@antv/l7-layers 2.9.32-alpha.2 → 2.9.32-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +224 -0
  30. package/es/core/BaseLayer.js +1415 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +221 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +21 -0
  61. package/es/heatmap/index.js +141 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +463 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +19 -0
  86. package/es/image/index.js +104 -0
  87. package/es/image/models/dataImage.d.ts +22 -0
  88. package/es/image/models/dataImage.js +200 -0
  89. package/es/image/models/image.d.ts +19 -0
  90. package/es/image/models/image.js +164 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +19 -0
  94. package/es/image/models/tileDataImage.js +174 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +43 -0
  101. package/es/line/index.js +140 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +27 -0
  160. package/es/mask/index.js +153 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +5 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +19 -0
  167. package/es/plugins/DataMappingPlugin.js +420 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +340 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  187. package/es/plugins/ShaderUniformPlugin.js +107 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +40 -0
  193. package/es/point/index.js +229 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +27 -0
  250. package/es/polygon/index.js +146 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +202 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +179 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +19 -0
  282. package/es/raster/index.js +103 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +8 -0
  285. package/es/raster/models/raster.d.ts +21 -0
  286. package/es/raster/models/raster.js +168 -0
  287. package/es/raster/models/rasterTile.d.ts +18 -0
  288. package/es/raster/models/rasterTile.js +140 -0
  289. package/es/raster/raster.d.ts +30 -0
  290. package/es/raster/raster.js +174 -0
  291. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  292. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  293. package/es/raster/shaders/raster_frag.glsl +9 -0
  294. package/es/raster/shaders/raster_vert.glsl +44 -0
  295. package/es/shader/minify_frag.glsl +7 -0
  296. package/es/shader/minify_picking_frag.glsl +10 -0
  297. package/es/tile/interface.d.ts +29 -0
  298. package/es/tile/interface.js +1 -0
  299. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  300. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  301. package/es/tile/manager/baseTileManager.d.ts +27 -0
  302. package/es/tile/manager/baseTileManager.js +107 -0
  303. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  304. package/es/tile/manager/tileConfigManager.js +121 -0
  305. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  306. package/es/tile/manager/tileLayerManager.js +255 -0
  307. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  308. package/es/tile/manager/tilePickerManager.js +194 -0
  309. package/es/tile/models/tileModel.d.ts +10 -0
  310. package/es/tile/models/tileModel.js +81 -0
  311. package/es/tile/tileFactory/base.d.ts +44 -0
  312. package/es/tile/tileFactory/base.js +472 -0
  313. package/es/tile/tileFactory/index.d.ts +5 -0
  314. package/es/tile/tileFactory/index.js +34 -0
  315. package/es/tile/tileFactory/line.d.ts +12 -0
  316. package/es/tile/tileFactory/line.js +62 -0
  317. package/es/tile/tileFactory/point.d.ts +12 -0
  318. package/es/tile/tileFactory/point.js +63 -0
  319. package/es/tile/tileFactory/polygon.d.ts +12 -0
  320. package/es/tile/tileFactory/polygon.js +62 -0
  321. package/es/tile/tileFactory/raster.d.ts +12 -0
  322. package/es/tile/tileFactory/raster.js +58 -0
  323. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  324. package/es/tile/tileFactory/rasterData.js +81 -0
  325. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  326. package/es/tile/tileFactory/rasterDataLayer.js +85 -0
  327. package/es/tile/tileFactory/test.d.ts +12 -0
  328. package/es/tile/tileFactory/test.js +105 -0
  329. package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
  330. package/es/tile/tileFactory/vectorLayer.js +260 -0
  331. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  332. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  333. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  334. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  335. package/es/tile/tileTest.d.ts +15 -0
  336. package/es/tile/tileTest.js +62 -0
  337. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  338. package/es/tile/tmsMapTileLayer.js +97 -0
  339. package/es/tile/tmsTileLayer.d.ts +7 -0
  340. package/es/tile/tmsTileLayer.js +101 -0
  341. package/es/tile/utils.d.ts +19 -0
  342. package/es/tile/utils.js +209 -0
  343. package/es/utils/blend.d.ts +2 -0
  344. package/es/utils/blend.js +54 -0
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  625. package/package.json +6 -6
@@ -0,0 +1,258 @@
1
+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
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+ import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
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+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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+ import _createClass from "@babel/runtime/helpers/createClass";
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+ import _inherits from "@babel/runtime/helpers/inherits";
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+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ import { AttributeType, gl } from '@antv/l7-core';
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+ import { isNumber } from 'lodash';
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+ import BaseModel from "../../core/BaseModel";
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+ import { GlobelPointFillTriangulation } from "../../core/triangulation";
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+
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+ /* babel-plugin-inline-import '../shaders/earth/fill_frag.glsl' */
19
+ var pointFillFrag = "uniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(outer_df > antialiasblur + 0.018) discard;\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor.a *= opacity_t;\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
20
+
21
+ /* babel-plugin-inline-import '../shaders/earth/fill_vert.glsl' */
22
+ var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);\n\n setPickingColor(a_PickingColor);\n}\n";
23
+ import { mat4, vec3 } from 'gl-matrix';
24
+
25
+ var FillModel = /*#__PURE__*/function (_BaseModel) {
26
+ _inherits(FillModel, _BaseModel);
27
+
28
+ var _super = _createSuper(FillModel);
29
+
30
+ function FillModel() {
31
+ _classCallCheck(this, FillModel);
32
+
33
+ return _super.apply(this, arguments);
34
+ }
35
+
36
+ _createClass(FillModel, [{
37
+ key: "getUninforms",
38
+ value: function getUninforms() {
39
+ var _ref = this.layer.getLayerConfig(),
40
+ _ref$opacity = _ref.opacity,
41
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
42
+ _ref$strokeOpacity = _ref.strokeOpacity,
43
+ strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity,
44
+ _ref$strokeWidth = _ref.strokeWidth,
45
+ strokeWidth = _ref$strokeWidth === void 0 ? 0 : _ref$strokeWidth,
46
+ _ref$stroke = _ref.stroke,
47
+ stroke = _ref$stroke === void 0 ? 'rgba(0,0,0,0)' : _ref$stroke,
48
+ _ref$offsets = _ref.offsets,
49
+ offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
50
+ blend = _ref.blend,
51
+ _ref$blur = _ref.blur,
52
+ blur = _ref$blur === void 0 ? 0 : _ref$blur;
53
+
54
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
55
+ opacity: opacity,
56
+ strokeOpacity: strokeOpacity,
57
+ strokeWidth: strokeWidth,
58
+ stroke: stroke,
59
+ offsets: offsets
60
+ })) {
61
+ // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
62
+ this.judgeStyleAttributes({
63
+ opacity: opacity,
64
+ strokeOpacity: strokeOpacity,
65
+ strokeWidth: strokeWidth,
66
+ stroke: stroke,
67
+ offsets: offsets
68
+ });
69
+ var encodeData = this.layer.getEncodedData();
70
+
71
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
72
+ data = _this$calDataFrame.data,
73
+ width = _this$calDataFrame.width,
74
+ height = _this$calDataFrame.height;
75
+
76
+ this.rowCount = height; // 当前数据纹理有多少行
77
+
78
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
79
+ flipY: true,
80
+ data: data,
81
+ format: gl.LUMINANCE,
82
+ type: gl.FLOAT,
83
+ width: width,
84
+ height: height
85
+ }) : this.createTexture2D({
86
+ flipY: true,
87
+ data: [1],
88
+ format: gl.LUMINANCE,
89
+ type: gl.FLOAT,
90
+ width: 1,
91
+ height: 1
92
+ });
93
+ }
94
+
95
+ return {
96
+ u_blur: blur,
97
+ u_additive: blend === 'additive' ? 1.0 : 0.0,
98
+ u_dataTexture: this.dataTexture,
99
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
100
+ u_cellTypeLayout: this.getCellTypeLayout(),
101
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
102
+ u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,
103
+ u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 1.0,
104
+ u_stroke_color: this.getStrokeColor(stroke),
105
+ u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
106
+ };
107
+ }
108
+ }, {
109
+ key: "getAnimateUniforms",
110
+ value: function getAnimateUniforms() {
111
+ var _ref2 = this.layer.getLayerConfig(),
112
+ _ref2$animateOption = _ref2.animateOption,
113
+ animateOption = _ref2$animateOption === void 0 ? {
114
+ enable: false
115
+ } : _ref2$animateOption;
116
+
117
+ return {
118
+ u_animate: this.animateOption2Array(animateOption),
119
+ u_time: this.layer.getLayerAnimateTime()
120
+ };
121
+ }
122
+ }, {
123
+ key: "initModels",
124
+ value: function initModels(callbackModel) {
125
+ this.buildModels(callbackModel);
126
+ }
127
+ }, {
128
+ key: "buildModels",
129
+ value: function buildModels(callbackModel) {
130
+ this.layer.triangulation = GlobelPointFillTriangulation;
131
+ this.layer.buildLayerModel({
132
+ moduleName: 'pointEarthFill',
133
+ vertexShader: pointFillVert,
134
+ fragmentShader: pointFillFrag,
135
+ triangulation: GlobelPointFillTriangulation,
136
+ depth: {
137
+ enable: true
138
+ },
139
+ blend: this.getBlend()
140
+ }).then(function (model) {
141
+ callbackModel([model]);
142
+ }).catch(function (err) {
143
+ console.warn(err);
144
+ callbackModel([]);
145
+ });
146
+ }
147
+ }, {
148
+ key: "clearModels",
149
+ value: function clearModels() {
150
+ var _this$dataTexture;
151
+
152
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
153
+ } // overwrite baseModel func
154
+
155
+ }, {
156
+ key: "animateOption2Array",
157
+ value: function animateOption2Array(option) {
158
+ return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
159
+ }
160
+ }, {
161
+ key: "registerBuiltinAttributes",
162
+ value: function registerBuiltinAttributes() {
163
+ var _this = this;
164
+
165
+ this.styleAttributeService.registerStyleAttribute({
166
+ name: 'extrude',
167
+ type: AttributeType.Attribute,
168
+ descriptor: {
169
+ name: 'a_Extrude',
170
+ buffer: {
171
+ // give the WebGL driver a hint that this buffer may change
172
+ usage: gl.DYNAMIC_DRAW,
173
+ data: [],
174
+ type: gl.FLOAT
175
+ },
176
+ size: 3,
177
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
178
+ var _vertex = _slicedToArray(vertex, 3),
179
+ x = _vertex[0],
180
+ y = _vertex[1],
181
+ z = _vertex[2];
182
+
183
+ var n1 = vec3.fromValues(0, 0, 1);
184
+ var n2 = vec3.fromValues(x, 0, z);
185
+ var xzReg = x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);
186
+ var yReg = Math.PI * 2 - Math.asin(y / 100);
187
+ var m = mat4.create();
188
+ mat4.rotateY(m, m, xzReg);
189
+ mat4.rotateX(m, m, yReg);
190
+ var v1 = vec3.fromValues(1, 1, 0);
191
+ vec3.transformMat4(v1, v1, m);
192
+ vec3.normalize(v1, v1);
193
+ var v2 = vec3.fromValues(-1, 1, 0);
194
+ vec3.transformMat4(v2, v2, m);
195
+ vec3.normalize(v2, v2);
196
+ var v3 = vec3.fromValues(-1, -1, 0);
197
+ vec3.transformMat4(v3, v3, m);
198
+ vec3.normalize(v3, v3);
199
+ var v4 = vec3.fromValues(1, -1, 0);
200
+ vec3.transformMat4(v4, v4, m);
201
+ vec3.normalize(v4, v4);
202
+ var extrude = [].concat(_toConsumableArray(v1), _toConsumableArray(v2), _toConsumableArray(v3), _toConsumableArray(v4));
203
+ var extrudeIndex = attributeIdx % 4 * 3;
204
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
205
+ }
206
+ }
207
+ }); // point layer size;
208
+
209
+ this.styleAttributeService.registerStyleAttribute({
210
+ name: 'size',
211
+ type: AttributeType.Attribute,
212
+ descriptor: {
213
+ name: 'a_Size',
214
+ buffer: {
215
+ // give the WebGL driver a hint that this buffer may change
216
+ usage: gl.DYNAMIC_DRAW,
217
+ data: [],
218
+ type: gl.FLOAT
219
+ },
220
+ size: 1,
221
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
222
+ var _feature$size = feature.size,
223
+ size = _feature$size === void 0 ? 5 : _feature$size;
224
+ return Array.isArray(size) ? [size[0]] : [size];
225
+ }
226
+ }
227
+ }); // point layer size;
228
+
229
+ this.styleAttributeService.registerStyleAttribute({
230
+ name: 'shape',
231
+ type: AttributeType.Attribute,
232
+ descriptor: {
233
+ name: 'a_Shape',
234
+ buffer: {
235
+ // give the WebGL driver a hint that this buffer may change
236
+ usage: gl.DYNAMIC_DRAW,
237
+ data: [],
238
+ type: gl.FLOAT
239
+ },
240
+ size: 1,
241
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
242
+ var _feature$shape = feature.shape,
243
+ shape = _feature$shape === void 0 ? 2 : _feature$shape;
244
+
245
+ var shape2d = _this.layer.getLayerConfig().shape2d;
246
+
247
+ var shapeIndex = shape2d.indexOf(shape);
248
+ return [shapeIndex];
249
+ }
250
+ }
251
+ });
252
+ }
253
+ }]);
254
+
255
+ return FillModel;
256
+ }(BaseModel);
257
+
258
+ export { FillModel as default };
@@ -0,0 +1,24 @@
1
+ import { IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class ExtrudeModel extends BaseModel {
4
+ private raiseCount;
5
+ private raiseRepeat;
6
+ getUninforms(): {
7
+ u_pickLight: number;
8
+ u_heightfixed: number;
9
+ u_r: number;
10
+ u_dataTexture: import("@antv/l7-core").ITexture2D;
11
+ u_cellTypeLayout: number[];
12
+ u_opacity: number;
13
+ u_linearColor: number;
14
+ u_sourceColor: number[];
15
+ u_targetColor: number[];
16
+ u_opacitylinear: number;
17
+ u_opacitylinear_dir: number;
18
+ u_lightEnable: number;
19
+ };
20
+ initModels(callbackModel: (models: IModel[]) => void): void;
21
+ buildModels(callbackModel: (models: IModel[]) => void): Promise<void>;
22
+ clearModels(): void;
23
+ protected registerBuiltinAttributes(): void;
24
+ }
@@ -0,0 +1,295 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
2
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
+ import _createClass from "@babel/runtime/helpers/createClass";
4
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
5
+ import _inherits from "@babel/runtime/helpers/inherits";
6
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
7
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
9
+ import _regeneratorRuntime from "@babel/runtime/regenerator";
10
+
11
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
12
+
13
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
14
+
15
+ import { AttributeType, gl } from '@antv/l7-core';
16
+ import { calculateCentroid, getCullFace, rgb2arr } from '@antv/l7-utils';
17
+ import { isNumber } from 'lodash';
18
+ import BaseModel from "../../core/BaseModel";
19
+ import { PointExtrudeTriangulation } from "../../core/triangulation";
20
+
21
+ /* babel-plugin-inline-import '../shaders/extrude/extrude_frag.glsl' */
22
+ var pointExtrudeFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n\nuniform float u_pickLight: 0.0;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nuniform float u_opacitylinear: 0.0;\nuniform float u_opacitylinear_dir: 1.0;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float lightWeight = styleMappingMat[1][3];\n float barLinearZ = styleMappingMat[2][3];\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);\n gl_FragColor.rgb *= lightWeight;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // \u5E94\u7528\u900F\u660E\u5EA6\n gl_FragColor.a *= opacity;\n\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;\n }\n\n // picking\n if(u_pickLight > 0.0) {\n gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
23
+
24
+ /* babel-plugin-inline-import '../shaders/extrude/extrude_vert.glsl' */
25
+ var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_r;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform float u_lightEnable: 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(\u5782\u76F4\u65B9\u5411 0 - 1 \u7684\u503C)\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n styleMappingMat[2][3] = a_Position.z;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n \n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // P20 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF1\n offset = offset * pow(2.0, (19.0 - u_Zoom));\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));\n }\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n styleMappingMat[1][3] = lightWeight;\n\n v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n // gl_Position = project_common_position_to_clipspace(pos);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * pos;\n } else {\n gl_Position = project_common_position_to_clipspace(pos);\n }\n\n setPickingColor(a_PickingColor);\n}\n";
26
+
27
+ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
28
+ _inherits(ExtrudeModel, _BaseModel);
29
+
30
+ var _super = _createSuper(ExtrudeModel);
31
+
32
+ function ExtrudeModel() {
33
+ var _this;
34
+
35
+ _classCallCheck(this, ExtrudeModel);
36
+
37
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
38
+ args[_key] = arguments[_key];
39
+ }
40
+
41
+ _this = _super.call.apply(_super, [this].concat(args));
42
+
43
+ _defineProperty(_assertThisInitialized(_this), "raiseCount", 0);
44
+
45
+ _defineProperty(_assertThisInitialized(_this), "raiseRepeat", 0);
46
+
47
+ return _this;
48
+ }
49
+
50
+ _createClass(ExtrudeModel, [{
51
+ key: "getUninforms",
52
+ value: function getUninforms() {
53
+ var _ref = this.layer.getLayerConfig(),
54
+ _ref$animateOption = _ref.animateOption,
55
+ animateOption = _ref$animateOption === void 0 ? {
56
+ enable: false,
57
+ speed: 0.01,
58
+ repeat: false
59
+ } : _ref$animateOption,
60
+ _ref$opacity = _ref.opacity,
61
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
62
+ sourceColor = _ref.sourceColor,
63
+ targetColor = _ref.targetColor,
64
+ _ref$pickLight = _ref.pickLight,
65
+ pickLight = _ref$pickLight === void 0 ? false : _ref$pickLight,
66
+ _ref$heightfixed = _ref.heightfixed,
67
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
68
+ _ref$opacityLinear = _ref.opacityLinear,
69
+ opacityLinear = _ref$opacityLinear === void 0 ? {
70
+ enable: false,
71
+ dir: 'up'
72
+ } : _ref$opacityLinear,
73
+ _ref$lightEnable = _ref.lightEnable,
74
+ lightEnable = _ref$lightEnable === void 0 ? true : _ref$lightEnable;
75
+
76
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
77
+ opacity: opacity
78
+ })) {
79
+ this.judgeStyleAttributes({
80
+ opacity: opacity
81
+ });
82
+ var encodeData = this.layer.getEncodedData();
83
+
84
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
85
+ data = _this$calDataFrame.data,
86
+ width = _this$calDataFrame.width,
87
+ height = _this$calDataFrame.height;
88
+
89
+ this.rowCount = height; // 当前数据纹理有多少行
90
+
91
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
92
+ flipY: true,
93
+ data: data,
94
+ format: gl.LUMINANCE,
95
+ type: gl.FLOAT,
96
+ width: width,
97
+ height: height
98
+ }) : this.createTexture2D({
99
+ flipY: true,
100
+ data: [1],
101
+ format: gl.LUMINANCE,
102
+ type: gl.FLOAT,
103
+ width: 1,
104
+ height: 1
105
+ });
106
+ } // 转化渐变色
107
+
108
+
109
+ var useLinearColor = 0; // 默认不生效
110
+
111
+ var sourceColorArr = [0, 0, 0, 0];
112
+ var targetColorArr = [0, 0, 0, 0];
113
+
114
+ if (sourceColor && targetColor) {
115
+ sourceColorArr = rgb2arr(sourceColor);
116
+ targetColorArr = rgb2arr(targetColor);
117
+ useLinearColor = 1;
118
+ }
119
+
120
+ if (this.raiseCount < 1 && this.raiseRepeat > 0) {
121
+ if (animateOption.enable) {
122
+ var _animateOption$speed = animateOption.speed,
123
+ speed = _animateOption$speed === void 0 ? 0.01 : _animateOption$speed;
124
+ this.raiseCount += speed;
125
+
126
+ if (this.raiseCount >= 1) {
127
+ if (this.raiseRepeat > 1) {
128
+ this.raiseCount = 0;
129
+ this.raiseRepeat--;
130
+ } else {
131
+ this.raiseCount = 1;
132
+ }
133
+ }
134
+ }
135
+ }
136
+
137
+ return {
138
+ // 圆柱体的拾取高亮是否要计算光照
139
+ u_pickLight: Number(pickLight),
140
+ // 圆柱体是否固定高度
141
+ u_heightfixed: Number(heightfixed),
142
+ u_r: animateOption.enable && this.raiseRepeat > 0 ? this.raiseCount : 1.0,
143
+ u_dataTexture: this.dataTexture,
144
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
145
+ u_cellTypeLayout: this.getCellTypeLayout(),
146
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
147
+ // 渐变色支持参数
148
+ u_linearColor: useLinearColor,
149
+ u_sourceColor: sourceColorArr,
150
+ u_targetColor: targetColorArr,
151
+ // 透明度渐变
152
+ u_opacitylinear: Number(opacityLinear.enable),
153
+ u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,
154
+ // 光照计算开关
155
+ u_lightEnable: Number(lightEnable)
156
+ };
157
+ }
158
+ }, {
159
+ key: "initModels",
160
+ value: function initModels(callbackModel) {
161
+ this.buildModels(callbackModel);
162
+ }
163
+ }, {
164
+ key: "buildModels",
165
+ value: function () {
166
+ var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee(callbackModel) {
167
+ var _ref2, _ref2$depth, depth, _ref2$animateOption$r, repeat;
168
+
169
+ return _regeneratorRuntime.wrap(function _callee$(_context) {
170
+ while (1) {
171
+ switch (_context.prev = _context.next) {
172
+ case 0:
173
+ // GAODE1.x GAODE2.x MAPBOX
174
+ _ref2 = this.layer.getLayerConfig(), _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? true : _ref2$depth, _ref2$animateOption$r = _ref2.animateOption.repeat, repeat = _ref2$animateOption$r === void 0 ? 1 : _ref2$animateOption$r;
175
+ this.raiseRepeat = repeat;
176
+ this.layer.buildLayerModel({
177
+ moduleName: 'pointExtrude',
178
+ vertexShader: pointExtrudeVert,
179
+ fragmentShader: pointExtrudeFrag,
180
+ triangulation: PointExtrudeTriangulation,
181
+ blend: this.getBlend(),
182
+ cull: {
183
+ enable: true,
184
+ face: getCullFace(this.mapService.version)
185
+ },
186
+ depth: {
187
+ enable: depth
188
+ }
189
+ }).then(function (model) {
190
+ callbackModel([model]);
191
+ }).catch(function (err) {
192
+ console.warn(err);
193
+ callbackModel([]);
194
+ });
195
+
196
+ case 3:
197
+ case "end":
198
+ return _context.stop();
199
+ }
200
+ }
201
+ }, _callee, this);
202
+ }));
203
+
204
+ function buildModels(_x) {
205
+ return _buildModels.apply(this, arguments);
206
+ }
207
+
208
+ return buildModels;
209
+ }()
210
+ }, {
211
+ key: "clearModels",
212
+ value: function clearModels() {
213
+ var _this$dataTexture;
214
+
215
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
216
+ }
217
+ }, {
218
+ key: "registerBuiltinAttributes",
219
+ value: function registerBuiltinAttributes() {
220
+ // point layer size;
221
+ this.styleAttributeService.registerStyleAttribute({
222
+ name: 'size',
223
+ type: AttributeType.Attribute,
224
+ descriptor: {
225
+ name: 'a_Size',
226
+ buffer: {
227
+ usage: gl.DYNAMIC_DRAW,
228
+ data: [],
229
+ type: gl.FLOAT
230
+ },
231
+ size: 3,
232
+ update: function update(feature) {
233
+ var size = feature.size;
234
+
235
+ if (size) {
236
+ var buffersize = [];
237
+
238
+ if (Array.isArray(size)) {
239
+ buffersize = size.length === 2 ? [size[0], size[0], size[1]] : size;
240
+ }
241
+
242
+ if (!Array.isArray(size)) {
243
+ buffersize = [size, size, size];
244
+ }
245
+
246
+ return buffersize;
247
+ } else {
248
+ return [2, 2, 2];
249
+ }
250
+ }
251
+ }
252
+ }); // point layer size;
253
+
254
+ this.styleAttributeService.registerStyleAttribute({
255
+ name: 'normal',
256
+ type: AttributeType.Attribute,
257
+ descriptor: {
258
+ name: 'a_Normal',
259
+ buffer: {
260
+ // give the WebGL driver a hint that this buffer may change
261
+ usage: gl.STATIC_DRAW,
262
+ data: [],
263
+ type: gl.FLOAT
264
+ },
265
+ size: 3,
266
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
267
+ return normal;
268
+ }
269
+ }
270
+ });
271
+ this.styleAttributeService.registerStyleAttribute({
272
+ name: 'pos',
273
+ type: AttributeType.Attribute,
274
+ descriptor: {
275
+ name: 'a_Pos',
276
+ buffer: {
277
+ // give the WebGL driver a hint that this buffer may change
278
+ usage: gl.DYNAMIC_DRAW,
279
+ data: [],
280
+ type: gl.FLOAT
281
+ },
282
+ size: 3,
283
+ update: function update(feature) {
284
+ var coordinates = calculateCentroid(feature.coordinates);
285
+ return [coordinates[0], coordinates[1], 0];
286
+ }
287
+ }
288
+ });
289
+ }
290
+ }]);
291
+
292
+ return ExtrudeModel;
293
+ }(BaseModel);
294
+
295
+ export { ExtrudeModel as default };
@@ -0,0 +1,40 @@
1
+ import { IAnimateOption, IAttribute, IElements, IModel, IModelUniform } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class FillModel extends BaseModel {
4
+ private meter2coord;
5
+ private meterYScale;
6
+ private isMeter;
7
+ private unit;
8
+ getUninforms(): IModelUniform;
9
+ getAnimateUniforms(): IModelUniform;
10
+ getAttribute(): {
11
+ attributes: {
12
+ [attributeName: string]: IAttribute;
13
+ };
14
+ elements: IElements;
15
+ };
16
+ initModels(callbackModel: (models: IModel[]) => void): void;
17
+ /**
18
+ * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
19
+ * @returns
20
+ */
21
+ calMeter2Coord(): void;
22
+ buildModels(callbackModel: (models: IModel[]) => void): Promise<void>;
23
+ /**
24
+ * 根据 animateOption 的值返回对应的 shader 代码
25
+ * @returns
26
+ */
27
+ getShaders(animateOption: Partial<IAnimateOption>): {
28
+ frag: string;
29
+ vert: string;
30
+ type: string;
31
+ };
32
+ clearModels(): void;
33
+ protected animateOption2Array(option: Partial<IAnimateOption>): number[];
34
+ protected registerBuiltinAttributes(): void;
35
+ /**
36
+ * 判断是否更新点图层的计量单位
37
+ * @param unit
38
+ */
39
+ private updateUnit;
40
+ }