@antv/l7-layers 2.9.32-alpha.2 → 2.9.32-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +224 -0
  30. package/es/core/BaseLayer.js +1415 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +221 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +21 -0
  61. package/es/heatmap/index.js +141 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +463 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +19 -0
  86. package/es/image/index.js +104 -0
  87. package/es/image/models/dataImage.d.ts +22 -0
  88. package/es/image/models/dataImage.js +200 -0
  89. package/es/image/models/image.d.ts +19 -0
  90. package/es/image/models/image.js +164 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +19 -0
  94. package/es/image/models/tileDataImage.js +174 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +43 -0
  101. package/es/line/index.js +140 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +27 -0
  160. package/es/mask/index.js +153 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +5 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +19 -0
  167. package/es/plugins/DataMappingPlugin.js +420 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +340 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  187. package/es/plugins/ShaderUniformPlugin.js +107 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +40 -0
  193. package/es/point/index.js +229 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +27 -0
  250. package/es/polygon/index.js +146 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +202 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +179 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +19 -0
  282. package/es/raster/index.js +103 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +8 -0
  285. package/es/raster/models/raster.d.ts +21 -0
  286. package/es/raster/models/raster.js +168 -0
  287. package/es/raster/models/rasterTile.d.ts +18 -0
  288. package/es/raster/models/rasterTile.js +140 -0
  289. package/es/raster/raster.d.ts +30 -0
  290. package/es/raster/raster.js +174 -0
  291. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  292. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  293. package/es/raster/shaders/raster_frag.glsl +9 -0
  294. package/es/raster/shaders/raster_vert.glsl +44 -0
  295. package/es/shader/minify_frag.glsl +7 -0
  296. package/es/shader/minify_picking_frag.glsl +10 -0
  297. package/es/tile/interface.d.ts +29 -0
  298. package/es/tile/interface.js +1 -0
  299. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  300. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  301. package/es/tile/manager/baseTileManager.d.ts +27 -0
  302. package/es/tile/manager/baseTileManager.js +107 -0
  303. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  304. package/es/tile/manager/tileConfigManager.js +121 -0
  305. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  306. package/es/tile/manager/tileLayerManager.js +255 -0
  307. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  308. package/es/tile/manager/tilePickerManager.js +194 -0
  309. package/es/tile/models/tileModel.d.ts +10 -0
  310. package/es/tile/models/tileModel.js +81 -0
  311. package/es/tile/tileFactory/base.d.ts +44 -0
  312. package/es/tile/tileFactory/base.js +472 -0
  313. package/es/tile/tileFactory/index.d.ts +5 -0
  314. package/es/tile/tileFactory/index.js +34 -0
  315. package/es/tile/tileFactory/line.d.ts +12 -0
  316. package/es/tile/tileFactory/line.js +62 -0
  317. package/es/tile/tileFactory/point.d.ts +12 -0
  318. package/es/tile/tileFactory/point.js +63 -0
  319. package/es/tile/tileFactory/polygon.d.ts +12 -0
  320. package/es/tile/tileFactory/polygon.js +62 -0
  321. package/es/tile/tileFactory/raster.d.ts +12 -0
  322. package/es/tile/tileFactory/raster.js +58 -0
  323. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  324. package/es/tile/tileFactory/rasterData.js +81 -0
  325. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  326. package/es/tile/tileFactory/rasterDataLayer.js +85 -0
  327. package/es/tile/tileFactory/test.d.ts +12 -0
  328. package/es/tile/tileFactory/test.js +105 -0
  329. package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
  330. package/es/tile/tileFactory/vectorLayer.js +260 -0
  331. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  332. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  333. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  334. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  335. package/es/tile/tileTest.d.ts +15 -0
  336. package/es/tile/tileTest.js +62 -0
  337. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  338. package/es/tile/tmsMapTileLayer.js +97 -0
  339. package/es/tile/tmsTileLayer.d.ts +7 -0
  340. package/es/tile/tmsTileLayer.js +101 -0
  341. package/es/tile/utils.d.ts +19 -0
  342. package/es/tile/utils.js +209 -0
  343. package/es/utils/blend.d.ts +2 -0
  344. package/es/utils/blend.js +54 -0
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@@ -0,0 +1,103 @@
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+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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+ import _createClass from "@babel/runtime/helpers/createClass";
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+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
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+ import _inherits from "@babel/runtime/helpers/inherits";
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+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ import BaseLayer from "../core/BaseLayer";
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+ import RasterModels from "./models/index";
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+
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+ var RaterLayer = /*#__PURE__*/function (_BaseLayer) {
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+ _inherits(RaterLayer, _BaseLayer);
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+
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+ var _super = _createSuper(RaterLayer);
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+
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+ function RaterLayer() {
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+ var _this;
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+
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+ _classCallCheck(this, RaterLayer);
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+
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+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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+ args[_key] = arguments[_key];
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+ }
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+
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+ _this = _super.call.apply(_super, [this].concat(args));
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+
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+ _defineProperty(_assertThisInitialized(_this), "type", 'RasterLayer');
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+
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+ return _this;
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+ }
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+
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+ _createClass(RaterLayer, [{
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+ key: "buildModels",
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+ value: function buildModels() {
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+ var _this2 = this;
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+
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+ var modelType = this.getModelType();
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+ this.layerModel = new RasterModels[modelType](this);
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+ this.layerModel.initModels(function (models) {
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+ _this2.dispatchModelLoad(models);
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+ });
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+ }
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+ }, {
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+ key: "rebuildModels",
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+ value: function rebuildModels() {
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+ var _this3 = this;
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+
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+ this.layerModel.buildModels(function (models) {
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+ _this3.dispatchModelLoad(models);
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+ });
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+ }
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+ }, {
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+ key: "getConfigSchema",
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+ value: function getConfigSchema() {
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+ return {
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+ properties: {
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+ opacity: {
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+ type: 'number',
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+ minimum: 0,
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+ maximum: 1
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+ }
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+ }
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+ };
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+ }
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+ }, {
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+ key: "getDefaultConfig",
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+ value: function getDefaultConfig() {
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+ var type = this.getModelType();
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+ var defaultConfig = {
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+ raster: {},
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+ raster3d: {},
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+ rasterTile: {}
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+ };
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+ return defaultConfig[type];
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+ }
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+ }, {
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+ key: "getModelType",
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+ value: function getModelType() {
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+ // 根据 source 的类型判断 model type
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+ var parserType = this.layerSource.getParserType();
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+
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+ switch (parserType) {
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+ case 'raster':
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+ return 'raster';
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+
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+ case 'rasterTile':
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+ return 'rasterTile';
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+
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+ default:
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+ return 'raster';
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+ }
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+ }
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+ }]);
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+
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+ return RaterLayer;
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+ }(BaseLayer);
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+
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+ export { RaterLayer as default };
@@ -0,0 +1,5 @@
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+ export declare type RasterModelType = 'raster' | 'raster3d' | 'rasterTile';
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+ declare const RasterModels: {
3
+ [key in RasterModelType]: any;
4
+ };
5
+ export default RasterModels;
@@ -0,0 +1,8 @@
1
+ import RasterTileModel from "../../tile/models/tileModel";
2
+ import RasterModel from "./raster";
3
+ var RasterModels = {
4
+ raster: RasterModel,
5
+ raster3d: RasterModel,
6
+ rasterTile: RasterTileModel
7
+ };
8
+ export default RasterModels;
@@ -0,0 +1,21 @@
1
+ import { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class RasterModel extends BaseModel {
4
+ protected texture: ITexture2D;
5
+ protected colorTexture: ITexture2D;
6
+ private rampColors;
7
+ getUninforms(): {
8
+ u_opacity: number;
9
+ u_texture: ITexture2D;
10
+ u_domain: [number, number];
11
+ u_clampLow: boolean;
12
+ u_clampHigh: boolean;
13
+ u_noDataValue: number;
14
+ u_colorTexture: ITexture2D;
15
+ };
16
+ initModels(callbackModel: (models: IModel[]) => void): void;
17
+ buildModels(callbackModel: (models: IModel[]) => void): void;
18
+ clearModels(): void;
19
+ protected registerBuiltinAttributes(): void;
20
+ private updateColorTexture;
21
+ }
@@ -0,0 +1,168 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _inherits from "@babel/runtime/helpers/inherits";
4
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
+
7
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
+
9
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
+
11
+ import { AttributeType, gl } from '@antv/l7-core';
12
+ import { generateColorRamp, getMask } from '@antv/l7-utils';
13
+ import { isEqual } from 'lodash';
14
+ import BaseModel from "../../core/BaseModel";
15
+ import { RasterImageTriangulation } from "../../core/triangulation";
16
+
17
+ /* babel-plugin-inline-import '../shaders/raster_2d_frag.glsl' */
18
+ var rasterFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_min;\nuniform float u_max;\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\nvarying vec2 v_texCoord;\n\n\n\n// float getBlurIndusty() {\n// vec2 u_ViewportSize = vec2(1024);\n\n// float vW = 2.0/u_ViewportSize.x;\n// float vH = 2.0/u_ViewportSize.y;\n// vec2 vUv = v_texCoord;\n// float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n// float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n// float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n// float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n// float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n// float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n// float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n// float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n// float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n// return(\n// i11 + \n// i12 + \n// i13 + \n// i21 + \n// i21 + \n// i22 + \n// i23 + \n// i31 + \n// i32 + \n// i33\n// )/9.0;\n// }\n\nvoid main() {\n\n float value = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y)).r;\n\n // float value = getBlurIndusty();\n\n\n if (value == u_noDataValue)\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1]))\n gl_FragColor = vec4(0, 0, 0, 0);\n else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] -u_domain[0]);\n vec4 color = texture2D(u_colorTexture,vec2(normalisedValue, 0));\n gl_FragColor = color;\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n }\n}\n";
19
+
20
+ /* babel-plugin-inline-import '../shaders/raster_2d_vert.glsl' */
21
+ var rasterVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
22
+
23
+ var RasterModel = /*#__PURE__*/function (_BaseModel) {
24
+ _inherits(RasterModel, _BaseModel);
25
+
26
+ var _super = _createSuper(RasterModel);
27
+
28
+ function RasterModel() {
29
+ _classCallCheck(this, RasterModel);
30
+
31
+ return _super.apply(this, arguments);
32
+ }
33
+
34
+ _createClass(RasterModel, [{
35
+ key: "getUninforms",
36
+ value: function getUninforms() {
37
+ var _ref = this.layer.getLayerConfig(),
38
+ _ref$opacity = _ref.opacity,
39
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
40
+ _ref$clampLow = _ref.clampLow,
41
+ clampLow = _ref$clampLow === void 0 ? true : _ref$clampLow,
42
+ _ref$clampHigh = _ref.clampHigh,
43
+ clampHigh = _ref$clampHigh === void 0 ? true : _ref$clampHigh,
44
+ _ref$noDataValue = _ref.noDataValue,
45
+ noDataValue = _ref$noDataValue === void 0 ? -9999999 : _ref$noDataValue,
46
+ _ref$domain = _ref.domain,
47
+ domain = _ref$domain === void 0 ? [0, 1] : _ref$domain,
48
+ rampColors = _ref.rampColors;
49
+
50
+ if (!isEqual(this.rampColors, rampColors)) {
51
+ this.updateColorTexture();
52
+ this.rampColors = rampColors;
53
+ }
54
+
55
+ return {
56
+ u_opacity: opacity || 1,
57
+ u_texture: this.texture,
58
+ u_domain: domain,
59
+ u_clampLow: clampLow,
60
+ u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,
61
+ u_noDataValue: noDataValue,
62
+ u_colorTexture: this.colorTexture
63
+ };
64
+ }
65
+ }, {
66
+ key: "initModels",
67
+ value: function initModels(callbackModel) {
68
+ var _ref2 = this.layer.getLayerConfig(),
69
+ _ref2$mask = _ref2.mask,
70
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
71
+ _ref2$maskInside = _ref2.maskInside,
72
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
73
+ rampColorsData = _ref2.rampColorsData,
74
+ rampColors = _ref2.rampColors;
75
+
76
+ var source = this.layer.getSource();
77
+ var createTexture2D = this.rendererService.createTexture2D;
78
+ var parserDataItem = source.data.dataArray[0];
79
+ this.texture = createTexture2D({
80
+ data: parserDataItem.data,
81
+ width: parserDataItem.width,
82
+ height: parserDataItem.height,
83
+ format: gl.LUMINANCE,
84
+ type: gl.FLOAT // aniso: 4,
85
+
86
+ });
87
+ var imageData = rampColorsData ? rampColorsData : generateColorRamp(rampColors);
88
+ this.colorTexture = createTexture2D({
89
+ data: imageData.data,
90
+ width: imageData.width,
91
+ height: imageData.height,
92
+ flipY: false
93
+ });
94
+ this.layer.buildLayerModel({
95
+ moduleName: 'rasterImageData',
96
+ vertexShader: rasterVert,
97
+ fragmentShader: rasterFrag,
98
+ triangulation: RasterImageTriangulation,
99
+ primitive: gl.TRIANGLES,
100
+ depth: {
101
+ enable: false
102
+ },
103
+ stencil: getMask(mask, maskInside),
104
+ pick: false
105
+ }).then(function (model) {
106
+ callbackModel([model]);
107
+ }).catch(function (err) {
108
+ console.warn(err);
109
+ callbackModel([]);
110
+ });
111
+ }
112
+ }, {
113
+ key: "buildModels",
114
+ value: function buildModels(callbackModel) {
115
+ this.initModels(callbackModel);
116
+ }
117
+ }, {
118
+ key: "clearModels",
119
+ value: function clearModels() {
120
+ var _this$texture, _this$colorTexture;
121
+
122
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
123
+ (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 ? void 0 : _this$colorTexture.destroy();
124
+ }
125
+ }, {
126
+ key: "registerBuiltinAttributes",
127
+ value: function registerBuiltinAttributes() {
128
+ // point layer size;
129
+ this.styleAttributeService.registerStyleAttribute({
130
+ name: 'uv',
131
+ type: AttributeType.Attribute,
132
+ descriptor: {
133
+ name: 'a_Uv',
134
+ buffer: {
135
+ // give the WebGL driver a hint that this buffer may change
136
+ usage: gl.DYNAMIC_DRAW,
137
+ data: [],
138
+ type: gl.FLOAT
139
+ },
140
+ size: 2,
141
+ update: function update(feature, featureIdx, vertex) {
142
+ return [vertex[3], vertex[4]];
143
+ }
144
+ }
145
+ });
146
+ }
147
+ }, {
148
+ key: "updateColorTexture",
149
+ value: function updateColorTexture() {
150
+ var createTexture2D = this.rendererService.createTexture2D;
151
+
152
+ var _ref3 = this.layer.getLayerConfig(),
153
+ rampColors = _ref3.rampColors;
154
+
155
+ var imageData = generateColorRamp(rampColors);
156
+ this.colorTexture = createTexture2D({
157
+ data: imageData.data,
158
+ width: imageData.width,
159
+ height: imageData.height,
160
+ flipY: false
161
+ });
162
+ }
163
+ }]);
164
+
165
+ return RasterModel;
166
+ }(BaseModel);
167
+
168
+ export { RasterModel as default };
@@ -0,0 +1,18 @@
1
+ import { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class RasterModel extends BaseModel {
4
+ protected texture: ITexture2D;
5
+ getUninforms(): {
6
+ u_opacity: number;
7
+ u_texture: ITexture2D;
8
+ u_domain: [number, number];
9
+ u_clampLow: boolean;
10
+ u_clampHigh: boolean;
11
+ u_noDataValue: number;
12
+ u_colorTexture: ITexture2D;
13
+ };
14
+ initModels(callbackModel: (models: IModel[]) => void): void;
15
+ buildModels(callbackModel: (models: IModel[]) => void): void;
16
+ clearModels(): void;
17
+ protected registerBuiltinAttributes(): void;
18
+ }
@@ -0,0 +1,140 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _inherits from "@babel/runtime/helpers/inherits";
4
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
+
7
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
+
9
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
+
11
+ import { AttributeType, gl } from '@antv/l7-core';
12
+ import { getMask } from '@antv/l7-utils';
13
+ import BaseModel from "../../core/BaseModel";
14
+ import { RasterImageTriangulation } from "../../core/triangulation";
15
+
16
+ /* babel-plugin-inline-import '../shaders/raster_2d_frag.glsl' */
17
+ var rasterFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_min;\nuniform float u_max;\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\nvarying vec2 v_texCoord;\n\n\n\n// float getBlurIndusty() {\n// vec2 u_ViewportSize = vec2(1024);\n\n// float vW = 2.0/u_ViewportSize.x;\n// float vH = 2.0/u_ViewportSize.y;\n// vec2 vUv = v_texCoord;\n// float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n// float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n// float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n// float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n// float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n// float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n// float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n// float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n// float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n// return(\n// i11 + \n// i12 + \n// i13 + \n// i21 + \n// i21 + \n// i22 + \n// i23 + \n// i31 + \n// i32 + \n// i33\n// )/9.0;\n// }\n\nvoid main() {\n\n float value = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y)).r;\n\n // float value = getBlurIndusty();\n\n\n if (value == u_noDataValue)\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1]))\n gl_FragColor = vec4(0, 0, 0, 0);\n else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] -u_domain[0]);\n vec4 color = texture2D(u_colorTexture,vec2(normalisedValue, 0));\n gl_FragColor = color;\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n }\n}\n";
18
+
19
+ /* babel-plugin-inline-import '../shaders/raster_2d_vert.glsl' */
20
+ var rasterVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
21
+
22
+ var RasterModel = /*#__PURE__*/function (_BaseModel) {
23
+ _inherits(RasterModel, _BaseModel);
24
+
25
+ var _super = _createSuper(RasterModel);
26
+
27
+ function RasterModel() {
28
+ _classCallCheck(this, RasterModel);
29
+
30
+ return _super.apply(this, arguments);
31
+ }
32
+
33
+ _createClass(RasterModel, [{
34
+ key: "getUninforms",
35
+ value: function getUninforms() {
36
+ var createTexture2D = this.rendererService.createTexture2D;
37
+
38
+ var _ref = this.layer.getLayerConfig(),
39
+ _ref$colorTexture = _ref.colorTexture,
40
+ colorTexture = _ref$colorTexture === void 0 ? createTexture2D({
41
+ data: [],
42
+ width: 0,
43
+ height: 0,
44
+ flipY: false
45
+ }) : _ref$colorTexture,
46
+ _ref$opacity = _ref.opacity,
47
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
48
+ _ref$clampLow = _ref.clampLow,
49
+ clampLow = _ref$clampLow === void 0 ? true : _ref$clampLow,
50
+ _ref$clampHigh = _ref.clampHigh,
51
+ clampHigh = _ref$clampHigh === void 0 ? true : _ref$clampHigh,
52
+ _ref$noDataValue = _ref.noDataValue,
53
+ noDataValue = _ref$noDataValue === void 0 ? -9999999 : _ref$noDataValue,
54
+ _ref$domain = _ref.domain,
55
+ domain = _ref$domain === void 0 ? [0, 1] : _ref$domain;
56
+
57
+ return {
58
+ u_opacity: opacity || 1,
59
+ u_texture: this.texture,
60
+ u_domain: domain,
61
+ u_clampLow: clampLow,
62
+ u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,
63
+ u_noDataValue: noDataValue,
64
+ u_colorTexture: colorTexture
65
+ };
66
+ }
67
+ }, {
68
+ key: "initModels",
69
+ value: function initModels(callbackModel) {
70
+ var _ref2 = this.layer.getLayerConfig(),
71
+ _ref2$mask = _ref2.mask,
72
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
73
+ _ref2$maskInside = _ref2.maskInside,
74
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
75
+
76
+ var source = this.layer.getSource();
77
+ var createTexture2D = this.rendererService.createTexture2D;
78
+ var parserDataItem = source.data.dataArray[0];
79
+ this.texture = createTexture2D({
80
+ data: parserDataItem.data,
81
+ width: parserDataItem.width,
82
+ height: parserDataItem.height,
83
+ format: gl.LUMINANCE,
84
+ type: gl.FLOAT
85
+ });
86
+ this.layer.buildLayerModel({
87
+ moduleName: 'rasterTileImageData',
88
+ vertexShader: rasterVert,
89
+ fragmentShader: rasterFrag,
90
+ triangulation: RasterImageTriangulation,
91
+ depth: {
92
+ enable: false
93
+ },
94
+ stencil: getMask(mask, maskInside),
95
+ pick: false
96
+ }).then(function (model) {
97
+ callbackModel([model]);
98
+ }).catch(function (err) {
99
+ console.warn(err);
100
+ callbackModel([]);
101
+ });
102
+ }
103
+ }, {
104
+ key: "buildModels",
105
+ value: function buildModels(callbackModel) {
106
+ this.initModels(callbackModel);
107
+ }
108
+ }, {
109
+ key: "clearModels",
110
+ value: function clearModels() {
111
+ var _this$texture;
112
+
113
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
114
+ }
115
+ }, {
116
+ key: "registerBuiltinAttributes",
117
+ value: function registerBuiltinAttributes() {
118
+ this.styleAttributeService.registerStyleAttribute({
119
+ name: 'uv',
120
+ type: AttributeType.Attribute,
121
+ descriptor: {
122
+ name: 'a_Uv',
123
+ buffer: {
124
+ usage: gl.DYNAMIC_DRAW,
125
+ data: [],
126
+ type: gl.FLOAT
127
+ },
128
+ size: 2,
129
+ update: function update(feature, featureIdx, vertex) {
130
+ return [vertex[3], vertex[4]];
131
+ }
132
+ }
133
+ });
134
+ }
135
+ }]);
136
+
137
+ return RasterModel;
138
+ }(BaseModel);
139
+
140
+ export { RasterModel as default };
@@ -0,0 +1,30 @@
1
+ import { IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import { IColorRamp } from '@antv/l7-utils';
3
+ import BaseLayer from '../core/BaseLayer';
4
+ interface IRasterLayerStyleOptions {
5
+ opacity: number;
6
+ min: number;
7
+ max: number;
8
+ extent: [number, number, number, number];
9
+ rampColors: IColorRamp;
10
+ heightRatio: number;
11
+ }
12
+ export default class RasterLayer extends BaseLayer<IRasterLayerStyleOptions> {
13
+ type: string;
14
+ protected rasterTexture: ITexture2D;
15
+ protected colorTexture: ITexture2D;
16
+ getAnimateUniforms(): IModelUniform;
17
+ buildModels(): void;
18
+ renderModels(): this;
19
+ protected getConfigSchema(): {
20
+ properties: {
21
+ opacity: {
22
+ type: string;
23
+ minimum: number;
24
+ maximum: number;
25
+ };
26
+ };
27
+ };
28
+ private buildRasterModel;
29
+ }
30
+ export {};
@@ -0,0 +1,174 @@
1
+ import _objectSpread from "@babel/runtime/helpers/objectSpread2";
2
+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
3
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
4
+ import _createClass from "@babel/runtime/helpers/createClass";
5
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
6
+ import _inherits from "@babel/runtime/helpers/inherits";
7
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
8
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
9
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
10
+
11
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
12
+
13
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
14
+
15
+ import { gl } from '@antv/l7-core';
16
+ import { generateColorRamp } from '@antv/l7-utils';
17
+ import BaseLayer from "../core/BaseLayer";
18
+ import { RasterTriangulation } from "./buffers/triangulation";
19
+
20
+ /* babel-plugin-inline-import './shaders/raster_frag.glsl' */
21
+ var rasterFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n#define PI 3.141592653589793\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n}\n";
22
+
23
+ /* babel-plugin-inline-import './shaders/raster_vert.glsl' */
24
+ var rasterVert = "precision highp float;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_extent;\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_min;\nuniform float u_max;\nuniform float u_width;\nuniform float u_height;\nuniform float u_heightRatio;\n\nvarying vec2 v_texCoord;\nvarying vec4 v_color;\n\n#pragma include \"projection\"\nvoid main() {\n vec2 uv = a_Position.xy / vec2(u_width, u_height);\n vec2 minxy = project_position(vec4(u_extent.xy, 0, 1.0)).xy;\n vec2 maxxy = project_position(vec4(u_extent.zw, 0, 1.0)).xy;\n float value = texture2D(u_texture, vec2(uv.x,1.0 - uv.y)).x;\n vec2 step = (maxxy - minxy) / vec2(u_width, u_height);\n vec2 pos = minxy + vec2(a_Position.x, a_Position.y ) * step;\n // v_texCoord = a_Uv;\n value = clamp(value,u_min,u_max);\n float value1 = (value - u_min) / (u_max -u_min);\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n\n // if(uv.x > 1.0 || uv.y > 1.0) {\n // v_color = vec4(0.);\n // }\n\n // vec2 range = u_extent.zw - u_extent.xy;\n // vec4 project_pos = project_position(vec4(pos, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(pos.xy, project_scale(value) * u_heightRatio, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(pos.xy, project_scale(value) * u_heightRatio, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(pos.xy, project_scale(value) * u_heightRatio, 1.0));\n }\n\n}\n";
25
+
26
+ var RasterLayer = /*#__PURE__*/function (_BaseLayer) {
27
+ _inherits(RasterLayer, _BaseLayer);
28
+
29
+ var _super = _createSuper(RasterLayer);
30
+
31
+ function RasterLayer() {
32
+ var _this;
33
+
34
+ _classCallCheck(this, RasterLayer);
35
+
36
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
37
+ args[_key] = arguments[_key];
38
+ }
39
+
40
+ _this = _super.call.apply(_super, [this].concat(args));
41
+
42
+ _defineProperty(_assertThisInitialized(_this), "type", 'RasterLayer');
43
+
44
+ return _this;
45
+ }
46
+
47
+ _createClass(RasterLayer, [{
48
+ key: "getAnimateUniforms",
49
+ value: function getAnimateUniforms() {
50
+ return {};
51
+ }
52
+ }, {
53
+ key: "buildModels",
54
+ value: function buildModels() {
55
+ var parserDataItem = this.getSource().data.dataArray[0];
56
+ var createTexture2D = this.rendererService.createTexture2D;
57
+ this.rasterTexture = createTexture2D({
58
+ data: parserDataItem.data,
59
+ width: parserDataItem.width,
60
+ height: parserDataItem.height,
61
+ format: gl.LUMINANCE,
62
+ type: gl.FLOAT,
63
+ aniso: 4
64
+ });
65
+
66
+ var _this$getLayerConfig = this.getLayerConfig(),
67
+ rampColors = _this$getLayerConfig.rampColors;
68
+
69
+ var imageData = generateColorRamp(rampColors);
70
+ this.colorTexture = createTexture2D({
71
+ data: imageData.data,
72
+ width: imageData.width,
73
+ height: imageData.height,
74
+ flipY: false
75
+ });
76
+ this.models = [this.buildRasterModel()];
77
+ }
78
+ }, {
79
+ key: "renderModels",
80
+ value: function renderModels() {
81
+ var _this2 = this;
82
+
83
+ var _this$getLayerConfig2 = this.getLayerConfig(),
84
+ opacity = _this$getLayerConfig2.opacity,
85
+ _this$getLayerConfig3 = _this$getLayerConfig2.heightRatio,
86
+ heightRatio = _this$getLayerConfig3 === void 0 ? 10 : _this$getLayerConfig3;
87
+
88
+ var parserDataItem = this.getSource().data.dataArray[0];
89
+ var coordinates = parserDataItem.coordinates,
90
+ width = parserDataItem.width,
91
+ height = parserDataItem.height,
92
+ min = parserDataItem.min,
93
+ max = parserDataItem.max;
94
+ this.models.forEach(function (model) {
95
+ return model.draw({
96
+ uniforms: {
97
+ u_opacity: opacity || 1,
98
+ u_texture: _this2.rasterTexture,
99
+ u_min: min,
100
+ u_width: width,
101
+ u_height: height,
102
+ u_max: max,
103
+ u_heightRatio: heightRatio,
104
+ u_colorTexture: _this2.colorTexture,
105
+ u_extent: [].concat(_toConsumableArray(coordinates[0]), _toConsumableArray(coordinates[1]))
106
+ }
107
+ });
108
+ });
109
+ return this;
110
+ }
111
+ }, {
112
+ key: "getConfigSchema",
113
+ value: function getConfigSchema() {
114
+ return {
115
+ properties: {
116
+ opacity: {
117
+ type: 'number',
118
+ minimum: 0,
119
+ maximum: 1
120
+ }
121
+ }
122
+ };
123
+ }
124
+ }, {
125
+ key: "buildRasterModel",
126
+ value: function buildRasterModel() {
127
+ var source = this.getSource();
128
+ var sourceFeature = source.data.dataArray[0];
129
+ var triangulation = RasterTriangulation(sourceFeature);
130
+ this.shaderModuleService.registerModule('raster', {
131
+ vs: rasterVert,
132
+ fs: rasterFrag
133
+ });
134
+
135
+ var _this$shaderModuleSer = this.shaderModuleService.getModule('raster'),
136
+ vs = _this$shaderModuleSer.vs,
137
+ fs = _this$shaderModuleSer.fs,
138
+ uniforms = _this$shaderModuleSer.uniforms;
139
+
140
+ var _this$rendererService = this.rendererService,
141
+ createAttribute = _this$rendererService.createAttribute,
142
+ createElements = _this$rendererService.createElements,
143
+ createBuffer = _this$rendererService.createBuffer,
144
+ createModel = _this$rendererService.createModel;
145
+ return createModel({
146
+ vs: vs,
147
+ fs: fs,
148
+ attributes: {
149
+ a_Position: createAttribute({
150
+ buffer: createBuffer({
151
+ data: triangulation.vertices,
152
+ type: gl.FLOAT
153
+ }),
154
+ size: 2
155
+ })
156
+ },
157
+ primitive: gl.TRIANGLES,
158
+ uniforms: _objectSpread({}, uniforms),
159
+ depth: {
160
+ enable: true
161
+ },
162
+ elements: createElements({
163
+ data: triangulation.indices,
164
+ type: gl.UNSIGNED_INT,
165
+ count: triangulation.indices.length
166
+ })
167
+ });
168
+ }
169
+ }]);
170
+
171
+ return RasterLayer;
172
+ }(BaseLayer);
173
+
174
+ export { RasterLayer as default };