trackler 2.2.0.2 → 2.2.0.3

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Files changed (415) hide show
  1. checksums.yaml +4 -4
  2. data/fixtures/deprecation-fixtures/tracks/repo-nope/config.json +2 -0
  3. data/fixtures/deprecation-fixtures/tracks/repo-yepp/config.json +3 -0
  4. data/lib/trackler/track.rb +1 -1
  5. data/lib/trackler/version.rb +1 -1
  6. data/tracks/csharp/config/exercise_readme.go.tmpl +16 -0
  7. data/tracks/csharp/exercises/accumulate/README.md +44 -0
  8. data/tracks/csharp/exercises/acronym/README.md +21 -0
  9. data/tracks/csharp/exercises/all-your-base/README.md +41 -0
  10. data/tracks/csharp/exercises/allergies/README.md +46 -0
  11. data/tracks/csharp/exercises/alphametics/README.md +48 -0
  12. data/tracks/csharp/exercises/anagram/README.md +19 -0
  13. data/tracks/csharp/exercises/atbash-cipher/README.md +40 -0
  14. data/tracks/csharp/exercises/bank-account/README.md +41 -0
  15. data/tracks/csharp/exercises/beer-song/README.md +336 -0
  16. data/tracks/csharp/exercises/binary-search-tree/README.md +66 -0
  17. data/tracks/csharp/exercises/binary-search/README.md +47 -0
  18. data/tracks/csharp/exercises/bob/README.md +24 -0
  19. data/tracks/csharp/exercises/book-store/README.md +80 -0
  20. data/tracks/csharp/exercises/bowling/README.md +59 -0
  21. data/tracks/csharp/exercises/bracket-push/README.md +16 -0
  22. data/tracks/csharp/exercises/change/README.md +29 -0
  23. data/tracks/csharp/exercises/circular-buffer/README.md +56 -0
  24. data/tracks/csharp/exercises/clock/README.md +25 -0
  25. data/tracks/csharp/exercises/connect/README.md +40 -0
  26. data/tracks/csharp/exercises/crypto-square/README.md +80 -0
  27. data/tracks/csharp/exercises/custom-set/README.md +23 -0
  28. data/tracks/csharp/exercises/diamond/README.md +75 -0
  29. data/tracks/csharp/exercises/difference-of-squares/README.md +30 -0
  30. data/tracks/csharp/exercises/diffie-hellman/README.md +55 -0
  31. data/tracks/csharp/exercises/dominoes/README.md +24 -0
  32. data/tracks/csharp/exercises/dot-dsl/README.md +37 -0
  33. data/tracks/csharp/exercises/error-handling/README.md +19 -0
  34. data/tracks/csharp/exercises/etl/README.md +57 -0
  35. data/tracks/csharp/exercises/flatten-array/README.md +24 -0
  36. data/tracks/csharp/exercises/food-chain/README.md +80 -0
  37. data/tracks/csharp/exercises/forth/README.md +39 -0
  38. data/tracks/csharp/exercises/gigasecond/README.md +17 -0
  39. data/tracks/csharp/exercises/go-counting/README.md +43 -0
  40. data/tracks/csharp/exercises/grade-school/README.md +48 -0
  41. data/tracks/csharp/exercises/grains/README.md +40 -0
  42. data/tracks/csharp/exercises/grep/README.md +77 -0
  43. data/tracks/csharp/exercises/hamming/README.md +48 -0
  44. data/tracks/csharp/exercises/hangman/README.md +32 -0
  45. data/tracks/csharp/exercises/hello-world/README.md +27 -0
  46. data/tracks/csharp/exercises/house/README.md +123 -0
  47. data/tracks/csharp/exercises/isogram/README.md +25 -0
  48. data/tracks/csharp/exercises/kindergarten-garden/README.md +72 -0
  49. data/tracks/csharp/exercises/largest-series-product/README.md +26 -0
  50. data/tracks/csharp/exercises/leap/README.md +39 -0
  51. data/tracks/csharp/exercises/ledger/README.md +24 -0
  52. data/tracks/csharp/exercises/linked-list/README.md +40 -0
  53. data/tracks/csharp/exercises/list-ops/README.md +19 -0
  54. data/tracks/csharp/exercises/luhn/README.md +77 -0
  55. data/tracks/csharp/exercises/markdown/README.md +28 -0
  56. data/tracks/csharp/exercises/matrix/README.md +51 -0
  57. data/tracks/csharp/exercises/meetup/README.md +36 -0
  58. data/tracks/csharp/exercises/minesweeper/README.md +36 -0
  59. data/tracks/csharp/exercises/nth-prime/README.md +29 -0
  60. data/tracks/csharp/exercises/nucleotide-count/README.md +43 -0
  61. data/tracks/csharp/exercises/ocr-numbers/README.md +91 -0
  62. data/tracks/csharp/exercises/palindrome-products/README.md +51 -0
  63. data/tracks/csharp/exercises/pangram/README.md +21 -0
  64. data/tracks/csharp/exercises/parallel-letter-frequency/README.md +17 -0
  65. data/tracks/csharp/exercises/pascals-triangle/README.md +27 -0
  66. data/tracks/csharp/exercises/perfect-numbers/README.md +30 -0
  67. data/tracks/csharp/exercises/phone-number/README.md +40 -0
  68. data/tracks/csharp/exercises/pig-latin/README.md +30 -0
  69. data/tracks/csharp/exercises/poker/README.md +18 -0
  70. data/tracks/csharp/exercises/pov/README.md +52 -0
  71. data/tracks/csharp/exercises/prime-factors/README.md +42 -0
  72. data/tracks/csharp/exercises/protein-translation/README.md +55 -0
  73. data/tracks/csharp/exercises/proverb/README.md +28 -0
  74. data/tracks/csharp/exercises/pythagorean-triplet/README.md +30 -0
  75. data/tracks/csharp/exercises/queen-attack/README.md +39 -0
  76. data/tracks/csharp/exercises/rail-fence-cipher/README.md +66 -0
  77. data/tracks/csharp/exercises/raindrops/README.md +30 -0
  78. data/tracks/csharp/exercises/react/README.md +29 -0
  79. data/tracks/csharp/exercises/rectangles/README.md +73 -0
  80. data/tracks/csharp/exercises/rna-transcription/README.md +31 -0
  81. data/tracks/csharp/exercises/robot-name/README.md +28 -0
  82. data/tracks/csharp/exercises/robot-simulator/README.md +40 -0
  83. data/tracks/csharp/exercises/roman-numerals/README.md +59 -0
  84. data/tracks/csharp/exercises/rotational-cipher/README.md +42 -0
  85. data/tracks/csharp/exercises/run-length-encoding/README.md +36 -0
  86. data/tracks/csharp/exercises/saddle-points/README.md +44 -0
  87. data/tracks/csharp/exercises/say/README.md +75 -0
  88. data/tracks/csharp/exercises/scale-generator/README.md +66 -0
  89. data/tracks/csharp/exercises/scrabble-score/README.md +50 -0
  90. data/tracks/csharp/exercises/secret-handshake/README.md +41 -0
  91. data/tracks/csharp/exercises/series/README.md +33 -0
  92. data/tracks/csharp/exercises/sgf-parsing/README.md +78 -0
  93. data/tracks/csharp/exercises/sieve/README.md +40 -0
  94. data/tracks/csharp/exercises/simple-cipher/README.md +96 -0
  95. data/tracks/csharp/exercises/simple-linked-list/README.md +38 -0
  96. data/tracks/csharp/exercises/space-age/README.md +30 -0
  97. data/tracks/csharp/exercises/strain/README.md +46 -0
  98. data/tracks/csharp/exercises/sublist/README.md +32 -0
  99. data/tracks/csharp/exercises/sum-of-multiples/README.md +28 -0
  100. data/tracks/csharp/exercises/tournament/README.md +74 -0
  101. data/tracks/csharp/exercises/transpose/README.md +71 -0
  102. data/tracks/csharp/exercises/tree-building/README.md +36 -0
  103. data/tracks/csharp/exercises/triangle/README.md +32 -0
  104. data/tracks/csharp/exercises/twelve-days/README.md +45 -0
  105. data/tracks/csharp/exercises/two-bucket/README.md +42 -0
  106. data/tracks/csharp/exercises/variable-length-quantity/README.md +50 -0
  107. data/tracks/csharp/exercises/word-count/README.md +25 -0
  108. data/tracks/csharp/exercises/word-search/README.md +43 -0
  109. data/tracks/csharp/exercises/wordy/README.md +73 -0
  110. data/tracks/csharp/exercises/zebra-puzzle/README.md +43 -0
  111. data/tracks/csharp/exercises/zipper/README.md +41 -0
  112. data/tracks/dart/config/exercise_readme.go.tmpl +16 -0
  113. data/tracks/dart/exercises/bob/README.md +18 -0
  114. data/tracks/dart/exercises/difference-of-squares/README.md +19 -0
  115. data/tracks/dart/exercises/gigasecond/README.md +11 -0
  116. data/tracks/dart/exercises/hamming/README.md +42 -0
  117. data/tracks/dart/exercises/hello-world/README.md +21 -0
  118. data/tracks/dart/exercises/leap/README.md +33 -0
  119. data/tracks/dart/exercises/rna-transcription/README.md +25 -0
  120. data/tracks/delphi/config.json +25 -32
  121. data/tracks/elixir/config.json +255 -3
  122. data/tracks/elixir/config/exercise_readme.go.tmpl +16 -0
  123. data/tracks/elixir/exercises/accumulate/README.md +72 -0
  124. data/tracks/elixir/exercises/acronym/README.md +52 -0
  125. data/tracks/elixir/exercises/all-your-base/README.md +72 -0
  126. data/tracks/elixir/exercises/allergies/README.md +74 -0
  127. data/tracks/elixir/exercises/anagram/README.md +50 -0
  128. data/tracks/elixir/exercises/atbash-cipher/README.md +71 -0
  129. data/tracks/elixir/exercises/bank-account/README.md +67 -0
  130. data/tracks/elixir/exercises/beer-song/README.md +364 -0
  131. data/tracks/elixir/exercises/binary-search/README.md +78 -0
  132. data/tracks/elixir/exercises/binary/README.md +72 -0
  133. data/tracks/elixir/exercises/bob/README.md +55 -0
  134. data/tracks/elixir/exercises/bowling/README.md +90 -0
  135. data/tracks/elixir/exercises/bowling/bowling_test.exs +91 -18
  136. data/tracks/elixir/exercises/bowling/example.exs +4 -4
  137. data/tracks/elixir/exercises/bracket-push/README.md +47 -0
  138. data/tracks/elixir/exercises/change/README.md +60 -0
  139. data/tracks/elixir/exercises/clock/README.md +50 -0
  140. data/tracks/elixir/exercises/collatz-conjecture/README.md +70 -0
  141. data/tracks/elixir/exercises/connect/README.md +71 -0
  142. data/tracks/elixir/exercises/crypto-square/README.md +111 -0
  143. data/tracks/elixir/exercises/custom-set/README.md +48 -0
  144. data/tracks/elixir/exercises/diamond/README.md +96 -0
  145. data/tracks/elixir/exercises/difference-of-squares/README.md +56 -0
  146. data/tracks/elixir/exercises/diffie-hellman/README.md +93 -0
  147. data/tracks/elixir/exercises/dominoes/README.md +55 -0
  148. data/tracks/elixir/exercises/dot-dsl/README.md +65 -0
  149. data/tracks/elixir/exercises/etl/README.md +88 -0
  150. data/tracks/elixir/exercises/flatten-array/README.md +55 -0
  151. data/tracks/elixir/exercises/forth/README.md +66 -0
  152. data/tracks/elixir/exercises/gigasecond/README.md +48 -0
  153. data/tracks/elixir/exercises/grade-school/README.md +79 -0
  154. data/tracks/elixir/exercises/grains/README.md +71 -0
  155. data/tracks/elixir/exercises/grep/README.md +108 -0
  156. data/tracks/elixir/exercises/hamming/README.md +79 -0
  157. data/tracks/elixir/exercises/hello-world/README.md +58 -0
  158. data/tracks/elixir/exercises/hexadecimal/README.md +51 -0
  159. data/tracks/elixir/exercises/isogram/README.md +56 -0
  160. data/tracks/elixir/exercises/kindergarten-garden/README.md +103 -0
  161. data/tracks/elixir/exercises/largest-series-product/README.md +57 -0
  162. data/tracks/elixir/exercises/leap/README.md +70 -0
  163. data/tracks/elixir/exercises/list-ops/README.md +47 -0
  164. data/tracks/elixir/exercises/luhn/README.md +108 -0
  165. data/tracks/elixir/exercises/markdown/README.md +55 -0
  166. data/tracks/elixir/exercises/matrix/README.md +82 -0
  167. data/tracks/elixir/exercises/meetup/README.md +67 -0
  168. data/tracks/elixir/exercises/minesweeper/README.md +67 -0
  169. data/tracks/elixir/exercises/nth-prime/README.md +52 -0
  170. data/tracks/elixir/exercises/nucleotide-count/README.md +70 -0
  171. data/tracks/elixir/exercises/ocr-numbers/README.md +122 -0
  172. data/tracks/elixir/exercises/palindrome-products/README.md +77 -0
  173. data/tracks/elixir/exercises/pangram/README.md +52 -0
  174. data/tracks/elixir/exercises/parallel-letter-frequency/README.md +48 -0
  175. data/tracks/elixir/exercises/pascals-triangle/README.md +58 -0
  176. data/tracks/elixir/exercises/perfect-numbers/README.md +61 -0
  177. data/tracks/elixir/exercises/phone-number/README.md +71 -0
  178. data/tracks/elixir/exercises/pig-latin/README.md +61 -0
  179. data/tracks/elixir/exercises/poker/README.md +49 -0
  180. data/tracks/elixir/exercises/prime-factors/README.md +73 -0
  181. data/tracks/elixir/exercises/protein-translation/README.md +86 -0
  182. data/tracks/elixir/exercises/pythagorean-triplet/README.md +61 -0
  183. data/tracks/elixir/exercises/queen-attack/README.md +70 -0
  184. data/tracks/elixir/exercises/rail-fence-cipher/README.md +97 -0
  185. data/tracks/elixir/exercises/raindrops/README.md +61 -0
  186. data/tracks/elixir/exercises/rna-transcription/README.md +62 -0
  187. data/tracks/elixir/exercises/robot-simulator/README.md +71 -0
  188. data/tracks/elixir/exercises/roman-numerals/README.md +86 -0
  189. data/tracks/elixir/exercises/rotational-cipher/README.md +73 -0
  190. data/tracks/elixir/exercises/run-length-encoding/README.md +67 -0
  191. data/tracks/elixir/exercises/saddle-points/README.md +70 -0
  192. data/tracks/elixir/exercises/say/README.md +106 -0
  193. data/tracks/elixir/exercises/scale-generator/README.md +97 -0
  194. data/tracks/elixir/exercises/scrabble-score/README.md +81 -0
  195. data/tracks/elixir/exercises/secret-handshake/README.md +94 -0
  196. data/tracks/elixir/exercises/series/README.md +64 -0
  197. data/tracks/elixir/exercises/sieve/README.md +71 -0
  198. data/tracks/elixir/exercises/simple-cipher/README.md +127 -0
  199. data/tracks/elixir/exercises/simple-linked-list/README.md +65 -0
  200. data/tracks/elixir/exercises/space-age/README.md +61 -0
  201. data/tracks/elixir/exercises/strain/README.md +80 -0
  202. data/tracks/elixir/exercises/sublist/README.md +58 -0
  203. data/tracks/elixir/exercises/sum-of-multiples/README.md +55 -0
  204. data/tracks/elixir/exercises/tournament/README.md +110 -0
  205. data/tracks/elixir/exercises/triangle/README.md +63 -0
  206. data/tracks/elixir/exercises/twelve-days/README.md +72 -0
  207. data/tracks/elixir/exercises/word-count/README.md +56 -0
  208. data/tracks/elixir/exercises/wordy/README.md +100 -0
  209. data/tracks/elixir/exercises/zipper/README.md +68 -0
  210. data/tracks/fsharp/config/exercise_readme.go.tmpl +16 -0
  211. data/tracks/fsharp/exercises/accumulate/README.md +40 -0
  212. data/tracks/fsharp/exercises/acronym/README.md +15 -0
  213. data/tracks/fsharp/exercises/all-your-base/README.md +35 -0
  214. data/tracks/fsharp/exercises/allergies/README.md +37 -0
  215. data/tracks/fsharp/exercises/alphametics/README.md +41 -0
  216. data/tracks/fsharp/exercises/anagram/README.md +13 -0
  217. data/tracks/fsharp/exercises/atbash-cipher/README.md +34 -0
  218. data/tracks/fsharp/exercises/bank-account/README.md +30 -0
  219. data/tracks/fsharp/exercises/beer-song/README.md +331 -0
  220. data/tracks/fsharp/exercises/binary-search-tree/README.md +60 -0
  221. data/tracks/fsharp/exercises/binary-search/README.md +41 -0
  222. data/tracks/fsharp/exercises/bob/README.md +18 -0
  223. data/tracks/fsharp/exercises/book-store/README.md +74 -0
  224. data/tracks/fsharp/exercises/bowling/README.md +53 -0
  225. data/tracks/fsharp/exercises/bracket-push/README.md +10 -0
  226. data/tracks/fsharp/exercises/change/README.md +23 -0
  227. data/tracks/fsharp/exercises/circular-buffer/README.md +50 -0
  228. data/tracks/fsharp/exercises/clock/README.md +13 -0
  229. data/tracks/fsharp/exercises/connect/README.md +34 -0
  230. data/tracks/fsharp/exercises/crypto-square/README.md +74 -0
  231. data/tracks/fsharp/exercises/custom-set/README.md +11 -0
  232. data/tracks/fsharp/exercises/diamond/README.md +62 -0
  233. data/tracks/fsharp/exercises/difference-of-squares/README.md +25 -0
  234. data/tracks/fsharp/exercises/diffie-hellman/README.md +49 -0
  235. data/tracks/fsharp/exercises/dominoes/README.md +18 -0
  236. data/tracks/fsharp/exercises/dot-dsl/README.md +28 -0
  237. data/tracks/fsharp/exercises/error-handling/README.md +13 -0
  238. data/tracks/fsharp/exercises/etl/README.md +51 -0
  239. data/tracks/fsharp/exercises/food-chain/README.md +74 -0
  240. data/tracks/fsharp/exercises/forth/README.md +29 -0
  241. data/tracks/fsharp/exercises/gigasecond/README.md +15 -0
  242. data/tracks/fsharp/exercises/go-counting/README.md +37 -0
  243. data/tracks/fsharp/exercises/grade-school/README.md +47 -0
  244. data/tracks/fsharp/exercises/grains/README.md +39 -0
  245. data/tracks/fsharp/exercises/grep/README.md +71 -0
  246. data/tracks/fsharp/exercises/hamming/README.md +42 -0
  247. data/tracks/fsharp/exercises/hangman/README.md +21 -0
  248. data/tracks/fsharp/exercises/hello-world/README.md +21 -0
  249. data/tracks/fsharp/exercises/house/README.md +117 -0
  250. data/tracks/fsharp/exercises/isogram/README.md +19 -0
  251. data/tracks/fsharp/exercises/kindergarten-garden/README.md +66 -0
  252. data/tracks/fsharp/exercises/largest-series-product/README.md +20 -0
  253. data/tracks/fsharp/exercises/leap/README.md +33 -0
  254. data/tracks/fsharp/exercises/ledger/README.md +18 -0
  255. data/tracks/fsharp/exercises/lens-person/README.md +15 -0
  256. data/tracks/fsharp/exercises/linked-list/README.md +50 -0
  257. data/tracks/fsharp/exercises/list-ops/README.md +10 -0
  258. data/tracks/fsharp/exercises/luhn/README.md +71 -0
  259. data/tracks/fsharp/exercises/markdown/README.md +18 -0
  260. data/tracks/fsharp/exercises/matrix/README.md +45 -0
  261. data/tracks/fsharp/exercises/meetup/README.md +30 -0
  262. data/tracks/fsharp/exercises/minesweeper/README.md +30 -0
  263. data/tracks/fsharp/exercises/nth-prime/README.md +21 -0
  264. data/tracks/fsharp/exercises/nucleotide-count/README.md +33 -0
  265. data/tracks/fsharp/exercises/ocr-numbers/README.md +85 -0
  266. data/tracks/fsharp/exercises/palindrome-products/README.md +44 -0
  267. data/tracks/fsharp/exercises/pangram/README.md +15 -0
  268. data/tracks/fsharp/exercises/parallel-letter-frequency/README.md +15 -0
  269. data/tracks/fsharp/exercises/pascals-triangle/README.md +21 -0
  270. data/tracks/fsharp/exercises/perfect-numbers/README.md +24 -0
  271. data/tracks/fsharp/exercises/phone-number/README.md +34 -0
  272. data/tracks/fsharp/exercises/pig-latin/README.md +24 -0
  273. data/tracks/fsharp/exercises/poker/README.md +15 -0
  274. data/tracks/fsharp/exercises/pov/README.md +46 -0
  275. data/tracks/fsharp/exercises/prime-factors/README.md +36 -0
  276. data/tracks/fsharp/exercises/protein-translation/README.md +49 -0
  277. data/tracks/fsharp/exercises/proverb/README.md +22 -0
  278. data/tracks/fsharp/exercises/pythagorean-triplet/README.md +24 -0
  279. data/tracks/fsharp/exercises/queen-attack/README.md +33 -0
  280. data/tracks/fsharp/exercises/rail-fence-cipher/README.md +60 -0
  281. data/tracks/fsharp/exercises/raindrops/README.md +27 -0
  282. data/tracks/fsharp/exercises/react/README.md +19 -0
  283. data/tracks/fsharp/exercises/rectangles/README.md +67 -0
  284. data/tracks/fsharp/exercises/rna-transcription/README.md +29 -0
  285. data/tracks/fsharp/exercises/robot-name/README.md +22 -0
  286. data/tracks/fsharp/exercises/robot-simulator/README.md +34 -0
  287. data/tracks/fsharp/exercises/roman-numerals/README.md +49 -0
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  319. data/tracks/kotlin/exercises/rotational-cipher/src/example/kotlin/RotationalCipher.kt +18 -0
  320. data/tracks/kotlin/exercises/rotational-cipher/src/main/kotlin/.keep +0 -0
  321. data/tracks/kotlin/exercises/rotational-cipher/src/test/kotlin/RotationalCipherTest.kt +81 -0
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  415. metadata +401 -1
@@ -0,0 +1,60 @@
1
+ # Binary Search Tree
2
+
3
+ Insert and search for numbers in a binary tree.
4
+
5
+ When we need to represent sorted data, an array does not make a good
6
+ data structure.
7
+
8
+ Say we have the array `[1, 3, 4, 5]`, and we add 2 to it so it becomes
9
+ `[1, 3, 4, 5, 2]` now we must sort the entire array again! We can
10
+ improve on this by realizing that we only need to make space for the new
11
+ item `[1, nil, 3, 4, 5]`, and then adding the item in the space we
12
+ added. But this still requires us to shift many elements down by one.
13
+
14
+ Binary Search Trees, however, can operate on sorted data much more
15
+ efficiently.
16
+
17
+ A binary search tree consists of a series of connected nodes. Each node
18
+ contains a piece of data (e.g. the number 3), a variable named `left`,
19
+ and a variable named `right`. The `left` and `right` variables point at
20
+ `nil`, or other nodes. Since these other nodes in turn have other nodes
21
+ beneath them, we say that the left and right variables are pointing at
22
+ subtrees. All data in the left subtree is less than or equal to the
23
+ current node's data, and all data in the right subtree is greater than
24
+ the current node's data.
25
+
26
+ For example, if we had a node containing the data 4, and we added the
27
+ data 2, our tree would look like this:
28
+
29
+ 4
30
+ /
31
+ 2
32
+
33
+ If we then added 6, it would look like this:
34
+
35
+ 4
36
+ / \
37
+ 2 6
38
+
39
+ If we then added 3, it would look like this
40
+
41
+ 4
42
+ / \
43
+ 2 6
44
+ \
45
+ 3
46
+
47
+ And if we then added 1, 5, and 7, it would look like this
48
+
49
+ 4
50
+ / \
51
+ / \
52
+ 2 6
53
+ / \ / \
54
+ 1 3 5 7
55
+ ## Source
56
+
57
+ Josh Cheek [https://twitter.com/josh_cheek](https://twitter.com/josh_cheek)
58
+
59
+ ## Submitting Incomplete Solutions
60
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,41 @@
1
+ # Binary Search
2
+
3
+ Implement a binary search algorithm.
4
+
5
+ Searching a sorted collection is a common task. A dictionary is a sorted
6
+ list of word definitions. Given a word, one can find its definition. A
7
+ telephone book is a sorted list of people's names, addresses, and
8
+ telephone numbers. Knowing someone's name allows one to quickly find
9
+ their telephone number and address.
10
+
11
+ If the list to be searched contains more than a few items (a dozen, say)
12
+ a binary search will require far fewer comparisons than a linear search,
13
+ but it imposes the requirement that the list be sorted.
14
+
15
+ In computer science, a binary search or half-interval search algorithm
16
+ finds the position of a specified input value (the search "key") within
17
+ an array sorted by key value.
18
+
19
+ In each step, the algorithm compares the search key value with the key
20
+ value of the middle element of the array.
21
+
22
+ If the keys match, then a matching element has been found and its index,
23
+ or position, is returned.
24
+
25
+ Otherwise, if the search key is less than the middle element's key, then
26
+ the algorithm repeats its action on the sub-array to the left of the
27
+ middle element or, if the search key is greater, on the sub-array to the
28
+ right.
29
+
30
+ If the remaining array to be searched is empty, then the key cannot be
31
+ found in the array and a special "not found" indication is returned.
32
+
33
+ A binary search halves the number of items to check with each iteration,
34
+ so locating an item (or determining its absence) takes logarithmic time.
35
+ A binary search is a dichotomic divide and conquer search algorithm.
36
+ ## Source
37
+
38
+ Wikipedia [http://en.wikipedia.org/wiki/Binary_search_algorithm](http://en.wikipedia.org/wiki/Binary_search_algorithm)
39
+
40
+ ## Submitting Incomplete Solutions
41
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,18 @@
1
+ # Bob
2
+
3
+ Bob is a lackadaisical teenager. In conversation, his responses are very limited.
4
+
5
+ Bob answers 'Sure.' if you ask him a question.
6
+
7
+ He answers 'Whoa, chill out!' if you yell at him.
8
+
9
+ He says 'Fine. Be that way!' if you address him without actually saying
10
+ anything.
11
+
12
+ He answers 'Whatever.' to anything else.
13
+ ## Source
14
+
15
+ Inspired by the 'Deaf Grandma' exercise in Chris Pine's Learn to Program tutorial. [http://pine.fm/LearnToProgram/?Chapter=06](http://pine.fm/LearnToProgram/?Chapter=06)
16
+
17
+ ## Submitting Incomplete Solutions
18
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,74 @@
1
+ # Book Store
2
+
3
+ To try and encourage more sales of different books from a popular 5 book
4
+ series, a bookshop has decided to offer discounts on multiple book purchases.
5
+
6
+ One copy of any of the five books costs $8.
7
+
8
+ If, however, you buy two different books, you get a 5%
9
+ discount on those two books.
10
+
11
+ If you buy 3 different books, you get a 10% discount.
12
+
13
+ If you buy 4 different books, you get a 20% discount.
14
+
15
+ If you buy all 5, you get a 25% discount.
16
+
17
+ Note: that if you buy four books, of which 3 are
18
+ different titles, you get a 10% discount on the 3 that
19
+ form part of a set, but the fourth book still costs $8.
20
+
21
+ Your mission is to write a piece of code to calculate the
22
+ price of any conceivable shopping basket (containing only
23
+ books of the same series), giving as big a discount as
24
+ possible.
25
+
26
+ For example, how much does this basket of books cost?
27
+
28
+ - 2 copies of the first book
29
+ - 2 copies of the second book
30
+ - 2 copies of the third book
31
+ - 1 copy of the fourth book
32
+ - 1 copy of the fifth book
33
+
34
+ One way of grouping these 8 books is:
35
+
36
+ - 1 group of 5 --> 25% discount (1st,2nd,3rd,4th,5th)
37
+ - +1 group of 3 --> 10% discount (1st,2nd,3rd)
38
+
39
+ This would give a total of:
40
+
41
+ - 5 books at a 25% discount
42
+ - +3 books at a 10% discount
43
+
44
+ Resulting in:
45
+
46
+ - 5 x (8 - 2.00) == 5 x 6.00 == $30.00
47
+ - +3 x (8 - 0.80) == 3 x 7.20 == $21.60
48
+
49
+ For a total of $51.60
50
+
51
+ However, a different way to group these 8 books is:
52
+
53
+ - 1 group of 4 books --> 20% discount (1st,2nd,3rd,4th)
54
+ - +1 group of 4 books --> 20% discount (1st,2nd,3rd,5th)
55
+
56
+ This would give a total of:
57
+
58
+ - 4 books at a 20% discount
59
+ - +4 books at a 20% discount
60
+
61
+ Resulting in:
62
+
63
+ - 4 x (8 - 1.60) == 4 x 6.40 == $25.60
64
+ - +4 x (8 - 1.60) == 4 x 6.40 == $25.60
65
+
66
+ For a total of $51.20
67
+
68
+ And $51.20 is the price with the biggest discount.
69
+ ## Source
70
+
71
+ Inspired by the harry potter kata from Cyber-Dojo. [http://cyber-dojo.org](http://cyber-dojo.org)
72
+
73
+ ## Submitting Incomplete Solutions
74
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,53 @@
1
+ # Bowling
2
+
3
+ Score a bowling game.
4
+
5
+ Bowling is game where players roll a heavy ball to knock down pins
6
+ arranged in a triangle. Write code to keep track of the score
7
+ of a game of bowling.
8
+
9
+ ## Scoring Bowling
10
+
11
+ The game consists of 10 frames. A frame is composed of one or two ball throws with 10 pins standing at frame initialization. There are three cases for the tabulation of a frame.
12
+
13
+ * An open frame is where a score of less than 10 is recorded for the frame. In this case the score for the frame is the number of pins knocked down.
14
+
15
+ * A spare is where all ten pins are knocked down after the second throw. The total value of a spare is 10 plus the number of pins knocked down in their next throw.
16
+
17
+ * A strike is where all ten pins are knocked down after the first throw. The total value of a strike is 10 plus the number of pins knocked down in their next two throws. If a strike is immediately followed by a second strike, then we can not total the value of first strike until they throw the ball one more time.
18
+
19
+ Here is a three frame example:
20
+
21
+ | Frame 1 | Frame 2 | Frame 3 |
22
+ | :-------------: |:-------------:| :---------------------:|
23
+ | X (strike) | 5/ (spare) | 9 0 (open frame) |
24
+
25
+ Frame 1 is (10 + 5 + 5) = 20
26
+
27
+ Frame 2 is (5 + 5 + 9) = 19
28
+
29
+ Frame 3 is (9 + 0) = 9
30
+
31
+ This means the current running total is 48.
32
+
33
+ The tenth frame in the game is a special case. If someone throws a strike or a spare then they get a fill ball. Fill balls exist to calculate the total of the 10th frame. Scoring a strike or spare on the fill ball does not give the player more fill balls. The total value of the 10th frame is the total number of pins knocked down.
34
+
35
+ For a tenth frame of X1/ (strike and a spare), the total value is 20.
36
+
37
+ For a tenth frame of XXX (three strikes), the total value is 30.
38
+
39
+ ## Requirements
40
+
41
+ Write code to keep track of the score of a game of bowling. It should
42
+ support two operations:
43
+
44
+ * `roll(pins : int)` is called each time the player rolls a ball. The
45
+ argument is the number of pins knocked down.
46
+ * `score() : int` is called only at the very end of the game. It
47
+ returns the total score for that game.
48
+ ## Source
49
+
50
+ The Bowling Game Kata at but UncleBob [http://butunclebob.com/ArticleS.UncleBob.TheBowlingGameKata](http://butunclebob.com/ArticleS.UncleBob.TheBowlingGameKata)
51
+
52
+ ## Submitting Incomplete Solutions
53
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,10 @@
1
+ # Bracket Push
2
+
3
+ Given a string containing brackets `[]`, braces `{}` and parentheses `()`,
4
+ verify that all the pairs are matched and nested correctly.
5
+ ## Source
6
+
7
+ Ginna Baker
8
+
9
+ ## Submitting Incomplete Solutions
10
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,23 @@
1
+ # Change
2
+
3
+ Correctly determine the fewest number of coins to be given to a customer such
4
+ that the sum of the coins' value would equal the correct amount of change.
5
+
6
+ ## For example
7
+
8
+ - An input of 15 with [1, 5, 10, 25, 100] should return one nickel (5)
9
+ and one dime (10) or [0, 1, 1, 0, 0]
10
+ - An input of 40 with [1, 5, 10, 25, 100] should return one nickel (5)
11
+ and one dime (10) and one quarter (25) or [0, 1, 1, 1, 0]
12
+
13
+ ## Edge cases
14
+
15
+ - Does your algorithm work for any given set of coins?
16
+ - Can you ask for negative change?
17
+ - Can you ask for a change value smaller than the smallest coin value?
18
+ ## Source
19
+
20
+ Software Craftsmanship - Kata-logue [http://craftsmanship.sv.cmu.edu/exercises/coin-change-kata](http://craftsmanship.sv.cmu.edu/exercises/coin-change-kata)
21
+
22
+ ## Submitting Incomplete Solutions
23
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,50 @@
1
+ # Circular Buffer
2
+
3
+ A circular buffer, cyclic buffer or ring buffer is a data structure that
4
+ uses a single, fixed-size buffer as if it were connected end-to-end.
5
+
6
+ A circular buffer first starts empty and of some predefined length. For
7
+ example, this is a 7-element buffer:
8
+
9
+ [ ][ ][ ][ ][ ][ ][ ]
10
+
11
+ Assume that a 1 is written into the middle of the buffer (exact starting
12
+ location does not matter in a circular buffer):
13
+
14
+ [ ][ ][ ][1][ ][ ][ ]
15
+
16
+ Then assume that two more elements are added — 2 & 3 — which get
17
+ appended after the 1:
18
+
19
+ [ ][ ][ ][1][2][3][ ]
20
+
21
+ If two elements are then removed from the buffer, the oldest values
22
+ inside the buffer are removed. The two elements removed, in this case,
23
+ are 1 & 2, leaving the buffer with just a 3:
24
+
25
+ [ ][ ][ ][ ][ ][3][ ]
26
+
27
+ If the buffer has 7 elements then it is completely full:
28
+
29
+ [6][7][8][9][3][4][5]
30
+
31
+ When the buffer is full an error will be raised, alerting the client
32
+ that further writes are blocked until a slot becomes free.
33
+
34
+ The client can opt to overwrite the oldest data with a forced write. In
35
+ this case, two more elements — A & B — are added and they overwrite the
36
+ 3 & 4:
37
+
38
+ [6][7][8][9][A][B][5]
39
+
40
+ Finally, if two elements are now removed then what would be returned is
41
+ not 3 & 4 but 5 & 6 because A & B overwrote the 3 & the 4 yielding the
42
+ buffer with:
43
+
44
+ [ ][7][8][9][A][B][ ]
45
+ ## Source
46
+
47
+ Wikipedia [http://en.wikipedia.org/wiki/Circular_buffer](http://en.wikipedia.org/wiki/Circular_buffer)
48
+
49
+ ## Submitting Incomplete Solutions
50
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,13 @@
1
+ # Clock
2
+
3
+ Implement a clock that handles times without dates.
4
+
5
+ You should be able to add and subtract minutes to it.
6
+
7
+ Two clocks that represent the same time should be equal to each other.
8
+ ## Source
9
+
10
+ Pairing session with Erin Drummond [https://twitter.com/ebdrummond](https://twitter.com/ebdrummond)
11
+
12
+ ## Submitting Incomplete Solutions
13
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,34 @@
1
+ # Connect
2
+
3
+ Compute the result for a game of Hex / Polygon.
4
+
5
+ The abstract boardgame known as
6
+ [Hex](https://en.wikipedia.org/wiki/Hex_%28board_game%29) / Polygon /
7
+ CON-TAC-TIX is quite simple in rules, though complex in practice. Two players
8
+ place stones on a rhombus with hexagonal fields. The player to connect his/her
9
+ stones to the opposite side first wins. The four sides of the rhombus are
10
+ divided between the two players (i.e. one player gets assigned a side and the
11
+ side directly opposite it and the other player gets assigned the two other
12
+ sides).
13
+
14
+ Your goal is to build a program that given a simple representation of a board
15
+ computes the winner (or lack thereof). Note that all games need not be "fair".
16
+ (For example, players may have mismatched piece counts.)
17
+
18
+ The boards look like this (with spaces added for readability, which won't be in
19
+ the representation passed to your code):
20
+
21
+ ```
22
+ . O . X .
23
+ . X X O .
24
+ O O O X .
25
+ . X O X O
26
+ X O O O X
27
+ ```
28
+
29
+ "Player `O`" plays from top to bottom, "Player `X`" plays from left to right. In
30
+ the above example `O` has made a connection from left to right but nobody has
31
+ won since `O` didn't connect top and bottom.
32
+
33
+ ## Submitting Incomplete Solutions
34
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.
@@ -0,0 +1,74 @@
1
+ # Crypto Square
2
+
3
+ Implement the classic method for composing secret messages called a square code.
4
+
5
+ Given an English text, output the encoded version of that text.
6
+
7
+ First, the input is normalized: the spaces and punctuation are removed
8
+ from the English text and the message is downcased.
9
+
10
+ Then, the normalized characters are broken into rows. These rows can be
11
+ regarded as forming a rectangle when printed with intervening newlines.
12
+
13
+ For example, the sentence
14
+
15
+ > If man was meant to stay on the ground, god would have given us roots.
16
+
17
+ is normalized to:
18
+
19
+ > ifmanwasmeanttostayonthegroundgodwouldhavegivenusroots
20
+
21
+ The plaintext should be organized in to a rectangle. The size of the
22
+ rectangle (`r x c`) should be decided by the length of the message,
23
+ such that `c >= r` and `c - r <= 1`, where `c` is the number of columns
24
+ and `r` is the number of rows.
25
+
26
+ Our normalized text is 54 characters long, dictating a rectangle with
27
+ `c = 8` and `r = 7`:
28
+
29
+ ```plain
30
+ ifmanwas
31
+ meanttos
32
+ tayonthe
33
+ groundgo
34
+ dwouldha
35
+ vegivenu
36
+ sroots
37
+ ```
38
+
39
+ The coded message is obtained by reading down the columns going left to
40
+ right.
41
+
42
+ The message above is coded as:
43
+
44
+ ```plain
45
+ imtgdvsfearwermayoogoanouuiontnnlvtwttddesaohghnsseoau
46
+ ```
47
+
48
+ Output the encoded text in chunks. Phrases that fill perfect squares
49
+ `(r X r)` should be output in `r`-length chunks separated by spaces.
50
+ Imperfect squares will have `n` empty spaces. Those spaces should be distributed evenly across the last `n` rows.
51
+
52
+ ```plain
53
+ imtgdvs fearwer mayoogo anouuio ntnnlvt wttddes aohghn sseoau
54
+ ```
55
+
56
+ Notice that were we to stack these, we could visually decode the
57
+ cyphertext back in to the original message:
58
+
59
+ ```plain
60
+ imtgdvs
61
+ fearwer
62
+ mayoogo
63
+ anouuio
64
+ ntnnlvt
65
+ wttddes
66
+ aohghn
67
+ sseoau
68
+ ```
69
+ ## Source
70
+
71
+ J Dalbey's Programming Practice problems [http://users.csc.calpoly.edu/~jdalbey/103/Projects/ProgrammingPractice.html](http://users.csc.calpoly.edu/~jdalbey/103/Projects/ProgrammingPractice.html)
72
+
73
+ ## Submitting Incomplete Solutions
74
+ It's possible to submit an incomplete solution so you can see how others have completed the exercise.