@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -50
  17. package/dist/utils/index.js +29 -92
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/events.d.ts +0 -16
  29. package/dist/core/events.js +0 -38
  30. package/dist/core/global/global.d.ts +0 -27
  31. package/dist/core/global/global.js +0 -72
  32. package/dist/core/global/globalControl.d.ts +0 -17
  33. package/dist/core/global/globalControl.js +0 -62
  34. package/dist/core/group.d.ts +0 -57
  35. package/dist/core/group.js +0 -157
  36. package/dist/core/line.d.ts +0 -13
  37. package/dist/core/line.js +0 -83
  38. package/dist/core/mesh.d.ts +0 -59
  39. package/dist/core/mesh.js +0 -180
  40. package/dist/core/model.d.ts +0 -30
  41. package/dist/core/model.js +0 -109
  42. package/dist/core/scene.d.ts +0 -175
  43. package/dist/core/scene.js +0 -381
  44. package/dist/core/use/useScene.d.ts +0 -10
  45. package/dist/core/use/useScene.js +0 -14
  46. package/dist/core/use/useframe.d.ts +0 -6
  47. package/dist/core/use/useframe.js +0 -11
  48. package/dist/export.d.ts +0 -40
  49. package/dist/export.js +0 -36
  50. package/dist/threeCell.d.ts +0 -8
  51. package/dist/threeCell.js +0 -16
  52. package/dist/type.d.ts +0 -3
  53. package/dist/type.js +0 -1
  54. package/dist/utils/createElement.d.ts +0 -103
  55. package/dist/utils/createElement.js +0 -145
  56. package/dist/utils/createLabel.d.ts +0 -2
  57. package/dist/utils/createLabel.js +0 -4
  58. package/dist/utils/line.d.ts +0 -0
  59. package/dist/utils/line.js +0 -0
  60. package/dist/utils/move.d.ts +0 -48
  61. package/dist/utils/move.js +0 -149
  62. package/examples/fonts/LICENSE +0 -13
  63. package/examples/fonts/README.md +0 -11
  64. package/examples/fonts/droid/NOTICE +0 -190
  65. package/examples/fonts/droid/README.txt +0 -18
  66. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  69. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  70. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  71. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  72. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  73. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  74. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  75. package/examples/fonts/optimer_bold.typeface.json +0 -1
  76. package/examples/fonts/optimer_regular.typeface.json +0 -1
  77. package/examples/fonts/ttf/README.md +0 -9
  78. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  79. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  80. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  81. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  82. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  83. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  84. package/examples/jsm/capabilities/WebGL.js +0 -91
  85. package/examples/jsm/capabilities/WebGPU.js +0 -53
  86. package/examples/jsm/controls/ArcballControls.js +0 -3224
  87. package/examples/jsm/controls/DragControls.js +0 -220
  88. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  89. package/examples/jsm/controls/FlyControls.js +0 -300
  90. package/examples/jsm/controls/MapControls.js +0 -28
  91. package/examples/jsm/controls/OrbitControls.js +0 -1388
  92. package/examples/jsm/controls/PointerLockControls.js +0 -162
  93. package/examples/jsm/controls/TrackballControls.js +0 -828
  94. package/examples/jsm/controls/TransformControls.js +0 -1557
  95. package/examples/jsm/csm/CSM.js +0 -384
  96. package/examples/jsm/csm/CSMFrustum.js +0 -152
  97. package/examples/jsm/csm/CSMHelper.js +0 -193
  98. package/examples/jsm/csm/CSMShader.js +0 -252
  99. package/examples/jsm/curves/CurveExtras.js +0 -422
  100. package/examples/jsm/curves/NURBSCurve.js +0 -80
  101. package/examples/jsm/curves/NURBSSurface.js +0 -52
  102. package/examples/jsm/curves/NURBSUtils.js +0 -487
  103. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  104. package/examples/jsm/effects/AsciiEffect.js +0 -263
  105. package/examples/jsm/effects/OutlineEffect.js +0 -539
  106. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  107. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  108. package/examples/jsm/effects/StereoEffect.js +0 -55
  109. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  110. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  111. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  112. package/examples/jsm/exporters/EXRExporter.js +0 -501
  113. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  114. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  115. package/examples/jsm/exporters/MMDExporter.js +0 -217
  116. package/examples/jsm/exporters/OBJExporter.js +0 -284
  117. package/examples/jsm/exporters/PLYExporter.js +0 -528
  118. package/examples/jsm/exporters/STLExporter.js +0 -199
  119. package/examples/jsm/exporters/USDZExporter.js +0 -711
  120. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  121. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  122. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  123. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  124. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  125. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  126. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  127. package/examples/jsm/geometries/TextGeometry.js +0 -57
  128. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  129. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  130. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  131. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  132. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  133. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  134. package/examples/jsm/helpers/ViewHelper.js +0 -333
  135. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  136. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  137. package/examples/jsm/interactive/SelectionBox.js +0 -227
  138. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  139. package/examples/jsm/libs/ammo.wasm.js +0 -822
  140. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  141. package/examples/jsm/libs/basis/README.md +0 -46
  142. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  143. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  144. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  145. package/examples/jsm/libs/draco/README.md +0 -32
  146. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  147. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  148. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  149. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  150. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  152. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  153. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  154. package/examples/jsm/libs/ecsy.module.js +0 -1792
  155. package/examples/jsm/libs/fflate.module.js +0 -2474
  156. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  157. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  158. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  159. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  160. package/examples/jsm/libs/mikktspace.module.js +0 -128
  161. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  162. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  163. package/examples/jsm/libs/opentype.module.js +0 -14568
  164. package/examples/jsm/libs/potpack.module.js +0 -125
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  166. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  167. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  168. package/examples/jsm/libs/stats.module.js +0 -167
  169. package/examples/jsm/libs/tween.module.js +0 -803
  170. package/examples/jsm/libs/utif.module.js +0 -1579
  171. package/examples/jsm/libs/zstddec.module.js +0 -1
  172. package/examples/jsm/lights/IESSpotLight.js +0 -25
  173. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  174. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  175. package/examples/jsm/lines/Line2.js +0 -19
  176. package/examples/jsm/lines/LineGeometry.js +0 -79
  177. package/examples/jsm/lines/LineMaterial.js +0 -702
  178. package/examples/jsm/lines/LineSegments2.js +0 -361
  179. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  180. package/examples/jsm/lines/Wireframe.js +0 -56
  181. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  182. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  183. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  184. package/examples/jsm/loaders/AMFLoader.js +0 -521
  185. package/examples/jsm/loaders/BVHLoader.js +0 -437
  186. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  187. package/examples/jsm/loaders/DDSLoader.js +0 -274
  188. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  189. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  190. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  191. package/examples/jsm/loaders/FontLoader.js +0 -183
  192. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  193. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  194. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  195. package/examples/jsm/loaders/IESLoader.js +0 -337
  196. package/examples/jsm/loaders/KMZLoader.js +0 -130
  197. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  198. package/examples/jsm/loaders/KTXLoader.js +0 -176
  199. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  200. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  201. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  202. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  203. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  204. package/examples/jsm/loaders/LottieLoader.js +0 -77
  205. package/examples/jsm/loaders/MD2Loader.js +0 -399
  206. package/examples/jsm/loaders/MDDLoader.js +0 -102
  207. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  208. package/examples/jsm/loaders/MTLLoader.js +0 -567
  209. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  210. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  211. package/examples/jsm/loaders/OBJLoader.js +0 -905
  212. package/examples/jsm/loaders/PCDLoader.js +0 -467
  213. package/examples/jsm/loaders/PDBLoader.js +0 -232
  214. package/examples/jsm/loaders/PLYLoader.js +0 -771
  215. package/examples/jsm/loaders/PVRLoader.js +0 -251
  216. package/examples/jsm/loaders/RGBELoader.js +0 -468
  217. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  218. package/examples/jsm/loaders/STLLoader.js +0 -403
  219. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  220. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  221. package/examples/jsm/loaders/TGALoader.js +0 -517
  222. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  223. package/examples/jsm/loaders/TTFLoader.js +0 -214
  224. package/examples/jsm/loaders/TiltLoader.js +0 -520
  225. package/examples/jsm/loaders/USDZLoader.js +0 -633
  226. package/examples/jsm/loaders/VOXLoader.js +0 -311
  227. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  228. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  229. package/examples/jsm/loaders/XYZLoader.js +0 -106
  230. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  231. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  232. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  233. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  234. package/examples/jsm/math/Capsule.js +0 -137
  235. package/examples/jsm/math/ColorConverter.js +0 -36
  236. package/examples/jsm/math/ConvexHull.js +0 -1271
  237. package/examples/jsm/math/ImprovedNoise.js +0 -71
  238. package/examples/jsm/math/Lut.js +0 -204
  239. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  240. package/examples/jsm/math/OBB.js +0 -423
  241. package/examples/jsm/math/Octree.js +0 -462
  242. package/examples/jsm/math/SimplexNoise.js +0 -444
  243. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  244. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  245. package/examples/jsm/misc/Gyroscope.js +0 -66
  246. package/examples/jsm/misc/MD2Character.js +0 -276
  247. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  248. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  249. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  250. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  251. package/examples/jsm/misc/RollerCoaster.js +0 -566
  252. package/examples/jsm/misc/TubePainter.js +0 -205
  253. package/examples/jsm/misc/Volume.js +0 -473
  254. package/examples/jsm/misc/VolumeSlice.js +0 -229
  255. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  256. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  257. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  258. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  259. package/examples/jsm/nodes/Nodes.js +0 -171
  260. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  261. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  262. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  263. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  264. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  265. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  266. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  267. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  268. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  269. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  270. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  271. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  272. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  274. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  275. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  276. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  277. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  278. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  279. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  280. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  281. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  282. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  283. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  284. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  285. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  286. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  287. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  288. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  289. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  290. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  291. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  292. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  293. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  294. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  295. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  296. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  297. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  298. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  299. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  300. package/examples/jsm/nodes/core/InputNode.js +0 -83
  301. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  302. package/examples/jsm/nodes/core/Node.js +0 -454
  303. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  304. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  305. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  306. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  307. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  308. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  309. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  310. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  311. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  312. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  313. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  314. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  315. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  316. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  317. package/examples/jsm/nodes/core/StackNode.js +0 -99
  318. package/examples/jsm/nodes/core/TempNode.js +0 -58
  319. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  320. package/examples/jsm/nodes/core/VarNode.js +0 -87
  321. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  322. package/examples/jsm/nodes/core/constants.js +0 -27
  323. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  324. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  325. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  328. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  329. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  330. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  331. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  332. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  333. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  334. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  335. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  336. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  337. package/examples/jsm/nodes/fog/FogNode.js +0 -37
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@@ -1,576 +0,0 @@
1
- import {
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- Box3,
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- MathUtils,
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- MeshLambertMaterial,
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- Object3D,
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- TextureLoader,
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- UVMapping,
8
- SRGBColorSpace
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- } from 'three';
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- import { MD2Loader } from '../loaders/MD2Loader.js';
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- import { MorphBlendMesh } from '../misc/MorphBlendMesh.js';
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-
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- class MD2CharacterComplex {
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-
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- constructor() {
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-
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- this.scale = 1;
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-
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- // animation parameters
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-
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- this.animationFPS = 6;
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- this.transitionFrames = 15;
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-
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- // movement model parameters
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-
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- this.maxSpeed = 275;
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- this.maxReverseSpeed = - 275;
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-
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- this.frontAcceleration = 600;
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- this.backAcceleration = 600;
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-
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- this.frontDecceleration = 600;
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-
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- this.angularSpeed = 2.5;
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-
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- // rig
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-
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- this.root = new Object3D();
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-
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- this.meshBody = null;
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- this.meshWeapon = null;
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-
43
- this.controls = null;
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-
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- // skins
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-
47
- this.skinsBody = [];
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- this.skinsWeapon = [];
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-
50
- this.weapons = [];
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-
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- this.currentSkin = undefined;
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-
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- //
55
-
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- this.onLoadComplete = function () {};
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-
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- // internals
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-
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- this.meshes = [];
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- this.animations = {};
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-
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- this.loadCounter = 0;
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-
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- // internal movement control variables
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-
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- this.speed = 0;
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- this.bodyOrientation = 0;
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-
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- this.walkSpeed = this.maxSpeed;
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- this.crouchSpeed = this.maxSpeed * 0.5;
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-
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- // internal animation parameters
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-
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- this.activeAnimation = null;
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- this.oldAnimation = null;
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-
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- // API
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-
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- }
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-
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- enableShadows( enable ) {
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-
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- for ( let i = 0; i < this.meshes.length; i ++ ) {
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-
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- this.meshes[ i ].castShadow = enable;
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- this.meshes[ i ].receiveShadow = enable;
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-
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- }
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-
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- }
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-
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- setVisible( enable ) {
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-
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- for ( let i = 0; i < this.meshes.length; i ++ ) {
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-
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- this.meshes[ i ].visible = enable;
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- this.meshes[ i ].visible = enable;
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-
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- }
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-
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- }
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-
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- shareParts( original ) {
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-
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- this.animations = original.animations;
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- this.walkSpeed = original.walkSpeed;
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- this.crouchSpeed = original.crouchSpeed;
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-
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- this.skinsBody = original.skinsBody;
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- this.skinsWeapon = original.skinsWeapon;
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-
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- // BODY
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-
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- const mesh = this._createPart( original.meshBody.geometry, this.skinsBody[ 0 ] );
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- mesh.scale.set( this.scale, this.scale, this.scale );
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-
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- this.root.position.y = original.root.position.y;
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- this.root.add( mesh );
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-
121
- this.meshBody = mesh;
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-
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- this.meshes.push( mesh );
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-
125
- // WEAPONS
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-
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- for ( let i = 0; i < original.weapons.length; i ++ ) {
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-
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- const meshWeapon = this._createPart( original.weapons[ i ].geometry, this.skinsWeapon[ i ] );
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- meshWeapon.scale.set( this.scale, this.scale, this.scale );
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- meshWeapon.visible = false;
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-
133
- meshWeapon.name = original.weapons[ i ].name;
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-
135
- this.root.add( meshWeapon );
136
-
137
- this.weapons[ i ] = meshWeapon;
138
- this.meshWeapon = meshWeapon;
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-
140
- this.meshes.push( meshWeapon );
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-
142
- }
143
-
144
- }
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-
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- loadParts( config ) {
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-
148
- const scope = this;
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-
150
- function loadTextures( baseUrl, textureUrls ) {
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-
152
- const textureLoader = new TextureLoader();
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- const textures = [];
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-
155
- for ( let i = 0; i < textureUrls.length; i ++ ) {
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-
157
- textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
158
- textures[ i ].mapping = UVMapping;
159
- textures[ i ].name = textureUrls[ i ];
160
- textures[ i ].colorSpace = SRGBColorSpace;
161
-
162
- }
163
-
164
- return textures;
165
-
166
- }
167
-
168
- function checkLoadingComplete() {
169
-
170
- scope.loadCounter -= 1;
171
- if ( scope.loadCounter === 0 ) scope.onLoadComplete();
172
-
173
- }
174
-
175
- this.animations = config.animations;
176
- this.walkSpeed = config.walkSpeed;
177
- this.crouchSpeed = config.crouchSpeed;
178
-
179
- this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
180
-
181
- const weaponsTextures = [];
182
- for ( let i = 0; i < config.weapons.length; i ++ ) weaponsTextures[ i ] = config.weapons[ i ][ 1 ];
183
-
184
- // SKINS
185
-
186
- this.skinsBody = loadTextures( config.baseUrl + 'skins/', config.skins );
187
- this.skinsWeapon = loadTextures( config.baseUrl + 'skins/', weaponsTextures );
188
-
189
- // BODY
190
-
191
- const loader = new MD2Loader();
192
-
193
- loader.load( config.baseUrl + config.body, function ( geo ) {
194
-
195
- const boundingBox = new Box3();
196
- boundingBox.setFromBufferAttribute( geo.attributes.position );
197
-
198
- scope.root.position.y = - scope.scale * boundingBox.min.y;
199
-
200
- const mesh = scope._createPart( geo, scope.skinsBody[ 0 ] );
201
- mesh.scale.set( scope.scale, scope.scale, scope.scale );
202
-
203
- scope.root.add( mesh );
204
-
205
- scope.meshBody = mesh;
206
- scope.meshes.push( mesh );
207
-
208
- checkLoadingComplete();
209
-
210
- } );
211
-
212
- // WEAPONS
213
-
214
- const generateCallback = function ( index, name ) {
215
-
216
- return function ( geo ) {
217
-
218
- const mesh = scope._createPart( geo, scope.skinsWeapon[ index ] );
219
- mesh.scale.set( scope.scale, scope.scale, scope.scale );
220
- mesh.visible = false;
221
-
222
- mesh.name = name;
223
-
224
- scope.root.add( mesh );
225
-
226
- scope.weapons[ index ] = mesh;
227
- scope.meshWeapon = mesh;
228
- scope.meshes.push( mesh );
229
-
230
- checkLoadingComplete();
231
-
232
- };
233
-
234
- };
235
-
236
- for ( let i = 0; i < config.weapons.length; i ++ ) {
237
-
238
- loader.load( config.baseUrl + config.weapons[ i ][ 0 ], generateCallback( i, config.weapons[ i ][ 0 ] ) );
239
-
240
- }
241
-
242
- }
243
-
244
- setPlaybackRate( rate ) {
245
-
246
- if ( this.meshBody ) this.meshBody.duration = this.meshBody.baseDuration / rate;
247
- if ( this.meshWeapon ) this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
248
-
249
- }
250
-
251
- setWireframe( wireframeEnabled ) {
252
-
253
- if ( wireframeEnabled ) {
254
-
255
- if ( this.meshBody ) this.meshBody.material = this.meshBody.materialWireframe;
256
- if ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialWireframe;
257
-
258
- } else {
259
-
260
- if ( this.meshBody ) this.meshBody.material = this.meshBody.materialTexture;
261
- if ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialTexture;
262
-
263
- }
264
-
265
- }
266
-
267
- setSkin( index ) {
268
-
269
- if ( this.meshBody && this.meshBody.material.wireframe === false ) {
270
-
271
- this.meshBody.material.map = this.skinsBody[ index ];
272
- this.currentSkin = index;
273
-
274
- }
275
-
276
- }
277
-
278
- setWeapon( index ) {
279
-
280
- for ( let i = 0; i < this.weapons.length; i ++ ) this.weapons[ i ].visible = false;
281
-
282
- const activeWeapon = this.weapons[ index ];
283
-
284
- if ( activeWeapon ) {
285
-
286
- activeWeapon.visible = true;
287
- this.meshWeapon = activeWeapon;
288
-
289
- if ( this.activeAnimation ) {
290
-
291
- activeWeapon.playAnimation( this.activeAnimation );
292
- this.meshWeapon.setAnimationTime( this.activeAnimation, this.meshBody.getAnimationTime( this.activeAnimation ) );
293
-
294
- }
295
-
296
- }
297
-
298
- }
299
-
300
- setAnimation( animationName ) {
301
-
302
- if ( animationName === this.activeAnimation || ! animationName ) return;
303
-
304
- if ( this.meshBody ) {
305
-
306
- this.meshBody.setAnimationWeight( animationName, 0 );
307
- this.meshBody.playAnimation( animationName );
308
-
309
- this.oldAnimation = this.activeAnimation;
310
- this.activeAnimation = animationName;
311
-
312
- this.blendCounter = this.transitionFrames;
313
-
314
- }
315
-
316
- if ( this.meshWeapon ) {
317
-
318
- this.meshWeapon.setAnimationWeight( animationName, 0 );
319
- this.meshWeapon.playAnimation( animationName );
320
-
321
- }
322
-
323
-
324
- }
325
-
326
- update( delta ) {
327
-
328
- if ( this.controls ) this.updateMovementModel( delta );
329
-
330
- if ( this.animations ) {
331
-
332
- this.updateBehaviors();
333
- this.updateAnimations( delta );
334
-
335
- }
336
-
337
- }
338
-
339
- updateAnimations( delta ) {
340
-
341
- let mix = 1;
342
-
343
- if ( this.blendCounter > 0 ) {
344
-
345
- mix = ( this.transitionFrames - this.blendCounter ) / this.transitionFrames;
346
- this.blendCounter -= 1;
347
-
348
- }
349
-
350
- if ( this.meshBody ) {
351
-
352
- this.meshBody.update( delta );
353
-
354
- this.meshBody.setAnimationWeight( this.activeAnimation, mix );
355
- this.meshBody.setAnimationWeight( this.oldAnimation, 1 - mix );
356
-
357
- }
358
-
359
- if ( this.meshWeapon ) {
360
-
361
- this.meshWeapon.update( delta );
362
-
363
- this.meshWeapon.setAnimationWeight( this.activeAnimation, mix );
364
- this.meshWeapon.setAnimationWeight( this.oldAnimation, 1 - mix );
365
-
366
- }
367
-
368
- }
369
-
370
- updateBehaviors() {
371
-
372
- const controls = this.controls;
373
- const animations = this.animations;
374
-
375
- let moveAnimation, idleAnimation;
376
-
377
- // crouch vs stand
378
-
379
- if ( controls.crouch ) {
380
-
381
- moveAnimation = animations[ 'crouchMove' ];
382
- idleAnimation = animations[ 'crouchIdle' ];
383
-
384
- } else {
385
-
386
- moveAnimation = animations[ 'move' ];
387
- idleAnimation = animations[ 'idle' ];
388
-
389
- }
390
-
391
- // actions
392
-
393
- if ( controls.jump ) {
394
-
395
- moveAnimation = animations[ 'jump' ];
396
- idleAnimation = animations[ 'jump' ];
397
-
398
- }
399
-
400
- if ( controls.attack ) {
401
-
402
- if ( controls.crouch ) {
403
-
404
- moveAnimation = animations[ 'crouchAttack' ];
405
- idleAnimation = animations[ 'crouchAttack' ];
406
-
407
- } else {
408
-
409
- moveAnimation = animations[ 'attack' ];
410
- idleAnimation = animations[ 'attack' ];
411
-
412
- }
413
-
414
- }
415
-
416
- // set animations
417
-
418
- if ( controls.moveForward || controls.moveBackward || controls.moveLeft || controls.moveRight ) {
419
-
420
- if ( this.activeAnimation !== moveAnimation ) {
421
-
422
- this.setAnimation( moveAnimation );
423
-
424
- }
425
-
426
- }
427
-
428
-
429
- if ( Math.abs( this.speed ) < 0.2 * this.maxSpeed && ! ( controls.moveLeft || controls.moveRight || controls.moveForward || controls.moveBackward ) ) {
430
-
431
- if ( this.activeAnimation !== idleAnimation ) {
432
-
433
- this.setAnimation( idleAnimation );
434
-
435
- }
436
-
437
- }
438
-
439
- // set animation direction
440
-
441
- if ( controls.moveForward ) {
442
-
443
- if ( this.meshBody ) {
444
-
445
- this.meshBody.setAnimationDirectionForward( this.activeAnimation );
446
- this.meshBody.setAnimationDirectionForward( this.oldAnimation );
447
-
448
- }
449
-
450
- if ( this.meshWeapon ) {
451
-
452
- this.meshWeapon.setAnimationDirectionForward( this.activeAnimation );
453
- this.meshWeapon.setAnimationDirectionForward( this.oldAnimation );
454
-
455
- }
456
-
457
- }
458
-
459
- if ( controls.moveBackward ) {
460
-
461
- if ( this.meshBody ) {
462
-
463
- this.meshBody.setAnimationDirectionBackward( this.activeAnimation );
464
- this.meshBody.setAnimationDirectionBackward( this.oldAnimation );
465
-
466
- }
467
-
468
- if ( this.meshWeapon ) {
469
-
470
- this.meshWeapon.setAnimationDirectionBackward( this.activeAnimation );
471
- this.meshWeapon.setAnimationDirectionBackward( this.oldAnimation );
472
-
473
- }
474
-
475
- }
476
-
477
- }
478
-
479
- updateMovementModel( delta ) {
480
-
481
- function exponentialEaseOut( k ) {
482
-
483
- return k === 1 ? 1 : - Math.pow( 2, - 10 * k ) + 1;
484
-
485
- }
486
-
487
- const controls = this.controls;
488
-
489
- // speed based on controls
490
-
491
- if ( controls.crouch ) this.maxSpeed = this.crouchSpeed;
492
- else this.maxSpeed = this.walkSpeed;
493
-
494
- this.maxReverseSpeed = - this.maxSpeed;
495
-
496
- if ( controls.moveForward ) this.speed = MathUtils.clamp( this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
497
- if ( controls.moveBackward ) this.speed = MathUtils.clamp( this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed );
498
-
499
- // orientation based on controls
500
- // (don't just stand while turning)
501
-
502
- const dir = 1;
503
-
504
- if ( controls.moveLeft ) {
505
-
506
- this.bodyOrientation += delta * this.angularSpeed;
507
- this.speed = MathUtils.clamp( this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
508
-
509
- }
510
-
511
- if ( controls.moveRight ) {
512
-
513
- this.bodyOrientation -= delta * this.angularSpeed;
514
- this.speed = MathUtils.clamp( this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
515
-
516
- }
517
-
518
- // speed decay
519
-
520
- if ( ! ( controls.moveForward || controls.moveBackward ) ) {
521
-
522
- if ( this.speed > 0 ) {
523
-
524
- const k = exponentialEaseOut( this.speed / this.maxSpeed );
525
- this.speed = MathUtils.clamp( this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed );
526
-
527
- } else {
528
-
529
- const k = exponentialEaseOut( this.speed / this.maxReverseSpeed );
530
- this.speed = MathUtils.clamp( this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0 );
531
-
532
- }
533
-
534
- }
535
-
536
- // displacement
537
-
538
- const forwardDelta = this.speed * delta;
539
-
540
- this.root.position.x += Math.sin( this.bodyOrientation ) * forwardDelta;
541
- this.root.position.z += Math.cos( this.bodyOrientation ) * forwardDelta;
542
-
543
- // steering
544
-
545
- this.root.rotation.y = this.bodyOrientation;
546
-
547
- }
548
-
549
- // internal
550
-
551
- _createPart( geometry, skinMap ) {
552
-
553
- const materialWireframe = new MeshLambertMaterial( { color: 0xffaa00, wireframe: true } );
554
- const materialTexture = new MeshLambertMaterial( { color: 0xffffff, wireframe: false, map: skinMap } );
555
-
556
- //
557
-
558
- const mesh = new MorphBlendMesh( geometry, materialTexture );
559
- mesh.rotation.y = - Math.PI / 2;
560
-
561
- //
562
-
563
- mesh.materialTexture = materialTexture;
564
- mesh.materialWireframe = materialWireframe;
565
-
566
- //
567
-
568
- mesh.autoCreateAnimations( this.animationFPS );
569
-
570
- return mesh;
571
-
572
- }
573
-
574
- }
575
-
576
- export { MD2CharacterComplex };
@@ -1,75 +0,0 @@
1
- import {
2
- AnimationClip,
3
- AnimationMixer,
4
- Mesh
5
- } from 'three';
6
-
7
- class MorphAnimMesh extends Mesh {
8
-
9
- constructor( geometry, material ) {
10
-
11
- super( geometry, material );
12
-
13
- this.type = 'MorphAnimMesh';
14
-
15
- this.mixer = new AnimationMixer( this );
16
- this.activeAction = null;
17
-
18
- }
19
-
20
- setDirectionForward() {
21
-
22
- this.mixer.timeScale = 1.0;
23
-
24
- }
25
-
26
- setDirectionBackward() {
27
-
28
- this.mixer.timeScale = - 1.0;
29
-
30
- }
31
-
32
- playAnimation( label, fps ) {
33
-
34
- if ( this.activeAction ) {
35
-
36
- this.activeAction.stop();
37
- this.activeAction = null;
38
-
39
- }
40
-
41
- const clip = AnimationClip.findByName( this, label );
42
-
43
- if ( clip ) {
44
-
45
- const action = this.mixer.clipAction( clip );
46
- action.timeScale = ( clip.tracks.length * fps ) / clip.duration;
47
- this.activeAction = action.play();
48
-
49
- } else {
50
-
51
- throw new Error( 'THREE.MorphAnimMesh: animations[' + label + '] undefined in .playAnimation()' );
52
-
53
- }
54
-
55
- }
56
-
57
- updateAnimation( delta ) {
58
-
59
- this.mixer.update( delta );
60
-
61
- }
62
-
63
- copy( source, recursive ) {
64
-
65
- super.copy( source, recursive );
66
-
67
- this.mixer = new AnimationMixer( this );
68
-
69
- return this;
70
-
71
- }
72
-
73
- }
74
-
75
- export { MorphAnimMesh };