@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -50
  17. package/dist/utils/index.js +29 -92
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/events.d.ts +0 -16
  29. package/dist/core/events.js +0 -38
  30. package/dist/core/global/global.d.ts +0 -27
  31. package/dist/core/global/global.js +0 -72
  32. package/dist/core/global/globalControl.d.ts +0 -17
  33. package/dist/core/global/globalControl.js +0 -62
  34. package/dist/core/group.d.ts +0 -57
  35. package/dist/core/group.js +0 -157
  36. package/dist/core/line.d.ts +0 -13
  37. package/dist/core/line.js +0 -83
  38. package/dist/core/mesh.d.ts +0 -59
  39. package/dist/core/mesh.js +0 -180
  40. package/dist/core/model.d.ts +0 -30
  41. package/dist/core/model.js +0 -109
  42. package/dist/core/scene.d.ts +0 -175
  43. package/dist/core/scene.js +0 -381
  44. package/dist/core/use/useScene.d.ts +0 -10
  45. package/dist/core/use/useScene.js +0 -14
  46. package/dist/core/use/useframe.d.ts +0 -6
  47. package/dist/core/use/useframe.js +0 -11
  48. package/dist/export.d.ts +0 -40
  49. package/dist/export.js +0 -36
  50. package/dist/threeCell.d.ts +0 -8
  51. package/dist/threeCell.js +0 -16
  52. package/dist/type.d.ts +0 -3
  53. package/dist/type.js +0 -1
  54. package/dist/utils/createElement.d.ts +0 -103
  55. package/dist/utils/createElement.js +0 -145
  56. package/dist/utils/createLabel.d.ts +0 -2
  57. package/dist/utils/createLabel.js +0 -4
  58. package/dist/utils/line.d.ts +0 -0
  59. package/dist/utils/line.js +0 -0
  60. package/dist/utils/move.d.ts +0 -48
  61. package/dist/utils/move.js +0 -149
  62. package/examples/fonts/LICENSE +0 -13
  63. package/examples/fonts/README.md +0 -11
  64. package/examples/fonts/droid/NOTICE +0 -190
  65. package/examples/fonts/droid/README.txt +0 -18
  66. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  69. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  70. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  71. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  72. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  73. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  74. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  75. package/examples/fonts/optimer_bold.typeface.json +0 -1
  76. package/examples/fonts/optimer_regular.typeface.json +0 -1
  77. package/examples/fonts/ttf/README.md +0 -9
  78. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  79. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  80. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  81. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  82. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  83. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  84. package/examples/jsm/capabilities/WebGL.js +0 -91
  85. package/examples/jsm/capabilities/WebGPU.js +0 -53
  86. package/examples/jsm/controls/ArcballControls.js +0 -3224
  87. package/examples/jsm/controls/DragControls.js +0 -220
  88. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  89. package/examples/jsm/controls/FlyControls.js +0 -300
  90. package/examples/jsm/controls/MapControls.js +0 -28
  91. package/examples/jsm/controls/OrbitControls.js +0 -1388
  92. package/examples/jsm/controls/PointerLockControls.js +0 -162
  93. package/examples/jsm/controls/TrackballControls.js +0 -828
  94. package/examples/jsm/controls/TransformControls.js +0 -1557
  95. package/examples/jsm/csm/CSM.js +0 -384
  96. package/examples/jsm/csm/CSMFrustum.js +0 -152
  97. package/examples/jsm/csm/CSMHelper.js +0 -193
  98. package/examples/jsm/csm/CSMShader.js +0 -252
  99. package/examples/jsm/curves/CurveExtras.js +0 -422
  100. package/examples/jsm/curves/NURBSCurve.js +0 -80
  101. package/examples/jsm/curves/NURBSSurface.js +0 -52
  102. package/examples/jsm/curves/NURBSUtils.js +0 -487
  103. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  104. package/examples/jsm/effects/AsciiEffect.js +0 -263
  105. package/examples/jsm/effects/OutlineEffect.js +0 -539
  106. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  107. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  108. package/examples/jsm/effects/StereoEffect.js +0 -55
  109. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  110. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  111. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  112. package/examples/jsm/exporters/EXRExporter.js +0 -501
  113. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  114. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  115. package/examples/jsm/exporters/MMDExporter.js +0 -217
  116. package/examples/jsm/exporters/OBJExporter.js +0 -284
  117. package/examples/jsm/exporters/PLYExporter.js +0 -528
  118. package/examples/jsm/exporters/STLExporter.js +0 -199
  119. package/examples/jsm/exporters/USDZExporter.js +0 -711
  120. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  121. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  122. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  123. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  124. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  125. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  126. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  127. package/examples/jsm/geometries/TextGeometry.js +0 -57
  128. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  129. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  130. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  131. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  132. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  133. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  134. package/examples/jsm/helpers/ViewHelper.js +0 -333
  135. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  136. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  137. package/examples/jsm/interactive/SelectionBox.js +0 -227
  138. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  139. package/examples/jsm/libs/ammo.wasm.js +0 -822
  140. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  141. package/examples/jsm/libs/basis/README.md +0 -46
  142. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  143. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  144. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  145. package/examples/jsm/libs/draco/README.md +0 -32
  146. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  147. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  148. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  149. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  150. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  152. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  153. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  154. package/examples/jsm/libs/ecsy.module.js +0 -1792
  155. package/examples/jsm/libs/fflate.module.js +0 -2474
  156. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  157. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  158. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  159. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  160. package/examples/jsm/libs/mikktspace.module.js +0 -128
  161. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  162. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  163. package/examples/jsm/libs/opentype.module.js +0 -14568
  164. package/examples/jsm/libs/potpack.module.js +0 -125
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  166. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  167. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  168. package/examples/jsm/libs/stats.module.js +0 -167
  169. package/examples/jsm/libs/tween.module.js +0 -803
  170. package/examples/jsm/libs/utif.module.js +0 -1579
  171. package/examples/jsm/libs/zstddec.module.js +0 -1
  172. package/examples/jsm/lights/IESSpotLight.js +0 -25
  173. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  174. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  175. package/examples/jsm/lines/Line2.js +0 -19
  176. package/examples/jsm/lines/LineGeometry.js +0 -79
  177. package/examples/jsm/lines/LineMaterial.js +0 -702
  178. package/examples/jsm/lines/LineSegments2.js +0 -361
  179. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  180. package/examples/jsm/lines/Wireframe.js +0 -56
  181. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  182. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  183. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  184. package/examples/jsm/loaders/AMFLoader.js +0 -521
  185. package/examples/jsm/loaders/BVHLoader.js +0 -437
  186. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  187. package/examples/jsm/loaders/DDSLoader.js +0 -274
  188. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  189. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  190. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  191. package/examples/jsm/loaders/FontLoader.js +0 -183
  192. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  193. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  194. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  195. package/examples/jsm/loaders/IESLoader.js +0 -337
  196. package/examples/jsm/loaders/KMZLoader.js +0 -130
  197. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  198. package/examples/jsm/loaders/KTXLoader.js +0 -176
  199. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  200. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  201. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  202. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  203. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  204. package/examples/jsm/loaders/LottieLoader.js +0 -77
  205. package/examples/jsm/loaders/MD2Loader.js +0 -399
  206. package/examples/jsm/loaders/MDDLoader.js +0 -102
  207. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  208. package/examples/jsm/loaders/MTLLoader.js +0 -567
  209. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  210. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  211. package/examples/jsm/loaders/OBJLoader.js +0 -905
  212. package/examples/jsm/loaders/PCDLoader.js +0 -467
  213. package/examples/jsm/loaders/PDBLoader.js +0 -232
  214. package/examples/jsm/loaders/PLYLoader.js +0 -771
  215. package/examples/jsm/loaders/PVRLoader.js +0 -251
  216. package/examples/jsm/loaders/RGBELoader.js +0 -468
  217. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  218. package/examples/jsm/loaders/STLLoader.js +0 -403
  219. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  220. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  221. package/examples/jsm/loaders/TGALoader.js +0 -517
  222. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  223. package/examples/jsm/loaders/TTFLoader.js +0 -214
  224. package/examples/jsm/loaders/TiltLoader.js +0 -520
  225. package/examples/jsm/loaders/USDZLoader.js +0 -633
  226. package/examples/jsm/loaders/VOXLoader.js +0 -311
  227. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  228. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  229. package/examples/jsm/loaders/XYZLoader.js +0 -106
  230. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  231. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  232. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  233. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  234. package/examples/jsm/math/Capsule.js +0 -137
  235. package/examples/jsm/math/ColorConverter.js +0 -36
  236. package/examples/jsm/math/ConvexHull.js +0 -1271
  237. package/examples/jsm/math/ImprovedNoise.js +0 -71
  238. package/examples/jsm/math/Lut.js +0 -204
  239. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  240. package/examples/jsm/math/OBB.js +0 -423
  241. package/examples/jsm/math/Octree.js +0 -462
  242. package/examples/jsm/math/SimplexNoise.js +0 -444
  243. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  244. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  245. package/examples/jsm/misc/Gyroscope.js +0 -66
  246. package/examples/jsm/misc/MD2Character.js +0 -276
  247. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  248. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  249. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  250. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  251. package/examples/jsm/misc/RollerCoaster.js +0 -566
  252. package/examples/jsm/misc/TubePainter.js +0 -205
  253. package/examples/jsm/misc/Volume.js +0 -473
  254. package/examples/jsm/misc/VolumeSlice.js +0 -229
  255. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  256. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  257. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  258. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  259. package/examples/jsm/nodes/Nodes.js +0 -171
  260. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  261. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  262. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  263. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  264. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  265. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  266. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  267. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  268. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  269. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  270. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  271. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  272. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  274. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  275. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  276. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  277. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  278. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  279. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  280. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  281. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  282. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  283. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  284. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  285. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  286. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  287. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  288. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  289. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  290. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  291. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  292. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  293. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  294. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  295. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  296. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  297. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  298. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  299. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  300. package/examples/jsm/nodes/core/InputNode.js +0 -83
  301. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  302. package/examples/jsm/nodes/core/Node.js +0 -454
  303. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  304. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  305. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  306. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  307. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  308. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  309. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  310. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  311. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  312. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  313. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  314. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  315. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  316. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  317. package/examples/jsm/nodes/core/StackNode.js +0 -99
  318. package/examples/jsm/nodes/core/TempNode.js +0 -58
  319. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  320. package/examples/jsm/nodes/core/VarNode.js +0 -87
  321. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  322. package/examples/jsm/nodes/core/constants.js +0 -27
  323. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  324. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  325. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  328. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  329. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  330. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  331. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  332. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  333. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  334. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  335. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  336. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  337. package/examples/jsm/nodes/fog/FogNode.js +0 -37
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- import {
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- Vector2
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- } from 'three';
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-
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- /**
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- * Depth-of-field shader with bokeh
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- * ported from GLSL shader by Martins Upitis
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- * http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
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- *
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- * Requires #define RINGS and SAMPLES integers
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- */
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- const BokehShader = {
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-
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- uniforms: {
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-
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- 'textureWidth': { value: 1.0 },
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- 'textureHeight': { value: 1.0 },
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-
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- 'focalDepth': { value: 1.0 },
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- 'focalLength': { value: 24.0 },
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- 'fstop': { value: 0.9 },
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-
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- 'tColor': { value: null },
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- 'tDepth': { value: null },
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-
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- 'maxblur': { value: 1.0 },
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-
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- 'showFocus': { value: 0 },
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- 'manualdof': { value: 0 },
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- 'vignetting': { value: 0 },
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- 'depthblur': { value: 0 },
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-
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- 'threshold': { value: 0.5 },
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- 'gain': { value: 2.0 },
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- 'bias': { value: 0.5 },
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- 'fringe': { value: 0.7 },
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-
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- 'znear': { value: 0.1 },
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- 'zfar': { value: 100 },
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-
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- 'noise': { value: 1 },
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- 'dithering': { value: 0.0001 },
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- 'pentagon': { value: 0 },
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-
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- 'shaderFocus': { value: 1 },
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- 'focusCoords': { value: new Vector2() }
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-
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-
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- },
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-
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- vertexShader: /* glsl */`
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-
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- varying vec2 vUv;
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-
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- void main() {
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-
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- vUv = uv;
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- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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-
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- }`,
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-
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- fragmentShader: /* glsl */`
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-
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- #include <common>
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-
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- varying vec2 vUv;
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-
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- uniform sampler2D tColor;
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- uniform sampler2D tDepth;
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- uniform float textureWidth;
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- uniform float textureHeight;
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-
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- uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below
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- uniform float focalLength; //focal length in mm
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- uniform float fstop; //f-stop value
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- uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)
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-
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- /*
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- make sure that these two values are the same for your camera, otherwise distances will be wrong.
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- */
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-
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- uniform float znear; // camera clipping start
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- uniform float zfar; // camera clipping end
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-
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- //------------------------------------------
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- //user variables
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-
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- const int samples = SAMPLES; //samples on the first ring
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- const int rings = RINGS; //ring count
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-
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- const int maxringsamples = rings * samples;
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-
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- uniform bool manualdof; // manual dof calculation
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- float ndofstart = 1.0; // near dof blur start
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- float ndofdist = 2.0; // near dof blur falloff distance
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- float fdofstart = 1.0; // far dof blur start
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- float fdofdist = 3.0; // far dof blur falloff distance
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-
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- float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)
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-
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- uniform bool vignetting; // use optical lens vignetting
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-
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- float vignout = 1.3; // vignetting outer border
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- float vignin = 0.0; // vignetting inner border
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- float vignfade = 22.0; // f-stops till vignete fades
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-
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- uniform bool shaderFocus;
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- // disable if you use external focalDepth value
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-
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- uniform vec2 focusCoords;
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- // autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)
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- // if center of screen use vec2(0.5, 0.5);
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-
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- uniform float maxblur;
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- //clamp value of max blur (0.0 = no blur, 1.0 default)
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-
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- uniform float threshold; // highlight threshold;
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- uniform float gain; // highlight gain;
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-
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- uniform float bias; // bokeh edge bias
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- uniform float fringe; // bokeh chromatic aberration / fringing
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-
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- uniform bool noise; //use noise instead of pattern for sample dithering
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-
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- uniform float dithering;
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-
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- uniform bool depthblur; // blur the depth buffer
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- float dbsize = 1.25; // depth blur size
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-
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- /*
131
- next part is experimental
132
- not looking good with small sample and ring count
133
- looks okay starting from samples = 4, rings = 4
134
- */
135
-
136
- uniform bool pentagon; //use pentagon as bokeh shape?
137
- float feather = 0.4; //pentagon shape feather
138
-
139
- //------------------------------------------
140
-
141
- float penta(vec2 coords) {
142
- //pentagonal shape
143
- float scale = float(rings) - 1.3;
144
- vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);
145
- vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);
146
- vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);
147
- vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);
148
- vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);
149
- vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);
150
-
151
- vec4 one = vec4( 1.0 );
152
-
153
- vec4 P = vec4((coords),vec2(scale, scale));
154
-
155
- vec4 dist = vec4(0.0);
156
- float inorout = -4.0;
157
-
158
- dist.x = dot( P, HS0 );
159
- dist.y = dot( P, HS1 );
160
- dist.z = dot( P, HS2 );
161
- dist.w = dot( P, HS3 );
162
-
163
- dist = smoothstep( -feather, feather, dist );
164
-
165
- inorout += dot( dist, one );
166
-
167
- dist.x = dot( P, HS4 );
168
- dist.y = HS5.w - abs( P.z );
169
-
170
- dist = smoothstep( -feather, feather, dist );
171
- inorout += dist.x;
172
-
173
- return clamp( inorout, 0.0, 1.0 );
174
- }
175
-
176
- float bdepth(vec2 coords) {
177
- // Depth buffer blur
178
- float d = 0.0;
179
- float kernel[9];
180
- vec2 offset[9];
181
-
182
- vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;
183
-
184
- offset[0] = vec2(-wh.x,-wh.y);
185
- offset[1] = vec2( 0.0, -wh.y);
186
- offset[2] = vec2( wh.x -wh.y);
187
-
188
- offset[3] = vec2(-wh.x, 0.0);
189
- offset[4] = vec2( 0.0, 0.0);
190
- offset[5] = vec2( wh.x, 0.0);
191
-
192
- offset[6] = vec2(-wh.x, wh.y);
193
- offset[7] = vec2( 0.0, wh.y);
194
- offset[8] = vec2( wh.x, wh.y);
195
-
196
- kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;
197
- kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;
198
- kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;
199
-
200
-
201
- for( int i=0; i<9; i++ ) {
202
- float tmp = texture2D(tDepth, coords + offset[i]).r;
203
- d += tmp * kernel[i];
204
- }
205
-
206
- return d;
207
- }
208
-
209
-
210
- vec3 color(vec2 coords,float blur) {
211
- //processing the sample
212
-
213
- vec3 col = vec3(0.0);
214
- vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);
215
-
216
- col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;
217
- col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;
218
- col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;
219
-
220
- vec3 lumcoeff = vec3(0.299,0.587,0.114);
221
- float lum = dot(col.rgb, lumcoeff);
222
- float thresh = max((lum-threshold)*gain, 0.0);
223
- return col+mix(vec3(0.0),col,thresh*blur);
224
- }
225
-
226
- vec3 debugFocus(vec3 col, float blur, float depth) {
227
- float edge = 0.002*depth; //distance based edge smoothing
228
- float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);
229
- float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);
230
-
231
- col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);
232
- col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);
233
-
234
- return col;
235
- }
236
-
237
- float linearize(float depth) {
238
- return -zfar * znear / (depth * (zfar - znear) - zfar);
239
- }
240
-
241
- float vignette() {
242
- float dist = distance(vUv.xy, vec2(0.5,0.5));
243
- dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);
244
- return clamp(dist,0.0,1.0);
245
- }
246
-
247
- float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {
248
- float rings2 = float(rings);
249
- float step = PI*2.0 / float(ringsamples);
250
- float pw = cos(j*step)*i;
251
- float ph = sin(j*step)*i;
252
- float p = 1.0;
253
- if (pentagon) {
254
- p = penta(vec2(pw,ph));
255
- }
256
- col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;
257
- return 1.0 * mix(1.0, i /rings2, bias) * p;
258
- }
259
-
260
- void main() {
261
- //scene depth calculation
262
-
263
- float depth = linearize(texture2D(tDepth,vUv.xy).x);
264
-
265
- // Blur depth?
266
- if ( depthblur ) {
267
- depth = linearize(bdepth(vUv.xy));
268
- }
269
-
270
- //focal plane calculation
271
-
272
- float fDepth = focalDepth;
273
-
274
- if (shaderFocus) {
275
-
276
- fDepth = linearize(texture2D(tDepth,focusCoords).x);
277
-
278
- }
279
-
280
- // dof blur factor calculation
281
-
282
- float blur = 0.0;
283
-
284
- if (manualdof) {
285
- float a = depth-fDepth; // Focal plane
286
- float b = (a-fdofstart)/fdofdist; // Far DoF
287
- float c = (-a-ndofstart)/ndofdist; // Near Dof
288
- blur = (a>0.0) ? b : c;
289
- } else {
290
- float f = focalLength; // focal length in mm
291
- float d = fDepth*1000.0; // focal plane in mm
292
- float o = depth*1000.0; // depth in mm
293
-
294
- float a = (o*f)/(o-f);
295
- float b = (d*f)/(d-f);
296
- float c = (d-f)/(d*fstop*CoC);
297
-
298
- blur = abs(a-b)*c;
299
- }
300
-
301
- blur = clamp(blur,0.0,1.0);
302
-
303
- // calculation of pattern for dithering
304
-
305
- vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;
306
-
307
- // getting blur x and y step factor
308
-
309
- float w = (1.0/textureWidth)*blur*maxblur+noise.x;
310
- float h = (1.0/textureHeight)*blur*maxblur+noise.y;
311
-
312
- // calculation of final color
313
-
314
- vec3 col = vec3(0.0);
315
-
316
- if(blur < 0.05) {
317
- //some optimization thingy
318
- col = texture2D(tColor, vUv.xy).rgb;
319
- } else {
320
- col = texture2D(tColor, vUv.xy).rgb;
321
- float s = 1.0;
322
- int ringsamples;
323
-
324
- for (int i = 1; i <= rings; i++) {
325
- /*unboxstart*/
326
- ringsamples = i * samples;
327
-
328
- for (int j = 0 ; j < maxringsamples ; j++) {
329
- if (j >= ringsamples) break;
330
- s += gather(float(i), float(j), ringsamples, col, w, h, blur);
331
- }
332
- /*unboxend*/
333
- }
334
-
335
- col /= s; //divide by sample count
336
- }
337
-
338
- if (showFocus) {
339
- col = debugFocus(col, blur, depth);
340
- }
341
-
342
- if (vignetting) {
343
- col *= vignette();
344
- }
345
-
346
- gl_FragColor.rgb = col;
347
- gl_FragColor.a = 1.0;
348
-
349
- #include <tonemapping_fragment>
350
- #include <colorspace_fragment>
351
- }`
352
-
353
- };
354
-
355
- const BokehDepthShader = {
356
-
357
- uniforms: {
358
-
359
- 'mNear': { value: 1.0 },
360
- 'mFar': { value: 1000.0 },
361
-
362
- },
363
-
364
- vertexShader: /* glsl */`
365
-
366
- varying float vViewZDepth;
367
-
368
- void main() {
369
-
370
- #include <begin_vertex>
371
- #include <project_vertex>
372
-
373
- vViewZDepth = - mvPosition.z;
374
-
375
- }`,
376
-
377
- fragmentShader: /* glsl */`
378
-
379
- uniform float mNear;
380
- uniform float mFar;
381
-
382
- varying float vViewZDepth;
383
-
384
- void main() {
385
-
386
- float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );
387
- gl_FragColor = vec4( vec3( color ), 1.0 );
388
-
389
- }`
390
-
391
- };
392
-
393
- export { BokehShader, BokehDepthShader };
@@ -1,54 +0,0 @@
1
- /**
2
- * Brightness and contrast adjustment
3
- * https://github.com/evanw/glfx.js
4
- * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
5
- * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
- */
7
-
8
- const BrightnessContrastShader = {
9
-
10
- uniforms: {
11
-
12
- 'tDiffuse': { value: null },
13
- 'brightness': { value: 0 },
14
- 'contrast': { value: 0 }
15
-
16
- },
17
-
18
- vertexShader: /* glsl */`
19
-
20
- varying vec2 vUv;
21
-
22
- void main() {
23
-
24
- vUv = uv;
25
-
26
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
27
-
28
- }`,
29
-
30
- fragmentShader: /* glsl */`
31
-
32
- uniform sampler2D tDiffuse;
33
- uniform float brightness;
34
- uniform float contrast;
35
-
36
- varying vec2 vUv;
37
-
38
- void main() {
39
-
40
- gl_FragColor = texture2D( tDiffuse, vUv );
41
-
42
- gl_FragColor.rgb += brightness;
43
-
44
- if (contrast > 0.0) {
45
- gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;
46
- } else {
47
- gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;
48
- }
49
-
50
- }`
51
-
52
- };
53
-
54
- export { BrightnessContrastShader };
@@ -1,50 +0,0 @@
1
- import {
2
- Vector3
3
- } from 'three';
4
-
5
- /**
6
- * Color correction
7
- */
8
-
9
- const ColorCorrectionShader = {
10
-
11
- uniforms: {
12
-
13
- 'tDiffuse': { value: null },
14
- 'powRGB': { value: new Vector3( 2, 2, 2 ) },
15
- 'mulRGB': { value: new Vector3( 1, 1, 1 ) },
16
- 'addRGB': { value: new Vector3( 0, 0, 0 ) }
17
-
18
- },
19
-
20
- vertexShader: /* glsl */`
21
-
22
- varying vec2 vUv;
23
-
24
- void main() {
25
-
26
- vUv = uv;
27
-
28
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
29
-
30
- }`,
31
-
32
- fragmentShader: /* glsl */`
33
-
34
- uniform sampler2D tDiffuse;
35
- uniform vec3 powRGB;
36
- uniform vec3 mulRGB;
37
- uniform vec3 addRGB;
38
-
39
- varying vec2 vUv;
40
-
41
- void main() {
42
-
43
- gl_FragColor = texture2D( tDiffuse, vUv );
44
- gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );
45
-
46
- }`
47
-
48
- };
49
-
50
- export { ColorCorrectionShader };
@@ -1,51 +0,0 @@
1
- import {
2
- Color
3
- } from 'three';
4
-
5
- /**
6
- * Colorify shader
7
- */
8
-
9
- const ColorifyShader = {
10
-
11
- name: 'ColorifyShader',
12
-
13
- uniforms: {
14
-
15
- 'tDiffuse': { value: null },
16
- 'color': { value: new Color( 0xffffff ) }
17
-
18
- },
19
-
20
- vertexShader: /* glsl */`
21
-
22
- varying vec2 vUv;
23
-
24
- void main() {
25
-
26
- vUv = uv;
27
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
28
-
29
- }`,
30
-
31
- fragmentShader: /* glsl */`
32
-
33
- uniform vec3 color;
34
- uniform sampler2D tDiffuse;
35
-
36
- varying vec2 vUv;
37
-
38
- void main() {
39
-
40
- vec4 texel = texture2D( tDiffuse, vUv );
41
-
42
- vec3 luma = vec3( 0.299, 0.587, 0.114 );
43
- float v = dot( texel.xyz, luma );
44
-
45
- gl_FragColor = vec4( v * color, texel.w );
46
-
47
- }`
48
-
49
- };
50
-
51
- export { ColorifyShader };
@@ -1,103 +0,0 @@
1
- import {
2
- Vector2
3
- } from 'three';
4
-
5
- /**
6
- * Convolution shader
7
- * ported from o3d sample to WebGL / GLSL
8
- */
9
-
10
- const ConvolutionShader = {
11
-
12
- name: 'ConvolutionShader',
13
-
14
- defines: {
15
-
16
- 'KERNEL_SIZE_FLOAT': '25.0',
17
- 'KERNEL_SIZE_INT': '25'
18
-
19
- },
20
-
21
- uniforms: {
22
-
23
- 'tDiffuse': { value: null },
24
- 'uImageIncrement': { value: new Vector2( 0.001953125, 0.0 ) },
25
- 'cKernel': { value: [] }
26
-
27
- },
28
-
29
- vertexShader: /* glsl */`
30
-
31
- uniform vec2 uImageIncrement;
32
-
33
- varying vec2 vUv;
34
-
35
- void main() {
36
-
37
- vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;
38
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
39
-
40
- }`,
41
-
42
- fragmentShader: /* glsl */`
43
-
44
- uniform float cKernel[ KERNEL_SIZE_INT ];
45
-
46
- uniform sampler2D tDiffuse;
47
- uniform vec2 uImageIncrement;
48
-
49
- varying vec2 vUv;
50
-
51
- void main() {
52
-
53
- vec2 imageCoord = vUv;
54
- vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
55
-
56
- for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {
57
-
58
- sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];
59
- imageCoord += uImageIncrement;
60
-
61
- }
62
-
63
- gl_FragColor = sum;
64
-
65
- }`,
66
-
67
- buildKernel: function ( sigma ) {
68
-
69
- // We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
70
-
71
- const kMaxKernelSize = 25;
72
- let kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;
73
-
74
- if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
75
-
76
- const halfWidth = ( kernelSize - 1 ) * 0.5;
77
-
78
- const values = new Array( kernelSize );
79
- let sum = 0.0;
80
- for ( let i = 0; i < kernelSize; ++ i ) {
81
-
82
- values[ i ] = gauss( i - halfWidth, sigma );
83
- sum += values[ i ];
84
-
85
- }
86
-
87
- // normalize the kernel
88
-
89
- for ( let i = 0; i < kernelSize; ++ i ) values[ i ] /= sum;
90
-
91
- return values;
92
-
93
- }
94
-
95
- };
96
-
97
- function gauss( x, sigma ) {
98
-
99
- return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );
100
-
101
- }
102
-
103
- export { ConvolutionShader };
@@ -1,45 +0,0 @@
1
- /**
2
- * Full-screen textured quad shader
3
- */
4
-
5
- const CopyShader = {
6
-
7
- name: 'CopyShader',
8
-
9
- uniforms: {
10
-
11
- 'tDiffuse': { value: null },
12
- 'opacity': { value: 1.0 }
13
-
14
- },
15
-
16
- vertexShader: /* glsl */`
17
-
18
- varying vec2 vUv;
19
-
20
- void main() {
21
-
22
- vUv = uv;
23
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
-
25
- }`,
26
-
27
- fragmentShader: /* glsl */`
28
-
29
- uniform float opacity;
30
-
31
- uniform sampler2D tDiffuse;
32
-
33
- varying vec2 vUv;
34
-
35
- void main() {
36
-
37
- vec4 texel = texture2D( tDiffuse, vUv );
38
- gl_FragColor = opacity * texel;
39
-
40
-
41
- }`
42
-
43
- };
44
-
45
- export { CopyShader };