teyvatdb 0.7.0 → 0.7.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. checksums.yaml +4 -4
  2. data/.octocov.yml +16 -0
  3. data/.rubocop.yml +6 -15
  4. data/.rubocop_todo.yml +1 -8
  5. data/CHANGELOG.md +9 -0
  6. data/Gemfile +10 -8
  7. data/Gemfile.lock +8 -133
  8. data/Rakefile +4 -4
  9. data/lib/genshin_data/artifact_sets/artifact_set_data.rb +295 -295
  10. data/lib/genshin_data/artifact_sets.rb +1 -1
  11. data/lib/genshin_data/characters/character_data.rb +587 -587
  12. data/lib/genshin_data/characters.rb +1 -1
  13. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +193 -193
  14. data/lib/genshin_data/materials/development/gems_data.rb +64 -64
  15. data/lib/genshin_data/materials/development/general_data.rb +22 -22
  16. data/lib/genshin_data/materials/development/local_specialty_data.rb +128 -128
  17. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +110 -110
  18. data/lib/genshin_data/materials/development/talent_books_data.rb +144 -144
  19. data/lib/genshin_data/materials/development/weapon_material_data.rb +163 -163
  20. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +28 -28
  21. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +78 -79
  22. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +92 -92
  23. data/lib/genshin_data/materials/development.rb +10 -10
  24. data/lib/genshin_data/materials/standard/cooking_material_data.rb +188 -138
  25. data/lib/genshin_data/materials/standard/crafting_material_data.rb +36 -26
  26. data/lib/genshin_data/materials/standard/fishing_material_data.rb +88 -88
  27. data/lib/genshin_data/materials/standard/forging_material_data.rb +48 -48
  28. data/lib/genshin_data/materials/standard/furniture_material_data.rb +74 -64
  29. data/lib/genshin_data/materials/standard.rb +5 -5
  30. data/lib/genshin_data/materials.rb +2 -2
  31. data/lib/genshin_data/nations/nation_data.rb +18 -18
  32. data/lib/genshin_data/nations.rb +1 -1
  33. data/lib/genshin_data/talent_books/talent_book_data.rb +24 -24
  34. data/lib/genshin_data/talent_books.rb +1 -1
  35. data/lib/genshin_data/weapon_materials/weapon_material_data.rb +23 -23
  36. data/lib/genshin_data/weapon_materials.rb +1 -1
  37. data/lib/genshin_data/weapons/weapon_data/bows.rb +96 -86
  38. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +100 -90
  39. data/lib/genshin_data/weapons/weapon_data/claymores.rb +95 -85
  40. data/lib/genshin_data/weapons/weapon_data/polearms.rb +84 -74
  41. data/lib/genshin_data/weapons/weapon_data/swords.rb +108 -98
  42. data/lib/genshin_data/weapons/weapon_data.rb +5 -5
  43. data/lib/genshin_data/weapons.rb +1 -1
  44. data/lib/genshin_data/weekly_bosses/weekly_boss_data.rb +27 -28
  45. data/lib/genshin_data/weekly_bosses.rb +1 -1
  46. data/lib/genshin_data/world_bosses/world_boss_data.rb +94 -94
  47. data/lib/genshin_data/world_bosses.rb +1 -1
  48. data/lib/genshin_data.rb +9 -9
  49. data/lib/genshin_object.rb +14 -14
  50. data/lib/teyvatdb/version.rb +1 -1
  51. data/lib/teyvatdb.rb +7 -7
  52. metadata +4 -6
@@ -10,8 +10,8 @@ module GenshinData
10
10
  end
11
11
 
12
12
  ABSOLUTION = GenshinObject::Weapon.new(
13
- kamera_key: "Absolution",
14
- name: "Absolution",
13
+ kamera_key: 'Absolution',
14
+ name: 'Absolution',
15
15
  rarity: 5,
16
16
  weapon_type: :sword,
17
17
  elite_material_type: :pocket_watch,
@@ -20,8 +20,8 @@ module GenshinData
20
20
  ).freeze
21
21
 
22
22
  THE_ALLEY_FLASH = GenshinObject::Weapon.new(
23
- kamera_key: "TheAlleyFlash",
24
- name: "Alley Flash, The",
23
+ kamera_key: 'TheAlleyFlash',
24
+ name: 'Alley Flash, The',
25
25
  rarity: 4,
26
26
  weapon_type: :sword,
27
27
  elite_material_type: :horn,
@@ -30,8 +30,8 @@ module GenshinData
30
30
  ).freeze
31
31
 
32
32
  AMENOMA_KAGEUCHI = GenshinObject::Weapon.new(
33
- kamera_key: "AmenomaKageuchi",
34
- name: "Amenoma Kageuchi",
33
+ kamera_key: 'AmenomaKageuchi',
34
+ name: 'Amenoma Kageuchi',
35
35
  rarity: 4,
36
36
  weapon_type: :sword,
37
37
  elite_material_type: :chaos_oculus,
@@ -40,8 +40,8 @@ module GenshinData
40
40
  ).freeze
41
41
 
42
42
  AQUILA_FAVONIA = GenshinObject::Weapon.new(
43
- kamera_key: "AquilaFavonia",
44
- name: "Aquila Favonia",
43
+ kamera_key: 'AquilaFavonia',
44
+ name: 'Aquila Favonia',
45
45
  rarity: 5,
46
46
  weapon_type: :sword,
47
47
  elite_material_type: :horn,
@@ -50,8 +50,8 @@ module GenshinData
50
50
  ).freeze
51
51
 
52
52
  ATHAME_ARTIS = GenshinObject::Weapon.new(
53
- kamera_key: "AthameArtis",
54
- name: "Athame Artis",
53
+ kamera_key: 'AthameArtis',
54
+ name: 'Athame Artis',
55
55
  rarity: 5,
56
56
  weapon_type: :sword,
57
57
  elite_material_type: :frostnight,
@@ -60,8 +60,8 @@ module GenshinData
60
60
  ).freeze
61
61
 
62
62
  AZURELIGHT = GenshinObject::Weapon.new(
63
- kamera_key: "Azurelight",
64
- name: "Azurelight",
63
+ kamera_key: 'Azurelight',
64
+ name: 'Azurelight',
65
65
  rarity: 5,
66
66
  weapon_type: :sword,
67
67
  elite_material_type: :abyss_leaf,
@@ -70,8 +70,8 @@ module GenshinData
70
70
  ).freeze
71
71
 
72
72
  BLACKCLIFF_LONGSWORD = GenshinObject::Weapon.new(
73
- kamera_key: "BlackcliffLongsword",
74
- name: "Blackcliff Longsword",
73
+ kamera_key: 'BlackcliffLongsword',
74
+ name: 'Blackcliff Longsword',
75
75
  rarity: 4,
76
76
  weapon_type: :sword,
77
77
  elite_material_type: :sacrificial_knife,
@@ -80,8 +80,8 @@ module GenshinData
80
80
  ).freeze
81
81
 
82
82
  CALAMITY_OF_ESHU = GenshinObject::Weapon.new(
83
- kamera_key: "CalamityOfEshu",
84
- name: "Calamity of Eshu",
83
+ kamera_key: 'CalamityOfEshu',
84
+ name: 'Calamity of Eshu',
85
85
  rarity: 4,
86
86
  weapon_type: :sword,
87
87
  elite_material_type: :abyss_leaf,
@@ -90,8 +90,8 @@ module GenshinData
90
90
  ).freeze
91
91
 
92
92
  CINNABAR_SPINDLE = GenshinObject::Weapon.new(
93
- kamera_key: "CinnabarSpindle",
94
- name: "Cinnabar Spindle",
93
+ kamera_key: 'CinnabarSpindle',
94
+ name: 'Cinnabar Spindle',
95
95
  rarity: 4,
96
96
  weapon_type: :sword,
97
97
  elite_material_type: :chaos_core,
@@ -100,8 +100,8 @@ module GenshinData
100
100
  ).freeze
101
101
 
102
102
  COOL_STEEL = GenshinObject::Weapon.new(
103
- kamera_key: "CoolSteel",
104
- name: "Cool Steel",
103
+ kamera_key: 'CoolSteel',
104
+ name: 'Cool Steel',
105
105
  rarity: 3,
106
106
  weapon_type: :sword,
107
107
  elite_material_type: :horn,
@@ -110,8 +110,8 @@ module GenshinData
110
110
  ).freeze
111
111
 
112
112
  DARK_IRON_SWORD = GenshinObject::Weapon.new(
113
- kamera_key: "DarkIronSword",
114
- name: "Dark Iron Sword",
113
+ kamera_key: 'DarkIronSword',
114
+ name: 'Dark Iron Sword',
115
115
  rarity: 3,
116
116
  weapon_type: :sword,
117
117
  elite_material_type: :sacrificial_knife,
@@ -120,8 +120,8 @@ module GenshinData
120
120
  ).freeze
121
121
 
122
122
  DULL_BLADE = GenshinObject::Weapon.new(
123
- kamera_key: "DullBlade",
124
- name: "Dull Blade",
123
+ kamera_key: 'DullBlade',
124
+ name: 'Dull Blade',
125
125
  rarity: 1,
126
126
  weapon_type: :sword,
127
127
  elite_material_type: :horn,
@@ -130,8 +130,8 @@ module GenshinData
130
130
  ).freeze
131
131
 
132
132
  EMBERWELL = GenshinObject::Weapon.new(
133
- kamera_key: "Emberwell",
134
- name: "Emberwell",
133
+ kamera_key: 'Emberwell',
134
+ name: 'Emberwell',
135
135
  rarity: 4,
136
136
  weapon_type: :sword,
137
137
  elite_material_type: :accreted,
@@ -150,8 +150,8 @@ module GenshinData
150
150
  # ).freeze
151
151
 
152
152
  FAVONIUS_SWORD = GenshinObject::Weapon.new(
153
- kamera_key: "FavoniusSword",
154
- name: "Favonius Sword",
153
+ kamera_key: 'FavoniusSword',
154
+ name: 'Favonius Sword',
155
155
  rarity: 4,
156
156
  weapon_type: :sword,
157
157
  elite_material_type: :horn,
@@ -160,8 +160,8 @@ module GenshinData
160
160
  ).freeze
161
161
 
162
162
  FESTERING_DESIRE = GenshinObject::Weapon.new(
163
- kamera_key: "FesteringDesire",
164
- name: "Festering Desire",
163
+ kamera_key: 'FesteringDesire',
164
+ name: 'Festering Desire',
165
165
  rarity: 4,
166
166
  weapon_type: :sword,
167
167
  elite_material_type: :horn,
@@ -170,8 +170,8 @@ module GenshinData
170
170
  ).freeze
171
171
 
172
172
  FILLET_BLADE = GenshinObject::Weapon.new(
173
- kamera_key: "FilletBlade",
174
- name: "Fillet Blade",
173
+ kamera_key: 'FilletBlade',
174
+ name: 'Fillet Blade',
175
175
  rarity: 3,
176
176
  weapon_type: :sword,
177
177
  elite_material_type: :mist_grass,
@@ -180,8 +180,8 @@ module GenshinData
180
180
  ).freeze
181
181
 
182
182
  FINALE_OF_THE_DEEP = GenshinObject::Weapon.new(
183
- kamera_key: "FinaleOfTheDeep",
184
- name: "Finale of the Deep",
183
+ kamera_key: 'FinaleOfTheDeep',
184
+ name: 'Finale of the Deep',
185
185
  rarity: 4,
186
186
  weapon_type: :sword,
187
187
  elite_material_type: :tainted_water,
@@ -190,8 +190,8 @@ module GenshinData
190
190
  ).freeze
191
191
 
192
192
  FLEUVE_CENDRE_FERRYMAN = GenshinObject::Weapon.new(
193
- kamera_key: "FleuveCendreFerryman",
194
- name: "Fleuve Cendre Ferryman",
193
+ kamera_key: 'FleuveCendreFerryman',
194
+ name: 'Fleuve Cendre Ferryman',
195
195
  rarity: 4,
196
196
  weapon_type: :sword,
197
197
  elite_material_type: :tainted_water,
@@ -200,8 +200,8 @@ module GenshinData
200
200
  ).freeze
201
201
 
202
202
  FLUTE_OF_EZPITZAL = GenshinObject::Weapon.new(
203
- kamera_key: "FluteOfEzpitzal",
204
- name: "Flute of Ezpitzal",
203
+ kamera_key: 'FluteOfEzpitzal',
204
+ name: 'Flute of Ezpitzal',
205
205
  rarity: 4,
206
206
  weapon_type: :sword,
207
207
  elite_material_type: :stone_hilt,
@@ -210,8 +210,8 @@ module GenshinData
210
210
  ).freeze
211
211
 
212
212
  FREEDOM_SWORN = GenshinObject::Weapon.new(
213
- kamera_key: "FreedomSworn",
214
- name: "Freedom-Sworn",
213
+ kamera_key: 'FreedomSworn',
214
+ name: 'Freedom-Sworn',
215
215
  rarity: 5,
216
216
  weapon_type: :sword,
217
217
  elite_material_type: :chaos_core,
@@ -220,8 +220,8 @@ module GenshinData
220
220
  ).freeze
221
221
 
222
222
  HARAN_GEPPAKU_FUTSU = GenshinObject::Weapon.new(
223
- kamera_key: "HaranGeppakuFutsu",
224
- name: "Haran Geppaku Futsu",
223
+ kamera_key: 'HaranGeppakuFutsu',
224
+ name: 'Haran Geppaku Futsu',
225
225
  rarity: 5,
226
226
  weapon_type: :sword,
227
227
  elite_material_type: :statuette,
@@ -230,8 +230,8 @@ module GenshinData
230
230
  ).freeze
231
231
 
232
232
  HARBINGER_OF_DAWN = GenshinObject::Weapon.new(
233
- kamera_key: "HarbingerOfDawn",
234
- name: "Harbinger of Dawn",
233
+ kamera_key: 'HarbingerOfDawn',
234
+ name: 'Harbinger of Dawn',
235
235
  rarity: 3,
236
236
  weapon_type: :sword,
237
237
  elite_material_type: :ley_line,
@@ -239,9 +239,19 @@ module GenshinData
239
239
  weapon_material_type: :wolf_tooth
240
240
  ).freeze
241
241
 
242
+ HERETICS_MOLTEN_BLADE = GenshinObject::Weapon.new(
243
+ kamera_key: 'HereticsMoltenBlade',
244
+ name: "Heretic's Molten Blade",
245
+ rarity: 4,
246
+ weapon_type: :sword,
247
+ elite_material_type: :weasel_shell,
248
+ standard_material_type: :whistle,
249
+ weapon_material_type: :blazing_heart
250
+ ).freeze
251
+
242
252
  IRON_STING = GenshinObject::Weapon.new(
243
- kamera_key: "IronSting",
244
- name: "Iron Sting",
253
+ kamera_key: 'IronSting',
254
+ name: 'Iron Sting',
245
255
  rarity: 4,
246
256
  weapon_type: :sword,
247
257
  elite_material_type: :bone_shard,
@@ -250,8 +260,8 @@ module GenshinData
250
260
  ).freeze
251
261
 
252
262
  KAGOTSURUBE_ISSHIN = GenshinObject::Weapon.new(
253
- kamera_key: "KagotsurubeIsshin",
254
- name: "Kagotsurube Isshin",
263
+ kamera_key: 'KagotsurubeIsshin',
264
+ name: 'Kagotsurube Isshin',
255
265
  rarity: 4,
256
266
  weapon_type: :sword,
257
267
  elite_material_type: :statuette,
@@ -260,8 +270,8 @@ module GenshinData
260
270
  ).freeze
261
271
 
262
272
  KEY_OF_KHAJ_NISUT = GenshinObject::Weapon.new(
263
- kamera_key: "KeyOfKhajNisut",
264
- name: "Key of Khaj-Nisut",
273
+ kamera_key: 'KeyOfKhajNisut',
274
+ name: 'Key of Khaj-Nisut',
265
275
  rarity: 5,
266
276
  weapon_type: :sword,
267
277
  elite_material_type: :turbid_prism,
@@ -270,8 +280,8 @@ module GenshinData
270
280
  ).freeze
271
281
 
272
282
  LIGHT_OF_FOLIAR_INCISION = GenshinObject::Weapon.new(
273
- kamera_key: "LightOfFoliarIncision",
274
- name: "Light of Foliar Incision",
283
+ kamera_key: 'LightOfFoliarIncision',
284
+ name: 'Light of Foliar Incision',
275
285
  rarity: 5,
276
286
  weapon_type: :sword,
277
287
  elite_material_type: :shell,
@@ -280,8 +290,8 @@ module GenshinData
280
290
  ).freeze
281
291
 
282
292
  LIGHTBEARING_MOONSHARD = GenshinObject::Weapon.new(
283
- kamera_key: "LightbearingMoonshard",
284
- name: "Lightbearing Moonshard",
293
+ kamera_key: 'LightbearingMoonshard',
294
+ name: 'Lightbearing Moonshard',
285
295
  rarity: 5,
286
296
  weapon_type: :sword,
287
297
  elite_material_type: :mistshroud,
@@ -290,8 +300,8 @@ module GenshinData
290
300
  ).freeze
291
301
 
292
302
  LIONS_ROAR = GenshinObject::Weapon.new(
293
- kamera_key: "LionsRoar",
294
- name: "Lions Roar",
303
+ kamera_key: 'LionsRoar',
304
+ name: 'Lions Roar',
295
305
  rarity: 4,
296
306
  weapon_type: :sword,
297
307
  elite_material_type: :sacrificial_knife,
@@ -300,8 +310,8 @@ module GenshinData
300
310
  ).freeze
301
311
 
302
312
  MISTSPLITTER_REFORGED = GenshinObject::Weapon.new(
303
- kamera_key: "MistsplitterReforged",
304
- name: "Mistsplitter Reforged",
313
+ kamera_key: 'MistsplitterReforged',
314
+ name: 'Mistsplitter Reforged',
305
315
  rarity: 5,
306
316
  weapon_type: :sword,
307
317
  elite_material_type: :chaos_oculus,
@@ -310,8 +320,8 @@ module GenshinData
310
320
  ).freeze
311
321
 
312
322
  PEAK_PATROL_SONG = GenshinObject::Weapon.new(
313
- kamera_key: "PeakPatrolSong",
314
- name: "Peak Patrol Song",
323
+ kamera_key: 'PeakPatrolSong',
324
+ name: 'Peak Patrol Song',
315
325
  rarity: 5,
316
326
  weapon_type: :sword,
317
327
  elite_material_type: :secret_source,
@@ -320,8 +330,8 @@ module GenshinData
320
330
  ).freeze
321
331
 
322
332
  PRIMORDIAL_JADE_CUTTER = GenshinObject::Weapon.new(
323
- kamera_key: "PrimordialJadeCutter",
324
- name: "Primordial Jade Cutter",
333
+ kamera_key: 'PrimordialJadeCutter',
334
+ name: 'Primordial Jade Cutter',
325
335
  rarity: 5,
326
336
  weapon_type: :sword,
327
337
  elite_material_type: :mist_grass,
@@ -330,8 +340,8 @@ module GenshinData
330
340
  ).freeze
331
341
 
332
342
  PROTOTYPE_RANCOUR = GenshinObject::Weapon.new(
333
- kamera_key: "PrototypeRancour",
334
- name: "Prototype Rancour",
343
+ kamera_key: 'PrototypeRancour',
344
+ name: 'Prototype Rancour',
335
345
  rarity: 4,
336
346
  weapon_type: :sword,
337
347
  elite_material_type: :mist_grass,
@@ -340,8 +350,8 @@ module GenshinData
340
350
  ).freeze
341
351
 
342
352
  ROYAL_LONGSWORD = GenshinObject::Weapon.new(
343
- kamera_key: "RoyalLongsword",
344
- name: "Royal Longsword",
353
+ kamera_key: 'RoyalLongsword',
354
+ name: 'Royal Longsword',
345
355
  rarity: 4,
346
356
  weapon_type: :sword,
347
357
  elite_material_type: :horn,
@@ -350,8 +360,8 @@ module GenshinData
350
360
  ).freeze
351
361
 
352
362
  SACRIFICIAL_SWORD = GenshinObject::Weapon.new(
353
- kamera_key: "SacrificialSword",
354
- name: "Sacrificial Sword",
363
+ kamera_key: 'SacrificialSword',
364
+ name: 'Sacrificial Sword',
355
365
  rarity: 4,
356
366
  weapon_type: :sword,
357
367
  elite_material_type: :chaos_core,
@@ -360,8 +370,8 @@ module GenshinData
360
370
  ).freeze
361
371
 
362
372
  SAPWOOD_BLADE = GenshinObject::Weapon.new(
363
- kamera_key: "SapwoodBlade",
364
- name: "Sapwood Blade",
373
+ kamera_key: 'SapwoodBlade',
374
+ name: 'Sapwood Blade',
365
375
  rarity: 4,
366
376
  weapon_type: :sword,
367
377
  elite_material_type: :chaos_bolt,
@@ -370,7 +380,7 @@ module GenshinData
370
380
  ).freeze
371
381
 
372
382
  SERENITYS_CALL = GenshinObject::Weapon.new(
373
- kamera_key: "SerenitysCall",
383
+ kamera_key: 'SerenitysCall',
374
384
  name: "Serenity's Call",
375
385
  rarity: 4,
376
386
  weapon_type: :sword,
@@ -380,8 +390,8 @@ module GenshinData
380
390
  ).freeze
381
391
 
382
392
  SILVER_SWORD = GenshinObject::Weapon.new(
383
- kamera_key: "SilverSword",
384
- name: "Silver Sword",
393
+ kamera_key: 'SilverSword',
394
+ name: 'Silver Sword',
385
395
  rarity: 2,
386
396
  weapon_type: :sword,
387
397
  elite_material_type: :horn,
@@ -390,8 +400,8 @@ module GenshinData
390
400
  ).freeze
391
401
 
392
402
  SKYRIDER_SWORD = GenshinObject::Weapon.new(
393
- kamera_key: "SkyriderSword",
394
- name: "Skyrider Sword",
403
+ kamera_key: 'SkyriderSword',
404
+ name: 'Skyrider Sword',
395
405
  rarity: 3,
396
406
  weapon_type: :sword,
397
407
  elite_material_type: :bone_shard,
@@ -400,8 +410,8 @@ module GenshinData
400
410
  ).freeze
401
411
 
402
412
  SKYWARD_BLADE = GenshinObject::Weapon.new(
403
- kamera_key: "SkywardBlade",
404
- name: "Skyward Blade",
413
+ kamera_key: 'SkywardBlade',
414
+ name: 'Skyward Blade',
405
415
  rarity: 5,
406
416
  weapon_type: :sword,
407
417
  elite_material_type: :ley_line,
@@ -410,8 +420,8 @@ module GenshinData
410
420
  ).freeze
411
421
 
412
422
  STURDY_BONE = GenshinObject::Weapon.new(
413
- kamera_key: "SturdyBone",
414
- name: "Sturdy Bone",
423
+ kamera_key: 'SturdyBone',
424
+ name: 'Sturdy Bone',
415
425
  rarity: 4,
416
426
  weapon_type: :sword,
417
427
  elite_material_type: :wayob_will,
@@ -420,8 +430,8 @@ module GenshinData
420
430
  ).freeze
421
431
 
422
432
  SUMMIT_SHAPER = GenshinObject::Weapon.new(
423
- kamera_key: "SummitShaper",
424
- name: "Summit Shaper",
433
+ kamera_key: 'SummitShaper',
434
+ name: 'Summit Shaper',
425
435
  rarity: 5,
426
436
  weapon_type: :sword,
427
437
  elite_material_type: :sacrificial_knife,
@@ -430,8 +440,8 @@ module GenshinData
430
440
  ).freeze
431
441
 
432
442
  SWORD_OF_DESCENSION = GenshinObject::Weapon.new(
433
- kamera_key: "SwordOfDescension",
434
- name: "Sword of Descension",
443
+ kamera_key: 'SwordOfDescension',
444
+ name: 'Sword of Descension',
435
445
  rarity: 4,
436
446
  weapon_type: :sword,
437
447
  elite_material_type: :ley_line,
@@ -440,8 +450,8 @@ module GenshinData
440
450
  ).freeze
441
451
 
442
452
  THE_BLACK_SWORD = GenshinObject::Weapon.new(
443
- kamera_key: "TheBlackSword",
444
- name: "Black Sword, The",
453
+ kamera_key: 'TheBlackSword',
454
+ name: 'Black Sword, The',
445
455
  rarity: 4,
446
456
  weapon_type: :sword,
447
457
  elite_material_type: :ley_line,
@@ -450,7 +460,7 @@ module GenshinData
450
460
  ).freeze
451
461
 
452
462
  THE_DOCKHANDS_ASSISTANT = GenshinObject::Weapon.new(
453
- kamera_key: "TheDockhandsAssistant",
463
+ kamera_key: 'TheDockhandsAssistant',
454
464
  name: "Dockhand's Assistant, The",
455
465
  rarity: 4,
456
466
  weapon_type: :sword,
@@ -460,8 +470,8 @@ module GenshinData
460
470
  ).freeze
461
471
 
462
472
  THE_FLUTE = GenshinObject::Weapon.new(
463
- kamera_key: "TheFlute",
464
- name: "Flute, The",
473
+ kamera_key: 'TheFlute',
474
+ name: 'Flute, The',
465
475
  rarity: 4,
466
476
  weapon_type: :sword,
467
477
  elite_material_type: :ley_line,
@@ -470,8 +480,8 @@ module GenshinData
470
480
  ).freeze
471
481
 
472
482
  TOUKABOU_SHIGURE = GenshinObject::Weapon.new(
473
- kamera_key: "ToukabouShigure",
474
- name: "Toukabou Shigure",
483
+ kamera_key: 'ToukabouShigure',
484
+ name: 'Toukabou Shigure',
475
485
  rarity: 4,
476
486
  weapon_type: :sword,
477
487
  elite_material_type: :turbid_prism,
@@ -480,7 +490,7 @@ module GenshinData
480
490
  ).freeze
481
491
 
482
492
  TRAVELERS_HANDY_SWORD = GenshinObject::Weapon.new(
483
- kamera_key: "TravelersHandySword",
493
+ kamera_key: 'TravelersHandySword',
484
494
  name: "Traveler's Handy Sword",
485
495
  rarity: 3,
486
496
  weapon_type: :sword,
@@ -490,8 +500,8 @@ module GenshinData
490
500
  ).freeze
491
501
 
492
502
  URAKU_MISUGIRI = GenshinObject::Weapon.new(
493
- kamera_key: "UrakuMisugiri",
494
- name: "Uraku Misugiri",
503
+ kamera_key: 'UrakuMisugiri',
504
+ name: 'Uraku Misugiri',
495
505
  rarity: 5,
496
506
  weapon_type: :sword,
497
507
  elite_material_type: :chaos_oculus,
@@ -500,8 +510,8 @@ module GenshinData
500
510
  ).freeze
501
511
 
502
512
  WHITELAKE_FROSTFEATHER = GenshinObject::Weapon.new(
503
- kamera_key: "WhitelakeFrostfeather",
504
- name: "Whitelake Frostfeather",
513
+ kamera_key: 'WhitelakeFrostfeather',
514
+ name: 'Whitelake Frostfeather',
505
515
  rarity: 5,
506
516
  weapon_type: :sword,
507
517
  elite_material_type: :life_node,
@@ -510,8 +520,8 @@ module GenshinData
510
520
  ).freeze
511
521
 
512
522
  WOLF_FANG = GenshinObject::Weapon.new(
513
- kamera_key: "WolfFang",
514
- name: "Wolf-Fang",
523
+ kamera_key: 'WolfFang',
524
+ name: 'Wolf-Fang',
515
525
  rarity: 4,
516
526
  weapon_type: :sword,
517
527
  elite_material_type: :chaos_core,
@@ -520,7 +530,7 @@ module GenshinData
520
530
  ).freeze
521
531
 
522
532
  XIPHOS_MOONLIGHT = GenshinObject::Weapon.new(
523
- kamera_key: "XiphosMoonlight",
533
+ kamera_key: 'XiphosMoonlight',
524
534
  name: "Xiphos' Moonlight",
525
535
  rarity: 4,
526
536
  weapon_type: :sword,
@@ -4,11 +4,11 @@ module GenshinData
4
4
  module Weapons
5
5
  # Definitons for all in game Weapons
6
6
  module WeaponData
7
- require_relative "weapon_data/bows"
8
- require_relative "weapon_data/catalysts"
9
- require_relative "weapon_data/claymores"
10
- require_relative "weapon_data/polearms"
11
- require_relative "weapon_data/swords"
7
+ require_relative 'weapon_data/bows'
8
+ require_relative 'weapon_data/catalysts'
9
+ require_relative 'weapon_data/claymores'
10
+ require_relative 'weapon_data/polearms'
11
+ require_relative 'weapon_data/swords'
12
12
  end
13
13
  end
14
14
  end
@@ -3,7 +3,7 @@
3
3
  module GenshinData
4
4
  # Module for accessing weapon data
5
5
  module Weapons
6
- require_relative "weapons/weapon_data"
6
+ require_relative 'weapons/weapon_data'
7
7
 
8
8
  class << self
9
9
  def all