@ankhorage/zora 21.0.22 → 21.1.0

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Files changed (639) hide show
  1. package/CHANGELOG.md +20 -0
  2. package/README.md +40 -184
  3. package/dist/features/authoring/allowedChildren.d.ts +5 -2
  4. package/dist/features/authoring/allowedChildren.d.ts.map +1 -1
  5. package/dist/features/authoring/allowedChildren.js +13 -2
  6. package/dist/features/authoring/allowedChildren.js.map +1 -1
  7. package/dist/features/authoring/componentMeta.d.ts.map +1 -1
  8. package/dist/features/authoring/componentMeta.js +21 -0
  9. package/dist/features/authoring/componentMeta.js.map +1 -1
  10. package/dist/features/authoring/constants.d.ts +3 -0
  11. package/dist/features/authoring/constants.d.ts.map +1 -1
  12. package/dist/features/authoring/constants.js +3 -0
  13. package/dist/features/authoring/constants.js.map +1 -1
  14. package/dist/features/button/adapters/inbound/Button.d.ts +0 -4
  15. package/dist/features/button/adapters/inbound/Button.d.ts.map +1 -1
  16. package/dist/features/button/adapters/inbound/Button.js +0 -4
  17. package/dist/features/button/adapters/inbound/Button.js.map +1 -1
  18. package/dist/features/card/adapters/inbound/Card.d.ts +0 -4
  19. package/dist/features/card/adapters/inbound/Card.d.ts.map +1 -1
  20. package/dist/features/card/adapters/inbound/Card.js +0 -4
  21. package/dist/features/card/adapters/inbound/Card.js.map +1 -1
  22. package/dist/features/card/cardMeta.d.ts +1 -1
  23. package/dist/features/card/cardMeta.d.ts.map +1 -1
  24. package/dist/features/card/cardMeta.js +7 -2
  25. package/dist/features/card/cardMeta.js.map +1 -1
  26. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts +5 -0
  27. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts.map +1 -0
  28. package/dist/features/chess/adapters/inbound/ChessBoard.js +119 -0
  29. package/dist/features/chess/adapters/inbound/ChessBoard.js.map +1 -0
  30. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts +5 -0
  31. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts.map +1 -0
  32. package/dist/features/chess/adapters/inbound/OpeningBook.js +94 -0
  33. package/dist/features/chess/adapters/inbound/OpeningBook.js.map +1 -0
  34. package/dist/features/chess/meta.d.ts +219 -0
  35. package/dist/features/chess/meta.d.ts.map +1 -0
  36. package/dist/features/chess/meta.js +165 -0
  37. package/dist/features/chess/meta.js.map +1 -0
  38. package/dist/features/chess/public.d.ts +12 -0
  39. package/dist/features/chess/public.d.ts.map +1 -0
  40. package/dist/features/chess/public.js +10 -0
  41. package/dist/features/chess/public.js.map +1 -0
  42. package/dist/features/chess/utils/chessSquares.d.ts +4 -0
  43. package/dist/features/chess/utils/chessSquares.d.ts.map +1 -0
  44. package/dist/features/chess/utils/chessSquares.js +3 -0
  45. package/dist/features/chess/utils/chessSquares.js.map +1 -0
  46. package/dist/features/chess/utils/createBoardSquares.d.ts +4 -0
  47. package/dist/features/chess/utils/createBoardSquares.d.ts.map +1 -0
  48. package/dist/features/chess/utils/createBoardSquares.js +9 -0
  49. package/dist/features/chess/utils/createBoardSquares.js.map +1 -0
  50. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts +35 -0
  51. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts.map +1 -0
  52. package/dist/features/chess/utils/createChessBoardColorScheme.js +26 -0
  53. package/dist/features/chess/utils/createChessBoardColorScheme.js.map +1 -0
  54. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts +11 -0
  55. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts.map +1 -0
  56. package/dist/features/chess/utils/createOpeningBookColorScheme.js +21 -0
  57. package/dist/features/chess/utils/createOpeningBookColorScheme.js.map +1 -0
  58. package/dist/features/chess/utils/getSquareFile.d.ts +4 -0
  59. package/dist/features/chess/utils/getSquareFile.d.ts.map +1 -0
  60. package/dist/features/chess/utils/getSquareFile.js +5 -0
  61. package/dist/features/chess/utils/getSquareFile.js.map +1 -0
  62. package/dist/features/chess/utils/getSquareRank.d.ts +4 -0
  63. package/dist/features/chess/utils/getSquareRank.d.ts.map +1 -0
  64. package/dist/features/chess/utils/getSquareRank.js +5 -0
  65. package/dist/features/chess/utils/getSquareRank.js.map +1 -0
  66. package/dist/features/chess/utils/isLightSquare.d.ts +4 -0
  67. package/dist/features/chess/utils/isLightSquare.d.ts.map +1 -0
  68. package/dist/features/chess/utils/isLightSquare.js +6 -0
  69. package/dist/features/chess/utils/isLightSquare.js.map +1 -0
  70. package/dist/features/empty-state/adapters/inbound/EmptyState.d.ts +0 -4
  71. package/dist/features/empty-state/adapters/inbound/EmptyState.d.ts.map +1 -1
  72. package/dist/features/empty-state/adapters/inbound/EmptyState.js +0 -4
  73. package/dist/features/empty-state/adapters/inbound/EmptyState.js.map +1 -1
  74. package/dist/features/form/text-input/adapters/inbound/TextInput.d.ts +0 -4
  75. package/dist/features/form/text-input/adapters/inbound/TextInput.d.ts.map +1 -1
  76. package/dist/features/form/text-input/adapters/inbound/TextInput.js +0 -4
  77. package/dist/features/form/text-input/adapters/inbound/TextInput.js.map +1 -1
  78. package/dist/features/game/adapters/inbound/Game.d.ts +5 -0
  79. package/dist/features/game/adapters/inbound/Game.d.ts.map +1 -0
  80. package/dist/features/game/adapters/inbound/Game.js +24 -0
  81. package/dist/features/game/adapters/inbound/Game.js.map +1 -0
  82. package/dist/features/game/adapters/inbound/GameEntity.d.ts +5 -0
  83. package/dist/features/game/adapters/inbound/GameEntity.d.ts.map +1 -0
  84. package/dist/features/game/adapters/inbound/GameEntity.js +29 -0
  85. package/dist/features/game/adapters/inbound/GameEntity.js.map +1 -0
  86. package/dist/features/game/adapters/inbound/GameField.d.ts +4 -0
  87. package/dist/features/game/adapters/inbound/GameField.d.ts.map +1 -0
  88. package/dist/features/game/adapters/inbound/GameField.js +32 -0
  89. package/dist/features/game/adapters/inbound/GameField.js.map +1 -0
  90. package/dist/features/game/adapters/inbound/GameInputZone.d.ts +4 -0
  91. package/dist/features/game/adapters/inbound/GameInputZone.d.ts.map +1 -0
  92. package/dist/features/game/adapters/inbound/GameInputZone.js +50 -0
  93. package/dist/features/game/adapters/inbound/GameInputZone.js.map +1 -0
  94. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts +4 -0
  95. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts.map +1 -0
  96. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js +54 -0
  97. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js.map +1 -0
  98. package/dist/features/game/adapters/inbound/GameOverlay.d.ts +4 -0
  99. package/dist/features/game/adapters/inbound/GameOverlay.d.ts.map +1 -0
  100. package/dist/features/game/adapters/inbound/GameOverlay.js +39 -0
  101. package/dist/features/game/adapters/inbound/GameOverlay.js.map +1 -0
  102. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts +16 -0
  103. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts.map +1 -0
  104. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js +16 -0
  105. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js.map +1 -0
  106. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts +14 -0
  107. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts.map +1 -0
  108. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js +25 -0
  109. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js.map +1 -0
  110. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts +17 -0
  111. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts.map +1 -0
  112. package/dist/features/game/adapters/inbound/createGamePointerEvent.js +20 -0
  113. package/dist/features/game/adapters/inbound/createGamePointerEvent.js.map +1 -0
  114. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts +5 -0
  115. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts.map +1 -0
  116. package/dist/features/game/adapters/inbound/measureGameEntity.js +22 -0
  117. package/dist/features/game/adapters/inbound/measureGameEntity.js.map +1 -0
  118. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts +15 -0
  119. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts.map +1 -0
  120. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js +67 -0
  121. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js.map +1 -0
  122. package/dist/features/game/composition/GameRuntimeContext.d.ts +5 -0
  123. package/dist/features/game/composition/GameRuntimeContext.d.ts.map +1 -0
  124. package/dist/features/game/composition/GameRuntimeContext.js +4 -0
  125. package/dist/features/game/composition/GameRuntimeContext.js.map +1 -0
  126. package/dist/features/game/composition/createGameBindingContext.d.ts +4 -0
  127. package/dist/features/game/composition/createGameBindingContext.d.ts.map +1 -0
  128. package/dist/features/game/composition/createGameBindingContext.js +10 -0
  129. package/dist/features/game/composition/createGameBindingContext.js.map +1 -0
  130. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts +4 -0
  131. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts.map +1 -0
  132. package/dist/features/game/composition/createGameMeasurementRegistry.js +15 -0
  133. package/dist/features/game/composition/createGameMeasurementRegistry.js.map +1 -0
  134. package/dist/features/game/composition/useGameRuntime.d.ts +5 -0
  135. package/dist/features/game/composition/useGameRuntime.d.ts.map +1 -0
  136. package/dist/features/game/composition/useGameRuntime.js +117 -0
  137. package/dist/features/game/composition/useGameRuntime.js.map +1 -0
  138. package/dist/features/game/composition/useGameScheduledEffects.d.ts +17 -0
  139. package/dist/features/game/composition/useGameScheduledEffects.d.ts.map +1 -0
  140. package/dist/features/game/composition/useGameScheduledEffects.js +40 -0
  141. package/dist/features/game/composition/useGameScheduledEffects.js.map +1 -0
  142. package/dist/features/game/meta/gameEntityMeta.d.ts +403 -0
  143. package/dist/features/game/meta/gameEntityMeta.d.ts.map +1 -0
  144. package/dist/features/game/meta/gameEntityMeta.js +224 -0
  145. package/dist/features/game/meta/gameEntityMeta.js.map +1 -0
  146. package/dist/features/game/meta/gameFieldMeta.d.ts +61 -0
  147. package/dist/features/game/meta/gameFieldMeta.d.ts.map +1 -0
  148. package/dist/features/game/meta/gameFieldMeta.js +48 -0
  149. package/dist/features/game/meta/gameFieldMeta.js.map +1 -0
  150. package/dist/features/game/meta/gameInputZoneMeta.d.ts +163 -0
  151. package/dist/features/game/meta/gameInputZoneMeta.d.ts.map +1 -0
  152. package/dist/features/game/meta/gameInputZoneMeta.js +138 -0
  153. package/dist/features/game/meta/gameInputZoneMeta.js.map +1 -0
  154. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts +112 -0
  155. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts.map +1 -0
  156. package/dist/features/game/meta/gameMeasurementProbeMeta.js +70 -0
  157. package/dist/features/game/meta/gameMeasurementProbeMeta.js.map +1 -0
  158. package/dist/features/game/meta/gameMeta.d.ts +130 -0
  159. package/dist/features/game/meta/gameMeta.d.ts.map +1 -0
  160. package/dist/features/game/meta/gameMeta.js +113 -0
  161. package/dist/features/game/meta/gameMeta.js.map +1 -0
  162. package/dist/features/game/meta/gameOverlayMeta.d.ts +55 -0
  163. package/dist/features/game/meta/gameOverlayMeta.d.ts.map +1 -0
  164. package/dist/features/game/meta/gameOverlayMeta.js +65 -0
  165. package/dist/features/game/meta/gameOverlayMeta.js.map +1 -0
  166. package/dist/features/game/public.d.ts +8 -0
  167. package/dist/features/game/public.d.ts.map +1 -0
  168. package/dist/features/game/public.js +7 -0
  169. package/dist/features/game/public.js.map +1 -0
  170. package/dist/features/game/utils/clampGamePercentage.d.ts +3 -0
  171. package/dist/features/game/utils/clampGamePercentage.d.ts.map +1 -0
  172. package/dist/features/game/utils/clampGamePercentage.js +5 -0
  173. package/dist/features/game/utils/clampGamePercentage.js.map +1 -0
  174. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts +15 -0
  175. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts.map +1 -0
  176. package/dist/features/game/utils/resolveGameEntityMotionPlan.js +31 -0
  177. package/dist/features/game/utils/resolveGameEntityMotionPlan.js.map +1 -0
  178. package/dist/features/game/utils/toGamePercentage.d.ts +3 -0
  179. package/dist/features/game/utils/toGamePercentage.d.ts.map +1 -0
  180. package/dist/features/game/utils/toGamePercentage.js +6 -0
  181. package/dist/features/game/utils/toGamePercentage.js.map +1 -0
  182. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts +5 -0
  183. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts.map +1 -0
  184. package/dist/features/game/utils/useAnimatedGameEntityValue.js +33 -0
  185. package/dist/features/game/utils/useAnimatedGameEntityValue.js.map +1 -0
  186. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts +16 -0
  187. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts.map +1 -0
  188. package/dist/features/game/utils/useGameEntityAnimatedStyle.js +52 -0
  189. package/dist/features/game/utils/useGameEntityAnimatedStyle.js.map +1 -0
  190. package/dist/features/game/utils/useGameEntityMeasurement.d.ts +5 -0
  191. package/dist/features/game/utils/useGameEntityMeasurement.d.ts.map +1 -0
  192. package/dist/features/game/utils/useGameEntityMeasurement.js +14 -0
  193. package/dist/features/game/utils/useGameEntityMeasurement.js.map +1 -0
  194. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts +5 -0
  195. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts.map +1 -0
  196. package/dist/features/game/utils/useGameEntityMotionProgress.js +87 -0
  197. package/dist/features/game/utils/useGameEntityMotionProgress.js.map +1 -0
  198. package/dist/features/game/utils/useGameReducedMotion.d.ts +3 -0
  199. package/dist/features/game/utils/useGameReducedMotion.d.ts.map +1 -0
  200. package/dist/features/game/utils/useGameReducedMotion.js +13 -0
  201. package/dist/features/game/utils/useGameReducedMotion.js.map +1 -0
  202. package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.d.ts +5 -5
  203. package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.js +5 -5
  204. package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.js.map +1 -1
  205. package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.d.ts +1 -1
  206. package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.js +1 -1
  207. package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.js.map +1 -1
  208. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphController.js +1 -1
  209. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphController.js.map +1 -1
  210. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.d.ts +1 -1
  211. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.js +1 -1
  212. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.js.map +1 -1
  213. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphRuntime.js +7 -7
  214. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphRuntime.js.map +1 -1
  215. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.d.ts +0 -1
  216. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.d.ts.map +1 -1
  217. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.js +0 -1
  218. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.js.map +1 -1
  219. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.d.ts +1 -1
  220. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.js +1 -1
  221. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.js.map +1 -1
  222. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.d.ts +0 -1
  223. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.d.ts.map +1 -1
  224. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.js +0 -1
  225. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.js.map +1 -1
  226. package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.d.ts +1 -1
  227. package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.js +1 -1
  228. package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.js.map +1 -1
  229. package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.d.ts +1 -1
  230. package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.js +1 -1
  231. package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.js.map +1 -1
  232. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.d.ts +0 -1
  233. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.d.ts.map +1 -1
  234. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.js +0 -1
  235. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.js.map +1 -1
  236. package/dist/features/layout/gridMeta.d.ts +1 -1
  237. package/dist/features/layout/gridMeta.d.ts.map +1 -1
  238. package/dist/features/layout/gridMeta.js +7 -2
  239. package/dist/features/layout/gridMeta.js.map +1 -1
  240. package/dist/features/layout/screenMeta.d.ts +1 -1
  241. package/dist/features/layout/viewMeta.d.ts +1 -1
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  243. package/dist/features/layout/viewMeta.js +6 -2
  244. package/dist/features/layout/viewMeta.js.map +1 -1
  245. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.d.ts.map +1 -1
  246. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js +16 -0
  247. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js.map +1 -1
  248. package/dist/features/section/screenSectionMeta.d.ts +1 -1
  249. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts +5 -0
  250. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts.map +1 -0
  251. package/dist/features/tabletop/adapters/inbound/CardBack.js +47 -0
  252. package/dist/features/tabletop/adapters/inbound/CardBack.js.map +1 -0
  253. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts +5 -0
  254. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts.map +1 -0
  255. package/dist/features/tabletop/adapters/inbound/CardHand.js +28 -0
  256. package/dist/features/tabletop/adapters/inbound/CardHand.js.map +1 -0
  257. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts +5 -0
  258. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts.map +1 -0
  259. package/dist/features/tabletop/adapters/inbound/PlayingCard.js +64 -0
  260. package/dist/features/tabletop/adapters/inbound/PlayingCard.js.map +1 -0
  261. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts +5 -0
  262. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts.map +1 -0
  263. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js +12 -0
  264. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js.map +1 -0
  265. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts +5 -0
  266. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts.map +1 -0
  267. package/dist/features/tabletop/adapters/inbound/TabletopTable.js +206 -0
  268. package/dist/features/tabletop/adapters/inbound/TabletopTable.js.map +1 -0
  269. package/dist/features/tabletop/meta.d.ts +353 -0
  270. package/dist/features/tabletop/meta.d.ts.map +1 -0
  271. package/dist/features/tabletop/meta.js +252 -0
  272. package/dist/features/tabletop/meta.js.map +1 -0
  273. package/dist/features/tabletop/public.d.ts +10 -0
  274. package/dist/features/tabletop/public.d.ts.map +1 -0
  275. package/dist/features/tabletop/public.js +9 -0
  276. package/dist/features/tabletop/public.js.map +1 -0
  277. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts +13 -0
  278. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts.map +1 -0
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  556. package/web-dist/components/game-overlay/index.d.ts +1 -0
  557. package/web-dist/components/game-overlay/index.js +2 -0
  558. package/web-dist/components/gradient/Gradient.js +7 -7
  559. package/web-dist/components/gradient-renderer-provider/GradientRendererProvider.js +7 -7
  560. package/web-dist/components/graph-view/GraphView.d.ts +5 -5
  561. package/web-dist/components/grid/Grid.js +6 -6
  562. package/web-dist/components/heading/Heading.js +6 -6
  563. package/web-dist/components/hero/Hero.js +19 -19
  564. package/web-dist/components/icon/Icon.js +4 -4
  565. package/web-dist/components/icon-button/IconButton.js +12 -12
  566. package/web-dist/components/image/Image.js +10 -10
  567. package/web-dist/components/keyboard-avoiding-view/KeyboardAvoidingView.js +2 -2
  568. package/web-dist/components/list/List.js +13 -13
  569. package/web-dist/components/list-item/ListItem.js +13 -13
  570. package/web-dist/components/list-section/ListSection.js +13 -13
  571. package/web-dist/components/media-card/MediaCard.js +19 -19
  572. package/web-dist/components/message-bubble/MessageBubble.js +16 -16
  573. package/web-dist/components/metric-card/MetricCard.js +19 -19
  574. package/web-dist/components/missing-element/MissingElement.js +11 -11
  575. package/web-dist/components/o-auth-provider-button/OAuthProviderButton.js +18 -18
  576. package/web-dist/components/o-auth-provider-list/OAuthProviderList.js +18 -18
  577. package/web-dist/components/opening-book/OpeningBook.d.ts +4 -0
  578. package/web-dist/components/opening-book/OpeningBook.js +13 -0
  579. package/web-dist/components/opening-book/index.d.ts +1 -0
  580. package/web-dist/components/opening-book/index.js +2 -0
  581. package/web-dist/components/otp-form/OtpForm.js +18 -18
  582. package/web-dist/components/pagination/Pagination.js +13 -13
  583. package/web-dist/components/palette-item/PaletteItem.js +19 -19
  584. package/web-dist/components/playing-card/PlayingCard.d.ts +7 -0
  585. package/web-dist/components/playing-card/PlayingCard.js +19 -0
  586. package/web-dist/components/playing-card/index.d.ts +1 -0
  587. package/web-dist/components/playing-card/index.js +2 -0
  588. package/web-dist/components/poker-training-table/PokerTrainingTable.d.ts +7 -0
  589. package/web-dist/components/poker-training-table/PokerTrainingTable.js +19 -0
  590. package/web-dist/components/poker-training-table/index.d.ts +1 -0
  591. package/web-dist/components/poker-training-table/index.js +2 -0
  592. package/web-dist/components/popover-menu/PopoverMenu.js +14 -14
  593. package/web-dist/components/post-card/PostCard.js +19 -19
  594. package/web-dist/components/product-card/ProductCard.js +19 -19
  595. package/web-dist/components/progress/Progress.js +10 -10
  596. package/web-dist/components/progress-ring/ProgressRing.js +10 -10
  597. package/web-dist/components/radio/Radio.js +14 -14
  598. package/web-dist/components/radio-group/RadioGroup.js +14 -14
  599. package/web-dist/components/rating/Rating.js +9 -9
  600. package/web-dist/components/reader-surface/ReaderSurface.js +21 -21
  601. package/web-dist/components/scan-overlay/ScanOverlay.js +20 -20
  602. package/web-dist/components/screen/Screen.js +6 -6
  603. package/web-dist/components/screen-section/ScreenSection.js +10 -10
  604. package/web-dist/components/scroll-view/ScrollView.js +6 -6
  605. package/web-dist/components/search-input/SearchInput.js +13 -13
  606. package/web-dist/components/section-header/SectionHeader.js +10 -10
  607. package/web-dist/components/section-list/SectionList.js +13 -13
  608. package/web-dist/components/select/Select.js +16 -16
  609. package/web-dist/components/selectable-item/SelectableItem.js +5 -5
  610. package/web-dist/components/selection-provider/SelectionProvider.js +5 -5
  611. package/web-dist/components/sign-in-form/SignInForm.js +18 -18
  612. package/web-dist/components/sign-up-form/SignUpForm.js +18 -18
  613. package/web-dist/components/skeleton/Skeleton.js +22 -22
  614. package/web-dist/components/skeleton-card/SkeletonCard.js +22 -22
  615. package/web-dist/components/skeleton-list/SkeletonList.js +22 -22
  616. package/web-dist/components/skeleton-text/SkeletonText.js +22 -22
  617. package/web-dist/components/surface/Surface.js +7 -7
  618. package/web-dist/components/switch/Switch.js +7 -7
  619. package/web-dist/components/tab/Tab.js +7 -7
  620. package/web-dist/components/tab-list/TabList.js +7 -7
  621. package/web-dist/components/tab-panel/TabPanel.js +7 -7
  622. package/web-dist/components/tabletop-table/TabletopTable.d.ts +7 -0
  623. package/web-dist/components/tabletop-table/TabletopTable.js +19 -0
  624. package/web-dist/components/tabletop-table/index.d.ts +1 -0
  625. package/web-dist/components/tabletop-table/index.js +2 -0
  626. package/web-dist/components/tabs/Tabs.js +7 -7
  627. package/web-dist/components/text/Text.js +6 -6
  628. package/web-dist/components/text-input/TextInput.js +13 -13
  629. package/web-dist/components/time-picker/TimePicker.js +17 -17
  630. package/web-dist/components/timeline/Timeline.js +11 -11
  631. package/web-dist/components/toast/Toast.js +9 -9
  632. package/web-dist/components/toast-provider/ToastProvider.js +9 -9
  633. package/web-dist/components/toolbar/Toolbar.js +19 -19
  634. package/web-dist/components/tree-item/TreeItem.js +16 -16
  635. package/web-dist/components/tree-view/TreeView.d.ts +1 -1
  636. package/web-dist/components/uploader/Uploader.js +22 -22
  637. package/web-dist/components/view/View.js +6 -6
  638. package/web-dist/manifest.json +1650 -1379
  639. package/web-dist/runtime/ZoraProvider.js +8 -8
@@ -0,0 +1,13 @@
1
+ import type { ChessBoardOrientation, ChessSquareId } from '../../../types/chess';
2
+
3
+ const files = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'] as const;
4
+ const ranks = ['1', '2', '3', '4', '5', '6', '7', '8'] as const;
5
+
6
+ /*** Orders the 64 displayed squares for the selected player orientation. */
7
+ export function createBoardSquares(orientation: ChessBoardOrientation): readonly ChessSquareId[] {
8
+ const displayedRanks = orientation === 'white' ? [...ranks].reverse() : [...ranks];
9
+ const displayedFiles = orientation === 'white' ? [...files] : [...files].reverse();
10
+ return displayedRanks.flatMap((rank) =>
11
+ displayedFiles.map((file): ChessSquareId => `${file}${rank}`),
12
+ );
13
+ }
@@ -0,0 +1,55 @@
1
+ import type { ChessBoardColorOverrides, ChessBoardColorScheme } from '../../../types/chess';
2
+
3
+ export interface ChessColorThemeShape {
4
+ semantics: {
5
+ action: {
6
+ primary: {
7
+ softBg: string;
8
+ };
9
+ };
10
+ content: {
11
+ default: string;
12
+ muted: string;
13
+ };
14
+ neutral: {
15
+ divider: string;
16
+ surface: string;
17
+ surfaceHover: string;
18
+ };
19
+ success: {
20
+ softBg: string;
21
+ };
22
+ warning: {
23
+ softBg: string;
24
+ };
25
+ };
26
+ }
27
+
28
+ /***
29
+ * Creates the theme-derived palette used by `ChessBoard`.
30
+ *
31
+ * Use `createChessBoardColorScheme` when custom board overlays, piece renderers,
32
+ * or adjacent chess UI need to share the same square, highlight, coordinate, and
33
+ * piece colors as the built-in board.
34
+ *
35
+ */
36
+ export function createChessBoardColorScheme(
37
+ theme: ChessColorThemeShape,
38
+ overrides?: ChessBoardColorOverrides,
39
+ ): ChessBoardColorScheme {
40
+ return {
41
+ border: theme.semantics.neutral.divider,
42
+ coordinateText: theme.semantics.content.muted,
43
+ darkPiece: theme.semantics.content.default,
44
+ darkSquare: theme.semantics.neutral.surfaceHover,
45
+ darkSquareText: theme.semantics.content.muted,
46
+ lastMoveFrom: theme.semantics.warning.softBg,
47
+ lastMoveTo: theme.semantics.warning.softBg,
48
+ legalTarget: theme.semantics.success.softBg,
49
+ lightPiece: theme.semantics.content.default,
50
+ lightSquare: theme.semantics.neutral.surface,
51
+ lightSquareText: theme.semantics.content.muted,
52
+ selectedSquare: theme.semantics.action.primary.softBg,
53
+ ...overrides,
54
+ };
55
+ }
@@ -0,0 +1,26 @@
1
+ import type { OpeningBookColorOverrides, OpeningBookColorScheme } from '../../../types/chess';
2
+ import type { ChessColorThemeShape } from './createChessBoardColorScheme';
3
+
4
+ /***
5
+ * Creates the theme-derived palette used by `OpeningBook`.
6
+ *
7
+ * Use `createOpeningBookColorScheme` when custom opening-list rows, badges, or
8
+ * trainer panels should match the built-in book surface and selected-move states.
9
+ *
10
+ */
11
+ export function createOpeningBookColorScheme(
12
+ theme: ChessColorThemeShape,
13
+ overrides?: OpeningBookColorOverrides,
14
+ ): OpeningBookColorScheme {
15
+ return {
16
+ border: theme.semantics.neutral.divider,
17
+ metricSurface: theme.semantics.neutral.surface,
18
+ primaryText: theme.semantics.content.default,
19
+ secondaryText: theme.semantics.content.muted,
20
+ selectedSurface: theme.semantics.action.primary.softBg,
21
+ surface: theme.semantics.neutral.surface,
22
+ surfaceHover: theme.semantics.neutral.surfaceHover,
23
+ titleText: theme.semantics.content.default,
24
+ ...overrides,
25
+ };
26
+ }
@@ -0,0 +1,6 @@
1
+ import type { ChessSquareId } from '../../../types/chess';
2
+
3
+ /*** Returns the file letter of a chess square. */
4
+ export function getSquareFile(square: ChessSquareId): string {
5
+ return square[0] ?? '';
6
+ }
@@ -0,0 +1,6 @@
1
+ import type { ChessSquareId } from '../../../types/chess';
2
+
3
+ /*** Returns the rank number of a chess square. */
4
+ export function getSquareRank(square: ChessSquareId): string {
5
+ return square[1] ?? '';
6
+ }
@@ -0,0 +1,8 @@
1
+ import type { ChessSquareId } from '../../../types/chess';
2
+
3
+ const files = 'abcdefgh';
4
+
5
+ /*** Determines whether a chess square uses the light presentation color. */
6
+ export function isLightSquare(square: ChessSquareId): boolean {
7
+ return (files.indexOf(square[0] ?? '') + Number(square[1]) - 1) % 2 === 1;
8
+ }
@@ -0,0 +1,71 @@
1
+ import { readdirSync, readFileSync } from 'node:fs';
2
+ import { extname, join, parse } from 'node:path';
3
+
4
+ import { expect, test } from 'bun:test';
5
+ import * as ts from 'typescript';
6
+
7
+ const featureRoots = ['src/features/chess', 'src/features/tabletop'] as const;
8
+
9
+ test('Chess and Tabletop implementation modules own one matching runtime export each', () => {
10
+ for (const featureRoot of featureRoots) {
11
+ for (const directory of [join(featureRoot, 'adapters/inbound'), join(featureRoot, 'utils')]) {
12
+ for (const name of readdirSync(directory)) {
13
+ if (!['.ts', '.tsx'].includes(extname(name))) continue;
14
+ const source = ts.createSourceFile(
15
+ name,
16
+ readFileSync(join(directory, name), 'utf8'),
17
+ ts.ScriptTarget.Latest,
18
+ true,
19
+ );
20
+ const runtimeExports = source.statements.flatMap((statement) => {
21
+ if (
22
+ !ts.canHaveModifiers(statement) ||
23
+ !ts
24
+ .getModifiers(statement)
25
+ ?.some((modifier) => modifier.kind === ts.SyntaxKind.ExportKeyword)
26
+ )
27
+ return [];
28
+ if (ts.isFunctionDeclaration(statement) && statement.name) return [statement.name.text];
29
+ if (ts.isVariableStatement(statement))
30
+ return statement.declarationList.declarations.map((declaration) =>
31
+ declaration.name.getText(source),
32
+ );
33
+ return [];
34
+ });
35
+ expect(runtimeExports, join(directory, name)).toEqual([parse(name).name]);
36
+ }
37
+ }
38
+ }
39
+ });
40
+
41
+ test('Chess and Tabletop source graphs contain no standalone package or game-service imports', () => {
42
+ const sourcePaths = featureRoots.flatMap((featureRoot) => {
43
+ const visit = (directory: string): string[] =>
44
+ readdirSync(directory, { withFileTypes: true }).flatMap((entry) => {
45
+ const path = join(directory, entry.name);
46
+ if (entry.isDirectory()) return visit(path);
47
+ return /\.(?:ts|tsx)$/.test(entry.name) && !entry.name.includes('.test.') ? [path] : [];
48
+ });
49
+ return visit(featureRoot);
50
+ });
51
+ for (const path of sourcePaths) {
52
+ const source = ts.createSourceFile(
53
+ path,
54
+ readFileSync(path, 'utf8'),
55
+ ts.ScriptTarget.Latest,
56
+ true,
57
+ );
58
+ const imports = source.statements
59
+ .filter(ts.isImportDeclaration)
60
+ .map((statement) => statement.moduleSpecifier)
61
+ .filter(ts.isStringLiteral)
62
+ .map((literal) => literal.text);
63
+ for (const specifier of imports) {
64
+ if (specifier.startsWith('.')) continue;
65
+ expect(
66
+ ['react', 'react-native', '@ankhorage/color-theory'],
67
+ `${path}: ${specifier}`,
68
+ ).toContain(specifier);
69
+ }
70
+ }
71
+ });
@@ -66,9 +66,5 @@ function EmptyStateInner({
66
66
  * so apps can guide users without custom card and button wiring.
67
67
  *
68
68
 
69
- * @example Empty project list
70
- * ```tsx
71
- * <EmptyState title="No projects yet" primaryAction={{ label: 'Create project', onPress }} />
72
- * ```
73
69
  */
74
70
  export const EmptyState = withZoraThemeScope(EmptyStateInner);
@@ -58,9 +58,5 @@ function TextInputInner({
58
58
  *
59
59
  * Use `TextInput` for single-line, multiline, and password form controls with ZORA styling.
60
60
  *
61
- * @example Search input
62
- * ```tsx
63
- * <TextInput placeholder="Search" leadingIcon={{ name: 'search-outline' }} />
64
- * ```
65
61
  */
66
62
  export const TextInput = withZoraThemeScope(TextInputInner);
@@ -0,0 +1,43 @@
1
+ import { RuntimeRendererConfigProvider } from '@ankhorage/runtime';
2
+ import React from 'react';
3
+
4
+ import type { GameProps } from '../../../../types/gamePresentation';
5
+ import { createGameBindingContext } from '../../composition/createGameBindingContext';
6
+ import { createGameMeasurementRegistry } from '../../composition/createGameMeasurementRegistry';
7
+ import { GameRuntimeContext } from '../../composition/GameRuntimeContext';
8
+ import { useGameRuntime } from '../../composition/useGameRuntime';
9
+ import { GameField } from './GameField';
10
+
11
+ /*** Bind one serializable game definition to a local transient session and presentation field. */
12
+ export function Game(props: GameProps) {
13
+ const runtime = useGameRuntime(props);
14
+ const [measurementRegistry] = React.useState(createGameMeasurementRegistry);
15
+ const runtimeContext = React.useMemo(
16
+ () => ({ ...runtime, ...measurementRegistry, interactionPolicy: props.interactionPolicy }),
17
+ [measurementRegistry, props.interactionPolicy, runtime],
18
+ );
19
+ const runtimeBindingConfig = React.useMemo(
20
+ () => ({ bindingContext: createGameBindingContext(runtime.session) }),
21
+ [runtime.session],
22
+ );
23
+
24
+ return (
25
+ <GameRuntimeContext.Provider value={runtimeContext}>
26
+ <RuntimeRendererConfigProvider value={runtimeBindingConfig}>
27
+ <GameField
28
+ {...(props.aspectRatio === undefined ? {} : { aspectRatio: props.aspectRatio })}
29
+ {...(props.minHeight === undefined ? {} : { minHeight: props.minHeight })}
30
+ {...(props.fill === undefined ? {} : { fill: props.fill })}
31
+ {...(props.clip === undefined ? {} : { clip: props.clip })}
32
+ {...(props.accessibilityLabel === undefined
33
+ ? {}
34
+ : { accessibilityLabel: props.accessibilityLabel })}
35
+ {...(props.testID === undefined ? {} : { testID: props.testID })}
36
+ interactionPolicy={props.interactionPolicy}
37
+ >
38
+ {props.children}
39
+ </GameField>
40
+ </RuntimeRendererConfigProvider>
41
+ </GameRuntimeContext.Provider>
42
+ );
43
+ }
@@ -0,0 +1,44 @@
1
+ import React from 'react';
2
+ import { Animated, StyleSheet, type View, type ViewStyle } from 'react-native';
3
+
4
+ import type { GameEntityProps } from '../../../../types/gamePresentation';
5
+ import { useGameEntityAnimatedStyle } from '../../utils/useGameEntityAnimatedStyle';
6
+ import { useGameEntityMeasurement } from '../../utils/useGameEntityMeasurement';
7
+
8
+ /*** Render one generic positioned game entity without owning gameplay semantics. */
9
+ export function GameEntity(props: GameEntityProps) {
10
+ const elementRef = React.useRef<View | null>(null);
11
+ const animatedStyle = useGameEntityAnimatedStyle(props);
12
+ useGameEntityMeasurement(elementRef, props.measurementId);
13
+
14
+ return (
15
+ <Animated.View
16
+ ref={elementRef}
17
+ accessibilityLabel={props.accessibilityLabel}
18
+ testID={props.testID}
19
+ pointerEvents={
20
+ props.interactionPolicy === 'passive' ? 'none' : (props.pointerEvents ?? 'auto')
21
+ }
22
+ style={[styles.root, createEntityStaticStyle(props), animatedStyle]}
23
+ >
24
+ {props.children}
25
+ </Animated.View>
26
+ );
27
+ }
28
+
29
+ /*** Convert non-animated GameEntity presentation props into a React Native view style. */
30
+ function createEntityStaticStyle(props: GameEntityProps): ViewStyle {
31
+ return {
32
+ display: props.hidden === true ? 'none' : 'flex',
33
+ position: 'absolute',
34
+ zIndex: props.zIndex ?? 0,
35
+ ...(props.height === undefined ? {} : { height: props.height }),
36
+ ...(props.width === undefined ? {} : { width: props.width }),
37
+ };
38
+ }
39
+
40
+ const styles = StyleSheet.create({
41
+ root: {
42
+ position: 'absolute',
43
+ },
44
+ });
@@ -0,0 +1,52 @@
1
+ import { StyleSheet } from 'react-native';
2
+
3
+ import type { GameFieldProps } from '../../../../types/gamePresentation';
4
+ import { View } from '../../../layout/public';
5
+
6
+ /*** Render a bounded relative-positioning surface for game presentation content. */
7
+ export function GameField({
8
+ children,
9
+ aspectRatio,
10
+ minHeight = 320,
11
+ fill = false,
12
+ clip = true,
13
+ accessibilityLabel,
14
+ interactionPolicy,
15
+ testID,
16
+ }: GameFieldProps) {
17
+ return (
18
+ <View
19
+ {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}
20
+ {...(testID === undefined ? {} : { testID })}
21
+ interactionPolicy={interactionPolicy}
22
+ pointerEvents={interactionPolicy === 'passive' ? 'none' : 'auto'}
23
+ style={[
24
+ styles.root,
25
+ clip ? styles.clipped : styles.overflowVisible,
26
+ fill ? styles.fill : undefined,
27
+ {
28
+ ...(aspectRatio === undefined ? {} : { aspectRatio }),
29
+ minHeight,
30
+ },
31
+ ]}
32
+ >
33
+ {children}
34
+ </View>
35
+ );
36
+ }
37
+
38
+ const styles = StyleSheet.create({
39
+ clipped: {
40
+ overflow: 'hidden',
41
+ },
42
+ fill: {
43
+ flex: 1,
44
+ },
45
+ overflowVisible: {
46
+ overflow: 'visible',
47
+ },
48
+ root: {
49
+ position: 'relative',
50
+ width: '100%',
51
+ },
52
+ });
@@ -0,0 +1,99 @@
1
+ import { Platform, StyleSheet, View, type ViewStyle } from 'react-native';
2
+
3
+ import type { GameInputZoneProps } from '../../../../types/gamePresentation';
4
+ import { toGamePercentage } from '../../utils/toGamePercentage';
5
+ import { useGameInputZoneResponder } from './useGameInputZoneResponder';
6
+
7
+ /*** Capture pointer/touch geometry and optional keyboard input as normalized generic Game events. */
8
+ export function GameInputZone({
9
+ x = 0,
10
+ y = 0,
11
+ width = 100,
12
+ height = 100,
13
+ zIndex = 0,
14
+ enabled = true,
15
+ continuous = true,
16
+ keyboardBindings,
17
+ accessibilityLabel,
18
+ interactionPolicy,
19
+ testID,
20
+ ...inputProps
21
+ }: GameInputZoneProps) {
22
+ const { dispatchKeyboard, dispatchPointer, handleLayout, shouldSetResponder } =
23
+ useGameInputZoneResponder({
24
+ ...inputProps,
25
+ x,
26
+ y,
27
+ width,
28
+ height,
29
+ enabled: enabled && interactionPolicy !== 'passive',
30
+ interactionPolicy,
31
+ continuous,
32
+ ...(keyboardBindings === undefined ? {} : { keyboardBindings }),
33
+ });
34
+ const keyboardProps = createGameInputZoneKeyboardProps({
35
+ dispatchKeyboard,
36
+ enabled: enabled && interactionPolicy !== 'passive',
37
+ keyboardBindings,
38
+ });
39
+
40
+ return (
41
+ <View
42
+ {...keyboardProps}
43
+ {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}
44
+ {...(testID === undefined ? {} : { testID })}
45
+ {...(continuous
46
+ ? { onResponderGrant: dispatchPointer, onResponderMove: dispatchPointer }
47
+ : { onResponderRelease: dispatchPointer })}
48
+ collapsable={false}
49
+ onLayout={handleLayout}
50
+ onStartShouldSetResponder={shouldSetResponder}
51
+ pointerEvents={enabled && interactionPolicy !== 'passive' ? 'auto' : 'none'}
52
+ style={createInputZoneStyle({ x, y, width, height, zIndex })}
53
+ />
54
+ );
55
+ }
56
+
57
+ interface GameInputZoneKeyboardPropsInput {
58
+ readonly dispatchKeyboard: (event: { readonly key: string; preventDefault(): void }) => void;
59
+ readonly enabled: boolean;
60
+ readonly keyboardBindings: GameInputZoneProps['keyboardBindings'];
61
+ }
62
+
63
+ /*** Add a focusable web keyboard target only when the input zone owns key bindings. */
64
+ function createGameInputZoneKeyboardProps({
65
+ dispatchKeyboard,
66
+ enabled,
67
+ keyboardBindings,
68
+ }: GameInputZoneKeyboardPropsInput) {
69
+ if (Platform.OS !== 'web' || !enabled || keyboardBindings === undefined) return {};
70
+ if (keyboardBindings.length === 0) return {};
71
+
72
+ return { onKeyDown: dispatchKeyboard, tabIndex: 0 as const };
73
+ }
74
+
75
+ interface InputZoneStyleInput {
76
+ readonly x: number;
77
+ readonly y: number;
78
+ readonly width: number;
79
+ readonly height: number;
80
+ readonly zIndex: number;
81
+ }
82
+
83
+ /*** Convert field-relative input-zone props into one absolute React Native style. */
84
+ function createInputZoneStyle({ x, y, width, height, zIndex }: InputZoneStyleInput): ViewStyle {
85
+ return {
86
+ left: toGamePercentage(x),
87
+ top: toGamePercentage(y),
88
+ width: toGamePercentage(width),
89
+ height: toGamePercentage(height),
90
+ zIndex,
91
+ ...styles.root,
92
+ };
93
+ }
94
+
95
+ const styles = StyleSheet.create({
96
+ root: {
97
+ position: 'absolute',
98
+ },
99
+ });
@@ -0,0 +1,83 @@
1
+ import React from 'react';
2
+
3
+ import type { GameMeasurementProbeProps } from '../../../../types/gamePresentation';
4
+ import type { GameRuntimeContextValue } from '../../../../types/gameRuntime';
5
+ import { GameRuntimeContext } from '../../composition/GameRuntimeContext';
6
+ import { createGameMeasurementEvent } from './createGameMeasurementEvent';
7
+
8
+ /*** Measure two registered game entities and dispatch only their raw rendered geometry. */
9
+ export function GameMeasurementProbe({
10
+ sourceId,
11
+ targetId,
12
+ eventType = 'game.measurement',
13
+ entityId,
14
+ delayMs = 0,
15
+ enabled = true,
16
+ interactionPolicy,
17
+ }: GameMeasurementProbeProps) {
18
+ const runtime = React.useContext(GameRuntimeContext);
19
+ if (runtime === null) throw new Error('GameMeasurementProbe must be rendered inside Game.');
20
+
21
+ React.useEffect(() => {
22
+ if (!enabled || interactionPolicy === 'passive' || runtime.interactionPolicy === 'passive')
23
+ return undefined;
24
+
25
+ const timer = setTimeout(
26
+ () => {
27
+ void dispatchGameMeasurement({
28
+ dispatch: runtime.dispatch,
29
+ measure: runtime.measure,
30
+ sourceId,
31
+ targetId,
32
+ eventType,
33
+ ...(entityId === undefined ? {} : { entityId }),
34
+ });
35
+ },
36
+ Math.max(0, delayMs),
37
+ );
38
+
39
+ return () => clearTimeout(timer);
40
+ }, [
41
+ delayMs,
42
+ enabled,
43
+ interactionPolicy,
44
+ entityId,
45
+ eventType,
46
+ runtime.dispatch,
47
+ runtime.interactionPolicy,
48
+ runtime.measure,
49
+ sourceId,
50
+ targetId,
51
+ ]);
52
+
53
+ return null;
54
+ }
55
+
56
+ interface DispatchGameMeasurementInput {
57
+ readonly dispatch: GameRuntimeContextValue['dispatch'];
58
+ readonly measure: GameRuntimeContextValue['measure'];
59
+ readonly sourceId: string;
60
+ readonly targetId: string;
61
+ readonly eventType: string;
62
+ readonly entityId?: string;
63
+ }
64
+
65
+ /*** Resolve both registered entity measurements before dispatching one Game event. */
66
+ async function dispatchGameMeasurement(input: DispatchGameMeasurementInput): Promise<void> {
67
+ const [source, target] = await Promise.all([
68
+ input.measure(input.sourceId),
69
+ input.measure(input.targetId),
70
+ ]);
71
+ if (source === undefined || target === undefined) return;
72
+
73
+ input.dispatch(
74
+ createGameMeasurementEvent({
75
+ eventType: input.eventType,
76
+ ...(input.entityId === undefined ? {} : { entityId: input.entityId }),
77
+ sourceId: input.sourceId,
78
+ targetId: input.targetId,
79
+ source,
80
+ target,
81
+ }),
82
+ );
83
+ }
@@ -0,0 +1,58 @@
1
+ import { StyleSheet, type ViewStyle } from 'react-native';
2
+
3
+ import type { GameOverlayPlacement, GameOverlayProps } from '../../../../types/gamePresentation';
4
+ import { View } from '../../../layout/public';
5
+
6
+ /*** Render an absolute game presentation layer for HUD, feedback, and phase content. */
7
+ export function GameOverlay({
8
+ children,
9
+ placement = 'fill',
10
+ blocking = false,
11
+ padding = 0,
12
+ accessibilityLabel,
13
+ interactionPolicy,
14
+ testID,
15
+ }: GameOverlayProps) {
16
+ return (
17
+ <View
18
+ {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}
19
+ {...(testID === undefined ? {} : { testID })}
20
+ pointerEvents={interactionPolicy === 'passive' ? 'none' : blocking ? 'auto' : 'box-none'}
21
+ style={[styles.root, resolvePlacementStyle(placement), { padding }]}
22
+ >
23
+ {children}
24
+ </View>
25
+ );
26
+ }
27
+
28
+ /*** Resolve overlay alignment without coupling layout to any game genre or rule. */
29
+ function resolvePlacementStyle(placement: GameOverlayPlacement): ViewStyle {
30
+ switch (placement) {
31
+ case 'center':
32
+ return { alignItems: 'center', justifyContent: 'center' };
33
+ case 'top':
34
+ return { alignItems: 'center', justifyContent: 'flex-start' };
35
+ case 'bottom':
36
+ return { alignItems: 'center', justifyContent: 'flex-end' };
37
+ case 'top-left':
38
+ return { alignItems: 'flex-start', justifyContent: 'flex-start' };
39
+ case 'top-right':
40
+ return { alignItems: 'flex-end', justifyContent: 'flex-start' };
41
+ case 'bottom-left':
42
+ return { alignItems: 'flex-start', justifyContent: 'flex-end' };
43
+ case 'bottom-right':
44
+ return { alignItems: 'flex-end', justifyContent: 'flex-end' };
45
+ case 'fill':
46
+ return {};
47
+ }
48
+ }
49
+
50
+ const styles = StyleSheet.create({
51
+ root: {
52
+ bottom: 0,
53
+ left: 0,
54
+ position: 'absolute',
55
+ right: 0,
56
+ top: 0,
57
+ },
58
+ });
@@ -0,0 +1,51 @@
1
+ import { describe, expect, test } from 'bun:test';
2
+
3
+ import { createGameKeyboardEvent } from './createGameKeyboardEvent';
4
+
5
+ describe('createGameKeyboardEvent', () => {
6
+ test('maps a configured key through fallback event and entity values', () => {
7
+ expect(
8
+ createGameKeyboardEvent({
9
+ bindings: [{ key: 'ArrowLeft', preventDefault: true }],
10
+ fallbackEventType: 'player.move',
11
+ fallbackEntityId: 'player',
12
+ key: 'ArrowLeft',
13
+ }),
14
+ ).toEqual({
15
+ event: {
16
+ type: 'player.move',
17
+ entityId: 'player',
18
+ payload: { key: 'ArrowLeft' },
19
+ },
20
+ preventDefault: true,
21
+ });
22
+ });
23
+
24
+ test('allows one key binding to override the event target', () => {
25
+ expect(
26
+ createGameKeyboardEvent({
27
+ bindings: [{ key: ' ', eventType: 'player.action', entityId: 'actor' }],
28
+ fallbackEventType: 'player.move',
29
+ fallbackEntityId: 'player',
30
+ key: ' ',
31
+ }),
32
+ ).toEqual({
33
+ event: {
34
+ type: 'player.action',
35
+ entityId: 'actor',
36
+ payload: { key: ' ' },
37
+ },
38
+ preventDefault: false,
39
+ });
40
+ });
41
+
42
+ test('ignores keys without a binding', () => {
43
+ expect(
44
+ createGameKeyboardEvent({
45
+ bindings: [{ key: 'ArrowLeft' }],
46
+ fallbackEventType: 'player.move',
47
+ key: 'ArrowRight',
48
+ }),
49
+ ).toBeUndefined();
50
+ });
51
+ });
@@ -0,0 +1,33 @@
1
+ import type { GameEvent } from '@ankhorage/game';
2
+
3
+ import type { GameKeyboardBinding } from '../../../../types/gamePresentation';
4
+
5
+ interface CreateGameKeyboardEventInput {
6
+ readonly bindings: readonly GameKeyboardBinding[];
7
+ readonly fallbackEventType: string;
8
+ readonly fallbackEntityId?: string;
9
+ readonly key: string;
10
+ }
11
+
12
+ interface GameKeyboardEventResult {
13
+ readonly event: GameEvent;
14
+ readonly preventDefault: boolean;
15
+ }
16
+
17
+ /*** Map one configured keyboard key into a generic Game event. */
18
+ export function createGameKeyboardEvent(
19
+ input: CreateGameKeyboardEventInput,
20
+ ): GameKeyboardEventResult | undefined {
21
+ const binding = input.bindings.find((candidate) => candidate.key === input.key);
22
+ if (binding === undefined) return undefined;
23
+
24
+ const entityId = binding.entityId ?? input.fallbackEntityId;
25
+ return {
26
+ event: {
27
+ type: binding.eventType ?? input.fallbackEventType,
28
+ ...(entityId === undefined ? {} : { entityId }),
29
+ payload: { key: input.key },
30
+ },
31
+ preventDefault: binding.preventDefault ?? false,
32
+ };
33
+ }