@antv/l7-layers 2.9.32-alpha.2 → 2.9.32-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +224 -0
  30. package/es/core/BaseLayer.js +1415 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +221 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +21 -0
  61. package/es/heatmap/index.js +141 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +463 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +19 -0
  86. package/es/image/index.js +104 -0
  87. package/es/image/models/dataImage.d.ts +22 -0
  88. package/es/image/models/dataImage.js +200 -0
  89. package/es/image/models/image.d.ts +19 -0
  90. package/es/image/models/image.js +164 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +19 -0
  94. package/es/image/models/tileDataImage.js +174 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +43 -0
  101. package/es/line/index.js +140 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +27 -0
  160. package/es/mask/index.js +153 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +5 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +19 -0
  167. package/es/plugins/DataMappingPlugin.js +420 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +340 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  187. package/es/plugins/ShaderUniformPlugin.js +107 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +40 -0
  193. package/es/point/index.js +229 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +27 -0
  250. package/es/polygon/index.js +146 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +202 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +179 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +19 -0
  282. package/es/raster/index.js +103 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +8 -0
  285. package/es/raster/models/raster.d.ts +21 -0
  286. package/es/raster/models/raster.js +168 -0
  287. package/es/raster/models/rasterTile.d.ts +18 -0
  288. package/es/raster/models/rasterTile.js +140 -0
  289. package/es/raster/raster.d.ts +30 -0
  290. package/es/raster/raster.js +174 -0
  291. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  292. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  293. package/es/raster/shaders/raster_frag.glsl +9 -0
  294. package/es/raster/shaders/raster_vert.glsl +44 -0
  295. package/es/shader/minify_frag.glsl +7 -0
  296. package/es/shader/minify_picking_frag.glsl +10 -0
  297. package/es/tile/interface.d.ts +29 -0
  298. package/es/tile/interface.js +1 -0
  299. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  300. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  301. package/es/tile/manager/baseTileManager.d.ts +27 -0
  302. package/es/tile/manager/baseTileManager.js +107 -0
  303. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  304. package/es/tile/manager/tileConfigManager.js +121 -0
  305. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  306. package/es/tile/manager/tileLayerManager.js +255 -0
  307. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  308. package/es/tile/manager/tilePickerManager.js +194 -0
  309. package/es/tile/models/tileModel.d.ts +10 -0
  310. package/es/tile/models/tileModel.js +81 -0
  311. package/es/tile/tileFactory/base.d.ts +44 -0
  312. package/es/tile/tileFactory/base.js +472 -0
  313. package/es/tile/tileFactory/index.d.ts +5 -0
  314. package/es/tile/tileFactory/index.js +34 -0
  315. package/es/tile/tileFactory/line.d.ts +12 -0
  316. package/es/tile/tileFactory/line.js +62 -0
  317. package/es/tile/tileFactory/point.d.ts +12 -0
  318. package/es/tile/tileFactory/point.js +63 -0
  319. package/es/tile/tileFactory/polygon.d.ts +12 -0
  320. package/es/tile/tileFactory/polygon.js +62 -0
  321. package/es/tile/tileFactory/raster.d.ts +12 -0
  322. package/es/tile/tileFactory/raster.js +58 -0
  323. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  324. package/es/tile/tileFactory/rasterData.js +81 -0
  325. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  326. package/es/tile/tileFactory/rasterDataLayer.js +85 -0
  327. package/es/tile/tileFactory/test.d.ts +12 -0
  328. package/es/tile/tileFactory/test.js +105 -0
  329. package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
  330. package/es/tile/tileFactory/vectorLayer.js +260 -0
  331. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  332. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  333. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  334. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  335. package/es/tile/tileTest.d.ts +15 -0
  336. package/es/tile/tileTest.js +62 -0
  337. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  338. package/es/tile/tmsMapTileLayer.js +97 -0
  339. package/es/tile/tmsTileLayer.d.ts +7 -0
  340. package/es/tile/tmsTileLayer.js +101 -0
  341. package/es/tile/utils.d.ts +19 -0
  342. package/es/tile/utils.js +209 -0
  343. package/es/utils/blend.d.ts +2 -0
  344. package/es/utils/blend.js +54 -0
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  625. package/package.json +6 -6
@@ -0,0 +1,52 @@
1
+ // attribute vec4 a_Color;
2
+ attribute vec3 a_Position;
3
+ attribute vec3 a_Normal;
4
+ attribute vec2 a_Uv;
5
+ varying vec2 v_texCoord;
6
+
7
+ // attribute vec2 a_Extrude;
8
+ // attribute float a_Size;
9
+ // attribute float a_Shape;
10
+
11
+ uniform vec3 u_CameraPosition;
12
+ uniform mat4 u_ViewProjectionMatrix;
13
+ uniform mat4 u_ModelMatrix;
14
+ uniform float u_ambientRatio : 0.5;
15
+ uniform float u_diffuseRatio : 0.3;
16
+ uniform float u_specularRatio : 0.2;
17
+ uniform vec3 u_sunLight: [1.0, -10.5, 12.0];
18
+
19
+
20
+
21
+ float calc_lighting(vec4 pos) {
22
+
23
+ vec3 worldPos = vec3(pos * u_ModelMatrix);
24
+
25
+ vec3 worldNormal = a_Normal;
26
+
27
+ // cal light weight
28
+ vec3 viewDir = normalize(u_CameraPosition - worldPos);
29
+
30
+ vec3 lightDir = normalize(u_sunLight);
31
+
32
+ vec3 halfDir = normalize(viewDir+lightDir);
33
+ // lambert
34
+ float lambert = dot(worldNormal, lightDir);
35
+ // specular
36
+ float specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);
37
+ //sum to light weight
38
+ float lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;
39
+
40
+ return lightWeight;
41
+ }
42
+
43
+ varying float v_lightWeight;
44
+ void main() {
45
+
46
+ v_texCoord = a_Uv;
47
+
48
+ float lightWeight = calc_lighting(vec4(a_Position, 1.0));
49
+ v_lightWeight = lightWeight;
50
+
51
+ gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
52
+ }
@@ -0,0 +1,15 @@
1
+
2
+ uniform float u_opacity;
3
+ uniform vec3 u_CameraPosition;
4
+ varying vec3 vVertexNormal;
5
+
6
+ varying vec4 v_Color;
7
+ void main() {
8
+
9
+
10
+ float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));
11
+ // 去除背面
12
+ if(intensity > 1.0) intensity = 0.0;
13
+
14
+ gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
15
+ }
@@ -0,0 +1,20 @@
1
+
2
+ attribute vec3 a_Position;
3
+ attribute vec3 a_Normal;
4
+ attribute vec2 a_Uv;
5
+ attribute vec4 a_Color;
6
+ uniform vec3 u_CameraPosition;
7
+ uniform mat4 u_ViewProjectionMatrix;
8
+ uniform mat4 u_ModelMatrix;
9
+ uniform mat4 u_ViewMatrix;
10
+
11
+ varying vec3 vVertexNormal;
12
+ varying vec4 v_Color;
13
+
14
+ void main() {
15
+ v_Color = a_Color;
16
+
17
+ vVertexNormal = a_Normal;
18
+
19
+ gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
20
+ }
@@ -0,0 +1,136 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.EARTH_SEGMENTS = exports.EARTH_RADIUS_OUTER = exports.EARTH_RADIUS = void 0;
9
+ exports.lglt2xyz = lglt2xyz;
10
+ exports.primitiveSphere = primitiveSphere;
11
+
12
+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
13
+
14
+ var _glMatrix = require("gl-matrix");
15
+
16
+ // 该文件专门记录地球模式的数值
17
+ // 地球网格半径
18
+ var EARTH_RADIUS = 100;
19
+ exports.EARTH_RADIUS = EARTH_RADIUS;
20
+ var EARTH_SEGMENTS = 36;
21
+ exports.EARTH_SEGMENTS = EARTH_SEGMENTS;
22
+ var EARTH_RADIUS_OUTER = 40;
23
+ /**
24
+ * 角度转弧度
25
+ * @param deg
26
+ * @returns
27
+ */
28
+
29
+ exports.EARTH_RADIUS_OUTER = EARTH_RADIUS_OUTER;
30
+
31
+ function torad(deg) {
32
+ return deg / 180 * Math.acos(-1);
33
+ }
34
+ /**
35
+ * 经纬度转xyz
36
+ * @param longitude 经度
37
+ * @param latitude 纬度
38
+ * @param radius 半径
39
+ */
40
+
41
+
42
+ function lglt2xyz(lnglat) {
43
+ // TODO: + Math.PI/2 是为了对齐坐标
44
+ var lng = torad(lnglat[0]) + Math.PI / 2;
45
+ var lat = torad(lnglat[1]); // TODO: 手动增加一些偏移,减轻面的冲突
46
+
47
+ var radius = EARTH_RADIUS + Math.random() * 0.4;
48
+ var z = radius * Math.cos(lat) * Math.cos(lng);
49
+ var x = radius * Math.cos(lat) * Math.sin(lng);
50
+ var y = radius * Math.sin(lat);
51
+ return [x, y, z];
52
+ }
53
+ /**
54
+ * 构建地球球体网格
55
+ * @param radius
56
+ * @param opt
57
+ * @returns
58
+ */
59
+
60
+
61
+ function primitiveSphere(radius, opt) {
62
+ var matRotY = _glMatrix.mat4.create();
63
+
64
+ var matRotZ = _glMatrix.mat4.create();
65
+
66
+ var up = _glMatrix.vec3.fromValues(0, 1, 0);
67
+
68
+ var tmpVec3 = _glMatrix.vec3.fromValues(0, 0, 0);
69
+
70
+ opt = opt || {};
71
+ radius = typeof radius !== 'undefined' ? radius : 1;
72
+ var segments = typeof opt.segments !== 'undefined' ? opt.segments : 32;
73
+ var totalZRotationSteps = 2 + segments;
74
+ var totalYRotationSteps = 2 * totalZRotationSteps;
75
+ var indices = [];
76
+ var indicesArr = [];
77
+ var positions = [];
78
+ var positionsArr = [];
79
+ var normalArr = [];
80
+ var uvs = [];
81
+
82
+ for (var zRotationStep = 0; zRotationStep <= totalZRotationSteps; zRotationStep++) {
83
+ var normalizedZ = zRotationStep / totalZRotationSteps;
84
+ var angleZ = normalizedZ * Math.PI;
85
+
86
+ for (var yRotationStep = 0; yRotationStep <= totalYRotationSteps; yRotationStep++) {
87
+ var normalizedY = yRotationStep / totalYRotationSteps;
88
+ var angleY = normalizedY * Math.PI * 2;
89
+
90
+ _glMatrix.mat4.identity(matRotZ);
91
+
92
+ _glMatrix.mat4.rotateZ(matRotZ, matRotZ, -angleZ);
93
+
94
+ _glMatrix.mat4.identity(matRotY);
95
+
96
+ _glMatrix.mat4.rotateY(matRotY, matRotY, angleY);
97
+
98
+ _glMatrix.vec3.transformMat4(tmpVec3, up, matRotZ);
99
+
100
+ _glMatrix.vec3.transformMat4(tmpVec3, tmpVec3, matRotY);
101
+
102
+ _glMatrix.vec3.scale(tmpVec3, tmpVec3, -radius);
103
+
104
+ positions.push(tmpVec3.slice());
105
+ positionsArr.push.apply(positionsArr, (0, _toConsumableArray2.default)(tmpVec3.slice()));
106
+
107
+ _glMatrix.vec3.normalize(tmpVec3, tmpVec3);
108
+
109
+ normalArr.push.apply(normalArr, (0, _toConsumableArray2.default)(tmpVec3.slice()));
110
+ uvs.push([normalizedY, 1 - normalizedZ]); // position 和 uv 一起存储
111
+
112
+ positionsArr.push(normalizedY, 1 - normalizedZ);
113
+ }
114
+
115
+ if (zRotationStep > 0) {
116
+ var verticesCount = positions.length;
117
+ var firstIndex = verticesCount - 2 * (totalYRotationSteps + 1);
118
+
119
+ for (; firstIndex + totalYRotationSteps + 2 < verticesCount; firstIndex++) {
120
+ indices.push([firstIndex, firstIndex + 1, firstIndex + totalYRotationSteps + 1]);
121
+ indicesArr.push(firstIndex, firstIndex + 1, firstIndex + totalYRotationSteps + 1);
122
+ indices.push([firstIndex + totalYRotationSteps + 1, firstIndex + 1, firstIndex + totalYRotationSteps + 2]);
123
+ indicesArr.push(firstIndex + totalYRotationSteps + 1, firstIndex + 1, firstIndex + totalYRotationSteps + 2);
124
+ }
125
+ }
126
+ }
127
+
128
+ return {
129
+ cells: indices,
130
+ positions: positions,
131
+ uvs: uvs,
132
+ positionsArr: positionsArr,
133
+ indicesArr: indicesArr,
134
+ normalArr: normalArr
135
+ };
136
+ }
package/lib/glsl.d.ts ADDED
@@ -0,0 +1,5 @@
1
+ declare module '*.glsl' {
2
+ const content: string;
3
+ // @ts-ignore
4
+ export default content;
5
+ }
@@ -0,0 +1,154 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
25
+
26
+ var _models = _interopRequireDefault(require("./models"));
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ var HeatMapLayer = /*#__PURE__*/function (_BaseLayer) {
33
+ (0, _inherits2.default)(HeatMapLayer, _BaseLayer);
34
+
35
+ var _super = _createSuper(HeatMapLayer);
36
+
37
+ function HeatMapLayer() {
38
+ var _this;
39
+
40
+ (0, _classCallCheck2.default)(this, HeatMapLayer);
41
+
42
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
43
+ args[_key] = arguments[_key];
44
+ }
45
+
46
+ _this = _super.call.apply(_super, [this].concat(args));
47
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'HeatMapLayer');
48
+ return _this;
49
+ }
50
+
51
+ (0, _createClass2.default)(HeatMapLayer, [{
52
+ key: "buildModels",
53
+ value: function buildModels() {
54
+ var _this2 = this;
55
+
56
+ var shape = this.getModelType();
57
+ this.layerModel = new _models.default[shape](this);
58
+ this.layerModel.initModels(function (models) {
59
+ _this2.dispatchModelLoad(models);
60
+ });
61
+ }
62
+ }, {
63
+ key: "rebuildModels",
64
+ value: function rebuildModels() {
65
+ var _this3 = this;
66
+
67
+ this.layerModel.buildModels(function (models) {
68
+ _this3.dispatchModelLoad(models);
69
+ });
70
+ }
71
+ }, {
72
+ key: "renderModels",
73
+ value: function renderModels() {
74
+ var _this4 = this;
75
+
76
+ var shape = this.getModelType();
77
+
78
+ if (shape === 'heatmap') {
79
+ if (this.layerModel) {
80
+ this.layerModel.render(); // 独立的渲染流程
81
+ }
82
+
83
+ return this;
84
+ }
85
+
86
+ if (this.layerModelNeedUpdate) {
87
+ this.layerModel.buildModels(function (models) {
88
+ return _this4.models = models;
89
+ });
90
+ this.layerModelNeedUpdate = false;
91
+ }
92
+
93
+ this.models.forEach(function (model) {
94
+ return model.draw({
95
+ uniforms: _this4.layerModel.getUninforms()
96
+ });
97
+ });
98
+ return this;
99
+ }
100
+ }, {
101
+ key: "updateModelData",
102
+ value: function updateModelData(data) {
103
+ if (data.attributes && data.elements) {
104
+ this.models[0].updateAttributesAndElements(data.attributes, data.elements);
105
+ } else {
106
+ console.warn('data error');
107
+ }
108
+ }
109
+ }, {
110
+ key: "getConfigSchema",
111
+ value: function getConfigSchema() {
112
+ return {
113
+ properties: {
114
+ opacity: {
115
+ type: 'number',
116
+ minimum: 0,
117
+ maximum: 1
118
+ }
119
+ }
120
+ };
121
+ }
122
+ }, {
123
+ key: "getModelType",
124
+ value: function getModelType() {
125
+ var _shapeAttribute$scale;
126
+
127
+ var shapeAttribute = this.styleAttributeService.getLayerStyleAttribute('shape');
128
+
129
+ var _this$getLayerConfig = this.getLayerConfig(),
130
+ shape3d = _this$getLayerConfig.shape3d;
131
+
132
+ var source = this.getSource();
133
+ var sourceType = source.data.type;
134
+ var shape = (shapeAttribute === null || shapeAttribute === void 0 ? void 0 : (_shapeAttribute$scale = shapeAttribute.scale) === null || _shapeAttribute$scale === void 0 ? void 0 : _shapeAttribute$scale.field) || 'heatmap';
135
+
136
+ if (shape === 'heatmap' || shape === 'heatmap3d') {
137
+ return 'heatmap';
138
+ }
139
+
140
+ if (sourceType === 'hexagon') {
141
+ return (shape3d === null || shape3d === void 0 ? void 0 : shape3d.indexOf(shape)) === -1 ? 'hexagon' : 'grid3d';
142
+ }
143
+
144
+ if (sourceType === 'grid') {
145
+ return (shape3d === null || shape3d === void 0 ? void 0 : shape3d.indexOf(shape)) === -1 ? 'grid' : 'grid3d';
146
+ }
147
+
148
+ return 'heatmap';
149
+ }
150
+ }]);
151
+ return HeatMapLayer;
152
+ }(_BaseLayer2.default);
153
+
154
+ exports.default = HeatMapLayer;
@@ -0,0 +1,120 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
+
16
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
+
18
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
+
20
+ var _l7Core = require("@antv/l7-core");
21
+
22
+ var _l7Utils = require("@antv/l7-utils");
23
+
24
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
25
+
26
+ var _triangulation = require("../../core/triangulation");
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ /* babel-plugin-inline-import '../shaders/grid_vert.glsl' */
33
+ var heatmapGridVert = "precision highp float;\r\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\r\nattribute vec3 a_Position;\r\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\r\nattribute vec3 a_Pos;\r\nattribute float a_Size;\r\nattribute vec4 a_Color;\r\nuniform vec2 u_radius;\r\nuniform float u_coverage: 0.9;\r\nuniform float u_angle: 0;\r\nuniform mat4 u_ModelMatrix;\r\nuniform mat4 u_Mvp;\r\nvarying vec4 v_color;\r\n\r\nuniform vec2 u_SceneCenterMKT;\r\n\r\n#pragma include \"projection\"\r\n#pragma include \"project\"\r\n#pragma include \"picking\"\r\n\r\nvoid main() {\r\n v_color = a_Color;\r\n\r\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\r\n vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;\r\n // vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n // gl_Position = project_common_position_to_clipspace(project_pos);\r\n\r\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\r\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\r\n gl_Position = u_Mvp * (project_pos);\r\n } else {\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n gl_Position = project_common_position_to_clipspace(project_pos);\r\n }\r\n\r\n setPickingColor(a_PickingColor);\r\n}\r\n";
34
+
35
+ /* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
36
+ var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
37
+
38
+ var GridModel = /*#__PURE__*/function (_BaseModel) {
39
+ (0, _inherits2.default)(GridModel, _BaseModel);
40
+
41
+ var _super = _createSuper(GridModel);
42
+
43
+ function GridModel() {
44
+ (0, _classCallCheck2.default)(this, GridModel);
45
+ return _super.apply(this, arguments);
46
+ }
47
+
48
+ (0, _createClass2.default)(GridModel, [{
49
+ key: "getUninforms",
50
+ value: function getUninforms() {
51
+ var _ref = this.layer.getLayerConfig(),
52
+ opacity = _ref.opacity,
53
+ coverage = _ref.coverage,
54
+ angle = _ref.angle;
55
+
56
+ return {
57
+ u_opacity: opacity || 1.0,
58
+ u_coverage: coverage || 0.9,
59
+ u_angle: angle || 0,
60
+ u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset]
61
+ };
62
+ }
63
+ }, {
64
+ key: "initModels",
65
+ value: function initModels(callbackModel) {
66
+ this.buildModels(callbackModel);
67
+ }
68
+ }, {
69
+ key: "buildModels",
70
+ value: function buildModels(callbackModel) {
71
+ var _ref2 = this.layer.getLayerConfig(),
72
+ _ref2$mask = _ref2.mask,
73
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
74
+ _ref2$maskInside = _ref2.maskInside,
75
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
76
+
77
+ this.layer.buildLayerModel({
78
+ moduleName: 'heatmapGrid',
79
+ vertexShader: heatmapGridVert,
80
+ fragmentShader: heatmapGridFrag,
81
+ triangulation: _triangulation.HeatmapGridTriangulation,
82
+ primitive: _l7Core.gl.TRIANGLES,
83
+ depth: {
84
+ enable: false
85
+ },
86
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
87
+ }).then(function (model) {
88
+ callbackModel([model]);
89
+ }).catch(function (err) {
90
+ console.warn(err);
91
+ callbackModel([]);
92
+ });
93
+ }
94
+ }, {
95
+ key: "registerBuiltinAttributes",
96
+ value: function registerBuiltinAttributes() {
97
+ this.styleAttributeService.registerStyleAttribute({
98
+ name: 'pos',
99
+ // 顶点经纬度位置
100
+ type: _l7Core.AttributeType.Attribute,
101
+ descriptor: {
102
+ name: 'a_Pos',
103
+ buffer: {
104
+ usage: _l7Core.gl.DYNAMIC_DRAW,
105
+ data: [],
106
+ type: _l7Core.gl.FLOAT
107
+ },
108
+ size: 3,
109
+ update: function update(feature) {
110
+ var coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates;
111
+ return [coordinates[0], coordinates[1], 0];
112
+ }
113
+ }
114
+ });
115
+ }
116
+ }]);
117
+ return GridModel;
118
+ }(_BaseModel2.default);
119
+
120
+ exports.default = GridModel;
@@ -0,0 +1,154 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
+
16
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
+
18
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
+
20
+ var _l7Core = require("@antv/l7-core");
21
+
22
+ var _l7Utils = require("@antv/l7-utils");
23
+
24
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
25
+
26
+ var _triangulation = require("../../core/triangulation");
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ /* babel-plugin-inline-import '../shaders/hexagon_3d_vert.glsl' */
33
+ var heatmapGrid3dVert = "precision highp float;\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\nattribute vec3 a_Position;\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\nattribute vec3 a_Pos;\n\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec4 a_Color;\nuniform vec2 u_radius;\nuniform float u_coverage: 0.9;\nuniform float u_angle: 0;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform vec2 u_SceneCenterMKT;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n // vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u5B9E\u9645\u7684\u7ECF\u7EAC\u5EA6\n // vec2 lnglat = (a_Pos.xy + offset); \n // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n // gl_Position = project_common_position_to_clipspace(project_pos);\n // float lightWeight = calc_lighting(project_pos);\n // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // vec2 lnglat = (a_Pos.xy + offset); \n // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n\n // float lightWeight = calc_lighting(project_pos);\n // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n // gl_Position = u_Mvp * vec4(lnglat , a_Position.z * a_Size, 1.0);\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u7ECF\u7EAC\u5EA6\n vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\n vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));\n\n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);\n } else {\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u5B9E\u9645\u7684\u7ECF\u7EAC\u5EA6\n vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n \n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = project_common_position_to_clipspace(project_pos);\n }\n\n\n\n setPickingColor(a_PickingColor);\n}\n";
34
+
35
+ /* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
36
+ var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
37
+
38
+ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
39
+ (0, _inherits2.default)(Grid3DModel, _BaseModel);
40
+
41
+ var _super = _createSuper(Grid3DModel);
42
+
43
+ function Grid3DModel() {
44
+ (0, _classCallCheck2.default)(this, Grid3DModel);
45
+ return _super.apply(this, arguments);
46
+ }
47
+
48
+ (0, _createClass2.default)(Grid3DModel, [{
49
+ key: "getUninforms",
50
+ value: function getUninforms() {
51
+ var _ref = this.layer.getLayerConfig(),
52
+ opacity = _ref.opacity,
53
+ coverage = _ref.coverage,
54
+ angle = _ref.angle;
55
+
56
+ return {
57
+ u_opacity: opacity || 1.0,
58
+ u_coverage: coverage || 1.0,
59
+ u_angle: angle || 0,
60
+ u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset]
61
+ };
62
+ }
63
+ }, {
64
+ key: "initModels",
65
+ value: function initModels(callbackModel) {
66
+ this.buildModels(callbackModel);
67
+ }
68
+ }, {
69
+ key: "buildModels",
70
+ value: function buildModels(callbackModel) {
71
+ var _ref2 = this.layer.getLayerConfig(),
72
+ _ref2$mask = _ref2.mask,
73
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
74
+ _ref2$maskInside = _ref2.maskInside,
75
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
76
+
77
+ this.layer.buildLayerModel({
78
+ moduleName: 'heatmapGrid3d',
79
+ vertexShader: heatmapGrid3dVert,
80
+ fragmentShader: heatmapGridFrag,
81
+ triangulation: _triangulation.PointExtrudeTriangulation,
82
+ primitive: _l7Core.gl.TRIANGLES,
83
+ depth: {
84
+ enable: true
85
+ },
86
+ blend: this.getBlend(),
87
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
88
+ }).then(function (model) {
89
+ callbackModel([model]);
90
+ }).catch(function (err) {
91
+ console.warn(err);
92
+ callbackModel([]);
93
+ });
94
+ }
95
+ }, {
96
+ key: "registerBuiltinAttributes",
97
+ value: function registerBuiltinAttributes() {
98
+ this.styleAttributeService.registerStyleAttribute({
99
+ name: 'size',
100
+ type: _l7Core.AttributeType.Attribute,
101
+ descriptor: {
102
+ name: 'a_Size',
103
+ buffer: {
104
+ usage: _l7Core.gl.DYNAMIC_DRAW,
105
+ data: [],
106
+ type: _l7Core.gl.FLOAT
107
+ },
108
+ size: 1,
109
+ update: function update(feature) {
110
+ var size = feature.size;
111
+ return Array.isArray(size) ? [size[0]] : [size];
112
+ }
113
+ }
114
+ });
115
+ this.styleAttributeService.registerStyleAttribute({
116
+ name: 'normal',
117
+ type: _l7Core.AttributeType.Attribute,
118
+ descriptor: {
119
+ name: 'a_Normal',
120
+ buffer: {
121
+ usage: _l7Core.gl.STATIC_DRAW,
122
+ data: [],
123
+ type: _l7Core.gl.FLOAT
124
+ },
125
+ size: 3,
126
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
127
+ return normal;
128
+ }
129
+ }
130
+ });
131
+ this.styleAttributeService.registerStyleAttribute({
132
+ name: 'pos',
133
+ // 顶点经纬度位置
134
+ type: _l7Core.AttributeType.Attribute,
135
+ descriptor: {
136
+ name: 'a_Pos',
137
+ buffer: {
138
+ usage: _l7Core.gl.DYNAMIC_DRAW,
139
+ data: [],
140
+ type: _l7Core.gl.FLOAT
141
+ },
142
+ size: 3,
143
+ update: function update(feature) {
144
+ var coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates;
145
+ return [coordinates[0], coordinates[1], 0];
146
+ }
147
+ }
148
+ });
149
+ }
150
+ }]);
151
+ return Grid3DModel;
152
+ }(_BaseModel2.default);
153
+
154
+ exports.default = Grid3DModel;