rubywarrior 0.1.0
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- data/CHANGELOG.rdoc +3 -0
- data/LICENSE +20 -0
- data/README.rdoc +170 -0
- data/Rakefile +21 -0
- data/bin/rubywarrior +5 -0
- data/features/command_options.feature +46 -0
- data/features/levels.feature +51 -0
- data/features/profiles.feature +56 -0
- data/features/step_definitions/common_steps.rb +19 -0
- data/features/step_definitions/interaction_steps.rb +65 -0
- data/features/support/env.rb +12 -0
- data/features/support/mockio.rb +57 -0
- data/features/towers.feature +14 -0
- data/lib/ruby_warrior.rb +44 -0
- data/lib/ruby_warrior/abilities/attack.rb +24 -0
- data/lib/ruby_warrior/abilities/base.rb +36 -0
- data/lib/ruby_warrior/abilities/bind.rb +19 -0
- data/lib/ruby_warrior/abilities/direction_of.rb +13 -0
- data/lib/ruby_warrior/abilities/direction_of_stairs.rb +13 -0
- data/lib/ruby_warrior/abilities/distance.rb +13 -0
- data/lib/ruby_warrior/abilities/explode.rb +16 -0
- data/lib/ruby_warrior/abilities/feel.rb +13 -0
- data/lib/ruby_warrior/abilities/health.rb +13 -0
- data/lib/ruby_warrior/abilities/listen.rb +15 -0
- data/lib/ruby_warrior/abilities/look.rb +15 -0
- data/lib/ruby_warrior/abilities/pivot.rb +16 -0
- data/lib/ruby_warrior/abilities/rescue.rb +23 -0
- data/lib/ruby_warrior/abilities/rest.rb +20 -0
- data/lib/ruby_warrior/abilities/shoot.rb +23 -0
- data/lib/ruby_warrior/abilities/walk.rb +20 -0
- data/lib/ruby_warrior/config.rb +22 -0
- data/lib/ruby_warrior/core_additions.rb +25 -0
- data/lib/ruby_warrior/floor.rb +71 -0
- data/lib/ruby_warrior/game.rb +193 -0
- data/lib/ruby_warrior/level.rb +119 -0
- data/lib/ruby_warrior/level_loader.rb +56 -0
- data/lib/ruby_warrior/player_generator.rb +41 -0
- data/lib/ruby_warrior/position.rb +80 -0
- data/lib/ruby_warrior/profile.rb +104 -0
- data/lib/ruby_warrior/runner.rb +33 -0
- data/lib/ruby_warrior/space.rb +63 -0
- data/lib/ruby_warrior/tower.rb +14 -0
- data/lib/ruby_warrior/turn.rb +38 -0
- data/lib/ruby_warrior/ui.rb +54 -0
- data/lib/ruby_warrior/units/archer.rb +34 -0
- data/lib/ruby_warrior/units/base.rb +95 -0
- data/lib/ruby_warrior/units/captive.rb +30 -0
- data/lib/ruby_warrior/units/sludge.rb +30 -0
- data/lib/ruby_warrior/units/thick_sludge.rb +13 -0
- data/lib/ruby_warrior/units/warrior.rb +58 -0
- data/lib/ruby_warrior/units/wizard.rb +34 -0
- data/spec/fixtures/short-tower/level_001.rb +15 -0
- data/spec/fixtures/short-tower/level_002.rb +15 -0
- data/spec/fixtures/walking_player.rb +5 -0
- data/spec/ruby_warrior/abilities/attack_spec.rb +51 -0
- data/spec/ruby_warrior/abilities/base_spec.rb +24 -0
- data/spec/ruby_warrior/abilities/bind_spec.rb +19 -0
- data/spec/ruby_warrior/abilities/direction_of_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/direction_of_stairs_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/distance_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/explode_spec.rb +21 -0
- data/spec/ruby_warrior/abilities/feel_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/health_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/listen_spec.rb +17 -0
- data/spec/ruby_warrior/abilities/look_spec.rb +15 -0
- data/spec/ruby_warrior/abilities/pivot_spec.rb +18 -0
- data/spec/ruby_warrior/abilities/rescue_spec.rb +40 -0
- data/spec/ruby_warrior/abilities/rest_spec.rb +29 -0
- data/spec/ruby_warrior/abilities/shoot_spec.rb +22 -0
- data/spec/ruby_warrior/abilities/walk_spec.rb +25 -0
- data/spec/ruby_warrior/floor_spec.rb +81 -0
- data/spec/ruby_warrior/game_spec.rb +119 -0
- data/spec/ruby_warrior/level_loader_spec.rb +54 -0
- data/spec/ruby_warrior/level_spec.rb +203 -0
- data/spec/ruby_warrior/player_generator_spec.rb +12 -0
- data/spec/ruby_warrior/position_spec.rb +103 -0
- data/spec/ruby_warrior/profile_spec.rb +144 -0
- data/spec/ruby_warrior/space_spec.rb +165 -0
- data/spec/ruby_warrior/tower_spec.rb +15 -0
- data/spec/ruby_warrior/turn_spec.rb +42 -0
- data/spec/ruby_warrior/ui_spec.rb +93 -0
- data/spec/ruby_warrior/units/archer_spec.rb +23 -0
- data/spec/ruby_warrior/units/base_spec.rb +133 -0
- data/spec/ruby_warrior/units/captive_spec.rb +34 -0
- data/spec/ruby_warrior/units/sludge_spec.rb +27 -0
- data/spec/ruby_warrior/units/thick_sludge_spec.rb +19 -0
- data/spec/ruby_warrior/units/warrior_spec.rb +60 -0
- data/spec/ruby_warrior/units/wizard_spec.rb +23 -0
- data/spec/spec_helper.rb +10 -0
- data/templates/README.erb +20 -0
- data/templates/player.rb +5 -0
- data/towers/beginner/level_001.rb +16 -0
- data/towers/beginner/level_002.rb +18 -0
- data/towers/beginner/level_003.rb +21 -0
- data/towers/beginner/level_004.rb +18 -0
- data/towers/beginner/level_005.rb +22 -0
- data/towers/beginner/level_006.rb +19 -0
- data/towers/beginner/level_007.rb +18 -0
- data/towers/beginner/level_008.rb +21 -0
- data/towers/beginner/level_009.rb +20 -0
- data/towers/intermediate/level_001.rb +18 -0
- data/towers/intermediate/level_002.rb +20 -0
- data/towers/intermediate/level_003.rb +23 -0
- data/towers/intermediate/level_004.rb +24 -0
- data/towers/intermediate/level_005.rb +19 -0
- data/towers/intermediate/level_006.rb +24 -0
- metadata +167 -0
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require File.dirname(__FILE__) + '/../../spec_helper'
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describe RubyWarrior::Abilities::Explode do
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before(:each) do
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@captive = RubyWarrior::Units::Captive.new
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@explode = RubyWarrior::Abilities::Explode.new(@captive)
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end
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it "should set health to 0" do
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@captive.position = stub
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@captive.health = 10
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@explode.perform
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@captive.health.should == 0
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end
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it "should do nothing if no position" do
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@captive.health = 10
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@explode.perform
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@captive.health.should == 10
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end
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end
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require File.dirname(__FILE__) + '/../../spec_helper'
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describe RubyWarrior::Abilities::Feel do
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before(:each) do
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@unit = stub(:position => stub, :say => nil)
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@feel = RubyWarrior::Abilities::Feel.new(@unit)
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end
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it "should get object at position from offset" do
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@unit.position.expects(:relative_space).with(1, 0)
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@feel.perform(:forward)
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end
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end
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require File.dirname(__FILE__) + '/../../spec_helper'
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describe RubyWarrior::Abilities::Health do
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before(:each) do
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@warrior = RubyWarrior::Units::Warrior.new
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@health = RubyWarrior::Abilities::Health.new(@warrior)
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end
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it "should return the amount of health" do
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@warrior.health = 10
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@health.perform.should == 10
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end
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end
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require File.dirname(__FILE__) + '/../../spec_helper'
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describe RubyWarrior::Abilities::Listen do
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before(:each) do
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@floor = RubyWarrior::Floor.new
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@floor.width = 2
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@floor.height = 3
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@warrior = RubyWarrior::Units::Warrior.new
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@floor.add(@warrior, 0, 0)
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@listen = RubyWarrior::Abilities::Listen.new(@warrior)
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end
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it "should return an array of spaces which have units on them besides main unit" do
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@floor.add(RubyWarrior::Units::Base.new, 0, 1)
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@listen.perform.should have(1).record
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end
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end
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require File.dirname(__FILE__) + '/../../spec_helper'
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describe RubyWarrior::Abilities::Look do
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before(:each) do
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@unit = stub(:position => stub, :say => nil)
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@feel = RubyWarrior::Abilities::Look.new(@unit)
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end
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it "should get 3 objects at position from offset" do
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@unit.position.expects(:relative_space).with(1, 0).returns(1)
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@unit.position.expects(:relative_space).with(2, 0).returns(2)
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@unit.position.expects(:relative_space).with(3, 0).returns(3)
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@feel.perform(:forward).should == [1, 2, 3]
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end
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end
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require File.dirname(__FILE__) + '/../../spec_helper'
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describe RubyWarrior::Abilities::Pivot do
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before(:each) do
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@position = stub
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@pivot = RubyWarrior::Abilities::Pivot.new(stub(:position => @position, :say => nil))
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end
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it "should flip around when not passing arguments" do
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@position.expects(:rotate).with(2)
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@pivot.perform
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end
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it "should rotate 1 when pivoting right" do
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@position.expects(:rotate).with(1)
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@pivot.perform(:right)
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end
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end
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require File.dirname(__FILE__) + '/../../spec_helper'
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describe RubyWarrior::Abilities::Rescue do
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before(:each) do
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@warrior = RubyWarrior::Units::Warrior.new
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@rescue = RubyWarrior::Abilities::Rescue.new(@warrior)
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end
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it "should rescue captive" do
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captive = RubyWarrior::Units::Captive.new
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captive.position = stub
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@rescue.expects(:space).with(:forward).returns(stub(:captive? => true))
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@rescue.expects(:unit).with(:forward).returns(captive)
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@warrior.expects(:earn_points).with(20)
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@rescue.perform
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captive.position.should be_nil
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end
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it "should do nothing to other unit if not bound" do
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unit = RubyWarrior::Units::Base.new
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unit.position = stub
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@rescue.expects(:space).with(:forward).returns(stub(:captive? => false))
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@rescue.expects(:unit).with(:forward).never
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@warrior.expects(:earn_points).never
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@rescue.perform
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unit.position.should_not be_nil
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end
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it "should release other unit when bound" do
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unit = RubyWarrior::Units::Base.new
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unit.bind
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unit.position = stub
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@rescue.expects(:space).with(:forward).returns(stub(:captive? => true))
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@rescue.expects(:unit).with(:forward).returns(unit)
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@warrior.expects(:earn_points).never
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@rescue.perform
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unit.should_not be_bound
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unit.position.should_not be_nil
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end
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end
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require File.dirname(__FILE__) + '/../../spec_helper'
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describe RubyWarrior::Abilities::Rest do
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before(:each) do
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@warrior = RubyWarrior::Units::Warrior.new
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@rest = RubyWarrior::Abilities::Rest.new(@warrior)
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end
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it "should give 10% health back" do
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@warrior.stubs(:max_health).returns(20)
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@warrior.health = 10
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@rest.perform
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@warrior.health.should == 12
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end
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it "should add health when at max" do
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@warrior.stubs(:max_health).returns(20)
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@warrior.health = 20
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@rest.perform
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@warrior.health.should == 20
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end
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it "should not go over max health" do
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@warrior.stubs(:max_health).returns(20)
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@warrior.health = 19
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@rest.perform
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@warrior.health.should == 20
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end
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end
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require File.dirname(__FILE__) + '/../../spec_helper'
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describe RubyWarrior::Abilities::Shoot do
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before(:each) do
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@shooter = stub(:position => stub, :shoot_power => 2, :say => nil)
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@shoot = RubyWarrior::Abilities::Shoot.new(@shooter)
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end
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it "should shoot only first unit" do
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receiver = stub(:alive? => true)
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receiver.expects(:take_damage).with(2)
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other = stub(:alive? => true)
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other.expects(:take_damage).never
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@shoot.expects(:multi_unit).with(:forward, anything).returns([nil, receiver, other, nil])
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@shoot.perform
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end
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it "should shoot and do nothing if no units in the way" do
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@shoot.expects(:multi_unit).with(:forward, anything).returns([nil, nil])
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lambda { @shoot.perform }.should_not raise_error
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end
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end
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require File.dirname(__FILE__) + '/../../spec_helper'
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describe RubyWarrior::Abilities::Walk do
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before(:each) do
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@space = stub(:empty? => true, :unit => nil)
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@position = stub(:relative_space => @space, :move => nil)
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@walk = RubyWarrior::Abilities::Walk.new(stub(:position => @position, :say => nil))
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end
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it "should move position forward when calling perform" do
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@position.expects(:move).with(1, 0)
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@walk.perform
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end
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it "should move position right if that is direction" do
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@position.expects(:move).with(0, 1)
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@walk.perform(:right)
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end
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it "should keep position if something is in the way" do
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@position.stubs(:move).raises("shouldn't be called")
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@space.stubs(:empty?).returns(false)
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lambda { @walk.perform(:right) }.should_not raise_error
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end
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end
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require File.dirname(__FILE__) + '/../spec_helper'
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describe RubyWarrior::Floor do
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describe "2x3" do
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before(:each) do
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@floor = RubyWarrior::Floor.new
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@floor.width = 2
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@floor.height = 3
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end
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it "should be able to add a unit and fetch it at that position" do
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unit = RubyWarrior::Units::Base.new
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@floor.add(unit, 0, 1, :north)
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@floor.get(0, 1).should == unit
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end
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it "should not consider unit on floor if no position" do
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unit = RubyWarrior::Units::Base.new
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@floor.add(unit, 0, 1, :north)
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unit.position = nil
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@floor.units.should_not include(unit)
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end
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it "should fetch other units not warrior" do
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unit = RubyWarrior::Units::Base.new
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warrior = RubyWarrior::Units::Warrior.new
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@floor.add(unit, 0, 0, :north)
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@floor.add(warrior, 1, 0, :north)
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@floor.other_units.should_not include(warrior)
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@floor.other_units.should include(unit)
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end
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it "should not consider corners out of bounds" do
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@floor.should_not be_out_of_bounds(0, 0)
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@floor.should_not be_out_of_bounds(1, 0)
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@floor.should_not be_out_of_bounds(1, 2)
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@floor.should_not be_out_of_bounds(0, 2)
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end
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it "should consider out of bounds when going beyond sides" do
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@floor.should be_out_of_bounds(-1, 0)
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@floor.should be_out_of_bounds(0, -1)
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@floor.should be_out_of_bounds(0, 3)
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@floor.should be_out_of_bounds(2, 0)
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end
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it "should return space at the specified location" do
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48
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+
@floor.space(0, 0).should be_kind_of(RubyWarrior::Space)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "should place stairs and be able to fetch the location" do
|
52
|
+
@floor.place_stairs(1, 2)
|
53
|
+
@floor.stairs_location.should == [1, 2]
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
describe "3x1" do
|
58
|
+
before(:each) do
|
59
|
+
@floor = RubyWarrior::Floor.new
|
60
|
+
@floor.width = 3
|
61
|
+
@floor.height = 1
|
62
|
+
end
|
63
|
+
|
64
|
+
it "should print map with stairs and unit" do
|
65
|
+
@floor.add(RubyWarrior::Units::Warrior.new, 0, 0)
|
66
|
+
@floor.place_stairs(2, 0)
|
67
|
+
@floor.character.should == <<-MAP
|
68
|
+
---
|
69
|
+
|@ >|
|
70
|
+
---
|
71
|
+
MAP
|
72
|
+
end
|
73
|
+
|
74
|
+
it "should return unique units" do
|
75
|
+
u1 = RubyWarrior::Units::Base.new
|
76
|
+
@floor.add(u1, 0, 0)
|
77
|
+
@floor.add(RubyWarrior::Units::Base.new, 1, 0)
|
78
|
+
@floor.unique_units.should == [u1]
|
79
|
+
end
|
80
|
+
end
|
81
|
+
end
|
@@ -0,0 +1,119 @@
|
|
1
|
+
require File.dirname(__FILE__) + '/../spec_helper'
|
2
|
+
|
3
|
+
describe RubyWarrior::Game do
|
4
|
+
before(:each) do
|
5
|
+
@game = RubyWarrior::Game.new
|
6
|
+
end
|
7
|
+
|
8
|
+
# GAME DIR
|
9
|
+
|
10
|
+
it "should make game directory if player says so" do
|
11
|
+
RubyWarrior::UI.stubs(:ask).returns(true)
|
12
|
+
Dir.expects(:mkdir).with('./rubywarrior')
|
13
|
+
@game.make_game_directory
|
14
|
+
end
|
15
|
+
|
16
|
+
it "should not make game and exit if player says no" do
|
17
|
+
RubyWarrior::UI.stubs(:ask).returns(false)
|
18
|
+
Dir.stubs(:mkdir).raises('should not be called')
|
19
|
+
lambda { @game.make_game_directory }.should raise_error(SystemExit)
|
20
|
+
end
|
21
|
+
|
22
|
+
|
23
|
+
# PROFILES
|
24
|
+
|
25
|
+
it "should load profiles for each profile path" do
|
26
|
+
RubyWarrior::Profile.expects(:load).with('foo/.profile').returns(1)
|
27
|
+
RubyWarrior::Profile.expects(:load).with('bar/.profile').returns(2)
|
28
|
+
@game.stubs(:profile_paths).returns(['foo/.profile', 'bar/.profile'])
|
29
|
+
@game.profiles.should == [1, 2]
|
30
|
+
end
|
31
|
+
|
32
|
+
it "should find profile paths using Dir[] search" do
|
33
|
+
Dir.expects(:[]).with("./rubywarrior/**/.profile")
|
34
|
+
@game.profile_paths
|
35
|
+
end
|
36
|
+
|
37
|
+
it "should try to create profile when no profile paths are specified" do
|
38
|
+
@game.stubs(:profiles).returns([])
|
39
|
+
@game.expects(:new_profile).returns('profile')
|
40
|
+
@game.profile.should == 'profile'
|
41
|
+
end
|
42
|
+
|
43
|
+
it "should ask a player to choose a profile if multiple profiles are available, but only once" do
|
44
|
+
RubyWarrior::UI.expects(:choose).with('profile', [:profile1, [:new, 'New Profile']]).returns(:profile1)
|
45
|
+
@game.stubs(:profiles).returns([:profile1])
|
46
|
+
2.times { @game.profile.should == :profile1 }
|
47
|
+
end
|
48
|
+
|
49
|
+
it "should ask user to choose a tower when creating a new profile" do
|
50
|
+
RubyWarrior::UI.stubs(:gets).returns('')
|
51
|
+
@game.stubs(:towers).returns([:tower1, :tower2])
|
52
|
+
RubyWarrior::UI.expects(:choose).with('tower', [:tower1, :tower2]).returns(stub(:path => '/foo/bar'))
|
53
|
+
@game.new_profile
|
54
|
+
end
|
55
|
+
|
56
|
+
it "should pass name and selected tower to profile" do
|
57
|
+
profile = stub
|
58
|
+
RubyWarrior::UI.stubs(:choose).returns(stub(:path => 'tower_path'))
|
59
|
+
RubyWarrior::UI.stubs(:request).returns('name')
|
60
|
+
RubyWarrior::Profile.expects(:new).returns(profile)
|
61
|
+
profile.expects(:tower_path=).with('tower_path')
|
62
|
+
profile.expects(:warrior_name=).with('name')
|
63
|
+
@game.new_profile.should == profile
|
64
|
+
end
|
65
|
+
|
66
|
+
|
67
|
+
# TOWERS
|
68
|
+
|
69
|
+
it "load towers for each tower path" do
|
70
|
+
RubyWarrior::Tower.expects(:new).with('towers/foo').returns(1)
|
71
|
+
RubyWarrior::Tower.expects(:new).with('towers/bar').returns(2)
|
72
|
+
@game.stubs(:tower_paths).returns(['towers/foo', 'towers/bar'])
|
73
|
+
@game.towers.should == [1, 2]
|
74
|
+
end
|
75
|
+
|
76
|
+
it "should find tower paths using Dir[] search" do
|
77
|
+
Dir.expects(:[]).with(File.expand_path(File.dirname(__FILE__) + '/../../towers/*'))
|
78
|
+
@game.tower_paths
|
79
|
+
end
|
80
|
+
|
81
|
+
|
82
|
+
# LEVEL
|
83
|
+
|
84
|
+
it "should fetch current level from profile and cache it" do
|
85
|
+
@game.stubs(:profile).returns(stub)
|
86
|
+
@game.profile.expects(:current_level).returns('foo')
|
87
|
+
2.times { @game.current_level.should == 'foo' }
|
88
|
+
end
|
89
|
+
|
90
|
+
it "should fetch next level from profile and cache it" do
|
91
|
+
@game.stubs(:profile).returns(stub)
|
92
|
+
@game.profile.expects(:next_level).returns('bar')
|
93
|
+
2.times { @game.next_level.should == 'bar' }
|
94
|
+
end
|
95
|
+
|
96
|
+
it "should report final grade" do
|
97
|
+
profile = RubyWarrior::Profile.new
|
98
|
+
profile.current_epic_grades = { 1 => 0.7, 2 => 0.9 }
|
99
|
+
@game.stubs(:profile).returns(profile)
|
100
|
+
report = @game.final_report
|
101
|
+
report.should include("Your average grade for this tower is: B")
|
102
|
+
report.should include("Level 1: C\n Level 2: A")
|
103
|
+
end
|
104
|
+
|
105
|
+
it "should have an empty final report if no epic grades are available" do
|
106
|
+
profile = RubyWarrior::Profile.new
|
107
|
+
profile.current_epic_grades = {}
|
108
|
+
@game.stubs(:profile).returns(profile)
|
109
|
+
@game.final_report.should be_nil
|
110
|
+
end
|
111
|
+
|
112
|
+
it "should have an empty final report if practice level" do
|
113
|
+
RubyWarrior::Config.practice_level = 2
|
114
|
+
profile = RubyWarrior::Profile.new
|
115
|
+
profile.current_epic_grades = { 1 => 0.7, 2 => 0.9 }
|
116
|
+
@game.stubs(:profile).returns(profile)
|
117
|
+
@game.final_report.should be_nil
|
118
|
+
end
|
119
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
require File.dirname(__FILE__) + '/../spec_helper'
|
2
|
+
|
3
|
+
describe RubyWarrior::LevelLoader do
|
4
|
+
describe "with profile" do
|
5
|
+
before(:each) do
|
6
|
+
@profile = RubyWarrior::Profile.new
|
7
|
+
@level = RubyWarrior::Level.new(@profile, 1)
|
8
|
+
@loader = RubyWarrior::LevelLoader.new(@level)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "should be able to add description, tip and clue" do
|
12
|
+
@loader.description "foo"
|
13
|
+
@loader.tip "bar"
|
14
|
+
@loader.clue "clue"
|
15
|
+
@level.description.should == "foo"
|
16
|
+
@level.tip.should == "bar"
|
17
|
+
@level.clue.should == "clue"
|
18
|
+
end
|
19
|
+
|
20
|
+
it "should be able to set size" do
|
21
|
+
@loader.size 5, 3
|
22
|
+
@level.floor.width.should == 5
|
23
|
+
@level.floor.height.should == 3
|
24
|
+
end
|
25
|
+
|
26
|
+
it "should be able to add stairs" do
|
27
|
+
@level.floor.expects(:place_stairs).with(1, 2)
|
28
|
+
@loader.stairs 1, 2
|
29
|
+
end
|
30
|
+
|
31
|
+
it "should yield new unit when building" do
|
32
|
+
@loader.unit :base, 1, 2 do |unit|
|
33
|
+
unit.should be_kind_of(RubyWarrior::Units::Base)
|
34
|
+
unit.position.should be_at(1, 2)
|
35
|
+
end
|
36
|
+
end
|
37
|
+
|
38
|
+
it "should be able to add multi-word units" do
|
39
|
+
lambda { @loader.unit :thick_sludge, 1, 2 }.should_not raise_error
|
40
|
+
end
|
41
|
+
|
42
|
+
it "should build warrior from profile" do
|
43
|
+
@loader.warrior 1, 2 do |unit|
|
44
|
+
unit.should be_kind_of(RubyWarrior::Units::Warrior)
|
45
|
+
unit.position.should be_at(1, 2)
|
46
|
+
end
|
47
|
+
end
|
48
|
+
|
49
|
+
it "should be able to set time bonus" do
|
50
|
+
@loader.time_bonus 100
|
51
|
+
@level.time_bonus.should == 100
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|