teyvatdb 0.1.18 → 0.2.0

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Files changed (45) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile +1 -0
  3. data/Gemfile.lock +4 -1
  4. data/lib/genshin_data/artifact_sets/artifact_data.rb +946 -295
  5. data/lib/genshin_data/artifact_sets.rb +2 -2
  6. data/lib/genshin_data/characters/character_data.rb +1143 -1126
  7. data/lib/genshin_data/characters.rb +4 -2
  8. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +605 -598
  9. data/lib/genshin_data/materials/development/gems_data.rb +331 -324
  10. data/lib/genshin_data/materials/development/general_data.rb +103 -96
  11. data/lib/genshin_data/materials/development/local_specialty_data.rb +506 -499
  12. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +441 -434
  13. data/lib/genshin_data/materials/development/talent_books_data.rb +506 -500
  14. data/lib/genshin_data/materials/development/weapon_material_data.rb +672 -665
  15. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +129 -122
  16. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +283 -276
  17. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +330 -327
  18. data/lib/genshin_data/materials/development.rb +61 -56
  19. data/lib/genshin_data/materials/standard/cooking_material_data.rb +561 -554
  20. data/lib/genshin_data/materials/standard/crafting_material_data.rb +130 -123
  21. data/lib/genshin_data/materials/standard/fishing_material_data.rb +452 -445
  22. data/lib/genshin_data/materials/standard/forging_material_data.rb +191 -184
  23. data/lib/genshin_data/materials/standard/furniture_material_data.rb +251 -244
  24. data/lib/genshin_data/materials/standard.rb +37 -32
  25. data/lib/genshin_data/materials.rb +13 -7
  26. data/lib/genshin_data/nations/nation_data.rb +55 -52
  27. data/lib/genshin_data/talent_books/talent_book_data.rb +147 -0
  28. data/lib/genshin_data/talent_books.rb +14 -0
  29. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -364
  30. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -354
  31. data/lib/genshin_data/weapons/weapon_data/claymores.rb +359 -354
  32. data/lib/genshin_data/weapons/weapon_data/polearms.rb +262 -257
  33. data/lib/genshin_data/weapons/weapon_data/swords.rb +399 -395
  34. data/lib/genshin_data/weapons/weapon_data.rb +10 -7
  35. data/lib/genshin_data/weapons.rb +2 -1
  36. data/lib/genshin_data.rb +16 -5
  37. data/lib/genshin_object/artifact_set.rb +2 -2
  38. data/lib/genshin_object/material_family.rb +15 -0
  39. data/lib/genshin_object/schedule.rb +42 -0
  40. data/lib/genshin_object/talent_book.rb +6 -0
  41. data/lib/genshin_object/weapon_material_family.rb +6 -0
  42. data/lib/genshin_object.rb +8 -5
  43. data/lib/teyvatdb/version.rb +1 -1
  44. data/lib/teyvatdb.rb +3 -3
  45. metadata +8 -2
@@ -1,369 +1,374 @@
1
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  # frozen_string_literal: true
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2
 
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- module GenshinData::Weapons::WeaponData
4
- module Bows
5
- def self.all
6
- self.constants.map { |x| "GenshinData::Weapons::WeaponData::Bows::#{x}".constantize }
3
+ module GenshinData
4
+ module Weapons
5
+ module WeaponData
6
+ # Definitons for all in game Bows
7
+ module Bows
8
+ def self.all
9
+ constants.map { |x| GenshinData::Weapons::WeaponData::Bows.const_get(x) }
10
+ end
11
+
12
+ ALLEY_HUNTER = GenshinObject::Weapon.new(
13
+ kamera_key: "AlleyHunter",
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+ name: "AlleyHunter",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :slime,
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+ weapon_material_type: :chains
20
+ ).freeze
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+
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+ AMOS_BOW = GenshinObject::Weapon.new(
23
+ kamera_key: "AmosBow",
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+ name: "Amos' Bow",
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+ rarity: 5,
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+ weapon_type: :bow,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :slime,
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+ weapon_material_type: :chains
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+ ).freeze
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+
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+ AQUA_SIMULACRA = GenshinObject::Weapon.new(
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+ kamera_key: "AquaSimulacra",
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+ name: "Aqua Simulacra",
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+ rarity: 5,
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+ weapon_type: :bow,
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+ elite_material_type: :statuette,
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+ standard_material_type: :spectral,
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+ weapon_material_type: :guyun
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+ ).freeze
41
+
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+ BLACKCLIFF_WARBOW = GenshinObject::Weapon.new(
43
+ kamera_key: "BlackcliffWarbow",
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+ name: "Blackcliff Warbow",
45
+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :sacrificial_knife,
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+ standard_material_type: :nectar,
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+ weapon_material_type: :guyun
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+ ).freeze
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+
52
+ COMPOUND_BOW = GenshinObject::Weapon.new(
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+ kamera_key: "CompoundBow",
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+ name: "Compound Bow",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :bone_shard,
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+ standard_material_type: :fatui_insignia,
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+ weapon_material_type: :aerosiderite
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+ ).freeze
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+
62
+ ELEGY_FOR_THE_END = GenshinObject::Weapon.new(
63
+ kamera_key: "ElegyForTheEnd",
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+ name: "Elegy for the End",
65
+ rarity: 5,
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+ weapon_type: :bow,
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+ elite_material_type: :horn,
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+ standard_material_type: :fatui_insignia,
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+ weapon_material_type: :wolf_tooth
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+ ).freeze
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+
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+ END_OF_THE_LINE = GenshinObject::Weapon.new(
73
+ kamera_key: "EndOfTheLine",
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+ name: "End of the Line",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :fungal_nucleus,
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+ standard_material_type: :pollen,
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+ weapon_material_type: :scorching_might
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+ ).freeze
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+
82
+ FADING_TWILIGHT = GenshinObject::Weapon.new(
83
+ kamera_key: "FadingTwilight",
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+ name: "Fading Twilight",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :sacrificial_knife,
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+ standard_material_type: :scroll,
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+ weapon_material_type: :aerosiderite
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+ ).freeze
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+
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+ FAVONIUS_WARBOW = GenshinObject::Weapon.new(
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+ kamera_key: "FavoniusWarbow",
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+ name: "Favonius Warbow",
95
+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :nectar,
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+ weapon_material_type: :chains
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+ ).freeze
101
+
102
+ HAMAYUMI = GenshinObject::Weapon.new(
103
+ kamera_key: "Hamayumi",
104
+ name: "Hamayumi",
105
+ rarity: 4,
106
+ weapon_type: :bow,
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+ elite_material_type: :crystal_prism,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :narukami
110
+ ).freeze
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+
112
+ HUNTERS_BOW = GenshinObject::Weapon.new(
113
+ kamera_key: "HuntersBow",
114
+ name: "Hunter's Bow",
115
+ rarity: 1,
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+ weapon_type: :bow,
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+ elite_material_type: :ley_line,
118
+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :wolf_tooth
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+ ).freeze
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+
122
+ HUNTERS_PATH = GenshinObject::Weapon.new(
123
+ kamera_key: "HuntersPath",
124
+ name: "Hunter's Path",
125
+ rarity: 5,
126
+ weapon_type: :bow,
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+ elite_material_type: :fungal_nucleus,
128
+ standard_material_type: :scarf,
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+ weapon_material_type: :scorching_might
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+ ).freeze
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+
132
+ IBIS_PIERCER = GenshinObject::Weapon.new(
133
+ kamera_key: "IbisPiercer",
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+ name: "Ibis Piercer",
135
+ rarity: 4,
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+ weapon_type: :bow,
137
+ elite_material_type: :rogue_flower,
138
+ standard_material_type: :scarf,
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+ weapon_material_type: :forest_dew
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+ ).freeze
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+
142
+ KINGS_SQUIRE = GenshinObject::Weapon.new(
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+ kamera_key: "KingsSquire",
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+ name: "King's Squire",
145
+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :fungal_nucleus,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :scorching_might
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+ ).freeze
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+
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+ MESSENGER = GenshinObject::Weapon.new(
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+ kamera_key: "Messenger",
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+ name: "Messenger",
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+ rarity: 3,
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+ weapon_type: :bow,
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+ elite_material_type: :mist_grass,
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+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :elixir
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+ ).freeze
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+
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+ MITTERNACHTS_WALTZ = GenshinObject::Weapon.new(
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+ kamera_key: "MitternachtsWaltz",
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+ name: "Mitternachts Waltz",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :horn,
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+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+ MOUUNS_MOON = GenshinObject::Weapon.new(
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+ kamera_key: "MouunsMoon",
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+ name: "Mouun's Moon",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :crystal_prism,
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+ standard_material_type: :spectral,
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+ weapon_material_type: :narukami
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+ ).freeze
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+
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+ POLAR_STAR = GenshinObject::Weapon.new(
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+ kamera_key: "PolarStar",
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+ name: "Polar Star",
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+ rarity: 5,
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+ weapon_type: :bow,
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+ elite_material_type: :concealed_talon,
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+ standard_material_type: :spectral,
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+ weapon_material_type: :oni_mask
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+ ).freeze
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+
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+ PREDATOR = GenshinObject::Weapon.new(
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+ kamera_key: "Predator",
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+ name: "Predator",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :crystal_prism,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :narukami
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+ ).freeze
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+
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+ PROTOTYPE_CRESCENT = GenshinObject::Weapon.new(
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+ kamera_key: "PrototypeCrescent",
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+ name: "Prototype Crescent",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :mist_grass,
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+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :elixir
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+ ).freeze
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+
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+ RAVEN_BOW = GenshinObject::Weapon.new(
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+ kamera_key: "RavenBow",
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+ name: "Raven Bow",
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+ rarity: 3,
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+ weapon_type: :bow,
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+ elite_material_type: :horn,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+ RECURVE_BOW = GenshinObject::Weapon.new(
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+ kamera_key: "RecurveBow",
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+ name: "Recurve Bow",
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+ rarity: 3,
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+ weapon_type: :bow,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :scroll,
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+ weapon_material_type: :chains
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+ ).freeze
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+
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+ ROYAL_BOW = GenshinObject::Weapon.new(
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+ kamera_key: "RoyalBow",
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+ name: "Royal Bow",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :slime,
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+ weapon_material_type: :chains
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+ ).freeze
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+
242
+ RUST = GenshinObject::Weapon.new(
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+ kamera_key: "Rust",
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+ name: "Rust",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :sacrificial_knife,
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+ standard_material_type: :hilichurl_mask,
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+ weapon_material_type: :guyun
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+ ).freeze
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+
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+ SACRIFICIAL_BOW = GenshinObject::Weapon.new(
253
+ kamera_key: "SacrificialBow",
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+ name: "Sacrificial Bow",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :ley_line,
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+ standard_material_type: :slime,
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+ weapon_material_type: :wolf_tooth
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+ ).freeze
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+
262
+ SCION_OF_THE_BLAZING_SUN = GenshinObject::Weapon.new(
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+ kamera_key: "ScionOfTheBlazingSun",
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+ name: "Scion of the Blazing Sun",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :rogue_flower,
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+ standard_material_type: :pollen,
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+ weapon_material_type: :scorching_might
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+ ).freeze
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+
272
+ SEASONED_HUNTERS_BOW = GenshinObject::Weapon.new(
273
+ kamera_key: "SeasonedHuntersBow",
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+ name: "Seasoned Hunter's Bow",
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+ rarity: 2,
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+ weapon_type: :bow,
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+ elite_material_type: :ley_line,
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+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :wolf_tooth
280
+ ).freeze
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+
282
+ SHARPSHOOTERS_OATH = GenshinObject::Weapon.new(
283
+ kamera_key: "SharpshootersOath",
284
+ name: "Sharpshooter's Oath",
285
+ rarity: 3,
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+ weapon_type: :bow,
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+ elite_material_type: :ley_line,
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+ standard_material_type: :slime,
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+ weapon_material_type: :wolf_tooth
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+ ).freeze
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+
292
+ SKYWARD_HARP = GenshinObject::Weapon.new(
293
+ kamera_key: "SkywardHarp",
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+ name: "Skyward Harp",
295
+ rarity: 5,
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+ weapon_type: :bow,
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+ elite_material_type: :ley_line,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :wolf_tooth
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+ ).freeze
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+
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+ SLINGSHOT = GenshinObject::Weapon.new(
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+ kamera_key: "Slingshot",
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+ name: "Slingshot",
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+ rarity: 3,
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+ weapon_type: :bow,
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+ elite_material_type: :sacrificial_knife,
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+ standard_material_type: :hilichurl_mask,
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+ weapon_material_type: :guyun
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+ ).freeze
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+
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+ SONG_OF_STILLNESS = GenshinObject::Weapon.new(
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+ kamera_key: "SongOfStillness",
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+ name: "Song of Stillness",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :tainted_water,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :ancient_chord
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+ ).freeze
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+
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+ THE_FIRST_GREAT_MAGIC = GenshinObject::Weapon.new(
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+ kamera_key: "TheFirstGreatMagic",
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+ name: "First Great Magic, The",
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+ rarity: 5,
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+ weapon_type: :bow,
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+ elite_material_type: :tainted_water,
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+ standard_material_type: :transoceanic,
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+ weapon_material_type: :ancient_chord
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+ ).freeze
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+
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+ THE_STRINGLESS = GenshinObject::Weapon.new(
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+ kamera_key: "TheStringless",
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+ name: "Stringless, The",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :horn,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+ THE_VIRIDESCENT_HUNT = GenshinObject::Weapon.new(
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+ kamera_key: "TheViridescentHunt",
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+ name: "Viridescent Hunt, The",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :horn,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
352
+ THUNDERING_PULSE = GenshinObject::Weapon.new(
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+ kamera_key: "ThunderingPulse",
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+ name: "Thundering Pulse",
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+ rarity: 5,
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+ weapon_type: :bow,
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+ elite_material_type: :crystal_prism,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :narukami
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+ ).freeze
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+
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+ WINDBLUME_ODE = GenshinObject::Weapon.new(
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+ kamera_key: "WindblumeOde",
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+ name: "Windblume Ode",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :ley_line,
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+ standard_material_type: :nectar,
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+ weapon_material_type: :chains
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+ ).freeze
371
+ end
7
372
  end
8
-
9
- ALLEY_HUNTER = GenshinObject::Weapon.new(
10
- kamera_key: "AlleyHunter",
11
- name: "AlleyHunter",
12
- rarity: 4,
13
- weapon_type: :bow,
14
- elite_material_type: :chaos_core,
15
- standard_material_type: :slime,
16
- weapon_material_type: :chains
17
- ).freeze
18
-
19
- AMOS_BOW = GenshinObject::Weapon.new(
20
- kamera_key: "AmosBow",
21
- name: "Amos' Bow",
22
- rarity: 5,
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- weapon_type: :bow,
24
- elite_material_type: :chaos_core,
25
- standard_material_type: :slime,
26
- weapon_material_type: :chains
27
- ).freeze
28
-
29
- AQUA_SIMULACRA = GenshinObject::Weapon.new(
30
- kamera_key: "AquaSimulacra",
31
- name: "Aqua Simulacra",
32
- rarity: 5,
33
- weapon_type: :bow,
34
- elite_material_type: :statuette,
35
- standard_material_type: :spectral,
36
- weapon_material_type: :guyun
37
- ).freeze
38
-
39
- BLACKCLIFF_WARBOW = GenshinObject::Weapon.new(
40
- kamera_key: "BlackcliffWarbow",
41
- name: "Blackcliff Warbow",
42
- rarity: 4,
43
- weapon_type: :bow,
44
- elite_material_type: :sacrificial_knife,
45
- standard_material_type: :nectar,
46
- weapon_material_type: :guyun
47
- ).freeze
48
-
49
- COMPOUND_BOW = GenshinObject::Weapon.new(
50
- kamera_key: "CompoundBow",
51
- name: "Compound Bow",
52
- rarity: 4,
53
- weapon_type: :bow,
54
- elite_material_type: :bone_shard,
55
- standard_material_type: :fatui_insignia,
56
- weapon_material_type: :aerosiderite
57
- ).freeze
58
-
59
- ELEGY_FOR_THE_END = GenshinObject::Weapon.new(
60
- kamera_key: "ElegyForTheEnd",
61
- name: "Elegy for the End",
62
- rarity: 5,
63
- weapon_type: :bow,
64
- elite_material_type: :horn,
65
- standard_material_type: :fatui_insignia,
66
- weapon_material_type: :wolf_tooth
67
- ).freeze
68
-
69
- END_OF_THE_LINE = GenshinObject::Weapon.new(
70
- kamera_key: "EndOfTheLine",
71
- name: "End of the Line",
72
- rarity: 4,
73
- weapon_type: :bow,
74
- elite_material_type: :fungal_nucleus,
75
- standard_material_type: :pollen,
76
- weapon_material_type: :scorching_might
77
- ).freeze
78
-
79
- FADING_TWILIGHT = GenshinObject::Weapon.new(
80
- kamera_key: "FadingTwilight",
81
- name: "Fading Twilight",
82
- rarity: 4,
83
- weapon_type: :bow,
84
- elite_material_type: :sacrificial_knife,
85
- standard_material_type: :scroll,
86
- weapon_material_type: :aerosiderite
87
- ).freeze
88
-
89
- FAVONIUS_WARBOW = GenshinObject::Weapon.new(
90
- kamera_key: "FavoniusWarbow",
91
- name: "Favonius Warbow",
92
- rarity: 4,
93
- weapon_type: :bow,
94
- elite_material_type: :chaos_core,
95
- standard_material_type: :nectar,
96
- weapon_material_type: :chains
97
- ).freeze
98
-
99
- HAMAYUMI = GenshinObject::Weapon.new(
100
- kamera_key: "Hamayumi",
101
- name: "Hamayumi",
102
- rarity: 4,
103
- weapon_type: :bow,
104
- elite_material_type: :crystal_prism,
105
- standard_material_type: :arrowhead,
106
- weapon_material_type: :narukami
107
- ).freeze
108
-
109
- HUNTERS_BOW = GenshinObject::Weapon.new(
110
- kamera_key: "HuntersBow",
111
- name: "Hunter's Bow",
112
- rarity: 1,
113
- weapon_type: :bow,
114
- elite_material_type: :ley_line,
115
- standard_material_type: :hoarder_insignia,
116
- weapon_material_type: :wolf_tooth
117
- ).freeze
118
-
119
- HUNTERS_PATH = GenshinObject::Weapon.new(
120
- kamera_key: "HuntersPath",
121
- name: "Hunter's Path",
122
- rarity: 5,
123
- weapon_type: :bow,
124
- elite_material_type: :fungal_nucleus,
125
- standard_material_type: :scarf,
126
- weapon_material_type: :scorching_might
127
- ).freeze
128
-
129
- IBIS_PIERCER = GenshinObject::Weapon.new(
130
- kamera_key: "IbisPiercer",
131
- name: "Ibis Piercer",
132
- rarity: 4,
133
- weapon_type: :bow,
134
- elite_material_type: :rogue_flower,
135
- standard_material_type: :scarf,
136
- weapon_material_type: :forest_dew
137
- ).freeze
138
-
139
- KINGS_SQUIRE = GenshinObject::Weapon.new(
140
- kamera_key: "KingsSquire",
141
- name: "King's Squire",
142
- rarity: 4,
143
- weapon_type: :bow,
144
- elite_material_type: :fungal_nucleus,
145
- standard_material_type: :arrowhead,
146
- weapon_material_type: :scorching_might
147
- ).freeze
148
-
149
- MESSENGER = GenshinObject::Weapon.new(
150
- kamera_key: "Messenger",
151
- name: "Messenger",
152
- rarity: 3,
153
- weapon_type: :bow,
154
- elite_material_type: :mist_grass,
155
- standard_material_type: :hoarder_insignia,
156
- weapon_material_type: :elixir
157
- ).freeze
158
-
159
- MITTERNACHTS_WALTZ = GenshinObject::Weapon.new(
160
- kamera_key: "MitternachtsWaltz",
161
- name: "Mitternachts Waltz",
162
- rarity: 4,
163
- weapon_type: :bow,
164
- elite_material_type: :horn,
165
- standard_material_type: :hoarder_insignia,
166
- weapon_material_type: :decarabian
167
- ).freeze
168
-
169
- MOUUNS_MOON = GenshinObject::Weapon.new(
170
- kamera_key: "MouunsMoon",
171
- name: "Mouun's Moon",
172
- rarity: 4,
173
- weapon_type: :bow,
174
- elite_material_type: :crystal_prism,
175
- standard_material_type: :spectral,
176
- weapon_material_type: :narukami
177
- ).freeze
178
-
179
- POLAR_STAR = GenshinObject::Weapon.new(
180
- kamera_key: "PolarStar",
181
- name: "Polar Star",
182
- rarity: 5,
183
- weapon_type: :bow,
184
- elite_material_type: :concealed_talon,
185
- standard_material_type: :spectral,
186
- weapon_material_type: :oni_mask
187
- ).freeze
188
-
189
- PREDATOR = GenshinObject::Weapon.new(
190
- kamera_key: "Predator",
191
- name: "Predator",
192
- rarity: 4,
193
- weapon_type: :bow,
194
- elite_material_type: :crystal_prism,
195
- standard_material_type: :arrowhead,
196
- weapon_material_type: :narukami
197
- ).freeze
198
-
199
- PROTOTYPE_CRESCENT = GenshinObject::Weapon.new(
200
- kamera_key: "PrototypeCrescent",
201
- name: "Prototype Crescent",
202
- rarity: 4,
203
- weapon_type: :bow,
204
- elite_material_type: :mist_grass,
205
- standard_material_type: :hoarder_insignia,
206
- weapon_material_type: :elixir
207
- ).freeze
208
-
209
- RAVEN_BOW = GenshinObject::Weapon.new(
210
- kamera_key: "RavenBow",
211
- name: "Raven Bow",
212
- rarity: 3,
213
- weapon_type: :bow,
214
- elite_material_type: :horn,
215
- standard_material_type: :arrowhead,
216
- weapon_material_type: :decarabian
217
- ).freeze
218
-
219
- RECURVE_BOW = GenshinObject::Weapon.new(
220
- kamera_key: "RecurveBow",
221
- name: "Recurve Bow",
222
- rarity: 3,
223
- weapon_type: :bow,
224
- elite_material_type: :chaos_core,
225
- standard_material_type: :scroll,
226
- weapon_material_type: :chains
227
- ).freeze
228
-
229
- ROYAL_BOW = GenshinObject::Weapon.new(
230
- kamera_key: "RoyalBow",
231
- name: "Royal Bow",
232
- rarity: 4,
233
- weapon_type: :bow,
234
- elite_material_type: :chaos_core,
235
- standard_material_type: :slime,
236
- weapon_material_type: :chains
237
- ).freeze
238
-
239
- RUST = GenshinObject::Weapon.new(
240
- kamera_key: "Rust",
241
- name: "Rust",
242
- rarity: 4,
243
- weapon_type: :bow,
244
- elite_material_type: :sacrificial_knife,
245
- standard_material_type: :hilichurl_mask,
246
- weapon_material_type: :guyun
247
- ).freeze
248
-
249
- SACRIFICIAL_BOW = GenshinObject::Weapon.new(
250
- kamera_key: "SacrificialBow",
251
- name: "Sacrificial Bow",
252
- rarity: 4,
253
- weapon_type: :bow,
254
- elite_material_type: :ley_line,
255
- standard_material_type: :slime,
256
- weapon_material_type: :wolf_tooth
257
- ).freeze
258
-
259
- SCION_OF_THE_BLAZING_SUN = GenshinObject::Weapon.new(
260
- kamera_key: "ScionOfTheBlazingSun",
261
- name: "Scion of the Blazing Sun",
262
- rarity: 4,
263
- weapon_type: :bow,
264
- elite_material_type: :rogue_flower,
265
- standard_material_type: :pollen,
266
- weapon_material_type: :scorching_might
267
- ).freeze
268
-
269
- SEASONED_HUNTERS_BOW = GenshinObject::Weapon.new(
270
- kamera_key: "SeasonedHuntersBow",
271
- name: "Seasoned Hunter's Bow",
272
- rarity: 2,
273
- weapon_type: :bow,
274
- elite_material_type: :ley_line,
275
- standard_material_type: :hoarder_insignia,
276
- weapon_material_type: :wolf_tooth
277
- ).freeze
278
-
279
- SHARPSHOOTERS_OATH = GenshinObject::Weapon.new(
280
- kamera_key: "SharpshootersOath",
281
- name: "Sharpshooter's Oath",
282
- rarity: 3,
283
- weapon_type: :bow,
284
- elite_material_type: :ley_line,
285
- standard_material_type: :slime,
286
- weapon_material_type: :wolf_tooth
287
- ).freeze
288
-
289
- SKYWARD_HARP = GenshinObject::Weapon.new(
290
- kamera_key: "SkywardHarp",
291
- name: "Skyward Harp",
292
- rarity: 5,
293
- weapon_type: :bow,
294
- elite_material_type: :ley_line,
295
- standard_material_type: :arrowhead,
296
- weapon_material_type: :wolf_tooth
297
- ).freeze
298
-
299
- SLINGSHOT = GenshinObject::Weapon.new(
300
- kamera_key: "Slingshot",
301
- name: "Slingshot",
302
- rarity: 3,
303
- weapon_type: :bow,
304
- elite_material_type: :sacrificial_knife,
305
- standard_material_type: :hilichurl_mask,
306
- weapon_material_type: :guyun
307
- ).freeze
308
-
309
- SONG_OF_STILLNESS = GenshinObject::Weapon.new(
310
- kamera_key: "SongOfStillness",
311
- name: "Song of Stillness",
312
- rarity: 4,
313
- weapon_type: :bow,
314
- elite_material_type: :tainted_water,
315
- standard_material_type: :arrowhead,
316
- weapon_material_type: :ancient_chord
317
- ).freeze
318
-
319
- THE_FIRST_GREAT_MAGIC = GenshinObject::Weapon.new(
320
- kamera_key: "TheFirstGreatMagic",
321
- name: "First Great Magic, The",
322
- rarity: 5,
323
- weapon_type: :bow,
324
- elite_material_type: :tainted_water,
325
- standard_material_type: :transoceanic,
326
- weapon_material_type: :ancient_chord
327
- ).freeze
328
-
329
- THE_STRINGLESS = GenshinObject::Weapon.new(
330
- kamera_key: "TheStringless",
331
- name: "Stringless, The",
332
- rarity: 4,
333
- weapon_type: :bow,
334
- elite_material_type: :horn,
335
- standard_material_type: :arrowhead,
336
- weapon_material_type: :decarabian
337
- ).freeze
338
-
339
- THE_VIRIDESCENT_HUNT = GenshinObject::Weapon.new(
340
- kamera_key: "TheViridescentHunt",
341
- name: "Viridescent Hunt, The",
342
- rarity: 4,
343
- weapon_type: :bow,
344
- elite_material_type: :horn,
345
- standard_material_type: :arrowhead,
346
- weapon_material_type: :decarabian
347
- ).freeze
348
-
349
- THUNDERING_PULSE = GenshinObject::Weapon.new(
350
- kamera_key: "ThunderingPulse",
351
- name: "Thundering Pulse",
352
- rarity: 5,
353
- weapon_type: :bow,
354
- elite_material_type: :crystal_prism,
355
- standard_material_type: :arrowhead,
356
- weapon_material_type: :narukami
357
- ).freeze
358
-
359
- WINDBLUME_ODE = GenshinObject::Weapon.new(
360
- kamera_key: "WindblumeOde",
361
- name: "Windblume Ode",
362
- rarity: 4,
363
- weapon_type: :bow,
364
- elite_material_type: :ley_line,
365
- standard_material_type: :nectar,
366
- weapon_material_type: :chains
367
- ).freeze
368
373
  end
369
374
  end