teyvatdb 0.7.0 → 0.7.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. checksums.yaml +4 -4
  2. data/.octocov.yml +16 -0
  3. data/.rubocop.yml +6 -15
  4. data/.rubocop_todo.yml +1 -8
  5. data/CHANGELOG.md +9 -0
  6. data/Gemfile +10 -8
  7. data/Gemfile.lock +8 -133
  8. data/Rakefile +4 -4
  9. data/lib/genshin_data/artifact_sets/artifact_set_data.rb +295 -295
  10. data/lib/genshin_data/artifact_sets.rb +1 -1
  11. data/lib/genshin_data/characters/character_data.rb +587 -587
  12. data/lib/genshin_data/characters.rb +1 -1
  13. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +193 -193
  14. data/lib/genshin_data/materials/development/gems_data.rb +64 -64
  15. data/lib/genshin_data/materials/development/general_data.rb +22 -22
  16. data/lib/genshin_data/materials/development/local_specialty_data.rb +128 -128
  17. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +110 -110
  18. data/lib/genshin_data/materials/development/talent_books_data.rb +144 -144
  19. data/lib/genshin_data/materials/development/weapon_material_data.rb +163 -163
  20. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +28 -28
  21. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +78 -79
  22. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +92 -92
  23. data/lib/genshin_data/materials/development.rb +10 -10
  24. data/lib/genshin_data/materials/standard/cooking_material_data.rb +188 -138
  25. data/lib/genshin_data/materials/standard/crafting_material_data.rb +36 -26
  26. data/lib/genshin_data/materials/standard/fishing_material_data.rb +88 -88
  27. data/lib/genshin_data/materials/standard/forging_material_data.rb +48 -48
  28. data/lib/genshin_data/materials/standard/furniture_material_data.rb +74 -64
  29. data/lib/genshin_data/materials/standard.rb +5 -5
  30. data/lib/genshin_data/materials.rb +2 -2
  31. data/lib/genshin_data/nations/nation_data.rb +18 -18
  32. data/lib/genshin_data/nations.rb +1 -1
  33. data/lib/genshin_data/talent_books/talent_book_data.rb +24 -24
  34. data/lib/genshin_data/talent_books.rb +1 -1
  35. data/lib/genshin_data/weapon_materials/weapon_material_data.rb +23 -23
  36. data/lib/genshin_data/weapon_materials.rb +1 -1
  37. data/lib/genshin_data/weapons/weapon_data/bows.rb +96 -86
  38. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +100 -90
  39. data/lib/genshin_data/weapons/weapon_data/claymores.rb +95 -85
  40. data/lib/genshin_data/weapons/weapon_data/polearms.rb +84 -74
  41. data/lib/genshin_data/weapons/weapon_data/swords.rb +108 -98
  42. data/lib/genshin_data/weapons/weapon_data.rb +5 -5
  43. data/lib/genshin_data/weapons.rb +1 -1
  44. data/lib/genshin_data/weekly_bosses/weekly_boss_data.rb +27 -28
  45. data/lib/genshin_data/weekly_bosses.rb +1 -1
  46. data/lib/genshin_data/world_bosses/world_boss_data.rb +94 -94
  47. data/lib/genshin_data/world_bosses.rb +1 -1
  48. data/lib/genshin_data.rb +9 -9
  49. data/lib/genshin_object.rb +14 -14
  50. data/lib/teyvatdb/version.rb +1 -1
  51. data/lib/teyvatdb.rb +7 -7
  52. metadata +4 -6
@@ -10,8 +10,8 @@ module GenshinData
10
10
  end
11
11
 
12
12
  A_FLOWER_YET_TO_BLOOM = GenshinObject::Material.new(
13
- kamera_key: "AFlowerYetToBloom",
14
- name: "A Flower Yet to Bloom",
13
+ kamera_key: 'AFlowerYetToBloom',
14
+ name: 'A Flower Yet to Bloom',
15
15
  rarity: 2,
16
16
  family: :rogue_flower,
17
17
  inventory_type: :development_material,
@@ -21,8 +21,8 @@ module GenshinData
21
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  ).freeze
22
22
 
23
23
  ABERRANT_CORE_OF_THE_DEEP_SHADOW = GenshinObject::Material.new(
24
- kamera_key: "AberrantCoreOfTheDeepShadow",
25
- name: "Aberrant Core of the Deep Shadow",
24
+ kamera_key: 'AberrantCoreOfTheDeepShadow',
25
+ name: 'Aberrant Core of the Deep Shadow',
26
26
  rarity: 3,
27
27
  family: :deep_shadow,
28
28
  inventory_type: :development_material,
@@ -32,8 +32,8 @@ module GenshinData
32
32
  ).freeze
33
33
 
34
34
  ACCRETED_FRAGMENT = GenshinObject::Material.new(
35
- kamera_key: "AccretedFragment",
36
- name: "Accreted Fragment",
35
+ kamera_key: 'AccretedFragment',
36
+ name: 'Accreted Fragment',
37
37
  rarity: 2,
38
38
  family: :accreted,
39
39
  inventory_type: :development_material,
@@ -42,9 +42,9 @@ module GenshinData
42
42
  nation_name: nil
43
43
  ).freeze
44
44
 
45
- ACCRETED_GROWTH= GenshinObject::Material.new(
46
- kamera_key: "AccretedGrowth",
47
- name: "Accreted Growth",
45
+ ACCRETED_GROWTH = GenshinObject::Material.new(
46
+ kamera_key: 'AccretedGrowth',
47
+ name: 'Accreted Growth',
48
48
  rarity: 4,
49
49
  family: :accreted,
50
50
  inventory_type: :development_material,
@@ -54,8 +54,8 @@ module GenshinData
54
54
  ).freeze
55
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56
56
  ACCRETED_MASS = GenshinObject::Material.new(
57
- kamera_key: "AccretedMass",
58
- name: "Accreted Mass",
57
+ kamera_key: 'AccretedMass',
58
+ name: 'Accreted Mass',
59
59
  rarity: 3,
60
60
  family: :accreted,
61
61
  inventory_type: :development_material,
@@ -65,8 +65,8 @@ module GenshinData
65
65
  ).freeze
66
66
 
67
67
  AGENTS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
68
- kamera_key: "AgentsSacrificialKnife",
69
- name: "Agents Sacrificial Knife",
68
+ kamera_key: 'AgentsSacrificialKnife',
69
+ name: 'Agents Sacrificial Knife',
70
70
  rarity: 3,
71
71
  family: :sacrificial_knife,
72
72
  inventory_type: :development_material,
@@ -76,8 +76,8 @@ module GenshinData
76
76
  ).freeze
77
77
 
78
78
  ALIEN_LIFE_CORE = GenshinObject::Material.new(
79
- kamera_key: "AlienLifeCore",
80
- name: "Alien Life Core",
79
+ kamera_key: 'AlienLifeCore',
80
+ name: 'Alien Life Core',
81
81
  rarity: 4,
82
82
  family: :core,
83
83
  inventory_type: :development_material,
@@ -87,8 +87,8 @@ module GenshinData
87
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  ).freeze
88
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89
89
  AXIS_OF_THE_SECRET_SOURCE = GenshinObject::Material.new(
90
- kamera_key: "AxisOfTheSecretSource",
91
- name: "Axis of the Secret Source",
90
+ kamera_key: 'AxisOfTheSecretSource',
91
+ name: 'Axis of the Secret Source',
92
92
  rarity: 2,
93
93
  family: :secret_source,
94
94
  inventory_type: :development_material,
@@ -98,8 +98,8 @@ module GenshinData
98
98
  ).freeze
99
99
 
100
100
  BEWILDERING_BROADLEAF = GenshinObject::Material.new(
101
- kamera_key: "BewilderingBroadleaf",
102
- name: "Bewildering Broadleaf",
101
+ kamera_key: 'BewilderingBroadleaf',
102
+ name: 'Bewildering Broadleaf',
103
103
  rarity: 3,
104
104
  family: :abyss_leaf,
105
105
  inventory_type: :development_material,
@@ -109,8 +109,8 @@ module GenshinData
109
109
  ).freeze
110
110
 
111
111
  BLACK_BRONZE_HORN = GenshinObject::Material.new(
112
- kamera_key: "BlackBronzeHorn",
113
- name: "Black Bronze Horn",
112
+ kamera_key: 'BlackBronzeHorn',
113
+ name: 'Black Bronze Horn',
114
114
  rarity: 3,
115
115
  family: :horn,
116
116
  inventory_type: :development_material,
@@ -120,8 +120,8 @@ module GenshinData
120
120
  ).freeze
121
121
 
122
122
  BLACK_CRYSTAL_HORN = GenshinObject::Material.new(
123
- kamera_key: "BlackCrystalHorn",
124
- name: "Black Crystal Horn",
123
+ kamera_key: 'BlackCrystalHorn',
124
+ name: 'Black Crystal Horn',
125
125
  rarity: 4,
126
126
  family: :horn,
127
127
  inventory_type: :development_material,
@@ -131,8 +131,8 @@ module GenshinData
131
131
  ).freeze
132
132
 
133
133
  BLAZING_PRISMSHELL = GenshinObject::Material.new(
134
- kamera_key: "BlazingPrismshell",
135
- name: "Blazing Prismshell",
134
+ kamera_key: 'BlazingPrismshell',
135
+ name: 'Blazing Prismshell',
136
136
  rarity: 4,
137
137
  family: :weasel_shell,
138
138
  inventory_type: :development_material,
@@ -142,8 +142,8 @@ module GenshinData
142
142
  ).freeze
143
143
 
144
144
  CHAOS_AXIS = GenshinObject::Material.new(
145
- kamera_key: "ChaosAxis",
146
- name: "Chaos Axis",
145
+ kamera_key: 'ChaosAxis',
146
+ name: 'Chaos Axis',
147
147
  rarity: 3,
148
148
  family: :chaos_oculus,
149
149
  inventory_type: :development_material,
@@ -153,8 +153,8 @@ module GenshinData
153
153
  ).freeze
154
154
 
155
155
  CHAOS_BOLT = GenshinObject::Material.new(
156
- kamera_key: "ChaosBolt",
157
- name: "Chaos Bolt",
156
+ kamera_key: 'ChaosBolt',
157
+ name: 'Chaos Bolt',
158
158
  rarity: 4,
159
159
  family: :chaos_bolt,
160
160
  inventory_type: :development_material,
@@ -164,8 +164,8 @@ module GenshinData
164
164
  ).freeze
165
165
 
166
166
  CHAOS_CIRCUIT = GenshinObject::Material.new(
167
- kamera_key: "ChaosCircuit",
168
- name: "Chaos Circuit",
167
+ kamera_key: 'ChaosCircuit',
168
+ name: 'Chaos Circuit',
169
169
  rarity: 3,
170
170
  family: :chaos_core,
171
171
  inventory_type: :development_material,
@@ -175,8 +175,8 @@ module GenshinData
175
175
  ).freeze
176
176
 
177
177
  CHAOS_CORE = GenshinObject::Material.new(
178
- kamera_key: "ChaosCore",
179
- name: "Chaos Core",
178
+ kamera_key: 'ChaosCore',
179
+ name: 'Chaos Core',
180
180
  rarity: 4,
181
181
  family: :chaos_core,
182
182
  inventory_type: :development_material,
@@ -186,8 +186,8 @@ module GenshinData
186
186
  ).freeze
187
187
 
188
188
  CHAOS_DEVICE = GenshinObject::Material.new(
189
- kamera_key: "ChaosDevice",
190
- name: "Chaos Device",
189
+ kamera_key: 'ChaosDevice',
190
+ name: 'Chaos Device',
191
191
  rarity: 2,
192
192
  family: :chaos_core,
193
193
  inventory_type: :development_material,
@@ -197,8 +197,8 @@ module GenshinData
197
197
  ).freeze
198
198
 
199
199
  CHAOS_GEAR = GenshinObject::Material.new(
200
- kamera_key: "ChaosGear",
201
- name: "Chaos Gear",
200
+ kamera_key: 'ChaosGear',
201
+ name: 'Chaos Gear',
202
202
  rarity: 2,
203
203
  family: :chaos_oculus,
204
204
  inventory_type: :development_material,
@@ -208,8 +208,8 @@ module GenshinData
208
208
  ).freeze
209
209
 
210
210
  CHAOS_MODULE = GenshinObject::Material.new(
211
- kamera_key: "ChaosModule",
212
- name: "Chaos Module",
211
+ kamera_key: 'ChaosModule',
212
+ name: 'Chaos Module',
213
213
  rarity: 3,
214
214
  family: :chaos_bolt,
215
215
  inventory_type: :development_material,
@@ -219,8 +219,8 @@ module GenshinData
219
219
  ).freeze
220
220
 
221
221
  CHAOS_OCULUS = GenshinObject::Material.new(
222
- kamera_key: "ChaosOculus",
223
- name: "Chaos Oculus",
222
+ kamera_key: 'ChaosOculus',
223
+ name: 'Chaos Oculus',
224
224
  rarity: 4,
225
225
  family: :chaos_oculus,
226
226
  inventory_type: :development_material,
@@ -230,8 +230,8 @@ module GenshinData
230
230
  ).freeze
231
231
 
232
232
  CHAOS_STORAGE = GenshinObject::Material.new(
233
- kamera_key: "ChaosStorage",
234
- name: "Chaos Storage",
233
+ kamera_key: 'ChaosStorage',
234
+ name: 'Chaos Storage',
235
235
  rarity: 2,
236
236
  family: :chaos_bolt,
237
237
  inventory_type: :development_material,
@@ -241,8 +241,8 @@ module GenshinData
241
241
  ).freeze
242
242
 
243
243
  CHASMLIGHT_FIN = GenshinObject::Material.new(
244
- kamera_key: "ChasmlightFin",
245
- name: "Chasmlight Fin",
244
+ kamera_key: 'ChasmlightFin',
245
+ name: 'Chasmlight Fin',
246
246
  rarity: 4,
247
247
  family: :beast_fin,
248
248
  inventory_type: :development_material,
@@ -252,8 +252,8 @@ module GenshinData
252
252
  ).freeze
253
253
 
254
254
  COILED_CORE_OF_LIFE = GenshinObject::Material.new(
255
- kamera_key: "CoiledCoreOfLife",
256
- name: "Coiled Core of Life",
255
+ kamera_key: 'CoiledCoreOfLife',
256
+ name: 'Coiled Core of Life',
257
257
  rarity: 4,
258
258
  family: :life_node,
259
259
  inventory_type: :development_material,
@@ -263,8 +263,8 @@ module GenshinData
263
263
  ).freeze
264
264
 
265
265
  COLD_CRACKED_SHELLSHARD = GenshinObject::Material.new(
266
- kamera_key: "ColdCrackedShellshard",
267
- name: "Cold-Cracked Shellshard",
266
+ kamera_key: 'ColdCrackedShellshard',
267
+ name: 'Cold-Cracked Shellshard',
268
268
  rarity: 2,
269
269
  family: :weasel_shell,
270
270
  inventory_type: :development_material,
@@ -274,8 +274,8 @@ module GenshinData
274
274
  ).freeze
275
275
 
276
276
  CONCEALED_CLAW = GenshinObject::Material.new(
277
- kamera_key: "ConcealedClaw",
278
- name: "Concealed Claw",
277
+ kamera_key: 'ConcealedClaw',
278
+ name: 'Concealed Claw',
279
279
  rarity: 2,
280
280
  family: :concealed_talon,
281
281
  inventory_type: :development_material,
@@ -285,8 +285,8 @@ module GenshinData
285
285
  ).freeze
286
286
 
287
287
  CONCEALED_TALON = GenshinObject::Material.new(
288
- kamera_key: "ConcealedTalon",
289
- name: "Concealed Talon",
288
+ kamera_key: 'ConcealedTalon',
289
+ name: 'Concealed Talon',
290
290
  rarity: 4,
291
291
  family: :concealed_talon,
292
292
  inventory_type: :development_material,
@@ -296,8 +296,8 @@ module GenshinData
296
296
  ).freeze
297
297
 
298
298
  CONCEALED_UNGUIS = GenshinObject::Material.new(
299
- kamera_key: "ConcealedUnguis",
300
- name: "Concealed Unguis",
299
+ kamera_key: 'ConcealedUnguis',
300
+ name: 'Concealed Unguis',
301
301
  rarity: 3,
302
302
  family: :concealed_talon,
303
303
  inventory_type: :development_material,
@@ -307,8 +307,8 @@ module GenshinData
307
307
  ).freeze
308
308
 
309
309
  CRYSTAL_PRISM = GenshinObject::Material.new(
310
- kamera_key: "CrystalPrism",
311
- name: "Crystal Prism",
310
+ kamera_key: 'CrystalPrism',
311
+ name: 'Crystal Prism',
312
312
  rarity: 3,
313
313
  family: :crystal_prism,
314
314
  inventory_type: :development_material,
@@ -318,8 +318,8 @@ module GenshinData
318
318
  ).freeze
319
319
 
320
320
  DAMAGED_PRISM = GenshinObject::Material.new(
321
- kamera_key: "DamagedPrism",
322
- name: "Damaged Prism",
321
+ kamera_key: 'DamagedPrism',
322
+ name: 'Damaged Prism',
323
323
  rarity: 2,
324
324
  family: :turbid_prism,
325
325
  inventory_type: :development_material,
@@ -329,8 +329,8 @@ module GenshinData
329
329
  ).freeze
330
330
 
331
331
  DARK_STATUETTE = GenshinObject::Material.new(
332
- kamera_key: "DarkStatuette",
333
- name: "Dark Statuette",
332
+ kamera_key: 'DarkStatuette',
333
+ name: 'Dark Statuette',
334
334
  rarity: 3,
335
335
  family: :statuette,
336
336
  inventory_type: :development_material,
@@ -340,8 +340,8 @@ module GenshinData
340
340
  ).freeze
341
341
 
342
342
  DEAD_LEY_LINE_BRANCH = GenshinObject::Material.new(
343
- kamera_key: "DeadLeyLineBranch",
344
- name: "Dead Ley Line Branch",
343
+ kamera_key: 'DeadLeyLineBranch',
344
+ name: 'Dead Ley Line Branch',
345
345
  rarity: 2,
346
346
  family: :ley_line,
347
347
  inventory_type: :development_material,
@@ -351,8 +351,8 @@ module GenshinData
351
351
  ).freeze
352
352
 
353
353
  DEAD_LEY_LINE_LEAVES = GenshinObject::Material.new(
354
- kamera_key: "DeadLeyLineLeaves",
355
- name: "Dead Ley Line Leaves",
354
+ kamera_key: 'DeadLeyLineLeaves',
355
+ name: 'Dead Ley Line Leaves',
356
356
  rarity: 3,
357
357
  family: :ley_line,
358
358
  inventory_type: :development_material,
@@ -362,8 +362,8 @@ module GenshinData
362
362
  ).freeze
363
363
 
364
364
  DEATHLY_STATUETTE = GenshinObject::Material.new(
365
- kamera_key: "DeathlyStatuette",
366
- name: "Deathly Statuette",
365
+ kamera_key: 'DeathlyStatuette',
366
+ name: 'Deathly Statuette',
367
367
  rarity: 4,
368
368
  family: :statuette,
369
369
  inventory_type: :development_material,
@@ -372,9 +372,9 @@ module GenshinData
372
372
  nation_name: nil
373
373
  ).freeze
374
374
 
375
- DEPLETED_LUNAR_IRON = GenshinObject::Material.new(
376
- kamera_key: "DepletedLunarIron",
377
- name: "Depleted Lunar Iron",
375
+ DEPLETED_LUNAR_IRON = GenshinObject::Material.new(
376
+ kamera_key: 'DepletedLunarIron',
377
+ name: 'Depleted Lunar Iron',
378
378
  rarity: 3,
379
379
  family: :lunar_iron,
380
380
  inventory_type: :development_material,
@@ -384,8 +384,8 @@ module GenshinData
384
384
  ).freeze
385
385
 
386
386
  DESICCATED_SHELL = GenshinObject::Material.new(
387
- kamera_key: "DesiccatedShell",
388
- name: "Desiccated Shell",
387
+ kamera_key: 'DesiccatedShell',
388
+ name: 'Desiccated Shell',
389
389
  rarity: 2,
390
390
  family: :shell,
391
391
  inventory_type: :development_material,
@@ -395,8 +395,8 @@ module GenshinData
395
395
  ).freeze
396
396
 
397
397
  DISMAL_PRISM = GenshinObject::Material.new(
398
- kamera_key: "DismalPrism",
399
- name: "Dismal Prism",
398
+ kamera_key: 'DismalPrism',
399
+ name: 'Dismal Prism',
400
400
  rarity: 2,
401
401
  family: :crystal_prism,
402
402
  inventory_type: :development_material,
@@ -406,8 +406,8 @@ module GenshinData
406
406
  ).freeze
407
407
 
408
408
  DORMANT_FUNGAL_NUCLEUS = GenshinObject::Material.new(
409
- kamera_key: "DormantFungalNucleus",
410
- name: "Dormant Fungal Nucleus",
409
+ kamera_key: 'DormantFungalNucleus',
410
+ name: 'Dormant Fungal Nucleus',
411
411
  rarity: 3,
412
412
  family: :fungal_nucleus,
413
413
  inventory_type: :development_material,
@@ -417,8 +417,8 @@ module GenshinData
417
417
  ).freeze
418
418
 
419
419
  DROP_OF_TAINTED_WATER = GenshinObject::Material.new(
420
- kamera_key: "DropOfTaintedWater",
421
- name: "Drop of Tainted Water",
420
+ kamera_key: 'DropOfTaintedWater',
421
+ name: 'Drop of Tainted Water',
422
422
  rarity: 2,
423
423
  family: :tainted_water,
424
424
  inventory_type: :development_material,
@@ -428,8 +428,8 @@ module GenshinData
428
428
  ).freeze
429
429
 
430
430
  FADED_FLAMING_HILT = GenshinObject::Material.new(
431
- kamera_key: "FadedFlamingHilt",
432
- name: "Faded Flaming Hilt",
431
+ kamera_key: 'FadedFlamingHilt',
432
+ name: 'Faded Flaming Hilt',
433
433
  rarity: 2,
434
434
  family: :flaming_hilt,
435
435
  inventory_type: :development_material,
@@ -439,8 +439,8 @@ module GenshinData
439
439
  ).freeze
440
440
 
441
441
  FEATHERY_FIN = GenshinObject::Material.new(
442
- kamera_key: "FeatheryFin",
443
- name: "Feathery Fin",
442
+ kamera_key: 'FeatheryFin',
443
+ name: 'Feathery Fin',
444
444
  rarity: 2,
445
445
  family: :beast_fin,
446
446
  inventory_type: :development_material,
@@ -450,8 +450,8 @@ module GenshinData
450
450
  ).freeze
451
451
 
452
452
  FOREIGN_SYNAPSE = GenshinObject::Material.new(
453
- kamera_key: "ForeignSynapse",
454
- name: "Foreign Synapse",
453
+ kamera_key: 'ForeignSynapse',
454
+ name: 'Foreign Synapse',
455
455
  rarity: 3,
456
456
  family: :core,
457
457
  inventory_type: :development_material,
@@ -461,8 +461,8 @@ module GenshinData
461
461
  ).freeze
462
462
 
463
463
  FOSSILIZED_BONE_SHARD = GenshinObject::Material.new(
464
- kamera_key: "FossilizedBoneShard",
465
- name: "Fossilized Bone Shard",
464
+ kamera_key: 'FossilizedBoneShard',
465
+ name: 'Fossilized Bone Shard',
466
466
  rarity: 4,
467
467
  family: :bone_shard,
468
468
  inventory_type: :development_material,
@@ -472,8 +472,8 @@ module GenshinData
472
472
  ).freeze
473
473
 
474
474
  FRACTURED_EYE_OF_THE_DEEP_SHADOW = GenshinObject::Material.new(
475
- kamera_key: "FracturedEyeOfTheDeepShadow",
476
- name: "Fractured Eye of the Deep Shadow",
475
+ kamera_key: 'FracturedEyeOfTheDeepShadow',
476
+ name: 'Fractured Eye of the Deep Shadow',
477
477
  rarity: 2,
478
478
  family: :deep_shadow,
479
479
  inventory_type: :development_material,
@@ -483,8 +483,8 @@ module GenshinData
483
483
  ).freeze
484
484
 
485
485
  FRACTURED_FLAMING_HILT = GenshinObject::Material.new(
486
- kamera_key: "FracturedFlamingHilt",
487
- name: "Fractured Flaming Hilt",
486
+ kamera_key: 'FracturedFlamingHilt',
487
+ name: 'Fractured Flaming Hilt',
488
488
  rarity: 3,
489
489
  family: :flaming_hilt,
490
490
  inventory_type: :development_material,
@@ -494,8 +494,8 @@ module GenshinData
494
494
  ).freeze
495
495
 
496
496
  FRACTURED_LUNAR_IRON = GenshinObject::Material.new(
497
- kamera_key: "FracturedLunarIron",
498
- name: "Fractured Lunar Iron",
497
+ kamera_key: 'FracturedLunarIron',
498
+ name: 'Fractured Lunar Iron',
499
499
  rarity: 2,
500
500
  family: :lunar_iron,
501
501
  inventory_type: :development_material,
@@ -505,8 +505,8 @@ module GenshinData
505
505
  ).freeze
506
506
 
507
507
  FRAGILE_BONE_SHARD = GenshinObject::Material.new(
508
- kamera_key: "FragileBoneShard",
509
- name: "Fragile Bone Shard",
508
+ kamera_key: 'FragileBoneShard',
509
+ name: 'Fragile Bone Shard',
510
510
  rarity: 2,
511
511
  family: :bone_shard,
512
512
  inventory_type: :development_material,
@@ -516,7 +516,7 @@ module GenshinData
516
516
  ).freeze
517
517
 
518
518
  FROSTNIGHTS_GLIMMER = GenshinObject::Material.new(
519
- kamera_key: "FrostnightsGlimmer",
519
+ kamera_key: 'FrostnightsGlimmer',
520
520
  name: "Frostnight's Glimmer",
521
521
  rarity: 2,
522
522
  family: :frostnight,
@@ -527,7 +527,7 @@ module GenshinData
527
527
  ).freeze
528
528
 
529
529
  FROSTNIGHTS_GLORY = GenshinObject::Material.new(
530
- kamera_key: "FrostnightsGlory",
530
+ kamera_key: 'FrostnightsGlory',
531
531
  name: "Frostnight's Glory",
532
532
  rarity: 4,
533
533
  family: :frostnight,
@@ -538,7 +538,7 @@ module GenshinData
538
538
  ).freeze
539
539
 
540
540
  FROSTNIGHTS_GLOW = GenshinObject::Material.new(
541
- kamera_key: "FrostnightsGlow",
541
+ kamera_key: 'FrostnightsGlow',
542
542
  name: "Frostnight's Glow",
543
543
  rarity: 3,
544
544
  family: :frostnight,
@@ -549,8 +549,8 @@ module GenshinData
549
549
  ).freeze
550
550
 
551
551
  GLOOMY_STATUETTE = GenshinObject::Material.new(
552
- kamera_key: "GloomyStatuette",
553
- name: "Gloomy Statuette",
552
+ kamera_key: 'GloomyStatuette',
553
+ name: 'Gloomy Statuette',
554
554
  rarity: 2,
555
555
  family: :statuette,
556
556
  inventory_type: :development_material,
@@ -560,8 +560,8 @@ module GenshinData
560
560
  ).freeze
561
561
 
562
562
  GLOWING_REMAINS = GenshinObject::Material.new(
563
- kamera_key: "GlowingRemains",
564
- name: "Glowing Remains",
563
+ kamera_key: 'GlowingRemains',
564
+ name: 'Glowing Remains',
565
565
  rarity: 3,
566
566
  family: :radiant_bone,
567
567
  inventory_type: :development_material,
@@ -571,8 +571,8 @@ module GenshinData
571
571
  ).freeze
572
572
 
573
573
  HEART_OF_THE_SECRET_SOURCE = GenshinObject::Material.new(
574
- kamera_key: "HeartOfTheSecretSource",
575
- name: "Heart of the Secret Source",
574
+ kamera_key: 'HeartOfTheSecretSource',
575
+ name: 'Heart of the Secret Source',
576
576
  rarity: 4,
577
577
  family: :secret_source,
578
578
  inventory_type: :development_material,
@@ -582,8 +582,8 @@ module GenshinData
582
582
  ).freeze
583
583
 
584
584
  HEAVY_HORN = GenshinObject::Material.new(
585
- kamera_key: "HeavyHorn",
586
- name: "Heavy Horn",
585
+ kamera_key: 'HeavyHorn',
586
+ name: 'Heavy Horn',
587
587
  rarity: 2,
588
588
  family: :horn,
589
589
  inventory_type: :development_material,
@@ -593,8 +593,8 @@ module GenshinData
593
593
  ).freeze
594
594
 
595
595
  HOOKER_BEAK_OF_THE_DEEP_SHADOW = GenshinObject::Material.new(
596
- kamera_key: "HookedBeakOfTheDeepShadow",
597
- name: "Hooked Beak of the Deep Shadow",
596
+ kamera_key: 'HookedBeakOfTheDeepShadow',
597
+ name: 'Hooked Beak of the Deep Shadow',
598
598
  rarity: 4,
599
599
  family: :deep_shadow,
600
600
  inventory_type: :development_material,
@@ -604,8 +604,8 @@ module GenshinData
604
604
  ).freeze
605
605
 
606
606
  HOLLOW_ROOT_OF_LIFE = GenshinObject::Material.new(
607
- kamera_key: "HollowRootOfLife",
608
- name: "Hollow Root of Life",
607
+ kamera_key: 'HollowRootOfLife',
608
+ name: 'Hollow Root of Life',
609
609
  rarity: 2,
610
610
  family: :life_node,
611
611
  inventory_type: :development_material,
@@ -615,8 +615,8 @@ module GenshinData
615
615
  ).freeze
616
616
 
617
617
  HUNTERS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
618
- kamera_key: "HuntersSacrificialKnife",
619
- name: "Hunters Sacrificial Knife",
618
+ kamera_key: 'HuntersSacrificialKnife',
619
+ name: 'Hunters Sacrificial Knife',
620
620
  rarity: 2,
621
621
  family: :sacrificial_knife,
622
622
  inventory_type: :development_material,
@@ -626,8 +626,8 @@ module GenshinData
626
626
  ).freeze
627
627
 
628
628
  IGNITED_SEED_OF_LIFE = GenshinObject::Material.new(
629
- kamera_key: "IgnitedSeedOfLife",
630
- name: "Ignited Seed of Life",
629
+ kamera_key: 'IgnitedSeedOfLife',
630
+ name: 'Ignited Seed of Life',
631
631
  rarity: 3,
632
632
  family: :ignited,
633
633
  inventory_type: :development_material,
@@ -637,8 +637,8 @@ module GenshinData
637
637
  ).freeze
638
638
 
639
639
  IGNITED_SEEING_EYE = GenshinObject::Material.new(
640
- kamera_key: "IgnitedSeeingEye",
641
- name: "Ignited Seeing Eye",
640
+ kamera_key: 'IgnitedSeeingEye',
641
+ name: 'Ignited Seeing Eye',
642
642
  rarity: 4,
643
643
  family: :ignited,
644
644
  inventory_type: :development_material,
@@ -648,8 +648,8 @@ module GenshinData
648
648
  ).freeze
649
649
 
650
650
  IGNITED_STONE = GenshinObject::Material.new(
651
- kamera_key: "IgnitedStone",
652
- name: "Ignited Stone",
651
+ kamera_key: 'IgnitedStone',
652
+ name: 'Ignited Stone',
653
653
  rarity: 2,
654
654
  family: :ignited,
655
655
  inventory_type: :development_material,
@@ -659,8 +659,8 @@ module GenshinData
659
659
  ).freeze
660
660
 
661
661
  ILLUSORY_LEAFCOIL = GenshinObject::Material.new(
662
- kamera_key: "IllusoryLeafcoil",
663
- name: "Illusory Leafcoil",
662
+ kamera_key: 'IllusoryLeafcoil',
663
+ name: 'Illusory Leafcoil',
664
664
  rarity: 4,
665
665
  family: :abyss_leaf,
666
666
  inventory_type: :development_material,
@@ -670,8 +670,8 @@ module GenshinData
670
670
  ).freeze
671
671
 
672
672
  INACTIVATED_FUNGAL_NUCLEUS = GenshinObject::Material.new(
673
- kamera_key: "InactivatedFungalNucleus",
674
- name: "Inactivated Fungal Nucleus",
673
+ kamera_key: 'InactivatedFungalNucleus',
674
+ name: 'Inactivated Fungal Nucleus',
675
675
  rarity: 2,
676
676
  family: :fungal_nucleus,
677
677
  inventory_type: :development_material,
@@ -681,8 +681,8 @@ module GenshinData
681
681
  ).freeze
682
682
 
683
683
  INSPECTORS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
684
- kamera_key: "InspectorsSacrificialKnife",
685
- name: "Inspectors Sacrificial Knife",
684
+ kamera_key: 'InspectorsSacrificialKnife',
685
+ name: 'Inspectors Sacrificial Knife',
686
686
  rarity: 4,
687
687
  family: :sacrificial_knife,
688
688
  inventory_type: :development_material,
@@ -692,8 +692,8 @@ module GenshinData
692
692
  ).freeze
693
693
 
694
694
  JEWELED_FLAMING_HILT = GenshinObject::Material.new(
695
- kamera_key: "JeweledFlamingHilt",
696
- name: "Jeweled Flaming Hilt",
695
+ kamera_key: 'JeweledFlamingHilt',
696
+ name: 'Jeweled Flaming Hilt',
697
697
  rarity: 4,
698
698
  family: :flaming_hilt,
699
699
  inventory_type: :development_material,
@@ -703,8 +703,8 @@ module GenshinData
703
703
  ).freeze
704
704
 
705
705
  LEY_LINE_SPROUT = GenshinObject::Material.new(
706
- kamera_key: "LeyLineSprout",
707
- name: "Ley Line Sprout",
706
+ kamera_key: 'LeyLineSprout',
707
+ name: 'Ley Line Sprout',
708
708
  rarity: 4,
709
709
  family: :ley_line,
710
710
  inventory_type: :development_material,
@@ -714,8 +714,8 @@ module GenshinData
714
714
  ).freeze
715
715
 
716
716
  LIGHTLESS_BONE = GenshinObject::Material.new(
717
- kamera_key: "LightlessBone",
718
- name: "Lightless Bone",
717
+ kamera_key: 'LightlessBone',
718
+ name: 'Lightless Bone',
719
719
  rarity: 2,
720
720
  family: :radiant_bone,
721
721
  inventory_type: :development_material,
@@ -725,8 +725,8 @@ module GenshinData
725
725
  ).freeze
726
726
 
727
727
  LOCUS_OF_A_CLEAR_WILL = GenshinObject::Material.new(
728
- kamera_key: "LocusOfAClearWill",
729
- name: "Locus of a Clear Will",
728
+ kamera_key: 'LocusOfAClearWill',
729
+ name: 'Locus of a Clear Will',
730
730
  rarity: 3,
731
731
  family: :wayob_will,
732
732
  inventory_type: :development_material,
@@ -736,8 +736,8 @@ module GenshinData
736
736
  ).freeze
737
737
 
738
738
  LUNAR_FIN = GenshinObject::Material.new(
739
- kamera_key: "LunarFin",
740
- name: "Lunar Fin",
739
+ kamera_key: 'LunarFin',
740
+ name: 'Lunar Fin',
741
741
  rarity: 3,
742
742
  family: :beast_fin,
743
743
  inventory_type: :development_material,
@@ -747,8 +747,8 @@ module GenshinData
747
747
  ).freeze
748
748
 
749
749
  MARKED_SHELL = GenshinObject::Material.new(
750
- kamera_key: "MarkedShell",
751
- name: "Marked Shell",
750
+ kamera_key: 'MarkedShell',
751
+ name: 'Marked Shell',
752
752
  rarity: 4,
753
753
  family: :shell,
754
754
  inventory_type: :development_material,
@@ -758,8 +758,8 @@ module GenshinData
758
758
  ).freeze
759
759
 
760
760
  MIST_GRASS = GenshinObject::Material.new(
761
- kamera_key: "MistGrass",
762
- name: "Mist Grass",
761
+ kamera_key: 'MistGrass',
762
+ name: 'Mist Grass',
763
763
  rarity: 3,
764
764
  family: :mist_grass,
765
765
  inventory_type: :development_material,
@@ -769,8 +769,8 @@ module GenshinData
769
769
  ).freeze
770
770
 
771
771
  MIST_GRASS_POLLEN = GenshinObject::Material.new(
772
- kamera_key: "MistGrassPollen",
773
- name: "Mist Grass Pollen",
772
+ kamera_key: 'MistGrassPollen',
773
+ name: 'Mist Grass Pollen',
774
774
  rarity: 2,
775
775
  family: :mist_grass,
776
776
  inventory_type: :development_material,
@@ -780,8 +780,8 @@ module GenshinData
780
780
  ).freeze
781
781
 
782
782
  MIST_GRASS_WICK = GenshinObject::Material.new(
783
- kamera_key: "MistGrassWick",
784
- name: "Mist Grass Wick",
783
+ kamera_key: 'MistGrassWick',
784
+ name: 'Mist Grass Wick',
785
785
  rarity: 4,
786
786
  family: :mist_grass,
787
787
  inventory_type: :development_material,
@@ -791,8 +791,8 @@ module GenshinData
791
791
  ).freeze
792
792
 
793
793
  MISTSHROUD_HELMET = GenshinObject::Material.new(
794
- kamera_key: "MistshroudHelmet",
795
- name: "Mistshroud Helmet",
794
+ kamera_key: 'MistshroudHelmet',
795
+ name: 'Mistshroud Helmet',
796
796
  rarity: 4,
797
797
  family: :mistshroud,
798
798
  inventory_type: :development_material,
@@ -802,8 +802,8 @@ module GenshinData
802
802
  ).freeze
803
803
 
804
804
  MISTSHROUD_MANIFESTATION = GenshinObject::Material.new(
805
- kamera_key: "MistshroudManifestation",
806
- name: "Mistshroud Manifestation",
805
+ kamera_key: 'MistshroudManifestation',
806
+ name: 'Mistshroud Manifestation',
807
807
  rarity: 2,
808
808
  family: :mistshroud,
809
809
  inventory_type: :development_material,
@@ -813,8 +813,8 @@ module GenshinData
813
813
  ).freeze
814
814
 
815
815
  MISTSHROUD_PLATE = GenshinObject::Material.new(
816
- kamera_key: "MistshroudPlate",
817
- name: "Mistshroud Plate",
816
+ kamera_key: 'MistshroudPlate',
817
+ name: 'Mistshroud Plate',
818
818
  rarity: 3,
819
819
  family: :mistshroud,
820
820
  inventory_type: :development_material,
@@ -824,8 +824,8 @@ module GenshinData
824
824
  ).freeze
825
825
 
826
826
  NEWBORN_TAINTED_HYDRO_PHANTASM = GenshinObject::Material.new(
827
- kamera_key: "NewbornTaintedHydroPhantasm",
828
- name: "Newborn Tainted Hydro Phantasm",
827
+ kamera_key: 'NewbornTaintedHydroPhantasm',
828
+ name: 'Newborn Tainted Hydro Phantasm',
829
829
  rarity: 4,
830
830
  family: :tainted_water,
831
831
  inventory_type: :development_material,
@@ -835,7 +835,7 @@ module GenshinData
835
835
  ).freeze
836
836
 
837
837
  OLD_OPERATIVES_POCKET_WATCH = GenshinObject::Material.new(
838
- kamera_key: "OldOperativesPocketWatch",
838
+ kamera_key: 'OldOperativesPocketWatch',
839
839
  name: "Old Operative's Pocket Watch",
840
840
  rarity: 2,
841
841
  family: :pocket_watch,
@@ -846,7 +846,7 @@ module GenshinData
846
846
  ).freeze
847
847
 
848
848
  OPERATIVES_CONSTANCY = GenshinObject::Material.new(
849
- kamera_key: "OperativesConstancy",
849
+ kamera_key: 'OperativesConstancy',
850
850
  name: "Operative's Constancy",
851
851
  rarity: 4,
852
852
  family: :pocket_watch,
@@ -857,7 +857,7 @@ module GenshinData
857
857
  ).freeze
858
858
 
859
859
  OPERATIVES_STANDARD_POCKET_WATCH = GenshinObject::Material.new(
860
- kamera_key: "OperativesStandardPocketWatch",
860
+ kamera_key: 'OperativesStandardPocketWatch',
861
861
  name: "Operative's Standard Pocket Watch",
862
862
  rarity: 3,
863
863
  family: :pocket_watch,
@@ -868,8 +868,8 @@ module GenshinData
868
868
  ).freeze
869
869
 
870
870
  POLARIZING_PRISM = GenshinObject::Material.new(
871
- kamera_key: "PolarizingPrism",
872
- name: "Polarizing Prism",
871
+ kamera_key: 'PolarizingPrism',
872
+ name: 'Polarizing Prism',
873
873
  rarity: 4,
874
874
  family: :crystal_prism,
875
875
  inventory_type: :development_material,
@@ -879,8 +879,8 @@ module GenshinData
879
879
  ).freeze
880
880
 
881
881
  RADIANT_EXOSKELETON = GenshinObject::Material.new(
882
- kamera_key: "RadiantExoskeleton",
883
- name: "Radiant Exoskeleton",
882
+ kamera_key: 'RadiantExoskeleton',
883
+ name: 'Radiant Exoskeleton',
884
884
  rarity: 4,
885
885
  family: :radiant_bone,
886
886
  inventory_type: :development_material,
@@ -890,8 +890,8 @@ module GenshinData
890
890
  ).freeze
891
891
 
892
892
  RADIANT_PRISM = GenshinObject::Material.new(
893
- kamera_key: "RadiantPrism",
894
- name: "Radiant Prism",
893
+ kamera_key: 'RadiantPrism',
894
+ name: 'Radiant Prism',
895
895
  rarity: 4,
896
896
  family: :turbid_prism,
897
897
  inventory_type: :development_material,
@@ -901,8 +901,8 @@ module GenshinData
901
901
  ).freeze
902
902
 
903
903
  REFRACTIVE_BUD = GenshinObject::Material.new(
904
- kamera_key: "RefractiveBud",
905
- name: "Refractive Bud",
904
+ kamera_key: 'RefractiveBud',
905
+ name: 'Refractive Bud',
906
906
  rarity: 2,
907
907
  family: :abyss_leaf,
908
908
  inventory_type: :development_material,
@@ -912,8 +912,8 @@ module GenshinData
912
912
  ).freeze
913
913
 
914
914
  RIFT_CORE = GenshinObject::Material.new(
915
- kamera_key: "RiftCore",
916
- name: "Rift Core",
915
+ kamera_key: 'RiftCore',
916
+ name: 'Rift Core',
917
917
  rarity: 2,
918
918
  family: :core,
919
919
  inventory_type: :development_material,
@@ -923,8 +923,8 @@ module GenshinData
923
923
  ).freeze
924
924
 
925
925
  ROBUST_FUNGAL_NUCLEUS = GenshinObject::Material.new(
926
- kamera_key: "RobustFungalNucleus",
927
- name: "Robust Fungal Nucleus",
926
+ kamera_key: 'RobustFungalNucleus',
927
+ name: 'Robust Fungal Nucleus',
928
928
  rarity: 4,
929
929
  family: :fungal_nucleus,
930
930
  inventory_type: :development_material,
@@ -934,8 +934,8 @@ module GenshinData
934
934
  ).freeze
935
935
 
936
936
  RUINED_HILT = GenshinObject::Material.new(
937
- kamera_key: "RuinedHilt",
938
- name: "Ruined Hilt",
937
+ kamera_key: 'RuinedHilt',
938
+ name: 'Ruined Hilt',
939
939
  rarity: 2,
940
940
  family: :stone_hilt,
941
941
  inventory_type: :development_material,
@@ -945,8 +945,8 @@ module GenshinData
945
945
  ).freeze
946
946
 
947
947
  SCOOP_OF_TAINTED_WATER = GenshinObject::Material.new(
948
- kamera_key: "ScoopOfTaintedWater",
949
- name: "Scoop of Tainted Water",
948
+ kamera_key: 'ScoopOfTaintedWater',
949
+ name: 'Scoop of Tainted Water',
950
950
  rarity: 3,
951
951
  family: :tainted_water,
952
952
  inventory_type: :development_material,
@@ -956,8 +956,8 @@ module GenshinData
956
956
  ).freeze
957
957
 
958
958
  SHARD_OF_A_SHATTERED_WILL = GenshinObject::Material.new(
959
- kamera_key: "ShardOfAShatteredWill",
960
- name: "Shard of a Shattered Will",
959
+ kamera_key: 'ShardOfAShatteredWill',
960
+ name: 'Shard of a Shattered Will',
961
961
  rarity: 2,
962
962
  family: :wayob_will,
963
963
  inventory_type: :development_material,
@@ -967,8 +967,8 @@ module GenshinData
967
967
  ).freeze
968
968
 
969
969
  SHEATH_OF_THE_SECRET_SOURCE = GenshinObject::Material.new(
970
- kamera_key: "SheathOfTheSecretSource",
971
- name: "Sheath of the Secret Source ",
970
+ kamera_key: 'SheathOfTheSecretSource',
971
+ name: 'Sheath of the Secret Source ',
972
972
  rarity: 2,
973
973
  family: :secret_source,
974
974
  inventory_type: :development_material,
@@ -978,8 +978,8 @@ module GenshinData
978
978
  ).freeze
979
979
 
980
980
  SIGIL_OF_A_STRIDING_WILL = GenshinObject::Material.new(
981
- kamera_key: "SigilOfAStridingWill",
982
- name: "Sigil of a Striding Will",
981
+ kamera_key: 'SigilOfAStridingWill',
982
+ name: 'Sigil of a Striding Will',
983
983
  rarity: 4,
984
984
  family: :wayob_will,
985
985
  inventory_type: :development_material,
@@ -989,8 +989,8 @@ module GenshinData
989
989
  ).freeze
990
990
 
991
991
  SPLINTERED_HILT = GenshinObject::Material.new(
992
- kamera_key: "SplinteredHilt",
993
- name: "Splintered Hilt",
992
+ kamera_key: 'SplinteredHilt',
993
+ name: 'Splintered Hilt',
994
994
  rarity: 3,
995
995
  family: :stone_hilt,
996
996
  inventory_type: :development_material,
@@ -1000,8 +1000,8 @@ module GenshinData
1000
1000
  ).freeze
1001
1001
 
1002
1002
  SPROUT_NODE_OF_LIFE = GenshinObject::Material.new(
1003
- kamera_key: "SproutNodeOfLife",
1004
- name: "Sprout Node of Life",
1003
+ kamera_key: 'SproutNodeOfLife',
1004
+ name: 'Sprout Node of Life',
1005
1005
  rarity: 3,
1006
1006
  family: :life_node,
1007
1007
  inventory_type: :development_material,
@@ -1011,8 +1011,8 @@ module GenshinData
1011
1011
  ).freeze
1012
1012
 
1013
1013
  STILL_SMOLDERING_HILT = GenshinObject::Material.new(
1014
- kamera_key: "StillSmolderingHilt",
1015
- name: "Still-Smoldering Hilt",
1014
+ kamera_key: 'StillSmolderingHilt',
1015
+ name: 'Still-Smoldering Hilt',
1016
1016
  rarity: 4,
1017
1017
  family: :stone_hilt,
1018
1018
  inventory_type: :development_material,
@@ -1022,8 +1022,8 @@ module GenshinData
1022
1022
  ).freeze
1023
1023
 
1024
1024
  STURDY_BONE_SHARD = GenshinObject::Material.new(
1025
- kamera_key: "SturdyBoneShard",
1026
- name: "Sturdy Bone Shard",
1025
+ kamera_key: 'SturdyBoneShard',
1026
+ name: 'Sturdy Bone Shard',
1027
1027
  rarity: 3,
1028
1028
  family: :bone_shard,
1029
1029
  inventory_type: :development_material,
@@ -1033,8 +1033,8 @@ module GenshinData
1033
1033
  ).freeze
1034
1034
 
1035
1035
  STURDY_SHELL = GenshinObject::Material.new(
1036
- kamera_key: "SturdyShell",
1037
- name: "Sturdy Shell",
1036
+ kamera_key: 'SturdyShell',
1037
+ name: 'Sturdy Shell',
1038
1038
  rarity: 3,
1039
1039
  family: :shell,
1040
1040
  inventory_type: :development_material,
@@ -1044,8 +1044,8 @@ module GenshinData
1044
1044
  ).freeze
1045
1045
 
1046
1046
  TREASURED_FLOWER = GenshinObject::Material.new(
1047
- kamera_key: "TreasuredFlower",
1048
- name: "Treasured Flower",
1047
+ kamera_key: 'TreasuredFlower',
1048
+ name: 'Treasured Flower',
1049
1049
  rarity: 3,
1050
1050
  family: :rogue_flower,
1051
1051
  inventory_type: :development_material,
@@ -1055,8 +1055,8 @@ module GenshinData
1055
1055
  ).freeze
1056
1056
 
1057
1057
  TURBID_PRISM = GenshinObject::Material.new(
1058
- kamera_key: "TurbidPrism",
1059
- name: "Turbid Prism",
1058
+ kamera_key: 'TurbidPrism',
1059
+ name: 'Turbid Prism',
1060
1060
  rarity: 3,
1061
1061
  family: :turbid_prism,
1062
1062
  inventory_type: :development_material,
@@ -1066,8 +1066,8 @@ module GenshinData
1066
1066
  ).freeze
1067
1067
 
1068
1068
  UNBLEMISHED_LUNAR_IRON = GenshinObject::Material.new(
1069
- kamera_key: "UnblemishedLunarIron",
1070
- name: "Unblemished Lunar Iron",
1069
+ kamera_key: 'UnblemishedLunarIron',
1070
+ name: 'Unblemished Lunar Iron',
1071
1071
  rarity: 4,
1072
1072
  family: :lunar_iron,
1073
1073
  inventory_type: :development_material,
@@ -1077,7 +1077,7 @@ module GenshinData
1077
1077
  ).freeze
1078
1078
 
1079
1079
  WANDERERS_BLOOMING_FLOWER = GenshinObject::Material.new(
1080
- kamera_key: "WanderersBloomingFlower",
1080
+ kamera_key: 'WanderersBloomingFlower',
1081
1081
  name: "Wanderer's Blooming Flower",
1082
1082
  rarity: 4,
1083
1083
  family: :rogue_flower,
@@ -1088,8 +1088,8 @@ module GenshinData
1088
1088
  ).freeze
1089
1089
 
1090
1090
  WARM_BACK_SHELL = GenshinObject::Material.new(
1091
- kamera_key: "WarmBackShell",
1092
- name: "Warm Back-Shell",
1091
+ kamera_key: 'WarmBackShell',
1092
+ name: 'Warm Back-Shell',
1093
1093
  rarity: 3,
1094
1094
  family: :weasel_shell,
1095
1095
  inventory_type: :development_material,