@ankhorage/zora 21.0.22 → 21.1.0

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Files changed (639) hide show
  1. package/CHANGELOG.md +20 -0
  2. package/README.md +40 -184
  3. package/dist/features/authoring/allowedChildren.d.ts +5 -2
  4. package/dist/features/authoring/allowedChildren.d.ts.map +1 -1
  5. package/dist/features/authoring/allowedChildren.js +13 -2
  6. package/dist/features/authoring/allowedChildren.js.map +1 -1
  7. package/dist/features/authoring/componentMeta.d.ts.map +1 -1
  8. package/dist/features/authoring/componentMeta.js +21 -0
  9. package/dist/features/authoring/componentMeta.js.map +1 -1
  10. package/dist/features/authoring/constants.d.ts +3 -0
  11. package/dist/features/authoring/constants.d.ts.map +1 -1
  12. package/dist/features/authoring/constants.js +3 -0
  13. package/dist/features/authoring/constants.js.map +1 -1
  14. package/dist/features/button/adapters/inbound/Button.d.ts +0 -4
  15. package/dist/features/button/adapters/inbound/Button.d.ts.map +1 -1
  16. package/dist/features/button/adapters/inbound/Button.js +0 -4
  17. package/dist/features/button/adapters/inbound/Button.js.map +1 -1
  18. package/dist/features/card/adapters/inbound/Card.d.ts +0 -4
  19. package/dist/features/card/adapters/inbound/Card.d.ts.map +1 -1
  20. package/dist/features/card/adapters/inbound/Card.js +0 -4
  21. package/dist/features/card/adapters/inbound/Card.js.map +1 -1
  22. package/dist/features/card/cardMeta.d.ts +1 -1
  23. package/dist/features/card/cardMeta.d.ts.map +1 -1
  24. package/dist/features/card/cardMeta.js +7 -2
  25. package/dist/features/card/cardMeta.js.map +1 -1
  26. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts +5 -0
  27. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts.map +1 -0
  28. package/dist/features/chess/adapters/inbound/ChessBoard.js +119 -0
  29. package/dist/features/chess/adapters/inbound/ChessBoard.js.map +1 -0
  30. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts +5 -0
  31. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts.map +1 -0
  32. package/dist/features/chess/adapters/inbound/OpeningBook.js +94 -0
  33. package/dist/features/chess/adapters/inbound/OpeningBook.js.map +1 -0
  34. package/dist/features/chess/meta.d.ts +219 -0
  35. package/dist/features/chess/meta.d.ts.map +1 -0
  36. package/dist/features/chess/meta.js +165 -0
  37. package/dist/features/chess/meta.js.map +1 -0
  38. package/dist/features/chess/public.d.ts +12 -0
  39. package/dist/features/chess/public.d.ts.map +1 -0
  40. package/dist/features/chess/public.js +10 -0
  41. package/dist/features/chess/public.js.map +1 -0
  42. package/dist/features/chess/utils/chessSquares.d.ts +4 -0
  43. package/dist/features/chess/utils/chessSquares.d.ts.map +1 -0
  44. package/dist/features/chess/utils/chessSquares.js +3 -0
  45. package/dist/features/chess/utils/chessSquares.js.map +1 -0
  46. package/dist/features/chess/utils/createBoardSquares.d.ts +4 -0
  47. package/dist/features/chess/utils/createBoardSquares.d.ts.map +1 -0
  48. package/dist/features/chess/utils/createBoardSquares.js +9 -0
  49. package/dist/features/chess/utils/createBoardSquares.js.map +1 -0
  50. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts +35 -0
  51. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts.map +1 -0
  52. package/dist/features/chess/utils/createChessBoardColorScheme.js +26 -0
  53. package/dist/features/chess/utils/createChessBoardColorScheme.js.map +1 -0
  54. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts +11 -0
  55. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts.map +1 -0
  56. package/dist/features/chess/utils/createOpeningBookColorScheme.js +21 -0
  57. package/dist/features/chess/utils/createOpeningBookColorScheme.js.map +1 -0
  58. package/dist/features/chess/utils/getSquareFile.d.ts +4 -0
  59. package/dist/features/chess/utils/getSquareFile.d.ts.map +1 -0
  60. package/dist/features/chess/utils/getSquareFile.js +5 -0
  61. package/dist/features/chess/utils/getSquareFile.js.map +1 -0
  62. package/dist/features/chess/utils/getSquareRank.d.ts +4 -0
  63. package/dist/features/chess/utils/getSquareRank.d.ts.map +1 -0
  64. package/dist/features/chess/utils/getSquareRank.js +5 -0
  65. package/dist/features/chess/utils/getSquareRank.js.map +1 -0
  66. package/dist/features/chess/utils/isLightSquare.d.ts +4 -0
  67. package/dist/features/chess/utils/isLightSquare.d.ts.map +1 -0
  68. package/dist/features/chess/utils/isLightSquare.js +6 -0
  69. package/dist/features/chess/utils/isLightSquare.js.map +1 -0
  70. package/dist/features/empty-state/adapters/inbound/EmptyState.d.ts +0 -4
  71. package/dist/features/empty-state/adapters/inbound/EmptyState.d.ts.map +1 -1
  72. package/dist/features/empty-state/adapters/inbound/EmptyState.js +0 -4
  73. package/dist/features/empty-state/adapters/inbound/EmptyState.js.map +1 -1
  74. package/dist/features/form/text-input/adapters/inbound/TextInput.d.ts +0 -4
  75. package/dist/features/form/text-input/adapters/inbound/TextInput.d.ts.map +1 -1
  76. package/dist/features/form/text-input/adapters/inbound/TextInput.js +0 -4
  77. package/dist/features/form/text-input/adapters/inbound/TextInput.js.map +1 -1
  78. package/dist/features/game/adapters/inbound/Game.d.ts +5 -0
  79. package/dist/features/game/adapters/inbound/Game.d.ts.map +1 -0
  80. package/dist/features/game/adapters/inbound/Game.js +24 -0
  81. package/dist/features/game/adapters/inbound/Game.js.map +1 -0
  82. package/dist/features/game/adapters/inbound/GameEntity.d.ts +5 -0
  83. package/dist/features/game/adapters/inbound/GameEntity.d.ts.map +1 -0
  84. package/dist/features/game/adapters/inbound/GameEntity.js +29 -0
  85. package/dist/features/game/adapters/inbound/GameEntity.js.map +1 -0
  86. package/dist/features/game/adapters/inbound/GameField.d.ts +4 -0
  87. package/dist/features/game/adapters/inbound/GameField.d.ts.map +1 -0
  88. package/dist/features/game/adapters/inbound/GameField.js +32 -0
  89. package/dist/features/game/adapters/inbound/GameField.js.map +1 -0
  90. package/dist/features/game/adapters/inbound/GameInputZone.d.ts +4 -0
  91. package/dist/features/game/adapters/inbound/GameInputZone.d.ts.map +1 -0
  92. package/dist/features/game/adapters/inbound/GameInputZone.js +50 -0
  93. package/dist/features/game/adapters/inbound/GameInputZone.js.map +1 -0
  94. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts +4 -0
  95. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts.map +1 -0
  96. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js +54 -0
  97. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js.map +1 -0
  98. package/dist/features/game/adapters/inbound/GameOverlay.d.ts +4 -0
  99. package/dist/features/game/adapters/inbound/GameOverlay.d.ts.map +1 -0
  100. package/dist/features/game/adapters/inbound/GameOverlay.js +39 -0
  101. package/dist/features/game/adapters/inbound/GameOverlay.js.map +1 -0
  102. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts +16 -0
  103. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts.map +1 -0
  104. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js +16 -0
  105. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js.map +1 -0
  106. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts +14 -0
  107. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts.map +1 -0
  108. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js +25 -0
  109. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js.map +1 -0
  110. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts +17 -0
  111. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts.map +1 -0
  112. package/dist/features/game/adapters/inbound/createGamePointerEvent.js +20 -0
  113. package/dist/features/game/adapters/inbound/createGamePointerEvent.js.map +1 -0
  114. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts +5 -0
  115. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts.map +1 -0
  116. package/dist/features/game/adapters/inbound/measureGameEntity.js +22 -0
  117. package/dist/features/game/adapters/inbound/measureGameEntity.js.map +1 -0
  118. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts +15 -0
  119. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts.map +1 -0
  120. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js +67 -0
  121. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js.map +1 -0
  122. package/dist/features/game/composition/GameRuntimeContext.d.ts +5 -0
  123. package/dist/features/game/composition/GameRuntimeContext.d.ts.map +1 -0
  124. package/dist/features/game/composition/GameRuntimeContext.js +4 -0
  125. package/dist/features/game/composition/GameRuntimeContext.js.map +1 -0
  126. package/dist/features/game/composition/createGameBindingContext.d.ts +4 -0
  127. package/dist/features/game/composition/createGameBindingContext.d.ts.map +1 -0
  128. package/dist/features/game/composition/createGameBindingContext.js +10 -0
  129. package/dist/features/game/composition/createGameBindingContext.js.map +1 -0
  130. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts +4 -0
  131. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts.map +1 -0
  132. package/dist/features/game/composition/createGameMeasurementRegistry.js +15 -0
  133. package/dist/features/game/composition/createGameMeasurementRegistry.js.map +1 -0
  134. package/dist/features/game/composition/useGameRuntime.d.ts +5 -0
  135. package/dist/features/game/composition/useGameRuntime.d.ts.map +1 -0
  136. package/dist/features/game/composition/useGameRuntime.js +117 -0
  137. package/dist/features/game/composition/useGameRuntime.js.map +1 -0
  138. package/dist/features/game/composition/useGameScheduledEffects.d.ts +17 -0
  139. package/dist/features/game/composition/useGameScheduledEffects.d.ts.map +1 -0
  140. package/dist/features/game/composition/useGameScheduledEffects.js +40 -0
  141. package/dist/features/game/composition/useGameScheduledEffects.js.map +1 -0
  142. package/dist/features/game/meta/gameEntityMeta.d.ts +403 -0
  143. package/dist/features/game/meta/gameEntityMeta.d.ts.map +1 -0
  144. package/dist/features/game/meta/gameEntityMeta.js +224 -0
  145. package/dist/features/game/meta/gameEntityMeta.js.map +1 -0
  146. package/dist/features/game/meta/gameFieldMeta.d.ts +61 -0
  147. package/dist/features/game/meta/gameFieldMeta.d.ts.map +1 -0
  148. package/dist/features/game/meta/gameFieldMeta.js +48 -0
  149. package/dist/features/game/meta/gameFieldMeta.js.map +1 -0
  150. package/dist/features/game/meta/gameInputZoneMeta.d.ts +163 -0
  151. package/dist/features/game/meta/gameInputZoneMeta.d.ts.map +1 -0
  152. package/dist/features/game/meta/gameInputZoneMeta.js +138 -0
  153. package/dist/features/game/meta/gameInputZoneMeta.js.map +1 -0
  154. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts +112 -0
  155. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts.map +1 -0
  156. package/dist/features/game/meta/gameMeasurementProbeMeta.js +70 -0
  157. package/dist/features/game/meta/gameMeasurementProbeMeta.js.map +1 -0
  158. package/dist/features/game/meta/gameMeta.d.ts +130 -0
  159. package/dist/features/game/meta/gameMeta.d.ts.map +1 -0
  160. package/dist/features/game/meta/gameMeta.js +113 -0
  161. package/dist/features/game/meta/gameMeta.js.map +1 -0
  162. package/dist/features/game/meta/gameOverlayMeta.d.ts +55 -0
  163. package/dist/features/game/meta/gameOverlayMeta.d.ts.map +1 -0
  164. package/dist/features/game/meta/gameOverlayMeta.js +65 -0
  165. package/dist/features/game/meta/gameOverlayMeta.js.map +1 -0
  166. package/dist/features/game/public.d.ts +8 -0
  167. package/dist/features/game/public.d.ts.map +1 -0
  168. package/dist/features/game/public.js +7 -0
  169. package/dist/features/game/public.js.map +1 -0
  170. package/dist/features/game/utils/clampGamePercentage.d.ts +3 -0
  171. package/dist/features/game/utils/clampGamePercentage.d.ts.map +1 -0
  172. package/dist/features/game/utils/clampGamePercentage.js +5 -0
  173. package/dist/features/game/utils/clampGamePercentage.js.map +1 -0
  174. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts +15 -0
  175. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts.map +1 -0
  176. package/dist/features/game/utils/resolveGameEntityMotionPlan.js +31 -0
  177. package/dist/features/game/utils/resolveGameEntityMotionPlan.js.map +1 -0
  178. package/dist/features/game/utils/toGamePercentage.d.ts +3 -0
  179. package/dist/features/game/utils/toGamePercentage.d.ts.map +1 -0
  180. package/dist/features/game/utils/toGamePercentage.js +6 -0
  181. package/dist/features/game/utils/toGamePercentage.js.map +1 -0
  182. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts +5 -0
  183. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts.map +1 -0
  184. package/dist/features/game/utils/useAnimatedGameEntityValue.js +33 -0
  185. package/dist/features/game/utils/useAnimatedGameEntityValue.js.map +1 -0
  186. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts +16 -0
  187. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts.map +1 -0
  188. package/dist/features/game/utils/useGameEntityAnimatedStyle.js +52 -0
  189. package/dist/features/game/utils/useGameEntityAnimatedStyle.js.map +1 -0
  190. package/dist/features/game/utils/useGameEntityMeasurement.d.ts +5 -0
  191. package/dist/features/game/utils/useGameEntityMeasurement.d.ts.map +1 -0
  192. package/dist/features/game/utils/useGameEntityMeasurement.js +14 -0
  193. package/dist/features/game/utils/useGameEntityMeasurement.js.map +1 -0
  194. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts +5 -0
  195. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts.map +1 -0
  196. package/dist/features/game/utils/useGameEntityMotionProgress.js +87 -0
  197. package/dist/features/game/utils/useGameEntityMotionProgress.js.map +1 -0
  198. package/dist/features/game/utils/useGameReducedMotion.d.ts +3 -0
  199. package/dist/features/game/utils/useGameReducedMotion.d.ts.map +1 -0
  200. package/dist/features/game/utils/useGameReducedMotion.js +13 -0
  201. package/dist/features/game/utils/useGameReducedMotion.js.map +1 -0
  202. package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.d.ts +5 -5
  203. package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.js +5 -5
  204. package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.js.map +1 -1
  205. package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.d.ts +1 -1
  206. package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.js +1 -1
  207. package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.js.map +1 -1
  208. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphController.js +1 -1
  209. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphController.js.map +1 -1
  210. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.d.ts +1 -1
  211. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.js +1 -1
  212. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.js.map +1 -1
  213. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphRuntime.js +7 -7
  214. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphRuntime.js.map +1 -1
  215. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.d.ts +0 -1
  216. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.d.ts.map +1 -1
  217. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.js +0 -1
  218. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.js.map +1 -1
  219. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.d.ts +1 -1
  220. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.js +1 -1
  221. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.js.map +1 -1
  222. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.d.ts +0 -1
  223. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.d.ts.map +1 -1
  224. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.js +0 -1
  225. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.js.map +1 -1
  226. package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.d.ts +1 -1
  227. package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.js +1 -1
  228. package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.js.map +1 -1
  229. package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.d.ts +1 -1
  230. package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.js +1 -1
  231. package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.js.map +1 -1
  232. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.d.ts +0 -1
  233. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.d.ts.map +1 -1
  234. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.js +0 -1
  235. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.js.map +1 -1
  236. package/dist/features/layout/gridMeta.d.ts +1 -1
  237. package/dist/features/layout/gridMeta.d.ts.map +1 -1
  238. package/dist/features/layout/gridMeta.js +7 -2
  239. package/dist/features/layout/gridMeta.js.map +1 -1
  240. package/dist/features/layout/screenMeta.d.ts +1 -1
  241. package/dist/features/layout/viewMeta.d.ts +1 -1
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  243. package/dist/features/layout/viewMeta.js +6 -2
  244. package/dist/features/layout/viewMeta.js.map +1 -1
  245. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.d.ts.map +1 -1
  246. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js +16 -0
  247. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js.map +1 -1
  248. package/dist/features/section/screenSectionMeta.d.ts +1 -1
  249. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts +5 -0
  250. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts.map +1 -0
  251. package/dist/features/tabletop/adapters/inbound/CardBack.js +47 -0
  252. package/dist/features/tabletop/adapters/inbound/CardBack.js.map +1 -0
  253. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts +5 -0
  254. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts.map +1 -0
  255. package/dist/features/tabletop/adapters/inbound/CardHand.js +28 -0
  256. package/dist/features/tabletop/adapters/inbound/CardHand.js.map +1 -0
  257. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts +5 -0
  258. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts.map +1 -0
  259. package/dist/features/tabletop/adapters/inbound/PlayingCard.js +64 -0
  260. package/dist/features/tabletop/adapters/inbound/PlayingCard.js.map +1 -0
  261. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts +5 -0
  262. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts.map +1 -0
  263. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js +12 -0
  264. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js.map +1 -0
  265. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts +5 -0
  266. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts.map +1 -0
  267. package/dist/features/tabletop/adapters/inbound/TabletopTable.js +206 -0
  268. package/dist/features/tabletop/adapters/inbound/TabletopTable.js.map +1 -0
  269. package/dist/features/tabletop/meta.d.ts +353 -0
  270. package/dist/features/tabletop/meta.d.ts.map +1 -0
  271. package/dist/features/tabletop/meta.js +252 -0
  272. package/dist/features/tabletop/meta.js.map +1 -0
  273. package/dist/features/tabletop/public.d.ts +10 -0
  274. package/dist/features/tabletop/public.d.ts.map +1 -0
  275. package/dist/features/tabletop/public.js +9 -0
  276. package/dist/features/tabletop/public.js.map +1 -0
  277. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts +13 -0
  278. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts.map +1 -0
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  584. package/web-dist/components/playing-card/PlayingCard.d.ts +7 -0
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  638. package/web-dist/manifest.json +1650 -1379
  639. package/web-dist/runtime/ZoraProvider.js +8 -8
@@ -0,0 +1,130 @@
1
+ /*** Describe the embeddable config-driven Game runtime/presentation boundary for ZORA authoring. */
2
+ export declare const gameMeta: {
3
+ readonly name: "Game";
4
+ readonly category: "pattern";
5
+ readonly description: "Embeds one config-driven game session inside ordinary ZORA layout and emits domain-neutral game outputs.";
6
+ readonly directManifestNode: true;
7
+ readonly allowedChildren: readonly ["GameEntity", "GameInputZone", "GameMeasurementProbe", "GameOverlay", "Gradient", "Image", "View"];
8
+ readonly blueprint: {
9
+ readonly label: "Game";
10
+ readonly defaultProps: {
11
+ readonly definition: {
12
+ readonly id: "game";
13
+ readonly initialPhase: "playing";
14
+ readonly stages: readonly [{
15
+ readonly id: "main";
16
+ }];
17
+ readonly rules: readonly [];
18
+ };
19
+ readonly seed: 0;
20
+ readonly resetKey: "";
21
+ readonly autoAdvanceTime: true;
22
+ readonly minHeight: 320;
23
+ readonly fill: false;
24
+ readonly clip: true;
25
+ };
26
+ };
27
+ readonly bindings: {
28
+ readonly props: {
29
+ readonly definition: {
30
+ readonly value: {
31
+ readonly type: "object";
32
+ };
33
+ readonly acceptsFallback: true;
34
+ };
35
+ readonly input: {
36
+ readonly value: {
37
+ readonly type: "record";
38
+ };
39
+ readonly acceptsFallback: true;
40
+ };
41
+ };
42
+ };
43
+ readonly events: {
44
+ readonly output: {
45
+ readonly label: "Game output";
46
+ readonly eventType: "game.output";
47
+ readonly description: "Emitted when the platform-neutral game runtime produces an app/domain output.";
48
+ readonly payloadFields: readonly [{
49
+ readonly path: "type";
50
+ readonly type: "string";
51
+ }, {
52
+ readonly path: "payload";
53
+ readonly type: "record";
54
+ }];
55
+ };
56
+ };
57
+ readonly props: {
58
+ readonly seed: {
59
+ readonly type: "number";
60
+ readonly category: "Runtime";
61
+ readonly label: "Initial seed";
62
+ readonly default: 0;
63
+ readonly authoring: {
64
+ readonly authority: "instance";
65
+ };
66
+ };
67
+ readonly resetKey: {
68
+ readonly type: "string";
69
+ readonly category: "Runtime";
70
+ readonly label: "Reset key";
71
+ readonly default: "";
72
+ readonly authoring: {
73
+ readonly authority: "instance";
74
+ };
75
+ };
76
+ readonly autoAdvanceTime: {
77
+ readonly type: "boolean";
78
+ readonly category: "Runtime";
79
+ readonly label: "Advance scheduled effects";
80
+ readonly default: true;
81
+ readonly authoring: {
82
+ readonly authority: "instance";
83
+ };
84
+ };
85
+ readonly aspectRatio: {
86
+ readonly type: "number";
87
+ readonly category: "Layout";
88
+ readonly label: "Aspect ratio";
89
+ readonly authoring: {
90
+ readonly authority: "instance";
91
+ };
92
+ };
93
+ readonly minHeight: {
94
+ readonly type: "number";
95
+ readonly category: "Layout";
96
+ readonly label: "Minimum height";
97
+ readonly default: 320;
98
+ readonly authoring: {
99
+ readonly authority: "instance";
100
+ };
101
+ };
102
+ readonly fill: {
103
+ readonly type: "boolean";
104
+ readonly category: "Layout";
105
+ readonly label: "Fill available space";
106
+ readonly default: false;
107
+ readonly authoring: {
108
+ readonly authority: "instance";
109
+ };
110
+ };
111
+ readonly clip: {
112
+ readonly type: "boolean";
113
+ readonly category: "Layout";
114
+ readonly label: "Clip overflow";
115
+ readonly default: true;
116
+ readonly authoring: {
117
+ readonly authority: "instance";
118
+ };
119
+ };
120
+ readonly accessibilityLabel: {
121
+ readonly type: "string";
122
+ readonly category: "Accessibility";
123
+ readonly label: "Accessibility label";
124
+ readonly authoring: {
125
+ readonly authority: "instance";
126
+ };
127
+ };
128
+ };
129
+ };
130
+ //# sourceMappingURL=gameMeta.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameMeta.d.ts","sourceRoot":"","sources":["../../../../src/features/game/meta/gameMeta.ts"],"names":[],"mappings":"AAEA,oGAAoG;AACpG,eAAO,MAAM,QAAQ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+GiB,CAAC"}
@@ -0,0 +1,113 @@
1
+ /*** Describe the embeddable config-driven Game runtime/presentation boundary for ZORA authoring. */
2
+ export const gameMeta = {
3
+ name: 'Game',
4
+ category: 'pattern',
5
+ description: 'Embeds one config-driven game session inside ordinary ZORA layout and emits domain-neutral game outputs.',
6
+ directManifestNode: true,
7
+ allowedChildren: [
8
+ 'GameEntity',
9
+ 'GameInputZone',
10
+ 'GameMeasurementProbe',
11
+ 'GameOverlay',
12
+ 'Gradient',
13
+ 'Image',
14
+ 'View',
15
+ ],
16
+ blueprint: {
17
+ label: 'Game',
18
+ defaultProps: {
19
+ definition: {
20
+ id: 'game',
21
+ initialPhase: 'playing',
22
+ stages: [{ id: 'main' }],
23
+ rules: [],
24
+ },
25
+ seed: 0,
26
+ resetKey: '',
27
+ autoAdvanceTime: true,
28
+ minHeight: 320,
29
+ fill: false,
30
+ clip: true,
31
+ },
32
+ },
33
+ bindings: {
34
+ props: {
35
+ definition: {
36
+ value: { type: 'object' },
37
+ acceptsFallback: true,
38
+ },
39
+ input: {
40
+ value: { type: 'record' },
41
+ acceptsFallback: true,
42
+ },
43
+ },
44
+ },
45
+ events: {
46
+ output: {
47
+ label: 'Game output',
48
+ eventType: 'game.output',
49
+ description: 'Emitted when the platform-neutral game runtime produces an app/domain output.',
50
+ payloadFields: [
51
+ { path: 'type', type: 'string' },
52
+ { path: 'payload', type: 'record' },
53
+ ],
54
+ },
55
+ },
56
+ props: {
57
+ seed: {
58
+ type: 'number',
59
+ category: 'Runtime',
60
+ label: 'Initial seed',
61
+ default: 0,
62
+ authoring: { authority: 'instance' },
63
+ },
64
+ resetKey: {
65
+ type: 'string',
66
+ category: 'Runtime',
67
+ label: 'Reset key',
68
+ default: '',
69
+ authoring: { authority: 'instance' },
70
+ },
71
+ autoAdvanceTime: {
72
+ type: 'boolean',
73
+ category: 'Runtime',
74
+ label: 'Advance scheduled effects',
75
+ default: true,
76
+ authoring: { authority: 'instance' },
77
+ },
78
+ aspectRatio: {
79
+ type: 'number',
80
+ category: 'Layout',
81
+ label: 'Aspect ratio',
82
+ authoring: { authority: 'instance' },
83
+ },
84
+ minHeight: {
85
+ type: 'number',
86
+ category: 'Layout',
87
+ label: 'Minimum height',
88
+ default: 320,
89
+ authoring: { authority: 'instance' },
90
+ },
91
+ fill: {
92
+ type: 'boolean',
93
+ category: 'Layout',
94
+ label: 'Fill available space',
95
+ default: false,
96
+ authoring: { authority: 'instance' },
97
+ },
98
+ clip: {
99
+ type: 'boolean',
100
+ category: 'Layout',
101
+ label: 'Clip overflow',
102
+ default: true,
103
+ authoring: { authority: 'instance' },
104
+ },
105
+ accessibilityLabel: {
106
+ type: 'string',
107
+ category: 'Accessibility',
108
+ label: 'Accessibility label',
109
+ authoring: { authority: 'instance' },
110
+ },
111
+ },
112
+ };
113
+ //# sourceMappingURL=gameMeta.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameMeta.js","sourceRoot":"","sources":["../../../../src/features/game/meta/gameMeta.ts"],"names":[],"mappings":"AAEA,oGAAoG;AACpG,MAAM,CAAC,MAAM,QAAQ,GAAG;IACtB,IAAI,EAAE,MAAM;IACZ,QAAQ,EAAE,SAAS;IACnB,WAAW,EACT,0GAA0G;IAC5G,kBAAkB,EAAE,IAAI;IACxB,eAAe,EAAE;QACf,YAAY;QACZ,eAAe;QACf,sBAAsB;QACtB,aAAa;QACb,UAAU;QACV,OAAO;QACP,MAAM;KACP;IACD,SAAS,EAAE;QACT,KAAK,EAAE,MAAM;QACb,YAAY,EAAE;YACZ,UAAU,EAAE;gBACV,EAAE,EAAE,MAAM;gBACV,YAAY,EAAE,SAAS;gBACvB,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC;gBACxB,KAAK,EAAE,EAAE;aACV;YACD,IAAI,EAAE,CAAC;YACP,QAAQ,EAAE,EAAE;YACZ,eAAe,EAAE,IAAI;YACrB,SAAS,EAAE,GAAG;YACd,IAAI,EAAE,KAAK;YACX,IAAI,EAAE,IAAI;SACX;KACF;IACD,QAAQ,EAAE;QACR,KAAK,EAAE;YACL,UAAU,EAAE;gBACV,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,eAAe,EAAE,IAAI;aACtB;YACD,KAAK,EAAE;gBACL,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,eAAe,EAAE,IAAI;aACtB;SACF;KACF;IACD,MAAM,EAAE;QACN,MAAM,EAAE;YACN,KAAK,EAAE,aAAa;YACpB,SAAS,EAAE,aAAa;YACxB,WAAW,EAAE,+EAA+E;YAC5F,aAAa,EAAE;gBACb,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE;gBAChC,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,QAAQ,EAAE;aACpC;SACF;KACF;IACD,KAAK,EAAE;QACL,IAAI,EAAE;YACJ,IAAI,EAAE,QAAQ;YACd,QAAQ,EAAE,SAAS;YACnB,KAAK,EAAE,cAAc;YACrB,OAAO,EAAE,CAAC;YACV,SAAS,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE;SACrC;QACD,QAAQ,EAAE;YACR,IAAI,EAAE,QAAQ;YACd,QAAQ,EAAE,SAAS;YACnB,KAAK,EAAE,WAAW;YAClB,OAAO,EAAE,EAAE;YACX,SAAS,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE;SACrC;QACD,eAAe,EAAE;YACf,IAAI,EAAE,SAAS;YACf,QAAQ,EAAE,SAAS;YACnB,KAAK,EAAE,2BAA2B;YAClC,OAAO,EAAE,IAAI;YACb,SAAS,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE;SACrC;QACD,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ;YACd,QAAQ,EAAE,QAAQ;YAClB,KAAK,EAAE,cAAc;YACrB,SAAS,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE;SACrC;QACD,SAAS,EAAE;YACT,IAAI,EAAE,QAAQ;YACd,QAAQ,EAAE,QAAQ;YAClB,KAAK,EAAE,gBAAgB;YACvB,OAAO,EAAE,GAAG;YACZ,SAAS,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE;SACrC;QACD,IAAI,EAAE;YACJ,IAAI,EAAE,SAAS;YACf,QAAQ,EAAE,QAAQ;YAClB,KAAK,EAAE,sBAAsB;YAC7B,OAAO,EAAE,KAAK;YACd,SAAS,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE;SACrC;QACD,IAAI,EAAE;YACJ,IAAI,EAAE,SAAS;YACf,QAAQ,EAAE,QAAQ;YAClB,KAAK,EAAE,eAAe;YACtB,OAAO,EAAE,IAAI;YACb,SAAS,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE;SACrC;QACD,kBAAkB,EAAE;YAClB,IAAI,EAAE,QAAQ;YACd,QAAQ,EAAE,eAAe;YACzB,KAAK,EAAE,qBAAqB;YAC5B,SAAS,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE;SACrC;KACF;CACmC,CAAC","sourcesContent":["import type { ZoraComponentMeta } from '../../../types/authoring';\n\n/*** Describe the embeddable config-driven Game runtime/presentation boundary for ZORA authoring. */\nexport const gameMeta = {\n name: 'Game',\n category: 'pattern',\n description:\n 'Embeds one config-driven game session inside ordinary ZORA layout and emits domain-neutral game outputs.',\n directManifestNode: true,\n allowedChildren: [\n 'GameEntity',\n 'GameInputZone',\n 'GameMeasurementProbe',\n 'GameOverlay',\n 'Gradient',\n 'Image',\n 'View',\n ],\n blueprint: {\n label: 'Game',\n defaultProps: {\n definition: {\n id: 'game',\n initialPhase: 'playing',\n stages: [{ id: 'main' }],\n rules: [],\n },\n seed: 0,\n resetKey: '',\n autoAdvanceTime: true,\n minHeight: 320,\n fill: false,\n clip: true,\n },\n },\n bindings: {\n props: {\n definition: {\n value: { type: 'object' },\n acceptsFallback: true,\n },\n input: {\n value: { type: 'record' },\n acceptsFallback: true,\n },\n },\n },\n events: {\n output: {\n label: 'Game output',\n eventType: 'game.output',\n description: 'Emitted when the platform-neutral game runtime produces an app/domain output.',\n payloadFields: [\n { path: 'type', type: 'string' },\n { path: 'payload', type: 'record' },\n ],\n },\n },\n props: {\n seed: {\n type: 'number',\n category: 'Runtime',\n label: 'Initial seed',\n default: 0,\n authoring: { authority: 'instance' },\n },\n resetKey: {\n type: 'string',\n category: 'Runtime',\n label: 'Reset key',\n default: '',\n authoring: { authority: 'instance' },\n },\n autoAdvanceTime: {\n type: 'boolean',\n category: 'Runtime',\n label: 'Advance scheduled effects',\n default: true,\n authoring: { authority: 'instance' },\n },\n aspectRatio: {\n type: 'number',\n category: 'Layout',\n label: 'Aspect ratio',\n authoring: { authority: 'instance' },\n },\n minHeight: {\n type: 'number',\n category: 'Layout',\n label: 'Minimum height',\n default: 320,\n authoring: { authority: 'instance' },\n },\n fill: {\n type: 'boolean',\n category: 'Layout',\n label: 'Fill available space',\n default: false,\n authoring: { authority: 'instance' },\n },\n clip: {\n type: 'boolean',\n category: 'Layout',\n label: 'Clip overflow',\n default: true,\n authoring: { authority: 'instance' },\n },\n accessibilityLabel: {\n type: 'string',\n category: 'Accessibility',\n label: 'Accessibility label',\n authoring: { authority: 'instance' },\n },\n },\n} as const satisfies ZoraComponentMeta;\n"]}
@@ -0,0 +1,55 @@
1
+ /*** Describe a generic absolute game layer for HUD, feedback, and phase content. */
2
+ export declare const gameOverlayMeta: {
3
+ readonly name: "GameOverlay";
4
+ readonly category: "layout";
5
+ readonly description: "Absolute presentation layer for HUD, feedback, controls, and phase content.";
6
+ readonly directManifestNode: true;
7
+ readonly allowedChildren: readonly ["Badge", "Button", "ButtonGroup", "Card", "GameEntity", "Heading", "Icon", "Image", "Progress", "ProgressRing", "Text", "View"];
8
+ readonly blueprint: {
9
+ readonly label: "Game overlay";
10
+ readonly defaultProps: {
11
+ readonly placement: "fill";
12
+ readonly blocking: false;
13
+ readonly padding: 0;
14
+ };
15
+ };
16
+ readonly props: {
17
+ readonly placement: {
18
+ readonly type: "enum";
19
+ readonly category: "Layout";
20
+ readonly label: "Placement";
21
+ readonly enum: readonly ["fill", "center", "top", "bottom", "top-left", "top-right", "bottom-left", "bottom-right"];
22
+ readonly default: "fill";
23
+ readonly authoring: {
24
+ readonly authority: "instance";
25
+ };
26
+ };
27
+ readonly blocking: {
28
+ readonly type: "boolean";
29
+ readonly category: "Interaction";
30
+ readonly label: "Block pointer input";
31
+ readonly default: false;
32
+ readonly authoring: {
33
+ readonly authority: "instance";
34
+ };
35
+ };
36
+ readonly padding: {
37
+ readonly type: "number";
38
+ readonly category: "Layout";
39
+ readonly label: "Padding";
40
+ readonly default: 0;
41
+ readonly authoring: {
42
+ readonly authority: "instance";
43
+ };
44
+ };
45
+ readonly accessibilityLabel: {
46
+ readonly type: "string";
47
+ readonly category: "Accessibility";
48
+ readonly label: "Accessibility label";
49
+ readonly authoring: {
50
+ readonly authority: "instance";
51
+ };
52
+ };
53
+ };
54
+ };
55
+ //# sourceMappingURL=gameOverlayMeta.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameOverlayMeta.d.ts","sourceRoot":"","sources":["../../../../src/features/game/meta/gameOverlayMeta.ts"],"names":[],"mappings":"AAEA,oFAAoF;AACpF,eAAO,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8DU,CAAC"}
@@ -0,0 +1,65 @@
1
+ /*** Describe a generic absolute game layer for HUD, feedback, and phase content. */
2
+ export const gameOverlayMeta = {
3
+ name: 'GameOverlay',
4
+ category: 'layout',
5
+ description: 'Absolute presentation layer for HUD, feedback, controls, and phase content.',
6
+ directManifestNode: true,
7
+ allowedChildren: [
8
+ 'Badge',
9
+ 'Button',
10
+ 'ButtonGroup',
11
+ 'Card',
12
+ 'GameEntity',
13
+ 'Heading',
14
+ 'Icon',
15
+ 'Image',
16
+ 'Progress',
17
+ 'ProgressRing',
18
+ 'Text',
19
+ 'View',
20
+ ],
21
+ blueprint: {
22
+ label: 'Game overlay',
23
+ defaultProps: { placement: 'fill', blocking: false, padding: 0 },
24
+ },
25
+ props: {
26
+ placement: {
27
+ type: 'enum',
28
+ category: 'Layout',
29
+ label: 'Placement',
30
+ enum: [
31
+ 'fill',
32
+ 'center',
33
+ 'top',
34
+ 'bottom',
35
+ 'top-left',
36
+ 'top-right',
37
+ 'bottom-left',
38
+ 'bottom-right',
39
+ ],
40
+ default: 'fill',
41
+ authoring: { authority: 'instance' },
42
+ },
43
+ blocking: {
44
+ type: 'boolean',
45
+ category: 'Interaction',
46
+ label: 'Block pointer input',
47
+ default: false,
48
+ authoring: { authority: 'instance' },
49
+ },
50
+ padding: {
51
+ type: 'number',
52
+ category: 'Layout',
53
+ label: 'Padding',
54
+ default: 0,
55
+ authoring: { authority: 'instance' },
56
+ },
57
+ accessibilityLabel: {
58
+ type: 'string',
59
+ category: 'Accessibility',
60
+ label: 'Accessibility label',
61
+ authoring: { authority: 'instance' },
62
+ },
63
+ },
64
+ };
65
+ //# sourceMappingURL=gameOverlayMeta.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameOverlayMeta.js","sourceRoot":"","sources":["../../../../src/features/game/meta/gameOverlayMeta.ts"],"names":[],"mappings":"AAEA,oFAAoF;AACpF,MAAM,CAAC,MAAM,eAAe,GAAG;IAC7B,IAAI,EAAE,aAAa;IACnB,QAAQ,EAAE,QAAQ;IAClB,WAAW,EAAE,6EAA6E;IAC1F,kBAAkB,EAAE,IAAI;IACxB,eAAe,EAAE;QACf,OAAO;QACP,QAAQ;QACR,aAAa;QACb,MAAM;QACN,YAAY;QACZ,SAAS;QACT,MAAM;QACN,OAAO;QACP,UAAU;QACV,cAAc;QACd,MAAM;QACN,MAAM;KACP;IACD,SAAS,EAAE;QACT,KAAK,EAAE,cAAc;QACrB,YAAY,EAAE,EAAE,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE;KACjE;IACD,KAAK,EAAE;QACL,SAAS,EAAE;YACT,IAAI,EAAE,MAAM;YACZ,QAAQ,EAAE,QAAQ;YAClB,KAAK,EAAE,WAAW;YAClB,IAAI,EAAE;gBACJ,MAAM;gBACN,QAAQ;gBACR,KAAK;gBACL,QAAQ;gBACR,UAAU;gBACV,WAAW;gBACX,aAAa;gBACb,cAAc;aACf;YACD,OAAO,EAAE,MAAM;YACf,SAAS,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE;SACrC;QACD,QAAQ,EAAE;YACR,IAAI,EAAE,SAAS;YACf,QAAQ,EAAE,aAAa;YACvB,KAAK,EAAE,qBAAqB;YAC5B,OAAO,EAAE,KAAK;YACd,SAAS,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE;SACrC;QACD,OAAO,EAAE;YACP,IAAI,EAAE,QAAQ;YACd,QAAQ,EAAE,QAAQ;YAClB,KAAK,EAAE,SAAS;YAChB,OAAO,EAAE,CAAC;YACV,SAAS,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE;SACrC;QACD,kBAAkB,EAAE;YAClB,IAAI,EAAE,QAAQ;YACd,QAAQ,EAAE,eAAe;YACzB,KAAK,EAAE,qBAAqB;YAC5B,SAAS,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE;SACrC;KACF;CACmC,CAAC","sourcesContent":["import type { ZoraComponentMeta } from '../../../types/authoring';\n\n/*** Describe a generic absolute game layer for HUD, feedback, and phase content. */\nexport const gameOverlayMeta = {\n name: 'GameOverlay',\n category: 'layout',\n description: 'Absolute presentation layer for HUD, feedback, controls, and phase content.',\n directManifestNode: true,\n allowedChildren: [\n 'Badge',\n 'Button',\n 'ButtonGroup',\n 'Card',\n 'GameEntity',\n 'Heading',\n 'Icon',\n 'Image',\n 'Progress',\n 'ProgressRing',\n 'Text',\n 'View',\n ],\n blueprint: {\n label: 'Game overlay',\n defaultProps: { placement: 'fill', blocking: false, padding: 0 },\n },\n props: {\n placement: {\n type: 'enum',\n category: 'Layout',\n label: 'Placement',\n enum: [\n 'fill',\n 'center',\n 'top',\n 'bottom',\n 'top-left',\n 'top-right',\n 'bottom-left',\n 'bottom-right',\n ],\n default: 'fill',\n authoring: { authority: 'instance' },\n },\n blocking: {\n type: 'boolean',\n category: 'Interaction',\n label: 'Block pointer input',\n default: false,\n authoring: { authority: 'instance' },\n },\n padding: {\n type: 'number',\n category: 'Layout',\n label: 'Padding',\n default: 0,\n authoring: { authority: 'instance' },\n },\n accessibilityLabel: {\n type: 'string',\n category: 'Accessibility',\n label: 'Accessibility label',\n authoring: { authority: 'instance' },\n },\n },\n} as const satisfies ZoraComponentMeta;\n"]}
@@ -0,0 +1,8 @@
1
+ export type { GameEntityEasing, GameEntityMotionProps, GameEntityProps, GameFieldProps, GameInputZoneProps, GameKeyboardBinding, GameMeasurementProbeProps, GameOverlayPlacement, GameOverlayProps, GamePointerEvents, GameProps, } from '../../types/gamePresentation';
2
+ export { Game } from './adapters/inbound/Game';
3
+ export { GameEntity } from './adapters/inbound/GameEntity';
4
+ export { GameField } from './adapters/inbound/GameField';
5
+ export { GameInputZone } from './adapters/inbound/GameInputZone';
6
+ export { GameMeasurementProbe } from './adapters/inbound/GameMeasurementProbe';
7
+ export { GameOverlay } from './adapters/inbound/GameOverlay';
8
+ //# sourceMappingURL=public.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"public.d.ts","sourceRoot":"","sources":["../../../src/features/game/public.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,gBAAgB,EAChB,qBAAqB,EACrB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,mBAAmB,EACnB,yBAAyB,EACzB,oBAAoB,EACpB,gBAAgB,EAChB,iBAAiB,EACjB,SAAS,GACV,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,IAAI,EAAE,MAAM,yBAAyB,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,WAAW,EAAE,MAAM,gCAAgC,CAAC"}
@@ -0,0 +1,7 @@
1
+ export { Game } from './adapters/inbound/Game';
2
+ export { GameEntity } from './adapters/inbound/GameEntity';
3
+ export { GameField } from './adapters/inbound/GameField';
4
+ export { GameInputZone } from './adapters/inbound/GameInputZone';
5
+ export { GameMeasurementProbe } from './adapters/inbound/GameMeasurementProbe';
6
+ export { GameOverlay } from './adapters/inbound/GameOverlay';
7
+ //# sourceMappingURL=public.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"public.js","sourceRoot":"","sources":["../../../src/features/game/public.ts"],"names":[],"mappings":"AAaA,OAAO,EAAE,IAAI,EAAE,MAAM,yBAAyB,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,WAAW,EAAE,MAAM,gCAAgC,CAAC","sourcesContent":["export type {\n GameEntityEasing,\n GameEntityMotionProps,\n GameEntityProps,\n GameFieldProps,\n GameInputZoneProps,\n GameKeyboardBinding,\n GameMeasurementProbeProps,\n GameOverlayPlacement,\n GameOverlayProps,\n GamePointerEvents,\n GameProps,\n} from '../../types/gamePresentation';\nexport { Game } from './adapters/inbound/Game';\nexport { GameEntity } from './adapters/inbound/GameEntity';\nexport { GameField } from './adapters/inbound/GameField';\nexport { GameInputZone } from './adapters/inbound/GameInputZone';\nexport { GameMeasurementProbe } from './adapters/inbound/GameMeasurementProbe';\nexport { GameOverlay } from './adapters/inbound/GameOverlay';\n"]}
@@ -0,0 +1,3 @@
1
+ /*** Clamp one game presentation coordinate to the inclusive field-percentage range. */
2
+ export declare function clampGamePercentage(value: number): number;
3
+ //# sourceMappingURL=clampGamePercentage.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"clampGamePercentage.d.ts","sourceRoot":"","sources":["../../../../src/features/game/utils/clampGamePercentage.ts"],"names":[],"mappings":"AAAA,uFAAuF;AACvF,wBAAgB,mBAAmB,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAEzD"}
@@ -0,0 +1,5 @@
1
+ /*** Clamp one game presentation coordinate to the inclusive field-percentage range. */
2
+ export function clampGamePercentage(value) {
3
+ return Math.min(100, Math.max(0, value));
4
+ }
5
+ //# sourceMappingURL=clampGamePercentage.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"clampGamePercentage.js","sourceRoot":"","sources":["../../../../src/features/game/utils/clampGamePercentage.ts"],"names":[],"mappings":"AAAA,uFAAuF;AACvF,MAAM,UAAU,mBAAmB,CAAC,KAAa;IAC/C,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;AAC3C,CAAC","sourcesContent":["/*** Clamp one game presentation coordinate to the inclusive field-percentage range. */\nexport function clampGamePercentage(value: number): number {\n return Math.min(100, Math.max(0, value));\n}\n"]}
@@ -0,0 +1,15 @@
1
+ import type { GameEntityEasing, GameEntityMotionProps } from '../../../types/gamePresentation';
2
+ export interface GameEntityMotionPlan {
3
+ readonly transitionDurationMs: number;
4
+ readonly transitionEasing: GameEntityEasing;
5
+ readonly motionDurationMs: number;
6
+ readonly motionDelayMs: number;
7
+ readonly motionEasing: GameEntityEasing;
8
+ readonly motionEnabled: boolean;
9
+ readonly motionRepeat: boolean;
10
+ readonly motionAlternate: boolean;
11
+ readonly motionPaused: boolean;
12
+ }
13
+ /*** Normalize serializable GameEntity motion props against the current reduced-motion preference. */
14
+ export declare function resolveGameEntityMotionPlan(props: GameEntityMotionProps, reduceMotion: boolean): GameEntityMotionPlan;
15
+ //# sourceMappingURL=resolveGameEntityMotionPlan.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"resolveGameEntityMotionPlan.d.ts","sourceRoot":"","sources":["../../../../src/features/game/utils/resolveGameEntityMotionPlan.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,qBAAqB,EAAE,MAAM,iCAAiC,CAAC;AAE/F,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,oBAAoB,EAAE,MAAM,CAAC;IACtC,QAAQ,CAAC,gBAAgB,EAAE,gBAAgB,CAAC;IAC5C,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAClC,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,YAAY,EAAE,gBAAgB,CAAC;IACxC,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;IAClC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;CAChC;AAED,qGAAqG;AACrG,wBAAgB,2BAA2B,CACzC,KAAK,EAAE,qBAAqB,EAC5B,YAAY,EAAE,OAAO,GACpB,oBAAoB,CAkBtB"}
@@ -0,0 +1,31 @@
1
+ /*** Normalize serializable GameEntity motion props against the current reduced-motion preference. */
2
+ export function resolveGameEntityMotionPlan(props, reduceMotion) {
3
+ const essential = props.motionEssential === true;
4
+ const motionEnabled = hasMotionOffset(props) &&
5
+ normalizeDuration(props.motionDurationMs) > 0 &&
6
+ (!reduceMotion || essential);
7
+ return {
8
+ transitionDurationMs: reduceMotion ? 0 : normalizeDuration(props.transitionDurationMs),
9
+ transitionEasing: props.transitionEasing ?? 'linear',
10
+ motionDurationMs: normalizeDuration(props.motionDurationMs),
11
+ motionDelayMs: normalizeDuration(props.motionDelayMs),
12
+ motionEasing: props.motionEasing ?? 'linear',
13
+ motionEnabled,
14
+ motionRepeat: props.motionRepeat === true,
15
+ motionAlternate: props.motionRepeat === true && props.motionAlternate === true,
16
+ motionPaused: props.motionPaused === true,
17
+ };
18
+ }
19
+ /*** Return whether any relative presentation offset requires a motion timeline. */
20
+ function hasMotionOffset(props) {
21
+ return ((props.motionOffsetX ?? 0) !== 0 ||
22
+ (props.motionOffsetY ?? 0) !== 0 ||
23
+ (props.motionOpacityDelta ?? 0) !== 0 ||
24
+ (props.motionScaleDelta ?? 0) !== 0 ||
25
+ (props.motionRotationDelta ?? 0) !== 0);
26
+ }
27
+ /*** Clamp an optional duration to a finite non-negative millisecond value. */
28
+ function normalizeDuration(value) {
29
+ return value === undefined || !Number.isFinite(value) ? 0 : Math.max(0, value);
30
+ }
31
+ //# sourceMappingURL=resolveGameEntityMotionPlan.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"resolveGameEntityMotionPlan.js","sourceRoot":"","sources":["../../../../src/features/game/utils/resolveGameEntityMotionPlan.ts"],"names":[],"mappings":"AAcA,qGAAqG;AACrG,MAAM,UAAU,2BAA2B,CACzC,KAA4B,EAC5B,YAAqB;IAErB,MAAM,SAAS,GAAG,KAAK,CAAC,eAAe,KAAK,IAAI,CAAC;IACjD,MAAM,aAAa,GACjB,eAAe,CAAC,KAAK,CAAC;QACtB,iBAAiB,CAAC,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC;QAC7C,CAAC,CAAC,YAAY,IAAI,SAAS,CAAC,CAAC;IAE/B,OAAO;QACL,oBAAoB,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACtF,gBAAgB,EAAE,KAAK,CAAC,gBAAgB,IAAI,QAAQ;QACpD,gBAAgB,EAAE,iBAAiB,CAAC,KAAK,CAAC,gBAAgB,CAAC;QAC3D,aAAa,EAAE,iBAAiB,CAAC,KAAK,CAAC,aAAa,CAAC;QACrD,YAAY,EAAE,KAAK,CAAC,YAAY,IAAI,QAAQ;QAC5C,aAAa;QACb,YAAY,EAAE,KAAK,CAAC,YAAY,KAAK,IAAI;QACzC,eAAe,EAAE,KAAK,CAAC,YAAY,KAAK,IAAI,IAAI,KAAK,CAAC,eAAe,KAAK,IAAI;QAC9E,YAAY,EAAE,KAAK,CAAC,YAAY,KAAK,IAAI;KAC1C,CAAC;AACJ,CAAC;AAED,mFAAmF;AACnF,SAAS,eAAe,CAAC,KAA4B;IACnD,OAAO,CACL,CAAC,KAAK,CAAC,aAAa,IAAI,CAAC,CAAC,KAAK,CAAC;QAChC,CAAC,KAAK,CAAC,aAAa,IAAI,CAAC,CAAC,KAAK,CAAC;QAChC,CAAC,KAAK,CAAC,kBAAkB,IAAI,CAAC,CAAC,KAAK,CAAC;QACrC,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,CAAC,KAAK,CAAC;QACnC,CAAC,KAAK,CAAC,mBAAmB,IAAI,CAAC,CAAC,KAAK,CAAC,CACvC,CAAC;AACJ,CAAC;AAED,8EAA8E;AAC9E,SAAS,iBAAiB,CAAC,KAAyB;IAClD,OAAO,KAAK,KAAK,SAAS,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;AACjF,CAAC","sourcesContent":["import type { GameEntityEasing, GameEntityMotionProps } from '../../../types/gamePresentation';\n\nexport interface GameEntityMotionPlan {\n readonly transitionDurationMs: number;\n readonly transitionEasing: GameEntityEasing;\n readonly motionDurationMs: number;\n readonly motionDelayMs: number;\n readonly motionEasing: GameEntityEasing;\n readonly motionEnabled: boolean;\n readonly motionRepeat: boolean;\n readonly motionAlternate: boolean;\n readonly motionPaused: boolean;\n}\n\n/*** Normalize serializable GameEntity motion props against the current reduced-motion preference. */\nexport function resolveGameEntityMotionPlan(\n props: GameEntityMotionProps,\n reduceMotion: boolean,\n): GameEntityMotionPlan {\n const essential = props.motionEssential === true;\n const motionEnabled =\n hasMotionOffset(props) &&\n normalizeDuration(props.motionDurationMs) > 0 &&\n (!reduceMotion || essential);\n\n return {\n transitionDurationMs: reduceMotion ? 0 : normalizeDuration(props.transitionDurationMs),\n transitionEasing: props.transitionEasing ?? 'linear',\n motionDurationMs: normalizeDuration(props.motionDurationMs),\n motionDelayMs: normalizeDuration(props.motionDelayMs),\n motionEasing: props.motionEasing ?? 'linear',\n motionEnabled,\n motionRepeat: props.motionRepeat === true,\n motionAlternate: props.motionRepeat === true && props.motionAlternate === true,\n motionPaused: props.motionPaused === true,\n };\n}\n\n/*** Return whether any relative presentation offset requires a motion timeline. */\nfunction hasMotionOffset(props: GameEntityMotionProps): boolean {\n return (\n (props.motionOffsetX ?? 0) !== 0 ||\n (props.motionOffsetY ?? 0) !== 0 ||\n (props.motionOpacityDelta ?? 0) !== 0 ||\n (props.motionScaleDelta ?? 0) !== 0 ||\n (props.motionRotationDelta ?? 0) !== 0\n );\n}\n\n/*** Clamp an optional duration to a finite non-negative millisecond value. */\nfunction normalizeDuration(value: number | undefined): number {\n return value === undefined || !Number.isFinite(value) ? 0 : Math.max(0, value);\n}\n"]}
@@ -0,0 +1,3 @@
1
+ /*** Convert one game percentage coordinate to React Native percentage style syntax. */
2
+ export declare function toGamePercentage(value: number): `${number}%`;
3
+ //# sourceMappingURL=toGamePercentage.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"toGamePercentage.d.ts","sourceRoot":"","sources":["../../../../src/features/game/utils/toGamePercentage.ts"],"names":[],"mappings":"AAEA,uFAAuF;AACvF,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,MAAM,GAAG,GAAG,MAAM,GAAG,CAE5D"}
@@ -0,0 +1,6 @@
1
+ import { clampGamePercentage } from './clampGamePercentage';
2
+ /*** Convert one game percentage coordinate to React Native percentage style syntax. */
3
+ export function toGamePercentage(value) {
4
+ return `${clampGamePercentage(value)}%`;
5
+ }
6
+ //# sourceMappingURL=toGamePercentage.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"toGamePercentage.js","sourceRoot":"","sources":["../../../../src/features/game/utils/toGamePercentage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAE5D,uFAAuF;AACvF,MAAM,UAAU,gBAAgB,CAAC,KAAa;IAC5C,OAAO,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,CAAC;AAC1C,CAAC","sourcesContent":["import { clampGamePercentage } from './clampGamePercentage';\n\n/*** Convert one game percentage coordinate to React Native percentage style syntax. */\nexport function toGamePercentage(value: number): `${number}%` {\n return `${clampGamePercentage(value)}%`;\n}\n"]}
@@ -0,0 +1,5 @@
1
+ import { Animated } from 'react-native';
2
+ import type { GameEntityEasing } from '../../../types/gamePresentation';
3
+ /*** Animate one bound numeric GameEntity presentation value toward its latest session-driven target. */
4
+ export declare function useAnimatedGameEntityValue(target: number, durationMs: number, easing: GameEntityEasing): Animated.Value;
5
+ //# sourceMappingURL=useAnimatedGameEntityValue.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useAnimatedGameEntityValue.d.ts","sourceRoot":"","sources":["../../../../src/features/game/utils/useAnimatedGameEntityValue.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAU,MAAM,cAAc,CAAC;AAEhD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAC;AAExE,wGAAwG;AACxG,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,MAAM,EACd,UAAU,EAAE,MAAM,EAClB,MAAM,EAAE,gBAAgB,GACvB,QAAQ,CAAC,KAAK,CAsBhB"}
@@ -0,0 +1,33 @@
1
+ import React from 'react';
2
+ import { Animated, Easing } from 'react-native';
3
+ /*** Animate one bound numeric GameEntity presentation value toward its latest session-driven target. */
4
+ export function useAnimatedGameEntityValue(target, durationMs, easing) {
5
+ const [value] = React.useState(() => new Animated.Value(target));
6
+ React.useEffect(() => {
7
+ value.stopAnimation();
8
+ if (durationMs === 0) {
9
+ value.setValue(target);
10
+ return undefined;
11
+ }
12
+ const animation = Animated.timing(value, {
13
+ toValue: target,
14
+ duration: durationMs,
15
+ easing: resolveGameEntityEasing(easing),
16
+ useNativeDriver: false,
17
+ });
18
+ animation.start();
19
+ return () => animation.stop();
20
+ }, [durationMs, easing, target, value]);
21
+ return value;
22
+ }
23
+ /*** Map serializable easing names onto React Native easing functions. */
24
+ function resolveGameEntityEasing(easing) {
25
+ if (easing === 'ease-in')
26
+ return Easing.in(Easing.ease);
27
+ if (easing === 'ease-out')
28
+ return Easing.out(Easing.ease);
29
+ if (easing === 'ease-in-out')
30
+ return Easing.inOut(Easing.ease);
31
+ return Easing.linear;
32
+ }
33
+ //# sourceMappingURL=useAnimatedGameEntityValue.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useAnimatedGameEntityValue.js","sourceRoot":"","sources":["../../../../src/features/game/utils/useAnimatedGameEntityValue.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAIhD,wGAAwG;AACxG,MAAM,UAAU,0BAA0B,CACxC,MAAc,EACd,UAAkB,EAClB,MAAwB;IAExB,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC,IAAI,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IAEjE,KAAK,CAAC,SAAS,CAAC,GAAG,EAAE;QACnB,KAAK,CAAC,aAAa,EAAE,CAAC;QAEtB,IAAI,UAAU,KAAK,CAAC,EAAE,CAAC;YACrB,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;YACvB,OAAO,SAAS,CAAC;QACnB,CAAC;QAED,MAAM,SAAS,GAAG,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE;YACvC,OAAO,EAAE,MAAM;YACf,QAAQ,EAAE,UAAU;YACpB,MAAM,EAAE,uBAAuB,CAAC,MAAM,CAAC;YACvC,eAAe,EAAE,KAAK;SACvB,CAAC,CAAC;QACH,SAAS,CAAC,KAAK,EAAE,CAAC;QAClB,OAAO,GAAG,EAAE,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;IAChC,CAAC,EAAE,CAAC,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC;IAExC,OAAO,KAAK,CAAC;AACf,CAAC;AAED,yEAAyE;AACzE,SAAS,uBAAuB,CAAC,MAAwB;IACvD,IAAI,MAAM,KAAK,SAAS;QAAE,OAAO,MAAM,CAAC,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACxD,IAAI,MAAM,KAAK,UAAU;QAAE,OAAO,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC1D,IAAI,MAAM,KAAK,aAAa;QAAE,OAAO,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC/D,OAAO,MAAM,CAAC,MAAM,CAAC;AACvB,CAAC","sourcesContent":["import React from 'react';\nimport { Animated, Easing } from 'react-native';\n\nimport type { GameEntityEasing } from '../../../types/gamePresentation';\n\n/*** Animate one bound numeric GameEntity presentation value toward its latest session-driven target. */\nexport function useAnimatedGameEntityValue(\n target: number,\n durationMs: number,\n easing: GameEntityEasing,\n): Animated.Value {\n const [value] = React.useState(() => new Animated.Value(target));\n\n React.useEffect(() => {\n value.stopAnimation();\n\n if (durationMs === 0) {\n value.setValue(target);\n return undefined;\n }\n\n const animation = Animated.timing(value, {\n toValue: target,\n duration: durationMs,\n easing: resolveGameEntityEasing(easing),\n useNativeDriver: false,\n });\n animation.start();\n return () => animation.stop();\n }, [durationMs, easing, target, value]);\n\n return value;\n}\n\n/*** Map serializable easing names onto React Native easing functions. */\nfunction resolveGameEntityEasing(easing: GameEntityEasing) {\n if (easing === 'ease-in') return Easing.in(Easing.ease);\n if (easing === 'ease-out') return Easing.out(Easing.ease);\n if (easing === 'ease-in-out') return Easing.inOut(Easing.ease);\n return Easing.linear;\n}\n"]}
@@ -0,0 +1,16 @@
1
+ import { Animated } from 'react-native';
2
+ import type { GameEntityProps } from '../../../types/gamePresentation';
3
+ /*** Compose bound GameEntity values with optional relative presentation motion. */
4
+ export declare function useGameEntityAnimatedStyle(input: GameEntityProps): {
5
+ left: Animated.AnimatedInterpolation<string | number>;
6
+ top: Animated.AnimatedInterpolation<string | number>;
7
+ opacity: Animated.AnimatedInterpolation<string | number>;
8
+ transform: ({
9
+ scale: Animated.AnimatedAddition<string | number>;
10
+ rotate?: undefined;
11
+ } | {
12
+ rotate: Animated.AnimatedInterpolation<string | number>;
13
+ scale?: undefined;
14
+ })[];
15
+ };
16
+ //# sourceMappingURL=useGameEntityAnimatedStyle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useGameEntityAnimatedStyle.d.ts","sourceRoot":"","sources":["../../../../src/features/game/utils/useGameEntityAnimatedStyle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAC;AAExC,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAevE,mFAAmF;AACnF,wBAAgB,0BAA0B,CAAC,KAAK,EAAE,eAAe;;;;;;;;;;;EAyBhE"}