@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -144
- package/dist/applicationApi.d.ts +34 -0
- package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
- package/dist/environment/index.d.ts +24 -0
- package/dist/environment/index.js +84 -0
- package/dist/environment/time/index.d.ts +12 -0
- package/dist/environment/time/index.js +27 -0
- package/dist/environment/weather/type.d.ts +15 -0
- package/dist/environment/weather/type.js +27 -0
- package/dist/hooksManager.d.ts +2 -0
- package/dist/hooksManager.js +15 -0
- package/dist/index.d.ts +15 -3
- package/dist/index.js +38 -5
- package/dist/messageStatus.d.ts +49 -0
- package/dist/messageStatus.js +50 -0
- package/dist/utils/index.d.ts +11 -50
- package/dist/utils/index.js +29 -92
- package/dist/utils/messageFn.d.ts +12 -0
- package/dist/utils/messageFn.js +33 -0
- package/package.json +8 -24
- package/dist/commonEnu.d.ts +0 -5
- package/dist/commonEnu.js +0 -6
- package/dist/core/camera.d.ts +0 -32
- package/dist/core/camera.js +0 -74
- package/dist/core/control/transformControls.d.ts +0 -12
- package/dist/core/control/transformControls.js +0 -72
- package/dist/core/cssRenderer.d.ts +0 -17
- package/dist/core/events.d.ts +0 -16
- package/dist/core/events.js +0 -38
- package/dist/core/global/global.d.ts +0 -27
- package/dist/core/global/global.js +0 -72
- package/dist/core/global/globalControl.d.ts +0 -17
- package/dist/core/global/globalControl.js +0 -62
- package/dist/core/group.d.ts +0 -57
- package/dist/core/group.js +0 -157
- package/dist/core/line.d.ts +0 -13
- package/dist/core/line.js +0 -83
- package/dist/core/mesh.d.ts +0 -59
- package/dist/core/mesh.js +0 -180
- package/dist/core/model.d.ts +0 -30
- package/dist/core/model.js +0 -109
- package/dist/core/scene.d.ts +0 -175
- package/dist/core/scene.js +0 -381
- package/dist/core/use/useScene.d.ts +0 -10
- package/dist/core/use/useScene.js +0 -14
- package/dist/core/use/useframe.d.ts +0 -6
- package/dist/core/use/useframe.js +0 -11
- package/dist/export.d.ts +0 -40
- package/dist/export.js +0 -36
- package/dist/threeCell.d.ts +0 -8
- package/dist/threeCell.js +0 -16
- package/dist/type.d.ts +0 -3
- package/dist/type.js +0 -1
- package/dist/utils/createElement.d.ts +0 -103
- package/dist/utils/createElement.js +0 -145
- package/dist/utils/createLabel.d.ts +0 -2
- package/dist/utils/createLabel.js +0 -4
- package/dist/utils/line.d.ts +0 -0
- package/dist/utils/line.js +0 -0
- package/dist/utils/move.d.ts +0 -48
- package/dist/utils/move.js +0 -149
- package/examples/fonts/LICENSE +0 -13
- package/examples/fonts/README.md +0 -11
- package/examples/fonts/droid/NOTICE +0 -190
- package/examples/fonts/droid/README.txt +0 -18
- package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
- package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
- package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
- package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
- package/examples/fonts/gentilis_bold.typeface.json +0 -1
- package/examples/fonts/gentilis_regular.typeface.json +0 -1
- package/examples/fonts/helvetiker_bold.typeface.json +0 -1
- package/examples/fonts/helvetiker_regular.typeface.json +0 -1
- package/examples/fonts/optimer_bold.typeface.json +0 -1
- package/examples/fonts/optimer_regular.typeface.json +0 -1
- package/examples/fonts/ttf/README.md +0 -9
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/animation/AnimationClipCreator.js +0 -116
- package/examples/jsm/animation/CCDIKSolver.js +0 -482
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/capabilities/WebGL.js +0 -91
- package/examples/jsm/capabilities/WebGPU.js +0 -53
- package/examples/jsm/controls/ArcballControls.js +0 -3224
- package/examples/jsm/controls/DragControls.js +0 -220
- package/examples/jsm/controls/FirstPersonControls.js +0 -325
- package/examples/jsm/controls/FlyControls.js +0 -300
- package/examples/jsm/controls/MapControls.js +0 -28
- package/examples/jsm/controls/OrbitControls.js +0 -1388
- package/examples/jsm/controls/PointerLockControls.js +0 -162
- package/examples/jsm/controls/TrackballControls.js +0 -828
- package/examples/jsm/controls/TransformControls.js +0 -1557
- package/examples/jsm/csm/CSM.js +0 -384
- package/examples/jsm/csm/CSMFrustum.js +0 -152
- package/examples/jsm/csm/CSMHelper.js +0 -193
- package/examples/jsm/csm/CSMShader.js +0 -252
- package/examples/jsm/curves/CurveExtras.js +0 -422
- package/examples/jsm/curves/NURBSCurve.js +0 -80
- package/examples/jsm/curves/NURBSSurface.js +0 -52
- package/examples/jsm/curves/NURBSUtils.js +0 -487
- package/examples/jsm/effects/AnaglyphEffect.js +0 -154
- package/examples/jsm/effects/AsciiEffect.js +0 -263
- package/examples/jsm/effects/OutlineEffect.js +0 -539
- package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
- package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
- package/examples/jsm/effects/StereoEffect.js +0 -55
- package/examples/jsm/environments/DebugEnvironment.js +0 -52
- package/examples/jsm/environments/RoomEnvironment.js +0 -148
- package/examples/jsm/exporters/DRACOExporter.js +0 -267
- package/examples/jsm/exporters/EXRExporter.js +0 -501
- package/examples/jsm/exporters/GLTFExporter.js +0 -3161
- package/examples/jsm/exporters/KTX2Exporter.js +0 -292
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/exporters/OBJExporter.js +0 -284
- package/examples/jsm/exporters/PLYExporter.js +0 -528
- package/examples/jsm/exporters/STLExporter.js +0 -199
- package/examples/jsm/exporters/USDZExporter.js +0 -711
- package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
- package/examples/jsm/geometries/ConvexGeometry.js +0 -53
- package/examples/jsm/geometries/DecalGeometry.js +0 -356
- package/examples/jsm/geometries/ParametricGeometries.js +0 -254
- package/examples/jsm/geometries/ParametricGeometry.js +0 -139
- package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
- package/examples/jsm/geometries/TeapotGeometry.js +0 -704
- package/examples/jsm/geometries/TextGeometry.js +0 -57
- package/examples/jsm/helpers/LightProbeHelper.js +0 -130
- package/examples/jsm/helpers/OctreeHelper.js +0 -73
- package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
- package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
- package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
- package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
- package/examples/jsm/helpers/ViewHelper.js +0 -333
- package/examples/jsm/interactive/HTMLMesh.js +0 -565
- package/examples/jsm/interactive/InteractiveGroup.js +0 -116
- package/examples/jsm/interactive/SelectionBox.js +0 -227
- package/examples/jsm/interactive/SelectionHelper.js +0 -104
- package/examples/jsm/libs/ammo.wasm.js +0 -822
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +0 -46
- package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +0 -141
- package/examples/jsm/libs/draco/README.md +0 -32
- package/examples/jsm/libs/draco/draco_decoder.js +0 -34
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +0 -33
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
- package/examples/jsm/libs/ecsy.module.js +0 -1792
- package/examples/jsm/libs/fflate.module.js +0 -2474
- package/examples/jsm/libs/ktx-parse.module.js +0 -1
- package/examples/jsm/libs/lil-gui.module.min.js +0 -8
- package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
- package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
- package/examples/jsm/libs/mikktspace.module.js +0 -128
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/libs/motion-controllers.module.js +0 -397
- package/examples/jsm/libs/opentype.module.js +0 -14568
- package/examples/jsm/libs/potpack.module.js +0 -125
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +0 -167
- package/examples/jsm/libs/tween.module.js +0 -803
- package/examples/jsm/libs/utif.module.js +0 -1579
- package/examples/jsm/libs/zstddec.module.js +0 -1
- package/examples/jsm/lights/IESSpotLight.js +0 -25
- package/examples/jsm/lights/LightProbeGenerator.js +0 -252
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
- package/examples/jsm/lines/Line2.js +0 -19
- package/examples/jsm/lines/LineGeometry.js +0 -79
- package/examples/jsm/lines/LineMaterial.js +0 -702
- package/examples/jsm/lines/LineSegments2.js +0 -361
- package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
- package/examples/jsm/lines/Wireframe.js +0 -56
- package/examples/jsm/lines/WireframeGeometry2.js +0 -24
- package/examples/jsm/loaders/3DMLoader.js +0 -1497
- package/examples/jsm/loaders/3MFLoader.js +0 -1478
- package/examples/jsm/loaders/AMFLoader.js +0 -521
- package/examples/jsm/loaders/BVHLoader.js +0 -437
- package/examples/jsm/loaders/ColladaLoader.js +0 -4122
- package/examples/jsm/loaders/DDSLoader.js +0 -274
- package/examples/jsm/loaders/DRACOLoader.js +0 -612
- package/examples/jsm/loaders/EXRLoader.js +0 -2309
- package/examples/jsm/loaders/FBXLoader.js +0 -4142
- package/examples/jsm/loaders/FontLoader.js +0 -183
- package/examples/jsm/loaders/GCodeLoader.js +0 -261
- package/examples/jsm/loaders/GLTFLoader.js +0 -4576
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
- package/examples/jsm/loaders/IESLoader.js +0 -337
- package/examples/jsm/loaders/KMZLoader.js +0 -130
- package/examples/jsm/loaders/KTX2Loader.js +0 -868
- package/examples/jsm/loaders/KTXLoader.js +0 -176
- package/examples/jsm/loaders/LDrawLoader.js +0 -2464
- package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
- package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
- package/examples/jsm/loaders/LWOLoader.js +0 -1052
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/examples/jsm/loaders/LottieLoader.js +0 -77
- package/examples/jsm/loaders/MD2Loader.js +0 -399
- package/examples/jsm/loaders/MDDLoader.js +0 -102
- package/examples/jsm/loaders/MMDLoader.js +0 -2273
- package/examples/jsm/loaders/MTLLoader.js +0 -567
- package/examples/jsm/loaders/MaterialXLoader.js +0 -734
- package/examples/jsm/loaders/NRRDLoader.js +0 -699
- package/examples/jsm/loaders/OBJLoader.js +0 -905
- package/examples/jsm/loaders/PCDLoader.js +0 -467
- package/examples/jsm/loaders/PDBLoader.js +0 -232
- package/examples/jsm/loaders/PLYLoader.js +0 -771
- package/examples/jsm/loaders/PVRLoader.js +0 -251
- package/examples/jsm/loaders/RGBELoader.js +0 -468
- package/examples/jsm/loaders/RGBMLoader.js +0 -1065
- package/examples/jsm/loaders/STLLoader.js +0 -403
- package/examples/jsm/loaders/SVGLoader.js +0 -3172
- package/examples/jsm/loaders/TDSLoader.js +0 -1124
- package/examples/jsm/loaders/TGALoader.js +0 -517
- package/examples/jsm/loaders/TIFFLoader.js +0 -36
- package/examples/jsm/loaders/TTFLoader.js +0 -214
- package/examples/jsm/loaders/TiltLoader.js +0 -520
- package/examples/jsm/loaders/USDZLoader.js +0 -633
- package/examples/jsm/loaders/VOXLoader.js +0 -311
- package/examples/jsm/loaders/VRMLLoader.js +0 -3533
- package/examples/jsm/loaders/VTKLoader.js +0 -1163
- package/examples/jsm/loaders/XYZLoader.js +0 -106
- package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
- package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
- package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
- package/examples/jsm/math/Capsule.js +0 -137
- package/examples/jsm/math/ColorConverter.js +0 -36
- package/examples/jsm/math/ConvexHull.js +0 -1271
- package/examples/jsm/math/ImprovedNoise.js +0 -71
- package/examples/jsm/math/Lut.js +0 -204
- package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
- package/examples/jsm/math/OBB.js +0 -423
- package/examples/jsm/math/Octree.js +0 -462
- package/examples/jsm/math/SimplexNoise.js +0 -444
- package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
- package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
- package/examples/jsm/misc/Gyroscope.js +0 -66
- package/examples/jsm/misc/MD2Character.js +0 -276
- package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
- package/examples/jsm/misc/MorphAnimMesh.js +0 -75
- package/examples/jsm/misc/MorphBlendMesh.js +0 -322
- package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
- package/examples/jsm/misc/RollerCoaster.js +0 -566
- package/examples/jsm/misc/TubePainter.js +0 -205
- package/examples/jsm/misc/Volume.js +0 -473
- package/examples/jsm/misc/VolumeSlice.js +0 -229
- package/examples/jsm/modifiers/CurveModifier.js +0 -326
- package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
- package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
- package/examples/jsm/modifiers/TessellateModifier.js +0 -307
- package/examples/jsm/nodes/Nodes.js +0 -171
- package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
- package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
- package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
- package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
- package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
- package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
- package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
- package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
- package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
- package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
- package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
- package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
- package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
- package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
- package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
- package/examples/jsm/nodes/accessors/UVNode.js +0 -47
- package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
- package/examples/jsm/nodes/code/CodeNode.js +0 -78
- package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
- package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
- package/examples/jsm/nodes/code/FunctionNode.js +0 -127
- package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
- package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
- package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
- package/examples/jsm/nodes/core/AttributeNode.js +0 -102
- package/examples/jsm/nodes/core/BypassNode.js +0 -45
- package/examples/jsm/nodes/core/CacheNode.js +0 -46
- package/examples/jsm/nodes/core/ConstNode.js +0 -32
- package/examples/jsm/nodes/core/ContextNode.js +0 -61
- package/examples/jsm/nodes/core/IndexNode.js +0 -66
- package/examples/jsm/nodes/core/InputNode.js +0 -83
- package/examples/jsm/nodes/core/LightingModel.js +0 -15
- package/examples/jsm/nodes/core/Node.js +0 -454
- package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
- package/examples/jsm/nodes/core/NodeCache.js +0 -26
- package/examples/jsm/nodes/core/NodeCode.js +0 -15
- package/examples/jsm/nodes/core/NodeFrame.js +0 -110
- package/examples/jsm/nodes/core/NodeFunction.js +0 -22
- package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
- package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
- package/examples/jsm/nodes/core/NodeParser.js +0 -11
- package/examples/jsm/nodes/core/NodeUniform.js +0 -28
- package/examples/jsm/nodes/core/NodeUtils.js +0 -212
- package/examples/jsm/nodes/core/NodeVar.js +0 -14
- package/examples/jsm/nodes/core/NodeVarying.js +0 -17
- package/examples/jsm/nodes/core/PropertyNode.js +0 -61
- package/examples/jsm/nodes/core/StackNode.js +0 -99
- package/examples/jsm/nodes/core/TempNode.js +0 -58
- package/examples/jsm/nodes/core/UniformNode.js +0 -61
- package/examples/jsm/nodes/core/VarNode.js +0 -87
- package/examples/jsm/nodes/core/VaryingNode.js +0 -69
- package/examples/jsm/nodes/core/constants.js +0 -27
- package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
- package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
- package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
- package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
- package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
- package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
- package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
- package/examples/jsm/nodes/display/ViewportNode.js +0 -115
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
- package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
- package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
- package/examples/jsm/nodes/fog/FogNode.js +0 -37
- package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +0 -9
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +0 -43
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +0 -29
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +0 -18
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +0 -13
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +0 -16
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +0 -13
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -20
- package/examples/jsm/nodes/functions/PhongLightingModel.js +0 -67
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +0 -343
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
- package/examples/jsm/nodes/functions/material/getRoughness.js +0 -18
- package/examples/jsm/nodes/geometry/RangeNode.js +0 -104
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +0 -85
- package/examples/jsm/nodes/lighting/AONode.js +0 -27
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +0 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -184
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +0 -40
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -191
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +0 -55
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +0 -39
- package/examples/jsm/nodes/lighting/LightNode.js +0 -57
- package/examples/jsm/nodes/lighting/LightUtils.js +0 -17
- package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -102
- package/examples/jsm/nodes/lighting/LightingNode.js +0 -21
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- package/examples/jsm/nodes/utils/RotateUVNode.js +0 -43
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125
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uniform float dithering;
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126
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127
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uniform bool depthblur; // blur the depth buffer
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128
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float dbsize = 1.25; // depth blur size
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130
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/*
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131
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next part is experimental
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132
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not looking good with small sample and ring count
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133
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looks okay starting from samples = 4, rings = 4
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134
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*/
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136
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uniform bool pentagon; //use pentagon as bokeh shape?
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137
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float feather = 0.4; //pentagon shape feather
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138
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139
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//------------------------------------------
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140
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141
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float penta(vec2 coords) {
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//pentagonal shape
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143
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float scale = float(rings) - 1.3;
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144
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vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);
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vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);
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vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);
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vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);
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vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);
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vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);
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151
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vec4 one = vec4( 1.0 );
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vec4 P = vec4((coords),vec2(scale, scale));
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155
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vec4 dist = vec4(0.0);
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float inorout = -4.0;
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dist.x = dot( P, HS0 );
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dist.y = dot( P, HS1 );
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dist.z = dot( P, HS2 );
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dist.w = dot( P, HS3 );
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dist = smoothstep( -feather, feather, dist );
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inorout += dot( dist, one );
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dist.x = dot( P, HS4 );
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dist.y = HS5.w - abs( P.z );
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dist = smoothstep( -feather, feather, dist );
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inorout += dist.x;
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return clamp( inorout, 0.0, 1.0 );
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}
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176
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float bdepth(vec2 coords) {
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// Depth buffer blur
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float d = 0.0;
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float kernel[9];
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180
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vec2 offset[9];
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182
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vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;
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184
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offset[0] = vec2(-wh.x,-wh.y);
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offset[1] = vec2( 0.0, -wh.y);
|
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|
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offset[2] = vec2( wh.x -wh.y);
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|
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188
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offset[3] = vec2(-wh.x, 0.0);
|
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189
|
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offset[4] = vec2( 0.0, 0.0);
|
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190
|
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offset[5] = vec2( wh.x, 0.0);
|
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191
|
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192
|
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offset[6] = vec2(-wh.x, wh.y);
|
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193
|
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offset[7] = vec2( 0.0, wh.y);
|
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194
|
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offset[8] = vec2( wh.x, wh.y);
|
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195
|
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196
|
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kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;
|
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197
|
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kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;
|
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198
|
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kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;
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199
|
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200
|
-
|
|
201
|
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for( int i=0; i<9; i++ ) {
|
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202
|
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float tmp = texture2D(tDepth, coords + offset[i]).r;
|
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203
|
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d += tmp * kernel[i];
|
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204
|
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}
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205
|
-
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|
206
|
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return d;
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|
207
|
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}
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|
208
|
-
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209
|
-
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|
210
|
-
vec3 color(vec2 coords,float blur) {
|
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211
|
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//processing the sample
|
|
212
|
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|
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213
|
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vec3 col = vec3(0.0);
|
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214
|
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vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);
|
|
215
|
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|
|
216
|
-
col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;
|
|
217
|
-
col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;
|
|
218
|
-
col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;
|
|
219
|
-
|
|
220
|
-
vec3 lumcoeff = vec3(0.299,0.587,0.114);
|
|
221
|
-
float lum = dot(col.rgb, lumcoeff);
|
|
222
|
-
float thresh = max((lum-threshold)*gain, 0.0);
|
|
223
|
-
return col+mix(vec3(0.0),col,thresh*blur);
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
vec3 debugFocus(vec3 col, float blur, float depth) {
|
|
227
|
-
float edge = 0.002*depth; //distance based edge smoothing
|
|
228
|
-
float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);
|
|
229
|
-
float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);
|
|
230
|
-
|
|
231
|
-
col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);
|
|
232
|
-
col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);
|
|
233
|
-
|
|
234
|
-
return col;
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
float linearize(float depth) {
|
|
238
|
-
return -zfar * znear / (depth * (zfar - znear) - zfar);
|
|
239
|
-
}
|
|
240
|
-
|
|
241
|
-
float vignette() {
|
|
242
|
-
float dist = distance(vUv.xy, vec2(0.5,0.5));
|
|
243
|
-
dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);
|
|
244
|
-
return clamp(dist,0.0,1.0);
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {
|
|
248
|
-
float rings2 = float(rings);
|
|
249
|
-
float step = PI*2.0 / float(ringsamples);
|
|
250
|
-
float pw = cos(j*step)*i;
|
|
251
|
-
float ph = sin(j*step)*i;
|
|
252
|
-
float p = 1.0;
|
|
253
|
-
if (pentagon) {
|
|
254
|
-
p = penta(vec2(pw,ph));
|
|
255
|
-
}
|
|
256
|
-
col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;
|
|
257
|
-
return 1.0 * mix(1.0, i /rings2, bias) * p;
|
|
258
|
-
}
|
|
259
|
-
|
|
260
|
-
void main() {
|
|
261
|
-
//scene depth calculation
|
|
262
|
-
|
|
263
|
-
float depth = linearize(texture2D(tDepth,vUv.xy).x);
|
|
264
|
-
|
|
265
|
-
// Blur depth?
|
|
266
|
-
if ( depthblur ) {
|
|
267
|
-
depth = linearize(bdepth(vUv.xy));
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
//focal plane calculation
|
|
271
|
-
|
|
272
|
-
float fDepth = focalDepth;
|
|
273
|
-
|
|
274
|
-
if (shaderFocus) {
|
|
275
|
-
|
|
276
|
-
fDepth = linearize(texture2D(tDepth,focusCoords).x);
|
|
277
|
-
|
|
278
|
-
}
|
|
279
|
-
|
|
280
|
-
// dof blur factor calculation
|
|
281
|
-
|
|
282
|
-
float blur = 0.0;
|
|
283
|
-
|
|
284
|
-
if (manualdof) {
|
|
285
|
-
float a = depth-fDepth; // Focal plane
|
|
286
|
-
float b = (a-fdofstart)/fdofdist; // Far DoF
|
|
287
|
-
float c = (-a-ndofstart)/ndofdist; // Near Dof
|
|
288
|
-
blur = (a>0.0) ? b : c;
|
|
289
|
-
} else {
|
|
290
|
-
float f = focalLength; // focal length in mm
|
|
291
|
-
float d = fDepth*1000.0; // focal plane in mm
|
|
292
|
-
float o = depth*1000.0; // depth in mm
|
|
293
|
-
|
|
294
|
-
float a = (o*f)/(o-f);
|
|
295
|
-
float b = (d*f)/(d-f);
|
|
296
|
-
float c = (d-f)/(d*fstop*CoC);
|
|
297
|
-
|
|
298
|
-
blur = abs(a-b)*c;
|
|
299
|
-
}
|
|
300
|
-
|
|
301
|
-
blur = clamp(blur,0.0,1.0);
|
|
302
|
-
|
|
303
|
-
// calculation of pattern for dithering
|
|
304
|
-
|
|
305
|
-
vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;
|
|
306
|
-
|
|
307
|
-
// getting blur x and y step factor
|
|
308
|
-
|
|
309
|
-
float w = (1.0/textureWidth)*blur*maxblur+noise.x;
|
|
310
|
-
float h = (1.0/textureHeight)*blur*maxblur+noise.y;
|
|
311
|
-
|
|
312
|
-
// calculation of final color
|
|
313
|
-
|
|
314
|
-
vec3 col = vec3(0.0);
|
|
315
|
-
|
|
316
|
-
if(blur < 0.05) {
|
|
317
|
-
//some optimization thingy
|
|
318
|
-
col = texture2D(tColor, vUv.xy).rgb;
|
|
319
|
-
} else {
|
|
320
|
-
col = texture2D(tColor, vUv.xy).rgb;
|
|
321
|
-
float s = 1.0;
|
|
322
|
-
int ringsamples;
|
|
323
|
-
|
|
324
|
-
for (int i = 1; i <= rings; i++) {
|
|
325
|
-
/*unboxstart*/
|
|
326
|
-
ringsamples = i * samples;
|
|
327
|
-
|
|
328
|
-
for (int j = 0 ; j < maxringsamples ; j++) {
|
|
329
|
-
if (j >= ringsamples) break;
|
|
330
|
-
s += gather(float(i), float(j), ringsamples, col, w, h, blur);
|
|
331
|
-
}
|
|
332
|
-
/*unboxend*/
|
|
333
|
-
}
|
|
334
|
-
|
|
335
|
-
col /= s; //divide by sample count
|
|
336
|
-
}
|
|
337
|
-
|
|
338
|
-
if (showFocus) {
|
|
339
|
-
col = debugFocus(col, blur, depth);
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
if (vignetting) {
|
|
343
|
-
col *= vignette();
|
|
344
|
-
}
|
|
345
|
-
|
|
346
|
-
gl_FragColor.rgb = col;
|
|
347
|
-
gl_FragColor.a = 1.0;
|
|
348
|
-
|
|
349
|
-
#include <tonemapping_fragment>
|
|
350
|
-
#include <colorspace_fragment>
|
|
351
|
-
}`
|
|
352
|
-
|
|
353
|
-
};
|
|
354
|
-
|
|
355
|
-
const BokehDepthShader = {
|
|
356
|
-
|
|
357
|
-
uniforms: {
|
|
358
|
-
|
|
359
|
-
'mNear': { value: 1.0 },
|
|
360
|
-
'mFar': { value: 1000.0 },
|
|
361
|
-
|
|
362
|
-
},
|
|
363
|
-
|
|
364
|
-
vertexShader: /* glsl */`
|
|
365
|
-
|
|
366
|
-
varying float vViewZDepth;
|
|
367
|
-
|
|
368
|
-
void main() {
|
|
369
|
-
|
|
370
|
-
#include <begin_vertex>
|
|
371
|
-
#include <project_vertex>
|
|
372
|
-
|
|
373
|
-
vViewZDepth = - mvPosition.z;
|
|
374
|
-
|
|
375
|
-
}`,
|
|
376
|
-
|
|
377
|
-
fragmentShader: /* glsl */`
|
|
378
|
-
|
|
379
|
-
uniform float mNear;
|
|
380
|
-
uniform float mFar;
|
|
381
|
-
|
|
382
|
-
varying float vViewZDepth;
|
|
383
|
-
|
|
384
|
-
void main() {
|
|
385
|
-
|
|
386
|
-
float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );
|
|
387
|
-
gl_FragColor = vec4( vec3( color ), 1.0 );
|
|
388
|
-
|
|
389
|
-
}`
|
|
390
|
-
|
|
391
|
-
};
|
|
392
|
-
|
|
393
|
-
export { BokehShader, BokehDepthShader };
|
|
@@ -1,54 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Brightness and contrast adjustment
|
|
3
|
-
* https://github.com/evanw/glfx.js
|
|
4
|
-
* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
|
|
5
|
-
* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
|
6
|
-
*/
|
|
7
|
-
|
|
8
|
-
const BrightnessContrastShader = {
|
|
9
|
-
|
|
10
|
-
uniforms: {
|
|
11
|
-
|
|
12
|
-
'tDiffuse': { value: null },
|
|
13
|
-
'brightness': { value: 0 },
|
|
14
|
-
'contrast': { value: 0 }
|
|
15
|
-
|
|
16
|
-
},
|
|
17
|
-
|
|
18
|
-
vertexShader: /* glsl */`
|
|
19
|
-
|
|
20
|
-
varying vec2 vUv;
|
|
21
|
-
|
|
22
|
-
void main() {
|
|
23
|
-
|
|
24
|
-
vUv = uv;
|
|
25
|
-
|
|
26
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
27
|
-
|
|
28
|
-
}`,
|
|
29
|
-
|
|
30
|
-
fragmentShader: /* glsl */`
|
|
31
|
-
|
|
32
|
-
uniform sampler2D tDiffuse;
|
|
33
|
-
uniform float brightness;
|
|
34
|
-
uniform float contrast;
|
|
35
|
-
|
|
36
|
-
varying vec2 vUv;
|
|
37
|
-
|
|
38
|
-
void main() {
|
|
39
|
-
|
|
40
|
-
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
41
|
-
|
|
42
|
-
gl_FragColor.rgb += brightness;
|
|
43
|
-
|
|
44
|
-
if (contrast > 0.0) {
|
|
45
|
-
gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;
|
|
46
|
-
} else {
|
|
47
|
-
gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
}`
|
|
51
|
-
|
|
52
|
-
};
|
|
53
|
-
|
|
54
|
-
export { BrightnessContrastShader };
|
|
@@ -1,50 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
Vector3
|
|
3
|
-
} from 'three';
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
* Color correction
|
|
7
|
-
*/
|
|
8
|
-
|
|
9
|
-
const ColorCorrectionShader = {
|
|
10
|
-
|
|
11
|
-
uniforms: {
|
|
12
|
-
|
|
13
|
-
'tDiffuse': { value: null },
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'powRGB': { value: new Vector3( 2, 2, 2 ) },
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'mulRGB': { value: new Vector3( 1, 1, 1 ) },
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'addRGB': { value: new Vector3( 0, 0, 0 ) }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform sampler2D tDiffuse;
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uniform vec3 powRGB;
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uniform vec3 mulRGB;
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uniform vec3 addRGB;
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varying vec2 vUv;
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void main() {
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gl_FragColor = texture2D( tDiffuse, vUv );
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gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );
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}`
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};
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export { ColorCorrectionShader };
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@@ -1,51 +0,0 @@
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1
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import {
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2
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Color
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} from 'three';
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4
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/**
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* Colorify shader
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*/
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const ColorifyShader = {
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name: 'ColorifyShader',
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uniforms: {
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'tDiffuse': { value: null },
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'color': { value: new Color( 0xffffff ) }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform vec3 color;
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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vec4 texel = texture2D( tDiffuse, vUv );
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vec3 luma = vec3( 0.299, 0.587, 0.114 );
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float v = dot( texel.xyz, luma );
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gl_FragColor = vec4( v * color, texel.w );
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}`
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48
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|
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49
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};
|
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50
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|
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51
|
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export { ColorifyShader };
|
|
@@ -1,103 +0,0 @@
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1
|
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import {
|
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2
|
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Vector2
|
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3
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} from 'three';
|
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4
|
-
|
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5
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/**
|
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6
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* Convolution shader
|
|
7
|
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* ported from o3d sample to WebGL / GLSL
|
|
8
|
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*/
|
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9
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|
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10
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const ConvolutionShader = {
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11
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-
|
|
12
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name: 'ConvolutionShader',
|
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13
|
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|
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defines: {
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15
|
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|
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16
|
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'KERNEL_SIZE_FLOAT': '25.0',
|
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|
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'KERNEL_SIZE_INT': '25'
|
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18
|
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|
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19
|
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},
|
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20
|
-
|
|
21
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uniforms: {
|
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22
|
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|
|
23
|
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'tDiffuse': { value: null },
|
|
24
|
-
'uImageIncrement': { value: new Vector2( 0.001953125, 0.0 ) },
|
|
25
|
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'cKernel': { value: [] }
|
|
26
|
-
|
|
27
|
-
},
|
|
28
|
-
|
|
29
|
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vertexShader: /* glsl */`
|
|
30
|
-
|
|
31
|
-
uniform vec2 uImageIncrement;
|
|
32
|
-
|
|
33
|
-
varying vec2 vUv;
|
|
34
|
-
|
|
35
|
-
void main() {
|
|
36
|
-
|
|
37
|
-
vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;
|
|
38
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
39
|
-
|
|
40
|
-
}`,
|
|
41
|
-
|
|
42
|
-
fragmentShader: /* glsl */`
|
|
43
|
-
|
|
44
|
-
uniform float cKernel[ KERNEL_SIZE_INT ];
|
|
45
|
-
|
|
46
|
-
uniform sampler2D tDiffuse;
|
|
47
|
-
uniform vec2 uImageIncrement;
|
|
48
|
-
|
|
49
|
-
varying vec2 vUv;
|
|
50
|
-
|
|
51
|
-
void main() {
|
|
52
|
-
|
|
53
|
-
vec2 imageCoord = vUv;
|
|
54
|
-
vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
|
|
55
|
-
|
|
56
|
-
for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {
|
|
57
|
-
|
|
58
|
-
sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];
|
|
59
|
-
imageCoord += uImageIncrement;
|
|
60
|
-
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
gl_FragColor = sum;
|
|
64
|
-
|
|
65
|
-
}`,
|
|
66
|
-
|
|
67
|
-
buildKernel: function ( sigma ) {
|
|
68
|
-
|
|
69
|
-
// We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
|
|
70
|
-
|
|
71
|
-
const kMaxKernelSize = 25;
|
|
72
|
-
let kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;
|
|
73
|
-
|
|
74
|
-
if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
|
|
75
|
-
|
|
76
|
-
const halfWidth = ( kernelSize - 1 ) * 0.5;
|
|
77
|
-
|
|
78
|
-
const values = new Array( kernelSize );
|
|
79
|
-
let sum = 0.0;
|
|
80
|
-
for ( let i = 0; i < kernelSize; ++ i ) {
|
|
81
|
-
|
|
82
|
-
values[ i ] = gauss( i - halfWidth, sigma );
|
|
83
|
-
sum += values[ i ];
|
|
84
|
-
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
// normalize the kernel
|
|
88
|
-
|
|
89
|
-
for ( let i = 0; i < kernelSize; ++ i ) values[ i ] /= sum;
|
|
90
|
-
|
|
91
|
-
return values;
|
|
92
|
-
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
};
|
|
96
|
-
|
|
97
|
-
function gauss( x, sigma ) {
|
|
98
|
-
|
|
99
|
-
return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );
|
|
100
|
-
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
export { ConvolutionShader };
|
|
@@ -1,45 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Full-screen textured quad shader
|
|
3
|
-
*/
|
|
4
|
-
|
|
5
|
-
const CopyShader = {
|
|
6
|
-
|
|
7
|
-
name: 'CopyShader',
|
|
8
|
-
|
|
9
|
-
uniforms: {
|
|
10
|
-
|
|
11
|
-
'tDiffuse': { value: null },
|
|
12
|
-
'opacity': { value: 1.0 }
|
|
13
|
-
|
|
14
|
-
},
|
|
15
|
-
|
|
16
|
-
vertexShader: /* glsl */`
|
|
17
|
-
|
|
18
|
-
varying vec2 vUv;
|
|
19
|
-
|
|
20
|
-
void main() {
|
|
21
|
-
|
|
22
|
-
vUv = uv;
|
|
23
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
24
|
-
|
|
25
|
-
}`,
|
|
26
|
-
|
|
27
|
-
fragmentShader: /* glsl */`
|
|
28
|
-
|
|
29
|
-
uniform float opacity;
|
|
30
|
-
|
|
31
|
-
uniform sampler2D tDiffuse;
|
|
32
|
-
|
|
33
|
-
varying vec2 vUv;
|
|
34
|
-
|
|
35
|
-
void main() {
|
|
36
|
-
|
|
37
|
-
vec4 texel = texture2D( tDiffuse, vUv );
|
|
38
|
-
gl_FragColor = opacity * texel;
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
}`
|
|
42
|
-
|
|
43
|
-
};
|
|
44
|
-
|
|
45
|
-
export { CopyShader };
|