rubywarrior 0.1.0

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Files changed (107) hide show
  1. data/CHANGELOG.rdoc +3 -0
  2. data/LICENSE +20 -0
  3. data/README.rdoc +170 -0
  4. data/Rakefile +21 -0
  5. data/bin/rubywarrior +5 -0
  6. data/features/command_options.feature +46 -0
  7. data/features/levels.feature +51 -0
  8. data/features/profiles.feature +56 -0
  9. data/features/step_definitions/common_steps.rb +19 -0
  10. data/features/step_definitions/interaction_steps.rb +65 -0
  11. data/features/support/env.rb +12 -0
  12. data/features/support/mockio.rb +57 -0
  13. data/features/towers.feature +14 -0
  14. data/lib/ruby_warrior.rb +44 -0
  15. data/lib/ruby_warrior/abilities/attack.rb +24 -0
  16. data/lib/ruby_warrior/abilities/base.rb +36 -0
  17. data/lib/ruby_warrior/abilities/bind.rb +19 -0
  18. data/lib/ruby_warrior/abilities/direction_of.rb +13 -0
  19. data/lib/ruby_warrior/abilities/direction_of_stairs.rb +13 -0
  20. data/lib/ruby_warrior/abilities/distance.rb +13 -0
  21. data/lib/ruby_warrior/abilities/explode.rb +16 -0
  22. data/lib/ruby_warrior/abilities/feel.rb +13 -0
  23. data/lib/ruby_warrior/abilities/health.rb +13 -0
  24. data/lib/ruby_warrior/abilities/listen.rb +15 -0
  25. data/lib/ruby_warrior/abilities/look.rb +15 -0
  26. data/lib/ruby_warrior/abilities/pivot.rb +16 -0
  27. data/lib/ruby_warrior/abilities/rescue.rb +23 -0
  28. data/lib/ruby_warrior/abilities/rest.rb +20 -0
  29. data/lib/ruby_warrior/abilities/shoot.rb +23 -0
  30. data/lib/ruby_warrior/abilities/walk.rb +20 -0
  31. data/lib/ruby_warrior/config.rb +22 -0
  32. data/lib/ruby_warrior/core_additions.rb +25 -0
  33. data/lib/ruby_warrior/floor.rb +71 -0
  34. data/lib/ruby_warrior/game.rb +193 -0
  35. data/lib/ruby_warrior/level.rb +119 -0
  36. data/lib/ruby_warrior/level_loader.rb +56 -0
  37. data/lib/ruby_warrior/player_generator.rb +41 -0
  38. data/lib/ruby_warrior/position.rb +80 -0
  39. data/lib/ruby_warrior/profile.rb +104 -0
  40. data/lib/ruby_warrior/runner.rb +33 -0
  41. data/lib/ruby_warrior/space.rb +63 -0
  42. data/lib/ruby_warrior/tower.rb +14 -0
  43. data/lib/ruby_warrior/turn.rb +38 -0
  44. data/lib/ruby_warrior/ui.rb +54 -0
  45. data/lib/ruby_warrior/units/archer.rb +34 -0
  46. data/lib/ruby_warrior/units/base.rb +95 -0
  47. data/lib/ruby_warrior/units/captive.rb +30 -0
  48. data/lib/ruby_warrior/units/sludge.rb +30 -0
  49. data/lib/ruby_warrior/units/thick_sludge.rb +13 -0
  50. data/lib/ruby_warrior/units/warrior.rb +58 -0
  51. data/lib/ruby_warrior/units/wizard.rb +34 -0
  52. data/spec/fixtures/short-tower/level_001.rb +15 -0
  53. data/spec/fixtures/short-tower/level_002.rb +15 -0
  54. data/spec/fixtures/walking_player.rb +5 -0
  55. data/spec/ruby_warrior/abilities/attack_spec.rb +51 -0
  56. data/spec/ruby_warrior/abilities/base_spec.rb +24 -0
  57. data/spec/ruby_warrior/abilities/bind_spec.rb +19 -0
  58. data/spec/ruby_warrior/abilities/direction_of_spec.rb +13 -0
  59. data/spec/ruby_warrior/abilities/direction_of_stairs_spec.rb +13 -0
  60. data/spec/ruby_warrior/abilities/distance_spec.rb +13 -0
  61. data/spec/ruby_warrior/abilities/explode_spec.rb +21 -0
  62. data/spec/ruby_warrior/abilities/feel_spec.rb +13 -0
  63. data/spec/ruby_warrior/abilities/health_spec.rb +13 -0
  64. data/spec/ruby_warrior/abilities/listen_spec.rb +17 -0
  65. data/spec/ruby_warrior/abilities/look_spec.rb +15 -0
  66. data/spec/ruby_warrior/abilities/pivot_spec.rb +18 -0
  67. data/spec/ruby_warrior/abilities/rescue_spec.rb +40 -0
  68. data/spec/ruby_warrior/abilities/rest_spec.rb +29 -0
  69. data/spec/ruby_warrior/abilities/shoot_spec.rb +22 -0
  70. data/spec/ruby_warrior/abilities/walk_spec.rb +25 -0
  71. data/spec/ruby_warrior/floor_spec.rb +81 -0
  72. data/spec/ruby_warrior/game_spec.rb +119 -0
  73. data/spec/ruby_warrior/level_loader_spec.rb +54 -0
  74. data/spec/ruby_warrior/level_spec.rb +203 -0
  75. data/spec/ruby_warrior/player_generator_spec.rb +12 -0
  76. data/spec/ruby_warrior/position_spec.rb +103 -0
  77. data/spec/ruby_warrior/profile_spec.rb +144 -0
  78. data/spec/ruby_warrior/space_spec.rb +165 -0
  79. data/spec/ruby_warrior/tower_spec.rb +15 -0
  80. data/spec/ruby_warrior/turn_spec.rb +42 -0
  81. data/spec/ruby_warrior/ui_spec.rb +93 -0
  82. data/spec/ruby_warrior/units/archer_spec.rb +23 -0
  83. data/spec/ruby_warrior/units/base_spec.rb +133 -0
  84. data/spec/ruby_warrior/units/captive_spec.rb +34 -0
  85. data/spec/ruby_warrior/units/sludge_spec.rb +27 -0
  86. data/spec/ruby_warrior/units/thick_sludge_spec.rb +19 -0
  87. data/spec/ruby_warrior/units/warrior_spec.rb +60 -0
  88. data/spec/ruby_warrior/units/wizard_spec.rb +23 -0
  89. data/spec/spec_helper.rb +10 -0
  90. data/templates/README.erb +20 -0
  91. data/templates/player.rb +5 -0
  92. data/towers/beginner/level_001.rb +16 -0
  93. data/towers/beginner/level_002.rb +18 -0
  94. data/towers/beginner/level_003.rb +21 -0
  95. data/towers/beginner/level_004.rb +18 -0
  96. data/towers/beginner/level_005.rb +22 -0
  97. data/towers/beginner/level_006.rb +19 -0
  98. data/towers/beginner/level_007.rb +18 -0
  99. data/towers/beginner/level_008.rb +21 -0
  100. data/towers/beginner/level_009.rb +20 -0
  101. data/towers/intermediate/level_001.rb +18 -0
  102. data/towers/intermediate/level_002.rb +20 -0
  103. data/towers/intermediate/level_003.rb +23 -0
  104. data/towers/intermediate/level_004.rb +24 -0
  105. data/towers/intermediate/level_005.rb +19 -0
  106. data/towers/intermediate/level_006.rb +24 -0
  107. metadata +167 -0
@@ -0,0 +1,12 @@
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+ require 'cucumber'
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+ require 'spec'
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+
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+ require File.dirname(__FILE__) + '/../../lib/ruby_warrior'
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+
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+ Before do
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+ RubyWarrior::Config.reset
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+ end
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+
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+ After do
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+ FileUtils.rm_rf "towers/short"
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+ end
@@ -0,0 +1,57 @@
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+ class MockIO
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+ class Timeout < Exception
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+ end
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+
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+ def initialize(receiver = nil)
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+ @buffer = ""
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+ @receiver = receiver || MockIO.new(self)
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+ end
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+
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+ def gets
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+ 1000.times do |n|
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+ sleep 0.01 if n > 800 # throttle if it seems to be taking a while
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+ unless @buffer.empty?
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+ content = @buffer
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+ @buffer = ""
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+ return content
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+ end
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+ end
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+ raise Timeout, "MockIO Timeout: No content was received for gets."
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+ end
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+
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+ def gets_until_include(phrase)
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+ content = gets
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+ while !content.include?(phrase)
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+ begin
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+ content += gets
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+ rescue Timeout
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+ raise "Unable to find \"#{phrase}\" in \"#{content}\""
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+ end
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+ end
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+ content
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+ end
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+
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+ # TODO make this thread safe
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+ def puts(str)
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+ @receiver << "#{str}\n"
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+ end
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+
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+ def print(str)
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+ @receiver << str.to_s
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+ end
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+
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+ def <<(str)
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+ @buffer << str
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+ end
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+
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+ def start
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+ main_thread = Thread.current
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+ Thread.new do
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+ begin
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+ yield(@receiver)
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+ rescue Exception => e
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+ main_thread.raise(e)
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,14 @@
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+ Feature: Manage towers
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+ In order extend ruby warrior
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+ As a developer
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+ I want to manage towers
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+
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+ Background:
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+ Given no profile at "tmp"
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+
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+ Scenario: Add a tower
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+ When I copy fixture "short-tower" to "towers/short"
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+ And I run rubywarrior
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+ And I answer "y" to "create one?"
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+ Then I should see "short"
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+
@@ -0,0 +1,44 @@
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+ $: << File.dirname(__FILE__)
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+
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+ require 'set'
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+
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+ require 'ruby_warrior/core_additions'
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+
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+ require 'ruby_warrior/runner'
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+ require 'ruby_warrior/game'
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+ require 'ruby_warrior/profile'
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+ require 'ruby_warrior/ui'
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+ require 'ruby_warrior/config'
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+ require 'ruby_warrior/player_generator'
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+ require 'ruby_warrior/level_loader'
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+ require 'ruby_warrior/tower'
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+ require 'ruby_warrior/level'
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+ require 'ruby_warrior/turn'
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+ require 'ruby_warrior/floor'
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+ require 'ruby_warrior/space'
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+ require 'ruby_warrior/position'
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+
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+ require 'ruby_warrior/units/base'
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+ require 'ruby_warrior/units/warrior'
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+ require 'ruby_warrior/units/sludge'
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+ require 'ruby_warrior/units/archer'
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+ require 'ruby_warrior/units/thick_sludge'
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+ require 'ruby_warrior/units/captive'
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+ require 'ruby_warrior/units/wizard'
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+
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+ require 'ruby_warrior/abilities/base'
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+ require 'ruby_warrior/abilities/walk'
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+ require 'ruby_warrior/abilities/attack'
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+ require 'ruby_warrior/abilities/feel'
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+ require 'ruby_warrior/abilities/rest'
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+ require 'ruby_warrior/abilities/health'
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+ require 'ruby_warrior/abilities/look'
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+ require 'ruby_warrior/abilities/shoot'
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+ require 'ruby_warrior/abilities/rescue'
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+ require 'ruby_warrior/abilities/pivot'
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+ require 'ruby_warrior/abilities/distance'
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+ require 'ruby_warrior/abilities/bind'
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+ require 'ruby_warrior/abilities/listen'
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+ require 'ruby_warrior/abilities/direction_of_stairs'
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+ require 'ruby_warrior/abilities/direction_of'
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+ require 'ruby_warrior/abilities/explode'
@@ -0,0 +1,24 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Attack < Base
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+ def description
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+ "Attack the unit in given direction (forward by default)."
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+ end
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+
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+ def perform(direction = :forward)
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+ receiver = unit(direction)
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+ if receiver
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+ @unit.say "attacks #{receiver}"
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+ if direction == :backward
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+ power = (@unit.attack_power/2.0).ceil
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+ else
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+ power = @unit.attack_power
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+ end
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+ damage(receiver, power)
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+ else
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+ @unit.say "attacks and hits nothing"
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,36 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Base
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+ DIRECTIONS = {
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+ :forward => [1, 0],
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+ :right => [0, 1],
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+ :backward => [-1, 0],
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+ :left => [0, -1]
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+ }
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+
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+ def initialize(unit)
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+ @unit = unit
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+ end
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+
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+ def offset(direction, amount = 1)
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+ DIRECTIONS[direction].map { |i| i*amount }
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+ end
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+
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+ def space(direction, amount = 1)
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+ @unit.position.relative_space(*offset(direction, amount))
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+ end
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+
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+ def unit(direction, amount = 1)
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+ space(direction, amount).unit
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+ end
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+
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+ def damage(receiver, amount)
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+ receiver.take_damage(amount)
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+ @unit.earn_points(receiver.max_health) unless receiver.alive?
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+ end
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+
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+ def description
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,19 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Bind < Base
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+ def description
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+ "Bind unit in given direction to keep him from moving (forward by default)."
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+ end
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+
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+ def perform(direction = :forward)
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+ receiver = unit(direction)
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+ if receiver
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+ @unit.say "binds #{receiver}"
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+ receiver.bind
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+ else
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+ @unit.say "binds nothing"
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,13 @@
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+ module RubyWarrior
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+ module Abilities
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+ class DirectionOf < Base
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+ def description
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+ "Pass a Space as an argument, and the direction (:left, :right, :forward, :backward) to that space will be returned."
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+ end
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+
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+ def perform(space)
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+ @unit.position.relative_direction_of(space)
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,13 @@
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+ module RubyWarrior
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+ module Abilities
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+ class DirectionOfStairs < Base
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+ def description
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+ "Returns the direction (:left, :right, :forward, :backward) the stairs are from your location."
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+ end
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+
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+ def perform
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+ @unit.position.relative_direction_of_stairs
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,13 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Distance < Base
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+ def description
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+ "Returns the number of spaces the stairs are away."
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+ end
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+
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+ def perform
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+ @unit.position.distance_from_stairs
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,16 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Explode < Base
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+ def description
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+ "Kills you. You probably don't want to do this intentionally."
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+ end
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+
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+ def perform
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+ if @unit.position
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+ @unit.say "explodes"
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+ @unit.take_damage(@unit.health)
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,13 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Feel < Base
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+ def description
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+ "Returns a Space for the given direction (forward by default)."
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+ end
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+
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+ def perform(direction = :forward)
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+ space(direction)
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,13 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Health < Base
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+ def description
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+ "Returns an integer representing your health."
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+ end
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+
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+ def perform
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+ @unit.health
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,15 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Listen < Base
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+ def description
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+ "Returns an array of all spaces which have units in them."
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+ end
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+
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+ def perform
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+ @unit.position.floor.units.map do |unit|
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+ unit.position.space unless unit == @unit
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+ end.compact
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,15 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Look < Base
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+ def description
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+ "Returns an array of Spaces in given direction (forward by default)."
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+ end
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+
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+ def perform(direction = :forward)
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+ [1, 2, 3].map do |amount|
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+ space(direction, amount)
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,16 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Pivot < Base
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+ ROTATION_DIRECTIONS = [:forward, :right, :backward, :left]
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+
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+ def description
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+ "Rotate :left, :right or :backward (default)"
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+ end
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+
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+ def perform(direction = :backward)
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+ @unit.position.rotate(ROTATION_DIRECTIONS.index(direction))
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+ @unit.say "pivots #{direction}"
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,23 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Rescue < Base
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+ def description
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+ "Rescue a captive from his chains (earning 20 points) in given direction (forward by default)."
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+ end
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+
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+ def perform(direction = :forward)
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+ if space(direction).captive?
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+ recipient = unit(direction)
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+ @unit.say "unbinds #{recipient}"
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+ recipient.unbind
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+ if recipient.kind_of? Units::Captive
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+ recipient.position = nil
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+ @unit.earn_points(20)
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+ end
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+ else
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+ @unit.say "rescues nothing"
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,20 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Rest < Base
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+ def description
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+ "Gain 10% of max health back, but do nothing more."
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+ end
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+
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+ def perform
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+ if @unit.health < @unit.max_health
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+ amount = (@unit.max_health*0.1).round
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+ amount = @unit.max_health-@unit.health if (@unit.health + amount) > @unit.max_health
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+ @unit.health += amount
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+ @unit.say "receives #{amount} health from resting, up to #{@unit.health} health"
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+ else
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+ @unit.say "is already fit as a fiddle"
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,23 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Shoot < Base
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+ def description
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+ "Shoot your bow & arrow in given direction (forward by default)."
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+ end
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+
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+ def perform(direction = :forward)
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+ receiver = multi_unit(direction, 1..3).compact.first
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+ if receiver
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+ @unit.say "shoots #{receiver}"
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+ damage(receiver, @unit.shoot_power)
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+ else
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+ @unit.say "shoots and hits nothing"
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+ end
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+ end
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+
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+ def multi_unit(direction, range)
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+ range.map { |n| unit(direction, n) }
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,20 @@
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+ module RubyWarrior
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+ module Abilities
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+ class Walk < Base
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+ def description
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+ "Move in given direction (forward by default)."
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+ end
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+
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+ def perform(direction = :forward)
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+ if @unit.position
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+ @unit.say "walks #{direction}"
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+ if space(direction).empty?
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+ @unit.position.move(*offset(direction))
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+ else
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+ @unit.say "bumps into #{space(direction)}"
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+ end
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+ end
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+ end
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+ end
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+ end
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+ end