rubyvis 0.6.0 → 0.6.1
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- checksums.yaml +7 -0
- data/.gitignore +16 -0
- data/.travis.yml +13 -0
- data/Gemfile +8 -0
- data/Gemfile.lock +37 -0
- data/History.txt +6 -0
- data/LICENSE.txt +23 -0
- data/{README.txt → README.md} +15 -12
- data/Rakefile +4 -11
- data/lib/rubyvis.rb +1 -1
- data/lib/rubyvis/scale/quantitative.rb +14 -18
- data/lib/rubyvis/scene/svg_label.rb +1 -1
- data/rubyvis.gemspec +21 -0
- data/spec/anchor_spec.rb +2 -1
- data/spec/line_spec.rb +2 -2
- data/spec/scale_linear_datetime_spec.rb +23 -8
- data/spec/spec_helper.rb +2 -1
- metadata +31 -214
- data/.gemtest +0 -0
- data/vendor/protovis/protovis-r3.3.js +0 -287
- data/vendor/protovis/src/behavior/Behavior.js +0 -32
- data/vendor/protovis/src/behavior/Drag.js +0 -112
- data/vendor/protovis/src/behavior/Pan.js +0 -110
- data/vendor/protovis/src/behavior/Point.js +0 -157
- data/vendor/protovis/src/behavior/Resize.js +0 -104
- data/vendor/protovis/src/behavior/Select.js +0 -100
- data/vendor/protovis/src/behavior/Zoom.js +0 -85
- data/vendor/protovis/src/color/Color.js +0 -598
- data/vendor/protovis/src/color/Colors.js +0 -135
- data/vendor/protovis/src/color/Ramp.js +0 -17
- data/vendor/protovis/src/data/Arrays.js +0 -277
- data/vendor/protovis/src/data/Dom.js +0 -380
- data/vendor/protovis/src/data/Flatten.js +0 -146
- data/vendor/protovis/src/data/Histogram.js +0 -120
- data/vendor/protovis/src/data/LinearScale.js +0 -54
- data/vendor/protovis/src/data/LogScale.js +0 -142
- data/vendor/protovis/src/data/Nest.js +0 -257
- data/vendor/protovis/src/data/Numbers.js +0 -313
- data/vendor/protovis/src/data/Objects.js +0 -78
- data/vendor/protovis/src/data/OrdinalScale.js +0 -267
- data/vendor/protovis/src/data/QuantileScale.js +0 -180
- data/vendor/protovis/src/data/QuantitativeScale.js +0 -440
- data/vendor/protovis/src/data/RootScale.js +0 -55
- data/vendor/protovis/src/data/Scale.js +0 -86
- data/vendor/protovis/src/data/Transform.js +0 -109
- data/vendor/protovis/src/data/Tree.js +0 -124
- data/vendor/protovis/src/data/Vector.js +0 -118
- data/vendor/protovis/src/geo/Geo.js +0 -5
- data/vendor/protovis/src/geo/GeoScale.js +0 -307
- data/vendor/protovis/src/geo/LatLng.js +0 -23
- data/vendor/protovis/src/geo/Projection.js +0 -43
- data/vendor/protovis/src/geo/Projections.js +0 -117
- data/vendor/protovis/src/lang/Array.js +0 -112
- data/vendor/protovis/src/lang/init.js +0 -26
- data/vendor/protovis/src/layout/Arc.js +0 -178
- data/vendor/protovis/src/layout/Bullet.js +0 -164
- data/vendor/protovis/src/layout/Cluster.js +0 -205
- data/vendor/protovis/src/layout/Force.js +0 -309
- data/vendor/protovis/src/layout/Grid.js +0 -119
- data/vendor/protovis/src/layout/Hierarchy.js +0 -249
- data/vendor/protovis/src/layout/Horizon.js +0 -159
- data/vendor/protovis/src/layout/Indent.js +0 -83
- data/vendor/protovis/src/layout/Layout.js +0 -56
- data/vendor/protovis/src/layout/Matrix.js +0 -177
- data/vendor/protovis/src/layout/Network.js +0 -302
- data/vendor/protovis/src/layout/Pack.js +0 -323
- data/vendor/protovis/src/layout/Partition.js +0 -203
- data/vendor/protovis/src/layout/Rollup.js +0 -203
- data/vendor/protovis/src/layout/Stack.js +0 -391
- data/vendor/protovis/src/layout/Tree.js +0 -282
- data/vendor/protovis/src/layout/Treemap.js +0 -347
- data/vendor/protovis/src/mark/Anchor.js +0 -81
- data/vendor/protovis/src/mark/Area.js +0 -268
- data/vendor/protovis/src/mark/Bar.js +0 -93
- data/vendor/protovis/src/mark/Dot.js +0 -212
- data/vendor/protovis/src/mark/Ease.js +0 -150
- data/vendor/protovis/src/mark/Image.js +0 -154
- data/vendor/protovis/src/mark/Label.js +0 -155
- data/vendor/protovis/src/mark/Line.js +0 -195
- data/vendor/protovis/src/mark/Mark.js +0 -1237
- data/vendor/protovis/src/mark/Panel.js +0 -273
- data/vendor/protovis/src/mark/Rule.js +0 -143
- data/vendor/protovis/src/mark/Transient.js +0 -7
- data/vendor/protovis/src/mark/Transition.js +0 -195
- data/vendor/protovis/src/mark/Wedge.js +0 -244
- data/vendor/protovis/src/physics/BoundConstraint.js +0 -75
- data/vendor/protovis/src/physics/ChargeForce.js +0 -184
- data/vendor/protovis/src/physics/CollisionConstraint.js +0 -113
- data/vendor/protovis/src/physics/Constraint.js +0 -26
- data/vendor/protovis/src/physics/DragForce.js +0 -49
- data/vendor/protovis/src/physics/Force.js +0 -25
- data/vendor/protovis/src/physics/Particle.js +0 -81
- data/vendor/protovis/src/physics/PositionConstraint.js +0 -72
- data/vendor/protovis/src/physics/Quadtree.js +0 -195
- data/vendor/protovis/src/physics/Simulation.js +0 -159
- data/vendor/protovis/src/physics/SpringForce.js +0 -141
- data/vendor/protovis/src/pv-internals.js +0 -154
- data/vendor/protovis/src/pv.js +0 -95
- data/vendor/protovis/src/scene/SvgArea.js +0 -172
- data/vendor/protovis/src/scene/SvgBar.js +0 -28
- data/vendor/protovis/src/scene/SvgCurve.js +0 -354
- data/vendor/protovis/src/scene/SvgDot.js +0 -81
- data/vendor/protovis/src/scene/SvgImage.js +0 -45
- data/vendor/protovis/src/scene/SvgLabel.js +0 -46
- data/vendor/protovis/src/scene/SvgLine.js +0 -159
- data/vendor/protovis/src/scene/SvgPanel.js +0 -126
- data/vendor/protovis/src/scene/SvgRule.js +0 -26
- data/vendor/protovis/src/scene/SvgScene.js +0 -185
- data/vendor/protovis/src/scene/SvgWedge.js +0 -66
- data/vendor/protovis/src/text/DateFormat.js +0 -262
- data/vendor/protovis/src/text/Format.js +0 -78
- data/vendor/protovis/src/text/NumberFormat.js +0 -227
- data/vendor/protovis/src/text/TimeFormat.js +0 -115
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/**
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* Constructs a new, empty panel with default properties. Panels, with the
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* exception of the root panel, are not typically constructed directly; instead,
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* they are added to an existing panel or mark via {@link pv.Mark#add}.
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*
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* @class Represents a container mark. Panels allow repeated or nested
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* structures, commonly used in small multiple displays where a small
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* visualization is tiled to facilitate comparison across one or more
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* dimensions. Other types of visualizations may benefit from repeated and
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* possibly overlapping structure as well, such as stacked area charts. Panels
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* can also offset the position of marks to provide padding from surrounding
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* content.
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*
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* <p>All Protovis displays have at least one panel; this is the root panel to
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* which marks are rendered. The box model properties (four margins, width and
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* height) are used to offset the positions of contained marks. The data
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* property determines the panel count: a panel is generated once per associated
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* datum. When nested panels are used, property functions can declare additional
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* arguments to access the data associated with enclosing panels.
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*
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* <p>Panels can be rendered inline, facilitating the creation of sparklines.
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* This allows designers to reuse browser layout features, such as text flow and
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* tables; designers can also overlay HTML elements such as rich text and
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* images.
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*
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* <p>All panels have a <tt>children</tt> array (possibly empty) containing the
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* child marks in the order they were added. Panels also have a <tt>root</tt>
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* field which points to the root (outermost) panel; the root panel's root field
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* points to itself.
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*
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* <p>See also the <a href="../../api/">Protovis guide</a>.
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*
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* @extends pv.Bar
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*/
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pv.Panel = function() {
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pv.Bar.call(this);
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/**
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* The child marks; zero or more {@link pv.Mark}s in the order they were
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* added.
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*
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* @see #add
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* @type pv.Mark[]
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*/
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this.children = [];
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this.root = this;
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/**
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* The internal $dom field is set by the Protovis loader; see lang/init.js. It
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* refers to the script element that contains the Protovis specification, so
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* that the panel knows where in the DOM to insert the generated SVG element.
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*
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* @private
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*/
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this.$dom = pv.$ && pv.$.s;
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};
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pv.Panel.prototype = pv.extend(pv.Bar)
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.property("transform")
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.property("overflow", String)
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.property("canvas", function(c) {
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return (typeof c == "string")
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? document.getElementById(c)
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: c; // assume that c is the passed-in element
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});
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pv.Panel.prototype.type = "panel";
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/**
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* The canvas element; either the string ID of the canvas element in the current
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* document, or a reference to the canvas element itself. If null, a canvas
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* element will be created and inserted into the document at the location of the
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* script element containing the current Protovis specification. This property
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* only applies to root panels and is ignored on nested panels.
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*
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* <p>Note: the "canvas" element here refers to a <tt>div</tt> (or other suitable
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* HTML container element), <i>not</i> a <tt>canvas</tt> element. The name of
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* this property is a historical anachronism from the first implementation that
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* used HTML 5 canvas, rather than SVG.
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*
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* @type string
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* @name pv.Panel.prototype.canvas
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*/
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/**
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* Specifies whether child marks are clipped when they overflow this panel.
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* This affects the clipping of all this panel's descendant marks.
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*
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* @type string
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* @name pv.Panel.prototype.overflow
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* @see <a href="http://www.w3.org/TR/CSS2/visufx.html#overflow">CSS2</a>
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*/
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/**
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* The transform to be applied to child marks. The default transform is
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* identity, which has no effect. Note that the panel's own fill and stroke are
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* not affected by the transform, and panel's transform only affects the
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* <tt>scale</tt> of child marks, not the panel itself.
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*
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* @type pv.Transform
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* @name pv.Panel.prototype.transform
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* @see pv.Mark#scale
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*/
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/**
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* Default properties for panels. By default, the margins are zero, the fill
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* style is transparent.
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*
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* @type pv.Panel
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*/
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pv.Panel.prototype.defaults = new pv.Panel()
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.extend(pv.Bar.prototype.defaults)
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.fillStyle(null) // override Bar default
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.overflow("visible");
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/**
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* Returns an anchor with the specified name. This method is overridden such
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* that adding to a panel's anchor adds to the panel, rather than to the panel's
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* parent.
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*
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* @param {string} name the anchor name; either a string or a property function.
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* @returns {pv.Anchor} the new anchor.
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*/
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pv.Panel.prototype.anchor = function(name) {
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var anchor = pv.Bar.prototype.anchor.call(this, name);
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anchor.parent = this;
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return anchor;
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};
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/**
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* Adds a new mark of the specified type to this panel. Unlike the normal
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* {@link Mark#add} behavior, adding a mark to a panel does not cause the mark
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* to inherit from the panel. Since the contained marks are offset by the panel
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* margins already, inheriting properties is generally undesirable; of course,
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* it is always possible to change this behavior by calling {@link Mark#extend}
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* explicitly.
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*
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* @param {function} type the type of the new mark to add.
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* @returns {pv.Mark} the new mark.
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*/
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pv.Panel.prototype.add = function(type) {
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var child = new type();
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child.parent = this;
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child.root = this.root;
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child.childIndex = this.children.length;
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this.children.push(child);
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return child;
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};
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/** @private Bind this panel, then any child marks recursively. */
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pv.Panel.prototype.bind = function() {
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pv.Mark.prototype.bind.call(this);
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for (var i = 0; i < this.children.length; i++) {
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this.children[i].bind();
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}
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};
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/**
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* @private Evaluates all of the properties for this panel for the specified
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* instance <tt>s</tt> in the scene graph, including recursively building the
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* scene graph for child marks.
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*
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* @param s a node in the scene graph; the instance of the panel to build.
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* @see Mark#scene
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*/
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pv.Panel.prototype.buildInstance = function(s) {
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pv.Bar.prototype.buildInstance.call(this, s);
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if (!s.visible) return;
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if (!s.children) s.children = [];
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/*
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* Multiply the current scale factor by this panel's transform. Also clear the
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* default index as we recurse into child marks; it will be reset to the
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* current index when the next panel instance is built.
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*/
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var scale = this.scale * s.transform.k, child, n = this.children.length;
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pv.Mark.prototype.index = -1;
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/*
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* Build each child, passing in the parent (this panel) scene graph node. The
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* child mark's scene is initialized from the corresponding entry in the
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* existing scene graph, such that properties from the previous build can be
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* reused; this is largely to facilitate the recycling of SVG elements.
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*/
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for (var i = 0; i < n; i++) {
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child = this.children[i];
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child.scene = s.children[i]; // possibly undefined
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child.scale = scale;
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child.build();
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}
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/*
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* Once the child marks have been built, the new scene graph nodes are removed
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* from the child marks and placed into the scene graph. The nodes cannot
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* remain on the child nodes because this panel (or a parent panel) may be
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* instantiated multiple times!
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*/
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for (var i = 0; i < n; i++) {
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child = this.children[i];
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s.children[i] = child.scene;
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delete child.scene;
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delete child.scale;
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}
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/* Delete any expired child scenes. */
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s.children.length = n;
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};
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/**
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* @private Computes the implied properties for this panel for the specified
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* instance <tt>s</tt> in the scene graph. Panels have two implied
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* properties:<ul>
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*
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* <li>The <tt>canvas</tt> property references the DOM element, typically a DIV,
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* that contains the SVG element that is used to display the visualization. This
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* property may be specified as a string, referring to the unique ID of the
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* element in the DOM. The string is converted to a reference to the DOM
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* element. The width and height of the SVG element is inferred from this DOM
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* element. If no canvas property is specified, a new SVG element is created and
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* inserted into the document, using the panel dimensions; see
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* {@link #createCanvas}.
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*
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* <li>The <tt>children</tt> array, while not a property per se, contains the
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* scene graph for each child mark. This array is initialized to be empty, and
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* is populated above in {@link #buildInstance}.
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*
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* </ul>The current implementation creates the SVG element, if necessary, during
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* the build phase; in the future, it may be preferrable to move this to the
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* update phase, although then the canvas property would be undefined. In
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* addition, DOM inspection is necessary to define the implied width and height
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* properties that may be inferred from the DOM.
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*
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* @param s a node in the scene graph; the instance of the panel to build.
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*/
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pv.Panel.prototype.buildImplied = function(s) {
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if (!this.parent) {
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var c = s.canvas;
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if (c) {
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/* Clear the container if it's not associated with this panel. */
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if (c.$panel != this) {
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c.$panel = this;
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while (c.lastChild) c.removeChild(c.lastChild);
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}
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/* If width and height weren't specified, inspect the container. */
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var w, h;
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if (s.width == null) {
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w = parseFloat(pv.css(c, "width"));
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s.width = w - s.left - s.right;
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}
|
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|
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if (s.height == null) {
|
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h = parseFloat(pv.css(c, "height"));
|
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s.height = h - s.top - s.bottom;
|
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|
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}
|
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|
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} else {
|
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|
-
var cache = this.$canvas || (this.$canvas = []);
|
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|
-
if (!(c = cache[this.index])) {
|
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c = cache[this.index] = document.createElement("span");
|
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|
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if (this.$dom) { // script element for text/javascript+protovis
|
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this.$dom.parentNode.insertBefore(c, this.$dom);
|
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|
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} else { // find the last element in the body
|
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|
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var n = document.body;
|
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|
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while (n.lastChild && n.lastChild.tagName) n = n.lastChild;
|
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if (n != document.body) n = n.parentNode;
|
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|
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n.appendChild(c);
|
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}
|
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}
|
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}
|
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|
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s.canvas = c;
|
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|
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}
|
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if (!s.transform) s.transform = pv.Transform.identity;
|
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pv.Mark.prototype.buildImplied.call(this, s);
|
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|
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};
|
@@ -1,143 +0,0 @@
|
|
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|
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/**
|
2
|
-
* Constructs a new rule with default properties. Rules are not typically
|
3
|
-
* constructed directly, but by adding to a panel or an existing mark via
|
4
|
-
* {@link pv.Mark#add}.
|
5
|
-
*
|
6
|
-
* @class Represents a horizontal or vertical rule. Rules are frequently used
|
7
|
-
* for axes and grid lines. For example, specifying only the bottom property
|
8
|
-
* draws horizontal rules, while specifying only the left draws vertical
|
9
|
-
* rules. Rules can also be used as thin bars. The visual style is controlled in
|
10
|
-
* the same manner as lines.
|
11
|
-
*
|
12
|
-
* <p>Rules are positioned exclusively the standard box model properties. The
|
13
|
-
* following combinations of properties are supported:
|
14
|
-
*
|
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|
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* <table>
|
16
|
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* <thead><th style="width:12em;">Properties</th><th>Orientation</th></thead>
|
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|
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* <tbody>
|
18
|
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* <tr><td>left</td><td>vertical</td></tr>
|
19
|
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* <tr><td>right</td><td>vertical</td></tr>
|
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|
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* <tr><td>left, bottom, top</td><td>vertical</td></tr>
|
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|
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* <tr><td>right, bottom, top</td><td>vertical</td></tr>
|
22
|
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* <tr><td>top</td><td>horizontal</td></tr>
|
23
|
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* <tr><td>bottom</td><td>horizontal</td></tr>
|
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|
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* <tr><td>top, left, right</td><td>horizontal</td></tr>
|
25
|
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* <tr><td>bottom, left, right</td><td>horizontal</td></tr>
|
26
|
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* <tr><td>left, top, height</td><td>vertical</td></tr>
|
27
|
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* <tr><td>left, bottom, height</td><td>vertical</td></tr>
|
28
|
-
* <tr><td>right, top, height</td><td>vertical</td></tr>
|
29
|
-
* <tr><td>right, bottom, height</td><td>vertical</td></tr>
|
30
|
-
* <tr><td>left, top, width</td><td>horizontal</td></tr>
|
31
|
-
* <tr><td>left, bottom, width</td><td>horizontal</td></tr>
|
32
|
-
* <tr><td>right, top, width</td><td>horizontal</td></tr>
|
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|
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* <tr><td>right, bottom, width</td><td>horizontal</td></tr>
|
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|
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* </tbody>
|
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|
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* </table>
|
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|
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*
|
37
|
-
* <p>Small rules can be used as tick marks; alternatively, a {@link Dot} with
|
38
|
-
* the "tick" shape can be used.
|
39
|
-
*
|
40
|
-
* <p>See also the <a href="../../api/Rule.html">Rule guide</a>.
|
41
|
-
*
|
42
|
-
* @see pv.Line
|
43
|
-
* @extends pv.Mark
|
44
|
-
*/
|
45
|
-
pv.Rule = function() {
|
46
|
-
pv.Mark.call(this);
|
47
|
-
};
|
48
|
-
|
49
|
-
pv.Rule.prototype = pv.extend(pv.Mark)
|
50
|
-
.property("width", Number)
|
51
|
-
.property("height", Number)
|
52
|
-
.property("lineWidth", Number)
|
53
|
-
.property("strokeStyle", pv.color);
|
54
|
-
|
55
|
-
pv.Rule.prototype.type = "rule";
|
56
|
-
|
57
|
-
/**
|
58
|
-
* The width of the rule, in pixels. If the left position is specified, the rule
|
59
|
-
* extends rightward from the left edge; if the right position is specified, the
|
60
|
-
* rule extends leftward from the right edge.
|
61
|
-
*
|
62
|
-
* @type number
|
63
|
-
* @name pv.Rule.prototype.width
|
64
|
-
*/
|
65
|
-
|
66
|
-
/**
|
67
|
-
* The height of the rule, in pixels. If the bottom position is specified, the
|
68
|
-
* rule extends upward from the bottom edge; if the top position is specified,
|
69
|
-
* the rule extends downward from the top edge.
|
70
|
-
*
|
71
|
-
* @type number
|
72
|
-
* @name pv.Rule.prototype.height
|
73
|
-
*/
|
74
|
-
|
75
|
-
/**
|
76
|
-
* The width of stroked lines, in pixels; used in conjunction with
|
77
|
-
* <tt>strokeStyle</tt> to stroke the rule. The default value is 1 pixel.
|
78
|
-
*
|
79
|
-
* @type number
|
80
|
-
* @name pv.Rule.prototype.lineWidth
|
81
|
-
*/
|
82
|
-
|
83
|
-
/**
|
84
|
-
* The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to
|
85
|
-
* stroke the rule. The default value of this property is black.
|
86
|
-
*
|
87
|
-
* @type string
|
88
|
-
* @name pv.Rule.prototype.strokeStyle
|
89
|
-
* @see pv.color
|
90
|
-
*/
|
91
|
-
|
92
|
-
/**
|
93
|
-
* Default properties for rules. By default, a single-pixel black line is
|
94
|
-
* stroked.
|
95
|
-
*
|
96
|
-
* @type pv.Rule
|
97
|
-
*/
|
98
|
-
pv.Rule.prototype.defaults = new pv.Rule()
|
99
|
-
.extend(pv.Mark.prototype.defaults)
|
100
|
-
.lineWidth(1)
|
101
|
-
.strokeStyle("black")
|
102
|
-
.antialias(false);
|
103
|
-
|
104
|
-
/**
|
105
|
-
* Constructs a new rule anchor with default properties. Rules support five
|
106
|
-
* different anchors:<ul>
|
107
|
-
*
|
108
|
-
* <li>top
|
109
|
-
* <li>left
|
110
|
-
* <li>center
|
111
|
-
* <li>bottom
|
112
|
-
* <li>right
|
113
|
-
*
|
114
|
-
* </ul>In addition to positioning properties (left, right, top bottom), the
|
115
|
-
* anchors support text rendering properties (text-align, text-baseline). Text is
|
116
|
-
* rendered to appear outside the rule. Note that this behavior is different
|
117
|
-
* from other mark anchors, which default to rendering text <i>inside</i> the
|
118
|
-
* mark.
|
119
|
-
*
|
120
|
-
* <p>For consistency with the other mark types, the anchor positions are
|
121
|
-
* defined in terms of their opposite edge. For example, the top anchor defines
|
122
|
-
* the bottom property, such that a bar added to the top anchor grows upward.
|
123
|
-
*
|
124
|
-
* @param {string} name the anchor name; either a string or a property function.
|
125
|
-
* @returns {pv.Anchor}
|
126
|
-
*/
|
127
|
-
pv.Rule.prototype.anchor = pv.Line.prototype.anchor;
|
128
|
-
|
129
|
-
/** @private Sets width or height based on orientation. */
|
130
|
-
pv.Rule.prototype.buildImplied = function(s) {
|
131
|
-
var l = s.left, r = s.right, t = s.top, b = s.bottom;
|
132
|
-
|
133
|
-
/* Determine horizontal or vertical orientation. */
|
134
|
-
if ((s.width != null)
|
135
|
-
|| ((l == null) && (r == null))
|
136
|
-
|| ((r != null) && (l != null))) {
|
137
|
-
s.height = 0;
|
138
|
-
} else {
|
139
|
-
s.width = 0;
|
140
|
-
}
|
141
|
-
|
142
|
-
pv.Mark.prototype.buildImplied.call(this, s);
|
143
|
-
};
|
@@ -1,195 +0,0 @@
|
|
1
|
-
pv.Transition = function(mark) {
|
2
|
-
var that = this,
|
3
|
-
ease = pv.ease("cubic-in-out"),
|
4
|
-
duration = 250,
|
5
|
-
timer;
|
6
|
-
|
7
|
-
var interpolated = {
|
8
|
-
top: 1,
|
9
|
-
left: 1,
|
10
|
-
right: 1,
|
11
|
-
bottom: 1,
|
12
|
-
width: 1,
|
13
|
-
height: 1,
|
14
|
-
innerRadius: 1,
|
15
|
-
outerRadius: 1,
|
16
|
-
radius: 1,
|
17
|
-
startAngle: 1,
|
18
|
-
endAngle: 1,
|
19
|
-
angle: 1,
|
20
|
-
fillStyle: 1,
|
21
|
-
strokeStyle: 1,
|
22
|
-
lineWidth: 1,
|
23
|
-
eccentricity: 1,
|
24
|
-
tension: 1,
|
25
|
-
textAngle: 1,
|
26
|
-
textStyle: 1,
|
27
|
-
textMargin: 1
|
28
|
-
};
|
29
|
-
|
30
|
-
var defaults = new pv.Transient();
|
31
|
-
|
32
|
-
var none = pv.Color.transparent;
|
33
|
-
|
34
|
-
/** @private */
|
35
|
-
function ids(marks) {
|
36
|
-
var map = {};
|
37
|
-
for (var i = 0; i < marks.length; i++) {
|
38
|
-
var mark = marks[i];
|
39
|
-
if (mark.id) map[mark.id] = mark;
|
40
|
-
}
|
41
|
-
return map;
|
42
|
-
}
|
43
|
-
|
44
|
-
/** @private */
|
45
|
-
function interpolateProperty(list, name, before, after) {
|
46
|
-
if (name in interpolated) {
|
47
|
-
var i = pv.Scale.interpolator(before[name], after[name]);
|
48
|
-
var f = function(t) { before[name] = i(t); }
|
49
|
-
} else {
|
50
|
-
var f = function(t) { if (t > .5) before[name] = after[name]; }
|
51
|
-
}
|
52
|
-
f.next = list.head;
|
53
|
-
list.head = f;
|
54
|
-
}
|
55
|
-
|
56
|
-
/** @private */
|
57
|
-
function interpolateInstance(list, before, after) {
|
58
|
-
for (var name in before) {
|
59
|
-
if (name == "children") continue; // not a property
|
60
|
-
if (before[name] == after[name]) continue; // unchanged
|
61
|
-
interpolateProperty(list, name, before, after);
|
62
|
-
}
|
63
|
-
if (before.children) {
|
64
|
-
for (var j = 0; j < before.children.length; j++) {
|
65
|
-
interpolate(list, before.children[j], after.children[j]);
|
66
|
-
}
|
67
|
-
}
|
68
|
-
}
|
69
|
-
|
70
|
-
/** @private */
|
71
|
-
function interpolate(list, before, after) {
|
72
|
-
var mark = before.mark, bi = ids(before), ai = ids(after);
|
73
|
-
for (var i = 0; i < before.length; i++) {
|
74
|
-
var b = before[i], a = b.id ? ai[b.id] : after[i];
|
75
|
-
b.index = i;
|
76
|
-
if (!b.visible) continue;
|
77
|
-
if (!(a && a.visible)) {
|
78
|
-
var o = override(before, i, mark.$exit, after);
|
79
|
-
|
80
|
-
/*
|
81
|
-
* After the transition finishes, we need to do a little cleanup to
|
82
|
-
* insure that the final state of the scenegraph is consistent with the
|
83
|
-
* "after" render. For instances that were removed, we need to remove
|
84
|
-
* them from the scenegraph; for instances that became invisible, we
|
85
|
-
* need to mark them invisible. See the cleanup method for details.
|
86
|
-
*/
|
87
|
-
b.transition = a ? 2 : (after.push(o), 1);
|
88
|
-
a = o;
|
89
|
-
}
|
90
|
-
interpolateInstance(list, b, a);
|
91
|
-
}
|
92
|
-
for (var i = 0; i < after.length; i++) {
|
93
|
-
var a = after[i], b = a.id ? bi[a.id] : before[i];
|
94
|
-
if (!(b && b.visible) && a.visible) {
|
95
|
-
var o = override(after, i, mark.$enter, before);
|
96
|
-
if (!b) before.push(o);
|
97
|
-
else before[b.index] = o;
|
98
|
-
interpolateInstance(list, o, a);
|
99
|
-
}
|
100
|
-
}
|
101
|
-
}
|
102
|
-
|
103
|
-
/** @private */
|
104
|
-
function override(scene, index, proto, other) {
|
105
|
-
var s = pv.extend(scene[index]),
|
106
|
-
m = scene.mark,
|
107
|
-
r = m.root.scene,
|
108
|
-
p = (proto || defaults).$properties,
|
109
|
-
t;
|
110
|
-
|
111
|
-
/* Correct the target reference, if this is an anchor. */
|
112
|
-
if (other.target && (t = other.target[other.length])) {
|
113
|
-
scene = pv.extend(scene);
|
114
|
-
scene.target = pv.extend(other.target);
|
115
|
-
scene.target[index] = t;
|
116
|
-
}
|
117
|
-
|
118
|
-
/* Determine the set of properties to evaluate. */
|
119
|
-
var seen = {};
|
120
|
-
for (var i = 0; i < p.length; i++) seen[p[i].name] = 1;
|
121
|
-
p = m.binds.optional
|
122
|
-
.filter(function(p) { return !(p.name in seen); })
|
123
|
-
.concat(p);
|
124
|
-
|
125
|
-
/* Evaluate the properties and update any implied ones. */
|
126
|
-
m.context(scene, index, function() {
|
127
|
-
this.buildProperties(s, p);
|
128
|
-
this.buildImplied(s);
|
129
|
-
});
|
130
|
-
|
131
|
-
/* Restore the root scene. This should probably be done by context(). */
|
132
|
-
m.root.scene = r;
|
133
|
-
return s;
|
134
|
-
}
|
135
|
-
|
136
|
-
/** @private */
|
137
|
-
function cleanup(scene) {
|
138
|
-
for (var i = 0, j = 0; i < scene.length; i++) {
|
139
|
-
var s = scene[i];
|
140
|
-
if (s.transition != 1) {
|
141
|
-
scene[j++] = s;
|
142
|
-
if (s.transition == 2) s.visible = false;
|
143
|
-
if (s.children) s.children.forEach(cleanup);
|
144
|
-
}
|
145
|
-
}
|
146
|
-
scene.length = j;
|
147
|
-
}
|
148
|
-
|
149
|
-
that.ease = function(x) {
|
150
|
-
return arguments.length
|
151
|
-
? (ease = typeof x == "function" ? x : pv.ease(x), that)
|
152
|
-
: ease;
|
153
|
-
};
|
154
|
-
|
155
|
-
that.duration = function(x) {
|
156
|
-
return arguments.length
|
157
|
-
? (duration = Number(x), that)
|
158
|
-
: duration;
|
159
|
-
};
|
160
|
-
|
161
|
-
that.start = function() {
|
162
|
-
// TODO allow partial rendering
|
163
|
-
if (mark.parent) fail();
|
164
|
-
|
165
|
-
// TODO allow parallel and sequenced transitions
|
166
|
-
if (mark.$transition) mark.$transition.stop();
|
167
|
-
mark.$transition = that;
|
168
|
-
|
169
|
-
// TODO clearing the scene like this forces total re-build
|
170
|
-
var i = pv.Mark.prototype.index, before = mark.scene, after;
|
171
|
-
mark.scene = null;
|
172
|
-
mark.bind();
|
173
|
-
mark.build();
|
174
|
-
after = mark.scene;
|
175
|
-
mark.scene = before;
|
176
|
-
pv.Mark.prototype.index = i;
|
177
|
-
|
178
|
-
var start = Date.now(), list = {};
|
179
|
-
interpolate(list, before, after);
|
180
|
-
timer = setInterval(function() {
|
181
|
-
var t = Math.max(0, Math.min(1, (Date.now() - start) / duration)),
|
182
|
-
e = ease(t);
|
183
|
-
for (var i = list.head; i; i = i.next) i(e);
|
184
|
-
if (t == 1) {
|
185
|
-
cleanup(mark.scene);
|
186
|
-
that.stop();
|
187
|
-
}
|
188
|
-
pv.Scene.updateAll(before);
|
189
|
-
}, 24);
|
190
|
-
};
|
191
|
-
|
192
|
-
that.stop = function() {
|
193
|
-
clearInterval(timer);
|
194
|
-
};
|
195
|
-
};
|