rubywarrior 0.1.0
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- data/CHANGELOG.rdoc +3 -0
- data/LICENSE +20 -0
- data/README.rdoc +170 -0
- data/Rakefile +21 -0
- data/bin/rubywarrior +5 -0
- data/features/command_options.feature +46 -0
- data/features/levels.feature +51 -0
- data/features/profiles.feature +56 -0
- data/features/step_definitions/common_steps.rb +19 -0
- data/features/step_definitions/interaction_steps.rb +65 -0
- data/features/support/env.rb +12 -0
- data/features/support/mockio.rb +57 -0
- data/features/towers.feature +14 -0
- data/lib/ruby_warrior.rb +44 -0
- data/lib/ruby_warrior/abilities/attack.rb +24 -0
- data/lib/ruby_warrior/abilities/base.rb +36 -0
- data/lib/ruby_warrior/abilities/bind.rb +19 -0
- data/lib/ruby_warrior/abilities/direction_of.rb +13 -0
- data/lib/ruby_warrior/abilities/direction_of_stairs.rb +13 -0
- data/lib/ruby_warrior/abilities/distance.rb +13 -0
- data/lib/ruby_warrior/abilities/explode.rb +16 -0
- data/lib/ruby_warrior/abilities/feel.rb +13 -0
- data/lib/ruby_warrior/abilities/health.rb +13 -0
- data/lib/ruby_warrior/abilities/listen.rb +15 -0
- data/lib/ruby_warrior/abilities/look.rb +15 -0
- data/lib/ruby_warrior/abilities/pivot.rb +16 -0
- data/lib/ruby_warrior/abilities/rescue.rb +23 -0
- data/lib/ruby_warrior/abilities/rest.rb +20 -0
- data/lib/ruby_warrior/abilities/shoot.rb +23 -0
- data/lib/ruby_warrior/abilities/walk.rb +20 -0
- data/lib/ruby_warrior/config.rb +22 -0
- data/lib/ruby_warrior/core_additions.rb +25 -0
- data/lib/ruby_warrior/floor.rb +71 -0
- data/lib/ruby_warrior/game.rb +193 -0
- data/lib/ruby_warrior/level.rb +119 -0
- data/lib/ruby_warrior/level_loader.rb +56 -0
- data/lib/ruby_warrior/player_generator.rb +41 -0
- data/lib/ruby_warrior/position.rb +80 -0
- data/lib/ruby_warrior/profile.rb +104 -0
- data/lib/ruby_warrior/runner.rb +33 -0
- data/lib/ruby_warrior/space.rb +63 -0
- data/lib/ruby_warrior/tower.rb +14 -0
- data/lib/ruby_warrior/turn.rb +38 -0
- data/lib/ruby_warrior/ui.rb +54 -0
- data/lib/ruby_warrior/units/archer.rb +34 -0
- data/lib/ruby_warrior/units/base.rb +95 -0
- data/lib/ruby_warrior/units/captive.rb +30 -0
- data/lib/ruby_warrior/units/sludge.rb +30 -0
- data/lib/ruby_warrior/units/thick_sludge.rb +13 -0
- data/lib/ruby_warrior/units/warrior.rb +58 -0
- data/lib/ruby_warrior/units/wizard.rb +34 -0
- data/spec/fixtures/short-tower/level_001.rb +15 -0
- data/spec/fixtures/short-tower/level_002.rb +15 -0
- data/spec/fixtures/walking_player.rb +5 -0
- data/spec/ruby_warrior/abilities/attack_spec.rb +51 -0
- data/spec/ruby_warrior/abilities/base_spec.rb +24 -0
- data/spec/ruby_warrior/abilities/bind_spec.rb +19 -0
- data/spec/ruby_warrior/abilities/direction_of_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/direction_of_stairs_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/distance_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/explode_spec.rb +21 -0
- data/spec/ruby_warrior/abilities/feel_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/health_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/listen_spec.rb +17 -0
- data/spec/ruby_warrior/abilities/look_spec.rb +15 -0
- data/spec/ruby_warrior/abilities/pivot_spec.rb +18 -0
- data/spec/ruby_warrior/abilities/rescue_spec.rb +40 -0
- data/spec/ruby_warrior/abilities/rest_spec.rb +29 -0
- data/spec/ruby_warrior/abilities/shoot_spec.rb +22 -0
- data/spec/ruby_warrior/abilities/walk_spec.rb +25 -0
- data/spec/ruby_warrior/floor_spec.rb +81 -0
- data/spec/ruby_warrior/game_spec.rb +119 -0
- data/spec/ruby_warrior/level_loader_spec.rb +54 -0
- data/spec/ruby_warrior/level_spec.rb +203 -0
- data/spec/ruby_warrior/player_generator_spec.rb +12 -0
- data/spec/ruby_warrior/position_spec.rb +103 -0
- data/spec/ruby_warrior/profile_spec.rb +144 -0
- data/spec/ruby_warrior/space_spec.rb +165 -0
- data/spec/ruby_warrior/tower_spec.rb +15 -0
- data/spec/ruby_warrior/turn_spec.rb +42 -0
- data/spec/ruby_warrior/ui_spec.rb +93 -0
- data/spec/ruby_warrior/units/archer_spec.rb +23 -0
- data/spec/ruby_warrior/units/base_spec.rb +133 -0
- data/spec/ruby_warrior/units/captive_spec.rb +34 -0
- data/spec/ruby_warrior/units/sludge_spec.rb +27 -0
- data/spec/ruby_warrior/units/thick_sludge_spec.rb +19 -0
- data/spec/ruby_warrior/units/warrior_spec.rb +60 -0
- data/spec/ruby_warrior/units/wizard_spec.rb +23 -0
- data/spec/spec_helper.rb +10 -0
- data/templates/README.erb +20 -0
- data/templates/player.rb +5 -0
- data/towers/beginner/level_001.rb +16 -0
- data/towers/beginner/level_002.rb +18 -0
- data/towers/beginner/level_003.rb +21 -0
- data/towers/beginner/level_004.rb +18 -0
- data/towers/beginner/level_005.rb +22 -0
- data/towers/beginner/level_006.rb +19 -0
- data/towers/beginner/level_007.rb +18 -0
- data/towers/beginner/level_008.rb +21 -0
- data/towers/beginner/level_009.rb +20 -0
- data/towers/intermediate/level_001.rb +18 -0
- data/towers/intermediate/level_002.rb +20 -0
- data/towers/intermediate/level_003.rb +23 -0
- data/towers/intermediate/level_004.rb +24 -0
- data/towers/intermediate/level_005.rb +19 -0
- data/towers/intermediate/level_006.rb +24 -0
- metadata +167 -0
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module RubyWarrior
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class Config
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class << self
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attr_accessor :delay, :in_stream, :out_stream, :practice_level
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attr_writer :path_prefix, :skip_input
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def path_prefix
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@path_prefix || "."
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end
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def skip_input?
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@skip_input
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end
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def reset
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[:@path_prefix, :@skip_input, :@delay, :@in_stream, :@out_stream, :@practice_level].each do |i|
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remove_instance_variable(i) if instance_variable_defined?(i)
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end
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end
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end
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end
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end
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class String
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def camelize
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gsub(/(?:^|_)(.)/) { $1.upcase }
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end
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def constantize
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unless /\A(?:::)?([A-Z]\w*(?:::[A-Z]\w*)*)\z/ =~ self
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raise NameError, "#{camel_cased_word.inspect} is not a valid constant name!"
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end
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Object.module_eval("::#{$1}", __FILE__, __LINE__)
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end
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def underscore
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gsub(/([A-Z]+)([A-Z][a-z])/,'\1_\2').gsub(/([a-z\d])([A-Z])/,'\1_\2').tr("-", "_").downcase
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end
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def humanize
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gsub(/_/, " ").capitalize
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end
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def titleize
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underscore.humanize.gsub(/\b('?[a-z])/) { $1.capitalize }
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end
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end
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module RubyWarrior
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class Floor
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attr_accessor :width, :height, :grid
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attr_reader :stairs_location
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def initialize
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@width = 0
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@height = 0
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@units = []
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@stairs_location = [-1, -1]
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end
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def add(unit, x, y, direction = nil)
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@units << unit
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unit.position = Position.new(self, x, y, direction)
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end
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def place_stairs(x, y)
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@stairs_location = [x, y]
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end
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def stairs_space
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space(*@stairs_location)
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end
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def units
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@units.reject { |u| u.position.nil? }
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end
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def other_units
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units.reject { |u| u.kind_of? Units::Warrior }
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end
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def get(x, y)
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units.detect do |unit|
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unit.position.at?(x, y)
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end
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end
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def space(x, y)
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Space.new(self, x, y)
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end
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def out_of_bounds?(x, y)
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x < 0 || y < 0 || x > @width-1 || y > @height-1
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end
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def character
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rows = []
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rows << " " + ("-" * @width)
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@height.times do |y|
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row = "|"
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@width.times do |x|
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row << space(x, y).character
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end
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row << "|"
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rows << row
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end
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rows << " " + ("-" * @width)
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rows.join("\n") + "\n"
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end
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def unique_units
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unique_units = []
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units.each do |unit|
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unique_units << unit unless unique_units.map { |u| u.class }.include?(unit.class)
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end
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unique_units
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end
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end
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end
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module RubyWarrior
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class Game
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def start
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UI.puts "Welcome to Ruby Warrior"
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if File.exist?(Config.path_prefix + '/.profile')
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@profile = Profile.load(Config.path_prefix + '/.profile')
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else
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if File.exist?(Config.path_prefix + '/ruby-warrior')
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FileUtils.mv(Config.path_prefix + '/ruby-warrior', Config.path_prefix + '/rubywarrior')
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end
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make_game_directory unless File.exist?(Config.path_prefix + '/rubywarrior')
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end
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profile.epic? ? play_epic_mode : play_normal_mode
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end
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def make_game_directory
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if UI.ask("No rubywarrior directory found, would you like to create one?")
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Dir.mkdir(Config.path_prefix + '/rubywarrior')
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else
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UI.puts "Unable to continue without directory."
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exit
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end
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end
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def play_epic_mode
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Config.delay /= 2 if Config.delay # speed up UI since we're going to be doing a lot here
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profile.current_epic_score = 0
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profile.current_epic_grades = {}
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if Config.practice_level
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@current_level = @next_level = nil
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profile.level_number = Config.practice_level
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play_current_level
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else
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playing = true
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while playing
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@current_level = @next_level = nil
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profile.level_number += 1
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playing = play_current_level
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end
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profile.save # saves the score for epic mode
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end
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end
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def play_normal_mode
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if Config.practice_level
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UI.puts "Unable to practice level while not in epic mode, remove -l option."
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else
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if current_level.number.zero?
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prepare_next_level
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UI.puts "First level has been generated. See the rubywarrior/#{profile.directory_name}/README for instructions."
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else
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play_current_level
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end
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end
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end
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def play_current_level
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continue = true
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current_level.load_player
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UI.puts "Starting Level #{current_level.number}"
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current_level.play
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if current_level.passed?
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if next_level.exists?
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UI.puts "Success! You have found the stairs."
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else
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UI.puts "CONGRATULATIONS! You have climbed to the top of the tower and rescued the fair maiden Ruby."
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continue = false
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end
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current_level.tally_points
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if profile.epic?
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UI.puts final_report if final_report && !continue
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else
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request_next_level
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end
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else
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continue = false
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UI.puts "Sorry, you failed level #{current_level.number}. Change your script and try again."
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if !Config.skip_input? && current_level.clue && UI.ask("Would you like to read the additional clues for this level?")
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UI.puts current_level.clue
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end
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end
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continue
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end
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def request_next_level
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if !Config.skip_input? && (next_level.exists? ? UI.ask("Would you like to continue on to the next level?") : UI.ask("Would you like to continue on to epic mode?"))
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if next_level.exists?
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prepare_next_level
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UI.puts "See the updated README in the rubywarrior/#{profile.directory_name} directory."
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else
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prepare_epic_mode
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UI.puts "Run rubywarrior again to play epic mode."
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end
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else
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UI.puts "Staying on current level. Try to earn more points next time."
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end
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end
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def prepare_next_level
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next_level.generate_player_files
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profile.level_number += 1
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profile.save # this saves score and new abilities too
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end
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def prepare_epic_mode
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profile.enable_epic_mode
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profile.level_number = 0
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profile.save # this saves score too
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end
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# profiles
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def profiles
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profile_paths.map { |profile| Profile.load(profile) }
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end
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def profile_paths
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Dir[Config.path_prefix + '/rubywarrior/**/.profile']
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end
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def profile
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@profile ||= choose_profile
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end
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def new_profile
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profile = Profile.new
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profile.tower_path = UI.choose('tower', towers).path
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profile.warrior_name = UI.request('Enter a name for your warrior: ')
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profile
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end
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# towers
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def towers
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tower_paths.map { |path| Tower.new(path) }
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end
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def tower_paths
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Dir[File.expand_path(File.dirname(__FILE__) + '/../../towers/*')]
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end
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# levels
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def current_level
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@current_level ||= profile.current_level
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end
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def next_level
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@next_level ||= profile.next_level
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end
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def final_report
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if profile.calculate_average_grade && !Config.practice_level
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report = ""
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report << "Your average grade for this tower is: #{Level.grade_letter(profile.calculate_average_grade)}\n\n"
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profile.current_epic_grades.keys.sort.each do |level|
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report << " Level #{level}: #{Level.grade_letter(profile.current_epic_grades[level])}\n"
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end
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report << "\nTo practice a level, use the -l option:\n\n rubywarrior -l 3"
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report
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end
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end
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private
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def choose_profile # REFACTORME
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profile = UI.choose('profile', profiles + [[:new, 'New Profile']])
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if profile == :new
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profile = new_profile
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+
if profiles.any? { |p| p.player_path == profile.player_path }
|
177
|
+
if UI.ask("Are you sure you want to replace your existing profile for this tower?")
|
178
|
+
UI.puts "Replacing existing profile."
|
179
|
+
profile
|
180
|
+
else
|
181
|
+
UI.puts "Not replacing profile."
|
182
|
+
exit
|
183
|
+
end
|
184
|
+
else
|
185
|
+
profile
|
186
|
+
end
|
187
|
+
else
|
188
|
+
profile
|
189
|
+
end
|
190
|
+
end
|
191
|
+
|
192
|
+
end
|
193
|
+
end
|
@@ -0,0 +1,119 @@
|
|
1
|
+
module RubyWarrior
|
2
|
+
class Level
|
3
|
+
attr_reader :profile, :number
|
4
|
+
attr_accessor :description, :tip, :clue, :warrior, :floor, :time_bonus, :ace_score
|
5
|
+
|
6
|
+
def self.grade_letter(percent)
|
7
|
+
if percent >= 1.0 then "S"
|
8
|
+
elsif percent >= 0.9 then "A"
|
9
|
+
elsif percent >= 0.8 then "B"
|
10
|
+
elsif percent >= 0.7 then "C"
|
11
|
+
elsif percent >= 0.6 then "D"
|
12
|
+
else "F"
|
13
|
+
end
|
14
|
+
end
|
15
|
+
|
16
|
+
def initialize(profile, number)
|
17
|
+
@profile = profile
|
18
|
+
@number = number
|
19
|
+
@time_bonus = 0
|
20
|
+
end
|
21
|
+
|
22
|
+
def player_path
|
23
|
+
@profile.player_path
|
24
|
+
end
|
25
|
+
|
26
|
+
def load_path
|
27
|
+
@profile.tower_path + "/level_" + @number.to_s.rjust(3, '0') + ".rb"
|
28
|
+
end
|
29
|
+
|
30
|
+
def load_level
|
31
|
+
LevelLoader.new(self).instance_eval(File.read(load_path))
|
32
|
+
end
|
33
|
+
|
34
|
+
def load_player
|
35
|
+
$: << player_path
|
36
|
+
load 'player.rb'
|
37
|
+
end
|
38
|
+
|
39
|
+
def generate_player_files
|
40
|
+
load_level
|
41
|
+
PlayerGenerator.new(self).generate
|
42
|
+
end
|
43
|
+
|
44
|
+
def play(turns = 1000)
|
45
|
+
load_level
|
46
|
+
turns.times do |n|
|
47
|
+
return if passed? || failed?
|
48
|
+
UI.puts "- turn #{n+1} -"
|
49
|
+
UI.print @floor.character
|
50
|
+
@floor.units.each { |unit| unit.prepare_turn }
|
51
|
+
@floor.units.each { |unit| unit.perform_turn }
|
52
|
+
yield if block_given?
|
53
|
+
@time_bonus -= 1 if @time_bonus > 0
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
def tally_points
|
58
|
+
score = 0
|
59
|
+
|
60
|
+
UI.puts "Level Score: #{warrior.score}"
|
61
|
+
score += warrior.score
|
62
|
+
|
63
|
+
UI.puts "Time Bonus: #{time_bonus}"
|
64
|
+
score += @time_bonus
|
65
|
+
|
66
|
+
if floor.other_units.empty?
|
67
|
+
UI.puts "Clear Bonus: #{clear_bonus}"
|
68
|
+
score += clear_bonus
|
69
|
+
end
|
70
|
+
|
71
|
+
if @profile.epic?
|
72
|
+
UI.puts "Level Grade: #{grade_for(score)}" if grade_for(score)
|
73
|
+
UI.puts "Total Score: " + score_calculation(@profile.current_epic_score, score)
|
74
|
+
@profile.current_epic_grades[@number] = (score / ace_score.to_f) if ace_score
|
75
|
+
@profile.current_epic_score += score
|
76
|
+
else
|
77
|
+
UI.puts "Total Score: " + score_calculation(@profile.score, score)
|
78
|
+
@profile.score += score
|
79
|
+
@profile.abilities = warrior.abilities.keys
|
80
|
+
end
|
81
|
+
end
|
82
|
+
|
83
|
+
def grade_for(score)
|
84
|
+
if ace_score
|
85
|
+
self.class.grade_letter(score / ace_score.to_f)
|
86
|
+
end
|
87
|
+
end
|
88
|
+
|
89
|
+
def clear_bonus
|
90
|
+
((warrior.score + time_bonus)*0.2).round
|
91
|
+
end
|
92
|
+
|
93
|
+
def score_calculation(current_score, addition)
|
94
|
+
if current_score.zero?
|
95
|
+
addition.to_s
|
96
|
+
else
|
97
|
+
"#{current_score} + #{addition} = #{current_score + addition}"
|
98
|
+
end
|
99
|
+
end
|
100
|
+
|
101
|
+
def passed?
|
102
|
+
@floor.stairs_space.warrior?
|
103
|
+
end
|
104
|
+
|
105
|
+
def failed?
|
106
|
+
!@floor.units.include?(warrior)
|
107
|
+
end
|
108
|
+
|
109
|
+
def exists?
|
110
|
+
File.exist? load_path
|
111
|
+
end
|
112
|
+
|
113
|
+
def setup_warrior(warrior)
|
114
|
+
@warrior = warrior
|
115
|
+
@warrior.add_abilities(*profile.abilities)
|
116
|
+
@warrior.name = profile.warrior_name
|
117
|
+
end
|
118
|
+
end
|
119
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
module RubyWarrior
|
2
|
+
class LevelLoader
|
3
|
+
def initialize(level)
|
4
|
+
@floor = RubyWarrior::Floor.new
|
5
|
+
@level = level
|
6
|
+
@level.floor = @floor
|
7
|
+
end
|
8
|
+
|
9
|
+
def description(desc)
|
10
|
+
@level.description = desc
|
11
|
+
end
|
12
|
+
|
13
|
+
def tip(tip)
|
14
|
+
@level.tip = tip
|
15
|
+
end
|
16
|
+
|
17
|
+
def clue(clue)
|
18
|
+
@level.clue = clue
|
19
|
+
end
|
20
|
+
|
21
|
+
def time_bonus(bonus)
|
22
|
+
@level.time_bonus = bonus
|
23
|
+
end
|
24
|
+
|
25
|
+
def ace_score(score)
|
26
|
+
@level.ace_score = score
|
27
|
+
end
|
28
|
+
|
29
|
+
def size(width, height)
|
30
|
+
@floor.width = width
|
31
|
+
@floor.height = height
|
32
|
+
end
|
33
|
+
|
34
|
+
def stairs(x, y)
|
35
|
+
@floor.place_stairs(x, y)
|
36
|
+
end
|
37
|
+
|
38
|
+
def unit(unit, x, y, facing = :north)
|
39
|
+
unit = unit_to_constant(unit).new unless unit.kind_of? Units::Base
|
40
|
+
@floor.add(unit, x, y, facing)
|
41
|
+
yield unit if block_given?
|
42
|
+
unit
|
43
|
+
end
|
44
|
+
|
45
|
+
def warrior(*args, &block)
|
46
|
+
@level.setup_warrior unit(Units::Warrior.new, *args, &block)
|
47
|
+
end
|
48
|
+
|
49
|
+
private
|
50
|
+
|
51
|
+
def unit_to_constant(name)
|
52
|
+
camel = name.to_s.split('_').map { |s| s.capitalize }.join
|
53
|
+
eval("Units::#{camel}")
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|