rubyvis 0.6.0 → 0.6.1
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- checksums.yaml +7 -0
- data/.gitignore +16 -0
- data/.travis.yml +13 -0
- data/Gemfile +8 -0
- data/Gemfile.lock +37 -0
- data/History.txt +6 -0
- data/LICENSE.txt +23 -0
- data/{README.txt → README.md} +15 -12
- data/Rakefile +4 -11
- data/lib/rubyvis.rb +1 -1
- data/lib/rubyvis/scale/quantitative.rb +14 -18
- data/lib/rubyvis/scene/svg_label.rb +1 -1
- data/rubyvis.gemspec +21 -0
- data/spec/anchor_spec.rb +2 -1
- data/spec/line_spec.rb +2 -2
- data/spec/scale_linear_datetime_spec.rb +23 -8
- data/spec/spec_helper.rb +2 -1
- metadata +31 -214
- data/.gemtest +0 -0
- data/vendor/protovis/protovis-r3.3.js +0 -287
- data/vendor/protovis/src/behavior/Behavior.js +0 -32
- data/vendor/protovis/src/behavior/Drag.js +0 -112
- data/vendor/protovis/src/behavior/Pan.js +0 -110
- data/vendor/protovis/src/behavior/Point.js +0 -157
- data/vendor/protovis/src/behavior/Resize.js +0 -104
- data/vendor/protovis/src/behavior/Select.js +0 -100
- data/vendor/protovis/src/behavior/Zoom.js +0 -85
- data/vendor/protovis/src/color/Color.js +0 -598
- data/vendor/protovis/src/color/Colors.js +0 -135
- data/vendor/protovis/src/color/Ramp.js +0 -17
- data/vendor/protovis/src/data/Arrays.js +0 -277
- data/vendor/protovis/src/data/Dom.js +0 -380
- data/vendor/protovis/src/data/Flatten.js +0 -146
- data/vendor/protovis/src/data/Histogram.js +0 -120
- data/vendor/protovis/src/data/LinearScale.js +0 -54
- data/vendor/protovis/src/data/LogScale.js +0 -142
- data/vendor/protovis/src/data/Nest.js +0 -257
- data/vendor/protovis/src/data/Numbers.js +0 -313
- data/vendor/protovis/src/data/Objects.js +0 -78
- data/vendor/protovis/src/data/OrdinalScale.js +0 -267
- data/vendor/protovis/src/data/QuantileScale.js +0 -180
- data/vendor/protovis/src/data/QuantitativeScale.js +0 -440
- data/vendor/protovis/src/data/RootScale.js +0 -55
- data/vendor/protovis/src/data/Scale.js +0 -86
- data/vendor/protovis/src/data/Transform.js +0 -109
- data/vendor/protovis/src/data/Tree.js +0 -124
- data/vendor/protovis/src/data/Vector.js +0 -118
- data/vendor/protovis/src/geo/Geo.js +0 -5
- data/vendor/protovis/src/geo/GeoScale.js +0 -307
- data/vendor/protovis/src/geo/LatLng.js +0 -23
- data/vendor/protovis/src/geo/Projection.js +0 -43
- data/vendor/protovis/src/geo/Projections.js +0 -117
- data/vendor/protovis/src/lang/Array.js +0 -112
- data/vendor/protovis/src/lang/init.js +0 -26
- data/vendor/protovis/src/layout/Arc.js +0 -178
- data/vendor/protovis/src/layout/Bullet.js +0 -164
- data/vendor/protovis/src/layout/Cluster.js +0 -205
- data/vendor/protovis/src/layout/Force.js +0 -309
- data/vendor/protovis/src/layout/Grid.js +0 -119
- data/vendor/protovis/src/layout/Hierarchy.js +0 -249
- data/vendor/protovis/src/layout/Horizon.js +0 -159
- data/vendor/protovis/src/layout/Indent.js +0 -83
- data/vendor/protovis/src/layout/Layout.js +0 -56
- data/vendor/protovis/src/layout/Matrix.js +0 -177
- data/vendor/protovis/src/layout/Network.js +0 -302
- data/vendor/protovis/src/layout/Pack.js +0 -323
- data/vendor/protovis/src/layout/Partition.js +0 -203
- data/vendor/protovis/src/layout/Rollup.js +0 -203
- data/vendor/protovis/src/layout/Stack.js +0 -391
- data/vendor/protovis/src/layout/Tree.js +0 -282
- data/vendor/protovis/src/layout/Treemap.js +0 -347
- data/vendor/protovis/src/mark/Anchor.js +0 -81
- data/vendor/protovis/src/mark/Area.js +0 -268
- data/vendor/protovis/src/mark/Bar.js +0 -93
- data/vendor/protovis/src/mark/Dot.js +0 -212
- data/vendor/protovis/src/mark/Ease.js +0 -150
- data/vendor/protovis/src/mark/Image.js +0 -154
- data/vendor/protovis/src/mark/Label.js +0 -155
- data/vendor/protovis/src/mark/Line.js +0 -195
- data/vendor/protovis/src/mark/Mark.js +0 -1237
- data/vendor/protovis/src/mark/Panel.js +0 -273
- data/vendor/protovis/src/mark/Rule.js +0 -143
- data/vendor/protovis/src/mark/Transient.js +0 -7
- data/vendor/protovis/src/mark/Transition.js +0 -195
- data/vendor/protovis/src/mark/Wedge.js +0 -244
- data/vendor/protovis/src/physics/BoundConstraint.js +0 -75
- data/vendor/protovis/src/physics/ChargeForce.js +0 -184
- data/vendor/protovis/src/physics/CollisionConstraint.js +0 -113
- data/vendor/protovis/src/physics/Constraint.js +0 -26
- data/vendor/protovis/src/physics/DragForce.js +0 -49
- data/vendor/protovis/src/physics/Force.js +0 -25
- data/vendor/protovis/src/physics/Particle.js +0 -81
- data/vendor/protovis/src/physics/PositionConstraint.js +0 -72
- data/vendor/protovis/src/physics/Quadtree.js +0 -195
- data/vendor/protovis/src/physics/Simulation.js +0 -159
- data/vendor/protovis/src/physics/SpringForce.js +0 -141
- data/vendor/protovis/src/pv-internals.js +0 -154
- data/vendor/protovis/src/pv.js +0 -95
- data/vendor/protovis/src/scene/SvgArea.js +0 -172
- data/vendor/protovis/src/scene/SvgBar.js +0 -28
- data/vendor/protovis/src/scene/SvgCurve.js +0 -354
- data/vendor/protovis/src/scene/SvgDot.js +0 -81
- data/vendor/protovis/src/scene/SvgImage.js +0 -45
- data/vendor/protovis/src/scene/SvgLabel.js +0 -46
- data/vendor/protovis/src/scene/SvgLine.js +0 -159
- data/vendor/protovis/src/scene/SvgPanel.js +0 -126
- data/vendor/protovis/src/scene/SvgRule.js +0 -26
- data/vendor/protovis/src/scene/SvgScene.js +0 -185
- data/vendor/protovis/src/scene/SvgWedge.js +0 -66
- data/vendor/protovis/src/text/DateFormat.js +0 -262
- data/vendor/protovis/src/text/Format.js +0 -78
- data/vendor/protovis/src/text/NumberFormat.js +0 -227
- data/vendor/protovis/src/text/TimeFormat.js +0 -115
@@ -1,244 +0,0 @@
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/**
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* Constructs a new wedge with default properties. Wedges are not typically
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* constructed directly, but by adding to a panel or an existing mark via
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* {@link pv.Mark#add}.
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*
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* @class Represents a wedge, or pie slice. Specified in terms of start and end
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* angle, inner and outer radius, wedges can be used to construct donut charts
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* and polar bar charts as well. If the {@link #angle} property is used, the end
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* angle is implied by adding this value to start angle. By default, the start
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* angle is the previously-generated wedge's end angle. This design allows
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* explicit control over the wedge placement if desired, while offering
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* convenient defaults for the construction of radial graphs.
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*
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* <p>The center point of the circle is positioned using the standard box model.
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* The wedge can be stroked and filled, similar to {@link pv.Bar}.
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*
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* <p>See also the <a href="../../api/Wedge.html">Wedge guide</a>.
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*
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* @extends pv.Mark
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*/
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pv.Wedge = function() {
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pv.Mark.call(this);
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};
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pv.Wedge.prototype = pv.extend(pv.Mark)
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.property("startAngle", Number)
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.property("endAngle", Number)
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.property("angle", Number)
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.property("innerRadius", Number)
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.property("outerRadius", Number)
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.property("lineWidth", Number)
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.property("strokeStyle", pv.color)
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.property("fillStyle", pv.color);
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pv.Wedge.prototype.type = "wedge";
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/**
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* The start angle of the wedge, in radians. The start angle is measured
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* clockwise from the 3 o'clock position. The default value of this property is
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* the end angle of the previous instance (the {@link Mark#sibling}), or -PI / 2
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* for the first wedge; for pie and donut charts, typically only the
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* {@link #angle} property needs to be specified.
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*
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* @type number
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* @name pv.Wedge.prototype.startAngle
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*/
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/**
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* The end angle of the wedge, in radians. If not specified, the end angle is
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* implied as the start angle plus the {@link #angle}.
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*
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* @type number
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* @name pv.Wedge.prototype.endAngle
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*/
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/**
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* The angular span of the wedge, in radians. This property is used if end angle
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* is not specified.
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*
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* @type number
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* @name pv.Wedge.prototype.angle
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*/
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/**
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* The inner radius of the wedge, in pixels. The default value of this property
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* is zero; a positive value will produce a donut slice rather than a pie slice.
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* The inner radius can vary per-wedge.
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*
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* @type number
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* @name pv.Wedge.prototype.innerRadius
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*/
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/**
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* The outer radius of the wedge, in pixels. This property is required. For
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* pies, only this radius is required; for donuts, the inner radius must be
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* specified as well. The outer radius can vary per-wedge.
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*
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* @type number
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* @name pv.Wedge.prototype.outerRadius
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*/
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/**
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* The width of stroked lines, in pixels; used in conjunction with
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* <tt>strokeStyle</tt> to stroke the wedge's border.
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*
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* @type number
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* @name pv.Wedge.prototype.lineWidth
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*/
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/**
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* The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to
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* stroke the wedge's border. The default value of this property is null,
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* meaning wedges are not stroked by default.
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*
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* @type string
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* @name pv.Wedge.prototype.strokeStyle
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* @see pv.color
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*/
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/**
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* The wedge fill style; if non-null, the interior of the wedge is filled with
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* the specified color. The default value of this property is a categorical
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* color.
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*
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* @type string
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* @name pv.Wedge.prototype.fillStyle
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* @see pv.color
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*/
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/**
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* Default properties for wedges. By default, there is no stroke and the fill
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* style is a categorical color.
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*
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* @type pv.Wedge
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*/
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pv.Wedge.prototype.defaults = new pv.Wedge()
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.extend(pv.Mark.prototype.defaults)
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.startAngle(function() {
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var s = this.sibling();
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return s ? s.endAngle : -Math.PI / 2;
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})
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.innerRadius(0)
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.lineWidth(1.5)
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.strokeStyle(null)
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.fillStyle(pv.Colors.category20().by(pv.index));
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/**
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* Returns the mid-radius of the wedge, which is defined as half-way between the
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* inner and outer radii.
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*
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* @see #innerRadius
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* @see #outerRadius
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* @returns {number} the mid-radius, in pixels.
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*/
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pv.Wedge.prototype.midRadius = function() {
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return (this.innerRadius() + this.outerRadius()) / 2;
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};
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/**
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* Returns the mid-angle of the wedge, which is defined as half-way between the
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* start and end angles.
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*
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* @see #startAngle
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* @see #endAngle
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* @returns {number} the mid-angle, in radians.
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*/
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pv.Wedge.prototype.midAngle = function() {
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return (this.startAngle() + this.endAngle()) / 2;
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};
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/**
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* Constructs a new wedge anchor with default properties. Wedges support five
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* different anchors:<ul>
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*
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* <li>outer
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* <li>inner
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* <li>center
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* <li>start
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* <li>end
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*
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* </ul>In addition to positioning properties (left, right, top bottom), the
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* anchors support text rendering properties (text-align, text-baseline,
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* textAngle). Text is rendered to appear inside the wedge.
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*
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* @param {string} name the anchor name; either a string or a property function.
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* @returns {pv.Anchor}
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*/
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pv.Wedge.prototype.anchor = function(name) {
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function partial(s) { return s.innerRadius || s.angle < 2 * Math.PI; }
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function midRadius(s) { return (s.innerRadius + s.outerRadius) / 2; }
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function midAngle(s) { return (s.startAngle + s.endAngle) / 2; }
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return pv.Mark.prototype.anchor.call(this, name)
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.left(function() {
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var s = this.scene.target[this.index];
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if (partial(s)) switch (this.name()) {
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case "outer": return s.left + s.outerRadius * Math.cos(midAngle(s));
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case "inner": return s.left + s.innerRadius * Math.cos(midAngle(s));
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case "start": return s.left + midRadius(s) * Math.cos(s.startAngle);
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case "center": return s.left + midRadius(s) * Math.cos(midAngle(s));
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case "end": return s.left + midRadius(s) * Math.cos(s.endAngle);
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}
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return s.left;
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})
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.top(function() {
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var s = this.scene.target[this.index];
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if (partial(s)) switch (this.name()) {
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case "outer": return s.top + s.outerRadius * Math.sin(midAngle(s));
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case "inner": return s.top + s.innerRadius * Math.sin(midAngle(s));
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case "start": return s.top + midRadius(s) * Math.sin(s.startAngle);
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case "center": return s.top + midRadius(s) * Math.sin(midAngle(s));
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case "end": return s.top + midRadius(s) * Math.sin(s.endAngle);
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}
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return s.top;
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})
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.textAlign(function() {
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var s = this.scene.target[this.index];
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if (partial(s)) switch (this.name()) {
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case "outer": return pv.Wedge.upright(midAngle(s)) ? "right" : "left";
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case "inner": return pv.Wedge.upright(midAngle(s)) ? "left" : "right";
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}
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return "center";
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})
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.textBaseline(function() {
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var s = this.scene.target[this.index];
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if (partial(s)) switch (this.name()) {
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case "start": return pv.Wedge.upright(s.startAngle) ? "top" : "bottom";
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case "end": return pv.Wedge.upright(s.endAngle) ? "bottom" : "top";
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}
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return "middle";
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})
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.textAngle(function() {
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var s = this.scene.target[this.index], a = 0;
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if (partial(s)) switch (this.name()) {
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case "center":
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case "inner":
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case "outer": a = midAngle(s); break;
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case "start": a = s.startAngle; break;
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case "end": a = s.endAngle; break;
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}
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return pv.Wedge.upright(a) ? a : (a + Math.PI);
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});
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};
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/**
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* Returns true if the specified angle is considered "upright", as in, text
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* rendered at that angle would appear upright. If the angle is not upright,
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* text is rotated 180 degrees to be upright, and the text alignment properties
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* are correspondingly changed.
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*
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* @param {number} angle an angle, in radius.
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* @returns {boolean} true if the specified angle is upright.
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*/
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pv.Wedge.upright = function(angle) {
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angle = angle % (2 * Math.PI);
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angle = (angle < 0) ? (2 * Math.PI + angle) : angle;
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return (angle < Math.PI / 2) || (angle >= 3 * Math.PI / 2);
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};
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/** @private Sets angle based on endAngle or vice versa. */
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pv.Wedge.prototype.buildImplied = function(s) {
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if (s.angle == null) s.angle = s.endAngle - s.startAngle;
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else if (s.endAngle == null) s.endAngle = s.startAngle + s.angle;
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pv.Mark.prototype.buildImplied.call(this, s);
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};
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@@ -1,75 +0,0 @@
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/**
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* Constructs a new bound constraint. Before the constraint can be used, the
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* {@link #x} and {@link #y} methods must be call to specify the bounds.
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*
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5
|
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* @class Constrains particles to within fixed rectangular bounds. For example,
|
6
|
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* this constraint can be used to constrain particles in a physics simulation
|
7
|
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* within the bounds of an enclosing panel.
|
8
|
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*
|
9
|
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* <p>Note that the current implementation treats particles as points, with no
|
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|
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* area. If the particles are rendered as dots, be sure to include some
|
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|
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* additional padding to inset the bounds such that the edges of the dots do not
|
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|
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* get clipped by the panel bounds. If the particles have different radii, this
|
13
|
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* constraint would need to be extended using a radius function, similar to
|
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* {@link pv.Constraint.collision}.
|
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|
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*
|
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|
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* @see pv.Layout.Force
|
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|
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* @extends pv.Constraint
|
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|
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*/
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|
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pv.Constraint.bound = function() {
|
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var constraint = {},
|
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|
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x,
|
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y;
|
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|
-
|
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|
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/**
|
25
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* Sets or gets the bounds on the x-coordinate.
|
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*
|
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|
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* @function
|
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|
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* @name pv.Constraint.bound.prototype.x
|
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|
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* @param {number} min the minimum allowed x-coordinate.
|
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* @param {number} max the maximum allowed x-coordinate.
|
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* @returns {pv.Constraint.bound} this.
|
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|
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*/
|
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|
-
constraint.x = function(min, max) {
|
34
|
-
if (arguments.length) {
|
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|
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x = {min: Math.min(min, max), max: Math.max(min, max)};
|
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-
return this;
|
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|
-
}
|
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|
-
return x;
|
39
|
-
};
|
40
|
-
|
41
|
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/**
|
42
|
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* Sets or gets the bounds on the y-coordinate.
|
43
|
-
*
|
44
|
-
* @function
|
45
|
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* @name pv.Constraint.bound.prototype.y
|
46
|
-
* @param {number} min the minimum allowed y-coordinate.
|
47
|
-
* @param {number} max the maximum allowed y-coordinate.
|
48
|
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* @returns {pv.Constraint.bound} this.
|
49
|
-
*/
|
50
|
-
constraint.y = function(min, max) {
|
51
|
-
if (arguments.length) {
|
52
|
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y = {min: Math.min(min, max), max: Math.max(min, max)};
|
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|
-
return this;
|
54
|
-
}
|
55
|
-
return y;
|
56
|
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};
|
57
|
-
|
58
|
-
/**
|
59
|
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* Applies this constraint to the specified particles.
|
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|
-
*
|
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|
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* @function
|
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|
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* @name pv.Constraint.bound.prototype.apply
|
63
|
-
* @param {pv.Particle} particles particles to which to apply this constraint.
|
64
|
-
*/
|
65
|
-
constraint.apply = function(particles) {
|
66
|
-
if (x) for (var p = particles; p; p = p.next) {
|
67
|
-
p.x = p.x < x.min ? x.min : (p.x > x.max ? x.max : p.x);
|
68
|
-
}
|
69
|
-
if (y) for (var p = particles; p; p = p.next) {
|
70
|
-
p.y = p.y < y.min ? y.min : (p.y > y.max ? y.max : p.y);
|
71
|
-
}
|
72
|
-
};
|
73
|
-
|
74
|
-
return constraint;
|
75
|
-
};
|
@@ -1,184 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Constructs a new charge force, with an optional charge constant. The charge
|
3
|
-
* constant can be negative for repulsion (e.g., particles with electrical
|
4
|
-
* charge of equal sign), or positive for attraction (e.g., massive particles
|
5
|
-
* with mutual gravity). The default charge constant is -40.
|
6
|
-
*
|
7
|
-
* @class An n-body force, as defined by Coulomb's law or Newton's law of
|
8
|
-
* gravitation, inversely proportional to the square of the distance between
|
9
|
-
* particles. Note that the force is independent of the <i>mass</i> of the
|
10
|
-
* associated particles, and that the particles do not have charges of varying
|
11
|
-
* magnitude; instead, the attraction or repulsion of all particles is globally
|
12
|
-
* specified as the charge {@link #constant}.
|
13
|
-
*
|
14
|
-
* <p>This particular implementation uses the Barnes-Hut algorithm. For details,
|
15
|
-
* see <a
|
16
|
-
* href="http://www.nature.com/nature/journal/v324/n6096/abs/324446a0.html">"A
|
17
|
-
* hierarchical O(N log N) force-calculation algorithm"</a>, J. Barnes &
|
18
|
-
* P. Hut, <i>Nature</i> 1986.
|
19
|
-
*
|
20
|
-
* @name pv.Force.charge
|
21
|
-
* @param {number} [k] the charge constant.
|
22
|
-
*/
|
23
|
-
pv.Force.charge = function(k) {
|
24
|
-
var min = 2, // minimum distance at which to observe forces
|
25
|
-
min1 = 1 / min,
|
26
|
-
max = 500, // maximum distance at which to observe forces
|
27
|
-
max1 = 1 / max,
|
28
|
-
theta = .9, // Barnes-Hut theta approximation constant
|
29
|
-
force = {};
|
30
|
-
|
31
|
-
if (!arguments.length) k = -40; // default charge constant (repulsion)
|
32
|
-
|
33
|
-
/**
|
34
|
-
* Sets or gets the charge constant. If an argument is specified, it is the
|
35
|
-
* new charge constant. The charge constant can be negative for repulsion
|
36
|
-
* (e.g., particles with electrical charge of equal sign), or positive for
|
37
|
-
* attraction (e.g., massive particles with mutual gravity). The default
|
38
|
-
* charge constant is -40.
|
39
|
-
*
|
40
|
-
* @function
|
41
|
-
* @name pv.Force.charge.prototype.constant
|
42
|
-
* @param {number} x the charge constant.
|
43
|
-
* @returns {pv.Force.charge} this.
|
44
|
-
*/
|
45
|
-
force.constant = function(x) {
|
46
|
-
if (arguments.length) {
|
47
|
-
k = Number(x);
|
48
|
-
return force;
|
49
|
-
}
|
50
|
-
return k;
|
51
|
-
};
|
52
|
-
|
53
|
-
/**
|
54
|
-
* Sets or gets the domain; specifies the minimum and maximum domain within
|
55
|
-
* which charge forces are applied. A minimum distance threshold avoids
|
56
|
-
* applying forces that are two strong (due to granularity of the simulation's
|
57
|
-
* numeric integration). A maximum distance threshold improves performance by
|
58
|
-
* skipping force calculations for particles that are far apart.
|
59
|
-
*
|
60
|
-
* <p>The default domain is [2, 500].
|
61
|
-
*
|
62
|
-
* @function
|
63
|
-
* @name pv.Force.charge.prototype.domain
|
64
|
-
* @param {number} a
|
65
|
-
* @param {number} b
|
66
|
-
* @returns {pv.Force.charge} this.
|
67
|
-
*/
|
68
|
-
force.domain = function(a, b) {
|
69
|
-
if (arguments.length) {
|
70
|
-
min = Number(a);
|
71
|
-
min1 = 1 / min;
|
72
|
-
max = Number(b);
|
73
|
-
max1 = 1 / max;
|
74
|
-
return force;
|
75
|
-
}
|
76
|
-
return [min, max];
|
77
|
-
};
|
78
|
-
|
79
|
-
/**
|
80
|
-
* Sets or gets the Barnes-Hut approximation factor. The Barnes-Hut
|
81
|
-
* approximation criterion is the ratio of the size of the quadtree node to
|
82
|
-
* the distance from the point to the node's center of mass is beneath some
|
83
|
-
* threshold.
|
84
|
-
*
|
85
|
-
* @function
|
86
|
-
* @name pv.Force.charge.prototype.theta
|
87
|
-
* @param {number} x the new Barnes-Hut approximation factor.
|
88
|
-
* @returns {pv.Force.charge} this.
|
89
|
-
*/
|
90
|
-
force.theta = function(x) {
|
91
|
-
if (arguments.length) {
|
92
|
-
theta = Number(x);
|
93
|
-
return force;
|
94
|
-
}
|
95
|
-
return theta;
|
96
|
-
};
|
97
|
-
|
98
|
-
/**
|
99
|
-
* @ignore Recursively computes the center of charge for each node in the
|
100
|
-
* quadtree. This is equivalent to the center of mass, assuming that all
|
101
|
-
* particles have unit weight.
|
102
|
-
*/
|
103
|
-
function accumulate(n) {
|
104
|
-
var cx = 0, cy = 0;
|
105
|
-
n.cn = 0;
|
106
|
-
function accumulateChild(c) {
|
107
|
-
accumulate(c);
|
108
|
-
n.cn += c.cn;
|
109
|
-
cx += c.cn * c.cx;
|
110
|
-
cy += c.cn * c.cy;
|
111
|
-
}
|
112
|
-
if (!n.leaf) {
|
113
|
-
if (n.c1) accumulateChild(n.c1);
|
114
|
-
if (n.c2) accumulateChild(n.c2);
|
115
|
-
if (n.c3) accumulateChild(n.c3);
|
116
|
-
if (n.c4) accumulateChild(n.c4);
|
117
|
-
}
|
118
|
-
if (n.p) {
|
119
|
-
n.cn += k;
|
120
|
-
cx += k * n.p.x;
|
121
|
-
cy += k * n.p.y;
|
122
|
-
}
|
123
|
-
n.cx = cx / n.cn;
|
124
|
-
n.cy = cy / n.cn;
|
125
|
-
}
|
126
|
-
|
127
|
-
/**
|
128
|
-
* @ignore Recursively computes forces on the given particle using the given
|
129
|
-
* quadtree node. The Barnes-Hut approximation criterion is the ratio of the
|
130
|
-
* size of the quadtree node to the distance from the point to the node's
|
131
|
-
* center of mass is beneath some threshold.
|
132
|
-
*/
|
133
|
-
function forces(n, p, x1, y1, x2, y2) {
|
134
|
-
var dx = n.cx - p.x,
|
135
|
-
dy = n.cy - p.y,
|
136
|
-
dn = 1 / Math.sqrt(dx * dx + dy * dy);
|
137
|
-
|
138
|
-
/* Barnes-Hut criterion. */
|
139
|
-
if ((n.leaf && (n.p != p)) || ((x2 - x1) * dn < theta)) {
|
140
|
-
if (dn < max1) return;
|
141
|
-
if (dn > min1) dn = min1;
|
142
|
-
var kc = n.cn * dn * dn * dn,
|
143
|
-
fx = dx * kc,
|
144
|
-
fy = dy * kc;
|
145
|
-
p.fx += fx;
|
146
|
-
p.fy += fy;
|
147
|
-
} else if (!n.leaf) {
|
148
|
-
var sx = (x1 + x2) * .5, sy = (y1 + y2) * .5;
|
149
|
-
if (n.c1) forces(n.c1, p, x1, y1, sx, sy);
|
150
|
-
if (n.c2) forces(n.c2, p, sx, y1, x2, sy);
|
151
|
-
if (n.c3) forces(n.c3, p, x1, sy, sx, y2);
|
152
|
-
if (n.c4) forces(n.c4, p, sx, sy, x2, y2);
|
153
|
-
if (dn < max1) return;
|
154
|
-
if (dn > min1) dn = min1;
|
155
|
-
if (n.p && (n.p != p)) {
|
156
|
-
var kc = k * dn * dn * dn,
|
157
|
-
fx = dx * kc,
|
158
|
-
fy = dy * kc;
|
159
|
-
p.fx += fx;
|
160
|
-
p.fy += fy;
|
161
|
-
}
|
162
|
-
}
|
163
|
-
}
|
164
|
-
|
165
|
-
/**
|
166
|
-
* Applies this force to the specified particles. The force is applied between
|
167
|
-
* all pairs of particles within the domain, using the specified quadtree to
|
168
|
-
* accelerate n-body force calculation using the Barnes-Hut approximation
|
169
|
-
* criterion.
|
170
|
-
*
|
171
|
-
* @function
|
172
|
-
* @name pv.Force.charge.prototype.apply
|
173
|
-
* @param {pv.Particle} particles particles to which to apply this force.
|
174
|
-
* @param {pv.Quadtree} q a quadtree for spatial acceleration.
|
175
|
-
*/
|
176
|
-
force.apply = function(particles, q) {
|
177
|
-
accumulate(q.root);
|
178
|
-
for (var p = particles; p; p = p.next) {
|
179
|
-
forces(q.root, p, q.xMin, q.yMin, q.xMax, q.yMax);
|
180
|
-
}
|
181
|
-
};
|
182
|
-
|
183
|
-
return force;
|
184
|
-
};
|