@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -50
  17. package/dist/utils/index.js +29 -92
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/events.d.ts +0 -16
  29. package/dist/core/events.js +0 -38
  30. package/dist/core/global/global.d.ts +0 -27
  31. package/dist/core/global/global.js +0 -72
  32. package/dist/core/global/globalControl.d.ts +0 -17
  33. package/dist/core/global/globalControl.js +0 -62
  34. package/dist/core/group.d.ts +0 -57
  35. package/dist/core/group.js +0 -157
  36. package/dist/core/line.d.ts +0 -13
  37. package/dist/core/line.js +0 -83
  38. package/dist/core/mesh.d.ts +0 -59
  39. package/dist/core/mesh.js +0 -180
  40. package/dist/core/model.d.ts +0 -30
  41. package/dist/core/model.js +0 -109
  42. package/dist/core/scene.d.ts +0 -175
  43. package/dist/core/scene.js +0 -381
  44. package/dist/core/use/useScene.d.ts +0 -10
  45. package/dist/core/use/useScene.js +0 -14
  46. package/dist/core/use/useframe.d.ts +0 -6
  47. package/dist/core/use/useframe.js +0 -11
  48. package/dist/export.d.ts +0 -40
  49. package/dist/export.js +0 -36
  50. package/dist/threeCell.d.ts +0 -8
  51. package/dist/threeCell.js +0 -16
  52. package/dist/type.d.ts +0 -3
  53. package/dist/type.js +0 -1
  54. package/dist/utils/createElement.d.ts +0 -103
  55. package/dist/utils/createElement.js +0 -145
  56. package/dist/utils/createLabel.d.ts +0 -2
  57. package/dist/utils/createLabel.js +0 -4
  58. package/dist/utils/line.d.ts +0 -0
  59. package/dist/utils/line.js +0 -0
  60. package/dist/utils/move.d.ts +0 -48
  61. package/dist/utils/move.js +0 -149
  62. package/examples/fonts/LICENSE +0 -13
  63. package/examples/fonts/README.md +0 -11
  64. package/examples/fonts/droid/NOTICE +0 -190
  65. package/examples/fonts/droid/README.txt +0 -18
  66. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  69. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  70. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  71. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  72. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  73. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  74. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  75. package/examples/fonts/optimer_bold.typeface.json +0 -1
  76. package/examples/fonts/optimer_regular.typeface.json +0 -1
  77. package/examples/fonts/ttf/README.md +0 -9
  78. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  79. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  80. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  81. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  82. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  83. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  84. package/examples/jsm/capabilities/WebGL.js +0 -91
  85. package/examples/jsm/capabilities/WebGPU.js +0 -53
  86. package/examples/jsm/controls/ArcballControls.js +0 -3224
  87. package/examples/jsm/controls/DragControls.js +0 -220
  88. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  89. package/examples/jsm/controls/FlyControls.js +0 -300
  90. package/examples/jsm/controls/MapControls.js +0 -28
  91. package/examples/jsm/controls/OrbitControls.js +0 -1388
  92. package/examples/jsm/controls/PointerLockControls.js +0 -162
  93. package/examples/jsm/controls/TrackballControls.js +0 -828
  94. package/examples/jsm/controls/TransformControls.js +0 -1557
  95. package/examples/jsm/csm/CSM.js +0 -384
  96. package/examples/jsm/csm/CSMFrustum.js +0 -152
  97. package/examples/jsm/csm/CSMHelper.js +0 -193
  98. package/examples/jsm/csm/CSMShader.js +0 -252
  99. package/examples/jsm/curves/CurveExtras.js +0 -422
  100. package/examples/jsm/curves/NURBSCurve.js +0 -80
  101. package/examples/jsm/curves/NURBSSurface.js +0 -52
  102. package/examples/jsm/curves/NURBSUtils.js +0 -487
  103. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  104. package/examples/jsm/effects/AsciiEffect.js +0 -263
  105. package/examples/jsm/effects/OutlineEffect.js +0 -539
  106. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  107. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  108. package/examples/jsm/effects/StereoEffect.js +0 -55
  109. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  110. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  111. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  112. package/examples/jsm/exporters/EXRExporter.js +0 -501
  113. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  114. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  115. package/examples/jsm/exporters/MMDExporter.js +0 -217
  116. package/examples/jsm/exporters/OBJExporter.js +0 -284
  117. package/examples/jsm/exporters/PLYExporter.js +0 -528
  118. package/examples/jsm/exporters/STLExporter.js +0 -199
  119. package/examples/jsm/exporters/USDZExporter.js +0 -711
  120. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  121. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  122. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  123. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  124. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  125. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  126. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  127. package/examples/jsm/geometries/TextGeometry.js +0 -57
  128. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  129. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  130. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  131. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  132. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  133. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  134. package/examples/jsm/helpers/ViewHelper.js +0 -333
  135. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  136. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  137. package/examples/jsm/interactive/SelectionBox.js +0 -227
  138. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  139. package/examples/jsm/libs/ammo.wasm.js +0 -822
  140. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  141. package/examples/jsm/libs/basis/README.md +0 -46
  142. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  143. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  144. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  145. package/examples/jsm/libs/draco/README.md +0 -32
  146. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  147. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  148. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  149. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  150. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  152. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  153. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  154. package/examples/jsm/libs/ecsy.module.js +0 -1792
  155. package/examples/jsm/libs/fflate.module.js +0 -2474
  156. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  157. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  158. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  159. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  160. package/examples/jsm/libs/mikktspace.module.js +0 -128
  161. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  162. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  163. package/examples/jsm/libs/opentype.module.js +0 -14568
  164. package/examples/jsm/libs/potpack.module.js +0 -125
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  166. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  167. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  168. package/examples/jsm/libs/stats.module.js +0 -167
  169. package/examples/jsm/libs/tween.module.js +0 -803
  170. package/examples/jsm/libs/utif.module.js +0 -1579
  171. package/examples/jsm/libs/zstddec.module.js +0 -1
  172. package/examples/jsm/lights/IESSpotLight.js +0 -25
  173. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  174. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  175. package/examples/jsm/lines/Line2.js +0 -19
  176. package/examples/jsm/lines/LineGeometry.js +0 -79
  177. package/examples/jsm/lines/LineMaterial.js +0 -702
  178. package/examples/jsm/lines/LineSegments2.js +0 -361
  179. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  180. package/examples/jsm/lines/Wireframe.js +0 -56
  181. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  182. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  183. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  184. package/examples/jsm/loaders/AMFLoader.js +0 -521
  185. package/examples/jsm/loaders/BVHLoader.js +0 -437
  186. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  187. package/examples/jsm/loaders/DDSLoader.js +0 -274
  188. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  189. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  190. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  191. package/examples/jsm/loaders/FontLoader.js +0 -183
  192. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  193. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  194. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  195. package/examples/jsm/loaders/IESLoader.js +0 -337
  196. package/examples/jsm/loaders/KMZLoader.js +0 -130
  197. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  198. package/examples/jsm/loaders/KTXLoader.js +0 -176
  199. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  200. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  201. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  202. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  203. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  204. package/examples/jsm/loaders/LottieLoader.js +0 -77
  205. package/examples/jsm/loaders/MD2Loader.js +0 -399
  206. package/examples/jsm/loaders/MDDLoader.js +0 -102
  207. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  208. package/examples/jsm/loaders/MTLLoader.js +0 -567
  209. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  210. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  211. package/examples/jsm/loaders/OBJLoader.js +0 -905
  212. package/examples/jsm/loaders/PCDLoader.js +0 -467
  213. package/examples/jsm/loaders/PDBLoader.js +0 -232
  214. package/examples/jsm/loaders/PLYLoader.js +0 -771
  215. package/examples/jsm/loaders/PVRLoader.js +0 -251
  216. package/examples/jsm/loaders/RGBELoader.js +0 -468
  217. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  218. package/examples/jsm/loaders/STLLoader.js +0 -403
  219. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  220. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  221. package/examples/jsm/loaders/TGALoader.js +0 -517
  222. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  223. package/examples/jsm/loaders/TTFLoader.js +0 -214
  224. package/examples/jsm/loaders/TiltLoader.js +0 -520
  225. package/examples/jsm/loaders/USDZLoader.js +0 -633
  226. package/examples/jsm/loaders/VOXLoader.js +0 -311
  227. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  228. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  229. package/examples/jsm/loaders/XYZLoader.js +0 -106
  230. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  231. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  232. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  233. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  234. package/examples/jsm/math/Capsule.js +0 -137
  235. package/examples/jsm/math/ColorConverter.js +0 -36
  236. package/examples/jsm/math/ConvexHull.js +0 -1271
  237. package/examples/jsm/math/ImprovedNoise.js +0 -71
  238. package/examples/jsm/math/Lut.js +0 -204
  239. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  240. package/examples/jsm/math/OBB.js +0 -423
  241. package/examples/jsm/math/Octree.js +0 -462
  242. package/examples/jsm/math/SimplexNoise.js +0 -444
  243. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  244. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  245. package/examples/jsm/misc/Gyroscope.js +0 -66
  246. package/examples/jsm/misc/MD2Character.js +0 -276
  247. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  248. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  249. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  250. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  251. package/examples/jsm/misc/RollerCoaster.js +0 -566
  252. package/examples/jsm/misc/TubePainter.js +0 -205
  253. package/examples/jsm/misc/Volume.js +0 -473
  254. package/examples/jsm/misc/VolumeSlice.js +0 -229
  255. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  256. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  257. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  258. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  259. package/examples/jsm/nodes/Nodes.js +0 -171
  260. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  261. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  262. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  263. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  264. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  265. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  266. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  267. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  268. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  269. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  270. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  271. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  272. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  274. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  275. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  276. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  277. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  278. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  279. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  280. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  281. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  282. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  283. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  284. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  285. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  286. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  287. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  288. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  289. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  290. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  291. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  292. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  293. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  294. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  295. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  296. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  297. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  298. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  299. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  300. package/examples/jsm/nodes/core/InputNode.js +0 -83
  301. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  302. package/examples/jsm/nodes/core/Node.js +0 -454
  303. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  304. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  305. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  306. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  307. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  308. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  309. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  310. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  311. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  312. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  313. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  314. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  315. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  316. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  317. package/examples/jsm/nodes/core/StackNode.js +0 -99
  318. package/examples/jsm/nodes/core/TempNode.js +0 -58
  319. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  320. package/examples/jsm/nodes/core/VarNode.js +0 -87
  321. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  322. package/examples/jsm/nodes/core/constants.js +0 -27
  323. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  324. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  325. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  328. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  329. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  330. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  331. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  332. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  333. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  334. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  335. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  336. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  337. package/examples/jsm/nodes/fog/FogNode.js +0 -37
  338. package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
  339. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
  340. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +0 -9
  341. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +0 -43
  342. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +0 -29
  343. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +0 -18
  344. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +0 -13
  345. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +0 -16
  346. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +0 -13
  347. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -20
  348. package/examples/jsm/nodes/functions/PhongLightingModel.js +0 -67
  349. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +0 -343
  350. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  351. package/examples/jsm/nodes/functions/material/getRoughness.js +0 -18
  352. package/examples/jsm/nodes/geometry/RangeNode.js +0 -104
  353. package/examples/jsm/nodes/gpgpu/ComputeNode.js +0 -85
  354. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  355. package/examples/jsm/nodes/lighting/AmbientLightNode.js +0 -27
  356. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -184
  357. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +0 -40
  358. package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -191
  359. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +0 -55
  360. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +0 -39
  361. package/examples/jsm/nodes/lighting/LightNode.js +0 -57
  362. package/examples/jsm/nodes/lighting/LightUtils.js +0 -17
  363. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -102
  364. package/examples/jsm/nodes/lighting/LightingNode.js +0 -21
  365. package/examples/jsm/nodes/lighting/LightsNode.js +0 -128
  366. package/examples/jsm/nodes/lighting/PointLightNode.js +0 -68
  367. package/examples/jsm/nodes/lighting/SpotLightNode.js +0 -89
  368. package/examples/jsm/nodes/loaders/NodeLoader.js +0 -108
  369. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +0 -59
  370. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +0 -70
  371. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  372. package/examples/jsm/nodes/materials/Materials.js +0 -12
  373. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -27
  374. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  375. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  376. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  377. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +0 -128
  378. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +0 -80
  379. package/examples/jsm/nodes/materials/NodeMaterial.js +0 -536
  380. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -49
  381. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -103
  382. package/examples/jsm/nodes/materialx/DISCLAIMER.md +0 -199
  383. package/examples/jsm/nodes/materialx/MaterialXNodes.js +0 -68
  384. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +0 -56
  385. package/examples/jsm/nodes/materialx/lib/mx_noise.js +0 -618
  386. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +0 -19
  387. package/examples/jsm/nodes/math/CondNode.js +0 -86
  388. package/examples/jsm/nodes/math/MathNode.js +0 -359
  389. package/examples/jsm/nodes/math/OperatorNode.js +0 -269
  390. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +0 -152
  391. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +0 -14
  392. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  393. package/examples/jsm/nodes/shadernode/ShaderNode.js +0 -420
  394. package/examples/jsm/nodes/utils/ArrayElementNode.js +0 -33
  395. package/examples/jsm/nodes/utils/ConvertNode.js +0 -65
  396. package/examples/jsm/nodes/utils/DiscardNode.js +0 -26
  397. package/examples/jsm/nodes/utils/EquirectUVNode.js +0 -33
  398. package/examples/jsm/nodes/utils/JoinNode.js +0 -51
  399. package/examples/jsm/nodes/utils/LoopNode.js +0 -186
  400. package/examples/jsm/nodes/utils/MatcapUVNode.js +0 -30
  401. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +0 -46
  402. package/examples/jsm/nodes/utils/OscNode.js +0 -81
  403. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  404. package/examples/jsm/nodes/utils/RemapNode.js +0 -42
  405. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -43
  406. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -37
  407. package/examples/jsm/nodes/utils/SplitNode.js +0 -104
  408. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +0 -41
  409. package/examples/jsm/nodes/utils/TimerNode.js +0 -94
  410. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +0 -62
  411. package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
  412. package/examples/jsm/objects/Lensflare.js +0 -377
  413. package/examples/jsm/objects/MarchingCubes.js +0 -1176
  414. package/examples/jsm/objects/Reflector.js +0 -264
  415. package/examples/jsm/objects/ReflectorForSSRPass.js +0 -349
  416. package/examples/jsm/objects/Refractor.js +0 -324
  417. package/examples/jsm/objects/ShadowMesh.js +0 -80
  418. package/examples/jsm/objects/Sky.js +0 -219
  419. package/examples/jsm/objects/Water.js +0 -330
  420. package/examples/jsm/objects/Water2.js +0 -358
  421. package/examples/jsm/offscreen/jank.js +0 -45
  422. package/examples/jsm/offscreen/offscreen.js +0 -8
  423. package/examples/jsm/offscreen/scene.js +0 -86
  424. package/examples/jsm/physics/AmmoPhysics.js +0 -285
  425. package/examples/jsm/physics/RapierPhysics.js +0 -199
  426. package/examples/jsm/postprocessing/AfterimagePass.js +0 -104
  427. package/examples/jsm/postprocessing/BloomPass.js +0 -172
  428. package/examples/jsm/postprocessing/BokehPass.js +0 -140
  429. package/examples/jsm/postprocessing/ClearPass.js +0 -46
  430. package/examples/jsm/postprocessing/CubeTexturePass.js +0 -85
  431. package/examples/jsm/postprocessing/DotScreenPass.js +0 -65
  432. package/examples/jsm/postprocessing/EffectComposer.js +0 -231
  433. package/examples/jsm/postprocessing/FilmPass.js +0 -66
  434. package/examples/jsm/postprocessing/GlitchPass.js +0 -128
  435. package/examples/jsm/postprocessing/HalftonePass.js +0 -79
  436. package/examples/jsm/postprocessing/LUTPass.js +0 -173
  437. package/examples/jsm/postprocessing/MaskPass.js +0 -104
  438. package/examples/jsm/postprocessing/OutlinePass.js +0 -654
  439. package/examples/jsm/postprocessing/OutputPass.js +0 -91
  440. package/examples/jsm/postprocessing/Pass.js +0 -84
  441. package/examples/jsm/postprocessing/RenderPass.js +0 -81
  442. package/examples/jsm/postprocessing/RenderPixelatedPass.js +0 -235
  443. package/examples/jsm/postprocessing/SAOPass.js +0 -411
  444. package/examples/jsm/postprocessing/SMAAPass.js +0 -201
  445. package/examples/jsm/postprocessing/SSAARenderPass.js +0 -228
  446. package/examples/jsm/postprocessing/SSAOPass.js +0 -440
  447. package/examples/jsm/postprocessing/SSRPass.js +0 -641
  448. package/examples/jsm/postprocessing/SavePass.js +0 -79
  449. package/examples/jsm/postprocessing/ShaderPass.js +0 -77
  450. package/examples/jsm/postprocessing/TAARenderPass.js +0 -189
  451. package/examples/jsm/postprocessing/TexturePass.js +0 -67
  452. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -415
  453. package/examples/jsm/renderers/CSS2DRenderer.js +0 -215
  454. package/examples/jsm/renderers/CSS3DRenderer.js +0 -335
  455. package/examples/jsm/renderers/Projector.js +0 -918
  456. package/examples/jsm/renderers/SVGRenderer.js +0 -553
  457. package/examples/jsm/renderers/common/Animation.js +0 -58
  458. package/examples/jsm/renderers/common/Attributes.js +0 -75
  459. package/examples/jsm/renderers/common/Backend.js +0 -162
  460. package/examples/jsm/renderers/common/Background.js +0 -136
  461. package/examples/jsm/renderers/common/Binding.js +0 -19
  462. package/examples/jsm/renderers/common/Bindings.js +0 -165
  463. package/examples/jsm/renderers/common/Buffer.js +0 -38
  464. package/examples/jsm/renderers/common/BufferUtils.js +0 -33
  465. package/examples/jsm/renderers/common/ChainMap.js +0 -89
  466. package/examples/jsm/renderers/common/ComputePipeline.js +0 -17
  467. package/examples/jsm/renderers/common/Constants.js +0 -14
  468. package/examples/jsm/renderers/common/CubeRenderTarget.js +0 -65
  469. package/examples/jsm/renderers/common/DataMap.js +0 -54
  470. package/examples/jsm/renderers/common/Geometries.js +0 -215
  471. package/examples/jsm/renderers/common/Info.js +0 -73
  472. package/examples/jsm/renderers/common/Pipeline.js +0 -13
  473. package/examples/jsm/renderers/common/Pipelines.js +0 -370
  474. package/examples/jsm/renderers/common/ProgrammableStage.js +0 -18
  475. package/examples/jsm/renderers/common/RenderContext.js +0 -38
  476. package/examples/jsm/renderers/common/RenderContexts.js +0 -49
  477. package/examples/jsm/renderers/common/RenderList.js +0 -178
  478. package/examples/jsm/renderers/common/RenderLists.js +0 -38
  479. package/examples/jsm/renderers/common/RenderObject.js +0 -129
  480. package/examples/jsm/renderers/common/RenderObjects.js +0 -95
  481. package/examples/jsm/renderers/common/RenderPipeline.js +0 -16
  482. package/examples/jsm/renderers/common/Renderer.js +0 -895
  483. package/examples/jsm/renderers/common/SampledTexture.js +0 -80
  484. package/examples/jsm/renderers/common/Sampler.js +0 -18
  485. package/examples/jsm/renderers/common/StorageBuffer.js +0 -17
  486. package/examples/jsm/renderers/common/Textures.js +0 -218
  487. package/examples/jsm/renderers/common/Uniform.js +0 -140
  488. package/examples/jsm/renderers/common/UniformBuffer.js +0 -15
  489. package/examples/jsm/renderers/common/UniformsGroup.js +0 -299
  490. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +0 -39
  491. package/examples/jsm/renderers/common/nodes/NodeSampler.js +0 -21
  492. package/examples/jsm/renderers/common/nodes/NodeUniform.js +0 -135
  493. package/examples/jsm/renderers/common/nodes/Nodes.js +0 -330
  494. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +0 -340
  495. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +0 -26
  496. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +0 -764
  497. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +0 -49
  498. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +0 -844
  499. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +0 -32
  500. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +0 -902
  501. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  502. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +0 -14
  503. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +0 -274
  504. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +0 -223
  505. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +0 -324
  506. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +0 -533
  507. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +0 -163
  508. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +0 -964
  509. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +0 -92
  510. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +0 -87
  511. package/examples/jsm/shaders/AfterimageShader.js +0 -56
  512. package/examples/jsm/shaders/BasicShader.js +0 -27
  513. package/examples/jsm/shaders/BleachBypassShader.js +0 -62
  514. package/examples/jsm/shaders/BlendShader.js +0 -47
  515. package/examples/jsm/shaders/BokehShader.js +0 -143
  516. package/examples/jsm/shaders/BokehShader2.js +0 -393
  517. package/examples/jsm/shaders/BrightnessContrastShader.js +0 -54
  518. package/examples/jsm/shaders/ColorCorrectionShader.js +0 -50
  519. package/examples/jsm/shaders/ColorifyShader.js +0 -51
  520. package/examples/jsm/shaders/ConvolutionShader.js +0 -103
  521. package/examples/jsm/shaders/CopyShader.js +0 -45
  522. package/examples/jsm/shaders/DOFMipMapShader.js +0 -54
  523. package/examples/jsm/shaders/DepthLimitedBlurShader.js +0 -166
  524. package/examples/jsm/shaders/DigitalGlitch.js +0 -101
  525. package/examples/jsm/shaders/DotScreenShader.js +0 -70
  526. package/examples/jsm/shaders/ExposureShader.js +0 -44
  527. package/examples/jsm/shaders/FXAAShader.js +0 -286
  528. package/examples/jsm/shaders/FilmShader.js +0 -102
  529. package/examples/jsm/shaders/FocusShader.js +0 -87
  530. package/examples/jsm/shaders/FreiChenShader.js +0 -94
  531. package/examples/jsm/shaders/GammaCorrectionShader.js +0 -43
  532. package/examples/jsm/shaders/GodRaysShader.js +0 -313
  533. package/examples/jsm/shaders/HalftoneShader.js +0 -310
  534. package/examples/jsm/shaders/HorizontalBlurShader.js +0 -59
  535. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +0 -61
  536. package/examples/jsm/shaders/HueSaturationShader.js +0 -65
  537. package/examples/jsm/shaders/KaleidoShader.js +0 -56
  538. package/examples/jsm/shaders/LuminosityHighPassShader.js +0 -64
  539. package/examples/jsm/shaders/LuminosityShader.js +0 -46
  540. package/examples/jsm/shaders/MMDToonShader.js +0 -132
  541. package/examples/jsm/shaders/MirrorShader.js +0 -54
  542. package/examples/jsm/shaders/NormalMapShader.js +0 -53
  543. package/examples/jsm/shaders/OutputShader.js +0 -78
  544. package/examples/jsm/shaders/RGBShiftShader.js +0 -54
  545. package/examples/jsm/shaders/SAOShader.js +0 -188
  546. package/examples/jsm/shaders/SMAAShader.js +0 -460
  547. package/examples/jsm/shaders/SSAOShader.js +0 -288
  548. package/examples/jsm/shaders/SSRShader.js +0 -364
  549. package/examples/jsm/shaders/SepiaShader.js +0 -52
  550. package/examples/jsm/shaders/SobelOperatorShader.js +0 -90
  551. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +0 -88
  552. package/examples/jsm/shaders/TechnicolorShader.js +0 -43
  553. package/examples/jsm/shaders/ToonShader.js +0 -326
  554. package/examples/jsm/shaders/TriangleBlurShader.js +0 -72
  555. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +0 -45
  556. package/examples/jsm/shaders/VelocityShader.js +0 -128
  557. package/examples/jsm/shaders/VerticalBlurShader.js +0 -59
  558. package/examples/jsm/shaders/VerticalTiltShiftShader.js +0 -61
  559. package/examples/jsm/shaders/VignetteShader.js +0 -51
  560. package/examples/jsm/shaders/VolumeShader.js +0 -289
  561. package/examples/jsm/shaders/WaterRefractionShader.js +0 -93
  562. package/examples/jsm/textures/FlakesTexture.js +0 -40
  563. package/examples/jsm/utils/BufferGeometryUtils.js +0 -1373
  564. package/examples/jsm/utils/CameraUtils.js +0 -73
  565. package/examples/jsm/utils/GPUStatsPanel.js +0 -128
  566. package/examples/jsm/utils/GeometryCompressionUtils.js +0 -639
  567. package/examples/jsm/utils/GeometryUtils.js +0 -221
  568. package/examples/jsm/utils/LDrawUtils.js +0 -202
  569. package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
  570. package/examples/jsm/utils/SceneUtils.js +0 -254
  571. package/examples/jsm/utils/ShadowMapViewer.js +0 -210
  572. package/examples/jsm/utils/SkeletonUtils.js +0 -413
  573. package/examples/jsm/utils/TextureUtils.js +0 -86
  574. package/examples/jsm/utils/UVsDebug.js +0 -165
  575. package/examples/jsm/utils/WorkerPool.js +0 -102
  576. package/examples/jsm/webxr/ARButton.js +0 -208
  577. package/examples/jsm/webxr/OculusHandModel.js +0 -109
  578. package/examples/jsm/webxr/OculusHandPointerModel.js +0 -413
  579. package/examples/jsm/webxr/Text2D.js +0 -38
  580. package/examples/jsm/webxr/VRButton.js +0 -200
  581. package/examples/jsm/webxr/XRButton.js +0 -198
  582. package/examples/jsm/webxr/XRControllerModelFactory.js +0 -299
  583. package/examples/jsm/webxr/XREstimatedLight.js +0 -223
  584. package/examples/jsm/webxr/XRHandMeshModel.js +0 -112
  585. package/examples/jsm/webxr/XRHandModelFactory.js +0 -105
  586. package/examples/jsm/webxr/XRHandPrimitiveModel.js +0 -103
  587. package/examples/jsm/webxr/XRPlanes.js +0 -100
  588. package/lib/3d.min.js +0 -1
@@ -1,1271 +0,0 @@
1
- import {
2
- Line3,
3
- Plane,
4
- Triangle,
5
- Vector3
6
- } from 'three';
7
-
8
- /**
9
- * Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
10
- */
11
-
12
- const Visible = 0;
13
- const Deleted = 1;
14
-
15
- const _v1 = new Vector3();
16
- const _line3 = new Line3();
17
- const _plane = new Plane();
18
- const _closestPoint = new Vector3();
19
- const _triangle = new Triangle();
20
-
21
- class ConvexHull {
22
-
23
- constructor() {
24
-
25
- this.tolerance = - 1;
26
-
27
- this.faces = []; // the generated faces of the convex hull
28
- this.newFaces = []; // this array holds the faces that are generated within a single iteration
29
-
30
- // the vertex lists work as follows:
31
- //
32
- // let 'a' and 'b' be 'Face' instances
33
- // let 'v' be points wrapped as instance of 'Vertex'
34
- //
35
- // [v, v, ..., v, v, v, ...]
36
- // ^ ^
37
- // | |
38
- // a.outside b.outside
39
- //
40
- this.assigned = new VertexList();
41
- this.unassigned = new VertexList();
42
-
43
- this.vertices = []; // vertices of the hull (internal representation of given geometry data)
44
-
45
- }
46
-
47
- setFromPoints( points ) {
48
-
49
- // The algorithm needs at least four points.
50
-
51
- if ( points.length >= 4 ) {
52
-
53
- this.makeEmpty();
54
-
55
- for ( let i = 0, l = points.length; i < l; i ++ ) {
56
-
57
- this.vertices.push( new VertexNode( points[ i ] ) );
58
-
59
- }
60
-
61
- this.compute();
62
-
63
- }
64
-
65
- return this;
66
-
67
- }
68
-
69
- setFromObject( object ) {
70
-
71
- const points = [];
72
-
73
- object.updateMatrixWorld( true );
74
-
75
- object.traverse( function ( node ) {
76
-
77
- const geometry = node.geometry;
78
-
79
- if ( geometry !== undefined ) {
80
-
81
- const attribute = geometry.attributes.position;
82
-
83
- if ( attribute !== undefined ) {
84
-
85
- for ( let i = 0, l = attribute.count; i < l; i ++ ) {
86
-
87
- const point = new Vector3();
88
-
89
- point.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
90
-
91
- points.push( point );
92
-
93
- }
94
-
95
- }
96
-
97
- }
98
-
99
- } );
100
-
101
- return this.setFromPoints( points );
102
-
103
- }
104
-
105
- containsPoint( point ) {
106
-
107
- const faces = this.faces;
108
-
109
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
110
-
111
- const face = faces[ i ];
112
-
113
- // compute signed distance and check on what half space the point lies
114
-
115
- if ( face.distanceToPoint( point ) > this.tolerance ) return false;
116
-
117
- }
118
-
119
- return true;
120
-
121
- }
122
-
123
- intersectRay( ray, target ) {
124
-
125
- // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
126
-
127
- const faces = this.faces;
128
-
129
- let tNear = - Infinity;
130
- let tFar = Infinity;
131
-
132
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
133
-
134
- const face = faces[ i ];
135
-
136
- // interpret faces as planes for the further computation
137
-
138
- const vN = face.distanceToPoint( ray.origin );
139
- const vD = face.normal.dot( ray.direction );
140
-
141
- // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
142
- // the ray is turned away or parallel to the plane, there is no intersection
143
-
144
- if ( vN > 0 && vD >= 0 ) return null;
145
-
146
- // compute the distance from the ray’s origin to the intersection with the plane
147
-
148
- const t = ( vD !== 0 ) ? ( - vN / vD ) : 0;
149
-
150
- // only proceed if the distance is positive. a negative distance means the intersection point
151
- // lies "behind" the origin
152
-
153
- if ( t <= 0 ) continue;
154
-
155
- // now categorized plane as front-facing or back-facing
156
-
157
- if ( vD > 0 ) {
158
-
159
- // plane faces away from the ray, so this plane is a back-face
160
-
161
- tFar = Math.min( t, tFar );
162
-
163
- } else {
164
-
165
- // front-face
166
-
167
- tNear = Math.max( t, tNear );
168
-
169
- }
170
-
171
- if ( tNear > tFar ) {
172
-
173
- // if tNear ever is greater than tFar, the ray must miss the convex hull
174
-
175
- return null;
176
-
177
- }
178
-
179
- }
180
-
181
- // evaluate intersection point
182
-
183
- // always try tNear first since its the closer intersection point
184
-
185
- if ( tNear !== - Infinity ) {
186
-
187
- ray.at( tNear, target );
188
-
189
- } else {
190
-
191
- ray.at( tFar, target );
192
-
193
- }
194
-
195
- return target;
196
-
197
- }
198
-
199
- intersectsRay( ray ) {
200
-
201
- return this.intersectRay( ray, _v1 ) !== null;
202
-
203
- }
204
-
205
- makeEmpty() {
206
-
207
- this.faces = [];
208
- this.vertices = [];
209
-
210
- return this;
211
-
212
- }
213
-
214
- // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
215
-
216
- addVertexToFace( vertex, face ) {
217
-
218
- vertex.face = face;
219
-
220
- if ( face.outside === null ) {
221
-
222
- this.assigned.append( vertex );
223
-
224
- } else {
225
-
226
- this.assigned.insertBefore( face.outside, vertex );
227
-
228
- }
229
-
230
- face.outside = vertex;
231
-
232
- return this;
233
-
234
- }
235
-
236
- // Removes a vertex from the 'assigned' list of vertices and from the given face
237
-
238
- removeVertexFromFace( vertex, face ) {
239
-
240
- if ( vertex === face.outside ) {
241
-
242
- // fix face.outside link
243
-
244
- if ( vertex.next !== null && vertex.next.face === face ) {
245
-
246
- // face has at least 2 outside vertices, move the 'outside' reference
247
-
248
- face.outside = vertex.next;
249
-
250
- } else {
251
-
252
- // vertex was the only outside vertex that face had
253
-
254
- face.outside = null;
255
-
256
- }
257
-
258
- }
259
-
260
- this.assigned.remove( vertex );
261
-
262
- return this;
263
-
264
- }
265
-
266
- // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertex list
267
-
268
- removeAllVerticesFromFace( face ) {
269
-
270
- if ( face.outside !== null ) {
271
-
272
- // reference to the first and last vertex of this face
273
-
274
- const start = face.outside;
275
- let end = face.outside;
276
-
277
- while ( end.next !== null && end.next.face === face ) {
278
-
279
- end = end.next;
280
-
281
- }
282
-
283
- this.assigned.removeSubList( start, end );
284
-
285
- // fix references
286
-
287
- start.prev = end.next = null;
288
- face.outside = null;
289
-
290
- return start;
291
-
292
- }
293
-
294
- }
295
-
296
- // Removes all the visible vertices that 'face' is able to see
297
-
298
- deleteFaceVertices( face, absorbingFace ) {
299
-
300
- const faceVertices = this.removeAllVerticesFromFace( face );
301
-
302
- if ( faceVertices !== undefined ) {
303
-
304
- if ( absorbingFace === undefined ) {
305
-
306
- // mark the vertices to be reassigned to some other face
307
-
308
- this.unassigned.appendChain( faceVertices );
309
-
310
-
311
- } else {
312
-
313
- // if there's an absorbing face try to assign as many vertices as possible to it
314
-
315
- let vertex = faceVertices;
316
-
317
- do {
318
-
319
- // we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
320
- // will be changed by upcoming method calls
321
-
322
- const nextVertex = vertex.next;
323
-
324
- const distance = absorbingFace.distanceToPoint( vertex.point );
325
-
326
- // check if 'vertex' is able to see 'absorbingFace'
327
-
328
- if ( distance > this.tolerance ) {
329
-
330
- this.addVertexToFace( vertex, absorbingFace );
331
-
332
- } else {
333
-
334
- this.unassigned.append( vertex );
335
-
336
- }
337
-
338
- // now assign next vertex
339
-
340
- vertex = nextVertex;
341
-
342
- } while ( vertex !== null );
343
-
344
- }
345
-
346
- }
347
-
348
- return this;
349
-
350
- }
351
-
352
- // Reassigns as many vertices as possible from the unassigned list to the new faces
353
-
354
- resolveUnassignedPoints( newFaces ) {
355
-
356
- if ( this.unassigned.isEmpty() === false ) {
357
-
358
- let vertex = this.unassigned.first();
359
-
360
- do {
361
-
362
- // buffer 'next' reference, see .deleteFaceVertices()
363
-
364
- const nextVertex = vertex.next;
365
-
366
- let maxDistance = this.tolerance;
367
-
368
- let maxFace = null;
369
-
370
- for ( let i = 0; i < newFaces.length; i ++ ) {
371
-
372
- const face = newFaces[ i ];
373
-
374
- if ( face.mark === Visible ) {
375
-
376
- const distance = face.distanceToPoint( vertex.point );
377
-
378
- if ( distance > maxDistance ) {
379
-
380
- maxDistance = distance;
381
- maxFace = face;
382
-
383
- }
384
-
385
- if ( maxDistance > 1000 * this.tolerance ) break;
386
-
387
- }
388
-
389
- }
390
-
391
- // 'maxFace' can be null e.g. if there are identical vertices
392
-
393
- if ( maxFace !== null ) {
394
-
395
- this.addVertexToFace( vertex, maxFace );
396
-
397
- }
398
-
399
- vertex = nextVertex;
400
-
401
- } while ( vertex !== null );
402
-
403
- }
404
-
405
- return this;
406
-
407
- }
408
-
409
- // Computes the extremes of a simplex which will be the initial hull
410
-
411
- computeExtremes() {
412
-
413
- const min = new Vector3();
414
- const max = new Vector3();
415
-
416
- const minVertices = [];
417
- const maxVertices = [];
418
-
419
- // initially assume that the first vertex is the min/max
420
-
421
- for ( let i = 0; i < 3; i ++ ) {
422
-
423
- minVertices[ i ] = maxVertices[ i ] = this.vertices[ 0 ];
424
-
425
- }
426
-
427
- min.copy( this.vertices[ 0 ].point );
428
- max.copy( this.vertices[ 0 ].point );
429
-
430
- // compute the min/max vertex on all six directions
431
-
432
- for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
433
-
434
- const vertex = this.vertices[ i ];
435
- const point = vertex.point;
436
-
437
- // update the min coordinates
438
-
439
- for ( let j = 0; j < 3; j ++ ) {
440
-
441
- if ( point.getComponent( j ) < min.getComponent( j ) ) {
442
-
443
- min.setComponent( j, point.getComponent( j ) );
444
- minVertices[ j ] = vertex;
445
-
446
- }
447
-
448
- }
449
-
450
- // update the max coordinates
451
-
452
- for ( let j = 0; j < 3; j ++ ) {
453
-
454
- if ( point.getComponent( j ) > max.getComponent( j ) ) {
455
-
456
- max.setComponent( j, point.getComponent( j ) );
457
- maxVertices[ j ] = vertex;
458
-
459
- }
460
-
461
- }
462
-
463
- }
464
-
465
- // use min/max vectors to compute an optimal epsilon
466
-
467
- this.tolerance = 3 * Number.EPSILON * (
468
- Math.max( Math.abs( min.x ), Math.abs( max.x ) ) +
469
- Math.max( Math.abs( min.y ), Math.abs( max.y ) ) +
470
- Math.max( Math.abs( min.z ), Math.abs( max.z ) )
471
- );
472
-
473
- return { min: minVertices, max: maxVertices };
474
-
475
- }
476
-
477
- // Computes the initial simplex assigning to its faces all the points
478
- // that are candidates to form part of the hull
479
-
480
- computeInitialHull() {
481
-
482
- const vertices = this.vertices;
483
- const extremes = this.computeExtremes();
484
- const min = extremes.min;
485
- const max = extremes.max;
486
-
487
- // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
488
- // (max.x - min.x)
489
- // (max.y - min.y)
490
- // (max.z - min.z)
491
-
492
- let maxDistance = 0;
493
- let index = 0;
494
-
495
- for ( let i = 0; i < 3; i ++ ) {
496
-
497
- const distance = max[ i ].point.getComponent( i ) - min[ i ].point.getComponent( i );
498
-
499
- if ( distance > maxDistance ) {
500
-
501
- maxDistance = distance;
502
- index = i;
503
-
504
- }
505
-
506
- }
507
-
508
- const v0 = min[ index ];
509
- const v1 = max[ index ];
510
- let v2;
511
- let v3;
512
-
513
- // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
514
-
515
- maxDistance = 0;
516
- _line3.set( v0.point, v1.point );
517
-
518
- for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
519
-
520
- const vertex = vertices[ i ];
521
-
522
- if ( vertex !== v0 && vertex !== v1 ) {
523
-
524
- _line3.closestPointToPoint( vertex.point, true, _closestPoint );
525
-
526
- const distance = _closestPoint.distanceToSquared( vertex.point );
527
-
528
- if ( distance > maxDistance ) {
529
-
530
- maxDistance = distance;
531
- v2 = vertex;
532
-
533
- }
534
-
535
- }
536
-
537
- }
538
-
539
- // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
540
-
541
- maxDistance = - 1;
542
- _plane.setFromCoplanarPoints( v0.point, v1.point, v2.point );
543
-
544
- for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
545
-
546
- const vertex = vertices[ i ];
547
-
548
- if ( vertex !== v0 && vertex !== v1 && vertex !== v2 ) {
549
-
550
- const distance = Math.abs( _plane.distanceToPoint( vertex.point ) );
551
-
552
- if ( distance > maxDistance ) {
553
-
554
- maxDistance = distance;
555
- v3 = vertex;
556
-
557
- }
558
-
559
- }
560
-
561
- }
562
-
563
- const faces = [];
564
-
565
- if ( _plane.distanceToPoint( v3.point ) < 0 ) {
566
-
567
- // the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
568
-
569
- faces.push(
570
- Face.create( v0, v1, v2 ),
571
- Face.create( v3, v1, v0 ),
572
- Face.create( v3, v2, v1 ),
573
- Face.create( v3, v0, v2 )
574
- );
575
-
576
- // set the twin edge
577
-
578
- for ( let i = 0; i < 3; i ++ ) {
579
-
580
- const j = ( i + 1 ) % 3;
581
-
582
- // join face[ i ] i > 0, with the first face
583
-
584
- faces[ i + 1 ].getEdge( 2 ).setTwin( faces[ 0 ].getEdge( j ) );
585
-
586
- // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
587
-
588
- faces[ i + 1 ].getEdge( 1 ).setTwin( faces[ j + 1 ].getEdge( 0 ) );
589
-
590
- }
591
-
592
- } else {
593
-
594
- // the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
595
-
596
- faces.push(
597
- Face.create( v0, v2, v1 ),
598
- Face.create( v3, v0, v1 ),
599
- Face.create( v3, v1, v2 ),
600
- Face.create( v3, v2, v0 )
601
- );
602
-
603
- // set the twin edge
604
-
605
- for ( let i = 0; i < 3; i ++ ) {
606
-
607
- const j = ( i + 1 ) % 3;
608
-
609
- // join face[ i ] i > 0, with the first face
610
-
611
- faces[ i + 1 ].getEdge( 2 ).setTwin( faces[ 0 ].getEdge( ( 3 - i ) % 3 ) );
612
-
613
- // join face[ i ] with face[ i + 1 ]
614
-
615
- faces[ i + 1 ].getEdge( 0 ).setTwin( faces[ j + 1 ].getEdge( 1 ) );
616
-
617
- }
618
-
619
- }
620
-
621
- // the initial hull is the tetrahedron
622
-
623
- for ( let i = 0; i < 4; i ++ ) {
624
-
625
- this.faces.push( faces[ i ] );
626
-
627
- }
628
-
629
- // initial assignment of vertices to the faces of the tetrahedron
630
-
631
- for ( let i = 0, l = vertices.length; i < l; i ++ ) {
632
-
633
- const vertex = vertices[ i ];
634
-
635
- if ( vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3 ) {
636
-
637
- maxDistance = this.tolerance;
638
- let maxFace = null;
639
-
640
- for ( let j = 0; j < 4; j ++ ) {
641
-
642
- const distance = this.faces[ j ].distanceToPoint( vertex.point );
643
-
644
- if ( distance > maxDistance ) {
645
-
646
- maxDistance = distance;
647
- maxFace = this.faces[ j ];
648
-
649
- }
650
-
651
- }
652
-
653
- if ( maxFace !== null ) {
654
-
655
- this.addVertexToFace( vertex, maxFace );
656
-
657
- }
658
-
659
- }
660
-
661
- }
662
-
663
- return this;
664
-
665
- }
666
-
667
- // Removes inactive faces
668
-
669
- reindexFaces() {
670
-
671
- const activeFaces = [];
672
-
673
- for ( let i = 0; i < this.faces.length; i ++ ) {
674
-
675
- const face = this.faces[ i ];
676
-
677
- if ( face.mark === Visible ) {
678
-
679
- activeFaces.push( face );
680
-
681
- }
682
-
683
- }
684
-
685
- this.faces = activeFaces;
686
-
687
- return this;
688
-
689
- }
690
-
691
- // Finds the next vertex to create faces with the current hull
692
-
693
- nextVertexToAdd() {
694
-
695
- // if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
696
-
697
- if ( this.assigned.isEmpty() === false ) {
698
-
699
- let eyeVertex, maxDistance = 0;
700
-
701
- // grap the first available face and start with the first visible vertex of that face
702
-
703
- const eyeFace = this.assigned.first().face;
704
- let vertex = eyeFace.outside;
705
-
706
- // now calculate the farthest vertex that face can see
707
-
708
- do {
709
-
710
- const distance = eyeFace.distanceToPoint( vertex.point );
711
-
712
- if ( distance > maxDistance ) {
713
-
714
- maxDistance = distance;
715
- eyeVertex = vertex;
716
-
717
- }
718
-
719
- vertex = vertex.next;
720
-
721
- } while ( vertex !== null && vertex.face === eyeFace );
722
-
723
- return eyeVertex;
724
-
725
- }
726
-
727
- }
728
-
729
- // Computes a chain of half edges in CCW order called the 'horizon'.
730
- // For an edge to be part of the horizon it must join a face that can see
731
- // 'eyePoint' and a face that cannot see 'eyePoint'.
732
-
733
- computeHorizon( eyePoint, crossEdge, face, horizon ) {
734
-
735
- // moves face's vertices to the 'unassigned' vertex list
736
-
737
- this.deleteFaceVertices( face );
738
-
739
- face.mark = Deleted;
740
-
741
- let edge;
742
-
743
- if ( crossEdge === null ) {
744
-
745
- edge = crossEdge = face.getEdge( 0 );
746
-
747
- } else {
748
-
749
- // start from the next edge since 'crossEdge' was already analyzed
750
- // (actually 'crossEdge.twin' was the edge who called this method recursively)
751
-
752
- edge = crossEdge.next;
753
-
754
- }
755
-
756
- do {
757
-
758
- const twinEdge = edge.twin;
759
- const oppositeFace = twinEdge.face;
760
-
761
- if ( oppositeFace.mark === Visible ) {
762
-
763
- if ( oppositeFace.distanceToPoint( eyePoint ) > this.tolerance ) {
764
-
765
- // the opposite face can see the vertex, so proceed with next edge
766
-
767
- this.computeHorizon( eyePoint, twinEdge, oppositeFace, horizon );
768
-
769
- } else {
770
-
771
- // the opposite face can't see the vertex, so this edge is part of the horizon
772
-
773
- horizon.push( edge );
774
-
775
- }
776
-
777
- }
778
-
779
- edge = edge.next;
780
-
781
- } while ( edge !== crossEdge );
782
-
783
- return this;
784
-
785
- }
786
-
787
- // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
788
-
789
- addAdjoiningFace( eyeVertex, horizonEdge ) {
790
-
791
- // all the half edges are created in ccw order thus the face is always pointing outside the hull
792
-
793
- const face = Face.create( eyeVertex, horizonEdge.tail(), horizonEdge.head() );
794
-
795
- this.faces.push( face );
796
-
797
- // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
798
-
799
- face.getEdge( - 1 ).setTwin( horizonEdge.twin );
800
-
801
- return face.getEdge( 0 ); // the half edge whose vertex is the eyeVertex
802
-
803
-
804
- }
805
-
806
- // Adds 'horizon.length' faces to the hull, each face will be linked with the
807
- // horizon opposite face and the face on the left/right
808
-
809
- addNewFaces( eyeVertex, horizon ) {
810
-
811
- this.newFaces = [];
812
-
813
- let firstSideEdge = null;
814
- let previousSideEdge = null;
815
-
816
- for ( let i = 0; i < horizon.length; i ++ ) {
817
-
818
- const horizonEdge = horizon[ i ];
819
-
820
- // returns the right side edge
821
-
822
- const sideEdge = this.addAdjoiningFace( eyeVertex, horizonEdge );
823
-
824
- if ( firstSideEdge === null ) {
825
-
826
- firstSideEdge = sideEdge;
827
-
828
- } else {
829
-
830
- // joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
831
-
832
- sideEdge.next.setTwin( previousSideEdge );
833
-
834
- }
835
-
836
- this.newFaces.push( sideEdge.face );
837
- previousSideEdge = sideEdge;
838
-
839
- }
840
-
841
- // perform final join of new faces
842
-
843
- firstSideEdge.next.setTwin( previousSideEdge );
844
-
845
- return this;
846
-
847
- }
848
-
849
- // Adds a vertex to the hull
850
-
851
- addVertexToHull( eyeVertex ) {
852
-
853
- const horizon = [];
854
-
855
- this.unassigned.clear();
856
-
857
- // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
858
-
859
- this.removeVertexFromFace( eyeVertex, eyeVertex.face );
860
-
861
- this.computeHorizon( eyeVertex.point, null, eyeVertex.face, horizon );
862
-
863
- this.addNewFaces( eyeVertex, horizon );
864
-
865
- // reassign 'unassigned' vertices to the new faces
866
-
867
- this.resolveUnassignedPoints( this.newFaces );
868
-
869
- return this;
870
-
871
- }
872
-
873
- cleanup() {
874
-
875
- this.assigned.clear();
876
- this.unassigned.clear();
877
- this.newFaces = [];
878
-
879
- return this;
880
-
881
- }
882
-
883
- compute() {
884
-
885
- let vertex;
886
-
887
- this.computeInitialHull();
888
-
889
- // add all available vertices gradually to the hull
890
-
891
- while ( ( vertex = this.nextVertexToAdd() ) !== undefined ) {
892
-
893
- this.addVertexToHull( vertex );
894
-
895
- }
896
-
897
- this.reindexFaces();
898
-
899
- this.cleanup();
900
-
901
- return this;
902
-
903
- }
904
-
905
- }
906
-
907
- //
908
-
909
- class Face {
910
-
911
- constructor() {
912
-
913
- this.normal = new Vector3();
914
- this.midpoint = new Vector3();
915
- this.area = 0;
916
-
917
- this.constant = 0; // signed distance from face to the origin
918
- this.outside = null; // reference to a vertex in a vertex list this face can see
919
- this.mark = Visible;
920
- this.edge = null;
921
-
922
- }
923
-
924
- static create( a, b, c ) {
925
-
926
- const face = new Face();
927
-
928
- const e0 = new HalfEdge( a, face );
929
- const e1 = new HalfEdge( b, face );
930
- const e2 = new HalfEdge( c, face );
931
-
932
- // join edges
933
-
934
- e0.next = e2.prev = e1;
935
- e1.next = e0.prev = e2;
936
- e2.next = e1.prev = e0;
937
-
938
- // main half edge reference
939
-
940
- face.edge = e0;
941
-
942
- return face.compute();
943
-
944
- }
945
-
946
- getEdge( i ) {
947
-
948
- let edge = this.edge;
949
-
950
- while ( i > 0 ) {
951
-
952
- edge = edge.next;
953
- i --;
954
-
955
- }
956
-
957
- while ( i < 0 ) {
958
-
959
- edge = edge.prev;
960
- i ++;
961
-
962
- }
963
-
964
- return edge;
965
-
966
- }
967
-
968
- compute() {
969
-
970
- const a = this.edge.tail();
971
- const b = this.edge.head();
972
- const c = this.edge.next.head();
973
-
974
- _triangle.set( a.point, b.point, c.point );
975
-
976
- _triangle.getNormal( this.normal );
977
- _triangle.getMidpoint( this.midpoint );
978
- this.area = _triangle.getArea();
979
-
980
- this.constant = this.normal.dot( this.midpoint );
981
-
982
- return this;
983
-
984
- }
985
-
986
- distanceToPoint( point ) {
987
-
988
- return this.normal.dot( point ) - this.constant;
989
-
990
- }
991
-
992
- }
993
-
994
- // Entity for a Doubly-Connected Edge List (DCEL).
995
-
996
- class HalfEdge {
997
-
998
-
999
- constructor( vertex, face ) {
1000
-
1001
- this.vertex = vertex;
1002
- this.prev = null;
1003
- this.next = null;
1004
- this.twin = null;
1005
- this.face = face;
1006
-
1007
- }
1008
-
1009
- head() {
1010
-
1011
- return this.vertex;
1012
-
1013
- }
1014
-
1015
- tail() {
1016
-
1017
- return this.prev ? this.prev.vertex : null;
1018
-
1019
- }
1020
-
1021
- length() {
1022
-
1023
- const head = this.head();
1024
- const tail = this.tail();
1025
-
1026
- if ( tail !== null ) {
1027
-
1028
- return tail.point.distanceTo( head.point );
1029
-
1030
- }
1031
-
1032
- return - 1;
1033
-
1034
- }
1035
-
1036
- lengthSquared() {
1037
-
1038
- const head = this.head();
1039
- const tail = this.tail();
1040
-
1041
- if ( tail !== null ) {
1042
-
1043
- return tail.point.distanceToSquared( head.point );
1044
-
1045
- }
1046
-
1047
- return - 1;
1048
-
1049
- }
1050
-
1051
- setTwin( edge ) {
1052
-
1053
- this.twin = edge;
1054
- edge.twin = this;
1055
-
1056
- return this;
1057
-
1058
- }
1059
-
1060
- }
1061
-
1062
- // A vertex as a double linked list node.
1063
-
1064
- class VertexNode {
1065
-
1066
- constructor( point ) {
1067
-
1068
- this.point = point;
1069
- this.prev = null;
1070
- this.next = null;
1071
- this.face = null; // the face that is able to see this vertex
1072
-
1073
- }
1074
-
1075
- }
1076
-
1077
- // A double linked list that contains vertex nodes.
1078
-
1079
- class VertexList {
1080
-
1081
- constructor() {
1082
-
1083
- this.head = null;
1084
- this.tail = null;
1085
-
1086
- }
1087
-
1088
- first() {
1089
-
1090
- return this.head;
1091
-
1092
- }
1093
-
1094
- last() {
1095
-
1096
- return this.tail;
1097
-
1098
- }
1099
-
1100
- clear() {
1101
-
1102
- this.head = this.tail = null;
1103
-
1104
- return this;
1105
-
1106
- }
1107
-
1108
- // Inserts a vertex before the target vertex
1109
-
1110
- insertBefore( target, vertex ) {
1111
-
1112
- vertex.prev = target.prev;
1113
- vertex.next = target;
1114
-
1115
- if ( vertex.prev === null ) {
1116
-
1117
- this.head = vertex;
1118
-
1119
- } else {
1120
-
1121
- vertex.prev.next = vertex;
1122
-
1123
- }
1124
-
1125
- target.prev = vertex;
1126
-
1127
- return this;
1128
-
1129
- }
1130
-
1131
- // Inserts a vertex after the target vertex
1132
-
1133
- insertAfter( target, vertex ) {
1134
-
1135
- vertex.prev = target;
1136
- vertex.next = target.next;
1137
-
1138
- if ( vertex.next === null ) {
1139
-
1140
- this.tail = vertex;
1141
-
1142
- } else {
1143
-
1144
- vertex.next.prev = vertex;
1145
-
1146
- }
1147
-
1148
- target.next = vertex;
1149
-
1150
- return this;
1151
-
1152
- }
1153
-
1154
- // Appends a vertex to the end of the linked list
1155
-
1156
- append( vertex ) {
1157
-
1158
- if ( this.head === null ) {
1159
-
1160
- this.head = vertex;
1161
-
1162
- } else {
1163
-
1164
- this.tail.next = vertex;
1165
-
1166
- }
1167
-
1168
- vertex.prev = this.tail;
1169
- vertex.next = null; // the tail has no subsequent vertex
1170
-
1171
- this.tail = vertex;
1172
-
1173
- return this;
1174
-
1175
- }
1176
-
1177
- // Appends a chain of vertices where 'vertex' is the head.
1178
-
1179
- appendChain( vertex ) {
1180
-
1181
- if ( this.head === null ) {
1182
-
1183
- this.head = vertex;
1184
-
1185
- } else {
1186
-
1187
- this.tail.next = vertex;
1188
-
1189
- }
1190
-
1191
- vertex.prev = this.tail;
1192
-
1193
- // ensure that the 'tail' reference points to the last vertex of the chain
1194
-
1195
- while ( vertex.next !== null ) {
1196
-
1197
- vertex = vertex.next;
1198
-
1199
- }
1200
-
1201
- this.tail = vertex;
1202
-
1203
- return this;
1204
-
1205
- }
1206
-
1207
- // Removes a vertex from the linked list
1208
-
1209
- remove( vertex ) {
1210
-
1211
- if ( vertex.prev === null ) {
1212
-
1213
- this.head = vertex.next;
1214
-
1215
- } else {
1216
-
1217
- vertex.prev.next = vertex.next;
1218
-
1219
- }
1220
-
1221
- if ( vertex.next === null ) {
1222
-
1223
- this.tail = vertex.prev;
1224
-
1225
- } else {
1226
-
1227
- vertex.next.prev = vertex.prev;
1228
-
1229
- }
1230
-
1231
- return this;
1232
-
1233
- }
1234
-
1235
- // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
1236
-
1237
- removeSubList( a, b ) {
1238
-
1239
- if ( a.prev === null ) {
1240
-
1241
- this.head = b.next;
1242
-
1243
- } else {
1244
-
1245
- a.prev.next = b.next;
1246
-
1247
- }
1248
-
1249
- if ( b.next === null ) {
1250
-
1251
- this.tail = a.prev;
1252
-
1253
- } else {
1254
-
1255
- b.next.prev = a.prev;
1256
-
1257
- }
1258
-
1259
- return this;
1260
-
1261
- }
1262
-
1263
- isEmpty() {
1264
-
1265
- return this.head === null;
1266
-
1267
- }
1268
-
1269
- }
1270
-
1271
- export { ConvexHull, Face, HalfEdge, VertexNode, VertexList };