teyvatdb 0.7.0 → 0.7.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.octocov.yml +16 -0
- data/.rubocop.yml +6 -15
- data/.rubocop_todo.yml +1 -8
- data/CHANGELOG.md +9 -0
- data/Gemfile +10 -8
- data/Gemfile.lock +8 -133
- data/Rakefile +4 -4
- data/lib/genshin_data/artifact_sets/artifact_set_data.rb +295 -295
- data/lib/genshin_data/artifact_sets.rb +1 -1
- data/lib/genshin_data/characters/character_data.rb +587 -587
- data/lib/genshin_data/characters.rb +1 -1
- data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +193 -193
- data/lib/genshin_data/materials/development/gems_data.rb +64 -64
- data/lib/genshin_data/materials/development/general_data.rb +22 -22
- data/lib/genshin_data/materials/development/local_specialty_data.rb +128 -128
- data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +110 -110
- data/lib/genshin_data/materials/development/talent_books_data.rb +144 -144
- data/lib/genshin_data/materials/development/weapon_material_data.rb +163 -163
- data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +28 -28
- data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +78 -79
- data/lib/genshin_data/materials/development/world_boss_drops_data.rb +92 -92
- data/lib/genshin_data/materials/development.rb +10 -10
- data/lib/genshin_data/materials/standard/cooking_material_data.rb +188 -138
- data/lib/genshin_data/materials/standard/crafting_material_data.rb +36 -26
- data/lib/genshin_data/materials/standard/fishing_material_data.rb +88 -88
- data/lib/genshin_data/materials/standard/forging_material_data.rb +48 -48
- data/lib/genshin_data/materials/standard/furniture_material_data.rb +74 -64
- data/lib/genshin_data/materials/standard.rb +5 -5
- data/lib/genshin_data/materials.rb +2 -2
- data/lib/genshin_data/nations/nation_data.rb +18 -18
- data/lib/genshin_data/nations.rb +1 -1
- data/lib/genshin_data/talent_books/talent_book_data.rb +24 -24
- data/lib/genshin_data/talent_books.rb +1 -1
- data/lib/genshin_data/weapon_materials/weapon_material_data.rb +23 -23
- data/lib/genshin_data/weapon_materials.rb +1 -1
- data/lib/genshin_data/weapons/weapon_data/bows.rb +96 -86
- data/lib/genshin_data/weapons/weapon_data/catalysts.rb +100 -90
- data/lib/genshin_data/weapons/weapon_data/claymores.rb +95 -85
- data/lib/genshin_data/weapons/weapon_data/polearms.rb +84 -74
- data/lib/genshin_data/weapons/weapon_data/swords.rb +108 -98
- data/lib/genshin_data/weapons/weapon_data.rb +5 -5
- data/lib/genshin_data/weapons.rb +1 -1
- data/lib/genshin_data/weekly_bosses/weekly_boss_data.rb +27 -28
- data/lib/genshin_data/weekly_bosses.rb +1 -1
- data/lib/genshin_data/world_bosses/world_boss_data.rb +94 -94
- data/lib/genshin_data/world_bosses.rb +1 -1
- data/lib/genshin_data.rb +9 -9
- data/lib/genshin_object.rb +14 -14
- data/lib/teyvatdb/version.rb +1 -1
- data/lib/teyvatdb.rb +7 -7
- metadata +4 -6
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@@ -10,8 +10,8 @@ module GenshinData
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end
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AMETHYST_LUMP = GenshinObject::Material.new(
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kamera_key:
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name:
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kamera_key: 'AmethystLump',
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name: 'Amethyst Lump',
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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).freeze
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BORDERLAND_BOW_BILLET = GenshinObject::Material.new(
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kamera_key:
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name:
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kamera_key: 'BorderlandBowBillet',
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name: 'Borderland Bow Billet',
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rarity: 4,
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family: nil,
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inventory_type: :development_material,
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).freeze
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BORDERLAND_CATALYST_BILLET = GenshinObject::Material.new(
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kamera_key:
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name:
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kamera_key: 'BorderlandCatalystBillet',
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name: 'Borderland Cataylst Billet',
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rarity: 4,
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family: nil,
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inventory_type: :development_material,
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).freeze
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BORDERLAND_CLAYMORE_BILLET = GenshinObject::Material.new(
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kamera_key:
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name:
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kamera_key: 'BorderlandClaymoreBillet',
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name: 'Borderland Claymore Billet',
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rarity: 4,
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family: nil,
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inventory_type: :development_material,
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).freeze
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BORDERLAND_SWORD_BILLET = GenshinObject::Material.new(
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kamera_key:
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name:
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kamera_key: 'BorderlandSwordBillet',
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name: 'Borderland Sword Billet',
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rarity: 4,
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family: nil,
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inventory_type: :development_material,
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).freeze
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BORDERLAND_POLEARM_BILLET = GenshinObject::Material.new(
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kamera_key:
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name:
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kamera_key: 'BorderlandPolearmBillet',
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name: 'Borderland Polearm Billet',
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rarity: 4,
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family: nil,
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inventory_type: :development_material,
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).freeze
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CONDESSENCE_CRYSTAL = GenshinObject::Material.new(
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kamera_key:
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name:
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kamera_key: 'CondessenceCrystal',
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name: 'Condessence Crystal',
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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).freeze
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CRYSTAL_CHUNK = GenshinObject::Material.new(
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name:
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kamera_key: 'CrystalChunk',
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name: 'Crystal Chunk',
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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).freeze
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EMPOWERED_DRAGONTOOTH = GenshinObject::Material.new(
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name:
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kamera_key: 'EmpoweredDragontooth',
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name: 'Empowered Dragontooth',
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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).freeze
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IRON_CHUNK = GenshinObject::Material.new(
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kamera_key:
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name:
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kamera_key: 'IronChunk',
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name: 'Iron Chunk',
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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).freeze
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MAGICAL_CRYSTAL_CHUNK = GenshinObject::Material.new(
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kamera_key:
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name:
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kamera_key: 'MagicalCrystalChunk',
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name: 'Magical Crystal Chunk',
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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).freeze
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MIDLANDER_BOW_BILLET = GenshinObject::Material.new(
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name:
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kamera_key: 'MidlanderBowBillet',
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name: 'Midlander Bow Billet',
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rarity: 4,
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family: nil,
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inventory_type: :development_material,
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).freeze
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MIDLANDER_CATALYST_BILLET = GenshinObject::Material.new(
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name:
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kamera_key: 'MidlanderCatalystBillet',
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name: 'Midlander Cataylst Billet',
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rarity: 4,
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inventory_type: :development_material,
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).freeze
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MIDLANDER_CLAYMORE_BILLET = GenshinObject::Material.new(
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name:
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kamera_key: 'MidlanderClaymoreBillet',
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name: 'Midlander Claymore Billet',
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rarity: 4,
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family: nil,
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inventory_type: :development_material,
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).freeze
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MIDLANDER_SWORD_BILLET = GenshinObject::Material.new(
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kamera_key: 'MidlanderSwordBillet',
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name: 'Midlander Sword Billet',
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rarity: 4,
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inventory_type: :development_material,
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).freeze
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MIDLANDER_POLEARM_BILLET = GenshinObject::Material.new(
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name:
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kamera_key: 'MidlanderPolearmBillet',
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name: 'Midlander Polearm Billet',
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rarity: 4,
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inventory_type: :development_material,
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).freeze
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NORTHLANDER_BOW_BILLET = GenshinObject::Material.new(
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kamera_key: 'NorthlanderBowBillet',
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name: 'Northlander Bow Billet',
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rarity: 4,
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inventory_type: :standard_material,
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).freeze
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NORTHLANDER_CATALYST_BILLET = GenshinObject::Material.new(
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kamera_key: 'NorthlanderCatalystBillet',
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name: 'Northlander Catalyst Billet',
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rarity: 4,
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inventory_type: :standard_material,
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).freeze
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NORTHLANDER_CLAYMORE_BILLET = GenshinObject::Material.new(
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kamera_key: 'NorthlanderClaymoreBillet',
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name: 'Northlander Claymore Billet',
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rarity: 4,
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NORTHLANDER_POLEARM_BILLET = GenshinObject::Material.new(
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name:
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kamera_key: 'NorthlanderPolearmBillet',
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name: 'Northlander Polearm Billet',
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rarity: 4,
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NORTHLANDER_SWORD_BILLET = GenshinObject::Material.new(
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kamera_key: 'NorthlanderSwordBillet',
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name: 'Northlander Sword Billet',
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kamera_key: 'RainbowdropCrystal',
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name: 'Rainbowdrop Crystal',
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kamera_key: 'Starsilver',
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name: 'Starsilver',
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kamera_key: 'WhiteIronChunk',
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name: 'White Iron Chunk',
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end
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ADHIGAMA_WOOD = GenshinObject::Material.new(
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kamera_key: 'AdhigamaWood',
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name: 'Adhigama Wood',
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ALDER_WOOD = GenshinObject::Material.new(
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kamera_key: 'AlderWood',
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name: 'Alder Wood',
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name:
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kamera_key: 'AraliaWood',
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name: 'Aralia Wood',
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rarity: 1,
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family: nil,
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name:
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kamera_key: 'AshWood',
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name: 'Ash Wood',
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rarity: 1,
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inventory_type: :standard_material,
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name:
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kamera_key: 'AshenAratikuWood',
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name: 'Ashen Aratiku Wood',
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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ATHEL_WOOD = GenshinObject::Material.new(
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name:
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kamera_key: 'AthelWood',
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name: 'Athel Wood',
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rarity: 1,
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inventory_type: :standard_material,
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BAMBOO_SEGMENT = GenshinObject::Material.new(
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name:
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kamera_key: 'BambooSegment',
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name: 'Bamboo Segment',
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BLUE_DYE = GenshinObject::Material.new(
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name:
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kamera_key: 'BlueDye',
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name: 'Blue Dye',
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BIRCH_WOOD = GenshinObject::Material.new(
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name:
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kamera_key: 'BirchWood',
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name: 'Birch Wood',
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rarity: 1,
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BRIGHTWOOD = GenshinObject::Material.new(
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name:
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kamera_key: 'Brightwood',
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name: 'Brightwood',
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CUIHUA_WOOD = GenshinObject::Material.new(
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name:
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kamera_key: 'CuihuaWood',
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name: 'Cuihua Wood',
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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@@ -120,8 +120,8 @@ module GenshinData
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CYPRESS_WOOD = GenshinObject::Material.new(
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name:
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kamera_key: 'CypressWood',
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name: 'Cypress Wood',
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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@@ -130,8 +130,8 @@ module GenshinData
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FABRIC = GenshinObject::Material.new(
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kamera_key:
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name:
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kamera_key: 'Fabric',
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name: 'Fabric',
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
|
|
@@ -140,8 +140,8 @@ module GenshinData
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|
FIR_WOOD = GenshinObject::Material.new(
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kamera_key:
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name:
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|
+
kamera_key: 'FirWood',
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name: 'Fir Wood',
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
|
|
@@ -150,8 +150,8 @@ module GenshinData
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).freeze
|
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|
FLAMMABOMB_WOOD = GenshinObject::Material.new(
|
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|
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kamera_key:
|
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name:
|
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|
+
kamera_key: 'FlammabombWood',
|
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|
+
name: 'Flammabomb Wood',
|
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rarity: 1,
|
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family: nil,
|
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|
inventory_type: :standard_material,
|
|
@@ -160,8 +160,8 @@ module GenshinData
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).freeze
|
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162
162
|
FRAGRANT_CEDAR_WOOD = GenshinObject::Material.new(
|
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|
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kamera_key:
|
|
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|
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name:
|
|
163
|
+
kamera_key: 'FragrantCedarWood',
|
|
164
|
+
name: 'Fragrant Cedar Wood',
|
|
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|
rarity: 1,
|
|
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|
family: nil,
|
|
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|
inventory_type: :standard_material,
|
|
@@ -170,8 +170,8 @@ module GenshinData
|
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170
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|
).freeze
|
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171
|
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172
172
|
HAZELNUT_WOOD = GenshinObject::Material.new(
|
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|
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kamera_key:
|
|
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|
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name:
|
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173
|
+
kamera_key: 'HazelnutWood',
|
|
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|
+
name: 'Hazelnut Wood',
|
|
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175
|
rarity: 1,
|
|
176
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|
family: nil,
|
|
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177
|
inventory_type: :standard_material,
|
|
@@ -180,8 +180,8 @@ module GenshinData
|
|
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180
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|
).freeze
|
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181
|
|
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182
182
|
KARMAPHALA_WOOD = GenshinObject::Material.new(
|
|
183
|
-
kamera_key:
|
|
184
|
-
name:
|
|
183
|
+
kamera_key: 'KarmaphalaWood',
|
|
184
|
+
name: 'Karmaphala Wood',
|
|
185
185
|
rarity: 1,
|
|
186
186
|
family: nil,
|
|
187
187
|
inventory_type: :standard_material,
|
|
@@ -190,8 +190,8 @@ module GenshinData
|
|
|
190
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|
).freeze
|
|
191
191
|
|
|
192
192
|
LINDEN_WOOD = GenshinObject::Material.new(
|
|
193
|
-
kamera_key:
|
|
194
|
-
name:
|
|
193
|
+
kamera_key: 'LindenWood',
|
|
194
|
+
name: 'Linden Wood',
|
|
195
195
|
rarity: 1,
|
|
196
196
|
family: nil,
|
|
197
197
|
inventory_type: :standard_material,
|
|
@@ -200,8 +200,8 @@ module GenshinData
|
|
|
200
200
|
).freeze
|
|
201
201
|
|
|
202
202
|
MALLOW_WOOD = GenshinObject::Material.new(
|
|
203
|
-
kamera_key:
|
|
204
|
-
name:
|
|
203
|
+
kamera_key: 'MallowWood',
|
|
204
|
+
name: 'Mallow Wood',
|
|
205
205
|
rarity: 1,
|
|
206
206
|
family: nil,
|
|
207
207
|
inventory_type: :standard_material,
|
|
@@ -210,8 +210,8 @@ module GenshinData
|
|
|
210
210
|
).freeze
|
|
211
211
|
|
|
212
212
|
MAPLE_WOOD = GenshinObject::Material.new(
|
|
213
|
-
kamera_key:
|
|
214
|
-
name:
|
|
213
|
+
kamera_key: 'MapleWood',
|
|
214
|
+
name: 'Maple Wood',
|
|
215
215
|
rarity: 1,
|
|
216
216
|
family: nil,
|
|
217
217
|
inventory_type: :standard_material,
|
|
@@ -220,8 +220,8 @@ module GenshinData
|
|
|
220
220
|
).freeze
|
|
221
221
|
|
|
222
222
|
MOUNTAIN_DATE_WOOD = GenshinObject::Material.new(
|
|
223
|
-
kamera_key:
|
|
224
|
-
name:
|
|
223
|
+
kamera_key: 'MountainDateWood',
|
|
224
|
+
name: 'Mountain Date Wood',
|
|
225
225
|
rarity: 1,
|
|
226
226
|
family: nil,
|
|
227
227
|
inventory_type: :standard_material,
|
|
@@ -230,8 +230,8 @@ module GenshinData
|
|
|
230
230
|
).freeze
|
|
231
231
|
|
|
232
232
|
OTOGI_WOOD = GenshinObject::Material.new(
|
|
233
|
-
kamera_key:
|
|
234
|
-
name:
|
|
233
|
+
kamera_key: 'OtogiWood',
|
|
234
|
+
name: 'Otogi Wood',
|
|
235
235
|
rarity: 1,
|
|
236
236
|
family: nil,
|
|
237
237
|
inventory_type: :standard_material,
|
|
@@ -240,8 +240,8 @@ module GenshinData
|
|
|
240
240
|
).freeze
|
|
241
241
|
|
|
242
242
|
PEACH_PALM_WOOD = GenshinObject::Material.new(
|
|
243
|
-
kamera_key:
|
|
244
|
-
name:
|
|
243
|
+
kamera_key: 'PeachPalmWood',
|
|
244
|
+
name: 'Peach Palm Wood',
|
|
245
245
|
rarity: 1,
|
|
246
246
|
family: nil,
|
|
247
247
|
inventory_type: :standard_material,
|
|
@@ -250,8 +250,8 @@ module GenshinData
|
|
|
250
250
|
).freeze
|
|
251
251
|
|
|
252
252
|
PEDUNCULATE_OAK_WOOD = GenshinObject::Material.new(
|
|
253
|
-
kamera_key:
|
|
254
|
-
name:
|
|
253
|
+
kamera_key: 'PedunculateOakWood',
|
|
254
|
+
name: 'Pedunculate Oak Wood',
|
|
255
255
|
rarity: 1,
|
|
256
256
|
family: nil,
|
|
257
257
|
inventory_type: :standard_material,
|
|
@@ -260,8 +260,8 @@ module GenshinData
|
|
|
260
260
|
).freeze
|
|
261
261
|
|
|
262
262
|
PINE_WOOD = GenshinObject::Material.new(
|
|
263
|
-
kamera_key:
|
|
264
|
-
name:
|
|
263
|
+
kamera_key: 'PineWood',
|
|
264
|
+
name: 'Pine Wood',
|
|
265
265
|
rarity: 1,
|
|
266
266
|
family: nil,
|
|
267
267
|
inventory_type: :standard_material,
|
|
@@ -270,8 +270,8 @@ module GenshinData
|
|
|
270
270
|
).freeze
|
|
271
271
|
|
|
272
272
|
RED_DYE = GenshinObject::Material.new(
|
|
273
|
-
kamera_key:
|
|
274
|
-
name:
|
|
273
|
+
kamera_key: 'RedDye',
|
|
274
|
+
name: 'Red Dye',
|
|
275
275
|
rarity: 2,
|
|
276
276
|
family: nil,
|
|
277
277
|
inventory_type: :standard_material,
|
|
@@ -280,8 +280,8 @@ module GenshinData
|
|
|
280
280
|
).freeze
|
|
281
281
|
|
|
282
282
|
SANDBEARER_WOOD = GenshinObject::Material.new(
|
|
283
|
-
kamera_key:
|
|
284
|
-
name:
|
|
283
|
+
kamera_key: 'SandbearerWood',
|
|
284
|
+
name: 'Sandbearer Wood',
|
|
285
285
|
rarity: 1,
|
|
286
286
|
family: nil,
|
|
287
287
|
inventory_type: :standard_material,
|
|
@@ -290,8 +290,18 @@ module GenshinData
|
|
|
290
290
|
).freeze
|
|
291
291
|
|
|
292
292
|
SILVER_FIR_WOOD = GenshinObject::Material.new(
|
|
293
|
-
kamera_key:
|
|
294
|
-
name:
|
|
293
|
+
kamera_key: 'SilverFirWood',
|
|
294
|
+
name: 'Silver Fir Wood',
|
|
295
|
+
rarity: 1,
|
|
296
|
+
family: nil,
|
|
297
|
+
inventory_type: :standard_material,
|
|
298
|
+
source_category: :gathering,
|
|
299
|
+
source_sub_category: :furniture_material
|
|
300
|
+
).freeze
|
|
301
|
+
|
|
302
|
+
WHITE_BIRCH_WOOD = GenshinObject::Material.new(
|
|
303
|
+
kamera_key: 'WhiteBirchWood',
|
|
304
|
+
name: 'White Birch Wood',
|
|
295
305
|
rarity: 1,
|
|
296
306
|
family: nil,
|
|
297
307
|
inventory_type: :standard_material,
|
|
@@ -300,8 +310,8 @@ module GenshinData
|
|
|
300
310
|
).freeze
|
|
301
311
|
|
|
302
312
|
WHITE_CHESTNUT_OAK_WOOD = GenshinObject::Material.new(
|
|
303
|
-
kamera_key:
|
|
304
|
-
name:
|
|
313
|
+
kamera_key: 'WhiteChestnutOakWood',
|
|
314
|
+
name: 'White Chestnut Oak Wood',
|
|
305
315
|
rarity: 1,
|
|
306
316
|
family: nil,
|
|
307
317
|
inventory_type: :standard_material,
|
|
@@ -310,8 +320,8 @@ module GenshinData
|
|
|
310
320
|
).freeze
|
|
311
321
|
|
|
312
322
|
YELLOW_DYE = GenshinObject::Material.new(
|
|
313
|
-
kamera_key:
|
|
314
|
-
name:
|
|
323
|
+
kamera_key: 'YellowDye',
|
|
324
|
+
name: 'Yellow Dye',
|
|
315
325
|
rarity: 1,
|
|
316
326
|
family: nil,
|
|
317
327
|
inventory_type: :standard_material,
|
|
@@ -320,8 +330,8 @@ module GenshinData
|
|
|
320
330
|
).freeze
|
|
321
331
|
|
|
322
332
|
YUMEMIRU_WOOD = GenshinObject::Material.new(
|
|
323
|
-
kamera_key:
|
|
324
|
-
name:
|
|
333
|
+
kamera_key: 'YumemiruWood',
|
|
334
|
+
name: 'Yumemiru Wood',
|
|
325
335
|
rarity: 1,
|
|
326
336
|
family: nil,
|
|
327
337
|
inventory_type: :standard_material,
|
|
@@ -4,11 +4,11 @@ module GenshinData
|
|
|
4
4
|
module Materials
|
|
5
5
|
# Top level access class for all non development materials
|
|
6
6
|
module Standard
|
|
7
|
-
require_relative
|
|
8
|
-
require_relative
|
|
9
|
-
require_relative
|
|
10
|
-
require_relative
|
|
11
|
-
require_relative
|
|
7
|
+
require_relative 'standard/cooking_material_data'
|
|
8
|
+
require_relative 'standard/crafting_material_data'
|
|
9
|
+
require_relative 'standard/fishing_material_data'
|
|
10
|
+
require_relative 'standard/forging_material_data'
|
|
11
|
+
require_relative 'standard/furniture_material_data'
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|
12
12
|
|
|
13
13
|
class << self
|
|
14
14
|
def all
|
|
@@ -3,8 +3,8 @@
|
|
|
3
3
|
module GenshinData
|
|
4
4
|
# Manager for all characters and attributes
|
|
5
5
|
module Materials
|
|
6
|
-
require_relative
|
|
7
|
-
require_relative
|
|
6
|
+
require_relative 'materials/development'
|
|
7
|
+
require_relative 'materials/standard'
|
|
8
8
|
|
|
9
9
|
class << self
|
|
10
10
|
def all
|