teyvatdb 0.1.18 → 0.2.0

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Files changed (45) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile +1 -0
  3. data/Gemfile.lock +4 -1
  4. data/lib/genshin_data/artifact_sets/artifact_data.rb +946 -295
  5. data/lib/genshin_data/artifact_sets.rb +2 -2
  6. data/lib/genshin_data/characters/character_data.rb +1143 -1126
  7. data/lib/genshin_data/characters.rb +4 -2
  8. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +605 -598
  9. data/lib/genshin_data/materials/development/gems_data.rb +331 -324
  10. data/lib/genshin_data/materials/development/general_data.rb +103 -96
  11. data/lib/genshin_data/materials/development/local_specialty_data.rb +506 -499
  12. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +441 -434
  13. data/lib/genshin_data/materials/development/talent_books_data.rb +506 -500
  14. data/lib/genshin_data/materials/development/weapon_material_data.rb +672 -665
  15. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +129 -122
  16. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +283 -276
  17. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +330 -327
  18. data/lib/genshin_data/materials/development.rb +61 -56
  19. data/lib/genshin_data/materials/standard/cooking_material_data.rb +561 -554
  20. data/lib/genshin_data/materials/standard/crafting_material_data.rb +130 -123
  21. data/lib/genshin_data/materials/standard/fishing_material_data.rb +452 -445
  22. data/lib/genshin_data/materials/standard/forging_material_data.rb +191 -184
  23. data/lib/genshin_data/materials/standard/furniture_material_data.rb +251 -244
  24. data/lib/genshin_data/materials/standard.rb +37 -32
  25. data/lib/genshin_data/materials.rb +13 -7
  26. data/lib/genshin_data/nations/nation_data.rb +55 -52
  27. data/lib/genshin_data/talent_books/talent_book_data.rb +147 -0
  28. data/lib/genshin_data/talent_books.rb +14 -0
  29. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -364
  30. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -354
  31. data/lib/genshin_data/weapons/weapon_data/claymores.rb +359 -354
  32. data/lib/genshin_data/weapons/weapon_data/polearms.rb +262 -257
  33. data/lib/genshin_data/weapons/weapon_data/swords.rb +399 -395
  34. data/lib/genshin_data/weapons/weapon_data.rb +10 -7
  35. data/lib/genshin_data/weapons.rb +2 -1
  36. data/lib/genshin_data.rb +16 -5
  37. data/lib/genshin_object/artifact_set.rb +2 -2
  38. data/lib/genshin_object/material_family.rb +15 -0
  39. data/lib/genshin_object/schedule.rb +42 -0
  40. data/lib/genshin_object/talent_book.rb +6 -0
  41. data/lib/genshin_object/weapon_material_family.rb +6 -0
  42. data/lib/genshin_object.rb +8 -5
  43. data/lib/teyvatdb/version.rb +1 -1
  44. data/lib/teyvatdb.rb +3 -3
  45. metadata +8 -2
@@ -1,289 +1,294 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- module GenshinData::Weapons::WeaponData
4
- module Polearms
5
- def self.all
6
- self.constants.map { |x| "GenshinData::Weapons::WeaponData::Polearms::#{x}".constantize }
7
- end
3
+ module GenshinData
4
+ module Weapons
5
+ module WeaponData
6
+ # Definitons for all in game Polearms
7
+ module Polearms
8
+ def self.all
9
+ constants.map { |x| GenshinData::Weapons::WeaponData::Polearms.const_get(x) }
10
+ end
8
11
 
9
- BALLAD_OF_THE_FJORDS = GenshinObject::Weapon.new(
10
- kamera_key: "BalladOfTheFjords",
11
- name: "Ballad of the Fjords",
12
- rarity: 4,
13
- weapon_type: :polearm,
14
- elite_material_type: :rogue_flower,
15
- standard_material_type: :nectar,
16
- weapon_material_type: :pristine_sea
17
- ).freeze
12
+ BALLAD_OF_THE_FJORDS = GenshinObject::Weapon.new(
13
+ kamera_key: "BalladOfTheFjords",
14
+ name: "Ballad of the Fjords",
15
+ rarity: 4,
16
+ weapon_type: :polearm,
17
+ elite_material_type: :rogue_flower,
18
+ standard_material_type: :nectar,
19
+ weapon_material_type: :pristine_sea
20
+ ).freeze
18
21
 
19
- BEGINNERS_PROTECTOR = GenshinObject::Weapon.new(
20
- kamera_key: "BeginnersProtector",
21
- name: "Beginner's Protector",
22
- rarity: 1,
23
- weapon_type: :polearm,
24
- elite_material_type: :chaos_core,
25
- standard_material_type: :scroll,
26
- weapon_material_type: :chains
27
- ).freeze
22
+ BEGINNERS_PROTECTOR = GenshinObject::Weapon.new(
23
+ kamera_key: "BeginnersProtector",
24
+ name: "Beginner's Protector",
25
+ rarity: 1,
26
+ weapon_type: :polearm,
27
+ elite_material_type: :chaos_core,
28
+ standard_material_type: :scroll,
29
+ weapon_material_type: :chains
30
+ ).freeze
28
31
 
29
- BLACK_TASSEL = GenshinObject::Weapon.new(
30
- kamera_key: "BlackTassel",
31
- name: "Black Tassel",
32
- rarity: 3,
33
- weapon_type: :polearm,
34
- elite_material_type: :bone_shard,
35
- standard_material_type: :arrowhead,
36
- weapon_material_type: :aerosiderite
37
- ).freeze
32
+ BLACK_TASSEL = GenshinObject::Weapon.new(
33
+ kamera_key: "BlackTassel",
34
+ name: "Black Tassel",
35
+ rarity: 3,
36
+ weapon_type: :polearm,
37
+ elite_material_type: :bone_shard,
38
+ standard_material_type: :arrowhead,
39
+ weapon_material_type: :aerosiderite
40
+ ).freeze
38
41
 
39
- BLACKCLIFF_POLE = GenshinObject::Weapon.new(
40
- kamera_key: "BlackcliffPole",
41
- name: "Blackcliff Pole",
42
- rarity: 4,
43
- weapon_type: :polearm,
44
- elite_material_type: :mist_grass,
45
- standard_material_type: :fatui_insignia,
46
- weapon_material_type: :elixir
47
- ).freeze
42
+ BLACKCLIFF_POLE = GenshinObject::Weapon.new(
43
+ kamera_key: "BlackcliffPole",
44
+ name: "Blackcliff Pole",
45
+ rarity: 4,
46
+ weapon_type: :polearm,
47
+ elite_material_type: :mist_grass,
48
+ standard_material_type: :fatui_insignia,
49
+ weapon_material_type: :elixir
50
+ ).freeze
48
51
 
49
- CALAMITY_QUELLER = GenshinObject::Weapon.new(
50
- kamera_key: "CalamityQueller",
51
- name: "Calamity Queller",
52
- rarity: 5,
53
- weapon_type: :polearm,
54
- elite_material_type: :mist_grass,
55
- standard_material_type: :nectar,
56
- weapon_material_type: :elixir
57
- ).freeze
52
+ CALAMITY_QUELLER = GenshinObject::Weapon.new(
53
+ kamera_key: "CalamityQueller",
54
+ name: "Calamity Queller",
55
+ rarity: 5,
56
+ weapon_type: :polearm,
57
+ elite_material_type: :mist_grass,
58
+ standard_material_type: :nectar,
59
+ weapon_material_type: :elixir
60
+ ).freeze
58
61
 
59
- CRESCENT_PIKE = GenshinObject::Weapon.new(
60
- kamera_key: "CrescentPike",
61
- name: "Crescent Pike",
62
- rarity: 4,
63
- weapon_type: :polearm,
64
- elite_material_type: :sacrificial_knife,
65
- standard_material_type: :hoarder_insignia,
66
- weapon_material_type: :guyun
67
- ).freeze
62
+ CRESCENT_PIKE = GenshinObject::Weapon.new(
63
+ kamera_key: "CrescentPike",
64
+ name: "Crescent Pike",
65
+ rarity: 4,
66
+ weapon_type: :polearm,
67
+ elite_material_type: :sacrificial_knife,
68
+ standard_material_type: :hoarder_insignia,
69
+ weapon_material_type: :guyun
70
+ ).freeze
68
71
 
69
- DEATHMATCH = GenshinObject::Weapon.new(
70
- kamera_key: "Deathmatch",
71
- name: "Deathmatch",
72
- rarity: 4,
73
- weapon_type: :polearm,
74
- elite_material_type: :ley_line,
75
- standard_material_type: :nectar,
76
- weapon_material_type: :wolf_tooth
77
- ).freeze
72
+ DEATHMATCH = GenshinObject::Weapon.new(
73
+ kamera_key: "Deathmatch",
74
+ name: "Deathmatch",
75
+ rarity: 4,
76
+ weapon_type: :polearm,
77
+ elite_material_type: :ley_line,
78
+ standard_material_type: :nectar,
79
+ weapon_material_type: :wolf_tooth
80
+ ).freeze
78
81
 
79
- DRAGONS_BANE = GenshinObject::Weapon.new(
80
- kamera_key: "DragonsBane",
81
- name: "Dragon's Bane",
82
- rarity: 4,
83
- weapon_type: :polearm,
84
- elite_material_type: :mist_grass,
85
- standard_material_type: :scroll,
86
- weapon_material_type: :elixir
87
- ).freeze
82
+ DRAGONS_BANE = GenshinObject::Weapon.new(
83
+ kamera_key: "DragonsBane",
84
+ name: "Dragon's Bane",
85
+ rarity: 4,
86
+ weapon_type: :polearm,
87
+ elite_material_type: :mist_grass,
88
+ standard_material_type: :scroll,
89
+ weapon_material_type: :elixir
90
+ ).freeze
88
91
 
89
- DRAGONSPINE_SPEAR = GenshinObject::Weapon.new(
90
- kamera_key: "DragonspineSpear",
91
- name: "Dragonspine Spear",
92
- rarity: 4,
93
- weapon_type: :polearm,
94
- elite_material_type: :mist_grass,
95
- standard_material_type: :fatui_insignia,
96
- weapon_material_type: :wolf_tooth
97
- ).freeze
92
+ DRAGONSPINE_SPEAR = GenshinObject::Weapon.new(
93
+ kamera_key: "DragonspineSpear",
94
+ name: "Dragonspine Spear",
95
+ rarity: 4,
96
+ weapon_type: :polearm,
97
+ elite_material_type: :mist_grass,
98
+ standard_material_type: :fatui_insignia,
99
+ weapon_material_type: :wolf_tooth
100
+ ).freeze
98
101
 
99
- ENGULFING_LIGHTNING = GenshinObject::Weapon.new(
100
- kamera_key: "EngulfingLightning",
101
- name: "Engulfing Lightning",
102
- rarity: 5,
103
- weapon_type: :polearm,
104
- elite_material_type: :chaos_oculus,
105
- standard_material_type: :handguard,
106
- weapon_material_type: :oni_mask
107
- ).freeze
102
+ ENGULFING_LIGHTNING = GenshinObject::Weapon.new(
103
+ kamera_key: "EngulfingLightning",
104
+ name: "Engulfing Lightning",
105
+ rarity: 5,
106
+ weapon_type: :polearm,
107
+ elite_material_type: :chaos_oculus,
108
+ standard_material_type: :handguard,
109
+ weapon_material_type: :oni_mask
110
+ ).freeze
108
111
 
109
- FAVONIUS_LANCE = GenshinObject::Weapon.new(
110
- kamera_key: "FavoniusLance",
111
- name: "Favonius Lance",
112
- rarity: 4,
113
- weapon_type: :polearm,
114
- elite_material_type: :chaos_core,
115
- standard_material_type: :slime,
116
- weapon_material_type: :chains
117
- ).freeze
112
+ FAVONIUS_LANCE = GenshinObject::Weapon.new(
113
+ kamera_key: "FavoniusLance",
114
+ name: "Favonius Lance",
115
+ rarity: 4,
116
+ weapon_type: :polearm,
117
+ elite_material_type: :chaos_core,
118
+ standard_material_type: :slime,
119
+ weapon_material_type: :chains
120
+ ).freeze
118
121
 
119
- HALBERD = GenshinObject::Weapon.new(
120
- kamera_key: "Halberd",
121
- name: "Halberd",
122
- rarity: 3,
123
- weapon_type: :polearm,
124
- elite_material_type: :mist_grass,
125
- standard_material_type: :nectar,
126
- weapon_material_type: :elixir
127
- ).freeze
122
+ HALBERD = GenshinObject::Weapon.new(
123
+ kamera_key: "Halberd",
124
+ name: "Halberd",
125
+ rarity: 3,
126
+ weapon_type: :polearm,
127
+ elite_material_type: :mist_grass,
128
+ standard_material_type: :nectar,
129
+ weapon_material_type: :elixir
130
+ ).freeze
128
131
 
129
- IRON_POINT = GenshinObject::Weapon.new(
130
- kamera_key: "IronPoint",
131
- name: "Iron Point",
132
- rarity: 2,
133
- weapon_type: :polearm,
134
- elite_material_type: :chaos_core,
135
- standard_material_type: :scroll,
136
- weapon_material_type: :chains
137
- ).freeze
132
+ IRON_POINT = GenshinObject::Weapon.new(
133
+ kamera_key: "IronPoint",
134
+ name: "Iron Point",
135
+ rarity: 2,
136
+ weapon_type: :polearm,
137
+ elite_material_type: :chaos_core,
138
+ standard_material_type: :scroll,
139
+ weapon_material_type: :chains
140
+ ).freeze
138
141
 
139
- KITAIN_CROSS_SPEAR = GenshinObject::Weapon.new(
140
- kamera_key: "KitainCrossSpear",
141
- name: "Kitain Cross Spear",
142
- rarity: 4,
143
- weapon_type: :polearm,
144
- elite_material_type: :chaos_oculus,
145
- standard_material_type: :hoarder_insignia,
146
- weapon_material_type: :oni_mask
147
- ).freeze
142
+ KITAIN_CROSS_SPEAR = GenshinObject::Weapon.new(
143
+ kamera_key: "KitainCrossSpear",
144
+ name: "Kitain Cross Spear",
145
+ rarity: 4,
146
+ weapon_type: :polearm,
147
+ elite_material_type: :chaos_oculus,
148
+ standard_material_type: :hoarder_insignia,
149
+ weapon_material_type: :oni_mask
150
+ ).freeze
148
151
 
149
- LITHIC_SPEAR = GenshinObject::Weapon.new(
150
- kamera_key: "LithicSpear",
151
- name: "Lithic Spear",
152
- rarity: 4,
153
- weapon_type: :polearm,
154
- elite_material_type: :bone_shard,
155
- standard_material_type: :arrowhead,
156
- weapon_material_type: :aerosiderite
157
- ).freeze
152
+ LITHIC_SPEAR = GenshinObject::Weapon.new(
153
+ kamera_key: "LithicSpear",
154
+ name: "Lithic Spear",
155
+ rarity: 4,
156
+ weapon_type: :polearm,
157
+ elite_material_type: :bone_shard,
158
+ standard_material_type: :arrowhead,
159
+ weapon_material_type: :aerosiderite
160
+ ).freeze
158
161
 
159
- MISSIVE_WINDSPEAR = GenshinObject::Weapon.new(
160
- kamera_key: "MissiveWindspear",
161
- name: "Missive Windspear",
162
- rarity: 4,
163
- weapon_type: :polearm,
164
- elite_material_type: :statuette,
165
- standard_material_type: :slime,
166
- weapon_material_type: :wolf_tooth
167
- ).freeze
162
+ MISSIVE_WINDSPEAR = GenshinObject::Weapon.new(
163
+ kamera_key: "MissiveWindspear",
164
+ name: "Missive Windspear",
165
+ rarity: 4,
166
+ weapon_type: :polearm,
167
+ elite_material_type: :statuette,
168
+ standard_material_type: :slime,
169
+ weapon_material_type: :wolf_tooth
170
+ ).freeze
168
171
 
169
- MOONPIERCER = GenshinObject::Weapon.new(
170
- kamera_key: "Moonpiercer",
171
- name: "Moonpiercer",
172
- rarity: 4,
173
- weapon_type: :polearm,
174
- elite_material_type: :chaos_bolt,
175
- standard_material_type: :fatui_insignia,
176
- weapon_material_type: :oasis_garden
177
- ).freeze
172
+ MOONPIERCER = GenshinObject::Weapon.new(
173
+ kamera_key: "Moonpiercer",
174
+ name: "Moonpiercer",
175
+ rarity: 4,
176
+ weapon_type: :polearm,
177
+ elite_material_type: :chaos_bolt,
178
+ standard_material_type: :fatui_insignia,
179
+ weapon_material_type: :oasis_garden
180
+ ).freeze
178
181
 
179
- PRIMORDIAL_JADE_WINGED_SPEAR = GenshinObject::Weapon.new(
180
- kamera_key: "PrimordialJadeWingedSpear",
181
- name: "Primordial Jade Winged-Spear",
182
- rarity: 5,
183
- weapon_type: :polearm,
184
- elite_material_type: :sacrificial_knife,
185
- standard_material_type: :fatui_insignia,
186
- weapon_material_type: :guyun
187
- ).freeze
182
+ PRIMORDIAL_JADE_WINGED_SPEAR = GenshinObject::Weapon.new(
183
+ kamera_key: "PrimordialJadeWingedSpear",
184
+ name: "Primordial Jade Winged-Spear",
185
+ rarity: 5,
186
+ weapon_type: :polearm,
187
+ elite_material_type: :sacrificial_knife,
188
+ standard_material_type: :fatui_insignia,
189
+ weapon_material_type: :guyun
190
+ ).freeze
188
191
 
189
- PROTOTYPE_STARGLITTER = GenshinObject::Weapon.new(
190
- kamera_key: "PrototypeStarglitter",
191
- name: "Prototype Starglitter",
192
- rarity: 4,
193
- weapon_type: :polearm,
194
- elite_material_type: :bone_shard,
195
- standard_material_type: :hilichurl_mask,
196
- weapon_material_type: :aerosiderite
197
- ).freeze
192
+ PROTOTYPE_STARGLITTER = GenshinObject::Weapon.new(
193
+ kamera_key: "PrototypeStarglitter",
194
+ name: "Prototype Starglitter",
195
+ rarity: 4,
196
+ weapon_type: :polearm,
197
+ elite_material_type: :bone_shard,
198
+ standard_material_type: :hilichurl_mask,
199
+ weapon_material_type: :aerosiderite
200
+ ).freeze
198
201
 
199
- RIGHTFUL_REWARD = GenshinObject::Weapon.new(
200
- kamera_key: "RightfulReward",
201
- name: "Rightful Reward",
202
- rarity: 4,
203
- weapon_type: :polearm,
204
- elite_material_type: :core,
205
- standard_material_type: :gear,
206
- weapon_material_type: :pristine_sea
207
- ).freeze
202
+ RIGHTFUL_REWARD = GenshinObject::Weapon.new(
203
+ kamera_key: "RightfulReward",
204
+ name: "Rightful Reward",
205
+ rarity: 4,
206
+ weapon_type: :polearm,
207
+ elite_material_type: :core,
208
+ standard_material_type: :gear,
209
+ weapon_material_type: :pristine_sea
210
+ ).freeze
208
211
 
209
- ROYAL_SPEAR = GenshinObject::Weapon.new(
210
- kamera_key: "RoyalSpear",
211
- name: "Royal Spear",
212
- rarity: 4,
213
- weapon_type: :polearm,
214
- elite_material_type: :mist_grass,
215
- standard_material_type: :fatui_insignia,
216
- weapon_material_type: :elixir
217
- ).freeze
212
+ ROYAL_SPEAR = GenshinObject::Weapon.new(
213
+ kamera_key: "RoyalSpear",
214
+ name: "Royal Spear",
215
+ rarity: 4,
216
+ weapon_type: :polearm,
217
+ elite_material_type: :mist_grass,
218
+ standard_material_type: :fatui_insignia,
219
+ weapon_material_type: :elixir
220
+ ).freeze
218
221
 
219
- SKYWARD_SPINE = GenshinObject::Weapon.new(
220
- kamera_key: "SkywardSpine",
221
- name: "Skyward Spine",
222
- rarity: 5,
223
- weapon_type: :polearm,
224
- elite_material_type: :chaos_core,
225
- standard_material_type: :scroll,
226
- weapon_material_type: :chains
227
- ).freeze
222
+ SKYWARD_SPINE = GenshinObject::Weapon.new(
223
+ kamera_key: "SkywardSpine",
224
+ name: "Skyward Spine",
225
+ rarity: 5,
226
+ weapon_type: :polearm,
227
+ elite_material_type: :chaos_core,
228
+ standard_material_type: :scroll,
229
+ weapon_material_type: :chains
230
+ ).freeze
228
231
 
229
- STAFF_OF_HOMA = GenshinObject::Weapon.new(
230
- kamera_key: "StaffOfHoma",
231
- name: "Staff of Homa",
232
- rarity: 5,
233
- weapon_type: :polearm,
234
- elite_material_type: :ley_line,
235
- standard_material_type: :slime,
236
- weapon_material_type: :aerosiderite
237
- ).freeze
232
+ STAFF_OF_HOMA = GenshinObject::Weapon.new(
233
+ kamera_key: "StaffOfHoma",
234
+ name: "Staff of Homa",
235
+ rarity: 5,
236
+ weapon_type: :polearm,
237
+ elite_material_type: :ley_line,
238
+ standard_material_type: :slime,
239
+ weapon_material_type: :aerosiderite
240
+ ).freeze
238
241
 
239
- STAFF_OF_THE_SCARLET_SANDS = GenshinObject::Weapon.new(
240
- kamera_key: "StaffOfTheScarletSands",
241
- name: "Staff of the Scarlet Sands",
242
- rarity: 5,
243
- weapon_type: :polearm,
244
- elite_material_type: :chaos_bolt,
245
- standard_material_type: :pollen,
246
- weapon_material_type: :oasis_garden
247
- ).freeze
242
+ STAFF_OF_THE_SCARLET_SANDS = GenshinObject::Weapon.new(
243
+ kamera_key: "StaffOfTheScarletSands",
244
+ name: "Staff of the Scarlet Sands",
245
+ rarity: 5,
246
+ weapon_type: :polearm,
247
+ elite_material_type: :chaos_bolt,
248
+ standard_material_type: :pollen,
249
+ weapon_material_type: :oasis_garden
250
+ ).freeze
248
251
 
249
- THE_CATCH = GenshinObject::Weapon.new(
250
- kamera_key: "TheCatch",
251
- name: "Catch, The",
252
- rarity: 4,
253
- weapon_type: :polearm,
254
- elite_material_type: :chaos_oculus,
255
- standard_material_type: :spectral,
256
- weapon_material_type: :oni_mask
257
- ).freeze
252
+ THE_CATCH = GenshinObject::Weapon.new(
253
+ kamera_key: "TheCatch",
254
+ name: "Catch, The",
255
+ rarity: 4,
256
+ weapon_type: :polearm,
257
+ elite_material_type: :chaos_oculus,
258
+ standard_material_type: :spectral,
259
+ weapon_material_type: :oni_mask
260
+ ).freeze
258
261
 
259
- VORTEX_VANQUISHER = GenshinObject::Weapon.new(
260
- kamera_key: "VortexVanquisher",
261
- name: "Vortex Vanquisher",
262
- rarity: 5,
263
- weapon_type: :polearm,
264
- elite_material_type: :bone_shard,
265
- standard_material_type: :hoarder_insignia,
266
- weapon_material_type: :aerosiderite
267
- ).freeze
262
+ VORTEX_VANQUISHER = GenshinObject::Weapon.new(
263
+ kamera_key: "VortexVanquisher",
264
+ name: "Vortex Vanquisher",
265
+ rarity: 5,
266
+ weapon_type: :polearm,
267
+ elite_material_type: :bone_shard,
268
+ standard_material_type: :hoarder_insignia,
269
+ weapon_material_type: :aerosiderite
270
+ ).freeze
268
271
 
269
- WAVEBREAKERS_FIN = GenshinObject::Weapon.new(
270
- kamera_key: "WavebreakersFin",
271
- name: "Wavebreaker's Fin",
272
- rarity: 4,
273
- weapon_type: :polearm,
274
- elite_material_type: :concealed_talon,
275
- standard_material_type: :handguard,
276
- weapon_material_type: :oni_mask
277
- ).freeze
272
+ WAVEBREAKERS_FIN = GenshinObject::Weapon.new(
273
+ kamera_key: "WavebreakersFin",
274
+ name: "Wavebreaker's Fin",
275
+ rarity: 4,
276
+ weapon_type: :polearm,
277
+ elite_material_type: :concealed_talon,
278
+ standard_material_type: :handguard,
279
+ weapon_material_type: :oni_mask
280
+ ).freeze
278
281
 
279
- WHITE_TASSEL = GenshinObject::Weapon.new(
280
- kamera_key: "WhiteTassel",
281
- name: "White Tassel",
282
- rarity: 3,
283
- weapon_type: :polearm,
284
- elite_material_type: :sacrificial_knife,
285
- standard_material_type: :fatui_insignia,
286
- weapon_material_type: :guyun
287
- ).freeze
282
+ WHITE_TASSEL = GenshinObject::Weapon.new(
283
+ kamera_key: "WhiteTassel",
284
+ name: "White Tassel",
285
+ rarity: 3,
286
+ weapon_type: :polearm,
287
+ elite_material_type: :sacrificial_knife,
288
+ standard_material_type: :fatui_insignia,
289
+ weapon_material_type: :guyun
290
+ ).freeze
291
+ end
292
+ end
288
293
  end
289
294
  end