rubyvis 0.6.0 → 0.6.1
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- checksums.yaml +7 -0
- data/.gitignore +16 -0
- data/.travis.yml +13 -0
- data/Gemfile +8 -0
- data/Gemfile.lock +37 -0
- data/History.txt +6 -0
- data/LICENSE.txt +23 -0
- data/{README.txt → README.md} +15 -12
- data/Rakefile +4 -11
- data/lib/rubyvis.rb +1 -1
- data/lib/rubyvis/scale/quantitative.rb +14 -18
- data/lib/rubyvis/scene/svg_label.rb +1 -1
- data/rubyvis.gemspec +21 -0
- data/spec/anchor_spec.rb +2 -1
- data/spec/line_spec.rb +2 -2
- data/spec/scale_linear_datetime_spec.rb +23 -8
- data/spec/spec_helper.rb +2 -1
- metadata +31 -214
- data/.gemtest +0 -0
- data/vendor/protovis/protovis-r3.3.js +0 -287
- data/vendor/protovis/src/behavior/Behavior.js +0 -32
- data/vendor/protovis/src/behavior/Drag.js +0 -112
- data/vendor/protovis/src/behavior/Pan.js +0 -110
- data/vendor/protovis/src/behavior/Point.js +0 -157
- data/vendor/protovis/src/behavior/Resize.js +0 -104
- data/vendor/protovis/src/behavior/Select.js +0 -100
- data/vendor/protovis/src/behavior/Zoom.js +0 -85
- data/vendor/protovis/src/color/Color.js +0 -598
- data/vendor/protovis/src/color/Colors.js +0 -135
- data/vendor/protovis/src/color/Ramp.js +0 -17
- data/vendor/protovis/src/data/Arrays.js +0 -277
- data/vendor/protovis/src/data/Dom.js +0 -380
- data/vendor/protovis/src/data/Flatten.js +0 -146
- data/vendor/protovis/src/data/Histogram.js +0 -120
- data/vendor/protovis/src/data/LinearScale.js +0 -54
- data/vendor/protovis/src/data/LogScale.js +0 -142
- data/vendor/protovis/src/data/Nest.js +0 -257
- data/vendor/protovis/src/data/Numbers.js +0 -313
- data/vendor/protovis/src/data/Objects.js +0 -78
- data/vendor/protovis/src/data/OrdinalScale.js +0 -267
- data/vendor/protovis/src/data/QuantileScale.js +0 -180
- data/vendor/protovis/src/data/QuantitativeScale.js +0 -440
- data/vendor/protovis/src/data/RootScale.js +0 -55
- data/vendor/protovis/src/data/Scale.js +0 -86
- data/vendor/protovis/src/data/Transform.js +0 -109
- data/vendor/protovis/src/data/Tree.js +0 -124
- data/vendor/protovis/src/data/Vector.js +0 -118
- data/vendor/protovis/src/geo/Geo.js +0 -5
- data/vendor/protovis/src/geo/GeoScale.js +0 -307
- data/vendor/protovis/src/geo/LatLng.js +0 -23
- data/vendor/protovis/src/geo/Projection.js +0 -43
- data/vendor/protovis/src/geo/Projections.js +0 -117
- data/vendor/protovis/src/lang/Array.js +0 -112
- data/vendor/protovis/src/lang/init.js +0 -26
- data/vendor/protovis/src/layout/Arc.js +0 -178
- data/vendor/protovis/src/layout/Bullet.js +0 -164
- data/vendor/protovis/src/layout/Cluster.js +0 -205
- data/vendor/protovis/src/layout/Force.js +0 -309
- data/vendor/protovis/src/layout/Grid.js +0 -119
- data/vendor/protovis/src/layout/Hierarchy.js +0 -249
- data/vendor/protovis/src/layout/Horizon.js +0 -159
- data/vendor/protovis/src/layout/Indent.js +0 -83
- data/vendor/protovis/src/layout/Layout.js +0 -56
- data/vendor/protovis/src/layout/Matrix.js +0 -177
- data/vendor/protovis/src/layout/Network.js +0 -302
- data/vendor/protovis/src/layout/Pack.js +0 -323
- data/vendor/protovis/src/layout/Partition.js +0 -203
- data/vendor/protovis/src/layout/Rollup.js +0 -203
- data/vendor/protovis/src/layout/Stack.js +0 -391
- data/vendor/protovis/src/layout/Tree.js +0 -282
- data/vendor/protovis/src/layout/Treemap.js +0 -347
- data/vendor/protovis/src/mark/Anchor.js +0 -81
- data/vendor/protovis/src/mark/Area.js +0 -268
- data/vendor/protovis/src/mark/Bar.js +0 -93
- data/vendor/protovis/src/mark/Dot.js +0 -212
- data/vendor/protovis/src/mark/Ease.js +0 -150
- data/vendor/protovis/src/mark/Image.js +0 -154
- data/vendor/protovis/src/mark/Label.js +0 -155
- data/vendor/protovis/src/mark/Line.js +0 -195
- data/vendor/protovis/src/mark/Mark.js +0 -1237
- data/vendor/protovis/src/mark/Panel.js +0 -273
- data/vendor/protovis/src/mark/Rule.js +0 -143
- data/vendor/protovis/src/mark/Transient.js +0 -7
- data/vendor/protovis/src/mark/Transition.js +0 -195
- data/vendor/protovis/src/mark/Wedge.js +0 -244
- data/vendor/protovis/src/physics/BoundConstraint.js +0 -75
- data/vendor/protovis/src/physics/ChargeForce.js +0 -184
- data/vendor/protovis/src/physics/CollisionConstraint.js +0 -113
- data/vendor/protovis/src/physics/Constraint.js +0 -26
- data/vendor/protovis/src/physics/DragForce.js +0 -49
- data/vendor/protovis/src/physics/Force.js +0 -25
- data/vendor/protovis/src/physics/Particle.js +0 -81
- data/vendor/protovis/src/physics/PositionConstraint.js +0 -72
- data/vendor/protovis/src/physics/Quadtree.js +0 -195
- data/vendor/protovis/src/physics/Simulation.js +0 -159
- data/vendor/protovis/src/physics/SpringForce.js +0 -141
- data/vendor/protovis/src/pv-internals.js +0 -154
- data/vendor/protovis/src/pv.js +0 -95
- data/vendor/protovis/src/scene/SvgArea.js +0 -172
- data/vendor/protovis/src/scene/SvgBar.js +0 -28
- data/vendor/protovis/src/scene/SvgCurve.js +0 -354
- data/vendor/protovis/src/scene/SvgDot.js +0 -81
- data/vendor/protovis/src/scene/SvgImage.js +0 -45
- data/vendor/protovis/src/scene/SvgLabel.js +0 -46
- data/vendor/protovis/src/scene/SvgLine.js +0 -159
- data/vendor/protovis/src/scene/SvgPanel.js +0 -126
- data/vendor/protovis/src/scene/SvgRule.js +0 -26
- data/vendor/protovis/src/scene/SvgScene.js +0 -185
- data/vendor/protovis/src/scene/SvgWedge.js +0 -66
- data/vendor/protovis/src/text/DateFormat.js +0 -262
- data/vendor/protovis/src/text/Format.js +0 -78
- data/vendor/protovis/src/text/NumberFormat.js +0 -227
- data/vendor/protovis/src/text/TimeFormat.js +0 -115
@@ -1,86 +0,0 @@
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/**
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* Abstract; see the various scale implementations.
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*
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* @class Represents a scale; a function that performs a transformation from
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* data domain to visual range. For quantitative and quantile scales, the domain
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* is expressed as numbers; for ordinal scales, the domain is expressed as
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* strings (or equivalently objects with unique string representations). The
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* "visual range" may correspond to pixel space, colors, font sizes, and the
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* like.
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*
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* <p>Note that scales are functions, and thus can be used as properties
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* directly, assuming that the data associated with a mark is a number. While
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* this is convenient for single-use scales, frequently it is desirable to
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* define scales globally:
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*
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* <pre>var y = pv.Scale.linear(0, 100).range(0, 640);</pre>
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*
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* The <tt>y</tt> scale can now be equivalently referenced within a property:
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*
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* <pre> .height(function(d) y(d))</pre>
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*
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* Alternatively, if the data are not simple numbers, the appropriate value can
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* be passed to the <tt>y</tt> scale (e.g., <tt>d.foo</tt>). The {@link #by}
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* method similarly allows the data to be mapped to a numeric value before
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* performing the linear transformation.
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*
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* @see pv.Scale.quantitative
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* @see pv.Scale.quantile
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* @see pv.Scale.ordinal
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* @extends function
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*/
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pv.Scale = function() {};
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/**
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* @private Returns a function that interpolators from the start value to the
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* end value, given a parameter <i>t</i> in [0, 1].
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*
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* @param start the start value.
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* @param end the end value.
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*/
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pv.Scale.interpolator = function(start, end) {
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if (typeof start == "number") {
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return function(t) {
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return t * (end - start) + start;
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};
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}
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/* For now, assume color. */
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start = pv.color(start).rgb();
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end = pv.color(end).rgb();
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return function(t) {
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var a = start.a * (1 - t) + end.a * t;
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if (a < 1e-5) a = 0; // avoid scientific notation
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return (start.a == 0) ? pv.rgb(end.r, end.g, end.b, a)
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: ((end.a == 0) ? pv.rgb(start.r, start.g, start.b, a)
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: pv.rgb(
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Math.round(start.r * (1 - t) + end.r * t),
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Math.round(start.g * (1 - t) + end.g * t),
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Math.round(start.b * (1 - t) + end.b * t), a));
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};
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};
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/**
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* Returns a view of this scale by the specified accessor function <tt>f</tt>.
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* Given a scale <tt>y</tt>, <tt>y.by(function(d) d.foo)</tt> is equivalent to
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* <tt>function(d) y(d.foo)</tt>.
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*
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* <p>This method is provided for convenience, such that scales can be
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* succinctly defined inline. For example, given an array of data elements that
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* have a <tt>score</tt> attribute with the domain [0, 1], the height property
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* could be specified as:
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*
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* <pre> .height(pv.Scale.linear().range(0, 480).by(function(d) d.score))</pre>
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*
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* This is equivalent to:
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*
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* <pre> .height(function(d) d.score * 480)</pre>
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*
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* This method should be used judiciously; it is typically more clear to invoke
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* the scale directly, passing in the value to be scaled.
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*
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* @function
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* @name pv.Scale.prototype.by
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* @param {function} f an accessor function.
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* @returns {pv.Scale} a view of this scale by the specified accessor function.
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*/
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/**
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* Returns a new identity transform.
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*
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* @class Represents a transformation matrix. The transformation matrix is
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* limited to expressing translate and uniform scale transforms only; shearing,
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* rotation, general affine, and other transforms are not supported.
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*
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* <p>The methods on this class treat the transform as immutable, returning a
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* copy of the transformation matrix with the specified transform applied. Note,
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* alternatively, that the matrix fields can be get and set directly.
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*/
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pv.Transform = function() {};
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pv.Transform.prototype = {k: 1, x: 0, y: 0};
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/**
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* The scale magnitude; defaults to 1.
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*
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* @type number
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* @name pv.Transform.prototype.k
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*/
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/**
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* The x-offset; defaults to 0.
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*
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* @type number
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* @name pv.Transform.prototype.x
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*/
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/**
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* The y-offset; defaults to 0.
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*
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* @type number
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* @name pv.Transform.prototype.y
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*/
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/**
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* @private The identity transform.
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*
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* @type pv.Transform
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*/
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pv.Transform.identity = new pv.Transform();
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// k 0 x 1 0 a k 0 ka+x
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// 0 k y * 0 1 b = 0 k kb+y
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// 0 0 1 0 0 1 0 0 1
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/**
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* Returns a translated copy of this transformation matrix.
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*
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* @param {number} x the x-offset.
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* @param {number} y the y-offset.
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* @returns {pv.Transform} the translated transformation matrix.
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*/
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pv.Transform.prototype.translate = function(x, y) {
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var v = new pv.Transform();
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v.k = this.k;
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v.x = this.k * x + this.x;
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v.y = this.k * y + this.y;
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return v;
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};
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// k 0 x d 0 0 kd 0 x
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// 0 k y * 0 d 0 = 0 kd y
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// 0 0 1 0 0 1 0 0 1
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/**
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* Returns a scaled copy of this transformation matrix.
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*
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* @param {number} k
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* @returns {pv.Transform} the scaled transformation matrix.
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*/
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pv.Transform.prototype.scale = function(k) {
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var v = new pv.Transform();
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v.k = this.k * k;
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v.x = this.x;
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v.y = this.y;
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return v;
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};
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/**
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* Returns the inverse of this transformation matrix.
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*
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* @returns {pv.Transform} the inverted transformation matrix.
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*/
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pv.Transform.prototype.invert = function() {
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var v = new pv.Transform(), k = 1 / this.k;
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v.k = k;
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v.x = -this.x * k;
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v.y = -this.y * k;
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return v;
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};
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// k 0 x d 0 a kd 0 ka+x
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// 0 k y * 0 d b = 0 kd kb+y
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// 0 0 1 0 0 1 0 0 1
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/**
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* Returns this matrix post-multiplied by the specified matrix <i>m</i>.
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*
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* @param {pv.Transform} m
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* @returns {pv.Transform} the post-multiplied transformation matrix.
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*/
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pv.Transform.prototype.times = function(m) {
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var v = new pv.Transform();
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v.k = this.k * m.k;
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v.x = this.k * m.x + this.x;
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v.y = this.k * m.y + this.y;
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return v;
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};
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/**
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* Returns a {@link pv.Tree} operator for the specified array. This is a
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* convenience factory method, equivalent to <tt>new pv.Tree(array)</tt>.
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*
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* @see pv.Tree
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* @param {array} array an array from which to construct a tree.
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* @returns {pv.Tree} a tree operator for the specified array.
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*/
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pv.tree = function(array) {
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return new pv.Tree(array);
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};
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/**
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* Constructs a tree operator for the specified array. This constructor should
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* not be invoked directly; use {@link pv.tree} instead.
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*
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* @class Represents a tree operator for the specified array. The tree operator
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* allows a hierarchical map to be constructed from an array; it is similar to
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* the {@link pv.Nest} operator, except the hierarchy is derived dynamically
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* from the array elements.
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*
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* <p>For example, given an array of size information for ActionScript classes:
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*
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* <pre>{ name: "flare.flex.FlareVis", size: 4116 },
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* { name: "flare.physics.DragForce", size: 1082 },
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* { name: "flare.physics.GravityForce", size: 1336 }, ...</pre>
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*
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* To facilitate visualization, it may be useful to nest the elements by their
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* package hierarchy:
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*
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* <pre>var tree = pv.tree(classes)
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* .keys(function(d) d.name.split("."))
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* .map();</pre>
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*
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* The resulting tree is:
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*
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* <pre>{ flare: {
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* flex: {
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* FlareVis: {
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* name: "flare.flex.FlareVis",
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* size: 4116 } },
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* physics: {
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* DragForce: {
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* name: "flare.physics.DragForce",
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* size: 1082 },
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* GravityForce: {
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* name: "flare.physics.GravityForce",
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* size: 1336 } },
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* ... } }</pre>
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*
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* By specifying a value function,
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*
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* <pre>var tree = pv.tree(classes)
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* .keys(function(d) d.name.split("."))
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* .value(function(d) d.size)
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* .map();</pre>
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*
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* we can further eliminate redundant data:
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*
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* <pre>{ flare: {
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* flex: {
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* FlareVis: 4116 },
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* physics: {
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* DragForce: 1082,
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* GravityForce: 1336 },
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* ... } }</pre>
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*
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* For visualizations with large data sets, performance improvements may be seen
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* by storing the data in a tree format, and then flattening it into an array at
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* runtime with {@link pv.Flatten}.
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*
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* @param {array} array an array from which to construct a tree.
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*/
|
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pv.Tree = function(array) {
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this.array = array;
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};
|
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/**
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* Assigns a <i>keys</i> function to this operator; required. The keys function
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* returns an array of <tt>string</tt>s for each element in the associated
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* array; these keys determine how the elements are nested in the tree. The
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* returned keys should be unique for each element in the array; otherwise, the
|
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* behavior of this operator is undefined.
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*
|
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* @param {function} k the keys function.
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* @returns {pv.Tree} this.
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*/
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return this;
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};
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/**
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* Assigns a <i>value</i> function to this operator; optional. The value
|
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* function specifies an optional transformation of the element in the array
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* before it is inserted into the map. If no value function is specified, it is
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* equivalent to using the identity function.
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*
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*/
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};
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/**
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* Returns a hierarchical map of values. The hierarchy is determined by the keys
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* function; the values in the map are determined by the value function.
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*
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pv.Tree.prototype.map = function() {
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var value = this.array[i], keys = this.k.call(o, value), node = map;
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node = node[keys[j]] || (node[keys[j]] = {});
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node[keys[j]] = this.v ? this.v.call(o, value) : value;
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}
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};
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@@ -1,118 +0,0 @@
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/**
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* Returns a {@link pv.Vector} for the specified <i>x</i> and <i>y</i>
|
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* coordinate. This is a convenience factory method, equivalent to <tt>new
|
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* pv.Vector(x, y)</tt>.
|
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*
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* @see pv.Vector
|
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* @param {number} x the <i>x</i> coordinate.
|
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* @param {number} y the <i>y</i> coordinate.
|
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* @returns {pv.Vector} a vector for the specified coordinates.
|
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*/
|
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|
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pv.vector = function(x, y) {
|
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return new pv.Vector(x, y);
|
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};
|
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|
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/**
|
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* Constructs a {@link pv.Vector} for the specified <i>x</i> and <i>y</i>
|
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* coordinate. This constructor should not be invoked directly; use
|
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* {@link pv.vector} instead.
|
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*
|
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* @class Represents a two-dimensional vector; a 2-tuple <i>⟨x,
|
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* y⟩</i>. The intent of this class is to simplify vector math. Note that
|
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|
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* in performance-sensitive cases it may be more efficient to represent 2D
|
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* vectors as simple objects with <tt>x</tt> and <tt>y</tt> attributes, rather
|
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|
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* than using instances of this class.
|
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*
|
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* @param {number} x the <i>x</i> coordinate.
|
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* @param {number} y the <i>y</i> coordinate.
|
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*/
|
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|
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pv.Vector = function(x, y) {
|
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|
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this.y = y;
|
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};
|
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/**
|
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* Returns a vector perpendicular to this vector: <i>⟨-y, x⟩</i>.
|
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*
|
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* @returns {pv.Vector} a perpendicular vector.
|
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*/
|
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pv.Vector.prototype.perp = function() {
|
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return new pv.Vector(-this.y, this.x);
|
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|
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};
|
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|
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|
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|
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/**
|
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|
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* Returns a normalized copy of this vector: a vector with the same direction,
|
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|
-
* but unit length. If this vector has zero length this method returns a copy of
|
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|
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* this vector.
|
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|
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*
|
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* @returns {pv.Vector} a unit vector.
|
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*/
|
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|
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pv.Vector.prototype.norm = function() {
|
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|
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var l = this.length();
|
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|
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return this.times(l ? (1 / l) : 1);
|
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|
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};
|
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|
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|
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|
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/**
|
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|
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* Returns the magnitude of this vector, defined as <i>sqrt(x * x + y * y)</i>.
|
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|
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*
|
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* @returns {number} a length.
|
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|
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*/
|
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|
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pv.Vector.prototype.length = function() {
|
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|
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return Math.sqrt(this.x * this.x + this.y * this.y);
|
62
|
-
};
|
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|
-
|
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|
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/**
|
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|
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* Returns a scaled copy of this vector: <i>⟨x * k, y * k⟩</i>.
|
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|
-
* To perform the equivalent divide operation, use <i>1 / k</i>.
|
67
|
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*
|
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|
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* @param {number} k the scale factor.
|
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|
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* @returns {pv.Vector} a scaled vector.
|
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|
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*/
|
71
|
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pv.Vector.prototype.times = function(k) {
|
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|
-
return new pv.Vector(this.x * k, this.y * k);
|
73
|
-
};
|
74
|
-
|
75
|
-
/**
|
76
|
-
* Returns this vector plus the vector <i>v</i>: <i>⟨x + v.x, y +
|
77
|
-
* v.y⟩</i>. If only one argument is specified, it is interpreted as the
|
78
|
-
* vector <i>v</i>.
|
79
|
-
*
|
80
|
-
* @param {number} x the <i>x</i> coordinate to add.
|
81
|
-
* @param {number} y the <i>y</i> coordinate to add.
|
82
|
-
* @returns {pv.Vector} a new vector.
|
83
|
-
*/
|
84
|
-
pv.Vector.prototype.plus = function(x, y) {
|
85
|
-
return (arguments.length == 1)
|
86
|
-
? new pv.Vector(this.x + x.x, this.y + x.y)
|
87
|
-
: new pv.Vector(this.x + x, this.y + y);
|
88
|
-
};
|
89
|
-
|
90
|
-
/**
|
91
|
-
* Returns this vector minus the vector <i>v</i>: <i>⟨x - v.x, y -
|
92
|
-
* v.y⟩</i>. If only one argument is specified, it is interpreted as the
|
93
|
-
* vector <i>v</i>.
|
94
|
-
*
|
95
|
-
* @param {number} x the <i>x</i> coordinate to subtract.
|
96
|
-
* @param {number} y the <i>y</i> coordinate to subtract.
|
97
|
-
* @returns {pv.Vector} a new vector.
|
98
|
-
*/
|
99
|
-
pv.Vector.prototype.minus = function(x, y) {
|
100
|
-
return (arguments.length == 1)
|
101
|
-
? new pv.Vector(this.x - x.x, this.y - x.y)
|
102
|
-
: new pv.Vector(this.x - x, this.y - y);
|
103
|
-
};
|
104
|
-
|
105
|
-
/**
|
106
|
-
* Returns the dot product of this vector and the vector <i>v</i>: <i>x * v.x +
|
107
|
-
* y * v.y</i>. If only one argument is specified, it is interpreted as the
|
108
|
-
* vector <i>v</i>.
|
109
|
-
*
|
110
|
-
* @param {number} x the <i>x</i> coordinate to dot.
|
111
|
-
* @param {number} y the <i>y</i> coordinate to dot.
|
112
|
-
* @returns {number} a dot product.
|
113
|
-
*/
|
114
|
-
pv.Vector.prototype.dot = function(x, y) {
|
115
|
-
return (arguments.length == 1)
|
116
|
-
? this.x * x.x + this.y * x.y
|
117
|
-
: this.x * x + this.y * y;
|
118
|
-
};
|
@@ -1,307 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Returns a geographic scale. The arguments to this constructor are optional,
|
3
|
-
* and equivalent to calling {@link #projection}.
|
4
|
-
*
|
5
|
-
* @class Represents a geographic scale; a mapping between latitude-longitude
|
6
|
-
* coordinates and screen pixel coordinates. By default, the domain is inferred
|
7
|
-
* from the geographic coordinates, so that the domain fills the output range.
|
8
|
-
*
|
9
|
-
* <p>Note that geographic scales are two-dimensional transformations, rather
|
10
|
-
* than the one-dimensional bidrectional mapping typical of other scales.
|
11
|
-
* Rather than mapping (for example) between a numeric domain and a numeric
|
12
|
-
* range, geographic scales map between two coordinate objects: {@link
|
13
|
-
* pv.Geo.LatLng} and {@link pv.Vector}.
|
14
|
-
*
|
15
|
-
* @param {pv.Geo.Projection} [p] optional projection.
|
16
|
-
* @see pv.Geo.scale#ticks
|
17
|
-
*/
|
18
|
-
pv.Geo.scale = function(p) {
|
19
|
-
var rmin = {x: 0, y: 0}, // default range minimum
|
20
|
-
rmax = {x: 1, y: 1}, // default range maximum
|
21
|
-
d = [], // default domain
|
22
|
-
j = pv.Geo.projections.identity, // domain <-> normalized range
|
23
|
-
x = pv.Scale.linear(-1, 1).range(0, 1), // normalized <-> range
|
24
|
-
y = pv.Scale.linear(-1, 1).range(1, 0), // normalized <-> range
|
25
|
-
c = {lng: 0, lat: 0}, // Center Point
|
26
|
-
lastLatLng, // cached latlng
|
27
|
-
lastPoint; // cached point
|
28
|
-
|
29
|
-
/** @private */
|
30
|
-
function scale(latlng) {
|
31
|
-
if (!lastLatLng
|
32
|
-
|| (latlng.lng != lastLatLng.lng)
|
33
|
-
|| (latlng.lat != lastLatLng.lat)) {
|
34
|
-
lastLatLng = latlng;
|
35
|
-
var p = project(latlng);
|
36
|
-
lastPoint = {x: x(p.x), y: y(p.y)};
|
37
|
-
}
|
38
|
-
return lastPoint;
|
39
|
-
}
|
40
|
-
|
41
|
-
/** @private */
|
42
|
-
function project(latlng) {
|
43
|
-
var offset = {lng: latlng.lng - c.lng, lat: latlng.lat};
|
44
|
-
return j.project(offset);
|
45
|
-
}
|
46
|
-
|
47
|
-
/** @private */
|
48
|
-
function invert(xy) {
|
49
|
-
var latlng = j.invert(xy);
|
50
|
-
latlng.lng += c.lng;
|
51
|
-
return latlng;
|
52
|
-
}
|
53
|
-
|
54
|
-
/** Returns the projected x-coordinate. */
|
55
|
-
scale.x = function(latlng) {
|
56
|
-
return scale(latlng).x;
|
57
|
-
};
|
58
|
-
|
59
|
-
/** Returns the projected y-coordinate. */
|
60
|
-
scale.y = function(latlng) {
|
61
|
-
return scale(latlng).y;
|
62
|
-
};
|
63
|
-
|
64
|
-
/**
|
65
|
-
* Abstract; this is a local namespace on a given geographic scale.
|
66
|
-
*
|
67
|
-
* @namespace Tick functions for geographic scales. Because geographic scales
|
68
|
-
* represent two-dimensional transformations (as opposed to one-dimensional
|
69
|
-
* transformations typical of other scales), the tick values are similarly
|
70
|
-
* represented as two-dimensional coordinates in the input domain, i.e.,
|
71
|
-
* {@link pv.Geo.LatLng} objects.
|
72
|
-
*
|
73
|
-
* <p>Also, note that non-rectilinear projections, such as sinsuoidal and
|
74
|
-
* aitoff, may not produce straight lines for constant longitude or constant
|
75
|
-
* latitude. Therefore the returned array of ticks is a two-dimensional array,
|
76
|
-
* sampling various latitudes as constant longitude, and vice versa.
|
77
|
-
*
|
78
|
-
* <p>The tick lines can therefore be approximated as polylines, either with
|
79
|
-
* "linear" or "cardinal" interpolation. This is not as accurate as drawing
|
80
|
-
* the true curve through the projection space, but is usually sufficient.
|
81
|
-
*
|
82
|
-
* @name pv.Geo.scale.prototype.ticks
|
83
|
-
* @see pv.Geo.scale
|
84
|
-
* @see pv.Geo.LatLng
|
85
|
-
* @see pv.Line#interpolate
|
86
|
-
*/
|
87
|
-
scale.ticks = {
|
88
|
-
|
89
|
-
/**
|
90
|
-
* Returns longitude ticks.
|
91
|
-
*
|
92
|
-
* @function
|
93
|
-
* @param {number} [m] the desired number of ticks.
|
94
|
-
* @returns {array} a nested array of <tt>pv.Geo.LatLng</tt> ticks.
|
95
|
-
* @name pv.Geo.scale.prototype.ticks.prototype.lng
|
96
|
-
*/
|
97
|
-
lng: function(m) {
|
98
|
-
var lat, lng;
|
99
|
-
if (d.length > 1) {
|
100
|
-
var s = pv.Scale.linear();
|
101
|
-
if (m == undefined) m = 10;
|
102
|
-
lat = s.domain(d, function(d) { return d.lat; }).ticks(m);
|
103
|
-
lng = s.domain(d, function(d) { return d.lng; }).ticks(m);
|
104
|
-
} else {
|
105
|
-
lat = pv.range(-80, 81, 10);
|
106
|
-
lng = pv.range(-180, 181, 10);
|
107
|
-
}
|
108
|
-
return lng.map(function(lng) {
|
109
|
-
return lat.map(function(lat) {
|
110
|
-
return {lat: lat, lng: lng};
|
111
|
-
});
|
112
|
-
});
|
113
|
-
},
|
114
|
-
|
115
|
-
/**
|
116
|
-
* Returns latitude ticks.
|
117
|
-
*
|
118
|
-
* @function
|
119
|
-
* @param {number} [m] the desired number of ticks.
|
120
|
-
* @returns {array} a nested array of <tt>pv.Geo.LatLng</tt> ticks.
|
121
|
-
* @name pv.Geo.scale.prototype.ticks.prototype.lat
|
122
|
-
*/
|
123
|
-
lat: function(m) {
|
124
|
-
return pv.transpose(scale.ticks.lng(m));
|
125
|
-
}
|
126
|
-
};
|
127
|
-
|
128
|
-
/**
|
129
|
-
* Inverts the specified value in the output range, returning the
|
130
|
-
* corresponding value in the input domain. This is frequently used to convert
|
131
|
-
* the mouse location (see {@link pv.Mark#mouse}) to a value in the input
|
132
|
-
* domain. Inversion is only supported for numeric ranges, and not colors.
|
133
|
-
*
|
134
|
-
* <p>Note that this method does not do any rounding or bounds checking. If
|
135
|
-
* the input domain is discrete (e.g., an array index), the returned value
|
136
|
-
* should be rounded. If the specified <tt>y</tt> value is outside the range,
|
137
|
-
* the returned value may be equivalently outside the input domain.
|
138
|
-
*
|
139
|
-
* @function
|
140
|
-
* @name pv.Geo.scale.prototype.invert
|
141
|
-
* @param {number} y a value in the output range (a pixel location).
|
142
|
-
* @returns {number} a value in the input domain.
|
143
|
-
*/
|
144
|
-
scale.invert = function(p) {
|
145
|
-
return invert({x: x.invert(p.x), y: y.invert(p.y)});
|
146
|
-
};
|
147
|
-
|
148
|
-
/**
|
149
|
-
* Sets or gets the input domain. Note that unlike quantitative scales, the
|
150
|
-
* domain cannot be reduced to a simple rectangle (i.e., minimum and maximum
|
151
|
-
* values for latitude and longitude). Instead, the domain values must be
|
152
|
-
* projected to normalized space, effectively finding the domain in normalized
|
153
|
-
* space rather than in terms of latitude and longitude. Thus, changing the
|
154
|
-
* projection requires recomputing the normalized domain.
|
155
|
-
*
|
156
|
-
* <p>This method can be invoked several ways:
|
157
|
-
*
|
158
|
-
* <p>1. <tt>domain(values...)</tt>
|
159
|
-
*
|
160
|
-
* <p>Specifying the domain as a series of {@link pv.Geo.LatLng}s is the most
|
161
|
-
* explicit and recommended approach. However, if the domain values are
|
162
|
-
* derived from data, you may find the second method more appropriate.
|
163
|
-
*
|
164
|
-
* <p>2. <tt>domain(array, f)</tt>
|
165
|
-
*
|
166
|
-
* <p>Rather than enumerating the domain explicitly, you can specify a single
|
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* argument of an array. In addition, you can specify an optional accessor
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* function to extract the domain values (as {@link pv.Geo.LatLng}s) from the
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* array. If the specified array has fewer than two elements, this scale will
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* default to the full normalized domain.
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*
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* <p>2. <tt>domain()</tt>
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*
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* <p>Invoking the <tt>domain</tt> method with no arguments returns the
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* current domain as an array.
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*
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* @function
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* @name pv.Geo.scale.prototype.domain
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* @param {...} domain... domain values.
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* @returns {pv.Geo.scale} <tt>this</tt>, or the current domain.
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*/
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scale.domain = function(array, f) {
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if (arguments.length) {
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d = (array instanceof Array)
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? ((arguments.length > 1) ? pv.map(array, f) : array)
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: Array.prototype.slice.call(arguments);
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if (d.length > 1) {
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var lngs = d.map(function(c) { return c.lng; });
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var lats = d.map(function(c) { return c.lat; });
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c = {
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lng: (pv.max(lngs) + pv.min(lngs)) / 2,
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lat: (pv.max(lats) + pv.min(lats)) / 2
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};
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var n = d.map(project); // normalized domain
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x.domain(n, function(p) { return p.x; });
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y.domain(n, function(p) { return p.y; });
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} else {
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c = {lng: 0, lat: 0};
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x.domain(-1, 1);
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y.domain(-1, 1);
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}
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lastLatLng = null; // invalidate the cache
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return this;
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}
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return d;
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};
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/**
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* Sets or gets the output range. This method can be invoked several ways:
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*
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* <p>1. <tt>range(min, max)</tt>
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*
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* <p>If two objects are specified, the arguments should be {@link pv.Vector}s
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* which specify the minimum and maximum values of the x- and y-coordinates
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* explicitly.
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*
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* <p>2. <tt>range(width, height)</tt>
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*
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* <p>If two numbers are specified, the arguments specify the maximum values
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* of the x- and y-coordinates explicitly; the minimum values are implicitly
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* zero.
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*
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* <p>3. <tt>range()</tt>
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*
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* <p>Invoking the <tt>range</tt> method with no arguments returns the current
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* range as an array of two {@link pv.Vector}s: the minimum (top-left) and
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* maximum (bottom-right) values.
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*
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* @function
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* @name pv.Geo.scale.prototype.range
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* @param {...} range... range values.
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* @returns {pv.Geo.scale} <tt>this</tt>, or the current range.
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*/
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scale.range = function(min, max) {
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if (arguments.length) {
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if (typeof min == "object") {
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rmin = {x: Number(min.x), y: Number(min.y)};
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rmax = {x: Number(max.x), y: Number(max.y)};
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} else {
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rmin = {x: 0, y: 0};
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rmax = {x: Number(min), y: Number(max)};
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}
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x.range(rmin.x, rmax.x);
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y.range(rmax.y, rmin.y); // XXX flipped?
|
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|
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lastLatLng = null; // invalidate the cache
|
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|
-
return this;
|
247
|
-
}
|
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|
-
return [rmin, rmax];
|
249
|
-
};
|
250
|
-
|
251
|
-
/**
|
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|
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* Sets or gets the projection. This method can be invoked several ways:
|
253
|
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*
|
254
|
-
* <p>1. <tt>projection(string)</tt>
|
255
|
-
*
|
256
|
-
* <p>Specifying a string sets the projection to the given named projection in
|
257
|
-
* {@link pv.Geo.projections}. If no such projection is found, the identity
|
258
|
-
* projection is used.
|
259
|
-
*
|
260
|
-
* <p>2. <tt>projection(object)</tt>
|
261
|
-
*
|
262
|
-
* <p>Specifying an object sets the projection to the given custom projection,
|
263
|
-
* which must implement the <i>forward</i> and <i>inverse</i> methods per the
|
264
|
-
* {@link pv.Geo.Projection} interface.
|
265
|
-
*
|
266
|
-
* <p>3. <tt>projection()</tt>
|
267
|
-
*
|
268
|
-
* <p>Invoking the <tt>projection</tt> method with no arguments returns the
|
269
|
-
* current object that defined the projection.
|
270
|
-
*
|
271
|
-
* @function
|
272
|
-
* @name pv.Scale.geo.prototype.projection
|
273
|
-
* @param {...} range... range values.
|
274
|
-
* @returns {pv.Scale.geo} <tt>this</tt>, or the current range.
|
275
|
-
*/
|
276
|
-
scale.projection = function(p) {
|
277
|
-
if (arguments.length) {
|
278
|
-
j = typeof p == "string"
|
279
|
-
? pv.Geo.projections[p] || pv.Geo.projections.identity
|
280
|
-
: p;
|
281
|
-
return this.domain(d); // recompute normalized domain
|
282
|
-
}
|
283
|
-
return p;
|
284
|
-
};
|
285
|
-
|
286
|
-
/**
|
287
|
-
* Returns a view of this scale by the specified accessor function <tt>f</tt>.
|
288
|
-
* Given a scale <tt>g</tt>, <tt>g.by(function(d) d.foo)</tt> is equivalent to
|
289
|
-
* <tt>function(d) g(d.foo)</tt>. This method should be used judiciously; it
|
290
|
-
* is typically more clear to invoke the scale directly, passing in the value
|
291
|
-
* to be scaled.
|
292
|
-
*
|
293
|
-
* @function
|
294
|
-
* @name pv.Geo.scale.prototype.by
|
295
|
-
* @param {function} f an accessor function.
|
296
|
-
* @returns {pv.Geo.scale} a view of this scale by the specified accessor
|
297
|
-
* function.
|
298
|
-
*/
|
299
|
-
scale.by = function(f) {
|
300
|
-
function by() { return scale(f.apply(this, arguments)); }
|
301
|
-
for (var method in scale) by[method] = scale[method];
|
302
|
-
return by;
|
303
|
-
};
|
304
|
-
|
305
|
-
if (arguments.length) scale.projection(p);
|
306
|
-
return scale;
|
307
|
-
};
|