@ankhorage/zora 21.0.22 → 21.1.0

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Files changed (639) hide show
  1. package/CHANGELOG.md +20 -0
  2. package/README.md +40 -184
  3. package/dist/features/authoring/allowedChildren.d.ts +5 -2
  4. package/dist/features/authoring/allowedChildren.d.ts.map +1 -1
  5. package/dist/features/authoring/allowedChildren.js +13 -2
  6. package/dist/features/authoring/allowedChildren.js.map +1 -1
  7. package/dist/features/authoring/componentMeta.d.ts.map +1 -1
  8. package/dist/features/authoring/componentMeta.js +21 -0
  9. package/dist/features/authoring/componentMeta.js.map +1 -1
  10. package/dist/features/authoring/constants.d.ts +3 -0
  11. package/dist/features/authoring/constants.d.ts.map +1 -1
  12. package/dist/features/authoring/constants.js +3 -0
  13. package/dist/features/authoring/constants.js.map +1 -1
  14. package/dist/features/button/adapters/inbound/Button.d.ts +0 -4
  15. package/dist/features/button/adapters/inbound/Button.d.ts.map +1 -1
  16. package/dist/features/button/adapters/inbound/Button.js +0 -4
  17. package/dist/features/button/adapters/inbound/Button.js.map +1 -1
  18. package/dist/features/card/adapters/inbound/Card.d.ts +0 -4
  19. package/dist/features/card/adapters/inbound/Card.d.ts.map +1 -1
  20. package/dist/features/card/adapters/inbound/Card.js +0 -4
  21. package/dist/features/card/adapters/inbound/Card.js.map +1 -1
  22. package/dist/features/card/cardMeta.d.ts +1 -1
  23. package/dist/features/card/cardMeta.d.ts.map +1 -1
  24. package/dist/features/card/cardMeta.js +7 -2
  25. package/dist/features/card/cardMeta.js.map +1 -1
  26. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts +5 -0
  27. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts.map +1 -0
  28. package/dist/features/chess/adapters/inbound/ChessBoard.js +119 -0
  29. package/dist/features/chess/adapters/inbound/ChessBoard.js.map +1 -0
  30. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts +5 -0
  31. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts.map +1 -0
  32. package/dist/features/chess/adapters/inbound/OpeningBook.js +94 -0
  33. package/dist/features/chess/adapters/inbound/OpeningBook.js.map +1 -0
  34. package/dist/features/chess/meta.d.ts +219 -0
  35. package/dist/features/chess/meta.d.ts.map +1 -0
  36. package/dist/features/chess/meta.js +165 -0
  37. package/dist/features/chess/meta.js.map +1 -0
  38. package/dist/features/chess/public.d.ts +12 -0
  39. package/dist/features/chess/public.d.ts.map +1 -0
  40. package/dist/features/chess/public.js +10 -0
  41. package/dist/features/chess/public.js.map +1 -0
  42. package/dist/features/chess/utils/chessSquares.d.ts +4 -0
  43. package/dist/features/chess/utils/chessSquares.d.ts.map +1 -0
  44. package/dist/features/chess/utils/chessSquares.js +3 -0
  45. package/dist/features/chess/utils/chessSquares.js.map +1 -0
  46. package/dist/features/chess/utils/createBoardSquares.d.ts +4 -0
  47. package/dist/features/chess/utils/createBoardSquares.d.ts.map +1 -0
  48. package/dist/features/chess/utils/createBoardSquares.js +9 -0
  49. package/dist/features/chess/utils/createBoardSquares.js.map +1 -0
  50. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts +35 -0
  51. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts.map +1 -0
  52. package/dist/features/chess/utils/createChessBoardColorScheme.js +26 -0
  53. package/dist/features/chess/utils/createChessBoardColorScheme.js.map +1 -0
  54. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts +11 -0
  55. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts.map +1 -0
  56. package/dist/features/chess/utils/createOpeningBookColorScheme.js +21 -0
  57. package/dist/features/chess/utils/createOpeningBookColorScheme.js.map +1 -0
  58. package/dist/features/chess/utils/getSquareFile.d.ts +4 -0
  59. package/dist/features/chess/utils/getSquareFile.d.ts.map +1 -0
  60. package/dist/features/chess/utils/getSquareFile.js +5 -0
  61. package/dist/features/chess/utils/getSquareFile.js.map +1 -0
  62. package/dist/features/chess/utils/getSquareRank.d.ts +4 -0
  63. package/dist/features/chess/utils/getSquareRank.d.ts.map +1 -0
  64. package/dist/features/chess/utils/getSquareRank.js +5 -0
  65. package/dist/features/chess/utils/getSquareRank.js.map +1 -0
  66. package/dist/features/chess/utils/isLightSquare.d.ts +4 -0
  67. package/dist/features/chess/utils/isLightSquare.d.ts.map +1 -0
  68. package/dist/features/chess/utils/isLightSquare.js +6 -0
  69. package/dist/features/chess/utils/isLightSquare.js.map +1 -0
  70. package/dist/features/empty-state/adapters/inbound/EmptyState.d.ts +0 -4
  71. package/dist/features/empty-state/adapters/inbound/EmptyState.d.ts.map +1 -1
  72. package/dist/features/empty-state/adapters/inbound/EmptyState.js +0 -4
  73. package/dist/features/empty-state/adapters/inbound/EmptyState.js.map +1 -1
  74. package/dist/features/form/text-input/adapters/inbound/TextInput.d.ts +0 -4
  75. package/dist/features/form/text-input/adapters/inbound/TextInput.d.ts.map +1 -1
  76. package/dist/features/form/text-input/adapters/inbound/TextInput.js +0 -4
  77. package/dist/features/form/text-input/adapters/inbound/TextInput.js.map +1 -1
  78. package/dist/features/game/adapters/inbound/Game.d.ts +5 -0
  79. package/dist/features/game/adapters/inbound/Game.d.ts.map +1 -0
  80. package/dist/features/game/adapters/inbound/Game.js +24 -0
  81. package/dist/features/game/adapters/inbound/Game.js.map +1 -0
  82. package/dist/features/game/adapters/inbound/GameEntity.d.ts +5 -0
  83. package/dist/features/game/adapters/inbound/GameEntity.d.ts.map +1 -0
  84. package/dist/features/game/adapters/inbound/GameEntity.js +29 -0
  85. package/dist/features/game/adapters/inbound/GameEntity.js.map +1 -0
  86. package/dist/features/game/adapters/inbound/GameField.d.ts +4 -0
  87. package/dist/features/game/adapters/inbound/GameField.d.ts.map +1 -0
  88. package/dist/features/game/adapters/inbound/GameField.js +32 -0
  89. package/dist/features/game/adapters/inbound/GameField.js.map +1 -0
  90. package/dist/features/game/adapters/inbound/GameInputZone.d.ts +4 -0
  91. package/dist/features/game/adapters/inbound/GameInputZone.d.ts.map +1 -0
  92. package/dist/features/game/adapters/inbound/GameInputZone.js +50 -0
  93. package/dist/features/game/adapters/inbound/GameInputZone.js.map +1 -0
  94. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts +4 -0
  95. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts.map +1 -0
  96. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js +54 -0
  97. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js.map +1 -0
  98. package/dist/features/game/adapters/inbound/GameOverlay.d.ts +4 -0
  99. package/dist/features/game/adapters/inbound/GameOverlay.d.ts.map +1 -0
  100. package/dist/features/game/adapters/inbound/GameOverlay.js +39 -0
  101. package/dist/features/game/adapters/inbound/GameOverlay.js.map +1 -0
  102. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts +16 -0
  103. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts.map +1 -0
  104. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js +16 -0
  105. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js.map +1 -0
  106. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts +14 -0
  107. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts.map +1 -0
  108. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js +25 -0
  109. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js.map +1 -0
  110. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts +17 -0
  111. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts.map +1 -0
  112. package/dist/features/game/adapters/inbound/createGamePointerEvent.js +20 -0
  113. package/dist/features/game/adapters/inbound/createGamePointerEvent.js.map +1 -0
  114. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts +5 -0
  115. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts.map +1 -0
  116. package/dist/features/game/adapters/inbound/measureGameEntity.js +22 -0
  117. package/dist/features/game/adapters/inbound/measureGameEntity.js.map +1 -0
  118. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts +15 -0
  119. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts.map +1 -0
  120. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js +67 -0
  121. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js.map +1 -0
  122. package/dist/features/game/composition/GameRuntimeContext.d.ts +5 -0
  123. package/dist/features/game/composition/GameRuntimeContext.d.ts.map +1 -0
  124. package/dist/features/game/composition/GameRuntimeContext.js +4 -0
  125. package/dist/features/game/composition/GameRuntimeContext.js.map +1 -0
  126. package/dist/features/game/composition/createGameBindingContext.d.ts +4 -0
  127. package/dist/features/game/composition/createGameBindingContext.d.ts.map +1 -0
  128. package/dist/features/game/composition/createGameBindingContext.js +10 -0
  129. package/dist/features/game/composition/createGameBindingContext.js.map +1 -0
  130. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts +4 -0
  131. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts.map +1 -0
  132. package/dist/features/game/composition/createGameMeasurementRegistry.js +15 -0
  133. package/dist/features/game/composition/createGameMeasurementRegistry.js.map +1 -0
  134. package/dist/features/game/composition/useGameRuntime.d.ts +5 -0
  135. package/dist/features/game/composition/useGameRuntime.d.ts.map +1 -0
  136. package/dist/features/game/composition/useGameRuntime.js +117 -0
  137. package/dist/features/game/composition/useGameRuntime.js.map +1 -0
  138. package/dist/features/game/composition/useGameScheduledEffects.d.ts +17 -0
  139. package/dist/features/game/composition/useGameScheduledEffects.d.ts.map +1 -0
  140. package/dist/features/game/composition/useGameScheduledEffects.js +40 -0
  141. package/dist/features/game/composition/useGameScheduledEffects.js.map +1 -0
  142. package/dist/features/game/meta/gameEntityMeta.d.ts +403 -0
  143. package/dist/features/game/meta/gameEntityMeta.d.ts.map +1 -0
  144. package/dist/features/game/meta/gameEntityMeta.js +224 -0
  145. package/dist/features/game/meta/gameEntityMeta.js.map +1 -0
  146. package/dist/features/game/meta/gameFieldMeta.d.ts +61 -0
  147. package/dist/features/game/meta/gameFieldMeta.d.ts.map +1 -0
  148. package/dist/features/game/meta/gameFieldMeta.js +48 -0
  149. package/dist/features/game/meta/gameFieldMeta.js.map +1 -0
  150. package/dist/features/game/meta/gameInputZoneMeta.d.ts +163 -0
  151. package/dist/features/game/meta/gameInputZoneMeta.d.ts.map +1 -0
  152. package/dist/features/game/meta/gameInputZoneMeta.js +138 -0
  153. package/dist/features/game/meta/gameInputZoneMeta.js.map +1 -0
  154. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts +112 -0
  155. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts.map +1 -0
  156. package/dist/features/game/meta/gameMeasurementProbeMeta.js +70 -0
  157. package/dist/features/game/meta/gameMeasurementProbeMeta.js.map +1 -0
  158. package/dist/features/game/meta/gameMeta.d.ts +130 -0
  159. package/dist/features/game/meta/gameMeta.d.ts.map +1 -0
  160. package/dist/features/game/meta/gameMeta.js +113 -0
  161. package/dist/features/game/meta/gameMeta.js.map +1 -0
  162. package/dist/features/game/meta/gameOverlayMeta.d.ts +55 -0
  163. package/dist/features/game/meta/gameOverlayMeta.d.ts.map +1 -0
  164. package/dist/features/game/meta/gameOverlayMeta.js +65 -0
  165. package/dist/features/game/meta/gameOverlayMeta.js.map +1 -0
  166. package/dist/features/game/public.d.ts +8 -0
  167. package/dist/features/game/public.d.ts.map +1 -0
  168. package/dist/features/game/public.js +7 -0
  169. package/dist/features/game/public.js.map +1 -0
  170. package/dist/features/game/utils/clampGamePercentage.d.ts +3 -0
  171. package/dist/features/game/utils/clampGamePercentage.d.ts.map +1 -0
  172. package/dist/features/game/utils/clampGamePercentage.js +5 -0
  173. package/dist/features/game/utils/clampGamePercentage.js.map +1 -0
  174. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts +15 -0
  175. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts.map +1 -0
  176. package/dist/features/game/utils/resolveGameEntityMotionPlan.js +31 -0
  177. package/dist/features/game/utils/resolveGameEntityMotionPlan.js.map +1 -0
  178. package/dist/features/game/utils/toGamePercentage.d.ts +3 -0
  179. package/dist/features/game/utils/toGamePercentage.d.ts.map +1 -0
  180. package/dist/features/game/utils/toGamePercentage.js +6 -0
  181. package/dist/features/game/utils/toGamePercentage.js.map +1 -0
  182. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts +5 -0
  183. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts.map +1 -0
  184. package/dist/features/game/utils/useAnimatedGameEntityValue.js +33 -0
  185. package/dist/features/game/utils/useAnimatedGameEntityValue.js.map +1 -0
  186. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts +16 -0
  187. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts.map +1 -0
  188. package/dist/features/game/utils/useGameEntityAnimatedStyle.js +52 -0
  189. package/dist/features/game/utils/useGameEntityAnimatedStyle.js.map +1 -0
  190. package/dist/features/game/utils/useGameEntityMeasurement.d.ts +5 -0
  191. package/dist/features/game/utils/useGameEntityMeasurement.d.ts.map +1 -0
  192. package/dist/features/game/utils/useGameEntityMeasurement.js +14 -0
  193. package/dist/features/game/utils/useGameEntityMeasurement.js.map +1 -0
  194. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts +5 -0
  195. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts.map +1 -0
  196. package/dist/features/game/utils/useGameEntityMotionProgress.js +87 -0
  197. package/dist/features/game/utils/useGameEntityMotionProgress.js.map +1 -0
  198. package/dist/features/game/utils/useGameReducedMotion.d.ts +3 -0
  199. package/dist/features/game/utils/useGameReducedMotion.d.ts.map +1 -0
  200. package/dist/features/game/utils/useGameReducedMotion.js +13 -0
  201. package/dist/features/game/utils/useGameReducedMotion.js.map +1 -0
  202. package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.d.ts +5 -5
  203. package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.js +5 -5
  204. package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.js.map +1 -1
  205. package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.d.ts +1 -1
  206. package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.js +1 -1
  207. package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.js.map +1 -1
  208. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphController.js +1 -1
  209. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphController.js.map +1 -1
  210. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.d.ts +1 -1
  211. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.js +1 -1
  212. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.js.map +1 -1
  213. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphRuntime.js +7 -7
  214. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphRuntime.js.map +1 -1
  215. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.d.ts +0 -1
  216. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.d.ts.map +1 -1
  217. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.js +0 -1
  218. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.js.map +1 -1
  219. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.d.ts +1 -1
  220. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.js +1 -1
  221. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.js.map +1 -1
  222. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.d.ts +0 -1
  223. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.d.ts.map +1 -1
  224. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.js +0 -1
  225. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.js.map +1 -1
  226. package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.d.ts +1 -1
  227. package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.js +1 -1
  228. package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.js.map +1 -1
  229. package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.d.ts +1 -1
  230. package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.js +1 -1
  231. package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.js.map +1 -1
  232. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.d.ts +0 -1
  233. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.d.ts.map +1 -1
  234. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.js +0 -1
  235. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.js.map +1 -1
  236. package/dist/features/layout/gridMeta.d.ts +1 -1
  237. package/dist/features/layout/gridMeta.d.ts.map +1 -1
  238. package/dist/features/layout/gridMeta.js +7 -2
  239. package/dist/features/layout/gridMeta.js.map +1 -1
  240. package/dist/features/layout/screenMeta.d.ts +1 -1
  241. package/dist/features/layout/viewMeta.d.ts +1 -1
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  243. package/dist/features/layout/viewMeta.js +6 -2
  244. package/dist/features/layout/viewMeta.js.map +1 -1
  245. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.d.ts.map +1 -1
  246. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js +16 -0
  247. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js.map +1 -1
  248. package/dist/features/section/screenSectionMeta.d.ts +1 -1
  249. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts +5 -0
  250. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts.map +1 -0
  251. package/dist/features/tabletop/adapters/inbound/CardBack.js +47 -0
  252. package/dist/features/tabletop/adapters/inbound/CardBack.js.map +1 -0
  253. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts +5 -0
  254. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts.map +1 -0
  255. package/dist/features/tabletop/adapters/inbound/CardHand.js +28 -0
  256. package/dist/features/tabletop/adapters/inbound/CardHand.js.map +1 -0
  257. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts +5 -0
  258. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts.map +1 -0
  259. package/dist/features/tabletop/adapters/inbound/PlayingCard.js +64 -0
  260. package/dist/features/tabletop/adapters/inbound/PlayingCard.js.map +1 -0
  261. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts +5 -0
  262. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts.map +1 -0
  263. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js +12 -0
  264. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js.map +1 -0
  265. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts +5 -0
  266. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts.map +1 -0
  267. package/dist/features/tabletop/adapters/inbound/TabletopTable.js +206 -0
  268. package/dist/features/tabletop/adapters/inbound/TabletopTable.js.map +1 -0
  269. package/dist/features/tabletop/meta.d.ts +353 -0
  270. package/dist/features/tabletop/meta.d.ts.map +1 -0
  271. package/dist/features/tabletop/meta.js +252 -0
  272. package/dist/features/tabletop/meta.js.map +1 -0
  273. package/dist/features/tabletop/public.d.ts +10 -0
  274. package/dist/features/tabletop/public.d.ts.map +1 -0
  275. package/dist/features/tabletop/public.js +9 -0
  276. package/dist/features/tabletop/public.js.map +1 -0
  277. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts +13 -0
  278. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts.map +1 -0
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  556. package/web-dist/components/game-overlay/index.d.ts +1 -0
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  560. package/web-dist/components/graph-view/GraphView.d.ts +5 -5
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  562. package/web-dist/components/heading/Heading.js +6 -6
  563. package/web-dist/components/hero/Hero.js +19 -19
  564. package/web-dist/components/icon/Icon.js +4 -4
  565. package/web-dist/components/icon-button/IconButton.js +12 -12
  566. package/web-dist/components/image/Image.js +10 -10
  567. package/web-dist/components/keyboard-avoiding-view/KeyboardAvoidingView.js +2 -2
  568. package/web-dist/components/list/List.js +13 -13
  569. package/web-dist/components/list-item/ListItem.js +13 -13
  570. package/web-dist/components/list-section/ListSection.js +13 -13
  571. package/web-dist/components/media-card/MediaCard.js +19 -19
  572. package/web-dist/components/message-bubble/MessageBubble.js +16 -16
  573. package/web-dist/components/metric-card/MetricCard.js +19 -19
  574. package/web-dist/components/missing-element/MissingElement.js +11 -11
  575. package/web-dist/components/o-auth-provider-button/OAuthProviderButton.js +18 -18
  576. package/web-dist/components/o-auth-provider-list/OAuthProviderList.js +18 -18
  577. package/web-dist/components/opening-book/OpeningBook.d.ts +4 -0
  578. package/web-dist/components/opening-book/OpeningBook.js +13 -0
  579. package/web-dist/components/opening-book/index.d.ts +1 -0
  580. package/web-dist/components/opening-book/index.js +2 -0
  581. package/web-dist/components/otp-form/OtpForm.js +18 -18
  582. package/web-dist/components/pagination/Pagination.js +13 -13
  583. package/web-dist/components/palette-item/PaletteItem.js +19 -19
  584. package/web-dist/components/playing-card/PlayingCard.d.ts +7 -0
  585. package/web-dist/components/playing-card/PlayingCard.js +19 -0
  586. package/web-dist/components/playing-card/index.d.ts +1 -0
  587. package/web-dist/components/playing-card/index.js +2 -0
  588. package/web-dist/components/poker-training-table/PokerTrainingTable.d.ts +7 -0
  589. package/web-dist/components/poker-training-table/PokerTrainingTable.js +19 -0
  590. package/web-dist/components/poker-training-table/index.d.ts +1 -0
  591. package/web-dist/components/poker-training-table/index.js +2 -0
  592. package/web-dist/components/popover-menu/PopoverMenu.js +14 -14
  593. package/web-dist/components/post-card/PostCard.js +19 -19
  594. package/web-dist/components/product-card/ProductCard.js +19 -19
  595. package/web-dist/components/progress/Progress.js +10 -10
  596. package/web-dist/components/progress-ring/ProgressRing.js +10 -10
  597. package/web-dist/components/radio/Radio.js +14 -14
  598. package/web-dist/components/radio-group/RadioGroup.js +14 -14
  599. package/web-dist/components/rating/Rating.js +9 -9
  600. package/web-dist/components/reader-surface/ReaderSurface.js +21 -21
  601. package/web-dist/components/scan-overlay/ScanOverlay.js +20 -20
  602. package/web-dist/components/screen/Screen.js +6 -6
  603. package/web-dist/components/screen-section/ScreenSection.js +10 -10
  604. package/web-dist/components/scroll-view/ScrollView.js +6 -6
  605. package/web-dist/components/search-input/SearchInput.js +13 -13
  606. package/web-dist/components/section-header/SectionHeader.js +10 -10
  607. package/web-dist/components/section-list/SectionList.js +13 -13
  608. package/web-dist/components/select/Select.js +16 -16
  609. package/web-dist/components/selectable-item/SelectableItem.js +5 -5
  610. package/web-dist/components/selection-provider/SelectionProvider.js +5 -5
  611. package/web-dist/components/sign-in-form/SignInForm.js +18 -18
  612. package/web-dist/components/sign-up-form/SignUpForm.js +18 -18
  613. package/web-dist/components/skeleton/Skeleton.js +22 -22
  614. package/web-dist/components/skeleton-card/SkeletonCard.js +22 -22
  615. package/web-dist/components/skeleton-list/SkeletonList.js +22 -22
  616. package/web-dist/components/skeleton-text/SkeletonText.js +22 -22
  617. package/web-dist/components/surface/Surface.js +7 -7
  618. package/web-dist/components/switch/Switch.js +7 -7
  619. package/web-dist/components/tab/Tab.js +7 -7
  620. package/web-dist/components/tab-list/TabList.js +7 -7
  621. package/web-dist/components/tab-panel/TabPanel.js +7 -7
  622. package/web-dist/components/tabletop-table/TabletopTable.d.ts +7 -0
  623. package/web-dist/components/tabletop-table/TabletopTable.js +19 -0
  624. package/web-dist/components/tabletop-table/index.d.ts +1 -0
  625. package/web-dist/components/tabletop-table/index.js +2 -0
  626. package/web-dist/components/tabs/Tabs.js +7 -7
  627. package/web-dist/components/text/Text.js +6 -6
  628. package/web-dist/components/text-input/TextInput.js +13 -13
  629. package/web-dist/components/time-picker/TimePicker.js +17 -17
  630. package/web-dist/components/timeline/Timeline.js +11 -11
  631. package/web-dist/components/toast/Toast.js +9 -9
  632. package/web-dist/components/toast-provider/ToastProvider.js +9 -9
  633. package/web-dist/components/toolbar/Toolbar.js +19 -19
  634. package/web-dist/components/tree-item/TreeItem.js +16 -16
  635. package/web-dist/components/tree-view/TreeView.d.ts +1 -1
  636. package/web-dist/components/uploader/Uploader.js +22 -22
  637. package/web-dist/components/view/View.js +6 -6
  638. package/web-dist/manifest.json +1650 -1379
  639. package/web-dist/runtime/ZoraProvider.js +8 -8
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useGameInputZoneResponder.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/useGameInputZoneResponder.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAI1B,OAAO,EAAE,kBAAkB,EAAE,MAAM,sCAAsC,CAAC;AAC1E,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAYlE,0FAA0F;AAC1F,MAAM,UAAU,yBAAyB,CAAC,KAAyB;IACjE,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;IACrD,IAAI,OAAO,KAAK,IAAI;QAAE,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;IAErF,MAAM,eAAe,GAAG,KAAK,CAAC,MAAM,CAAe,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;IAC5E,MAAM,YAAY,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,KAAwB,EAAE,EAAE;QAClE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC;QACnD,eAAe,CAAC,OAAO,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;IAC9C,CAAC,EAAE,EAAE,CAAC,CAAC;IAEP,MAAM,eAAe,GAAG,KAAK,CAAC,WAAW,CACvC,CAAC,KAA4B,EAAE,EAAE;QAC/B,IAAI,OAAO,CAAC,iBAAiB,KAAK,SAAS,IAAI,KAAK,CAAC,iBAAiB,KAAK,SAAS;YAAE,OAAO;QAC7F,MAAM,QAAQ,GAAG,eAAe,CAAC,OAAO,CAAC;QACzC,MAAM,SAAS,GAAG,sBAAsB,CAAC;YACvC,SAAS,EAAE,KAAK,CAAC,SAAS;YAC1B,GAAG,CAAC,KAAK,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC;YACrE,MAAM,EAAE,KAAK,CAAC,WAAW,CAAC,SAAS;YACnC,MAAM,EAAE,KAAK,CAAC,WAAW,CAAC,SAAS;YACnC,aAAa,EAAE,QAAQ,CAAC,KAAK;YAC7B,cAAc,EAAE,QAAQ,CAAC,MAAM;YAC/B,KAAK,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC;YACnB,KAAK,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC;YACnB,SAAS,EAAE,KAAK,CAAC,KAAK,IAAI,GAAG;YAC7B,UAAU,EAAE,KAAK,CAAC,MAAM,IAAI,GAAG;SAChC,CAAC,CAAC;QACH,IAAI,SAAS,KAAK,SAAS;YAAE,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;IAC3D,CAAC,EACD;QACE,KAAK,CAAC,QAAQ;QACd,KAAK,CAAC,SAAS;QACf,KAAK,CAAC,MAAM;QACZ,KAAK,CAAC,iBAAiB;QACvB,KAAK,CAAC,KAAK;QACX,KAAK,CAAC,CAAC;QACP,KAAK,CAAC,CAAC;QACP,OAAO;KACR,CACF,CAAC;IAEF,MAAM,gBAAgB,GAAG,KAAK,CAAC,WAAW,CACxC,CAAC,KAA6B,EAAE,EAAE;QAChC,IAAI,OAAO,CAAC,iBAAiB,KAAK,SAAS,IAAI,KAAK,CAAC,iBAAiB,KAAK,SAAS;YAAE,OAAO;QAC7F,MAAM,MAAM,GAAG,uBAAuB,CAAC;YACrC,QAAQ,EAAE,KAAK,CAAC,gBAAgB,IAAI,EAAE;YACtC,iBAAiB,EAAE,KAAK,CAAC,SAAS;YAClC,GAAG,CAAC,KAAK,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,gBAAgB,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC;YAC7E,GAAG,EAAE,KAAK,CAAC,GAAG;SACf,CAAC,CAAC;QACH,IAAI,MAAM,KAAK,SAAS;YAAE,OAAO;QACjC,IAAI,MAAM,CAAC,cAAc;YAAE,KAAK,CAAC,cAAc,EAAE,CAAC;QAClD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACjC,CAAC,EACD,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,iBAAiB,EAAE,KAAK,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAC5F,CAAC;IAEF,OAAO;QACL,gBAAgB;QAChB,eAAe;QACf,YAAY;QACZ,kBAAkB,EAAE,GAAG,EAAE,CACvB,CAAC,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC;YACvB,KAAK,CAAC,iBAAiB,KAAK,SAAS;YACrC,OAAO,CAAC,iBAAiB,KAAK,SAAS;KAC1C,CAAC;AACJ,CAAC","sourcesContent":["import React from 'react';\nimport type { GestureResponderEvent, LayoutChangeEvent } from 'react-native';\n\nimport type { GameInputZoneProps } from '../../../../types/gamePresentation';\nimport { GameRuntimeContext } from '../../composition/GameRuntimeContext';\nimport { createGameKeyboardEvent } from './createGameKeyboardEvent';\nimport { createGamePointerEvent } from './createGamePointerEvent';\n\ninterface GameKeyboardInputEvent {\n readonly key: string;\n preventDefault(): void;\n}\n\ninterface MeasuredSize {\n readonly width: number;\n readonly height: number;\n}\n\n/*** Own React Native responder measurement and event dispatch for one Game input zone. */\nexport function useGameInputZoneResponder(props: GameInputZoneProps) {\n const runtime = React.useContext(GameRuntimeContext);\n if (runtime === null) throw new Error('GameInputZone must be rendered inside Game.');\n\n const measuredSizeRef = React.useRef<MeasuredSize>({ width: 0, height: 0 });\n const handleLayout = React.useCallback((event: LayoutChangeEvent) => {\n const { width, height } = event.nativeEvent.layout;\n measuredSizeRef.current = { width, height };\n }, []);\n\n const dispatchPointer = React.useCallback(\n (event: GestureResponderEvent) => {\n if (runtime.interactionPolicy === 'passive' || props.interactionPolicy === 'passive') return;\n const measured = measuredSizeRef.current;\n const gameEvent = createGamePointerEvent({\n eventType: props.eventType,\n ...(props.entityId === undefined ? {} : { entityId: props.entityId }),\n localX: event.nativeEvent.locationX,\n localY: event.nativeEvent.locationY,\n measuredWidth: measured.width,\n measuredHeight: measured.height,\n zoneX: props.x ?? 0,\n zoneY: props.y ?? 0,\n zoneWidth: props.width ?? 100,\n zoneHeight: props.height ?? 100,\n });\n if (gameEvent !== undefined) runtime.dispatch(gameEvent);\n },\n [\n props.entityId,\n props.eventType,\n props.height,\n props.interactionPolicy,\n props.width,\n props.x,\n props.y,\n runtime,\n ],\n );\n\n const dispatchKeyboard = React.useCallback(\n (event: GameKeyboardInputEvent) => {\n if (runtime.interactionPolicy === 'passive' || props.interactionPolicy === 'passive') return;\n const result = createGameKeyboardEvent({\n bindings: props.keyboardBindings ?? [],\n fallbackEventType: props.eventType,\n ...(props.entityId === undefined ? {} : { fallbackEntityId: props.entityId }),\n key: event.key,\n });\n if (result === undefined) return;\n if (result.preventDefault) event.preventDefault();\n runtime.dispatch(result.event);\n },\n [props.entityId, props.eventType, props.interactionPolicy, props.keyboardBindings, runtime],\n );\n\n return {\n dispatchKeyboard,\n dispatchPointer,\n handleLayout,\n shouldSetResponder: () =>\n (props.enabled ?? true) &&\n props.interactionPolicy !== 'passive' &&\n runtime.interactionPolicy !== 'passive',\n };\n}\n"]}
@@ -0,0 +1,5 @@
1
+ import React from 'react';
2
+ import type { GameRuntimeContextValue } from '../../../types/gameRuntime';
3
+ /*** Provide the local transient game session and event dispatcher to presentation adapters. */
4
+ export declare const GameRuntimeContext: React.Context<GameRuntimeContextValue | null>;
5
+ //# sourceMappingURL=GameRuntimeContext.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameRuntimeContext.d.ts","sourceRoot":"","sources":["../../../../src/features/game/composition/GameRuntimeContext.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AAE1E,+FAA+F;AAC/F,eAAO,MAAM,kBAAkB,+CAA4D,CAAC"}
@@ -0,0 +1,4 @@
1
+ import React from 'react';
2
+ /*** Provide the local transient game session and event dispatcher to presentation adapters. */
3
+ export const GameRuntimeContext = React.createContext(null);
4
+ //# sourceMappingURL=GameRuntimeContext.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameRuntimeContext.js","sourceRoot":"","sources":["../../../../src/features/game/composition/GameRuntimeContext.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAI1B,+FAA+F;AAC/F,MAAM,CAAC,MAAM,kBAAkB,GAAG,KAAK,CAAC,aAAa,CAAiC,IAAI,CAAC,CAAC","sourcesContent":["import React from 'react';\n\nimport type { GameRuntimeContextValue } from '../../../types/gameRuntime';\n\n/*** Provide the local transient game session and event dispatcher to presentation adapters. */\nexport const GameRuntimeContext = React.createContext<GameRuntimeContextValue | null>(null);\n"]}
@@ -0,0 +1,4 @@
1
+ import type { GameSession } from '@ankhorage/game';
2
+ /*** Create the canonical Runtime context namespace for one local game session. */
3
+ export declare function createGameBindingContext(session: GameSession): Record<string, unknown>;
4
+ //# sourceMappingURL=createGameBindingContext.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGameBindingContext.d.ts","sourceRoot":"","sources":["../../../../src/features/game/composition/createGameBindingContext.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAEnD,kFAAkF;AAClF,wBAAgB,wBAAwB,CAAC,OAAO,EAAE,WAAW,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAOtF"}
@@ -0,0 +1,10 @@
1
+ /*** Create the canonical Runtime context namespace for one local game session. */
2
+ export function createGameBindingContext(session) {
3
+ return {
4
+ game: {
5
+ entities: Object.values(session.entities),
6
+ session,
7
+ },
8
+ };
9
+ }
10
+ //# sourceMappingURL=createGameBindingContext.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGameBindingContext.js","sourceRoot":"","sources":["../../../../src/features/game/composition/createGameBindingContext.ts"],"names":[],"mappings":"AAEA,kFAAkF;AAClF,MAAM,UAAU,wBAAwB,CAAC,OAAoB;IAC3D,OAAO;QACL,IAAI,EAAE;YACJ,QAAQ,EAAE,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC;YACzC,OAAO;SACR;KACF,CAAC;AACJ,CAAC","sourcesContent":["import type { GameSession } from '@ankhorage/game';\n\n/*** Create the canonical Runtime context namespace for one local game session. */\nexport function createGameBindingContext(session: GameSession): Record<string, unknown> {\n return {\n game: {\n entities: Object.values(session.entities),\n session,\n },\n };\n}\n"]}
@@ -0,0 +1,4 @@
1
+ import type { GameMeasurementRegistry } from '../../../types/gameRuntime';
2
+ /*** Create one isolated measurement registry for an embeddable Game instance. */
3
+ export declare function createGameMeasurementRegistry(): GameMeasurementRegistry;
4
+ //# sourceMappingURL=createGameMeasurementRegistry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGameMeasurementRegistry.d.ts","sourceRoot":"","sources":["../../../../src/features/game/composition/createGameMeasurementRegistry.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAyB,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AAEjG,iFAAiF;AACjF,wBAAgB,6BAA6B,IAAI,uBAAuB,CAYvE"}
@@ -0,0 +1,15 @@
1
+ /*** Create one isolated measurement registry for an embeddable Game instance. */
2
+ export function createGameMeasurementRegistry() {
3
+ const readers = new Map();
4
+ return {
5
+ registerMeasurement: (id, reader) => {
6
+ readers.set(id, reader);
7
+ return () => {
8
+ if (readers.get(id) === reader)
9
+ readers.delete(id);
10
+ };
11
+ },
12
+ measure: (id) => readers.get(id)?.() ?? Promise.resolve(undefined),
13
+ };
14
+ }
15
+ //# sourceMappingURL=createGameMeasurementRegistry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGameMeasurementRegistry.js","sourceRoot":"","sources":["../../../../src/features/game/composition/createGameMeasurementRegistry.ts"],"names":[],"mappings":"AAEA,iFAAiF;AACjF,MAAM,UAAU,6BAA6B;IAC3C,MAAM,OAAO,GAAG,IAAI,GAAG,EAAiC,CAAC;IAEzD,OAAO;QACL,mBAAmB,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE;YAClC,OAAO,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC;YACxB,OAAO,GAAG,EAAE;gBACV,IAAI,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,MAAM;oBAAE,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;YACrD,CAAC,CAAC;QACJ,CAAC;QACD,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC;KACnE,CAAC;AACJ,CAAC","sourcesContent":["import type { GameMeasurementReader, GameMeasurementRegistry } from '../../../types/gameRuntime';\n\n/*** Create one isolated measurement registry for an embeddable Game instance. */\nexport function createGameMeasurementRegistry(): GameMeasurementRegistry {\n const readers = new Map<string, GameMeasurementReader>();\n\n return {\n registerMeasurement: (id, reader) => {\n readers.set(id, reader);\n return () => {\n if (readers.get(id) === reader) readers.delete(id);\n };\n },\n measure: (id) => readers.get(id)?.() ?? Promise.resolve(undefined),\n };\n}\n"]}
@@ -0,0 +1,5 @@
1
+ import type { GameProps } from '../../../types/gamePresentation';
2
+ import type { GameRuntimeValue } from '../../../types/gameRuntime';
3
+ /*** Own one local transient Game session while delegating all domain transitions to @ankhorage/game. */
4
+ export declare function useGameRuntime(props: GameProps): GameRuntimeValue;
5
+ //# sourceMappingURL=useGameRuntime.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useGameRuntime.d.ts","sourceRoot":"","sources":["../../../../src/features/game/composition/useGameRuntime.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,iCAAiC,CAAC;AACjE,OAAO,KAAK,EAAoB,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAKrF,wGAAwG;AACxG,wBAAgB,cAAc,CAAC,KAAK,EAAE,SAAS,GAAG,gBAAgB,CAsDjE"}
@@ -0,0 +1,117 @@
1
+ import { advanceGameTime, applyGameEvent, createGameSession, } from '@ankhorage/game';
2
+ import React from 'react';
3
+ import { useGameScheduledEffects } from './useGameScheduledEffects';
4
+ const EMPTY_GAME_INPUT = {};
5
+ /*** Own one local transient Game session while delegating all domain transitions to @ankhorage/game. */
6
+ export function useGameRuntime(props) {
7
+ const { definition, input = EMPTY_GAME_INPUT, seed = 0, resetKey = '' } = props;
8
+ const definitionRef = useLatestValue(definition);
9
+ const inputRef = useLatestValue(input);
10
+ const outputRef = useLatestValue(props.onOutput);
11
+ const autoAdvanceTime = props.autoAdvanceTime ?? true;
12
+ const clockRef = React.useRef(0);
13
+ const runtimeKey = createRuntimeKey(definition.id, resetKey, seed);
14
+ const [runtime, setRuntime] = React.useState(() => createRuntimeState(definition, input, seed, runtimeKey, 0));
15
+ useGameRuntimeReset({
16
+ clockRef,
17
+ definitionRef,
18
+ inputRef,
19
+ runtimeKey,
20
+ seed,
21
+ setRuntime,
22
+ });
23
+ useGameAutoAdvanceClock(autoAdvanceTime, clockRef);
24
+ useGameOutputEmitter(runtime, outputRef, setRuntime);
25
+ const dispatch = React.useCallback((event) => {
26
+ const now = Date.now();
27
+ setRuntime((current) => applyRuntimeEvent({
28
+ autoAdvanceTime,
29
+ current,
30
+ definition: definitionRef.current,
31
+ elapsedMs: Math.max(0, now - clockRef.current),
32
+ event,
33
+ input: inputRef.current,
34
+ runtimeKey,
35
+ seed,
36
+ }));
37
+ clockRef.current = now;
38
+ }, [autoAdvanceTime, definitionRef, inputRef, runtimeKey, seed]);
39
+ useGameScheduledEffects({
40
+ clockRef,
41
+ definitionRef,
42
+ enabled: autoAdvanceTime,
43
+ inputRef,
44
+ runtimeKey,
45
+ scheduled: runtime.session.scheduled,
46
+ setRuntime,
47
+ });
48
+ return React.useMemo(() => ({ session: runtime.session, dispatch }), [dispatch, runtime.session]);
49
+ }
50
+ /*** Reset the transient session only when its explicit serializable runtime identity changes. */
51
+ function useGameRuntimeReset({ clockRef, definitionRef, inputRef, runtimeKey, seed, setRuntime, }) {
52
+ React.useEffect(() => {
53
+ clockRef.current = Date.now();
54
+ setRuntime((current) => current.key === runtimeKey
55
+ ? current
56
+ : createRuntimeState(definitionRef.current, inputRef.current, seed, runtimeKey, current.revision + 1));
57
+ }, [clockRef, definitionRef, inputRef, runtimeKey, seed, setRuntime]);
58
+ }
59
+ /*** Rebase elapsed-time tracking when automatic game-time advancement resumes. */
60
+ function useGameAutoAdvanceClock(enabled, clockRef) {
61
+ const previousEnabledRef = React.useRef(enabled);
62
+ React.useEffect(() => {
63
+ if (enabled && !previousEnabledRef.current) {
64
+ clockRef.current = Date.now();
65
+ }
66
+ previousEnabledRef.current = enabled;
67
+ }, [clockRef, enabled]);
68
+ }
69
+ /*** Emit each committed runtime output once and clear the delivered queue. */
70
+ function useGameOutputEmitter(runtime, outputRef, setRuntime) {
71
+ React.useEffect(() => {
72
+ if (runtime.outputs.length === 0)
73
+ return;
74
+ setRuntime((current) => current.revision === runtime.revision ? { ...current, outputs: [] } : current);
75
+ emitGameOutputs(runtime.outputs, outputRef.current);
76
+ }, [outputRef, runtime.outputs, runtime.revision, setRuntime]);
77
+ }
78
+ /*** Apply elapsed time and one explicit game event against the matching local session. */
79
+ function applyRuntimeEvent(args) {
80
+ const base = args.current.key === args.runtimeKey
81
+ ? args.current
82
+ : createRuntimeState(args.definition, args.input, args.seed, args.runtimeKey, args.current.revision);
83
+ const timed = args.autoAdvanceTime
84
+ ? advanceGameTime(args.definition, base.session, args.elapsedMs, args.input)
85
+ : { session: base.session, outputs: [] };
86
+ const result = applyGameEvent(args.definition, timed.session, args.event, args.input);
87
+ return {
88
+ key: args.runtimeKey,
89
+ session: result.session,
90
+ outputs: [...base.outputs, ...timed.outputs, ...result.outputs],
91
+ revision: args.current.revision + 1,
92
+ };
93
+ }
94
+ /*** Create one transient runtime state through the published Game owner API. */
95
+ function createRuntimeState(definition, input, seed, key, revision) {
96
+ const result = createGameSession(definition, { input, seed });
97
+ return { key, session: result.session, outputs: result.outputs, revision };
98
+ }
99
+ /*** Create one runtime identity from serializable definition/session initialization inputs. */
100
+ function createRuntimeKey(definitionId, resetKey, seed) {
101
+ return `${definitionId}:${resetKey}:${seed}`;
102
+ }
103
+ /*** Emit runtime outputs through the ZORA event callback boundary. */
104
+ function emitGameOutputs(outputs, onOutput) {
105
+ if (onOutput === undefined)
106
+ return;
107
+ outputs.forEach((output) => onOutput(output));
108
+ }
109
+ /*** Keep a stable ref object updated with the latest adapter input. */
110
+ function useLatestValue(value) {
111
+ const ref = React.useRef(value);
112
+ React.useEffect(() => {
113
+ ref.current = value;
114
+ }, [value]);
115
+ return ref;
116
+ }
117
+ //# sourceMappingURL=useGameRuntime.js.map
@@ -0,0 +1 @@
1
+ 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{\n advanceGameTime,\n applyGameEvent,\n createGameSession,\n type GameInput,\n type GameOutput,\n} from '@ankhorage/game';\nimport React from 'react';\n\nimport type { GameProps } from '../../../types/gamePresentation';\nimport type { GameRuntimeState, GameRuntimeValue } from '../../../types/gameRuntime';\nimport { useGameScheduledEffects } from './useGameScheduledEffects';\n\nconst EMPTY_GAME_INPUT: GameInput = {};\n\n/*** Own one local transient Game session while delegating all domain transitions to @ankhorage/game. */\nexport function useGameRuntime(props: GameProps): GameRuntimeValue {\n const { definition, input = EMPTY_GAME_INPUT, seed = 0, resetKey = '' } = props;\n const definitionRef = useLatestValue(definition);\n const inputRef = useLatestValue(input);\n const outputRef = useLatestValue(props.onOutput);\n const autoAdvanceTime = props.autoAdvanceTime ?? true;\n const clockRef = React.useRef(0);\n const runtimeKey = createRuntimeKey(definition.id, resetKey, seed);\n const [runtime, setRuntime] = React.useState<GameRuntimeState>(() =>\n createRuntimeState(definition, input, seed, runtimeKey, 0),\n );\n\n useGameRuntimeReset({\n clockRef,\n definitionRef,\n inputRef,\n runtimeKey,\n seed,\n setRuntime,\n });\n useGameAutoAdvanceClock(autoAdvanceTime, clockRef);\n useGameOutputEmitter(runtime, outputRef, setRuntime);\n\n const dispatch = React.useCallback<GameRuntimeValue['dispatch']>(\n (event) => {\n const now = Date.now();\n setRuntime((current) =>\n applyRuntimeEvent({\n autoAdvanceTime,\n current,\n definition: definitionRef.current,\n elapsedMs: Math.max(0, now - clockRef.current),\n event,\n input: inputRef.current,\n runtimeKey,\n seed,\n }),\n );\n clockRef.current = now;\n },\n [autoAdvanceTime, definitionRef, inputRef, runtimeKey, seed],\n );\n\n useGameScheduledEffects({\n clockRef,\n definitionRef,\n enabled: autoAdvanceTime,\n inputRef,\n runtimeKey,\n scheduled: runtime.session.scheduled,\n setRuntime,\n });\n\n return React.useMemo(() => ({ session: runtime.session, dispatch }), [dispatch, runtime.session]);\n}\n\ninterface GameRuntimeResetArgs {\n readonly clockRef: React.RefObject<number>;\n readonly definitionRef: React.RefObject<GameProps['definition']>;\n readonly inputRef: React.RefObject<GameInput>;\n readonly runtimeKey: string;\n readonly seed: number;\n readonly setRuntime: React.Dispatch<React.SetStateAction<GameRuntimeState>>;\n}\n\n/*** Reset the transient session only when its explicit serializable runtime identity changes. */\nfunction useGameRuntimeReset({\n clockRef,\n definitionRef,\n inputRef,\n runtimeKey,\n seed,\n setRuntime,\n}: GameRuntimeResetArgs): void {\n React.useEffect(() => {\n clockRef.current = Date.now();\n setRuntime((current) =>\n current.key === runtimeKey\n ? current\n : createRuntimeState(\n definitionRef.current,\n inputRef.current,\n seed,\n runtimeKey,\n current.revision + 1,\n ),\n );\n }, [clockRef, definitionRef, inputRef, runtimeKey, seed, setRuntime]);\n}\n\n/*** Rebase elapsed-time tracking when automatic game-time advancement resumes. */\nfunction useGameAutoAdvanceClock(enabled: boolean, clockRef: React.RefObject<number>): void {\n const previousEnabledRef = React.useRef(enabled);\n\n React.useEffect(() => {\n if (enabled && !previousEnabledRef.current) {\n clockRef.current = Date.now();\n }\n previousEnabledRef.current = enabled;\n }, [clockRef, enabled]);\n}\n\n/*** Emit each committed runtime output once and clear the delivered queue. */\nfunction useGameOutputEmitter(\n runtime: GameRuntimeState,\n outputRef: React.RefObject<GameProps['onOutput']>,\n setRuntime: React.Dispatch<React.SetStateAction<GameRuntimeState>>,\n): void {\n React.useEffect(() => {\n if (runtime.outputs.length === 0) return;\n\n setRuntime((current) =>\n current.revision === runtime.revision ? { ...current, outputs: [] } : current,\n );\n emitGameOutputs(runtime.outputs, outputRef.current);\n }, [outputRef, runtime.outputs, runtime.revision, setRuntime]);\n}\n\ninterface ApplyRuntimeEventArgs {\n readonly autoAdvanceTime: boolean;\n readonly current: GameRuntimeState;\n readonly definition: GameProps['definition'];\n readonly elapsedMs: number;\n readonly event: Parameters<typeof applyGameEvent>[2];\n readonly input: GameInput;\n readonly runtimeKey: string;\n readonly seed: number;\n}\n\n/*** Apply elapsed time and one explicit game event against the matching local session. */\nfunction applyRuntimeEvent(args: ApplyRuntimeEventArgs): GameRuntimeState {\n const base =\n args.current.key === args.runtimeKey\n ? args.current\n : createRuntimeState(\n args.definition,\n args.input,\n args.seed,\n args.runtimeKey,\n args.current.revision,\n );\n const timed = args.autoAdvanceTime\n ? advanceGameTime(args.definition, base.session, args.elapsedMs, args.input)\n : { session: base.session, outputs: [] };\n const result = applyGameEvent(args.definition, timed.session, args.event, args.input);\n return {\n key: args.runtimeKey,\n session: result.session,\n outputs: [...base.outputs, ...timed.outputs, ...result.outputs],\n revision: args.current.revision + 1,\n };\n}\n\n/*** Create one transient runtime state through the published Game owner API. */\nfunction createRuntimeState(\n definition: GameProps['definition'],\n input: GameInput,\n seed: number,\n key: string,\n revision: number,\n): GameRuntimeState {\n const result = createGameSession(definition, { input, seed });\n return { key, session: result.session, outputs: result.outputs, revision };\n}\n\n/*** Create one runtime identity from serializable definition/session initialization inputs. */\nfunction createRuntimeKey(definitionId: string, resetKey: string, seed: number): string {\n return `${definitionId}:${resetKey}:${seed}`;\n}\n\n/*** Emit runtime outputs through the ZORA event callback boundary. */\nfunction emitGameOutputs(outputs: readonly GameOutput[], onOutput: GameProps['onOutput']): void {\n if (onOutput === undefined) return;\n outputs.forEach((output) => onOutput(output));\n}\n\n/*** Keep a stable ref object updated with the latest adapter input. */\nfunction useLatestValue<TValue>(value: TValue): React.RefObject<TValue> {\n const ref = React.useRef(value);\n React.useEffect(() => {\n ref.current = value;\n }, [value]);\n return ref;\n}\n"]}
@@ -0,0 +1,17 @@
1
+ import { type GameDefinition, type GameInput } from '@ankhorage/game';
2
+ import React from 'react';
3
+ import type { GameRuntimeState } from '../../../types/gameRuntime';
4
+ type SetGameRuntime = React.Dispatch<React.SetStateAction<GameRuntimeState>>;
5
+ /*** Advance the nearest scheduled game effects through one platform timer. */
6
+ export declare function useGameScheduledEffects({ clockRef, definitionRef, enabled, inputRef, runtimeKey, scheduled, setRuntime, }: UseGameScheduledEffectsArgs): void;
7
+ interface UseGameScheduledEffectsArgs {
8
+ readonly clockRef: React.RefObject<number>;
9
+ readonly definitionRef: React.RefObject<GameDefinition>;
10
+ readonly enabled: boolean;
11
+ readonly inputRef: React.RefObject<GameInput>;
12
+ readonly runtimeKey: string;
13
+ readonly scheduled: GameRuntimeState['session']['scheduled'];
14
+ readonly setRuntime: SetGameRuntime;
15
+ }
16
+ export {};
17
+ //# sourceMappingURL=useGameScheduledEffects.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useGameScheduledEffects.d.ts","sourceRoot":"","sources":["../../../../src/features/game/composition/useGameScheduledEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAmB,KAAK,cAAc,EAAE,KAAK,SAAS,EAAE,MAAM,iBAAiB,CAAC;AACvF,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAEnE,KAAK,cAAc,GAAG,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC,CAAC;AAE7E,8EAA8E;AAC9E,wBAAgB,uBAAuB,CAAC,EACtC,QAAQ,EACR,aAAa,EACb,OAAO,EACP,QAAQ,EACR,UAAU,EACV,SAAS,EACT,UAAU,GACX,EAAE,2BAA2B,GAAG,IAAI,CAsBpC;AAED,UAAU,2BAA2B;IACnC,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAC3C,QAAQ,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;IACxD,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;IAC9C,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,SAAS,EAAE,gBAAgB,CAAC,SAAS,CAAC,CAAC,WAAW,CAAC,CAAC;IAC7D,QAAQ,CAAC,UAAU,EAAE,cAAc,CAAC;CACrC"}
@@ -0,0 +1,40 @@
1
+ import { advanceGameTime } from '@ankhorage/game';
2
+ import React from 'react';
3
+ /*** Advance the nearest scheduled game effects through one platform timer. */
4
+ export function useGameScheduledEffects({ clockRef, definitionRef, enabled, inputRef, runtimeKey, scheduled, setRuntime, }) {
5
+ React.useEffect(() => {
6
+ if (!enabled || scheduled.length === 0)
7
+ return undefined;
8
+ const delayMs = resolveNextScheduledDelay(scheduled);
9
+ const timer = setTimeout(() => {
10
+ const now = Date.now();
11
+ const elapsedMs = Math.max(0, now - clockRef.current);
12
+ clockRef.current = now;
13
+ setRuntime((current) => advanceScheduledRuntime({
14
+ current,
15
+ definition: definitionRef.current,
16
+ elapsedMs,
17
+ input: inputRef.current,
18
+ runtimeKey,
19
+ }));
20
+ }, delayMs);
21
+ return () => clearTimeout(timer);
22
+ }, [clockRef, definitionRef, enabled, inputRef, runtimeKey, scheduled, setRuntime]);
23
+ }
24
+ /*** Advance one matching runtime state while preserving sessions that have already reset. */
25
+ function advanceScheduledRuntime({ current, definition, elapsedMs, input, runtimeKey, }) {
26
+ if (current.key !== runtimeKey)
27
+ return current;
28
+ const result = advanceGameTime(definition, current.session, elapsedMs, input);
29
+ return {
30
+ key: runtimeKey,
31
+ session: result.session,
32
+ outputs: [...current.outputs, ...result.outputs],
33
+ revision: current.revision + 1,
34
+ };
35
+ }
36
+ /*** Resolve the nearest scheduled game consequence without owning domain timing rules. */
37
+ function resolveNextScheduledDelay(scheduledEffects) {
38
+ return scheduledEffects.reduce((nearest, scheduled) => Math.min(nearest, scheduled.remainingMs), Number.POSITIVE_INFINITY);
39
+ }
40
+ //# sourceMappingURL=useGameScheduledEffects.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useGameScheduledEffects.js","sourceRoot":"","sources":["../../../../src/features/game/composition/useGameScheduledEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAuC,MAAM,iBAAiB,CAAC;AACvF,OAAO,KAAK,MAAM,OAAO,CAAC;AAM1B,8EAA8E;AAC9E,MAAM,UAAU,uBAAuB,CAAC,EACtC,QAAQ,EACR,aAAa,EACb,OAAO,EACP,QAAQ,EACR,UAAU,EACV,SAAS,EACT,UAAU,GACkB;IAC5B,KAAK,CAAC,SAAS,CAAC,GAAG,EAAE;QACnB,IAAI,CAAC,OAAO,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,SAAS,CAAC;QACzD,MAAM,OAAO,GAAG,yBAAyB,CAAC,SAAS,CAAC,CAAC;QAErD,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,EAAE;YAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;YACvB,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC;YACtD,QAAQ,CAAC,OAAO,GAAG,GAAG,CAAC;YACvB,UAAU,CAAC,CAAC,OAAO,EAAE,EAAE,CACrB,uBAAuB,CAAC;gBACtB,OAAO;gBACP,UAAU,EAAE,aAAa,CAAC,OAAO;gBACjC,SAAS;gBACT,KAAK,EAAE,QAAQ,CAAC,OAAO;gBACvB,UAAU;aACX,CAAC,CACH,CAAC;QACJ,CAAC,EAAE,OAAO,CAAC,CAAC;QAEZ,OAAO,GAAG,EAAE,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC,EAAE,CAAC,QAAQ,EAAE,aAAa,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC;AACtF,CAAC;AAoBD,6FAA6F;AAC7F,SAAS,uBAAuB,CAAC,EAC/B,OAAO,EACP,UAAU,EACV,SAAS,EACT,KAAK,EACL,UAAU,GACkB;IAC5B,IAAI,OAAO,CAAC,GAAG,KAAK,UAAU;QAAE,OAAO,OAAO,CAAC;IAC/C,MAAM,MAAM,GAAG,eAAe,CAAC,UAAU,EAAE,OAAO,CAAC,OAAO,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;IAC9E,OAAO;QACL,GAAG,EAAE,UAAU;QACf,OAAO,EAAE,MAAM,CAAC,OAAO;QACvB,OAAO,EAAE,CAAC,GAAG,OAAO,CAAC,OAAO,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC;QAChD,QAAQ,EAAE,OAAO,CAAC,QAAQ,GAAG,CAAC;KAC/B,CAAC;AACJ,CAAC;AAED,0FAA0F;AAC1F,SAAS,yBAAyB,CAChC,gBAA0D;IAE1D,OAAO,gBAAgB,CAAC,MAAM,CAC5B,CAAC,OAAO,EAAE,SAAS,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,SAAS,CAAC,WAAW,CAAC,EAChE,MAAM,CAAC,iBAAiB,CACzB,CAAC;AACJ,CAAC","sourcesContent":["import { advanceGameTime, type GameDefinition, type GameInput } from '@ankhorage/game';\nimport React from 'react';\n\nimport type { GameRuntimeState } from '../../../types/gameRuntime';\n\ntype SetGameRuntime = React.Dispatch<React.SetStateAction<GameRuntimeState>>;\n\n/*** Advance the nearest scheduled game effects through one platform timer. */\nexport function useGameScheduledEffects({\n clockRef,\n definitionRef,\n enabled,\n inputRef,\n runtimeKey,\n scheduled,\n setRuntime,\n}: UseGameScheduledEffectsArgs): void {\n React.useEffect(() => {\n if (!enabled || scheduled.length === 0) return undefined;\n const delayMs = resolveNextScheduledDelay(scheduled);\n\n const timer = setTimeout(() => {\n const now = Date.now();\n const elapsedMs = Math.max(0, now - clockRef.current);\n clockRef.current = now;\n setRuntime((current) =>\n advanceScheduledRuntime({\n current,\n definition: definitionRef.current,\n elapsedMs,\n input: inputRef.current,\n runtimeKey,\n }),\n );\n }, delayMs);\n\n return () => clearTimeout(timer);\n }, [clockRef, definitionRef, enabled, inputRef, runtimeKey, scheduled, setRuntime]);\n}\n\ninterface UseGameScheduledEffectsArgs {\n readonly clockRef: React.RefObject<number>;\n readonly definitionRef: React.RefObject<GameDefinition>;\n readonly enabled: boolean;\n readonly inputRef: React.RefObject<GameInput>;\n readonly runtimeKey: string;\n readonly scheduled: GameRuntimeState['session']['scheduled'];\n readonly setRuntime: SetGameRuntime;\n}\n\ninterface AdvanceScheduledRuntimeArgs {\n readonly current: GameRuntimeState;\n readonly definition: GameDefinition;\n readonly elapsedMs: number;\n readonly input: GameInput;\n readonly runtimeKey: string;\n}\n\n/*** Advance one matching runtime state while preserving sessions that have already reset. */\nfunction advanceScheduledRuntime({\n current,\n definition,\n elapsedMs,\n input,\n runtimeKey,\n}: AdvanceScheduledRuntimeArgs): GameRuntimeState {\n if (current.key !== runtimeKey) return current;\n const result = advanceGameTime(definition, current.session, elapsedMs, input);\n return {\n key: runtimeKey,\n session: result.session,\n outputs: [...current.outputs, ...result.outputs],\n revision: current.revision + 1,\n };\n}\n\n/*** Resolve the nearest scheduled game consequence without owning domain timing rules. */\nfunction resolveNextScheduledDelay(\n scheduledEffects: GameRuntimeState['session']['scheduled'],\n): number {\n return scheduledEffects.reduce(\n (nearest, scheduled) => Math.min(nearest, scheduled.remainingMs),\n Number.POSITIVE_INFINITY,\n );\n}\n"]}