@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -50
  17. package/dist/utils/index.js +29 -92
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/events.d.ts +0 -16
  29. package/dist/core/events.js +0 -38
  30. package/dist/core/global/global.d.ts +0 -27
  31. package/dist/core/global/global.js +0 -72
  32. package/dist/core/global/globalControl.d.ts +0 -17
  33. package/dist/core/global/globalControl.js +0 -62
  34. package/dist/core/group.d.ts +0 -57
  35. package/dist/core/group.js +0 -157
  36. package/dist/core/line.d.ts +0 -13
  37. package/dist/core/line.js +0 -83
  38. package/dist/core/mesh.d.ts +0 -59
  39. package/dist/core/mesh.js +0 -180
  40. package/dist/core/model.d.ts +0 -30
  41. package/dist/core/model.js +0 -109
  42. package/dist/core/scene.d.ts +0 -175
  43. package/dist/core/scene.js +0 -381
  44. package/dist/core/use/useScene.d.ts +0 -10
  45. package/dist/core/use/useScene.js +0 -14
  46. package/dist/core/use/useframe.d.ts +0 -6
  47. package/dist/core/use/useframe.js +0 -11
  48. package/dist/export.d.ts +0 -40
  49. package/dist/export.js +0 -36
  50. package/dist/threeCell.d.ts +0 -8
  51. package/dist/threeCell.js +0 -16
  52. package/dist/type.d.ts +0 -3
  53. package/dist/type.js +0 -1
  54. package/dist/utils/createElement.d.ts +0 -103
  55. package/dist/utils/createElement.js +0 -145
  56. package/dist/utils/createLabel.d.ts +0 -2
  57. package/dist/utils/createLabel.js +0 -4
  58. package/dist/utils/line.d.ts +0 -0
  59. package/dist/utils/line.js +0 -0
  60. package/dist/utils/move.d.ts +0 -48
  61. package/dist/utils/move.js +0 -149
  62. package/examples/fonts/LICENSE +0 -13
  63. package/examples/fonts/README.md +0 -11
  64. package/examples/fonts/droid/NOTICE +0 -190
  65. package/examples/fonts/droid/README.txt +0 -18
  66. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  69. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  70. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  71. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  72. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  73. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  74. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  75. package/examples/fonts/optimer_bold.typeface.json +0 -1
  76. package/examples/fonts/optimer_regular.typeface.json +0 -1
  77. package/examples/fonts/ttf/README.md +0 -9
  78. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  79. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  80. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  81. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  82. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  83. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  84. package/examples/jsm/capabilities/WebGL.js +0 -91
  85. package/examples/jsm/capabilities/WebGPU.js +0 -53
  86. package/examples/jsm/controls/ArcballControls.js +0 -3224
  87. package/examples/jsm/controls/DragControls.js +0 -220
  88. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  89. package/examples/jsm/controls/FlyControls.js +0 -300
  90. package/examples/jsm/controls/MapControls.js +0 -28
  91. package/examples/jsm/controls/OrbitControls.js +0 -1388
  92. package/examples/jsm/controls/PointerLockControls.js +0 -162
  93. package/examples/jsm/controls/TrackballControls.js +0 -828
  94. package/examples/jsm/controls/TransformControls.js +0 -1557
  95. package/examples/jsm/csm/CSM.js +0 -384
  96. package/examples/jsm/csm/CSMFrustum.js +0 -152
  97. package/examples/jsm/csm/CSMHelper.js +0 -193
  98. package/examples/jsm/csm/CSMShader.js +0 -252
  99. package/examples/jsm/curves/CurveExtras.js +0 -422
  100. package/examples/jsm/curves/NURBSCurve.js +0 -80
  101. package/examples/jsm/curves/NURBSSurface.js +0 -52
  102. package/examples/jsm/curves/NURBSUtils.js +0 -487
  103. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  104. package/examples/jsm/effects/AsciiEffect.js +0 -263
  105. package/examples/jsm/effects/OutlineEffect.js +0 -539
  106. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  107. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  108. package/examples/jsm/effects/StereoEffect.js +0 -55
  109. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  110. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  111. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  112. package/examples/jsm/exporters/EXRExporter.js +0 -501
  113. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  114. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  115. package/examples/jsm/exporters/MMDExporter.js +0 -217
  116. package/examples/jsm/exporters/OBJExporter.js +0 -284
  117. package/examples/jsm/exporters/PLYExporter.js +0 -528
  118. package/examples/jsm/exporters/STLExporter.js +0 -199
  119. package/examples/jsm/exporters/USDZExporter.js +0 -711
  120. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  121. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  122. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  123. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  124. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  125. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  126. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  127. package/examples/jsm/geometries/TextGeometry.js +0 -57
  128. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  129. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  130. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  131. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  132. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  133. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  134. package/examples/jsm/helpers/ViewHelper.js +0 -333
  135. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  136. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  137. package/examples/jsm/interactive/SelectionBox.js +0 -227
  138. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  139. package/examples/jsm/libs/ammo.wasm.js +0 -822
  140. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  141. package/examples/jsm/libs/basis/README.md +0 -46
  142. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  143. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  144. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  145. package/examples/jsm/libs/draco/README.md +0 -32
  146. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  147. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  148. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  149. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  150. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  152. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  153. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  154. package/examples/jsm/libs/ecsy.module.js +0 -1792
  155. package/examples/jsm/libs/fflate.module.js +0 -2474
  156. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  157. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  158. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  159. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  160. package/examples/jsm/libs/mikktspace.module.js +0 -128
  161. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  162. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  163. package/examples/jsm/libs/opentype.module.js +0 -14568
  164. package/examples/jsm/libs/potpack.module.js +0 -125
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  166. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  167. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  168. package/examples/jsm/libs/stats.module.js +0 -167
  169. package/examples/jsm/libs/tween.module.js +0 -803
  170. package/examples/jsm/libs/utif.module.js +0 -1579
  171. package/examples/jsm/libs/zstddec.module.js +0 -1
  172. package/examples/jsm/lights/IESSpotLight.js +0 -25
  173. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  174. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  175. package/examples/jsm/lines/Line2.js +0 -19
  176. package/examples/jsm/lines/LineGeometry.js +0 -79
  177. package/examples/jsm/lines/LineMaterial.js +0 -702
  178. package/examples/jsm/lines/LineSegments2.js +0 -361
  179. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  180. package/examples/jsm/lines/Wireframe.js +0 -56
  181. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  182. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  183. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  184. package/examples/jsm/loaders/AMFLoader.js +0 -521
  185. package/examples/jsm/loaders/BVHLoader.js +0 -437
  186. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  187. package/examples/jsm/loaders/DDSLoader.js +0 -274
  188. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  189. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  190. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  191. package/examples/jsm/loaders/FontLoader.js +0 -183
  192. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  193. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  194. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  195. package/examples/jsm/loaders/IESLoader.js +0 -337
  196. package/examples/jsm/loaders/KMZLoader.js +0 -130
  197. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  198. package/examples/jsm/loaders/KTXLoader.js +0 -176
  199. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  200. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  201. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  202. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  203. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  204. package/examples/jsm/loaders/LottieLoader.js +0 -77
  205. package/examples/jsm/loaders/MD2Loader.js +0 -399
  206. package/examples/jsm/loaders/MDDLoader.js +0 -102
  207. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  208. package/examples/jsm/loaders/MTLLoader.js +0 -567
  209. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  210. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  211. package/examples/jsm/loaders/OBJLoader.js +0 -905
  212. package/examples/jsm/loaders/PCDLoader.js +0 -467
  213. package/examples/jsm/loaders/PDBLoader.js +0 -232
  214. package/examples/jsm/loaders/PLYLoader.js +0 -771
  215. package/examples/jsm/loaders/PVRLoader.js +0 -251
  216. package/examples/jsm/loaders/RGBELoader.js +0 -468
  217. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  218. package/examples/jsm/loaders/STLLoader.js +0 -403
  219. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  220. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  221. package/examples/jsm/loaders/TGALoader.js +0 -517
  222. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  223. package/examples/jsm/loaders/TTFLoader.js +0 -214
  224. package/examples/jsm/loaders/TiltLoader.js +0 -520
  225. package/examples/jsm/loaders/USDZLoader.js +0 -633
  226. package/examples/jsm/loaders/VOXLoader.js +0 -311
  227. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  228. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  229. package/examples/jsm/loaders/XYZLoader.js +0 -106
  230. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  231. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  232. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  233. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  234. package/examples/jsm/math/Capsule.js +0 -137
  235. package/examples/jsm/math/ColorConverter.js +0 -36
  236. package/examples/jsm/math/ConvexHull.js +0 -1271
  237. package/examples/jsm/math/ImprovedNoise.js +0 -71
  238. package/examples/jsm/math/Lut.js +0 -204
  239. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  240. package/examples/jsm/math/OBB.js +0 -423
  241. package/examples/jsm/math/Octree.js +0 -462
  242. package/examples/jsm/math/SimplexNoise.js +0 -444
  243. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  244. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  245. package/examples/jsm/misc/Gyroscope.js +0 -66
  246. package/examples/jsm/misc/MD2Character.js +0 -276
  247. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  248. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  249. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  250. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  251. package/examples/jsm/misc/RollerCoaster.js +0 -566
  252. package/examples/jsm/misc/TubePainter.js +0 -205
  253. package/examples/jsm/misc/Volume.js +0 -473
  254. package/examples/jsm/misc/VolumeSlice.js +0 -229
  255. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  256. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  257. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  258. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  259. package/examples/jsm/nodes/Nodes.js +0 -171
  260. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  261. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  262. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  263. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  264. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  265. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  266. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  267. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  268. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  269. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  270. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  271. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  272. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  274. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  275. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  276. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  277. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  278. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  279. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  280. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  281. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  282. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  283. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  284. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  285. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  286. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  287. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  288. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  289. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  290. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  291. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  292. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  293. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  294. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  295. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  296. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  297. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  298. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  299. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  300. package/examples/jsm/nodes/core/InputNode.js +0 -83
  301. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  302. package/examples/jsm/nodes/core/Node.js +0 -454
  303. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  304. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  305. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  306. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  307. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  308. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  309. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  310. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  311. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  312. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  313. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  314. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  315. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  316. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  317. package/examples/jsm/nodes/core/StackNode.js +0 -99
  318. package/examples/jsm/nodes/core/TempNode.js +0 -58
  319. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  320. package/examples/jsm/nodes/core/VarNode.js +0 -87
  321. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  322. package/examples/jsm/nodes/core/constants.js +0 -27
  323. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  324. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  325. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  328. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  329. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  330. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  331. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  332. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  333. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  334. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  335. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  336. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  337. package/examples/jsm/nodes/fog/FogNode.js +0 -37
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@@ -1,61 +0,0 @@
1
- /**
2
- * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
3
- *
4
- * - 9 samples per pass
5
- * - standard deviation 2.7
6
- * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
- * - "r" parameter control where "focused" horizontal line lies
8
- */
9
-
10
- const HorizontalTiltShiftShader = {
11
-
12
- uniforms: {
13
-
14
- 'tDiffuse': { value: null },
15
- 'h': { value: 1.0 / 512.0 },
16
- 'r': { value: 0.35 }
17
-
18
- },
19
-
20
- vertexShader: /* glsl */`
21
-
22
- varying vec2 vUv;
23
-
24
- void main() {
25
-
26
- vUv = uv;
27
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
28
-
29
- }`,
30
-
31
- fragmentShader: /* glsl */`
32
-
33
- uniform sampler2D tDiffuse;
34
- uniform float h;
35
- uniform float r;
36
-
37
- varying vec2 vUv;
38
-
39
- void main() {
40
-
41
- vec4 sum = vec4( 0.0 );
42
-
43
- float hh = h * abs( r - vUv.y );
44
-
45
- sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;
46
- sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;
47
- sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;
48
- sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;
49
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
50
- sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;
51
- sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;
52
- sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;
53
- sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;
54
-
55
- gl_FragColor = sum;
56
-
57
- }`
58
-
59
- };
60
-
61
- export { HorizontalTiltShiftShader };
@@ -1,65 +0,0 @@
1
- /**
2
- * Hue and saturation adjustment
3
- * https://github.com/evanw/glfx.js
4
- * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
5
- * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
- */
7
-
8
- const HueSaturationShader = {
9
-
10
- uniforms: {
11
-
12
- 'tDiffuse': { value: null },
13
- 'hue': { value: 0 },
14
- 'saturation': { value: 0 }
15
-
16
- },
17
-
18
- vertexShader: /* glsl */`
19
-
20
- varying vec2 vUv;
21
-
22
- void main() {
23
-
24
- vUv = uv;
25
-
26
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
27
-
28
- }`,
29
-
30
- fragmentShader: /* glsl */`
31
-
32
- uniform sampler2D tDiffuse;
33
- uniform float hue;
34
- uniform float saturation;
35
-
36
- varying vec2 vUv;
37
-
38
- void main() {
39
-
40
- gl_FragColor = texture2D( tDiffuse, vUv );
41
-
42
- // hue
43
- float angle = hue * 3.14159265;
44
- float s = sin(angle), c = cos(angle);
45
- vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;
46
- float len = length(gl_FragColor.rgb);
47
- gl_FragColor.rgb = vec3(
48
- dot(gl_FragColor.rgb, weights.xyz),
49
- dot(gl_FragColor.rgb, weights.zxy),
50
- dot(gl_FragColor.rgb, weights.yzx)
51
- );
52
-
53
- // saturation
54
- float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;
55
- if (saturation > 0.0) {
56
- gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));
57
- } else {
58
- gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);
59
- }
60
-
61
- }`
62
-
63
- };
64
-
65
- export { HueSaturationShader };
@@ -1,56 +0,0 @@
1
- /**
2
- * Kaleidoscope Shader
3
- * Radial reflection around center point
4
- * Ported from: http://pixelshaders.com/editor/
5
- * by Toby Schachman / http://tobyschachman.com/
6
- *
7
- * sides: number of reflections
8
- * angle: initial angle in radians
9
- */
10
-
11
- const KaleidoShader = {
12
-
13
- uniforms: {
14
-
15
- 'tDiffuse': { value: null },
16
- 'sides': { value: 6.0 },
17
- 'angle': { value: 0.0 }
18
-
19
- },
20
-
21
- vertexShader: /* glsl */`
22
-
23
- varying vec2 vUv;
24
-
25
- void main() {
26
-
27
- vUv = uv;
28
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
29
-
30
- }`,
31
-
32
- fragmentShader: /* glsl */`
33
-
34
- uniform sampler2D tDiffuse;
35
- uniform float sides;
36
- uniform float angle;
37
-
38
- varying vec2 vUv;
39
-
40
- void main() {
41
-
42
- vec2 p = vUv - 0.5;
43
- float r = length(p);
44
- float a = atan(p.y, p.x) + angle;
45
- float tau = 2. * 3.1416 ;
46
- a = mod(a, tau/sides);
47
- a = abs(a - tau/sides/2.) ;
48
- p = r * vec2(cos(a), sin(a));
49
- vec4 color = texture2D(tDiffuse, p + 0.5);
50
- gl_FragColor = color;
51
-
52
- }`
53
-
54
- };
55
-
56
- export { KaleidoShader };
@@ -1,64 +0,0 @@
1
- import {
2
- Color
3
- } from 'three';
4
-
5
- /**
6
- * Luminosity
7
- * http://en.wikipedia.org/wiki/Luminosity
8
- */
9
-
10
- const LuminosityHighPassShader = {
11
-
12
- shaderID: 'luminosityHighPass',
13
-
14
- uniforms: {
15
-
16
- 'tDiffuse': { value: null },
17
- 'luminosityThreshold': { value: 1.0 },
18
- 'smoothWidth': { value: 1.0 },
19
- 'defaultColor': { value: new Color( 0x000000 ) },
20
- 'defaultOpacity': { value: 0.0 }
21
-
22
- },
23
-
24
- vertexShader: /* glsl */`
25
-
26
- varying vec2 vUv;
27
-
28
- void main() {
29
-
30
- vUv = uv;
31
-
32
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
33
-
34
- }`,
35
-
36
- fragmentShader: /* glsl */`
37
-
38
- uniform sampler2D tDiffuse;
39
- uniform vec3 defaultColor;
40
- uniform float defaultOpacity;
41
- uniform float luminosityThreshold;
42
- uniform float smoothWidth;
43
-
44
- varying vec2 vUv;
45
-
46
- void main() {
47
-
48
- vec4 texel = texture2D( tDiffuse, vUv );
49
-
50
- vec3 luma = vec3( 0.299, 0.587, 0.114 );
51
-
52
- float v = dot( texel.xyz, luma );
53
-
54
- vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
55
-
56
- float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
57
-
58
- gl_FragColor = mix( outputColor, texel, alpha );
59
-
60
- }`
61
-
62
- };
63
-
64
- export { LuminosityHighPassShader };
@@ -1,46 +0,0 @@
1
- /**
2
- * Luminosity
3
- * http://en.wikipedia.org/wiki/Luminosity
4
- */
5
-
6
- const LuminosityShader = {
7
-
8
- uniforms: {
9
-
10
- 'tDiffuse': { value: null }
11
-
12
- },
13
-
14
- vertexShader: /* glsl */`
15
-
16
- varying vec2 vUv;
17
-
18
- void main() {
19
-
20
- vUv = uv;
21
-
22
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
23
-
24
- }`,
25
-
26
- fragmentShader: /* glsl */`
27
-
28
- #include <common>
29
-
30
- uniform sampler2D tDiffuse;
31
-
32
- varying vec2 vUv;
33
-
34
- void main() {
35
-
36
- vec4 texel = texture2D( tDiffuse, vUv );
37
-
38
- float l = luminance( texel.rgb );
39
-
40
- gl_FragColor = vec4( l, l, l, texel.w );
41
-
42
- }`
43
-
44
- };
45
-
46
- export { LuminosityShader };
@@ -1,132 +0,0 @@
1
- /**
2
- * MMD Toon Shader
3
- *
4
- * This shader is extended from MeshPhongMaterial, and merged algorithms with
5
- * MeshToonMaterial and MeshMetcapMaterial.
6
- * Ideas came from https://github.com/mrdoob/three.js/issues/19609
7
- *
8
- * Combining steps:
9
- * * Declare matcap uniform.
10
- * * Add gradientmap_pars_fragment.
11
- * * Use gradient irradiances instead of dotNL irradiance from MeshPhongMaterial.
12
- * (Replace lights_phong_pars_fragment with lights_mmd_toon_pars_fragment)
13
- * * Add mmd_toon_matcap_fragment.
14
- */
15
-
16
- import { UniformsUtils, ShaderLib } from 'three';
17
-
18
- const lights_mmd_toon_pars_fragment = /* glsl */`
19
- varying vec3 vViewPosition;
20
-
21
- struct BlinnPhongMaterial {
22
-
23
- vec3 diffuseColor;
24
- vec3 specularColor;
25
- float specularShininess;
26
- float specularStrength;
27
-
28
- };
29
-
30
- void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
31
-
32
- vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
33
-
34
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
35
-
36
- reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
37
-
38
- }
39
-
40
- void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
41
-
42
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
43
-
44
- }
45
-
46
- #define RE_Direct RE_Direct_BlinnPhong
47
- #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
48
- `;
49
-
50
- const mmd_toon_matcap_fragment = /* glsl */`
51
- #ifdef USE_MATCAP
52
-
53
- vec3 viewDir = normalize( vViewPosition );
54
- vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
55
- vec3 y = cross( viewDir, x );
56
- vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks
57
- vec4 matcapColor = texture2D( matcap, uv );
58
-
59
- #ifdef MATCAP_BLENDING_MULTIPLY
60
-
61
- outgoingLight *= matcapColor.rgb;
62
-
63
- #elif defined( MATCAP_BLENDING_ADD )
64
-
65
- outgoingLight += matcapColor.rgb;
66
-
67
- #endif
68
-
69
- #endif
70
- `;
71
-
72
- const MMDToonShader = {
73
-
74
- defines: {
75
- TOON: true,
76
- MATCAP: true,
77
- MATCAP_BLENDING_ADD: true,
78
- },
79
-
80
- uniforms: UniformsUtils.merge( [
81
- ShaderLib.toon.uniforms,
82
- ShaderLib.phong.uniforms,
83
- ShaderLib.matcap.uniforms,
84
- ] ),
85
-
86
- vertexShader:
87
- ShaderLib.phong.vertexShader
88
- .replace(
89
- '#include <envmap_pars_vertex>',
90
- ''
91
- )
92
- .replace(
93
- '#include <envmap_vertex>',
94
- ''
95
- ),
96
-
97
- fragmentShader:
98
- ShaderLib.phong.fragmentShader
99
- .replace(
100
- '#include <common>',
101
- `
102
- #ifdef USE_MATCAP
103
- uniform sampler2D matcap;
104
- #endif
105
-
106
- #include <common>
107
- `
108
- )
109
- .replace(
110
- '#include <envmap_common_pars_fragment>',
111
- `
112
- #include <gradientmap_pars_fragment>
113
- `
114
- )
115
- .replace(
116
- '#include <envmap_pars_fragment>',
117
- ''
118
- )
119
- .replace(
120
- '#include <lights_phong_pars_fragment>',
121
- lights_mmd_toon_pars_fragment
122
- )
123
- .replace(
124
- '#include <envmap_fragment>',
125
- `
126
- ${mmd_toon_matcap_fragment}
127
- `
128
- )
129
-
130
- };
131
-
132
- export { MMDToonShader };
@@ -1,54 +0,0 @@
1
- /**
2
- * Mirror Shader
3
- * Copies half the input to the other half
4
- *
5
- * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
6
- */
7
-
8
- const MirrorShader = {
9
-
10
- uniforms: {
11
-
12
- 'tDiffuse': { value: null },
13
- 'side': { value: 1 }
14
-
15
- },
16
-
17
- vertexShader: /* glsl */`
18
-
19
- varying vec2 vUv;
20
-
21
- void main() {
22
-
23
- vUv = uv;
24
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
25
-
26
- }`,
27
-
28
- fragmentShader: /* glsl */`
29
-
30
- uniform sampler2D tDiffuse;
31
- uniform int side;
32
-
33
- varying vec2 vUv;
34
-
35
- void main() {
36
-
37
- vec2 p = vUv;
38
- if (side == 0){
39
- if (p.x > 0.5) p.x = 1.0 - p.x;
40
- }else if (side == 1){
41
- if (p.x < 0.5) p.x = 1.0 - p.x;
42
- }else if (side == 2){
43
- if (p.y < 0.5) p.y = 1.0 - p.y;
44
- }else if (side == 3){
45
- if (p.y > 0.5) p.y = 1.0 - p.y;
46
- }
47
- vec4 color = texture2D(tDiffuse, p);
48
- gl_FragColor = color;
49
-
50
- }`
51
-
52
- };
53
-
54
- export { MirrorShader };
@@ -1,53 +0,0 @@
1
- import {
2
- Vector2
3
- } from 'three';
4
-
5
- /**
6
- * Normal map shader
7
- * - compute normals from heightmap
8
- */
9
-
10
- const NormalMapShader = {
11
-
12
- uniforms: {
13
-
14
- 'heightMap': { value: null },
15
- 'resolution': { value: new Vector2( 512, 512 ) },
16
- 'scale': { value: new Vector2( 1, 1 ) },
17
- 'height': { value: 0.05 }
18
-
19
- },
20
-
21
- vertexShader: /* glsl */`
22
-
23
- varying vec2 vUv;
24
-
25
- void main() {
26
-
27
- vUv = uv;
28
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
29
-
30
- }`,
31
-
32
- fragmentShader: /* glsl */`
33
-
34
- uniform float height;
35
- uniform vec2 resolution;
36
- uniform sampler2D heightMap;
37
-
38
- varying vec2 vUv;
39
-
40
- void main() {
41
-
42
- float val = texture2D( heightMap, vUv ).x;
43
-
44
- float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;
45
- float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;
46
-
47
- gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );
48
-
49
- }`
50
-
51
- };
52
-
53
- export { NormalMapShader };
@@ -1,78 +0,0 @@
1
- import {
2
- ShaderChunk
3
- } from 'three';
4
-
5
- const OutputShader = {
6
-
7
- uniforms: {
8
-
9
- 'tDiffuse': { value: null },
10
- 'toneMappingExposure': { value: 1 }
11
-
12
- },
13
-
14
- vertexShader: /* glsl */`
15
- precision highp float;
16
-
17
- uniform mat4 modelViewMatrix;
18
- uniform mat4 projectionMatrix;
19
-
20
- attribute vec3 position;
21
- attribute vec2 uv;
22
-
23
- varying vec2 vUv;
24
-
25
- void main() {
26
-
27
- vUv = uv;
28
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
29
-
30
- }`,
31
-
32
- fragmentShader: /* glsl */`
33
-
34
- precision highp float;
35
-
36
- uniform sampler2D tDiffuse;
37
-
38
- ` + ShaderChunk[ 'tonemapping_pars_fragment' ] + ShaderChunk[ 'colorspace_pars_fragment' ] + `
39
-
40
- varying vec2 vUv;
41
-
42
- void main() {
43
-
44
- gl_FragColor = texture2D( tDiffuse, vUv );
45
-
46
- // tone mapping
47
-
48
- #ifdef LINEAR_TONE_MAPPING
49
-
50
- gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
51
-
52
- #elif defined( REINHARD_TONE_MAPPING )
53
-
54
- gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
55
-
56
- #elif defined( CINEON_TONE_MAPPING )
57
-
58
- gl_FragColor.rgb = OptimizedCineonToneMapping( gl_FragColor.rgb );
59
-
60
- #elif defined( ACES_FILMIC_TONE_MAPPING )
61
-
62
- gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
63
-
64
- #endif
65
-
66
- // color space
67
-
68
- #ifdef SRGB_COLOR_SPACE
69
-
70
- gl_FragColor = LinearTosRGB( gl_FragColor );
71
-
72
- #endif
73
-
74
- }`
75
-
76
- };
77
-
78
- export { OutputShader };
@@ -1,54 +0,0 @@
1
- /**
2
- * RGB Shift Shader
3
- * Shifts red and blue channels from center in opposite directions
4
- * Ported from https://web.archive.org/web/20090820185047/http://kriss.cx/tom/2009/05/rgb-shift/
5
- * by Tom Butterworth / https://web.archive.org/web/20090810054752/http://kriss.cx/tom/
6
- *
7
- * amount: shift distance (1 is width of input)
8
- * angle: shift angle in radians
9
- */
10
-
11
- const RGBShiftShader = {
12
-
13
- name: 'RGBShiftShader',
14
-
15
- uniforms: {
16
-
17
- 'tDiffuse': { value: null },
18
- 'amount': { value: 0.005 },
19
- 'angle': { value: 0.0 }
20
-
21
- },
22
-
23
- vertexShader: /* glsl */`
24
-
25
- varying vec2 vUv;
26
-
27
- void main() {
28
-
29
- vUv = uv;
30
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
31
-
32
- }`,
33
-
34
- fragmentShader: /* glsl */`
35
-
36
- uniform sampler2D tDiffuse;
37
- uniform float amount;
38
- uniform float angle;
39
-
40
- varying vec2 vUv;
41
-
42
- void main() {
43
-
44
- vec2 offset = amount * vec2( cos(angle), sin(angle));
45
- vec4 cr = texture2D(tDiffuse, vUv + offset);
46
- vec4 cga = texture2D(tDiffuse, vUv);
47
- vec4 cb = texture2D(tDiffuse, vUv - offset);
48
- gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
49
-
50
- }`
51
-
52
- };
53
-
54
- export { RGBShiftShader };