rubyvis 0.6.0 → 0.6.1
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- checksums.yaml +7 -0
- data/.gitignore +16 -0
- data/.travis.yml +13 -0
- data/Gemfile +8 -0
- data/Gemfile.lock +37 -0
- data/History.txt +6 -0
- data/LICENSE.txt +23 -0
- data/{README.txt → README.md} +15 -12
- data/Rakefile +4 -11
- data/lib/rubyvis.rb +1 -1
- data/lib/rubyvis/scale/quantitative.rb +14 -18
- data/lib/rubyvis/scene/svg_label.rb +1 -1
- data/rubyvis.gemspec +21 -0
- data/spec/anchor_spec.rb +2 -1
- data/spec/line_spec.rb +2 -2
- data/spec/scale_linear_datetime_spec.rb +23 -8
- data/spec/spec_helper.rb +2 -1
- metadata +31 -214
- data/.gemtest +0 -0
- data/vendor/protovis/protovis-r3.3.js +0 -287
- data/vendor/protovis/src/behavior/Behavior.js +0 -32
- data/vendor/protovis/src/behavior/Drag.js +0 -112
- data/vendor/protovis/src/behavior/Pan.js +0 -110
- data/vendor/protovis/src/behavior/Point.js +0 -157
- data/vendor/protovis/src/behavior/Resize.js +0 -104
- data/vendor/protovis/src/behavior/Select.js +0 -100
- data/vendor/protovis/src/behavior/Zoom.js +0 -85
- data/vendor/protovis/src/color/Color.js +0 -598
- data/vendor/protovis/src/color/Colors.js +0 -135
- data/vendor/protovis/src/color/Ramp.js +0 -17
- data/vendor/protovis/src/data/Arrays.js +0 -277
- data/vendor/protovis/src/data/Dom.js +0 -380
- data/vendor/protovis/src/data/Flatten.js +0 -146
- data/vendor/protovis/src/data/Histogram.js +0 -120
- data/vendor/protovis/src/data/LinearScale.js +0 -54
- data/vendor/protovis/src/data/LogScale.js +0 -142
- data/vendor/protovis/src/data/Nest.js +0 -257
- data/vendor/protovis/src/data/Numbers.js +0 -313
- data/vendor/protovis/src/data/Objects.js +0 -78
- data/vendor/protovis/src/data/OrdinalScale.js +0 -267
- data/vendor/protovis/src/data/QuantileScale.js +0 -180
- data/vendor/protovis/src/data/QuantitativeScale.js +0 -440
- data/vendor/protovis/src/data/RootScale.js +0 -55
- data/vendor/protovis/src/data/Scale.js +0 -86
- data/vendor/protovis/src/data/Transform.js +0 -109
- data/vendor/protovis/src/data/Tree.js +0 -124
- data/vendor/protovis/src/data/Vector.js +0 -118
- data/vendor/protovis/src/geo/Geo.js +0 -5
- data/vendor/protovis/src/geo/GeoScale.js +0 -307
- data/vendor/protovis/src/geo/LatLng.js +0 -23
- data/vendor/protovis/src/geo/Projection.js +0 -43
- data/vendor/protovis/src/geo/Projections.js +0 -117
- data/vendor/protovis/src/lang/Array.js +0 -112
- data/vendor/protovis/src/lang/init.js +0 -26
- data/vendor/protovis/src/layout/Arc.js +0 -178
- data/vendor/protovis/src/layout/Bullet.js +0 -164
- data/vendor/protovis/src/layout/Cluster.js +0 -205
- data/vendor/protovis/src/layout/Force.js +0 -309
- data/vendor/protovis/src/layout/Grid.js +0 -119
- data/vendor/protovis/src/layout/Hierarchy.js +0 -249
- data/vendor/protovis/src/layout/Horizon.js +0 -159
- data/vendor/protovis/src/layout/Indent.js +0 -83
- data/vendor/protovis/src/layout/Layout.js +0 -56
- data/vendor/protovis/src/layout/Matrix.js +0 -177
- data/vendor/protovis/src/layout/Network.js +0 -302
- data/vendor/protovis/src/layout/Pack.js +0 -323
- data/vendor/protovis/src/layout/Partition.js +0 -203
- data/vendor/protovis/src/layout/Rollup.js +0 -203
- data/vendor/protovis/src/layout/Stack.js +0 -391
- data/vendor/protovis/src/layout/Tree.js +0 -282
- data/vendor/protovis/src/layout/Treemap.js +0 -347
- data/vendor/protovis/src/mark/Anchor.js +0 -81
- data/vendor/protovis/src/mark/Area.js +0 -268
- data/vendor/protovis/src/mark/Bar.js +0 -93
- data/vendor/protovis/src/mark/Dot.js +0 -212
- data/vendor/protovis/src/mark/Ease.js +0 -150
- data/vendor/protovis/src/mark/Image.js +0 -154
- data/vendor/protovis/src/mark/Label.js +0 -155
- data/vendor/protovis/src/mark/Line.js +0 -195
- data/vendor/protovis/src/mark/Mark.js +0 -1237
- data/vendor/protovis/src/mark/Panel.js +0 -273
- data/vendor/protovis/src/mark/Rule.js +0 -143
- data/vendor/protovis/src/mark/Transient.js +0 -7
- data/vendor/protovis/src/mark/Transition.js +0 -195
- data/vendor/protovis/src/mark/Wedge.js +0 -244
- data/vendor/protovis/src/physics/BoundConstraint.js +0 -75
- data/vendor/protovis/src/physics/ChargeForce.js +0 -184
- data/vendor/protovis/src/physics/CollisionConstraint.js +0 -113
- data/vendor/protovis/src/physics/Constraint.js +0 -26
- data/vendor/protovis/src/physics/DragForce.js +0 -49
- data/vendor/protovis/src/physics/Force.js +0 -25
- data/vendor/protovis/src/physics/Particle.js +0 -81
- data/vendor/protovis/src/physics/PositionConstraint.js +0 -72
- data/vendor/protovis/src/physics/Quadtree.js +0 -195
- data/vendor/protovis/src/physics/Simulation.js +0 -159
- data/vendor/protovis/src/physics/SpringForce.js +0 -141
- data/vendor/protovis/src/pv-internals.js +0 -154
- data/vendor/protovis/src/pv.js +0 -95
- data/vendor/protovis/src/scene/SvgArea.js +0 -172
- data/vendor/protovis/src/scene/SvgBar.js +0 -28
- data/vendor/protovis/src/scene/SvgCurve.js +0 -354
- data/vendor/protovis/src/scene/SvgDot.js +0 -81
- data/vendor/protovis/src/scene/SvgImage.js +0 -45
- data/vendor/protovis/src/scene/SvgLabel.js +0 -46
- data/vendor/protovis/src/scene/SvgLine.js +0 -159
- data/vendor/protovis/src/scene/SvgPanel.js +0 -126
- data/vendor/protovis/src/scene/SvgRule.js +0 -26
- data/vendor/protovis/src/scene/SvgScene.js +0 -185
- data/vendor/protovis/src/scene/SvgWedge.js +0 -66
- data/vendor/protovis/src/text/DateFormat.js +0 -262
- data/vendor/protovis/src/text/Format.js +0 -78
- data/vendor/protovis/src/text/NumberFormat.js +0 -227
- data/vendor/protovis/src/text/TimeFormat.js +0 -115
@@ -1,119 +0,0 @@
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/**
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* Constructs a new, empty grid layout. Layouts are not typically constructed
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* directly; instead, they are added to an existing panel via
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* {@link pv.Mark#add}.
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*
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* @class Implements a grid layout with regularly-sized rows and columns. The
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* number of rows and columns are determined from their respective
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* properties. For example, the 2×3 array:
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*
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* <pre>1 2 3
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* 4 5 6</pre>
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*
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* can be represented using the <tt>rows</tt> property as:
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*
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* <pre>[[1, 2, 3], [4, 5, 6]]</pre>
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*
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* If your data is in column-major order, you can equivalently use the
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* <tt>columns</tt> property. If the <tt>rows</tt> property is an array, it
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* takes priority over the <tt>columns</tt> property. The data is implicitly
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* transposed, as if the {@link pv.transpose} operator were applied.
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*
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* <p>This layout exports a single <tt>cell</tt> mark prototype, which is
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* intended to be used with a bar, panel, layout, or subclass thereof. The data
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* property of the cell prototype is defined as the elements in the array. For
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* example, if the array is a two-dimensional array of values in the range
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* [0,1], a simple heatmap can be generated as:
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*
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* <pre>vis.add(pv.Layout.Grid)
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* .rows(arrays)
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* .cell.add(pv.Bar)
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* .fillStyle(pv.ramp("white", "black"))</pre>
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*
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* The grid subdivides the full width and height of the parent panel into equal
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* rectangles. Note, however, that for large, interactive, or animated heatmaps,
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* you may see significantly better performance through dynamic {@link pv.Image}
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* generation.
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*
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* <p>For irregular grids using value-based spatial partitioning, see {@link
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* pv.Layout.Treemap}.
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*
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* @extends pv.Layout
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*/
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pv.Layout.Grid = function() {
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pv.Layout.call(this);
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var that = this;
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/**
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* The cell prototype. This prototype is intended to be used with a bar,
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* panel, or layout (or subclass thereof) to render the grid cells.
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*
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* @type pv.Mark
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* @name pv.Layout.Grid.prototype.cell
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*/
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(this.cell = new pv.Mark()
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.data(function() {
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return that.scene[that.index].$grid;
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})
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.width(function() {
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return that.width() / that.cols();
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})
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.height(function() {
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return that.height() / that.rows();
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})
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.left(function() {
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return this.width() * (this.index % that.cols());
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})
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.top(function() {
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return this.height() * Math.floor(this.index / that.cols());
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})).parent = this;
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};
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pv.Layout.Grid.prototype = pv.extend(pv.Layout)
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.property("rows")
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.property("cols");
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/**
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* Default properties for grid layouts. By default, there is one row and one
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* column, and the data is the propagated to the child cell.
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*
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* @type pv.Layout.Grid
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*/
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pv.Layout.Grid.prototype.defaults = new pv.Layout.Grid()
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.extend(pv.Layout.prototype.defaults)
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.rows(1)
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.cols(1);
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/** @private */
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pv.Layout.Grid.prototype.buildImplied = function(s) {
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pv.Layout.prototype.buildImplied.call(this, s);
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var r = s.rows, c = s.cols;
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if (typeof c == "object") r = pv.transpose(c);
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if (typeof r == "object") {
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s.$grid = pv.blend(r);
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s.rows = r.length;
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s.cols = r[0] ? r[0].length : 0;
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} else {
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s.$grid = pv.repeat([s.data], r * c);
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}
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};
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/**
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* The number of rows. This property can also be specified as the data in
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* row-major order; in this case, the rows property is implicitly set to the
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* length of the array, and the cols property is set to the length of the first
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* element in the array.
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*
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* @type number
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* @name pv.Layout.Grid.prototype.rows
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*/
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/**
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* The number of columns. This property can also be specified as the data in
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* column-major order; in this case, the cols property is implicitly set to the
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* length of the array, and the rows property is set to the length of the first
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* element in the array.
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*
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* @type number
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* @name pv.Layout.Grid.prototype.cols
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*/
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/**
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* Constructs a new, empty hierarchy layout. Layouts are not typically
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* constructed directly; instead, they are added to an existing panel via
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* {@link pv.Mark#add}.
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*
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* @class Represents an abstract layout for hierarchy diagrams. This class is a
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* specialization of {@link pv.Layout.Network}, providing the basic structure
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* for both hierarchical node-link diagrams (such as Reingold-Tilford trees) and
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* space-filling hierarchy diagrams (such as sunbursts and treemaps).
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*
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* <p>Unlike general network layouts, the <tt>links</tt> property need not be
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* defined explicitly. Instead, the links are computed implicitly from the
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* <tt>parentNode</tt> attribute of the node objects, as defined by the
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* <tt>nodes</tt> property. This implementation is also available as
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* {@link #links}, for reuse with non-hierarchical layouts; for example, to
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* render a tree using force-directed layout.
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*
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* <p>Correspondingly, the <tt>nodes</tt> property is represented as a union of
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* {@link pv.Layout.Network.Node} and {@link pv.Dom.Node}. To construct a node
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* hierarchy from a simple JSON map, use the {@link pv.Dom} operator; this
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* operator also provides an easy way to sort nodes before passing them to the
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* layout.
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*
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* <p>For more details on how to use this layout, see
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* {@link pv.Layout.Network}.
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*
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* @see pv.Layout.Cluster
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* @see pv.Layout.Partition
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* @see pv.Layout.Tree
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* @see pv.Layout.Treemap
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* @see pv.Layout.Indent
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* @see pv.Layout.Pack
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* @extends pv.Layout.Network
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*/
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pv.Layout.Hierarchy = function() {
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pv.Layout.Network.call(this);
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this.link.strokeStyle("#ccc");
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};
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pv.Layout.Hierarchy.prototype = pv.extend(pv.Layout.Network);
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/** @private Compute the implied links. (Links are null by default.) */
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pv.Layout.Hierarchy.prototype.buildImplied = function(s) {
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if (!s.links) s.links = pv.Layout.Hierarchy.links.call(this);
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pv.Layout.Network.prototype.buildImplied.call(this, s);
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};
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/** The implied links; computes links using the <tt>parentNode</tt> attribute. */
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pv.Layout.Hierarchy.links = function() {
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return this.nodes()
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.filter(function(n) { return n.parentNode; })
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.map(function(n) {
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return {
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sourceNode: n,
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targetNode: n.parentNode,
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linkValue: 1
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};
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});
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};
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/** @private Provides standard node-link layout based on breadth & depth. */
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pv.Layout.Hierarchy.NodeLink = {
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/** @private */
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buildImplied: function(s) {
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var nodes = s.nodes,
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orient = s.orient,
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horizontal = /^(top|bottom)$/.test(orient),
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w = s.width,
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h = s.height;
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/* Compute default inner and outer radius. */
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if (orient == "radial") {
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var ir = s.innerRadius, or = s.outerRadius;
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if (ir == null) ir = 0;
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if (or == null) or = Math.min(w, h) / 2;
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}
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/** @private Returns the radius of the given node. */
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function radius(n) {
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return n.parentNode ? (n.depth * (or - ir) + ir) : 0;
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}
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/** @private Returns the angle of the given node. */
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function midAngle(n) {
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return (n.parentNode ? (n.breadth - .25) * 2 * Math.PI : 0);
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}
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/** @private */
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function x(n) {
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switch (orient) {
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case "left": return n.depth * w;
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case "right": return w - n.depth * w;
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case "top": return n.breadth * w;
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case "bottom": return w - n.breadth * w;
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case "radial": return w / 2 + radius(n) * Math.cos(n.midAngle);
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}
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}
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/** @private */
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function y(n) {
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switch (orient) {
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case "left": return n.breadth * h;
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case "right": return h - n.breadth * h;
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case "top": return n.depth * h;
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case "bottom": return h - n.depth * h;
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case "radial": return h / 2 + radius(n) * Math.sin(n.midAngle);
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}
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}
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for (var i = 0; i < nodes.length; i++) {
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var n = nodes[i];
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n.midAngle = orient == "radial" ? midAngle(n)
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: horizontal ? Math.PI / 2 : 0;
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n.x = x(n);
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n.y = y(n);
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if (n.firstChild) n.midAngle += Math.PI;
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}
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}
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};
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/** @private Provides standard space-filling layout based on breadth & depth. */
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pv.Layout.Hierarchy.Fill = {
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/** @private */
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constructor: function() {
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this.node
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.strokeStyle("#fff")
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.fillStyle("#ccc")
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.width(function(n) { return n.dx; })
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.height(function(n) { return n.dy; })
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.innerRadius(function(n) { return n.innerRadius; })
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.outerRadius(function(n) { return n.outerRadius; })
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.startAngle(function(n) { return n.startAngle; })
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.angle(function(n) { return n.angle; });
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this.label
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.textAlign("center")
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.left(function(n) { return n.x + (n.dx / 2); })
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.top(function(n) { return n.y + (n.dy / 2); });
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/* Hide unsupported link. */
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delete this.link;
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},
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/** @private */
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buildImplied: function(s) {
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var nodes = s.nodes,
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orient = s.orient,
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horizontal = /^(top|bottom)$/.test(orient),
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w = s.width,
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h = s.height,
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depth = -nodes[0].minDepth;
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/* Compute default inner and outer radius. */
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if (orient == "radial") {
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var ir = s.innerRadius, or = s.outerRadius;
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if (ir == null) ir = 0;
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if (ir) depth *= 2; // use full depth step for root
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if (or == null) or = Math.min(w, h) / 2;
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}
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/** @private Scales the specified depth for a space-filling layout. */
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function scale(d, depth) {
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return (d + depth) / (1 + depth);
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}
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/** @private */
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function x(n) {
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switch (orient) {
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case "left": return scale(n.minDepth, depth) * w;
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case "right": return (1 - scale(n.maxDepth, depth)) * w;
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case "top": return n.minBreadth * w;
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case "bottom": return (1 - n.maxBreadth) * w;
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case "radial": return w / 2;
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}
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}
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/** @private */
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function y(n) {
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switch (orient) {
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case "left": return n.minBreadth * h;
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case "right": return (1 - n.maxBreadth) * h;
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case "top": return scale(n.minDepth, depth) * h;
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case "bottom": return (1 - scale(n.maxDepth, depth)) * h;
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case "radial": return h / 2;
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}
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}
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/** @private */
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function dx(n) {
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switch (orient) {
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case "left":
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case "right": return (n.maxDepth - n.minDepth) / (1 + depth) * w;
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case "top":
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case "bottom": return (n.maxBreadth - n.minBreadth) * w;
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case "radial": return n.parentNode ? (n.innerRadius + n.outerRadius) * Math.cos(n.midAngle) : 0;
|
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}
|
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}
|
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|
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/** @private */
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function dy(n) {
|
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switch (orient) {
|
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|
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case "left":
|
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case "right": return (n.maxBreadth - n.minBreadth) * h;
|
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case "top":
|
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|
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case "bottom": return (n.maxDepth - n.minDepth) / (1 + depth) * h;
|
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|
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case "radial": return n.parentNode ? (n.innerRadius + n.outerRadius) * Math.sin(n.midAngle) : 0;
|
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|
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}
|
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|
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}
|
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|
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|
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|
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/** @private */
|
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function innerRadius(n) {
|
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return Math.max(0, scale(n.minDepth, depth / 2)) * (or - ir) + ir;
|
215
|
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}
|
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|
-
|
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|
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/** @private */
|
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|
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function outerRadius(n) {
|
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|
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return scale(n.maxDepth, depth / 2) * (or - ir) + ir;
|
220
|
-
}
|
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|
-
|
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|
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/** @private */
|
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|
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function startAngle(n) {
|
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|
-
return (n.parentNode ? n.minBreadth - .25 : 0) * 2 * Math.PI;
|
225
|
-
}
|
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|
-
|
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|
-
/** @private */
|
228
|
-
function angle(n) {
|
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|
-
return (n.parentNode ? n.maxBreadth - n.minBreadth : 1) * 2 * Math.PI;
|
230
|
-
}
|
231
|
-
|
232
|
-
for (var i = 0; i < nodes.length; i++) {
|
233
|
-
var n = nodes[i];
|
234
|
-
n.x = x(n);
|
235
|
-
n.y = y(n);
|
236
|
-
if (orient == "radial") {
|
237
|
-
n.innerRadius = innerRadius(n);
|
238
|
-
n.outerRadius = outerRadius(n);
|
239
|
-
n.startAngle = startAngle(n);
|
240
|
-
n.angle = angle(n);
|
241
|
-
n.midAngle = n.startAngle + n.angle / 2;
|
242
|
-
} else {
|
243
|
-
n.midAngle = horizontal ? -Math.PI / 2 : 0;
|
244
|
-
}
|
245
|
-
n.dx = dx(n);
|
246
|
-
n.dy = dy(n);
|
247
|
-
}
|
248
|
-
}
|
249
|
-
};
|
@@ -1,159 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Constructs a new, empty horizon layout. Layouts are not typically constructed
|
3
|
-
* directly; instead, they are added to an existing panel via
|
4
|
-
* {@link pv.Mark#add}.
|
5
|
-
*
|
6
|
-
* @class Implements a horizon layout, which is a variation of a single-series
|
7
|
-
* area chart where the area is folded into multiple bands. Color is used to
|
8
|
-
* encode band, allowing the size of the chart to be reduced significantly
|
9
|
-
* without impeding readability. This layout algorithm is based on the work of
|
10
|
-
* J. Heer, N. Kong and M. Agrawala in <a
|
11
|
-
* href="http://hci.stanford.edu/publications/2009/heer-horizon-chi09.pdf">"Sizing
|
12
|
-
* the Horizon: The Effects of Chart Size and Layering on the Graphical
|
13
|
-
* Perception of Time Series Visualizations"</a>, CHI 2009.
|
14
|
-
*
|
15
|
-
* <p>This layout exports a single <tt>band</tt> mark prototype, which is
|
16
|
-
* intended to be used with an area mark. The band mark is contained in a panel
|
17
|
-
* which is replicated per band (and for negative/positive bands). For example,
|
18
|
-
* to create a simple horizon graph given an array of numbers:
|
19
|
-
*
|
20
|
-
* <pre>vis.add(pv.Layout.Horizon)
|
21
|
-
* .bands(n)
|
22
|
-
* .band.add(pv.Area)
|
23
|
-
* .data(data)
|
24
|
-
* .left(function() this.index * 35)
|
25
|
-
* .height(function(d) d * 40);</pre>
|
26
|
-
*
|
27
|
-
* The layout can be further customized by changing the number of bands, and
|
28
|
-
* toggling whether the negative bands are mirrored or offset. (See the
|
29
|
-
* above-referenced paper for guidance.)
|
30
|
-
*
|
31
|
-
* <p>The <tt>fillStyle</tt> of the area can be overridden, though typically it
|
32
|
-
* is easier to customize the layout's behavior through the custom
|
33
|
-
* <tt>backgroundStyle</tt>, <tt>positiveStyle</tt> and <tt>negativeStyle</tt>
|
34
|
-
* properties. By default, the background is white, positive bands are blue, and
|
35
|
-
* negative bands are red. For the most accurate presentation, use fully-opaque
|
36
|
-
* colors of equal intensity for the negative and positive bands.
|
37
|
-
*
|
38
|
-
* @extends pv.Layout
|
39
|
-
*/
|
40
|
-
pv.Layout.Horizon = function() {
|
41
|
-
pv.Layout.call(this);
|
42
|
-
var that = this,
|
43
|
-
bands, // cached bands
|
44
|
-
mode, // cached mode
|
45
|
-
size, // cached height
|
46
|
-
fill, // cached background style
|
47
|
-
red, // cached negative color (ramp)
|
48
|
-
blue, // cached positive color (ramp)
|
49
|
-
buildImplied = this.buildImplied;
|
50
|
-
|
51
|
-
/** @private Cache the layout state to optimize properties. */
|
52
|
-
this.buildImplied = function(s) {
|
53
|
-
buildImplied.call(this, s);
|
54
|
-
bands = s.bands;
|
55
|
-
mode = s.mode;
|
56
|
-
size = Math.round((mode == "color" ? .5 : 1) * s.height);
|
57
|
-
fill = s.backgroundStyle;
|
58
|
-
red = pv.ramp(fill, s.negativeStyle).domain(0, bands);
|
59
|
-
blue = pv.ramp(fill, s.positiveStyle).domain(0, bands);
|
60
|
-
};
|
61
|
-
|
62
|
-
var bands = new pv.Panel()
|
63
|
-
.data(function() { return pv.range(bands * 2); })
|
64
|
-
.overflow("hidden")
|
65
|
-
.height(function() { return size; })
|
66
|
-
.top(function(i) { return mode == "color" ? (i & 1) * size : 0; })
|
67
|
-
.fillStyle(function(i) { return i ? null : fill; });
|
68
|
-
|
69
|
-
/**
|
70
|
-
* The band prototype. This prototype is intended to be used with an Area
|
71
|
-
* mark to render the horizon bands.
|
72
|
-
*
|
73
|
-
* @type pv.Mark
|
74
|
-
* @name pv.Layout.Horizon.prototype.band
|
75
|
-
*/
|
76
|
-
this.band = new pv.Mark()
|
77
|
-
.top(function(d, i) {
|
78
|
-
return mode == "mirror" && i & 1
|
79
|
-
? (i + 1 >> 1) * size
|
80
|
-
: null;
|
81
|
-
})
|
82
|
-
.bottom(function(d, i) {
|
83
|
-
return mode == "mirror"
|
84
|
-
? (i & 1 ? null : (i + 1 >> 1) * -size)
|
85
|
-
: ((i & 1 || -1) * (i + 1 >> 1) * size);
|
86
|
-
})
|
87
|
-
.fillStyle(function(d, i) {
|
88
|
-
return (i & 1 ? red : blue)((i >> 1) + 1);
|
89
|
-
});
|
90
|
-
|
91
|
-
this.band.add = function(type) {
|
92
|
-
return that.add(pv.Panel).extend(bands).add(type).extend(this);
|
93
|
-
};
|
94
|
-
};
|
95
|
-
|
96
|
-
pv.Layout.Horizon.prototype = pv.extend(pv.Layout)
|
97
|
-
.property("bands", Number)
|
98
|
-
.property("mode", String)
|
99
|
-
.property("backgroundStyle", pv.color)
|
100
|
-
.property("positiveStyle", pv.color)
|
101
|
-
.property("negativeStyle", pv.color);
|
102
|
-
|
103
|
-
/**
|
104
|
-
* Default properties for horizon layouts. By default, there are two bands, the
|
105
|
-
* mode is "offset", the background style is "white", the positive style is
|
106
|
-
* blue, negative style is red.
|
107
|
-
*
|
108
|
-
* @type pv.Layout.Horizon
|
109
|
-
*/
|
110
|
-
pv.Layout.Horizon.prototype.defaults = new pv.Layout.Horizon()
|
111
|
-
.extend(pv.Layout.prototype.defaults)
|
112
|
-
.bands(2)
|
113
|
-
.mode("offset")
|
114
|
-
.backgroundStyle("white")
|
115
|
-
.positiveStyle("#1f77b4")
|
116
|
-
.negativeStyle("#d62728");
|
117
|
-
|
118
|
-
/**
|
119
|
-
* The horizon mode: offset, mirror, or color. The default is "offset".
|
120
|
-
*
|
121
|
-
* @type string
|
122
|
-
* @name pv.Layout.Horizon.prototype.mode
|
123
|
-
*/
|
124
|
-
|
125
|
-
/**
|
126
|
-
* The number of bands. Must be at least one. The default value is two.
|
127
|
-
*
|
128
|
-
* @type number
|
129
|
-
* @name pv.Layout.Horizon.prototype.bands
|
130
|
-
*/
|
131
|
-
|
132
|
-
/**
|
133
|
-
* The positive band color; if non-null, the interior of positive bands are
|
134
|
-
* filled with the specified color. The default value of this property is blue.
|
135
|
-
* For accurate blending, this color should be fully opaque.
|
136
|
-
*
|
137
|
-
* @type pv.Color
|
138
|
-
* @name pv.Layout.Horizon.prototype.positiveStyle
|
139
|
-
*/
|
140
|
-
|
141
|
-
/**
|
142
|
-
* The negative band color; if non-null, the interior of negative bands are
|
143
|
-
* filled with the specified color. The default value of this property is red.
|
144
|
-
* For accurate blending, this color should be fully opaque.
|
145
|
-
*
|
146
|
-
* @type pv.Color
|
147
|
-
* @name pv.Layout.Horizon.prototype.negativeStyle
|
148
|
-
*/
|
149
|
-
|
150
|
-
/**
|
151
|
-
* The background color. The panel background is filled with the specified
|
152
|
-
* color, and the negative and positive bands are filled with an interpolated
|
153
|
-
* color between this color and the respective band color. The default value of
|
154
|
-
* this property is white. For accurate blending, this color should be fully
|
155
|
-
* opaque.
|
156
|
-
*
|
157
|
-
* @type pv.Color
|
158
|
-
* @name pv.Layout.Horizon.prototype.backgroundStyle
|
159
|
-
*/
|