teyvatdb 0.7.0 → 0.7.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. checksums.yaml +4 -4
  2. data/.octocov.yml +16 -0
  3. data/.rubocop.yml +6 -15
  4. data/.rubocop_todo.yml +1 -8
  5. data/CHANGELOG.md +9 -0
  6. data/Gemfile +10 -8
  7. data/Gemfile.lock +8 -133
  8. data/Rakefile +4 -4
  9. data/lib/genshin_data/artifact_sets/artifact_set_data.rb +295 -295
  10. data/lib/genshin_data/artifact_sets.rb +1 -1
  11. data/lib/genshin_data/characters/character_data.rb +587 -587
  12. data/lib/genshin_data/characters.rb +1 -1
  13. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +193 -193
  14. data/lib/genshin_data/materials/development/gems_data.rb +64 -64
  15. data/lib/genshin_data/materials/development/general_data.rb +22 -22
  16. data/lib/genshin_data/materials/development/local_specialty_data.rb +128 -128
  17. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +110 -110
  18. data/lib/genshin_data/materials/development/talent_books_data.rb +144 -144
  19. data/lib/genshin_data/materials/development/weapon_material_data.rb +163 -163
  20. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +28 -28
  21. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +78 -79
  22. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +92 -92
  23. data/lib/genshin_data/materials/development.rb +10 -10
  24. data/lib/genshin_data/materials/standard/cooking_material_data.rb +188 -138
  25. data/lib/genshin_data/materials/standard/crafting_material_data.rb +36 -26
  26. data/lib/genshin_data/materials/standard/fishing_material_data.rb +88 -88
  27. data/lib/genshin_data/materials/standard/forging_material_data.rb +48 -48
  28. data/lib/genshin_data/materials/standard/furniture_material_data.rb +74 -64
  29. data/lib/genshin_data/materials/standard.rb +5 -5
  30. data/lib/genshin_data/materials.rb +2 -2
  31. data/lib/genshin_data/nations/nation_data.rb +18 -18
  32. data/lib/genshin_data/nations.rb +1 -1
  33. data/lib/genshin_data/talent_books/talent_book_data.rb +24 -24
  34. data/lib/genshin_data/talent_books.rb +1 -1
  35. data/lib/genshin_data/weapon_materials/weapon_material_data.rb +23 -23
  36. data/lib/genshin_data/weapon_materials.rb +1 -1
  37. data/lib/genshin_data/weapons/weapon_data/bows.rb +96 -86
  38. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +100 -90
  39. data/lib/genshin_data/weapons/weapon_data/claymores.rb +95 -85
  40. data/lib/genshin_data/weapons/weapon_data/polearms.rb +84 -74
  41. data/lib/genshin_data/weapons/weapon_data/swords.rb +108 -98
  42. data/lib/genshin_data/weapons/weapon_data.rb +5 -5
  43. data/lib/genshin_data/weapons.rb +1 -1
  44. data/lib/genshin_data/weekly_bosses/weekly_boss_data.rb +27 -28
  45. data/lib/genshin_data/weekly_bosses.rb +1 -1
  46. data/lib/genshin_data/world_bosses/world_boss_data.rb +94 -94
  47. data/lib/genshin_data/world_bosses.rb +1 -1
  48. data/lib/genshin_data.rb +9 -9
  49. data/lib/genshin_object.rb +14 -14
  50. data/lib/teyvatdb/version.rb +1 -1
  51. data/lib/teyvatdb.rb +7 -7
  52. metadata +4 -6
@@ -10,8 +10,8 @@ module GenshinData
10
10
  end
11
11
 
12
12
  AMETHYST_LUMP = GenshinObject::Material.new(
13
- kamera_key: "AmethystLump",
14
- name: "Amethyst Lump",
13
+ kamera_key: 'AmethystLump',
14
+ name: 'Amethyst Lump',
15
15
  rarity: 1,
16
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  family: nil,
17
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  inventory_type: :standard_material,
@@ -20,8 +20,8 @@ module GenshinData
20
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  ).freeze
21
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22
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  BORDERLAND_BOW_BILLET = GenshinObject::Material.new(
23
- kamera_key: "BorderlandBowBillet",
24
- name: "Borderland Bow Billet",
23
+ kamera_key: 'BorderlandBowBillet',
24
+ name: 'Borderland Bow Billet',
25
25
  rarity: 4,
26
26
  family: nil,
27
27
  inventory_type: :development_material,
@@ -30,8 +30,8 @@ module GenshinData
30
30
  ).freeze
31
31
 
32
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  BORDERLAND_CATALYST_BILLET = GenshinObject::Material.new(
33
- kamera_key: "BorderlandCatalystBillet",
34
- name: "Borderland Cataylst Billet",
33
+ kamera_key: 'BorderlandCatalystBillet',
34
+ name: 'Borderland Cataylst Billet',
35
35
  rarity: 4,
36
36
  family: nil,
37
37
  inventory_type: :development_material,
@@ -40,8 +40,8 @@ module GenshinData
40
40
  ).freeze
41
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42
42
  BORDERLAND_CLAYMORE_BILLET = GenshinObject::Material.new(
43
- kamera_key: "BorderlandClaymoreBillet",
44
- name: "Borderland Claymore Billet",
43
+ kamera_key: 'BorderlandClaymoreBillet',
44
+ name: 'Borderland Claymore Billet',
45
45
  rarity: 4,
46
46
  family: nil,
47
47
  inventory_type: :development_material,
@@ -50,8 +50,8 @@ module GenshinData
50
50
  ).freeze
51
51
 
52
52
  BORDERLAND_SWORD_BILLET = GenshinObject::Material.new(
53
- kamera_key: "BorderlandSwordBillet",
54
- name: "Borderland Sword Billet",
53
+ kamera_key: 'BorderlandSwordBillet',
54
+ name: 'Borderland Sword Billet',
55
55
  rarity: 4,
56
56
  family: nil,
57
57
  inventory_type: :development_material,
@@ -60,8 +60,8 @@ module GenshinData
60
60
  ).freeze
61
61
 
62
62
  BORDERLAND_POLEARM_BILLET = GenshinObject::Material.new(
63
- kamera_key: "BorderlandPolearmBillet",
64
- name: "Borderland Polearm Billet",
63
+ kamera_key: 'BorderlandPolearmBillet',
64
+ name: 'Borderland Polearm Billet',
65
65
  rarity: 4,
66
66
  family: nil,
67
67
  inventory_type: :development_material,
@@ -70,8 +70,8 @@ module GenshinData
70
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  ).freeze
71
71
 
72
72
  CONDESSENCE_CRYSTAL = GenshinObject::Material.new(
73
- kamera_key: "CondessenceCrystal",
74
- name: "Condessence Crystal",
73
+ kamera_key: 'CondessenceCrystal',
74
+ name: 'Condessence Crystal',
75
75
  rarity: 1,
76
76
  family: nil,
77
77
  inventory_type: :standard_material,
@@ -80,8 +80,8 @@ module GenshinData
80
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  ).freeze
81
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82
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  CRYSTAL_CHUNK = GenshinObject::Material.new(
83
- kamera_key: "CrystalChunk",
84
- name: "Crystal Chunk",
83
+ kamera_key: 'CrystalChunk',
84
+ name: 'Crystal Chunk',
85
85
  rarity: 1,
86
86
  family: nil,
87
87
  inventory_type: :standard_material,
@@ -90,8 +90,8 @@ module GenshinData
90
90
  ).freeze
91
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92
92
  EMPOWERED_DRAGONTOOTH = GenshinObject::Material.new(
93
- kamera_key: "EmpoweredDragontooth",
94
- name: "Empowered Dragontooth",
93
+ kamera_key: 'EmpoweredDragontooth',
94
+ name: 'Empowered Dragontooth',
95
95
  rarity: 1,
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96
  family: nil,
97
97
  inventory_type: :standard_material,
@@ -100,8 +100,8 @@ module GenshinData
100
100
  ).freeze
101
101
 
102
102
  IRON_CHUNK = GenshinObject::Material.new(
103
- kamera_key: "IronChunk",
104
- name: "Iron Chunk",
103
+ kamera_key: 'IronChunk',
104
+ name: 'Iron Chunk',
105
105
  rarity: 1,
106
106
  family: nil,
107
107
  inventory_type: :standard_material,
@@ -110,8 +110,8 @@ module GenshinData
110
110
  ).freeze
111
111
 
112
112
  MAGICAL_CRYSTAL_CHUNK = GenshinObject::Material.new(
113
- kamera_key: "MagicalCrystalChunk",
114
- name: "Magical Crystal Chunk",
113
+ kamera_key: 'MagicalCrystalChunk',
114
+ name: 'Magical Crystal Chunk',
115
115
  rarity: 1,
116
116
  family: nil,
117
117
  inventory_type: :standard_material,
@@ -120,8 +120,8 @@ module GenshinData
120
120
  ).freeze
121
121
 
122
122
  MIDLANDER_BOW_BILLET = GenshinObject::Material.new(
123
- kamera_key: "MidlanderBowBillet",
124
- name: "Midlander Bow Billet",
123
+ kamera_key: 'MidlanderBowBillet',
124
+ name: 'Midlander Bow Billet',
125
125
  rarity: 4,
126
126
  family: nil,
127
127
  inventory_type: :development_material,
@@ -130,8 +130,8 @@ module GenshinData
130
130
  ).freeze
131
131
 
132
132
  MIDLANDER_CATALYST_BILLET = GenshinObject::Material.new(
133
- kamera_key: "MidlanderCatalystBillet",
134
- name: "Midlander Cataylst Billet",
133
+ kamera_key: 'MidlanderCatalystBillet',
134
+ name: 'Midlander Cataylst Billet',
135
135
  rarity: 4,
136
136
  family: nil,
137
137
  inventory_type: :development_material,
@@ -140,8 +140,8 @@ module GenshinData
140
140
  ).freeze
141
141
 
142
142
  MIDLANDER_CLAYMORE_BILLET = GenshinObject::Material.new(
143
- kamera_key: "MidlanderClaymoreBillet",
144
- name: "Midlander Claymore Billet",
143
+ kamera_key: 'MidlanderClaymoreBillet',
144
+ name: 'Midlander Claymore Billet',
145
145
  rarity: 4,
146
146
  family: nil,
147
147
  inventory_type: :development_material,
@@ -150,8 +150,8 @@ module GenshinData
150
150
  ).freeze
151
151
 
152
152
  MIDLANDER_SWORD_BILLET = GenshinObject::Material.new(
153
- kamera_key: "MidlanderSwordBillet",
154
- name: "Midlander Sword Billet",
153
+ kamera_key: 'MidlanderSwordBillet',
154
+ name: 'Midlander Sword Billet',
155
155
  rarity: 4,
156
156
  family: nil,
157
157
  inventory_type: :development_material,
@@ -160,8 +160,8 @@ module GenshinData
160
160
  ).freeze
161
161
 
162
162
  MIDLANDER_POLEARM_BILLET = GenshinObject::Material.new(
163
- kamera_key: "MidlanderPolearmBillet",
164
- name: "Midlander Polearm Billet",
163
+ kamera_key: 'MidlanderPolearmBillet',
164
+ name: 'Midlander Polearm Billet',
165
165
  rarity: 4,
166
166
  family: nil,
167
167
  inventory_type: :development_material,
@@ -170,8 +170,8 @@ module GenshinData
170
170
  ).freeze
171
171
 
172
172
  NORTHLANDER_BOW_BILLET = GenshinObject::Material.new(
173
- kamera_key: "NorthlanderBowBillet",
174
- name: "Northlander Bow Billet",
173
+ kamera_key: 'NorthlanderBowBillet',
174
+ name: 'Northlander Bow Billet',
175
175
  rarity: 4,
176
176
  family: nil,
177
177
  inventory_type: :standard_material,
@@ -180,8 +180,8 @@ module GenshinData
180
180
  ).freeze
181
181
 
182
182
  NORTHLANDER_CATALYST_BILLET = GenshinObject::Material.new(
183
- kamera_key: "NorthlanderCatalystBillet",
184
- name: "Northlander Catalyst Billet",
183
+ kamera_key: 'NorthlanderCatalystBillet',
184
+ name: 'Northlander Catalyst Billet',
185
185
  rarity: 4,
186
186
  family: nil,
187
187
  inventory_type: :standard_material,
@@ -190,8 +190,8 @@ module GenshinData
190
190
  ).freeze
191
191
 
192
192
  NORTHLANDER_CLAYMORE_BILLET = GenshinObject::Material.new(
193
- kamera_key: "NorthlanderClaymoreBillet",
194
- name: "Northlander Claymore Billet",
193
+ kamera_key: 'NorthlanderClaymoreBillet',
194
+ name: 'Northlander Claymore Billet',
195
195
  rarity: 4,
196
196
  family: nil,
197
197
  inventory_type: :standard_material,
@@ -200,8 +200,8 @@ module GenshinData
200
200
  ).freeze
201
201
 
202
202
  NORTHLANDER_POLEARM_BILLET = GenshinObject::Material.new(
203
- kamera_key: "NorthlanderPolearmBillet",
204
- name: "Northlander Polearm Billet",
203
+ kamera_key: 'NorthlanderPolearmBillet',
204
+ name: 'Northlander Polearm Billet',
205
205
  rarity: 4,
206
206
  family: nil,
207
207
  inventory_type: :standard_material,
@@ -210,8 +210,8 @@ module GenshinData
210
210
  ).freeze
211
211
 
212
212
  NORTHLANDER_SWORD_BILLET = GenshinObject::Material.new(
213
- kamera_key: "NorthlanderSwordBillet",
214
- name: "Northlander Sword Billet",
213
+ kamera_key: 'NorthlanderSwordBillet',
214
+ name: 'Northlander Sword Billet',
215
215
  rarity: 4,
216
216
  family: nil,
217
217
  inventory_type: :standard_material,
@@ -220,8 +220,8 @@ module GenshinData
220
220
  ).freeze
221
221
 
222
222
  RAINBOWDROP_CRYSTAL = GenshinObject::Material.new(
223
- kamera_key: "RainbowdropCrystal",
224
- name: "Rainbowdrop Crystal",
223
+ kamera_key: 'RainbowdropCrystal',
224
+ name: 'Rainbowdrop Crystal',
225
225
  rarity: 1,
226
226
  family: nil,
227
227
  inventory_type: :standard_material,
@@ -230,8 +230,8 @@ module GenshinData
230
230
  ).freeze
231
231
 
232
232
  STARSILVER = GenshinObject::Material.new(
233
- kamera_key: "Starsilver",
234
- name: "Starsilver",
233
+ kamera_key: 'Starsilver',
234
+ name: 'Starsilver',
235
235
  rarity: 1,
236
236
  family: nil,
237
237
  inventory_type: :standard_material,
@@ -240,8 +240,8 @@ module GenshinData
240
240
  ).freeze
241
241
 
242
242
  WHITE_IRON_CHUNK = GenshinObject::Material.new(
243
- kamera_key: "WhiteIronChunk",
244
- name: "White Iron Chunk",
243
+ kamera_key: 'WhiteIronChunk',
244
+ name: 'White Iron Chunk',
245
245
  rarity: 1,
246
246
  family: nil,
247
247
  inventory_type: :standard_material,
@@ -10,8 +10,8 @@ module GenshinData
10
10
  end
11
11
 
12
12
  ADHIGAMA_WOOD = GenshinObject::Material.new(
13
- kamera_key: "AdhigamaWood",
14
- name: "Adhigama Wood",
13
+ kamera_key: 'AdhigamaWood',
14
+ name: 'Adhigama Wood',
15
15
  rarity: 1,
16
16
  family: nil,
17
17
  inventory_type: :standard_material,
@@ -20,8 +20,8 @@ module GenshinData
20
20
  ).freeze
21
21
 
22
22
  ALDER_WOOD = GenshinObject::Material.new(
23
- kamera_key: "AlderWood",
24
- name: "Alder Wood",
23
+ kamera_key: 'AlderWood',
24
+ name: 'Alder Wood',
25
25
  rarity: 1,
26
26
  family: nil,
27
27
  inventory_type: :standard_material,
@@ -30,8 +30,8 @@ module GenshinData
30
30
  ).freeze
31
31
 
32
32
  ARALIA_WOOD = GenshinObject::Material.new(
33
- kamera_key: "AraliaWood",
34
- name: "Aralia Wood",
33
+ kamera_key: 'AraliaWood',
34
+ name: 'Aralia Wood',
35
35
  rarity: 1,
36
36
  family: nil,
37
37
  inventory_type: :standard_material,
@@ -40,8 +40,8 @@ module GenshinData
40
40
  ).freeze
41
41
 
42
42
  ASH_WOOD = GenshinObject::Material.new(
43
- kamera_key: "AshWood",
44
- name: "Ash Wood",
43
+ kamera_key: 'AshWood',
44
+ name: 'Ash Wood',
45
45
  rarity: 1,
46
46
  family: nil,
47
47
  inventory_type: :standard_material,
@@ -50,8 +50,8 @@ module GenshinData
50
50
  ).freeze
51
51
 
52
52
  ASHEN_ARATIKU_WOOD = GenshinObject::Material.new(
53
- kamera_key: "AshenAratikuWood",
54
- name: "Ashen Aratiku Wood",
53
+ kamera_key: 'AshenAratikuWood',
54
+ name: 'Ashen Aratiku Wood',
55
55
  rarity: 1,
56
56
  family: nil,
57
57
  inventory_type: :standard_material,
@@ -60,8 +60,8 @@ module GenshinData
60
60
  ).freeze
61
61
 
62
62
  ATHEL_WOOD = GenshinObject::Material.new(
63
- kamera_key: "AthelWood",
64
- name: "Athel Wood",
63
+ kamera_key: 'AthelWood',
64
+ name: 'Athel Wood',
65
65
  rarity: 1,
66
66
  family: nil,
67
67
  inventory_type: :standard_material,
@@ -70,8 +70,8 @@ module GenshinData
70
70
  ).freeze
71
71
 
72
72
  BAMBOO_SEGMENT = GenshinObject::Material.new(
73
- kamera_key: "BambooSegment",
74
- name: "Bamboo Segment",
73
+ kamera_key: 'BambooSegment',
74
+ name: 'Bamboo Segment',
75
75
  rarity: 1,
76
76
  family: nil,
77
77
  inventory_type: :standard_material,
@@ -80,8 +80,8 @@ module GenshinData
80
80
  ).freeze
81
81
 
82
82
  BLUE_DYE = GenshinObject::Material.new(
83
- kamera_key: "BlueDye",
84
- name: "Blue Dye",
83
+ kamera_key: 'BlueDye',
84
+ name: 'Blue Dye',
85
85
  rarity: 1,
86
86
  family: nil,
87
87
  inventory_type: :standard_material,
@@ -90,8 +90,8 @@ module GenshinData
90
90
  ).freeze
91
91
 
92
92
  BIRCH_WOOD = GenshinObject::Material.new(
93
- kamera_key: "BirchWood",
94
- name: "Birch Wood",
93
+ kamera_key: 'BirchWood',
94
+ name: 'Birch Wood',
95
95
  rarity: 1,
96
96
  family: nil,
97
97
  inventory_type: :standard_material,
@@ -100,8 +100,8 @@ module GenshinData
100
100
  ).freeze
101
101
 
102
102
  BRIGHTWOOD = GenshinObject::Material.new(
103
- kamera_key: "Brightwood",
104
- name: "Brightwood",
103
+ kamera_key: 'Brightwood',
104
+ name: 'Brightwood',
105
105
  rarity: 1,
106
106
  family: nil,
107
107
  inventory_type: :standard_material,
@@ -110,8 +110,8 @@ module GenshinData
110
110
  ).freeze
111
111
 
112
112
  CUIHUA_WOOD = GenshinObject::Material.new(
113
- kamera_key: "CuihuaWood",
114
- name: "Cuihua Wood",
113
+ kamera_key: 'CuihuaWood',
114
+ name: 'Cuihua Wood',
115
115
  rarity: 1,
116
116
  family: nil,
117
117
  inventory_type: :standard_material,
@@ -120,8 +120,8 @@ module GenshinData
120
120
  ).freeze
121
121
 
122
122
  CYPRESS_WOOD = GenshinObject::Material.new(
123
- kamera_key: "CypressWood",
124
- name: "Cypress Wood",
123
+ kamera_key: 'CypressWood',
124
+ name: 'Cypress Wood',
125
125
  rarity: 1,
126
126
  family: nil,
127
127
  inventory_type: :standard_material,
@@ -130,8 +130,8 @@ module GenshinData
130
130
  ).freeze
131
131
 
132
132
  FABRIC = GenshinObject::Material.new(
133
- kamera_key: "Fabric",
134
- name: "Fabric",
133
+ kamera_key: 'Fabric',
134
+ name: 'Fabric',
135
135
  rarity: 1,
136
136
  family: nil,
137
137
  inventory_type: :standard_material,
@@ -140,8 +140,8 @@ module GenshinData
140
140
  ).freeze
141
141
 
142
142
  FIR_WOOD = GenshinObject::Material.new(
143
- kamera_key: "FirWood",
144
- name: "Fir Wood",
143
+ kamera_key: 'FirWood',
144
+ name: 'Fir Wood',
145
145
  rarity: 1,
146
146
  family: nil,
147
147
  inventory_type: :standard_material,
@@ -150,8 +150,8 @@ module GenshinData
150
150
  ).freeze
151
151
 
152
152
  FLAMMABOMB_WOOD = GenshinObject::Material.new(
153
- kamera_key: "FlammabombWood",
154
- name: "Flammabomb Wood",
153
+ kamera_key: 'FlammabombWood',
154
+ name: 'Flammabomb Wood',
155
155
  rarity: 1,
156
156
  family: nil,
157
157
  inventory_type: :standard_material,
@@ -160,8 +160,8 @@ module GenshinData
160
160
  ).freeze
161
161
 
162
162
  FRAGRANT_CEDAR_WOOD = GenshinObject::Material.new(
163
- kamera_key: "FragrantCedarWood",
164
- name: "Fragrant Cedar Wood",
163
+ kamera_key: 'FragrantCedarWood',
164
+ name: 'Fragrant Cedar Wood',
165
165
  rarity: 1,
166
166
  family: nil,
167
167
  inventory_type: :standard_material,
@@ -170,8 +170,8 @@ module GenshinData
170
170
  ).freeze
171
171
 
172
172
  HAZELNUT_WOOD = GenshinObject::Material.new(
173
- kamera_key: "HazelnutWood",
174
- name: "Hazelnut Wood",
173
+ kamera_key: 'HazelnutWood',
174
+ name: 'Hazelnut Wood',
175
175
  rarity: 1,
176
176
  family: nil,
177
177
  inventory_type: :standard_material,
@@ -180,8 +180,8 @@ module GenshinData
180
180
  ).freeze
181
181
 
182
182
  KARMAPHALA_WOOD = GenshinObject::Material.new(
183
- kamera_key: "KarmaphalaWood",
184
- name: "Karmaphala Wood",
183
+ kamera_key: 'KarmaphalaWood',
184
+ name: 'Karmaphala Wood',
185
185
  rarity: 1,
186
186
  family: nil,
187
187
  inventory_type: :standard_material,
@@ -190,8 +190,8 @@ module GenshinData
190
190
  ).freeze
191
191
 
192
192
  LINDEN_WOOD = GenshinObject::Material.new(
193
- kamera_key: "LindenWood",
194
- name: "Linden Wood",
193
+ kamera_key: 'LindenWood',
194
+ name: 'Linden Wood',
195
195
  rarity: 1,
196
196
  family: nil,
197
197
  inventory_type: :standard_material,
@@ -200,8 +200,8 @@ module GenshinData
200
200
  ).freeze
201
201
 
202
202
  MALLOW_WOOD = GenshinObject::Material.new(
203
- kamera_key: "MallowWood",
204
- name: "Mallow Wood",
203
+ kamera_key: 'MallowWood',
204
+ name: 'Mallow Wood',
205
205
  rarity: 1,
206
206
  family: nil,
207
207
  inventory_type: :standard_material,
@@ -210,8 +210,8 @@ module GenshinData
210
210
  ).freeze
211
211
 
212
212
  MAPLE_WOOD = GenshinObject::Material.new(
213
- kamera_key: "MapleWood",
214
- name: "Maple Wood",
213
+ kamera_key: 'MapleWood',
214
+ name: 'Maple Wood',
215
215
  rarity: 1,
216
216
  family: nil,
217
217
  inventory_type: :standard_material,
@@ -220,8 +220,8 @@ module GenshinData
220
220
  ).freeze
221
221
 
222
222
  MOUNTAIN_DATE_WOOD = GenshinObject::Material.new(
223
- kamera_key: "MountainDateWood",
224
- name: "Mountain Date Wood",
223
+ kamera_key: 'MountainDateWood',
224
+ name: 'Mountain Date Wood',
225
225
  rarity: 1,
226
226
  family: nil,
227
227
  inventory_type: :standard_material,
@@ -230,8 +230,8 @@ module GenshinData
230
230
  ).freeze
231
231
 
232
232
  OTOGI_WOOD = GenshinObject::Material.new(
233
- kamera_key: "OtogiWood",
234
- name: "Otogi Wood",
233
+ kamera_key: 'OtogiWood',
234
+ name: 'Otogi Wood',
235
235
  rarity: 1,
236
236
  family: nil,
237
237
  inventory_type: :standard_material,
@@ -240,8 +240,8 @@ module GenshinData
240
240
  ).freeze
241
241
 
242
242
  PEACH_PALM_WOOD = GenshinObject::Material.new(
243
- kamera_key: "PeachPalmWood",
244
- name: "Peach Palm Wood",
243
+ kamera_key: 'PeachPalmWood',
244
+ name: 'Peach Palm Wood',
245
245
  rarity: 1,
246
246
  family: nil,
247
247
  inventory_type: :standard_material,
@@ -250,8 +250,8 @@ module GenshinData
250
250
  ).freeze
251
251
 
252
252
  PEDUNCULATE_OAK_WOOD = GenshinObject::Material.new(
253
- kamera_key: "PedunculateOakWood",
254
- name: "Pedunculate Oak Wood",
253
+ kamera_key: 'PedunculateOakWood',
254
+ name: 'Pedunculate Oak Wood',
255
255
  rarity: 1,
256
256
  family: nil,
257
257
  inventory_type: :standard_material,
@@ -260,8 +260,8 @@ module GenshinData
260
260
  ).freeze
261
261
 
262
262
  PINE_WOOD = GenshinObject::Material.new(
263
- kamera_key: "PineWood",
264
- name: "Pine Wood",
263
+ kamera_key: 'PineWood',
264
+ name: 'Pine Wood',
265
265
  rarity: 1,
266
266
  family: nil,
267
267
  inventory_type: :standard_material,
@@ -270,8 +270,8 @@ module GenshinData
270
270
  ).freeze
271
271
 
272
272
  RED_DYE = GenshinObject::Material.new(
273
- kamera_key: "RedDye",
274
- name: "Red Dye",
273
+ kamera_key: 'RedDye',
274
+ name: 'Red Dye',
275
275
  rarity: 2,
276
276
  family: nil,
277
277
  inventory_type: :standard_material,
@@ -280,8 +280,8 @@ module GenshinData
280
280
  ).freeze
281
281
 
282
282
  SANDBEARER_WOOD = GenshinObject::Material.new(
283
- kamera_key: "SandbearerWood",
284
- name: "Sandbearer Wood",
283
+ kamera_key: 'SandbearerWood',
284
+ name: 'Sandbearer Wood',
285
285
  rarity: 1,
286
286
  family: nil,
287
287
  inventory_type: :standard_material,
@@ -290,8 +290,18 @@ module GenshinData
290
290
  ).freeze
291
291
 
292
292
  SILVER_FIR_WOOD = GenshinObject::Material.new(
293
- kamera_key: "SilverFirWood",
294
- name: "Silver Fir Wood",
293
+ kamera_key: 'SilverFirWood',
294
+ name: 'Silver Fir Wood',
295
+ rarity: 1,
296
+ family: nil,
297
+ inventory_type: :standard_material,
298
+ source_category: :gathering,
299
+ source_sub_category: :furniture_material
300
+ ).freeze
301
+
302
+ WHITE_BIRCH_WOOD = GenshinObject::Material.new(
303
+ kamera_key: 'WhiteBirchWood',
304
+ name: 'White Birch Wood',
295
305
  rarity: 1,
296
306
  family: nil,
297
307
  inventory_type: :standard_material,
@@ -300,8 +310,8 @@ module GenshinData
300
310
  ).freeze
301
311
 
302
312
  WHITE_CHESTNUT_OAK_WOOD = GenshinObject::Material.new(
303
- kamera_key: "WhiteChestnutOakWood",
304
- name: "White Chestnut Oak Wood",
313
+ kamera_key: 'WhiteChestnutOakWood',
314
+ name: 'White Chestnut Oak Wood',
305
315
  rarity: 1,
306
316
  family: nil,
307
317
  inventory_type: :standard_material,
@@ -310,8 +320,8 @@ module GenshinData
310
320
  ).freeze
311
321
 
312
322
  YELLOW_DYE = GenshinObject::Material.new(
313
- kamera_key: "YellowDye",
314
- name: "Yellow Dye",
323
+ kamera_key: 'YellowDye',
324
+ name: 'Yellow Dye',
315
325
  rarity: 1,
316
326
  family: nil,
317
327
  inventory_type: :standard_material,
@@ -320,8 +330,8 @@ module GenshinData
320
330
  ).freeze
321
331
 
322
332
  YUMEMIRU_WOOD = GenshinObject::Material.new(
323
- kamera_key: "YumemiruWood",
324
- name: "Yumemiru Wood",
333
+ kamera_key: 'YumemiruWood',
334
+ name: 'Yumemiru Wood',
325
335
  rarity: 1,
326
336
  family: nil,
327
337
  inventory_type: :standard_material,
@@ -4,11 +4,11 @@ module GenshinData
4
4
  module Materials
5
5
  # Top level access class for all non development materials
6
6
  module Standard
7
- require_relative "standard/cooking_material_data"
8
- require_relative "standard/crafting_material_data"
9
- require_relative "standard/fishing_material_data"
10
- require_relative "standard/forging_material_data"
11
- require_relative "standard/furniture_material_data"
7
+ require_relative 'standard/cooking_material_data'
8
+ require_relative 'standard/crafting_material_data'
9
+ require_relative 'standard/fishing_material_data'
10
+ require_relative 'standard/forging_material_data'
11
+ require_relative 'standard/furniture_material_data'
12
12
 
13
13
  class << self
14
14
  def all
@@ -3,8 +3,8 @@
3
3
  module GenshinData
4
4
  # Manager for all characters and attributes
5
5
  module Materials
6
- require_relative "materials/development"
7
- require_relative "materials/standard"
6
+ require_relative 'materials/development'
7
+ require_relative 'materials/standard'
8
8
 
9
9
  class << self
10
10
  def all