teyvatdb 0.1.18 → 0.2.0

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Files changed (45) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile +1 -0
  3. data/Gemfile.lock +4 -1
  4. data/lib/genshin_data/artifact_sets/artifact_data.rb +946 -295
  5. data/lib/genshin_data/artifact_sets.rb +2 -2
  6. data/lib/genshin_data/characters/character_data.rb +1143 -1126
  7. data/lib/genshin_data/characters.rb +4 -2
  8. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +605 -598
  9. data/lib/genshin_data/materials/development/gems_data.rb +331 -324
  10. data/lib/genshin_data/materials/development/general_data.rb +103 -96
  11. data/lib/genshin_data/materials/development/local_specialty_data.rb +506 -499
  12. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +441 -434
  13. data/lib/genshin_data/materials/development/talent_books_data.rb +506 -500
  14. data/lib/genshin_data/materials/development/weapon_material_data.rb +672 -665
  15. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +129 -122
  16. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +283 -276
  17. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +330 -327
  18. data/lib/genshin_data/materials/development.rb +61 -56
  19. data/lib/genshin_data/materials/standard/cooking_material_data.rb +561 -554
  20. data/lib/genshin_data/materials/standard/crafting_material_data.rb +130 -123
  21. data/lib/genshin_data/materials/standard/fishing_material_data.rb +452 -445
  22. data/lib/genshin_data/materials/standard/forging_material_data.rb +191 -184
  23. data/lib/genshin_data/materials/standard/furniture_material_data.rb +251 -244
  24. data/lib/genshin_data/materials/standard.rb +37 -32
  25. data/lib/genshin_data/materials.rb +13 -7
  26. data/lib/genshin_data/nations/nation_data.rb +55 -52
  27. data/lib/genshin_data/talent_books/talent_book_data.rb +147 -0
  28. data/lib/genshin_data/talent_books.rb +14 -0
  29. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -364
  30. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -354
  31. data/lib/genshin_data/weapons/weapon_data/claymores.rb +359 -354
  32. data/lib/genshin_data/weapons/weapon_data/polearms.rb +262 -257
  33. data/lib/genshin_data/weapons/weapon_data/swords.rb +399 -395
  34. data/lib/genshin_data/weapons/weapon_data.rb +10 -7
  35. data/lib/genshin_data/weapons.rb +2 -1
  36. data/lib/genshin_data.rb +16 -5
  37. data/lib/genshin_object/artifact_set.rb +2 -2
  38. data/lib/genshin_object/material_family.rb +15 -0
  39. data/lib/genshin_object/schedule.rb +42 -0
  40. data/lib/genshin_object/talent_book.rb +6 -0
  41. data/lib/genshin_object/weapon_material_family.rb +6 -0
  42. data/lib/genshin_object.rb +8 -5
  43. data/lib/teyvatdb/version.rb +1 -1
  44. data/lib/teyvatdb.rb +3 -3
  45. metadata +8 -2
@@ -1,601 +1,608 @@
1
- module GenshinData::Materials::Development
2
- module EliteMonsterLootDropsData
3
- def self.all
4
- self.constants.map { |x| "GenshinData::Materials::Development::EliteMonsterLootDropsData::#{x}".constantize }
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinData
4
+ module Materials
5
+ module Development
6
+ # Definitons for all elite enemy Drops
7
+ module EliteMonsterLootDropsData
8
+ def self.all
9
+ constants.map { |x| GenshinData::Materials::Development::EliteMonsterLootDropsData.const_get(x) }
10
+ end
11
+
12
+ A_FLOWER_YET_TO_BLOOM = GenshinObject::Material.new(
13
+ kamera_key: "AFlowerYetToBloom",
14
+ name: "A Flower Yet to Bloom",
15
+ rarity: 2,
16
+ family: :rogue_flower,
17
+ inventory_type: :development_material,
18
+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
20
+ nation_name: nil
21
+ ).freeze
22
+
23
+ AGENTS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
24
+ kamera_key: "AgentsSacrificialKnife",
25
+ name: "Agents Sacrificial Knife",
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+ rarity: 3,
27
+ family: :sacrificial_knife,
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+ inventory_type: :development_material,
29
+ source_category: :monster_loot,
30
+ source_sub_category: :elite_drop,
31
+ nation_name: nil
32
+ ).freeze
33
+
34
+ ALIEN_LIFE_CORE = GenshinObject::Material.new(
35
+ kamera_key: "AlienLifeCore",
36
+ name: "Alien Life Core",
37
+ rarity: 4,
38
+ family: :core,
39
+ inventory_type: :development_material,
40
+ source_category: :monster_loot,
41
+ source_sub_category: :elite_drop,
42
+ nation_name: nil
43
+ ).freeze
44
+
45
+ BLACK_BRONZE_HORN = GenshinObject::Material.new(
46
+ kamera_key: "BlackBronzeHorn",
47
+ name: "Black Bronze Horn",
48
+ rarity: 3,
49
+ family: :horn,
50
+ inventory_type: :development_material,
51
+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
53
+ nation_name: nil
54
+ ).freeze
55
+
56
+ BLACK_CRYSTAL_HORN = GenshinObject::Material.new(
57
+ kamera_key: "BlackCrystalHorn",
58
+ name: "Black Crystal Horn",
59
+ rarity: 4,
60
+ family: :horn,
61
+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
64
+ nation_name: nil
65
+ ).freeze
66
+
67
+ CHAOS_AXIS = GenshinObject::Material.new(
68
+ kamera_key: "ChaosAxis",
69
+ name: "Chaos Axis",
70
+ rarity: 3,
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+ family: :chaos_oculus,
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+ inventory_type: :development_material,
73
+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
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+ nation_name: nil
76
+ ).freeze
77
+
78
+ CHAOS_BOLT = GenshinObject::Material.new(
79
+ kamera_key: "ChaosBolt",
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+ name: "Chaos Bolt",
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+ rarity: 4,
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+ family: :chaos_bolt,
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+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
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+ nation_name: nil
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+ ).freeze
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+
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+ CHAOS_CIRCUIT = GenshinObject::Material.new(
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+ kamera_key: "ChaosCircuit",
91
+ name: "Chaos Circuit",
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+ rarity: 3,
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+ family: :chaos_core,
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+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
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+ nation_name: nil
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+ ).freeze
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+
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+ CHAOS_CORE = GenshinObject::Material.new(
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+ kamera_key: "ChaosCore",
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+ name: "Chaos Core",
103
+ rarity: 4,
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+ family: :chaos_core,
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+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
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+ nation_name: nil
109
+ ).freeze
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+
111
+ CHAOS_DEVICE = GenshinObject::Material.new(
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+ kamera_key: "ChaosDevice",
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+ name: "Chaos Device",
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+ rarity: 2,
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+ family: :chaos_core,
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+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
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+ nation_name: nil
120
+ ).freeze
121
+
122
+ CHAOS_GEAR = GenshinObject::Material.new(
123
+ kamera_key: "ChaosGear",
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+ name: "Chaos Gear",
125
+ rarity: 2,
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+ family: :chaos_oculus,
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+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
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+ nation_name: nil
131
+ ).freeze
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+
133
+ CHAOS_MODULE = GenshinObject::Material.new(
134
+ kamera_key: "ChaosModule",
135
+ name: "Chaos Module",
136
+ rarity: 3,
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+ family: :chaos_bolt,
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+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
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+ nation_name: nil
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+ ).freeze
143
+
144
+ CHAOS_OCULUS = GenshinObject::Material.new(
145
+ kamera_key: "ChaosOculus",
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+ name: "Chaos Oculus",
147
+ rarity: 4,
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+ family: :chaos_oculus,
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+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
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+ nation_name: nil
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+ ).freeze
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+
155
+ CHAOS_STORAGE = GenshinObject::Material.new(
156
+ kamera_key: "ChaosStorage",
157
+ name: "Chaos Storage",
158
+ rarity: 2,
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+ family: :chaos_bolt,
160
+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
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+ nation_name: nil
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+ ).freeze
165
+
166
+ CONCEALED_CLAW = GenshinObject::Material.new(
167
+ kamera_key: "ConcealedClaw",
168
+ name: "Concealed Claw",
169
+ rarity: 2,
170
+ family: :concealed_talon,
171
+ inventory_type: :development_material,
172
+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
174
+ nation_name: nil
175
+ ).freeze
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+
177
+ CONCEALED_TALON = GenshinObject::Material.new(
178
+ kamera_key: "ConcealedTalon",
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+ name: "Concealed Talon",
180
+ rarity: 4,
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+ family: :concealed_talon,
182
+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
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+ nation_name: nil
186
+ ).freeze
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+
188
+ CONCEALED_UNGUIS = GenshinObject::Material.new(
189
+ kamera_key: "ConcealedUnguis",
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+ name: "Concealed Unguis",
191
+ rarity: 3,
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+ family: :concealed_talon,
193
+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
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+ nation_name: nil
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+ ).freeze
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+
199
+ CRYSTAL_PRISM = GenshinObject::Material.new(
200
+ kamera_key: "CrystalPrism",
201
+ name: "Crystal Prism",
202
+ rarity: 3,
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+ family: :crystal_prism,
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+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
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+ nation_name: nil
208
+ ).freeze
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+
210
+ DAMAGED_PRISM = GenshinObject::Material.new(
211
+ kamera_key: "DamagedPrism",
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+ name: "Damaged Prism",
213
+ rarity: 2,
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+ family: :turbid_prism,
215
+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
218
+ nation_name: nil
219
+ ).freeze
220
+
221
+ DARK_STATUETTE = GenshinObject::Material.new(
222
+ kamera_key: "DarkStatuette",
223
+ name: "Dark Statuette",
224
+ rarity: 3,
225
+ family: :statuette,
226
+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
229
+ nation_name: nil
230
+ ).freeze
231
+
232
+ DEAD_LEY_LINE_BRANCH = GenshinObject::Material.new(
233
+ kamera_key: "DeadLeyLineBranch",
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+ name: "Dead Ley Line Branch",
235
+ rarity: 2,
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+ family: :ley_line,
237
+ inventory_type: :development_material,
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+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
240
+ nation_name: nil
241
+ ).freeze
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+
243
+ DEAD_LEY_LINE_LEAVES = GenshinObject::Material.new(
244
+ kamera_key: "DeadLeyLineLeaves",
245
+ name: "Dead Ley Line Leaves",
246
+ rarity: 3,
247
+ family: :ley_line,
248
+ inventory_type: :development_material,
249
+ source_category: :monster_loot,
250
+ source_sub_category: :elite_drop,
251
+ nation_name: nil
252
+ ).freeze
253
+
254
+ DEATHLY_STATUETTE = GenshinObject::Material.new(
255
+ kamera_key: "DeathlyStatuette",
256
+ name: "Deathly Statuette",
257
+ rarity: 4,
258
+ family: :statuette,
259
+ inventory_type: :development_material,
260
+ source_category: :monster_loot,
261
+ source_sub_category: :elite_drop,
262
+ nation_name: nil
263
+ ).freeze
264
+
265
+ DESICCATED_SHELL = GenshinObject::Material.new(
266
+ kamera_key: "DesiccatedShell",
267
+ name: "Desiccated Shell",
268
+ rarity: 2,
269
+ family: :shell,
270
+ inventory_type: :development_material,
271
+ source_category: :monster_loot,
272
+ source_sub_category: :elite_drop,
273
+ nation_name: nil
274
+ ).freeze
275
+
276
+ DISMAL_PRISM = GenshinObject::Material.new(
277
+ kamera_key: "DismalPrism",
278
+ name: "Dismal Prism",
279
+ rarity: 2,
280
+ family: :crystal_prism,
281
+ inventory_type: :development_material,
282
+ source_category: :monster_loot,
283
+ source_sub_category: :elite_drop,
284
+ nation_name: nil
285
+ ).freeze
286
+
287
+ DORMANT_FUNGAL_NUCLEUS = GenshinObject::Material.new(
288
+ kamera_key: "DormantFungalNucleus",
289
+ name: "Dormant Fungal Nucleus",
290
+ rarity: 3,
291
+ family: :fungal_nucleus,
292
+ inventory_type: :development_material,
293
+ source_category: :monster_loot,
294
+ source_sub_category: :elite_drop,
295
+ nation_name: nil
296
+ ).freeze
297
+
298
+ DROP_OF_TAINTED_WATER = GenshinObject::Material.new(
299
+ kamera_key: "DropOfTaintedWater",
300
+ name: "Drop of Tainted Water",
301
+ rarity: 2,
302
+ family: :tainted_water,
303
+ inventory_type: :development_material,
304
+ source_category: :monster_loot,
305
+ source_sub_category: :elite_drop,
306
+ nation_name: nil
307
+ ).freeze
308
+
309
+ FOREIGN_SYNAPSE = GenshinObject::Material.new(
310
+ kamera_key: "ForeignSynapse",
311
+ name: "Foreign Synapse",
312
+ rarity: 3,
313
+ family: :core,
314
+ inventory_type: :development_material,
315
+ source_category: :monster_loot,
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+ source_sub_category: :elite_drop,
317
+ nation_name: nil
318
+ ).freeze
319
+
320
+ FOSSILIZED_BONE_SHARD = GenshinObject::Material.new(
321
+ kamera_key: "FossilizedBoneShard",
322
+ name: "Fossilized Bone Shard",
323
+ rarity: 4,
324
+ family: :bone_shard,
325
+ inventory_type: :development_material,
326
+ source_category: :monster_loot,
327
+ source_sub_category: :elite_drop,
328
+ nation_name: nil
329
+ ).freeze
330
+
331
+ FRAGILE_BONE_SHARD = GenshinObject::Material.new(
332
+ kamera_key: "FragileBoneShard",
333
+ name: "Fragile Bone Shard",
334
+ rarity: 2,
335
+ family: :bone_shard,
336
+ inventory_type: :development_material,
337
+ source_category: :monster_loot,
338
+ source_sub_category: :elite_drop,
339
+ nation_name: nil
340
+ ).freeze
341
+
342
+ GLOOMY_STATUETTE = GenshinObject::Material.new(
343
+ kamera_key: "GloomyStatuette",
344
+ name: "Gloomy Statuette",
345
+ rarity: 2,
346
+ family: :statuette,
347
+ inventory_type: :development_material,
348
+ source_category: :monster_loot,
349
+ source_sub_category: :elite_drop,
350
+ nation_name: nil
351
+ ).freeze
352
+
353
+ HEAVY_HORN = GenshinObject::Material.new(
354
+ kamera_key: "HeavyHorn",
355
+ name: "Heavy Horn",
356
+ rarity: 2,
357
+ family: :horn,
358
+ inventory_type: :development_material,
359
+ source_category: :monster_loot,
360
+ source_sub_category: :elite_drop,
361
+ nation_name: nil
362
+ ).freeze
363
+
364
+ HUNTERS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
365
+ kamera_key: "HuntersSacrificialKnife",
366
+ name: "Hunters Sacrificial Knife",
367
+ rarity: 2,
368
+ family: :sacrificial_knife,
369
+ inventory_type: :development_material,
370
+ source_category: :monster_loot,
371
+ source_sub_category: :elite_drop,
372
+ nation_name: nil
373
+ ).freeze
374
+
375
+ INACTIVATED_FUNGAL_NUCLEUS = GenshinObject::Material.new(
376
+ kamera_key: "InactivatedFungalNucleus",
377
+ name: "Inactivated Fungal Nucleus",
378
+ rarity: 2,
379
+ family: :fungal_nucleus,
380
+ inventory_type: :development_material,
381
+ source_category: :monster_loot,
382
+ source_sub_category: :elite_drop,
383
+ nation_name: nil
384
+ ).freeze
385
+
386
+ INSPECTORS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
387
+ kamera_key: "InspectorsSacrificialKnife",
388
+ name: "Inspectors Sacrificial Knife",
389
+ rarity: 4,
390
+ family: :sacrificial_knife,
391
+ inventory_type: :development_material,
392
+ source_category: :monster_loot,
393
+ source_sub_category: :elite_drop,
394
+ nation_name: nil
395
+ ).freeze
396
+
397
+ LEY_LINE_SPROUT = GenshinObject::Material.new(
398
+ kamera_key: "LeyLineSprout",
399
+ name: "Ley Line Sprout",
400
+ rarity: 4,
401
+ family: :ley_line,
402
+ inventory_type: :development_material,
403
+ source_category: :monster_loot,
404
+ source_sub_category: :elite_drop,
405
+ nation_name: nil
406
+ ).freeze
407
+
408
+ MARKED_SHELL = GenshinObject::Material.new(
409
+ kamera_key: "MarkedShell",
410
+ name: "Marked Shell",
411
+ rarity: 4,
412
+ family: :shell,
413
+ inventory_type: :development_material,
414
+ source_category: :monster_loot,
415
+ source_sub_category: :elite_drop,
416
+ nation_name: nil
417
+ ).freeze
418
+
419
+ MIST_GRASS = GenshinObject::Material.new(
420
+ kamera_key: "MistGrass",
421
+ name: "Mist Grass",
422
+ rarity: 3,
423
+ family: :mist_grass,
424
+ inventory_type: :development_material,
425
+ source_category: :monster_loot,
426
+ source_sub_category: :elite_drop,
427
+ nation_name: nil
428
+ ).freeze
429
+
430
+ MIST_GRASS_POLLEN = GenshinObject::Material.new(
431
+ kamera_key: "MistGrassPollen",
432
+ name: "Mist Grass Pollen",
433
+ rarity: 2,
434
+ family: :mist_grass,
435
+ inventory_type: :development_material,
436
+ source_category: :monster_loot,
437
+ source_sub_category: :elite_drop,
438
+ nation_name: nil
439
+ ).freeze
440
+
441
+ MIST_GRASS_WICK = GenshinObject::Material.new(
442
+ kamera_key: "MistGrassWick",
443
+ name: "Mist Grass Wick",
444
+ rarity: 4,
445
+ family: :mist_grass,
446
+ inventory_type: :development_material,
447
+ source_category: :monster_loot,
448
+ source_sub_category: :elite_drop,
449
+ nation_name: nil
450
+ ).freeze
451
+
452
+ NEWBORN_TAINTED_HYDRO_PHANTASM = GenshinObject::Material.new(
453
+ kamera_key: "NewbornTaintedHydroPhantasm",
454
+ name: "Newborn Tainted Hydro Phantasm",
455
+ rarity: 4,
456
+ family: :tainted_water,
457
+ inventory_type: :development_material,
458
+ source_category: :monster_loot,
459
+ source_sub_category: :elite_drop,
460
+ nation_name: nil
461
+ ).freeze
462
+
463
+ OLD_OPERATIVES_POCKET_WATCH = GenshinObject::Material.new(
464
+ kamera_key: "OldOperativesPocketWatch",
465
+ name: "Old Operative's Pocket Watch",
466
+ rarity: 2,
467
+ family: :pocket_watch,
468
+ inventory_type: :development_material,
469
+ source_category: :monster_loot,
470
+ source_sub_category: :elite_drop,
471
+ nation_name: nil
472
+ ).freeze
473
+
474
+ OPERATIVES_CONSTANCY = GenshinObject::Material.new(
475
+ kamera_key: "OperativesConstancy",
476
+ name: "Operative's Constancy",
477
+ rarity: 4,
478
+ family: :pocket_watch,
479
+ inventory_type: :development_material,
480
+ source_category: :monster_loot,
481
+ source_sub_category: :elite_drop,
482
+ nation_name: nil
483
+ ).freeze
484
+
485
+ OPERATIVES_STANDARD_POCKET_WATCH = GenshinObject::Material.new(
486
+ kamera_key: "OperativesStandardPocketWatch",
487
+ name: "Operative's Standard Pocket Watch",
488
+ rarity: 3,
489
+ family: :pocket_watch,
490
+ inventory_type: :development_material,
491
+ source_category: :monster_loot,
492
+ source_sub_category: :elite_drop,
493
+ nation_name: nil
494
+ ).freeze
495
+
496
+ POLARIZING_PRISM = GenshinObject::Material.new(
497
+ kamera_key: "PolarizingPrism",
498
+ name: "Polarizing Prism",
499
+ rarity: 4,
500
+ family: :crystal_prism,
501
+ inventory_type: :development_material,
502
+ source_category: :monster_loot,
503
+ source_sub_category: :elite_drop,
504
+ nation_name: nil
505
+ ).freeze
506
+
507
+ RADIANT_PRISM = GenshinObject::Material.new(
508
+ kamera_key: "RadiantPrism",
509
+ name: "Radiant Prism",
510
+ rarity: 4,
511
+ family: :turbid_prism,
512
+ inventory_type: :development_material,
513
+ source_category: :monster_loot,
514
+ source_sub_category: :elite_drop,
515
+ nation_name: nil
516
+ ).freeze
517
+
518
+ RIFT_CORE = GenshinObject::Material.new(
519
+ kamera_key: "RiftCore",
520
+ name: "Rift Core",
521
+ rarity: 2,
522
+ family: :core,
523
+ inventory_type: :development_material,
524
+ source_category: :monster_loot,
525
+ source_sub_category: :elite_drop,
526
+ nation_name: nil
527
+ ).freeze
528
+
529
+ ROBUST_FUNGAL_NUCLEUS = GenshinObject::Material.new(
530
+ kamera_key: "RobustFungalNucleus",
531
+ name: "Robust Fungal Nucleus",
532
+ rarity: 4,
533
+ family: :fungal_nucleus,
534
+ inventory_type: :development_material,
535
+ source_category: :monster_loot,
536
+ source_sub_category: :elite_drop,
537
+ nation_name: nil
538
+ ).freeze
539
+
540
+ SCOOP_OF_TAINTED_WATER = GenshinObject::Material.new(
541
+ kamera_key: "ScoopOfTaintedWater",
542
+ name: "Scoop of Tainted Water",
543
+ rarity: 3,
544
+ family: :tainted_water,
545
+ inventory_type: :development_material,
546
+ source_category: :monster_loot,
547
+ source_sub_category: :elite_drop,
548
+ nation_name: nil
549
+ ).freeze
550
+
551
+ STURDY_BONE_SHARD = GenshinObject::Material.new(
552
+ kamera_key: "SturdyBoneShard",
553
+ name: "Sturdy Bone Shard",
554
+ rarity: 3,
555
+ family: :bone_shard,
556
+ inventory_type: :development_material,
557
+ source_category: :monster_loot,
558
+ source_sub_category: :elite_drop,
559
+ nation_name: nil
560
+ ).freeze
561
+
562
+ STURDY_SHELL = GenshinObject::Material.new(
563
+ kamera_key: "SturdyShell",
564
+ name: "Sturdy Shell",
565
+ rarity: 3,
566
+ family: :shell,
567
+ inventory_type: :development_material,
568
+ source_category: :monster_loot,
569
+ source_sub_category: :elite_drop,
570
+ nation_name: nil
571
+ ).freeze
572
+
573
+ TREASURED_FLOWER = GenshinObject::Material.new(
574
+ kamera_key: "TreasuredFlower",
575
+ name: "Treasured Flower",
576
+ rarity: 3,
577
+ family: :rogue_flower,
578
+ inventory_type: :development_material,
579
+ source_category: :monster_loot,
580
+ source_sub_category: :elite_drop,
581
+ nation_name: nil
582
+ ).freeze
583
+
584
+ TURBID_PRISM = GenshinObject::Material.new(
585
+ kamera_key: "TurbidPrism",
586
+ name: "Turbid Prism",
587
+ rarity: 3,
588
+ family: :turbid_prism,
589
+ inventory_type: :development_material,
590
+ source_category: :monster_loot,
591
+ source_sub_category: :elite_drop,
592
+ nation_name: nil
593
+ ).freeze
594
+
595
+ WANDERERS_BLOOMING_FLOWER = GenshinObject::Material.new(
596
+ kamera_key: "WanderersBloomingFlower",
597
+ name: "Wanderer's Blooming Flower",
598
+ rarity: 4,
599
+ family: :rogue_flower,
600
+ inventory_type: :development_material,
601
+ source_category: :monster_loot,
602
+ source_sub_category: :elite_drop,
603
+ nation_name: nil
604
+ ).freeze
605
+ end
5
606
  end
6
-
7
- A_FLOWER_YET_TO_BLOOM = GenshinObject::Material.new(
8
- kamera_key: "AFlowerYetToBloom",
9
- name: "A Flower Yet to Bloom",
10
- rarity: 2,
11
- family: :rogue_flower,
12
- inventory_type: :development_material,
13
- source_category: :monster_loot,
14
- source_sub_category: :elite_drop,
15
- nation_name: nil,
16
- ).freeze
17
-
18
- AGENTS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
19
- kamera_key: "AgentsSacrificialKnife",
20
- name: "Agents Sacrificial Knife",
21
- rarity: 3,
22
- family: :sacrificial_knife,
23
- inventory_type: :development_material,
24
- source_category: :monster_loot,
25
- source_sub_category: :elite_drop,
26
- nation_name: nil,
27
- ).freeze
28
-
29
- ALIEN_LIFE_CORE = GenshinObject::Material.new(
30
- kamera_key: "AlienLifeCore",
31
- name: "Alien Life Core",
32
- rarity: 4,
33
- family: :core,
34
- inventory_type: :development_material,
35
- source_category: :monster_loot,
36
- source_sub_category: :elite_drop,
37
- nation_name: nil,
38
- ).freeze
39
-
40
- BLACK_BRONZE_HORN = GenshinObject::Material.new(
41
- kamera_key: "BlackBronzeHorn",
42
- name: "Black Bronze Horn",
43
- rarity: 3,
44
- family: :horn,
45
- inventory_type: :development_material,
46
- source_category: :monster_loot,
47
- source_sub_category: :elite_drop,
48
- nation_name: nil,
49
- ).freeze
50
-
51
- BLACK_CRYSTAL_HORN = GenshinObject::Material.new(
52
- kamera_key: "BlackCrystalHorn",
53
- name: "Black Crystal Horn",
54
- rarity: 4,
55
- family: :horn,
56
- inventory_type: :development_material,
57
- source_category: :monster_loot,
58
- source_sub_category: :elite_drop,
59
- nation_name: nil,
60
- ).freeze
61
-
62
- CHAOS_AXIS = GenshinObject::Material.new(
63
- kamera_key: "ChaosAxis",
64
- name: "Chaos Axis",
65
- rarity: 3,
66
- family: :chaos_oculus,
67
- inventory_type: :development_material,
68
- source_category: :monster_loot,
69
- source_sub_category: :elite_drop,
70
- nation_name: nil,
71
- ).freeze
72
-
73
- CHAOS_BOLT = GenshinObject::Material.new(
74
- kamera_key: "ChaosBolt",
75
- name: "Chaos Bolt",
76
- rarity: 4,
77
- family: :chaos_bolt,
78
- inventory_type: :development_material,
79
- source_category: :monster_loot,
80
- source_sub_category: :elite_drop,
81
- nation_name: nil,
82
- ).freeze
83
-
84
- CHAOS_CIRCUIT = GenshinObject::Material.new(
85
- kamera_key: "ChaosCircuit",
86
- name: "Chaos Circuit",
87
- rarity: 3,
88
- family: :chaos_core,
89
- inventory_type: :development_material,
90
- source_category: :monster_loot,
91
- source_sub_category: :elite_drop,
92
- nation_name: nil,
93
- ).freeze
94
-
95
- CHAOS_CORE = GenshinObject::Material.new(
96
- kamera_key: "ChaosCore",
97
- name: "Chaos Core",
98
- rarity: 4,
99
- family: :chaos_core,
100
- inventory_type: :development_material,
101
- source_category: :monster_loot,
102
- source_sub_category: :elite_drop,
103
- nation_name: nil,
104
- ).freeze
105
-
106
- CHAOS_DEVICE = GenshinObject::Material.new(
107
- kamera_key: "ChaosDevice",
108
- name: "Chaos Device",
109
- rarity: 2,
110
- family: :chaos_core,
111
- inventory_type: :development_material,
112
- source_category: :monster_loot,
113
- source_sub_category: :elite_drop,
114
- nation_name: nil,
115
- ).freeze
116
-
117
- CHAOS_GEAR = GenshinObject::Material.new(
118
- kamera_key: "ChaosGear",
119
- name: "Chaos Gear",
120
- rarity: 2,
121
- family: :chaos_oculus,
122
- inventory_type: :development_material,
123
- source_category: :monster_loot,
124
- source_sub_category: :elite_drop,
125
- nation_name: nil,
126
- ).freeze
127
-
128
- CHAOS_MODULE = GenshinObject::Material.new(
129
- kamera_key: "ChaosModule",
130
- name: "Chaos Module",
131
- rarity: 3,
132
- family: :chaos_bolt,
133
- inventory_type: :development_material,
134
- source_category: :monster_loot,
135
- source_sub_category: :elite_drop,
136
- nation_name: nil,
137
- ).freeze
138
-
139
- CHAOS_OCULUS = GenshinObject::Material.new(
140
- kamera_key: "ChaosOculus",
141
- name: "Chaos Oculus",
142
- rarity: 4,
143
- family: :chaos_oculus,
144
- inventory_type: :development_material,
145
- source_category: :monster_loot,
146
- source_sub_category: :elite_drop,
147
- nation_name: nil,
148
- ).freeze
149
-
150
- CHAOS_STORAGE = GenshinObject::Material.new(
151
- kamera_key: "ChaosStorage",
152
- name: "Chaos Storage",
153
- rarity: 2,
154
- family: :chaos_bolt,
155
- inventory_type: :development_material,
156
- source_category: :monster_loot,
157
- source_sub_category: :elite_drop,
158
- nation_name: nil,
159
- ).freeze
160
-
161
- CONCEALED_CLAW = GenshinObject::Material.new(
162
- kamera_key: "ConcealedClaw",
163
- name: "Concealed Claw",
164
- rarity: 2,
165
- family: :concealed_talon,
166
- inventory_type: :development_material,
167
- source_category: :monster_loot,
168
- source_sub_category: :elite_drop,
169
- nation_name: nil,
170
- ).freeze
171
-
172
- CONCEALED_TALON = GenshinObject::Material.new(
173
- kamera_key: "ConcealedTalon",
174
- name: "Concealed Talon",
175
- rarity: 4,
176
- family: :concealed_talon,
177
- inventory_type: :development_material,
178
- source_category: :monster_loot,
179
- source_sub_category: :elite_drop,
180
- nation_name: nil,
181
- ).freeze
182
-
183
- CONCEALED_UNGUIS = GenshinObject::Material.new(
184
- kamera_key: "ConcealedUnguis",
185
- name: "Concealed Unguis",
186
- rarity: 3,
187
- family: :concealed_talon,
188
- inventory_type: :development_material,
189
- source_category: :monster_loot,
190
- source_sub_category: :elite_drop,
191
- nation_name: nil,
192
- ).freeze
193
-
194
- CRYSTAL_PRISM = GenshinObject::Material.new(
195
- kamera_key: "CrystalPrism",
196
- name: "Crystal Prism",
197
- rarity: 3,
198
- family: :crystal_prism,
199
- inventory_type: :development_material,
200
- source_category: :monster_loot,
201
- source_sub_category: :elite_drop,
202
- nation_name: nil,
203
- ).freeze
204
-
205
- DAMAGED_PRISM = GenshinObject::Material.new(
206
- kamera_key: "DamagedPrism",
207
- name: "Damaged Prism",
208
- rarity: 2,
209
- family: :turbid_prism,
210
- inventory_type: :development_material,
211
- source_category: :monster_loot,
212
- source_sub_category: :elite_drop,
213
- nation_name: nil,
214
- ).freeze
215
-
216
- DARK_STATUETTE = GenshinObject::Material.new(
217
- kamera_key: "DarkStatuette",
218
- name: "Dark Statuette",
219
- rarity: 3,
220
- family: :statuette,
221
- inventory_type: :development_material,
222
- source_category: :monster_loot,
223
- source_sub_category: :elite_drop,
224
- nation_name: nil,
225
- ).freeze
226
-
227
- DEAD_LEY_LINE_BRANCH = GenshinObject::Material.new(
228
- kamera_key: "DeadLeyLineBranch",
229
- name: "Dead Ley Line Branch",
230
- rarity: 2,
231
- family: :ley_line,
232
- inventory_type: :development_material,
233
- source_category: :monster_loot,
234
- source_sub_category: :elite_drop,
235
- nation_name: nil,
236
- ).freeze
237
-
238
- DEAD_LEY_LINE_LEAVES = GenshinObject::Material.new(
239
- kamera_key: "DeadLeyLineLeaves",
240
- name: "Dead Ley Line Leaves",
241
- rarity: 3,
242
- family: :ley_line,
243
- inventory_type: :development_material,
244
- source_category: :monster_loot,
245
- source_sub_category: :elite_drop,
246
- nation_name: nil,
247
- ).freeze
248
-
249
- DEATHLY_STATUETTE = GenshinObject::Material.new(
250
- kamera_key: "DeathlyStatuette",
251
- name: "Deathly Statuette",
252
- rarity: 4,
253
- family: :statuette,
254
- inventory_type: :development_material,
255
- source_category: :monster_loot,
256
- source_sub_category: :elite_drop,
257
- nation_name: nil,
258
- ).freeze
259
-
260
- DESICCATED_SHELL = GenshinObject::Material.new(
261
- kamera_key: "DesiccatedShell",
262
- name: "Desiccated Shell",
263
- rarity: 2,
264
- family: :shell,
265
- inventory_type: :development_material,
266
- source_category: :monster_loot,
267
- source_sub_category: :elite_drop,
268
- nation_name: nil,
269
- ).freeze
270
-
271
- DISMAL_PRISM = GenshinObject::Material.new(
272
- kamera_key: "DismalPrism",
273
- name: "Dismal Prism",
274
- rarity: 2,
275
- family: :crystal_prism,
276
- inventory_type: :development_material,
277
- source_category: :monster_loot,
278
- source_sub_category: :elite_drop,
279
- nation_name: nil,
280
- ).freeze
281
-
282
- DORMANT_FUNGAL_NUCLEUS = GenshinObject::Material.new(
283
- kamera_key: "DormantFungalNucleus",
284
- name: "Dormant Fungal Nucleus",
285
- rarity: 3,
286
- family: :fungal_nucleus,
287
- inventory_type: :development_material,
288
- source_category: :monster_loot,
289
- source_sub_category: :elite_drop,
290
- nation_name: nil,
291
- ).freeze
292
-
293
- DROP_OF_TAINTED_WATER = GenshinObject::Material.new(
294
- kamera_key: "DropOfTaintedWater",
295
- name: "Drop of Tainted Water",
296
- rarity: 2,
297
- family: :tainted_water,
298
- inventory_type: :development_material,
299
- source_category: :monster_loot,
300
- source_sub_category: :elite_drop,
301
- nation_name: nil,
302
- ).freeze
303
-
304
- FOREIGN_SYNAPSE = GenshinObject::Material.new(
305
- kamera_key: "ForeignSynapse",
306
- name: "Foreign Synapse",
307
- rarity: 3,
308
- family: :core,
309
- inventory_type: :development_material,
310
- source_category: :monster_loot,
311
- source_sub_category: :elite_drop,
312
- nation_name: nil,
313
- ).freeze
314
-
315
- FOSSILIZED_BONE_SHARD = GenshinObject::Material.new(
316
- kamera_key: "FossilizedBoneShard",
317
- name: "Fossilized Bone Shard",
318
- rarity: 4,
319
- family: :bone_shard,
320
- inventory_type: :development_material,
321
- source_category: :monster_loot,
322
- source_sub_category: :elite_drop,
323
- nation_name: nil,
324
- ).freeze
325
-
326
- FRAGILE_BONE_SHARD = GenshinObject::Material.new(
327
- kamera_key: "FragileBoneShard",
328
- name: "Fragile Bone Shard",
329
- rarity: 2,
330
- family: :bone_shard,
331
- inventory_type: :development_material,
332
- source_category: :monster_loot,
333
- source_sub_category: :elite_drop,
334
- nation_name: nil,
335
- ).freeze
336
-
337
- GLOOMY_STATUETTE = GenshinObject::Material.new(
338
- kamera_key: "GloomyStatuette",
339
- name: "Gloomy Statuette",
340
- rarity: 2,
341
- family: :statuette,
342
- inventory_type: :development_material,
343
- source_category: :monster_loot,
344
- source_sub_category: :elite_drop,
345
- nation_name: nil,
346
- ).freeze
347
-
348
- HEAVY_HORN = GenshinObject::Material.new(
349
- kamera_key: "HeavyHorn",
350
- name: "Heavy Horn",
351
- rarity: 2,
352
- family: :horn,
353
- inventory_type: :development_material,
354
- source_category: :monster_loot,
355
- source_sub_category: :elite_drop,
356
- nation_name: nil,
357
- ).freeze
358
-
359
- HUNTERS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
360
- kamera_key: "HuntersSacrificialKnife",
361
- name: "Hunters Sacrificial Knife",
362
- rarity: 2,
363
- family: :sacrificial_knife,
364
- inventory_type: :development_material,
365
- source_category: :monster_loot,
366
- source_sub_category: :elite_drop,
367
- nation_name: nil,
368
- ).freeze
369
-
370
- INACTIVATED_FUNGAL_NUCLEUS = GenshinObject::Material.new(
371
- kamera_key: "InactivatedFungalNucleus",
372
- name: "Inactivated Fungal Nucleus",
373
- rarity: 2,
374
- family: :fungal_nucleus,
375
- inventory_type: :development_material,
376
- source_category: :monster_loot,
377
- source_sub_category: :elite_drop,
378
- nation_name: nil,
379
- ).freeze
380
-
381
- INSPECTORS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
382
- kamera_key: "InspectorsSacrificialKnife",
383
- name: "Inspectors Sacrificial Knife",
384
- rarity: 4,
385
- family: :sacrificial_knife,
386
- inventory_type: :development_material,
387
- source_category: :monster_loot,
388
- source_sub_category: :elite_drop,
389
- nation_name: nil,
390
- ).freeze
391
-
392
- LEY_LINE_SPROUT = GenshinObject::Material.new(
393
- kamera_key: "LeyLineSprout",
394
- name: "Ley Line Sprout",
395
- rarity: 4,
396
- family: :ley_line,
397
- inventory_type: :development_material,
398
- source_category: :monster_loot,
399
- source_sub_category: :elite_drop,
400
- nation_name: nil,
401
- ).freeze
402
-
403
- MARKED_SHELL = GenshinObject::Material.new(
404
- kamera_key: "MarkedShell",
405
- name: "Marked Shell",
406
- rarity: 4,
407
- family: :shell,
408
- inventory_type: :development_material,
409
- source_category: :monster_loot,
410
- source_sub_category: :elite_drop,
411
- nation_name: nil,
412
- ).freeze
413
-
414
- MIST_GRASS = GenshinObject::Material.new(
415
- kamera_key: "MistGrass",
416
- name: "Mist Grass",
417
- rarity: 3,
418
- family: :mist_grass,
419
- inventory_type: :development_material,
420
- source_category: :monster_loot,
421
- source_sub_category: :elite_drop,
422
- nation_name: nil,
423
- ).freeze
424
-
425
- MIST_GRASS_POLLEN = GenshinObject::Material.new(
426
- kamera_key: "MistGrassPollen",
427
- name: "Mist Grass Pollen",
428
- rarity: 2,
429
- family: :mist_grass,
430
- inventory_type: :development_material,
431
- source_category: :monster_loot,
432
- source_sub_category: :elite_drop,
433
- nation_name: nil,
434
- ).freeze
435
-
436
- MIST_GRASS_WICK = GenshinObject::Material.new(
437
- kamera_key: "MistGrassWick",
438
- name: "Mist Grass Wick",
439
- rarity: 4,
440
- family: :mist_grass,
441
- inventory_type: :development_material,
442
- source_category: :monster_loot,
443
- source_sub_category: :elite_drop,
444
- nation_name: nil,
445
- ).freeze
446
-
447
- NEWBORN_TAINTED_HYDRO_PHANTASM = GenshinObject::Material.new(
448
- kamera_key: "NewbornTaintedHydroPhantasm",
449
- name: "Newborn Tainted Hydro Phantasm",
450
- rarity: 4,
451
- family: :tainted_water,
452
- inventory_type: :development_material,
453
- source_category: :monster_loot,
454
- source_sub_category: :elite_drop,
455
- nation_name: nil,
456
- ).freeze
457
-
458
- OLD_OPERATIVES_POCKET_WATCH = GenshinObject::Material.new(
459
- kamera_key: "OldOperativesPocketWatch",
460
- name: "Old Operative's Pocket Watch",
461
- rarity: 2,
462
- family: :pocket_watch,
463
- inventory_type: :development_material,
464
- source_category: :monster_loot,
465
- source_sub_category: :elite_drop,
466
- nation_name: nil,
467
- ).freeze
468
-
469
- OPERATIVES_CONSTANCY = GenshinObject::Material.new(
470
- kamera_key: "OperativesConstancy",
471
- name: "Operative's Constancy",
472
- rarity: 4,
473
- family: :pocket_watch,
474
- inventory_type: :development_material,
475
- source_category: :monster_loot,
476
- source_sub_category: :elite_drop,
477
- nation_name: nil,
478
- ).freeze
479
-
480
- OPERATIVES_STANDARD_POCKET_WATCH = GenshinObject::Material.new(
481
- kamera_key: "OperativesStandardPocketWatch",
482
- name: "Operative's Standard Pocket Watch",
483
- rarity: 3,
484
- family: :pocket_watch,
485
- inventory_type: :development_material,
486
- source_category: :monster_loot,
487
- source_sub_category: :elite_drop,
488
- nation_name: nil,
489
- ).freeze
490
-
491
- POLARIZING_PRISM = GenshinObject::Material.new(
492
- kamera_key: "PolarizingPrism",
493
- name: "Polarizing Prism",
494
- rarity: 4,
495
- family: :crystal_prism,
496
- inventory_type: :development_material,
497
- source_category: :monster_loot,
498
- source_sub_category: :elite_drop,
499
- nation_name: nil,
500
- ).freeze
501
-
502
- RADIANT_PRISM = GenshinObject::Material.new(
503
- kamera_key: "RadiantPrism",
504
- name: "Radiant Prism",
505
- rarity: 4,
506
- family: :turbid_prism,
507
- inventory_type: :development_material,
508
- source_category: :monster_loot,
509
- source_sub_category: :elite_drop,
510
- nation_name: nil,
511
- ).freeze
512
-
513
- RIFT_CORE = GenshinObject::Material.new(
514
- kamera_key: "RiftCore",
515
- name: "Rift Core",
516
- rarity: 2,
517
- family: :core,
518
- inventory_type: :development_material,
519
- source_category: :monster_loot,
520
- source_sub_category: :elite_drop,
521
- nation_name: nil,
522
- ).freeze
523
-
524
- ROBUST_FUNGAL_NUCLEUS = GenshinObject::Material.new(
525
- kamera_key: "RobustFungalNucleus",
526
- name: "Robust Fungal Nucleus",
527
- rarity: 4,
528
- family: :fungal_nucleus,
529
- inventory_type: :development_material,
530
- source_category: :monster_loot,
531
- source_sub_category: :elite_drop,
532
- nation_name: nil,
533
- ).freeze
534
-
535
- SCOOP_OF_TAINTED_WATER = GenshinObject::Material.new(
536
- kamera_key: "ScoopOfTaintedWater",
537
- name: "Scoop of Tainted Water",
538
- rarity: 3,
539
- family: :tainted_water,
540
- inventory_type: :development_material,
541
- source_category: :monster_loot,
542
- source_sub_category: :elite_drop,
543
- nation_name: nil,
544
- ).freeze
545
-
546
- STURDY_BONE_SHARD = GenshinObject::Material.new(
547
- kamera_key: "SturdyBoneShard",
548
- name: "Sturdy Bone Shard",
549
- rarity: 3,
550
- family: :bone_shard,
551
- inventory_type: :development_material,
552
- source_category: :monster_loot,
553
- source_sub_category: :elite_drop,
554
- nation_name: nil,
555
- ).freeze
556
-
557
- STURDY_SHELL = GenshinObject::Material.new(
558
- kamera_key: "SturdyShell",
559
- name: "Sturdy Shell",
560
- rarity: 3,
561
- family: :shell,
562
- inventory_type: :development_material,
563
- source_category: :monster_loot,
564
- source_sub_category: :elite_drop,
565
- nation_name: nil,
566
- ).freeze
567
-
568
- TREASURED_FLOWER = GenshinObject::Material.new(
569
- kamera_key: "TreasuredFlower",
570
- name: "Treasured Flower",
571
- rarity: 3,
572
- family: :rogue_flower,
573
- inventory_type: :development_material,
574
- source_category: :monster_loot,
575
- source_sub_category: :elite_drop,
576
- nation_name: nil,
577
- ).freeze
578
-
579
- TURBID_PRISM = GenshinObject::Material.new(
580
- kamera_key: "TurbidPrism",
581
- name: "Turbid Prism",
582
- rarity: 3,
583
- family: :turbid_prism,
584
- inventory_type: :development_material,
585
- source_category: :monster_loot,
586
- source_sub_category: :elite_drop,
587
- nation_name: nil,
588
- ).freeze
589
-
590
- WANDERERS_BLOOMING_FLOWER = GenshinObject::Material.new(
591
- kamera_key: "WanderersBloomingFlower",
592
- name: "Wanderer's Blooming Flower",
593
- rarity: 4,
594
- family: :rogue_flower,
595
- inventory_type: :development_material,
596
- source_category: :monster_loot,
597
- source_sub_category: :elite_drop,
598
- nation_name: nil,
599
- ).freeze
600
607
  end
601
608
  end