teyvatdb 0.7.0 → 0.7.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. checksums.yaml +4 -4
  2. data/.octocov.yml +16 -0
  3. data/.rubocop.yml +6 -15
  4. data/.rubocop_todo.yml +1 -8
  5. data/CHANGELOG.md +9 -0
  6. data/Gemfile +10 -8
  7. data/Gemfile.lock +8 -133
  8. data/Rakefile +4 -4
  9. data/lib/genshin_data/artifact_sets/artifact_set_data.rb +295 -295
  10. data/lib/genshin_data/artifact_sets.rb +1 -1
  11. data/lib/genshin_data/characters/character_data.rb +587 -587
  12. data/lib/genshin_data/characters.rb +1 -1
  13. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +193 -193
  14. data/lib/genshin_data/materials/development/gems_data.rb +64 -64
  15. data/lib/genshin_data/materials/development/general_data.rb +22 -22
  16. data/lib/genshin_data/materials/development/local_specialty_data.rb +128 -128
  17. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +110 -110
  18. data/lib/genshin_data/materials/development/talent_books_data.rb +144 -144
  19. data/lib/genshin_data/materials/development/weapon_material_data.rb +163 -163
  20. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +28 -28
  21. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +78 -79
  22. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +92 -92
  23. data/lib/genshin_data/materials/development.rb +10 -10
  24. data/lib/genshin_data/materials/standard/cooking_material_data.rb +188 -138
  25. data/lib/genshin_data/materials/standard/crafting_material_data.rb +36 -26
  26. data/lib/genshin_data/materials/standard/fishing_material_data.rb +88 -88
  27. data/lib/genshin_data/materials/standard/forging_material_data.rb +48 -48
  28. data/lib/genshin_data/materials/standard/furniture_material_data.rb +74 -64
  29. data/lib/genshin_data/materials/standard.rb +5 -5
  30. data/lib/genshin_data/materials.rb +2 -2
  31. data/lib/genshin_data/nations/nation_data.rb +18 -18
  32. data/lib/genshin_data/nations.rb +1 -1
  33. data/lib/genshin_data/talent_books/talent_book_data.rb +24 -24
  34. data/lib/genshin_data/talent_books.rb +1 -1
  35. data/lib/genshin_data/weapon_materials/weapon_material_data.rb +23 -23
  36. data/lib/genshin_data/weapon_materials.rb +1 -1
  37. data/lib/genshin_data/weapons/weapon_data/bows.rb +96 -86
  38. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +100 -90
  39. data/lib/genshin_data/weapons/weapon_data/claymores.rb +95 -85
  40. data/lib/genshin_data/weapons/weapon_data/polearms.rb +84 -74
  41. data/lib/genshin_data/weapons/weapon_data/swords.rb +108 -98
  42. data/lib/genshin_data/weapons/weapon_data.rb +5 -5
  43. data/lib/genshin_data/weapons.rb +1 -1
  44. data/lib/genshin_data/weekly_bosses/weekly_boss_data.rb +27 -28
  45. data/lib/genshin_data/weekly_bosses.rb +1 -1
  46. data/lib/genshin_data/world_bosses/world_boss_data.rb +94 -94
  47. data/lib/genshin_data/world_bosses.rb +1 -1
  48. data/lib/genshin_data.rb +9 -9
  49. data/lib/genshin_object.rb +14 -14
  50. data/lib/teyvatdb/version.rb +1 -1
  51. data/lib/teyvatdb.rb +7 -7
  52. metadata +4 -6
@@ -10,8 +10,8 @@ module GenshinData
10
10
  end
11
11
 
12
12
  ALLEY_HUNTER = GenshinObject::Weapon.new(
13
- kamera_key: "AlleyHunter",
14
- name: "AlleyHunter",
13
+ kamera_key: 'AlleyHunter',
14
+ name: 'AlleyHunter',
15
15
  rarity: 4,
16
16
  weapon_type: :bow,
17
17
  elite_material_type: :chaos_core,
@@ -20,7 +20,7 @@ module GenshinData
20
20
  ).freeze
21
21
 
22
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  AMOS_BOW = GenshinObject::Weapon.new(
23
- kamera_key: "AmosBow",
23
+ kamera_key: 'AmosBow',
24
24
  name: "Amos' Bow",
25
25
  rarity: 5,
26
26
  weapon_type: :bow,
@@ -30,7 +30,7 @@ module GenshinData
30
30
  ).freeze
31
31
 
32
32
  ASTRAL_VULTURES_CRIMSON_PLUMAGE = GenshinObject::Weapon.new(
33
- kamera_key: "AstralVulturesCrimsonPlumage",
33
+ kamera_key: 'AstralVulturesCrimsonPlumage',
34
34
  name: "Astral Vulture's Crimson Plumage",
35
35
  rarity: 5,
36
36
  weapon_type: :bow,
@@ -40,8 +40,8 @@ module GenshinData
40
40
  ).freeze
41
41
 
42
42
  AQUA_SIMULACRA = GenshinObject::Weapon.new(
43
- kamera_key: "AquaSimulacra",
44
- name: "Aqua Simulacra",
43
+ kamera_key: 'AquaSimulacra',
44
+ name: 'Aqua Simulacra',
45
45
  rarity: 5,
46
46
  weapon_type: :bow,
47
47
  elite_material_type: :statuette,
@@ -50,8 +50,8 @@ module GenshinData
50
50
  ).freeze
51
51
 
52
52
  BLACKCLIFF_WARBOW = GenshinObject::Weapon.new(
53
- kamera_key: "BlackcliffWarbow",
54
- name: "Blackcliff Warbow",
53
+ kamera_key: 'BlackcliffWarbow',
54
+ name: 'Blackcliff Warbow',
55
55
  rarity: 4,
56
56
  weapon_type: :bow,
57
57
  elite_material_type: :sacrificial_knife,
@@ -60,8 +60,8 @@ module GenshinData
60
60
  ).freeze
61
61
 
62
62
  CHAIN_BREAKER = GenshinObject::Weapon.new(
63
- kamera_key: "ChainBreaker",
64
- name: "Chain Breaker",
63
+ kamera_key: 'ChainBreaker',
64
+ name: 'Chain Breaker',
65
65
  rarity: 4,
66
66
  weapon_type: :bow,
67
67
  elite_material_type: :beast_fin,
@@ -70,8 +70,8 @@ module GenshinData
70
70
  ).freeze
71
71
 
72
72
  CLOUDFORGED = GenshinObject::Weapon.new(
73
- kamera_key: "Cloudforged",
74
- name: "Cloudforged",
73
+ kamera_key: 'Cloudforged',
74
+ name: 'Cloudforged',
75
75
  rarity: 4,
76
76
  weapon_type: :bow,
77
77
  elite_material_type: :stone_hilt,
@@ -80,8 +80,8 @@ module GenshinData
80
80
  ).freeze
81
81
 
82
82
  COMPOUND_BOW = GenshinObject::Weapon.new(
83
- kamera_key: "CompoundBow",
84
- name: "Compound Bow",
83
+ kamera_key: 'CompoundBow',
84
+ name: 'Compound Bow',
85
85
  rarity: 4,
86
86
  weapon_type: :bow,
87
87
  elite_material_type: :bone_shard,
@@ -90,8 +90,8 @@ module GenshinData
90
90
  ).freeze
91
91
 
92
92
  COVENANT_OF_FROST_AND_SNOW = GenshinObject::Weapon.new(
93
- kamera_key: "CovenantOfFrostAndSnow",
94
- name: "Covenant of Frost and Snow",
93
+ kamera_key: 'CovenantOfFrostAndSnow',
94
+ name: 'Covenant of Frost and Snow',
95
95
  rarity: 4,
96
96
  weapon_type: :bow,
97
97
  elite_material_type: :life_node,
@@ -100,8 +100,8 @@ module GenshinData
100
100
  ).freeze
101
101
 
102
102
  ELEGY_FOR_THE_END = GenshinObject::Weapon.new(
103
- kamera_key: "ElegyForTheEnd",
104
- name: "Elegy for the End",
103
+ kamera_key: 'ElegyForTheEnd',
104
+ name: 'Elegy for the End',
105
105
  rarity: 5,
106
106
  weapon_type: :bow,
107
107
  elite_material_type: :horn,
@@ -110,8 +110,8 @@ module GenshinData
110
110
  ).freeze
111
111
 
112
112
  END_OF_THE_LINE = GenshinObject::Weapon.new(
113
- kamera_key: "EndOfTheLine",
114
- name: "End of the Line",
113
+ kamera_key: 'EndOfTheLine',
114
+ name: 'End of the Line',
115
115
  rarity: 4,
116
116
  weapon_type: :bow,
117
117
  elite_material_type: :fungal_nucleus,
@@ -120,8 +120,8 @@ module GenshinData
120
120
  ).freeze
121
121
 
122
122
  FADING_TWILIGHT = GenshinObject::Weapon.new(
123
- kamera_key: "FadingTwilight",
124
- name: "Fading Twilight",
123
+ kamera_key: 'FadingTwilight',
124
+ name: 'Fading Twilight',
125
125
  rarity: 4,
126
126
  weapon_type: :bow,
127
127
  elite_material_type: :sacrificial_knife,
@@ -130,8 +130,8 @@ module GenshinData
130
130
  ).freeze
131
131
 
132
132
  FAVONIUS_WARBOW = GenshinObject::Weapon.new(
133
- kamera_key: "FavoniusWarbow",
134
- name: "Favonius Warbow",
133
+ kamera_key: 'FavoniusWarbow',
134
+ name: 'Favonius Warbow',
135
135
  rarity: 4,
136
136
  weapon_type: :bow,
137
137
  elite_material_type: :chaos_core,
@@ -140,8 +140,8 @@ module GenshinData
140
140
  ).freeze
141
141
 
142
142
  FLOWER_WREATHED_FEATHERS = GenshinObject::Weapon.new(
143
- kamera_key: "FlowerWreathedFeathers",
144
- name: "Flower-Wreathed Feathers",
143
+ kamera_key: 'FlowerWreathedFeathers',
144
+ name: 'Flower-Wreathed Feathers',
145
145
  rarity: 4,
146
146
  weapon_type: :bow,
147
147
  elite_material_type: :ignited,
@@ -150,8 +150,8 @@ module GenshinData
150
150
  ).freeze
151
151
 
152
152
  GOLDEN_FROSTBOUND_OATH = GenshinObject::Weapon.new(
153
- kamera_key: "GoldenFrostboundOath",
154
- name: "Golden Frostbound Oath",
153
+ kamera_key: 'GoldenFrostboundOath',
154
+ name: 'Golden Frostbound Oath',
155
155
  rarity: 5,
156
156
  weapon_type: :bow,
157
157
  elite_material_type: :flaming_hilt,
@@ -160,8 +160,8 @@ module GenshinData
160
160
  ).freeze
161
161
 
162
162
  HAMAYUMI = GenshinObject::Weapon.new(
163
- kamera_key: "Hamayumi",
164
- name: "Hamayumi",
163
+ kamera_key: 'Hamayumi',
164
+ name: 'Hamayumi',
165
165
  rarity: 4,
166
166
  weapon_type: :bow,
167
167
  elite_material_type: :crystal_prism,
@@ -170,7 +170,7 @@ module GenshinData
170
170
  ).freeze
171
171
 
172
172
  HUNTERS_BOW = GenshinObject::Weapon.new(
173
- kamera_key: "HuntersBow",
173
+ kamera_key: 'HuntersBow',
174
174
  name: "Hunter's Bow",
175
175
  rarity: 1,
176
176
  weapon_type: :bow,
@@ -180,7 +180,7 @@ module GenshinData
180
180
  ).freeze
181
181
 
182
182
  HUNTERS_PATH = GenshinObject::Weapon.new(
183
- kamera_key: "HuntersPath",
183
+ kamera_key: 'HuntersPath',
184
184
  name: "Hunter's Path",
185
185
  rarity: 5,
186
186
  weapon_type: :bow,
@@ -190,8 +190,8 @@ module GenshinData
190
190
  ).freeze
191
191
 
192
192
  IBIS_PIERCER = GenshinObject::Weapon.new(
193
- kamera_key: "IbisPiercer",
194
- name: "Ibis Piercer",
193
+ kamera_key: 'IbisPiercer',
194
+ name: 'Ibis Piercer',
195
195
  rarity: 4,
196
196
  weapon_type: :bow,
197
197
  elite_material_type: :rogue_flower,
@@ -199,8 +199,18 @@ module GenshinData
199
199
  weapon_material_type: :forest_dew
200
200
  ).freeze
201
201
 
202
+ JADE_VISTA = GenshinObject::Weapon.new(
203
+ kamera_key: 'JadeVista',
204
+ name: 'Jade Vista',
205
+ rarity: 4,
206
+ weapon_type: :bow,
207
+ elite_material_type: :bone_shard,
208
+ standard_material_type: :fatui_insignia,
209
+ weapon_material_type: :aerosiderite
210
+ ).freeze
211
+
202
212
  KINGS_SQUIRE = GenshinObject::Weapon.new(
203
- kamera_key: "KingsSquire",
213
+ kamera_key: 'KingsSquire',
204
214
  name: "King's Squire",
205
215
  rarity: 4,
206
216
  weapon_type: :bow,
@@ -210,8 +220,8 @@ module GenshinData
210
220
  ).freeze
211
221
 
212
222
  MESSENGER = GenshinObject::Weapon.new(
213
- kamera_key: "Messenger",
214
- name: "Messenger",
223
+ kamera_key: 'Messenger',
224
+ name: 'Messenger',
215
225
  rarity: 3,
216
226
  weapon_type: :bow,
217
227
  elite_material_type: :mist_grass,
@@ -220,8 +230,8 @@ module GenshinData
220
230
  ).freeze
221
231
 
222
232
  MITTERNACHTS_WALTZ = GenshinObject::Weapon.new(
223
- kamera_key: "MitternachtsWaltz",
224
- name: "Mitternachts Waltz",
233
+ kamera_key: 'MitternachtsWaltz',
234
+ name: 'Mitternachts Waltz',
225
235
  rarity: 4,
226
236
  weapon_type: :bow,
227
237
  elite_material_type: :horn,
@@ -230,7 +240,7 @@ module GenshinData
230
240
  ).freeze
231
241
 
232
242
  MOUUNS_MOON = GenshinObject::Weapon.new(
233
- kamera_key: "MouunsMoon",
243
+ kamera_key: 'MouunsMoon',
234
244
  name: "Mouun's Moon",
235
245
  rarity: 4,
236
246
  weapon_type: :bow,
@@ -240,8 +250,8 @@ module GenshinData
240
250
  ).freeze
241
251
 
242
252
  POLAR_STAR = GenshinObject::Weapon.new(
243
- kamera_key: "PolarStar",
244
- name: "Polar Star",
253
+ kamera_key: 'PolarStar',
254
+ name: 'Polar Star',
245
255
  rarity: 5,
246
256
  weapon_type: :bow,
247
257
  elite_material_type: :concealed_talon,
@@ -250,8 +260,8 @@ module GenshinData
250
260
  ).freeze
251
261
 
252
262
  PREDATOR = GenshinObject::Weapon.new(
253
- kamera_key: "Predator",
254
- name: "Predator",
263
+ kamera_key: 'Predator',
264
+ name: 'Predator',
255
265
  rarity: 4,
256
266
  weapon_type: :bow,
257
267
  elite_material_type: :crystal_prism,
@@ -260,8 +270,8 @@ module GenshinData
260
270
  ).freeze
261
271
 
262
272
  PROTOTYPE_CRESCENT = GenshinObject::Weapon.new(
263
- kamera_key: "PrototypeCrescent",
264
- name: "Prototype Crescent",
273
+ kamera_key: 'PrototypeCrescent',
274
+ name: 'Prototype Crescent',
265
275
  rarity: 4,
266
276
  weapon_type: :bow,
267
277
  elite_material_type: :mist_grass,
@@ -270,8 +280,8 @@ module GenshinData
270
280
  ).freeze
271
281
 
272
282
  RAINBOW_SERPENTS_RAIN_BOW = GenshinObject::Weapon.new(
273
- kamera_key: "RainbowSerpentsRainBow",
274
- name: "Rainbow Serpents Rain Bow",
283
+ kamera_key: 'RainbowSerpentsRainBow',
284
+ name: 'Rainbow Serpents Rain Bow',
275
285
  rarity: 4,
276
286
  weapon_type: :bow,
277
287
  elite_material_type: :abyss_leaf,
@@ -280,8 +290,8 @@ module GenshinData
280
290
  ).freeze
281
291
 
282
292
  RAVEN_BOW = GenshinObject::Weapon.new(
283
- kamera_key: "RavenBow",
284
- name: "Raven Bow",
293
+ kamera_key: 'RavenBow',
294
+ name: 'Raven Bow',
285
295
  rarity: 3,
286
296
  weapon_type: :bow,
287
297
  elite_material_type: :horn,
@@ -290,8 +300,8 @@ module GenshinData
290
300
  ).freeze
291
301
 
292
302
  RECURVE_BOW = GenshinObject::Weapon.new(
293
- kamera_key: "RecurveBow",
294
- name: "Recurve Bow",
303
+ kamera_key: 'RecurveBow',
304
+ name: 'Recurve Bow',
295
305
  rarity: 3,
296
306
  weapon_type: :bow,
297
307
  elite_material_type: :chaos_core,
@@ -300,8 +310,8 @@ module GenshinData
300
310
  ).freeze
301
311
 
302
312
  ROYAL_BOW = GenshinObject::Weapon.new(
303
- kamera_key: "RoyalBow",
304
- name: "Royal Bow",
313
+ kamera_key: 'RoyalBow',
314
+ name: 'Royal Bow',
305
315
  rarity: 4,
306
316
  weapon_type: :bow,
307
317
  elite_material_type: :chaos_core,
@@ -310,8 +320,8 @@ module GenshinData
310
320
  ).freeze
311
321
 
312
322
  RUST = GenshinObject::Weapon.new(
313
- kamera_key: "Rust",
314
- name: "Rust",
323
+ kamera_key: 'Rust',
324
+ name: 'Rust',
315
325
  rarity: 4,
316
326
  weapon_type: :bow,
317
327
  elite_material_type: :sacrificial_knife,
@@ -320,8 +330,8 @@ module GenshinData
320
330
  ).freeze
321
331
 
322
332
  SACRIFICIAL_BOW = GenshinObject::Weapon.new(
323
- kamera_key: "SacrificialBow",
324
- name: "Sacrificial Bow",
333
+ kamera_key: 'SacrificialBow',
334
+ name: 'Sacrificial Bow',
325
335
  rarity: 4,
326
336
  weapon_type: :bow,
327
337
  elite_material_type: :ley_line,
@@ -330,8 +340,8 @@ module GenshinData
330
340
  ).freeze
331
341
 
332
342
  SCION_OF_THE_BLAZING_SUN = GenshinObject::Weapon.new(
333
- kamera_key: "ScionOfTheBlazingSun",
334
- name: "Scion of the Blazing Sun",
343
+ kamera_key: 'ScionOfTheBlazingSun',
344
+ name: 'Scion of the Blazing Sun',
335
345
  rarity: 4,
336
346
  weapon_type: :bow,
337
347
  elite_material_type: :rogue_flower,
@@ -340,7 +350,7 @@ module GenshinData
340
350
  ).freeze
341
351
 
342
352
  SEASONED_HUNTERS_BOW = GenshinObject::Weapon.new(
343
- kamera_key: "SeasonedHuntersBow",
353
+ kamera_key: 'SeasonedHuntersBow',
344
354
  name: "Seasoned Hunter's Bow",
345
355
  rarity: 2,
346
356
  weapon_type: :bow,
@@ -350,8 +360,8 @@ module GenshinData
350
360
  ).freeze
351
361
 
352
362
  SEQUENCE_OF_SOLITUDE = GenshinObject::Weapon.new(
353
- kamera_key: "SequenceOfSolitude",
354
- name: "Sequence of Solitude",
363
+ kamera_key: 'SequenceOfSolitude',
364
+ name: 'Sequence of Solitude',
355
365
  rarity: 4,
356
366
  weapon_type: :bow,
357
367
  elite_material_type: :weasel_shell,
@@ -360,7 +370,7 @@ module GenshinData
360
370
  ).freeze
361
371
 
362
372
  SHARPSHOOTERS_OATH = GenshinObject::Weapon.new(
363
- kamera_key: "SharpshootersOath",
373
+ kamera_key: 'SharpshootersOath',
364
374
  name: "Sharpshooter's Oath",
365
375
  rarity: 3,
366
376
  weapon_type: :bow,
@@ -370,8 +380,8 @@ module GenshinData
370
380
  ).freeze
371
381
 
372
382
  SKYWARD_HARP = GenshinObject::Weapon.new(
373
- kamera_key: "SkywardHarp",
374
- name: "Skyward Harp",
383
+ kamera_key: 'SkywardHarp',
384
+ name: 'Skyward Harp',
375
385
  rarity: 5,
376
386
  weapon_type: :bow,
377
387
  elite_material_type: :ley_line,
@@ -380,8 +390,8 @@ module GenshinData
380
390
  ).freeze
381
391
 
382
392
  SILVERSHOWER_HEARTSTRINGS = GenshinObject::Weapon.new(
383
- kamera_key: "SilvershowerHeartstrings",
384
- name: "Silvershower Heartstrings",
393
+ kamera_key: 'SilvershowerHeartstrings',
394
+ name: 'Silvershower Heartstrings',
385
395
  rarity: 5,
386
396
  weapon_type: :bow,
387
397
  elite_material_type: :beast_fin,
@@ -390,8 +400,8 @@ module GenshinData
390
400
  ).freeze
391
401
 
392
402
  SLINGSHOT = GenshinObject::Weapon.new(
393
- kamera_key: "Slingshot",
394
- name: "Slingshot",
403
+ kamera_key: 'Slingshot',
404
+ name: 'Slingshot',
395
405
  rarity: 3,
396
406
  weapon_type: :bow,
397
407
  elite_material_type: :sacrificial_knife,
@@ -400,8 +410,8 @@ module GenshinData
400
410
  ).freeze
401
411
 
402
412
  SNARE_HOOK = GenshinObject::Weapon.new(
403
- kamera_key: "SnareHook",
404
- name: "Snare Hook",
413
+ kamera_key: 'SnareHook',
414
+ name: 'Snare Hook',
405
415
  rarity: 4,
406
416
  weapon_type: :bow,
407
417
  elite_material_type: :mistshroud,
@@ -410,8 +420,8 @@ module GenshinData
410
420
  ).freeze
411
421
 
412
422
  SONG_OF_STILLNESS = GenshinObject::Weapon.new(
413
- kamera_key: "SongOfStillness",
414
- name: "Song of Stillness",
423
+ kamera_key: 'SongOfStillness',
424
+ name: 'Song of Stillness',
415
425
  rarity: 4,
416
426
  weapon_type: :bow,
417
427
  elite_material_type: :tainted_water,
@@ -420,8 +430,8 @@ module GenshinData
420
430
  ).freeze
421
431
 
422
432
  THE_DAYBREAK_CHRONICLES = GenshinObject::Weapon.new(
423
- kamera_key: "TheDaybreakChronicles",
424
- name: "The Daybreak Chronicles",
433
+ kamera_key: 'TheDaybreakChronicles',
434
+ name: 'The Daybreak Chronicles',
425
435
  rarity: 5,
426
436
  weapon_type: :bow,
427
437
  elite_material_type: :horn,
@@ -430,8 +440,8 @@ module GenshinData
430
440
  ).freeze
431
441
 
432
442
  THE_FIRST_GREAT_MAGIC = GenshinObject::Weapon.new(
433
- kamera_key: "TheFirstGreatMagic",
434
- name: "First Great Magic, The",
443
+ kamera_key: 'TheFirstGreatMagic',
444
+ name: 'First Great Magic, The',
435
445
  rarity: 5,
436
446
  weapon_type: :bow,
437
447
  elite_material_type: :tainted_water,
@@ -440,8 +450,8 @@ module GenshinData
440
450
  ).freeze
441
451
 
442
452
  THE_STRINGLESS = GenshinObject::Weapon.new(
443
- kamera_key: "TheStringless",
444
- name: "Stringless, The",
453
+ kamera_key: 'TheStringless',
454
+ name: 'Stringless, The',
445
455
  rarity: 4,
446
456
  weapon_type: :bow,
447
457
  elite_material_type: :horn,
@@ -450,8 +460,8 @@ module GenshinData
450
460
  ).freeze
451
461
 
452
462
  THE_VIRIDESCENT_HUNT = GenshinObject::Weapon.new(
453
- kamera_key: "TheViridescentHunt",
454
- name: "Viridescent Hunt, The",
463
+ kamera_key: 'TheViridescentHunt',
464
+ name: 'Viridescent Hunt, The',
455
465
  rarity: 4,
456
466
  weapon_type: :bow,
457
467
  elite_material_type: :horn,
@@ -460,8 +470,8 @@ module GenshinData
460
470
  ).freeze
461
471
 
462
472
  THUNDERING_PULSE = GenshinObject::Weapon.new(
463
- kamera_key: "ThunderingPulse",
464
- name: "Thundering Pulse",
473
+ kamera_key: 'ThunderingPulse',
474
+ name: 'Thundering Pulse',
465
475
  rarity: 5,
466
476
  weapon_type: :bow,
467
477
  elite_material_type: :crystal_prism,
@@ -470,8 +480,8 @@ module GenshinData
470
480
  ).freeze
471
481
 
472
482
  WINDBLUME_ODE = GenshinObject::Weapon.new(
473
- kamera_key: "WindblumeOde",
474
- name: "Windblume Ode",
483
+ kamera_key: 'WindblumeOde',
484
+ name: 'Windblume Ode',
475
485
  rarity: 4,
476
486
  weapon_type: :bow,
477
487
  elite_material_type: :ley_line,