@antv/l7-layers 2.9.32-alpha.2 → 2.9.32-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +224 -0
  30. package/es/core/BaseLayer.js +1415 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +221 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +21 -0
  61. package/es/heatmap/index.js +141 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +463 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +19 -0
  86. package/es/image/index.js +104 -0
  87. package/es/image/models/dataImage.d.ts +22 -0
  88. package/es/image/models/dataImage.js +200 -0
  89. package/es/image/models/image.d.ts +19 -0
  90. package/es/image/models/image.js +164 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +19 -0
  94. package/es/image/models/tileDataImage.js +174 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +43 -0
  101. package/es/line/index.js +140 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +27 -0
  160. package/es/mask/index.js +153 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +5 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +19 -0
  167. package/es/plugins/DataMappingPlugin.js +420 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +340 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  187. package/es/plugins/ShaderUniformPlugin.js +107 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +40 -0
  193. package/es/point/index.js +229 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +27 -0
  250. package/es/polygon/index.js +146 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +202 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +179 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +19 -0
  282. package/es/raster/index.js +103 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +8 -0
  285. package/es/raster/models/raster.d.ts +21 -0
  286. package/es/raster/models/raster.js +168 -0
  287. package/es/raster/models/rasterTile.d.ts +18 -0
  288. package/es/raster/models/rasterTile.js +140 -0
  289. package/es/raster/raster.d.ts +30 -0
  290. package/es/raster/raster.js +174 -0
  291. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  292. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  293. package/es/raster/shaders/raster_frag.glsl +9 -0
  294. package/es/raster/shaders/raster_vert.glsl +44 -0
  295. package/es/shader/minify_frag.glsl +7 -0
  296. package/es/shader/minify_picking_frag.glsl +10 -0
  297. package/es/tile/interface.d.ts +29 -0
  298. package/es/tile/interface.js +1 -0
  299. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  300. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  301. package/es/tile/manager/baseTileManager.d.ts +27 -0
  302. package/es/tile/manager/baseTileManager.js +107 -0
  303. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  304. package/es/tile/manager/tileConfigManager.js +121 -0
  305. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  306. package/es/tile/manager/tileLayerManager.js +255 -0
  307. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  308. package/es/tile/manager/tilePickerManager.js +194 -0
  309. package/es/tile/models/tileModel.d.ts +10 -0
  310. package/es/tile/models/tileModel.js +81 -0
  311. package/es/tile/tileFactory/base.d.ts +44 -0
  312. package/es/tile/tileFactory/base.js +472 -0
  313. package/es/tile/tileFactory/index.d.ts +5 -0
  314. package/es/tile/tileFactory/index.js +34 -0
  315. package/es/tile/tileFactory/line.d.ts +12 -0
  316. package/es/tile/tileFactory/line.js +62 -0
  317. package/es/tile/tileFactory/point.d.ts +12 -0
  318. package/es/tile/tileFactory/point.js +63 -0
  319. package/es/tile/tileFactory/polygon.d.ts +12 -0
  320. package/es/tile/tileFactory/polygon.js +62 -0
  321. package/es/tile/tileFactory/raster.d.ts +12 -0
  322. package/es/tile/tileFactory/raster.js +58 -0
  323. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  324. package/es/tile/tileFactory/rasterData.js +81 -0
  325. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  326. package/es/tile/tileFactory/rasterDataLayer.js +85 -0
  327. package/es/tile/tileFactory/test.d.ts +12 -0
  328. package/es/tile/tileFactory/test.js +105 -0
  329. package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
  330. package/es/tile/tileFactory/vectorLayer.js +260 -0
  331. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  332. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  333. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  334. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  335. package/es/tile/tileTest.d.ts +15 -0
  336. package/es/tile/tileTest.js +62 -0
  337. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  338. package/es/tile/tmsMapTileLayer.js +97 -0
  339. package/es/tile/tmsTileLayer.d.ts +7 -0
  340. package/es/tile/tmsTileLayer.js +101 -0
  341. package/es/tile/utils.d.ts +19 -0
  342. package/es/tile/utils.js +209 -0
  343. package/es/utils/blend.d.ts +2 -0
  344. package/es/utils/blend.js +54 -0
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  625. package/package.json +6 -6
@@ -0,0 +1,135 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _inherits from "@babel/runtime/helpers/inherits";
4
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
+
9
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
+
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+ import { AttributeType, gl } from '@antv/l7-core';
12
+ import { isNumber } from 'lodash';
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+ import BaseModel from "../../core/BaseModel";
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+ import { earthTriangulation } from "../../core/triangulation";
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+
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+ /* babel-plugin-inline-import '../shaders/atmosphere_frag.glsl' */
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+ var atmoSphereFrag = "\nuniform float u_opacity;\nuniform vec3 u_CameraPosition;\n\nvarying vec3 vVertexNormal;\nvarying float v_offset;\nvarying vec4 v_Color;\nvoid main() {\n \n \n // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
18
+
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+ /* babel-plugin-inline-import '../shaders/atmosphere_vert.glsl' */
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+ var atmoSphereVert = "\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute vec2 a_Uv;\nattribute vec4 a_Color;\nuniform vec3 u_CameraPosition;\nvarying float v_CamreaDistance;\n\nuniform mat4 u_ViewProjectionMatrix;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_ViewMatrix;\n\nvarying vec3 vVertexNormal;\nvarying vec4 v_Color;\nvarying float v_offset;\n\nvoid main() {\n float EARTH_RADIUS = 100.0;\n \n v_Color = a_Color;\n\n v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
21
+
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+ var EarthAtomSphereModel = /*#__PURE__*/function (_BaseModel) {
23
+ _inherits(EarthAtomSphereModel, _BaseModel);
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+
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+ var _super = _createSuper(EarthAtomSphereModel);
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+
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+ function EarthAtomSphereModel() {
28
+ _classCallCheck(this, EarthAtomSphereModel);
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+
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+ return _super.apply(this, arguments);
31
+ }
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+
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+ _createClass(EarthAtomSphereModel, [{
34
+ key: "getUninforms",
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+ value: function getUninforms() {
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+ var _ref = this.layer.getLayerConfig(),
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+ _ref$opacity = _ref.opacity,
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+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
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+
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+ return {
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+ u_opacity: isNumber(opacity) ? opacity : 1.0
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+ };
43
+ }
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+ }, {
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+ key: "initModels",
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+ value: function initModels(callbackModel) {
47
+ this.buildModels(callbackModel);
48
+ }
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+ }, {
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+ key: "clearModels",
51
+ value: function clearModels() {
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+ return '';
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+ }
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+ }, {
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+ key: "buildModels",
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+ value: function buildModels(callbackModel) {
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+ // TODO: 调整图层的绘制顺序 地球大气层
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+ this.layer.zIndex = -997;
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+ this.layer.buildLayerModel({
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+ moduleName: 'earthAtmoSphere',
61
+ vertexShader: atmoSphereVert,
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+ fragmentShader: atmoSphereFrag,
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+ triangulation: earthTriangulation,
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+ depth: {
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+ enable: false
66
+ },
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+ blend: this.getBlend()
68
+ }).then(function (model) {
69
+ callbackModel([model]);
70
+ }).catch(function (err) {
71
+ console.warn(err);
72
+ callbackModel([]);
73
+ });
74
+ }
75
+ }, {
76
+ key: "registerBuiltinAttributes",
77
+ value: function registerBuiltinAttributes() {
78
+ // point layer size;
79
+ this.styleAttributeService.registerStyleAttribute({
80
+ name: 'size',
81
+ type: AttributeType.Attribute,
82
+ descriptor: {
83
+ name: 'a_Size',
84
+ buffer: {
85
+ usage: gl.DYNAMIC_DRAW,
86
+ data: [],
87
+ type: gl.FLOAT
88
+ },
89
+ size: 1,
90
+ update: function update(feature) {
91
+ var _feature$size = feature.size,
92
+ size = _feature$size === void 0 ? 1 : _feature$size;
93
+ return Array.isArray(size) ? [size[0]] : [size];
94
+ }
95
+ }
96
+ });
97
+ this.styleAttributeService.registerStyleAttribute({
98
+ name: 'normal',
99
+ type: AttributeType.Attribute,
100
+ descriptor: {
101
+ name: 'a_Normal',
102
+ buffer: {
103
+ usage: gl.STATIC_DRAW,
104
+ data: [],
105
+ type: gl.FLOAT
106
+ },
107
+ size: 3,
108
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
109
+ return normal;
110
+ }
111
+ }
112
+ });
113
+ this.styleAttributeService.registerStyleAttribute({
114
+ name: 'uv',
115
+ type: AttributeType.Attribute,
116
+ descriptor: {
117
+ name: 'a_Uv',
118
+ buffer: {
119
+ usage: gl.DYNAMIC_DRAW,
120
+ data: [],
121
+ type: gl.FLOAT
122
+ },
123
+ size: 2,
124
+ update: function update(feature, featureIdx, vertex) {
125
+ return [vertex[3], vertex[4]];
126
+ }
127
+ }
128
+ });
129
+ }
130
+ }]);
131
+
132
+ return EarthAtomSphereModel;
133
+ }(BaseModel);
134
+
135
+ export { EarthAtomSphereModel as default };
@@ -0,0 +1,16 @@
1
+ import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class BaseEarthModel extends BaseModel {
4
+ protected texture: ITexture2D;
5
+ private earthTime;
6
+ private sunX;
7
+ private sunY;
8
+ private sunZ;
9
+ private sunRadius;
10
+ getUninforms(): IModelUniform;
11
+ setEarthTime(time: number): void;
12
+ initModels(callbackModel: (models: IModel[]) => void): void;
13
+ clearModels(): string;
14
+ buildModels(callbackModel: (models: IModel[]) => void): void;
15
+ protected registerBuiltinAttributes(): void;
16
+ }
@@ -0,0 +1,206 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
+ import _inherits from "@babel/runtime/helpers/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
+
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+
11
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
+
13
+ import { AttributeType, gl } from '@antv/l7-core';
14
+ import BaseModel from "../../core/BaseModel";
15
+ import { earthTriangulation } from "../../core/triangulation";
16
+
17
+ /* babel-plugin-inline-import '../shaders/base_frag.glsl' */
18
+ var baseFrag = "\nuniform sampler2D u_texture;\n\nvarying vec2 v_texCoord;\nvarying float v_lightWeight;\n\n\nvoid main() {\n\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n gl_FragColor = color;\n}\n";
19
+
20
+ /* babel-plugin-inline-import '../shaders/base_vert.glsl' */
21
+ var baseVert = "// attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nuniform vec3 u_CameraPosition;\nuniform mat4 u_ViewProjectionMatrix;\nuniform mat4 u_ModelMatrix;\nuniform float u_ambientRatio : 0.5;\nuniform float u_diffuseRatio : 0.3;\nuniform float u_specularRatio : 0.2;\nuniform vec3 u_sunLight: [1.0, -10.5, 12.0];\n\n\n\nfloat calc_lighting(vec4 pos) {\n\n vec3 worldPos = vec3(pos * u_ModelMatrix);\n\n vec3 worldNormal = a_Normal;\n\n // cal light weight\n vec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n vec3 lightDir = normalize(u_sunLight);\n\n vec3 halfDir = normalize(viewDir+lightDir);\n // lambert\n float lambert = dot(worldNormal, lightDir);\n // specular\n float specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n //sum to light weight\n float lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n return lightWeight;\n}\n\nvarying float v_lightWeight;\nvoid main() {\n\n v_texCoord = a_Uv;\n\n float lightWeight = calc_lighting(vec4(a_Position, 1.0));\n v_lightWeight = lightWeight;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
22
+
23
+ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
24
+ _inherits(BaseEarthModel, _BaseModel);
25
+
26
+ var _super = _createSuper(BaseEarthModel);
27
+
28
+ function BaseEarthModel() {
29
+ var _this;
30
+
31
+ _classCallCheck(this, BaseEarthModel);
32
+
33
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
34
+ args[_key] = arguments[_key];
35
+ }
36
+
37
+ _this = _super.call.apply(_super, [this].concat(args));
38
+
39
+ _defineProperty(_assertThisInitialized(_this), "earthTime", 3.4);
40
+
41
+ _defineProperty(_assertThisInitialized(_this), "sunX", 1000);
42
+
43
+ _defineProperty(_assertThisInitialized(_this), "sunY", 1000);
44
+
45
+ _defineProperty(_assertThisInitialized(_this), "sunZ", 1000);
46
+
47
+ _defineProperty(_assertThisInitialized(_this), "sunRadius", Math.sqrt(_this.sunX * _this.sunX + _this.sunY * _this.sunY + _this.sunZ * _this.sunZ));
48
+
49
+ return _this;
50
+ }
51
+
52
+ _createClass(BaseEarthModel, [{
53
+ key: "getUninforms",
54
+ value: function getUninforms() {
55
+ var _this$layer$getLayerC = this.layer.getLayerConfig(),
56
+ animateOption = _this$layer$getLayerC.animateOption,
57
+ globalOptions = _this$layer$getLayerC.globalOptions;
58
+
59
+ if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
60
+ // @ts-ignore
61
+ // T: rotateY 方法只有在地球模式下存在
62
+ this.mapService.rotateY({
63
+ reg: 0.002
64
+ });
65
+ this.earthTime += 0.02;
66
+ this.sunY = 10;
67
+ this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
68
+ this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
69
+ }
70
+
71
+ return {
72
+ u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
73
+ // 环境光
74
+ u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
75
+ // 漫反射
76
+ u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1,
77
+ // 高光反射
78
+ u_sunLight: [this.sunX, this.sunY, this.sunZ],
79
+ u_texture: this.texture
80
+ };
81
+ }
82
+ }, {
83
+ key: "setEarthTime",
84
+ value: function setEarthTime(time) {
85
+ this.earthTime = time;
86
+ this.sunY = 10;
87
+ this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
88
+ this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
89
+ this.layerService.throttleRenderLayers();
90
+ }
91
+ }, {
92
+ key: "initModels",
93
+ value: function initModels(callbackModel) {
94
+ var _this2 = this;
95
+
96
+ var _this$layer$getLayerC2 = this.layer.getLayerConfig(),
97
+ globalOptions = _this$layer$getLayerC2.globalOptions;
98
+
99
+ if ((globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.earthTime) !== undefined) {
100
+ this.setEarthTime(globalOptions.earthTime);
101
+ }
102
+
103
+ var source = this.layer.getSource();
104
+ var createTexture2D = this.rendererService.createTexture2D;
105
+ this.texture = createTexture2D({
106
+ height: 0,
107
+ width: 0
108
+ });
109
+ source.data.images.then(function (imageData) {
110
+ _this2.texture = createTexture2D({
111
+ data: imageData[0],
112
+ width: imageData[0].width,
113
+ height: imageData[0].height
114
+ });
115
+
116
+ _this2.layerService.reRender();
117
+ });
118
+ this.buildModels(callbackModel);
119
+ }
120
+ }, {
121
+ key: "clearModels",
122
+ value: function clearModels() {
123
+ return '';
124
+ }
125
+ }, {
126
+ key: "buildModels",
127
+ value: function buildModels(callbackModel) {
128
+ // Tip: 调整图层的绘制顺序 地球大气层
129
+ this.layer.zIndex = -998;
130
+ this.layer.buildLayerModel({
131
+ moduleName: 'earthBase',
132
+ vertexShader: baseVert,
133
+ fragmentShader: baseFrag,
134
+ triangulation: earthTriangulation,
135
+ depth: {
136
+ enable: true
137
+ },
138
+ blend: this.getBlend()
139
+ }).then(function (model) {
140
+ callbackModel([model]);
141
+ }).catch(function (err) {
142
+ console.warn(err);
143
+ callbackModel([]);
144
+ });
145
+ }
146
+ }, {
147
+ key: "registerBuiltinAttributes",
148
+ value: function registerBuiltinAttributes() {
149
+ this.styleAttributeService.registerStyleAttribute({
150
+ name: 'size',
151
+ type: AttributeType.Attribute,
152
+ descriptor: {
153
+ name: 'a_Size',
154
+ buffer: {
155
+ usage: gl.DYNAMIC_DRAW,
156
+ data: [],
157
+ type: gl.FLOAT
158
+ },
159
+ size: 1,
160
+ update: function update(feature) {
161
+ var _feature$size = feature.size,
162
+ size = _feature$size === void 0 ? 1 : _feature$size;
163
+ return Array.isArray(size) ? [size[0]] : [size];
164
+ }
165
+ }
166
+ });
167
+ this.styleAttributeService.registerStyleAttribute({
168
+ name: 'normal',
169
+ type: AttributeType.Attribute,
170
+ descriptor: {
171
+ name: 'a_Normal',
172
+ buffer: {
173
+ usage: gl.STATIC_DRAW,
174
+ data: [],
175
+ type: gl.FLOAT
176
+ },
177
+ size: 3,
178
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
179
+ return normal;
180
+ }
181
+ }
182
+ });
183
+ this.styleAttributeService.registerStyleAttribute({
184
+ name: 'uv',
185
+ type: AttributeType.Attribute,
186
+ descriptor: {
187
+ name: 'a_Uv',
188
+ buffer: {
189
+ // give the WebGL driver a hint that this buffer may change
190
+ usage: gl.DYNAMIC_DRAW,
191
+ data: [],
192
+ type: gl.FLOAT
193
+ },
194
+ size: 2,
195
+ update: function update(feature, featureIdx, vertex) {
196
+ return [vertex[3], vertex[4]];
197
+ }
198
+ }
199
+ });
200
+ }
201
+ }]);
202
+
203
+ return BaseEarthModel;
204
+ }(BaseModel);
205
+
206
+ export { BaseEarthModel as default };
@@ -0,0 +1,9 @@
1
+ import { IModel, IModelUniform } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class EarthBloomSphereModel extends BaseModel {
4
+ getUninforms(): IModelUniform;
5
+ initModels(callbackModel: (models: IModel[]) => void): void;
6
+ clearModels(): string;
7
+ buildModels(callbackModel: (models: IModel[]) => void): void;
8
+ protected registerBuiltinAttributes(): void;
9
+ }
@@ -0,0 +1,134 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _inherits from "@babel/runtime/helpers/inherits";
4
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
+
7
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
+
9
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
+
11
+ import { AttributeType, gl } from '@antv/l7-core';
12
+ import { isNumber } from 'lodash';
13
+ import BaseModel from "../../core/BaseModel";
14
+ import { earthOuterTriangulation } from "../../core/triangulation";
15
+
16
+ /* babel-plugin-inline-import '../shaders/bloomsphere_frag.glsl' */
17
+ var bloomSphereFrag = "\nuniform float u_opacity;\nuniform vec3 u_CameraPosition;\nvarying vec3 vVertexNormal;\n\nvarying vec4 v_Color;\nvoid main() {\n\n\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
18
+
19
+ /* babel-plugin-inline-import '../shaders/bloomsphere_vert.glsl' */
20
+ var bloomSphereVert = "\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute vec2 a_Uv;\nattribute vec4 a_Color;\nuniform vec3 u_CameraPosition;\nuniform mat4 u_ViewProjectionMatrix;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_ViewMatrix;\n\nvarying vec3 vVertexNormal;\nvarying vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
21
+
22
+ var EarthBloomSphereModel = /*#__PURE__*/function (_BaseModel) {
23
+ _inherits(EarthBloomSphereModel, _BaseModel);
24
+
25
+ var _super = _createSuper(EarthBloomSphereModel);
26
+
27
+ function EarthBloomSphereModel() {
28
+ _classCallCheck(this, EarthBloomSphereModel);
29
+
30
+ return _super.apply(this, arguments);
31
+ }
32
+
33
+ _createClass(EarthBloomSphereModel, [{
34
+ key: "getUninforms",
35
+ value: function getUninforms() {
36
+ var _ref = this.layer.getLayerConfig(),
37
+ _ref$opacity = _ref.opacity,
38
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
39
+
40
+ return {
41
+ u_opacity: isNumber(opacity) ? opacity : 1.0
42
+ };
43
+ }
44
+ }, {
45
+ key: "initModels",
46
+ value: function initModels(callbackModel) {
47
+ this.buildModels(callbackModel);
48
+ }
49
+ }, {
50
+ key: "clearModels",
51
+ value: function clearModels() {
52
+ return '';
53
+ }
54
+ }, {
55
+ key: "buildModels",
56
+ value: function buildModels(callbackModel) {
57
+ // Tip: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
58
+ this.layer.zIndex = -999;
59
+ this.layer.buildLayerModel({
60
+ moduleName: 'earthBloom',
61
+ vertexShader: bloomSphereVert,
62
+ fragmentShader: bloomSphereFrag,
63
+ triangulation: earthOuterTriangulation,
64
+ depth: {
65
+ enable: false
66
+ },
67
+ blend: this.getBlend()
68
+ }).then(function (model) {
69
+ callbackModel([model]);
70
+ }).catch(function (err) {
71
+ console.warn(err);
72
+ callbackModel([]);
73
+ });
74
+ }
75
+ }, {
76
+ key: "registerBuiltinAttributes",
77
+ value: function registerBuiltinAttributes() {
78
+ this.styleAttributeService.registerStyleAttribute({
79
+ name: 'size',
80
+ type: AttributeType.Attribute,
81
+ descriptor: {
82
+ name: 'a_Size',
83
+ buffer: {
84
+ usage: gl.DYNAMIC_DRAW,
85
+ data: [],
86
+ type: gl.FLOAT
87
+ },
88
+ size: 1,
89
+ update: function update(feature) {
90
+ var _feature$size = feature.size,
91
+ size = _feature$size === void 0 ? 1 : _feature$size;
92
+ return Array.isArray(size) ? [size[0]] : [size];
93
+ }
94
+ }
95
+ });
96
+ this.styleAttributeService.registerStyleAttribute({
97
+ name: 'normal',
98
+ type: AttributeType.Attribute,
99
+ descriptor: {
100
+ name: 'a_Normal',
101
+ buffer: {
102
+ usage: gl.STATIC_DRAW,
103
+ data: [],
104
+ type: gl.FLOAT
105
+ },
106
+ size: 3,
107
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
108
+ return normal;
109
+ }
110
+ }
111
+ });
112
+ this.styleAttributeService.registerStyleAttribute({
113
+ name: 'uv',
114
+ type: AttributeType.Attribute,
115
+ descriptor: {
116
+ name: 'a_Uv',
117
+ buffer: {
118
+ usage: gl.DYNAMIC_DRAW,
119
+ data: [],
120
+ type: gl.FLOAT
121
+ },
122
+ size: 2,
123
+ update: function update(feature, featureIdx, vertex) {
124
+ return [vertex[3], vertex[4]];
125
+ }
126
+ }
127
+ });
128
+ }
129
+ }]);
130
+
131
+ return EarthBloomSphereModel;
132
+ }(BaseModel);
133
+
134
+ export { EarthBloomSphereModel as default };
@@ -0,0 +1,17 @@
1
+
2
+ uniform float u_opacity;
3
+ uniform vec3 u_CameraPosition;
4
+
5
+ varying vec3 vVertexNormal;
6
+ varying float v_offset;
7
+ varying vec4 v_Color;
8
+ void main() {
9
+
10
+
11
+ // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
12
+ float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
13
+ // 去除背面
14
+ if(intensity > 1.0) intensity = 0.0;
15
+
16
+ gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
17
+ }
@@ -0,0 +1,26 @@
1
+
2
+ attribute vec3 a_Position;
3
+ attribute vec3 a_Normal;
4
+ attribute vec2 a_Uv;
5
+ attribute vec4 a_Color;
6
+ uniform vec3 u_CameraPosition;
7
+ varying float v_CamreaDistance;
8
+
9
+ uniform mat4 u_ViewProjectionMatrix;
10
+ uniform mat4 u_ModelMatrix;
11
+ uniform mat4 u_ViewMatrix;
12
+
13
+ varying vec3 vVertexNormal;
14
+ varying vec4 v_Color;
15
+ varying float v_offset;
16
+
17
+ void main() {
18
+ float EARTH_RADIUS = 100.0;
19
+
20
+ v_Color = a_Color;
21
+
22
+ v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);
23
+ vVertexNormal = a_Normal;
24
+
25
+ gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
26
+ }
@@ -0,0 +1,13 @@
1
+
2
+ uniform sampler2D u_texture;
3
+
4
+ varying vec2 v_texCoord;
5
+ varying float v_lightWeight;
6
+
7
+
8
+ void main() {
9
+
10
+ vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));
11
+ color.xyz = color.xyz * v_lightWeight;
12
+ gl_FragColor = color;
13
+ }
@@ -0,0 +1,52 @@
1
+ // attribute vec4 a_Color;
2
+ attribute vec3 a_Position;
3
+ attribute vec3 a_Normal;
4
+ attribute vec2 a_Uv;
5
+ varying vec2 v_texCoord;
6
+
7
+ // attribute vec2 a_Extrude;
8
+ // attribute float a_Size;
9
+ // attribute float a_Shape;
10
+
11
+ uniform vec3 u_CameraPosition;
12
+ uniform mat4 u_ViewProjectionMatrix;
13
+ uniform mat4 u_ModelMatrix;
14
+ uniform float u_ambientRatio : 0.5;
15
+ uniform float u_diffuseRatio : 0.3;
16
+ uniform float u_specularRatio : 0.2;
17
+ uniform vec3 u_sunLight: [1.0, -10.5, 12.0];
18
+
19
+
20
+
21
+ float calc_lighting(vec4 pos) {
22
+
23
+ vec3 worldPos = vec3(pos * u_ModelMatrix);
24
+
25
+ vec3 worldNormal = a_Normal;
26
+
27
+ // cal light weight
28
+ vec3 viewDir = normalize(u_CameraPosition - worldPos);
29
+
30
+ vec3 lightDir = normalize(u_sunLight);
31
+
32
+ vec3 halfDir = normalize(viewDir+lightDir);
33
+ // lambert
34
+ float lambert = dot(worldNormal, lightDir);
35
+ // specular
36
+ float specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);
37
+ //sum to light weight
38
+ float lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;
39
+
40
+ return lightWeight;
41
+ }
42
+
43
+ varying float v_lightWeight;
44
+ void main() {
45
+
46
+ v_texCoord = a_Uv;
47
+
48
+ float lightWeight = calc_lighting(vec4(a_Position, 1.0));
49
+ v_lightWeight = lightWeight;
50
+
51
+ gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
52
+ }
@@ -0,0 +1,15 @@
1
+
2
+ uniform float u_opacity;
3
+ uniform vec3 u_CameraPosition;
4
+ varying vec3 vVertexNormal;
5
+
6
+ varying vec4 v_Color;
7
+ void main() {
8
+
9
+
10
+ float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));
11
+ // 去除背面
12
+ if(intensity > 1.0) intensity = 0.0;
13
+
14
+ gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
15
+ }
@@ -0,0 +1,20 @@
1
+
2
+ attribute vec3 a_Position;
3
+ attribute vec3 a_Normal;
4
+ attribute vec2 a_Uv;
5
+ attribute vec4 a_Color;
6
+ uniform vec3 u_CameraPosition;
7
+ uniform mat4 u_ViewProjectionMatrix;
8
+ uniform mat4 u_ModelMatrix;
9
+ uniform mat4 u_ViewMatrix;
10
+
11
+ varying vec3 vVertexNormal;
12
+ varying vec4 v_Color;
13
+
14
+ void main() {
15
+ v_Color = a_Color;
16
+
17
+ vVertexNormal = a_Normal;
18
+
19
+ gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
20
+ }
@@ -0,0 +1,26 @@
1
+ export declare const EARTH_RADIUS = 100;
2
+ export declare const EARTH_SEGMENTS = 36;
3
+ export declare const EARTH_RADIUS_OUTER = 40;
4
+ /**
5
+ * 经纬度转xyz
6
+ * @param longitude 经度
7
+ * @param latitude 纬度
8
+ * @param radius 半径
9
+ */
10
+ export declare function lglt2xyz(lnglat: [number, number]): number[];
11
+ /**
12
+ * 构建地球球体网格
13
+ * @param radius
14
+ * @param opt
15
+ * @returns
16
+ */
17
+ export declare function primitiveSphere(radius: number, opt: {
18
+ segments: number;
19
+ }): {
20
+ cells: number[][];
21
+ positions: (number[] | Float32Array)[];
22
+ uvs: number[][];
23
+ positionsArr: number[];
24
+ indicesArr: number[];
25
+ normalArr: number[];
26
+ };