teyvatdb 0.1.18 → 0.2.0
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- checksums.yaml +4 -4
- data/Gemfile +1 -0
- data/Gemfile.lock +4 -1
- data/lib/genshin_data/artifact_sets/artifact_data.rb +946 -295
- data/lib/genshin_data/artifact_sets.rb +2 -2
- data/lib/genshin_data/characters/character_data.rb +1143 -1126
- data/lib/genshin_data/characters.rb +4 -2
- data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +605 -598
- data/lib/genshin_data/materials/development/gems_data.rb +331 -324
- data/lib/genshin_data/materials/development/general_data.rb +103 -96
- data/lib/genshin_data/materials/development/local_specialty_data.rb +506 -499
- data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +441 -434
- data/lib/genshin_data/materials/development/talent_books_data.rb +506 -500
- data/lib/genshin_data/materials/development/weapon_material_data.rb +672 -665
- data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +129 -122
- data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +283 -276
- data/lib/genshin_data/materials/development/world_boss_drops_data.rb +330 -327
- data/lib/genshin_data/materials/development.rb +61 -56
- data/lib/genshin_data/materials/standard/cooking_material_data.rb +561 -554
- data/lib/genshin_data/materials/standard/crafting_material_data.rb +130 -123
- data/lib/genshin_data/materials/standard/fishing_material_data.rb +452 -445
- data/lib/genshin_data/materials/standard/forging_material_data.rb +191 -184
- data/lib/genshin_data/materials/standard/furniture_material_data.rb +251 -244
- data/lib/genshin_data/materials/standard.rb +37 -32
- data/lib/genshin_data/materials.rb +13 -7
- data/lib/genshin_data/nations/nation_data.rb +55 -52
- data/lib/genshin_data/talent_books/talent_book_data.rb +147 -0
- data/lib/genshin_data/talent_books.rb +14 -0
- data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -364
- data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -354
- data/lib/genshin_data/weapons/weapon_data/claymores.rb +359 -354
- data/lib/genshin_data/weapons/weapon_data/polearms.rb +262 -257
- data/lib/genshin_data/weapons/weapon_data/swords.rb +399 -395
- data/lib/genshin_data/weapons/weapon_data.rb +10 -7
- data/lib/genshin_data/weapons.rb +2 -1
- data/lib/genshin_data.rb +16 -5
- data/lib/genshin_object/artifact_set.rb +2 -2
- data/lib/genshin_object/material_family.rb +15 -0
- data/lib/genshin_object/schedule.rb +42 -0
- data/lib/genshin_object/talent_book.rb +6 -0
- data/lib/genshin_object/weapon_material_family.rb +6 -0
- data/lib/genshin_object.rb +8 -5
- data/lib/teyvatdb/version.rb +1 -1
- data/lib/teyvatdb.rb +3 -3
- metadata +8 -2
@@ -1,57 +1,60 @@
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# frozen_string_literal: true
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module GenshinData
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module
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module GenshinData
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module Nations
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# Defined Nation Information
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module NationData
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def self.all
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constants.map { |x| GenshinData::Nations::NationData.const_get(x) }
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end
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FONTAINE = GenshinObject::Nation.new(
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order: 5,
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name: "fontaine",
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pretty_name: "Fontaine"
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).freeze
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INAZUMA = GenshinObject::Nation.new(
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order: 3,
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name: "inazuma",
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pretty_name: "Inazuma"
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).freeze
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LIYUE = GenshinObject::Nation.new(
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order: 2,
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name: "liyue",
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pretty_name: "Liyue"
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).freeze
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MONDSTADT = GenshinObject::Nation.new(
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order: 1,
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name: "mondstadt",
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pretty_name: "Mondstadt"
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).freeze
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NATLAN = GenshinObject::Nation.new(
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order: 6,
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name: "natlan",
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pretty_name: "Natlan"
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).freeze
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SNEZHNAYA = GenshinObject::Nation.new(
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order: 7,
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name: "snezhnaya",
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pretty_name: "Snezhnaya"
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).freeze
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SUMERU = GenshinObject::Nation.new(
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order: 4,
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name: "sumeru",
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pretty_name: "Sumeru"
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).freeze
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UNKNOWN = GenshinObject::Nation.new(
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order: 8,
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name: "unknown",
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pretty_name: "Unknown"
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).freeze
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end
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FONTAINE = GenshinObject::Nation.new(
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order: 5,
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name: "fontaine",
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pretty_name: "Fontaine"
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).freeze
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INAZUMA = GenshinObject::Nation.new(
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order: 3,
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name: "inazuma",
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pretty_name: "Inazuma"
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).freeze
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LIYUE = GenshinObject::Nation.new(
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order: 2,
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name: "liyue",
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pretty_name: "Liyue"
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).freeze
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MONDSTADT = GenshinObject::Nation.new(
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order: 1,
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name: "mondstadt",
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pretty_name: "Mondstadt"
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).freeze
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NATLAN = GenshinObject::Nation.new(
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order: 6,
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name: "natlan",
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pretty_name: "Natlan"
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).freeze
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SNEZHNAYA = GenshinObject::Nation.new(
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order: 7,
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name: "snezhnaya",
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pretty_name: "Snezhnaya"
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).freeze
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SUMERU = GenshinObject::Nation.new(
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order: 4,
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name: "sumeru",
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pretty_name: "Sumeru"
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).freeze
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UNKNOWN = GenshinObject::Nation.new(
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order: 8,
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name: "unknown",
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pretty_name: "Unknown"
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).freeze
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end
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end
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@@ -0,0 +1,147 @@
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# frozen_string_literal: true
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module GenshinData
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module TalentBooks
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# Definitons for all in game Talent Book Types
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module TalentBookData
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def self.all
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constants.map { |x| GenshinData::TalentBooks::TalentBookData.const_get(x) }
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end
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ADMONITION = GenshinObject::TalentBook.new(
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family: :admonition,
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name: "Admonition",
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nation_name: :sumeru,
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schedule: GenshinObject::Schedule.new(
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mon_thurs: true
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)
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)
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BALLAD = GenshinObject::TalentBook.new(
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family: :ballad,
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name: "Ballad",
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nation_name: :mondstadt,
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schedule: GenshinObject::Schedule.new(
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wed_sat: true
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)
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)
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DILIGENCE = GenshinObject::TalentBook.new(
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family: :diligence,
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name: "Diligence",
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nation_name: :inazuma,
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schedule: GenshinObject::Schedule.new(
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tues_fri: true
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)
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)
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ELEGANCE = GenshinObject::TalentBook.new(
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family: :elegance,
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name: "Elegance",
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nation_name: :inazuma,
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schedule: GenshinObject::Schedule.new(
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tues_fri: true
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)
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)
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EQUITY = GenshinObject::TalentBook.new(
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family: :equity,
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name: "Equity",
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nation_name: :fontaine,
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schedule: GenshinObject::Schedule.new(
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mon_thurs: true
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)
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)
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FREEDOM = GenshinObject::TalentBook.new(
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family: :freedom,
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name: "Freedom",
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nation_name: :mondstadt,
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schedule: GenshinObject::Schedule.new(
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mon_thurs: true
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)
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)
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GOLD = GenshinObject::TalentBook.new(
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family: :gold,
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name: "Gold",
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nation_name: :liyue,
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schedule: GenshinObject::Schedule.new(
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wed_sat: true
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)
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)
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INGENUITY = GenshinObject::TalentBook.new(
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family: :ingenuity,
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name: "Ingenuity",
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nation_name: :sumeru,
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schedule: GenshinObject::Schedule.new(
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tues_fri: true
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)
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)
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JUSTICE = GenshinObject::TalentBook.new(
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family: :justice,
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name: "Justice",
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nation_name: :fontaine,
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schedule: GenshinObject::Schedule.new(
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tues_fri: true
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)
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)
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LIGHT = GenshinObject::TalentBook.new(
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family: :light,
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name: "Light",
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nation_name: :inazuma,
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schedule: GenshinObject::Schedule.new(
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wed_sat: true
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)
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)
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ORDER = GenshinObject::TalentBook.new(
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family: :order,
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name: "Order",
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nation_name: :fontaine,
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schedule: GenshinObject::Schedule.new(
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wed_sat: true
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)
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)
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PRAXIS = GenshinObject::TalentBook.new(
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family: :praxis,
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name: "Praxis",
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nation_name: :sumeru,
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schedule: GenshinObject::Schedule.new(
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wed_sat: true
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)
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)
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PROSPERITY = GenshinObject::TalentBook.new(
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family: :prosperity,
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name: "Prosperity",
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nation_name: :liyue,
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schedule: GenshinObject::Schedule.new(
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mon_thurs: true
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)
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)
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RESISTANCE = GenshinObject::TalentBook.new(
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family: :resistance,
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name: "resistance",
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nation_name: :mondstadt,
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schedule: GenshinObject::Schedule.new(
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tues_fri: true
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)
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)
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TRANSIENCE = GenshinObject::TalentBook.new(
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family: :transience,
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name: "Transience",
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nation_name: :inazuma,
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schedule: GenshinObject::Schedule.new(
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mon_thurs: true
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)
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)
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end
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end
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end
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# frozen_string_literal: true
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module GenshinData
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# Data representation for Talent Books
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module TalentBooks
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require_relative "talent_books/talent_book_data"
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class << self
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def all
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GenshinData::TalentBooks::TalentBookData.all
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end
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end
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end
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end
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