rubyvis 0.6.0 → 0.6.1
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- checksums.yaml +7 -0
- data/.gitignore +16 -0
- data/.travis.yml +13 -0
- data/Gemfile +8 -0
- data/Gemfile.lock +37 -0
- data/History.txt +6 -0
- data/LICENSE.txt +23 -0
- data/{README.txt → README.md} +15 -12
- data/Rakefile +4 -11
- data/lib/rubyvis.rb +1 -1
- data/lib/rubyvis/scale/quantitative.rb +14 -18
- data/lib/rubyvis/scene/svg_label.rb +1 -1
- data/rubyvis.gemspec +21 -0
- data/spec/anchor_spec.rb +2 -1
- data/spec/line_spec.rb +2 -2
- data/spec/scale_linear_datetime_spec.rb +23 -8
- data/spec/spec_helper.rb +2 -1
- metadata +31 -214
- data/.gemtest +0 -0
- data/vendor/protovis/protovis-r3.3.js +0 -287
- data/vendor/protovis/src/behavior/Behavior.js +0 -32
- data/vendor/protovis/src/behavior/Drag.js +0 -112
- data/vendor/protovis/src/behavior/Pan.js +0 -110
- data/vendor/protovis/src/behavior/Point.js +0 -157
- data/vendor/protovis/src/behavior/Resize.js +0 -104
- data/vendor/protovis/src/behavior/Select.js +0 -100
- data/vendor/protovis/src/behavior/Zoom.js +0 -85
- data/vendor/protovis/src/color/Color.js +0 -598
- data/vendor/protovis/src/color/Colors.js +0 -135
- data/vendor/protovis/src/color/Ramp.js +0 -17
- data/vendor/protovis/src/data/Arrays.js +0 -277
- data/vendor/protovis/src/data/Dom.js +0 -380
- data/vendor/protovis/src/data/Flatten.js +0 -146
- data/vendor/protovis/src/data/Histogram.js +0 -120
- data/vendor/protovis/src/data/LinearScale.js +0 -54
- data/vendor/protovis/src/data/LogScale.js +0 -142
- data/vendor/protovis/src/data/Nest.js +0 -257
- data/vendor/protovis/src/data/Numbers.js +0 -313
- data/vendor/protovis/src/data/Objects.js +0 -78
- data/vendor/protovis/src/data/OrdinalScale.js +0 -267
- data/vendor/protovis/src/data/QuantileScale.js +0 -180
- data/vendor/protovis/src/data/QuantitativeScale.js +0 -440
- data/vendor/protovis/src/data/RootScale.js +0 -55
- data/vendor/protovis/src/data/Scale.js +0 -86
- data/vendor/protovis/src/data/Transform.js +0 -109
- data/vendor/protovis/src/data/Tree.js +0 -124
- data/vendor/protovis/src/data/Vector.js +0 -118
- data/vendor/protovis/src/geo/Geo.js +0 -5
- data/vendor/protovis/src/geo/GeoScale.js +0 -307
- data/vendor/protovis/src/geo/LatLng.js +0 -23
- data/vendor/protovis/src/geo/Projection.js +0 -43
- data/vendor/protovis/src/geo/Projections.js +0 -117
- data/vendor/protovis/src/lang/Array.js +0 -112
- data/vendor/protovis/src/lang/init.js +0 -26
- data/vendor/protovis/src/layout/Arc.js +0 -178
- data/vendor/protovis/src/layout/Bullet.js +0 -164
- data/vendor/protovis/src/layout/Cluster.js +0 -205
- data/vendor/protovis/src/layout/Force.js +0 -309
- data/vendor/protovis/src/layout/Grid.js +0 -119
- data/vendor/protovis/src/layout/Hierarchy.js +0 -249
- data/vendor/protovis/src/layout/Horizon.js +0 -159
- data/vendor/protovis/src/layout/Indent.js +0 -83
- data/vendor/protovis/src/layout/Layout.js +0 -56
- data/vendor/protovis/src/layout/Matrix.js +0 -177
- data/vendor/protovis/src/layout/Network.js +0 -302
- data/vendor/protovis/src/layout/Pack.js +0 -323
- data/vendor/protovis/src/layout/Partition.js +0 -203
- data/vendor/protovis/src/layout/Rollup.js +0 -203
- data/vendor/protovis/src/layout/Stack.js +0 -391
- data/vendor/protovis/src/layout/Tree.js +0 -282
- data/vendor/protovis/src/layout/Treemap.js +0 -347
- data/vendor/protovis/src/mark/Anchor.js +0 -81
- data/vendor/protovis/src/mark/Area.js +0 -268
- data/vendor/protovis/src/mark/Bar.js +0 -93
- data/vendor/protovis/src/mark/Dot.js +0 -212
- data/vendor/protovis/src/mark/Ease.js +0 -150
- data/vendor/protovis/src/mark/Image.js +0 -154
- data/vendor/protovis/src/mark/Label.js +0 -155
- data/vendor/protovis/src/mark/Line.js +0 -195
- data/vendor/protovis/src/mark/Mark.js +0 -1237
- data/vendor/protovis/src/mark/Panel.js +0 -273
- data/vendor/protovis/src/mark/Rule.js +0 -143
- data/vendor/protovis/src/mark/Transient.js +0 -7
- data/vendor/protovis/src/mark/Transition.js +0 -195
- data/vendor/protovis/src/mark/Wedge.js +0 -244
- data/vendor/protovis/src/physics/BoundConstraint.js +0 -75
- data/vendor/protovis/src/physics/ChargeForce.js +0 -184
- data/vendor/protovis/src/physics/CollisionConstraint.js +0 -113
- data/vendor/protovis/src/physics/Constraint.js +0 -26
- data/vendor/protovis/src/physics/DragForce.js +0 -49
- data/vendor/protovis/src/physics/Force.js +0 -25
- data/vendor/protovis/src/physics/Particle.js +0 -81
- data/vendor/protovis/src/physics/PositionConstraint.js +0 -72
- data/vendor/protovis/src/physics/Quadtree.js +0 -195
- data/vendor/protovis/src/physics/Simulation.js +0 -159
- data/vendor/protovis/src/physics/SpringForce.js +0 -141
- data/vendor/protovis/src/pv-internals.js +0 -154
- data/vendor/protovis/src/pv.js +0 -95
- data/vendor/protovis/src/scene/SvgArea.js +0 -172
- data/vendor/protovis/src/scene/SvgBar.js +0 -28
- data/vendor/protovis/src/scene/SvgCurve.js +0 -354
- data/vendor/protovis/src/scene/SvgDot.js +0 -81
- data/vendor/protovis/src/scene/SvgImage.js +0 -45
- data/vendor/protovis/src/scene/SvgLabel.js +0 -46
- data/vendor/protovis/src/scene/SvgLine.js +0 -159
- data/vendor/protovis/src/scene/SvgPanel.js +0 -126
- data/vendor/protovis/src/scene/SvgRule.js +0 -26
- data/vendor/protovis/src/scene/SvgScene.js +0 -185
- data/vendor/protovis/src/scene/SvgWedge.js +0 -66
- data/vendor/protovis/src/text/DateFormat.js +0 -262
- data/vendor/protovis/src/text/Format.js +0 -78
- data/vendor/protovis/src/text/NumberFormat.js +0 -227
- data/vendor/protovis/src/text/TimeFormat.js +0 -115
@@ -1,81 +0,0 @@
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/**
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* Constructs a new mark anchor with default properties.
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*
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* @class Represents an anchor on a given mark. An anchor is itself a mark, but
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* without a visual representation. It serves only to provide useful default
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* properties that can be inherited by other marks. Each type of mark can define
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* any number of named anchors for convenience. If the concrete mark type does
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* not define an anchor implementation specifically, one will be inherited from
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* the mark's parent class.
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*
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* <p>For example, the bar mark provides anchors for its four sides: left,
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* right, top and bottom. Adding a label to the top anchor of a bar,
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*
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* <pre>bar.anchor("top").add(pv.Label);</pre>
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*
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* will render a text label on the top edge of the bar; the top anchor defines
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* the appropriate position properties (top and left), as well as text-rendering
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* properties for convenience (textAlign and textBaseline).
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*
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* <p>Note that anchors do not <i>inherit</i> from their targets; the positional
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* properties are copied from the scene graph, which guarantees that the anchors
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* are positioned correctly, even if the positional properties are not defined
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* deterministically. (In addition, it also improves performance by avoiding
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* re-evaluating expensive properties.) If you want the anchor to inherit from
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* the target, use {@link pv.Mark#extend} before adding. For example:
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*
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* <pre>bar.anchor("top").extend(bar).add(pv.Label);</pre>
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*
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* The anchor defines it's own positional properties, but other properties (such
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* as the title property, say) can be inherited using the above idiom. Also note
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* that you can override positional properties in the anchor for custom
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* behavior.
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*
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* @extends pv.Mark
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* @param {pv.Mark} target the anchor target.
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*/
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pv.Anchor = function(target) {
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pv.Mark.call(this);
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this.target = target;
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this.parent = target.parent;
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};
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pv.Anchor.prototype = pv.extend(pv.Mark)
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.property("name", String);
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/**
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* The anchor name. The set of supported anchor names is dependent on the
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* concrete mark type; see the mark type for details. For example, bars support
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* left, right, top and bottom anchors.
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*
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* <p>While anchor names are typically constants, the anchor name is a true
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* property, which means you can specify a function to compute the anchor name
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* dynamically. For instance, if you wanted to alternate top and bottom anchors,
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* saying
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*
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* <pre>m.anchor(function() (this.index % 2) ? "top" : "bottom").add(pv.Dot);</pre>
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*
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* would have the desired effect.
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*
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* @type string
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* @name pv.Anchor.prototype.name
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*/
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/**
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* Sets the prototype of this anchor to the specified mark. Any properties not
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* defined on this mark may be inherited from the specified prototype mark, or
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* its prototype, and so on. The prototype mark need not be the same type of
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* mark as this mark. (Note that for inheritance to be useful, properties with
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* the same name on different mark types should have equivalent meaning.)
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*
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* <p>This method differs slightly from the normal mark behavior in that the
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* anchor's target is preserved.
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*
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* @param {pv.Mark} proto the new prototype.
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* @returns {pv.Anchor} this anchor.
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* @see pv.Mark#add
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*/
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pv.Anchor.prototype.extend = function(proto) {
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this.proto = proto;
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return this;
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};
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/**
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* Constructs a new area mark with default properties. Areas are not typically
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* constructed directly, but by adding to a panel or an existing mark via
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* {@link pv.Mark#add}.
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*
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* @class Represents an area mark: the solid area between two series of
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* connected line segments. Unsurprisingly, areas are used most frequently for
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* area charts.
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*
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* <p>Just as a line represents a polyline, the <tt>Area</tt> mark type
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* represents a <i>polygon</i>. However, an area is not an arbitrary polygon;
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* vertices are paired either horizontally or vertically into parallel
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* <i>spans</i>, and each span corresponds to an associated datum. Either the
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* width or the height must be specified, but not both; this determines whether
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* the area is horizontally-oriented or vertically-oriented. Like lines, areas
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* can be stroked and filled with arbitrary colors.
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*
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* <p>See also the <a href="../../api/Area.html">Area guide</a>.
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*
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* @extends pv.Mark
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*/
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pv.Area = function() {
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pv.Mark.call(this);
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};
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pv.Area.prototype = pv.extend(pv.Mark)
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.property("width", Number)
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.property("height", Number)
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.property("lineWidth", Number)
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.property("strokeStyle", pv.color)
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.property("fillStyle", pv.color)
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.property("segmented", Boolean)
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.property("interpolate", String)
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.property("tension", Number);
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pv.Area.prototype.type = "area";
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/**
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* The width of a given span, in pixels; used for horizontal spans. If the width
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* is specified, the height property should be 0 (the default). Either the top
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* or bottom property should be used to space the spans vertically, typically as
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* a multiple of the index.
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*
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* @type number
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* @name pv.Area.prototype.width
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*/
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/**
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* The height of a given span, in pixels; used for vertical spans. If the height
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* is specified, the width property should be 0 (the default). Either the left
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* or right property should be used to space the spans horizontally, typically
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* as a multiple of the index.
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*
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* @type number
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* @name pv.Area.prototype.height
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*/
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/**
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* The width of stroked lines, in pixels; used in conjunction with
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* <tt>strokeStyle</tt> to stroke the perimeter of the area. Unlike the
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* {@link Line} mark type, the entire perimeter is stroked, rather than just one
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* edge. The default value of this property is 1.5, but since the default stroke
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* style is null, area marks are not stroked by default.
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*
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* <p>This property is <i>fixed</i> for non-segmented areas. See
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* {@link pv.Mark}.
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*
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* @type number
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* @name pv.Area.prototype.lineWidth
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*/
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/**
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* The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to
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* stroke the perimeter of the area. Unlike the {@link Line} mark type, the
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* entire perimeter is stroked, rather than just one edge. The default value of
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* this property is null, meaning areas are not stroked by default.
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*
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* <p>This property is <i>fixed</i> for non-segmented areas. See
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* {@link pv.Mark}.
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*
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* @type string
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* @name pv.Area.prototype.strokeStyle
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* @see pv.color
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*/
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/**
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* The area fill style; if non-null, the interior of the polygon forming the
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* area is filled with the specified color. The default value of this property
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* is a categorical color.
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*
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* <p>This property is <i>fixed</i> for non-segmented areas. See
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* {@link pv.Mark}.
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*
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* @type string
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* @name pv.Area.prototype.fillStyle
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* @see pv.color
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*/
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/**
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* Whether the area is segmented; whether variations in fill style, stroke
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* style, and the other properties are treated as fixed. Rendering segmented
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* areas is noticeably slower than non-segmented areas.
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*
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* <p>This property is <i>fixed</i>. See {@link pv.Mark}.
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*
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* @type boolean
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* @name pv.Area.prototype.segmented
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*/
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/**
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* How to interpolate between values. Linear interpolation ("linear") is the
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* default, producing a straight line between points. For piecewise constant
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* functions (i.e., step functions), either "step-before" or "step-after" can be
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* specified. To draw open uniform b-splines, specify "basis". To draw cardinal
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* splines, specify "cardinal"; see also {@link #tension}.
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*
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* <p>This property is <i>fixed</i>. See {@link pv.Mark}.
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*
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* @type string
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* @name pv.Area.prototype.interpolate
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*/
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/**
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* The tension of cardinal splines; used in conjunction with
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* interpolate("cardinal"). A value between 0 and 1 draws cardinal splines with
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* the given tension. In some sense, the tension can be interpreted as the
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* "length" of the tangent; a tension of 1 will yield all zero tangents (i.e.,
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* linear interpolation), and a tension of 0 yields a Catmull-Rom spline. The
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* default value is 0.7.
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*
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* <p>This property is <i>fixed</i>. See {@link pv.Mark}.
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*
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* @type number
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* @name pv.Area.prototype.tension
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*/
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/**
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* Default properties for areas. By default, there is no stroke and the fill
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* style is a categorical color.
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*
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* @type pv.Area
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*/
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pv.Area.prototype.defaults = new pv.Area()
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.extend(pv.Mark.prototype.defaults)
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.lineWidth(1.5)
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.fillStyle(pv.Colors.category20().by(pv.parent))
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.interpolate("linear")
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.tension(.7);
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/** @private Sets width and height to zero if null. */
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pv.Area.prototype.buildImplied = function(s) {
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if (s.height == null) s.height = 0;
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if (s.width == null) s.width = 0;
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pv.Mark.prototype.buildImplied.call(this, s);
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};
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/** @private Records which properties may be fixed. */
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pv.Area.fixed = {
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lineWidth: 1,
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lineJoin: 1,
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strokeStyle: 1,
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fillStyle: 1,
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segmented: 1,
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interpolate: 1,
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tension: 1
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};
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/**
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* @private Make segmented required, such that this fixed property is always
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* evaluated, even if the first segment is not visible. Also cache which
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pv.Area.prototype.bind = function() {
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required = binds.required,
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optional = binds.optional;
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p.fixed = p.name in pv.Area.fixed;
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required.push(p);
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optional.splice(i, 1);
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n--;
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}
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}
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/* Cache the original arrays so they can be restored on build. */
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this.binds.$required = required;
|
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this.binds.$optional = optional;
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};
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/**
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* @private Override the default build behavior such that fixed properties are
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* determined dynamically, based on the value of the (always) fixed segmented
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* property. Any fixed properties are only evaluated on the first instance,
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* although their values are propagated to subsequent instances, so that they
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* are available for property chaining and the like.
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*/
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pv.Area.prototype.buildInstance = function(s) {
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var binds = this.binds;
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/* Handle fixed properties on secondary instances. */
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if (this.index) {
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if (!fixed) {
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fixed = binds.fixed = [];
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function f(p) { return !p.fixed || (fixed.push(p), false); }
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binds.required = binds.required.filter(f);
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if (!this.scene[0].segmented) binds.optional = binds.optional.filter(f);
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}
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/* Copy fixed property values from the first instance. */
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for (var i = 0, n = fixed.length; i < n; i++) {
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s[p] = this.scene[0][p];
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}
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}
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/* Evaluate all properties on the first instance. */
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else {
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binds.fixed = null;
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}
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pv.Mark.prototype.buildInstance.call(this, s);
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};
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/**
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* Constructs a new area anchor with default properties. Areas support five
|
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* different anchors:<ul>
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*
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* <li>top
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* <li>left
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* <li>center
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* <li>bottom
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* <li>right
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*
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* </ul>In addition to positioning properties (left, right, top bottom), the
|
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* anchors support text rendering properties (text-align, text-baseline). Text
|
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* is rendered to appear inside the area. The area anchor also propagates the
|
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* interpolate, eccentricity, and tension properties such that an anchored area
|
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* or line will match positions between control points.
|
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*
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* <p>For consistency with the other mark types, the anchor positions are
|
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* defined in terms of their opposite edge. For example, the top anchor defines
|
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* the bottom property, such that an area added to the top anchor grows upward.
|
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*
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* @param {string} name the anchor name; either a string or a property function.
|
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* @returns {pv.Anchor}
|
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*/
|
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pv.Area.prototype.anchor = function(name) {
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var scene;
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return pv.Mark.prototype.anchor.call(this, name)
|
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.interpolate(function() {
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return this.scene.target[this.index].interpolate;
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})
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.eccentricity(function() {
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return this.scene.target[this.index].eccentricity;
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})
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.tension(function() {
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return this.scene.target[this.index].tension;
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});
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};
|
@@ -1,93 +0,0 @@
|
|
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|
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/**
|
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|
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* Constructs a new bar mark with default properties. Bars are not typically
|
3
|
-
* constructed directly, but by adding to a panel or an existing mark via
|
4
|
-
* {@link pv.Mark#add}.
|
5
|
-
*
|
6
|
-
* @class Represents a bar: an axis-aligned rectangle that can be stroked and
|
7
|
-
* filled. Bars are used for many chart types, including bar charts, histograms
|
8
|
-
* and Gantt charts. Bars can also be used as decorations, for example to draw a
|
9
|
-
* frame border around a panel; in fact, a panel is a special type (a subclass)
|
10
|
-
* of bar.
|
11
|
-
*
|
12
|
-
* <p>Bars can be positioned in several ways. Most commonly, one of the four
|
13
|
-
* corners is fixed using two margins, and then the width and height properties
|
14
|
-
* determine the extent of the bar relative to this fixed location. For example,
|
15
|
-
* using the bottom and left properties fixes the bottom-left corner; the width
|
16
|
-
* then extends to the right, while the height extends to the top. As an
|
17
|
-
* alternative to the four corners, a bar can be positioned exclusively using
|
18
|
-
* margins; this is convenient as an inset from the containing panel, for
|
19
|
-
* example. See {@link pv.Mark} for details on the prioritization of redundant
|
20
|
-
* positioning properties.
|
21
|
-
*
|
22
|
-
* <p>See also the <a href="../../api/Bar.html">Bar guide</a>.
|
23
|
-
*
|
24
|
-
* @extends pv.Mark
|
25
|
-
*/
|
26
|
-
pv.Bar = function() {
|
27
|
-
pv.Mark.call(this);
|
28
|
-
};
|
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|
-
|
30
|
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pv.Bar.prototype = pv.extend(pv.Mark)
|
31
|
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.property("width", Number)
|
32
|
-
.property("height", Number)
|
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|
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.property("lineWidth", Number)
|
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|
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.property("strokeStyle", pv.color)
|
35
|
-
.property("fillStyle", pv.color);
|
36
|
-
|
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|
-
pv.Bar.prototype.type = "bar";
|
38
|
-
|
39
|
-
/**
|
40
|
-
* The width of the bar, in pixels. If the left position is specified, the bar
|
41
|
-
* extends rightward from the left edge; if the right position is specified, the
|
42
|
-
* bar extends leftward from the right edge.
|
43
|
-
*
|
44
|
-
* @type number
|
45
|
-
* @name pv.Bar.prototype.width
|
46
|
-
*/
|
47
|
-
|
48
|
-
/**
|
49
|
-
* The height of the bar, in pixels. If the bottom position is specified, the
|
50
|
-
* bar extends upward from the bottom edge; if the top position is specified,
|
51
|
-
* the bar extends downward from the top edge.
|
52
|
-
*
|
53
|
-
* @type number
|
54
|
-
* @name pv.Bar.prototype.height
|
55
|
-
*/
|
56
|
-
|
57
|
-
/**
|
58
|
-
* The width of stroked lines, in pixels; used in conjunction with
|
59
|
-
* <tt>strokeStyle</tt> to stroke the bar's border.
|
60
|
-
*
|
61
|
-
* @type number
|
62
|
-
* @name pv.Bar.prototype.lineWidth
|
63
|
-
*/
|
64
|
-
|
65
|
-
/**
|
66
|
-
* The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to
|
67
|
-
* stroke the bar's border. The default value of this property is null, meaning
|
68
|
-
* bars are not stroked by default.
|
69
|
-
*
|
70
|
-
* @type string
|
71
|
-
* @name pv.Bar.prototype.strokeStyle
|
72
|
-
* @see pv.color
|
73
|
-
*/
|
74
|
-
|
75
|
-
/**
|
76
|
-
* The bar fill style; if non-null, the interior of the bar is filled with the
|
77
|
-
* specified color. The default value of this property is a categorical color.
|
78
|
-
*
|
79
|
-
* @type string
|
80
|
-
* @name pv.Bar.prototype.fillStyle
|
81
|
-
* @see pv.color
|
82
|
-
*/
|
83
|
-
|
84
|
-
/**
|
85
|
-
* Default properties for bars. By default, there is no stroke and the fill
|
86
|
-
* style is a categorical color.
|
87
|
-
*
|
88
|
-
* @type pv.Bar
|
89
|
-
*/
|
90
|
-
pv.Bar.prototype.defaults = new pv.Bar()
|
91
|
-
.extend(pv.Mark.prototype.defaults)
|
92
|
-
.lineWidth(1.5)
|
93
|
-
.fillStyle(pv.Colors.category20().by(pv.parent));
|
@@ -1,212 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Constructs a new dot mark with default properties. Dots are not typically
|
3
|
-
* constructed directly, but by adding to a panel or an existing mark via
|
4
|
-
* {@link pv.Mark#add}.
|
5
|
-
*
|
6
|
-
* @class Represents a dot; a dot is simply a sized glyph centered at a given
|
7
|
-
* point that can also be stroked and filled. The <tt>size</tt> property is
|
8
|
-
* proportional to the area of the rendered glyph to encourage meaningful visual
|
9
|
-
* encodings. Dots can visually encode up to eight dimensions of data, though
|
10
|
-
* this may be unwise due to integrality. See {@link pv.Mark} for details on the
|
11
|
-
* prioritization of redundant positioning properties.
|
12
|
-
*
|
13
|
-
* <p>See also the <a href="../../api/Dot.html">Dot guide</a>.
|
14
|
-
*
|
15
|
-
* @extends pv.Mark
|
16
|
-
*/
|
17
|
-
pv.Dot = function() {
|
18
|
-
pv.Mark.call(this);
|
19
|
-
};
|
20
|
-
|
21
|
-
pv.Dot.prototype = pv.extend(pv.Mark)
|
22
|
-
.property("shape", String)
|
23
|
-
.property("shapeAngle", Number)
|
24
|
-
.property("shapeRadius", Number)
|
25
|
-
.property("shapeSize", Number)
|
26
|
-
.property("lineWidth", Number)
|
27
|
-
.property("strokeStyle", pv.color)
|
28
|
-
.property("fillStyle", pv.color);
|
29
|
-
|
30
|
-
pv.Dot.prototype.type = "dot";
|
31
|
-
|
32
|
-
/**
|
33
|
-
* The size of the shape, in square pixels. Square pixels are used such that the
|
34
|
-
* area of the shape is linearly proportional to the value of the
|
35
|
-
* <tt>shapeSize</tt> property, facilitating representative encodings. This is
|
36
|
-
* an alternative to using {@link #shapeRadius}.
|
37
|
-
*
|
38
|
-
* @see #shapeRadius
|
39
|
-
* @type number
|
40
|
-
* @name pv.Dot.prototype.shapeSize
|
41
|
-
*/
|
42
|
-
|
43
|
-
/**
|
44
|
-
* The radius of the shape, in pixels. This is an alternative to using
|
45
|
-
* {@link #shapeSize}.
|
46
|
-
*
|
47
|
-
* @see #shapeSize
|
48
|
-
* @type number
|
49
|
-
* @name pv.Dot.prototype.shapeRadius
|
50
|
-
*/
|
51
|
-
|
52
|
-
/**
|
53
|
-
* The shape name. Several shapes are supported:<ul>
|
54
|
-
*
|
55
|
-
* <li>cross
|
56
|
-
* <li>triangle
|
57
|
-
* <li>diamond
|
58
|
-
* <li>square
|
59
|
-
* <li>circle
|
60
|
-
* <li>tick
|
61
|
-
* <li>bar
|
62
|
-
*
|
63
|
-
* </ul>These shapes can be further changed using the {@link #angle} property;
|
64
|
-
* for instance, a cross can be turned into a plus by rotating. Similarly, the
|
65
|
-
* tick, which is vertical by default, can be rotated horizontally. Note that
|
66
|
-
* some shapes (cross and tick) do not have interior areas, and thus do not
|
67
|
-
* support fill style meaningfully.
|
68
|
-
*
|
69
|
-
* <p>Note: it may be more natural to use the {@link pv.Rule} mark for
|
70
|
-
* horizontal and vertical ticks. The tick shape is only necessary if angled
|
71
|
-
* ticks are needed.
|
72
|
-
*
|
73
|
-
* @type string
|
74
|
-
* @name pv.Dot.prototype.shape
|
75
|
-
*/
|
76
|
-
|
77
|
-
/**
|
78
|
-
* The shape rotation angle, in radians. Used to rotate shapes, such as to turn
|
79
|
-
* a cross into a plus.
|
80
|
-
*
|
81
|
-
* @type number
|
82
|
-
* @name pv.Dot.prototype.shapeAngle
|
83
|
-
*/
|
84
|
-
|
85
|
-
/**
|
86
|
-
* The width of stroked lines, in pixels; used in conjunction with
|
87
|
-
* <tt>strokeStyle</tt> to stroke the dot's shape.
|
88
|
-
*
|
89
|
-
* @type number
|
90
|
-
* @name pv.Dot.prototype.lineWidth
|
91
|
-
*/
|
92
|
-
|
93
|
-
/**
|
94
|
-
* The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to
|
95
|
-
* stroke the dot's shape. The default value of this property is a categorical
|
96
|
-
* color.
|
97
|
-
*
|
98
|
-
* @type string
|
99
|
-
* @name pv.Dot.prototype.strokeStyle
|
100
|
-
* @see pv.color
|
101
|
-
*/
|
102
|
-
|
103
|
-
/**
|
104
|
-
* The fill style; if non-null, the interior of the dot is filled with the
|
105
|
-
* specified color. The default value of this property is null, meaning dots are
|
106
|
-
* not filled by default.
|
107
|
-
*
|
108
|
-
* @type string
|
109
|
-
* @name pv.Dot.prototype.fillStyle
|
110
|
-
* @see pv.color
|
111
|
-
*/
|
112
|
-
|
113
|
-
/**
|
114
|
-
* Default properties for dots. By default, there is no fill and the stroke
|
115
|
-
* style is a categorical color. The default shape is "circle" with radius 4.5.
|
116
|
-
*
|
117
|
-
* @type pv.Dot
|
118
|
-
*/
|
119
|
-
pv.Dot.prototype.defaults = new pv.Dot()
|
120
|
-
.extend(pv.Mark.prototype.defaults)
|
121
|
-
.shape("circle")
|
122
|
-
.lineWidth(1.5)
|
123
|
-
.strokeStyle(pv.Colors.category10().by(pv.parent));
|
124
|
-
|
125
|
-
/**
|
126
|
-
* Constructs a new dot anchor with default properties. Dots support five
|
127
|
-
* different anchors:<ul>
|
128
|
-
*
|
129
|
-
* <li>top
|
130
|
-
* <li>left
|
131
|
-
* <li>center
|
132
|
-
* <li>bottom
|
133
|
-
* <li>right
|
134
|
-
*
|
135
|
-
* </ul>In addition to positioning properties (left, right, top bottom), the
|
136
|
-
* anchors support text rendering properties (text-align, text-baseline). Text is
|
137
|
-
* rendered to appear outside the dot. Note that this behavior is different from
|
138
|
-
* other mark anchors, which default to rendering text <i>inside</i> the mark.
|
139
|
-
*
|
140
|
-
* <p>For consistency with the other mark types, the anchor positions are
|
141
|
-
* defined in terms of their opposite edge. For example, the top anchor defines
|
142
|
-
* the bottom property, such that a bar added to the top anchor grows upward.
|
143
|
-
*
|
144
|
-
* @param {string} name the anchor name; either a string or a property function.
|
145
|
-
* @returns {pv.Anchor}
|
146
|
-
*/
|
147
|
-
pv.Dot.prototype.anchor = function(name) {
|
148
|
-
var scene;
|
149
|
-
return pv.Mark.prototype.anchor.call(this, name)
|
150
|
-
.left(function() {
|
151
|
-
var s = this.scene.target[this.index];
|
152
|
-
switch (this.name()) {
|
153
|
-
case "bottom":
|
154
|
-
case "top":
|
155
|
-
case "center": return s.left;
|
156
|
-
case "left": return null;
|
157
|
-
}
|
158
|
-
return s.left + s.shapeRadius;
|
159
|
-
})
|
160
|
-
.right(function() {
|
161
|
-
var s = this.scene.target[this.index];
|
162
|
-
return this.name() == "left" ? s.right + s.shapeRadius : null;
|
163
|
-
})
|
164
|
-
.top(function() {
|
165
|
-
var s = this.scene.target[this.index];
|
166
|
-
switch (this.name()) {
|
167
|
-
case "left":
|
168
|
-
case "right":
|
169
|
-
case "center": return s.top;
|
170
|
-
case "top": return null;
|
171
|
-
}
|
172
|
-
return s.top + s.shapeRadius;
|
173
|
-
})
|
174
|
-
.bottom(function() {
|
175
|
-
var s = this.scene.target[this.index];
|
176
|
-
return this.name() == "top" ? s.bottom + s.shapeRadius : null;
|
177
|
-
})
|
178
|
-
.textAlign(function() {
|
179
|
-
switch (this.name()) {
|
180
|
-
case "left": return "right";
|
181
|
-
case "bottom":
|
182
|
-
case "top":
|
183
|
-
case "center": return "center";
|
184
|
-
}
|
185
|
-
return "left";
|
186
|
-
})
|
187
|
-
.textBaseline(function() {
|
188
|
-
switch (this.name()) {
|
189
|
-
case "right":
|
190
|
-
case "left":
|
191
|
-
case "center": return "middle";
|
192
|
-
case "bottom": return "top";
|
193
|
-
}
|
194
|
-
return "bottom";
|
195
|
-
});
|
196
|
-
};
|
197
|
-
|
198
|
-
/** @private Sets radius based on size or vice versa. */
|
199
|
-
pv.Dot.prototype.buildImplied = function(s) {
|
200
|
-
var r = s.shapeRadius, z = s.shapeSize;
|
201
|
-
if (r == null) {
|
202
|
-
if (z == null) {
|
203
|
-
s.shapeSize = 20.25;
|
204
|
-
s.shapeRadius = 4.5;
|
205
|
-
} else {
|
206
|
-
s.shapeRadius = Math.sqrt(z);
|
207
|
-
}
|
208
|
-
} else if (z == null) {
|
209
|
-
s.shapeSize = r * r;
|
210
|
-
}
|
211
|
-
pv.Mark.prototype.buildImplied.call(this, s);
|
212
|
-
};
|