trackler 2.2.0.2 → 2.2.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (415) hide show
  1. checksums.yaml +4 -4
  2. data/fixtures/deprecation-fixtures/tracks/repo-nope/config.json +2 -0
  3. data/fixtures/deprecation-fixtures/tracks/repo-yepp/config.json +3 -0
  4. data/lib/trackler/track.rb +1 -1
  5. data/lib/trackler/version.rb +1 -1
  6. data/tracks/csharp/config/exercise_readme.go.tmpl +16 -0
  7. data/tracks/csharp/exercises/accumulate/README.md +44 -0
  8. data/tracks/csharp/exercises/acronym/README.md +21 -0
  9. data/tracks/csharp/exercises/all-your-base/README.md +41 -0
  10. data/tracks/csharp/exercises/allergies/README.md +46 -0
  11. data/tracks/csharp/exercises/alphametics/README.md +48 -0
  12. data/tracks/csharp/exercises/anagram/README.md +19 -0
  13. data/tracks/csharp/exercises/atbash-cipher/README.md +40 -0
  14. data/tracks/csharp/exercises/bank-account/README.md +41 -0
  15. data/tracks/csharp/exercises/beer-song/README.md +336 -0
  16. data/tracks/csharp/exercises/binary-search-tree/README.md +66 -0
  17. data/tracks/csharp/exercises/binary-search/README.md +47 -0
  18. data/tracks/csharp/exercises/bob/README.md +24 -0
  19. data/tracks/csharp/exercises/book-store/README.md +80 -0
  20. data/tracks/csharp/exercises/bowling/README.md +59 -0
  21. data/tracks/csharp/exercises/bracket-push/README.md +16 -0
  22. data/tracks/csharp/exercises/change/README.md +29 -0
  23. data/tracks/csharp/exercises/circular-buffer/README.md +56 -0
  24. data/tracks/csharp/exercises/clock/README.md +25 -0
  25. data/tracks/csharp/exercises/connect/README.md +40 -0
  26. data/tracks/csharp/exercises/crypto-square/README.md +80 -0
  27. data/tracks/csharp/exercises/custom-set/README.md +23 -0
  28. data/tracks/csharp/exercises/diamond/README.md +75 -0
  29. data/tracks/csharp/exercises/difference-of-squares/README.md +30 -0
  30. data/tracks/csharp/exercises/diffie-hellman/README.md +55 -0
  31. data/tracks/csharp/exercises/dominoes/README.md +24 -0
  32. data/tracks/csharp/exercises/dot-dsl/README.md +37 -0
  33. data/tracks/csharp/exercises/error-handling/README.md +19 -0
  34. data/tracks/csharp/exercises/etl/README.md +57 -0
  35. data/tracks/csharp/exercises/flatten-array/README.md +24 -0
  36. data/tracks/csharp/exercises/food-chain/README.md +80 -0
  37. data/tracks/csharp/exercises/forth/README.md +39 -0
  38. data/tracks/csharp/exercises/gigasecond/README.md +17 -0
  39. data/tracks/csharp/exercises/go-counting/README.md +43 -0
  40. data/tracks/csharp/exercises/grade-school/README.md +48 -0
  41. data/tracks/csharp/exercises/grains/README.md +40 -0
  42. data/tracks/csharp/exercises/grep/README.md +77 -0
  43. data/tracks/csharp/exercises/hamming/README.md +48 -0
  44. data/tracks/csharp/exercises/hangman/README.md +32 -0
  45. data/tracks/csharp/exercises/hello-world/README.md +27 -0
  46. data/tracks/csharp/exercises/house/README.md +123 -0
  47. data/tracks/csharp/exercises/isogram/README.md +25 -0
  48. data/tracks/csharp/exercises/kindergarten-garden/README.md +72 -0
  49. data/tracks/csharp/exercises/largest-series-product/README.md +26 -0
  50. data/tracks/csharp/exercises/leap/README.md +39 -0
  51. data/tracks/csharp/exercises/ledger/README.md +24 -0
  52. data/tracks/csharp/exercises/linked-list/README.md +40 -0
  53. data/tracks/csharp/exercises/list-ops/README.md +19 -0
  54. data/tracks/csharp/exercises/luhn/README.md +77 -0
  55. data/tracks/csharp/exercises/markdown/README.md +28 -0
  56. data/tracks/csharp/exercises/matrix/README.md +51 -0
  57. data/tracks/csharp/exercises/meetup/README.md +36 -0
  58. data/tracks/csharp/exercises/minesweeper/README.md +36 -0
  59. data/tracks/csharp/exercises/nth-prime/README.md +29 -0
  60. data/tracks/csharp/exercises/nucleotide-count/README.md +43 -0
  61. data/tracks/csharp/exercises/ocr-numbers/README.md +91 -0
  62. data/tracks/csharp/exercises/palindrome-products/README.md +51 -0
  63. data/tracks/csharp/exercises/pangram/README.md +21 -0
  64. data/tracks/csharp/exercises/parallel-letter-frequency/README.md +17 -0
  65. data/tracks/csharp/exercises/pascals-triangle/README.md +27 -0
  66. data/tracks/csharp/exercises/perfect-numbers/README.md +30 -0
  67. data/tracks/csharp/exercises/phone-number/README.md +40 -0
  68. data/tracks/csharp/exercises/pig-latin/README.md +30 -0
  69. data/tracks/csharp/exercises/poker/README.md +18 -0
  70. data/tracks/csharp/exercises/pov/README.md +52 -0
  71. data/tracks/csharp/exercises/prime-factors/README.md +42 -0
  72. data/tracks/csharp/exercises/protein-translation/README.md +55 -0
  73. data/tracks/csharp/exercises/proverb/README.md +28 -0
  74. data/tracks/csharp/exercises/pythagorean-triplet/README.md +30 -0
  75. data/tracks/csharp/exercises/queen-attack/README.md +39 -0
  76. data/tracks/csharp/exercises/rail-fence-cipher/README.md +66 -0
  77. data/tracks/csharp/exercises/raindrops/README.md +30 -0
  78. data/tracks/csharp/exercises/react/README.md +29 -0
  79. data/tracks/csharp/exercises/rectangles/README.md +73 -0
  80. data/tracks/csharp/exercises/rna-transcription/README.md +31 -0
  81. data/tracks/csharp/exercises/robot-name/README.md +28 -0
  82. data/tracks/csharp/exercises/robot-simulator/README.md +40 -0
  83. data/tracks/csharp/exercises/roman-numerals/README.md +59 -0
  84. data/tracks/csharp/exercises/rotational-cipher/README.md +42 -0
  85. data/tracks/csharp/exercises/run-length-encoding/README.md +36 -0
  86. data/tracks/csharp/exercises/saddle-points/README.md +44 -0
  87. data/tracks/csharp/exercises/say/README.md +75 -0
  88. data/tracks/csharp/exercises/scale-generator/README.md +66 -0
  89. data/tracks/csharp/exercises/scrabble-score/README.md +50 -0
  90. data/tracks/csharp/exercises/secret-handshake/README.md +41 -0
  91. data/tracks/csharp/exercises/series/README.md +33 -0
  92. data/tracks/csharp/exercises/sgf-parsing/README.md +78 -0
  93. data/tracks/csharp/exercises/sieve/README.md +40 -0
  94. data/tracks/csharp/exercises/simple-cipher/README.md +96 -0
  95. data/tracks/csharp/exercises/simple-linked-list/README.md +38 -0
  96. data/tracks/csharp/exercises/space-age/README.md +30 -0
  97. data/tracks/csharp/exercises/strain/README.md +46 -0
  98. data/tracks/csharp/exercises/sublist/README.md +32 -0
  99. data/tracks/csharp/exercises/sum-of-multiples/README.md +28 -0
  100. data/tracks/csharp/exercises/tournament/README.md +74 -0
  101. data/tracks/csharp/exercises/transpose/README.md +71 -0
  102. data/tracks/csharp/exercises/tree-building/README.md +36 -0
  103. data/tracks/csharp/exercises/triangle/README.md +32 -0
  104. data/tracks/csharp/exercises/twelve-days/README.md +45 -0
  105. data/tracks/csharp/exercises/two-bucket/README.md +42 -0
  106. data/tracks/csharp/exercises/variable-length-quantity/README.md +50 -0
  107. data/tracks/csharp/exercises/word-count/README.md +25 -0
  108. data/tracks/csharp/exercises/word-search/README.md +43 -0
  109. data/tracks/csharp/exercises/wordy/README.md +73 -0
  110. data/tracks/csharp/exercises/zebra-puzzle/README.md +43 -0
  111. data/tracks/csharp/exercises/zipper/README.md +41 -0
  112. data/tracks/dart/config/exercise_readme.go.tmpl +16 -0
  113. data/tracks/dart/exercises/bob/README.md +18 -0
  114. data/tracks/dart/exercises/difference-of-squares/README.md +19 -0
  115. data/tracks/dart/exercises/gigasecond/README.md +11 -0
  116. data/tracks/dart/exercises/hamming/README.md +42 -0
  117. data/tracks/dart/exercises/hello-world/README.md +21 -0
  118. data/tracks/dart/exercises/leap/README.md +33 -0
  119. data/tracks/dart/exercises/rna-transcription/README.md +25 -0
  120. data/tracks/delphi/config.json +25 -32
  121. data/tracks/elixir/config.json +255 -3
  122. data/tracks/elixir/config/exercise_readme.go.tmpl +16 -0
  123. data/tracks/elixir/exercises/accumulate/README.md +72 -0
  124. data/tracks/elixir/exercises/acronym/README.md +52 -0
  125. data/tracks/elixir/exercises/all-your-base/README.md +72 -0
  126. data/tracks/elixir/exercises/allergies/README.md +74 -0
  127. data/tracks/elixir/exercises/anagram/README.md +50 -0
  128. data/tracks/elixir/exercises/atbash-cipher/README.md +71 -0
  129. data/tracks/elixir/exercises/bank-account/README.md +67 -0
  130. data/tracks/elixir/exercises/beer-song/README.md +364 -0
  131. data/tracks/elixir/exercises/binary-search/README.md +78 -0
  132. data/tracks/elixir/exercises/binary/README.md +72 -0
  133. data/tracks/elixir/exercises/bob/README.md +55 -0
  134. data/tracks/elixir/exercises/bowling/README.md +90 -0
  135. data/tracks/elixir/exercises/bowling/bowling_test.exs +91 -18
  136. data/tracks/elixir/exercises/bowling/example.exs +4 -4
  137. data/tracks/elixir/exercises/bracket-push/README.md +47 -0
  138. data/tracks/elixir/exercises/change/README.md +60 -0
  139. data/tracks/elixir/exercises/clock/README.md +50 -0
  140. data/tracks/elixir/exercises/collatz-conjecture/README.md +70 -0
  141. data/tracks/elixir/exercises/connect/README.md +71 -0
  142. data/tracks/elixir/exercises/crypto-square/README.md +111 -0
  143. data/tracks/elixir/exercises/custom-set/README.md +48 -0
  144. data/tracks/elixir/exercises/diamond/README.md +96 -0
  145. data/tracks/elixir/exercises/difference-of-squares/README.md +56 -0
  146. data/tracks/elixir/exercises/diffie-hellman/README.md +93 -0
  147. data/tracks/elixir/exercises/dominoes/README.md +55 -0
  148. data/tracks/elixir/exercises/dot-dsl/README.md +65 -0
  149. data/tracks/elixir/exercises/etl/README.md +88 -0
  150. data/tracks/elixir/exercises/flatten-array/README.md +55 -0
  151. data/tracks/elixir/exercises/forth/README.md +66 -0
  152. data/tracks/elixir/exercises/gigasecond/README.md +48 -0
  153. data/tracks/elixir/exercises/grade-school/README.md +79 -0
  154. data/tracks/elixir/exercises/grains/README.md +71 -0
  155. data/tracks/elixir/exercises/grep/README.md +108 -0
  156. data/tracks/elixir/exercises/hamming/README.md +79 -0
  157. data/tracks/elixir/exercises/hello-world/README.md +58 -0
  158. data/tracks/elixir/exercises/hexadecimal/README.md +51 -0
  159. data/tracks/elixir/exercises/isogram/README.md +56 -0
  160. data/tracks/elixir/exercises/kindergarten-garden/README.md +103 -0
  161. data/tracks/elixir/exercises/largest-series-product/README.md +57 -0
  162. data/tracks/elixir/exercises/leap/README.md +70 -0
  163. data/tracks/elixir/exercises/list-ops/README.md +47 -0
  164. data/tracks/elixir/exercises/luhn/README.md +108 -0
  165. data/tracks/elixir/exercises/markdown/README.md +55 -0
  166. data/tracks/elixir/exercises/matrix/README.md +82 -0
  167. data/tracks/elixir/exercises/meetup/README.md +67 -0
  168. data/tracks/elixir/exercises/minesweeper/README.md +67 -0
  169. data/tracks/elixir/exercises/nth-prime/README.md +52 -0
  170. data/tracks/elixir/exercises/nucleotide-count/README.md +70 -0
  171. data/tracks/elixir/exercises/ocr-numbers/README.md +122 -0
  172. data/tracks/elixir/exercises/palindrome-products/README.md +77 -0
  173. data/tracks/elixir/exercises/pangram/README.md +52 -0
  174. data/tracks/elixir/exercises/parallel-letter-frequency/README.md +48 -0
  175. data/tracks/elixir/exercises/pascals-triangle/README.md +58 -0
  176. data/tracks/elixir/exercises/perfect-numbers/README.md +61 -0
  177. data/tracks/elixir/exercises/phone-number/README.md +71 -0
  178. data/tracks/elixir/exercises/pig-latin/README.md +61 -0
  179. data/tracks/elixir/exercises/poker/README.md +49 -0
  180. data/tracks/elixir/exercises/prime-factors/README.md +73 -0
  181. data/tracks/elixir/exercises/protein-translation/README.md +86 -0
  182. data/tracks/elixir/exercises/pythagorean-triplet/README.md +61 -0
  183. data/tracks/elixir/exercises/queen-attack/README.md +70 -0
  184. data/tracks/elixir/exercises/rail-fence-cipher/README.md +97 -0
  185. data/tracks/elixir/exercises/raindrops/README.md +61 -0
  186. data/tracks/elixir/exercises/rna-transcription/README.md +62 -0
  187. data/tracks/elixir/exercises/robot-simulator/README.md +71 -0
  188. data/tracks/elixir/exercises/roman-numerals/README.md +86 -0
  189. data/tracks/elixir/exercises/rotational-cipher/README.md +73 -0
  190. data/tracks/elixir/exercises/run-length-encoding/README.md +67 -0
  191. data/tracks/elixir/exercises/saddle-points/README.md +70 -0
  192. data/tracks/elixir/exercises/say/README.md +106 -0
  193. data/tracks/elixir/exercises/scale-generator/README.md +97 -0
  194. data/tracks/elixir/exercises/scrabble-score/README.md +81 -0
  195. data/tracks/elixir/exercises/secret-handshake/README.md +94 -0
  196. data/tracks/elixir/exercises/series/README.md +64 -0
  197. data/tracks/elixir/exercises/sieve/README.md +71 -0
  198. data/tracks/elixir/exercises/simple-cipher/README.md +127 -0
  199. data/tracks/elixir/exercises/simple-linked-list/README.md +65 -0
  200. data/tracks/elixir/exercises/space-age/README.md +61 -0
  201. data/tracks/elixir/exercises/strain/README.md +80 -0
  202. data/tracks/elixir/exercises/sublist/README.md +58 -0
  203. data/tracks/elixir/exercises/sum-of-multiples/README.md +55 -0
  204. data/tracks/elixir/exercises/tournament/README.md +110 -0
  205. data/tracks/elixir/exercises/triangle/README.md +63 -0
  206. data/tracks/elixir/exercises/twelve-days/README.md +72 -0
  207. data/tracks/elixir/exercises/word-count/README.md +56 -0
  208. data/tracks/elixir/exercises/wordy/README.md +100 -0
  209. data/tracks/elixir/exercises/zipper/README.md +68 -0
  210. data/tracks/fsharp/config/exercise_readme.go.tmpl +16 -0
  211. data/tracks/fsharp/exercises/accumulate/README.md +40 -0
  212. data/tracks/fsharp/exercises/acronym/README.md +15 -0
  213. data/tracks/fsharp/exercises/all-your-base/README.md +35 -0
  214. data/tracks/fsharp/exercises/allergies/README.md +37 -0
  215. data/tracks/fsharp/exercises/alphametics/README.md +41 -0
  216. data/tracks/fsharp/exercises/anagram/README.md +13 -0
  217. data/tracks/fsharp/exercises/atbash-cipher/README.md +34 -0
  218. data/tracks/fsharp/exercises/bank-account/README.md +30 -0
  219. data/tracks/fsharp/exercises/beer-song/README.md +331 -0
  220. data/tracks/fsharp/exercises/binary-search-tree/README.md +60 -0
  221. data/tracks/fsharp/exercises/binary-search/README.md +41 -0
  222. data/tracks/fsharp/exercises/bob/README.md +18 -0
  223. data/tracks/fsharp/exercises/book-store/README.md +74 -0
  224. data/tracks/fsharp/exercises/bowling/README.md +53 -0
  225. data/tracks/fsharp/exercises/bracket-push/README.md +10 -0
  226. data/tracks/fsharp/exercises/change/README.md +23 -0
  227. data/tracks/fsharp/exercises/circular-buffer/README.md +50 -0
  228. data/tracks/fsharp/exercises/clock/README.md +13 -0
  229. data/tracks/fsharp/exercises/connect/README.md +34 -0
  230. data/tracks/fsharp/exercises/crypto-square/README.md +74 -0
  231. data/tracks/fsharp/exercises/custom-set/README.md +11 -0
  232. data/tracks/fsharp/exercises/diamond/README.md +62 -0
  233. data/tracks/fsharp/exercises/difference-of-squares/README.md +25 -0
  234. data/tracks/fsharp/exercises/diffie-hellman/README.md +49 -0
  235. data/tracks/fsharp/exercises/dominoes/README.md +18 -0
  236. data/tracks/fsharp/exercises/dot-dsl/README.md +28 -0
  237. data/tracks/fsharp/exercises/error-handling/README.md +13 -0
  238. data/tracks/fsharp/exercises/etl/README.md +51 -0
  239. data/tracks/fsharp/exercises/food-chain/README.md +74 -0
  240. data/tracks/fsharp/exercises/forth/README.md +29 -0
  241. data/tracks/fsharp/exercises/gigasecond/README.md +15 -0
  242. data/tracks/fsharp/exercises/go-counting/README.md +37 -0
  243. data/tracks/fsharp/exercises/grade-school/README.md +47 -0
  244. data/tracks/fsharp/exercises/grains/README.md +39 -0
  245. data/tracks/fsharp/exercises/grep/README.md +71 -0
  246. data/tracks/fsharp/exercises/hamming/README.md +42 -0
  247. data/tracks/fsharp/exercises/hangman/README.md +21 -0
  248. data/tracks/fsharp/exercises/hello-world/README.md +21 -0
  249. data/tracks/fsharp/exercises/house/README.md +117 -0
  250. data/tracks/fsharp/exercises/isogram/README.md +19 -0
  251. data/tracks/fsharp/exercises/kindergarten-garden/README.md +66 -0
  252. data/tracks/fsharp/exercises/largest-series-product/README.md +20 -0
  253. data/tracks/fsharp/exercises/leap/README.md +33 -0
  254. data/tracks/fsharp/exercises/ledger/README.md +18 -0
  255. data/tracks/fsharp/exercises/lens-person/README.md +15 -0
  256. data/tracks/fsharp/exercises/linked-list/README.md +50 -0
  257. data/tracks/fsharp/exercises/list-ops/README.md +10 -0
  258. data/tracks/fsharp/exercises/luhn/README.md +71 -0
  259. data/tracks/fsharp/exercises/markdown/README.md +18 -0
  260. data/tracks/fsharp/exercises/matrix/README.md +45 -0
  261. data/tracks/fsharp/exercises/meetup/README.md +30 -0
  262. data/tracks/fsharp/exercises/minesweeper/README.md +30 -0
  263. data/tracks/fsharp/exercises/nth-prime/README.md +21 -0
  264. data/tracks/fsharp/exercises/nucleotide-count/README.md +33 -0
  265. data/tracks/fsharp/exercises/ocr-numbers/README.md +85 -0
  266. data/tracks/fsharp/exercises/palindrome-products/README.md +44 -0
  267. data/tracks/fsharp/exercises/pangram/README.md +15 -0
  268. data/tracks/fsharp/exercises/parallel-letter-frequency/README.md +15 -0
  269. data/tracks/fsharp/exercises/pascals-triangle/README.md +21 -0
  270. data/tracks/fsharp/exercises/perfect-numbers/README.md +24 -0
  271. data/tracks/fsharp/exercises/phone-number/README.md +34 -0
  272. data/tracks/fsharp/exercises/pig-latin/README.md +24 -0
  273. data/tracks/fsharp/exercises/poker/README.md +15 -0
  274. data/tracks/fsharp/exercises/pov/README.md +46 -0
  275. data/tracks/fsharp/exercises/prime-factors/README.md +36 -0
  276. data/tracks/fsharp/exercises/protein-translation/README.md +49 -0
  277. data/tracks/fsharp/exercises/proverb/README.md +22 -0
  278. data/tracks/fsharp/exercises/pythagorean-triplet/README.md +24 -0
  279. data/tracks/fsharp/exercises/queen-attack/README.md +33 -0
  280. data/tracks/fsharp/exercises/rail-fence-cipher/README.md +60 -0
  281. data/tracks/fsharp/exercises/raindrops/README.md +27 -0
  282. data/tracks/fsharp/exercises/react/README.md +19 -0
  283. data/tracks/fsharp/exercises/rectangles/README.md +67 -0
  284. data/tracks/fsharp/exercises/rna-transcription/README.md +29 -0
  285. data/tracks/fsharp/exercises/robot-name/README.md +22 -0
  286. data/tracks/fsharp/exercises/robot-simulator/README.md +34 -0
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  415. metadata +401 -1
@@ -0,0 +1,39 @@
1
+ # Forth
2
+
3
+ Implement an evaluator for a very simple subset of Forth.
4
+
5
+ [Forth](https://en.wikipedia.org/wiki/Forth_%28programming_language%29)
6
+ is a stack-based programming language. Implement a very basic evaluator
7
+ for a small subset of Forth.
8
+
9
+ Your evaluator has to support the following words:
10
+
11
+ - `+`, `-`, `*`, `/` (integer arithmetic)
12
+ - `DUP`, `DROP`, `SWAP`, `OVER` (stack manipulation)
13
+
14
+ Your evaluator also has to support defining new words using the
15
+ customary syntax: `: word-name definition ;`.
16
+
17
+ To keep things simple the only data type you need to support is signed
18
+ integers of at least 16 bits size.
19
+
20
+ You should use the following rules for the syntax: a number is a
21
+ sequence of one or more (ASCII) digits, a word is a sequence of one or
22
+ more letters, digits, symbols or punctuation that is not a number.
23
+ (Forth probably uses slightly different rules, but this is close
24
+ enough.)
25
+
26
+ Words are case-insensitive.
27
+
28
+ ## Hints
29
+ - To parse the text, you could try to use the [Sprache](https://github.com/sprache/Sprache/blob/develop/README.md) library. You can also find a good tutorial [here](https://www.thomaslevesque.com/2017/02/23/easy-text-parsing-in-c-with-sprache/).
30
+
31
+
32
+ ### Submitting Exercises
33
+
34
+ Note that, when trying to submit an exercise, make sure you're exercise file you're submitting is in the `exercism/csharp/<exerciseName>` directory.
35
+
36
+ For example, if you're submitting `bob.cs` for the Bob exercise, the submit command would be something like `exercism submit <path_to_exercism_dir>/csharp/bob/bob.cs`.
37
+
38
+ ## Submitting Incomplete Solutions
39
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,17 @@
1
+ # Gigasecond
2
+
3
+ Calculate the moment when someone has lived for 10^9 seconds.
4
+
5
+ A gigasecond is 10^9 (1,000,000,000) seconds.
6
+
7
+ ### Submitting Exercises
8
+
9
+ Note that, when trying to submit an exercise, make sure you're exercise file you're submitting is in the `exercism/csharp/<exerciseName>` directory.
10
+
11
+ For example, if you're submitting `bob.cs` for the Bob exercise, the submit command would be something like `exercism submit <path_to_exercism_dir>/csharp/bob/bob.cs`.
12
+ ## Source
13
+
14
+ Chapter 9 in Chris Pine's online Learn to Program tutorial. [http://pine.fm/LearnToProgram/?Chapter=09](http://pine.fm/LearnToProgram/?Chapter=09)
15
+
16
+ ## Submitting Incomplete Solutions
17
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,43 @@
1
+ # Go Counting
2
+
3
+ Count the scored points on a Go board.
4
+
5
+ In the game of go (also known as baduk, igo, cờ vây and wéiqí) points
6
+ are gained by completely encircling empty intersections with your
7
+ stones. The encircled intersections of a player are known as its
8
+ territory.
9
+
10
+ Write a function that determines the territory of each player. You may
11
+ assume that any stones that have been stranded in enemy territory have
12
+ already been taken off the board.
13
+
14
+ Multiple empty intersections may be encircled at once and for encircling
15
+ only horizontal and vertical neighbours count. In the following diagram
16
+ the stones which matter are marked "O" and the stones that don't are
17
+ marked "I" (ignored). Empty spaces represent empty intersections.
18
+
19
+ ```
20
+ +----+
21
+ |IOOI|
22
+ |O O|
23
+ |O OI|
24
+ |IOI |
25
+ +----+
26
+ ```
27
+
28
+ To be more precise an empty intersection is part of a player's territory
29
+ if all of its neighbours are either stones of that player or empty
30
+ intersections that are part of that player's territory.
31
+
32
+ For more information see
33
+ [wikipedia](https://en.wikipedia.org/wiki/Go_%28game%29) or [Sensei's
34
+ Library](http://senseis.xmp.net/).
35
+
36
+ ### Submitting Exercises
37
+
38
+ Note that, when trying to submit an exercise, make sure you're exercise file you're submitting is in the `exercism/csharp/<exerciseName>` directory.
39
+
40
+ For example, if you're submitting `bob.cs` for the Bob exercise, the submit command would be something like `exercism submit <path_to_exercism_dir>/csharp/bob/bob.cs`.
41
+
42
+ ## Submitting Incomplete Solutions
43
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,48 @@
1
+ # Grade School
2
+
3
+ Given students' names along with the grade that they are in, create a roster
4
+ for the school.
5
+
6
+ In the end, you should be able to:
7
+
8
+ - Add a student's name to the roster for a grade
9
+ - "Add Jim to grade 2."
10
+ - "OK."
11
+ - Get a list of all students enrolled in a grade
12
+ - "Which students are in grade 2?"
13
+ - "We've only got Jim just now."
14
+ - Get a sorted list of all students in all grades. Grades should sort
15
+ as 1, 2, 3, etc., and students within a grade should be sorted
16
+ alphabetically by name.
17
+ - "Who all is enrolled in school right now?"
18
+ - "Grade 1: Anna, Barb, and Charlie. Grade 2: Alex, Peter, and Zoe.
19
+ Grade 3…"
20
+
21
+ Note that all our students only have one name. (It's a small town, what
22
+ do you want?)
23
+
24
+
25
+ ## For bonus points
26
+
27
+ Did you get the tests passing and the code clean? If you want to, these
28
+ are some additional things you could try:
29
+
30
+ - If you're working in a language with mutable data structures and your
31
+ implementation allows outside code to mutate the school's internal DB
32
+ directly, see if you can prevent this. Feel free to introduce additional
33
+ tests.
34
+
35
+ Then please share your thoughts in a comment on the submission. Did this
36
+ experiment make the code better? Worse? Did you learn anything from it?
37
+
38
+ ### Submitting Exercises
39
+
40
+ Note that, when trying to submit an exercise, make sure you're exercise file you're submitting is in the `exercism/csharp/<exerciseName>` directory.
41
+
42
+ For example, if you're submitting `bob.cs` for the Bob exercise, the submit command would be something like `exercism submit <path_to_exercism_dir>/csharp/bob/bob.cs`.
43
+ ## Source
44
+
45
+ A pairing session with Phil Battos at gSchool [http://gschool.it](http://gschool.it)
46
+
47
+ ## Submitting Incomplete Solutions
48
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,40 @@
1
+ # Grains
2
+
3
+ Calculate the number of grains of wheat on a chessboard given that the number
4
+ on each square doubles.
5
+
6
+ There once was a wise servant who saved the life of a prince. The king
7
+ promised to pay whatever the servant could dream up. Knowing that the
8
+ king loved chess, the servant told the king he would like to have grains
9
+ of wheat. One grain on the first square of a chess board. Two grains on
10
+ the next. Four on the third, and so on.
11
+
12
+ There are 64 squares on a chessboard.
13
+
14
+ Write code that shows:
15
+ - how many grains were on each square, and
16
+ - the total number of grains
17
+
18
+
19
+ ## For bonus points
20
+
21
+ Did you get the tests passing and the code clean? If you want to, these
22
+ are some additional things you could try:
23
+
24
+ - Optimize for speed.
25
+ - Optimize for readability.
26
+
27
+ Then please share your thoughts in a comment on the submission. Did this
28
+ experiment make the code better? Worse? Did you learn anything from it?
29
+
30
+ ### Submitting Exercises
31
+
32
+ Note that, when trying to submit an exercise, make sure you're exercise file you're submitting is in the `exercism/csharp/<exerciseName>` directory.
33
+
34
+ For example, if you're submitting `bob.cs` for the Bob exercise, the submit command would be something like `exercism submit <path_to_exercism_dir>/csharp/bob/bob.cs`.
35
+ ## Source
36
+
37
+ JavaRanch Cattle Drive, exercise 6 [http://www.javaranch.com/grains.jsp](http://www.javaranch.com/grains.jsp)
38
+
39
+ ## Submitting Incomplete Solutions
40
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,77 @@
1
+ # Grep
2
+
3
+ Search a file for lines matching a regular expression pattern. Return the line
4
+ number and contents of each matching line.
5
+
6
+ The Unix [`grep`](http://pubs.opengroup.org/onlinepubs/9699919799/utilities/grep.html) command can be used to search for lines in one or more files
7
+ that match a user-provided search query (known as the *pattern*).
8
+
9
+ The `grep` command takes three arguments:
10
+
11
+ 1. The pattern used to match lines in a file.
12
+ 2. Zero or more flags to customize the matching behavior.
13
+ 3. One or more files in which to search for matching lines.
14
+
15
+ Your task is to implement the `grep` function, which should read the contents
16
+ of the specified files, find the lines that match the specified pattern
17
+ and then output those lines as a single string. Note that the lines should
18
+ be output in the order in which they were found, with the first matching line
19
+ in the first file being output first.
20
+
21
+ As an example, suppose there is a file named "input.txt" with the following contents:
22
+
23
+ <pre>
24
+ hello
25
+ world
26
+ hello again
27
+ </pre>
28
+
29
+ If we were to call `grep "hello" input.txt`, the returned string should be:
30
+
31
+ <pre>
32
+ hello
33
+ hello again
34
+ </pre>
35
+
36
+ ### Flags
37
+
38
+ As said earlier, the `grep` command should also support the following flags:
39
+
40
+ - `-n` Print the line numbers of each matching line.
41
+ - `-l` Print only the names of files that contain at least one matching line.
42
+ - `-i` Match line using a case-insensitive comparison.
43
+ - `-v` Invert the program -- collect all lines that fail to match the pattern.
44
+ - `-x` Only match entire lines, instead of lines that contain a match.
45
+
46
+ If we run `grep -n "hello" input.txt`, the `-n` flag will require the matching
47
+ lines to be prefixed with its line number:
48
+
49
+ <pre>
50
+ 1:hello
51
+ 3:hello again
52
+ </pre>
53
+
54
+ And if we run `grep -i "HELLO" input.txt`, we'll do a case-insensitive match,
55
+ and the output will be:
56
+
57
+ <pre>
58
+ hello
59
+ hello again
60
+ </pre>
61
+
62
+ The `grep` command should support multiple flags at once.
63
+
64
+ For example, running `grep -l -v "hello" file1.txt file2.txt` should
65
+ print the names of files that do not contain the string "hello".
66
+
67
+ ### Submitting Exercises
68
+
69
+ Note that, when trying to submit an exercise, make sure you're exercise file you're submitting is in the `exercism/csharp/<exerciseName>` directory.
70
+
71
+ For example, if you're submitting `bob.cs` for the Bob exercise, the submit command would be something like `exercism submit <path_to_exercism_dir>/csharp/bob/bob.cs`.
72
+ ## Source
73
+
74
+ Conversation with Nate Foster. [http://www.cs.cornell.edu/Courses/cs3110/2014sp/hw/0/ps0.pdf](http://www.cs.cornell.edu/Courses/cs3110/2014sp/hw/0/ps0.pdf)
75
+
76
+ ## Submitting Incomplete Solutions
77
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,48 @@
1
+ # Hamming
2
+
3
+ Calculate the Hamming difference between two DNA strands.
4
+
5
+ A mutation is simply a mistake that occurs during the creation or
6
+ copying of a nucleic acid, in particular DNA. Because nucleic acids are
7
+ vital to cellular functions, mutations tend to cause a ripple effect
8
+ throughout the cell. Although mutations are technically mistakes, a very
9
+ rare mutation may equip the cell with a beneficial attribute. In fact,
10
+ the macro effects of evolution are attributable by the accumulated
11
+ result of beneficial microscopic mutations over many generations.
12
+
13
+ The simplest and most common type of nucleic acid mutation is a point
14
+ mutation, which replaces one base with another at a single nucleotide.
15
+
16
+ By counting the number of differences between two homologous DNA strands
17
+ taken from different genomes with a common ancestor, we get a measure of
18
+ the minimum number of point mutations that could have occurred on the
19
+ evolutionary path between the two strands.
20
+
21
+ This is called the 'Hamming distance'.
22
+
23
+ It is found by comparing two DNA strands and counting how many of the
24
+ nucleotides are different from their equivalent in the other string.
25
+
26
+ GAGCCTACTAACGGGAT
27
+ CATCGTAATGACGGCCT
28
+ ^ ^ ^ ^ ^ ^^
29
+
30
+ The Hamming distance between these two DNA strands is 7.
31
+
32
+ # Implementation notes
33
+
34
+ The Hamming distance is only defined for sequences of equal length. This means
35
+ that based on the definition, each language could deal with getting sequences
36
+ of equal length differently.
37
+
38
+ ### Submitting Exercises
39
+
40
+ Note that, when trying to submit an exercise, make sure you're exercise file you're submitting is in the `exercism/csharp/<exerciseName>` directory.
41
+
42
+ For example, if you're submitting `bob.cs` for the Bob exercise, the submit command would be something like `exercism submit <path_to_exercism_dir>/csharp/bob/bob.cs`.
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+ ## Source
44
+
45
+ The Calculating Point Mutations problem at Rosalind [http://rosalind.info/problems/hamm/](http://rosalind.info/problems/hamm/)
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+
47
+ ## Submitting Incomplete Solutions
48
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,32 @@
1
+ # Hangman
2
+
3
+ Implement the logic of the hangman game using functional reactive programming.
4
+
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+ [Hangman][] is a simple word guessing game.
6
+
7
+ [Functional Reactive Programming][frp] is a way to write interactive
8
+ programs. It differs from the usual perspective in that instead of
9
+ saying "when the button is pressed increment the counter", you write
10
+ "the value of the counter is the sum of the number of times the button
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+ is pressed."
12
+
13
+ Implement the basic logic behind hangman using functional reactive
14
+ programming. You'll need to install an FRP library for this, this will
15
+ be described in the language/track specific files of the exercise.
16
+
17
+ [Hangman]: https://en.wikipedia.org/wiki/Hangman_%28game%29
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+ [frp]: https://en.wikipedia.org/wiki/Functional_reactive_programming
19
+
20
+ ## Hints
21
+ This exercise requires you to work with events. For more information, see [this page]
22
+ (https://docs.microsoft.com/en-us/dotnet/articles/csharp/programming-guide/events/) .
23
+
24
+
25
+ ### Submitting Exercises
26
+
27
+ Note that, when trying to submit an exercise, make sure you're exercise file you're submitting is in the `exercism/csharp/<exerciseName>` directory.
28
+
29
+ For example, if you're submitting `bob.cs` for the Bob exercise, the submit command would be something like `exercism submit <path_to_exercism_dir>/csharp/bob/bob.cs`.
30
+
31
+ ## Submitting Incomplete Solutions
32
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,27 @@
1
+ # Hello World
2
+
3
+ The classical introductory exercise. Just say "Hello, World!".
4
+
5
+ ["Hello, World!"](http://en.wikipedia.org/wiki/%22Hello,_world!%22_program) is
6
+ the traditional first program for beginning programming in a new language
7
+ or environment.
8
+
9
+ The objectives are simple:
10
+
11
+ - Write a function that returns the string "Hello, World!".
12
+ - Run the test suite and make sure that it succeeds.
13
+ - Submit your solution and check it at the website.
14
+
15
+ If everything goes well, you will be ready to fetch your first real exercise.
16
+
17
+ ### Submitting Exercises
18
+
19
+ Note that, when trying to submit an exercise, make sure you're exercise file you're submitting is in the `exercism/csharp/<exerciseName>` directory.
20
+
21
+ For example, if you're submitting `bob.cs` for the Bob exercise, the submit command would be something like `exercism submit <path_to_exercism_dir>/csharp/bob/bob.cs`.
22
+ ## Source
23
+
24
+ This is an exercise to introduce users to using Exercism [http://en.wikipedia.org/wiki/%22Hello,_world!%22_program](http://en.wikipedia.org/wiki/%22Hello,_world!%22_program)
25
+
26
+ ## Submitting Incomplete Solutions
27
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,123 @@
1
+ # House
2
+
3
+ Output the nursery rhyme 'This is the House that Jack Built'.
4
+
5
+ > [The] process of placing a phrase of clause within another phrase of
6
+ > clause is called embedding. It is through the processes of recursion
7
+ > and embedding that we are able to take a finite number of forms (words
8
+ > and phrases) and construct an infinite number of expressions.
9
+ > Furthermore, embedding also allows us to construct an infinitely long
10
+ > structure, in theory anyway.
11
+
12
+ - [papyr.com](http://papyr.com/hypertextbooks/grammar/ph_noun.htm)
13
+
14
+
15
+ The nursery rhyme reads as follows:
16
+
17
+ ```plain
18
+ This is the house that Jack built.
19
+
20
+ This is the malt
21
+ that lay in the house that Jack built.
22
+
23
+ This is the rat
24
+ that ate the malt
25
+ that lay in the house that Jack built.
26
+
27
+ This is the cat
28
+ that killed the rat
29
+ that ate the malt
30
+ that lay in the house that Jack built.
31
+
32
+ This is the dog
33
+ that worried the cat
34
+ that killed the rat
35
+ that ate the malt
36
+ that lay in the house that Jack built.
37
+
38
+ This is the cow with the crumpled horn
39
+ that tossed the dog
40
+ that worried the cat
41
+ that killed the rat
42
+ that ate the malt
43
+ that lay in the house that Jack built.
44
+
45
+ This is the maiden all forlorn
46
+ that milked the cow with the crumpled horn
47
+ that tossed the dog
48
+ that worried the cat
49
+ that killed the rat
50
+ that ate the malt
51
+ that lay in the house that Jack built.
52
+
53
+ This is the man all tattered and torn
54
+ that kissed the maiden all forlorn
55
+ that milked the cow with the crumpled horn
56
+ that tossed the dog
57
+ that worried the cat
58
+ that killed the rat
59
+ that ate the malt
60
+ that lay in the house that Jack built.
61
+
62
+ This is the priest all shaven and shorn
63
+ that married the man all tattered and torn
64
+ that kissed the maiden all forlorn
65
+ that milked the cow with the crumpled horn
66
+ that tossed the dog
67
+ that worried the cat
68
+ that killed the rat
69
+ that ate the malt
70
+ that lay in the house that Jack built.
71
+
72
+ This is the rooster that crowed in the morn
73
+ that woke the priest all shaven and shorn
74
+ that married the man all tattered and torn
75
+ that kissed the maiden all forlorn
76
+ that milked the cow with the crumpled horn
77
+ that tossed the dog
78
+ that worried the cat
79
+ that killed the rat
80
+ that ate the malt
81
+ that lay in the house that Jack built.
82
+
83
+ This is the farmer sowing his corn
84
+ that kept the rooster that crowed in the morn
85
+ that woke the priest all shaven and shorn
86
+ that married the man all tattered and torn
87
+ that kissed the maiden all forlorn
88
+ that milked the cow with the crumpled horn
89
+ that tossed the dog
90
+ that worried the cat
91
+ that killed the rat
92
+ that ate the malt
93
+ that lay in the house that Jack built.
94
+
95
+ This is the horse and the hound and the horn
96
+ that belonged to the farmer sowing his corn
97
+ that kept the rooster that crowed in the morn
98
+ that woke the priest all shaven and shorn
99
+ that married the man all tattered and torn
100
+ that kissed the maiden all forlorn
101
+ that milked the cow with the crumpled horn
102
+ that tossed the dog
103
+ that worried the cat
104
+ that killed the rat
105
+ that ate the malt
106
+ that lay in the house that Jack built.
107
+ ```
108
+
109
+ ## Hints
110
+
111
+ Try to capture the structure of the song in your code, where you build up the song by composing its parts.
112
+
113
+ ### Submitting Exercises
114
+
115
+ Note that, when trying to submit an exercise, make sure you're exercise file you're submitting is in the `exercism/csharp/<exerciseName>` directory.
116
+
117
+ For example, if you're submitting `bob.cs` for the Bob exercise, the submit command would be something like `exercism submit <path_to_exercism_dir>/csharp/bob/bob.cs`.
118
+ ## Source
119
+
120
+ British nursery rhyme [http://en.wikipedia.org/wiki/This_Is_The_House_That_Jack_Built](http://en.wikipedia.org/wiki/This_Is_The_House_That_Jack_Built)
121
+
122
+ ## Submitting Incomplete Solutions
123
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.