@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -50
  17. package/dist/utils/index.js +29 -92
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/events.d.ts +0 -16
  29. package/dist/core/events.js +0 -38
  30. package/dist/core/global/global.d.ts +0 -27
  31. package/dist/core/global/global.js +0 -72
  32. package/dist/core/global/globalControl.d.ts +0 -17
  33. package/dist/core/global/globalControl.js +0 -62
  34. package/dist/core/group.d.ts +0 -57
  35. package/dist/core/group.js +0 -157
  36. package/dist/core/line.d.ts +0 -13
  37. package/dist/core/line.js +0 -83
  38. package/dist/core/mesh.d.ts +0 -59
  39. package/dist/core/mesh.js +0 -180
  40. package/dist/core/model.d.ts +0 -30
  41. package/dist/core/model.js +0 -109
  42. package/dist/core/scene.d.ts +0 -175
  43. package/dist/core/scene.js +0 -381
  44. package/dist/core/use/useScene.d.ts +0 -10
  45. package/dist/core/use/useScene.js +0 -14
  46. package/dist/core/use/useframe.d.ts +0 -6
  47. package/dist/core/use/useframe.js +0 -11
  48. package/dist/export.d.ts +0 -40
  49. package/dist/export.js +0 -36
  50. package/dist/threeCell.d.ts +0 -8
  51. package/dist/threeCell.js +0 -16
  52. package/dist/type.d.ts +0 -3
  53. package/dist/type.js +0 -1
  54. package/dist/utils/createElement.d.ts +0 -103
  55. package/dist/utils/createElement.js +0 -145
  56. package/dist/utils/createLabel.d.ts +0 -2
  57. package/dist/utils/createLabel.js +0 -4
  58. package/dist/utils/line.d.ts +0 -0
  59. package/dist/utils/line.js +0 -0
  60. package/dist/utils/move.d.ts +0 -48
  61. package/dist/utils/move.js +0 -149
  62. package/examples/fonts/LICENSE +0 -13
  63. package/examples/fonts/README.md +0 -11
  64. package/examples/fonts/droid/NOTICE +0 -190
  65. package/examples/fonts/droid/README.txt +0 -18
  66. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  69. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  70. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  71. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  72. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  73. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  74. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  75. package/examples/fonts/optimer_bold.typeface.json +0 -1
  76. package/examples/fonts/optimer_regular.typeface.json +0 -1
  77. package/examples/fonts/ttf/README.md +0 -9
  78. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  79. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  80. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  81. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  82. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  83. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  84. package/examples/jsm/capabilities/WebGL.js +0 -91
  85. package/examples/jsm/capabilities/WebGPU.js +0 -53
  86. package/examples/jsm/controls/ArcballControls.js +0 -3224
  87. package/examples/jsm/controls/DragControls.js +0 -220
  88. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  89. package/examples/jsm/controls/FlyControls.js +0 -300
  90. package/examples/jsm/controls/MapControls.js +0 -28
  91. package/examples/jsm/controls/OrbitControls.js +0 -1388
  92. package/examples/jsm/controls/PointerLockControls.js +0 -162
  93. package/examples/jsm/controls/TrackballControls.js +0 -828
  94. package/examples/jsm/controls/TransformControls.js +0 -1557
  95. package/examples/jsm/csm/CSM.js +0 -384
  96. package/examples/jsm/csm/CSMFrustum.js +0 -152
  97. package/examples/jsm/csm/CSMHelper.js +0 -193
  98. package/examples/jsm/csm/CSMShader.js +0 -252
  99. package/examples/jsm/curves/CurveExtras.js +0 -422
  100. package/examples/jsm/curves/NURBSCurve.js +0 -80
  101. package/examples/jsm/curves/NURBSSurface.js +0 -52
  102. package/examples/jsm/curves/NURBSUtils.js +0 -487
  103. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  104. package/examples/jsm/effects/AsciiEffect.js +0 -263
  105. package/examples/jsm/effects/OutlineEffect.js +0 -539
  106. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  107. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  108. package/examples/jsm/effects/StereoEffect.js +0 -55
  109. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  110. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  111. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  112. package/examples/jsm/exporters/EXRExporter.js +0 -501
  113. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  114. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  115. package/examples/jsm/exporters/MMDExporter.js +0 -217
  116. package/examples/jsm/exporters/OBJExporter.js +0 -284
  117. package/examples/jsm/exporters/PLYExporter.js +0 -528
  118. package/examples/jsm/exporters/STLExporter.js +0 -199
  119. package/examples/jsm/exporters/USDZExporter.js +0 -711
  120. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  121. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  122. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  123. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  124. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  125. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  126. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  127. package/examples/jsm/geometries/TextGeometry.js +0 -57
  128. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  129. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  130. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  131. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  132. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  133. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  134. package/examples/jsm/helpers/ViewHelper.js +0 -333
  135. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  136. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  137. package/examples/jsm/interactive/SelectionBox.js +0 -227
  138. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  139. package/examples/jsm/libs/ammo.wasm.js +0 -822
  140. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  141. package/examples/jsm/libs/basis/README.md +0 -46
  142. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  143. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  144. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  145. package/examples/jsm/libs/draco/README.md +0 -32
  146. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  147. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  148. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  149. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  150. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  152. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  153. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  154. package/examples/jsm/libs/ecsy.module.js +0 -1792
  155. package/examples/jsm/libs/fflate.module.js +0 -2474
  156. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  157. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  158. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  159. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  160. package/examples/jsm/libs/mikktspace.module.js +0 -128
  161. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  162. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  163. package/examples/jsm/libs/opentype.module.js +0 -14568
  164. package/examples/jsm/libs/potpack.module.js +0 -125
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  166. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  167. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  168. package/examples/jsm/libs/stats.module.js +0 -167
  169. package/examples/jsm/libs/tween.module.js +0 -803
  170. package/examples/jsm/libs/utif.module.js +0 -1579
  171. package/examples/jsm/libs/zstddec.module.js +0 -1
  172. package/examples/jsm/lights/IESSpotLight.js +0 -25
  173. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  174. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  175. package/examples/jsm/lines/Line2.js +0 -19
  176. package/examples/jsm/lines/LineGeometry.js +0 -79
  177. package/examples/jsm/lines/LineMaterial.js +0 -702
  178. package/examples/jsm/lines/LineSegments2.js +0 -361
  179. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  180. package/examples/jsm/lines/Wireframe.js +0 -56
  181. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  182. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  183. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  184. package/examples/jsm/loaders/AMFLoader.js +0 -521
  185. package/examples/jsm/loaders/BVHLoader.js +0 -437
  186. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  187. package/examples/jsm/loaders/DDSLoader.js +0 -274
  188. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  189. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  190. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  191. package/examples/jsm/loaders/FontLoader.js +0 -183
  192. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  193. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  194. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  195. package/examples/jsm/loaders/IESLoader.js +0 -337
  196. package/examples/jsm/loaders/KMZLoader.js +0 -130
  197. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  198. package/examples/jsm/loaders/KTXLoader.js +0 -176
  199. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  200. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  201. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  202. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  203. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  204. package/examples/jsm/loaders/LottieLoader.js +0 -77
  205. package/examples/jsm/loaders/MD2Loader.js +0 -399
  206. package/examples/jsm/loaders/MDDLoader.js +0 -102
  207. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  208. package/examples/jsm/loaders/MTLLoader.js +0 -567
  209. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  210. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  211. package/examples/jsm/loaders/OBJLoader.js +0 -905
  212. package/examples/jsm/loaders/PCDLoader.js +0 -467
  213. package/examples/jsm/loaders/PDBLoader.js +0 -232
  214. package/examples/jsm/loaders/PLYLoader.js +0 -771
  215. package/examples/jsm/loaders/PVRLoader.js +0 -251
  216. package/examples/jsm/loaders/RGBELoader.js +0 -468
  217. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  218. package/examples/jsm/loaders/STLLoader.js +0 -403
  219. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  220. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  221. package/examples/jsm/loaders/TGALoader.js +0 -517
  222. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  223. package/examples/jsm/loaders/TTFLoader.js +0 -214
  224. package/examples/jsm/loaders/TiltLoader.js +0 -520
  225. package/examples/jsm/loaders/USDZLoader.js +0 -633
  226. package/examples/jsm/loaders/VOXLoader.js +0 -311
  227. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  228. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  229. package/examples/jsm/loaders/XYZLoader.js +0 -106
  230. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  231. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  232. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  233. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  234. package/examples/jsm/math/Capsule.js +0 -137
  235. package/examples/jsm/math/ColorConverter.js +0 -36
  236. package/examples/jsm/math/ConvexHull.js +0 -1271
  237. package/examples/jsm/math/ImprovedNoise.js +0 -71
  238. package/examples/jsm/math/Lut.js +0 -204
  239. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  240. package/examples/jsm/math/OBB.js +0 -423
  241. package/examples/jsm/math/Octree.js +0 -462
  242. package/examples/jsm/math/SimplexNoise.js +0 -444
  243. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  244. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  245. package/examples/jsm/misc/Gyroscope.js +0 -66
  246. package/examples/jsm/misc/MD2Character.js +0 -276
  247. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  248. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  249. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  250. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  251. package/examples/jsm/misc/RollerCoaster.js +0 -566
  252. package/examples/jsm/misc/TubePainter.js +0 -205
  253. package/examples/jsm/misc/Volume.js +0 -473
  254. package/examples/jsm/misc/VolumeSlice.js +0 -229
  255. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  256. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  257. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  258. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  259. package/examples/jsm/nodes/Nodes.js +0 -171
  260. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  261. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  262. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  263. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  264. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  265. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  266. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  267. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  268. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  269. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  270. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  271. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  272. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  274. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  275. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  276. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  277. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  278. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  279. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  280. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  281. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  282. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  283. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  284. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  285. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  286. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  287. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  288. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  289. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  290. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  291. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  292. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  293. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  294. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  295. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  296. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  297. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  298. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  299. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  300. package/examples/jsm/nodes/core/InputNode.js +0 -83
  301. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  302. package/examples/jsm/nodes/core/Node.js +0 -454
  303. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  304. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  305. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  306. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  307. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  308. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  309. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  310. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  311. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  312. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  313. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  314. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  315. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  316. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  317. package/examples/jsm/nodes/core/StackNode.js +0 -99
  318. package/examples/jsm/nodes/core/TempNode.js +0 -58
  319. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  320. package/examples/jsm/nodes/core/VarNode.js +0 -87
  321. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  322. package/examples/jsm/nodes/core/constants.js +0 -27
  323. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  324. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  325. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  328. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  329. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  330. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  331. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  332. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  333. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  334. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  335. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  336. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  337. package/examples/jsm/nodes/fog/FogNode.js +0 -37
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@@ -1,264 +0,0 @@
1
- import {
2
- Color,
3
- Matrix4,
4
- Mesh,
5
- PerspectiveCamera,
6
- Plane,
7
- ShaderMaterial,
8
- UniformsUtils,
9
- Vector3,
10
- Vector4,
11
- WebGLRenderTarget,
12
- HalfFloatType
13
- } from 'three';
14
-
15
- class Reflector extends Mesh {
16
-
17
- constructor( geometry, options = {} ) {
18
-
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- super( geometry );
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-
21
- this.isReflector = true;
22
-
23
- this.type = 'Reflector';
24
- this.camera = new PerspectiveCamera();
25
-
26
- const scope = this;
27
-
28
- const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );
29
- const textureWidth = options.textureWidth || 512;
30
- const textureHeight = options.textureHeight || 512;
31
- const clipBias = options.clipBias || 0;
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- const shader = options.shader || Reflector.ReflectorShader;
33
- const multisample = ( options.multisample !== undefined ) ? options.multisample : 4;
34
-
35
- //
36
-
37
- const reflectorPlane = new Plane();
38
- const normal = new Vector3();
39
- const reflectorWorldPosition = new Vector3();
40
- const cameraWorldPosition = new Vector3();
41
- const rotationMatrix = new Matrix4();
42
- const lookAtPosition = new Vector3( 0, 0, - 1 );
43
- const clipPlane = new Vector4();
44
-
45
- const view = new Vector3();
46
- const target = new Vector3();
47
- const q = new Vector4();
48
-
49
- const textureMatrix = new Matrix4();
50
- const virtualCamera = this.camera;
51
-
52
- const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
53
-
54
- const material = new ShaderMaterial( {
55
- name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
56
- uniforms: UniformsUtils.clone( shader.uniforms ),
57
- fragmentShader: shader.fragmentShader,
58
- vertexShader: shader.vertexShader
59
- } );
60
-
61
- material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
62
- material.uniforms[ 'color' ].value = color;
63
- material.uniforms[ 'textureMatrix' ].value = textureMatrix;
64
-
65
- this.material = material;
66
-
67
- this.onBeforeRender = function ( renderer, scene, camera ) {
68
-
69
- reflectorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
70
- cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
71
-
72
- rotationMatrix.extractRotation( scope.matrixWorld );
73
-
74
- normal.set( 0, 0, 1 );
75
- normal.applyMatrix4( rotationMatrix );
76
-
77
- view.subVectors( reflectorWorldPosition, cameraWorldPosition );
78
-
79
- // Avoid rendering when reflector is facing away
80
-
81
- if ( view.dot( normal ) > 0 ) return;
82
-
83
- view.reflect( normal ).negate();
84
- view.add( reflectorWorldPosition );
85
-
86
- rotationMatrix.extractRotation( camera.matrixWorld );
87
-
88
- lookAtPosition.set( 0, 0, - 1 );
89
- lookAtPosition.applyMatrix4( rotationMatrix );
90
- lookAtPosition.add( cameraWorldPosition );
91
-
92
- target.subVectors( reflectorWorldPosition, lookAtPosition );
93
- target.reflect( normal ).negate();
94
- target.add( reflectorWorldPosition );
95
-
96
- virtualCamera.position.copy( view );
97
- virtualCamera.up.set( 0, 1, 0 );
98
- virtualCamera.up.applyMatrix4( rotationMatrix );
99
- virtualCamera.up.reflect( normal );
100
- virtualCamera.lookAt( target );
101
-
102
- virtualCamera.far = camera.far; // Used in WebGLBackground
103
-
104
- virtualCamera.updateMatrixWorld();
105
- virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
106
-
107
- // Update the texture matrix
108
- textureMatrix.set(
109
- 0.5, 0.0, 0.0, 0.5,
110
- 0.0, 0.5, 0.0, 0.5,
111
- 0.0, 0.0, 0.5, 0.5,
112
- 0.0, 0.0, 0.0, 1.0
113
- );
114
- textureMatrix.multiply( virtualCamera.projectionMatrix );
115
- textureMatrix.multiply( virtualCamera.matrixWorldInverse );
116
- textureMatrix.multiply( scope.matrixWorld );
117
-
118
- // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
119
- // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
120
- reflectorPlane.setFromNormalAndCoplanarPoint( normal, reflectorWorldPosition );
121
- reflectorPlane.applyMatrix4( virtualCamera.matrixWorldInverse );
122
-
123
- clipPlane.set( reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant );
124
-
125
- const projectionMatrix = virtualCamera.projectionMatrix;
126
-
127
- q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
128
- q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
129
- q.z = - 1.0;
130
- q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
131
-
132
- // Calculate the scaled plane vector
133
- clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );
134
-
135
- // Replacing the third row of the projection matrix
136
- projectionMatrix.elements[ 2 ] = clipPlane.x;
137
- projectionMatrix.elements[ 6 ] = clipPlane.y;
138
- projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;
139
- projectionMatrix.elements[ 14 ] = clipPlane.w;
140
-
141
- // Render
142
- scope.visible = false;
143
-
144
- const currentRenderTarget = renderer.getRenderTarget();
145
-
146
- const currentXrEnabled = renderer.xr.enabled;
147
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
148
-
149
- renderer.xr.enabled = false; // Avoid camera modification
150
- renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
151
-
152
- renderer.setRenderTarget( renderTarget );
153
-
154
- renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
155
-
156
- if ( renderer.autoClear === false ) renderer.clear();
157
- renderer.render( scene, virtualCamera );
158
-
159
- renderer.xr.enabled = currentXrEnabled;
160
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
161
-
162
- renderer.setRenderTarget( currentRenderTarget );
163
-
164
- // Restore viewport
165
-
166
- const viewport = camera.viewport;
167
-
168
- if ( viewport !== undefined ) {
169
-
170
- renderer.state.viewport( viewport );
171
-
172
- }
173
-
174
- scope.visible = true;
175
-
176
- };
177
-
178
- this.getRenderTarget = function () {
179
-
180
- return renderTarget;
181
-
182
- };
183
-
184
- this.dispose = function () {
185
-
186
- renderTarget.dispose();
187
- scope.material.dispose();
188
-
189
- };
190
-
191
- }
192
-
193
- }
194
-
195
- Reflector.ReflectorShader = {
196
-
197
- name: 'ReflectorShader',
198
-
199
- uniforms: {
200
-
201
- 'color': {
202
- value: null
203
- },
204
-
205
- 'tDiffuse': {
206
- value: null
207
- },
208
-
209
- 'textureMatrix': {
210
- value: null
211
- }
212
-
213
- },
214
-
215
- vertexShader: /* glsl */`
216
- uniform mat4 textureMatrix;
217
- varying vec4 vUv;
218
-
219
- #include <common>
220
- #include <logdepthbuf_pars_vertex>
221
-
222
- void main() {
223
-
224
- vUv = textureMatrix * vec4( position, 1.0 );
225
-
226
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
227
-
228
- #include <logdepthbuf_vertex>
229
-
230
- }`,
231
-
232
- fragmentShader: /* glsl */`
233
- uniform vec3 color;
234
- uniform sampler2D tDiffuse;
235
- varying vec4 vUv;
236
-
237
- #include <logdepthbuf_pars_fragment>
238
-
239
- float blendOverlay( float base, float blend ) {
240
-
241
- return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
242
-
243
- }
244
-
245
- vec3 blendOverlay( vec3 base, vec3 blend ) {
246
-
247
- return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
248
-
249
- }
250
-
251
- void main() {
252
-
253
- #include <logdepthbuf_fragment>
254
-
255
- vec4 base = texture2DProj( tDiffuse, vUv );
256
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
257
-
258
- #include <tonemapping_fragment>
259
- #include <colorspace_fragment>
260
-
261
- }`
262
- };
263
-
264
- export { Reflector };
@@ -1,349 +0,0 @@
1
- import {
2
- Color,
3
- Matrix4,
4
- Mesh,
5
- PerspectiveCamera,
6
- ShaderMaterial,
7
- UniformsUtils,
8
- Vector2,
9
- Vector3,
10
- WebGLRenderTarget,
11
- DepthTexture,
12
- UnsignedShortType,
13
- NearestFilter,
14
- Plane,
15
- HalfFloatType
16
- } from 'three';
17
-
18
- class ReflectorForSSRPass extends Mesh {
19
-
20
- constructor( geometry, options = {} ) {
21
-
22
- super( geometry );
23
-
24
- this.isReflectorForSSRPass = true;
25
-
26
- this.type = 'ReflectorForSSRPass';
27
-
28
- const scope = this;
29
-
30
- const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );
31
- const textureWidth = options.textureWidth || 512;
32
- const textureHeight = options.textureHeight || 512;
33
- const clipBias = options.clipBias || 0;
34
- const shader = options.shader || ReflectorForSSRPass.ReflectorShader;
35
- const useDepthTexture = options.useDepthTexture === true;
36
- const yAxis = new Vector3( 0, 1, 0 );
37
- const vecTemp0 = new Vector3();
38
- const vecTemp1 = new Vector3();
39
-
40
- //
41
-
42
- scope.needsUpdate = false;
43
- scope.maxDistance = ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
44
- scope.opacity = ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
45
- scope.color = color;
46
- scope.resolution = options.resolution || new Vector2( window.innerWidth, window.innerHeight );
47
-
48
-
49
- scope._distanceAttenuation = ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
50
- Object.defineProperty( scope, 'distanceAttenuation', {
51
- get() {
52
-
53
- return scope._distanceAttenuation;
54
-
55
- },
56
- set( val ) {
57
-
58
- if ( scope._distanceAttenuation === val ) return;
59
- scope._distanceAttenuation = val;
60
- scope.material.defines.DISTANCE_ATTENUATION = val;
61
- scope.material.needsUpdate = true;
62
-
63
- }
64
- } );
65
-
66
- scope._fresnel = ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
67
- Object.defineProperty( scope, 'fresnel', {
68
- get() {
69
-
70
- return scope._fresnel;
71
-
72
- },
73
- set( val ) {
74
-
75
- if ( scope._fresnel === val ) return;
76
- scope._fresnel = val;
77
- scope.material.defines.FRESNEL = val;
78
- scope.material.needsUpdate = true;
79
-
80
- }
81
- } );
82
-
83
- const normal = new Vector3();
84
- const reflectorWorldPosition = new Vector3();
85
- const cameraWorldPosition = new Vector3();
86
- const rotationMatrix = new Matrix4();
87
- const lookAtPosition = new Vector3( 0, 0, - 1 );
88
-
89
- const view = new Vector3();
90
- const target = new Vector3();
91
-
92
- const textureMatrix = new Matrix4();
93
- const virtualCamera = new PerspectiveCamera();
94
-
95
- let depthTexture;
96
-
97
- if ( useDepthTexture ) {
98
-
99
- depthTexture = new DepthTexture();
100
- depthTexture.type = UnsignedShortType;
101
- depthTexture.minFilter = NearestFilter;
102
- depthTexture.magFilter = NearestFilter;
103
-
104
- }
105
-
106
- const parameters = {
107
- depthTexture: useDepthTexture ? depthTexture : null,
108
- type: HalfFloatType
109
- };
110
-
111
- const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, parameters );
112
-
113
- const material = new ShaderMaterial( {
114
- transparent: useDepthTexture,
115
- defines: Object.assign( {}, ReflectorForSSRPass.ReflectorShader.defines, {
116
- useDepthTexture
117
- } ),
118
- uniforms: UniformsUtils.clone( shader.uniforms ),
119
- fragmentShader: shader.fragmentShader,
120
- vertexShader: shader.vertexShader
121
- } );
122
-
123
- material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
124
- material.uniforms[ 'color' ].value = scope.color;
125
- material.uniforms[ 'textureMatrix' ].value = textureMatrix;
126
- if ( useDepthTexture ) {
127
-
128
- material.uniforms[ 'tDepth' ].value = renderTarget.depthTexture;
129
-
130
- }
131
-
132
- this.material = material;
133
-
134
- const globalPlane = new Plane( new Vector3( 0, 1, 0 ), clipBias );
135
- const globalPlanes = [ globalPlane ];
136
-
137
- this.doRender = function ( renderer, scene, camera ) {
138
-
139
- material.uniforms[ 'maxDistance' ].value = scope.maxDistance;
140
- material.uniforms[ 'color' ].value = scope.color;
141
- material.uniforms[ 'opacity' ].value = scope.opacity;
142
-
143
- vecTemp0.copy( camera.position ).normalize();
144
- vecTemp1.copy( vecTemp0 ).reflect( yAxis );
145
- material.uniforms[ 'fresnelCoe' ].value = ( vecTemp0.dot( vecTemp1 ) + 1. ) / 2.; // TODO: Also need to use glsl viewPosition and viewNormal per pixel.
146
-
147
- reflectorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
148
- cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
149
-
150
- rotationMatrix.extractRotation( scope.matrixWorld );
151
-
152
- normal.set( 0, 0, 1 );
153
- normal.applyMatrix4( rotationMatrix );
154
-
155
- view.subVectors( reflectorWorldPosition, cameraWorldPosition );
156
-
157
- // Avoid rendering when reflector is facing away
158
-
159
- if ( view.dot( normal ) > 0 ) return;
160
-
161
- view.reflect( normal ).negate();
162
- view.add( reflectorWorldPosition );
163
-
164
- rotationMatrix.extractRotation( camera.matrixWorld );
165
-
166
- lookAtPosition.set( 0, 0, - 1 );
167
- lookAtPosition.applyMatrix4( rotationMatrix );
168
- lookAtPosition.add( cameraWorldPosition );
169
-
170
- target.subVectors( reflectorWorldPosition, lookAtPosition );
171
- target.reflect( normal ).negate();
172
- target.add( reflectorWorldPosition );
173
-
174
- virtualCamera.position.copy( view );
175
- virtualCamera.up.set( 0, 1, 0 );
176
- virtualCamera.up.applyMatrix4( rotationMatrix );
177
- virtualCamera.up.reflect( normal );
178
- virtualCamera.lookAt( target );
179
-
180
- virtualCamera.far = camera.far; // Used in WebGLBackground
181
-
182
- virtualCamera.updateMatrixWorld();
183
- virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
184
-
185
- material.uniforms[ 'virtualCameraNear' ].value = camera.near;
186
- material.uniforms[ 'virtualCameraFar' ].value = camera.far;
187
- material.uniforms[ 'virtualCameraMatrixWorld' ].value = virtualCamera.matrixWorld;
188
- material.uniforms[ 'virtualCameraProjectionMatrix' ].value = camera.projectionMatrix;
189
- material.uniforms[ 'virtualCameraProjectionMatrixInverse' ].value = camera.projectionMatrixInverse;
190
- material.uniforms[ 'resolution' ].value = scope.resolution;
191
-
192
- // Update the texture matrix
193
- textureMatrix.set(
194
- 0.5, 0.0, 0.0, 0.5,
195
- 0.0, 0.5, 0.0, 0.5,
196
- 0.0, 0.0, 0.5, 0.5,
197
- 0.0, 0.0, 0.0, 1.0
198
- );
199
- textureMatrix.multiply( virtualCamera.projectionMatrix );
200
- textureMatrix.multiply( virtualCamera.matrixWorldInverse );
201
- textureMatrix.multiply( scope.matrixWorld );
202
-
203
- // scope.visible = false;
204
-
205
- const currentRenderTarget = renderer.getRenderTarget();
206
-
207
- const currentXrEnabled = renderer.xr.enabled;
208
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
209
- const currentClippingPlanes = renderer.clippingPlanes;
210
-
211
- renderer.xr.enabled = false; // Avoid camera modification
212
- renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
213
- renderer.clippingPlanes = globalPlanes;
214
-
215
- renderer.setRenderTarget( renderTarget );
216
-
217
- renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
218
-
219
- if ( renderer.autoClear === false ) renderer.clear();
220
- renderer.render( scene, virtualCamera );
221
-
222
- renderer.xr.enabled = currentXrEnabled;
223
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
224
- renderer.clippingPlanes = currentClippingPlanes;
225
-
226
- renderer.setRenderTarget( currentRenderTarget );
227
-
228
- // Restore viewport
229
-
230
- const viewport = camera.viewport;
231
-
232
- if ( viewport !== undefined ) {
233
-
234
- renderer.state.viewport( viewport );
235
-
236
- }
237
-
238
- // scope.visible = true;
239
-
240
- };
241
-
242
- this.getRenderTarget = function () {
243
-
244
- return renderTarget;
245
-
246
- };
247
-
248
- }
249
-
250
- }
251
-
252
- ReflectorForSSRPass.ReflectorShader = {
253
-
254
- defines: {
255
- DISTANCE_ATTENUATION: true,
256
- FRESNEL: true,
257
- },
258
-
259
- uniforms: {
260
-
261
- color: { value: null },
262
- tDiffuse: { value: null },
263
- tDepth: { value: null },
264
- textureMatrix: { value: new Matrix4() },
265
- maxDistance: { value: 180 },
266
- opacity: { value: 0.5 },
267
- fresnelCoe: { value: null },
268
- virtualCameraNear: { value: null },
269
- virtualCameraFar: { value: null },
270
- virtualCameraProjectionMatrix: { value: new Matrix4() },
271
- virtualCameraMatrixWorld: { value: new Matrix4() },
272
- virtualCameraProjectionMatrixInverse: { value: new Matrix4() },
273
- resolution: { value: new Vector2() },
274
-
275
- },
276
-
277
- vertexShader: /* glsl */`
278
- uniform mat4 textureMatrix;
279
- varying vec4 vUv;
280
-
281
- void main() {
282
-
283
- vUv = textureMatrix * vec4( position, 1.0 );
284
-
285
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
286
-
287
- }`,
288
-
289
- fragmentShader: /* glsl */`
290
- uniform vec3 color;
291
- uniform sampler2D tDiffuse;
292
- uniform sampler2D tDepth;
293
- uniform float maxDistance;
294
- uniform float opacity;
295
- uniform float fresnelCoe;
296
- uniform float virtualCameraNear;
297
- uniform float virtualCameraFar;
298
- uniform mat4 virtualCameraProjectionMatrix;
299
- uniform mat4 virtualCameraProjectionMatrixInverse;
300
- uniform mat4 virtualCameraMatrixWorld;
301
- uniform vec2 resolution;
302
- varying vec4 vUv;
303
- #include <packing>
304
- float blendOverlay( float base, float blend ) {
305
- return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
306
- }
307
- vec3 blendOverlay( vec3 base, vec3 blend ) {
308
- return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
309
- }
310
- float getDepth( const in vec2 uv ) {
311
- return texture2D( tDepth, uv ).x;
312
- }
313
- float getViewZ( const in float depth ) {
314
- return perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );
315
- }
316
- vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
317
- vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
318
- clipPosition *= clipW; //clip
319
- return ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view
320
- }
321
- void main() {
322
- vec4 base = texture2DProj( tDiffuse, vUv );
323
- #ifdef useDepthTexture
324
- vec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;
325
- uv.x=1.-uv.x;
326
- float depth = texture2DProj( tDepth, vUv ).r;
327
- float viewZ = getViewZ( depth );
328
- float clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];
329
- vec3 viewPosition=getViewPosition( uv, depth, clipW );
330
- vec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;
331
- if(worldPosition.y>maxDistance) discard;
332
- float op=opacity;
333
- #ifdef DISTANCE_ATTENUATION
334
- float ratio=1.-(worldPosition.y/maxDistance);
335
- float attenuation=ratio*ratio;
336
- op=opacity*attenuation;
337
- #endif
338
- #ifdef FRESNEL
339
- op*=fresnelCoe;
340
- #endif
341
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), op );
342
- #else
343
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
344
- #endif
345
- }
346
- `,
347
- };
348
-
349
- export { ReflectorForSSRPass };