@ankhorage/zora 21.0.22 → 21.1.0

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Files changed (639) hide show
  1. package/CHANGELOG.md +20 -0
  2. package/README.md +40 -184
  3. package/dist/features/authoring/allowedChildren.d.ts +5 -2
  4. package/dist/features/authoring/allowedChildren.d.ts.map +1 -1
  5. package/dist/features/authoring/allowedChildren.js +13 -2
  6. package/dist/features/authoring/allowedChildren.js.map +1 -1
  7. package/dist/features/authoring/componentMeta.d.ts.map +1 -1
  8. package/dist/features/authoring/componentMeta.js +21 -0
  9. package/dist/features/authoring/componentMeta.js.map +1 -1
  10. package/dist/features/authoring/constants.d.ts +3 -0
  11. package/dist/features/authoring/constants.d.ts.map +1 -1
  12. package/dist/features/authoring/constants.js +3 -0
  13. package/dist/features/authoring/constants.js.map +1 -1
  14. package/dist/features/button/adapters/inbound/Button.d.ts +0 -4
  15. package/dist/features/button/adapters/inbound/Button.d.ts.map +1 -1
  16. package/dist/features/button/adapters/inbound/Button.js +0 -4
  17. package/dist/features/button/adapters/inbound/Button.js.map +1 -1
  18. package/dist/features/card/adapters/inbound/Card.d.ts +0 -4
  19. package/dist/features/card/adapters/inbound/Card.d.ts.map +1 -1
  20. package/dist/features/card/adapters/inbound/Card.js +0 -4
  21. package/dist/features/card/adapters/inbound/Card.js.map +1 -1
  22. package/dist/features/card/cardMeta.d.ts +1 -1
  23. package/dist/features/card/cardMeta.d.ts.map +1 -1
  24. package/dist/features/card/cardMeta.js +7 -2
  25. package/dist/features/card/cardMeta.js.map +1 -1
  26. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts +5 -0
  27. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts.map +1 -0
  28. package/dist/features/chess/adapters/inbound/ChessBoard.js +119 -0
  29. package/dist/features/chess/adapters/inbound/ChessBoard.js.map +1 -0
  30. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts +5 -0
  31. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts.map +1 -0
  32. package/dist/features/chess/adapters/inbound/OpeningBook.js +94 -0
  33. package/dist/features/chess/adapters/inbound/OpeningBook.js.map +1 -0
  34. package/dist/features/chess/meta.d.ts +219 -0
  35. package/dist/features/chess/meta.d.ts.map +1 -0
  36. package/dist/features/chess/meta.js +165 -0
  37. package/dist/features/chess/meta.js.map +1 -0
  38. package/dist/features/chess/public.d.ts +12 -0
  39. package/dist/features/chess/public.d.ts.map +1 -0
  40. package/dist/features/chess/public.js +10 -0
  41. package/dist/features/chess/public.js.map +1 -0
  42. package/dist/features/chess/utils/chessSquares.d.ts +4 -0
  43. package/dist/features/chess/utils/chessSquares.d.ts.map +1 -0
  44. package/dist/features/chess/utils/chessSquares.js +3 -0
  45. package/dist/features/chess/utils/chessSquares.js.map +1 -0
  46. package/dist/features/chess/utils/createBoardSquares.d.ts +4 -0
  47. package/dist/features/chess/utils/createBoardSquares.d.ts.map +1 -0
  48. package/dist/features/chess/utils/createBoardSquares.js +9 -0
  49. package/dist/features/chess/utils/createBoardSquares.js.map +1 -0
  50. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts +35 -0
  51. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts.map +1 -0
  52. package/dist/features/chess/utils/createChessBoardColorScheme.js +26 -0
  53. package/dist/features/chess/utils/createChessBoardColorScheme.js.map +1 -0
  54. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts +11 -0
  55. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts.map +1 -0
  56. package/dist/features/chess/utils/createOpeningBookColorScheme.js +21 -0
  57. package/dist/features/chess/utils/createOpeningBookColorScheme.js.map +1 -0
  58. package/dist/features/chess/utils/getSquareFile.d.ts +4 -0
  59. package/dist/features/chess/utils/getSquareFile.d.ts.map +1 -0
  60. package/dist/features/chess/utils/getSquareFile.js +5 -0
  61. package/dist/features/chess/utils/getSquareFile.js.map +1 -0
  62. package/dist/features/chess/utils/getSquareRank.d.ts +4 -0
  63. package/dist/features/chess/utils/getSquareRank.d.ts.map +1 -0
  64. package/dist/features/chess/utils/getSquareRank.js +5 -0
  65. package/dist/features/chess/utils/getSquareRank.js.map +1 -0
  66. package/dist/features/chess/utils/isLightSquare.d.ts +4 -0
  67. package/dist/features/chess/utils/isLightSquare.d.ts.map +1 -0
  68. package/dist/features/chess/utils/isLightSquare.js +6 -0
  69. package/dist/features/chess/utils/isLightSquare.js.map +1 -0
  70. package/dist/features/empty-state/adapters/inbound/EmptyState.d.ts +0 -4
  71. package/dist/features/empty-state/adapters/inbound/EmptyState.d.ts.map +1 -1
  72. package/dist/features/empty-state/adapters/inbound/EmptyState.js +0 -4
  73. package/dist/features/empty-state/adapters/inbound/EmptyState.js.map +1 -1
  74. package/dist/features/form/text-input/adapters/inbound/TextInput.d.ts +0 -4
  75. package/dist/features/form/text-input/adapters/inbound/TextInput.d.ts.map +1 -1
  76. package/dist/features/form/text-input/adapters/inbound/TextInput.js +0 -4
  77. package/dist/features/form/text-input/adapters/inbound/TextInput.js.map +1 -1
  78. package/dist/features/game/adapters/inbound/Game.d.ts +5 -0
  79. package/dist/features/game/adapters/inbound/Game.d.ts.map +1 -0
  80. package/dist/features/game/adapters/inbound/Game.js +24 -0
  81. package/dist/features/game/adapters/inbound/Game.js.map +1 -0
  82. package/dist/features/game/adapters/inbound/GameEntity.d.ts +5 -0
  83. package/dist/features/game/adapters/inbound/GameEntity.d.ts.map +1 -0
  84. package/dist/features/game/adapters/inbound/GameEntity.js +29 -0
  85. package/dist/features/game/adapters/inbound/GameEntity.js.map +1 -0
  86. package/dist/features/game/adapters/inbound/GameField.d.ts +4 -0
  87. package/dist/features/game/adapters/inbound/GameField.d.ts.map +1 -0
  88. package/dist/features/game/adapters/inbound/GameField.js +32 -0
  89. package/dist/features/game/adapters/inbound/GameField.js.map +1 -0
  90. package/dist/features/game/adapters/inbound/GameInputZone.d.ts +4 -0
  91. package/dist/features/game/adapters/inbound/GameInputZone.d.ts.map +1 -0
  92. package/dist/features/game/adapters/inbound/GameInputZone.js +50 -0
  93. package/dist/features/game/adapters/inbound/GameInputZone.js.map +1 -0
  94. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts +4 -0
  95. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts.map +1 -0
  96. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js +54 -0
  97. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js.map +1 -0
  98. package/dist/features/game/adapters/inbound/GameOverlay.d.ts +4 -0
  99. package/dist/features/game/adapters/inbound/GameOverlay.d.ts.map +1 -0
  100. package/dist/features/game/adapters/inbound/GameOverlay.js +39 -0
  101. package/dist/features/game/adapters/inbound/GameOverlay.js.map +1 -0
  102. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts +16 -0
  103. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts.map +1 -0
  104. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js +16 -0
  105. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js.map +1 -0
  106. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts +14 -0
  107. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts.map +1 -0
  108. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js +25 -0
  109. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js.map +1 -0
  110. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts +17 -0
  111. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts.map +1 -0
  112. package/dist/features/game/adapters/inbound/createGamePointerEvent.js +20 -0
  113. package/dist/features/game/adapters/inbound/createGamePointerEvent.js.map +1 -0
  114. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts +5 -0
  115. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts.map +1 -0
  116. package/dist/features/game/adapters/inbound/measureGameEntity.js +22 -0
  117. package/dist/features/game/adapters/inbound/measureGameEntity.js.map +1 -0
  118. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts +15 -0
  119. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts.map +1 -0
  120. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js +67 -0
  121. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js.map +1 -0
  122. package/dist/features/game/composition/GameRuntimeContext.d.ts +5 -0
  123. package/dist/features/game/composition/GameRuntimeContext.d.ts.map +1 -0
  124. package/dist/features/game/composition/GameRuntimeContext.js +4 -0
  125. package/dist/features/game/composition/GameRuntimeContext.js.map +1 -0
  126. package/dist/features/game/composition/createGameBindingContext.d.ts +4 -0
  127. package/dist/features/game/composition/createGameBindingContext.d.ts.map +1 -0
  128. package/dist/features/game/composition/createGameBindingContext.js +10 -0
  129. package/dist/features/game/composition/createGameBindingContext.js.map +1 -0
  130. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts +4 -0
  131. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts.map +1 -0
  132. package/dist/features/game/composition/createGameMeasurementRegistry.js +15 -0
  133. package/dist/features/game/composition/createGameMeasurementRegistry.js.map +1 -0
  134. package/dist/features/game/composition/useGameRuntime.d.ts +5 -0
  135. package/dist/features/game/composition/useGameRuntime.d.ts.map +1 -0
  136. package/dist/features/game/composition/useGameRuntime.js +117 -0
  137. package/dist/features/game/composition/useGameRuntime.js.map +1 -0
  138. package/dist/features/game/composition/useGameScheduledEffects.d.ts +17 -0
  139. package/dist/features/game/composition/useGameScheduledEffects.d.ts.map +1 -0
  140. package/dist/features/game/composition/useGameScheduledEffects.js +40 -0
  141. package/dist/features/game/composition/useGameScheduledEffects.js.map +1 -0
  142. package/dist/features/game/meta/gameEntityMeta.d.ts +403 -0
  143. package/dist/features/game/meta/gameEntityMeta.d.ts.map +1 -0
  144. package/dist/features/game/meta/gameEntityMeta.js +224 -0
  145. package/dist/features/game/meta/gameEntityMeta.js.map +1 -0
  146. package/dist/features/game/meta/gameFieldMeta.d.ts +61 -0
  147. package/dist/features/game/meta/gameFieldMeta.d.ts.map +1 -0
  148. package/dist/features/game/meta/gameFieldMeta.js +48 -0
  149. package/dist/features/game/meta/gameFieldMeta.js.map +1 -0
  150. package/dist/features/game/meta/gameInputZoneMeta.d.ts +163 -0
  151. package/dist/features/game/meta/gameInputZoneMeta.d.ts.map +1 -0
  152. package/dist/features/game/meta/gameInputZoneMeta.js +138 -0
  153. package/dist/features/game/meta/gameInputZoneMeta.js.map +1 -0
  154. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts +112 -0
  155. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts.map +1 -0
  156. package/dist/features/game/meta/gameMeasurementProbeMeta.js +70 -0
  157. package/dist/features/game/meta/gameMeasurementProbeMeta.js.map +1 -0
  158. package/dist/features/game/meta/gameMeta.d.ts +130 -0
  159. package/dist/features/game/meta/gameMeta.d.ts.map +1 -0
  160. package/dist/features/game/meta/gameMeta.js +113 -0
  161. package/dist/features/game/meta/gameMeta.js.map +1 -0
  162. package/dist/features/game/meta/gameOverlayMeta.d.ts +55 -0
  163. package/dist/features/game/meta/gameOverlayMeta.d.ts.map +1 -0
  164. package/dist/features/game/meta/gameOverlayMeta.js +65 -0
  165. package/dist/features/game/meta/gameOverlayMeta.js.map +1 -0
  166. package/dist/features/game/public.d.ts +8 -0
  167. package/dist/features/game/public.d.ts.map +1 -0
  168. package/dist/features/game/public.js +7 -0
  169. package/dist/features/game/public.js.map +1 -0
  170. package/dist/features/game/utils/clampGamePercentage.d.ts +3 -0
  171. package/dist/features/game/utils/clampGamePercentage.d.ts.map +1 -0
  172. package/dist/features/game/utils/clampGamePercentage.js +5 -0
  173. package/dist/features/game/utils/clampGamePercentage.js.map +1 -0
  174. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts +15 -0
  175. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts.map +1 -0
  176. package/dist/features/game/utils/resolveGameEntityMotionPlan.js +31 -0
  177. package/dist/features/game/utils/resolveGameEntityMotionPlan.js.map +1 -0
  178. package/dist/features/game/utils/toGamePercentage.d.ts +3 -0
  179. package/dist/features/game/utils/toGamePercentage.d.ts.map +1 -0
  180. package/dist/features/game/utils/toGamePercentage.js +6 -0
  181. package/dist/features/game/utils/toGamePercentage.js.map +1 -0
  182. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts +5 -0
  183. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts.map +1 -0
  184. package/dist/features/game/utils/useAnimatedGameEntityValue.js +33 -0
  185. package/dist/features/game/utils/useAnimatedGameEntityValue.js.map +1 -0
  186. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts +16 -0
  187. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts.map +1 -0
  188. package/dist/features/game/utils/useGameEntityAnimatedStyle.js +52 -0
  189. package/dist/features/game/utils/useGameEntityAnimatedStyle.js.map +1 -0
  190. package/dist/features/game/utils/useGameEntityMeasurement.d.ts +5 -0
  191. package/dist/features/game/utils/useGameEntityMeasurement.d.ts.map +1 -0
  192. package/dist/features/game/utils/useGameEntityMeasurement.js +14 -0
  193. package/dist/features/game/utils/useGameEntityMeasurement.js.map +1 -0
  194. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts +5 -0
  195. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts.map +1 -0
  196. package/dist/features/game/utils/useGameEntityMotionProgress.js +87 -0
  197. package/dist/features/game/utils/useGameEntityMotionProgress.js.map +1 -0
  198. package/dist/features/game/utils/useGameReducedMotion.d.ts +3 -0
  199. package/dist/features/game/utils/useGameReducedMotion.d.ts.map +1 -0
  200. package/dist/features/game/utils/useGameReducedMotion.js +13 -0
  201. package/dist/features/game/utils/useGameReducedMotion.js.map +1 -0
  202. package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.d.ts +5 -5
  203. package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.js +5 -5
  204. package/dist/features/graph-view/adapters/inbound/web-artifact/GraphView.js.map +1 -1
  205. package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.d.ts +1 -1
  206. package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.js +1 -1
  207. package/dist/features/graph-view/adapters/inbound/web-artifact/compactGraphSpacing.js.map +1 -1
  208. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphController.js +1 -1
  209. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphController.js.map +1 -1
  210. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.d.ts +1 -1
  211. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.js +1 -1
  212. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphLoopSizer.js.map +1 -1
  213. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphRuntime.js +7 -7
  214. package/dist/features/graph-view/adapters/inbound/web-artifact/createGraphRuntime.js.map +1 -1
  215. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.d.ts +0 -1
  216. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.d.ts.map +1 -1
  217. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.js +0 -1
  218. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphGeometryKey.js.map +1 -1
  219. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.d.ts +1 -1
  220. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.js +1 -1
  221. package/dist/features/graph-view/adapters/inbound/web-artifact/getGraphTopologyKey.js.map +1 -1
  222. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.d.ts +0 -1
  223. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.d.ts.map +1 -1
  224. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.js +0 -1
  225. package/dist/features/graph-view/adapters/inbound/web-artifact/hasGraphLayoutChanged.js.map +1 -1
  226. package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.d.ts +1 -1
  227. package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.js +1 -1
  228. package/dist/features/graph-view/adapters/inbound/web-artifact/runDetachedGraphLayout.js.map +1 -1
  229. package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.d.ts +1 -1
  230. package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.js +1 -1
  231. package/dist/features/graph-view/adapters/inbound/web-artifact/sizeGraphNodesToLabels.js.map +1 -1
  232. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.d.ts +0 -1
  233. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.d.ts.map +1 -1
  234. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.js +0 -1
  235. package/dist/features/graph-view/adapters/inbound/web-artifact/syncGraphElements.js.map +1 -1
  236. package/dist/features/layout/gridMeta.d.ts +1 -1
  237. package/dist/features/layout/gridMeta.d.ts.map +1 -1
  238. package/dist/features/layout/gridMeta.js +7 -2
  239. package/dist/features/layout/gridMeta.js.map +1 -1
  240. package/dist/features/layout/screenMeta.d.ts +1 -1
  241. package/dist/features/layout/viewMeta.d.ts +1 -1
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  243. package/dist/features/layout/viewMeta.js +6 -2
  244. package/dist/features/layout/viewMeta.js.map +1 -1
  245. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.d.ts.map +1 -1
  246. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js +16 -0
  247. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js.map +1 -1
  248. package/dist/features/section/screenSectionMeta.d.ts +1 -1
  249. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts +5 -0
  250. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts.map +1 -0
  251. package/dist/features/tabletop/adapters/inbound/CardBack.js +47 -0
  252. package/dist/features/tabletop/adapters/inbound/CardBack.js.map +1 -0
  253. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts +5 -0
  254. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts.map +1 -0
  255. package/dist/features/tabletop/adapters/inbound/CardHand.js +28 -0
  256. package/dist/features/tabletop/adapters/inbound/CardHand.js.map +1 -0
  257. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts +5 -0
  258. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts.map +1 -0
  259. package/dist/features/tabletop/adapters/inbound/PlayingCard.js +64 -0
  260. package/dist/features/tabletop/adapters/inbound/PlayingCard.js.map +1 -0
  261. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts +5 -0
  262. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts.map +1 -0
  263. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js +12 -0
  264. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js.map +1 -0
  265. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts +5 -0
  266. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts.map +1 -0
  267. package/dist/features/tabletop/adapters/inbound/TabletopTable.js +206 -0
  268. package/dist/features/tabletop/adapters/inbound/TabletopTable.js.map +1 -0
  269. package/dist/features/tabletop/meta.d.ts +353 -0
  270. package/dist/features/tabletop/meta.d.ts.map +1 -0
  271. package/dist/features/tabletop/meta.js +252 -0
  272. package/dist/features/tabletop/meta.js.map +1 -0
  273. package/dist/features/tabletop/public.d.ts +10 -0
  274. package/dist/features/tabletop/public.d.ts.map +1 -0
  275. package/dist/features/tabletop/public.js +9 -0
  276. package/dist/features/tabletop/public.js.map +1 -0
  277. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts +13 -0
  278. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts.map +1 -0
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  556. package/web-dist/components/game-overlay/index.d.ts +1 -0
  557. package/web-dist/components/game-overlay/index.js +2 -0
  558. package/web-dist/components/gradient/Gradient.js +7 -7
  559. package/web-dist/components/gradient-renderer-provider/GradientRendererProvider.js +7 -7
  560. package/web-dist/components/graph-view/GraphView.d.ts +5 -5
  561. package/web-dist/components/grid/Grid.js +6 -6
  562. package/web-dist/components/heading/Heading.js +6 -6
  563. package/web-dist/components/hero/Hero.js +19 -19
  564. package/web-dist/components/icon/Icon.js +4 -4
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  575. package/web-dist/components/o-auth-provider-button/OAuthProviderButton.js +18 -18
  576. package/web-dist/components/o-auth-provider-list/OAuthProviderList.js +18 -18
  577. package/web-dist/components/opening-book/OpeningBook.d.ts +4 -0
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  579. package/web-dist/components/opening-book/index.d.ts +1 -0
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  581. package/web-dist/components/otp-form/OtpForm.js +18 -18
  582. package/web-dist/components/pagination/Pagination.js +13 -13
  583. package/web-dist/components/palette-item/PaletteItem.js +19 -19
  584. package/web-dist/components/playing-card/PlayingCard.d.ts +7 -0
  585. package/web-dist/components/playing-card/PlayingCard.js +19 -0
  586. package/web-dist/components/playing-card/index.d.ts +1 -0
  587. package/web-dist/components/playing-card/index.js +2 -0
  588. package/web-dist/components/poker-training-table/PokerTrainingTable.d.ts +7 -0
  589. package/web-dist/components/poker-training-table/PokerTrainingTable.js +19 -0
  590. package/web-dist/components/poker-training-table/index.d.ts +1 -0
  591. package/web-dist/components/poker-training-table/index.js +2 -0
  592. package/web-dist/components/popover-menu/PopoverMenu.js +14 -14
  593. package/web-dist/components/post-card/PostCard.js +19 -19
  594. package/web-dist/components/product-card/ProductCard.js +19 -19
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  597. package/web-dist/components/radio/Radio.js +14 -14
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  599. package/web-dist/components/rating/Rating.js +9 -9
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  602. package/web-dist/components/screen/Screen.js +6 -6
  603. package/web-dist/components/screen-section/ScreenSection.js +10 -10
  604. package/web-dist/components/scroll-view/ScrollView.js +6 -6
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  607. package/web-dist/components/section-list/SectionList.js +13 -13
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  611. package/web-dist/components/sign-in-form/SignInForm.js +18 -18
  612. package/web-dist/components/sign-up-form/SignUpForm.js +18 -18
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  614. package/web-dist/components/skeleton-card/SkeletonCard.js +22 -22
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  616. package/web-dist/components/skeleton-text/SkeletonText.js +22 -22
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  618. package/web-dist/components/switch/Switch.js +7 -7
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  620. package/web-dist/components/tab-list/TabList.js +7 -7
  621. package/web-dist/components/tab-panel/TabPanel.js +7 -7
  622. package/web-dist/components/tabletop-table/TabletopTable.d.ts +7 -0
  623. package/web-dist/components/tabletop-table/TabletopTable.js +19 -0
  624. package/web-dist/components/tabletop-table/index.d.ts +1 -0
  625. package/web-dist/components/tabletop-table/index.js +2 -0
  626. package/web-dist/components/tabs/Tabs.js +7 -7
  627. package/web-dist/components/text/Text.js +6 -6
  628. package/web-dist/components/text-input/TextInput.js +13 -13
  629. package/web-dist/components/time-picker/TimePicker.js +17 -17
  630. package/web-dist/components/timeline/Timeline.js +11 -11
  631. package/web-dist/components/toast/Toast.js +9 -9
  632. package/web-dist/components/toast-provider/ToastProvider.js +9 -9
  633. package/web-dist/components/toolbar/Toolbar.js +19 -19
  634. package/web-dist/components/tree-item/TreeItem.js +16 -16
  635. package/web-dist/components/tree-view/TreeView.d.ts +1 -1
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  637. package/web-dist/components/view/View.js +6 -6
  638. package/web-dist/manifest.json +1650 -1379
  639. package/web-dist/runtime/ZoraProvider.js +8 -8
@@ -0,0 +1,5 @@
1
+ import React from 'react';
2
+ import type { GameEntityProps } from '../../../../types/gamePresentation';
3
+ /*** Render one generic positioned game entity without owning gameplay semantics. */
4
+ export declare function GameEntity(props: GameEntityProps): React.JSX.Element;
5
+ //# sourceMappingURL=GameEntity.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameEntity.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameEntity.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAG1B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oCAAoC,CAAC;AAI1E,oFAAoF;AACpF,wBAAgB,UAAU,CAAC,KAAK,EAAE,eAAe,qBAkBhD"}
@@ -0,0 +1,29 @@
1
+ import React from 'react';
2
+ import { Animated, StyleSheet } from 'react-native';
3
+ import { useGameEntityAnimatedStyle } from '../../utils/useGameEntityAnimatedStyle';
4
+ import { useGameEntityMeasurement } from '../../utils/useGameEntityMeasurement';
5
+ /*** Render one generic positioned game entity without owning gameplay semantics. */
6
+ export function GameEntity(props) {
7
+ const elementRef = React.useRef(null);
8
+ const animatedStyle = useGameEntityAnimatedStyle(props);
9
+ useGameEntityMeasurement(elementRef, props.measurementId);
10
+ return (<Animated.View ref={elementRef} accessibilityLabel={props.accessibilityLabel} testID={props.testID} pointerEvents={props.interactionPolicy === 'passive' ? 'none' : (props.pointerEvents ?? 'auto')} style={[styles.root, createEntityStaticStyle(props), animatedStyle]}>
11
+ {props.children}
12
+ </Animated.View>);
13
+ }
14
+ /*** Convert non-animated GameEntity presentation props into a React Native view style. */
15
+ function createEntityStaticStyle(props) {
16
+ return {
17
+ display: props.hidden === true ? 'none' : 'flex',
18
+ position: 'absolute',
19
+ zIndex: props.zIndex ?? 0,
20
+ ...(props.height === undefined ? {} : { height: props.height }),
21
+ ...(props.width === undefined ? {} : { width: props.width }),
22
+ };
23
+ }
24
+ const styles = StyleSheet.create({
25
+ root: {
26
+ position: 'absolute',
27
+ },
28
+ });
29
+ //# sourceMappingURL=GameEntity.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameEntity.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameEntity.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,QAAQ,EAAE,UAAU,EAA6B,MAAM,cAAc,CAAC;AAG/E,OAAO,EAAE,0BAA0B,EAAE,MAAM,wCAAwC,CAAC;AACpF,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,oFAAoF;AACpF,MAAM,UAAU,UAAU,CAAC,KAAsB;IAC/C,MAAM,UAAU,GAAG,KAAK,CAAC,MAAM,CAAc,IAAI,CAAC,CAAC;IACnD,MAAM,aAAa,GAAG,0BAA0B,CAAC,KAAK,CAAC,CAAC;IACxD,wBAAwB,CAAC,UAAU,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;IAE1D,OAAO,CACL,CAAC,QAAQ,CAAC,IAAI,CACZ,GAAG,CAAC,CAAC,UAAU,CAAC,CAChB,kBAAkB,CAAC,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAC7C,MAAM,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CACrB,aAAa,CAAC,CACZ,KAAK,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,IAAI,MAAM,CACjF,CAAC,CACD,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,EAAE,uBAAuB,CAAC,KAAK,CAAC,EAAE,aAAa,CAAC,CAAC,CAEpE;MAAA,CAAC,KAAK,CAAC,QAAQ,CACjB;IAAA,EAAE,QAAQ,CAAC,IAAI,CAAC,CACjB,CAAC;AACJ,CAAC;AAED,0FAA0F;AAC1F,SAAS,uBAAuB,CAAC,KAAsB;IACrD,OAAO;QACL,OAAO,EAAE,KAAK,CAAC,MAAM,KAAK,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM;QAChD,QAAQ,EAAE,UAAU;QACpB,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC;QACzB,GAAG,CAAC,KAAK,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;QAC/D,GAAG,CAAC,KAAK,CAAC,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;KAC7D,CAAC;AACJ,CAAC;AAED,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;IAC/B,IAAI,EAAE;QACJ,QAAQ,EAAE,UAAU;KACrB;CACF,CAAC,CAAC","sourcesContent":["import React from 'react';\nimport { Animated, StyleSheet, type View, type ViewStyle } from 'react-native';\n\nimport type { GameEntityProps } from '../../../../types/gamePresentation';\nimport { useGameEntityAnimatedStyle } from '../../utils/useGameEntityAnimatedStyle';\nimport { useGameEntityMeasurement } from '../../utils/useGameEntityMeasurement';\n\n/*** Render one generic positioned game entity without owning gameplay semantics. */\nexport function GameEntity(props: GameEntityProps) {\n const elementRef = React.useRef<View | null>(null);\n const animatedStyle = useGameEntityAnimatedStyle(props);\n useGameEntityMeasurement(elementRef, props.measurementId);\n\n return (\n <Animated.View\n ref={elementRef}\n accessibilityLabel={props.accessibilityLabel}\n testID={props.testID}\n pointerEvents={\n props.interactionPolicy === 'passive' ? 'none' : (props.pointerEvents ?? 'auto')\n }\n style={[styles.root, createEntityStaticStyle(props), animatedStyle]}\n >\n {props.children}\n </Animated.View>\n );\n}\n\n/*** Convert non-animated GameEntity presentation props into a React Native view style. */\nfunction createEntityStaticStyle(props: GameEntityProps): ViewStyle {\n return {\n display: props.hidden === true ? 'none' : 'flex',\n position: 'absolute',\n zIndex: props.zIndex ?? 0,\n ...(props.height === undefined ? {} : { height: props.height }),\n ...(props.width === undefined ? {} : { width: props.width }),\n };\n}\n\nconst styles = StyleSheet.create({\n root: {\n position: 'absolute',\n },\n});\n"]}
@@ -0,0 +1,4 @@
1
+ import type { GameFieldProps } from '../../../../types/gamePresentation';
2
+ /*** Render a bounded relative-positioning surface for game presentation content. */
3
+ export declare function GameField({ children, aspectRatio, minHeight, fill, clip, accessibilityLabel, interactionPolicy, testID, }: GameFieldProps): import("react").JSX.Element;
4
+ //# sourceMappingURL=GameField.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameField.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameField.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AAGzE,oFAAoF;AACpF,wBAAgB,SAAS,CAAC,EACxB,QAAQ,EACR,WAAW,EACX,SAAe,EACf,IAAY,EACZ,IAAW,EACX,kBAAkB,EAClB,iBAAiB,EACjB,MAAM,GACP,EAAE,cAAc,+BAoBhB"}
@@ -0,0 +1,32 @@
1
+ import { StyleSheet } from 'react-native';
2
+ import { View } from '../../../layout/public';
3
+ /*** Render a bounded relative-positioning surface for game presentation content. */
4
+ export function GameField({ children, aspectRatio, minHeight = 320, fill = false, clip = true, accessibilityLabel, interactionPolicy, testID, }) {
5
+ return (<View {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })} {...(testID === undefined ? {} : { testID })} interactionPolicy={interactionPolicy} pointerEvents={interactionPolicy === 'passive' ? 'none' : 'auto'} style={[
6
+ styles.root,
7
+ clip ? styles.clipped : styles.overflowVisible,
8
+ fill ? styles.fill : undefined,
9
+ {
10
+ ...(aspectRatio === undefined ? {} : { aspectRatio }),
11
+ minHeight,
12
+ },
13
+ ]}>
14
+ {children}
15
+ </View>);
16
+ }
17
+ const styles = StyleSheet.create({
18
+ clipped: {
19
+ overflow: 'hidden',
20
+ },
21
+ fill: {
22
+ flex: 1,
23
+ },
24
+ overflowVisible: {
25
+ overflow: 'visible',
26
+ },
27
+ root: {
28
+ position: 'relative',
29
+ width: '100%',
30
+ },
31
+ });
32
+ //# sourceMappingURL=GameField.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameField.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameField.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAG1C,OAAO,EAAE,IAAI,EAAE,MAAM,wBAAwB,CAAC;AAE9C,oFAAoF;AACpF,MAAM,UAAU,SAAS,CAAC,EACxB,QAAQ,EACR,WAAW,EACX,SAAS,GAAG,GAAG,EACf,IAAI,GAAG,KAAK,EACZ,IAAI,GAAG,IAAI,EACX,kBAAkB,EAClB,iBAAiB,EACjB,MAAM,GACS;IACf,OAAO,CACL,CAAC,IAAI,CACH,IAAI,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,kBAAkB,EAAE,CAAC,CAAC,CACrE,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAC7C,iBAAiB,CAAC,CAAC,iBAAiB,CAAC,CACrC,aAAa,CAAC,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CACjE,KAAK,CAAC,CAAC;YACL,MAAM,CAAC,IAAI;YACX,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,eAAe;YAC9C,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS;YAC9B;gBACE,GAAG,CAAC,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,CAAC;gBACrD,SAAS;aACV;SACF,CAAC,CAEF;MAAA,CAAC,QAAQ,CACX;IAAA,EAAE,IAAI,CAAC,CACR,CAAC;AACJ,CAAC;AAED,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;IAC/B,OAAO,EAAE;QACP,QAAQ,EAAE,QAAQ;KACnB;IACD,IAAI,EAAE;QACJ,IAAI,EAAE,CAAC;KACR;IACD,eAAe,EAAE;QACf,QAAQ,EAAE,SAAS;KACpB;IACD,IAAI,EAAE;QACJ,QAAQ,EAAE,UAAU;QACpB,KAAK,EAAE,MAAM;KACd;CACF,CAAC,CAAC","sourcesContent":["import { StyleSheet } from 'react-native';\n\nimport type { GameFieldProps } from '../../../../types/gamePresentation';\nimport { View } from '../../../layout/public';\n\n/*** Render a bounded relative-positioning surface for game presentation content. */\nexport function GameField({\n children,\n aspectRatio,\n minHeight = 320,\n fill = false,\n clip = true,\n accessibilityLabel,\n interactionPolicy,\n testID,\n}: GameFieldProps) {\n return (\n <View\n {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}\n {...(testID === undefined ? {} : { testID })}\n interactionPolicy={interactionPolicy}\n pointerEvents={interactionPolicy === 'passive' ? 'none' : 'auto'}\n style={[\n styles.root,\n clip ? styles.clipped : styles.overflowVisible,\n fill ? styles.fill : undefined,\n {\n ...(aspectRatio === undefined ? {} : { aspectRatio }),\n minHeight,\n },\n ]}\n >\n {children}\n </View>\n );\n}\n\nconst styles = StyleSheet.create({\n clipped: {\n overflow: 'hidden',\n },\n fill: {\n flex: 1,\n },\n overflowVisible: {\n overflow: 'visible',\n },\n root: {\n position: 'relative',\n width: '100%',\n },\n});\n"]}
@@ -0,0 +1,4 @@
1
+ import type { GameInputZoneProps } from '../../../../types/gamePresentation';
2
+ /*** Capture pointer/touch geometry and optional keyboard input as normalized generic Game events. */
3
+ export declare function GameInputZone({ x, y, width, height, zIndex, enabled, continuous, keyboardBindings, accessibilityLabel, interactionPolicy, testID, ...inputProps }: GameInputZoneProps): import("react").JSX.Element;
4
+ //# sourceMappingURL=GameInputZone.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameInputZone.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameInputZone.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,oCAAoC,CAAC;AAI7E,qGAAqG;AACrG,wBAAgB,aAAa,CAAC,EAC5B,CAAK,EACL,CAAK,EACL,KAAW,EACX,MAAY,EACZ,MAAU,EACV,OAAc,EACd,UAAiB,EACjB,gBAAgB,EAChB,kBAAkB,EAClB,iBAAiB,EACjB,MAAM,EACN,GAAG,UAAU,EACd,EAAE,kBAAkB,+BAkCpB"}
@@ -0,0 +1,50 @@
1
+ import { Platform, StyleSheet, View } from 'react-native';
2
+ import { toGamePercentage } from '../../utils/toGamePercentage';
3
+ import { useGameInputZoneResponder } from './useGameInputZoneResponder';
4
+ /*** Capture pointer/touch geometry and optional keyboard input as normalized generic Game events. */
5
+ export function GameInputZone({ x = 0, y = 0, width = 100, height = 100, zIndex = 0, enabled = true, continuous = true, keyboardBindings, accessibilityLabel, interactionPolicy, testID, ...inputProps }) {
6
+ const { dispatchKeyboard, dispatchPointer, handleLayout, shouldSetResponder } = useGameInputZoneResponder({
7
+ ...inputProps,
8
+ x,
9
+ y,
10
+ width,
11
+ height,
12
+ enabled: enabled && interactionPolicy !== 'passive',
13
+ interactionPolicy,
14
+ continuous,
15
+ ...(keyboardBindings === undefined ? {} : { keyboardBindings }),
16
+ });
17
+ const keyboardProps = createGameInputZoneKeyboardProps({
18
+ dispatchKeyboard,
19
+ enabled: enabled && interactionPolicy !== 'passive',
20
+ keyboardBindings,
21
+ });
22
+ return (<View {...keyboardProps} {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })} {...(testID === undefined ? {} : { testID })} {...(continuous
23
+ ? { onResponderGrant: dispatchPointer, onResponderMove: dispatchPointer }
24
+ : { onResponderRelease: dispatchPointer })} collapsable={false} onLayout={handleLayout} onStartShouldSetResponder={shouldSetResponder} pointerEvents={enabled && interactionPolicy !== 'passive' ? 'auto' : 'none'} style={createInputZoneStyle({ x, y, width, height, zIndex })}/>);
25
+ }
26
+ /*** Add a focusable web keyboard target only when the input zone owns key bindings. */
27
+ function createGameInputZoneKeyboardProps({ dispatchKeyboard, enabled, keyboardBindings, }) {
28
+ if (Platform.OS !== 'web' || !enabled || keyboardBindings === undefined)
29
+ return {};
30
+ if (keyboardBindings.length === 0)
31
+ return {};
32
+ return { onKeyDown: dispatchKeyboard, tabIndex: 0 };
33
+ }
34
+ /*** Convert field-relative input-zone props into one absolute React Native style. */
35
+ function createInputZoneStyle({ x, y, width, height, zIndex }) {
36
+ return {
37
+ left: toGamePercentage(x),
38
+ top: toGamePercentage(y),
39
+ width: toGamePercentage(width),
40
+ height: toGamePercentage(height),
41
+ zIndex,
42
+ ...styles.root,
43
+ };
44
+ }
45
+ const styles = StyleSheet.create({
46
+ root: {
47
+ position: 'absolute',
48
+ },
49
+ });
50
+ //# sourceMappingURL=GameInputZone.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameInputZone.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameInputZone.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,IAAI,EAAkB,MAAM,cAAc,CAAC;AAG1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAChE,OAAO,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAExE,qGAAqG;AACrG,MAAM,UAAU,aAAa,CAAC,EAC5B,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,EACL,KAAK,GAAG,GAAG,EACX,MAAM,GAAG,GAAG,EACZ,MAAM,GAAG,CAAC,EACV,OAAO,GAAG,IAAI,EACd,UAAU,GAAG,IAAI,EACjB,gBAAgB,EAChB,kBAAkB,EAClB,iBAAiB,EACjB,MAAM,EACN,GAAG,UAAU,EACM;IACnB,MAAM,EAAE,gBAAgB,EAAE,eAAe,EAAE,YAAY,EAAE,kBAAkB,EAAE,GAC3E,yBAAyB,CAAC;QACxB,GAAG,UAAU;QACb,CAAC;QACD,CAAC;QACD,KAAK;QACL,MAAM;QACN,OAAO,EAAE,OAAO,IAAI,iBAAiB,KAAK,SAAS;QACnD,iBAAiB;QACjB,UAAU;QACV,GAAG,CAAC,gBAAgB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,gBAAgB,EAAE,CAAC;KAChE,CAAC,CAAC;IACL,MAAM,aAAa,GAAG,gCAAgC,CAAC;QACrD,gBAAgB;QAChB,OAAO,EAAE,OAAO,IAAI,iBAAiB,KAAK,SAAS;QACnD,gBAAgB;KACjB,CAAC,CAAC;IAEH,OAAO,CACL,CAAC,IAAI,CACH,IAAI,aAAa,CAAC,CAClB,IAAI,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,kBAAkB,EAAE,CAAC,CAAC,CACrE,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAC7C,IAAI,CAAC,UAAU;QACb,CAAC,CAAC,EAAE,gBAAgB,EAAE,eAAe,EAAE,eAAe,EAAE,eAAe,EAAE;QACzE,CAAC,CAAC,EAAE,kBAAkB,EAAE,eAAe,EAAE,CAAC,CAAC,CAC7C,WAAW,CAAC,CAAC,KAAK,CAAC,CACnB,QAAQ,CAAC,CAAC,YAAY,CAAC,CACvB,yBAAyB,CAAC,CAAC,kBAAkB,CAAC,CAC9C,aAAa,CAAC,CAAC,OAAO,IAAI,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAC5E,KAAK,CAAC,CAAC,oBAAoB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,EAC7D,CACH,CAAC;AACJ,CAAC;AAQD,uFAAuF;AACvF,SAAS,gCAAgC,CAAC,EACxC,gBAAgB,EAChB,OAAO,EACP,gBAAgB,GACgB;IAChC,IAAI,QAAQ,CAAC,EAAE,KAAK,KAAK,IAAI,CAAC,OAAO,IAAI,gBAAgB,KAAK,SAAS;QAAE,OAAO,EAAE,CAAC;IACnF,IAAI,gBAAgB,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,EAAE,CAAC;IAE7C,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,QAAQ,EAAE,CAAU,EAAE,CAAC;AAC/D,CAAC;AAUD,qFAAqF;AACrF,SAAS,oBAAoB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAuB;IAChF,OAAO;QACL,IAAI,EAAE,gBAAgB,CAAC,CAAC,CAAC;QACzB,GAAG,EAAE,gBAAgB,CAAC,CAAC,CAAC;QACxB,KAAK,EAAE,gBAAgB,CAAC,KAAK,CAAC;QAC9B,MAAM,EAAE,gBAAgB,CAAC,MAAM,CAAC;QAChC,MAAM;QACN,GAAG,MAAM,CAAC,IAAI;KACf,CAAC;AACJ,CAAC;AAED,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;IAC/B,IAAI,EAAE;QACJ,QAAQ,EAAE,UAAU;KACrB;CACF,CAAC,CAAC","sourcesContent":["import { Platform, StyleSheet, View, type ViewStyle } from 'react-native';\n\nimport type { GameInputZoneProps } from '../../../../types/gamePresentation';\nimport { toGamePercentage } from '../../utils/toGamePercentage';\nimport { useGameInputZoneResponder } from './useGameInputZoneResponder';\n\n/*** Capture pointer/touch geometry and optional keyboard input as normalized generic Game events. */\nexport function GameInputZone({\n x = 0,\n y = 0,\n width = 100,\n height = 100,\n zIndex = 0,\n enabled = true,\n continuous = true,\n keyboardBindings,\n accessibilityLabel,\n interactionPolicy,\n testID,\n ...inputProps\n}: GameInputZoneProps) {\n const { dispatchKeyboard, dispatchPointer, handleLayout, shouldSetResponder } =\n useGameInputZoneResponder({\n ...inputProps,\n x,\n y,\n width,\n height,\n enabled: enabled && interactionPolicy !== 'passive',\n interactionPolicy,\n continuous,\n ...(keyboardBindings === undefined ? {} : { keyboardBindings }),\n });\n const keyboardProps = createGameInputZoneKeyboardProps({\n dispatchKeyboard,\n enabled: enabled && interactionPolicy !== 'passive',\n keyboardBindings,\n });\n\n return (\n <View\n {...keyboardProps}\n {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}\n {...(testID === undefined ? {} : { testID })}\n {...(continuous\n ? { onResponderGrant: dispatchPointer, onResponderMove: dispatchPointer }\n : { onResponderRelease: dispatchPointer })}\n collapsable={false}\n onLayout={handleLayout}\n onStartShouldSetResponder={shouldSetResponder}\n pointerEvents={enabled && interactionPolicy !== 'passive' ? 'auto' : 'none'}\n style={createInputZoneStyle({ x, y, width, height, zIndex })}\n />\n );\n}\n\ninterface GameInputZoneKeyboardPropsInput {\n readonly dispatchKeyboard: (event: { readonly key: string; preventDefault(): void }) => void;\n readonly enabled: boolean;\n readonly keyboardBindings: GameInputZoneProps['keyboardBindings'];\n}\n\n/*** Add a focusable web keyboard target only when the input zone owns key bindings. */\nfunction createGameInputZoneKeyboardProps({\n dispatchKeyboard,\n enabled,\n keyboardBindings,\n}: GameInputZoneKeyboardPropsInput) {\n if (Platform.OS !== 'web' || !enabled || keyboardBindings === undefined) return {};\n if (keyboardBindings.length === 0) return {};\n\n return { onKeyDown: dispatchKeyboard, tabIndex: 0 as const };\n}\n\ninterface InputZoneStyleInput {\n readonly x: number;\n readonly y: number;\n readonly width: number;\n readonly height: number;\n readonly zIndex: number;\n}\n\n/*** Convert field-relative input-zone props into one absolute React Native style. */\nfunction createInputZoneStyle({ x, y, width, height, zIndex }: InputZoneStyleInput): ViewStyle {\n return {\n left: toGamePercentage(x),\n top: toGamePercentage(y),\n width: toGamePercentage(width),\n height: toGamePercentage(height),\n zIndex,\n ...styles.root,\n };\n}\n\nconst styles = StyleSheet.create({\n root: {\n position: 'absolute',\n },\n});\n"]}
@@ -0,0 +1,4 @@
1
+ import type { GameMeasurementProbeProps } from '../../../../types/gamePresentation';
2
+ /*** Measure two registered game entities and dispatch only their raw rendered geometry. */
3
+ export declare function GameMeasurementProbe({ sourceId, targetId, eventType, entityId, delayMs, enabled, interactionPolicy, }: GameMeasurementProbeProps): null;
4
+ //# sourceMappingURL=GameMeasurementProbe.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameMeasurementProbe.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameMeasurementProbe.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,oCAAoC,CAAC;AAKpF,2FAA2F;AAC3F,wBAAgB,oBAAoB,CAAC,EACnC,QAAQ,EACR,QAAQ,EACR,SAA8B,EAC9B,QAAQ,EACR,OAAW,EACX,OAAc,EACd,iBAAiB,GAClB,EAAE,yBAAyB,QAqC3B"}
@@ -0,0 +1,54 @@
1
+ import React from 'react';
2
+ import { GameRuntimeContext } from '../../composition/GameRuntimeContext';
3
+ import { createGameMeasurementEvent } from './createGameMeasurementEvent';
4
+ /*** Measure two registered game entities and dispatch only their raw rendered geometry. */
5
+ export function GameMeasurementProbe({ sourceId, targetId, eventType = 'game.measurement', entityId, delayMs = 0, enabled = true, interactionPolicy, }) {
6
+ const runtime = React.useContext(GameRuntimeContext);
7
+ if (runtime === null)
8
+ throw new Error('GameMeasurementProbe must be rendered inside Game.');
9
+ React.useEffect(() => {
10
+ if (!enabled || interactionPolicy === 'passive' || runtime.interactionPolicy === 'passive')
11
+ return undefined;
12
+ const timer = setTimeout(() => {
13
+ void dispatchGameMeasurement({
14
+ dispatch: runtime.dispatch,
15
+ measure: runtime.measure,
16
+ sourceId,
17
+ targetId,
18
+ eventType,
19
+ ...(entityId === undefined ? {} : { entityId }),
20
+ });
21
+ }, Math.max(0, delayMs));
22
+ return () => clearTimeout(timer);
23
+ }, [
24
+ delayMs,
25
+ enabled,
26
+ interactionPolicy,
27
+ entityId,
28
+ eventType,
29
+ runtime.dispatch,
30
+ runtime.interactionPolicy,
31
+ runtime.measure,
32
+ sourceId,
33
+ targetId,
34
+ ]);
35
+ return null;
36
+ }
37
+ /*** Resolve both registered entity measurements before dispatching one Game event. */
38
+ async function dispatchGameMeasurement(input) {
39
+ const [source, target] = await Promise.all([
40
+ input.measure(input.sourceId),
41
+ input.measure(input.targetId),
42
+ ]);
43
+ if (source === undefined || target === undefined)
44
+ return;
45
+ input.dispatch(createGameMeasurementEvent({
46
+ eventType: input.eventType,
47
+ ...(input.entityId === undefined ? {} : { entityId: input.entityId }),
48
+ sourceId: input.sourceId,
49
+ targetId: input.targetId,
50
+ source,
51
+ target,
52
+ }));
53
+ }
54
+ //# sourceMappingURL=GameMeasurementProbe.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameMeasurementProbe.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameMeasurementProbe.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAI1B,OAAO,EAAE,kBAAkB,EAAE,MAAM,sCAAsC,CAAC;AAC1E,OAAO,EAAE,0BAA0B,EAAE,MAAM,8BAA8B,CAAC;AAE1E,2FAA2F;AAC3F,MAAM,UAAU,oBAAoB,CAAC,EACnC,QAAQ,EACR,QAAQ,EACR,SAAS,GAAG,kBAAkB,EAC9B,QAAQ,EACR,OAAO,GAAG,CAAC,EACX,OAAO,GAAG,IAAI,EACd,iBAAiB,GACS;IAC1B,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;IACrD,IAAI,OAAO,KAAK,IAAI;QAAE,MAAM,IAAI,KAAK,CAAC,oDAAoD,CAAC,CAAC;IAE5F,KAAK,CAAC,SAAS,CAAC,GAAG,EAAE;QACnB,IAAI,CAAC,OAAO,IAAI,iBAAiB,KAAK,SAAS,IAAI,OAAO,CAAC,iBAAiB,KAAK,SAAS;YACxF,OAAO,SAAS,CAAC;QAEnB,MAAM,KAAK,GAAG,UAAU,CACtB,GAAG,EAAE;YACH,KAAK,uBAAuB,CAAC;gBAC3B,QAAQ,EAAE,OAAO,CAAC,QAAQ;gBAC1B,OAAO,EAAE,OAAO,CAAC,OAAO;gBACxB,QAAQ;gBACR,QAAQ;gBACR,SAAS;gBACT,GAAG,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC;aAChD,CAAC,CAAC;QACL,CAAC,EACD,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,CACrB,CAAC;QAEF,OAAO,GAAG,EAAE,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC,EAAE;QACD,OAAO;QACP,OAAO;QACP,iBAAiB;QACjB,QAAQ;QACR,SAAS;QACT,OAAO,CAAC,QAAQ;QAChB,OAAO,CAAC,iBAAiB;QACzB,OAAO,CAAC,OAAO;QACf,QAAQ;QACR,QAAQ;KACT,CAAC,CAAC;IAEH,OAAO,IAAI,CAAC;AACd,CAAC;AAWD,sFAAsF;AACtF,KAAK,UAAU,uBAAuB,CAAC,KAAmC;IACxE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC;QACzC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC;QAC7B,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC;KAC9B,CAAC,CAAC;IACH,IAAI,MAAM,KAAK,SAAS,IAAI,MAAM,KAAK,SAAS;QAAE,OAAO;IAEzD,KAAK,CAAC,QAAQ,CACZ,0BAA0B,CAAC;QACzB,SAAS,EAAE,KAAK,CAAC,SAAS;QAC1B,GAAG,CAAC,KAAK,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC;QACrE,QAAQ,EAAE,KAAK,CAAC,QAAQ;QACxB,QAAQ,EAAE,KAAK,CAAC,QAAQ;QACxB,MAAM;QACN,MAAM;KACP,CAAC,CACH,CAAC;AACJ,CAAC","sourcesContent":["import React from 'react';\n\nimport type { GameMeasurementProbeProps } from '../../../../types/gamePresentation';\nimport type { GameRuntimeContextValue } from '../../../../types/gameRuntime';\nimport { GameRuntimeContext } from '../../composition/GameRuntimeContext';\nimport { createGameMeasurementEvent } from './createGameMeasurementEvent';\n\n/*** Measure two registered game entities and dispatch only their raw rendered geometry. */\nexport function GameMeasurementProbe({\n sourceId,\n targetId,\n eventType = 'game.measurement',\n entityId,\n delayMs = 0,\n enabled = true,\n interactionPolicy,\n}: GameMeasurementProbeProps) {\n const runtime = React.useContext(GameRuntimeContext);\n if (runtime === null) throw new Error('GameMeasurementProbe must be rendered inside Game.');\n\n React.useEffect(() => {\n if (!enabled || interactionPolicy === 'passive' || runtime.interactionPolicy === 'passive')\n return undefined;\n\n const timer = setTimeout(\n () => {\n void dispatchGameMeasurement({\n dispatch: runtime.dispatch,\n measure: runtime.measure,\n sourceId,\n targetId,\n eventType,\n ...(entityId === undefined ? {} : { entityId }),\n });\n },\n Math.max(0, delayMs),\n );\n\n return () => clearTimeout(timer);\n }, [\n delayMs,\n enabled,\n interactionPolicy,\n entityId,\n eventType,\n runtime.dispatch,\n runtime.interactionPolicy,\n runtime.measure,\n sourceId,\n targetId,\n ]);\n\n return null;\n}\n\ninterface DispatchGameMeasurementInput {\n readonly dispatch: GameRuntimeContextValue['dispatch'];\n readonly measure: GameRuntimeContextValue['measure'];\n readonly sourceId: string;\n readonly targetId: string;\n readonly eventType: string;\n readonly entityId?: string;\n}\n\n/*** Resolve both registered entity measurements before dispatching one Game event. */\nasync function dispatchGameMeasurement(input: DispatchGameMeasurementInput): Promise<void> {\n const [source, target] = await Promise.all([\n input.measure(input.sourceId),\n input.measure(input.targetId),\n ]);\n if (source === undefined || target === undefined) return;\n\n input.dispatch(\n createGameMeasurementEvent({\n eventType: input.eventType,\n ...(input.entityId === undefined ? {} : { entityId: input.entityId }),\n sourceId: input.sourceId,\n targetId: input.targetId,\n source,\n target,\n }),\n );\n}\n"]}
@@ -0,0 +1,4 @@
1
+ import type { GameOverlayProps } from '../../../../types/gamePresentation';
2
+ /*** Render an absolute game presentation layer for HUD, feedback, and phase content. */
3
+ export declare function GameOverlay({ children, placement, blocking, padding, accessibilityLabel, interactionPolicy, testID, }: GameOverlayProps): import("react").JSX.Element;
4
+ //# sourceMappingURL=GameOverlay.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameOverlay.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameOverlay.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAwB,gBAAgB,EAAE,MAAM,oCAAoC,CAAC;AAGjG,wFAAwF;AACxF,wBAAgB,WAAW,CAAC,EAC1B,QAAQ,EACR,SAAkB,EAClB,QAAgB,EAChB,OAAW,EACX,kBAAkB,EAClB,iBAAiB,EACjB,MAAM,GACP,EAAE,gBAAgB,+BAWlB"}
@@ -0,0 +1,39 @@
1
+ import { StyleSheet } from 'react-native';
2
+ import { View } from '../../../layout/public';
3
+ /*** Render an absolute game presentation layer for HUD, feedback, and phase content. */
4
+ export function GameOverlay({ children, placement = 'fill', blocking = false, padding = 0, accessibilityLabel, interactionPolicy, testID, }) {
5
+ return (<View {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })} {...(testID === undefined ? {} : { testID })} pointerEvents={interactionPolicy === 'passive' ? 'none' : blocking ? 'auto' : 'box-none'} style={[styles.root, resolvePlacementStyle(placement), { padding }]}>
6
+ {children}
7
+ </View>);
8
+ }
9
+ /*** Resolve overlay alignment without coupling layout to any game genre or rule. */
10
+ function resolvePlacementStyle(placement) {
11
+ switch (placement) {
12
+ case 'center':
13
+ return { alignItems: 'center', justifyContent: 'center' };
14
+ case 'top':
15
+ return { alignItems: 'center', justifyContent: 'flex-start' };
16
+ case 'bottom':
17
+ return { alignItems: 'center', justifyContent: 'flex-end' };
18
+ case 'top-left':
19
+ return { alignItems: 'flex-start', justifyContent: 'flex-start' };
20
+ case 'top-right':
21
+ return { alignItems: 'flex-end', justifyContent: 'flex-start' };
22
+ case 'bottom-left':
23
+ return { alignItems: 'flex-start', justifyContent: 'flex-end' };
24
+ case 'bottom-right':
25
+ return { alignItems: 'flex-end', justifyContent: 'flex-end' };
26
+ case 'fill':
27
+ return {};
28
+ }
29
+ }
30
+ const styles = StyleSheet.create({
31
+ root: {
32
+ bottom: 0,
33
+ left: 0,
34
+ position: 'absolute',
35
+ right: 0,
36
+ top: 0,
37
+ },
38
+ });
39
+ //# sourceMappingURL=GameOverlay.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameOverlay.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameOverlay.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAkB,MAAM,cAAc,CAAC;AAG1D,OAAO,EAAE,IAAI,EAAE,MAAM,wBAAwB,CAAC;AAE9C,wFAAwF;AACxF,MAAM,UAAU,WAAW,CAAC,EAC1B,QAAQ,EACR,SAAS,GAAG,MAAM,EAClB,QAAQ,GAAG,KAAK,EAChB,OAAO,GAAG,CAAC,EACX,kBAAkB,EAClB,iBAAiB,EACjB,MAAM,GACW;IACjB,OAAO,CACL,CAAC,IAAI,CACH,IAAI,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,kBAAkB,EAAE,CAAC,CAAC,CACrE,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAC7C,aAAa,CAAC,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,CACzF,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,EAAE,qBAAqB,CAAC,SAAS,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,CAAC,CAEpE;MAAA,CAAC,QAAQ,CACX;IAAA,EAAE,IAAI,CAAC,CACR,CAAC;AACJ,CAAC;AAED,oFAAoF;AACpF,SAAS,qBAAqB,CAAC,SAA+B;IAC5D,QAAQ,SAAS,EAAE,CAAC;QAClB,KAAK,QAAQ;YACX,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ,EAAE,CAAC;QAC5D,KAAK,KAAK;YACR,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,cAAc,EAAE,YAAY,EAAE,CAAC;QAChE,KAAK,QAAQ;YACX,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,cAAc,EAAE,UAAU,EAAE,CAAC;QAC9D,KAAK,UAAU;YACb,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,cAAc,EAAE,YAAY,EAAE,CAAC;QACpE,KAAK,WAAW;YACd,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,cAAc,EAAE,YAAY,EAAE,CAAC;QAClE,KAAK,aAAa;YAChB,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,cAAc,EAAE,UAAU,EAAE,CAAC;QAClE,KAAK,cAAc;YACjB,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,cAAc,EAAE,UAAU,EAAE,CAAC;QAChE,KAAK,MAAM;YACT,OAAO,EAAE,CAAC;IACd,CAAC;AACH,CAAC;AAED,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;IAC/B,IAAI,EAAE;QACJ,MAAM,EAAE,CAAC;QACT,IAAI,EAAE,CAAC;QACP,QAAQ,EAAE,UAAU;QACpB,KAAK,EAAE,CAAC;QACR,GAAG,EAAE,CAAC;KACP;CACF,CAAC,CAAC","sourcesContent":["import { StyleSheet, type ViewStyle } from 'react-native';\n\nimport type { GameOverlayPlacement, GameOverlayProps } from '../../../../types/gamePresentation';\nimport { View } from '../../../layout/public';\n\n/*** Render an absolute game presentation layer for HUD, feedback, and phase content. */\nexport function GameOverlay({\n children,\n placement = 'fill',\n blocking = false,\n padding = 0,\n accessibilityLabel,\n interactionPolicy,\n testID,\n}: GameOverlayProps) {\n return (\n <View\n {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}\n {...(testID === undefined ? {} : { testID })}\n pointerEvents={interactionPolicy === 'passive' ? 'none' : blocking ? 'auto' : 'box-none'}\n style={[styles.root, resolvePlacementStyle(placement), { padding }]}\n >\n {children}\n </View>\n );\n}\n\n/*** Resolve overlay alignment without coupling layout to any game genre or rule. */\nfunction resolvePlacementStyle(placement: GameOverlayPlacement): ViewStyle {\n switch (placement) {\n case 'center':\n return { alignItems: 'center', justifyContent: 'center' };\n case 'top':\n return { alignItems: 'center', justifyContent: 'flex-start' };\n case 'bottom':\n return { alignItems: 'center', justifyContent: 'flex-end' };\n case 'top-left':\n return { alignItems: 'flex-start', justifyContent: 'flex-start' };\n case 'top-right':\n return { alignItems: 'flex-end', justifyContent: 'flex-start' };\n case 'bottom-left':\n return { alignItems: 'flex-start', justifyContent: 'flex-end' };\n case 'bottom-right':\n return { alignItems: 'flex-end', justifyContent: 'flex-end' };\n case 'fill':\n return {};\n }\n}\n\nconst styles = StyleSheet.create({\n root: {\n bottom: 0,\n left: 0,\n position: 'absolute',\n right: 0,\n top: 0,\n },\n});\n"]}
@@ -0,0 +1,16 @@
1
+ import type { GameEvent } from '@ankhorage/game';
2
+ import type { GameKeyboardBinding } from '../../../../types/gamePresentation';
3
+ interface CreateGameKeyboardEventInput {
4
+ readonly bindings: readonly GameKeyboardBinding[];
5
+ readonly fallbackEventType: string;
6
+ readonly fallbackEntityId?: string;
7
+ readonly key: string;
8
+ }
9
+ interface GameKeyboardEventResult {
10
+ readonly event: GameEvent;
11
+ readonly preventDefault: boolean;
12
+ }
13
+ /*** Map one configured keyboard key into a generic Game event. */
14
+ export declare function createGameKeyboardEvent(input: CreateGameKeyboardEventInput): GameKeyboardEventResult | undefined;
15
+ export {};
16
+ //# sourceMappingURL=createGameKeyboardEvent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGameKeyboardEvent.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/createGameKeyboardEvent.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAEjD,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AAE9E,UAAU,4BAA4B;IACpC,QAAQ,CAAC,QAAQ,EAAE,SAAS,mBAAmB,EAAE,CAAC;IAClD,QAAQ,CAAC,iBAAiB,EAAE,MAAM,CAAC;IACnC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IACnC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;CACtB;AAED,UAAU,uBAAuB;IAC/B,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC;IAC1B,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC;CAClC;AAED,kEAAkE;AAClE,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,4BAA4B,GAClC,uBAAuB,GAAG,SAAS,CAarC"}
@@ -0,0 +1,16 @@
1
+ /*** Map one configured keyboard key into a generic Game event. */
2
+ export function createGameKeyboardEvent(input) {
3
+ const binding = input.bindings.find((candidate) => candidate.key === input.key);
4
+ if (binding === undefined)
5
+ return undefined;
6
+ const entityId = binding.entityId ?? input.fallbackEntityId;
7
+ return {
8
+ event: {
9
+ type: binding.eventType ?? input.fallbackEventType,
10
+ ...(entityId === undefined ? {} : { entityId }),
11
+ payload: { key: input.key },
12
+ },
13
+ preventDefault: binding.preventDefault ?? false,
14
+ };
15
+ }
16
+ //# sourceMappingURL=createGameKeyboardEvent.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGameKeyboardEvent.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/createGameKeyboardEvent.ts"],"names":[],"mappings":"AAgBA,kEAAkE;AAClE,MAAM,UAAU,uBAAuB,CACrC,KAAmC;IAEnC,MAAM,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,CAAC;IAChF,IAAI,OAAO,KAAK,SAAS;QAAE,OAAO,SAAS,CAAC;IAE5C,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,KAAK,CAAC,gBAAgB,CAAC;IAC5D,OAAO;QACL,KAAK,EAAE;YACL,IAAI,EAAE,OAAO,CAAC,SAAS,IAAI,KAAK,CAAC,iBAAiB;YAClD,GAAG,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC;YAC/C,OAAO,EAAE,EAAE,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE;SAC5B;QACD,cAAc,EAAE,OAAO,CAAC,cAAc,IAAI,KAAK;KAChD,CAAC;AACJ,CAAC","sourcesContent":["import type { GameEvent } from '@ankhorage/game';\n\nimport type { GameKeyboardBinding } from '../../../../types/gamePresentation';\n\ninterface CreateGameKeyboardEventInput {\n readonly bindings: readonly GameKeyboardBinding[];\n readonly fallbackEventType: string;\n readonly fallbackEntityId?: string;\n readonly key: string;\n}\n\ninterface GameKeyboardEventResult {\n readonly event: GameEvent;\n readonly preventDefault: boolean;\n}\n\n/*** Map one configured keyboard key into a generic Game event. */\nexport function createGameKeyboardEvent(\n input: CreateGameKeyboardEventInput,\n): GameKeyboardEventResult | undefined {\n const binding = input.bindings.find((candidate) => candidate.key === input.key);\n if (binding === undefined) return undefined;\n\n const entityId = binding.entityId ?? input.fallbackEntityId;\n return {\n event: {\n type: binding.eventType ?? input.fallbackEventType,\n ...(entityId === undefined ? {} : { entityId }),\n payload: { key: input.key },\n },\n preventDefault: binding.preventDefault ?? false,\n };\n}\n"]}
@@ -0,0 +1,14 @@
1
+ import type { GameEvent } from '@ankhorage/game';
2
+ import type { GameMeasurementBounds } from '../../../../types/gameRuntime';
3
+ /*** Create one raw geometry event without deciding collision semantics. */
4
+ export declare function createGameMeasurementEvent(input: CreateGameMeasurementEventInput): GameEvent;
5
+ interface CreateGameMeasurementEventInput {
6
+ readonly eventType: string;
7
+ readonly entityId?: string;
8
+ readonly sourceId: string;
9
+ readonly targetId: string;
10
+ readonly source: GameMeasurementBounds;
11
+ readonly target: GameMeasurementBounds;
12
+ }
13
+ export {};
14
+ //# sourceMappingURL=createGameMeasurementEvent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGameMeasurementEvent.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/createGameMeasurementEvent.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAc,MAAM,iBAAiB,CAAC;AAE7D,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,+BAA+B,CAAC;AAE3E,2EAA2E;AAC3E,wBAAgB,0BAA0B,CAAC,KAAK,EAAE,+BAA+B,GAAG,SAAS,CAW5F;AAED,UAAU,+BAA+B;IACvC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,MAAM,EAAE,qBAAqB,CAAC;IACvC,QAAQ,CAAC,MAAM,EAAE,qBAAqB,CAAC;CACxC"}
@@ -0,0 +1,25 @@
1
+ /*** Create one raw geometry event without deciding collision semantics. */
2
+ export function createGameMeasurementEvent(input) {
3
+ return {
4
+ type: input.eventType,
5
+ entityId: input.entityId ?? input.sourceId,
6
+ payload: {
7
+ sourceId: input.sourceId,
8
+ targetId: input.targetId,
9
+ source: toGameMeasurementRecord(input.source),
10
+ target: toGameMeasurementRecord(input.target),
11
+ },
12
+ };
13
+ }
14
+ /*** Convert measured geometry into a serializable Game record. */
15
+ function toGameMeasurementRecord(bounds) {
16
+ return {
17
+ left: bounds.left,
18
+ right: bounds.right,
19
+ top: bounds.top,
20
+ bottom: bounds.bottom,
21
+ width: bounds.width,
22
+ height: bounds.height,
23
+ };
24
+ }
25
+ //# sourceMappingURL=createGameMeasurementEvent.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGameMeasurementEvent.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/createGameMeasurementEvent.ts"],"names":[],"mappings":"AAIA,2EAA2E;AAC3E,MAAM,UAAU,0BAA0B,CAAC,KAAsC;IAC/E,OAAO;QACL,IAAI,EAAE,KAAK,CAAC,SAAS;QACrB,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,KAAK,CAAC,QAAQ;QAC1C,OAAO,EAAE;YACP,QAAQ,EAAE,KAAK,CAAC,QAAQ;YACxB,QAAQ,EAAE,KAAK,CAAC,QAAQ;YACxB,MAAM,EAAE,uBAAuB,CAAC,KAAK,CAAC,MAAM,CAAC;YAC7C,MAAM,EAAE,uBAAuB,CAAC,KAAK,CAAC,MAAM,CAAC;SAC9C;KACF,CAAC;AACJ,CAAC;AAWD,kEAAkE;AAClE,SAAS,uBAAuB,CAAC,MAA6B;IAC5D,OAAO;QACL,IAAI,EAAE,MAAM,CAAC,IAAI;QACjB,KAAK,EAAE,MAAM,CAAC,KAAK;QACnB,GAAG,EAAE,MAAM,CAAC,GAAG;QACf,MAAM,EAAE,MAAM,CAAC,MAAM;QACrB,KAAK,EAAE,MAAM,CAAC,KAAK;QACnB,MAAM,EAAE,MAAM,CAAC,MAAM;KACtB,CAAC;AACJ,CAAC","sourcesContent":["import type { GameEvent, GameRecord } from '@ankhorage/game';\n\nimport type { GameMeasurementBounds } from '../../../../types/gameRuntime';\n\n/*** Create one raw geometry event without deciding collision semantics. */\nexport function createGameMeasurementEvent(input: CreateGameMeasurementEventInput): GameEvent {\n return {\n type: input.eventType,\n entityId: input.entityId ?? input.sourceId,\n payload: {\n sourceId: input.sourceId,\n targetId: input.targetId,\n source: toGameMeasurementRecord(input.source),\n target: toGameMeasurementRecord(input.target),\n },\n };\n}\n\ninterface CreateGameMeasurementEventInput {\n readonly eventType: string;\n readonly entityId?: string;\n readonly sourceId: string;\n readonly targetId: string;\n readonly source: GameMeasurementBounds;\n readonly target: GameMeasurementBounds;\n}\n\n/*** Convert measured geometry into a serializable Game record. */\nfunction toGameMeasurementRecord(bounds: GameMeasurementBounds): GameRecord {\n return {\n left: bounds.left,\n right: bounds.right,\n top: bounds.top,\n bottom: bounds.bottom,\n width: bounds.width,\n height: bounds.height,\n };\n}\n"]}
@@ -0,0 +1,17 @@
1
+ import type { GameEvent } from '@ankhorage/game';
2
+ interface GamePointerEventInput {
3
+ readonly eventType: string;
4
+ readonly entityId?: string;
5
+ readonly localX: number;
6
+ readonly localY: number;
7
+ readonly measuredWidth: number;
8
+ readonly measuredHeight: number;
9
+ readonly zoneX: number;
10
+ readonly zoneY: number;
11
+ readonly zoneWidth: number;
12
+ readonly zoneHeight: number;
13
+ }
14
+ /*** Normalize one measured pointer/touch position into a field-relative generic Game event. */
15
+ export declare function createGamePointerEvent(input: GamePointerEventInput): GameEvent | undefined;
16
+ export {};
17
+ //# sourceMappingURL=createGamePointerEvent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGamePointerEvent.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/createGamePointerEvent.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAIjD,UAAU,qBAAqB;IAC7B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;CAC7B;AAED,+FAA+F;AAC/F,wBAAgB,sBAAsB,CAAC,KAAK,EAAE,qBAAqB,GAAG,SAAS,GAAG,SAAS,CAoB1F"}
@@ -0,0 +1,20 @@
1
+ import { clampGamePercentage } from '../../utils/clampGamePercentage';
2
+ /*** Normalize one measured pointer/touch position into a field-relative generic Game event. */
3
+ export function createGamePointerEvent(input) {
4
+ if (!Number.isFinite(input.measuredWidth) ||
5
+ !Number.isFinite(input.measuredHeight) ||
6
+ input.measuredWidth <= 0 ||
7
+ input.measuredHeight <= 0) {
8
+ return undefined;
9
+ }
10
+ const localX = clampGamePercentage((input.localX / input.measuredWidth) * 100);
11
+ const localY = clampGamePercentage((input.localY / input.measuredHeight) * 100);
12
+ const x = clampGamePercentage(input.zoneX + (localX * input.zoneWidth) / 100);
13
+ const y = clampGamePercentage(input.zoneY + (localY * input.zoneHeight) / 100);
14
+ return {
15
+ type: input.eventType,
16
+ ...(input.entityId === undefined ? {} : { entityId: input.entityId }),
17
+ payload: { x, y },
18
+ };
19
+ }
20
+ //# sourceMappingURL=createGamePointerEvent.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGamePointerEvent.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/createGamePointerEvent.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,mBAAmB,EAAE,MAAM,iCAAiC,CAAC;AAetE,+FAA+F;AAC/F,MAAM,UAAU,sBAAsB,CAAC,KAA4B;IACjE,IACE,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,aAAa,CAAC;QACrC,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC;QACtC,KAAK,CAAC,aAAa,IAAI,CAAC;QACxB,KAAK,CAAC,cAAc,IAAI,CAAC,EACzB,CAAC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,MAAM,MAAM,GAAG,mBAAmB,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,GAAG,GAAG,CAAC,CAAC;IAC/E,MAAM,MAAM,GAAG,mBAAmB,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC,GAAG,GAAG,CAAC,CAAC;IAChF,MAAM,CAAC,GAAG,mBAAmB,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC,CAAC;IAC9E,MAAM,CAAC,GAAG,mBAAmB,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,CAAC;IAE/E,OAAO;QACL,IAAI,EAAE,KAAK,CAAC,SAAS;QACrB,GAAG,CAAC,KAAK,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC;QACrE,OAAO,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE;KAClB,CAAC;AACJ,CAAC","sourcesContent":["import type { GameEvent } from '@ankhorage/game';\n\nimport { clampGamePercentage } from '../../utils/clampGamePercentage';\n\ninterface GamePointerEventInput {\n readonly eventType: string;\n readonly entityId?: string;\n readonly localX: number;\n readonly localY: number;\n readonly measuredWidth: number;\n readonly measuredHeight: number;\n readonly zoneX: number;\n readonly zoneY: number;\n readonly zoneWidth: number;\n readonly zoneHeight: number;\n}\n\n/*** Normalize one measured pointer/touch position into a field-relative generic Game event. */\nexport function createGamePointerEvent(input: GamePointerEventInput): GameEvent | undefined {\n if (\n !Number.isFinite(input.measuredWidth) ||\n !Number.isFinite(input.measuredHeight) ||\n input.measuredWidth <= 0 ||\n input.measuredHeight <= 0\n ) {\n return undefined;\n }\n\n const localX = clampGamePercentage((input.localX / input.measuredWidth) * 100);\n const localY = clampGamePercentage((input.localY / input.measuredHeight) * 100);\n const x = clampGamePercentage(input.zoneX + (localX * input.zoneWidth) / 100);\n const y = clampGamePercentage(input.zoneY + (localY * input.zoneHeight) / 100);\n\n return {\n type: input.eventType,\n ...(input.entityId === undefined ? {} : { entityId: input.entityId }),\n payload: { x, y },\n };\n}\n"]}
@@ -0,0 +1,5 @@
1
+ import type { View } from 'react-native';
2
+ import type { GameMeasurementBounds } from '../../../../types/gameRuntime';
3
+ /*** Measure one rendered React Native or React Native Web game entity in window coordinates. */
4
+ export declare function measureGameEntity(element: View | null): Promise<GameMeasurementBounds | undefined>;
5
+ //# sourceMappingURL=measureGameEntity.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"measureGameEntity.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/measureGameEntity.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,+BAA+B,CAAC;AAE3E,gGAAgG;AAChG,wBAAgB,iBAAiB,CAC/B,OAAO,EAAE,IAAI,GAAG,IAAI,GACnB,OAAO,CAAC,qBAAqB,GAAG,SAAS,CAAC,CAoB5C"}
@@ -0,0 +1,22 @@
1
+ /*** Measure one rendered React Native or React Native Web game entity in window coordinates. */
2
+ export function measureGameEntity(element) {
3
+ if (element === null)
4
+ return Promise.resolve(undefined);
5
+ return new Promise((resolve) => {
6
+ element.measureInWindow((left, top, width, height) => {
7
+ if (![left, top, width, height].every(Number.isFinite) || width < 0 || height < 0) {
8
+ resolve(undefined);
9
+ return;
10
+ }
11
+ resolve({
12
+ left,
13
+ right: left + width,
14
+ top,
15
+ bottom: top + height,
16
+ width,
17
+ height,
18
+ });
19
+ });
20
+ });
21
+ }
22
+ //# sourceMappingURL=measureGameEntity.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"measureGameEntity.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/measureGameEntity.ts"],"names":[],"mappings":"AAIA,gGAAgG;AAChG,MAAM,UAAU,iBAAiB,CAC/B,OAAoB;IAEpB,IAAI,OAAO,KAAK,IAAI;QAAE,OAAO,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;IAExD,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;QAC7B,OAAO,CAAC,eAAe,CAAC,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,EAAE;YACnD,IAAI,CAAC,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;gBAClF,OAAO,CAAC,SAAS,CAAC,CAAC;gBACnB,OAAO;YACT,CAAC;YAED,OAAO,CAAC;gBACN,IAAI;gBACJ,KAAK,EAAE,IAAI,GAAG,KAAK;gBACnB,GAAG;gBACH,MAAM,EAAE,GAAG,GAAG,MAAM;gBACpB,KAAK;gBACL,MAAM;aACP,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC","sourcesContent":["import type { View } from 'react-native';\n\nimport type { GameMeasurementBounds } from '../../../../types/gameRuntime';\n\n/*** Measure one rendered React Native or React Native Web game entity in window coordinates. */\nexport function measureGameEntity(\n element: View | null,\n): Promise<GameMeasurementBounds | undefined> {\n if (element === null) return Promise.resolve(undefined);\n\n return new Promise((resolve) => {\n element.measureInWindow((left, top, width, height) => {\n if (![left, top, width, height].every(Number.isFinite) || width < 0 || height < 0) {\n resolve(undefined);\n return;\n }\n\n resolve({\n left,\n right: left + width,\n top,\n bottom: top + height,\n width,\n height,\n });\n });\n });\n}\n"]}
@@ -0,0 +1,15 @@
1
+ import type { GestureResponderEvent, LayoutChangeEvent } from 'react-native';
2
+ import type { GameInputZoneProps } from '../../../../types/gamePresentation';
3
+ interface GameKeyboardInputEvent {
4
+ readonly key: string;
5
+ preventDefault(): void;
6
+ }
7
+ /*** Own React Native responder measurement and event dispatch for one Game input zone. */
8
+ export declare function useGameInputZoneResponder(props: GameInputZoneProps): {
9
+ dispatchKeyboard: (event: GameKeyboardInputEvent) => void;
10
+ dispatchPointer: (event: GestureResponderEvent) => void;
11
+ handleLayout: (event: LayoutChangeEvent) => void;
12
+ shouldSetResponder: () => boolean;
13
+ };
14
+ export {};
15
+ //# sourceMappingURL=useGameInputZoneResponder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useGameInputZoneResponder.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/useGameInputZoneResponder.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,qBAAqB,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAE7E,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,oCAAoC,CAAC;AAK7E,UAAU,sBAAsB;IAC9B,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IACrB,cAAc,IAAI,IAAI,CAAC;CACxB;AAOD,0FAA0F;AAC1F,wBAAgB,yBAAyB,CAAC,KAAK,EAAE,kBAAkB;8BAyCvD,sBAAsB;6BA9BtB,qBAAqB;0BANgB,iBAAiB;;EA4DjE"}
@@ -0,0 +1,67 @@
1
+ import React from 'react';
2
+ import { GameRuntimeContext } from '../../composition/GameRuntimeContext';
3
+ import { createGameKeyboardEvent } from './createGameKeyboardEvent';
4
+ import { createGamePointerEvent } from './createGamePointerEvent';
5
+ /*** Own React Native responder measurement and event dispatch for one Game input zone. */
6
+ export function useGameInputZoneResponder(props) {
7
+ const runtime = React.useContext(GameRuntimeContext);
8
+ if (runtime === null)
9
+ throw new Error('GameInputZone must be rendered inside Game.');
10
+ const measuredSizeRef = React.useRef({ width: 0, height: 0 });
11
+ const handleLayout = React.useCallback((event) => {
12
+ const { width, height } = event.nativeEvent.layout;
13
+ measuredSizeRef.current = { width, height };
14
+ }, []);
15
+ const dispatchPointer = React.useCallback((event) => {
16
+ if (runtime.interactionPolicy === 'passive' || props.interactionPolicy === 'passive')
17
+ return;
18
+ const measured = measuredSizeRef.current;
19
+ const gameEvent = createGamePointerEvent({
20
+ eventType: props.eventType,
21
+ ...(props.entityId === undefined ? {} : { entityId: props.entityId }),
22
+ localX: event.nativeEvent.locationX,
23
+ localY: event.nativeEvent.locationY,
24
+ measuredWidth: measured.width,
25
+ measuredHeight: measured.height,
26
+ zoneX: props.x ?? 0,
27
+ zoneY: props.y ?? 0,
28
+ zoneWidth: props.width ?? 100,
29
+ zoneHeight: props.height ?? 100,
30
+ });
31
+ if (gameEvent !== undefined)
32
+ runtime.dispatch(gameEvent);
33
+ }, [
34
+ props.entityId,
35
+ props.eventType,
36
+ props.height,
37
+ props.interactionPolicy,
38
+ props.width,
39
+ props.x,
40
+ props.y,
41
+ runtime,
42
+ ]);
43
+ const dispatchKeyboard = React.useCallback((event) => {
44
+ if (runtime.interactionPolicy === 'passive' || props.interactionPolicy === 'passive')
45
+ return;
46
+ const result = createGameKeyboardEvent({
47
+ bindings: props.keyboardBindings ?? [],
48
+ fallbackEventType: props.eventType,
49
+ ...(props.entityId === undefined ? {} : { fallbackEntityId: props.entityId }),
50
+ key: event.key,
51
+ });
52
+ if (result === undefined)
53
+ return;
54
+ if (result.preventDefault)
55
+ event.preventDefault();
56
+ runtime.dispatch(result.event);
57
+ }, [props.entityId, props.eventType, props.interactionPolicy, props.keyboardBindings, runtime]);
58
+ return {
59
+ dispatchKeyboard,
60
+ dispatchPointer,
61
+ handleLayout,
62
+ shouldSetResponder: () => (props.enabled ?? true) &&
63
+ props.interactionPolicy !== 'passive' &&
64
+ runtime.interactionPolicy !== 'passive',
65
+ };
66
+ }
67
+ //# sourceMappingURL=useGameInputZoneResponder.js.map