@ankhorage/zora 21.0.22 → 21.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +20 -0
- package/README.md +40 -184
- package/dist/features/authoring/allowedChildren.d.ts +5 -2
- package/dist/features/authoring/allowedChildren.d.ts.map +1 -1
- package/dist/features/authoring/allowedChildren.js +13 -2
- package/dist/features/authoring/allowedChildren.js.map +1 -1
- package/dist/features/authoring/componentMeta.d.ts.map +1 -1
- package/dist/features/authoring/componentMeta.js +21 -0
- package/dist/features/authoring/componentMeta.js.map +1 -1
- package/dist/features/authoring/constants.d.ts +3 -0
- package/dist/features/authoring/constants.d.ts.map +1 -1
- package/dist/features/authoring/constants.js +3 -0
- package/dist/features/authoring/constants.js.map +1 -1
- package/dist/features/button/adapters/inbound/Button.d.ts +0 -4
- package/dist/features/button/adapters/inbound/Button.d.ts.map +1 -1
- package/dist/features/button/adapters/inbound/Button.js +0 -4
- package/dist/features/button/adapters/inbound/Button.js.map +1 -1
- package/dist/features/card/adapters/inbound/Card.d.ts +0 -4
- package/dist/features/card/adapters/inbound/Card.d.ts.map +1 -1
- package/dist/features/card/adapters/inbound/Card.js +0 -4
- package/dist/features/card/adapters/inbound/Card.js.map +1 -1
- package/dist/features/card/cardMeta.d.ts +1 -1
- package/dist/features/card/cardMeta.d.ts.map +1 -1
- package/dist/features/card/cardMeta.js +7 -2
- package/dist/features/card/cardMeta.js.map +1 -1
- package/dist/features/chess/adapters/inbound/ChessBoard.d.ts +5 -0
- package/dist/features/chess/adapters/inbound/ChessBoard.d.ts.map +1 -0
- package/dist/features/chess/adapters/inbound/ChessBoard.js +119 -0
- package/dist/features/chess/adapters/inbound/ChessBoard.js.map +1 -0
- package/dist/features/chess/adapters/inbound/OpeningBook.d.ts +5 -0
- package/dist/features/chess/adapters/inbound/OpeningBook.d.ts.map +1 -0
- package/dist/features/chess/adapters/inbound/OpeningBook.js +94 -0
- package/dist/features/chess/adapters/inbound/OpeningBook.js.map +1 -0
- package/dist/features/chess/meta.d.ts +219 -0
- package/dist/features/chess/meta.d.ts.map +1 -0
- package/dist/features/chess/meta.js +165 -0
- package/dist/features/chess/meta.js.map +1 -0
- package/dist/features/chess/public.d.ts +12 -0
- package/dist/features/chess/public.d.ts.map +1 -0
- package/dist/features/chess/public.js +10 -0
- package/dist/features/chess/public.js.map +1 -0
- package/dist/features/chess/utils/chessSquares.d.ts +4 -0
- package/dist/features/chess/utils/chessSquares.d.ts.map +1 -0
- package/dist/features/chess/utils/chessSquares.js +3 -0
- package/dist/features/chess/utils/chessSquares.js.map +1 -0
- package/dist/features/chess/utils/createBoardSquares.d.ts +4 -0
- package/dist/features/chess/utils/createBoardSquares.d.ts.map +1 -0
- package/dist/features/chess/utils/createBoardSquares.js +9 -0
- package/dist/features/chess/utils/createBoardSquares.js.map +1 -0
- package/dist/features/chess/utils/createChessBoardColorScheme.d.ts +35 -0
- package/dist/features/chess/utils/createChessBoardColorScheme.d.ts.map +1 -0
- package/dist/features/chess/utils/createChessBoardColorScheme.js +26 -0
- package/dist/features/chess/utils/createChessBoardColorScheme.js.map +1 -0
- package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts +11 -0
- package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts.map +1 -0
- package/dist/features/chess/utils/createOpeningBookColorScheme.js +21 -0
- package/dist/features/chess/utils/createOpeningBookColorScheme.js.map +1 -0
- package/dist/features/chess/utils/getSquareFile.d.ts +4 -0
- package/dist/features/chess/utils/getSquareFile.d.ts.map +1 -0
- package/dist/features/chess/utils/getSquareFile.js +5 -0
- package/dist/features/chess/utils/getSquareFile.js.map +1 -0
- package/dist/features/chess/utils/getSquareRank.d.ts +4 -0
- package/dist/features/chess/utils/getSquareRank.d.ts.map +1 -0
- package/dist/features/chess/utils/getSquareRank.js +5 -0
- package/dist/features/chess/utils/getSquareRank.js.map +1 -0
- package/dist/features/chess/utils/isLightSquare.d.ts +4 -0
- package/dist/features/chess/utils/isLightSquare.d.ts.map +1 -0
- package/dist/features/chess/utils/isLightSquare.js +6 -0
- package/dist/features/chess/utils/isLightSquare.js.map +1 -0
- package/dist/features/empty-state/adapters/inbound/EmptyState.d.ts +0 -4
- package/dist/features/empty-state/adapters/inbound/EmptyState.d.ts.map +1 -1
- package/dist/features/empty-state/adapters/inbound/EmptyState.js +0 -4
- package/dist/features/empty-state/adapters/inbound/EmptyState.js.map +1 -1
- package/dist/features/form/text-input/adapters/inbound/TextInput.d.ts +0 -4
- package/dist/features/form/text-input/adapters/inbound/TextInput.d.ts.map +1 -1
- package/dist/features/form/text-input/adapters/inbound/TextInput.js +0 -4
- package/dist/features/form/text-input/adapters/inbound/TextInput.js.map +1 -1
- package/dist/features/game/adapters/inbound/Game.d.ts +5 -0
- package/dist/features/game/adapters/inbound/Game.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/Game.js +24 -0
- package/dist/features/game/adapters/inbound/Game.js.map +1 -0
- package/dist/features/game/adapters/inbound/GameEntity.d.ts +5 -0
- package/dist/features/game/adapters/inbound/GameEntity.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/GameEntity.js +29 -0
- package/dist/features/game/adapters/inbound/GameEntity.js.map +1 -0
- package/dist/features/game/adapters/inbound/GameField.d.ts +4 -0
- package/dist/features/game/adapters/inbound/GameField.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/GameField.js +32 -0
- package/dist/features/game/adapters/inbound/GameField.js.map +1 -0
- package/dist/features/game/adapters/inbound/GameInputZone.d.ts +4 -0
- package/dist/features/game/adapters/inbound/GameInputZone.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/GameInputZone.js +50 -0
- package/dist/features/game/adapters/inbound/GameInputZone.js.map +1 -0
- package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts +4 -0
- package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/GameMeasurementProbe.js +54 -0
- package/dist/features/game/adapters/inbound/GameMeasurementProbe.js.map +1 -0
- package/dist/features/game/adapters/inbound/GameOverlay.d.ts +4 -0
- package/dist/features/game/adapters/inbound/GameOverlay.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/GameOverlay.js +39 -0
- package/dist/features/game/adapters/inbound/GameOverlay.js.map +1 -0
- package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts +16 -0
- package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js +16 -0
- package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js.map +1 -0
- package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts +14 -0
- package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js +25 -0
- package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js.map +1 -0
- package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts +17 -0
- package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/createGamePointerEvent.js +20 -0
- package/dist/features/game/adapters/inbound/createGamePointerEvent.js.map +1 -0
- package/dist/features/game/adapters/inbound/measureGameEntity.d.ts +5 -0
- package/dist/features/game/adapters/inbound/measureGameEntity.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/measureGameEntity.js +22 -0
- package/dist/features/game/adapters/inbound/measureGameEntity.js.map +1 -0
- package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts +15 -0
- package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js +67 -0
- package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js.map +1 -0
- package/dist/features/game/composition/GameRuntimeContext.d.ts +5 -0
- package/dist/features/game/composition/GameRuntimeContext.d.ts.map +1 -0
- package/dist/features/game/composition/GameRuntimeContext.js +4 -0
- package/dist/features/game/composition/GameRuntimeContext.js.map +1 -0
- package/dist/features/game/composition/createGameBindingContext.d.ts +4 -0
- package/dist/features/game/composition/createGameBindingContext.d.ts.map +1 -0
- package/dist/features/game/composition/createGameBindingContext.js +10 -0
- package/dist/features/game/composition/createGameBindingContext.js.map +1 -0
- package/dist/features/game/composition/createGameMeasurementRegistry.d.ts +4 -0
- package/dist/features/game/composition/createGameMeasurementRegistry.d.ts.map +1 -0
- package/dist/features/game/composition/createGameMeasurementRegistry.js +15 -0
- package/dist/features/game/composition/createGameMeasurementRegistry.js.map +1 -0
- package/dist/features/game/composition/useGameRuntime.d.ts +5 -0
- package/dist/features/game/composition/useGameRuntime.d.ts.map +1 -0
- package/dist/features/game/composition/useGameRuntime.js +117 -0
- package/dist/features/game/composition/useGameRuntime.js.map +1 -0
- package/dist/features/game/composition/useGameScheduledEffects.d.ts +17 -0
- package/dist/features/game/composition/useGameScheduledEffects.d.ts.map +1 -0
- package/dist/features/game/composition/useGameScheduledEffects.js +40 -0
- package/dist/features/game/composition/useGameScheduledEffects.js.map +1 -0
- package/dist/features/game/meta/gameEntityMeta.d.ts +403 -0
- package/dist/features/game/meta/gameEntityMeta.d.ts.map +1 -0
- package/dist/features/game/meta/gameEntityMeta.js +224 -0
- package/dist/features/game/meta/gameEntityMeta.js.map +1 -0
- package/dist/features/game/meta/gameFieldMeta.d.ts +61 -0
- package/dist/features/game/meta/gameFieldMeta.d.ts.map +1 -0
- package/dist/features/game/meta/gameFieldMeta.js +48 -0
- package/dist/features/game/meta/gameFieldMeta.js.map +1 -0
- package/dist/features/game/meta/gameInputZoneMeta.d.ts +163 -0
- package/dist/features/game/meta/gameInputZoneMeta.d.ts.map +1 -0
- package/dist/features/game/meta/gameInputZoneMeta.js +138 -0
- package/dist/features/game/meta/gameInputZoneMeta.js.map +1 -0
- package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts +112 -0
- package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts.map +1 -0
- package/dist/features/game/meta/gameMeasurementProbeMeta.js +70 -0
- package/dist/features/game/meta/gameMeasurementProbeMeta.js.map +1 -0
- package/dist/features/game/meta/gameMeta.d.ts +130 -0
- package/dist/features/game/meta/gameMeta.d.ts.map +1 -0
- package/dist/features/game/meta/gameMeta.js +113 -0
- package/dist/features/game/meta/gameMeta.js.map +1 -0
- package/dist/features/game/meta/gameOverlayMeta.d.ts +55 -0
- package/dist/features/game/meta/gameOverlayMeta.d.ts.map +1 -0
- package/dist/features/game/meta/gameOverlayMeta.js +65 -0
- package/dist/features/game/meta/gameOverlayMeta.js.map +1 -0
- package/dist/features/game/public.d.ts +8 -0
- package/dist/features/game/public.d.ts.map +1 -0
- package/dist/features/game/public.js +7 -0
- package/dist/features/game/public.js.map +1 -0
- package/dist/features/game/utils/clampGamePercentage.d.ts +3 -0
- package/dist/features/game/utils/clampGamePercentage.d.ts.map +1 -0
- package/dist/features/game/utils/clampGamePercentage.js +5 -0
- package/dist/features/game/utils/clampGamePercentage.js.map +1 -0
- package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts +15 -0
- package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts.map +1 -0
- package/dist/features/game/utils/resolveGameEntityMotionPlan.js +31 -0
- package/dist/features/game/utils/resolveGameEntityMotionPlan.js.map +1 -0
- package/dist/features/game/utils/toGamePercentage.d.ts +3 -0
- package/dist/features/game/utils/toGamePercentage.d.ts.map +1 -0
- package/dist/features/game/utils/toGamePercentage.js +6 -0
- package/dist/features/game/utils/toGamePercentage.js.map +1 -0
- package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts +5 -0
- package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts.map +1 -0
- package/dist/features/game/utils/useAnimatedGameEntityValue.js +33 -0
- package/dist/features/game/utils/useAnimatedGameEntityValue.js.map +1 -0
- package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts +16 -0
- package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts.map +1 -0
- package/dist/features/game/utils/useGameEntityAnimatedStyle.js +52 -0
- package/dist/features/game/utils/useGameEntityAnimatedStyle.js.map +1 -0
- package/dist/features/game/utils/useGameEntityMeasurement.d.ts +5 -0
- package/dist/features/game/utils/useGameEntityMeasurement.d.ts.map +1 -0
- package/dist/features/game/utils/useGameEntityMeasurement.js +14 -0
- package/dist/features/game/utils/useGameEntityMeasurement.js.map +1 -0
- package/dist/features/game/utils/useGameEntityMotionProgress.d.ts +5 -0
- package/dist/features/game/utils/useGameEntityMotionProgress.d.ts.map +1 -0
- package/dist/features/game/utils/useGameEntityMotionProgress.js +87 -0
- package/dist/features/game/utils/useGameEntityMotionProgress.js.map +1 -0
- package/dist/features/game/utils/useGameReducedMotion.d.ts +3 -0
- package/dist/features/game/utils/useGameReducedMotion.d.ts.map +1 -0
- package/dist/features/game/utils/useGameReducedMotion.js +13 -0
- package/dist/features/game/utils/useGameReducedMotion.js.map +1 -0
- package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.d.ts +5 -5
- package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.js +5 -5
- package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.js.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.d.ts +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.js +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.js.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphController.js +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphController.js.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.d.ts +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.js +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.js.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphRuntime.js +7 -7
- package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphRuntime.js.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.d.ts +0 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.d.ts.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.js +0 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.js.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.d.ts +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.js +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.js.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.d.ts +0 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.d.ts.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.js +0 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.js.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.d.ts +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.js +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.js.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.d.ts +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.js +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.js.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.d.ts +0 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.d.ts.map +1 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.js +0 -1
- package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.js.map +1 -1
- package/dist/features/layout/gridMeta.d.ts +1 -1
- package/dist/features/layout/gridMeta.d.ts.map +1 -1
- package/dist/features/layout/gridMeta.js +7 -2
- package/dist/features/layout/gridMeta.js.map +1 -1
- package/dist/features/layout/screenMeta.d.ts +1 -1
- package/dist/features/layout/viewMeta.d.ts +1 -1
- package/dist/features/layout/viewMeta.d.ts.map +1 -1
- package/dist/features/layout/viewMeta.js +6 -2
- package/dist/features/layout/viewMeta.js.map +1 -1
- package/dist/features/registry/ZORA_COMPONENT_REGISTRY.d.ts.map +1 -1
- package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js +16 -0
- package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js.map +1 -1
- package/dist/features/section/screenSectionMeta.d.ts +1 -1
- package/dist/features/tabletop/adapters/inbound/CardBack.d.ts +5 -0
- package/dist/features/tabletop/adapters/inbound/CardBack.d.ts.map +1 -0
- package/dist/features/tabletop/adapters/inbound/CardBack.js +47 -0
- package/dist/features/tabletop/adapters/inbound/CardBack.js.map +1 -0
- package/dist/features/tabletop/adapters/inbound/CardHand.d.ts +5 -0
- package/dist/features/tabletop/adapters/inbound/CardHand.d.ts.map +1 -0
- package/dist/features/tabletop/adapters/inbound/CardHand.js +28 -0
- package/dist/features/tabletop/adapters/inbound/CardHand.js.map +1 -0
- package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts +5 -0
- package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts.map +1 -0
- package/dist/features/tabletop/adapters/inbound/PlayingCard.js +64 -0
- package/dist/features/tabletop/adapters/inbound/PlayingCard.js.map +1 -0
- package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts +5 -0
- package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts.map +1 -0
- package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js +12 -0
- package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js.map +1 -0
- package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts +5 -0
- package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts.map +1 -0
- package/dist/features/tabletop/adapters/inbound/TabletopTable.js +206 -0
- package/dist/features/tabletop/adapters/inbound/TabletopTable.js.map +1 -0
- package/dist/features/tabletop/meta.d.ts +353 -0
- package/dist/features/tabletop/meta.d.ts.map +1 -0
- package/dist/features/tabletop/meta.js +252 -0
- package/dist/features/tabletop/meta.js.map +1 -0
- package/dist/features/tabletop/public.d.ts +10 -0
- package/dist/features/tabletop/public.d.ts.map +1 -0
- package/dist/features/tabletop/public.js +9 -0
- package/dist/features/tabletop/public.js.map +1 -0
- package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts +13 -0
- package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts.map +1 -0
- package/dist/features/tabletop/utils/createPokerTrainingTableState.js +112 -0
- package/dist/features/tabletop/utils/createPokerTrainingTableState.js.map +1 -0
- package/dist/features/tabletop/utils/createTabletopColorScheme.d.ts +36 -0
- package/dist/features/tabletop/utils/createTabletopColorScheme.d.ts.map +1 -0
- package/dist/features/tabletop/utils/createTabletopColorScheme.js +144 -0
- package/dist/features/tabletop/utils/createTabletopColorScheme.js.map +1 -0
- package/dist/features/tabletop/utils/createTabletopGameSeats.d.ts +13 -0
- package/dist/features/tabletop/utils/createTabletopGameSeats.d.ts.map +1 -0
- package/dist/features/tabletop/utils/createTabletopGameSeats.js +22 -0
- package/dist/features/tabletop/utils/createTabletopGameSeats.js.map +1 -0
- package/dist/features/tabletop/utils/getPlayingCardLabel.d.ts +4 -0
- package/dist/features/tabletop/utils/getPlayingCardLabel.d.ts.map +1 -0
- package/dist/features/tabletop/utils/getPlayingCardLabel.js +6 -0
- package/dist/features/tabletop/utils/getPlayingCardLabel.js.map +1 -0
- package/dist/features/tabletop/utils/getTabletopCardDimensions.d.ts +12 -0
- package/dist/features/tabletop/utils/getTabletopCardDimensions.d.ts.map +1 -0
- package/dist/features/tabletop/utils/getTabletopCardDimensions.js +35 -0
- package/dist/features/tabletop/utils/getTabletopCardDimensions.js.map +1 -0
- package/dist/features/tabletop/utils/getTabletopSeatPosition.d.ts +9 -0
- package/dist/features/tabletop/utils/getTabletopSeatPosition.d.ts.map +1 -0
- package/dist/features/tabletop/utils/getTabletopSeatPosition.js +88 -0
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- package/web-dist/components/scroll-view/ScrollView.js +6 -6
- package/web-dist/components/search-input/SearchInput.js +13 -13
- package/web-dist/components/section-header/SectionHeader.js +10 -10
- package/web-dist/components/section-list/SectionList.js +13 -13
- package/web-dist/components/select/Select.js +16 -16
- package/web-dist/components/selectable-item/SelectableItem.js +5 -5
- package/web-dist/components/selection-provider/SelectionProvider.js +5 -5
- package/web-dist/components/sign-in-form/SignInForm.js +18 -18
- package/web-dist/components/sign-up-form/SignUpForm.js +18 -18
- package/web-dist/components/skeleton/Skeleton.js +22 -22
- package/web-dist/components/skeleton-card/SkeletonCard.js +22 -22
- package/web-dist/components/skeleton-list/SkeletonList.js +22 -22
- package/web-dist/components/skeleton-text/SkeletonText.js +22 -22
- package/web-dist/components/surface/Surface.js +7 -7
- package/web-dist/components/switch/Switch.js +7 -7
- package/web-dist/components/tab/Tab.js +7 -7
- package/web-dist/components/tab-list/TabList.js +7 -7
- package/web-dist/components/tab-panel/TabPanel.js +7 -7
- package/web-dist/components/tabletop-table/TabletopTable.d.ts +7 -0
- package/web-dist/components/tabletop-table/TabletopTable.js +19 -0
- package/web-dist/components/tabletop-table/index.d.ts +1 -0
- package/web-dist/components/tabletop-table/index.js +2 -0
- package/web-dist/components/tabs/Tabs.js +7 -7
- package/web-dist/components/text/Text.js +6 -6
- package/web-dist/components/text-input/TextInput.js +13 -13
- package/web-dist/components/time-picker/TimePicker.js +17 -17
- package/web-dist/components/timeline/Timeline.js +11 -11
- package/web-dist/components/toast/Toast.js +9 -9
- package/web-dist/components/toast-provider/ToastProvider.js +9 -9
- package/web-dist/components/toolbar/Toolbar.js +19 -19
- package/web-dist/components/tree-item/TreeItem.js +16 -16
- package/web-dist/components/tree-view/TreeView.d.ts +1 -1
- package/web-dist/components/uploader/Uploader.js +22 -22
- package/web-dist/components/view/View.js +6 -6
- package/web-dist/manifest.json +1650 -1379
- package/web-dist/runtime/ZoraProvider.js +8 -8
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{"version":3,"file":"useGameInputZoneResponder.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/useGameInputZoneResponder.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAI1B,OAAO,EAAE,kBAAkB,EAAE,MAAM,sCAAsC,CAAC;AAC1E,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAYlE,0FAA0F;AAC1F,MAAM,UAAU,yBAAyB,CAAC,KAAyB;IACjE,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;IACrD,IAAI,OAAO,KAAK,IAAI;QAAE,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;IAErF,MAAM,eAAe,GAAG,KAAK,CAAC,MAAM,CAAe,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;IAC5E,MAAM,YAAY,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,KAAwB,EAAE,EAAE;QAClE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC;QACnD,eAAe,CAAC,OAAO,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;IAC9C,CAAC,EAAE,EAAE,CAAC,CAAC;IAEP,MAAM,eAAe,GAAG,KAAK,CAAC,WAAW,CACvC,CAAC,KAA4B,EAAE,EAAE;QAC/B,IAAI,OAAO,CAAC,iBAAiB,KAAK,SAAS,IAAI,KAAK,CAAC,iBAAiB,KAAK,SAAS;YAAE,OAAO;QAC7F,MAAM,QAAQ,GAAG,eAAe,CAAC,OAAO,CAAC;QACzC,MAAM,SAAS,GAAG,sBAAsB,CAAC;YACvC,SAAS,EAAE,KAAK,CAAC,SAAS;YAC1B,GAAG,CAAC,KAAK,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC;YACrE,MAAM,EAAE,KAAK,CAAC,WAAW,CAAC,SAAS;YACnC,MAAM,EAAE,KAAK,CAAC,WAAW,CAAC,SAAS;YACnC,aAAa,EAAE,QAAQ,CAAC,KAAK;YAC7B,cAAc,EAAE,QAAQ,CAAC,MAAM;YAC/B,KAAK,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC;YACnB,KAAK,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC;YACnB,SAAS,EAAE,KAAK,CAAC,KAAK,IAAI,GAAG;YAC7B,UAAU,EAAE,KAAK,CAAC,MAAM,IAAI,GAAG;SAChC,CAAC,CAAC;QACH,IAAI,SAAS,KAAK,SAAS;YAAE,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;IAC3D,CAAC,EACD;QACE,KAAK,CAAC,QAAQ;QACd,KAAK,CAAC,SAAS;QACf,KAAK,CAAC,MAAM;QACZ,KAAK,CAAC,iBAAiB;QACvB,KAAK,CAAC,KAAK;QACX,KAAK,CAAC,CAAC;QACP,KAAK,CAAC,CAAC;QACP,OAAO;KACR,CACF,CAAC;IAEF,MAAM,gBAAgB,GAAG,KAAK,CAAC,WAAW,CACxC,CAAC,KAA6B,EAAE,EAAE;QAChC,IAAI,OAAO,CAAC,iBAAiB,KAAK,SAAS,IAAI,KAAK,CAAC,iBAAiB,KAAK,SAAS;YAAE,OAAO;QAC7F,MAAM,MAAM,GAAG,uBAAuB,CAAC;YACrC,QAAQ,EAAE,KAAK,CAAC,gBAAgB,IAAI,EAAE;YACtC,iBAAiB,EAAE,KAAK,CAAC,SAAS;YAClC,GAAG,CAAC,KAAK,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,gBAAgB,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC;YAC7E,GAAG,EAAE,KAAK,CAAC,GAAG;SACf,CAAC,CAAC;QACH,IAAI,MAAM,KAAK,SAAS;YAAE,OAAO;QACjC,IAAI,MAAM,CAAC,cAAc;YAAE,KAAK,CAAC,cAAc,EAAE,CAAC;QAClD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACjC,CAAC,EACD,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,iBAAiB,EAAE,KAAK,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAC5F,CAAC;IAEF,OAAO;QACL,gBAAgB;QAChB,eAAe;QACf,YAAY;QACZ,kBAAkB,EAAE,GAAG,EAAE,CACvB,CAAC,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC;YACvB,KAAK,CAAC,iBAAiB,KAAK,SAAS;YACrC,OAAO,CAAC,iBAAiB,KAAK,SAAS;KAC1C,CAAC;AACJ,CAAC","sourcesContent":["import React from 'react';\nimport type { GestureResponderEvent, LayoutChangeEvent } from 'react-native';\n\nimport type { GameInputZoneProps } from '../../../../types/gamePresentation';\nimport { GameRuntimeContext } from '../../composition/GameRuntimeContext';\nimport { createGameKeyboardEvent } from './createGameKeyboardEvent';\nimport { createGamePointerEvent } from './createGamePointerEvent';\n\ninterface GameKeyboardInputEvent {\n readonly key: string;\n preventDefault(): void;\n}\n\ninterface MeasuredSize {\n readonly width: number;\n readonly height: number;\n}\n\n/*** Own React Native responder measurement and event dispatch for one Game input zone. */\nexport function useGameInputZoneResponder(props: GameInputZoneProps) {\n const runtime = React.useContext(GameRuntimeContext);\n if (runtime === null) throw new Error('GameInputZone must be rendered inside Game.');\n\n const measuredSizeRef = React.useRef<MeasuredSize>({ width: 0, height: 0 });\n const handleLayout = React.useCallback((event: LayoutChangeEvent) => {\n const { width, height } = event.nativeEvent.layout;\n measuredSizeRef.current = { width, height };\n }, []);\n\n const dispatchPointer = React.useCallback(\n (event: GestureResponderEvent) => {\n if (runtime.interactionPolicy === 'passive' || props.interactionPolicy === 'passive') return;\n const measured = measuredSizeRef.current;\n const gameEvent = createGamePointerEvent({\n eventType: props.eventType,\n ...(props.entityId === undefined ? {} : { entityId: props.entityId }),\n localX: event.nativeEvent.locationX,\n localY: event.nativeEvent.locationY,\n measuredWidth: measured.width,\n measuredHeight: measured.height,\n zoneX: props.x ?? 0,\n zoneY: props.y ?? 0,\n zoneWidth: props.width ?? 100,\n zoneHeight: props.height ?? 100,\n });\n if (gameEvent !== undefined) runtime.dispatch(gameEvent);\n },\n [\n props.entityId,\n props.eventType,\n props.height,\n props.interactionPolicy,\n props.width,\n props.x,\n props.y,\n runtime,\n ],\n );\n\n const dispatchKeyboard = React.useCallback(\n (event: GameKeyboardInputEvent) => {\n if (runtime.interactionPolicy === 'passive' || props.interactionPolicy === 'passive') return;\n const result = createGameKeyboardEvent({\n bindings: props.keyboardBindings ?? [],\n fallbackEventType: props.eventType,\n ...(props.entityId === undefined ? {} : { fallbackEntityId: props.entityId }),\n key: event.key,\n });\n if (result === undefined) return;\n if (result.preventDefault) event.preventDefault();\n runtime.dispatch(result.event);\n },\n [props.entityId, props.eventType, props.interactionPolicy, props.keyboardBindings, runtime],\n );\n\n return {\n dispatchKeyboard,\n dispatchPointer,\n handleLayout,\n shouldSetResponder: () =>\n (props.enabled ?? true) &&\n props.interactionPolicy !== 'passive' &&\n runtime.interactionPolicy !== 'passive',\n };\n}\n"]}
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import React from 'react';
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import type { GameRuntimeContextValue } from '../../../types/gameRuntime';
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/*** Provide the local transient game session and event dispatcher to presentation adapters. */
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export declare const GameRuntimeContext: React.Context<GameRuntimeContextValue | null>;
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{"version":3,"file":"GameRuntimeContext.d.ts","sourceRoot":"","sources":["../../../../src/features/game/composition/GameRuntimeContext.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AAE1E,+FAA+F;AAC/F,eAAO,MAAM,kBAAkB,+CAA4D,CAAC"}
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{"version":3,"file":"GameRuntimeContext.js","sourceRoot":"","sources":["../../../../src/features/game/composition/GameRuntimeContext.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAI1B,+FAA+F;AAC/F,MAAM,CAAC,MAAM,kBAAkB,GAAG,KAAK,CAAC,aAAa,CAAiC,IAAI,CAAC,CAAC","sourcesContent":["import React from 'react';\n\nimport type { GameRuntimeContextValue } from '../../../types/gameRuntime';\n\n/*** Provide the local transient game session and event dispatcher to presentation adapters. */\nexport const GameRuntimeContext = React.createContext<GameRuntimeContextValue | null>(null);\n"]}
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import type { GameSession } from '@ankhorage/game';
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{"version":3,"file":"createGameBindingContext.d.ts","sourceRoot":"","sources":["../../../../src/features/game/composition/createGameBindingContext.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAEnD,kFAAkF;AAClF,wBAAgB,wBAAwB,CAAC,OAAO,EAAE,WAAW,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAOtF"}
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/*** Create the canonical Runtime context namespace for one local game session. */
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{"version":3,"file":"createGameBindingContext.js","sourceRoot":"","sources":["../../../../src/features/game/composition/createGameBindingContext.ts"],"names":[],"mappings":"AAEA,kFAAkF;AAClF,MAAM,UAAU,wBAAwB,CAAC,OAAoB;IAC3D,OAAO;QACL,IAAI,EAAE;YACJ,QAAQ,EAAE,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC;YACzC,OAAO;SACR;KACF,CAAC;AACJ,CAAC","sourcesContent":["import type { GameSession } from '@ankhorage/game';\n\n/*** Create the canonical Runtime context namespace for one local game session. */\nexport function createGameBindingContext(session: GameSession): Record<string, unknown> {\n return {\n game: {\n entities: Object.values(session.entities),\n session,\n },\n };\n}\n"]}
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import type { GameMeasurementRegistry } from '../../../types/gameRuntime';
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{"version":3,"file":"createGameMeasurementRegistry.d.ts","sourceRoot":"","sources":["../../../../src/features/game/composition/createGameMeasurementRegistry.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAyB,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AAEjG,iFAAiF;AACjF,wBAAgB,6BAA6B,IAAI,uBAAuB,CAYvE"}
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/*** Create one isolated measurement registry for an embeddable Game instance. */
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{"version":3,"file":"createGameMeasurementRegistry.js","sourceRoot":"","sources":["../../../../src/features/game/composition/createGameMeasurementRegistry.ts"],"names":[],"mappings":"AAEA,iFAAiF;AACjF,MAAM,UAAU,6BAA6B;IAC3C,MAAM,OAAO,GAAG,IAAI,GAAG,EAAiC,CAAC;IAEzD,OAAO;QACL,mBAAmB,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE;YAClC,OAAO,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC;YACxB,OAAO,GAAG,EAAE;gBACV,IAAI,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,MAAM;oBAAE,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;YACrD,CAAC,CAAC;QACJ,CAAC;QACD,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC;KACnE,CAAC;AACJ,CAAC","sourcesContent":["import type { GameMeasurementReader, GameMeasurementRegistry } from '../../../types/gameRuntime';\n\n/*** Create one isolated measurement registry for an embeddable Game instance. */\nexport function createGameMeasurementRegistry(): GameMeasurementRegistry {\n const readers = new Map<string, GameMeasurementReader>();\n\n return {\n registerMeasurement: (id, reader) => {\n readers.set(id, reader);\n return () => {\n if (readers.get(id) === reader) readers.delete(id);\n };\n },\n measure: (id) => readers.get(id)?.() ?? Promise.resolve(undefined),\n };\n}\n"]}
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import type { GameProps } from '../../../types/gamePresentation';
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/*** Own one local transient Game session while delegating all domain transitions to @ankhorage/game. */
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{"version":3,"file":"useGameRuntime.d.ts","sourceRoot":"","sources":["../../../../src/features/game/composition/useGameRuntime.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,iCAAiC,CAAC;AACjE,OAAO,KAAK,EAAoB,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAKrF,wGAAwG;AACxG,wBAAgB,cAAc,CAAC,KAAK,EAAE,SAAS,GAAG,gBAAgB,CAsDjE"}
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import { advanceGameTime, applyGameEvent, createGameSession, } from '@ankhorage/game';
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import React from 'react';
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import { useGameScheduledEffects } from './useGameScheduledEffects';
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const EMPTY_GAME_INPUT = {};
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/*** Own one local transient Game session while delegating all domain transitions to @ankhorage/game. */
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export function useGameRuntime(props) {
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const { definition, input = EMPTY_GAME_INPUT, seed = 0, resetKey = '' } = props;
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const definitionRef = useLatestValue(definition);
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const inputRef = useLatestValue(input);
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const outputRef = useLatestValue(props.onOutput);
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const autoAdvanceTime = props.autoAdvanceTime ?? true;
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const clockRef = React.useRef(0);
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const runtimeKey = createRuntimeKey(definition.id, resetKey, seed);
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const [runtime, setRuntime] = React.useState(() => createRuntimeState(definition, input, seed, runtimeKey, 0));
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useGameRuntimeReset({
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clockRef,
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definitionRef,
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inputRef,
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runtimeKey,
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seed,
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setRuntime,
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});
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useGameAutoAdvanceClock(autoAdvanceTime, clockRef);
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useGameOutputEmitter(runtime, outputRef, setRuntime);
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const dispatch = React.useCallback((event) => {
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const now = Date.now();
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setRuntime((current) => applyRuntimeEvent({
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autoAdvanceTime,
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current,
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definition: definitionRef.current,
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elapsedMs: Math.max(0, now - clockRef.current),
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event,
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input: inputRef.current,
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runtimeKey,
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seed,
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}));
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clockRef.current = now;
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}, [autoAdvanceTime, definitionRef, inputRef, runtimeKey, seed]);
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useGameScheduledEffects({
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clockRef,
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definitionRef,
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enabled: autoAdvanceTime,
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inputRef,
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runtimeKey,
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scheduled: runtime.session.scheduled,
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setRuntime,
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});
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return React.useMemo(() => ({ session: runtime.session, dispatch }), [dispatch, runtime.session]);
|
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}
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/*** Reset the transient session only when its explicit serializable runtime identity changes. */
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function useGameRuntimeReset({ clockRef, definitionRef, inputRef, runtimeKey, seed, setRuntime, }) {
|
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React.useEffect(() => {
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clockRef.current = Date.now();
|
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setRuntime((current) => current.key === runtimeKey
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? current
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: createRuntimeState(definitionRef.current, inputRef.current, seed, runtimeKey, current.revision + 1));
|
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}, [clockRef, definitionRef, inputRef, runtimeKey, seed, setRuntime]);
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}
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/*** Rebase elapsed-time tracking when automatic game-time advancement resumes. */
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function useGameAutoAdvanceClock(enabled, clockRef) {
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const previousEnabledRef = React.useRef(enabled);
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React.useEffect(() => {
|
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if (enabled && !previousEnabledRef.current) {
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clockRef.current = Date.now();
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}
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previousEnabledRef.current = enabled;
|
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}, [clockRef, enabled]);
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}
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/*** Emit each committed runtime output once and clear the delivered queue. */
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function useGameOutputEmitter(runtime, outputRef, setRuntime) {
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React.useEffect(() => {
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if (runtime.outputs.length === 0)
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return;
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setRuntime((current) => current.revision === runtime.revision ? { ...current, outputs: [] } : current);
|
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|
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emitGameOutputs(runtime.outputs, outputRef.current);
|
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}, [outputRef, runtime.outputs, runtime.revision, setRuntime]);
|
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}
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/*** Apply elapsed time and one explicit game event against the matching local session. */
|
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function applyRuntimeEvent(args) {
|
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|
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const base = args.current.key === args.runtimeKey
|
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? args.current
|
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: createRuntimeState(args.definition, args.input, args.seed, args.runtimeKey, args.current.revision);
|
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|
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const timed = args.autoAdvanceTime
|
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|
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? advanceGameTime(args.definition, base.session, args.elapsedMs, args.input)
|
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+
: { session: base.session, outputs: [] };
|
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|
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const result = applyGameEvent(args.definition, timed.session, args.event, args.input);
|
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|
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return {
|
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key: args.runtimeKey,
|
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session: result.session,
|
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+
outputs: [...base.outputs, ...timed.outputs, ...result.outputs],
|
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revision: args.current.revision + 1,
|
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|
+
};
|
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|
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}
|
|
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|
+
/*** Create one transient runtime state through the published Game owner API. */
|
|
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|
+
function createRuntimeState(definition, input, seed, key, revision) {
|
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|
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const result = createGameSession(definition, { input, seed });
|
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|
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return { key, session: result.session, outputs: result.outputs, revision };
|
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|
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}
|
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+
/*** Create one runtime identity from serializable definition/session initialization inputs. */
|
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|
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function createRuntimeKey(definitionId, resetKey, seed) {
|
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|
+
return `${definitionId}:${resetKey}:${seed}`;
|
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|
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}
|
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|
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/*** Emit runtime outputs through the ZORA event callback boundary. */
|
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|
+
function emitGameOutputs(outputs, onOutput) {
|
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|
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if (onOutput === undefined)
|
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return;
|
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outputs.forEach((output) => onOutput(output));
|
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}
|
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|
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/*** Keep a stable ref object updated with the latest adapter input. */
|
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function useLatestValue(value) {
|
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|
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const ref = React.useRef(value);
|
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React.useEffect(() => {
|
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ref.current = value;
|
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}, [value]);
|
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return ref;
|
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}
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//# sourceMappingURL=useGameRuntime.js.map
|
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@@ -0,0 +1 @@
|
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1
|
+
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{\n advanceGameTime,\n applyGameEvent,\n createGameSession,\n type GameInput,\n type GameOutput,\n} from '@ankhorage/game';\nimport React from 'react';\n\nimport type { GameProps } from '../../../types/gamePresentation';\nimport type { GameRuntimeState, GameRuntimeValue } from '../../../types/gameRuntime';\nimport { useGameScheduledEffects } from './useGameScheduledEffects';\n\nconst EMPTY_GAME_INPUT: GameInput = {};\n\n/*** Own one local transient Game session while delegating all domain transitions to @ankhorage/game. */\nexport function useGameRuntime(props: GameProps): GameRuntimeValue {\n const { definition, input = EMPTY_GAME_INPUT, seed = 0, resetKey = '' } = props;\n const definitionRef = useLatestValue(definition);\n const inputRef = useLatestValue(input);\n const outputRef = useLatestValue(props.onOutput);\n const autoAdvanceTime = props.autoAdvanceTime ?? true;\n const clockRef = React.useRef(0);\n const runtimeKey = createRuntimeKey(definition.id, resetKey, seed);\n const [runtime, setRuntime] = React.useState<GameRuntimeState>(() =>\n createRuntimeState(definition, input, seed, runtimeKey, 0),\n );\n\n useGameRuntimeReset({\n clockRef,\n definitionRef,\n inputRef,\n runtimeKey,\n seed,\n setRuntime,\n });\n useGameAutoAdvanceClock(autoAdvanceTime, clockRef);\n useGameOutputEmitter(runtime, outputRef, setRuntime);\n\n const dispatch = React.useCallback<GameRuntimeValue['dispatch']>(\n (event) => {\n const now = Date.now();\n setRuntime((current) =>\n applyRuntimeEvent({\n autoAdvanceTime,\n current,\n definition: definitionRef.current,\n elapsedMs: Math.max(0, now - clockRef.current),\n event,\n input: inputRef.current,\n runtimeKey,\n seed,\n }),\n );\n clockRef.current = now;\n },\n [autoAdvanceTime, definitionRef, inputRef, runtimeKey, seed],\n );\n\n useGameScheduledEffects({\n clockRef,\n definitionRef,\n enabled: autoAdvanceTime,\n inputRef,\n runtimeKey,\n scheduled: runtime.session.scheduled,\n setRuntime,\n });\n\n return React.useMemo(() => ({ session: runtime.session, dispatch }), [dispatch, runtime.session]);\n}\n\ninterface GameRuntimeResetArgs {\n readonly clockRef: React.RefObject<number>;\n readonly definitionRef: React.RefObject<GameProps['definition']>;\n readonly inputRef: React.RefObject<GameInput>;\n readonly runtimeKey: string;\n readonly seed: number;\n readonly setRuntime: React.Dispatch<React.SetStateAction<GameRuntimeState>>;\n}\n\n/*** Reset the transient session only when its explicit serializable runtime identity changes. */\nfunction useGameRuntimeReset({\n clockRef,\n definitionRef,\n inputRef,\n runtimeKey,\n seed,\n setRuntime,\n}: GameRuntimeResetArgs): void {\n React.useEffect(() => {\n clockRef.current = Date.now();\n setRuntime((current) =>\n current.key === runtimeKey\n ? current\n : createRuntimeState(\n definitionRef.current,\n inputRef.current,\n seed,\n runtimeKey,\n current.revision + 1,\n ),\n );\n }, [clockRef, definitionRef, inputRef, runtimeKey, seed, setRuntime]);\n}\n\n/*** Rebase elapsed-time tracking when automatic game-time advancement resumes. */\nfunction useGameAutoAdvanceClock(enabled: boolean, clockRef: React.RefObject<number>): void {\n const previousEnabledRef = React.useRef(enabled);\n\n React.useEffect(() => {\n if (enabled && !previousEnabledRef.current) {\n clockRef.current = Date.now();\n }\n previousEnabledRef.current = enabled;\n }, [clockRef, enabled]);\n}\n\n/*** Emit each committed runtime output once and clear the delivered queue. */\nfunction useGameOutputEmitter(\n runtime: GameRuntimeState,\n outputRef: React.RefObject<GameProps['onOutput']>,\n setRuntime: React.Dispatch<React.SetStateAction<GameRuntimeState>>,\n): void {\n React.useEffect(() => {\n if (runtime.outputs.length === 0) return;\n\n setRuntime((current) =>\n current.revision === runtime.revision ? { ...current, outputs: [] } : current,\n );\n emitGameOutputs(runtime.outputs, outputRef.current);\n }, [outputRef, runtime.outputs, runtime.revision, setRuntime]);\n}\n\ninterface ApplyRuntimeEventArgs {\n readonly autoAdvanceTime: boolean;\n readonly current: GameRuntimeState;\n readonly definition: GameProps['definition'];\n readonly elapsedMs: number;\n readonly event: Parameters<typeof applyGameEvent>[2];\n readonly input: GameInput;\n readonly runtimeKey: string;\n readonly seed: number;\n}\n\n/*** Apply elapsed time and one explicit game event against the matching local session. */\nfunction applyRuntimeEvent(args: ApplyRuntimeEventArgs): GameRuntimeState {\n const base =\n args.current.key === args.runtimeKey\n ? args.current\n : createRuntimeState(\n args.definition,\n args.input,\n args.seed,\n args.runtimeKey,\n args.current.revision,\n );\n const timed = args.autoAdvanceTime\n ? advanceGameTime(args.definition, base.session, args.elapsedMs, args.input)\n : { session: base.session, outputs: [] };\n const result = applyGameEvent(args.definition, timed.session, args.event, args.input);\n return {\n key: args.runtimeKey,\n session: result.session,\n outputs: [...base.outputs, ...timed.outputs, ...result.outputs],\n revision: args.current.revision + 1,\n };\n}\n\n/*** Create one transient runtime state through the published Game owner API. */\nfunction createRuntimeState(\n definition: GameProps['definition'],\n input: GameInput,\n seed: number,\n key: string,\n revision: number,\n): GameRuntimeState {\n const result = createGameSession(definition, { input, seed });\n return { key, session: result.session, outputs: result.outputs, revision };\n}\n\n/*** Create one runtime identity from serializable definition/session initialization inputs. */\nfunction createRuntimeKey(definitionId: string, resetKey: string, seed: number): string {\n return `${definitionId}:${resetKey}:${seed}`;\n}\n\n/*** Emit runtime outputs through the ZORA event callback boundary. */\nfunction emitGameOutputs(outputs: readonly GameOutput[], onOutput: GameProps['onOutput']): void {\n if (onOutput === undefined) return;\n outputs.forEach((output) => onOutput(output));\n}\n\n/*** Keep a stable ref object updated with the latest adapter input. */\nfunction useLatestValue<TValue>(value: TValue): React.RefObject<TValue> {\n const ref = React.useRef(value);\n React.useEffect(() => {\n ref.current = value;\n }, [value]);\n return ref;\n}\n"]}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { type GameDefinition, type GameInput } from '@ankhorage/game';
|
|
2
|
+
import React from 'react';
|
|
3
|
+
import type { GameRuntimeState } from '../../../types/gameRuntime';
|
|
4
|
+
type SetGameRuntime = React.Dispatch<React.SetStateAction<GameRuntimeState>>;
|
|
5
|
+
/*** Advance the nearest scheduled game effects through one platform timer. */
|
|
6
|
+
export declare function useGameScheduledEffects({ clockRef, definitionRef, enabled, inputRef, runtimeKey, scheduled, setRuntime, }: UseGameScheduledEffectsArgs): void;
|
|
7
|
+
interface UseGameScheduledEffectsArgs {
|
|
8
|
+
readonly clockRef: React.RefObject<number>;
|
|
9
|
+
readonly definitionRef: React.RefObject<GameDefinition>;
|
|
10
|
+
readonly enabled: boolean;
|
|
11
|
+
readonly inputRef: React.RefObject<GameInput>;
|
|
12
|
+
readonly runtimeKey: string;
|
|
13
|
+
readonly scheduled: GameRuntimeState['session']['scheduled'];
|
|
14
|
+
readonly setRuntime: SetGameRuntime;
|
|
15
|
+
}
|
|
16
|
+
export {};
|
|
17
|
+
//# sourceMappingURL=useGameScheduledEffects.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"useGameScheduledEffects.d.ts","sourceRoot":"","sources":["../../../../src/features/game/composition/useGameScheduledEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAmB,KAAK,cAAc,EAAE,KAAK,SAAS,EAAE,MAAM,iBAAiB,CAAC;AACvF,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAEnE,KAAK,cAAc,GAAG,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC,CAAC;AAE7E,8EAA8E;AAC9E,wBAAgB,uBAAuB,CAAC,EACtC,QAAQ,EACR,aAAa,EACb,OAAO,EACP,QAAQ,EACR,UAAU,EACV,SAAS,EACT,UAAU,GACX,EAAE,2BAA2B,GAAG,IAAI,CAsBpC;AAED,UAAU,2BAA2B;IACnC,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAC3C,QAAQ,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;IACxD,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;IAC9C,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,SAAS,EAAE,gBAAgB,CAAC,SAAS,CAAC,CAAC,WAAW,CAAC,CAAC;IAC7D,QAAQ,CAAC,UAAU,EAAE,cAAc,CAAC;CACrC"}
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@@ -0,0 +1,40 @@
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import { advanceGameTime } from '@ankhorage/game';
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2
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import React from 'react';
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3
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/*** Advance the nearest scheduled game effects through one platform timer. */
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export function useGameScheduledEffects({ clockRef, definitionRef, enabled, inputRef, runtimeKey, scheduled, setRuntime, }) {
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React.useEffect(() => {
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6
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if (!enabled || scheduled.length === 0)
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return undefined;
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8
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const delayMs = resolveNextScheduledDelay(scheduled);
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9
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const timer = setTimeout(() => {
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10
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const now = Date.now();
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const elapsedMs = Math.max(0, now - clockRef.current);
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clockRef.current = now;
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setRuntime((current) => advanceScheduledRuntime({
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current,
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definition: definitionRef.current,
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elapsedMs,
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input: inputRef.current,
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runtimeKey,
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}));
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}, delayMs);
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return () => clearTimeout(timer);
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22
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}, [clockRef, definitionRef, enabled, inputRef, runtimeKey, scheduled, setRuntime]);
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}
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/*** Advance one matching runtime state while preserving sessions that have already reset. */
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function advanceScheduledRuntime({ current, definition, elapsedMs, input, runtimeKey, }) {
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if (current.key !== runtimeKey)
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return current;
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const result = advanceGameTime(definition, current.session, elapsedMs, input);
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return {
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key: runtimeKey,
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session: result.session,
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32
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outputs: [...current.outputs, ...result.outputs],
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revision: current.revision + 1,
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};
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35
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}
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36
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/*** Resolve the nearest scheduled game consequence without owning domain timing rules. */
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function resolveNextScheduledDelay(scheduledEffects) {
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return scheduledEffects.reduce((nearest, scheduled) => Math.min(nearest, scheduled.remainingMs), Number.POSITIVE_INFINITY);
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}
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//# sourceMappingURL=useGameScheduledEffects.js.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"useGameScheduledEffects.js","sourceRoot":"","sources":["../../../../src/features/game/composition/useGameScheduledEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAuC,MAAM,iBAAiB,CAAC;AACvF,OAAO,KAAK,MAAM,OAAO,CAAC;AAM1B,8EAA8E;AAC9E,MAAM,UAAU,uBAAuB,CAAC,EACtC,QAAQ,EACR,aAAa,EACb,OAAO,EACP,QAAQ,EACR,UAAU,EACV,SAAS,EACT,UAAU,GACkB;IAC5B,KAAK,CAAC,SAAS,CAAC,GAAG,EAAE;QACnB,IAAI,CAAC,OAAO,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,SAAS,CAAC;QACzD,MAAM,OAAO,GAAG,yBAAyB,CAAC,SAAS,CAAC,CAAC;QAErD,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,EAAE;YAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;YACvB,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC;YACtD,QAAQ,CAAC,OAAO,GAAG,GAAG,CAAC;YACvB,UAAU,CAAC,CAAC,OAAO,EAAE,EAAE,CACrB,uBAAuB,CAAC;gBACtB,OAAO;gBACP,UAAU,EAAE,aAAa,CAAC,OAAO;gBACjC,SAAS;gBACT,KAAK,EAAE,QAAQ,CAAC,OAAO;gBACvB,UAAU;aACX,CAAC,CACH,CAAC;QACJ,CAAC,EAAE,OAAO,CAAC,CAAC;QAEZ,OAAO,GAAG,EAAE,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC,EAAE,CAAC,QAAQ,EAAE,aAAa,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC;AACtF,CAAC;AAoBD,6FAA6F;AAC7F,SAAS,uBAAuB,CAAC,EAC/B,OAAO,EACP,UAAU,EACV,SAAS,EACT,KAAK,EACL,UAAU,GACkB;IAC5B,IAAI,OAAO,CAAC,GAAG,KAAK,UAAU;QAAE,OAAO,OAAO,CAAC;IAC/C,MAAM,MAAM,GAAG,eAAe,CAAC,UAAU,EAAE,OAAO,CAAC,OAAO,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;IAC9E,OAAO;QACL,GAAG,EAAE,UAAU;QACf,OAAO,EAAE,MAAM,CAAC,OAAO;QACvB,OAAO,EAAE,CAAC,GAAG,OAAO,CAAC,OAAO,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC;QAChD,QAAQ,EAAE,OAAO,CAAC,QAAQ,GAAG,CAAC;KAC/B,CAAC;AACJ,CAAC;AAED,0FAA0F;AAC1F,SAAS,yBAAyB,CAChC,gBAA0D;IAE1D,OAAO,gBAAgB,CAAC,MAAM,CAC5B,CAAC,OAAO,EAAE,SAAS,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,SAAS,CAAC,WAAW,CAAC,EAChE,MAAM,CAAC,iBAAiB,CACzB,CAAC;AACJ,CAAC","sourcesContent":["import { advanceGameTime, type GameDefinition, type GameInput } from '@ankhorage/game';\nimport React from 'react';\n\nimport type { GameRuntimeState } from '../../../types/gameRuntime';\n\ntype SetGameRuntime = React.Dispatch<React.SetStateAction<GameRuntimeState>>;\n\n/*** Advance the nearest scheduled game effects through one platform timer. */\nexport function useGameScheduledEffects({\n clockRef,\n definitionRef,\n enabled,\n inputRef,\n runtimeKey,\n scheduled,\n setRuntime,\n}: UseGameScheduledEffectsArgs): void {\n React.useEffect(() => {\n if (!enabled || scheduled.length === 0) return undefined;\n const delayMs = resolveNextScheduledDelay(scheduled);\n\n const timer = setTimeout(() => {\n const now = Date.now();\n const elapsedMs = Math.max(0, now - clockRef.current);\n clockRef.current = now;\n setRuntime((current) =>\n advanceScheduledRuntime({\n current,\n definition: definitionRef.current,\n elapsedMs,\n input: inputRef.current,\n runtimeKey,\n }),\n );\n }, delayMs);\n\n return () => clearTimeout(timer);\n }, [clockRef, definitionRef, enabled, inputRef, runtimeKey, scheduled, setRuntime]);\n}\n\ninterface UseGameScheduledEffectsArgs {\n readonly clockRef: React.RefObject<number>;\n readonly definitionRef: React.RefObject<GameDefinition>;\n readonly enabled: boolean;\n readonly inputRef: React.RefObject<GameInput>;\n readonly runtimeKey: string;\n readonly scheduled: GameRuntimeState['session']['scheduled'];\n readonly setRuntime: SetGameRuntime;\n}\n\ninterface AdvanceScheduledRuntimeArgs {\n readonly current: GameRuntimeState;\n readonly definition: GameDefinition;\n readonly elapsedMs: number;\n readonly input: GameInput;\n readonly runtimeKey: string;\n}\n\n/*** Advance one matching runtime state while preserving sessions that have already reset. */\nfunction advanceScheduledRuntime({\n current,\n definition,\n elapsedMs,\n input,\n runtimeKey,\n}: AdvanceScheduledRuntimeArgs): GameRuntimeState {\n if (current.key !== runtimeKey) return current;\n const result = advanceGameTime(definition, current.session, elapsedMs, input);\n return {\n key: runtimeKey,\n session: result.session,\n outputs: [...current.outputs, ...result.outputs],\n revision: current.revision + 1,\n };\n}\n\n/*** Resolve the nearest scheduled game consequence without owning domain timing rules. */\nfunction resolveNextScheduledDelay(\n scheduledEffects: GameRuntimeState['session']['scheduled'],\n): number {\n return scheduledEffects.reduce(\n (nearest, scheduled) => Math.min(nearest, scheduled.remainingMs),\n Number.POSITIVE_INFINITY,\n );\n}\n"]}
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