teyvatdb 0.1.18 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile +1 -0
  3. data/Gemfile.lock +4 -1
  4. data/lib/genshin_data/artifact_sets/artifact_data.rb +946 -295
  5. data/lib/genshin_data/artifact_sets.rb +2 -2
  6. data/lib/genshin_data/characters/character_data.rb +1143 -1126
  7. data/lib/genshin_data/characters.rb +4 -2
  8. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +605 -598
  9. data/lib/genshin_data/materials/development/gems_data.rb +331 -324
  10. data/lib/genshin_data/materials/development/general_data.rb +103 -96
  11. data/lib/genshin_data/materials/development/local_specialty_data.rb +506 -499
  12. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +441 -434
  13. data/lib/genshin_data/materials/development/talent_books_data.rb +506 -500
  14. data/lib/genshin_data/materials/development/weapon_material_data.rb +672 -665
  15. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +129 -122
  16. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +283 -276
  17. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +330 -327
  18. data/lib/genshin_data/materials/development.rb +61 -56
  19. data/lib/genshin_data/materials/standard/cooking_material_data.rb +561 -554
  20. data/lib/genshin_data/materials/standard/crafting_material_data.rb +130 -123
  21. data/lib/genshin_data/materials/standard/fishing_material_data.rb +452 -445
  22. data/lib/genshin_data/materials/standard/forging_material_data.rb +191 -184
  23. data/lib/genshin_data/materials/standard/furniture_material_data.rb +251 -244
  24. data/lib/genshin_data/materials/standard.rb +37 -32
  25. data/lib/genshin_data/materials.rb +13 -7
  26. data/lib/genshin_data/nations/nation_data.rb +55 -52
  27. data/lib/genshin_data/talent_books/talent_book_data.rb +147 -0
  28. data/lib/genshin_data/talent_books.rb +14 -0
  29. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -364
  30. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -354
  31. data/lib/genshin_data/weapons/weapon_data/claymores.rb +359 -354
  32. data/lib/genshin_data/weapons/weapon_data/polearms.rb +262 -257
  33. data/lib/genshin_data/weapons/weapon_data/swords.rb +399 -395
  34. data/lib/genshin_data/weapons/weapon_data.rb +10 -7
  35. data/lib/genshin_data/weapons.rb +2 -1
  36. data/lib/genshin_data.rb +16 -5
  37. data/lib/genshin_object/artifact_set.rb +2 -2
  38. data/lib/genshin_object/material_family.rb +15 -0
  39. data/lib/genshin_object/schedule.rb +42 -0
  40. data/lib/genshin_object/talent_book.rb +6 -0
  41. data/lib/genshin_object/weapon_material_family.rb +6 -0
  42. data/lib/genshin_object.rb +8 -5
  43. data/lib/teyvatdb/version.rb +1 -1
  44. data/lib/teyvatdb.rb +3 -3
  45. metadata +8 -2
@@ -1,137 +1,144 @@
1
- module GenshinData::Materials::Development
2
- module WeaponRefinementMaterialData
3
- def self.all
4
- self.constants.map { |x| "GenshinData::Materials::Development::WeaponRefinementMaterialData::#{x}".constantize }
5
- end
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinData
4
+ module Materials
5
+ module Development
6
+ # Definitons for all special weapon refinement materials
7
+ module WeaponRefinementMaterialData
8
+ def self.all
9
+ constants.map { |x| GenshinData::Materials::Development::WeaponRefinementMaterialData.const_get(x) }
10
+ end
6
11
 
7
- AKOS_SAKE_VESSEL = GenshinObject::Material.new(
8
- kamera_key: "AkosSakeVessel",
9
- name: "Ako's Sake Vessel",
10
- rarity: 4,
11
- family: nil,
12
- inventory_type: :development_material,
13
- source_category: :weapon_material,
14
- source_sub_category: :refine_material,
15
- ).freeze
12
+ AKOS_SAKE_VESSEL = GenshinObject::Material.new(
13
+ kamera_key: "AkosSakeVessel",
14
+ name: "Ako's Sake Vessel",
15
+ rarity: 4,
16
+ family: nil,
17
+ inventory_type: :development_material,
18
+ source_category: :weapon_material,
19
+ source_sub_category: :refine_material
20
+ ).freeze
16
21
 
17
- ALKAHEST = GenshinObject::Material.new(
18
- kamera_key: "Alkahest",
19
- name: "Alkahest",
20
- rarity: 4,
21
- family: nil,
22
- inventory_type: :development_material,
23
- source_category: :weapon_material,
24
- source_sub_category: :refine_material,
25
- ).freeze
22
+ ALKAHEST = GenshinObject::Material.new(
23
+ kamera_key: "Alkahest",
24
+ name: "Alkahest",
25
+ rarity: 4,
26
+ family: nil,
27
+ inventory_type: :development_material,
28
+ source_category: :weapon_material,
29
+ source_sub_category: :refine_material
30
+ ).freeze
26
31
 
27
- CONGEALED_PUPA_WAX = GenshinObject::Material.new(
28
- kamera_key: "CongealedPupaWax",
29
- name: "Congealed Pupa Wax",
30
- rarity: 4,
31
- family: nil,
32
- inventory_type: :development_material,
33
- source_category: :weapon_material,
34
- source_sub_category: :refine_material,
35
- ).freeze
32
+ CONGEALED_PUPA_WAX = GenshinObject::Material.new(
33
+ kamera_key: "CongealedPupaWax",
34
+ name: "Congealed Pupa Wax",
35
+ rarity: 4,
36
+ family: nil,
37
+ inventory_type: :development_material,
38
+ source_category: :weapon_material,
39
+ source_sub_category: :refine_material
40
+ ).freeze
36
41
 
37
- EMPERORS_BALSAM = GenshinObject::Material.new(
38
- kamera_key: "EmperorsBalsam",
39
- name: "Emperor's Balsam",
40
- rarity: 4,
41
- family: nil,
42
- inventory_type: :development_material,
43
- source_category: :weapon_material,
44
- source_sub_category: :refine_material,
45
- ).freeze
42
+ EMPERORS_BALSAM = GenshinObject::Material.new(
43
+ kamera_key: "EmperorsBalsam",
44
+ name: "Emperor's Balsam",
45
+ rarity: 4,
46
+ family: nil,
47
+ inventory_type: :development_material,
48
+ source_category: :weapon_material,
49
+ source_sub_category: :refine_material
50
+ ).freeze
46
51
 
47
- FESTERING_DRAGON_MARROW = GenshinObject::Material.new(
48
- kamera_key: "FesteringDragonMarrow",
49
- name: "Festering Dragon Marrow",
50
- rarity: 4,
51
- family: nil,
52
- inventory_type: :development_material,
53
- source_category: :weapon_material,
54
- source_sub_category: :refine_material,
55
- ).freeze
52
+ FESTERING_DRAGON_MARROW = GenshinObject::Material.new(
53
+ kamera_key: "FesteringDragonMarrow",
54
+ name: "Festering Dragon Marrow",
55
+ rarity: 4,
56
+ family: nil,
57
+ inventory_type: :development_material,
58
+ source_category: :weapon_material,
59
+ source_sub_category: :refine_material
60
+ ).freeze
56
61
 
57
- FRAGMENTS_OF_INNOCENCE = GenshinObject::Material.new(
58
- kamera_key: "FragmentsOfInnocence",
59
- name: "Fragments of Innocence",
60
- rarity: 4,
61
- family: nil,
62
- inventory_type: :development_material,
63
- source_category: :weapon_material,
64
- source_sub_category: :refine_material,
65
- ).freeze
62
+ FRAGMENTS_OF_INNOCENCE = GenshinObject::Material.new(
63
+ kamera_key: "FragmentsOfInnocence",
64
+ name: "Fragments of Innocence",
65
+ rarity: 4,
66
+ family: nil,
67
+ inventory_type: :development_material,
68
+ source_category: :weapon_material,
69
+ source_sub_category: :refine_material
70
+ ).freeze
66
71
 
67
- GLOWING_GEM = GenshinObject::Material.new(
68
- kamera_key: "GlowingGem",
69
- name: "Glowing Gem",
70
- rarity: 4,
71
- family: nil,
72
- inventory_type: :development_material,
73
- source_category: :weapon_material,
74
- source_sub_category: :refine_material,
75
- ).freeze
72
+ GLOWING_GEM = GenshinObject::Material.new(
73
+ kamera_key: "GlowingGem",
74
+ name: "Glowing Gem",
75
+ rarity: 4,
76
+ family: nil,
77
+ inventory_type: :development_material,
78
+ source_category: :weapon_material,
79
+ source_sub_category: :refine_material
80
+ ).freeze
76
81
 
77
- OINTMENT_OF_INSIGHT = GenshinObject::Material.new(
78
- kamera_key: "OintmentOfInsight",
79
- name: "Ointment of Insight",
80
- rarity: 4,
81
- family: nil,
82
- inventory_type: :development_material,
83
- source_category: :weapon_material,
84
- source_sub_category: :refine_material,
85
- ).freeze
82
+ OINTMENT_OF_INSIGHT = GenshinObject::Material.new(
83
+ kamera_key: "OintmentOfInsight",
84
+ name: "Ointment of Insight",
85
+ rarity: 4,
86
+ family: nil,
87
+ inventory_type: :development_material,
88
+ source_category: :weapon_material,
89
+ source_sub_category: :refine_material
90
+ ).freeze
86
91
 
87
- ORIGINAL_FISH_OINTMENT = GenshinObject::Material.new(
88
- kamera_key: "OriginalFishOintment",
89
- name: "Original Fish Ointment",
90
- rarity: 4,
91
- family: nil,
92
- inventory_type: :development_material,
93
- source_category: :weapon_material,
94
- source_sub_category: :refine_material,
95
- ).freeze
92
+ ORIGINAL_FISH_OINTMENT = GenshinObject::Material.new(
93
+ kamera_key: "OriginalFishOintment",
94
+ name: "Original Fish Ointment",
95
+ rarity: 4,
96
+ family: nil,
97
+ inventory_type: :development_material,
98
+ source_category: :weapon_material,
99
+ source_sub_category: :refine_material
100
+ ).freeze
96
101
 
97
- PARASOL_TALCUM = GenshinObject::Material.new(
98
- kamera_key: "ParasolTalcum",
99
- name: "Parasol Talcum",
100
- rarity: 4,
101
- family: nil,
102
- inventory_type: :development_material,
103
- source_category: :weapon_material,
104
- source_sub_category: :refine_material,
105
- ).freeze
102
+ PARASOL_TALCUM = GenshinObject::Material.new(
103
+ kamera_key: "ParasolTalcum",
104
+ name: "Parasol Talcum",
105
+ rarity: 4,
106
+ family: nil,
107
+ inventory_type: :development_material,
108
+ source_category: :weapon_material,
109
+ source_sub_category: :refine_material
110
+ ).freeze
106
111
 
107
- PLUME_OF_THE_CHANGING_WINDS = GenshinObject::Material.new(
108
- kamera_key: "PlumeOfTheChangingWinds",
109
- name: "Plume of the Changing Winds",
110
- rarity: 4,
111
- family: nil,
112
- inventory_type: :development_material,
113
- source_category: :weapon_material,
114
- source_sub_category: :refine_material,
115
- ).freeze
112
+ PLUME_OF_THE_CHANGING_WINDS = GenshinObject::Material.new(
113
+ kamera_key: "PlumeOfTheChangingWinds",
114
+ name: "Plume of the Changing Winds",
115
+ rarity: 4,
116
+ family: nil,
117
+ inventory_type: :development_material,
118
+ source_category: :weapon_material,
119
+ source_sub_category: :refine_material
120
+ ).freeze
116
121
 
117
- THE_VISIBLE_WINDS = GenshinObject::Material.new(
118
- kamera_key: "TheVisibleWinds",
119
- name: "The Visible Winds",
120
- rarity: 4,
121
- family: nil,
122
- inventory_type: :development_material,
123
- source_category: :weapon_material,
124
- source_sub_category: :refine_material,
125
- ).freeze
122
+ THE_VISIBLE_WINDS = GenshinObject::Material.new(
123
+ kamera_key: "TheVisibleWinds",
124
+ name: "The Visible Winds",
125
+ rarity: 4,
126
+ family: nil,
127
+ inventory_type: :development_material,
128
+ source_category: :weapon_material,
129
+ source_sub_category: :refine_material
130
+ ).freeze
126
131
 
127
- UNFADING_SILKY_GRACE = GenshinObject::Material.new(
128
- kamera_key: "UnfadingSilkyGrace",
129
- name: "Unfading Silky Grace",
130
- rarity: 4,
131
- family: nil,
132
- inventory_type: :development_material,
133
- source_category: :weapon_material,
134
- source_sub_category: :refine_material,
135
- ).freeze
132
+ UNFADING_SILKY_GRACE = GenshinObject::Material.new(
133
+ kamera_key: "UnfadingSilkyGrace",
134
+ name: "Unfading Silky Grace",
135
+ rarity: 4,
136
+ family: nil,
137
+ inventory_type: :development_material,
138
+ source_category: :weapon_material,
139
+ source_sub_category: :refine_material
140
+ ).freeze
141
+ end
142
+ end
136
143
  end
137
144
  end