teyvatdb 0.1.18 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile +1 -0
  3. data/Gemfile.lock +4 -1
  4. data/lib/genshin_data/artifact_sets/artifact_data.rb +946 -295
  5. data/lib/genshin_data/artifact_sets.rb +2 -2
  6. data/lib/genshin_data/characters/character_data.rb +1143 -1126
  7. data/lib/genshin_data/characters.rb +4 -2
  8. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +605 -598
  9. data/lib/genshin_data/materials/development/gems_data.rb +331 -324
  10. data/lib/genshin_data/materials/development/general_data.rb +103 -96
  11. data/lib/genshin_data/materials/development/local_specialty_data.rb +506 -499
  12. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +441 -434
  13. data/lib/genshin_data/materials/development/talent_books_data.rb +506 -500
  14. data/lib/genshin_data/materials/development/weapon_material_data.rb +672 -665
  15. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +129 -122
  16. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +283 -276
  17. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +330 -327
  18. data/lib/genshin_data/materials/development.rb +61 -56
  19. data/lib/genshin_data/materials/standard/cooking_material_data.rb +561 -554
  20. data/lib/genshin_data/materials/standard/crafting_material_data.rb +130 -123
  21. data/lib/genshin_data/materials/standard/fishing_material_data.rb +452 -445
  22. data/lib/genshin_data/materials/standard/forging_material_data.rb +191 -184
  23. data/lib/genshin_data/materials/standard/furniture_material_data.rb +251 -244
  24. data/lib/genshin_data/materials/standard.rb +37 -32
  25. data/lib/genshin_data/materials.rb +13 -7
  26. data/lib/genshin_data/nations/nation_data.rb +55 -52
  27. data/lib/genshin_data/talent_books/talent_book_data.rb +147 -0
  28. data/lib/genshin_data/talent_books.rb +14 -0
  29. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -364
  30. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -354
  31. data/lib/genshin_data/weapons/weapon_data/claymores.rb +359 -354
  32. data/lib/genshin_data/weapons/weapon_data/polearms.rb +262 -257
  33. data/lib/genshin_data/weapons/weapon_data/swords.rb +399 -395
  34. data/lib/genshin_data/weapons/weapon_data.rb +10 -7
  35. data/lib/genshin_data/weapons.rb +2 -1
  36. data/lib/genshin_data.rb +16 -5
  37. data/lib/genshin_object/artifact_set.rb +2 -2
  38. data/lib/genshin_object/material_family.rb +15 -0
  39. data/lib/genshin_object/schedule.rb +42 -0
  40. data/lib/genshin_object/talent_book.rb +6 -0
  41. data/lib/genshin_object/weapon_material_family.rb +6 -0
  42. data/lib/genshin_object.rb +8 -5
  43. data/lib/teyvatdb/version.rb +1 -1
  44. data/lib/teyvatdb.rb +3 -3
  45. metadata +8 -2
@@ -1,289 +1,294 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- module GenshinData::Weapons::WeaponData
4
- module Polearms
5
- def self.all
6
- self.constants.map { |x| "GenshinData::Weapons::WeaponData::Polearms::#{x}".constantize }
7
- end
3
+ module GenshinData
4
+ module Weapons
5
+ module WeaponData
6
+ # Definitons for all in game Polearms
7
+ module Polearms
8
+ def self.all
9
+ constants.map { |x| GenshinData::Weapons::WeaponData::Polearms.const_get(x) }
10
+ end
8
11
 
9
- BALLAD_OF_THE_FJORDS = GenshinObject::Weapon.new(
10
- kamera_key: "BalladOfTheFjords",
11
- name: "Ballad of the Fjords",
12
- rarity: 4,
13
- weapon_type: :polearm,
14
- elite_material_type: :rogue_flower,
15
- standard_material_type: :nectar,
16
- weapon_material_type: :pristine_sea
17
- ).freeze
12
+ BALLAD_OF_THE_FJORDS = GenshinObject::Weapon.new(
13
+ kamera_key: "BalladOfTheFjords",
14
+ name: "Ballad of the Fjords",
15
+ rarity: 4,
16
+ weapon_type: :polearm,
17
+ elite_material_type: :rogue_flower,
18
+ standard_material_type: :nectar,
19
+ weapon_material_type: :pristine_sea
20
+ ).freeze
18
21
 
19
- BEGINNERS_PROTECTOR = GenshinObject::Weapon.new(
20
- kamera_key: "BeginnersProtector",
21
- name: "Beginner's Protector",
22
- rarity: 1,
23
- weapon_type: :polearm,
24
- elite_material_type: :chaos_core,
25
- standard_material_type: :scroll,
26
- weapon_material_type: :chains
27
- ).freeze
22
+ BEGINNERS_PROTECTOR = GenshinObject::Weapon.new(
23
+ kamera_key: "BeginnersProtector",
24
+ name: "Beginner's Protector",
25
+ rarity: 1,
26
+ weapon_type: :polearm,
27
+ elite_material_type: :chaos_core,
28
+ standard_material_type: :scroll,
29
+ weapon_material_type: :chains
30
+ ).freeze
28
31
 
29
- BLACK_TASSEL = GenshinObject::Weapon.new(
30
- kamera_key: "BlackTassel",
31
- name: "Black Tassel",
32
- rarity: 3,
33
- weapon_type: :polearm,
34
- elite_material_type: :bone_shard,
35
- standard_material_type: :arrowhead,
36
- weapon_material_type: :aerosiderite
37
- ).freeze
32
+ BLACK_TASSEL = GenshinObject::Weapon.new(
33
+ kamera_key: "BlackTassel",
34
+ name: "Black Tassel",
35
+ rarity: 3,
36
+ weapon_type: :polearm,
37
+ elite_material_type: :bone_shard,
38
+ standard_material_type: :arrowhead,
39
+ weapon_material_type: :aerosiderite
40
+ ).freeze
38
41
 
39
- BLACKCLIFF_POLE = GenshinObject::Weapon.new(
40
- kamera_key: "BlackcliffPole",
41
- name: "Blackcliff Pole",
42
- rarity: 4,
43
- weapon_type: :polearm,
44
- elite_material_type: :mist_grass,
45
- standard_material_type: :fatui_insignia,
46
- weapon_material_type: :elixir
47
- ).freeze
42
+ BLACKCLIFF_POLE = GenshinObject::Weapon.new(
43
+ kamera_key: "BlackcliffPole",
44
+ name: "Blackcliff Pole",
45
+ rarity: 4,
46
+ weapon_type: :polearm,
47
+ elite_material_type: :mist_grass,
48
+ standard_material_type: :fatui_insignia,
49
+ weapon_material_type: :elixir
50
+ ).freeze
48
51
 
49
- CALAMITY_QUELLER = GenshinObject::Weapon.new(
50
- kamera_key: "CalamityQueller",
51
- name: "Calamity Queller",
52
- rarity: 5,
53
- weapon_type: :polearm,
54
- elite_material_type: :mist_grass,
55
- standard_material_type: :nectar,
56
- weapon_material_type: :elixir
57
- ).freeze
52
+ CALAMITY_QUELLER = GenshinObject::Weapon.new(
53
+ kamera_key: "CalamityQueller",
54
+ name: "Calamity Queller",
55
+ rarity: 5,
56
+ weapon_type: :polearm,
57
+ elite_material_type: :mist_grass,
58
+ standard_material_type: :nectar,
59
+ weapon_material_type: :elixir
60
+ ).freeze
58
61
 
59
- CRESCENT_PIKE = GenshinObject::Weapon.new(
60
- kamera_key: "CrescentPike",
61
- name: "Crescent Pike",
62
- rarity: 4,
63
- weapon_type: :polearm,
64
- elite_material_type: :sacrificial_knife,
65
- standard_material_type: :hoarder_insignia,
66
- weapon_material_type: :guyun
67
- ).freeze
62
+ CRESCENT_PIKE = GenshinObject::Weapon.new(
63
+ kamera_key: "CrescentPike",
64
+ name: "Crescent Pike",
65
+ rarity: 4,
66
+ weapon_type: :polearm,
67
+ elite_material_type: :sacrificial_knife,
68
+ standard_material_type: :hoarder_insignia,
69
+ weapon_material_type: :guyun
70
+ ).freeze
68
71
 
69
- DEATHMATCH = GenshinObject::Weapon.new(
70
- kamera_key: "Deathmatch",
71
- name: "Deathmatch",
72
- rarity: 4,
73
- weapon_type: :polearm,
74
- elite_material_type: :ley_line,
75
- standard_material_type: :nectar,
76
- weapon_material_type: :wolf_tooth
77
- ).freeze
72
+ DEATHMATCH = GenshinObject::Weapon.new(
73
+ kamera_key: "Deathmatch",
74
+ name: "Deathmatch",
75
+ rarity: 4,
76
+ weapon_type: :polearm,
77
+ elite_material_type: :ley_line,
78
+ standard_material_type: :nectar,
79
+ weapon_material_type: :wolf_tooth
80
+ ).freeze
78
81
 
79
- DRAGONS_BANE = GenshinObject::Weapon.new(
80
- kamera_key: "DragonsBane",
81
- name: "Dragon's Bane",
82
- rarity: 4,
83
- weapon_type: :polearm,
84
- elite_material_type: :mist_grass,
85
- standard_material_type: :scroll,
86
- weapon_material_type: :elixir
87
- ).freeze
82
+ DRAGONS_BANE = GenshinObject::Weapon.new(
83
+ kamera_key: "DragonsBane",
84
+ name: "Dragon's Bane",
85
+ rarity: 4,
86
+ weapon_type: :polearm,
87
+ elite_material_type: :mist_grass,
88
+ standard_material_type: :scroll,
89
+ weapon_material_type: :elixir
90
+ ).freeze
88
91
 
89
- DRAGONSPINE_SPEAR = GenshinObject::Weapon.new(
90
- kamera_key: "DragonspineSpear",
91
- name: "Dragonspine Spear",
92
- rarity: 4,
93
- weapon_type: :polearm,
94
- elite_material_type: :mist_grass,
95
- standard_material_type: :fatui_insignia,
96
- weapon_material_type: :wolf_tooth
97
- ).freeze
92
+ DRAGONSPINE_SPEAR = GenshinObject::Weapon.new(
93
+ kamera_key: "DragonspineSpear",
94
+ name: "Dragonspine Spear",
95
+ rarity: 4,
96
+ weapon_type: :polearm,
97
+ elite_material_type: :mist_grass,
98
+ standard_material_type: :fatui_insignia,
99
+ weapon_material_type: :wolf_tooth
100
+ ).freeze
98
101
 
99
- ENGULFING_LIGHTNING = GenshinObject::Weapon.new(
100
- kamera_key: "EngulfingLightning",
101
- name: "Engulfing Lightning",
102
- rarity: 5,
103
- weapon_type: :polearm,
104
- elite_material_type: :chaos_oculus,
105
- standard_material_type: :handguard,
106
- weapon_material_type: :oni_mask
107
- ).freeze
102
+ ENGULFING_LIGHTNING = GenshinObject::Weapon.new(
103
+ kamera_key: "EngulfingLightning",
104
+ name: "Engulfing Lightning",
105
+ rarity: 5,
106
+ weapon_type: :polearm,
107
+ elite_material_type: :chaos_oculus,
108
+ standard_material_type: :handguard,
109
+ weapon_material_type: :oni_mask
110
+ ).freeze
108
111
 
109
- FAVONIUS_LANCE = GenshinObject::Weapon.new(
110
- kamera_key: "FavoniusLance",
111
- name: "Favonius Lance",
112
- rarity: 4,
113
- weapon_type: :polearm,
114
- elite_material_type: :chaos_core,
115
- standard_material_type: :slime,
116
- weapon_material_type: :chains
117
- ).freeze
112
+ FAVONIUS_LANCE = GenshinObject::Weapon.new(
113
+ kamera_key: "FavoniusLance",
114
+ name: "Favonius Lance",
115
+ rarity: 4,
116
+ weapon_type: :polearm,
117
+ elite_material_type: :chaos_core,
118
+ standard_material_type: :slime,
119
+ weapon_material_type: :chains
120
+ ).freeze
118
121
 
119
- HALBERD = GenshinObject::Weapon.new(
120
- kamera_key: "Halberd",
121
- name: "Halberd",
122
- rarity: 3,
123
- weapon_type: :polearm,
124
- elite_material_type: :mist_grass,
125
- standard_material_type: :nectar,
126
- weapon_material_type: :elixir
127
- ).freeze
122
+ HALBERD = GenshinObject::Weapon.new(
123
+ kamera_key: "Halberd",
124
+ name: "Halberd",
125
+ rarity: 3,
126
+ weapon_type: :polearm,
127
+ elite_material_type: :mist_grass,
128
+ standard_material_type: :nectar,
129
+ weapon_material_type: :elixir
130
+ ).freeze
128
131
 
129
- IRON_POINT = GenshinObject::Weapon.new(
130
- kamera_key: "IronPoint",
131
- name: "Iron Point",
132
- rarity: 2,
133
- weapon_type: :polearm,
134
- elite_material_type: :chaos_core,
135
- standard_material_type: :scroll,
136
- weapon_material_type: :chains
137
- ).freeze
132
+ IRON_POINT = GenshinObject::Weapon.new(
133
+ kamera_key: "IronPoint",
134
+ name: "Iron Point",
135
+ rarity: 2,
136
+ weapon_type: :polearm,
137
+ elite_material_type: :chaos_core,
138
+ standard_material_type: :scroll,
139
+ weapon_material_type: :chains
140
+ ).freeze
138
141
 
139
- KITAIN_CROSS_SPEAR = GenshinObject::Weapon.new(
140
- kamera_key: "KitainCrossSpear",
141
- name: "Kitain Cross Spear",
142
- rarity: 4,
143
- weapon_type: :polearm,
144
- elite_material_type: :chaos_oculus,
145
- standard_material_type: :hoarder_insignia,
146
- weapon_material_type: :oni_mask
147
- ).freeze
142
+ KITAIN_CROSS_SPEAR = GenshinObject::Weapon.new(
143
+ kamera_key: "KitainCrossSpear",
144
+ name: "Kitain Cross Spear",
145
+ rarity: 4,
146
+ weapon_type: :polearm,
147
+ elite_material_type: :chaos_oculus,
148
+ standard_material_type: :hoarder_insignia,
149
+ weapon_material_type: :oni_mask
150
+ ).freeze
148
151
 
149
- LITHIC_SPEAR = GenshinObject::Weapon.new(
150
- kamera_key: "LithicSpear",
151
- name: "Lithic Spear",
152
- rarity: 4,
153
- weapon_type: :polearm,
154
- elite_material_type: :bone_shard,
155
- standard_material_type: :arrowhead,
156
- weapon_material_type: :aerosiderite
157
- ).freeze
152
+ LITHIC_SPEAR = GenshinObject::Weapon.new(
153
+ kamera_key: "LithicSpear",
154
+ name: "Lithic Spear",
155
+ rarity: 4,
156
+ weapon_type: :polearm,
157
+ elite_material_type: :bone_shard,
158
+ standard_material_type: :arrowhead,
159
+ weapon_material_type: :aerosiderite
160
+ ).freeze
158
161
 
159
- MISSIVE_WINDSPEAR = GenshinObject::Weapon.new(
160
- kamera_key: "MissiveWindspear",
161
- name: "Missive Windspear",
162
- rarity: 4,
163
- weapon_type: :polearm,
164
- elite_material_type: :statuette,
165
- standard_material_type: :slime,
166
- weapon_material_type: :wolf_tooth
167
- ).freeze
162
+ MISSIVE_WINDSPEAR = GenshinObject::Weapon.new(
163
+ kamera_key: "MissiveWindspear",
164
+ name: "Missive Windspear",
165
+ rarity: 4,
166
+ weapon_type: :polearm,
167
+ elite_material_type: :statuette,
168
+ standard_material_type: :slime,
169
+ weapon_material_type: :wolf_tooth
170
+ ).freeze
168
171
 
169
- MOONPIERCER = GenshinObject::Weapon.new(
170
- kamera_key: "Moonpiercer",
171
- name: "Moonpiercer",
172
- rarity: 4,
173
- weapon_type: :polearm,
174
- elite_material_type: :chaos_bolt,
175
- standard_material_type: :fatui_insignia,
176
- weapon_material_type: :oasis_garden
177
- ).freeze
172
+ MOONPIERCER = GenshinObject::Weapon.new(
173
+ kamera_key: "Moonpiercer",
174
+ name: "Moonpiercer",
175
+ rarity: 4,
176
+ weapon_type: :polearm,
177
+ elite_material_type: :chaos_bolt,
178
+ standard_material_type: :fatui_insignia,
179
+ weapon_material_type: :oasis_garden
180
+ ).freeze
178
181
 
179
- PRIMORDIAL_JADE_WINGED_SPEAR = GenshinObject::Weapon.new(
180
- kamera_key: "PrimordialJadeWingedSpear",
181
- name: "Primordial Jade Winged-Spear",
182
- rarity: 5,
183
- weapon_type: :polearm,
184
- elite_material_type: :sacrificial_knife,
185
- standard_material_type: :fatui_insignia,
186
- weapon_material_type: :guyun
187
- ).freeze
182
+ PRIMORDIAL_JADE_WINGED_SPEAR = GenshinObject::Weapon.new(
183
+ kamera_key: "PrimordialJadeWingedSpear",
184
+ name: "Primordial Jade Winged-Spear",
185
+ rarity: 5,
186
+ weapon_type: :polearm,
187
+ elite_material_type: :sacrificial_knife,
188
+ standard_material_type: :fatui_insignia,
189
+ weapon_material_type: :guyun
190
+ ).freeze
188
191
 
189
- PROTOTYPE_STARGLITTER = GenshinObject::Weapon.new(
190
- kamera_key: "PrototypeStarglitter",
191
- name: "Prototype Starglitter",
192
- rarity: 4,
193
- weapon_type: :polearm,
194
- elite_material_type: :bone_shard,
195
- standard_material_type: :hilichurl_mask,
196
- weapon_material_type: :aerosiderite
197
- ).freeze
192
+ PROTOTYPE_STARGLITTER = GenshinObject::Weapon.new(
193
+ kamera_key: "PrototypeStarglitter",
194
+ name: "Prototype Starglitter",
195
+ rarity: 4,
196
+ weapon_type: :polearm,
197
+ elite_material_type: :bone_shard,
198
+ standard_material_type: :hilichurl_mask,
199
+ weapon_material_type: :aerosiderite
200
+ ).freeze
198
201
 
199
- RIGHTFUL_REWARD = GenshinObject::Weapon.new(
200
- kamera_key: "RightfulReward",
201
- name: "Rightful Reward",
202
- rarity: 4,
203
- weapon_type: :polearm,
204
- elite_material_type: :core,
205
- standard_material_type: :gear,
206
- weapon_material_type: :pristine_sea
207
- ).freeze
202
+ RIGHTFUL_REWARD = GenshinObject::Weapon.new(
203
+ kamera_key: "RightfulReward",
204
+ name: "Rightful Reward",
205
+ rarity: 4,
206
+ weapon_type: :polearm,
207
+ elite_material_type: :core,
208
+ standard_material_type: :gear,
209
+ weapon_material_type: :pristine_sea
210
+ ).freeze
208
211
 
209
- ROYAL_SPEAR = GenshinObject::Weapon.new(
210
- kamera_key: "RoyalSpear",
211
- name: "Royal Spear",
212
- rarity: 4,
213
- weapon_type: :polearm,
214
- elite_material_type: :mist_grass,
215
- standard_material_type: :fatui_insignia,
216
- weapon_material_type: :elixir
217
- ).freeze
212
+ ROYAL_SPEAR = GenshinObject::Weapon.new(
213
+ kamera_key: "RoyalSpear",
214
+ name: "Royal Spear",
215
+ rarity: 4,
216
+ weapon_type: :polearm,
217
+ elite_material_type: :mist_grass,
218
+ standard_material_type: :fatui_insignia,
219
+ weapon_material_type: :elixir
220
+ ).freeze
218
221
 
219
- SKYWARD_SPINE = GenshinObject::Weapon.new(
220
- kamera_key: "SkywardSpine",
221
- name: "Skyward Spine",
222
- rarity: 5,
223
- weapon_type: :polearm,
224
- elite_material_type: :chaos_core,
225
- standard_material_type: :scroll,
226
- weapon_material_type: :chains
227
- ).freeze
222
+ SKYWARD_SPINE = GenshinObject::Weapon.new(
223
+ kamera_key: "SkywardSpine",
224
+ name: "Skyward Spine",
225
+ rarity: 5,
226
+ weapon_type: :polearm,
227
+ elite_material_type: :chaos_core,
228
+ standard_material_type: :scroll,
229
+ weapon_material_type: :chains
230
+ ).freeze
228
231
 
229
- STAFF_OF_HOMA = GenshinObject::Weapon.new(
230
- kamera_key: "StaffOfHoma",
231
- name: "Staff of Homa",
232
- rarity: 5,
233
- weapon_type: :polearm,
234
- elite_material_type: :ley_line,
235
- standard_material_type: :slime,
236
- weapon_material_type: :aerosiderite
237
- ).freeze
232
+ STAFF_OF_HOMA = GenshinObject::Weapon.new(
233
+ kamera_key: "StaffOfHoma",
234
+ name: "Staff of Homa",
235
+ rarity: 5,
236
+ weapon_type: :polearm,
237
+ elite_material_type: :ley_line,
238
+ standard_material_type: :slime,
239
+ weapon_material_type: :aerosiderite
240
+ ).freeze
238
241
 
239
- STAFF_OF_THE_SCARLET_SANDS = GenshinObject::Weapon.new(
240
- kamera_key: "StaffOfTheScarletSands",
241
- name: "Staff of the Scarlet Sands",
242
- rarity: 5,
243
- weapon_type: :polearm,
244
- elite_material_type: :chaos_bolt,
245
- standard_material_type: :pollen,
246
- weapon_material_type: :oasis_garden
247
- ).freeze
242
+ STAFF_OF_THE_SCARLET_SANDS = GenshinObject::Weapon.new(
243
+ kamera_key: "StaffOfTheScarletSands",
244
+ name: "Staff of the Scarlet Sands",
245
+ rarity: 5,
246
+ weapon_type: :polearm,
247
+ elite_material_type: :chaos_bolt,
248
+ standard_material_type: :pollen,
249
+ weapon_material_type: :oasis_garden
250
+ ).freeze
248
251
 
249
- THE_CATCH = GenshinObject::Weapon.new(
250
- kamera_key: "TheCatch",
251
- name: "Catch, The",
252
- rarity: 4,
253
- weapon_type: :polearm,
254
- elite_material_type: :chaos_oculus,
255
- standard_material_type: :spectral,
256
- weapon_material_type: :oni_mask
257
- ).freeze
252
+ THE_CATCH = GenshinObject::Weapon.new(
253
+ kamera_key: "TheCatch",
254
+ name: "Catch, The",
255
+ rarity: 4,
256
+ weapon_type: :polearm,
257
+ elite_material_type: :chaos_oculus,
258
+ standard_material_type: :spectral,
259
+ weapon_material_type: :oni_mask
260
+ ).freeze
258
261
 
259
- VORTEX_VANQUISHER = GenshinObject::Weapon.new(
260
- kamera_key: "VortexVanquisher",
261
- name: "Vortex Vanquisher",
262
- rarity: 5,
263
- weapon_type: :polearm,
264
- elite_material_type: :bone_shard,
265
- standard_material_type: :hoarder_insignia,
266
- weapon_material_type: :aerosiderite
267
- ).freeze
262
+ VORTEX_VANQUISHER = GenshinObject::Weapon.new(
263
+ kamera_key: "VortexVanquisher",
264
+ name: "Vortex Vanquisher",
265
+ rarity: 5,
266
+ weapon_type: :polearm,
267
+ elite_material_type: :bone_shard,
268
+ standard_material_type: :hoarder_insignia,
269
+ weapon_material_type: :aerosiderite
270
+ ).freeze
268
271
 
269
- WAVEBREAKERS_FIN = GenshinObject::Weapon.new(
270
- kamera_key: "WavebreakersFin",
271
- name: "Wavebreaker's Fin",
272
- rarity: 4,
273
- weapon_type: :polearm,
274
- elite_material_type: :concealed_talon,
275
- standard_material_type: :handguard,
276
- weapon_material_type: :oni_mask
277
- ).freeze
272
+ WAVEBREAKERS_FIN = GenshinObject::Weapon.new(
273
+ kamera_key: "WavebreakersFin",
274
+ name: "Wavebreaker's Fin",
275
+ rarity: 4,
276
+ weapon_type: :polearm,
277
+ elite_material_type: :concealed_talon,
278
+ standard_material_type: :handguard,
279
+ weapon_material_type: :oni_mask
280
+ ).freeze
278
281
 
279
- WHITE_TASSEL = GenshinObject::Weapon.new(
280
- kamera_key: "WhiteTassel",
281
- name: "White Tassel",
282
- rarity: 3,
283
- weapon_type: :polearm,
284
- elite_material_type: :sacrificial_knife,
285
- standard_material_type: :fatui_insignia,
286
- weapon_material_type: :guyun
287
- ).freeze
282
+ WHITE_TASSEL = GenshinObject::Weapon.new(
283
+ kamera_key: "WhiteTassel",
284
+ name: "White Tassel",
285
+ rarity: 3,
286
+ weapon_type: :polearm,
287
+ elite_material_type: :sacrificial_knife,
288
+ standard_material_type: :fatui_insignia,
289
+ weapon_material_type: :guyun
290
+ ).freeze
291
+ end
292
+ end
288
293
  end
289
294
  end