ruby2d 0.9.4 → 0.11.1

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Files changed (156) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +4 -1
  3. data/assets/include/SDL2/SDL_assert.h +3 -1
  4. data/assets/include/SDL2/SDL_atomic.h +1 -1
  5. data/assets/include/SDL2/SDL_audio.h +1 -1
  6. data/assets/include/SDL2/SDL_bits.h +1 -1
  7. data/assets/include/SDL2/SDL_blendmode.h +4 -1
  8. data/assets/include/SDL2/SDL_clipboard.h +1 -1
  9. data/assets/include/SDL2/SDL_config.h +1 -1
  10. data/assets/include/SDL2/SDL_config_android.h +7 -3
  11. data/assets/include/SDL2/SDL_config_iphoneos.h +16 -10
  12. data/assets/include/SDL2/SDL_config_macosx.h +40 -14
  13. data/assets/include/SDL2/SDL_config_minimal.h +1 -1
  14. data/assets/include/SDL2/SDL_config_os2.h +26 -8
  15. data/assets/include/SDL2/SDL_config_pandora.h +4 -2
  16. data/assets/include/SDL2/SDL_config_psp.h +2 -1
  17. data/assets/include/SDL2/SDL_config_windows.h +40 -9
  18. data/assets/include/SDL2/SDL_config_winrt.h +5 -2
  19. data/assets/include/SDL2/SDL_config_wiz.h +5 -2
  20. data/assets/include/SDL2/SDL_copying.h +1 -1
  21. data/assets/include/SDL2/SDL_cpuinfo.h +32 -3
  22. data/assets/include/SDL2/SDL_egl.h +4 -1
  23. data/assets/include/SDL2/SDL_endian.h +6 -3
  24. data/assets/include/SDL2/SDL_error.h +38 -2
  25. data/assets/include/SDL2/SDL_events.h +64 -28
  26. data/assets/include/SDL2/SDL_filesystem.h +1 -1
  27. data/assets/include/SDL2/SDL_gamecontroller.h +160 -9
  28. data/assets/include/SDL2/SDL_gesture.h +1 -1
  29. data/assets/include/SDL2/SDL_haptic.h +10 -1
  30. data/assets/include/SDL2/SDL_hints.h +316 -4
  31. data/assets/include/SDL2/SDL_joystick.h +115 -24
  32. data/assets/include/SDL2/SDL_keyboard.h +1 -1
  33. data/assets/include/SDL2/SDL_keycode.h +11 -9
  34. data/assets/include/SDL2/SDL_loadso.h +1 -1
  35. data/assets/include/SDL2/SDL_locale.h +101 -0
  36. data/assets/include/SDL2/SDL_log.h +3 -3
  37. data/assets/include/SDL2/SDL_main.h +1 -1
  38. data/assets/include/SDL2/SDL_messagebox.h +6 -4
  39. data/assets/include/SDL2/SDL_metal.h +117 -0
  40. data/assets/include/SDL2/SDL_misc.h +75 -0
  41. data/assets/include/SDL2/SDL_mouse.h +1 -1
  42. data/assets/include/SDL2/SDL_mutex.h +1 -1
  43. data/assets/include/SDL2/SDL_name.h +1 -1
  44. data/assets/include/SDL2/SDL_opengl.h +1 -1
  45. data/assets/include/SDL2/SDL_opengl_glext.h +3 -0
  46. data/assets/include/SDL2/SDL_opengles.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles2.h +1 -1
  48. data/assets/include/SDL2/SDL_pixels.h +25 -16
  49. data/assets/include/SDL2/SDL_platform.h +1 -1
  50. data/assets/include/SDL2/SDL_power.h +1 -1
  51. data/assets/include/SDL2/SDL_quit.h +1 -1
  52. data/assets/include/SDL2/SDL_rect.h +1 -1
  53. data/assets/include/SDL2/SDL_render.h +63 -3
  54. data/assets/include/SDL2/SDL_revision.h +2 -2
  55. data/assets/include/SDL2/SDL_rwops.h +2 -10
  56. data/assets/include/SDL2/SDL_scancode.h +1 -1
  57. data/assets/include/SDL2/SDL_sensor.h +25 -9
  58. data/assets/include/SDL2/SDL_shape.h +1 -1
  59. data/assets/include/SDL2/SDL_stdinc.h +44 -4
  60. data/assets/include/SDL2/SDL_surface.h +11 -2
  61. data/assets/include/SDL2/SDL_system.h +50 -4
  62. data/assets/include/SDL2/SDL_syswm.h +29 -2
  63. data/assets/include/SDL2/SDL_test.h +1 -1
  64. data/assets/include/SDL2/SDL_test_assert.h +1 -1
  65. data/assets/include/SDL2/SDL_test_common.h +14 -1
  66. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  67. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  68. data/assets/include/SDL2/SDL_test_font.h +1 -1
  69. data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
  70. data/assets/include/SDL2/SDL_test_harness.h +1 -1
  71. data/assets/include/SDL2/SDL_test_images.h +1 -1
  72. data/assets/include/SDL2/SDL_test_log.h +1 -1
  73. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  74. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  75. data/assets/include/SDL2/SDL_test_random.h +1 -1
  76. data/assets/include/SDL2/SDL_thread.h +34 -11
  77. data/assets/include/SDL2/SDL_timer.h +1 -1
  78. data/assets/include/SDL2/SDL_touch.h +1 -1
  79. data/assets/include/SDL2/SDL_types.h +1 -1
  80. data/assets/include/SDL2/SDL_version.h +2 -2
  81. data/assets/include/SDL2/SDL_video.h +11 -5
  82. data/assets/include/SDL2/SDL_vulkan.h +6 -8
  83. data/assets/include/SDL2/begin_code.h +5 -9
  84. data/assets/include/SDL2/close_code.h +1 -1
  85. data/assets/macos/lib/libFLAC.a +0 -0
  86. data/assets/macos/lib/libSDL2.a +0 -0
  87. data/assets/macos/lib/libSDL2_image.a +0 -0
  88. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  89. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  90. data/assets/macos/lib/libfreetype.a +0 -0
  91. data/assets/macos/lib/libjpeg.a +0 -0
  92. data/assets/macos/lib/libmodplug.a +0 -0
  93. data/assets/macos/lib/libmpg123.a +0 -0
  94. data/assets/macos/lib/libogg.a +0 -0
  95. data/assets/macos/lib/libpng16.a +0 -0
  96. data/assets/macos/lib/libtiff.a +0 -0
  97. data/assets/macos/lib/libvorbis.a +0 -0
  98. data/assets/macos/lib/libvorbisfile.a +0 -0
  99. data/assets/macos/lib/libwebp.a +0 -0
  100. data/assets/mingw/bin/SDL2.dll +0 -0
  101. data/assets/mingw/lib/libSDL2.a +0 -0
  102. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  103. data/assets/mingw/lib/libSDL2_test.a +0 -0
  104. data/assets/mingw/lib/libSDL2main.a +0 -0
  105. data/bin/ruby2d +1 -0
  106. data/{assets/linux/simple2d/src/simple2d.c → ext/ruby2d/common.c} +32 -32
  107. data/{assets/linux/simple2d/src → ext/ruby2d}/controllers.c +17 -17
  108. data/ext/ruby2d/extconf.rb +37 -59
  109. data/ext/ruby2d/font.c +35 -0
  110. data/{assets/linux/simple2d/src → ext/ruby2d}/gl.c +66 -98
  111. data/ext/ruby2d/gl2.c +86 -0
  112. data/{assets/linux/simple2d/src → ext/ruby2d}/gl3.c +69 -112
  113. data/{assets/linux/simple2d/src → ext/ruby2d}/gles.c +22 -81
  114. data/ext/ruby2d/image.c +58 -0
  115. data/{assets/linux/simple2d/src → ext/ruby2d}/input.c +8 -8
  116. data/{assets/linux/simple2d/src → ext/ruby2d}/music.c +30 -17
  117. data/ext/ruby2d/ruby2d.c +449 -439
  118. data/ext/ruby2d/ruby2d.h +652 -0
  119. data/{assets/linux/simple2d/src → ext/ruby2d}/shapes.c +18 -18
  120. data/{assets/linux/simple2d/src → ext/ruby2d}/sound.c +39 -14
  121. data/ext/ruby2d/text.c +22 -0
  122. data/{assets/linux/simple2d/src → ext/ruby2d}/window.c +63 -63
  123. data/lib/ruby2d/circle.rb +21 -3
  124. data/lib/ruby2d/cli/build.rb +4 -7
  125. data/lib/ruby2d/dsl.rb +16 -9
  126. data/lib/ruby2d/entity.rb +17 -0
  127. data/lib/ruby2d/font.rb +23 -3
  128. data/lib/ruby2d/image.rb +35 -7
  129. data/lib/ruby2d/line.rb +23 -1
  130. data/lib/ruby2d/music.rb +5 -0
  131. data/lib/ruby2d/pixel.rb +17 -0
  132. data/lib/ruby2d/quad.rb +21 -1
  133. data/lib/ruby2d/rectangle.rb +12 -3
  134. data/lib/ruby2d/renderable.rb +4 -20
  135. data/lib/ruby2d/sound.rb +30 -0
  136. data/lib/ruby2d/sprite.rb +57 -75
  137. data/lib/ruby2d/square.rb +10 -1
  138. data/lib/ruby2d/text.rb +55 -12
  139. data/lib/ruby2d/texture.rb +28 -0
  140. data/lib/ruby2d/tileset.rb +87 -0
  141. data/lib/ruby2d/triangle.rb +19 -1
  142. data/lib/ruby2d/version.rb +1 -1
  143. data/lib/ruby2d/vertices.rb +84 -0
  144. data/lib/ruby2d/window.rb +259 -22
  145. data/lib/ruby2d.rb +6 -1
  146. metadata +30 -26
  147. data/assets/include/simple2d.h +0 -757
  148. data/assets/linux/simple2d/Makefile +0 -260
  149. data/assets/linux/simple2d/bin/simple2d.sh +0 -1318
  150. data/assets/linux/simple2d/include/simple2d.h +0 -757
  151. data/assets/linux/simple2d/src/gl2.c +0 -146
  152. data/assets/linux/simple2d/src/image.c +0 -138
  153. data/assets/linux/simple2d/src/sprite.c +0 -147
  154. data/assets/linux/simple2d/src/text.c +0 -129
  155. data/assets/macos/lib/libsimple2d.a +0 -0
  156. data/assets/mingw/lib/libsimple2d.a +0 -0
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -105,6 +105,12 @@ typedef enum
105
105
  SDL_JOYSTICK_POWER_MAX
106
106
  } SDL_JoystickPowerLevel;
107
107
 
108
+ /* Set max recognized G-force from accelerometer
109
+ See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
110
+ */
111
+ #define SDL_IPHONE_MAX_GFORCE 5.0
112
+
113
+
108
114
  /* Function prototypes */
109
115
 
110
116
  /**
@@ -192,48 +198,99 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
192
198
  /**
193
199
  * Return the SDL_Joystick associated with an instance id.
194
200
  */
195
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
201
+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
202
+
203
+ /**
204
+ * Return the SDL_Joystick associated with a player index.
205
+ */
206
+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
207
+
208
+ /**
209
+ * Attaches a new virtual joystick.
210
+ * Returns the joystick's device index, or -1 if an error occurred.
211
+ */
212
+ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
213
+ int naxes,
214
+ int nbuttons,
215
+ int nhats);
216
+
217
+ /**
218
+ * Detaches a virtual joystick
219
+ * Returns 0 on success, or -1 if an error occurred.
220
+ */
221
+ extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
222
+
223
+ /**
224
+ * Indicates whether or not a virtual-joystick is at a given device index.
225
+ */
226
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
227
+
228
+ /**
229
+ * Set values on an opened, virtual-joystick's controls.
230
+ * Please note that values set here will not be applied until the next
231
+ * call to SDL_JoystickUpdate, which can either be called directly,
232
+ * or can be called indirectly through various other SDL APIS,
233
+ * including, but not limited to the following: SDL_PollEvent,
234
+ * SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
235
+ *
236
+ * Returns 0 on success, -1 on error.
237
+ */
238
+ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
239
+ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
240
+ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
196
241
 
197
242
  /**
198
243
  * Return the name for this currently opened joystick.
199
244
  * If no name can be found, this function returns NULL.
200
245
  */
201
- extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
246
+ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
202
247
 
203
248
  /**
204
249
  * Get the player index of an opened joystick, or -1 if it's not available
205
250
  *
206
251
  * For XInput controllers this returns the XInput user index.
207
252
  */
208
- extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
253
+ extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
254
+
255
+ /**
256
+ * Set the player index of an opened joystick
257
+ */
258
+ extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
209
259
 
210
260
  /**
211
261
  * Return the GUID for this opened joystick
212
262
  */
213
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
263
+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
214
264
 
215
265
  /**
216
266
  * Get the USB vendor ID of an opened joystick, if available.
217
267
  * If the vendor ID isn't available this function returns 0.
218
268
  */
219
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
269
+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
220
270
 
221
271
  /**
222
272
  * Get the USB product ID of an opened joystick, if available.
223
273
  * If the product ID isn't available this function returns 0.
224
274
  */
225
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
275
+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
226
276
 
227
277
  /**
228
278
  * Get the product version of an opened joystick, if available.
229
279
  * If the product version isn't available this function returns 0.
230
280
  */
231
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
281
+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
282
+
283
+ /**
284
+ * Get the serial number of an opened joystick, if available.
285
+ *
286
+ * Returns the serial number of the joystick, or NULL if it is not available.
287
+ */
288
+ extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
232
289
 
233
290
  /**
234
291
  * Get the type of an opened joystick.
235
292
  */
236
- extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
293
+ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
237
294
 
238
295
  /**
239
296
  * Return a string representation for this guid. pszGUID must point to at least 33 bytes
@@ -249,17 +306,17 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const cha
249
306
  /**
250
307
  * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
251
308
  */
252
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
309
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
253
310
 
254
311
  /**
255
312
  * Get the instance ID of an opened joystick or -1 if the joystick is invalid.
256
313
  */
257
- extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
314
+ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
258
315
 
259
316
  /**
260
317
  * Get the number of general axis controls on a joystick.
261
318
  */
262
- extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
319
+ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
263
320
 
264
321
  /**
265
322
  * Get the number of trackballs on a joystick.
@@ -267,17 +324,17 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
267
324
  * Joystick trackballs have only relative motion events associated
268
325
  * with them and their state cannot be polled.
269
326
  */
270
- extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
327
+ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
271
328
 
272
329
  /**
273
330
  * Get the number of POV hats on a joystick.
274
331
  */
275
- extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
332
+ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
276
333
 
277
334
  /**
278
335
  * Get the number of buttons on a joystick.
279
336
  */
280
- extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
337
+ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
281
338
 
282
339
  /**
283
340
  * Update the current state of the open joysticks.
@@ -307,7 +364,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
307
364
  *
308
365
  * The axis indices start at index 0.
309
366
  */
310
- extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
367
+ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
311
368
  int axis);
312
369
 
313
370
  /**
@@ -319,7 +376,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
319
376
  *
320
377
  * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
321
378
  */
322
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
379
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
323
380
  int axis, Sint16 *state);
324
381
 
325
382
  /**
@@ -353,7 +410,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *
353
410
  * - ::SDL_HAT_LEFTUP
354
411
  * - ::SDL_HAT_LEFTDOWN
355
412
  */
356
- extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
413
+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
357
414
  int hat);
358
415
 
359
416
  /**
@@ -363,7 +420,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
363
420
  *
364
421
  * The ball indices start at index 0.
365
422
  */
366
- extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
423
+ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
367
424
  int ball, int *dx, int *dy);
368
425
 
369
426
  /**
@@ -371,11 +428,11 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
371
428
  *
372
429
  * The button indices start at index 0.
373
430
  */
374
- extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
431
+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
375
432
  int button);
376
433
 
377
434
  /**
378
- * Trigger a rumble effect
435
+ * Start a rumble effect
379
436
  * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
380
437
  *
381
438
  * \param joystick The joystick to vibrate
@@ -385,17 +442,51 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
385
442
  *
386
443
  * \return 0, or -1 if rumble isn't supported on this joystick
387
444
  */
388
- extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
445
+ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
446
+
447
+ /**
448
+ * Start a rumble effect in the joystick's triggers
449
+ * Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
450
+ *
451
+ * \param joystick The joystick to vibrate
452
+ * \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
453
+ * \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
454
+ * \param duration_ms The duration of the rumble effect, in milliseconds
455
+ *
456
+ * \return 0, or -1 if trigger rumble isn't supported on this joystick
457
+ */
458
+ extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
459
+
460
+ /**
461
+ * Return whether a joystick has an LED
462
+ *
463
+ * \param joystick The joystick to query
464
+ *
465
+ * \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
466
+ */
467
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
468
+
469
+ /**
470
+ * Update a joystick's LED color.
471
+ *
472
+ * \param joystick The joystick to update
473
+ * \param red The intensity of the red LED
474
+ * \param green The intensity of the green LED
475
+ * \param blue The intensity of the blue LED
476
+ *
477
+ * \return 0, or -1 if this joystick does not have a modifiable LED
478
+ */
479
+ extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
389
480
 
390
481
  /**
391
482
  * Close a joystick previously opened with SDL_JoystickOpen().
392
483
  */
393
- extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
484
+ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
394
485
 
395
486
  /**
396
487
  * Return the battery level of this joystick
397
488
  */
398
- extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
489
+ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
399
490
 
400
491
  /* Ends C function definitions when using C++ */
401
492
  #ifdef __cplusplus
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -47,7 +47,7 @@ typedef Sint32 SDL_Keycode;
47
47
  #define SDLK_SCANCODE_MASK (1<<30)
48
48
  #define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
49
49
 
50
- enum
50
+ typedef enum
51
51
  {
52
52
  SDLK_UNKNOWN = 0,
53
53
 
@@ -88,9 +88,11 @@ enum
88
88
  SDLK_GREATER = '>',
89
89
  SDLK_QUESTION = '?',
90
90
  SDLK_AT = '@',
91
+
91
92
  /*
92
93
  Skip uppercase letters
93
94
  */
95
+
94
96
  SDLK_LEFTBRACKET = '[',
95
97
  SDLK_BACKSLASH = '\\',
96
98
  SDLK_RIGHTBRACKET = ']',
@@ -317,7 +319,7 @@ enum
317
319
 
318
320
  SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND),
319
321
  SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD)
320
- };
322
+ } SDL_KeyCode;
321
323
 
322
324
  /**
323
325
  * \brief Enumeration of valid key mods (possibly OR'd together).
@@ -336,13 +338,13 @@ typedef enum
336
338
  KMOD_NUM = 0x1000,
337
339
  KMOD_CAPS = 0x2000,
338
340
  KMOD_MODE = 0x4000,
339
- KMOD_RESERVED = 0x8000
340
- } SDL_Keymod;
341
+ KMOD_RESERVED = 0x8000,
341
342
 
342
- #define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
343
- #define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
344
- #define KMOD_ALT (KMOD_LALT|KMOD_RALT)
345
- #define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
343
+ KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
344
+ KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
345
+ KMOD_ALT = KMOD_LALT | KMOD_RALT,
346
+ KMOD_GUI = KMOD_LGUI | KMOD_RGUI
347
+ } SDL_Keymod;
346
348
 
347
349
  #endif /* SDL_keycode_h_ */
348
350
 
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -0,0 +1,101 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_locale.h
24
+ *
25
+ * Include file for SDL locale services
26
+ */
27
+
28
+ #ifndef _SDL_locale_h
29
+ #define _SDL_locale_h
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+
34
+ #include "begin_code.h"
35
+ /* Set up for C function definitions, even when using C++ */
36
+ #ifdef __cplusplus
37
+ /* *INDENT-OFF* */
38
+ extern "C" {
39
+ /* *INDENT-ON* */
40
+ #endif
41
+
42
+
43
+ typedef struct SDL_Locale
44
+ {
45
+ const char *language; /**< A language name, like "en" for English. */
46
+ const char *country; /**< A country, like "US" for America. Can be NULL. */
47
+ } SDL_Locale;
48
+
49
+ /**
50
+ * \brief Report the user's preferred locale.
51
+ *
52
+ * This returns an array of SDL_Locale structs, the final item zeroed out.
53
+ * When the caller is done with this array, it should call SDL_free() on
54
+ * the returned value; all the memory involved is allocated in a single
55
+ * block, so a single SDL_free() will suffice.
56
+ *
57
+ * Returned language strings are in the format xx, where 'xx' is an ISO-639
58
+ * language specifier (such as "en" for English, "de" for German, etc).
59
+ * Country strings are in the format YY, where "YY" is an ISO-3166 country
60
+ * code (such as "US" for the United States, "CA" for Canada, etc). Country
61
+ * might be NULL if there's no specific guidance on them (so you might get
62
+ * { "en", "US" } for American English, but { "en", NULL } means "English
63
+ * language, generically"). Language strings are never NULL, except to
64
+ * terminate the array.
65
+ *
66
+ * Please note that not all of these strings are 2 characters; some are
67
+ * three or more.
68
+ *
69
+ * The returned list of locales are in the order of the user's preference.
70
+ * For example, a German citizen that is fluent in US English and knows
71
+ * enough Japanese to navigate around Tokyo might have a list like:
72
+ * { "de", "en_US", "jp", NULL }. Someone from England might prefer British
73
+ * English (where "color" is spelled "colour", etc), but will settle for
74
+ * anything like it: { "en_GB", "en", NULL }.
75
+ *
76
+ * This function returns NULL on error, including when the platform does not
77
+ * supply this information at all.
78
+ *
79
+ * This might be a "slow" call that has to query the operating system. It's
80
+ * best to ask for this once and save the results. However, this list can
81
+ * change, usually because the user has changed a system preference outside
82
+ * of your program; SDL will send an SDL_LOCALECHANGED event in this case,
83
+ * if possible, and you can call this function again to get an updated copy
84
+ * of preferred locales.
85
+ *
86
+ * \return array of locales, terminated with a locale with a NULL language
87
+ * field. Will return NULL on error.
88
+ */
89
+ extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
90
+
91
+ /* Ends C function definitions when using C++ */
92
+ #ifdef __cplusplus
93
+ /* *INDENT-OFF* */
94
+ }
95
+ /* *INDENT-ON* */
96
+ #endif
97
+ #include "close_code.h"
98
+
99
+ #endif /* _SDL_locale_h */
100
+
101
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -61,7 +61,7 @@ extern "C" {
61
61
  * at the VERBOSE level and all other categories are enabled at the
62
62
  * CRITICAL level.
63
63
  */
64
- enum
64
+ typedef enum
65
65
  {
66
66
  SDL_LOG_CATEGORY_APPLICATION,
67
67
  SDL_LOG_CATEGORY_ERROR,
@@ -94,7 +94,7 @@ enum
94
94
  };
95
95
  */
96
96
  SDL_LOG_CATEGORY_CUSTOM
97
- };
97
+ } SDL_LogCategory;
98
98
 
99
99
  /**
100
100
  * \brief The predefined log priorities
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -36,9 +36,11 @@ extern "C" {
36
36
  */
37
37
  typedef enum
38
38
  {
39
- SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
40
- SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
41
- SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */
39
+ SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
40
+ SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
41
+ SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
42
+ SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
43
+ SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
42
44
  } SDL_MessageBoxFlags;
43
45
 
44
46
  /**
@@ -0,0 +1,117 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_metal.h
24
+ *
25
+ * Header file for functions to creating Metal layers and views on SDL windows.
26
+ */
27
+
28
+ #ifndef SDL_metal_h_
29
+ #define SDL_metal_h_
30
+
31
+ #include "SDL_video.h"
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /**
40
+ * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
41
+ *
42
+ * \note This can be cast directly to an NSView or UIView.
43
+ */
44
+ typedef void *SDL_MetalView;
45
+
46
+ /**
47
+ * \name Metal support functions
48
+ */
49
+ /* @{ */
50
+
51
+ /**
52
+ * \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
53
+ * specified window.
54
+ *
55
+ * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
56
+ * own. It is up to user code to do that.
57
+ *
58
+ * The returned handle can be casted directly to a NSView or UIView.
59
+ * To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
60
+ *
61
+ * \note \a window must be created with the SDL_WINDOW_METAL flag.
62
+ *
63
+ * \sa SDL_Metal_DestroyView
64
+ * \sa SDL_Metal_GetLayer
65
+ */
66
+ extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
67
+
68
+ /**
69
+ * \brief Destroy an existing SDL_MetalView object.
70
+ *
71
+ * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
72
+ * called after SDL_CreateWindow.
73
+ *
74
+ * \sa SDL_Metal_CreateView
75
+ */
76
+ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
77
+
78
+ /**
79
+ * \brief Get a pointer to the backing CAMetalLayer for the given view.
80
+ *
81
+ * \sa SDL_MetalCreateView
82
+ */
83
+ extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
84
+
85
+ /**
86
+ * \brief Get the size of a window's underlying drawable in pixels (for use
87
+ * with setting viewport, scissor & etc).
88
+ *
89
+ * \param window SDL_Window from which the drawable size should be queried
90
+ * \param w Pointer to variable for storing the width in pixels,
91
+ * may be NULL
92
+ * \param h Pointer to variable for storing the height in pixels,
93
+ * may be NULL
94
+ *
95
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
96
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
97
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
98
+ * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
99
+ *
100
+ * \note On macOS high-DPI support must be enabled for an application by
101
+ * setting NSHighResolutionCapable to true in its Info.plist.
102
+ *
103
+ * \sa SDL_GetWindowSize()
104
+ * \sa SDL_CreateWindow()
105
+ */
106
+ extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
107
+ int *h);
108
+
109
+ /* @} *//* Metal support functions */
110
+
111
+ /* Ends C function definitions when using C++ */
112
+ #ifdef __cplusplus
113
+ }
114
+ #endif
115
+ #include "close_code.h"
116
+
117
+ #endif /* SDL_metal_h_ */