rubyvis 0.6.0 → 0.6.1

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Files changed (113) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +16 -0
  3. data/.travis.yml +13 -0
  4. data/Gemfile +8 -0
  5. data/Gemfile.lock +37 -0
  6. data/History.txt +6 -0
  7. data/LICENSE.txt +23 -0
  8. data/{README.txt → README.md} +15 -12
  9. data/Rakefile +4 -11
  10. data/lib/rubyvis.rb +1 -1
  11. data/lib/rubyvis/scale/quantitative.rb +14 -18
  12. data/lib/rubyvis/scene/svg_label.rb +1 -1
  13. data/rubyvis.gemspec +21 -0
  14. data/spec/anchor_spec.rb +2 -1
  15. data/spec/line_spec.rb +2 -2
  16. data/spec/scale_linear_datetime_spec.rb +23 -8
  17. data/spec/spec_helper.rb +2 -1
  18. metadata +31 -214
  19. data/.gemtest +0 -0
  20. data/vendor/protovis/protovis-r3.3.js +0 -287
  21. data/vendor/protovis/src/behavior/Behavior.js +0 -32
  22. data/vendor/protovis/src/behavior/Drag.js +0 -112
  23. data/vendor/protovis/src/behavior/Pan.js +0 -110
  24. data/vendor/protovis/src/behavior/Point.js +0 -157
  25. data/vendor/protovis/src/behavior/Resize.js +0 -104
  26. data/vendor/protovis/src/behavior/Select.js +0 -100
  27. data/vendor/protovis/src/behavior/Zoom.js +0 -85
  28. data/vendor/protovis/src/color/Color.js +0 -598
  29. data/vendor/protovis/src/color/Colors.js +0 -135
  30. data/vendor/protovis/src/color/Ramp.js +0 -17
  31. data/vendor/protovis/src/data/Arrays.js +0 -277
  32. data/vendor/protovis/src/data/Dom.js +0 -380
  33. data/vendor/protovis/src/data/Flatten.js +0 -146
  34. data/vendor/protovis/src/data/Histogram.js +0 -120
  35. data/vendor/protovis/src/data/LinearScale.js +0 -54
  36. data/vendor/protovis/src/data/LogScale.js +0 -142
  37. data/vendor/protovis/src/data/Nest.js +0 -257
  38. data/vendor/protovis/src/data/Numbers.js +0 -313
  39. data/vendor/protovis/src/data/Objects.js +0 -78
  40. data/vendor/protovis/src/data/OrdinalScale.js +0 -267
  41. data/vendor/protovis/src/data/QuantileScale.js +0 -180
  42. data/vendor/protovis/src/data/QuantitativeScale.js +0 -440
  43. data/vendor/protovis/src/data/RootScale.js +0 -55
  44. data/vendor/protovis/src/data/Scale.js +0 -86
  45. data/vendor/protovis/src/data/Transform.js +0 -109
  46. data/vendor/protovis/src/data/Tree.js +0 -124
  47. data/vendor/protovis/src/data/Vector.js +0 -118
  48. data/vendor/protovis/src/geo/Geo.js +0 -5
  49. data/vendor/protovis/src/geo/GeoScale.js +0 -307
  50. data/vendor/protovis/src/geo/LatLng.js +0 -23
  51. data/vendor/protovis/src/geo/Projection.js +0 -43
  52. data/vendor/protovis/src/geo/Projections.js +0 -117
  53. data/vendor/protovis/src/lang/Array.js +0 -112
  54. data/vendor/protovis/src/lang/init.js +0 -26
  55. data/vendor/protovis/src/layout/Arc.js +0 -178
  56. data/vendor/protovis/src/layout/Bullet.js +0 -164
  57. data/vendor/protovis/src/layout/Cluster.js +0 -205
  58. data/vendor/protovis/src/layout/Force.js +0 -309
  59. data/vendor/protovis/src/layout/Grid.js +0 -119
  60. data/vendor/protovis/src/layout/Hierarchy.js +0 -249
  61. data/vendor/protovis/src/layout/Horizon.js +0 -159
  62. data/vendor/protovis/src/layout/Indent.js +0 -83
  63. data/vendor/protovis/src/layout/Layout.js +0 -56
  64. data/vendor/protovis/src/layout/Matrix.js +0 -177
  65. data/vendor/protovis/src/layout/Network.js +0 -302
  66. data/vendor/protovis/src/layout/Pack.js +0 -323
  67. data/vendor/protovis/src/layout/Partition.js +0 -203
  68. data/vendor/protovis/src/layout/Rollup.js +0 -203
  69. data/vendor/protovis/src/layout/Stack.js +0 -391
  70. data/vendor/protovis/src/layout/Tree.js +0 -282
  71. data/vendor/protovis/src/layout/Treemap.js +0 -347
  72. data/vendor/protovis/src/mark/Anchor.js +0 -81
  73. data/vendor/protovis/src/mark/Area.js +0 -268
  74. data/vendor/protovis/src/mark/Bar.js +0 -93
  75. data/vendor/protovis/src/mark/Dot.js +0 -212
  76. data/vendor/protovis/src/mark/Ease.js +0 -150
  77. data/vendor/protovis/src/mark/Image.js +0 -154
  78. data/vendor/protovis/src/mark/Label.js +0 -155
  79. data/vendor/protovis/src/mark/Line.js +0 -195
  80. data/vendor/protovis/src/mark/Mark.js +0 -1237
  81. data/vendor/protovis/src/mark/Panel.js +0 -273
  82. data/vendor/protovis/src/mark/Rule.js +0 -143
  83. data/vendor/protovis/src/mark/Transient.js +0 -7
  84. data/vendor/protovis/src/mark/Transition.js +0 -195
  85. data/vendor/protovis/src/mark/Wedge.js +0 -244
  86. data/vendor/protovis/src/physics/BoundConstraint.js +0 -75
  87. data/vendor/protovis/src/physics/ChargeForce.js +0 -184
  88. data/vendor/protovis/src/physics/CollisionConstraint.js +0 -113
  89. data/vendor/protovis/src/physics/Constraint.js +0 -26
  90. data/vendor/protovis/src/physics/DragForce.js +0 -49
  91. data/vendor/protovis/src/physics/Force.js +0 -25
  92. data/vendor/protovis/src/physics/Particle.js +0 -81
  93. data/vendor/protovis/src/physics/PositionConstraint.js +0 -72
  94. data/vendor/protovis/src/physics/Quadtree.js +0 -195
  95. data/vendor/protovis/src/physics/Simulation.js +0 -159
  96. data/vendor/protovis/src/physics/SpringForce.js +0 -141
  97. data/vendor/protovis/src/pv-internals.js +0 -154
  98. data/vendor/protovis/src/pv.js +0 -95
  99. data/vendor/protovis/src/scene/SvgArea.js +0 -172
  100. data/vendor/protovis/src/scene/SvgBar.js +0 -28
  101. data/vendor/protovis/src/scene/SvgCurve.js +0 -354
  102. data/vendor/protovis/src/scene/SvgDot.js +0 -81
  103. data/vendor/protovis/src/scene/SvgImage.js +0 -45
  104. data/vendor/protovis/src/scene/SvgLabel.js +0 -46
  105. data/vendor/protovis/src/scene/SvgLine.js +0 -159
  106. data/vendor/protovis/src/scene/SvgPanel.js +0 -126
  107. data/vendor/protovis/src/scene/SvgRule.js +0 -26
  108. data/vendor/protovis/src/scene/SvgScene.js +0 -185
  109. data/vendor/protovis/src/scene/SvgWedge.js +0 -66
  110. data/vendor/protovis/src/text/DateFormat.js +0 -262
  111. data/vendor/protovis/src/text/Format.js +0 -78
  112. data/vendor/protovis/src/text/NumberFormat.js +0 -227
  113. data/vendor/protovis/src/text/TimeFormat.js +0 -115
@@ -1,81 +0,0 @@
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- /**
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- * Constructs a new mark anchor with default properties.
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- *
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- * @class Represents an anchor on a given mark. An anchor is itself a mark, but
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- * without a visual representation. It serves only to provide useful default
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- * properties that can be inherited by other marks. Each type of mark can define
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- * any number of named anchors for convenience. If the concrete mark type does
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- * not define an anchor implementation specifically, one will be inherited from
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- * the mark's parent class.
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- *
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- * <p>For example, the bar mark provides anchors for its four sides: left,
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- * right, top and bottom. Adding a label to the top anchor of a bar,
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- *
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- * <pre>bar.anchor("top").add(pv.Label);</pre>
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- *
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- * will render a text label on the top edge of the bar; the top anchor defines
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- * the appropriate position properties (top and left), as well as text-rendering
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- * properties for convenience (textAlign and textBaseline).
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- *
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- * <p>Note that anchors do not <i>inherit</i> from their targets; the positional
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- * properties are copied from the scene graph, which guarantees that the anchors
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- * are positioned correctly, even if the positional properties are not defined
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- * deterministically. (In addition, it also improves performance by avoiding
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- * re-evaluating expensive properties.) If you want the anchor to inherit from
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- * the target, use {@link pv.Mark#extend} before adding. For example:
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- *
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- * <pre>bar.anchor("top").extend(bar).add(pv.Label);</pre>
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- *
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- * The anchor defines it's own positional properties, but other properties (such
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- * as the title property, say) can be inherited using the above idiom. Also note
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- * that you can override positional properties in the anchor for custom
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- * behavior.
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- *
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- * @extends pv.Mark
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- * @param {pv.Mark} target the anchor target.
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- */
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- pv.Anchor = function(target) {
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- pv.Mark.call(this);
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- this.target = target;
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- this.parent = target.parent;
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- };
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-
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- pv.Anchor.prototype = pv.extend(pv.Mark)
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- .property("name", String);
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-
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- /**
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- * The anchor name. The set of supported anchor names is dependent on the
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- * concrete mark type; see the mark type for details. For example, bars support
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- * left, right, top and bottom anchors.
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- *
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- * <p>While anchor names are typically constants, the anchor name is a true
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- * property, which means you can specify a function to compute the anchor name
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- * dynamically. For instance, if you wanted to alternate top and bottom anchors,
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- * saying
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- *
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- * <pre>m.anchor(function() (this.index % 2) ? "top" : "bottom").add(pv.Dot);</pre>
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- *
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- * would have the desired effect.
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- *
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- * @type string
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- * @name pv.Anchor.prototype.name
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- */
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-
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- /**
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- * Sets the prototype of this anchor to the specified mark. Any properties not
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- * defined on this mark may be inherited from the specified prototype mark, or
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- * its prototype, and so on. The prototype mark need not be the same type of
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- * mark as this mark. (Note that for inheritance to be useful, properties with
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- * the same name on different mark types should have equivalent meaning.)
70
- *
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- * <p>This method differs slightly from the normal mark behavior in that the
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- * anchor's target is preserved.
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- *
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- * @param {pv.Mark} proto the new prototype.
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- * @returns {pv.Anchor} this anchor.
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- * @see pv.Mark#add
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- */
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- pv.Anchor.prototype.extend = function(proto) {
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- this.proto = proto;
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- return this;
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- };
@@ -1,268 +0,0 @@
1
- /**
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- * Constructs a new area mark with default properties. Areas are not typically
3
- * constructed directly, but by adding to a panel or an existing mark via
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- * {@link pv.Mark#add}.
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- *
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- * @class Represents an area mark: the solid area between two series of
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- * connected line segments. Unsurprisingly, areas are used most frequently for
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- * area charts.
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- *
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- * <p>Just as a line represents a polyline, the <tt>Area</tt> mark type
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- * represents a <i>polygon</i>. However, an area is not an arbitrary polygon;
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- * vertices are paired either horizontally or vertically into parallel
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- * <i>spans</i>, and each span corresponds to an associated datum. Either the
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- * width or the height must be specified, but not both; this determines whether
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- * the area is horizontally-oriented or vertically-oriented. Like lines, areas
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- * can be stroked and filled with arbitrary colors.
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- *
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- * <p>See also the <a href="../../api/Area.html">Area guide</a>.
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- *
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- * @extends pv.Mark
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- */
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- pv.Area = function() {
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- pv.Mark.call(this);
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- };
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-
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- pv.Area.prototype = pv.extend(pv.Mark)
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- .property("width", Number)
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- .property("height", Number)
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- .property("lineWidth", Number)
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- .property("strokeStyle", pv.color)
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- .property("fillStyle", pv.color)
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- .property("segmented", Boolean)
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- .property("interpolate", String)
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- .property("tension", Number);
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-
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- pv.Area.prototype.type = "area";
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-
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- /**
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- * The width of a given span, in pixels; used for horizontal spans. If the width
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- * is specified, the height property should be 0 (the default). Either the top
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- * or bottom property should be used to space the spans vertically, typically as
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- * a multiple of the index.
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- *
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- * @type number
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- * @name pv.Area.prototype.width
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- */
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-
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- /**
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- * The height of a given span, in pixels; used for vertical spans. If the height
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- * is specified, the width property should be 0 (the default). Either the left
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- * or right property should be used to space the spans horizontally, typically
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- * as a multiple of the index.
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- *
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- * @type number
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- * @name pv.Area.prototype.height
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- */
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-
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- /**
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- * The width of stroked lines, in pixels; used in conjunction with
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- * <tt>strokeStyle</tt> to stroke the perimeter of the area. Unlike the
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- * {@link Line} mark type, the entire perimeter is stroked, rather than just one
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- * edge. The default value of this property is 1.5, but since the default stroke
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- * style is null, area marks are not stroked by default.
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- *
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- * <p>This property is <i>fixed</i> for non-segmented areas. See
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- * {@link pv.Mark}.
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- *
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- * @type number
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- * @name pv.Area.prototype.lineWidth
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- */
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-
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- /**
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- * The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to
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- * stroke the perimeter of the area. Unlike the {@link Line} mark type, the
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- * entire perimeter is stroked, rather than just one edge. The default value of
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- * this property is null, meaning areas are not stroked by default.
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- *
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- * <p>This property is <i>fixed</i> for non-segmented areas. See
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- * {@link pv.Mark}.
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- *
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- * @type string
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- * @name pv.Area.prototype.strokeStyle
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- * @see pv.color
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- */
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-
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- /**
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- * The area fill style; if non-null, the interior of the polygon forming the
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- * area is filled with the specified color. The default value of this property
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- * is a categorical color.
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- *
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- * <p>This property is <i>fixed</i> for non-segmented areas. See
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- * {@link pv.Mark}.
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- *
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- * @type string
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- * @name pv.Area.prototype.fillStyle
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- * @see pv.color
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- */
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-
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- /**
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- * Whether the area is segmented; whether variations in fill style, stroke
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- * style, and the other properties are treated as fixed. Rendering segmented
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- * areas is noticeably slower than non-segmented areas.
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- *
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- * <p>This property is <i>fixed</i>. See {@link pv.Mark}.
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- *
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- * @type boolean
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- * @name pv.Area.prototype.segmented
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- */
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-
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- /**
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- * How to interpolate between values. Linear interpolation ("linear") is the
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- * default, producing a straight line between points. For piecewise constant
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- * functions (i.e., step functions), either "step-before" or "step-after" can be
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- * specified. To draw open uniform b-splines, specify "basis". To draw cardinal
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- * splines, specify "cardinal"; see also {@link #tension}.
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- *
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- * <p>This property is <i>fixed</i>. See {@link pv.Mark}.
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- *
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- * @type string
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- * @name pv.Area.prototype.interpolate
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- */
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-
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- /**
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- * The tension of cardinal splines; used in conjunction with
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- * interpolate("cardinal"). A value between 0 and 1 draws cardinal splines with
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- * the given tension. In some sense, the tension can be interpreted as the
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- * "length" of the tangent; a tension of 1 will yield all zero tangents (i.e.,
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- * linear interpolation), and a tension of 0 yields a Catmull-Rom spline. The
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- * default value is 0.7.
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- *
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- * <p>This property is <i>fixed</i>. See {@link pv.Mark}.
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- *
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- * @type number
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- * @name pv.Area.prototype.tension
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- */
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-
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- /**
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- * Default properties for areas. By default, there is no stroke and the fill
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- * style is a categorical color.
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- *
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- * @type pv.Area
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- */
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- pv.Area.prototype.defaults = new pv.Area()
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- .extend(pv.Mark.prototype.defaults)
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- .lineWidth(1.5)
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- .fillStyle(pv.Colors.category20().by(pv.parent))
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- .interpolate("linear")
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- .tension(.7);
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-
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- /** @private Sets width and height to zero if null. */
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- pv.Area.prototype.buildImplied = function(s) {
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- if (s.height == null) s.height = 0;
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- if (s.width == null) s.width = 0;
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- pv.Mark.prototype.buildImplied.call(this, s);
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- };
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-
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- /** @private Records which properties may be fixed. */
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- pv.Area.fixed = {
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- lineWidth: 1,
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- lineJoin: 1,
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- strokeStyle: 1,
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- fillStyle: 1,
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- segmented: 1,
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- interpolate: 1,
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- tension: 1
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- };
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-
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- /**
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- * @private Make segmented required, such that this fixed property is always
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- * evaluated, even if the first segment is not visible. Also cache which
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- * properties are normally fixed.
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- */
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- pv.Area.prototype.bind = function() {
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- pv.Mark.prototype.bind.call(this);
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- var binds = this.binds,
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- required = binds.required,
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- optional = binds.optional;
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- for (var i = 0, n = optional.length; i < n; i++) {
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- var p = optional[i];
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- p.fixed = p.name in pv.Area.fixed;
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- if (p.name == "segmented") {
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- required.push(p);
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- optional.splice(i, 1);
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- i--;
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- n--;
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- }
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- }
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-
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- /* Cache the original arrays so they can be restored on build. */
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- this.binds.$required = required;
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- this.binds.$optional = optional;
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- };
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-
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- /**
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- * @private Override the default build behavior such that fixed properties are
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- * determined dynamically, based on the value of the (always) fixed segmented
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- * property. Any fixed properties are only evaluated on the first instance,
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- * although their values are propagated to subsequent instances, so that they
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- * are available for property chaining and the like.
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- */
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- pv.Area.prototype.buildInstance = function(s) {
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- var binds = this.binds;
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-
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- /* Handle fixed properties on secondary instances. */
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- if (this.index) {
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- var fixed = binds.fixed;
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-
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- /* Determine which properties are fixed. */
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- if (!fixed) {
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- fixed = binds.fixed = [];
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- function f(p) { return !p.fixed || (fixed.push(p), false); }
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- binds.required = binds.required.filter(f);
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- if (!this.scene[0].segmented) binds.optional = binds.optional.filter(f);
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- }
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-
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- /* Copy fixed property values from the first instance. */
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- for (var i = 0, n = fixed.length; i < n; i++) {
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- var p = fixed[i].name;
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- s[p] = this.scene[0][p];
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- }
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- }
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-
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- /* Evaluate all properties on the first instance. */
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- else {
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- binds.required = binds.$required;
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- binds.optional = binds.$optional;
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- binds.fixed = null;
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- }
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-
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- pv.Mark.prototype.buildInstance.call(this, s);
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- };
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-
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- /**
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- * Constructs a new area anchor with default properties. Areas support five
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- * different anchors:<ul>
236
- *
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- * <li>top
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- * <li>left
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- * <li>center
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- * <li>bottom
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- * <li>right
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- *
243
- * </ul>In addition to positioning properties (left, right, top bottom), the
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- * anchors support text rendering properties (text-align, text-baseline). Text
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- * is rendered to appear inside the area. The area anchor also propagates the
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- * interpolate, eccentricity, and tension properties such that an anchored area
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- * or line will match positions between control points.
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- *
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- * <p>For consistency with the other mark types, the anchor positions are
250
- * defined in terms of their opposite edge. For example, the top anchor defines
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- * the bottom property, such that an area added to the top anchor grows upward.
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- *
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- * @param {string} name the anchor name; either a string or a property function.
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- * @returns {pv.Anchor}
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- */
256
- pv.Area.prototype.anchor = function(name) {
257
- var scene;
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- return pv.Mark.prototype.anchor.call(this, name)
259
- .interpolate(function() {
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- return this.scene.target[this.index].interpolate;
261
- })
262
- .eccentricity(function() {
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- return this.scene.target[this.index].eccentricity;
264
- })
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- .tension(function() {
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- return this.scene.target[this.index].tension;
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- });
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- };
@@ -1,93 +0,0 @@
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- /**
2
- * Constructs a new bar mark with default properties. Bars are not typically
3
- * constructed directly, but by adding to a panel or an existing mark via
4
- * {@link pv.Mark#add}.
5
- *
6
- * @class Represents a bar: an axis-aligned rectangle that can be stroked and
7
- * filled. Bars are used for many chart types, including bar charts, histograms
8
- * and Gantt charts. Bars can also be used as decorations, for example to draw a
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- * frame border around a panel; in fact, a panel is a special type (a subclass)
10
- * of bar.
11
- *
12
- * <p>Bars can be positioned in several ways. Most commonly, one of the four
13
- * corners is fixed using two margins, and then the width and height properties
14
- * determine the extent of the bar relative to this fixed location. For example,
15
- * using the bottom and left properties fixes the bottom-left corner; the width
16
- * then extends to the right, while the height extends to the top. As an
17
- * alternative to the four corners, a bar can be positioned exclusively using
18
- * margins; this is convenient as an inset from the containing panel, for
19
- * example. See {@link pv.Mark} for details on the prioritization of redundant
20
- * positioning properties.
21
- *
22
- * <p>See also the <a href="../../api/Bar.html">Bar guide</a>.
23
- *
24
- * @extends pv.Mark
25
- */
26
- pv.Bar = function() {
27
- pv.Mark.call(this);
28
- };
29
-
30
- pv.Bar.prototype = pv.extend(pv.Mark)
31
- .property("width", Number)
32
- .property("height", Number)
33
- .property("lineWidth", Number)
34
- .property("strokeStyle", pv.color)
35
- .property("fillStyle", pv.color);
36
-
37
- pv.Bar.prototype.type = "bar";
38
-
39
- /**
40
- * The width of the bar, in pixels. If the left position is specified, the bar
41
- * extends rightward from the left edge; if the right position is specified, the
42
- * bar extends leftward from the right edge.
43
- *
44
- * @type number
45
- * @name pv.Bar.prototype.width
46
- */
47
-
48
- /**
49
- * The height of the bar, in pixels. If the bottom position is specified, the
50
- * bar extends upward from the bottom edge; if the top position is specified,
51
- * the bar extends downward from the top edge.
52
- *
53
- * @type number
54
- * @name pv.Bar.prototype.height
55
- */
56
-
57
- /**
58
- * The width of stroked lines, in pixels; used in conjunction with
59
- * <tt>strokeStyle</tt> to stroke the bar's border.
60
- *
61
- * @type number
62
- * @name pv.Bar.prototype.lineWidth
63
- */
64
-
65
- /**
66
- * The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to
67
- * stroke the bar's border. The default value of this property is null, meaning
68
- * bars are not stroked by default.
69
- *
70
- * @type string
71
- * @name pv.Bar.prototype.strokeStyle
72
- * @see pv.color
73
- */
74
-
75
- /**
76
- * The bar fill style; if non-null, the interior of the bar is filled with the
77
- * specified color. The default value of this property is a categorical color.
78
- *
79
- * @type string
80
- * @name pv.Bar.prototype.fillStyle
81
- * @see pv.color
82
- */
83
-
84
- /**
85
- * Default properties for bars. By default, there is no stroke and the fill
86
- * style is a categorical color.
87
- *
88
- * @type pv.Bar
89
- */
90
- pv.Bar.prototype.defaults = new pv.Bar()
91
- .extend(pv.Mark.prototype.defaults)
92
- .lineWidth(1.5)
93
- .fillStyle(pv.Colors.category20().by(pv.parent));
@@ -1,212 +0,0 @@
1
- /**
2
- * Constructs a new dot mark with default properties. Dots are not typically
3
- * constructed directly, but by adding to a panel or an existing mark via
4
- * {@link pv.Mark#add}.
5
- *
6
- * @class Represents a dot; a dot is simply a sized glyph centered at a given
7
- * point that can also be stroked and filled. The <tt>size</tt> property is
8
- * proportional to the area of the rendered glyph to encourage meaningful visual
9
- * encodings. Dots can visually encode up to eight dimensions of data, though
10
- * this may be unwise due to integrality. See {@link pv.Mark} for details on the
11
- * prioritization of redundant positioning properties.
12
- *
13
- * <p>See also the <a href="../../api/Dot.html">Dot guide</a>.
14
- *
15
- * @extends pv.Mark
16
- */
17
- pv.Dot = function() {
18
- pv.Mark.call(this);
19
- };
20
-
21
- pv.Dot.prototype = pv.extend(pv.Mark)
22
- .property("shape", String)
23
- .property("shapeAngle", Number)
24
- .property("shapeRadius", Number)
25
- .property("shapeSize", Number)
26
- .property("lineWidth", Number)
27
- .property("strokeStyle", pv.color)
28
- .property("fillStyle", pv.color);
29
-
30
- pv.Dot.prototype.type = "dot";
31
-
32
- /**
33
- * The size of the shape, in square pixels. Square pixels are used such that the
34
- * area of the shape is linearly proportional to the value of the
35
- * <tt>shapeSize</tt> property, facilitating representative encodings. This is
36
- * an alternative to using {@link #shapeRadius}.
37
- *
38
- * @see #shapeRadius
39
- * @type number
40
- * @name pv.Dot.prototype.shapeSize
41
- */
42
-
43
- /**
44
- * The radius of the shape, in pixels. This is an alternative to using
45
- * {@link #shapeSize}.
46
- *
47
- * @see #shapeSize
48
- * @type number
49
- * @name pv.Dot.prototype.shapeRadius
50
- */
51
-
52
- /**
53
- * The shape name. Several shapes are supported:<ul>
54
- *
55
- * <li>cross
56
- * <li>triangle
57
- * <li>diamond
58
- * <li>square
59
- * <li>circle
60
- * <li>tick
61
- * <li>bar
62
- *
63
- * </ul>These shapes can be further changed using the {@link #angle} property;
64
- * for instance, a cross can be turned into a plus by rotating. Similarly, the
65
- * tick, which is vertical by default, can be rotated horizontally. Note that
66
- * some shapes (cross and tick) do not have interior areas, and thus do not
67
- * support fill style meaningfully.
68
- *
69
- * <p>Note: it may be more natural to use the {@link pv.Rule} mark for
70
- * horizontal and vertical ticks. The tick shape is only necessary if angled
71
- * ticks are needed.
72
- *
73
- * @type string
74
- * @name pv.Dot.prototype.shape
75
- */
76
-
77
- /**
78
- * The shape rotation angle, in radians. Used to rotate shapes, such as to turn
79
- * a cross into a plus.
80
- *
81
- * @type number
82
- * @name pv.Dot.prototype.shapeAngle
83
- */
84
-
85
- /**
86
- * The width of stroked lines, in pixels; used in conjunction with
87
- * <tt>strokeStyle</tt> to stroke the dot's shape.
88
- *
89
- * @type number
90
- * @name pv.Dot.prototype.lineWidth
91
- */
92
-
93
- /**
94
- * The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to
95
- * stroke the dot's shape. The default value of this property is a categorical
96
- * color.
97
- *
98
- * @type string
99
- * @name pv.Dot.prototype.strokeStyle
100
- * @see pv.color
101
- */
102
-
103
- /**
104
- * The fill style; if non-null, the interior of the dot is filled with the
105
- * specified color. The default value of this property is null, meaning dots are
106
- * not filled by default.
107
- *
108
- * @type string
109
- * @name pv.Dot.prototype.fillStyle
110
- * @see pv.color
111
- */
112
-
113
- /**
114
- * Default properties for dots. By default, there is no fill and the stroke
115
- * style is a categorical color. The default shape is "circle" with radius 4.5.
116
- *
117
- * @type pv.Dot
118
- */
119
- pv.Dot.prototype.defaults = new pv.Dot()
120
- .extend(pv.Mark.prototype.defaults)
121
- .shape("circle")
122
- .lineWidth(1.5)
123
- .strokeStyle(pv.Colors.category10().by(pv.parent));
124
-
125
- /**
126
- * Constructs a new dot anchor with default properties. Dots support five
127
- * different anchors:<ul>
128
- *
129
- * <li>top
130
- * <li>left
131
- * <li>center
132
- * <li>bottom
133
- * <li>right
134
- *
135
- * </ul>In addition to positioning properties (left, right, top bottom), the
136
- * anchors support text rendering properties (text-align, text-baseline). Text is
137
- * rendered to appear outside the dot. Note that this behavior is different from
138
- * other mark anchors, which default to rendering text <i>inside</i> the mark.
139
- *
140
- * <p>For consistency with the other mark types, the anchor positions are
141
- * defined in terms of their opposite edge. For example, the top anchor defines
142
- * the bottom property, such that a bar added to the top anchor grows upward.
143
- *
144
- * @param {string} name the anchor name; either a string or a property function.
145
- * @returns {pv.Anchor}
146
- */
147
- pv.Dot.prototype.anchor = function(name) {
148
- var scene;
149
- return pv.Mark.prototype.anchor.call(this, name)
150
- .left(function() {
151
- var s = this.scene.target[this.index];
152
- switch (this.name()) {
153
- case "bottom":
154
- case "top":
155
- case "center": return s.left;
156
- case "left": return null;
157
- }
158
- return s.left + s.shapeRadius;
159
- })
160
- .right(function() {
161
- var s = this.scene.target[this.index];
162
- return this.name() == "left" ? s.right + s.shapeRadius : null;
163
- })
164
- .top(function() {
165
- var s = this.scene.target[this.index];
166
- switch (this.name()) {
167
- case "left":
168
- case "right":
169
- case "center": return s.top;
170
- case "top": return null;
171
- }
172
- return s.top + s.shapeRadius;
173
- })
174
- .bottom(function() {
175
- var s = this.scene.target[this.index];
176
- return this.name() == "top" ? s.bottom + s.shapeRadius : null;
177
- })
178
- .textAlign(function() {
179
- switch (this.name()) {
180
- case "left": return "right";
181
- case "bottom":
182
- case "top":
183
- case "center": return "center";
184
- }
185
- return "left";
186
- })
187
- .textBaseline(function() {
188
- switch (this.name()) {
189
- case "right":
190
- case "left":
191
- case "center": return "middle";
192
- case "bottom": return "top";
193
- }
194
- return "bottom";
195
- });
196
- };
197
-
198
- /** @private Sets radius based on size or vice versa. */
199
- pv.Dot.prototype.buildImplied = function(s) {
200
- var r = s.shapeRadius, z = s.shapeSize;
201
- if (r == null) {
202
- if (z == null) {
203
- s.shapeSize = 20.25;
204
- s.shapeRadius = 4.5;
205
- } else {
206
- s.shapeRadius = Math.sqrt(z);
207
- }
208
- } else if (z == null) {
209
- s.shapeSize = r * r;
210
- }
211
- pv.Mark.prototype.buildImplied.call(this, s);
212
- };