
151
+ },
152
+ size: 2,
153
+ update: function update(feature, featureIdx, vertex) {
154
+ return [vertex[3], vertex[4]];
155
+ }
156
+ }
157
+ });
158
+ }
159
+ }]);
160
+
161
+ return ImageModel;
162
+ }(BaseModel);
163
+
164
+ export { ImageModel as default };
@@ -0,0 +1,5 @@
1
+ export declare type ImageModelType = 'image' | 'dataImage' | 'tileDataImage';
2
+ declare const ImageModels: {
3
+ [key in ImageModelType]: any;
4
+ };
5
+ export default ImageModels;
@@ -0,0 +1,9 @@
1
+ import DataImageModel from "./dataImage";
2
+ import ImageModel from "./image";
3
+ import TileDataImageModel from "./tileDataImage";
4
+ var ImageModels = {
5
+ image: ImageModel,
6
+ dataImage: DataImageModel,
7
+ tileDataImage: TileDataImageModel
8
+ };
9
+ export default ImageModels;
@@ -0,0 +1,19 @@
1
+ import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class ImageDataModel extends BaseModel {
4
+ protected texture: ITexture2D;
5
+ getUninforms(): IModelUniform;
6
+ initModels(callbackModel: (models: IModel[]) => void): void;
7
+ clearModels(): void;
8
+ buildModels(callbackModel: (models: IModel[]) => void): void;
9
+ protected getConfigSchema(): {
10
+ properties: {
11
+ opacity: {
12
+ type: string;
13
+ minimum: number;
14
+ maximum: number;
15
+ };
16
+ };
17
+ };
18
+ protected registerBuiltinAttributes(): void;
19
+ }
@@ -0,0 +1,174 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _inherits from "@babel/runtime/helpers/inherits";
4
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
+
7
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
+
9
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
+
11
+ import { AttributeType, gl } from '@antv/l7-core';
12
+ import { getMask } from '@antv/l7-utils';
13
+ import BaseModel from "../../core/BaseModel";
14
+ import { RasterImageTriangulation } from "../../core/triangulation";
15
+
16
+ /* babel-plugin-inline-import '../shaders/dataImage_frag.glsl' */
17
+ var ImageFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nvarying vec2 v_texCoord;\n\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\n\nuniform float u_pixelConstant;\nuniform float u_pixelConstantR;\nuniform float u_pixelConstantG;\nuniform float u_pixelConstantB;\nuniform float u_pixelConstantRGB;\n\nvoid main() {\n vec4 baseColor = texture2D(u_texture, vec2(v_texCoord.x, v_texCoord.y));\n\n float r = baseColor.r;\n float g = baseColor.g;\n float b = baseColor.b;\n\n float value = u_pixelConstant + ((r * u_pixelConstantR + g * u_pixelConstantG + b * u_pixelConstantB) * u_pixelConstantRGB);\n if (value == u_noDataValue) {\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {\n gl_FragColor = vec4(0, 0, 0, 0);\n } else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec4 color = texture2D(u_colorTexture, vec2(normalisedValue, 0));\n gl_FragColor = color;\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n }\n}\n";
18
+
19
+ /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
20
+ var ImageVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
21
+
22
+ var ImageDataModel = /*#__PURE__*/function (_BaseModel) {
23
+ _inherits(ImageDataModel, _BaseModel);
24
+
25
+ var _super = _createSuper(ImageDataModel);
26
+
27
+ function ImageDataModel() {
28
+ _classCallCheck(this, ImageDataModel);
29
+
30
+ return _super.apply(this, arguments);
31
+ }
32
+
33
+ _createClass(ImageDataModel, [{
34
+ key: "getUninforms",
35
+ value: function getUninforms() {
36
+ var createTexture2D = this.rendererService.createTexture2D;
37
+
38
+ var _ref = this.layer.getLayerConfig(),
39
+ opacity = _ref.opacity,
40
+ _ref$clampLow = _ref.clampLow,
41
+ clampLow = _ref$clampLow === void 0 ? true : _ref$clampLow,
42
+ _ref$clampHigh = _ref.clampHigh,
43
+ clampHigh = _ref$clampHigh === void 0 ? true : _ref$clampHigh,
44
+ _ref$noDataValue = _ref.noDataValue,
45
+ noDataValue = _ref$noDataValue === void 0 ? -9999999 : _ref$noDataValue,
46
+ _ref$domain = _ref.domain,
47
+ domain = _ref$domain === void 0 ? [0, 1] : _ref$domain,
48
+ _ref$colorTexture = _ref.colorTexture,
49
+ colorTexture = _ref$colorTexture === void 0 ? createTexture2D({
50
+ height: 0,
51
+ width: 0
52
+ }) : _ref$colorTexture,
53
+ _ref$pixelConstant = _ref.pixelConstant,
54
+ pixelConstant = _ref$pixelConstant === void 0 ? 0.0 : _ref$pixelConstant,
55
+ _ref$pixelConstantR = _ref.pixelConstantR,
56
+ pixelConstantR = _ref$pixelConstantR === void 0 ? 256 * 256 : _ref$pixelConstantR,
57
+ _ref$pixelConstantG = _ref.pixelConstantG,
58
+ pixelConstantG = _ref$pixelConstantG === void 0 ? 256 : _ref$pixelConstantG,
59
+ _ref$pixelConstantB = _ref.pixelConstantB,
60
+ pixelConstantB = _ref$pixelConstantB === void 0 ? 1 : _ref$pixelConstantB,
61
+ _ref$pixelConstantRGB = _ref.pixelConstantRGB,
62
+ pixelConstantRGB = _ref$pixelConstantRGB === void 0 ? 0.1 : _ref$pixelConstantRGB;
63
+
64
+ return {
65
+ u_opacity: opacity || 1,
66
+ u_texture: this.texture,
67
+ u_pixelConstant: pixelConstant,
68
+ u_pixelConstantR: pixelConstantR,
69
+ u_pixelConstantG: pixelConstantG,
70
+ u_pixelConstantB: pixelConstantB,
71
+ u_pixelConstantRGB: pixelConstantRGB,
72
+ u_domain: domain,
73
+ u_clampLow: clampLow,
74
+ u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,
75
+ u_noDataValue: noDataValue,
76
+ u_colorTexture: colorTexture
77
+ };
78
+ }
79
+ }, {
80
+ key: "initModels",
81
+ value: function initModels(callbackModel) {
82
+ var _this = this;
83
+
84
+ var _ref2 = this.layer.getLayerConfig(),
85
+ _ref2$mask = _ref2.mask,
86
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
87
+ _ref2$maskInside = _ref2.maskInside,
88
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
89
+
90
+ var source = this.layer.getSource();
91
+ var createTexture2D = this.rendererService.createTexture2D;
92
+ this.texture = createTexture2D({
93
+ height: 0,
94
+ width: 0
95
+ });
96
+ source.data.images.then(function (imageData) {
97
+ _this.texture = createTexture2D({
98
+ data: imageData[0],
99
+ width: imageData[0].width,
100
+ height: imageData[0].height
101
+ });
102
+
103
+ _this.layerService.reRender();
104
+ });
105
+ this.layer.buildLayerModel({
106
+ moduleName: 'RasterTileDataImage',
107
+ vertexShader: ImageVert,
108
+ fragmentShader: ImageFrag,
109
+ triangulation: RasterImageTriangulation,
110
+ primitive: gl.TRIANGLES,
111
+ depth: {
112
+ enable: false
113
+ },
114
+ blend: this.getBlend(),
115
+ stencil: getMask(mask, maskInside),
116
+ pick: false
117
+ }).then(function (model) {
118
+ callbackModel([model]);
119
+ }).catch(function (err) {
120
+ console.warn(err);
121
+ callbackModel([]);
122
+ });
123
+ }
124
+ }, {
125
+ key: "clearModels",
126
+ value: function clearModels() {
127
+ var _this$texture;
128
+
129
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
130
+ }
131
+ }, {
132
+ key: "buildModels",
133
+ value: function buildModels(callbackModel) {
134
+ this.initModels(callbackModel);
135
+ }
136
+ }, {
137
+ key: "getConfigSchema",
138
+ value: function getConfigSchema() {
139
+ return {
140
+ properties: {
141
+ opacity: {
142
+ type: 'number',
143
+ minimum: 0,
144
+ maximum: 1
145
+ }
146
+ }
147
+ };
148
+ }
149
+ }, {
150
+ key: "registerBuiltinAttributes",
151
+ value: function registerBuiltinAttributes() {
152
+ this.styleAttributeService.registerStyleAttribute({
153
+ name: 'uv',
154
+ type: AttributeType.Attribute,
155
+ descriptor: {
156
+ name: 'a_Uv',
157
+ buffer: {
158
+ usage: gl.DYNAMIC_DRAW,
159
+ data: [],
160
+ type: gl.FLOAT
161
+ },
162
+ size: 2,
163
+ update: function update(feature, featureIdx, vertex) {
164
+ return [vertex[3], vertex[4]];
165
+ }
166
+ }
167
+ });
168
+ }
169
+ }]);
170
+
171
+ return ImageDataModel;
172
+ }(BaseModel);
173
+
174
+ export { ImageDataModel as default };
@@ -0,0 +1,38 @@
1
+ precision mediump float;
2
+ uniform float u_opacity: 1.0;
3
+
4
+ uniform sampler2D u_texture;
5
+ uniform sampler2D u_colorTexture;
6
+
7
+ varying vec2 v_texCoord;
8
+
9
+ uniform vec2 u_domain;
10
+ uniform float u_noDataValue;
11
+ uniform bool u_clampLow: true;
12
+ uniform bool u_clampHigh: true;
13
+
14
+ uniform float u_pixelConstant;
15
+ uniform float u_pixelConstantR;
16
+ uniform float u_pixelConstantG;
17
+ uniform float u_pixelConstantB;
18
+ uniform float u_pixelConstantRGB;
19
+
20
+ void main() {
21
+ vec4 baseColor = texture2D(u_texture, vec2(v_texCoord.x, v_texCoord.y));
22
+
23
+ float r = baseColor.r;
24
+ float g = baseColor.g;
25
+ float b = baseColor.b;
26
+
27
+ float value = u_pixelConstant + ((r * u_pixelConstantR + g * u_pixelConstantG + b * u_pixelConstantB) * u_pixelConstantRGB);
28
+ if (value == u_noDataValue) {
29
+ gl_FragColor = vec4(0.0, 0, 0, 0.0);
30
+ } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {
31
+ gl_FragColor = vec4(0, 0, 0, 0);
32
+ } else {
33
+ float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);
34
+ vec4 color = texture2D(u_colorTexture, vec2(normalisedValue, 0));
35
+ gl_FragColor = color;
36
+ gl_FragColor.a = gl_FragColor.a * u_opacity ;
37
+ }
38
+ }
@@ -0,0 +1,9 @@
1
+ precision mediump float;
2
+ uniform float u_opacity: 1.0;
3
+ uniform sampler2D u_texture;
4
+ varying vec2 v_texCoord;
5
+ void main() {
6
+ vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));
7
+ gl_FragColor = color;
8
+ gl_FragColor.a *= u_opacity;
9
+ }
@@ -0,0 +1,17 @@
1
+ precision highp float;
2
+ uniform mat4 u_ModelMatrix;
3
+ uniform mat4 u_Mvp;
4
+ attribute vec3 a_Position;
5
+ attribute vec2 a_Uv;
6
+ varying vec2 v_texCoord;
7
+ #pragma include "projection"
8
+ void main() {
9
+ v_texCoord = a_Uv;
10
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
11
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));
12
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
13
+ gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));
14
+ } else {
15
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));
16
+ }
17
+ }
package/es/index.d.ts ADDED
@@ -0,0 +1,17 @@
1
+ import CanvasLayer from './canvas';
2
+ import CityBuildingLayer from './citybuliding/building';
3
+ import BaseLayer from './core/BaseLayer';
4
+ import BaseModel from './core/BaseModel';
5
+ import GeometryLayer from './Geometry';
6
+ import HeatmapLayer from './heatmap';
7
+ import ImageLayer from './image';
8
+ import LineLayer from './line/index';
9
+ import PointLayer from './point';
10
+ import PolygonLayer from './polygon';
11
+ import RasterLayer from './raster';
12
+ import EarthLayer from './earth';
13
+ import MaskLayer from './mask';
14
+ import WindLayer from './wind';
15
+ import TileDebugLayer from './tile/tileTest';
16
+ export { BaseLayer, BaseModel, PointLayer, PolygonLayer, LineLayer, CityBuildingLayer, GeometryLayer, CanvasLayer, ImageLayer, RasterLayer, HeatmapLayer, EarthLayer, WindLayer, MaskLayer, TileDebugLayer };
17
+ export * from './core/interface';
package/es/index.js ADDED
@@ -0,0 +1,107 @@
1
+ import { container, TYPES } from '@antv/l7-core';
2
+ import CanvasLayer from "./canvas";
3
+ import CityBuildingLayer from "./citybuliding/building";
4
+ import BaseLayer from "./core/BaseLayer";
5
+ import BaseModel from "./core/BaseModel";
6
+ import GeometryLayer from "./Geometry"; // 逐步替换为 Geometry
7
+
8
+ import HeatmapLayer from "./heatmap";
9
+ import ImageLayer from "./image";
10
+ import LineLayer from "./line/index";
11
+ import PointLayer from "./point";
12
+ import PolygonLayer from "./polygon";
13
+ import RasterLayer from "./raster";
14
+ import EarthLayer from "./earth";
15
+ import MaskLayer from "./mask";
16
+ import WindLayer from "./wind";
17
+ import TileDebugLayer from "./tile/tileTest"; // import ConfigSchemaValidationPlugin from './plugins/ConfigSchemaValidationPlugin';
18
+
19
+ import DataMappingPlugin from "./plugins/DataMappingPlugin";
20
+ import DataSourcePlugin from "./plugins/DataSourcePlugin";
21
+ import FeatureScalePlugin from "./plugins/FeatureScalePlugin";
22
+ import LayerAnimateStylePlugin from "./plugins/LayerAnimateStylePlugin";
23
+ import LayerModelPlugin from "./plugins/LayerModelPlugin";
24
+ import LayerStylePlugin from "./plugins/LayerStylePlugin";
25
+ import LightingPlugin from "./plugins/LightingPlugin";
26
+ import MultiPassRendererPlugin from "./plugins/MultiPassRendererPlugin";
27
+ import PixelPickingPlugin from "./plugins/PixelPickingPlugin";
28
+ import RegisterStyleAttributePlugin from "./plugins/RegisterStyleAttributePlugin";
29
+ import ShaderUniformPlugin from "./plugins/ShaderUniformPlugin";
30
+ import UpdateModelPlugin from "./plugins/UpdateModelPlugin";
31
+ import UpdateStyleAttributePlugin from "./plugins/UpdateStyleAttributePlugin";
32
+ /**
33
+ * 校验传入参数配置项的正确性
34
+ * @see /dev-docs/ConfigSchemaValidation.md
35
+ */
36
+ // container
37
+ // .bind<ILayerPlugin>(TYPES.ILayerPlugin)
38
+ // .to(ConfigSchemaValidationPlugin)
39
+ // .inRequestScope();
40
+
41
+ /**
42
+ * 获取 Source
43
+ */
44
+
45
+ container.bind(TYPES.ILayerPlugin).to(DataSourcePlugin).inRequestScope();
46
+ /**
47
+ * 根据 StyleAttribute 创建 VertexAttribute
48
+ */
49
+
50
+ container.bind(TYPES.ILayerPlugin).to(RegisterStyleAttributePlugin).inRequestScope();
51
+ /**
52
+ * 根据 Source 创建 Scale
53
+ */
54
+
55
+ container.bind(TYPES.ILayerPlugin).to(FeatureScalePlugin).inRequestScope();
56
+ /**
57
+ * 使用 Scale 进行数据映射
58
+ */
59
+
60
+ container.bind(TYPES.ILayerPlugin).to(DataMappingPlugin).inRequestScope();
61
+ /**
62
+ * 更新地图样式配置项 如active, show, hide
63
+ */
64
+
65
+ container.bind(TYPES.ILayerPlugin).to(LayerStylePlugin).inRequestScope();
66
+ /**
67
+ * 负责属性更新
68
+ */
69
+
70
+ container.bind(TYPES.ILayerPlugin).to(UpdateStyleAttributePlugin).inRequestScope();
71
+ /**
72
+ * 负责Model更新
73
+ */
74
+
75
+ container.bind(TYPES.ILayerPlugin).to(UpdateModelPlugin).inRequestScope();
76
+ /**
77
+ * Multi Pass 自定义渲染管线
78
+ */
79
+
80
+ container.bind(TYPES.ILayerPlugin).to(MultiPassRendererPlugin).inRequestScope();
81
+ /**
82
+ * 传入相机坐标系参数
83
+ */
84
+
85
+ container.bind(TYPES.ILayerPlugin).to(ShaderUniformPlugin).inRequestScope();
86
+ /**
87
+ * 传入动画参数
88
+ */
89
+
90
+ container.bind(TYPES.ILayerPlugin).to(LayerAnimateStylePlugin).inRequestScope();
91
+ /**
92
+ * 传入光照相关参数
93
+ */
94
+
95
+ container.bind(TYPES.ILayerPlugin).to(LightingPlugin).inRequestScope();
96
+ /**
97
+ * 负责拾取过程中 Encode 以及 Highlight 阶段及结束后恢复
98
+ */
99
+
100
+ container.bind(TYPES.ILayerPlugin).to(PixelPickingPlugin).inRequestScope();
101
+ /**
102
+ * 初始化Model
103
+ */
104
+
105
+ container.bind(TYPES.ILayerPlugin).to(LayerModelPlugin).inRequestScope();
106
+ export { BaseLayer, BaseModel, PointLayer, PolygonLayer, LineLayer, CityBuildingLayer, GeometryLayer, CanvasLayer, ImageLayer, RasterLayer, HeatmapLayer, EarthLayer, WindLayer, MaskLayer, TileDebugLayer };
107
+ export * from "./core/interface";
@@ -0,0 +1,43 @@
1
+ import BaseLayer from '../core/BaseLayer';
2
+ import { ILineLayerStyleOptions } from '../core/interface';
3
+ import { LineModelType } from './models';
4
+ export default class LineLayer extends BaseLayer<ILineLayerStyleOptions> {
5
+ type: string;
6
+ arrowInsertCount: number;
7
+ defaultSourceConfig: {
8
+ data: {
9
+ lng1: number;
10
+ lat1: number;
11
+ lng2: number;
12
+ lat2: number;
13
+ }[];
14
+ options: {
15
+ parser: {
16
+ type: string;
17
+ x: string;
18
+ y: string;
19
+ x1: string;
20
+ y1: string;
21
+ };
22
+ };
23
+ };
24
+ buildModels(): void;
25
+ rebuildModels(): void;
26
+ protected getConfigSchema(): {
27
+ properties: {
28
+ opacity: {
29
+ type: string;
30
+ minimum: number;
31
+ maximum: number;
32
+ };
33
+ };
34
+ };
35
+ protected getDefaultConfig(): {} | {} | {} | {} | {
36
+ blend: string;
37
+ } | {
38
+ blend: string;
39
+ } | {
40
+ blend: string;
41
+ } | {} | {} | {} | {};
42
+ protected getModelType(): LineModelType;
43
+ }